{"action":"created","issue":{"url":"https://api.github.com/repos/Facepunch/garrysmod-issues/issues/1747","labels_url":"https://api.github.com/repos/Facepunch/garrysmod-issues/issues/1747/labels{/name}","comments_url":"https://api.github.com/repos/Facepunch/garrysmod-issues/issues/1747/comments","events_url":"https://api.github.com/repos/Facepunch/garrysmod-issues/issues/1747/events","html_url":"https://github.com/Facepunch/garrysmod-issues/issues/1747","id":54778444,"number":1747,"title":"OpenGL window gives blur when game is ran in fullscreen on HiDPI display","user":{"login":"Noiwex","id":1125405,"avatar_url":"https://avatars.githubusercontent.com/u/1125405?v=3","gravatar_id":"","url":"https://api.github.com/users/Noiwex","html_url":"https://github.com/Noiwex","followers_url":"https://api.github.com/users/Noiwex/followers","following_url":"https://api.github.com/users/Noiwex/following{/other_user}","gists_url":"https://api.github.com/users/Noiwex/gists{/gist_id}","starred_url":"https://api.github.com/users/Noiwex/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Noiwex/subscriptions","organizations_url":"https://api.github.com/users/Noiwex/orgs","repos_url":"https://api.github.com/users/Noiwex/repos","events_url":"https://api.github.com/users/Noiwex/events{/privacy}","received_events_url":"https://api.github.com/users/Noiwex/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":6,"created_at":"2015-01-19T15:40:07Z","updated_at":"2015-01-24T19:41:51Z","closed_at":null,"body":"I have MacBook Pro (Late 2013) with Retina display with Linux distribution (Fedora 21 x86-64) installed on it. In order to keep in-game text readable I have to run it in lower resolution than desktop (twice as small).\r\n\r\nMy command line options are \r\n```\r\n-full -w 1280 -h 800\r\n```\r\n\r\nNow I get several problems with it:\r\n- Game window gives blurry render, which is exclusive situation for Linux (it's not blurred in OS X or Windows 8). Therefore, image doesn't seem to be as crisp, as it should be.\r\n- Game tends to minimize itself whenever happens in GNOME3 environment (like, when I get a notification after changing volume, brightness or keyboard layout).\r\n\r\nWhat doesn't help:\r\n- Running in noborder - game doesn't scale with other GTK elements.\r\n- Mocking around with xrandr --scale - this thing just downscales desktop resolution, so I have to set GTK DPI scaling to 1 and restart every application.\r\n\r\nWhat I expect as a fix:\r\n- Disable blur when upscaling in fullscreen\r\n- Give a command line option to set upscale value\r\n\r\nThanks in advance."},"comment":{"url":"https://api.github.com/repos/Facepunch/garrysmod-issues/issues/comments/71333940","html_url":"https://github.com/Facepunch/garrysmod-issues/issues/1747#issuecomment-71333940","issue_url":"https://api.github.com/repos/Facepunch/garrysmod-issues/issues/1747","id":71333940,"user":{"login":"cinder1992","id":2326377,"avatar_url":"https://avatars.githubusercontent.com/u/2326377?v=3","gravatar_id":"","url":"https://api.github.com/users/cinder1992","html_url":"https://github.com/cinder1992","followers_url":"https://api.github.com/users/cinder1992/followers","following_url":"https://api.github.com/users/cinder1992/following{/other_user}","gists_url":"https://api.github.com/users/cinder1992/gists{/gist_id}","starred_url":"https://api.github.com/users/cinder1992/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cinder1992/subscriptions","organizations_url":"https://api.github.com/users/cinder1992/orgs","repos_url":"https://api.github.com/users/cinder1992/repos","events_url":"https://api.github.com/users/cinder1992/events{/privacy}","received_events_url":"https://api.github.com/users/cinder1992/received_events","type":"User","site_admin":false},"created_at":"2015-01-24T19:41:51Z","updated_at":"2015-01-24T19:41:51Z","body":"I'm almost positive that SDL isn't at fault here, as SDL rarely handles OpenGL textures in such a way.\r\n\r\nPlus, looking at the thin, highly aliased details on the Physgun (needle, low-angle edges, thin bits), the pixels are in approximately the same place as in the windows screenshot, I'm not sure what that means except that both Linux and Windows are rendering in the same resolution... Maybe a Shader issue?"}}