{"action":"created","issue":{"url":"https://api.github.com/repos/Adubbz/Lockdown/issues/7","labels_url":"https://api.github.com/repos/Adubbz/Lockdown/issues/7/labels{/name}","comments_url":"https://api.github.com/repos/Adubbz/Lockdown/issues/7/comments","events_url":"https://api.github.com/repos/Adubbz/Lockdown/issues/7/events","html_url":"https://github.com/Adubbz/Lockdown/issues/7","id":123415512,"number":7,"title":"[Request] Enabling default terrain generation while still allowing Lockdown","user":{"login":"rockobonaparte","id":2293580,"avatar_url":"https://avatars.githubusercontent.com/u/2293580?v=3","gravatar_id":"","url":"https://api.github.com/users/rockobonaparte","html_url":"https://github.com/rockobonaparte","followers_url":"https://api.github.com/users/rockobonaparte/followers","following_url":"https://api.github.com/users/rockobonaparte/following{/other_user}","gists_url":"https://api.github.com/users/rockobonaparte/gists{/gist_id}","starred_url":"https://api.github.com/users/rockobonaparte/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/rockobonaparte/subscriptions","organizations_url":"https://api.github.com/users/rockobonaparte/orgs","repos_url":"https://api.github.com/users/rockobonaparte/repos","events_url":"https://api.github.com/users/rockobonaparte/events{/privacy}","received_events_url":"https://api.github.com/users/rockobonaparte/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":7,"created_at":"2015-12-22T05:30:29Z","updated_at":"2015-12-23T20:37:16Z","closed_at":null,"body":"I am hoping to have Lockdown start in a different dimension that I keep in the template directory, but fall back to user-defined settings for the Overworld generation. So the template would have, say, a DIM2 folder where the player's position has been saved, but the Overworld region folder is gone. When a new world is started, they'd start in DIM2, and when sent to the overworld spawn (courtesy of my own code), it will go to the spawn of the overworld they have specified when creating a new world.\r\n\r\nContext:\r\nI am trying to use Lockdown for my modpack, Baby's First Space Race. It is a tutorial mod pack where I want to allow players to stumble around the Overworld however they want, but I'd want them to start in a tutorial dimension that they can regularly access to see how certain things are done. Examples of these things are building the smeltery, how to work with Big Reactor, advanced ore processing, and farming.\r\n\r\nI'd like them to start in this world particularly because beginners have complained that it's usually past nighttime when they have read the quest book and figured out what they're supposed to be doing, and then they get blown away by the regular night-time mobs.\r\n\r\nI have built a suitable dimension using RFTools, and it is saved at DIM2. I can then set up the template folder, and delete the /region folder defining the Overworld. The problem is that when they go to the Overworld, it generates according to the settings I used in the original save, not what I asserted on startup. I know this as a fact since I created the save using a flat world, but I specified a different terrain generator when creating the new world.\r\n\r\nI was assuming then that setting \"Disable Regular World Creation\" to false would bypass this, but it appears to just shut off Lockdown completely. Is there a way to keep lockdown enabled while still allowing user-defined world creation?"},"comment":{"url":"https://api.github.com/repos/Adubbz/Lockdown/issues/comments/166986100","html_url":"https://github.com/Adubbz/Lockdown/issues/7#issuecomment-166986100","issue_url":"https://api.github.com/repos/Adubbz/Lockdown/issues/7","id":166986100,"user":{"login":"rockobonaparte","id":2293580,"avatar_url":"https://avatars.githubusercontent.com/u/2293580?v=3","gravatar_id":"","url":"https://api.github.com/users/rockobonaparte","html_url":"https://github.com/rockobonaparte","followers_url":"https://api.github.com/users/rockobonaparte/followers","following_url":"https://api.github.com/users/rockobonaparte/following{/other_user}","gists_url":"https://api.github.com/users/rockobonaparte/gists{/gist_id}","starred_url":"https://api.github.com/users/rockobonaparte/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/rockobonaparte/subscriptions","organizations_url":"https://api.github.com/users/rockobonaparte/orgs","repos_url":"https://api.github.com/users/rockobonaparte/repos","events_url":"https://api.github.com/users/rockobonaparte/events{/privacy}","received_events_url":"https://api.github.com/users/rockobonaparte/received_events","type":"User","site_admin":false},"created_at":"2015-12-23T20:37:16Z","updated_at":"2015-12-23T20:37:16Z","body":"I have a 1.7 topic branch where I managed to implement this:\r\nhttps://github.com/rockobonaparte/Lockdown/tree/override_terrain_gen_1.7\r\n\r\nI am planning to use this in BFSR. Do you want me to send it in to you with a pull request?"}}