{"push_id":872503488,"size":1,"distinct_size":1,"ref":"refs/heads/river-fan","head":"e0c6ef5be5cd54f5116538abc56b7bbf8a0e546f","before":"e5a36fbc06ff5a60d1b2bb40e892b7419d569b89","commits":[{"sha":"e0c6ef5be5cd54f5116538abc56b7bbf8a0e546f","author":{"email":"184568309b401310c678074a49d060cf88866c90@me.com","name":"kalle (jag)"},"message":"Inventory 2.0 + gate now works\n\n+ Finished the inventory system to a working state. :+1:\n+ Made a PlayerInventory from the inventory system, that has 1\nhotslot/equipped item, where it can swap with the other slots.\n+ Changed the HUD to include all inventory slots.\n+ Added a small shadow projection to the floating handheld hand.\n+ Made water DEADLY :ocean: :astonished: :zap: :zap:\n+ Added particle effects to the gate.\n+ The gears at the gate now rotates when used.\n+ Added particle effects to the player when electrifying.\n+ Added particle effects and a shaking effect to the player when being\nelectrified by falling into the water.\n+ Items reset if they fall into the water (their transform gets reset).\n\n+ Two awesome devlogs :joy:","distinct":true,"url":"https://api.github.com/repos/Turnary-Games/Battery-Golem/commits/e0c6ef5be5cd54f5116538abc56b7bbf8a0e546f"}]}