{"action":"created","issue":{"url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/418","labels_url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/418/labels{/name}","comments_url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/418/comments","events_url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/418/events","html_url":"https://github.com/OpenDungeons/OpenDungeons/issues/418","id":53497008,"number":418,"title":"0.5.0 release","user":{"login":"Bertram25","id":765917,"avatar_url":"https://avatars.githubusercontent.com/u/765917?v=3","gravatar_id":"","url":"https://api.github.com/users/Bertram25","html_url":"https://github.com/Bertram25","followers_url":"https://api.github.com/users/Bertram25/followers","following_url":"https://api.github.com/users/Bertram25/following{/other_user}","gists_url":"https://api.github.com/users/Bertram25/gists{/gist_id}","starred_url":"https://api.github.com/users/Bertram25/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Bertram25/subscriptions","organizations_url":"https://api.github.com/users/Bertram25/orgs","repos_url":"https://api.github.com/users/Bertram25/repos","events_url":"https://api.github.com/users/Bertram25/events{/privacy}","received_events_url":"https://api.github.com/users/Bertram25/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/labels/Help%20wanted","name":"Help wanted","color":"159818"}],"state":"open","locked":false,"assignee":null,"milestone":{"url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/milestones/4","html_url":"https://github.com/OpenDungeons/OpenDungeons/milestones/0.5.0","labels_url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/milestones/4/labels","id":878113,"number":4,"title":"0.5.0","description":"This release is the continuation of the last release of the 0.4.x serie + a focus on finishing the base game play and using light and texture normals in a better way.\r\n\r\nThe most notable difference should be the addition of the Fog of War.","creator":{"login":"Bertram25","id":765917,"avatar_url":"https://avatars.githubusercontent.com/u/765917?v=3","gravatar_id":"","url":"https://api.github.com/users/Bertram25","html_url":"https://github.com/Bertram25","followers_url":"https://api.github.com/users/Bertram25/followers","following_url":"https://api.github.com/users/Bertram25/following{/other_user}","gists_url":"https://api.github.com/users/Bertram25/gists{/gist_id}","starred_url":"https://api.github.com/users/Bertram25/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Bertram25/subscriptions","organizations_url":"https://api.github.com/users/Bertram25/orgs","repos_url":"https://api.github.com/users/Bertram25/repos","events_url":"https://api.github.com/users/Bertram25/events{/privacy}","received_events_url":"https://api.github.com/users/Bertram25/received_events","type":"User","site_admin":false},"open_issues":3,"closed_issues":169,"state":"open","created_at":"2014-11-24T11:03:11Z","updated_at":"2015-04-19T12:50:43Z","due_on":null,"closed_at":null},"comments":120,"created_at":"2015-01-06T09:36:31Z","updated_at":"2015-04-20T07:31:22Z","closed_at":null,"body":"This issue is about maintaining a summary of what is to be done/is done for the 0.5.0 release, and for general dev discussion. :)\r\nEveryone feel free to comment as needed.\r\n\r\n**General**\r\n- [x] The code is following the general code guidelines/conventions. #91 \r\n- [x] Remove the Culling Manager #170 \r\n- [x] Random crash #200 \r\n- [x] Bugfix replays #427 #428 \r\n- [x] Copyright update to 2015 #425 \r\n- [x] Update the game version #424 \r\n- [x] Backup the last three game logs #567 \r\n- [x] Fix last packaging/installation issues. Done: #356 #366 #400 #202 (on Windows)\r\n\r\n**Game play**\r\n- [x] Implement the Fog of War #295 \r\n- [x] Implement Pay day #431 \r\n- [x] Once the fog of war is done, finish the trap vision logic #408 \r\n- [x] Gold dropped on the floor should follow the same mesh logic than the one in treasury rooms. #279 \r\n- [x] Rooms and traps prices should be configurable. #346 \r\n- [x] Implement Spells support and make workers spawned only through the first of them #16\r\n- [x] Improve the game perspective #345 \r\n- [x] Readd default viewpoint support and make the V key cycle the viewpoints #494 \r\n- [x] Implement the library Research tree logic: #411\r\n- [x] AI doesn't repair damaged rooms. #375 \r\n- [x] Picked-up and then dropped gold mesh stays in hand. #549 \r\n- [x] Revise the creature spawning logic #568 \r\n- [x] Update the help window content #548 \r\n \r\n**Creatures**\r\n- [x] Workers: Make gold dug on gold tiles carried like the other items. #407 \r\n- [x] Improve Creature vision processing #396 \r\n- [x] Add support to make creature prefer certain jobs. #354 \r\n- [x] Implement creature mood #11 \r\n- [x] Traps are crafted only if needed #469 \r\n- [x] Improve wall claiming order #282 (ground tile claiming was taken care in 0.4.9)\r\n- [x] Research entities should be brought to the temple center. #576 \r\n\r\n**UI**\r\n- [x] Fix tooltips behaviour #337 #397 \r\n- [x] Add a check box, permitting to disable replay creation when quitting the game. #406 \r\n- [x] Improve the UI of Combo-boxes/Check-boxes, ... from generic to OD-like. #419\r\n  - [x] Displayed the number of controlled creatures #562 \r\n- [x] Add the research tree GUI - 0.5.0 part done  #517 \r\n\r\n**Graphics**\r\n- [x] Start working on light handling and as a first step #446 #453 #456 \r\n- [x] The Keeper hand is missing some animations #350 \r\n- [x] Troll bed with normals to be fixed and included #503 \r\n- [x] New Goblin + bed #438 #449 (Still lacks weapon bones.)\r\n- [x] Fix material errors -  Done: #529 #570\r\n- [x] Marked tiles weird color #541 \r\n- [x] Certain textures are unused and should be dropped or moved to the media repo. #492 \r\n- [x] Check whether certain materials are unused. #579 \r\n- [x] Fix materials logging errors #606 \r\n\r\n**Editor:**\r\n- [x] Fix adding/moving lights #19 #20 #486 \r\n- [x] Fix seeing traps in the map editor. #455 \r\n- [x] Make adding portals/temple possible while editing. #192 \r\n\r\n**Documentation**\r\n- [x] Work on making the wiki useful #426 \r\n\r\n**Bonus content**\r\n- [x] Console code cleaned up and using CEGUI. #134 #299\r\n- [x] Many fixes to workers and fighters behaviour.\r\n- [x] Advanced rules implemented on spell artifact vision following the FOW + call to war spell implemented.\r\n- [x] A lot more option values are configurable in the config files.\r\n- [x] Lighting system fixed!! within #514 \r\n- [x] Skull flag system to see current creatures health + level + team color #519 \r\n- [x] Tileset configuration and biomes (now known as tileset definable per level) support #14 \r\n- [x] The workshop replaced the forge for traps. The forge will be used later to craft creature's equipment. #459 \r\n- [x] Save game #531 #534 \r\n- [x] The keeper hand is used as an icon and is above the GUI #547 #420 \r\n- [x] Chat and event messages handling upgrade. #638 #642 #647 #654 \r\n- [x] Portals are claimable\r\n- [x] Implemented portal waves\r\n\r\n**Final balancing**\r\n- [x] Increase research points needed for higher level researches (50 for first row, 75 for second, 90 for third, 100 for fourth as a first try).\r\n- [x] Decrease wages (say by 30%)\r\n- [x] Decrease amount of gold stored in each treasury tile (currently 5000, we can make it 1000)\r\n- [x] Reduce creature walking speed by 10%\r\n- [x] Set armor increase/level to 0.1 for all creatures\r\n- [x] Raise gained experience from battle (+10%)\r\n- [x] Gives some mood points back when hitting a creature ( #649)\r\n- [x] Increase mana cost of Call to War (x2)\r\n- [x] Do something for falling keeper waves\r\n- [x] Reduce workers claiming rate ( #650)\r\n- [x] Increase portal cooldown (+25%)\r\n\r\n__ __\r\n- [x] Have a good lan to test multiplayer + save MP games.\r\n- [x] Review the CREDITS file for potential mistakes.\r\n- [x] And of course, release once all that is done. ;)\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/comments/94380035","html_url":"https://github.com/OpenDungeons/OpenDungeons/issues/418#issuecomment-94380035","issue_url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/418","id":94380035,"user":{"login":"Bertram25","id":765917,"avatar_url":"https://avatars.githubusercontent.com/u/765917?v=3","gravatar_id":"","url":"https://api.github.com/users/Bertram25","html_url":"https://github.com/Bertram25","followers_url":"https://api.github.com/users/Bertram25/followers","following_url":"https://api.github.com/users/Bertram25/following{/other_user}","gists_url":"https://api.github.com/users/Bertram25/gists{/gist_id}","starred_url":"https://api.github.com/users/Bertram25/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Bertram25/subscriptions","organizations_url":"https://api.github.com/users/Bertram25/orgs","repos_url":"https://api.github.com/users/Bertram25/repos","events_url":"https://api.github.com/users/Bertram25/events{/privacy}","received_events_url":"https://api.github.com/users/Bertram25/received_events","type":"User","site_admin":false},"created_at":"2015-04-20T07:31:22Z","updated_at":"2015-04-20T07:31:22Z","body":"From @akien-mga 's PR:\r\n> @Bertram25 Can you merge the current development branch in 0.5?\r\n\r\nI've updated both stable and 0.5 branches with both newly merged PR. We're officially ready to release. I'll work on the release news on the website tonight if nobody else does it before me. :D \r\nCongrats for all the work done."}}