{"push_id":916056726,"size":2,"distinct_size":2,"ref":"refs/heads/dev","head":"88bcbbbd227153b43481a34605cf6d7d63f4dd22","before":"be1934cfc47205f565018a0073efdd3331b89462","commits":[{"sha":"fbad76ee6a872d4bcb30db3cf4d98414820694e6","author":{"email":"09e7f101c027bd5f758ab41f3e8f3ad6cd4ce9e4@gmail.com","name":"MetroGoldyMayer"},"message":"Implemented attacking\n\n- \"Collider_Player_Projectile\" changed to \"Collider_Projectile\", has\nthey do almost the same\n- Created Projectile generator on Module Particles\n- Changed player movement & shooting keys to avoid a bug\n- Implemented Projectile collision with walls","distinct":true,"url":"https://api.github.com/repos/Raul-Ramos/Gauntlet-II/commits/fbad76ee6a872d4bcb30db3cf4d98414820694e6"},{"sha":"88bcbbbd227153b43481a34605cf6d7d63f4dd22","author":{"email":"09e7f101c027bd5f758ab41f3e8f3ad6cd4ce9e4@gmail.com","name":"MetroGoldyMayer"},"message":"Implemented floor triggers\n\n- Changed the game title\n- Implemented floor triggers\n- Changed direct key evaluation in Module Player by an indirect variable\nreference\n- Player is now animated while shooting\n- Changed background color to the correct one","distinct":true,"url":"https://api.github.com/repos/Raul-Ramos/Gauntlet-II/commits/88bcbbbd227153b43481a34605cf6d7d63f4dd22"}]}