{"action":"created","issue":{"url":"https://api.github.com/repos/strangeioc/strangeioc/issues/126","labels_url":"https://api.github.com/repos/strangeioc/strangeioc/issues/126/labels{/name}","comments_url":"https://api.github.com/repos/strangeioc/strangeioc/issues/126/comments","events_url":"https://api.github.com/repos/strangeioc/strangeioc/issues/126/events","html_url":"https://github.com/strangeioc/strangeioc/issues/126","id":52769608,"number":126,"title":"IL2CPP Testing","user":{"login":"yourpalmark","id":381058,"avatar_url":"https://avatars.githubusercontent.com/u/381058?v=3","gravatar_id":"","url":"https://api.github.com/users/yourpalmark","html_url":"https://github.com/yourpalmark","followers_url":"https://api.github.com/users/yourpalmark/followers","following_url":"https://api.github.com/users/yourpalmark/following{/other_user}","gists_url":"https://api.github.com/users/yourpalmark/gists{/gist_id}","starred_url":"https://api.github.com/users/yourpalmark/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/yourpalmark/subscriptions","organizations_url":"https://api.github.com/users/yourpalmark/orgs","repos_url":"https://api.github.com/users/yourpalmark/repos","events_url":"https://api.github.com/users/yourpalmark/events{/privacy}","received_events_url":"https://api.github.com/users/yourpalmark/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":16,"created_at":"2014-12-23T19:51:25Z","updated_at":"2015-02-26T19:42:35Z","closed_at":"2015-02-03T23:42:02Z","body":"Is anyone on the beta of IL2CPP support in Unity 4.6 or 5?\r\nHas StrangeIoC been tested to make sure it works fine with it?\r\n\r\nBackground of this request is that Apple is requiring 64-bit support by February 1st, and according to Unity, they \"are going to support iOS 64-bit via IL2CPP in Unity 4.6.x and Unity 5.\":\r\n\r\nhttp://blogs.unity3d.com/2014/12/23/rd-christmas-update/"},"comment":{"url":"https://api.github.com/repos/strangeioc/strangeioc/issues/comments/76253237","html_url":"https://github.com/strangeioc/strangeioc/issues/126#issuecomment-76253237","issue_url":"https://api.github.com/repos/strangeioc/strangeioc/issues/126","id":76253237,"user":{"login":"yourpalmark","id":381058,"avatar_url":"https://avatars.githubusercontent.com/u/381058?v=3","gravatar_id":"","url":"https://api.github.com/users/yourpalmark","html_url":"https://github.com/yourpalmark","followers_url":"https://api.github.com/users/yourpalmark/followers","following_url":"https://api.github.com/users/yourpalmark/following{/other_user}","gists_url":"https://api.github.com/users/yourpalmark/gists{/gist_id}","starred_url":"https://api.github.com/users/yourpalmark/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/yourpalmark/subscriptions","organizations_url":"https://api.github.com/users/yourpalmark/orgs","repos_url":"https://api.github.com/users/yourpalmark/repos","events_url":"https://api.github.com/users/yourpalmark/events{/privacy}","received_events_url":"https://api.github.com/users/yourpalmark/received_events","type":"User","site_admin":false},"created_at":"2015-02-26T19:42:35Z","updated_at":"2015-02-26T19:42:35Z","body":"Not quite clear on the resolution of this issue.\r\nAre you saying it should be fixed in 4.6.2p1 with no updates to the Strange library? Or are you saying with 4.6.2p1 AND an update to the Strange library, this issue is resolved?\r\n\r\nI ask because I am on Unity 4.6.3 (with an older version of Strange) testing and still run into the SignalCommandBinder Bind crash getting a generic interface.\r\n\r\nI understand that there are workarounds by using the non-generic version, but that isn't truly a resolution. That's just a workaround.\r\n\r\nShould this issue be closed?"}}