{"action":"created","issue":{"url":"https://api.github.com/repos/yquake2/yquake2/issues/104","labels_url":"https://api.github.com/repos/yquake2/yquake2/issues/104/labels{/name}","comments_url":"https://api.github.com/repos/yquake2/yquake2/issues/104/comments","events_url":"https://api.github.com/repos/yquake2/yquake2/issues/104/events","html_url":"https://github.com/yquake2/yquake2/issues/104","id":112750610,"number":104,"title":"Missing Gibs After Some Gameplay","user":{"login":"deuxsonic","id":7662909,"avatar_url":"https://avatars.githubusercontent.com/u/7662909?v=3","gravatar_id":"","url":"https://api.github.com/users/deuxsonic","html_url":"https://github.com/deuxsonic","followers_url":"https://api.github.com/users/deuxsonic/followers","following_url":"https://api.github.com/users/deuxsonic/following{/other_user}","gists_url":"https://api.github.com/users/deuxsonic/gists{/gist_id}","starred_url":"https://api.github.com/users/deuxsonic/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/deuxsonic/subscriptions","organizations_url":"https://api.github.com/users/deuxsonic/orgs","repos_url":"https://api.github.com/users/deuxsonic/repos","events_url":"https://api.github.com/users/deuxsonic/events{/privacy}","received_events_url":"https://api.github.com/users/deuxsonic/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":12,"created_at":"2015-10-22T08:04:50Z","updated_at":"2015-10-22T09:22:46Z","closed_at":null,"body":"Simply put, as I play through the game, the game spawns gibs properly at first when an enemy/corpse is gibbed, but after a little while (it seems to start for me when gibbing enemies midway through the second map) when enemies are gibbed, only the head gib appears.\r\n\r\nEDIT\r\n\r\nIt seems like there's a limit to the number of gibs that can be out at one time. I take out the machine gun and basically gib every enemy as I go."},"comment":{"url":"https://api.github.com/repos/yquake2/yquake2/issues/comments/150159142","html_url":"https://github.com/yquake2/yquake2/issues/104#issuecomment-150159142","issue_url":"https://api.github.com/repos/yquake2/yquake2/issues/104","id":150159142,"user":{"login":"maraakate","id":13363640,"avatar_url":"https://avatars.githubusercontent.com/u/13363640?v=3","gravatar_id":"","url":"https://api.github.com/users/maraakate","html_url":"https://github.com/maraakate","followers_url":"https://api.github.com/users/maraakate/followers","following_url":"https://api.github.com/users/maraakate/following{/other_user}","gists_url":"https://api.github.com/users/maraakate/gists{/gist_id}","starred_url":"https://api.github.com/users/maraakate/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/maraakate/subscriptions","organizations_url":"https://api.github.com/users/maraakate/orgs","repos_url":"https://api.github.com/users/maraakate/repos","events_url":"https://api.github.com/users/maraakate/events{/privacy}","received_events_url":"https://api.github.com/users/maraakate/received_events","type":"User","site_admin":false},"created_at":"2015-10-22T09:22:46Z","updated_at":"2015-10-22T09:22:46Z","body":"I mean, personally I would prefer it be moved to the level struct itself \nso the memset &level will take care of it without having to do an extern \nof the two counters(since it would be per-level specific anyways).  But \nagain, would break saves... which is OK for me to do so in Q2DOS since \nmy user base is very limited.\n\nFrank\n\nOn 10/22/2015 5:16 AM, Yamagi wrote:\n>\n> The 20 gibs per frame limitation needs to stay there. Otherwise the \n> network packages send from client to server may overflow and the whole \n> game will crash. But 20 gibs per frame is more than enough, in 99.99% \n> there are mush less gibs. Only in extreme situations like killing a \n> lot enemies with the BFG will exceed that limit.\n>\n> maraakate is right. lastgibframe should be reset on level / map \n> change. Otherwise the condiditional resetting the gibsthisframe \n> variable may never be executed resulting in no gibs being drawn.\n>\n> —\n> Reply to this email directly or view it on GitHub \n> <https://github.com/yquake2/yquake2/issues/104#issuecomment-150158129>.\n>\n\n"}}