{"push_id":790089568,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"9b41a9974c695e433d2098e8119967376ff8180a","before":"da0fa9798c7a2980469d93fd732c6a047909eb36","commits":[{"sha":"9b41a9974c695e433d2098e8119967376ff8180a","author":{"email":"2ac77cf6d39141bae00adaccee4a9f883673dc96@gmail.com","name":"Lasse Öörni"},"message":"Safeguard against animation state or its node getting removed during trigger processing. Iterate using indices instead of iterator in AnimationController::Update() so that adding animation while iterating doesn't cause potential illegal memory access. Fixes #885.","distinct":true,"url":"https://api.github.com/repos/urho3d/Urho3D/commits/9b41a9974c695e433d2098e8119967376ff8180a"}]}