{"action":"closed","issue":{"url":"https://api.github.com/repos/gajop/Scenario-Editor-Core/issues/59","labels_url":"https://api.github.com/repos/gajop/Scenario-Editor-Core/issues/59/labels{/name}","comments_url":"https://api.github.com/repos/gajop/Scenario-Editor-Core/issues/59/comments","events_url":"https://api.github.com/repos/gajop/Scenario-Editor-Core/issues/59/events","html_url":"https://github.com/gajop/Scenario-Editor-Core/issues/59","id":65603404,"number":59,"title":"optimize texture saving","user":{"login":"gajop","id":64901,"avatar_url":"https://avatars.githubusercontent.com/u/64901?v=3","gravatar_id":"","url":"https://api.github.com/users/gajop","html_url":"https://github.com/gajop","followers_url":"https://api.github.com/users/gajop/followers","following_url":"https://api.github.com/users/gajop/following{/other_user}","gists_url":"https://api.github.com/users/gajop/gists{/gist_id}","starred_url":"https://api.github.com/users/gajop/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/gajop/subscriptions","organizations_url":"https://api.github.com/users/gajop/orgs","repos_url":"https://api.github.com/users/gajop/repos","events_url":"https://api.github.com/users/gajop/events{/privacy}","received_events_url":"https://api.github.com/users/gajop/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/gajop/Scenario-Editor-Core/labels/map","name":"map","color":"009800"}],"state":"closed","locked":false,"assignee":null,"milestone":{"url":"https://api.github.com/repos/gajop/Scenario-Editor-Core/milestones/4","html_url":"https://github.com/gajop/Scenario-Editor-Core/milestones/0.5","labels_url":"https://api.github.com/repos/gajop/Scenario-Editor-Core/milestones/4/labels","id":754547,"number":4,"title":"0.5","description":"This milestone will focus on improving the map making features.","creator":{"login":"gajop","id":64901,"avatar_url":"https://avatars.githubusercontent.com/u/64901?v=3","gravatar_id":"","url":"https://api.github.com/users/gajop","html_url":"https://github.com/gajop","followers_url":"https://api.github.com/users/gajop/followers","following_url":"https://api.github.com/users/gajop/following{/other_user}","gists_url":"https://api.github.com/users/gajop/gists{/gist_id}","starred_url":"https://api.github.com/users/gajop/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/gajop/subscriptions","organizations_url":"https://api.github.com/users/gajop/orgs","repos_url":"https://api.github.com/users/gajop/repos","events_url":"https://api.github.com/users/gajop/events{/privacy}","received_events_url":"https://api.github.com/users/gajop/received_events","type":"User","site_admin":false},"open_issues":16,"closed_issues":12,"state":"open","created_at":"2014-08-14T22:58:29Z","updated_at":"2015-04-02T17:26:06Z","due_on":null,"closed_at":null},"comments":0,"created_at":"2015-04-01T04:39:41Z","updated_at":"2015-04-02T17:26:06Z","closed_at":"2015-04-02T17:26:06Z","body":"Texture saving is currently really slow as it saves all textures each time.\r\nThis can be optimized by saving only textures that have been changed since last save (by using dirty bits).\r\n"}}