{"push_id":572453645,"size":1,"distinct_size":1,"ref":"refs/heads/siglesias-mesa-fixes-gles3-layout_qualifier_mismatch_3","head":"ccf3c77fa1611b7dbe419b5807e068801c046e8a","before":"3586bbd97b543ed04793799cb07c493feb01fb49","commits":[{"sha":"ccf3c77fa1611b7dbe419b5807e068801c046e8a","author":{"email":"b753b212f30aed827c3eea2e437609dc37310153@igalia.com","name":"Samuel Iglesias Gonsalvez"},"message":"glsl: save matrix_layout in every fields of a interface block\n\nMatrix layout qualifiers are ignored later in the code for the non-matrix\nfields of a uniform block, so this is harmless.\n\nFixes:\n\ndEQP-GLES3.functional.shaders.linkage.uniform.block.layout_qualifier_mismatch_3\n\nNo piglit regressions.\n\nSigned-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>","distinct":true,"url":"https://api.github.com/repos/samuelig/mesa/commits/ccf3c77fa1611b7dbe419b5807e068801c046e8a"}]}