{"push_id":837102901,"size":2,"distinct_size":2,"ref":"refs/heads/cm-13.0","head":"8f0e75211fe3c0391d2f8c3e2f087a1689a8b9ff","before":"bfcd44395079a34ff496ae960bdde6982064140b","commits":[{"sha":"dfab0ee25433bca9d9158a65cf2861c28a3fd75c","author":{"email":"7f99f267f139cd10d9cccae1fb9f913112dc611c@codeaurora.org","name":"Baldev Sahu"},"message":"SurfaceFlinger: Add support for MDP3\n\nThis change is porting of following commits related to MDP3\n\n1) SurfaceFlinger: Change to support framebuffer flip for 2D blitters\n- Surfaceflinger does not flip framebuffers when there are\n  no layers marked for HWC_FRAMEBUFFER\n- This change checks for the HWC_BLIT flag and will request a flip\n  to a new FB_TARGET buffer even if there are no FRAMEBUFFER layers\n\n  \"Change-Id: I1cb44389a05c9ec049d7f0d39c288feccb11a91c\"\n\n2) SF: Avoid wormhole clear for BLIT calls\n- Do not call GPU clear from SF when composition\n  type is BLIT as it'll be taken care in HAL.\n\n  \"Change-Id: Ia613eb9b824c6484ecc8c8fa4ee883545d8541b8\"\n\n3) surfaceflinger: Allow gpu to render widevine level3\n- Allow gpu to render widevine level3 but keep\n  blocking screen shots.\n\n  \"Change-Id: I914232a062acbb7b17901dbf2b414973230e59d9\"\n\nChange-Id: I35eef9eb1597af21c195e07d5fe4c0c73ab3a269","distinct":true,"url":"https://api.github.com/repos/CyanogenMod/android_frameworks_native/commits/dfab0ee25433bca9d9158a65cf2861c28a3fd75c"},{"sha":"8f0e75211fe3c0391d2f8c3e2f087a1689a8b9ff","author":{"email":"9ce5770b3bb4b2a1d59be2d97e34379cd192299f@cyngn.com","name":"Steve Kondik"},"message":"Merge branch 'm' of git://codeaurora.org/platform/frameworks/native into cm-13.0\n\nChange-Id: I7830f596b2e7da809a759491d8115ff158c43734","distinct":true,"url":"https://api.github.com/repos/CyanogenMod/android_frameworks_native/commits/8f0e75211fe3c0391d2f8c3e2f087a1689a8b9ff"}]}