{"push_id":792262754,"size":1,"distinct_size":1,"ref":"refs/heads/Leap-motion-SDK-added","head":"b5ae62374400b379547e2904560d0716430392a3","before":"90f33ad8b3f87b2889493ef182cee2234cf188a4","commits":[{"sha":"b5ae62374400b379547e2904560d0716430392a3","author":{"email":"2267fd1fe4a769222ec032a7aa49b89bdbff37b8@lokink.com","name":"DraigLlofrudd"},"message":"Improved \"Immortal Object\" message and collider stuff\n\nSo... Too tired to write details, as always.\n\nMade it so the \"Immortal Object\" signs appear only once every 1.4\nseconds (to avoid them spawning over each-other)\nFixed the partly-transparent material for the signs (you could see the\nedges of the rectangle)\n\nMade the vase a rigidbody that can be knocked over with the sword /\nplayer. if hit by sword, it will be removed 4 seconds after.\n\nAlso messed about a lot with collision physics, and made other\nadjustments here and there which i probably won't ever remember...","distinct":true,"url":"https://api.github.com/repos/ignaty8/unityGameTest/commits/b5ae62374400b379547e2904560d0716430392a3"}]}