{"push_id":663421419,"size":4,"distinct_size":4,"ref":"refs/heads/character_control","head":"2142e74c779233ade61880536e913aeea43c03e6","before":"8a82b833094f02dfa5c7be09d0083b9e23f83eb5","commits":[{"sha":"9952d01c597c042c7ee1f65982f546c5c389a642","author":{"email":"7c7c91021510f5153745282b2224ef03d74cd2d1@gmail.com","name":"Josh Harshman"},"message":"Fix controller bugs\n\n- Bind sprite to TMX layer boundaries\n- Fine tune speed/animation of character durring movement\n- Reformat comment indendation","distinct":true,"url":"https://api.github.com/repos/CS349-CerealKillers/root-runner/commits/9952d01c597c042c7ee1f65982f546c5c389a642"},{"sha":"9b7952a7a1ca86275c76ed32f4d21e885c22b0e5","author":{"email":"7c7c91021510f5153745282b2224ef03d74cd2d1@gmail.com","name":"Josh Harshman"},"message":"Override onCreateEngine\n\n-make cross device performance more uniform","distinct":true,"url":"https://api.github.com/repos/CS349-CerealKillers/root-runner/commits/9b7952a7a1ca86275c76ed32f4d21e885c22b0e5"},{"sha":"7b5bb4e6e9dda85beafac9a34ed936656eab4d08","author":{"email":"7c7c91021510f5153745282b2224ef03d74cd2d1@gmail.com","name":"Josh Harshman"},"message":"Update from hell\n\n-Began full restructure of current code base\n-Added the following class files:\n        BaseScene\n        ResourceManager\n        SceneManager","distinct":true,"url":"https://api.github.com/repos/CS349-CerealKillers/root-runner/commits/7b5bb4e6e9dda85beafac9a34ed936656eab4d08"},{"sha":"2142e74c779233ade61880536e913aeea43c03e6","author":{"email":"7c7c91021510f5153745282b2224ef03d74cd2d1@gmail.com","name":"Josh Harshman"},"message":"Update hell continued\n\n-Added new SplashScreen Class.\n-Different types of scenes are now handled by different classes\n\nworking: splash screen displays while game loads up\ntodo: create the rest of the Scene classes","distinct":true,"url":"https://api.github.com/repos/CS349-CerealKillers/root-runner/commits/2142e74c779233ade61880536e913aeea43c03e6"}]}