{"push_id":605079467,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"94ade1faa5c59d1d5564241ab2b4959ca9c46aa0","before":"ff215abd627f15145eba28e849f87e19104c0afe","commits":[{"sha":"94ade1faa5c59d1d5564241ab2b4959ca9c46aa0","author":{"email":"72787efa7b2da33bdd6285feda1daefcab4d429f@gmail.com","name":"Daniel Ritchie"},"message":"Found some false positive self intersections and tried to fix them. Got rid of most by upping the tolerance (this is perhaps happening because THREE.Matrix4's use single precision floats?). There are still some rare spurious intersections when cylinder ends are flush with boxes. I haven't been able to construct a MWE that reproduces this behavior, though. Infrequent enough that I'm just going to leave it for now.","distinct":true,"url":"https://api.github.com/repos/dritchie/web-procmod/commits/94ade1faa5c59d1d5564241ab2b4959ca9c46aa0"}]}