{"action":"created","issue":{"url":"https://api.github.com/repos/ProjectKidona/game/issues/148","labels_url":"https://api.github.com/repos/ProjectKidona/game/issues/148/labels{/name}","comments_url":"https://api.github.com/repos/ProjectKidona/game/issues/148/comments","events_url":"https://api.github.com/repos/ProjectKidona/game/issues/148/events","html_url":"https://github.com/ProjectKidona/game/issues/148","id":102044658,"number":148,"title":"【BattleScene】武器による通常攻撃範囲を計算するクラスの作成","user":{"login":"imadoki","id":8897228,"avatar_url":"https://avatars.githubusercontent.com/u/8897228?v=3","gravatar_id":"","url":"https://api.github.com/users/imadoki","html_url":"https://github.com/imadoki","followers_url":"https://api.github.com/users/imadoki/followers","following_url":"https://api.github.com/users/imadoki/following{/other_user}","gists_url":"https://api.github.com/users/imadoki/gists{/gist_id}","starred_url":"https://api.github.com/users/imadoki/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/imadoki/subscriptions","organizations_url":"https://api.github.com/users/imadoki/orgs","repos_url":"https://api.github.com/users/imadoki/repos","events_url":"https://api.github.com/users/imadoki/events{/privacy}","received_events_url":"https://api.github.com/users/imadoki/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":{"login":"imadoki","id":8897228,"avatar_url":"https://avatars.githubusercontent.com/u/8897228?v=3","gravatar_id":"","url":"https://api.github.com/users/imadoki","html_url":"https://github.com/imadoki","followers_url":"https://api.github.com/users/imadoki/followers","following_url":"https://api.github.com/users/imadoki/following{/other_user}","gists_url":"https://api.github.com/users/imadoki/gists{/gist_id}","starred_url":"https://api.github.com/users/imadoki/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/imadoki/subscriptions","organizations_url":"https://api.github.com/users/imadoki/orgs","repos_url":"https://api.github.com/users/imadoki/repos","events_url":"https://api.github.com/users/imadoki/events{/privacy}","received_events_url":"https://api.github.com/users/imadoki/received_events","type":"User","site_admin":false},"milestone":null,"comments":2,"created_at":"2015-08-20T02:39:04Z","updated_at":"2015-08-20T18:25:45Z","closed_at":null,"body":"武器の範囲パターンID，ユニットの位置を受け取って，攻撃範囲をMapMatrixで返す"},"comment":{"url":"https://api.github.com/repos/ProjectKidona/game/issues/comments/133109096","html_url":"https://github.com/ProjectKidona/game/issues/148#issuecomment-133109096","issue_url":"https://api.github.com/repos/ProjectKidona/game/issues/148","id":133109096,"user":{"login":"sho7midori","id":8395955,"avatar_url":"https://avatars.githubusercontent.com/u/8395955?v=3","gravatar_id":"","url":"https://api.github.com/users/sho7midori","html_url":"https://github.com/sho7midori","followers_url":"https://api.github.com/users/sho7midori/followers","following_url":"https://api.github.com/users/sho7midori/following{/other_user}","gists_url":"https://api.github.com/users/sho7midori/gists{/gist_id}","starred_url":"https://api.github.com/users/sho7midori/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/sho7midori/subscriptions","organizations_url":"https://api.github.com/users/sho7midori/orgs","repos_url":"https://api.github.com/users/sho7midori/repos","events_url":"https://api.github.com/users/sho7midori/events{/privacy}","received_events_url":"https://api.github.com/users/sho7midori/received_events","type":"User","site_admin":false},"created_at":"2015-08-20T18:25:45Z","updated_at":"2015-08-20T18:25:45Z","body":"いくつか確認したいことがあります。\r\n- 攻撃可能なマスがマップからはみ出している場合を考慮してありますか？\r\n    - 例：ユニット位置(0, 0)のとき、通常攻撃範囲を求めると(-1, 0), (0, -1), (0, 1), (1, 0)となるが、このときマイナス座標の処理はどうしていますか？\r\n\r\n- このクラスは将来的に特技の範囲（攻撃、回復、補助）の生成に応用できますか？\r\n\r\nあと、これは「できれば」の話ですが・・・\r\n- CSVデータの読み込みにはぜひDataReaderを使って欲しいです。\r\n    - ただし、\"u\"をどう処理してくれるかは未確認です（エラー吐くかもしれないし、ASCIIコード117を返してくれるかもしれない）\r\n\r\n確認よろしくお願いします。"}}