{"action":"created","issue":{"url":"https://api.github.com/repos/project64/project64/issues/20","labels_url":"https://api.github.com/repos/project64/project64/issues/20/labels{/name}","comments_url":"https://api.github.com/repos/project64/project64/issues/20/comments","events_url":"https://api.github.com/repos/project64/project64/issues/20/events","html_url":"https://github.com/project64/project64/issues/20","id":55367074,"number":20,"title":"Zelda Subscreen Delay REAL Fix","user":{"login":"Fanatic-64","id":10682703,"avatar_url":"https://avatars.githubusercontent.com/u/10682703?v=3","gravatar_id":"","url":"https://api.github.com/users/Fanatic-64","html_url":"https://github.com/Fanatic-64","followers_url":"https://api.github.com/users/Fanatic-64/followers","following_url":"https://api.github.com/users/Fanatic-64/following{/other_user}","gists_url":"https://api.github.com/users/Fanatic-64/gists{/gist_id}","starred_url":"https://api.github.com/users/Fanatic-64/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Fanatic-64/subscriptions","organizations_url":"https://api.github.com/users/Fanatic-64/orgs","repos_url":"https://api.github.com/users/Fanatic-64/repos","events_url":"https://api.github.com/users/Fanatic-64/events{/privacy}","received_events_url":"https://api.github.com/users/Fanatic-64/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":{"url":"https://api.github.com/repos/project64/project64/milestones/1","html_url":"https://github.com/project64/project64/milestones/Project64%202.2","labels_url":"https://api.github.com/repos/project64/project64/milestones/1/labels","id":969536,"number":1,"title":"Project64 2.2","description":null,"creator":{"login":"project64","id":4994272,"avatar_url":"https://avatars.githubusercontent.com/u/4994272?v=3","gravatar_id":"","url":"https://api.github.com/users/project64","html_url":"https://github.com/project64","followers_url":"https://api.github.com/users/project64/followers","following_url":"https://api.github.com/users/project64/following{/other_user}","gists_url":"https://api.github.com/users/project64/gists{/gist_id}","starred_url":"https://api.github.com/users/project64/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/project64/subscriptions","organizations_url":"https://api.github.com/users/project64/orgs","repos_url":"https://api.github.com/users/project64/repos","events_url":"https://api.github.com/users/project64/events{/privacy}","received_events_url":"https://api.github.com/users/project64/received_events","type":"User","site_admin":false},"open_issues":5,"closed_issues":4,"state":"open","created_at":"2015-02-07T00:35:07Z","updated_at":"2015-03-02T21:13:36Z","due_on":null,"closed_at":null},"comments":36,"created_at":"2015-01-24T10:50:53Z","updated_at":"2015-03-03T21:09:54Z","closed_at":null,"body":"The pause menu in Zelda OoT takes several seconds to come up, and sometimes it will just freeze the game. Counter Factor=1 mitigates this to some degree. There is a GameShark code in the RDB which \"fixes\" this issue, but it will break the GLideN64 plugin's framebuffer emulation: https://gliden64.blogspot.com/2013/11/frame-buffer-emulation-part-i.html\r\n\r\nThus, we need a proper fix in the emulator so as to at least prevent the freezing."},"comment":{"url":"https://api.github.com/repos/project64/project64/issues/comments/77035077","html_url":"https://github.com/project64/project64/issues/20#issuecomment-77035077","issue_url":"https://api.github.com/repos/project64/project64/issues/20","id":77035077,"user":{"login":"cxd4","id":1396303,"avatar_url":"https://avatars.githubusercontent.com/u/1396303?v=3","gravatar_id":"","url":"https://api.github.com/users/cxd4","html_url":"https://github.com/cxd4","followers_url":"https://api.github.com/users/cxd4/followers","following_url":"https://api.github.com/users/cxd4/following{/other_user}","gists_url":"https://api.github.com/users/cxd4/gists{/gist_id}","starred_url":"https://api.github.com/users/cxd4/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cxd4/subscriptions","organizations_url":"https://api.github.com/users/cxd4/orgs","repos_url":"https://api.github.com/users/cxd4/repos","events_url":"https://api.github.com/users/cxd4/events{/privacy}","received_events_url":"https://api.github.com/users/cxd4/received_events","type":"User","site_admin":false},"created_at":"2015-03-03T21:09:54Z","updated_at":"2015-03-03T21:09:54Z","body":"This would be so much easier to debug if we just had the cheats in the cheat file not RDB file. :P\r\n\r\nNot really supposed to have game auto-fix cheats in the RDB file.  The CHT file could be given that power instead of the RDB file so that it would automatically turn the checkbox for the cheat on if you are using Jabo's plugin, off if you were using some other plugin, then the user could see the Cheats UI to see whether it's checked or unchecked automatically or even change it.  But putting cheats in the RDB like this just makes everything more confusing and hidden from everyone."}}