{"push_id":806309531,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"cbd2417833104d3de42f3ca69ce038a1ffc52fb6","before":"953804c42962c68d6899b90fe5c95e10c8e348a6","commits":[{"sha":"cbd2417833104d3de42f3ca69ce038a1ffc52fb6","author":{"email":"438ab6746c1bc4bfe511a3a5fd7929b4846025af@hotmail.co.uk","name":"Jonathan Li"},"message":"gsdx:ogl:windows: Fix calling convention mismatch\n\nOpenGL does not use the cdecl calling convention (which is the default\ncalling convention for GSdx on Windows). Since DebugOutputToFile is used\nby OpenGL, it needs to use the same calling convention that OpenGL uses.\n\nThis fixes a debug build crash when the OpenGL renderers are used and\ndebug_opengl is nonzero in the ini.","distinct":true,"url":"https://api.github.com/repos/PCSX2/pcsx2/commits/cbd2417833104d3de42f3ca69ce038a1ffc52fb6"}]}