{"action":"created","issue":{"url":"https://api.github.com/repos/DarklightGames/DarkestHour/issues/406","labels_url":"https://api.github.com/repos/DarklightGames/DarkestHour/issues/406/labels{/name}","comments_url":"https://api.github.com/repos/DarklightGames/DarkestHour/issues/406/comments","events_url":"https://api.github.com/repos/DarklightGames/DarkestHour/issues/406/events","html_url":"https://github.com/DarklightGames/DarkestHour/issues/406","id":123593960,"number":406,"title":"Artillery damage precedes explosion emitter","user":{"login":"cmbasnett","id":5035660,"avatar_url":"https://avatars.githubusercontent.com/u/5035660?v=3","gravatar_id":"","url":"https://api.github.com/users/cmbasnett","html_url":"https://github.com/cmbasnett","followers_url":"https://api.github.com/users/cmbasnett/followers","following_url":"https://api.github.com/users/cmbasnett/following{/other_user}","gists_url":"https://api.github.com/users/cmbasnett/gists{/gist_id}","starred_url":"https://api.github.com/users/cmbasnett/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cmbasnett/subscriptions","organizations_url":"https://api.github.com/users/cmbasnett/orgs","repos_url":"https://api.github.com/users/cmbasnett/repos","events_url":"https://api.github.com/users/cmbasnett/events{/privacy}","received_events_url":"https://api.github.com/users/cmbasnett/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/DarklightGames/DarkestHour/labels/bug","name":"bug","color":"fc2929"},{"url":"https://api.github.com/repos/DarklightGames/DarkestHour/labels/gameplay","name":"gameplay","color":"ededed"}],"state":"open","locked":false,"assignee":{"login":"handsm","id":16405443,"avatar_url":"https://avatars.githubusercontent.com/u/16405443?v=3","gravatar_id":"","url":"https://api.github.com/users/handsm","html_url":"https://github.com/handsm","followers_url":"https://api.github.com/users/handsm/followers","following_url":"https://api.github.com/users/handsm/following{/other_user}","gists_url":"https://api.github.com/users/handsm/gists{/gist_id}","starred_url":"https://api.github.com/users/handsm/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/handsm/subscriptions","organizations_url":"https://api.github.com/users/handsm/orgs","repos_url":"https://api.github.com/users/handsm/repos","events_url":"https://api.github.com/users/handsm/events{/privacy}","received_events_url":"https://api.github.com/users/handsm/received_events","type":"User","site_admin":false},"milestone":null,"comments":2,"created_at":"2015-09-26T03:52:38Z","updated_at":"2015-12-23T08:32:45Z","closed_at":null,"body":"Originally reported by: **Colin Basnett (Bitbucket: [cmbasnett](http://bitbucket.org/cmbasnett), GitHub: [cmbasnett](http://github.com/cmbasnett))**\n\n----------------------------------------\n\nArtillery explosions have a very noticeable ~0.5 second disconnect from when damage and karma forces are applied on players and the actual emitter spawns.\n\nThis is particularly noticeable when you see a friend or foe's body go flying limbless into the air apropos of nothing only to see the explosion emitter manifest long after the damage is already done.\n\n----------------------------------------\n- Bitbucket: https://bitbucket.org/darklightgames/darkesthour/issue/407\n"},"comment":{"url":"https://api.github.com/repos/DarklightGames/DarkestHour/issues/comments/166833325","html_url":"https://github.com/DarklightGames/DarkestHour/issues/406#issuecomment-166833325","issue_url":"https://api.github.com/repos/DarklightGames/DarkestHour/issues/406","id":166833325,"user":{"login":"handsm","id":16405443,"avatar_url":"https://avatars.githubusercontent.com/u/16405443?v=3","gravatar_id":"","url":"https://api.github.com/users/handsm","html_url":"https://github.com/handsm","followers_url":"https://api.github.com/users/handsm/followers","following_url":"https://api.github.com/users/handsm/following{/other_user}","gists_url":"https://api.github.com/users/handsm/gists{/gist_id}","starred_url":"https://api.github.com/users/handsm/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/handsm/subscriptions","organizations_url":"https://api.github.com/users/handsm/orgs","repos_url":"https://api.github.com/users/handsm/repos","events_url":"https://api.github.com/users/handsm/events{/privacy}","received_events_url":"https://api.github.com/users/handsm/received_events","type":"User","site_admin":false},"created_at":"2015-12-23T08:32:45Z","updated_at":"2015-12-23T08:32:45Z","body":"I'll take this one, if you have no objection. I seem to have become Mr Projectile ! :)\r\n\r\nInteresting comment re \"why projectile?\". Probably a fair point. From memory, I think it already does a downwards trace to get near the terrain, then spawns the proj there & lets it 'launch' downwards. I need to re-base the proj classes for 7.0 and the arty shell is 1 of 2 that don't extend ROBallisticProjectile, so if we can remove it as a proj, it could help me get from 2 potential DH base proj classes down to only 1, which would be ideal."}}