{"push_id":635830477,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"9612c8fa8b6d4fa2a8edd635325ce81f3adc3e6d","before":"83cde7862c40137f677338206d73ebae0b279540","commits":[{"sha":"9612c8fa8b6d4fa2a8edd635325ce81f3adc3e6d","author":{"email":"cf5c620bccee9a90fd2dddfdd030a73eda178ee4@gmail.com","name":"snaftaly"},"message":"fixed memory leaks in evaluate and clickonspecificbutton\n\nthe button problem was that the pause button was not initialized\nand clickonspecificbutton tried to reach it.\nsolution: set pause button to NULL in the buttons array when the game\nis over, and the function that goes over the buttons ignores\nbuttons that are NULL.\n\nevaluate: didn't free the dist matrix memory when the game is over.\nsolution - create dist matrix only if it is not a game over state.","distinct":true,"url":"https://api.github.com/repos/snaftaly/final_project01/commits/9612c8fa8b6d4fa2a8edd635325ce81f3adc3e6d"}]}