{"action":"created","issue":{"url":"https://api.github.com/repos/twolfson/pixelsmith/issues/2","labels_url":"https://api.github.com/repos/twolfson/pixelsmith/issues/2/labels{/name}","comments_url":"https://api.github.com/repos/twolfson/pixelsmith/issues/2/comments","events_url":"https://api.github.com/repos/twolfson/pixelsmith/issues/2/events","html_url":"https://github.com/twolfson/pixelsmith/pull/2","id":61174188,"number":2,"title":"Adding an 'extend' option which adds 4-directional padding where the pad is the color of the edge pixel","user":{"login":"RetrocadeNet","id":4552000,"avatar_url":"https://avatars.githubusercontent.com/u/4552000?v=3","gravatar_id":"","url":"https://api.github.com/users/RetrocadeNet","html_url":"https://github.com/RetrocadeNet","followers_url":"https://api.github.com/users/RetrocadeNet/followers","following_url":"https://api.github.com/users/RetrocadeNet/following{/other_user}","gists_url":"https://api.github.com/users/RetrocadeNet/gists{/gist_id}","starred_url":"https://api.github.com/users/RetrocadeNet/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/RetrocadeNet/subscriptions","organizations_url":"https://api.github.com/users/RetrocadeNet/orgs","repos_url":"https://api.github.com/users/RetrocadeNet/repos","events_url":"https://api.github.com/users/RetrocadeNet/events{/privacy}","received_events_url":"https://api.github.com/users/RetrocadeNet/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":5,"created_at":"2015-03-13T18:28:23Z","updated_at":"2015-03-14T18:46:53Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/twolfson/pixelsmith/pulls/2","html_url":"https://github.com/twolfson/pixelsmith/pull/2","diff_url":"https://github.com/twolfson/pixelsmith/pull/2.diff","patch_url":"https://github.com/twolfson/pixelsmith/pull/2.patch"},"body":"Basically for my reasons I needed to add an option for `grunt-spritesmith` to extend the edge pixels of graphics in order to prevent graphical artifacts when scaling sprites in `<game engine>` (outside color bleeding into the edges of the sprite). I've had to fork and modify `grunt-spritesmith`, `spritesmith` and `pixelsmith`.\r\n\r\nThis code change was made strictly and only for me but I figured out this is a pretty useful feature so I'd like to ask you if you want it in the main repo and would you like to discuss how to best incorporate it to avoid potential issues with other modules."},"comment":{"url":"https://api.github.com/repos/twolfson/pixelsmith/issues/comments/80663840","html_url":"https://github.com/twolfson/pixelsmith/pull/2#issuecomment-80663840","issue_url":"https://api.github.com/repos/twolfson/pixelsmith/issues/2","id":80663840,"user":{"login":"RetrocadeNet","id":4552000,"avatar_url":"https://avatars.githubusercontent.com/u/4552000?v=3","gravatar_id":"","url":"https://api.github.com/users/RetrocadeNet","html_url":"https://github.com/RetrocadeNet","followers_url":"https://api.github.com/users/RetrocadeNet/followers","following_url":"https://api.github.com/users/RetrocadeNet/following{/other_user}","gists_url":"https://api.github.com/users/RetrocadeNet/gists{/gist_id}","starred_url":"https://api.github.com/users/RetrocadeNet/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/RetrocadeNet/subscriptions","organizations_url":"https://api.github.com/users/RetrocadeNet/orgs","repos_url":"https://api.github.com/users/RetrocadeNet/repos","events_url":"https://api.github.com/users/RetrocadeNet/events{/privacy}","received_events_url":"https://api.github.com/users/RetrocadeNet/received_events","type":"User","site_admin":false},"created_at":"2015-03-14T18:46:53Z","updated_at":"2015-03-14T18:46:53Z","body":"I didn't provide an example for the tiles because I do not have any project handy to prepare an example image. \r\n\r\nAnyway as I said in the description of the PR I've done the change for myself primarily so the quality of the code might suffer, but I figured it might actually be a pretty useful thing for people who want to utilize automated texture packing in their HTML5 game development stack and that's why I am bothering you here :). "}}