{"push_id":558735301,"size":1,"distinct_size":1,"ref":"refs/heads/development","head":"dee79267553b3f7bae625c77bbbfe139f154430c","before":"877897e16db4e0af87c11d5ee790cb70927729bc","commits":[{"sha":"dee79267553b3f7bae625c77bbbfe139f154430c","author":{"email":"82702d37b13c075ce126680dfd46ca6af3f67874@btinternet.com","name":"2851999"},"message":"Release 2 | Beta 2 | Development 1 | Experimental 0\n\n* Added Settings.Debugging\n* Added the method 'write' in MLParser so it can now\n  save MLTree's to a list that can then be written to\n  a file\n* Added the methods to scale GUIComponents\n* Added a GUI writing system\n\n* Fixed bug: StackOverflowError when calling\n  GUIDropDownMenu.getButtons()\n* Fixed bug: Null Pointer in some cases using the\n  GUI system when interpreting a drop down menu\n* Fixed bug: Window didn't update the undecorated\n  property when updateSettings() was called\n* Fixed bug: Window didn't update the title\n  property when updateSettings() was called\n  \n* NOTE: Will not be adding Android support for some\n  new features, to make future updates easier to\n  produce, ready to start experimenting with new\n  rendering methods.\n  \n* NOTE: This game engine has been in development for\n  7 months now. I have managed to achieve the things I\n  set out to do with this engine. It is for this\n  reason, I will now start adding new features, and\n  improve on the current ones. In the hope that I\n  will continue to improve this engine, even if this\n  involve rewriting parts of it. This also includes\n  optimisations that I will start making, when I am\n  ready to, so that the engine will run much faster\n  and be more intuitive to use. I have learn a lot to\n  get this far, and hope I will continue to learn\n  more.","distinct":true,"url":"https://api.github.com/repos/2851999/Andor/commits/dee79267553b3f7bae625c77bbbfe139f154430c"}]}