{"action":"created","issue":{"url":"https://api.github.com/repos/naev/naev/issues/529","labels_url":"https://api.github.com/repos/naev/naev/issues/529/labels{/name}","comments_url":"https://api.github.com/repos/naev/naev/issues/529/comments","events_url":"https://api.github.com/repos/naev/naev/issues/529/events","html_url":"https://github.com/naev/naev/pull/529","id":105055317,"number":529,"title":"Made the \"Independent\" faction invisible and effectively static.","user":{"login":"onpon4","id":2217995,"avatar_url":"https://avatars.githubusercontent.com/u/2217995?v=3","gravatar_id":"","url":"https://api.github.com/users/onpon4","html_url":"https://github.com/onpon4","followers_url":"https://api.github.com/users/onpon4/followers","following_url":"https://api.github.com/users/onpon4/following{/other_user}","gists_url":"https://api.github.com/users/onpon4/gists{/gist_id}","starred_url":"https://api.github.com/users/onpon4/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/onpon4/subscriptions","organizations_url":"https://api.github.com/users/onpon4/orgs","repos_url":"https://api.github.com/users/onpon4/repos","events_url":"https://api.github.com/users/onpon4/events{/privacy}","received_events_url":"https://api.github.com/users/onpon4/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":4,"created_at":"2015-09-05T23:15:14Z","updated_at":"2015-09-06T09:41:21Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/naev/naev/pulls/529","html_url":"https://github.com/naev/naev/pull/529","diff_url":"https://github.com/naev/naev/pull/529.diff","patch_url":"https://github.com/naev/naev/pull/529.patch"},"body":"This is meant to prevent the situation where various \"independent\"\r\nsystems and planets appear to have some sort of allegiance.\r\n\r\nIt would be better if each independent system and planet had its\r\nown hidden faction, but there are so many independents, this would\r\nbe impractical and bloated.\r\n\r\n(The faction is \"effectively\" static instead of actually static because making it actually static would cause your reputation with it to show up as \"???\", which is undesirable.)"},"comment":{"url":"https://api.github.com/repos/naev/naev/issues/comments/138061097","html_url":"https://github.com/naev/naev/pull/529#issuecomment-138061097","issue_url":"https://api.github.com/repos/naev/naev/issues/529","id":138061097,"user":{"login":"PhoenixRiver","id":5155303,"avatar_url":"https://avatars.githubusercontent.com/u/5155303?v=3","gravatar_id":"","url":"https://api.github.com/users/PhoenixRiver","html_url":"https://github.com/PhoenixRiver","followers_url":"https://api.github.com/users/PhoenixRiver/followers","following_url":"https://api.github.com/users/PhoenixRiver/following{/other_user}","gists_url":"https://api.github.com/users/PhoenixRiver/gists{/gist_id}","starred_url":"https://api.github.com/users/PhoenixRiver/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/PhoenixRiver/subscriptions","organizations_url":"https://api.github.com/users/PhoenixRiver/orgs","repos_url":"https://api.github.com/users/PhoenixRiver/repos","events_url":"https://api.github.com/users/PhoenixRiver/events{/privacy}","received_events_url":"https://api.github.com/users/PhoenixRiver/received_events","type":"User","site_admin":false},"created_at":"2015-09-06T09:41:21Z","updated_at":"2015-09-06T09:41:21Z","body":"> IMO there shouldn't be too hard to give each independant system its own\n> faction, based on the independant faction :\n>\n> * Add them to faction.xml\n> * Add them as enemy of pirates\n> * Write small wrappers in the spawn directory, that call the independant,\n> just changing the faction\n> * Manage the changes in NPC bar event\n\nThat would work, though confeptually would independants talk to each\nother at least or have some sort of loose confederation(s) so maybe\nthey could be in a few different factions based on geographic area\nmaybe and just with an aversion to pirates (the reason they'd talk in\nthe first place if nothing else)... just a thought.\n\nRiver *<:@)\n"}}