{"action":"published","release":{"url":"https://api.github.com/repos/mechaet/ModderationConfigs/releases/1532468","assets_url":"https://api.github.com/repos/mechaet/ModderationConfigs/releases/1532468/assets","upload_url":"https://uploads.github.com/repos/mechaet/ModderationConfigs/releases/1532468/assets{?name}","html_url":"https://github.com/mechaet/ModderationConfigs/releases/tag/1.1.4c","id":1532468,"tag_name":"1.1.4c","target_commitish":"master","name":"Modderation: Permabanned 1.1.4c","draft":false,"author":{"login":"sandalle","id":2447608,"avatar_url":"https://avatars.githubusercontent.com/u/2447608?v=3","gravatar_id":"","url":"https://api.github.com/users/sandalle","html_url":"https://github.com/sandalle","followers_url":"https://api.github.com/users/sandalle/followers","following_url":"https://api.github.com/users/sandalle/following{/other_user}","gists_url":"https://api.github.com/users/sandalle/gists{/gist_id}","starred_url":"https://api.github.com/users/sandalle/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/sandalle/subscriptions","organizations_url":"https://api.github.com/users/sandalle/orgs","repos_url":"https://api.github.com/users/sandalle/repos","events_url":"https://api.github.com/users/sandalle/events{/privacy}","received_events_url":"https://api.github.com/users/sandalle/received_events","type":"User","site_admin":false},"prerelease":false,"created_at":"2015-07-12T20:17:14Z","published_at":"2015-07-14T01:18:34Z","assets":[],"tarball_url":"https://api.github.com/repos/mechaet/ModderationConfigs/tarball/1.1.4c","zipball_url":"https://api.github.com/repos/mechaet/ModderationConfigs/zipball/1.1.4c","body":"Several mods (Forestry, Project E, Thaumic Energistics) highly recommend a server backup. :) Some (such as Forestry) note that a downgrade of the world is not possible.\r\n\r\n\r\nApplied Energistics 2 updated from rv2-stable-5 to rv2-stable-10.\r\n\r\n    rv2-stable-10\r\n        Fixes #1611: Resolves some chunkloading behaviours not correctly updating the network - yueh\r\n    rv2-stable-9\r\n        Fixes #1510: No longer deactivates a network with a multiple of 256 used channels - yueh\r\n    rv2-stable-8\r\n        Updates BC to 7.0.9 Fixes disabling of BC integration - thatsIch\r\n    rv2-stable-7\r\n        Fixes #1559: Level Emitter with P:R alloy wire does not crash anymore - thatsIch\r\n        Fixes #1588: Charged Certus Quartz Ore has its own oredictionary entry - thatsIch\r\n    rv2-stable-6\r\n        Fixes CraftGuide Integration lag - Uristqwerty\r\n        Added Grinder recipes to CraftGuide - Uristqwerty\r\n        Added Inscriber recipes to CraftGuide - Uristqwerty\r\n\r\n\r\nAutomagy updated from 0.24.2 to 0.26.\r\n\r\n    0.26\r\n        Added melding mirror and conflux disc.\r\n        Added tenacious chest.\r\n        Inventarium requisition: Golems fetching items now better handle the requested count being increased. Provided they haven't grabbed any items yet, the number they will try for can increase if the number requested has increased.\r\n        Runic whitelists/blacklists now support stack sizes up to 999.\r\n        Added a config option to disable Advanced Node Jarring research and the associated construct.\r\n        Fixed inability to activate a Nethermind with Dimensional Lure due to the presence of certain blocks classified as \"air\" (e.g. glimmers of light from arcane lamps).\r\n        Fixed a rendering glitch involving some blocks with overlays interacting poorly with certain other blocks (e.g. leaves).\r\n        Forestry: Thirsty tanks using the Glyph of the Bovine can now create milk from the Forestry mod if it is installed. Can be disabled in the Automagy config.\r\n        Forestry: Automagy will now assign Aspects to Forestry milk. Can be disabled in the Automagy config.\r\n    0.25\r\n        Added soul stone, jar of enchanter's concentrate, and phial of enchanter's concentrate.\r\n        Added Advanced Node Jarring research and an accompanying mystical construct, allowing nodes to be jarred without damage.\r\n        The items an Amnesiac's Stone can drain experience from are now configurable.\r\n        Experience orbs generated by the Amnesiac's Stone now have a cap in size. The total XP value will be the same but more orbs will be generated when draining many levels at once. This partially mitigates \"lost\" XP due to the brain in a jar's behavior where it will consume an orb even if the amount of XP gained would put it over its cap (wasting the additional XP).\r\n        Added phial of enchanter's concentrate to loot tables. (Configurable.)\r\n        Hungry hand mirror now properly requires the Magical Hand Mirror research.\r\n        Adjusted Entropic Refining recipe.\r\n        The Inventarium GUI's search text field now automatically receives focus when the GUI appears.\r\n        Fixed empty thirsty tanks sometimes removing the wrong source block when different types of fluid blocks are adjacent to each other.\r\n        Fixed Inventarium GUI showing no items after another GUI was temporarily shown while it was open (e.g. NEI recipe GUI).\r\n        Fixed inability to place blocks like torches or redstone on Siren's Lure and Dimensional Lure.\r\n        Fixed a potential issue with Unseen Scribes on a server ignoring the wrong blocks. (Related to the Inventarium container blacklist config option.)\r\n        Tinkers' Construct: Using the default Automagy config, the Amnesiac's Stone will now turn concentrated essence berries into experience orbs. (As with bottles o' enchanting, the value is slightly above average.)\r\n        Waila: Brains in jars now show how many levels and how much experience they contain. This can be disabled with the Automagy config.\r\n\r\n\r\nBDLib updated from 1.8.1.87 to 1.9.0.94.\r\n\r\n    1.9.0.94\r\n        Fixed multiple issues causing client chunk update spam with multiblocks\r\n    1.8.2.92\r\n        bdew: Build against forge 10.13.4.1448, updated to gradle 2.4\r\n\r\n\r\nBotania updated from 1.6-192 to 1.7-201.\r\nR1.7 201\r\n\r\n    Added an end portal recipe to Garden of Glass.\r\n    Fixed a crash when leaving the nether in a Garden of Glass world.\r\n\r\nR1.7 200\r\n\r\n    In Garden of Glass using a Bowl in water will create a Bowl of Water that can be used to fill the Petal Apothecary. I can't believe I forgot that >_>\r\n    Happy 200th build... yay...\r\n\r\nR1.7 199\r\n\r\n    Added the Garden of Glass. A new skyblock world type with recipe tweaks and some new blocks. This requires a separate jar file to be installed. Check the page for more info.\r\n    Added a recipe to create snow blocks using water and the Pure Daisy.\r\n    Added Alchemy Recipes to switch between all types of tall grass.\r\n    Added the 1.9 Ender Bricks to the Decorative Ender Blocks section. Textures may not be 100% percise as they were reproduced from the low quality screenshots available.\r\n    Added the Cocoon of Caprice, a new block that can spawn baby animals.\r\n    Changed the End Stone Bricks' textures to be similar to the ones announced for 1.9.\r\n    Fixed a crash with the Pure Daisy's NEI lookup when a recipe with a Block input is registered.\r\n    Made the Pure Daisy more performant.\r\n    Platform blocks now accept any solid block. This includes chisel's but they won't have connected textures.\r\n    [API] Rewrote some code in RecipePureDaisy to be more performant. The matches() signature changed, mod authors must adapt if overriding.\r\n    [API] Increased version number to 56.\r\n\r\nR1.6 198\r\n\r\n    Fixed a crash related to the Elven Portal that someone managed to get and I'm still astounded as to how they managed to do so.\r\n    Fixed the Gaia Guardian breaking blocks on the client side.\r\n\r\nR1.6 197\r\n\r\n    Fixed a crash when clicking the Info button in the gui for a challenge.\r\n\r\nR1.6 196\r\n\r\n    I wanted to get this version out today because Terraria 1.3 is coming out and I want to play that. Since the new FTB pack with botania is coming out I wanted to sneak in this feature before I allowed for Terraria to eat up all of my time.\r\n    Added a challenge system, a new section in the lexicon with suggestions for challenges you can try to test your expertise of redstone and botania mechanics. These should be done using vanilla and botania only, of course.\r\n    Added the ability to duplicate Leaves using the Conjuration Catalyst.\r\n    Removed a debug print I left behind in the Rod of the Skies' code.\r\n    Some of the more important entries in the Misc section are now prioritized.\r\n    The Entropinnyum will no longer make mana if the TNT falls in water.\r\n    [API] Added multiblockPage() to the internal method handler because I forgot last time D:\r\n    [API] Increased version number to 55.\r\n\r\nR1.6 195\r\n\r\n    Added a config to change the height of the mana bar for people who use Dual Hotbars or other mods that change the HUD.\r\n    Added a Multiblock Preview system, that lets you view botania multiblocks in the world as a guideline for building.\r\n    Added the Spark Tinkerer, a new block that can change the augments in Sparks.\r\n    Fixed the Narslimmus being able to absorb slimes that have been absorbed by other Narslimmus already.\r\n    Fixed the Rod of the Skies being abusable for infinite flight.\r\n    Fixed the Soujouner's Sash jump feature not requiring mana. (TheWhiteWolves)\r\n    Replaced every multiblock instruction picture in the lexicon with a 3D render of the multiblock.\r\n    The Gaia Guardian now breaks whatever block its on, it if happens to be inside any. Sorry Bear Trap users.\r\n    When next to a Corporea Index, using TAB will autocomplete the name of the item being written in chat. (SoundLogic)\r\n    [API] Added corporea autocompletion functions to CorporeaHelper and ICorporeaAutoCompleteController. (SoundLogic)\r\n    [API] Added getWorldElapsedTicks() and isBotaniaFlower() to the internal method handler.\r\n    [API] Added Multiblock framework.\r\n    [API] Increased version number to 54.\r\n\r\nR1.6 194\r\n\r\n    Added some new cache handling methods for generating/functional flowers. Trying to fix the good old chunkloading bugs where the flowers change their bindings on chunk unload >_>\r\n    Bookmarks now presist through sessions. (this is saved in BotaniaVars.dat in your minecraft directory root)\r\n    Capped the amount of damage the Gaia Guardian can take from a single hit to 12 so you can't just curbstomp it with OP weapons. Sorry!\r\n    Crossmod lexicon entries now have a little display to tell you about them.\r\n    Excaliber's beams no longer home on boss mobs.\r\n    Fixed BoP Malachite getting generated by the Orechid Ignem.\r\n    Fixed the Force Lens being able to move Bedrock.\r\n    Ores from Nether Ores will no longer be generated by the Orechid Ignem if the overworld equivalent is not in the pack.\r\n    The first time you load up the game, you'll be taken to the \"Welcome to Botania\" entry.\r\n    The Spectrolus now produces double the amount of mana as before.\r\n    [API] Changed the linking methods of SubTileGenerating/Functional a bit.\r\n    [API] Removed oreMalachite from the Orechid's nether table.\r\n    [API] Write SubTileGenerating/Functional's cache to NBT if it exists rather than defaulting to (0, -1, 0).\r\n    [API] Increased version number to 53.\r\n\r\nR1.6 193\r\n\r\n    Added evil dev stuff. And more goldfish.\r\n    Added Nuggets for Manasteel, Terrasteel and Elementium.\r\n    Added the Drum of the Canopy. (TheWhiteWolves)\r\n    Changed some lexicon text about the decay mechanic a bit to be more obvious how it works.\r\n    Changed the procedure for flower binding a little. This may fix flowers sometimes being unable to bind to spreaders after a chunk unload or world reload.\r\n    Changed the way Mana Spreaders and the bursts they fire communicate. This may fix spreaders sometimes being unable to fire after a chunk unload or world reload.\r\n    Fixed the Ring of Loki not working properly. (TheWhiteWolves)\r\n    Hardcore Passive Generation is now enabled by default at 2 days (24000 ticks). This is the config that makes passive flowers decay after some time. Old configs won't be affected, but you should change yours to reflect this, especially if you're a modpack author (please D:).\r\n    Made the Elven Portal's components' recipes to be easier to make.\r\n    Made the Endoflame produce a bit less.\r\n    Mana Petals are now cheaper, making starting off a lot easier.\r\n    The Force Relay now gives a ding sound when properly bound. (TheWhiteWolves)\r\n    (Technical) Introduced a Pinging system between Mana Spreaders and Mana Bursts. Addon authors must adapt.\r\n    [API] Added IIdentifiable and IPingable.\r\n    [API] IManaSpreader now extends IPingable for the new Pinging system. Addon authors must adapt.\r\n    [API] Modified IManaBurst with new methods for the Pinging system. Addon authors must adapt.\r\n    [API] SubTileGenerating and SubTileFunctional's NBT reads now set the cached spreader/pool to null if the pos Y tag is -1.\r\n    [API] Increased version number to 52.\r\n\r\n\r\nChisel 2 updated from 2.3.10.37 to 2.4.1.\r\n\r\n    2.4.1\r\n        New\r\n            New UberWavy futura block\r\n        Changes\r\n            Waterstone and Lavastone will now use the still textures, not flowing\r\n            The voidstone render has been retouched, energized voidstone will now have CTM variants where the normal voidstone does.\r\n        Fixes\r\n            Fix bad rendering code in layered items\r\n            Fix chisel using its own render pass variable instead of the forge provided one\r\n            The above two fixes should allow EnderIO facades (and other similar blocks) to work with waterstone, lavastone, etc.\r\n            Fix regular voidstone ctm not working\r\n        CTMLib\r\n            Fix CTM not connecting to IFacade blocks\r\n    2.4.0\r\n        New\r\n            EE3 compatibility\r\n            Reversion upgrade for the Auto Chisel\r\n            Added Chiselled beacons that look a little odd, but display every color\r\n            You can repair chisels in an anvil with the material you made it out of\\\r\n            Added the purple AE2 Controller\r\n            Localization support for planks and stained glass\r\n            1.8 stones are oreDict'd\r\n            Added a config for the bounding box of concrete\r\n            Added a config to disable the tooltip of blocks that generate in your world\r\n        Changes\r\n            Spice up the Hex Plating\r\n            Added some sandstone\r\n            Sandstone Scribbles are now part of sandstone\r\n            New \"Hades\" animation on the voidstone\r\n            Hex Plating is blast proof\r\n            Changed the ME Controller texture\r\n            Slightly changed the texture of \"Rusty Grate\"\r\n        Fixes\r\n            Packed Ice rendering and reduced the oil on it\r\n            Fixed a crash with putting a chisel into storage drawers\r\n            Fixes a diamond dupe of sorts\r\n            Fixes multiple rendering crashes\r\n            Fixes bookshelf rendering\r\n        API\r\n            CTM is now its own mod CTMLib (shipped with Chisel 2)\r\n\r\n\r\nD3Core updated from 1.1.0.22 to 1.1.0.29.\r\n\r\n    1.1.0.29\r\n        Added a message that says what the coordinates were where you died. If you can use the teleport command you can click the message to teleport there.\r\n    1.1.0.28\r\n        Void death refunding. (If you take void damage and die you don't lose items! Configurable per dimension.)\r\n        /setloginmessage Allows you to set a login message when someone join the server! (/setloginmessage [text] will set the message as whatever \"text\" is /setloginmessage will reset the last login message.)\r\n\r\n\r\nExtra Cells 2 updated from 2.2.71b121 to 2.2.73b129.\r\n\r\nNow optionally uses In-Game Wiki mod, which is at version 1.1.3-18, but it causes a crash (see #26).\r\n\r\nChangeLogs from http://shadowcity.net:8080/job/ecrv2/changes\r\n\r\n    2.2.73b129\r\n        Added sources to deobj jar\r\n    2.2.72b127\r\n        Enable gas export bus\r\n\r\n\r\nExtra Utilities updated from 1.2.6 to 1.2.8.\r\n\r\n    1.2.8\r\n        Added support for new CoFH filter interfaces\r\n        Fixed item filter tool tip being shown for not item filters\r\n        Fixed chat messages being sent to fake players\r\n        Fixed crash caused by corner case using custom configs\r\n    1.2.7\r\n        Added Ender Collector\r\n        Added 'Fluid' trash can and 'Energy' trash can.\r\n        Added EE3 Integration\r\n        Added Advanced filter\r\n        Added NEI 'Extra Filtering' section in the NEI groups\r\n        Added Tps Command 'xu_tps'\r\n        Support for wrenches using any of the BC, CoFH, AE, MFR, EnderIO 'wrench interfaces'\r\n        Spikes can be enchanted by books only if they are in a single stack\r\n        Precision shears will now prioritize the block being picked up over ancillary drops\r\n        Precision shears will now support pick enchantments if CoFHCore is present\r\n        Drums now use more advanced color algorthim for fluids\r\n        Generators now ouput the correct amount based on their multiplier\r\n        Faster code for working out levels for the potion generator\r\n        Fixed single-player server interacting with 'client-side' items\r\n        Soul drops from mobs are now 10x more common when killed with the Kikoku (still lottery level rarity though)\r\n        Info Chat messages sent by XU blocks will auto-remove any outdated chat messages from the ingame chat log\r\n\r\n\r\nFactorization updated from 0.8.92 to 0.8.95.\r\n\r\n    0.8.95\r\n        Barrel carts, with lots of help from asie!\r\n        Made sloped tracks climable! (Can disable with -Dfz.disableRailStairs=true (config in coremods being kind of weird or something? I dunno man.))\r\n        Added IVexatiousCrafting, a general crafting API, so that Vexatos can implement his insane plans.\r\n    0.8.94\r\n        The weird unregistered packet situation causes spam and sadness instead of crashes and sadness\r\n        Made DSE collision detection way faster\r\n    0.8.93\r\n        Don't allow natural spawns in the hammar dimension\r\n        FZDS crash-fixes\r\n        Added additional debug information for FZDS-related crashes that still elude me\r\n        Added posters\r\n        Fix barrel render config option mix-up\r\n        Now only wooden barrels are flamable\r\n\r\n\r\nForbidden Magic updated from beta 0.562 to beta 0.57.\r\n\r\n    0.57\r\n        Bugfix: Tainted Tree and Tainted Stone researches should be obtainable nowBugfix: Primal Crusher can now be enchanted with Consuming and Corrupting\r\n        Change: OreDict removed from sin shards\r\n        Change: Enchantments can be disabled in config\r\n        Change: Warp values lowered slightly\r\n        Change: Lust Shard drop rate increased. Giggity.\r\n        Change: Wand caps now use Botania's nuggets if available\r\n        Addition: Heretic villager\r\n        Addition: Profane Wand\r\n        Addition: EMC values for raw Thaumcraft items\r\n\r\n\r\nForestry updated from 3.5.7.16 to 3.6.2.\r\n\r\n    3.6.2\r\n        A rare crash in the bee logic.\r\n        Automation can't fill the last slot of Carpenter inventory.\r\n    3.6.1\r\n        A crash with Trade Stations that don't have a name set.\r\n        Fruit pods do not update visually on the client when using bone meal on them.\r\n    3.6.0\r\n\r\n    Warnings:\r\n\r\n    This release fixes item and fluid dupe bugs, update your server!\r\n\r\n    Also, backup your world in case you have an issue. This stable release has been reasonably well tested but you never know.\r\n\r\n    Due to major internal changes, worlds loaded with this release can't be downgraded back to an earlier version.\r\n\r\n     \r\n\r\n    Features:\r\n    We have farm support for Agricraft, Plant Mega Pack, and Witchery thanks to Nirek!\r\n\r\n    We also display multiple GUI Error Tabs on machines now (instead of one at a time) making the machines and farm easier to use, especially for people new to the mod!\r\n\r\n    Backpacks have gotten smarter with better auto-detection for the ore dictionary, and a big config file(example) that allows you to fine tune what goes into each backpack. It allows you to add or remove ore-dictionary names as well as specific items now.\r\n\r\n    For developers, there is a new API for creating bee species and mutations, simplifying addons and other mods that create bees and making it easier for them to stay up to date with Forestry changes.IBeeFactory lets you create fully customizable bee species, IBeeMutationFactory makes mutations, and the IJubilanceFactory generates Java-friendly bee happiness! Forestry uses this new API to create its bees, so you know you wont be missing out on any functionality.\r\n\r\n     \r\n\r\n    Performance:\r\n    In this update, Forestry's network code has been mostly gutted and rebuilt for efficiency. Better be^(e)haved, we only send network data to players when they really need it. This was a crazy amount of work but it should help servers with Forestry-heavy builds!\r\n\r\n    Bee performance has also been improved! Full-production ^(bee) setups of Apiaries and Alvearies should be easy for servers to handle now, with minimal effect on tick rate. Together with be^(e)tter network code, the server's Overzealous Bee Person and Broke Server Operator will get along better than ever!\r\n\r\n    Forestry particles now respect Minecraft's particle settings, so you can reduce them if needed. As be^(e)fore, you can disable them entirely in the config if your computer is really struggling.\r\n\r\n     \r\n\r\n    Misc:\r\n    Gui side-tabs open at same speed no matter what your frame rate is.\r\n    The Analyzer block accepts vanilla saplings now, and can display trees and butterflies in addition to bees.\r\n    Gui progress bars on the centrifuge and carpenter don't jump to 100% and back.\r\n    Fix a bug where watered farms would spread out beyond their borders.\r\n    Fix the mail icon sizes so they don't magically become small when you empty your letter.\r\n    Fix TiCon Autosmelt on Forestry ores so they don't all drop Apatite.\r\n    Bees can pollinate vanilla trees without analyzing the tree first.\r\n    Apiaries and Alvearies charmingly puff little clouds to indicate production.\r\n\r\n\r\nGendustry updated from 1.4.12.92 to 1.5.2.107.\r\n\r\n    1.5.2.107\r\n        Fixed log spam and possible crash with other Forestry addons that aren’t fully updated to 3.6.0\r\n        Industrial Apiary sanity check should not run every time an apiary is placed or loaded\r\n    1.5.1.106\r\n        Fixed an issue in Industrial Apiaries that caused network packet and chunk update spam (leading to FPS drops)\r\n    1.5.0.104\r\n        Updated to forestry 3.6.0 which is now the minimum supported version\r\n        All machines will keep their inventory, energy and fluids when broken\r\n        Added multiple error states support for Industrial Apiaries\r\n        Added fractional chances support in bee drops\r\n    1.4.14.99\r\n        API Switched to Semantic Version Scheme (this version will be 2.0.0)\r\n        API additions requested by Reika and Vexatos\r\n            Other mods can now specify Mutagen/Liquid DNA/Protein sources using the API\r\n            Other mods can now add mutatron overrides using the API (overrides in the config will have higher priority)\r\n    1.4.13.97\r\n        Added Ocean Emulation Upgrade\r\n        Winter Emulation Upgrade energy use penalty reduced to 20% to be in line with other upgrades\r\n        Added config option to disable mutations in the Mutatron or force them to check requirements\r\n        Forestry holiday bees (Leporine, Merry, Tipsy and Tricky) will only be available during their holidays\r\n\r\n\r\nIn-Game Wiki Mod version 1.1.3-20 new for Extra Cells 2 (and other mods) in-game documentation. This includes the fix for issue #26 noted above.\r\n\r\nJourneyMap updated from 5.1.0rc3 to 5.1.0 stable.\r\nPlease note that the automatic check for new updates is asynchronous and will not delay the game startup.  It also does not put any messages into the chat window.  You'll simply see an \"Update available\" button in the fullscreen map or web map.  If you still don't want the check to happen, edit .minecraft/journeymap/config/5.0/journeymap.core.config and set the \"checkUpdates\" value to false.\r\n\r\nhttp://journeymap.techbrew.net/release-notes/\r\n\r\n    5.1.0rc5\r\n        Bugfix: CRITICAL: Surface map tiles didn't always display when underground\r\n        Bugfix: Player skins that weren't found rendered as blank instead of Steve's generic face\r\n        Bugfix: Grid Editor changes didn't immediately take effect\r\n        Category headings in Options Manager returned to the boring gray people were used to.\r\n        Additional translation work done for ru_RU\r\n    5.1.0rc4\r\n        Bugfix: Hosting a LAN server required other players to have the same version of JourneyMap\r\n        Bugfix: Cartography option \"Always map surface\" was broken.\r\n        Bugfix: Deleting map could result in an error message because a directory that didn't exist couldn't be deleted.\r\n        Bugfix: Map type icon repeatedly displayed on minimap when only the player's chunkY changed.\r\n        Bugfix: Servers accidentally loading the client jar might crashImproved error messages for missing icons\r\n\r\n\r\nMagic Bees updated from 2.3.1 to 2.3.2.\r\n\r\n    2.3.2\r\n        Lots of localization updates for German & Chinese (Thanks, Vexatos and 3TUSK!)\r\n        Tweaked Deep hive spawn rates\r\n        Fixed problems with some mod integration grabbing null stacks\r\n        Improving compatibility with Forestry 3.6\r\n        New Osmium bees, using Ore Dictionary detection.\r\n        Cobalt bees will produce non-TCons cobalt nuggets if found in the Ore Dictionary as well as TCons nuggets.\r\n        Tweaked Thaumcraft bee species comb products.\r\n        Added the mutation for Big Bad bees.\r\n        Internal housekeeping garbage I promise you don't care about.\r\n\r\n\r\nMekanism updated from 7.1.2.187 to 8.1.5.246 (three files).\r\nSee http://aidancbrady.com/2015/03/its-that-time-of-the-week/ for the change from v7 to v8.\r\n\r\nNEI Addons updated from 1.12.9.32 to 1.12.10.33.\r\n\r\n    1.12.10.33\r\n        Fixed issue with mods that change the client-side world object (e.g. Looking Glass)\r\n\r\n\r\nNEI Integration updated from 1.0.9 to 1.0.11.\r\n\r\n    1.0.11\r\n        Now allows loading with the new stable Forestry 3.6 builds.\r\n    1.0.10 (beta)\r\n        This update is only for people that use Forestry 3.6.0-unstable! If you are using 3.5.7 or lower, do not update to this version!\r\n        Fixed crash when looking up Centrifuge recipes using Forestry 3.6.0.581-unstable and up\r\n\r\n\r\nOpenComputers updated from 1.5.12.26 to 1.5.14.30\r\n\r\n    1.5.14.30\r\n        Added: Net Splitter block (connectivy configurable per side, all sides toggled on redstone input).\r\n        Added: Can now click address in output of analyzer in chat to copy it to clipboard.\r\n        Added: Command to spawn a creative computer with the basic stuff built-in, plus screen and keyboard (oc_spawnComputer).\r\n        Added: Make hollow covers from FMP aware of cable sizes (Kubuxu).\r\n        Added: Alternative OS plan9k loot disk (Magik6k).\r\n        Fixed: Properly make loot disks added via the save dir readonly.\r\n        Fixed: Block recoloring when using tools from some mods.\r\n        Fixed: Issues with Lua BIOS/OpenOS selecting components when another mod adds components with a name that starts the same as built-in components.\r\n        Fixed: A bunch of issues with OpenOS' shell's piping logic (payonel).\r\n        Fixed: Lighting issue with hover boots.\r\n        Fixed: Assembler item renderer causing Colored Lights to freak out.\r\n        Fixed: Screens blanking out until the first update in some cases. Hopefully.\r\n        Fixed: Tons of more minor stuff.\r\n        Fixed: Removed deprecated call in bee converter.\r\n        Fixed: os.date() on certain dates.\r\n        Fixed: screen.setTouchModeInverted() only applying to to main block of multiblock screens.\r\n        Fixed: Initial redstone state of non-ticking blocks such as prints.\r\n    1.5.13.28\r\n        Added: Lua 5.3 architecture.\r\n            To use the Lua 5.3 architecture, shift-rightclick a CPU while holding it in your hand to cycle through available architectures until it says Lua 5.3 in the chat and/or expanded tooltip of the CPU.\r\n        Added: Data card, provides hashing algorithms and inflate/deflate (thanks Kubuxu).\r\n        Added: 3D prints can now be configured to not be collidable, per state, increases print cost though.\r\n        Added: Using an empty string as the texture for a 3D print shape will make it transparent.\r\n        Added: Callback to AE2 interface driver to allow storing items in database upgrade.\r\n        Added: ExtraCells integration (thanks DrummerMC).\r\n        Added: Integration with BC7 Electronic Library to allow saving/loading EEPROMs (requires BC 7.0.9).\r\n        Fixed: Interaction of robots and drones with trapped double-chests.\r\n        Fixed: Neighbors of redstone emitting prints not updating in some scenarios.\r\n        Fixed: Incorrect coordinates in mouse scroll event in scaled GUIs.\r\n        Fixed: Off-by-one in os.date().\r\n        Fixed: Command block driver now properly returns numeric value from executeCommand.\r\n        Fixed: Potential NPE when initializing Microcontrollers.\r\n        Fixed: Updated Project Red screwdiver implementation in Scrench.\r\n        Fixed: Display position of hover boots while sneaking.\r\n        Fixed: Drones producing step sounds when flying too low.\r\n        Fixed: Behavior of /dev/null in robots.\r\n        Fixed: A bunch of typos in the documentation.\r\n\r\n\r\nPam's HarvestCraft updated from 1.7.10i to 1.7.10i (re-released with changes, same version :/).\r\n\r\n    1.7.10i again\r\n        NOTE:  Second upload\r\n        Fixed duping issue with apiary/traps by disabling shift-clicking into/out of them\r\n        Fixed ore dictionary labels affecting various recipes\r\n        Added recipes for Plum and Pear juice\r\n\r\n\r\nI've excluded the Project Red update as, even though it's marked as a release on CurseForge, it's labeled \"pre1\". Yeah, pre2 fixes some bugs as well that break other mods, so definitely waiting for a final release. :)\r\n\r\nHere's the ChangeLog if you still want to update it:\r\n\r\n    It's now on pre6, which I still didn't add.\r\n     v4.7.0pre2\r\n        ADDED: Charging Bench\r\n        ADDED: Electric screwdriver\r\n        ADDED: Jetpack\r\n        FIX: Stone brick itemstacks with -1 block ID\r\n        FIX: Furnace recipe crash caused by other mods' errors\r\n        CHANGE: Rebalanced Electrotine Generator\r\n    v4.7.0pre1\r\n        ADDED: Electrotine power system\r\n        ADDED: Battery\r\n        ADDED: Inductive Furnace\r\n        ADDED: Solar Panel\r\n        ADDED: Low Load Power Cable\r\n        ADDED: Item Barrel\r\n        ADDED: Copper, Tin, Silver, and Electrotine ores\r\n        FIX: Dynamic cracking stone bricks\r\n        FIX: Dynamic Spreading mossy blocks\r\n        FIX: Wire corner connection bug\r\n        FIX: Block placer deploy angles\r\n        FIX: Block placer entity tracing\r\n        FIX: Block placer drops\r\n        FIX: Filtered importer ignoring filter on inventory pull\r\n        FIX: Container shift clicking to single item slot\r\n        FIX: ISidedInventory pathfinding bug for pressure tubes\r\n        FIX: Non-stackable redstone block strips being dropped from redstone pipes\r\n        CHANGE: Made marble caves larger\r\n\r\n\r\nProject E updated from 1.5.0 to 1.7.2.\r\n\r\n    1.7.2 (no config changes from 1.7.1)\r\n        NEW: French language file updates\r\n        NEW: Russian language file updates\r\n        NEW: German language file updates\r\n        NEW: Italian language file updates\r\n        NEW: Chinese language file updates\r\n        NEW: Shift clicking added in some GUIs that were missing it\r\n        FIXED: Knowledge entries duplicating when exiting the End. Thanks Mojang\r\n        FIXED: A SMP ConcurrentModificationException\r\n        FIXED: A ArithmeticException caused by the rent...erm...the EMC value of a recipe being too damn high\r\n        FIXED: A calculation issue resulting from a items damage being higher than its max damage\r\n        FIXED: Divining rod ignoring metadata\r\n    1.7.1\r\n        NOTICE: It is recommended that you take a world backup prior to updating to 1.7.1 or higher\r\n        NOTICE: Remove all items from the left side and lock slots of the transmutation GUI prior to updating or they will be lost\r\n        CHANGE: Bag data and knowledge have been rewritten and are now stored in the player dat. This should resolve countless data loss issues. Conversion code has been added\r\n        NOTICE: If data does not seem to be migrated when logging in, relog once and it should happen. Please contact the devs using the issue tracker if this happens to you\r\n        CHANGE: Transmutation GUI has been optimized. Both tablet and table share the same left and lock slots\r\n        CHANGE: Further improvements to tab autocompletion of PE commands\r\n        CHANGE: EMC no longer remaps after each and every change command. You must now use the reload command when you are finished with all changes\r\n        NEW: Fractional mapping code for items with EMC values less than 1\r\n        NEW: Mapping code for Chisel mod compatibility\r\n        NEW: Chinese language file updates\r\n        NEW: Clay can be vein and AOE mined much like gravel\r\n        FIXED: Tome can be learned even when the recipe is disabled\r\n        FIXED: Workaround for a crash caused by /give allowing invalid metadata\r\n        FIXED: Various projectile issues\r\n        FIXED: A pedestal issue caused by using multiple of the same item in a world\r\n    1.6.0\r\n        NEW: Void Ring\r\n        NEW: German language file updates\r\n        FIXED: FoV issues with Gem Boots\r\n        FIXED: Talisman of Repair not obeying noRepair in some situations\r\n        FIXED: Vein mining not working properly on redstone\r\n        FIXED: Null tile references\r\n        FIXED: A Transmutation Tablet crash\r\n        FIXED: Watch of Flowing Time now obeys config while on the pedestal\r\n\r\n\r\nRFTools updated from 2.93 to 3.11.\r\n\r\n    3.11\r\n        RFTools now has its own villager. You can get unknown dimlets from this guy as well as some chance for good dimlet trades. This villager is only the only way to get structure essences. It also has a trade for dimensional shards. If this villager is causing issues it can be disabled in the config. You can also set the villager ID there in case of conflict.\r\n        Added the ability to craft structure dimlets. You can trade with the RFTools villager to get the needed essences for this.\r\n        Fixed a problem with the NEI icons flickering if RFTools displays a tooltip in a GUI.\r\n        Fixed a problem with the inventory screen module causing chests to flicker.\r\n        Fixed logic slabs (timer, sequencer, ...) so that they now render with correct lighting.\r\n        Added some protection against a crash in a very rare case when entering a dimension.\r\n        Added a safety test to prevent the space chamber item from crashing in case the area contains blocks with no corresponding item.\r\n    3.10\r\n        GUI Related changes:\r\n            Every GUI in RFTools now has a little '?' button next to it. Press that button to open the relevant page from the manual (works even if you don't have the manual).\r\n            Every GUI in RFTools now has a little 's' button. With this button you can toggle between two (currently) different styles: flat and bevel. By default this is set to 'flat'. Changing that will change the appearance of some of the lists (currently only the modular storage, the storage scanner, the crafter, rf and liquid monitors and the shield system support this). This setting is remembered per player.\r\n            Improved the GUI's for a number of devices: dialing device, matter transmitter and receiver, rf monitor, liquid monitor, and crafter. The crafter now has a nicer line in the list of recipes.\r\n            Moved the player settings for the buff icons to the player data. That way it is now also possible to change the buff icon locations when playing on a server. This does mean that you have to do the /rftcfg buffs command again in case you have customized this.\r\n            Added a /rftcfg reset command to reset all player specific preferences to defaults (currently only gui style and buff bar location).\r\n            Added a /rftcfg setstyle to set the current GUI style (same effect as changing the style from within the gui itself).\r\n            The network monitor item gui is now improved\r\n            Improved layout for the chamber card overview window\r\n        Security System:\r\n            All blocks (when placed down) will automatically be assigned an owner (which a non-admin cannot change). As such ownership does nothing but in combination with a security setting that you can control with security cards and the security manager you can control who has access to the GUI of that block.\r\n            New security manager block and security cards. Both blacklist and whitelist mode are supported. Changing the security settings on a card automatically updates that security on all machines that are linked to that card.\r\n            Pressing shift while looking at the WAILA tooltip for a block will show the owner and security info.\r\n        Storage System:\r\n            The 'remote cycle' button is now disabled if you have a non-remote storage module in your tablet.\r\n            The 'compact' button now works for a non-remote storage module too (previously it only worked for remote storage modules in the tablet or if a storage module was put in a modular storage block)\r\n            Fixed a cheaty way to generate power. If you had a storage tablet with power and you extracted the storage module from it then the storage module would also have a (hidden) power tag. Combining that storage module with another (empty) tablet would immediatelly copy that power to the tablet (while the original tablet would also still have its power).\r\n            Apparently you could also crash RFTools by trying to put a tablet into itself containing a remote module. I already fixed this for non-remote but it was buggy for remote too.\r\n        Wireless redstone:\r\n            It is now possible to link a button module to an already existing channel. That allows you to create more buttons for the same redstone channel.\r\n            Redstone transmitters no longer delete their channel when they are broken\r\n            It is now possible to link a redstone transmitter to an already existing channel (right click with transmitter on another transmitter/receiver).\r\n            Dimension related changes:\r\n            Fixed single biome controller. It was totally broken.\r\n            Fixed a missing classification as a craftable dimlet for terrain flat\r\n            Did an attempt at rebalancing more liquid and material dimlets: liquid bedrockium, refined molten glowstone, molten fairy, molten aridte, molten celenegil, molten enderium, molten obsidian, molten manyullyn, purifying fluid, osmium ore, several project red ores, fluorite ore, and phosphorite.\r\n        Various:\r\n            Added a new config option to control how much power the endergenic generator can generate. By default this is set to 2 (double from what it did before) to encourage more people from trying this out.\r\n            Changed an init/shutdown message in RFTools so that people no longer mistakenly think that RFTools causes the 'server to shutdown'\r\n            The Simple Dialer now also supports 'Dial Once' mode. Hit it with a wrench to toggle modes.\r\n            Made the WAILA tooltip for the absorber blocks more compact.\r\n            Fixed a problem where placing a screen at a bad angle would sometimes fail to place the screen correctly.\r\n    3.02\r\n        Improved the GUi of the storage scanner. Now uses the same background color as the modular storage system and the widgets are layed out more compactly.\r\n        The default background color for the modular storage and storage scanner has changed to dark gray instead of bluish dark gray and the config option for it has moved to the general section.\r\n        Two new patreon dimlets: one for Lockesly L'Crit and one for Daniel Nissenfeld.\r\n        Added missing documentation about crafting efficiency dimlets to the dimension builder manual.\r\n        The Matter Beamer gui no longer has a syringe icon in the material slot. That slot doesn't accept syringes.\r\n        Fixed a possible divide by zero in the matter transmitter that someone reported but which I could not reproduce.\r\n        Fixed a 1-pixel offset error in the inventory of the dimension enscriber. Now your dimlets will be positioned properly in the gui!\r\n        Fixed a small bug which prevented volcanoes and dimlet buildings to spawn on the x axis as well as on the z axis of a generated world.\r\n        Try to protect against some common blocks having a null item (like mossy cobblestone) for some weird reason (could be something Project Red is doing)?\r\n        This affected some people only.\r\n        Fixed the modular storage gui so that you can again use digits in the filter but without the dangerous 'swap slot' behaviour.\r\n    3.01\r\n        Fixed a bug where putting a filled storage tablet into the crafting table but not getting out the module itself would possibly corrupt the module that is contained.\r\n        Pressing escape in a text field will now close the window. That avoids having to press escape twice for a storage module block.\r\n        Implemented an easier way to remove all support blocks by simply right clicking one. This can be useful in case the chamber is destroyed because then the builder has no way of knowing where to cleanup those blocks.\r\n        Fixed a major problem where picking up the tablet (or shift-clicking it) while that tablet inventory was open would crash the game (and get rid of tablet + contents). Fixed it for shift-click, simply drag, as well as the 1 to 9 keys (which I simply disabled for that gui).\r\n    3.00\r\n        The Builder: This reuses part of the work that was done for the (currently still defunct) space projector.\r\n            First you define an area of space (currently limited to 128x128x128) using eight space chamber blocks, link a space chamber card to it and put that in a Builder.\r\n            The Builder you need to place where you want to move or copy the selected area (can be in a different dimension but that costs more).\r\n            The Builder supports four operations: move, back, swap, and copy.\r\n            To copy an area you need to put an inventory (chest) above or below the builder with the right blocks in it.\r\n            The builder can move/swap tile entities but there is a rule system associated with this. You can read more about this here: Builder Configuration. By default RFTools is now configured with the Whitelist option which means that it will only move tile entities that are known to be safe.\r\n            Vanilla mob spawners and Thaumcraft nodes are configured to be more expensive to move.\r\n            The Builder can also (optionally) move entities.\r\n            If you right click a space card in your hand you will get a list of all blocks and entities in the linked area. This allows you to get an idea of what will be moved or copied.\r\n            Current limitations: the builder will not work correctly if the source and destination areas overlap. Be careful with that. The builder can also not correctly move things like torches and crops because these pop off when you try to move the blocks adjacent to them. Rotating is also not tested very well. Use with care.\r\n        Screen related changes:\r\n            Fixed a bug where placing a large screen would not correctly restore the invisible screen blocks. This made 3 parts of the large screen not usable for interactive purposes.\r\n            Fixed a bug when breaking a large screen. The three invisible screen blocks would not get cleared which made it hard to get rid of them since they cannot be broken in survival.\r\n            Fixed a bug where multiple people looking at the same RF/t energy module in a screen would not see the same thing.\r\n        Dimension related changes:\r\n            It is no longer possible to bring down the cost of a dimension to only 10RF/tick. The minimum is set to (by default) 10% of the normal creation cost without bonus dimlets.\r\n            Implemented Patreon dimlets and the very first two Patreon dimlets: McJty and SickHippie.\r\n            Tweaked the config values of Material Default/Liquid Default a bit. They were somewhat expensive.\r\n            The nether iridium ore is now made a LOT more expensive and rarity 6.\r\n            Fixed a crash after removing mods that add biomes if there are RFTools dimensions that use those biomes. Now it will replace missing biomes with the 'plains' biome.\r\n        Storage System changes:\r\n            Fixed a serious item-wipe bug in the storage system if you would click on the storage slot with another item.\r\n            Fixed a crash bug with an empty/uninitialized filter being inserted in a storage block.\r\n            The filter search box is now focused by default when opening the gui for a modular storage block.\r\n        Various:\r\n            Completely changed how the power relay item works. It now has different behaviour on all six sides and you can control input versus output mode and also exactly how much power is allowed in and out. The behaviour can also change based on redstone signal. This is not compatible with the old relay blocks so if you use those you'll have to change the configuration.\r\n            Added configuration options to disable the recipes for various machines.\r\n            Greatly reduced teleportation time in case you have a fully infused transmitter.\r\n            For all text fields in RFTools Gui's (including the filter search box in the storage system) you can now right-click to clear the text.\r\n            Selecting a Tile Entity with the Developers Delight item (creative only) will now also get the NBT information of a tile entity in the log (in addition to the window that still appears).\r\n            Many GUI's in RFTools will now show a grayed out version of the item that they accept in a specific item slot.\r\n\r\n\r\nRuins updated (version tags? What are those?)\r\n\r\n    Remove mods/resources/ruins/ from server & client.\r\n    Extract mods/* from the ZIP and place into mods/ on server & client.\r\n\r\n    Ruins nbt items hotfix binaries\r\n\r\n\r\nSchematica updated from 1.7.5.120 to 1.7.6.121.\r\n\r\n    1.7.6.121\r\n        Added initial FMP support\r\n        Minor internal tweaks (logging/NBT)\r\n\r\n\r\nTeamCoFH Updates:\r\n\r\n    CoFHCore updated from 3.0.2-262 to 3.0.3B4-302 (marked Release on CurseForge).\r\n        Corrected a bad interaction with the stencil buffer and starch-based hardware.\r\n        Corrected an issue where non-keyboard key bindings could crash the game.\r\n        Flat bedrock replacement now plays a bit better with mods that add variations of bedrock\r\n    CoFHLib updated from 1.0.2-160 to 1.0.3B4-174 (marked Release on CurseForge).\r\n        None provided, probably same as CoFHCore.\r\n    Redstone Arsenal updated from 1.1.0-80 to 1.1.1B1-85 (marked Release on CurseForge).\r\n        Corrected an issue where non-keyboard key bindings could crash the game.     \r\n    Thermal Dynamics updated from 1.0.0-122 to 1.1.0B4-157 (marked Release on CurseForge).\r\n        ADDED:\r\n            General:\r\n                There is now a config option for the size of the inner duct models. Change these values\r\n                if you are experiencing texture z-fighting with your GPU setup.\r\n            Blocks:\r\n                Super-Laminar Fluiducts - Unlimited throughput of fluids! They must be filled to capacity\r\n                before reaching this rate, however.\r\n                Luxducts - these glow when given a redstone signal.\r\n            Items:\r\n                Redstone Relay - new attachment which allows for redstone signals to be carried along a\r\n                duct network. The highest input signal dominates. More advanced relays to come in the\r\n                future.\r\n        FIXED:\r\n            Fixed an issue where accessing a duct from ForgeDirection.UNKNOWN could cause a crash.\r\n            Fixed a corner case extraction issue with Retrievers on Fluiducts.\r\n    Thermal Expansion updated from 4.0.1-182 to 4.0.2B3-216 (marked Release on CurseForge).\r\n        ADDED:\r\n            Items:\r\n                FluiVac - moves fluids around!Dual-mode tool, requires RF to operate. Can pull fluids from the world and store them intanks that you are carrying. Alternatively, can empty said tanks into the world. Neveruse a bucket again!\r\n                Flux Chiller - like the Flux Igniter, except cold. Makes snow, ice, obsidian.\r\n                Flux Transfuser - moves RF around!Dual-mode tool. Can extract RF from devices in the world and store them in chargableitems that you are carrying. Alternatively, can charge blocks placed in the world. Nota proper substitute for Fluxducts, but it can work in a pinch.\r\n            Augments:\r\n                Excitation Field Limiter - adjusts the power curve on a Dynamo to remove inefficiency.\r\n                Trivection Chamber - allows the Furnace to cook food *very* efficiently, but only food.\r\n        CHANGED:\r\n            Augment tooltips have been clarified with regard to power vs energy consumption.\r\n            The Redstone Conductance Coil's icon has been mirrored to alleviate confusion.\r\n        FIXED:\r\n            Caches now guard themselves against the Hopper's rampant stupidity.\r\n            Fixed a visual glitch with the Enervation Dynamo and items containing a lot of RF.\r\n            Fixed an issue with the Induction Smelter and the configurable Ore Multiplier.\r\n            The Phytogenic Insolator can now safely be accessed from a \"colorless\" side.\r\n            White Glowstone Illuminators are no longer interpreted as a default color on login.\r\n    Thermal Foundation updated from 1.0.0-81 to 1.2.0B2-101 (marked Release on CurseForge).\r\n        ADDED:\r\n            General:\r\n                Management for the Forge Lexicon. Whitelist and blacklist support. Invalid items can stillbe browsed, but conversion is prohibited.\r\n            Blocks:\r\n                Tectonic Petrotheum:Fluid block which shatters stone.Confers resistance, mining speed, and night vision.\r\n                Zephyrean Aerotheum:Fluid block, lighter than air. Deflects projectiles.Confers water breathing and brief invisibility.\r\n            Items:\r\n                Forge Lexicon:When not empowered, you can use it to set your \"preferred\" versions of ores.When empowered, it will automatically convert any ores you pick up to your preferredversions.Also when empowered, you may use it to convert items between Ore Dictionary equivalents.\r\n            Material:Blitz Rod, Blitz Powder, Basalz Rod, Basalz Powder, Aerotheum Dust, Petrotheum Dust\r\n            Mobs:\r\n                Blitz:Air elemental. Throws bolts which apply confusion on impact. Kind of a jerk.Found in Plains and Sandy Biomes.Drops Blitz Rods and Niter.\r\n                Basalz:Earth elemental. Throws bolts which apply weakness on impact. Also a jerk.Found in Mountain and Wasteland Biomes.Drops Basalz Rods and Obsidian Dust.\r\n        CHANGED:\r\n            Artwork for some of the old materials has changed to ensure a consistent style with the newdusts.\r\n            Blizzes no longer assault random animals. They're still jerks, but they don't kick puppiesanymore.\r\n        FIXED:\r\n            Torches may now be placed on all Storage Blocks.\r\n\r\n\r\nTechnomancy updated from 0.11.0 to 0.11.1.\r\n\r\n    0.11.1\r\n        Fixed issue that caused a crash when adding labels to Quantum Jars\r\n        Fixed missing sound when adding Essentia to Quantum Jars using a Phial\r\n        Updated Chinese translation\r\n\r\n\r\nThaumic Energistics updated from 0.8.10.5 to 0.8.10.7.\r\n\r\n    0.8.10.7\r\n        Built for:MC: 1.7.10Forge: 10.13.4+Thaumcraft: 4.2.3.5Applied Energistics 2: rv2 stable\r\n        Bugfixes:\r\n            Fixed Java 7 compatibility.\r\n            Essentia level emitter was not always informing neighboring blocks of redstone state change.\r\n    0.8.10.6\r\n        Built for:MC: 1.7.10Forge: 10.13.4+Thaumcraft: 4.2.3.5Applied Energistics 2: rv2 stable\r\n        Dependencies:\r\n            Updated Forge to 10.13.4.1448\r\n            (Optional) ComputerCraft 1.73\r\n        Added:\r\n            ComputerCraft integration via the Essentia Provider.\r\n        Changes:\r\n            Major under-the-hood overhaul of essentia transmission code. Please be sure to back up your worlds!\r\n            Arcane Assembler requires Sceptre research.\r\n            Reduced gearbox bounding/collision box.\r\n            Crystallized Essentia & Wisp Essence can now be used to set filters.\r\n            ACT GUI less laggy when ME system very busy.\r\n        Bugfixes:\r\n            Shift+Rightclick in the ACT continues to extract 1 item at a time.\r\n            Arcane Assembler no longer eats armor on shift-click.\r\n            Gearboxes properly check crankables before cranking them.\r\n            Essentia Conversion & Storage monitors placeable in SMP.\r\n            Import bus will no longer crash with redstone card.\r\n            ACT search box focus obeys search mode.\r\n\r\n\r\nXeno's Reliquary updated from 1.2 to 1.2.257.\r\n\r\nPer this thread post, mods/1.7.10/LibSandstone-1.0.0.jar needs to be removed from the client and server so that a new one (same version; mod authors suck) may be downloaded (if you're fixing issue #23).\r\n\r\n1ab495f90923a2d0c67541d1e88ec32f *LibSandstone-1.0.0.jar\r\nd662061db2876da2f718addc8202763b *LibSandstone-1.0.0.jar\r\n\r\n    1.2.257\r\n        Officially this beta build of the mod was never flagged as stable. There are new features in it, namely the ability to make potions with a mortar and pestle and an apothecary cauldron. They function very similar to how Skyrim potions function, with some very obvious fundamental differences if you're willing to experiment. There are an exceptionally large number of config options added in this [and any previous] version.\r\n        Aside from this and some important bug fixes, very little actually changed.\r\n        The reason for its never being released is nebulous. In any official capacity it is at least as stable as the last official release, with the exception of the potion system which is \"unpolished\" but functional, and a known bug involving the tome of alkahestry in contemporary auto-crafting tile entities [cyclic assembler, et al], which caused a crash. At the time of writing, the last known state of the crash was \"owned\" by COFH, anectdotally, but never confirmed to be their fault. Since that time, we've been busy with real life and failed to tend to the mod with our time or attention and it has languished as a result.\r\n        I'm releasing it here so that users can take a look, at least partially, at what we had in store for the new mob drops, and perhaps breathe some life into an otherwise dusty old mod.\r\n        Other features were planned for future releases and have since been shelved. I [x3n0ph0b3] lack the time and energy to devote to some of my [not particularly ambitious] designs. As with many times prior, this may change at some unspecified time in the future, and I make no promises as to the future of the mod, or my intention to continue.\r\n        It's been a good run. I hope you guys enjoy the mod. It's open source, so if anyone wants to pick up the torch, feel free to fork the repo, re-release. The assets are public domain [mostly made by me] or any contribution therein exists in creative-commons [sound effects]. The LGPL license allows for redistribution, at-will, generally without exceptions, provided the derivation also remains LGPL. There's nothing stopping you from selling it, but as a polite gentleman, I'd kindly prefer you didn't.\r\n        Comments and criticism still welcome. Enjoy. :D\r\n\r\n\r\nForge/Cauldron Updates\r\n\r\nUpdate KCauldron from 1420.117 to 1448.133.\r\n\r\nUpdate Forge Mod Loader from 10.13.3.1420 to 10.13.3.1448 (fully recommended build, there is one more recent build that is partially recommended).\r\nChangeLog for Forge.\r\n\r\n\r\nServer-only Updates\r\n\r\nDynmapForge updated from 2.1 to 2.2.\r\n\r\n    2.2\r\n        Handle insufficient textures vs faces to avoid render exceptions\r\n        Bandaid Buildcraft definition - more work needed for new texture layout\r\n        Fix problem with invalid row cache after union() call - thanks to ilmaio!\r\n        Update colorschemes for v1.8 blocks\r\n        Handle new renderPass values without error\r\n        Fix default player skin URL (thanks to @NotWoods)\r\n        Add showworldborder setting, 1.8 vanilla world border support\r\n        Add 'nocompass' GUI URL flag (hide compass rose)\r\n        Cleanse username for webregister command (avoid invalid names)\r\n        Remove IE-9 meta tag (no longer needed)\r\n        Fix night-and-day map rendering (make nights dark again)\r\n        Allow default shader to handle block IDs above 256\r\n        Fix zoomout behaviour with outline area markers on Chrome\r\n        Fix webChatEvent being called only for the first message sent and never again (thanks to @blay09)\r\n        Fix access problem with fetching chunks when pending saves (black spots)\r\n\r\n\r\nMorpheus updated from 1.5.26 to 1.6.5.\r\nServer only.\r\n\r\n    1.6.5\r\n        Added ability to disable sleep voting in specific dimension via /morpheus disable <dimension>\r\n    1.6.4\r\n        Prevent duplicate messages being sent in low TPS situations\r\n\r\n\r\nPermissionesEx updated from 1.22.8 to 1.22.9.\r\n\r\n    1.22.9\r\n        Revert earlier changes in CachingData to fix some people's issues\r\n\r\n\r\nEOF"}}