{"push_id":769711188,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"8b4e9857f9c79fb0672b0c3e800f795ab082d36d","before":"cf30c689087dd05471d8d3f918a5c384ca6d52f9","commits":[{"sha":"7cab2b1e7128ef6e33828964ea064f942d642ba4","author":{"email":"764feec076f1e2ce1569dc7148e0b5377bf190a6@gmail.com","name":"Frane Saric"},"message":"Fix imprecisions in edge distance computation.\n\nThe distance along the edge used to slightly exceed 1.0 (or even be\nnegative) in some cases because of the floating point computation\nimprecisions. This is fixed by clamping the distance to [0,1] range.","distinct":true,"url":"https://api.github.com/repos/valhalla/loki/commits/7cab2b1e7128ef6e33828964ea064f942d642ba4"},{"sha":"8b4e9857f9c79fb0672b0c3e800f795ab082d36d","author":{"email":"a1d8b5967926addd66789b50e05d46393122f63a@gmail.com","name":"Kevin Kreiser"},"message":"Merge pull request #58 from fsaric/master\n\nFix imprecisions in edge distance computation.","distinct":true,"url":"https://api.github.com/repos/valhalla/loki/commits/8b4e9857f9c79fb0672b0c3e800f795ab082d36d"}]}