{"action":"created","issue":{"url":"https://api.github.com/repos/Civcraft/FactoryMod/issues/82","labels_url":"https://api.github.com/repos/Civcraft/FactoryMod/issues/82/labels{/name}","comments_url":"https://api.github.com/repos/Civcraft/FactoryMod/issues/82/comments","events_url":"https://api.github.com/repos/Civcraft/FactoryMod/issues/82/events","html_url":"https://github.com/Civcraft/FactoryMod/pull/82","id":82611232,"number":82,"title":"1.8 Changes","user":{"login":"ribagi","id":5118051,"avatar_url":"https://avatars.githubusercontent.com/u/5118051?v=3","gravatar_id":"","url":"https://api.github.com/users/ribagi","html_url":"https://github.com/ribagi","followers_url":"https://api.github.com/users/ribagi/followers","following_url":"https://api.github.com/users/ribagi/following{/other_user}","gists_url":"https://api.github.com/users/ribagi/gists{/gist_id}","starred_url":"https://api.github.com/users/ribagi/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ribagi/subscriptions","organizations_url":"https://api.github.com/users/ribagi/orgs","repos_url":"https://api.github.com/users/ribagi/repos","events_url":"https://api.github.com/users/ribagi/events{/privacy}","received_events_url":"https://api.github.com/users/ribagi/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":24,"created_at":"2015-05-29T22:26:41Z","updated_at":"2015-05-31T18:47:59Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/Civcraft/FactoryMod/pulls/82","html_url":"https://github.com/Civcraft/FactoryMod/pull/82","diff_url":"https://github.com/Civcraft/FactoryMod/pull/82.diff","patch_url":"https://github.com/Civcraft/FactoryMod/pull/82.patch"},"body":"Added a new Xp Factories! The Emerald Xp Factory\r\nAdded factories for enchanting! Both mass and random enchanting.\r\nAdded De/Compressor\r\nRe-balanced Wood, Iron, and Diamond Xp Factories.\r\nRe-balanced Repair Factory Costs"},"comment":{"url":"https://api.github.com/repos/Civcraft/FactoryMod/issues/comments/107233156","html_url":"https://github.com/Civcraft/FactoryMod/pull/82#issuecomment-107233156","issue_url":"https://api.github.com/repos/Civcraft/FactoryMod/issues/82","id":107233156,"user":{"login":"BlackXnt","id":12001623,"avatar_url":"https://avatars.githubusercontent.com/u/12001623?v=3","gravatar_id":"","url":"https://api.github.com/users/BlackXnt","html_url":"https://github.com/BlackXnt","followers_url":"https://api.github.com/users/BlackXnt/followers","following_url":"https://api.github.com/users/BlackXnt/following{/other_user}","gists_url":"https://api.github.com/users/BlackXnt/gists{/gist_id}","starred_url":"https://api.github.com/users/BlackXnt/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/BlackXnt/subscriptions","organizations_url":"https://api.github.com/users/BlackXnt/orgs","repos_url":"https://api.github.com/users/BlackXnt/repos","events_url":"https://api.github.com/users/BlackXnt/events{/privacy}","received_events_url":"https://api.github.com/users/BlackXnt/received_events","type":"User","site_admin":false},"created_at":"2015-05-31T18:47:59Z","updated_at":"2015-05-31T18:47:59Z","body":"@ribagi Since when is the cost of a factory decided by the amount of recipes it has? It is decided by what it produce and prot is much higher in the tech tree than enchanted tools. One of the main goals for moving enchanting to factories when it was discussed a few months ago was making prot more expensive not tools."}}