{"action":"opened","issue":{"url":"https://api.github.com/repos/wrye-bash/wrye-bash/issues/209","labels_url":"https://api.github.com/repos/wrye-bash/wrye-bash/issues/209/labels{/name}","comments_url":"https://api.github.com/repos/wrye-bash/wrye-bash/issues/209/comments","events_url":"https://api.github.com/repos/wrye-bash/wrye-bash/issues/209/events","html_url":"https://github.com/wrye-bash/wrye-bash/issues/209","id":82765175,"number":209,"title":"Wizard does not show images","user":{"login":"alt3rn1ty","id":7154410,"avatar_url":"https://avatars.githubusercontent.com/u/7154410?v=3","gravatar_id":"","url":"https://api.github.com/users/alt3rn1ty","html_url":"https://github.com/alt3rn1ty","followers_url":"https://api.github.com/users/alt3rn1ty/followers","following_url":"https://api.github.com/users/alt3rn1ty/following{/other_user}","gists_url":"https://api.github.com/users/alt3rn1ty/gists{/gist_id}","starred_url":"https://api.github.com/users/alt3rn1ty/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/alt3rn1ty/subscriptions","organizations_url":"https://api.github.com/users/alt3rn1ty/orgs","repos_url":"https://api.github.com/users/alt3rn1ty/repos","events_url":"https://api.github.com/users/alt3rn1ty/events{/privacy}","received_events_url":"https://api.github.com/users/alt3rn1ty/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-05-30T09:42:27Z","updated_at":"2015-05-30T09:42:27Z","closed_at":null,"body":"BAINs created one folder too deep ( ie, Right click a folder, which contains your sub-packages, and \"add to archive\" ), are recognised by Wrye Bash these days ( I think Lojack made those possible before handing over the project ) - Problem ; BAIN Wizards do not get pointed at the same root level - So for example images referenced in the wizard, in a Fomod \\ folder in the archive, will not appear, because the wizard does not know where it should be looking\r\n \r\nSo for a line such as the following in a wizard ..\r\nSelectOne \"THE RUFFLED FEATHER - BAIN INSTALLATION WIZARD\",\\\r\n  \"WELCOME\",\"\\nCLICK OPTIONS .snip. INSTALLATION\",\"FOMod\\\\ruffled-bain.jpg\",\\\r\n\r\nWrye Bash will try to find ..\r\n:\\fomod\\ruffled-bain.jpg\r\n\r\nBut actually it should be looking at ..\r\n:\\modfoldername\\fomod\\ruffled-bain.jpg\r\n \r\nOpen the spoiler in [url=http://forums.nexusmods.com/index.php?/topic/623718-water-water-and-terrain-enhancement-redux/page-613#entry25602329]This post[/url]. I did a BAIN Wizard for The Ruffled Feather recently, and I needed to teach authors how to make a BAIN ( specifically how to create the archive correctly so as to work properly in Wrye Bash ) ..\r\n\r\nThat used to be the case all the time, people needed to be taught how to do them correctly, but since Wrye Bash now has the ability to look one folder deeper for the files in the BAIN, and the common perception these days is becoming \"Wrye Bash will recognise and install a \"Simple BAIN\" even if it is packed one folder too deep.\r\nSo people do not realise the same does not apply for a \"Complex BAIN\" with a scripted Wizard.txt\r\n \r\nWrye Bash 305 standalone sort of allows one folder too deep packages ( similar to what NMM and MO allows these days ), but BAIN Wizards get a bit lost with such archives."}}