{"action":"created","issue":{"url":"https://api.github.com/repos/benkuper/Unity-Plugins/issues/8","labels_url":"https://api.github.com/repos/benkuper/Unity-Plugins/issues/8/labels{/name}","comments_url":"https://api.github.com/repos/benkuper/Unity-Plugins/issues/8/comments","events_url":"https://api.github.com/repos/benkuper/Unity-Plugins/issues/8/events","html_url":"https://github.com/benkuper/Unity-Plugins/issues/8","id":56064546,"number":8,"title":"DX9 mode?","user":{"login":"soraryu","id":2693840,"avatar_url":"https://avatars.githubusercontent.com/u/2693840?v=3","gravatar_id":"","url":"https://api.github.com/users/soraryu","html_url":"https://github.com/soraryu","followers_url":"https://api.github.com/users/soraryu/followers","following_url":"https://api.github.com/users/soraryu/following{/other_user}","gists_url":"https://api.github.com/users/soraryu/gists{/gist_id}","starred_url":"https://api.github.com/users/soraryu/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/soraryu/subscriptions","organizations_url":"https://api.github.com/users/soraryu/orgs","repos_url":"https://api.github.com/users/soraryu/repos","events_url":"https://api.github.com/users/soraryu/events{/privacy}","received_events_url":"https://api.github.com/users/soraryu/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2015-01-30T18:00:54Z","updated_at":"2015-01-30T23:15:50Z","closed_at":null,"body":"I took a look at the source and saw that DX9 mode is just not implemented yet. Do you have plans to do one in the near future? I'm experiencing issues with DX11 mode on Windows 8.1 (sharing from Unity to SpoutSDK does not work, inbetween Unity does)."},"comment":{"url":"https://api.github.com/repos/benkuper/Unity-Plugins/issues/comments/72287514","html_url":"https://github.com/benkuper/Unity-Plugins/issues/8#issuecomment-72287514","issue_url":"https://api.github.com/repos/benkuper/Unity-Plugins/issues/8","id":72287514,"user":{"login":"leadedge","id":7351229,"avatar_url":"https://avatars.githubusercontent.com/u/7351229?v=3","gravatar_id":"","url":"https://api.github.com/users/leadedge","html_url":"https://github.com/leadedge","followers_url":"https://api.github.com/users/leadedge/followers","following_url":"https://api.github.com/users/leadedge/following{/other_user}","gists_url":"https://api.github.com/users/leadedge/gists{/gist_id}","starred_url":"https://api.github.com/users/leadedge/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/leadedge/subscriptions","organizations_url":"https://api.github.com/users/leadedge/orgs","repos_url":"https://api.github.com/users/leadedge/repos","events_url":"https://api.github.com/users/leadedge/events{/privacy}","received_events_url":"https://api.github.com/users/leadedge/received_events","type":"User","site_admin":false},"created_at":"2015-01-30T23:15:50Z","updated_at":"2015-01-30T23:15:50Z","body":"sorayu,\r\n\r\nthe problem is likely to be with the Intel graphics. Several other people have had problems with Intel and the only solution has been to use DirectX 9. Versions compiled for both DirectX 9 and DiectX 11 are planned for the next Spout release, but Unity requires DirectX 11.\r\n\r\nSorry that I have been unable to track down exactly what is failing because I don't have an Intel machine set up. I believe it is Intel's implementation of the GL/DX extensions but with Processing we found a different backbuffer format from the usual default, so there might be other reasons.\r\n\r\nLynn Jarvis\r\n"}}