{"push_id":903730131,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"f63124f3c55e3ad2423713ed844fb0dbab7e8205","before":"a6344d7b8db25ca7d349db7ba1c201ff306b9abd","commits":[{"sha":"f63124f3c55e3ad2423713ed844fb0dbab7e8205","author":{"email":"0e49302c315ff04a0012771630a726c7274c485a@gmail.com","name":"Humdinger"},"message":"Split flare's data package into its own recipe.\n\nI learned that by PulkoMandy's comment on the GCI task to port openarena:\n\"With what you did, there will be one data package for each architecture\nwe compile the game for. This means a waste of space on our servers to\nstore the data several times.\nThe data should be a separate recipe as it is done for the openttd game\n(see the openttd_sfx recipe for example).\"","distinct":true,"url":"https://api.github.com/repos/haikuports/haikuports/commits/f63124f3c55e3ad2423713ed844fb0dbab7e8205"}]}