{"push_id":689872385,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"39fcf2636a364a68c568e7591386238e1869a798","before":"4f3c14be01ca0e04a0e96c977af3764f7d6f64cd","commits":[{"sha":"df785dfacffa0a87d6cc55a380343af30b8d1842","author":{"email":"7e492b4f1c8458024932de3ba475cbf015424c30@chromium.org","name":"Jamie Madill"},"message":"dEQP: Add GoogleTest integration.\n\nUse value-parameterized tests, loading a full test list from\ncase files.\n\nBUG=angleproject:998\n\nChange-Id: Iff65a2d722e9d105e22649b17a18cc74dccea2b1\nReviewed-on: https://chromium-review.googlesource.com/274421\nReviewed-by: Kenneth Russell <kbr@chromium.org>\nTested-by: Jamie Madill <jmadill@chromium.org>\nReviewed-by: Geoff Lang <geofflang@chromium.org>","distinct":true,"url":"https://api.github.com/repos/google/angle/commits/df785dfacffa0a87d6cc55a380343af30b8d1842"},{"sha":"39fcf2636a364a68c568e7591386238e1869a798","author":{"email":"7e492b4f1c8458024932de3ba475cbf015424c30@chromium.org","name":"Jamie Madill"},"message":"Use both null and real renders for draw call perf.\n\nIntroduce a \"null\" GL renderer for this specific benchmark, which\ndoes not do any work on drawArrays and drawElements. We could use\nthe same kind of trick for buffer and texture updates, if we need\nit. This gives us a good baseline for comparing GL and D3D perf.\n\nBUG=angleproject:1040\n\nChange-Id: I4bf7c75df01932de45ddd0a4e42e8fc82f15e37e\nReviewed-on: https://chromium-review.googlesource.com/276192\nTested-by: Jamie Madill <jmadill@chromium.org>\nReviewed-by: Kenneth Russell <kbr@chromium.org>\nReviewed-by: Geoff Lang <geofflang@chromium.org>","distinct":true,"url":"https://api.github.com/repos/google/angle/commits/39fcf2636a364a68c568e7591386238e1869a798"}]}