{"action":"created","issue":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/797","labels_url":"https://api.github.com/repos/gonetz/GLideN64/issues/797/labels{/name}","comments_url":"https://api.github.com/repos/gonetz/GLideN64/issues/797/comments","events_url":"https://api.github.com/repos/gonetz/GLideN64/issues/797/events","html_url":"https://github.com/gonetz/GLideN64/issues/797","id":117466117,"number":797,"title":"Resident Evil 2 missing backgrounds","user":{"login":"purplemarshmallow","id":7283660,"avatar_url":"https://avatars.githubusercontent.com/u/7283660?v=3","gravatar_id":"","url":"https://api.github.com/users/purplemarshmallow","html_url":"https://github.com/purplemarshmallow","followers_url":"https://api.github.com/users/purplemarshmallow/followers","following_url":"https://api.github.com/users/purplemarshmallow/following{/other_user}","gists_url":"https://api.github.com/users/purplemarshmallow/gists{/gist_id}","starred_url":"https://api.github.com/users/purplemarshmallow/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/purplemarshmallow/subscriptions","organizations_url":"https://api.github.com/users/purplemarshmallow/orgs","repos_url":"https://api.github.com/users/purplemarshmallow/repos","events_url":"https://api.github.com/users/purplemarshmallow/events{/privacy}","received_events_url":"https://api.github.com/users/purplemarshmallow/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":25,"created_at":"2015-11-17T22:27:49Z","updated_at":"2015-11-19T18:53:28Z","closed_at":null,"body":"The backgrounds need CopyFromRDRAM. I tried to fix it up but CopyFromRDRAM is very broken and unstable in this game. Everything reders in the bottom left corner. Reminds me of #603 . Must be the same problem.\r\n![2](https://cloud.githubusercontent.com/assets/7283660/11226784/6a660f4c-8d82-11e5-9f78-5918e5cca3e2.jpg)\r\n![1](https://cloud.githubusercontent.com/assets/7283660/11226785/6d814368-8d82-11e5-8930-062ebc79baff.jpg)\r\n![3](https://cloud.githubusercontent.com/assets/7283660/11226788/7068682c-8d82-11e5-957d-4c3324612fb6.jpg)\r\n"},"comment":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/comments/158154425","html_url":"https://github.com/gonetz/GLideN64/issues/797#issuecomment-158154425","issue_url":"https://api.github.com/repos/gonetz/GLideN64/issues/797","id":158154425,"user":{"login":"purplemarshmallow","id":7283660,"avatar_url":"https://avatars.githubusercontent.com/u/7283660?v=3","gravatar_id":"","url":"https://api.github.com/users/purplemarshmallow","html_url":"https://github.com/purplemarshmallow","followers_url":"https://api.github.com/users/purplemarshmallow/followers","following_url":"https://api.github.com/users/purplemarshmallow/following{/other_user}","gists_url":"https://api.github.com/users/purplemarshmallow/gists{/gist_id}","starred_url":"https://api.github.com/users/purplemarshmallow/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/purplemarshmallow/subscriptions","organizations_url":"https://api.github.com/users/purplemarshmallow/orgs","repos_url":"https://api.github.com/users/purplemarshmallow/repos","events_url":"https://api.github.com/users/purplemarshmallow/events{/privacy}","received_events_url":"https://api.github.com/users/purplemarshmallow/received_events","type":"User","site_admin":false},"created_at":"2015-11-19T18:53:28Z","updated_at":"2015-11-19T18:53:28Z","body":">zeckensack's wrapper works with FBO enable\r\n\r\nI don't think the FBO checkbox does anything if you are not using the default wrapper Glitch64. It's an option for Glitch64.\r\n\r\nBut I fear I can't help you here. I don't know much about SDL "}}