{"action":"created","issue":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/12719","labels_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/12719/labels{/name}","comments_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/12719/comments","events_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/12719/events","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/12719","id":89777351,"number":12719,"title":"Added the option to have built-in and default weapon mods.","user":{"login":"DeadLeaves","id":614677,"avatar_url":"https://avatars.githubusercontent.com/u/614677?v=3","gravatar_id":"","url":"https://api.github.com/users/DeadLeaves","html_url":"https://github.com/DeadLeaves","followers_url":"https://api.github.com/users/DeadLeaves/followers","following_url":"https://api.github.com/users/DeadLeaves/following{/other_user}","gists_url":"https://api.github.com/users/DeadLeaves/gists{/gist_id}","starred_url":"https://api.github.com/users/DeadLeaves/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/DeadLeaves/subscriptions","organizations_url":"https://api.github.com/users/DeadLeaves/orgs","repos_url":"https://api.github.com/users/DeadLeaves/repos","events_url":"https://api.github.com/users/DeadLeaves/events{/privacy}","received_events_url":"https://api.github.com/users/DeadLeaves/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":14,"created_at":"2015-06-20T14:38:18Z","updated_at":"2015-06-21T02:07:14Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/pulls/12719","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/12719","diff_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/12719.diff","patch_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/12719.patch"},"body":"Added the possibility of built-in and default gun mods."},"comment":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/comments/113852723","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/12719#issuecomment-113852723","issue_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/12719","id":113852723,"user":{"login":"Coolthulhu","id":1878860,"avatar_url":"https://avatars.githubusercontent.com/u/1878860?v=3","gravatar_id":"","url":"https://api.github.com/users/Coolthulhu","html_url":"https://github.com/Coolthulhu","followers_url":"https://api.github.com/users/Coolthulhu/followers","following_url":"https://api.github.com/users/Coolthulhu/following{/other_user}","gists_url":"https://api.github.com/users/Coolthulhu/gists{/gist_id}","starred_url":"https://api.github.com/users/Coolthulhu/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Coolthulhu/subscriptions","organizations_url":"https://api.github.com/users/Coolthulhu/orgs","repos_url":"https://api.github.com/users/Coolthulhu/repos","events_url":"https://api.github.com/users/Coolthulhu/events{/privacy}","received_events_url":"https://api.github.com/users/Coolthulhu/received_events","type":"User","site_admin":false},"created_at":"2015-06-21T02:07:14Z","updated_at":"2015-06-21T02:07:14Z","body":"Would be easier to test if you added a sample integrated mod to some weapon. If you can't think of any good example, a debug weapon with tons of mods of all types would be fine."}}