{"action":"opened","issue":{"url":"https://api.github.com/repos/balthamos/UE4Sandbox/issues/4","labels_url":"https://api.github.com/repos/balthamos/UE4Sandbox/issues/4/labels{/name}","comments_url":"https://api.github.com/repos/balthamos/UE4Sandbox/issues/4/comments","events_url":"https://api.github.com/repos/balthamos/UE4Sandbox/issues/4/events","html_url":"https://github.com/balthamos/UE4Sandbox/issues/4","id":74564912,"number":4,"title":"Add automatic doors","user":{"login":"balthamos","id":38643,"avatar_url":"https://avatars.githubusercontent.com/u/38643?v=3","gravatar_id":"","url":"https://api.github.com/users/balthamos","html_url":"https://github.com/balthamos","followers_url":"https://api.github.com/users/balthamos/followers","following_url":"https://api.github.com/users/balthamos/following{/other_user}","gists_url":"https://api.github.com/users/balthamos/gists{/gist_id}","starred_url":"https://api.github.com/users/balthamos/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/balthamos/subscriptions","organizations_url":"https://api.github.com/users/balthamos/orgs","repos_url":"https://api.github.com/users/balthamos/repos","events_url":"https://api.github.com/users/balthamos/events{/privacy}","received_events_url":"https://api.github.com/users/balthamos/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/balthamos/UE4Sandbox/labels/enhancement","name":"enhancement","color":"84b6eb"}],"state":"open","locked":false,"assignee":null,"milestone":{"url":"https://api.github.com/repos/balthamos/UE4Sandbox/milestones/1","html_url":"https://github.com/balthamos/UE4Sandbox/milestones/Basic%20building%20blocks","labels_url":"https://api.github.com/repos/balthamos/UE4Sandbox/milestones/1/labels","id":1102912,"number":1,"title":"Basic building blocks","description":"Be able to run around and accomplish one of the most basic tasks: walking through doors.","creator":{"login":"balthamos","id":38643,"avatar_url":"https://avatars.githubusercontent.com/u/38643?v=3","gravatar_id":"","url":"https://api.github.com/users/balthamos","html_url":"https://github.com/balthamos","followers_url":"https://api.github.com/users/balthamos/followers","following_url":"https://api.github.com/users/balthamos/following{/other_user}","gists_url":"https://api.github.com/users/balthamos/gists{/gist_id}","starred_url":"https://api.github.com/users/balthamos/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/balthamos/subscriptions","organizations_url":"https://api.github.com/users/balthamos/orgs","repos_url":"https://api.github.com/users/balthamos/repos","events_url":"https://api.github.com/users/balthamos/events{/privacy}","received_events_url":"https://api.github.com/users/balthamos/received_events","type":"User","site_admin":false},"open_issues":2,"closed_issues":0,"state":"open","created_at":"2015-05-09T02:39:24Z","updated_at":"2015-05-09T02:44:50Z","due_on":null,"closed_at":null},"comments":0,"created_at":"2015-05-09T02:44:50Z","updated_at":"2015-05-09T02:44:50Z","closed_at":null,"body":"Door open when someone is near, and close when they aren't. Players shouldn't be able to go through doors that are closed."}}