{"push_id":723214124,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"331a540f5012e6d80eb5587df9b8d44e814d5abe","before":"8a0853c8f8e82bb3f5ba17b9ce92ad3da244ab59","commits":[{"sha":"331a540f5012e6d80eb5587df9b8d44e814d5abe","author":{"email":"7d82ba56a7df17f59fa6c3a93e0cb7659b0d1592@gmail.com","name":"Aiken Parker"},"message":"Added a smooth camera follow that is currently attached to the player tether.\n\nExtended the level scene into an \"L\" shape to better show off our intended level structure. Also added a couple of temporary cubes so I could better see how the characters were moving in the environment. (New material)\n\n(Have been working on the multi-joint tether for awhile now, but I the results are very strange and difficult to manage, I'll keep trying to see what I can do)","distinct":true,"url":"https://api.github.com/repos/IntuitGames/MajorProject/commits/331a540f5012e6d80eb5587df9b8d44e814d5abe"}]}