{"action":"opened","issue":{"url":"https://api.github.com/repos/RealDebugMonkey/ZeachCobbler/issues/38","labels_url":"https://api.github.com/repos/RealDebugMonkey/ZeachCobbler/issues/38/labels{/name}","comments_url":"https://api.github.com/repos/RealDebugMonkey/ZeachCobbler/issues/38/comments","events_url":"https://api.github.com/repos/RealDebugMonkey/ZeachCobbler/issues/38/events","html_url":"https://github.com/RealDebugMonkey/ZeachCobbler/issues/38","id":96227973,"number":38,"title":"Suggestions:","user":{"login":"bkhax","id":13412332,"avatar_url":"https://avatars.githubusercontent.com/u/13412332?v=3","gravatar_id":"","url":"https://api.github.com/users/bkhax","html_url":"https://github.com/bkhax","followers_url":"https://api.github.com/users/bkhax/followers","following_url":"https://api.github.com/users/bkhax/following{/other_user}","gists_url":"https://api.github.com/users/bkhax/gists{/gist_id}","starred_url":"https://api.github.com/users/bkhax/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bkhax/subscriptions","organizations_url":"https://api.github.com/users/bkhax/orgs","repos_url":"https://api.github.com/users/bkhax/repos","events_url":"https://api.github.com/users/bkhax/events{/privacy}","received_events_url":"https://api.github.com/users/bkhax/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-07-21T05:02:35Z","updated_at":"2015-07-21T05:02:35Z","closed_at":null,"body":"First: thanks for the time you're taking create and improve ZC!  Great work!!\r\n\r\n1) I like/miss the threat lines/pellet objective/etc, but there were so many: would like to toggle them, especially:\r\na) The red line indicating a threat and the direction our blob has determined is safest.\r\nb) Chosen pellet/destination\r\n\r\n2) Add ai to avoid going directly into the maps corners when an enemy is near.  It's strategical suicide...\r\n\r\n3) Add a ScaredyCat mode/toggle: stops grazing, focuses on enemy avoidance only.  Add \"levels\" -- so that in a game where even much larger opponents are aggressive -- it flees, down to SC Mode only engages when slightly larger opponents are present.\r\n\r\n4) After it targets a pellet when grazing -- needs to see if it's on a collision path.  Maybe weight pellets further from threats as more optimal than ones closer....\r\n\r\n5) Indicator/option to not fire pellets at virus if mass isn't large enough to fire off/explode the virus...\r\n"}}