{"action":"opened","issue":{"url":"https://api.github.com/repos/HenryWConklin/Road-to-Victory/issues/1","labels_url":"https://api.github.com/repos/HenryWConklin/Road-to-Victory/issues/1/labels{/name}","comments_url":"https://api.github.com/repos/HenryWConklin/Road-to-Victory/issues/1/comments","events_url":"https://api.github.com/repos/HenryWConklin/Road-to-Victory/issues/1/events","html_url":"https://github.com/HenryWConklin/Road-to-Victory/issues/1","id":57669801,"number":1,"title":"Make a GameObject Heirarchy","user":{"login":"HenryWConklin","id":3664988,"avatar_url":"https://avatars.githubusercontent.com/u/3664988?v=3","gravatar_id":"","url":"https://api.github.com/users/HenryWConklin","html_url":"https://github.com/HenryWConklin","followers_url":"https://api.github.com/users/HenryWConklin/followers","following_url":"https://api.github.com/users/HenryWConklin/following{/other_user}","gists_url":"https://api.github.com/users/HenryWConklin/gists{/gist_id}","starred_url":"https://api.github.com/users/HenryWConklin/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/HenryWConklin/subscriptions","organizations_url":"https://api.github.com/users/HenryWConklin/orgs","repos_url":"https://api.github.com/users/HenryWConklin/repos","events_url":"https://api.github.com/users/HenryWConklin/events{/privacy}","received_events_url":"https://api.github.com/users/HenryWConklin/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-02-13T23:51:10Z","updated_at":"2015-02-13T23:51:10Z","closed_at":null,"body":"Make a GameObject class that follows these specs:\r\n\r\nabstract class GameObject\r\n\r\n* Fields:\r\n    * Point position (either use an existing point class or implement one. Integer coordinates are probably fine)\r\n\r\n* Methods\r\n    * public abstract void update(long timePassed); (will update the state of the object)\r\n    * public abstract void render (SpriteBatch sb); (SpriteBatch is a libGDX class)\r\n    * public void get/setPosition\r\n\r\n\r\nThen, add a list of GameObjects to the Game class, and call update on each GameObject in update() and render on each GameObject in render. \r\n\r\nThen, make a sample class that extends game object to test everything.\r\n"}}