{"push_id":661710876,"size":24,"distinct_size":0,"ref":"refs/heads/KoSprites","head":"9f38651c7575d1acfe67269558752f179e2ef8dd","before":"35be94f0ec60d39cb1131df77e9135013605da65","commits":[{"sha":"2463906820b579cc794f5944b69a7f1320f79fac","author":{"email":"9719ad9beb62dc0def23bf6c2e67ed063a204cbf@gmail.com","name":"Devin Aldrich"},"message":"Orc Chief updated!\n\nFiles Edited:\n\t-Orc Chief\n\t\t-added the healing ability\n\t-Assets/Sprites/Particles\n\t\t-created folder\n\t-HealParticle.png\n\t\t-created for use as a particle when healing\n\t-HealParticle.mat\n\t\t-created for use as a particle when healing\n\t-Assets/Prefabs/Components/Particle Emitters\n\t\t-created to store particle effect objects\n\t-HealthEffect\n\t\t-created for use with HealAI\n\t-HealAI\n\t\t-created\n\nSigned-off-by: Devin Aldrich <19yoshi95@gmail.com>","distinct":false,"url":"https://api.github.com/repos/lucianodonati/MountainQuest/commits/2463906820b579cc794f5944b69a7f1320f79fac"},{"sha":"a04ed0352b041fed405e4f5dcb2d6f2cb5af4bd5","author":{"email":"9719ad9beb62dc0def23bf6c2e67ed063a204cbf@gmail.com","name":"Devin Aldrich"},"message":"Quick update to the health particle effect\n\nSigned-off-by: Devin Aldrich <19yoshi95@gmail.com>","distinct":false,"url":"https://api.github.com/repos/lucianodonati/MountainQuest/commits/a04ed0352b041fed405e4f5dcb2d6f2cb5af4bd5"},{"sha":"51d5feacc4d1b61a1f2429e4ffb6dfe86d35d6f8","author":{"email":"9719ad9beb62dc0def23bf6c2e67ed063a204cbf@gmail.com","name":"Devin Aldrich"},"message":"Screenshake Applied!\n\nFiles Edited:\n\t-Arrow.cs\n\t\t-added screenshake support for AOE\n\t\t-added AOE particle system support\n\t-ExplodingArrow.cs\n\t\t-Adjusted for new screenshake\n\t-CameraBehavior.cs\n\t\t-Fixed\n\t-Assets/Scripts/Components/Particle Emitters\n\t\t-created to store particle emitter scripts\n\t-AOE_Emitter.cs\n\t\t-created for use with AOE particle emitters\n\t-FireAOE_Emitter.cs\n\t\t-created for use with fiery AOE particle emitters\n\t-FireExplosionEmitter\n\t\t-created\n\t-Boss1Movement\n\t\t-added screenshake to stomp\n\t-Baws\n\t\t-adapted as a result of editing Boss1Movement\n\nSigned-off-by: Devin Aldrich <19yoshi95@gmail.com>","distinct":false,"url":"https://api.github.com/repos/lucianodonati/MountainQuest/commits/51d5feacc4d1b61a1f2429e4ffb6dfe86d35d6f8"},{"sha":"85f6b78fefad854c9f08c5dfb324224050cfee3d","author":{"email":"9719ad9beb62dc0def23bf6c2e67ed063a204cbf@gmail.com","name":"Devin Aldrich"},"message":"Plague Arrow Created!\n\nFiles Edited:\n\t-Arrow.cs\n\t\t-Fixed error.\n\t-HealAI.cs\n\t\t-Fixed warning.\n\t-Orc Chief\n\t\t-Fixed error.\n\t-Creep\n\t\t-Adjusted mass.\n\t-ExplodingArrow\n\t\t-updated AOE radius.\n\t-FireExplosionEmitter\n\t\t-updated particle velocities and lifetimes.\n\t-Affliction.cs\n\t\t-updated for inheritance.\n\t-Parasite.cs\n\t\t-created as child class of Affliction.\n\t-Entity.cs\n\t\t-edited to be compatible with parasite.\n\t\t-die function updated to support clouds of plague.\n\t-PlagueArrow\n\t\t-created.\n\t-Player\n\t\t-added plague arrow into queue of possible arrows.\n\t-EnemySpawner.cs\n\t\t-updated to account for new entity behavior.\n\nTHE FEEL IS THROUGH THE FUCKING ROOF\n\n\nSigned-off-by: Devin Aldrich <19yoshi95@gmail.com>","distinct":false,"url":"https://api.github.com/repos/lucianodonati/MountainQuest/commits/85f6b78fefad854c9f08c5dfb324224050cfee3d"},{"sha":"a0f9fc69e2e34b1ead902092ed1593ec50e5d1a7","author":{"email":"e23a07ae68e05db106e4d037b1bfaad20f8efab0@fullsail.edu","name":"Garrett"},"message":"Started tutorial","distinct":false,"url":"https://api.github.com/repos/lucianodonati/MountainQuest/commits/a0f9fc69e2e34b1ead902092ed1593ec50e5d1a7"},{"sha":"f97da25c6d8309f65b8a531327a82de357978b9b","author":{"email":"e23a07ae68e05db106e4d037b1bfaad20f8efab0@fullsail.edu","name":"Garrett"},"message":"Added wall material to all walls to prevent player from sticking","distinct":false,"url":"https://api.github.com/repos/lucianodonati/MountainQuest/commits/f97da25c6d8309f65b8a531327a82de357978b9b"},{"sha":"870fb17f60e3aeb1b4fd41f279a8fa3e79f93c72","author":{"email":"9719ad9beb62dc0def23bf6c2e67ed063a204cbf@gmail.com","name":"Devin Aldrich"},"message":"Wander movement updated, and misc updates!\n\nFiles Edited\n\t-Wander_Movement.cs\n\t\t-fixed in a way which allows for an almost-flawless, predictable trickle.\n\t-Entity.cs\n\t\t-fixed minor glitch with rising numbers.\n\t\t-edited to prevent deaths while still onscreen.\n\t-ExplodingArrow\n\t\t-detached from firearrow prefab to stop the madness of constantly-rising\n\t\t damage levels\n\t-IceAOE_Emitter\n\t\t-created for use with IceExplosionEffect\n\t-IceExplosionEffect\n\t\t-created for use with ShatteringArrow\n\t-ShatteringArrow\n\t\t-fixed in much the same way the explodingarrow was.\n\t\t-added HYPE MLGNESS\n\t-AOE.cs\n\t\t-edited to add to the aforementioned HYPE MLGNESS.\n\nSigned-off-by: Devin Aldrich <19yoshi95@gmail.com>","distinct":false,"url":"https://api.github.com/repos/lucianodonati/MountainQuest/commits/870fb17f60e3aeb1b4fd41f279a8fa3e79f93c72"},{"sha":"149a7090afea852c914435f954e24c35f4adb3a9","author":{"email":"e23a07ae68e05db106e4d037b1bfaad20f8efab0@fullsail.edu","name":"Garrett"},"message":"Continue tutorial.","distinct":false,"url":"https://api.github.com/repos/lucianodonati/MountainQuest/commits/149a7090afea852c914435f954e24c35f4adb3a9"},{"sha":"8bd37aaa6317112dce7e9e79564e0cfd189c2532","author":{"email":"e23a07ae68e05db106e4d037b1bfaad20f8efab0@fullsail.edu","name":"Garrett"},"message":"Finished first room of tutorial","distinct":false,"url":"https://api.github.com/repos/lucianodonati/MountainQuest/commits/8bd37aaa6317112dce7e9e79564e0cfd189c2532"},{"sha":"1397fb71a11d69ec84715fc91b6c3cd8947db7dc","author":{"email":"e23a07ae68e05db106e4d037b1bfaad20f8efab0@fullsail.edu","name":"Garrett"},"message":"Created background prefabs including for full screen.\nUp to target complete.","distinct":false,"url":"https://api.github.com/repos/lucianodonati/MountainQuest/commits/1397fb71a11d69ec84715fc91b6c3cd8947db7dc"},{"sha":"8d27d30cd3ec8efa2f7fffe634bfb9ec838aff9e","author":{"email":"9719ad9beb62dc0def23bf6c2e67ed063a204cbf@gmail.com","name":"Devin Aldrich"},"message":"Camera updated!\n\nSadly, I couldn't get the multiple bounds system working like the draft; the bounds were\ntoo finicky and oddly enough the camera was actually getting stuck to them instead of\ngoing around them.\n\nSo, I created the Camera Waypoint system to tackle this problem.\n\nCamera Waypoints are GameObjects which, upon the player entering their trigger collider,\nsend a message to the camera to change its behavior.\n\nThe idea is that these can be placed around doorways to other areas to make the camera's\nbounds change depending upon the room the player enters.\n\n-Files Edited:\n\t-CameraBehavior.cs\n\t\t-Min/Max bounds system overhauled and expanded; the system now uses camera\n\t\t \"waypoints\"\n\t-CameraWaypoint.cs\n\t\t-created to be used with the new camera positioning system.\n\t-CameraWaypoint\n\t\t-created\n\nSigned-off-by: Devin Aldrich <19yoshi95@gmail.com>","distinct":false,"url":"https://api.github.com/repos/lucianodonati/MountainQuest/commits/8d27d30cd3ec8efa2f7fffe634bfb9ec838aff9e"},{"sha":"35c8d79b876faf9a1116e9223c73d70d366de6d9","author":{"email":"9719ad9beb62dc0def23bf6c2e67ed063a204cbf@gmail.com","name":"Devin Aldrich"},"message":"Whoops! Quick fix, Forgot to update the player prefab a while back.\n\nFiles Edited:\n\tPlayer\n\t\t-Updated, prefab now includes the ability to fire plague arrows\n\nSigned-off-by: Devin Aldrich <19yoshi95@gmail.com>","distinct":false,"url":"https://api.github.com/repos/lucianodonati/MountainQuest/commits/35c8d79b876faf9a1116e9223c73d70d366de6d9"},{"sha":"97ee8bef06065af085318ded682a9d9d33ea88f6","author":{"email":"e23a07ae68e05db106e4d037b1bfaad20f8efab0@fullsail.edu","name":"Garrett"},"message":"Full screen background wasn't quite snapped together properly. fixed\nContinued tutorial.","distinct":false,"url":"https://api.github.com/repos/lucianodonati/MountainQuest/commits/97ee8bef06065af085318ded682a9d9d33ea88f6"},{"sha":"76d257d52d5b71894b7271afd9b6196956f51949","author":{"email":"9719ad9beb62dc0def23bf6c2e67ed063a204cbf@gmail.com","name":"Devin Aldrich"},"message":"Camera Waypoint system updated!\n\nFiles Edited:\n\t-CameraBehavior.cs\n\t\t-Added cutscene support with small fix.\n\nSigned-off-by: Devin Aldrich <19yoshi95@gmail.com>","distinct":false,"url":"https://api.github.com/repos/lucianodonati/MountainQuest/commits/76d257d52d5b71894b7271afd9b6196956f51949"},{"sha":"7a4b9166dac7b6a8a5cf0df25d9d3a80eaa075ca","author":{"email":"9719ad9beb62dc0def23bf6c2e67ed063a204cbf@gmail.com","name":"Devin Aldrich"},"message":"Plague Arrow updated!\n\nFiles Edited:\n\t-PlagueArrow\n\t\t-Probability now works correctly.\n\nSigned-off-by: Devin Aldrich <19yoshi95@gmail.com>","distinct":false,"url":"https://api.github.com/repos/lucianodonati/MountainQuest/commits/7a4b9166dac7b6a8a5cf0df25d9d3a80eaa075ca"},{"sha":"0bdb079b585b62162701ebeee04f3b7ea0091540","author":{"email":"e23a07ae68e05db106e4d037b1bfaad20f8efab0@fullsail.edu","name":"Garrett"},"message":"Added full screen background prefab to all platform sets.","distinct":false,"url":"https://api.github.com/repos/lucianodonati/MountainQuest/commits/0bdb079b585b62162701ebeee04f3b7ea0091540"},{"sha":"bc04f40deb8801636a6834e21f4df22b6eed1e99","author":{"email":"e23a07ae68e05db106e4d037b1bfaad20f8efab0@fullsail.edu","name":"Garrett"},"message":"Moved all background prefabs to z = -0.0001 so they will always appear over all other platforms","distinct":false,"url":"https://api.github.com/repos/lucianodonati/MountainQuest/commits/bc04f40deb8801636a6834e21f4df22b6eed1e99"},{"sha":"021ae0c6c5973d8d526ae1471cd32d5397550a72","author":{"email":"9719ad9beb62dc0def23bf6c2e67ed063a204cbf@gmail.com","name":"Devin Aldrich"},"message":"Particle Systems Updated!\n\nFiles Edited:\n\t-PoisonParticle.png\n\t\t-created for use with plague and poison arrows\n\t-PoisonParticle.mat\n\t\t-created for use with plague and poison arrows\n\t-PlagueArrow\n\t\t-updated particle system to use PoisonParticle material\n\t-Entity.cs\n\t\t-updated to allow particle materials to be passed on to victims\n\t-FireArrow\n\t\t-updated particle system\n\t-IceArrow\n\t\t-updated particle system\n\t-ExplodingArrow\n\t\t-updated particle system\n\t-ShatteringArrow\n\t\t-updated particle system\n\t-EarthParticle.png\n\t\t-created for use with earth-based arrows\n\t-EarthParticle.mat\n\t\t-created for use with earth-based arrows\n\nSigned-off-by: Devin Aldrich <19yoshi95@gmail.com>","distinct":false,"url":"https://api.github.com/repos/lucianodonati/MountainQuest/commits/021ae0c6c5973d8d526ae1471cd32d5397550a72"},{"sha":"b99b7fc5766ba1952808ffc53f6333d8d0ae5f48","author":{"email":"9719ad9beb62dc0def23bf6c2e67ed063a204cbf@gmail.com","name":"Devin Aldrich"},"message":"Arrow Updated!\n\nFiles Edited:\n\t-Arrow.cs\n\t\t-modified to use an owner system instead of the original system.\n\t\t-small error fixed: player is now hit by AOE arrows but not their AOE\n\t\t (the error: arrows with AOE did not do damage to the player on contact.)\n\t-PlayerController.cs\n\t\t-modified to use new owner system.\n\t-RangedAI.cs\n\t\t-modified to use new owner system.\n\t-RedirectSphere.cs\n\t\t-modified to use new owner system.\n\t-BoostSphere.cs\n\t\t-modified to use new owner system.\n\t-EarthquakeArrow.cs\n\t\t-modified to be compatible with new arrow system.\n\nSigned-off-by: Devin Aldrich <19yoshi95@gmail.com>","distinct":false,"url":"https://api.github.com/repos/lucianodonati/MountainQuest/commits/b99b7fc5766ba1952808ffc53f6333d8d0ae5f48"},{"sha":"c78718ed38bc9faeebdc9f43407806ec037281d2","author":{"email":"9719ad9beb62dc0def23bf6c2e67ed063a204cbf@gmail.com","name":"Devin Aldrich"},"message":"Wave Sphere drafted!\n\nalso, other fixes!\n\nFiles Edited:\n\t-WaveSphere.cs\n\t\t-created draft for code. WILL be edited later to work with base sphere\n\t\t system (which is not in my versions yet).\n\t-NotWaveSphere\n\t\t-created to test, DO NOT SYNC.\n\t-Arrow\n\t\t-for some reason, the arrow prefab was linked incorrectly. It was causing\n\t\t the prefab to be edited at runtime.\n\nSigned-off-by: Devin Aldrich <19yoshi95@gmail.com>","distinct":false,"url":"https://api.github.com/repos/lucianodonati/MountainQuest/commits/c78718ed38bc9faeebdc9f43407806ec037281d2"}]}