{"push_id":782990332,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"4810cacbb025e5984bdea5559818c402780c87a2","before":"0d346c96d58dbca5a0c42c49977f296ee35c2337","commits":[{"sha":"4810cacbb025e5984bdea5559818c402780c87a2","author":{"email":"5f987a55d4c24fb4b40a93b525311a2705387868@gmail.com","name":"rainlash"},"message":"Miscellaneous Changes\n\nAdded bossScripts\nAdded maintalk script to cotnrol which units can talk to which units and\nwith which script\nChanged Dialogue State to account for this\nAdded retreat script and a check in the 'win' section\nMoved narration script, chapter transition, intro script, and outro\nscript to the main game loop (eventually these will also be hooked into\nthe main state machine. Currently have their own game loops for updating\nand rendering.\nAdded support for 'Prf' weapons\nSaved units are now called by name (instead of id) in UnitLevel.txt\nFixed the way talking works.\nRemoved 'Recruitable' component","distinct":true,"url":"https://api.github.com/repos/rainlash/lyndependance-day/commits/4810cacbb025e5984bdea5559818c402780c87a2"}]}