{"push_id":561798508,"size":82,"distinct_size":10,"ref":"refs/heads/smallhud-r","head":"fd3d44a1bb86523a2ba451803eaa4e2ac9a0598b","before":"9de290c9522bfd04606a071c3df2e90682dfd2c6","commits":[{"sha":"548cc014c2a157e64093f319242462c14d0744c2","author":{"email":"138ebed62549e4fa4b9e51c892985977352d43bd@gmail.com","name":"Chris Campbell"},"message":"Make Death Rattle only create negative energy clouds\n\nMixing two cloud types in a single beam was incredibly awkward, requiring\nconsole players to check their tile whenever hit by the beam. Miasma is\nalready created by Death Scarabs, and having this spell just do one thing at\nonce is much clearer.","distinct":false,"url":"https://api.github.com/repos/ChrisOelmueller/crawl-ref/commits/548cc014c2a157e64093f319242462c14d0744c2"},{"sha":"439c0f49a0d82bb3af59ee1a87983cfcd1a74129","author":{"email":"138ebed62549e4fa4b9e51c892985977352d43bd@gmail.com","name":"Chris Campbell"},"message":"Make Death Scarab attacks only drain speed and health\n\nThere's still more than enough regular draining elsewhere in Tomb, and they're\nnow down to just two weapon brands at once rather than their original four.","distinct":false,"url":"https://api.github.com/repos/ChrisOelmueller/crawl-ref/commits/439c0f49a0d82bb3af59ee1a87983cfcd1a74129"},{"sha":"10450fb3d5f5d2f04016049e0dff36202ac46ff2","author":{"email":"138ebed62549e4fa4b9e51c892985977352d43bd@gmail.com","name":"Chris Campbell"},"message":"Give bennu a plain attack instead of sticky flame brand\n\nSince sticky flame is unlikely to be relevant by Tomb, and this also somewhat\nimproves the focus on their holy + undead theme.","distinct":false,"url":"https://api.github.com/repos/ChrisOelmueller/crawl-ref/commits/10450fb3d5f5d2f04016049e0dff36202ac46ff2"},{"sha":"7924498727972bf1371df70ae43f3b8be7515dd4","author":{"email":"138ebed62549e4fa4b9e51c892985977352d43bd@gmail.com","name":"Chris Campbell"},"message":"Remove Control Undead from anubis guards\n\nIt was pretty unlikely to actually be used, and not generally a spell that's\nlikely to be interesting at all on monsters.","distinct":false,"url":"https://api.github.com/repos/ChrisOelmueller/crawl-ref/commits/7924498727972bf1371df70ae43f3b8be7515dd4"},{"sha":"365970a801143a21de870b6b6373fda19d62cd57","author":{"email":"138ebed62549e4fa4b9e51c892985977352d43bd@gmail.com","name":"Chris Campbell"},"message":"Don't allow phantom mirroring conjured monsters\n\nSuch as singularities, spectral weapons, etc.","distinct":false,"url":"https://api.github.com/repos/ChrisOelmueller/crawl-ref/commits/365970a801143a21de870b6b6373fda19d62cd57"},{"sha":"d86abff96fa3092932b96b36acc6ccb2e890a2fe","author":{"email":"138ebed62549e4fa4b9e51c892985977352d43bd@gmail.com","name":"Chris Campbell"},"message":"Remove Forceful Dismissal\n\nIn a lot of cases it'd just be more useful to spend MP on summoning more things\nrather than explode your summons, but it was also thematically just not a\nSummoning spell, giving the school a way to deal a bunch of direct damage.\nSpells like Fulminant Prism do that sort of thing with a Summonings component\nin a better way.","distinct":false,"url":"https://api.github.com/repos/ChrisOelmueller/crawl-ref/commits/d86abff96fa3092932b96b36acc6ccb2e890a2fe"},{"sha":"477e9c60f9a5ab6712ee420d104fa59015e0fff5","author":{"email":"138ebed62549e4fa4b9e51c892985977352d43bd@gmail.com","name":"Chris Campbell"},"message":"Don't generate the spear of the Botono\n\nIt's gone through a bunch of revisions over the years but just doesn't really\nhave a coherent enough theme to end up interesting.","distinct":false,"url":"https://api.github.com/repos/ChrisOelmueller/crawl-ref/commits/477e9c60f9a5ab6712ee420d104fa59015e0fff5"},{"sha":"b0940ecfe9d64c79bd79c33aa644aa39215341e4","author":{"email":"1ff8f16c0f364906179e7334cca50d7e03ab2c77@buchananhowland.net","name":"Corin Buchanan-Howland"},"message":"Redo randart good/bad property generation to reduce property spam\n\nWe were generating a lot of 6+ property items, and it was kind of obnoxious,\nso I've updated the generation to limit the number of properties more\naggressively. New upper limit is 6 distinct properties, and that's one in\n800 artefacts. The extra properties generated are made into enhancements\nof existing properties rather than adding a new distinct property.","distinct":false,"url":"https://api.github.com/repos/ChrisOelmueller/crawl-ref/commits/b0940ecfe9d64c79bd79c33aa644aa39215341e4"},{"sha":"723566f7a8eecf03ac7b8de9f0a79e862f0468c8","author":{"email":"15629a1c9a465c374bf40d9b4e5ca882bfafd5d8@gmail.com","name":"Nicholas Feinberg"},"message":"Add yet another boring word","distinct":false,"url":"https://api.github.com/repos/ChrisOelmueller/crawl-ref/commits/723566f7a8eecf03ac7b8de9f0a79e862f0468c8"},{"sha":"8396757f1949561495a2ecab832acf6c0ec3da6a","author":{"email":"15629a1c9a465c374bf40d9b4e5ca882bfafd5d8@gmail.com","name":"Nicholas Feinberg"},"message":"Revert \"Remove the pizza= initfile setting.\"\n\nThis reverts commit 731edd76e0597e91b996864114b4c0cdc167c762.\n\nConflicts:\n\tcrawl-ref/docs/options_guide.txt\n\tcrawl-ref/settings/init.txt\n\tcrawl-ref/source/food.cc\n\tcrawl-ref/source/initfile.cc","distinct":false,"url":"https://api.github.com/repos/ChrisOelmueller/crawl-ref/commits/8396757f1949561495a2ecab832acf6c0ec3da6a"},{"sha":"9d59d2fa761a2b90380f3d5cd4f79651f0db91d9","author":{"email":"15629a1c9a465c374bf40d9b4e5ca882bfafd5d8@gmail.com","name":"Nicholas Feinberg"},"message":"Make pizza support more robust","distinct":false,"url":"https://api.github.com/repos/ChrisOelmueller/crawl-ref/commits/9d59d2fa761a2b90380f3d5cd4f79651f0db91d9"},{"sha":"986f71d49885506fb07aaf2d4372e9aad5964d48","author":{"email":"ceb09136cadcf9f331f9ac8bc66d52bcf7e32ddb@gmail.com","name":"Chris Oelmueller"},"message":"Shopping list: tweak entry display\n\nGold price in front now, to more closely follow shop display instead\nof stash tracker output. Shop items in Ctrl-F are unchanged.\n\nShops:\na -   52 gold   a +0 scale mail\n\nShopping list, new:\n a -   26 gold [D:1] a +0 leather armour\n\nShopping list, old:\n a - [D:1] a +0 leather armour (26 gp)\n\nStash tracker:\n a - [D:1] a +0 cloak (54 gold)","distinct":false,"url":"https://api.github.com/repos/ChrisOelmueller/crawl-ref/commits/986f71d49885506fb07aaf2d4372e9aad5964d48"},{"sha":"492871e959956bc6d07145685840e6f8ca2504b7","author":{"email":"1ff8f16c0f364906179e7334cca50d7e03ab2c77@buchananhowland.net","name":"Corin Buchanan-Howland"},"message":"Give Ru the power to make you actually stop training something","distinct":false,"url":"https://api.github.com/repos/ChrisOelmueller/crawl-ref/commits/492871e959956bc6d07145685840e6f8ca2504b7"},{"sha":"e6667735293361999c7bee4c117aabc3ac58edf2","author":{"email":"15629a1c9a465c374bf40d9b4e5ca882bfafd5d8@gmail.com","name":"Nicholas Feinberg"},"message":"Disable shadow traps temporarily after firing (elliptic)\n\nFor 2-4 turns (amount can be calibrated). Mainly intended to\nreduce issues with batty enemies triggering traps repeatedly in\na single turn.\n\nMight be possible to re-add these on earlier levels now, since\nthey were only moved deeper because of bats.","distinct":false,"url":"https://api.github.com/repos/ChrisOelmueller/crawl-ref/commits/e6667735293361999c7bee4c117aabc3ac58edf2"},{"sha":"b2544625dcdb8f50e2e49fa3a72008d3d640c680","author":{"email":"15629a1c9a465c374bf40d9b4e5ca882bfafd5d8@gmail.com","name":"Nicholas Feinberg"},"message":"Give monster gargoyles rPetrify (Hurricos)\n\nTo match the player race.","distinct":false,"url":"https://api.github.com/repos/ChrisOelmueller/crawl-ref/commits/b2544625dcdb8f50e2e49fa3a72008d3d640c680"},{"sha":"9c1afdd9e32c7f140a48eb04b665716ef50f1ae6","author":{"email":"138ebed62549e4fa4b9e51c892985977352d43bd@gmail.com","name":"Chris Campbell"},"message":"Make the lantern of shadows drain MP while wielded\n\nPer crate, minmay, probably others, I've no idea who first suggested this now.\nThe lantern drains 1 MP per turn, and all summoned shadows go poof when either\nreaching 0 MP or unwielding the lantern.","distinct":false,"url":"https://api.github.com/repos/ChrisOelmueller/crawl-ref/commits/9c1afdd9e32c7f140a48eb04b665716ef50f1ae6"},{"sha":"ca4ee98d6d6356d08dd0d3a70f9168f723aad5bd","author":{"email":"138ebed62549e4fa4b9e51c892985977352d43bd@gmail.com","name":"Chris Campbell"},"message":"Don't randomise large rock throwing range, increase mulch rate\n\nThe range randomisation was very hidden and mysterious, only applied to players,\nand made it the only ranged weapon without full LOS range (after the recent\nchange to throwing nets). Increasing the mulch rate really isn't a very\nsignificant compensation, but reducing damage would have affected monsters more\nthan players. Another suggestion was to still give them reduced range, but\nfixed at e.g. 6 rather than randomised and based on strength, since this could\nat least then be shown clearly in the targeter.","distinct":false,"url":"https://api.github.com/repos/ChrisOelmueller/crawl-ref/commits/ca4ee98d6d6356d08dd0d3a70f9168f723aad5bd"},{"sha":"68e045f01ca102267b6b2672537753d9b7e69899","author":{"email":"138ebed62549e4fa4b9e51c892985977352d43bd@gmail.com","name":"Chris Campbell"},"message":"Give steel ammo the same mulch rate as standard ammo\n\nIt's just unambiguously better ammo still, and doesn't need to be highly\nunlikely to ever break in addition to that.","distinct":false,"url":"https://api.github.com/repos/ChrisOelmueller/crawl-ref/commits/68e045f01ca102267b6b2672537753d9b7e69899"},{"sha":"69fc5cc05caaa4f3d2b66f58c813b1ec03d5ddbe","author":{"email":"138ebed62549e4fa4b9e51c892985977352d43bd@gmail.com","name":"Chris Campbell"},"message":"Improve descriptions for branded launchers and missiles\n\nWeirdly, flame-branded ammo only has increased mulch rate if it's the actual\nammo that's branded. Plain ammo from a branded launcher has normal mulch rate,\nand flame ammo from a frost launcher still has increased mulch rate despite\nbeing fired as plain ammo (with bonus incorrect messaging). No clue if this\nis intentional or not so just fixed the very out-of-date descriptions for now.","distinct":false,"url":"https://api.github.com/repos/ChrisOelmueller/crawl-ref/commits/69fc5cc05caaa4f3d2b66f58c813b1ec03d5ddbe"},{"sha":"034e2a61690dc435c4c24d229b345e47bbfe3676","author":{"email":"138ebed62549e4fa4b9e51c892985977352d43bd@gmail.com","name":"Chris Campbell"},"message":"Update descriptions for summoned monster stair use","distinct":false,"url":"https://api.github.com/repos/ChrisOelmueller/crawl-ref/commits/034e2a61690dc435c4c24d229b345e47bbfe3676"}]}