{"action":"closed","issue":{"url":"https://api.github.com/repos/okamstudio/godot/issues/1198","labels_url":"https://api.github.com/repos/okamstudio/godot/issues/1198/labels{/name}","comments_url":"https://api.github.com/repos/okamstudio/godot/issues/1198/comments","events_url":"https://api.github.com/repos/okamstudio/godot/issues/1198/events","html_url":"https://github.com/okamstudio/godot/issues/1198","id":54098413,"number":1198,"title":"2D Shader extend to more than one node","user":{"login":"ndee85","id":6723918,"avatar_url":"https://avatars.githubusercontent.com/u/6723918?v=3","gravatar_id":"","url":"https://api.github.com/users/ndee85","html_url":"https://github.com/ndee85","followers_url":"https://api.github.com/users/ndee85/followers","following_url":"https://api.github.com/users/ndee85/following{/other_user}","gists_url":"https://api.github.com/users/ndee85/gists{/gist_id}","starred_url":"https://api.github.com/users/ndee85/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ndee85/subscriptions","organizations_url":"https://api.github.com/users/ndee85/orgs","repos_url":"https://api.github.com/users/ndee85/repos","events_url":"https://api.github.com/users/ndee85/events{/privacy}","received_events_url":"https://api.github.com/users/ndee85/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-01-12T19:52:03Z","updated_at":"2015-01-12T23:46:01Z","closed_at":"2015-01-12T23:46:01Z","body":"As talked in irc. Would be nice to let shader extend to its children. This way you can assign a shader to the parent, and export some properties. For example color. This way the shader can affect all children with the same shader and color for example.\r\n\r\nI think this can be solved in two ways. On the one hand let the parent say that it extends to the children. This checkbox can be directly under the shader for example. This way all information is gathered at one place.\r\nOn the other hand it is possible to give the children a checkbox which say that it uses the parent shader. This way you can specify directly which node uses the shader. But it is more tedious to set this for all nodes. And I think it is easier to overlook nodes."}}