{"push_id":805931462,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"d99e486d8f25e804640656b837ad8ae8565fd357","before":"d814323f0079bcb09fb82382859e4a6255688968","commits":[{"sha":"d99e486d8f25e804640656b837ad8ae8565fd357","author":{"email":"06f728003b967b750edeb79cb7826487dd317c96@hotmail.com","name":"noslopforever"},"message":"- FNeuronReaderSingleton::GetSources need pass parameter by reference...\n- Try swap actors' buffer pointer by FNeuronReaderSingleton at each frame in game thread. So there will be only one lock at a frame.\n- FNeuronSourceActor will be created in data-thread, and may acquired in game-thread at same time. so lock at these situations.","distinct":true,"url":"https://api.github.com/repos/noslopforever/NoitomNeuronForUnreal/commits/d99e486d8f25e804640656b837ad8ae8565fd357"}]}