{"push_id":766071900,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"e268f51a3ca71802cfde99275db9a83702144ff7","before":"eb2e513ad4393eef1dcff735250cef32794b7bbf","commits":[{"sha":"e268f51a3ca71802cfde99275db9a83702144ff7","author":{"email":"7d82ba56a7df17f59fa6c3a93e0cb7659b0d1592@gmail.com","name":"Aiken Parker"},"message":"• Rework of how the character jumps and bounces\n\n• Bouncy objects now have an event when bounced on\n\n• Character editor script no shows heavy and bouncing in the debug section\n\n• Events are now in \"PascalCase\" instead of \"camelCase\"\n\n• A couple new extension methods\n- Able to get the duration of an animation curve\n- Able to get a component from an array of raycast hits (From RaycastAll())\n\n• Character prefabs changes like making the capsule appear lower to make up for that character controller floating","distinct":true,"url":"https://api.github.com/repos/IntuitGames/MajorProject/commits/e268f51a3ca71802cfde99275db9a83702144ff7"}]}