{"action":"created","issue":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/611","labels_url":"https://api.github.com/repos/gonetz/GLideN64/issues/611/labels{/name}","comments_url":"https://api.github.com/repos/gonetz/GLideN64/issues/611/comments","events_url":"https://api.github.com/repos/gonetz/GLideN64/issues/611/events","html_url":"https://github.com/gonetz/GLideN64/issues/611","id":94703828,"number":611,"title":"High Rez Textures Not Working Gliden64 1.2","user":{"login":"SwinglesMan","id":12116719,"avatar_url":"https://avatars.githubusercontent.com/u/12116719?v=3","gravatar_id":"","url":"https://api.github.com/users/SwinglesMan","html_url":"https://github.com/SwinglesMan","followers_url":"https://api.github.com/users/SwinglesMan/followers","following_url":"https://api.github.com/users/SwinglesMan/following{/other_user}","gists_url":"https://api.github.com/users/SwinglesMan/gists{/gist_id}","starred_url":"https://api.github.com/users/SwinglesMan/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SwinglesMan/subscriptions","organizations_url":"https://api.github.com/users/SwinglesMan/orgs","repos_url":"https://api.github.com/users/SwinglesMan/repos","events_url":"https://api.github.com/users/SwinglesMan/events{/privacy}","received_events_url":"https://api.github.com/users/SwinglesMan/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2015-07-13T11:58:23Z","updated_at":"2015-07-14T14:16:22Z","closed_at":null,"body":"Texture packs aren't working anymore in GlideN64 1.2. Tried with the community texture pack for Zelda OoT. They do work in 2.1 though. Using the new versions of  Project64.\r\n\r\nEdit: Just tried 1.1 without a cache (fresh cache), and it's not working either @.@\r\n"},"comment":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/comments/121250650","html_url":"https://github.com/gonetz/GLideN64/issues/611#issuecomment-121250650","issue_url":"https://api.github.com/repos/gonetz/GLideN64/issues/611","id":121250650,"user":{"login":"Mushman","id":6550546,"avatar_url":"https://avatars.githubusercontent.com/u/6550546?v=3","gravatar_id":"","url":"https://api.github.com/users/Mushman","html_url":"https://github.com/Mushman","followers_url":"https://api.github.com/users/Mushman/followers","following_url":"https://api.github.com/users/Mushman/following{/other_user}","gists_url":"https://api.github.com/users/Mushman/gists{/gist_id}","starred_url":"https://api.github.com/users/Mushman/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Mushman/subscriptions","organizations_url":"https://api.github.com/users/Mushman/orgs","repos_url":"https://api.github.com/users/Mushman/repos","events_url":"https://api.github.com/users/Mushman/events{/privacy}","received_events_url":"https://api.github.com/users/Mushman/received_events","type":"User","site_admin":false},"created_at":"2015-07-14T14:16:22Z","updated_at":"2015-07-14T14:16:22Z","body":"Just tested with both 1.1 and 1.2 using custom textures I made and each worked correctly.\r\n\r\n> I did a texture dump on GLideN64 and the file names are different from the ones in the texture packs. Probably something to do with memory addressing?\r\n\r\nIf GLideN64 is expecting a different filename than the one you have then yes, it won't load.\r\n\r\nKeep in mind that GLideN64 requires background textures like the pre-rendered environments in Ocarina of Time to be a single file, as opposed to Glide64. This will explain why they aren't working, but not other regular textures."}}