{"action":"created","issue":{"url":"https://api.github.com/repos/RemoteTechnologiesGroup/RemoteTech/issues/108","labels_url":"https://api.github.com/repos/RemoteTechnologiesGroup/RemoteTech/issues/108/labels{/name}","comments_url":"https://api.github.com/repos/RemoteTechnologiesGroup/RemoteTech/issues/108/comments","events_url":"https://api.github.com/repos/RemoteTechnologiesGroup/RemoteTech/issues/108/events","html_url":"https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/108","id":36495701,"number":108,"title":"Building Ground Comm Stations","user":{"login":"guto8797","id":7987524,"avatar_url":"https://avatars.githubusercontent.com/u/7987524?v=3","gravatar_id":"","url":"https://api.github.com/users/guto8797","html_url":"https://github.com/guto8797","followers_url":"https://api.github.com/users/guto8797/followers","following_url":"https://api.github.com/users/guto8797/following{/other_user}","gists_url":"https://api.github.com/users/guto8797/gists{/gist_id}","starred_url":"https://api.github.com/users/guto8797/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/guto8797/subscriptions","organizations_url":"https://api.github.com/users/guto8797/orgs","repos_url":"https://api.github.com/users/guto8797/repos","events_url":"https://api.github.com/users/guto8797/events{/privacy}","received_events_url":"https://api.github.com/users/guto8797/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/RemoteTechnologiesGroup/RemoteTech/labels/Feature%20Request","name":"Feature Request","color":"84b6eb"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":10,"created_at":"2014-06-25T16:03:54Z","updated_at":"2015-05-30T23:11:05Z","closed_at":null,"body":"I proposed this at the Main RT2 thread, and i got adviced into placing it here.\r\n\r\nIRL, before major comm networks were online, probes were controled from ground stations.\r\nMy suggestion is that, upon 0.24. the player would have an option ingame to pay some cash and have a\r\n transmission point (Just like the KSC) placed on a designate location on Kerbin (if possible even add a \r\nprop or a visual). \r\n     This would allow for some easier early game probe management, as things such as Antenna \r\nbreaking during atmospheric flight and the natural curvature of Kerbin can difficult unmaned launches \r\nfor new players.\r\n\r\nPS: Sorry for Ingrish, not natural."},"comment":{"url":"https://api.github.com/repos/RemoteTechnologiesGroup/RemoteTech/issues/comments/107098290","html_url":"https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/108#issuecomment-107098290","issue_url":"https://api.github.com/repos/RemoteTechnologiesGroup/RemoteTech/issues/108","id":107098290,"user":{"login":"ianjirka","id":2858147,"avatar_url":"https://avatars.githubusercontent.com/u/2858147?v=3","gravatar_id":"","url":"https://api.github.com/users/ianjirka","html_url":"https://github.com/ianjirka","followers_url":"https://api.github.com/users/ianjirka/followers","following_url":"https://api.github.com/users/ianjirka/following{/other_user}","gists_url":"https://api.github.com/users/ianjirka/gists{/gist_id}","starred_url":"https://api.github.com/users/ianjirka/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ianjirka/subscriptions","organizations_url":"https://api.github.com/users/ianjirka/orgs","repos_url":"https://api.github.com/users/ianjirka/repos","events_url":"https://api.github.com/users/ianjirka/events{/privacy}","received_events_url":"https://api.github.com/users/ianjirka/received_events","type":"User","site_admin":false},"created_at":"2015-05-30T23:11:05Z","updated_at":"2015-05-30T23:11:05Z","body":"There is a mod that will do this already - http://kerbinside.com/\r\n\r\n\r\n\r\n\r\n\r\nSent from Surface\r\n\r\n\r\n\r\n\r\n\r\nFrom: linuxgurugamer\r\nSent: ‎Saturday‎, ‎May‎ ‎30‎, ‎2015 ‎3‎:‎35‎ ‎PM\r\nTo: RemoteTechnologiesGroup/RemoteTech\r\n\r\n\r\n\r\n\r\n\r\nA suggestion for a small improvement, or addition:\r\n\r\nThere is a way to set up more groundstations, but they are static. Would it be possible to have groundstations be treated as science, so that (if configured) as more science is unlocked more groundstations become available?\r\n\r\n—\r\nReply to this email directly or view it on GitHub."}}