{"comment":{"url":"https://api.github.com/repos/zachsaw/MPDN_Extensions/comments/14638618","html_url":"https://github.com/zachsaw/MPDN_Extensions/commit/1828f1d73060370130326645dd0f6ca56bcf7554#commitcomment-14638618","id":14638618,"user":{"login":"Shiandow","id":9609540,"avatar_url":"https://avatars.githubusercontent.com/u/9609540?v=3","gravatar_id":"","url":"https://api.github.com/users/Shiandow","html_url":"https://github.com/Shiandow","followers_url":"https://api.github.com/users/Shiandow/followers","following_url":"https://api.github.com/users/Shiandow/following{/other_user}","gists_url":"https://api.github.com/users/Shiandow/gists{/gist_id}","starred_url":"https://api.github.com/users/Shiandow/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Shiandow/subscriptions","organizations_url":"https://api.github.com/users/Shiandow/orgs","repos_url":"https://api.github.com/users/Shiandow/repos","events_url":"https://api.github.com/users/Shiandow/events{/privacy}","received_events_url":"https://api.github.com/users/Shiandow/received_events","type":"User","site_admin":false},"position":null,"line":null,"path":"","commit_id":"1828f1d73060370130326645dd0f6ca56bcf7554","created_at":"2015-11-26T12:12:35Z","updated_at":"2015-11-26T12:12:35Z","body":"Well, changing the Render and Allocate methods just so you can detect if a filter is at the top seems a bit overkill.\r\n\r\nWould be easier to just add a \"IsFinalFilter\" boolean to the ITextureFilter definition, then RenderChainScript can set it if appropriate, and then you can just need to change \"DefineOutput()\" to take it into account."}}