{"push_id":669554006,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"b1b847a132205a9695fdc54b4805af580c2a0295","before":"714a86291029c537dc863a4b21c56a28eaefa28b","commits":[{"sha":"b1b847a132205a9695fdc54b4805af580c2a0295","author":{"email":"efb06b2c8ff878aa31ef5fe34d356745cd114109@ari.uni-heidelberg.de","name":"Toni Sagrista"},"message":"Finally fixed issues with shader line renderer\n\n- Short indices meant that only 65536 indices could be addressed in a draw call.\n- Replicated infrastructure so that a new mesh is used if this limit is reached.\n- Added classes that use integers for indices. Reached a segfault in the VM, so not quite working...","distinct":true,"url":"https://api.github.com/repos/ari-zah/gaiasandbox/commits/b1b847a132205a9695fdc54b4805af580c2a0295"}]}