{"action":"created","issue":{"url":"https://api.github.com/repos/x360ce/x360ce/issues/211","labels_url":"https://api.github.com/repos/x360ce/x360ce/issues/211/labels{/name}","comments_url":"https://api.github.com/repos/x360ce/x360ce/issues/211/comments","events_url":"https://api.github.com/repos/x360ce/x360ce/issues/211/events","html_url":"https://github.com/x360ce/x360ce/issues/211","id":101513625,"number":211,"title":"Dark Souls II: SotFS unable to hold keymaping in game, but functions in application (XBOX One Controller)","user":{"login":"robojihad","id":13840460,"avatar_url":"https://avatars.githubusercontent.com/u/13840460?v=3","gravatar_id":"","url":"https://api.github.com/users/robojihad","html_url":"https://github.com/robojihad","followers_url":"https://api.github.com/users/robojihad/followers","following_url":"https://api.github.com/users/robojihad/following{/other_user}","gists_url":"https://api.github.com/users/robojihad/gists{/gist_id}","starred_url":"https://api.github.com/users/robojihad/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/robojihad/subscriptions","organizations_url":"https://api.github.com/users/robojihad/orgs","repos_url":"https://api.github.com/users/robojihad/repos","events_url":"https://api.github.com/users/robojihad/events{/privacy}","received_events_url":"https://api.github.com/users/robojihad/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-08-17T21:27:32Z","updated_at":"2015-08-18T10:20:45Z","closed_at":null,"body":"Hello!\r\nI have been unable to get an XBOX One controller to accept new keymappings for Dark Souls II: SotFS.  What I have tried:\r\n\r\nUsing the 64-bit executable, create an xinput3_1.dll and x360ce.ini.  Map my keys as I would like them to be in game, save and quit.  Then, in the x360ce.ini I change:\r\nunder [Options], Version=1.  \r\n[InputHook]\r\nHookLL=0\r\nHookCOM=1\r\nHookSA=0\r\nHookWT=0\r\nHookDI=0\r\nHookPIDVID=0\r\nHookName=0\r\nHookMode=1\r\n\r\nI enabled logging and it appeared as follows for starting up the game (note: I could not get a log to appear if I used xinput3_1.dll version 3.4.1.1346, this printout is from a previous version):\r\n![printout](https://cloud.githubusercontent.com/assets/13840460/9316418/ee614924-4502-11e5-9367-995bd912fc93.jpg)\r\n\r\nAlso note: The HID information called in the log points to my XBOX One controller (no other controllers are plugged in or have drivers installed).\r\n\r\nAt this point, all of the controls that I have mapped are not functioning and the controls for the game are the default controls for a gamepad for DS2:SotFS.  If I change HookLL=1, the game crashes on start up.  I suspect the issue is the Xinput3_1.dll.  The 64-bit library dinput8.dll spoofer is present in the game directory as well.  Running a 64-bit version 3.4.1.1346 of xinput3_1.dll, I have been unable to get key mappings recognized or get x360ce.exe to display a log or get an initbeep.  Any thoughts?\r\n"},"comment":{"url":"https://api.github.com/repos/x360ce/x360ce/issues/comments/132157903","html_url":"https://github.com/x360ce/x360ce/issues/211#issuecomment-132157903","issue_url":"https://api.github.com/repos/x360ce/x360ce/issues/211","id":132157903,"user":{"login":"Squall-Leonhart","id":1098176,"avatar_url":"https://avatars.githubusercontent.com/u/1098176?v=3","gravatar_id":"","url":"https://api.github.com/users/Squall-Leonhart","html_url":"https://github.com/Squall-Leonhart","followers_url":"https://api.github.com/users/Squall-Leonhart/followers","following_url":"https://api.github.com/users/Squall-Leonhart/following{/other_user}","gists_url":"https://api.github.com/users/Squall-Leonhart/gists{/gist_id}","starred_url":"https://api.github.com/users/Squall-Leonhart/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Squall-Leonhart/subscriptions","organizations_url":"https://api.github.com/users/Squall-Leonhart/orgs","repos_url":"https://api.github.com/users/Squall-Leonhart/repos","events_url":"https://api.github.com/users/Squall-Leonhart/events{/privacy}","received_events_url":"https://api.github.com/users/Squall-Leonhart/received_events","type":"User","site_admin":false},"created_at":"2015-08-18T10:20:45Z","updated_at":"2015-08-18T10:20:45Z","body":"dinput8 is not required for this game\r\n\r\nuse durazno,  your controller is already xinput compatible and just needs remapping."}}