{"action":"created","issue":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/11583","labels_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/11583/labels{/name}","comments_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/11583/comments","events_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/11583/events","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/issues/11583","id":61693635,"number":11583,"title":"game idea: a real world survival tactic allows one to get potable water from dew","user":{"login":"graysage1","id":9023835,"avatar_url":"https://avatars.githubusercontent.com/u/9023835?v=3","gravatar_id":"","url":"https://api.github.com/users/graysage1","html_url":"https://github.com/graysage1","followers_url":"https://api.github.com/users/graysage1/followers","following_url":"https://api.github.com/users/graysage1/following{/other_user}","gists_url":"https://api.github.com/users/graysage1/gists{/gist_id}","starred_url":"https://api.github.com/users/graysage1/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/graysage1/subscriptions","organizations_url":"https://api.github.com/users/graysage1/orgs","repos_url":"https://api.github.com/users/graysage1/repos","events_url":"https://api.github.com/users/graysage1/events{/privacy}","received_events_url":"https://api.github.com/users/graysage1/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/labels/Suggestion%20(Discuss)","name":"Suggestion (Discuss)","color":"FF3399"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":21,"created_at":"2015-03-14T20:47:16Z","updated_at":"2015-04-26T02:09:44Z","closed_at":null,"body":"[Source](http://wildwoodsurvival.com/survival/water/men72/index.html):\r\n\r\n>Collecting dew is probably the *simplest, and safest*, way to obtain potable water in a survival situation, and it's the method I most frequently use and recommend to my students.\r\n>\r\n>The only equipment needed to gather dew is a rag or piece of clothing ... or a handful of dried, nontoxic, grasses. Just wipe the moisture from the landscape and wring the liquid into a container or your mouth. Collect the condensed droplets from grass, rocks, leaves, and even sand. (Do not, of course, gather moisture from poisonous plants, near a highway or a city, or in area that's been sprayed with chemicals.)\r\n>\r\n>You'll have to get up early and work hard (dew doesn't stay around very long!), but don't let the simplicity of this method lead you to believe that it's ineffective. Students of mine have collected more than a quart a day in some of the hottest Southwest deserts ... and at my farm in New Jersey, two pupils once used this technique to fill a 20-gallon garbage can with water in less than two hours!\r\n\r\nSo all one needs is a cotton something or other, a cotton towel would probably be ideal.  One needs to wait till morning.  Brush the cotton item along the grass or sand.  The cotton item gets wet.  Wring the cotton item into a water container.\r\n\r\nI'd prefer something like this over having to drink from toilets.  Every toilet invariably containing 24 units of water is not 100% realistic, imo.  However the water situation doesn't have to be a nightmare if CDDA were to implement this survival tactic.\r\n\r\nWhat's more, it appears that all water thus collected is potable and doesn't need further purification.  The only downside is that one has to wait for a 2 hour window in the morning.\r\n\r\nAnd if it's raining, or been raining recently, it should be trivial to collect rain water off the grass and other natural surfaces in the same way as collecting dew in the morning.  In fact the game already produces a wet towel if it's 'a'pplied to wipe off the rain wetness.  It would only be a small step to implement wringing it into a water container instead of allowing it to dry.\r\n\r\n\"Simplest, safest\" implies it should be an entry level survival skill too.\r\n\r\nIt's just an idea.  What do people think of this?\r\n\r\n<bountysource-plugin>\r\n---\r\nWant to back this issue? **[Post a bounty on it!](https://www.bountysource.com/issues/9566068-game-idea-a-real-world-survival-tactic-allows-one-to-get-potable-water-from-dew?utm_campaign=plugin&utm_content=tracker%2F146201&utm_medium=issues&utm_source=github)** We accept bounties via [Bountysource](https://www.bountysource.com/?utm_campaign=plugin&utm_content=tracker%2F146201&utm_medium=issues&utm_source=github).\r\n</bountysource-plugin>"},"comment":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/comments/96308910","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/issues/11583#issuecomment-96308910","issue_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/11583","id":96308910,"user":{"login":"chaosvolt","id":11582235,"avatar_url":"https://avatars.githubusercontent.com/u/11582235?v=3","gravatar_id":"","url":"https://api.github.com/users/chaosvolt","html_url":"https://github.com/chaosvolt","followers_url":"https://api.github.com/users/chaosvolt/followers","following_url":"https://api.github.com/users/chaosvolt/following{/other_user}","gists_url":"https://api.github.com/users/chaosvolt/gists{/gist_id}","starred_url":"https://api.github.com/users/chaosvolt/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/chaosvolt/subscriptions","organizations_url":"https://api.github.com/users/chaosvolt/orgs","repos_url":"https://api.github.com/users/chaosvolt/repos","events_url":"https://api.github.com/users/chaosvolt/events{/privacy}","received_events_url":"https://api.github.com/users/chaosvolt/received_events","type":"User","site_admin":false},"created_at":"2015-04-26T02:09:44Z","updated_at":"2015-04-26T02:09:44Z","body":"I like this idea, but unsure how it'd be implemented. Being able to wring dry a wet item into a container would be the most sensible first step, THEN we can work out how to get dew onto, say, rags tried to the ankles.\r\n\r\nTranspiration bags and solar stills would be other, potentially easier to code low-yield water options."}}