{"action":"closed","issue":{"url":"https://api.github.com/repos/SiliconStudio/paradox/issues/310","labels_url":"https://api.github.com/repos/SiliconStudio/paradox/issues/310/labels{/name}","comments_url":"https://api.github.com/repos/SiliconStudio/paradox/issues/310/comments","events_url":"https://api.github.com/repos/SiliconStudio/paradox/issues/310/events","html_url":"https://github.com/SiliconStudio/paradox/issues/310","id":107405116,"number":310,"title":"Can't compile new empty project because path to ParadoxReferences.cache does not exist","user":{"login":"boriscallens","id":267058,"avatar_url":"https://avatars.githubusercontent.com/u/267058?v=3","gravatar_id":"","url":"https://api.github.com/users/boriscallens","html_url":"https://github.com/boriscallens","followers_url":"https://api.github.com/users/boriscallens/followers","following_url":"https://api.github.com/users/boriscallens/following{/other_user}","gists_url":"https://api.github.com/users/boriscallens/gists{/gist_id}","starred_url":"https://api.github.com/users/boriscallens/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/boriscallens/subscriptions","organizations_url":"https://api.github.com/users/boriscallens/orgs","repos_url":"https://api.github.com/users/boriscallens/repos","events_url":"https://api.github.com/users/boriscallens/events{/privacy}","received_events_url":"https://api.github.com/users/boriscallens/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":12,"created_at":"2015-09-20T17:16:32Z","updated_at":"2015-09-30T01:07:22Z","closed_at":"2015-09-30T01:07:22Z","body":"Tried to create a new project through the launcher. The \"creating session...\" window hangs (close does nothing, have to use task manager) with the following output:\r\n\r\n\t[]: Info: Loading Assets from Package [Paradox.pdxpkg]\r\n\t[]: Info: Loading Assets from Package [MyGame3.pdxpkg]\r\n\t[]: Info: Generate MyGame3.Game\r\n\t[]: Info: Generate MyGame3.Windows\r\n\t[]: Info: Loading Assets from Package [MyGame3.pdxpkg]\r\n\t[C:\\Program Files\\Silicon Studio\\Paradox\\GamePackages\\Paradox.1.3.2-beta\\Targets\\Paradox.targets(141,5)]: Error: The command \"\"C:\\Program Files\\Silicon Studio\\Paradox\\GamePackages\\Paradox.1.3.2-beta\\Bin\\Windows-Direct3D11\\SiliconStudio.AssemblyProcessor.exe\" --platform=Windows --targetFramework=v4.5 --auto-notify-property --parameter-key --auto-module-initializer --serialization  --add-reference=\"C:\\Program Files\\Silicon Studio\\Paradox\\GamePackages\\Paradox.1.3.2-beta\\Bin\\Windows-Direct3D11\\SiliconStudio.Paradox.Physics.dll\" --add-reference=\"C:\\Program Files\\Silicon Studio\\Paradox\\GamePackages\\Paradox.1.3.2-beta\\Bin\\Windows-Direct3D11\\SiliconStudio.Paradox.SpriteStudio.Runtime.dll\" --references-file=\"obj\\Windows\\Debug\\ParadoxReferences.cache\" \"obj\\Windows\\Debug\\MyGame3.Game.dll\"\" exited with code 1.\r\n\t[]: Error: Unable to build assembly reference [F:\\Tests\\MyGame3\\MyGame3\\Bin\\Windows\\Debug\\MyGame3.Game.dll]\r\n\r\nRunning the same executable from command line gives more info:\r\n\r\n\tUnhandled Exception: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\\Program Files\\Silicon Studio\\Paradox\\GamePackages\\Paradox.1.3.2-beta\\Bin\\Windows-Direct3D11\\obj\\Windows\\Debug\\ParadoxReferences.cache'.\r\n\t   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)\r\n\t   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)\r\n\t   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)\r\n\t   at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)\r\n\t   at System.IO.StreamReader..ctor(String path, Encoding encoding)\r\n\t   at System.IO.File.InternalReadAllLines(String path, Encoding encoding)\r\n\t   at System.IO.File.ReadAllLines(String path)\r\n\t   at SiliconStudio.AssemblyProcessor.AssemblyProcessorProgram.<>c__DisplayClass3_0.<CreateAssemblyProcessorApp>b__12(String v)\r\n\t   at Mono.Options.OptionSet.<>c__DisplayClass3.<Add>b__2(OptionValueCollection v)\r\n\t   at Mono.Options.OptionSet.ActionOption.OnParseComplete(OptionContext c)\r\n\t   at Mono.Options.Option.Invoke(OptionContext c)\r\n\t   at Mono.Options.OptionSet.ParseValue(String option, OptionContext c)\r\n\t   at Mono.Options.OptionSet.Parse(String argument, OptionContext c)\r\n\t   at Mono.Options.OptionSet.Parse(IEnumerable`1 arguments)\r\n\t   at SiliconStudio.AssemblyProcessor.AssemblyProcessorProgram.CreateAssemblyProcessorApp(String[] args, OptionSet& p, Boolean& showHelp, String& outputFilePath, List`1& inputFiles)\r\n\t   at SiliconStudio.AssemblyProcessor.AssemblyProcessorProgram.Main(String[] args)\r\n\r\nThe command seems to expect the path\r\n> C:\\Program Files\\Silicon Studio\\Paradox\\GamePackages\\Paradox.1.3.2-beta\\Bin\\Windows-Direct3D11\\obj\\Windows\\Debug\\ParadoxReferences.cache\r\n\r\nbut there is no obj folder in the Windows-Direct3D11 folder.\r\nForce quite all the paradox related processes and relaunched it, same effect.\r\nTried compiling from Visual studio, no difference.\r\nTried SiliconStudio.ExecServer.exe\r\n\r\nParadox: 1.3.2 beta\r\nWindows: 10 pro\r\nVisual studio: 2015\r\n"}}