{"action":"created","issue":{"url":"https://api.github.com/repos/Hime-Works/Requests/issues/246","labels_url":"https://api.github.com/repos/Hime-Works/Requests/issues/246/labels{/name}","comments_url":"https://api.github.com/repos/Hime-Works/Requests/issues/246/comments","events_url":"https://api.github.com/repos/Hime-Works/Requests/issues/246/events","html_url":"https://github.com/Hime-Works/Requests/issues/246","id":49247903,"number":246,"title":"Light Weight - Battle Order - Script Plugin, Idea","user":{"login":"Roguedeus","id":5641864,"avatar_url":"https://avatars.githubusercontent.com/u/5641864?v=3","gravatar_id":"","url":"https://api.github.com/users/Roguedeus","html_url":"https://github.com/Roguedeus","followers_url":"https://api.github.com/users/Roguedeus/followers","following_url":"https://api.github.com/users/Roguedeus/following{/other_user}","gists_url":"https://api.github.com/users/Roguedeus/gists{/gist_id}","starred_url":"https://api.github.com/users/Roguedeus/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Roguedeus/subscriptions","organizations_url":"https://api.github.com/users/Roguedeus/orgs","repos_url":"https://api.github.com/users/Roguedeus/repos","events_url":"https://api.github.com/users/Roguedeus/events{/privacy}","received_events_url":"https://api.github.com/users/Roguedeus/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/Hime-Works/Requests/labels/Help%20With","name":"Help With","color":"c7def8"},{"url":"https://api.github.com/repos/Hime-Works/Requests/labels/Script%20Ideas","name":"Script Ideas","color":"006b75"}],"state":"closed","locked":false,"assignee":{"login":"Roguedeus","id":5641864,"avatar_url":"https://avatars.githubusercontent.com/u/5641864?v=3","gravatar_id":"","url":"https://api.github.com/users/Roguedeus","html_url":"https://github.com/Roguedeus","followers_url":"https://api.github.com/users/Roguedeus/followers","following_url":"https://api.github.com/users/Roguedeus/following{/other_user}","gists_url":"https://api.github.com/users/Roguedeus/gists{/gist_id}","starred_url":"https://api.github.com/users/Roguedeus/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Roguedeus/subscriptions","organizations_url":"https://api.github.com/users/Roguedeus/orgs","repos_url":"https://api.github.com/users/Roguedeus/repos","events_url":"https://api.github.com/users/Roguedeus/events{/privacy}","received_events_url":"https://api.github.com/users/Roguedeus/received_events","type":"User","site_admin":false},"milestone":null,"comments":141,"created_at":"2014-11-18T15:45:52Z","updated_at":"2015-06-26T23:36:38Z","closed_at":"2015-02-05T19:41:38Z","body":"I am thinking of writing a plugin for Yanfly's FTB Battle Option that utilizes its AP model but maintains the speed/initiative of the default system, with a twist.\r\n\r\nLike FTB, actors will be able to take multiple actions in a turn, dependent on the AP used in the action. But unlike FTB, each potential action point has its own initiative and actions that require multiple action points must WAIT until the total points needed reach their initiative order.\r\n\r\nThe catch, of course, is that the player will need a visual indicator so they are aware when their potential actions will fall within the order. I figure I could use Yami's - Order Gauge for this somehow.\r\n\r\nThoughts? Critiques? Potential issues?"},"comment":{"url":"https://api.github.com/repos/Hime-Works/Requests/issues/comments/115918595","html_url":"https://github.com/Hime-Works/Requests/issues/246#issuecomment-115918595","issue_url":"https://api.github.com/repos/Hime-Works/Requests/issues/246","id":115918595,"user":{"login":"Roguedeus","id":5641864,"avatar_url":"https://avatars.githubusercontent.com/u/5641864?v=3","gravatar_id":"","url":"https://api.github.com/users/Roguedeus","html_url":"https://github.com/Roguedeus","followers_url":"https://api.github.com/users/Roguedeus/followers","following_url":"https://api.github.com/users/Roguedeus/following{/other_user}","gists_url":"https://api.github.com/users/Roguedeus/gists{/gist_id}","starred_url":"https://api.github.com/users/Roguedeus/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Roguedeus/subscriptions","organizations_url":"https://api.github.com/users/Roguedeus/orgs","repos_url":"https://api.github.com/users/Roguedeus/repos","events_url":"https://api.github.com/users/Roguedeus/events{/privacy}","received_events_url":"https://api.github.com/users/Roguedeus/received_events","type":"User","site_admin":false},"created_at":"2015-06-26T23:36:38Z","updated_at":"2015-06-26T23:36:38Z","body":"I found the offending script and I have been staring at it for the last 20 minutes or so with no luck as to figuring out how the hell it actually did.\r\n\r\nYanfly's Instant Cast... \r\n\r\nThe only time it touches `@subject.make_actions` is during `perform_instant_action` and that is only called if `instant_action?` is TRUE... Which I just verified its NOT. There is an alias of `execute_action` that calls `enemy_add_actions` but that particular method has `return if @subject.actor?` as a conditional. And I verified that isn't getting through.\r\n\r\nI really want to understand HOW this is happening. But I really don't need to. I had planned on pulling Instant Cast anyway, as my new mechanic effectively does the same thing once I consider AP's as a limiting factor to actions and ZERO AP actions will essentially be instant actions. \r\n\r\nIt just really bothers me that this happens. The best thing seems to be to walk away for the rest of the day, and look at it again the next."}}