{"push_id":722271897,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"ceafa78a46b607a9573e0e8c6eb57862813f048f","before":"3c1f9fa7deca8857e74ded1e6e4de7fab2badf69","commits":[{"sha":"ceafa78a46b607a9573e0e8c6eb57862813f048f","author":{"email":"e01287b96ff8bfca1e1a498f2163ffc34005038e@gmail.com","name":"Edwin Gamboa"},"message":"Player increase his score after defeating an enemy by 10% of enemy's max health level\n\n- Added new methods for updatig screenn info in LevelOne class:\n- updateAmmoText, updateScoreText, updateHealthLevelText.\n-Added new methods for increasing score in LevelOne and in Player class:\n- increaseScore, decreaseScore (Player class only)","distinct":true,"url":"https://api.github.com/repos/edwingamboa/edwingamboa.github.io/commits/ceafa78a46b607a9573e0e8c6eb57862813f048f"}]}