{"action":"closed","issue":{"url":"https://api.github.com/repos/rlam1/SuperGameCode/issues/11","labels_url":"https://api.github.com/repos/rlam1/SuperGameCode/issues/11/labels{/name}","comments_url":"https://api.github.com/repos/rlam1/SuperGameCode/issues/11/comments","events_url":"https://api.github.com/repos/rlam1/SuperGameCode/issues/11/events","html_url":"https://github.com/rlam1/SuperGameCode/issues/11","id":105057178,"number":11,"title":"Individual tile collision detection is just broken","user":{"login":"rlam1","id":1676233,"avatar_url":"https://avatars.githubusercontent.com/u/1676233?v=3","gravatar_id":"","url":"https://api.github.com/users/rlam1","html_url":"https://github.com/rlam1","followers_url":"https://api.github.com/users/rlam1/followers","following_url":"https://api.github.com/users/rlam1/following{/other_user}","gists_url":"https://api.github.com/users/rlam1/gists{/gist_id}","starred_url":"https://api.github.com/users/rlam1/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/rlam1/subscriptions","organizations_url":"https://api.github.com/users/rlam1/orgs","repos_url":"https://api.github.com/users/rlam1/repos","events_url":"https://api.github.com/users/rlam1/events{/privacy}","received_events_url":"https://api.github.com/users/rlam1/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/rlam1/SuperGameCode/labels/bug","name":"bug","color":"fc2929"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":4,"created_at":"2015-09-05T23:59:33Z","updated_at":"2015-09-22T23:17:08Z","closed_at":"2015-09-22T23:17:08Z","body":"The character moves freely over the game world, not tied to the tiles, to incorporate collision with tiles, an aray holding a canWalk property on each part of the map is tested agains the players position (adjusted to invidivual tiles)\r\n\r\nThe issue is that the colliison solver does erratic things: collides with invisible objects, allows the player to enter a canWalk=false tile or simply fails to detect that a collision even happened."}}