{"action":"created","issue":{"url":"https://api.github.com/repos/hrydgard/ppsspp/issues/7268","labels_url":"https://api.github.com/repos/hrydgard/ppsspp/issues/7268/labels{/name}","comments_url":"https://api.github.com/repos/hrydgard/ppsspp/issues/7268/comments","events_url":"https://api.github.com/repos/hrydgard/ppsspp/issues/7268/events","html_url":"https://github.com/hrydgard/ppsspp/issues/7268","id":53333779,"number":7268,"title":"Tunnel adhoc traffic through a single port - possible?","user":{"login":"hrydgard","id":130929,"avatar_url":"https://avatars.githubusercontent.com/u/130929?v=3","gravatar_id":"","url":"https://api.github.com/users/hrydgard","html_url":"https://github.com/hrydgard","followers_url":"https://api.github.com/users/hrydgard/followers","following_url":"https://api.github.com/users/hrydgard/following{/other_user}","gists_url":"https://api.github.com/users/hrydgard/gists{/gist_id}","starred_url":"https://api.github.com/users/hrydgard/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/hrydgard/subscriptions","organizations_url":"https://api.github.com/users/hrydgard/orgs","repos_url":"https://api.github.com/users/hrydgard/repos","events_url":"https://api.github.com/users/hrydgard/events{/privacy}","received_events_url":"https://api.github.com/users/hrydgard/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/hrydgard/ppsspp/labels/Networking%20/%20adhoc","name":"Networking / adhoc","color":"bfd4f2"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2015-01-04T11:35:20Z","updated_at":"2015-03-14T13:46:55Z","closed_at":null,"body":"Currently, to play adhoc multiplayer in many games you have to forward ports and stuff, and follow complicated guides that people have written in the forum. It would be good to simplify this. Using the original ports is of course necessary if you want to play against a real PSP, but having the option to avoid much of the hassle would be nice.\r\n\r\nAlso I think there's more in the networking setup that can be automated, but I haven't really looked into it much yet."},"comment":{"url":"https://api.github.com/repos/hrydgard/ppsspp/issues/comments/80487884","html_url":"https://github.com/hrydgard/ppsspp/issues/7268#issuecomment-80487884","issue_url":"https://api.github.com/repos/hrydgard/ppsspp/issues/7268","id":80487884,"user":{"login":"sum2012","id":2177532,"avatar_url":"https://avatars.githubusercontent.com/u/2177532?v=3","gravatar_id":"","url":"https://api.github.com/users/sum2012","html_url":"https://github.com/sum2012","followers_url":"https://api.github.com/users/sum2012/followers","following_url":"https://api.github.com/users/sum2012/following{/other_user}","gists_url":"https://api.github.com/users/sum2012/gists{/gist_id}","starred_url":"https://api.github.com/users/sum2012/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/sum2012/subscriptions","organizations_url":"https://api.github.com/users/sum2012/orgs","repos_url":"https://api.github.com/users/sum2012/repos","events_url":"https://api.github.com/users/sum2012/events{/privacy}","received_events_url":"https://api.github.com/users/sum2012/received_events","type":"User","site_admin":false},"created_at":"2015-03-14T13:46:55Z","updated_at":"2015-03-14T13:46:55Z","body":"Some games use sceNetUpnp to map port."}}