{"action":"created","issue":{"url":"https://api.github.com/repos/HPRC/Dominet/issues/13","labels_url":"https://api.github.com/repos/HPRC/Dominet/issues/13/labels{/name}","comments_url":"https://api.github.com/repos/HPRC/Dominet/issues/13/comments","events_url":"https://api.github.com/repos/HPRC/Dominet/issues/13/events","html_url":"https://github.com/HPRC/Dominet/issues/13","id":57862836,"number":13,"title":"player disconnects after afk","user":{"login":"hphu","id":5354683,"avatar_url":"https://avatars.githubusercontent.com/u/5354683?v=3","gravatar_id":"","url":"https://api.github.com/users/hphu","html_url":"https://github.com/hphu","followers_url":"https://api.github.com/users/hphu/followers","following_url":"https://api.github.com/users/hphu/following{/other_user}","gists_url":"https://api.github.com/users/hphu/gists{/gist_id}","starred_url":"https://api.github.com/users/hphu/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/hphu/subscriptions","organizations_url":"https://api.github.com/users/hphu/orgs","repos_url":"https://api.github.com/users/hphu/repos","events_url":"https://api.github.com/users/hphu/events{/privacy}","received_events_url":"https://api.github.com/users/hphu/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/HPRC/Dominet/labels/bug","name":"bug","color":"fc2929"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2015-02-16T23:17:08Z","updated_at":"2015-03-22T16:42:04Z","closed_at":null,"body":"Player shows up as disconnected to opponents after being afk for awhile, but on the player's screen it still looks like we are connected."},"comment":{"url":"https://api.github.com/repos/HPRC/Dominet/issues/comments/84651636","html_url":"https://github.com/HPRC/Dominet/issues/13#issuecomment-84651636","issue_url":"https://api.github.com/repos/HPRC/Dominet/issues/13","id":84651636,"user":{"login":"hphu","id":5354683,"avatar_url":"https://avatars.githubusercontent.com/u/5354683?v=3","gravatar_id":"","url":"https://api.github.com/users/hphu","html_url":"https://github.com/hphu","followers_url":"https://api.github.com/users/hphu/followers","following_url":"https://api.github.com/users/hphu/following{/other_user}","gists_url":"https://api.github.com/users/hphu/gists{/gist_id}","starred_url":"https://api.github.com/users/hphu/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/hphu/subscriptions","organizations_url":"https://api.github.com/users/hphu/orgs","repos_url":"https://api.github.com/users/hphu/repos","events_url":"https://api.github.com/users/hphu/events{/privacy}","received_events_url":"https://api.github.com/users/hphu/received_events","type":"User","site_admin":false},"created_at":"2015-03-22T16:42:04Z","updated_at":"2015-03-22T16:42:04Z","body":"Maybe, however 3 player game doesn't scale well to a 2 player game, for example curse and victory piles would have been initialized to different amounts at the start. Perhaps an option to leave or have a shared victory?"}}