{"action":"created","issue":{"url":"https://api.github.com/repos/Eyescale/Equalizer/issues/439","labels_url":"https://api.github.com/repos/Eyescale/Equalizer/issues/439/labels{/name}","comments_url":"https://api.github.com/repos/Eyescale/Equalizer/issues/439/comments","events_url":"https://api.github.com/repos/Eyescale/Equalizer/issues/439/events","html_url":"https://github.com/Eyescale/Equalizer/issues/439","id":74626341,"number":439,"title":"shader.cpp file can not find glewGetContext","user":{"login":"lxq","id":365767,"avatar_url":"https://avatars.githubusercontent.com/u/365767?v=3","gravatar_id":"","url":"https://api.github.com/users/lxq","html_url":"https://github.com/lxq","followers_url":"https://api.github.com/users/lxq/followers","following_url":"https://api.github.com/users/lxq/following{/other_user}","gists_url":"https://api.github.com/users/lxq/gists{/gist_id}","starred_url":"https://api.github.com/users/lxq/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/lxq/subscriptions","organizations_url":"https://api.github.com/users/lxq/orgs","repos_url":"https://api.github.com/users/lxq/repos","events_url":"https://api.github.com/users/lxq/events{/privacy}","received_events_url":"https://api.github.com/users/lxq/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2015-05-09T08:49:47Z","updated_at":"2015-05-11T08:54:07Z","closed_at":null,"body":"The file eq/util/shader.cpp is not define glewGetContext, not like the other files such as eq/client/compositor.cpp. \r\nshader.h also does not define glewGetContext, so, in shader.cpp file I need how to do that?\r\nthanks!"},"comment":{"url":"https://api.github.com/repos/Eyescale/Equalizer/issues/comments/100821645","html_url":"https://github.com/Eyescale/Equalizer/issues/439#issuecomment-100821645","issue_url":"https://api.github.com/repos/Eyescale/Equalizer/issues/439","id":100821645,"user":{"login":"eile","id":354947,"avatar_url":"https://avatars.githubusercontent.com/u/354947?v=3","gravatar_id":"","url":"https://api.github.com/users/eile","html_url":"https://github.com/eile","followers_url":"https://api.github.com/users/eile/followers","following_url":"https://api.github.com/users/eile/following{/other_user}","gists_url":"https://api.github.com/users/eile/gists{/gist_id}","starred_url":"https://api.github.com/users/eile/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/eile/subscriptions","organizations_url":"https://api.github.com/users/eile/orgs","repos_url":"https://api.github.com/users/eile/repos","events_url":"https://api.github.com/users/eile/events{/privacy}","received_events_url":"https://api.github.com/users/eile/received_events","type":"User","site_admin":false},"created_at":"2015-05-11T08:54:07Z","updated_at":"2015-05-11T08:54:07Z","body":"Indeed shader needs a glewContext on windows. It should be passed to the functions and then defined similar to compositor.cpp:1600\r\n\r\n@tribal-tec FYI"}}