{"action":"opened","issue":{"url":"https://api.github.com/repos/MondayHopscotch/Jump/issues/9","labels_url":"https://api.github.com/repos/MondayHopscotch/Jump/issues/9/labels{/name}","comments_url":"https://api.github.com/repos/MondayHopscotch/Jump/issues/9/comments","events_url":"https://api.github.com/repos/MondayHopscotch/Jump/issues/9/events","html_url":"https://github.com/MondayHopscotch/Jump/issues/9","id":109730403,"number":9,"title":"Crush mechanic needed with SAT collisions","user":{"login":"MondayHopscotch","id":3443665,"avatar_url":"https://avatars.githubusercontent.com/u/3443665?v=3","gravatar_id":"","url":"https://api.github.com/users/MondayHopscotch","html_url":"https://github.com/MondayHopscotch","followers_url":"https://api.github.com/users/MondayHopscotch/followers","following_url":"https://api.github.com/users/MondayHopscotch/following{/other_user}","gists_url":"https://api.github.com/users/MondayHopscotch/gists{/gist_id}","starred_url":"https://api.github.com/users/MondayHopscotch/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/MondayHopscotch/subscriptions","organizations_url":"https://api.github.com/users/MondayHopscotch/orgs","repos_url":"https://api.github.com/users/MondayHopscotch/repos","events_url":"https://api.github.com/users/MondayHopscotch/events{/privacy}","received_events_url":"https://api.github.com/users/MondayHopscotch/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-10-05T04:44:00Z","updated_at":"2015-10-05T04:44:00Z","closed_at":null,"body":"We need to implement the crush mechanic into the SAT collisions. Basically (think megaman moving platforms), when a player is resolved in opposing directions, such as a moving platform smashing the player against a wall, the body should go inactive and fire an event specifying that the dynamic body has been crushed."}}