{"push_id":650872839,"size":1,"distinct_size":1,"ref":"refs/heads/fix-49","head":"3b6735e440d7f32889887776296bfd8aa3fe526d","before":"6f9f924f34af308978d10cfcdecb8faaab20be32","commits":[{"sha":"3b6735e440d7f32889887776296bfd8aa3fe526d","author":{"email":"bdce1674e6a7f68944b5c74387f3916468a48215@gmail.com","name":"int19h"},"message":"Fix #49: Deadlock while starting debugging\n\nRaise the EngineAttached event before reporting LoadComplete to VS to prevent a race between the debug manager asynchronously querying breakpoints for hit count, and the REPL synchronously attaching to debuggee.","distinct":true,"url":"https://api.github.com/repos/int19h/PTVS/commits/3b6735e440d7f32889887776296bfd8aa3fe526d"}]}