{"action":"closed","issue":{"url":"https://api.github.com/repos/colobot/colobot/issues/608","labels_url":"https://api.github.com/repos/colobot/colobot/issues/608/labels{/name}","comments_url":"https://api.github.com/repos/colobot/colobot/issues/608/comments","events_url":"https://api.github.com/repos/colobot/colobot/issues/608/events","html_url":"https://github.com/colobot/colobot/issues/608","id":103473980,"number":608,"title":"Full screen problem with Intel HD 3000 in dev branch","user":{"login":"attila123","id":1728046,"avatar_url":"https://avatars.githubusercontent.com/u/1728046?v=3","gravatar_id":"","url":"https://api.github.com/users/attila123","html_url":"https://github.com/attila123","followers_url":"https://api.github.com/users/attila123/followers","following_url":"https://api.github.com/users/attila123/following{/other_user}","gists_url":"https://api.github.com/users/attila123/gists{/gist_id}","starred_url":"https://api.github.com/users/attila123/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/attila123/subscriptions","organizations_url":"https://api.github.com/users/attila123/orgs","repos_url":"https://api.github.com/users/attila123/repos","events_url":"https://api.github.com/users/attila123/events{/privacy}","received_events_url":"https://api.github.com/users/attila123/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/colobot/colobot/labels/bug","name":"bug","color":"fc2929"},{"url":"https://api.github.com/repos/colobot/colobot/labels/graphics","name":"graphics","color":"02d7e1"}],"state":"closed","locked":false,"assignee":null,"milestone":{"url":"https://api.github.com/repos/colobot/colobot/milestones/6","html_url":"https://github.com/colobot/colobot/milestones/alpha-0.1.7","labels_url":"https://api.github.com/repos/colobot/colobot/milestones/6/labels","id":697562,"number":6,"title":"alpha-0.1.7","description":"Migration to SDL2, joystick controls enhancements, fixing 3D graphics bugs","creator":{"login":"krzys-h","id":1517255,"avatar_url":"https://avatars.githubusercontent.com/u/1517255?v=3","gravatar_id":"","url":"https://api.github.com/users/krzys-h","html_url":"https://github.com/krzys-h","followers_url":"https://api.github.com/users/krzys-h/followers","following_url":"https://api.github.com/users/krzys-h/following{/other_user}","gists_url":"https://api.github.com/users/krzys-h/gists{/gist_id}","starred_url":"https://api.github.com/users/krzys-h/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/krzys-h/subscriptions","organizations_url":"https://api.github.com/users/krzys-h/orgs","repos_url":"https://api.github.com/users/krzys-h/repos","events_url":"https://api.github.com/users/krzys-h/events{/privacy}","received_events_url":"https://api.github.com/users/krzys-h/received_events","type":"User","site_admin":false},"open_issues":35,"closed_issues":16,"state":"open","created_at":"2014-06-21T14:25:29Z","updated_at":"2015-09-28T19:57:52Z","due_on":null,"closed_at":null},"comments":9,"created_at":"2015-08-27T10:13:53Z","updated_at":"2015-09-28T19:57:52Z","closed_at":"2015-09-28T19:57:52Z","body":"Hi,\r\n\r\nI just tried the latest dev debug build for Windows (before that, I only tried 0.1.5 on Windows). It works in windowed mode, but when I try to switch to full screen mode, the 2D graphics (buttons, dialogs, sparkles when moving the mouse) are still working, but even the background is not there in the main screen, but instead it's black. When starting a level, again the 2D things are OK, but the 3D it's totally grey.\r\ncolobot-gold-alpha-0.1.5-win64-portable.zip works correctly (at least I tried with the Dell driver, see below), so it's something introduced after that.\r\nSystem details:\r\nDell Latitude E5420 laptop, which has second generation Intel Core i5 processor (2520m), and Intel HD 3000 integrated graphics card.\r\nWindows 7 SP1 64bit.\r\nI tried with 2 graphics drivers:\r\n- latest available from Intel\r\nhttps://downloadcenter.intel.com/search?keyword=2nd+Generation+Intel%C2%AE+Core%E2%84%A2+Processors+with+Intel%C2%AE+HD+Graphics+3000%2F2000\r\nDate: 6/23/2015\r\nVersion: 15.28.24.64.4229\r\n- Older driver available from Dell:\r\nhttp://www.dell.com/support/home/us/en/04/Drivers/DriversDetails?driverId=XGPWM\r\nVersion 9.17.10.3040, A12\r\nRelease date 26 Mar 2014\r\nLast Updated 29 May 2014\r\n\r\nOn another machine (Win 7 SP1 32 bit, with different (AMD) graphics card), even this dev version works perfectly. So I assume it's something specific with the Intel driver.\r\n\r\nHmm, I just found a workaround: still in full screen I need to change the resolution (from any resolution to any resolution), and it fixes the game graphics, and it stays good even after starting a level. However if I Alt + Tab out and back into the game, the graphics is bad again, so again I have to do the screen resolution change workaround.\r\nNow I remember I also needed to do this resolution change trick in the original colobot game on this laptop to stop the graphics flickering (difficult to describe).\r\n\r\nThe log (getting to the main screen and change the resolution):\r\n```\r\n[INFO]: Colobot: Gold Edition 0.1.5+alpha-git-HEAD~r934d97a starting\r\n[INFO]: Creating CApplication\r\n[WARN]: Language path './lang' is invalid, assuming translation files not instal\r\nled\r\n[INFO]: Data path: ./data\r\n[INFO]: Save path: ./saves\r\n[INFO]: Error on parsing config file: No such node (Language.Lang)\r\n[DEBUG]: Default system locale: English_United States.1252\r\n[DEBUG]: Setting locale: LC_COLLATE=English_United States.1252;LC_CTYPE=English_\r\nUnited States.1252;LC_MONETARY=English_United States.1252;LC_NUMERIC=C;LC_TIME=E\r\nnglish_United States.1252\r\n[WARN]: Failed to update locale, possibly incorect system configuration. Will fa\r\nllback to classic locale.\r\n[DEBUG]: SetLanguage: Test gettext translation: 'Colobot rules!'\r\n[INFO]: Opening audio device...\r\n[INFO]: Done.\r\n<loading of audio files>\r\n[INFO]: CApplication created successfully\r\n[INFO]: No joysticks detected\r\n[INFO]: Creating CDevice - OpenGL 1.4\r\n[INFO]: OpenGL 3.1\r\n[INFO]: Shadow mapping available (core)\r\n[INFO]: Anisotropic filtering available\r\n[INFO]: Maximum anisotropy: 16\r\n[INFO]: Multisampling supported, max samples: 4\r\n[INFO]: Auto-detecting VBO support\r\n[INFO]: Core VBO supported\r\n[INFO]: Maximum texture units: 8\r\n[DEBUG]: Framebuffer supported\r\n[INFO]: CDevice created successfully\r\n[INFO]: Closing joystick\r\n[DEBUG]: Music loaded from cache\r\n[INFO]: Created shadow map texture: 2048x2048, depth 32\r\n[INFO]: Creating CDevice - OpenGL 1.4\r\n[INFO]: OpenGL 3.1\r\n[INFO]: Shadow mapping available (core)\r\n[INFO]: Anisotropic filtering available\r\n[INFO]: Maximum anisotropy: 16\r\n[INFO]: Multisampling supported, max samples: 4\r\n[INFO]: Auto-detecting VBO support\r\n[INFO]: Core VBO supported\r\n[INFO]: Maximum texture units: 8\r\n[DEBUG]: Framebuffer supported\r\n[INFO]: CDevice created successfully\r\n[INFO]: Created shadow map texture: 2048x2048, depth 32\r\n[DEBUG]: Music loaded from cache\r\n```"}}