{"action":"created","issue":{"url":"https://api.github.com/repos/bobombolo/realterrain/issues/27","labels_url":"https://api.github.com/repos/bobombolo/realterrain/issues/27/labels{/name}","comments_url":"https://api.github.com/repos/bobombolo/realterrain/issues/27/comments","events_url":"https://api.github.com/repos/bobombolo/realterrain/issues/27/events","html_url":"https://github.com/bobombolo/realterrain/issues/27","id":113431729,"number":27,"title":"option to only generate surface","user":{"login":"Tank-ACiD","id":5496265,"avatar_url":"https://avatars.githubusercontent.com/u/5496265?v=3","gravatar_id":"","url":"https://api.github.com/users/Tank-ACiD","html_url":"https://github.com/Tank-ACiD","followers_url":"https://api.github.com/users/Tank-ACiD/followers","following_url":"https://api.github.com/users/Tank-ACiD/following{/other_user}","gists_url":"https://api.github.com/users/Tank-ACiD/gists{/gist_id}","starred_url":"https://api.github.com/users/Tank-ACiD/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Tank-ACiD/subscriptions","organizations_url":"https://api.github.com/users/Tank-ACiD/orgs","repos_url":"https://api.github.com/users/Tank-ACiD/repos","events_url":"https://api.github.com/users/Tank-ACiD/events{/privacy}","received_events_url":"https://api.github.com/users/Tank-ACiD/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/bobombolo/realterrain/labels/feature%20request","name":"feature request","color":"eb6420"},{"url":"https://api.github.com/repos/bobombolo/realterrain/labels/formspec","name":"formspec","color":"eb6420"},{"url":"https://api.github.com/repos/bobombolo/realterrain/labels/use%20case%20clarification","name":"use case clarification","color":"eb6420"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2015-10-26T19:22:55Z","updated_at":"2015-10-27T02:54:04Z","closed_at":null,"body":"add a config option to only generate surface nodes. To address gaps caused by nodes higher than 1 node above surrounding, we could go back through once world is set/wtitten and do a neighborhood analysis to see if the node is > in elevation than by more than 1 greater than neighbors and fill below by the difference.\r\n\r\nThis would be useful if people are doing purely 2D raster analysis. Might speed things up with way less notes to generate\r\n\r\nIn addition, add an option to generate a certain depth of soil below the surface, set by the user."},"comment":{"url":"https://api.github.com/repos/bobombolo/realterrain/issues/comments/151354105","html_url":"https://github.com/bobombolo/realterrain/issues/27#issuecomment-151354105","issue_url":"https://api.github.com/repos/bobombolo/realterrain/issues/27","id":151354105,"user":{"login":"Tank-ACiD","id":5496265,"avatar_url":"https://avatars.githubusercontent.com/u/5496265?v=3","gravatar_id":"","url":"https://api.github.com/users/Tank-ACiD","html_url":"https://github.com/Tank-ACiD","followers_url":"https://api.github.com/users/Tank-ACiD/followers","following_url":"https://api.github.com/users/Tank-ACiD/following{/other_user}","gists_url":"https://api.github.com/users/Tank-ACiD/gists{/gist_id}","starred_url":"https://api.github.com/users/Tank-ACiD/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Tank-ACiD/subscriptions","organizations_url":"https://api.github.com/users/Tank-ACiD/orgs","repos_url":"https://api.github.com/users/Tank-ACiD/repos","events_url":"https://api.github.com/users/Tank-ACiD/events{/privacy}","received_events_url":"https://api.github.com/users/Tank-ACiD/received_events","type":"User","site_admin":false},"created_at":"2015-10-27T02:54:04Z","updated_at":"2015-10-27T02:54:04Z","body":"yes, but I feel it shoudl also be an initia rendering option, helps speed\nthings up if one is not interested in anything below surface. it does\npresent an issue with water bodies using real water..so a minimum depth\nvalue might also be good to incorporate, especially when we get to adding\nstrata interface (surface) dems for soil horizons and defining bedrock. In\nmy study area, bedrock is rarely deeper than 5 meters, so I would want to\nlimit the terrain generation to 5 meters since there is no interest for my\nanalysis below 5m (and might speed rendering up)\n\nOn Mon, Oct 26, 2015 at 9:49 PM, bobombolo <notifications@github.com> wrote:\n\n> this is potentially one of the options for raster output #13\n> <https://github.com/bobombolo/realterrain/issues/13>\n>\n> —\n> Reply to this email directly or view it on GitHub\n> <https://github.com/bobombolo/realterrain/issues/27#issuecomment-151353625>\n> .\n>\n"}}