{"action":"created","issue":{"url":"https://api.github.com/repos/chaoticbob/Cinder/issues/15","labels_url":"https://api.github.com/repos/chaoticbob/Cinder/issues/15/labels{/name}","comments_url":"https://api.github.com/repos/chaoticbob/Cinder/issues/15/comments","events_url":"https://api.github.com/repos/chaoticbob/Cinder/issues/15/events","html_url":"https://github.com/chaoticbob/Cinder/issues/15","id":84218989,"number":15,"title":"Camera Texture sampling in ES2 shaders","user":{"login":"sansumbrella","id":81553,"avatar_url":"https://avatars.githubusercontent.com/u/81553?v=3","gravatar_id":"","url":"https://api.github.com/users/sansumbrella","html_url":"https://github.com/sansumbrella","followers_url":"https://api.github.com/users/sansumbrella/followers","following_url":"https://api.github.com/users/sansumbrella/following{/other_user}","gists_url":"https://api.github.com/users/sansumbrella/gists{/gist_id}","starred_url":"https://api.github.com/users/sansumbrella/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/sansumbrella/subscriptions","organizations_url":"https://api.github.com/users/sansumbrella/orgs","repos_url":"https://api.github.com/users/sansumbrella/repos","events_url":"https://api.github.com/users/sansumbrella/events{/privacy}","received_events_url":"https://api.github.com/users/sansumbrella/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":9,"created_at":"2015-06-02T21:27:25Z","updated_at":"2015-06-03T19:32:32Z","closed_at":null,"body":"I'm trying to use ES2 shaders to render the hardware camera texture on Android. I noticed that the NormalMappingBasic sample uses ES2, so I am surprised that my own ES2 shaders don't produce output on Android.\r\n\r\nOn iOS, the result is as expected (a blurred version of the input texture):\r\n![img_1072](https://cloud.githubusercontent.com/assets/81553/7947228/c09551ec-0949-11e5-94a0-b27a7982c172.PNG)\r\n\r\nOn Android, I only see a black screen. If I instead output the texture coordinates as colors, I see the expected gradient of color.\r\n\r\nIs there some secret to textures being bound on Android that is different from other platforms?\r\n\r\n(The white dot is drawn later)"},"comment":{"url":"https://api.github.com/repos/chaoticbob/Cinder/issues/comments/108589979","html_url":"https://github.com/chaoticbob/Cinder/issues/15#issuecomment-108589979","issue_url":"https://api.github.com/repos/chaoticbob/Cinder/issues/15","id":108589979,"user":{"login":"chaoticbob","id":379079,"avatar_url":"https://avatars.githubusercontent.com/u/379079?v=3","gravatar_id":"","url":"https://api.github.com/users/chaoticbob","html_url":"https://github.com/chaoticbob","followers_url":"https://api.github.com/users/chaoticbob/followers","following_url":"https://api.github.com/users/chaoticbob/following{/other_user}","gists_url":"https://api.github.com/users/chaoticbob/gists{/gist_id}","starred_url":"https://api.github.com/users/chaoticbob/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/chaoticbob/subscriptions","organizations_url":"https://api.github.com/users/chaoticbob/orgs","repos_url":"https://api.github.com/users/chaoticbob/repos","events_url":"https://api.github.com/users/chaoticbob/events{/privacy}","received_events_url":"https://api.github.com/users/chaoticbob/received_events","type":"User","site_admin":false},"created_at":"2015-06-03T19:32:32Z","updated_at":"2015-06-03T19:32:32Z","body":"You're right...most other platforms don't have a direct to texture capture yet. I'll get this sorted later today and write up some small notes should you want to optimize the NV21/YUV420 decode. "}}