{"push_id":561769283,"size":3,"distinct_size":3,"ref":"refs/heads/master","head":"caa09db42658930bb5432619ee3bda2f82e5f8c3","before":"307f019b611e926fb0575e6ae80745fd9f29726a","commits":[{"sha":"1f4e26359d656dd2460a8cf38b4b55d39ef0df1f","author":{"email":"2270e4e103e0ef6446cadd030e15382b8e792f68@gmail.com","name":"BOLBIES"},"message":"#13, #14, #24, and more fixes\n\nAdded more lights to HQ even though I really don't see a big difference.\nAdded feature to be able to replace guards as well as stationary weapons\nfor HQ and FOBs, but not replace the building itself, I thought it would\nbe too OP. Added autosave in singleplayer when accepting missions.\nFinally, fixed an array problem in manual zones.","distinct":true,"url":"https://api.github.com/repos/DUWS-R-Team/DUWS-R/commits/1f4e26359d656dd2460a8cf38b4b55d39ef0df1f"},{"sha":"9c779ef93f91faa1525477081fbe709264201341","author":{"email":"2270e4e103e0ef6446cadd030e15382b8e792f68@gmail.com","name":"BOLBIES"},"message":"Camel-Case Format","distinct":true,"url":"https://api.github.com/repos/DUWS-R-Team/DUWS-R/commits/9c779ef93f91faa1525477081fbe709264201341"},{"sha":"caa09db42658930bb5432619ee3bda2f82e5f8c3","author":{"email":"69c531a57acc693a0bc1ac0a93bb0c05431729dc@gmail.com","name":"fritogotlayed"},"message":"Merge pull request #36 from bolbies/DUWS_additions\n\nMerging since I could test by rebasing the detached head. Had an idiot moment there. \r\n#13, #14, #24, and more fixes","distinct":true,"url":"https://api.github.com/repos/DUWS-R-Team/DUWS-R/commits/caa09db42658930bb5432619ee3bda2f82e5f8c3"}]}