{"action":"closed","issue":{"url":"https://api.github.com/repos/lunixbochs/glshim/issues/133","labels_url":"https://api.github.com/repos/lunixbochs/glshim/issues/133/labels{/name}","comments_url":"https://api.github.com/repos/lunixbochs/glshim/issues/133/comments","events_url":"https://api.github.com/repos/lunixbochs/glshim/issues/133/events","html_url":"https://github.com/lunixbochs/glshim/issues/133","id":105041138,"number":133,"title":"Astromenace 1.3.2 rendering problems","user":{"login":"petevine","id":12054457,"avatar_url":"https://avatars.githubusercontent.com/u/12054457?v=3","gravatar_id":"","url":"https://api.github.com/users/petevine","html_url":"https://github.com/petevine","followers_url":"https://api.github.com/users/petevine/followers","following_url":"https://api.github.com/users/petevine/following{/other_user}","gists_url":"https://api.github.com/users/petevine/gists{/gist_id}","starred_url":"https://api.github.com/users/petevine/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/petevine/subscriptions","organizations_url":"https://api.github.com/users/petevine/orgs","repos_url":"https://api.github.com/users/petevine/repos","events_url":"https://api.github.com/users/petevine/events{/privacy}","received_events_url":"https://api.github.com/users/petevine/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":14,"created_at":"2015-09-05T18:17:38Z","updated_at":"2015-11-08T16:33:01Z","closed_at":"2015-11-08T16:33:01Z","body":"The visually stuning game, made in Russia, runs beautifully on an old x86 using OpenGL 1.4 (nvidia binary drivers).\r\nBut on Odroid C1 (x11, Mali) the game seems to be working, but all's black except for the splash screen which happens to be completely white.\r\nI've copied the settings from that x86 box but no luck: \r\n\r\n````\r\n./AstroMenace\r\nAstroMenace 1.3.2 130712\r\n\r\nOpen XML file: /home/odroid/.config/astromenace/amconfig.xml\r\nVFS file was opened ./gamedata.vfs\r\n\r\nFont initialized: DATA/FONT/LinBiolinumBold.ttf\r\n\r\nVendor     : OpenAL Community\r\nRenderer   : OpenAL Soft\r\nVersion    : 1.1 ALSOFT 1.14\r\nALut ver   : 1.1\r\n\r\nCurrent Video Mode: 1280x1024 16bit \r\n\r\nXinerama/TwinView detected.\r\nScreen count: 1\r\nScreen #0: (0, 0) x (1280, 1024)\r\n\r\nlibGL:loaded: libGLESv1_CM.so\r\nlibGL:loaded: libEGL.so\r\nlibGL: built on Aug 30 2015 11:08:44\r\nSDL version: 1.2.15\r\nSet video mode: 1280 x 1024 x 16\r\n\r\nVendor     : ARM\r\nRenderer   : Mali-450 MP\r\nVersion    : 1.4 glshim wrapper\r\nlibGL: GL_INVALID_ENUM when calling glGet<GL_INT>(GL_MAJOR_VERSION)\r\nlibGL: GL_INVALID_ENUM when calling glGet<GL_INT>(GL_MINOR_VERSION)\r\nOpenGL Version    : 0.0\r\n\r\nMax texture height: 4096 \r\nMax texture width: 4096 \r\nMax lights: 8 \r\nMax multitexture supported: 8 textures.\r\nShaders unsupported.\r\n````\r\n\r\nWould the failed OpenGL version check be of any importance? \r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n"}}