{"action":"opened","issue":{"url":"https://api.github.com/repos/sinkillerj/ProjectE/issues/724","labels_url":"https://api.github.com/repos/sinkillerj/ProjectE/issues/724/labels{/name}","comments_url":"https://api.github.com/repos/sinkillerj/ProjectE/issues/724/comments","events_url":"https://api.github.com/repos/sinkillerj/ProjectE/issues/724/events","html_url":"https://github.com/sinkillerj/ProjectE/issues/724","id":77147072,"number":724,"title":"even more bugs","user":{"login":"blackdragonIV","id":7633717,"avatar_url":"https://avatars.githubusercontent.com/u/7633717?v=3","gravatar_id":"","url":"https://api.github.com/users/blackdragonIV","html_url":"https://github.com/blackdragonIV","followers_url":"https://api.github.com/users/blackdragonIV/followers","following_url":"https://api.github.com/users/blackdragonIV/following{/other_user}","gists_url":"https://api.github.com/users/blackdragonIV/gists{/gist_id}","starred_url":"https://api.github.com/users/blackdragonIV/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/blackdragonIV/subscriptions","organizations_url":"https://api.github.com/users/blackdragonIV/orgs","repos_url":"https://api.github.com/users/blackdragonIV/repos","events_url":"https://api.github.com/users/blackdragonIV/events{/privacy}","received_events_url":"https://api.github.com/users/blackdragonIV/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-05-16T22:25:53Z","updated_at":"2015-05-16T22:25:53Z","closed_at":null,"body":"i have been playing around with the amulets and the results are pretty funny \r\n\r\nhttp://oi62.tinypic.com/14e2ccn.jpg\r\n\r\nhttp://oi60.tinypic.com/14kfh9v.jpg\r\n\r\nwhen water / lava orb from the amulets as well as explosion lense from the hyperkinetic and catalytic lense is fired in a general direction that is NOT directly upward and if no blocks to impact with , the orb and lens will continue to fly until it is out of loaded chunks , however if player attempts to follow the orb / lens he would find the above , these lenses or orbs do NOT despawn  and closing the world and reloading it again dose not remove them either they just float there and do not move what so ever. the soloution is to have the orbs and lenses treated as an entity that despawn when out of players range unless they are shot directly upward to the sky in case of water and lava orb to trigger rain or turn it off ,in case of lens they will despawn, which i think that what ee2 originally did ,treating them as an entity which explains why they do NOT show in NEI or creative mod with ee2 but do in projecte\r\n\r\nalso explosion from both lenses should create a creeper effect explosion particles and harm nearby mobs also they create the sound nova.ogg from ee2 music files rather than the standard creeper explosion sound\r\n\r\nalso the gem of eternal density is converting items at a very slow rate please speed it up \r\n\r\nfinally gem of eternal density and blackhole band should trigger on automatically when dropped into an alchemical bag\r\n\r\nalso there is some localization issues with gem of eternal density when setting mode , for example setting it to iron mode give pe.gemdensity.mode_switch Iron Ingot"}}