{"action":"created","comment":{"url":"https://api.github.com/repos/acemod/ACE3/pulls/comments/34533982","id":34533982,"diff_hunk":"@@ -6,238 +6,370 @@ group: feature\n order: 4\n parent: wiki\n ---\n+<p align=\"center\">\n+<b>Disclaimer</b>\n+\n+The documentation for the medical system being extremely long it's highly advised to use the table of contents at the top right corner of the page.\n+</p>\n \n ## 1. Overview\n-ACE provide users with a more realistic medical system and comes in both a basic and advanced version. This page will detail the differences between both systems and what they do. It is split into two parts; basic and advanced. Both versions have overlap but each have their own unique characteristics. \n+ACE3 provides users with a more realistic medical system and comes in both a basic and an advanced versions. This page will detail the differences between both systems and what they do as well as how to use them efficiently.\n \n+### 1.1 Basic medical\n+ACE3's basic medical system is quite a bit more complex than Arma 3's default system, but not really difficult to grasp. ACE3 basic medical is a mixture between the ACE2 and AGM medical systems.\n+All interactions in the medical system are done with the interaction menu. Non-medics can - by default - not perform all actions (Epinephrine and IVs) and their actions take more time as when performed by trained medics.\n \n-## 2. Basic Medical\n-ACE's basic medical system is quite a bit more complex than Arma's default system, but not really difficult to grasp. ACE basic medical is a mixture between the ACE2 and AGM medical systems.\n+### 1.2 Revive system\n+The revive system lets you bring downed units back up.\n+Upon receiving a deadly amount of damage a unit will fall unconscious for a determined amount of time. In that time a medic will need to treat them and give them epinephrine to bring them back up.\n \n-The four main elements that basic medical introduces are:\n+### 1.3 Advanced medical\n \n-* damage divided into different zones (head, body, left & right arm, left & right leg)\n-* bleeding\n-* unconsciousness\n-* pain\n+The advanced medical system provides a more complex and detailed medical simulation and is based off the CSE/CMS. It focuses on a more realistic model for injuries and treatment, thus resulting in a more important and prominent role for combat medics, and a bigger incentive to avoid getting shot.\n \n-All interactions in the medical system are done with the interaction menu. Non-medics can - by default - not perform all actions, and their actions take more time as when performed by trained medics. These actions are using epinephrine and blood IVs.\n+The system behind advanced medical is designed to attempt to mimic important parts of the human body, as well as react to any injuries sustained and treatments applied in a realistic manner. The available treatments and supplies in advanced medical are based off the Tactical Combat Casualty Care (TCCC) guidelines, which are the same guidelines used by real-life combat medics around the world.\n \n+Besides the 4 elements introduced by basic medical, advanced introduces the following:\n \n-### 2.1 How it works\n+- More detailed wound system\n+- Accurate blood loss based upon sustained injuries\n+- Vitals, including heart rate and blood pressure\n+- Cardiac Arrest\n+- Various treatment methods such as CPR, different kinds of IVs and a working 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