{"action":"created","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/49","labels_url":"https://api.github.com/repos/godotengine/godot/issues/49/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/49/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/49/events","html_url":"https://github.com/godotengine/godot/issues/49","id":27437144,"number":49,"title":"Improve gamepad 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doesn't work with linux or win 7.\r\ni got some random keys to work like:\r\n10 A\r\n11 Y\r\n4 right stick button\r\n7 left stick button\r\n8 B\r\n9 on x\r\ngamepad doesn't work with linux or win 7.\r\ni got some random keys to work like:\r\n10 A\r\n11 Y\r\n4 right stick button\r\n7 left stick button\r\n8 B\r\n9 X.\r\ni used xboxdrv in Linux with mimic and it should be recognized as normal controller.\r\nwith win 7 nothing. all axis doesn't give anything with both platforms doesn't work.\r\nsorry for English language  i tried to use translate to fix typos."},"comment":{"url":"https://api.github.com/repos/godotengine/godot/issues/comments/168063984","html_url":"https://github.com/godotengine/godot/issues/49#issuecomment-168063984","issue_url":"https://api.github.com/repos/godotengine/godot/issues/49","id":168063984,"user":{"login":"punto-","id":6645309,"avatar_url":"https://avatars.githubusercontent.com/u/6645309?v=3","gravatar_id":"","url":"https://api.github.com/users/punto-","html_url":"https://github.com/punto-","followers_url":"https://api.github.com/users/punto-/followers","following_url":"https://api.github.com/users/punto-/following{/other_user}","gists_url":"https://api.github.com/users/punto-/gists{/gist_id}","starred_url":"https://api.github.com/users/punto-/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/punto-/subscriptions","organizations_url":"https://api.github.com/users/punto-/orgs","repos_url":"https://api.github.com/users/punto-/repos","events_url":"https://api.github.com/users/punto-/events{/privacy}","received_events_url":"https://api.github.com/users/punto-/received_events","type":"User","site_admin":false},"created_at":"2015-12-30T19:53:29Z","updated_at":"2015-12-30T19:53:29Z","body":"Those are usually reported as axis values, are they mapped on the sdl\ndatabase? (would they have to be mapped twice, one for a button index, one\nfor an axis?) On some joysticks, _all_ the buttons have analog values, I\ndon't think we need that, but for the triggers it's reasonable..\n\nOn 30 December 2015 at 15:47, Hondres <notifications@github.com> wrote:\n\n> Guess this can be closed now. I haven't recieved much feedback for the new\n> gamepad code but I assume it's fine now ^^\n>\n> The only thing left that I'd like would be a way to get analog values for\n> the shoulder triggers. But I don't know if that's really related to this\n> issue or if I should open a new one.\n>\n> —\n> Reply to this email directly or view it on GitHub\n> <https://github.com/godotengine/godot/issues/49#issuecomment-168054309>.\n>\n"}}