{"push_id":696214518,"size":1,"distinct_size":1,"ref":"refs/heads/Core-Engine","head":"eb0e201fef852a898df85a6fbfa167027e2dfc3d","before":"901352332f7dff293bb99a50d1ec2cbff0d00bed","commits":[{"sha":"eb0e201fef852a898df85a6fbfa167027e2dfc3d","author":{"email":"112de4cac8254beaf31cc97ad1f3b574149135cc@gmail.com","name":"Rexhunter99"},"message":"Working Copy - Utilizes std::unordered_map\n\nChunks are now held in an unordered_map in the World class, the\napplication builds and runs, and with a view distance of 12 on Intel HD\n4400 it reaches 150 fps.","distinct":true,"url":"https://api.github.com/repos/Rexhunter99/LostInWilderness/commits/eb0e201fef852a898df85a6fbfa167027e2dfc3d"}]}