{"action":"created","issue":{"url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/14974","labels_url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/14974/labels{/name}","comments_url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/14974/comments","events_url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/14974/events","html_url":"https://github.com/TrinityCore/TrinityCore/pull/14974","id":91656155,"number":14974,"title":"[WIP] Stealth changes (Player stealthed vs NPCs) - 3.3.5","user":{"login":"pete318","id":173349,"avatar_url":"https://avatars.githubusercontent.com/u/173349?v=3","gravatar_id":"","url":"https://api.github.com/users/pete318","html_url":"https://github.com/pete318","followers_url":"https://api.github.com/users/pete318/followers","following_url":"https://api.github.com/users/pete318/following{/other_user}","gists_url":"https://api.github.com/users/pete318/gists{/gist_id}","starred_url":"https://api.github.com/users/pete318/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/pete318/subscriptions","organizations_url":"https://api.github.com/users/pete318/orgs","repos_url":"https://api.github.com/users/pete318/repos","events_url":"https://api.github.com/users/pete318/events{/privacy}","received_events_url":"https://api.github.com/users/pete318/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/TrinityCore/TrinityCore/labels/Branch-3.3.5a","name":"Branch-3.3.5a","color":"188846"},{"url":"https://api.github.com/repos/TrinityCore/TrinityCore/labels/Comp-Core","name":"Comp-Core","color":"FF6600"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":13,"created_at":"2015-06-28T23:47:05Z","updated_at":"2015-06-30T11:44:18Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/TrinityCore/TrinityCore/pulls/14974","html_url":"https://github.com/TrinityCore/TrinityCore/pull/14974","diff_url":"https://github.com/TrinityCore/TrinityCore/pull/14974.diff","patch_url":"https://github.com/TrinityCore/TrinityCore/pull/14974.patch"},"body":"The following stealth changes are implemented.\r\n - Combat no longer removes stealth, only damage does\r\n - Creatures will pursue a stealthed unit they cannot see if they're already in combat with them\r\n - When a player is ~~3 yards~~ 8% + 1.5 yards away from the usual stealth detection distance, the creature will perform the \"alerted\" effect.\r\n\r\nToDo:\r\n - Correct general distract issue, idle movement creatures need to return to their previous orientation.\r\n - Review the distances, hard to get this right for 3.3.5, since on retail it seems stealth is very much overpowered against creatures. I could get right in front of a 90 creature, at 90 for example.\r\n\r\nComments, suggestions, tearing apart of my coding style are all welcome."},"comment":{"url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/comments/117142827","html_url":"https://github.com/TrinityCore/TrinityCore/pull/14974#issuecomment-117142827","issue_url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/14974","id":117142827,"user":{"login":"pete318","id":173349,"avatar_url":"https://avatars.githubusercontent.com/u/173349?v=3","gravatar_id":"","url":"https://api.github.com/users/pete318","html_url":"https://github.com/pete318","followers_url":"https://api.github.com/users/pete318/followers","following_url":"https://api.github.com/users/pete318/following{/other_user}","gists_url":"https://api.github.com/users/pete318/gists{/gist_id}","starred_url":"https://api.github.com/users/pete318/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/pete318/subscriptions","organizations_url":"https://api.github.com/users/pete318/orgs","repos_url":"https://api.github.com/users/pete318/repos","events_url":"https://api.github.com/users/pete318/events{/privacy}","received_events_url":"https://api.github.com/users/pete318/received_events","type":"User","site_admin":false},"created_at":"2015-06-30T11:44:17Z","updated_at":"2015-06-30T11:44:17Z","body":"I believe it's the same on retail now. You only get the extra \"lines\" effect over their head with the distract spell itself.\r\n\r\nThe stealth alert is simply, sound effect (on not all creatures) and the stare in direction player was at the time it detected them.\r\n\r\nI think the effect is correct and pretty much the same as retail. The main question is the alert distances. For that, retail is no good since 3.3.5 had very different values for that based on my testing @ 90 on retail last week.\r\n\r\nSo, some testing by fellow rogues would be appreciated. So we can tune the numbers better."}}