{"push_id":585399012,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"f57f0e9941a096dfb9eda271f0a293e886f19f68","before":"d5c546b075746c307b7506ba095ab81b5c3626f2","commits":[{"sha":"f57f0e9941a096dfb9eda271f0a293e886f19f68","author":{"email":"1a6575c57e84915cbf78e3fafdf0c16be650b9d0@gmail.com","name":"Curtis Erickson"},"message":"Working on the race/class/stats/attributes stuff. The main idea here is that your base health is determined entirely by your race, class, and whatever magical enhancements are on you. As such, values stored on a mob referring to their \"max health\" or \"base strength\" are redundant. This results in a few function calls, but I don't think it'll be important in the long run.\n\nI think it'll probably make the most sense to have a race/class list loaded onto the Game singleton at startup. Then you can do race/class lookups, and I can store character races and classes by their IDs.","distinct":true,"url":"https://api.github.com/repos/milkmanjack/lama/commits/f57f0e9941a096dfb9eda271f0a293e886f19f68"}]}