{"push_id":602180308,"size":5,"distinct_size":0,"ref":"refs/heads/master","head":"11243b8555b2af6eed83f2fa2b8b80f0ad0cae48","before":"4df89710ba6611dbf187db4ab268e12bcde9dfa5","commits":[{"sha":"005f2abf6f9b343aa97bd05d23ead9c52cd02e2e","author":{"email":"40df1f4b8dc5574a681032cacd82c5f7286d9896@ucsc.edu","name":"cdilday"},"message":"Created a blade of grass to test a sway script. also we have a fluff folder","distinct":false,"url":"https://api.github.com/repos/sickdruidsdotnet/ABatCHotOOW/commits/005f2abf6f9b343aa97bd05d23ead9c52cd02e2e"},{"sha":"b2087288e95240c8741d247bad9ab85710777f8f","author":{"email":"40df1f4b8dc5574a681032cacd82c5f7286d9896@ucsc.edu","name":"cdilday"},"message":"Updated for a prefab, gonna work from home","distinct":false,"url":"https://api.github.com/repos/sickdruidsdotnet/ABatCHotOOW/commits/b2087288e95240c8741d247bad9ab85710777f8f"},{"sha":"6aceb91896b82cc77c1fa53aff26ed88b86eef5e","author":{"email":"40df1f4b8dc5574a681032cacd82c5f7286d9896@ucsc.edu","name":"cdilday"},"message":"Updated swaying script with code that can make it react when a player/animal enter the trigger box (ideally, the trigger box would be placed next to it to signify it being passed by)","distinct":false,"url":"https://api.github.com/repos/sickdruidsdotnet/ABatCHotOOW/commits/6aceb91896b82cc77c1fa53aff26ed88b86eef5e"},{"sha":"4a97d94a9fcc2c06a76102a66aafe555aa7c0f7c","author":{"email":"40df1f4b8dc5574a681032cacd82c5f7286d9896@ucsc.edu","name":"cdilday"},"message":"Improved swaying state transitions and added another grass type. Now it's just a matter of making more kinds of grass","distinct":false,"url":"https://api.github.com/repos/sickdruidsdotnet/ABatCHotOOW/commits/4a97d94a9fcc2c06a76102a66aafe555aa7c0f7c"},{"sha":"11243b8555b2af6eed83f2fa2b8b80f0ad0cae48","author":{"email":"40df1f4b8dc5574a681032cacd82c5f7286d9896@ucsc.edu","name":"cdilday"},"message":"There are now 6 kinds of grass in 3 categories, as well as prefabs for each one.\nYou can rotate/scale them slightly for more variation, but doing too much of either may make them look wonky.\n\nI've also fixed the converter and \"improved\" the board because I'm tired of saying I've fixed it only to have it rebreak.","distinct":false,"url":"https://api.github.com/repos/sickdruidsdotnet/ABatCHotOOW/commits/11243b8555b2af6eed83f2fa2b8b80f0ad0cae48"}]}