{"action":"created","issue":{"url":"https://api.github.com/repos/McJty/RFTools/issues/318","labels_url":"https://api.github.com/repos/McJty/RFTools/issues/318/labels{/name}","comments_url":"https://api.github.com/repos/McJty/RFTools/issues/318/comments","events_url":"https://api.github.com/repos/McJty/RFTools/issues/318/events","html_url":"https://github.com/McJty/RFTools/issues/318","id":104970757,"number":318,"title":"Detecting a 'frozen' dimension","user":{"login":"LemADEC","id":4776032,"avatar_url":"https://avatars.githubusercontent.com/u/4776032?v=3","gravatar_id":"","url":"https://api.github.com/users/LemADEC","html_url":"https://github.com/LemADEC","followers_url":"https://api.github.com/users/LemADEC/followers","following_url":"https://api.github.com/users/LemADEC/following{/other_user}","gists_url":"https://api.github.com/users/LemADEC/gists{/gist_id}","starred_url":"https://api.github.com/users/LemADEC/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/LemADEC/subscriptions","organizations_url":"https://api.github.com/users/LemADEC/orgs","repos_url":"https://api.github.com/users/LemADEC/repos","events_url":"https://api.github.com/users/LemADEC/events{/privacy}","received_events_url":"https://api.github.com/users/LemADEC/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":4,"created_at":"2015-09-04T21:10:26Z","updated_at":"2015-09-06T09:42:47Z","closed_at":null,"body":"what would be the preferred way to detect a frozen dimension and prevent players to access it using other mods?\r\nMore specifically, in the WarpDrive mod, players can travel with their ships to other dimensions. I would need a way to detect if an RFTools is valid or not and lockout the ship so it doesn't enter it."},"comment":{"url":"https://api.github.com/repos/McJty/RFTools/issues/comments/138061144","html_url":"https://github.com/McJty/RFTools/issues/318#issuecomment-138061144","issue_url":"https://api.github.com/repos/McJty/RFTools/issues/318","id":138061144,"user":{"login":"LemADEC","id":4776032,"avatar_url":"https://avatars.githubusercontent.com/u/4776032?v=3","gravatar_id":"","url":"https://api.github.com/users/LemADEC","html_url":"https://github.com/LemADEC","followers_url":"https://api.github.com/users/LemADEC/followers","following_url":"https://api.github.com/users/LemADEC/following{/other_user}","gists_url":"https://api.github.com/users/LemADEC/gists{/gist_id}","starred_url":"https://api.github.com/users/LemADEC/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/LemADEC/subscriptions","organizations_url":"https://api.github.com/users/LemADEC/orgs","repos_url":"https://api.github.com/users/LemADEC/repos","events_url":"https://api.github.com/users/LemADEC/events{/privacy}","received_events_url":"https://api.github.com/users/LemADEC/received_events","type":"User","site_admin":false},"created_at":"2015-09-06T09:42:47Z","updated_at":"2015-09-06T09:42:47Z","body":"I meant from a coding pespective, I'm transferring a whole ship/base between dimensions, including the players."}}