{"push_id":561844634,"size":1,"distinct_size":1,"ref":"refs/heads/Swarm-Chemistry","head":"a1268cb6ae3abf2c29dae68d2864c584600a5fe6","before":"ac990ab8368165f4a3690436f11e4ea0e7cf2bff","commits":[{"sha":"a1268cb6ae3abf2c29dae68d2864c584600a5fe6","author":{"email":"95c20e2680cc96057f5d1b9ab439b656b2504146@gmail.com","name":"Simon Gladman"},"message":"Made type a particle attribute rather than calculated on the fly in the shader.\n\nExperiment with 8192 particles - got 20fps!\n\nTinkered with random numbers","distinct":true,"url":"https://api.github.com/repos/FlexMonkey/MetalParticles/commits/a1268cb6ae3abf2c29dae68d2864c584600a5fe6"}]}