{"push_id":788216851,"size":1,"distinct_size":1,"ref":"refs/heads/dmg_formula_enhancement","head":"db2f902798876cbd465a5255c58eeb9a2568abd6","before":"011fa4e97550e948ba9e15505266ae2ee4ee56f9","commits":[{"sha":"db2f902798876cbd465a5255c58eeb9a2568abd6","author":{"email":"fa7454f93bd13b01d9c67fbda98d779e7d601895@hotmail.com","name":"raymondtfr"},"message":"Update getMaxWeaponDamage formula\n\nI've finally met a formula that meets Tibia-stats melee/damage calculators (they use the same formula). I had to use values with zeros all over the formula to ensure it would return a double before casting. I've tested more than 20 stats and they all match tibia-stats (best way I could accomplish that was using std::floor).","distinct":true,"url":"https://api.github.com/repos/raymondtfr/forgottenserver/commits/db2f902798876cbd465a5255c58eeb9a2568abd6"}]}