{"action":"opened","issue":{"url":"https://api.github.com/repos/openMSX/openMSX/issues/685","labels_url":"https://api.github.com/repos/openMSX/openMSX/issues/685/labels{/name}","comments_url":"https://api.github.com/repos/openMSX/openMSX/issues/685/comments","events_url":"https://api.github.com/repos/openMSX/openMSX/issues/685/events","html_url":"https://github.com/openMSX/openMSX/issues/685","id":90290055,"number":685,"title":"[Bug] SDLGL renderer completely broken [sf#60]","user":{"login":"openMSX-import","id":12987176,"avatar_url":"https://avatars.githubusercontent.com/u/12987176?v=3","gravatar_id":"","url":"https://api.github.com/users/openMSX-import","html_url":"https://github.com/openMSX-import","followers_url":"https://api.github.com/users/openMSX-import/followers","following_url":"https://api.github.com/users/openMSX-import/following{/other_user}","gists_url":"https://api.github.com/users/openMSX-import/gists{/gist_id}","starred_url":"https://api.github.com/users/openMSX-import/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/openMSX-import/subscriptions","organizations_url":"https://api.github.com/users/openMSX-import/orgs","repos_url":"https://api.github.com/users/openMSX-import/repos","events_url":"https://api.github.com/users/openMSX-import/events{/privacy}","received_events_url":"https://api.github.com/users/openMSX-import/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-06-23T05:12:28Z","updated_at":"2015-06-23T05:12:28Z","closed_at":null,"body":"**Reported by manuelbi on 2002-12-01 21:24 UTC**\nOn my system the SDLGL renderer is completely broken.\r\nAfter switching to this renderer, the window only shows\r\nsome old \\(PC\\) VRAM contents. Nothing is updated in it.\r\nAlso this is shown in the terminal:\r\nMax texture size: 138385320\r\n512\\*1 texture fits: -1 \\(512 if OK, 0 if failed\\)\r\nIt still worked before the finalized scanline support\r\nwas added."}}