{"action":"created","issue":{"url":"https://api.github.com/repos/msummers123/Movecraft-3/issues/173","labels_url":"https://api.github.com/repos/msummers123/Movecraft-3/issues/173/labels{/name}","comments_url":"https://api.github.com/repos/msummers123/Movecraft-3/issues/173/comments","events_url":"https://api.github.com/repos/msummers123/Movecraft-3/issues/173/events","html_url":"https://github.com/msummers123/Movecraft-3/issues/173","id":122272229,"number":173,"title":"disappearing blocks","user":{"login":"urushira","id":16305786,"avatar_url":"https://avatars.githubusercontent.com/u/16305786?v=3","gravatar_id":"","url":"https://api.github.com/users/urushira","html_url":"https://github.com/urushira","followers_url":"https://api.github.com/users/urushira/followers","following_url":"https://api.github.com/users/urushira/following{/other_user}","gists_url":"https://api.github.com/users/urushira/gists{/gist_id}","starred_url":"https://api.github.com/users/urushira/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/urushira/subscriptions","organizations_url":"https://api.github.com/users/urushira/orgs","repos_url":"https://api.github.com/users/urushira/repos","events_url":"https://api.github.com/users/urushira/events{/privacy}","received_events_url":"https://api.github.com/users/urushira/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":4,"created_at":"2015-12-15T13:26:35Z","updated_at":"2015-12-26T17:20:00Z","closed_at":null,"body":"I just ran into this issue tonight and am hoping you can provide insight. \r\nI've been building a too scale replica of the Graf Zepplin.  At 247 meters long and 34 meters high, it used 19728 iron blocks for its skin.  Because of its size, I needed to build the exterior in one spot before moving it to its permanent location. On the first rotation part of the tail broke off and stayed behind, then, in flight, over 2000 blocks simply disappeared leaving a large gaping hole where the skin used to be. I'm not sure I can actually repair it, but would like to understand the problem so i can avoid it in the future. I do get a lot of \"Ship is too big to check its borders\" errors when exiting the ships.. If you can provide me any insight into this issue or a work around, or a way to fix it, I would greatly appreciate it.. \r\nThanks.\r\n![2015-12-14_07 32 49](https://cloud.githubusercontent.com/assets/16305786/11811695/e3ecfdf2-a2eb-11e5-9400-6d8941d1ea25.png)\r\n![2015-12-15_03 27 37](https://cloud.githubusercontent.com/assets/16305786/11811696/e3f0ee8a-a2eb-11e5-9520-9a62711e586c.png)\r\n![2015-12-15_03 48 59](https://cloud.githubusercontent.com/assets/16305786/11811697/e3f28498-a2eb-11e5-8120-8fa6d687b4e1.png)\r\n![2015-12-15_04 12 48](https://cloud.githubusercontent.com/assets/16305786/11811698/e3f6943e-a2eb-11e5-8feb-6b54206b791c.png)\r\n![2015-12-15_04 16 57](https://cloud.githubusercontent.com/assets/16305786/11811699/e3fa1a00-a2eb-11e5-9796-74dc6d377f3b.png)\r\n"},"comment":{"url":"https://api.github.com/repos/msummers123/Movecraft-3/issues/comments/167347019","html_url":"https://github.com/msummers123/Movecraft-3/issues/173#issuecomment-167347019","issue_url":"https://api.github.com/repos/msummers123/Movecraft-3/issues/173","id":167347019,"user":{"login":"urushira","id":16305786,"avatar_url":"https://avatars.githubusercontent.com/u/16305786?v=3","gravatar_id":"","url":"https://api.github.com/users/urushira","html_url":"https://github.com/urushira","followers_url":"https://api.github.com/users/urushira/followers","following_url":"https://api.github.com/users/urushira/following{/other_user}","gists_url":"https://api.github.com/users/urushira/gists{/gist_id}","starred_url":"https://api.github.com/users/urushira/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/urushira/subscriptions","organizations_url":"https://api.github.com/users/urushira/orgs","repos_url":"https://api.github.com/users/urushira/repos","events_url":"https://api.github.com/users/urushira/events{/privacy}","received_events_url":"https://api.github.com/users/urushira/received_events","type":"User","site_admin":false},"created_at":"2015-12-26T17:20:00Z","updated_at":"2015-12-26T17:20:00Z","body":"I've been watching this, more in a tiny bit of fear of losing work than anything else, but after having the smaller 3000 block ship deleted right from under me during a server crash, Ive begun to suspect that it has to do with travel speed. I was able to see the vertical slicing as the ship moved and that kind of queued me in.. The zepplin at 100K blocks was moving at only 7.75, while the smaller ship that got erased, was moving at 9.75. Top speed is 10.0 as you know, so there certainly seems to be a size/speed ratio that I have exceeded ( i.e. the larger the ship, the slower it needs to travel to be safe ). If this is a possibility, then I would love a bit of confirmation. The zepplin has been repaired at its final location and wont be moved again, as its part of an environment now, but other ships like the 8K sized replacement for the deleted ship will come along if for no other reason than being luxury busses for premium users to cross the nearly 15Kx18K size of our world.. I would like to know that paying players wont just be unceremoniously dropped from 200 blocks up after a server crash.. I am willing to guinea pig this and feed you result data if you could look into it. I dont know of many other people that  build on the scale that I build ( i build 1:1 scale ) and consider myself to be in the extreme range of builders.. \r\n![2015-12-23_02 26 56](https://cloud.githubusercontent.com/assets/16305786/12007273/c2a3c224-abb1-11e5-8884-1f93fbd6a233.png)\r\n![2015-12-24_06 27 37](https://cloud.githubusercontent.com/assets/16305786/12007274/c2a81414-abb1-11e5-806a-d8c0bbeb830e.png)\r\n"}}