{"push_id":827637752,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"ddd4de137a4a9330e1ed4880994b997c398bee8f","before":"42854a519a84016314e0a447aabbdeb3cceb6133","commits":[{"sha":"ddd4de137a4a9330e1ed4880994b997c398bee8f","author":{"email":"47178a69a03e2ec7913c1be94639f174ec8c0623@gmail.com","name":"Alex Hollander"},"message":"Added in a new utility for controlling how often we update components, finished the seperation moving behaviour, and added in visual debugs\n\nI created a new utility for being able to override Unity's update\nfunction, so instead of having components update every single frame, you\ncan set how often a component updates. This makes having a lot of AI's\nrunning concurrently more optimized so that not all of them are updating\nevery component at one time. I also added in some debugging\nvisualization to show what is currently inside an AI's FOV and who is\nwithin their radius. Finally I added in the seperation moving behaviour.","distinct":true,"url":"https://api.github.com/repos/drexelseniorproject/sproj/commits/ddd4de137a4a9330e1ed4880994b997c398bee8f"}]}