{"action":"created","issue":{"url":"https://api.github.com/repos/dolphin-emu/dolphin/issues/1798","labels_url":"https://api.github.com/repos/dolphin-emu/dolphin/issues/1798/labels{/name}","comments_url":"https://api.github.com/repos/dolphin-emu/dolphin/issues/1798/comments","events_url":"https://api.github.com/repos/dolphin-emu/dolphin/issues/1798/events","html_url":"https://github.com/dolphin-emu/dolphin/pull/1798","id":53196649,"number":1798,"title":"Support overclocking and underclocking the Gamecube CPU","user":{"login":"FioraAeterna","id":7761472,"avatar_url":"https://avatars.githubusercontent.com/u/7761472?v=3","gravatar_id":"","url":"https://api.github.com/users/FioraAeterna","html_url":"https://github.com/FioraAeterna","followers_url":"https://api.github.com/users/FioraAeterna/followers","following_url":"https://api.github.com/users/FioraAeterna/following{/other_user}","gists_url":"https://api.github.com/users/FioraAeterna/gists{/gist_id}","starred_url":"https://api.github.com/users/FioraAeterna/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/FioraAeterna/subscriptions","organizations_url":"https://api.github.com/users/FioraAeterna/orgs","repos_url":"https://api.github.com/users/FioraAeterna/repos","events_url":"https://api.github.com/users/FioraAeterna/events{/privacy}","received_events_url":"https://api.github.com/users/FioraAeterna/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":61,"created_at":"2014-12-31T18:27:00Z","updated_at":"2015-01-10T18:42:35Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/dolphin-emu/dolphin/pulls/1798","html_url":"https://github.com/dolphin-emu/dolphin/pull/1798","diff_url":"https://github.com/dolphin-emu/dolphin/pull/1798.diff","patch_url":"https://github.com/dolphin-emu/dolphin/pull/1798.patch"},"body":"Won't work with all games, but provides a nice way to spend extra CPU to make\r\na variable framerate game faster (e.g. Spyro or The Last Story), or to make\r\na game use less CPU at the cost of a lower framerate (e.g. Rogue Leader).\r\n\r\nI was able to play Rogue Leader/Rebel Strike at full VFPS using this hack. It also lets you do things like play Spyro at 60fps instead of 30fps (since it vsyncs to a higher framerate), or play The Last Story at a solid 30fps regardless of scene complexity (given a fast enough CPU)."},"comment":{"url":"https://api.github.com/repos/dolphin-emu/dolphin/issues/comments/69466812","html_url":"https://github.com/dolphin-emu/dolphin/pull/1798#issuecomment-69466812","issue_url":"https://api.github.com/repos/dolphin-emu/dolphin/issues/1798","id":69466812,"user":{"login":"JMC47","id":6598209,"avatar_url":"https://avatars.githubusercontent.com/u/6598209?v=3","gravatar_id":"","url":"https://api.github.com/users/JMC47","html_url":"https://github.com/JMC47","followers_url":"https://api.github.com/users/JMC47/followers","following_url":"https://api.github.com/users/JMC47/following{/other_user}","gists_url":"https://api.github.com/users/JMC47/gists{/gist_id}","starred_url":"https://api.github.com/users/JMC47/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/JMC47/subscriptions","organizations_url":"https://api.github.com/users/JMC47/orgs","repos_url":"https://api.github.com/users/JMC47/repos","events_url":"https://api.github.com/users/JMC47/events{/privacy}","received_events_url":"https://api.github.com/users/JMC47/received_events","type":"User","site_admin":false},"created_at":"2015-01-10T18:42:35Z","updated_at":"2015-01-10T18:42:35Z","body":"I talked with Fiora about the Netplay aspects of this, and we came to a few conclusions:\r\n\r\n1:  It's useful to have on for netplay in order to lower the requirements of games.\r\n2:  It's a bigger UI issue in the emulator to outright disable/ignore it during netplay.\r\n3:  We don't think this should block because the UI issue can be handled later by people more apt to handle it.\r\n\r\nAfter doing extensive testing with the feature, I'm still very happy with the performance and compatibility, along with all the enhancements it brings to the table to some of our framerate challenged games.\r\n\r\nEverything LGTM.\r\n\r\n"}}