{"push_id":809035011,"size":1,"distinct_size":1,"ref":"refs/heads/5.6","head":"e489e7b5b1bf41101cb95785fd1aeb30e3a2f282","before":"416db33110f0392ba3f882f395168cbe37fed6ff","commits":[{"sha":"e489e7b5b1bf41101cb95785fd1aeb30e3a2f282","author":{"email":"e0c765c44b63dd241dcc51154018c11ec3cad3cd@intopalo.com","name":"Samuel Nevala"},"message":"winrt: Introduce DirectX pipeline bypass.\n\nQt Windows Runtime camera uses DirectVideo to convert NV12 format\ntexture to BGRA format texture. As the EGL Node can draw using NV12\nalready, allow video render control to choose which path to take. By\ndefault use DirectVideo. Bypass can be used as fallback when\nDirectVideo cannot be used or is not working.\n\nTask-Id: QTBUG-48331\nChange-Id: I0cb87a7c4523bfb60610e6b41ab3fb05aff092a1\nReviewed-by: Andrew Knight <andrew.knight@intopalo.com>","distinct":true,"url":"https://api.github.com/repos/qtproject/qtmultimedia/commits/e489e7b5b1bf41101cb95785fd1aeb30e3a2f282"}]}