{"action":"created","issue":{"url":"https://api.github.com/repos/Pottus/ColAndreas/issues/4","labels_url":"https://api.github.com/repos/Pottus/ColAndreas/issues/4/labels{/name}","comments_url":"https://api.github.com/repos/Pottus/ColAndreas/issues/4/comments","events_url":"https://api.github.com/repos/Pottus/ColAndreas/issues/4/events","html_url":"https://github.com/Pottus/ColAndreas/issues/4","id":77392411,"number":4,"title":"CA_RayCastLineAngle()","user":{"login":"Pottus","id":4141919,"avatar_url":"https://avatars.githubusercontent.com/u/4141919?v=3","gravatar_id":"","url":"https://api.github.com/users/Pottus","html_url":"https://github.com/Pottus","followers_url":"https://api.github.com/users/Pottus/followers","following_url":"https://api.github.com/users/Pottus/following{/other_user}","gists_url":"https://api.github.com/users/Pottus/gists{/gist_id}","starred_url":"https://api.github.com/users/Pottus/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Pottus/subscriptions","organizations_url":"https://api.github.com/users/Pottus/orgs","repos_url":"https://api.github.com/users/Pottus/repos","events_url":"https://api.github.com/users/Pottus/events{/privacy}","received_events_url":"https://api.github.com/users/Pottus/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":33,"created_at":"2015-05-17T20:36:14Z","updated_at":"2015-08-10T23:45:13Z","closed_at":null,"body":"This function needs to be updated to return the correct rx/ry/rz angles for in game objects. I've tried a lot of different things but I am still unsure how to accurately translate the normal to an object rotation in that the object would align perpendicular to the orientation of the collision plane.\r\n\r\nI am hoping some math guys out there could figure out the steps to do this correctly it is very important for advanced mapping features."},"comment":{"url":"https://api.github.com/repos/Pottus/ColAndreas/issues/comments/129648153","html_url":"https://github.com/Pottus/ColAndreas/issues/4#issuecomment-129648153","issue_url":"https://api.github.com/repos/Pottus/ColAndreas/issues/4","id":129648153,"user":{"login":"Crayder","id":9919010,"avatar_url":"https://avatars.githubusercontent.com/u/9919010?v=3","gravatar_id":"","url":"https://api.github.com/users/Crayder","html_url":"https://github.com/Crayder","followers_url":"https://api.github.com/users/Crayder/followers","following_url":"https://api.github.com/users/Crayder/following{/other_user}","gists_url":"https://api.github.com/users/Crayder/gists{/gist_id}","starred_url":"https://api.github.com/users/Crayder/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Crayder/subscriptions","organizations_url":"https://api.github.com/users/Crayder/orgs","repos_url":"https://api.github.com/users/Crayder/repos","events_url":"https://api.github.com/users/Crayder/events{/privacy}","received_events_url":"https://api.github.com/users/Crayder/received_events","type":"User","site_admin":false},"created_at":"2015-08-10T23:45:13Z","updated_at":"2015-08-10T23:45:13Z","body":"What we really need is a version of Unity's `Quaternion.FromToRotation`\r\n\r\nThat Unity function aligns an axis of an object with a surface normal. This is exactly what we need to do. So, does anyone have the source code of that function? :3"}}