{"comment":{"url":"https://api.github.com/repos/Juanvvc/c172p-detailed/comments/13443248","html_url":"https://github.com/Juanvvc/c172p-detailed/commit/1435d3af03cdbc3a8ed85ab7e18b7106347468ff#commitcomment-13443248","id":13443248,"user":{"login":"gilbertohasnofb","id":5700795,"avatar_url":"https://avatars.githubusercontent.com/u/5700795?v=3","gravatar_id":"","url":"https://api.github.com/users/gilbertohasnofb","html_url":"https://github.com/gilbertohasnofb","followers_url":"https://api.github.com/users/gilbertohasnofb/followers","following_url":"https://api.github.com/users/gilbertohasnofb/following{/other_user}","gists_url":"https://api.github.com/users/gilbertohasnofb/gists{/gist_id}","starred_url":"https://api.github.com/users/gilbertohasnofb/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/gilbertohasnofb/subscriptions","organizations_url":"https://api.github.com/users/gilbertohasnofb/orgs","repos_url":"https://api.github.com/users/gilbertohasnofb/repos","events_url":"https://api.github.com/users/gilbertohasnofb/events{/privacy}","received_events_url":"https://api.github.com/users/gilbertohasnofb/received_events","type":"User","site_admin":false},"position":null,"line":null,"path":"","commit_id":"1435d3af03cdbc3a8ed85ab7e18b7106347468ff","created_at":"2015-09-25T17:19:07Z","updated_at":"2015-09-25T17:19:07Z","body":"@thevirtualfer Hey man, thanks for the update.\r\n\r\n> The retexturing phase is not so near.\r\n\r\nI know that there are tons of things you want to improve in the 3D model, but have you any idea of when we may have a relatively stable version of it here on our repo? As of now, any work on the 3D model (as well as damage models), instrumentation and texture will have to be readapted (or lost) once you finish your work, so basically only programming things have a green light right now. This means that the whole visual side of the project is kind of frozen until you finish.\r\n\r\n> The panel is up now. A lot of relocating. \r\n\r\nI'd love to see a screenshot of that! :smile: "}}