{"push_id":640425511,"size":2,"distinct_size":1,"ref":"refs/heads/master","head":"dc58dc68980fe964b85995bbb9e84ed30ce477f6","before":"80dabf91fde3d85e707280f7b8e96ededf03fb98","commits":[{"sha":"79dc2d1bd62f737549ee03d5c28ad327612fa994","author":{"email":"b08d87bbc82c71f39c7e31d8a62328e3db9bd7bb@gmail.com","name":"Tommaso Galatolo"},"message":"New entries","distinct":false,"url":"https://api.github.com/repos/IcedLeon/Introduction-to-3D-with-OpenGL/commits/79dc2d1bd62f737549ee03d5c28ad327612fa994"},{"sha":"dc58dc68980fe964b85995bbb9e84ed30ce477f6","author":{"email":"b08d87bbc82c71f39c7e31d8a62328e3db9bd7bb@gmail.com","name":"Tommaso Galatolo"},"message":"Fixed light and shader transformation.","distinct":true,"url":"https://api.github.com/repos/IcedLeon/Introduction-to-3D-with-OpenGL/commits/dc58dc68980fe964b85995bbb9e84ed30ce477f6"}]}