{"action":"created","issue":{"url":"https://api.github.com/repos/yquake2/yquake2/issues/54","labels_url":"https://api.github.com/repos/yquake2/yquake2/issues/54/labels{/name}","comments_url":"https://api.github.com/repos/yquake2/yquake2/issues/54/comments","events_url":"https://api.github.com/repos/yquake2/yquake2/issues/54/events","html_url":"https://github.com/yquake2/yquake2/issues/54","id":50470825,"number":54,"title":"models (enemy, items) brightness","user":{"login":"crmb","id":10013125,"avatar_url":"https://avatars.githubusercontent.com/u/10013125?v=3","gravatar_id":"","url":"https://api.github.com/users/crmb","html_url":"https://github.com/crmb","followers_url":"https://api.github.com/users/crmb/followers","following_url":"https://api.github.com/users/crmb/following{/other_user}","gists_url":"https://api.github.com/users/crmb/gists{/gist_id}","starred_url":"https://api.github.com/users/crmb/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/crmb/subscriptions","organizations_url":"https://api.github.com/users/crmb/orgs","repos_url":"https://api.github.com/users/crmb/repos","events_url":"https://api.github.com/users/crmb/events{/privacy}","received_events_url":"https://api.github.com/users/crmb/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":12,"created_at":"2014-11-30T21:09:51Z","updated_at":"2015-10-22T05:38:25Z","closed_at":null,"body":"This is about the Windows pre-compiled binaries 5.23 (Win7 x64 + Geforce)\r\n\r\n3D models (player hand, items & enemy) seems to be not gamma corrected\r\n\r\ni checked with vanilla 3.20 (with the broken dark picture), look at the heath items, or player hand on below screenshots :\r\nwith 3.2 the lightning is consistent, with yquake2 the models are too dark\r\n\r\n![3 20_1](https://cloud.githubusercontent.com/assets/10013125/5239581/f614d76e-78e6-11e4-801e-9dd1c906af16.jpg)\r\n![yq2_1](https://cloud.githubusercontent.com/assets/10013125/5239582/f641f1e0-78e6-11e4-929f-70b7ffe0435e.jpg)\r\n![3 20_2](https://cloud.githubusercontent.com/assets/10013125/5239502/40a3b49c-78e4-11e4-9990-8cab9ac388b3.jpg)\r\n![yq2_2](https://cloud.githubusercontent.com/assets/10013125/5239501/40a2d3f6-78e4-11e4-9ad7-b62d457eb3cc.jpg)\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/yquake2/yquake2/issues/comments/150112809","html_url":"https://github.com/yquake2/yquake2/issues/54#issuecomment-150112809","issue_url":"https://api.github.com/repos/yquake2/yquake2/issues/54","id":150112809,"user":{"login":"mackron","id":1232553,"avatar_url":"https://avatars.githubusercontent.com/u/1232553?v=3","gravatar_id":"","url":"https://api.github.com/users/mackron","html_url":"https://github.com/mackron","followers_url":"https://api.github.com/users/mackron/followers","following_url":"https://api.github.com/users/mackron/following{/other_user}","gists_url":"https://api.github.com/users/mackron/gists{/gist_id}","starred_url":"https://api.github.com/users/mackron/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mackron/subscriptions","organizations_url":"https://api.github.com/users/mackron/orgs","repos_url":"https://api.github.com/users/mackron/repos","events_url":"https://api.github.com/users/mackron/events{/privacy}","received_events_url":"https://api.github.com/users/mackron/received_events","type":"User","site_admin":false},"created_at":"2015-10-22T05:38:25Z","updated_at":"2015-10-22T05:38:25Z","body":"If you drop down the console and toggle between \"set gl_overbrightbits \"2\"\" and \"set gl_overbrightbits \"1\"\" it becomes more obvious - you can see how the walls change brightness but not the regular meshes. Also, gl_overbrightbits has no effect if gl_ext_mtexcombine is set to 0.\r\n\r\nI have figured out how to apply gl_overbrightbits to regular meshes. Here are some screens that might show off the effect more clearly. Note that the health pack is at it's dimmest point in it's strobe cycle in both screens.\r\n\r\n![yquake2_bug_1](https://cloud.githubusercontent.com/assets/1232553/10657696/b650f530-78d2-11e5-8faf-c99b8e4943d0.png)\r\n![yquake2_bug_0](https://cloud.githubusercontent.com/assets/1232553/10657699/be1e3d90-78d2-11e5-89e1-94afddb2c8c6.png)\r\n"}}