{"action":"created","issue":{"url":"https://api.github.com/repos/FAForever/fa/issues/849","labels_url":"https://api.github.com/repos/FAForever/fa/issues/849/labels{/name}","comments_url":"https://api.github.com/repos/FAForever/fa/issues/849/comments","events_url":"https://api.github.com/repos/FAForever/fa/issues/849/events","html_url":"https://github.com/FAForever/fa/issues/849","id":99736248,"number":849,"title":"Continuous beam weapons do not stop firing","user":{"login":"bamboofats","id":13047748,"avatar_url":"https://avatars.githubusercontent.com/u/13047748?v=3","gravatar_id":"","url":"https://api.github.com/users/bamboofats","html_url":"https://github.com/bamboofats","followers_url":"https://api.github.com/users/bamboofats/followers","following_url":"https://api.github.com/users/bamboofats/following{/other_user}","gists_url":"https://api.github.com/users/bamboofats/gists{/gist_id}","starred_url":"https://api.github.com/users/bamboofats/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bamboofats/subscriptions","organizations_url":"https://api.github.com/users/bamboofats/orgs","repos_url":"https://api.github.com/users/bamboofats/repos","events_url":"https://api.github.com/users/bamboofats/events{/privacy}","received_events_url":"https://api.github.com/users/bamboofats/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/FAForever/fa/labels/bug","name":"bug","color":"fc2929"},{"url":"https://api.github.com/repos/FAForever/fa/labels/sim","name":"sim","color":"006b75"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":4,"created_at":"2015-08-07T21:55:02Z","updated_at":"2015-08-08T08:36:23Z","closed_at":null,"body":"Im not sure if this has been reported before. Continuous beam weapons do not stop under specific firing conditions. \r\nIf the unit SELF TARGETTED a hostile, killed it with the beam, and no other hostiles are around, the weapon becomes idle and the beam stops. It works correctly.\r\nBut if the unit was ORDERED to attack a hostile, killed it with the beam, and no other hostiles are around, the weapon doesnt stop firing. Even moving around, or pressing stop. Though this doesnt have any adverse gameplay effect, it looks odd.\r\nTo get the beam to stop, have to either use holdfire, or get it to kill another hostile without giving the attack order.\r\n\r\nTo reproduce, give a cont beam unit an attack order on a single hostile unit, without any other hostiles nearby. Make sure to click attack on the hostile (dont let your unit kill the hostile automatically without you issing the command)\r\n\r\nThis issue isnt present in the original FA, so its probably related to some beam weapons overhaul in FAF?\r\n\r\nAffects the continous beam units whose  Beamlifetime=0\r\nCybran ACU microwave\r\nCybran T3 AA DRLK001\r\nGC, CZAR, Monkeylord"},"comment":{"url":"https://api.github.com/repos/FAForever/fa/issues/comments/128933542","html_url":"https://github.com/FAForever/fa/issues/849#issuecomment-128933542","issue_url":"https://api.github.com/repos/FAForever/fa/issues/849","id":128933542,"user":{"login":"Sheeo","id":37968,"avatar_url":"https://avatars.githubusercontent.com/u/37968?v=3","gravatar_id":"","url":"https://api.github.com/users/Sheeo","html_url":"https://github.com/Sheeo","followers_url":"https://api.github.com/users/Sheeo/followers","following_url":"https://api.github.com/users/Sheeo/following{/other_user}","gists_url":"https://api.github.com/users/Sheeo/gists{/gist_id}","starred_url":"https://api.github.com/users/Sheeo/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Sheeo/subscriptions","organizations_url":"https://api.github.com/users/Sheeo/orgs","repos_url":"https://api.github.com/users/Sheeo/repos","events_url":"https://api.github.com/users/Sheeo/events{/privacy}","received_events_url":"https://api.github.com/users/Sheeo/received_events","type":"User","site_admin":false},"created_at":"2015-08-08T08:36:23Z","updated_at":"2015-08-08T08:36:23Z","body":"No problem @bamboofats, thanks for taking the time to thoroughly test :)"}}