{"action":"created","issue":{"url":"https://api.github.com/repos/tgstation/-tg-station/issues/13085","labels_url":"https://api.github.com/repos/tgstation/-tg-station/issues/13085/labels{/name}","comments_url":"https://api.github.com/repos/tgstation/-tg-station/issues/13085/comments","events_url":"https://api.github.com/repos/tgstation/-tg-station/issues/13085/events","html_url":"https://github.com/tgstation/-tg-station/pull/13085","id":117481640,"number":13085,"title":"A number of nerfs and buffs to stunning spells","user":{"login":"Incoming5643","id":4176358,"avatar_url":"https://avatars.githubusercontent.com/u/4176358?v=3","gravatar_id":"","url":"https://api.github.com/users/Incoming5643","html_url":"https://github.com/Incoming5643","followers_url":"https://api.github.com/users/Incoming5643/followers","following_url":"https://api.github.com/users/Incoming5643/following{/other_user}","gists_url":"https://api.github.com/users/Incoming5643/gists{/gist_id}","starred_url":"https://api.github.com/users/Incoming5643/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Incoming5643/subscriptions","organizations_url":"https://api.github.com/users/Incoming5643/orgs","repos_url":"https://api.github.com/users/Incoming5643/repos","events_url":"https://api.github.com/users/Incoming5643/events{/privacy}","received_events_url":"https://api.github.com/users/Incoming5643/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/tgstation/-tg-station/labels/Balance","name":"Balance","color":"fbca04"},{"url":"https://api.github.com/repos/tgstation/-tg-station/labels/Fix","name":"Fix","color":"00bbdd"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":8,"created_at":"2015-11-18T00:16:30Z","updated_at":"2015-11-18T03:10:58Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/tgstation/-tg-station/pulls/13085","html_url":"https://github.com/tgstation/-tg-station/pull/13085","diff_url":"https://github.com/tgstation/-tg-station/pull/13085.diff","patch_url":"https://github.com/tgstation/-tg-station/pull/13085.patch"},"body":"Lightning Bolt:\r\n* You can no longer throw the bolt whenever you want, it will fire itself once it's done charging. Fixes #12849\r\n* Getting hit by a bolt will do a flat 30 burn now, as opposed to scaling with how long you spent charging the spell. Unless you made a habit of charging lightning bolt to near maximum every time you cast it this is a buff.\r\n* Every time the bolt jumps the next shock will do five less burn damage.\r\n* Lightning bolts can still jump back to the same body, so the maximum number of bolts you can be hit by in a single casting is three, and the maximum amount of damage you could take for that is 60 burn.\r\n* Stun time is unaffected\r\n\r\nMagic Missile:\r\n* Cooldown raised to 20 seconds, up from 15\r\n* Cooldown reduction from taking the spell multiple times raised from 1.5 seconds to 3.5 seconds. Rank 5 magic missile now has a cooldown of 6 seconds, down from 9, and is effectively a permastun.\r\n\r\nTime Stop:\r\n* Time Stop field now persists for 10 seconds, up from 9\r\n* Cooldown raised to 50 seconds, up from 40\r\n* Cooldown reduction from taking the spell multiple times raised from  7.75 seconds to 10 seconds. Rank 5 time stop now has a cooldown of 10 seconds, up from 9, and is effectively a permastun.\r\n\r\n:cl: Incoming5643\r\nexperiment: A number of popular stunning spells have undergone balance changes. Note that for the most part the stuns themselves are untouched.\r\nexperiment: Lightning Bolt Changes:\r\nrscdel: You can no longer throw the bolt whenever you want, it will fire itself once it's done charging.\r\nrscadd: Getting hit by a bolt will do a flat 30 burn now, as opposed to scaling with how long the wizard spent charging the spell. Unless said wizard made a habit of charging lightning bolt to near maximum every time this is a buff to damage.\r\nrscdel: Every time the bolt jumps the next shock will do five less burn damage.\r\nrscadd:  Lightning bolts can still jump back to the same body, so the maximum number of bolts you can be hit by in a single casting is three, and the maximum amount of damage you could take for that is 60 burn.\r\nexperiment: Magic Missile Changes:\r\nrscdel: Cooldown raised to 20 seconds, up from 15\r\nrscadd: Cooldown reduction from taking the spell multiple times raised from 1.5 seconds to 3.5 seconds. Rank 5 magic missile now has a cooldown of 6 seconds, down from 9, and is effectively a permastun.\r\nexperiment: Time Stop Changes:\r\nrscadd: Time Stop field now persists for 10 seconds, up from 9\r\nrscdel: Cooldown raised to 50 seconds, up from 40\r\nrscadd: Cooldown reduction from taking the spell multiple times raised from  7.75 seconds to 10 seconds. Rank 5 time stop now has a cooldown of 10 seconds, up from 9, and is effectively a permastun.\r\n/:cl:"},"comment":{"url":"https://api.github.com/repos/tgstation/-tg-station/issues/comments/157589035","html_url":"https://github.com/tgstation/-tg-station/pull/13085#issuecomment-157589035","issue_url":"https://api.github.com/repos/tgstation/-tg-station/issues/13085","id":157589035,"user":{"login":"Incoming5643","id":4176358,"avatar_url":"https://avatars.githubusercontent.com/u/4176358?v=3","gravatar_id":"","url":"https://api.github.com/users/Incoming5643","html_url":"https://github.com/Incoming5643","followers_url":"https://api.github.com/users/Incoming5643/followers","following_url":"https://api.github.com/users/Incoming5643/following{/other_user}","gists_url":"https://api.github.com/users/Incoming5643/gists{/gist_id}","starred_url":"https://api.github.com/users/Incoming5643/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Incoming5643/subscriptions","organizations_url":"https://api.github.com/users/Incoming5643/orgs","repos_url":"https://api.github.com/users/Incoming5643/repos","events_url":"https://api.github.com/users/Incoming5643/events{/privacy}","received_events_url":"https://api.github.com/users/Incoming5643/received_events","type":"User","site_admin":false},"created_at":"2015-11-18T03:10:58Z","updated_at":"2015-11-18T03:10:58Z","body":"Wizards should be what people want it to be. If a build becomes too predictable, too common, it means people have stopped being creative. Death to the standard loadout!"}}