{"action":"created","issue":{"url":"https://api.github.com/repos/chrsmith/bwapi/issues/439","labels_url":"https://api.github.com/repos/chrsmith/bwapi/issues/439/labels{/name}","comments_url":"https://api.github.com/repos/chrsmith/bwapi/issues/439/comments","events_url":"https://api.github.com/repos/chrsmith/bwapi/issues/439/events","html_url":"https://github.com/chrsmith/bwapi/issues/439","id":58932513,"number":439,"title":"auto-join Local PC game, second instance crashes on some config","user":{"login":"GoogleCodeExporter","id":9614759,"avatar_url":"https://avatars.githubusercontent.com/u/9614759?v=3","gravatar_id":"","url":"https://api.github.com/users/GoogleCodeExporter","html_url":"https://github.com/GoogleCodeExporter","followers_url":"https://api.github.com/users/GoogleCodeExporter/followers","following_url":"https://api.github.com/users/GoogleCodeExporter/following{/other_user}","gists_url":"https://api.github.com/users/GoogleCodeExporter/gists{/gist_id}","starred_url":"https://api.github.com/users/GoogleCodeExporter/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/GoogleCodeExporter/subscriptions","organizations_url":"https://api.github.com/users/GoogleCodeExporter/orgs","repos_url":"https://api.github.com/users/GoogleCodeExporter/repos","events_url":"https://api.github.com/users/GoogleCodeExporter/events{/privacy}","received_events_url":"https://api.github.com/users/GoogleCodeExporter/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/chrsmith/bwapi/labels/auto-migrated","name":"auto-migrated","color":"ededed"},{"url":"https://api.github.com/repos/chrsmith/bwapi/labels/Component-Logic","name":"Component-Logic","color":"ededed"},{"url":"https://api.github.com/repos/chrsmith/bwapi/labels/Milestone-Release","name":"Milestone-Release","color":"ededed"},{"url":"https://api.github.com/repos/chrsmith/bwapi/labels/Priority-Critical","name":"Priority-Critical","color":"ededed"},{"url":"https://api.github.com/repos/chrsmith/bwapi/labels/Type-Defect","name":"Type-Defect","color":"ededed"},{"url":"https://api.github.com/repos/chrsmith/bwapi/labels/Usability","name":"Usability","color":"ededed"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":17,"created_at":"2015-02-25T16:55:30Z","updated_at":"2015-02-25T16:55:34Z","closed_at":"2015-02-25T16:55:30Z","body":"```\nWhat steps will reproduce the problem?\n1.in bwapi.ini: set game = BWAPI\n2. set map = maps\\AI\\tournament 1\\dragoons.scm (from AIIDE 2010 tournament 1)\n3. set game_type = USE_MAP_SETTINGS\n4. set both ai's to skynet (uses revision 3769)\n5. set auto_manu = LAN\n6. launch the games (one after another with a small delay)\n\nWhat is the expected output? What do you see instead?\nExpected to automatically start a match using the provided map\nInstead, both instances create a separate game called BWAPI. \n\nWhat version of the product are you using? On what operating system?\nBWAPI 3.7.3 under Windows 7 SP1\n\nPlease provide any additional information below.\nWhen leaving 'game' blank - it doesn't seem to affect the algorithm\nWhen leaving 'map' blank - the game reaches the \"select a game\" menu, and after \nselecting a map (in the first instance) the second instance automatically \nattempts to join it, but without success (the second client freezes)\n```\n\n-----\nOriginal issue reported on code.google.com by `Leonid.T...@gmail.com` on 2 Jun 2012 at 10:40\n* Merged into: #443"},"comment":{"url":"https://api.github.com/repos/chrsmith/bwapi/issues/comments/76000635","html_url":"https://github.com/chrsmith/bwapi/issues/439#issuecomment-76000635","issue_url":"https://api.github.com/repos/chrsmith/bwapi/issues/439","id":76000635,"user":{"login":"GoogleCodeExporter","id":9614759,"avatar_url":"https://avatars.githubusercontent.com/u/9614759?v=3","gravatar_id":"","url":"https://api.github.com/users/GoogleCodeExporter","html_url":"https://github.com/GoogleCodeExporter","followers_url":"https://api.github.com/users/GoogleCodeExporter/followers","following_url":"https://api.github.com/users/GoogleCodeExporter/following{/other_user}","gists_url":"https://api.github.com/users/GoogleCodeExporter/gists{/gist_id}","starred_url":"https://api.github.com/users/GoogleCodeExporter/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/GoogleCodeExporter/subscriptions","organizations_url":"https://api.github.com/users/GoogleCodeExporter/orgs","repos_url":"https://api.github.com/users/GoogleCodeExporter/repos","events_url":"https://api.github.com/users/GoogleCodeExporter/events{/privacy}","received_events_url":"https://api.github.com/users/GoogleCodeExporter/received_events","type":"User","site_admin":false},"created_at":"2015-02-25T16:55:34Z","updated_at":"2015-02-25T16:55:34Z","body":"```\nThe most important line in the fix is 414. It means that the host can't start a \ngame until 14 sec have passed (the number was chosen empirically).\n\nLine 184 solves a different bug with auto restart (that also didn't work for me)\n\n```\n\n-----\nOriginal comment by `Leonid.T...@gmail.com` on 8 Jul 2012 at 5:55"}}