{"action":"created","issue":{"url":"https://api.github.com/repos/d3athrow/vgstation13/issues/6939","labels_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/6939/labels{/name}","comments_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/6939/comments","events_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/6939/events","html_url":"https://github.com/d3athrow/vgstation13/pull/6939","id":121158782,"number":6939,"title":"Changes to Syndicate Beacon","user":{"login":"dylanstrategie","id":6137403,"avatar_url":"https://avatars.githubusercontent.com/u/6137403?v=3","gravatar_id":"","url":"https://api.github.com/users/dylanstrategie","html_url":"https://github.com/dylanstrategie","followers_url":"https://api.github.com/users/dylanstrategie/followers","following_url":"https://api.github.com/users/dylanstrategie/following{/other_user}","gists_url":"https://api.github.com/users/dylanstrategie/gists{/gist_id}","starred_url":"https://api.github.com/users/dylanstrategie/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/dylanstrategie/subscriptions","organizations_url":"https://api.github.com/users/dylanstrategie/orgs","repos_url":"https://api.github.com/users/dylanstrategie/repos","events_url":"https://api.github.com/users/dylanstrategie/events{/privacy}","received_events_url":"https://api.github.com/users/dylanstrategie/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/d3athrow/vgstation13/labels/Balance","name":"Balance","color":"CC0099"},{"url":"https://api.github.com/repos/d3athrow/vgstation13/labels/Content","name":"Content","color":"eb6420"},{"url":"https://api.github.com/repos/d3athrow/vgstation13/labels/Controversial","name":"Controversial","color":"fef2c0"},{"url":"https://api.github.com/repos/d3athrow/vgstation13/labels/Do%20Not%20Merge","name":"Do Not Merge","color":"e11d21"},{"url":"https://api.github.com/repos/d3athrow/vgstation13/labels/Needs%20Fixing","name":"Needs Fixing","color":"eb6420"},{"url":"https://api.github.com/repos/d3athrow/vgstation13/labels/Needs%20Moar%20Testing","name":"Needs Moar Testing","color":"FF6600"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":7,"created_at":"2015-12-09T04:34:23Z","updated_at":"2015-12-09T23:23:13Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/d3athrow/vgstation13/pulls/6939","html_url":"https://github.com/d3athrow/vgstation13/pull/6939","diff_url":"https://github.com/d3athrow/vgstation13/pull/6939.diff","patch_url":"https://github.com/d3athrow/vgstation13/pull/6939.patch"},"body":"- Singularity beacon is now named singularity beacon. We're not Bay, everyone knows what that beacon does\r\n- Removed snowflake layer, it's now on the same layer than all other machines\r\n- When activated, the singularity beacon now glows red. This means the singularity beacon will be obvious even in dark places or in a 1x1 wall-in (Protip : Try any fire closet and put it in the middle)\r\n- The Singularity Beacon now has a battery. It is a hyper battery with 30k W charge that is intended to last one minute. The Singularity Beacon will fall back to this battery if it has no cable to drain power from. The battery can charge from the powernet if there's excess power (much like APCs, except that it will drain all the excess power it needs in one go)\r\n- The Singularity Beacon uses 1000 watts (down from 1500 and no longer hardcoded). It also now uses said power, physically\r\n- The Singularity Beacon now uses a wrench for anchoring and no longer requires a cable. If there is an exposed cable under the beacon, you will run it through the device on first interaction (all further interactions will toggle the device)\r\n- Snazzy examine proc, visible messages\r\n\r\nDiscussions go below. This has seen testing to make sure everything works properly, scrutiny is welcome"},"comment":{"url":"https://api.github.com/repos/d3athrow/vgstation13/issues/comments/163434337","html_url":"https://github.com/d3athrow/vgstation13/pull/6939#issuecomment-163434337","issue_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/6939","id":163434337,"user":{"login":"dylanstrategie","id":6137403,"avatar_url":"https://avatars.githubusercontent.com/u/6137403?v=3","gravatar_id":"","url":"https://api.github.com/users/dylanstrategie","html_url":"https://github.com/dylanstrategie","followers_url":"https://api.github.com/users/dylanstrategie/followers","following_url":"https://api.github.com/users/dylanstrategie/following{/other_user}","gists_url":"https://api.github.com/users/dylanstrategie/gists{/gist_id}","starred_url":"https://api.github.com/users/dylanstrategie/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/dylanstrategie/subscriptions","organizations_url":"https://api.github.com/users/dylanstrategie/orgs","repos_url":"https://api.github.com/users/dylanstrategie/repos","events_url":"https://api.github.com/users/dylanstrategie/events{/privacy}","received_events_url":"https://api.github.com/users/dylanstrategie/received_events","type":"User","site_admin":false},"created_at":"2015-12-09T23:23:13Z","updated_at":"2015-12-09T23:23:13Z","body":"First point, this is a general problem. You shouldn't be able to teleport on a dense tile. For the false wall, you shouldn't be able to close a false wall on a dense object\r\n\r\nDisguising the machine's glow with a flare won't work very well. Not only is the color different, but colored lighting in Maintenance is extremely suspicious. Even if it's just a flare, people will generally want to check what the color is about, in case it actually is something like a security console"}}