{"action":"opened","issue":{"url":"https://api.github.com/repos/hajimehoshi/ebiten/issues/90","labels_url":"https://api.github.com/repos/hajimehoshi/ebiten/issues/90/labels{/name}","comments_url":"https://api.github.com/repos/hajimehoshi/ebiten/issues/90/comments","events_url":"https://api.github.com/repos/hajimehoshi/ebiten/issues/90/events","html_url":"https://github.com/hajimehoshi/ebiten/issues/90","id":54483209,"number":90,"title":"Consider using short vertices (and colors) with normalization","user":{"login":"hajimehoshi","id":16950,"avatar_url":"https://avatars.githubusercontent.com/u/16950?v=3","gravatar_id":"","url":"https://api.github.com/users/hajimehoshi","html_url":"https://github.com/hajimehoshi","followers_url":"https://api.github.com/users/hajimehoshi/followers","following_url":"https://api.github.com/users/hajimehoshi/following{/other_user}","gists_url":"https://api.github.com/users/hajimehoshi/gists{/gist_id}","starred_url":"https://api.github.com/users/hajimehoshi/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/hajimehoshi/subscriptions","organizations_url":"https://api.github.com/users/hajimehoshi/orgs","repos_url":"https://api.github.com/users/hajimehoshi/repos","events_url":"https://api.github.com/users/hajimehoshi/events{/privacy}","received_events_url":"https://api.github.com/users/hajimehoshi/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-01-15T18:06:40Z","updated_at":"2015-01-15T18:06:40Z","closed_at":null,"body":"https://www.opengl.org/sdk/docs/man4/html/glVertexAttribPointer.xhtml\r\n\r\n> For glVertexAttribPointer, if normalized is set to GL_TRUE, it indicates that values stored in an integer format are to be mapped to the range [-1,1] (for signed values) or [0,1] (for unsigned values) when they are accessed and converted to floating point. Otherwise, values will be converted to floats directly without normalization."}}