{"push_id":855604957,"size":1,"distinct_size":1,"ref":"refs/heads/kha","head":"c5a4a273f424f5d870c45a71a552f3b6c7dd3f2f","before":"f3a6a5c80c80ffeadd3f325f3ece228982d6f4a7","commits":[{"sha":"c5a4a273f424f5d870c45a71a552f3b6c7dd3f2f","author":{"email":"429573228a30d825286d2d4f53c46877b6c06819@gmail.com","name":"Chris Gadzinski"},"message":"good morning github.. time to write some actual game logic today! I'm going to assume for the moment my allocation-heavy design is okay for most js interpreters, hopefully I won't have to implement object pools later","distinct":true,"url":"https://api.github.com/repos/solemnsky/solemnsky/commits/c5a4a273f424f5d870c45a71a552f3b6c7dd3f2f"}]}