{"action":"created","issue":{"url":"https://api.github.com/repos/CreateJS/EaselJS/issues/664","labels_url":"https://api.github.com/repos/CreateJS/EaselJS/issues/664/labels{/name}","comments_url":"https://api.github.com/repos/CreateJS/EaselJS/issues/664/comments","events_url":"https://api.github.com/repos/CreateJS/EaselJS/issues/664/events","html_url":"https://github.com/CreateJS/EaselJS/issues/664","id":107378044,"number":664,"title":"Sound not triggered on iOS 9 when Touch is enabled","user":{"login":"ramezrafla","id":1903864,"avatar_url":"https://avatars.githubusercontent.com/u/1903864?v=3","gravatar_id":"","url":"https://api.github.com/users/ramezrafla","html_url":"https://github.com/ramezrafla","followers_url":"https://api.github.com/users/ramezrafla/followers","following_url":"https://api.github.com/users/ramezrafla/following{/other_user}","gists_url":"https://api.github.com/users/ramezrafla/gists{/gist_id}","starred_url":"https://api.github.com/users/ramezrafla/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ramezrafla/subscriptions","organizations_url":"https://api.github.com/users/ramezrafla/orgs","repos_url":"https://api.github.com/users/ramezrafla/repos","events_url":"https://api.github.com/users/ramezrafla/events{/privacy}","received_events_url":"https://api.github.com/users/ramezrafla/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":12,"created_at":"2015-09-20T07:39:46Z","updated_at":"2015-09-22T17:51:01Z","closed_at":null,"body":"The same content that triggered audio on iOS 8 stopped as soon as we upgraded to iOS 9. We could not trigger audio on touch when using createjs.Touch. \r\n\r\nThis is related to #586. \r\n\r\nTo get around it, it turns out you have to \r\n\r\n(1) set allowDefault to true when calling Touch like this `createjs.Touch.enable(stage,false,true)` and \r\n(2) `stage.preventSelection = false` \r\n\r\nfor the event to be bubbled properly for Safari on iOS to acknowledge a user event to trigger audio.\r\n\r\nMaybe this is merely a doc issue? Not sure yet.\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/CreateJS/EaselJS/issues/comments/142363639","html_url":"https://github.com/CreateJS/EaselJS/issues/664#issuecomment-142363639","issue_url":"https://api.github.com/repos/CreateJS/EaselJS/issues/664","id":142363639,"user":{"login":"Article19","id":12159994,"avatar_url":"https://avatars.githubusercontent.com/u/12159994?v=3","gravatar_id":"","url":"https://api.github.com/users/Article19","html_url":"https://github.com/Article19","followers_url":"https://api.github.com/users/Article19/followers","following_url":"https://api.github.com/users/Article19/following{/other_user}","gists_url":"https://api.github.com/users/Article19/gists{/gist_id}","starred_url":"https://api.github.com/users/Article19/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Article19/subscriptions","organizations_url":"https://api.github.com/users/Article19/orgs","repos_url":"https://api.github.com/users/Article19/repos","events_url":"https://api.github.com/users/Article19/events{/privacy}","received_events_url":"https://api.github.com/users/Article19/received_events","type":"User","site_admin":false},"created_at":"2015-09-22T17:51:01Z","updated_at":"2015-09-22T17:51:01Z","body":"Hey Lanny - saw that. Does that only serve as a replacement for using SoundJS to play a silent sound, or does it also address this whole issue of getting audio to play under the various flavours of iOS?"}}