{"action":"created","issue":{"url":"https://api.github.com/repos/HaxeFlixel/flixel/issues/1415","labels_url":"https://api.github.com/repos/HaxeFlixel/flixel/issues/1415/labels{/name}","comments_url":"https://api.github.com/repos/HaxeFlixel/flixel/issues/1415/comments","events_url":"https://api.github.com/repos/HaxeFlixel/flixel/issues/1415/events","html_url":"https://github.com/HaxeFlixel/flixel/issues/1415","id":53493200,"number":1415,"title":"Wobbly rendering of objects moving in a straight line","user":{"login":"hourglasseye","id":2950954,"avatar_url":"https://avatars.githubusercontent.com/u/2950954?v=3","gravatar_id":"","url":"https://api.github.com/users/hourglasseye","html_url":"https://github.com/hourglasseye","followers_url":"https://api.github.com/users/hourglasseye/followers","following_url":"https://api.github.com/users/hourglasseye/following{/other_user}","gists_url":"https://api.github.com/users/hourglasseye/gists{/gist_id}","starred_url":"https://api.github.com/users/hourglasseye/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/hourglasseye/subscriptions","organizations_url":"https://api.github.com/users/hourglasseye/orgs","repos_url":"https://api.github.com/users/hourglasseye/repos","events_url":"https://api.github.com/users/hourglasseye/events{/privacy}","received_events_url":"https://api.github.com/users/hourglasseye/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2015-01-06T08:44:29Z","updated_at":"2015-01-06T14:09:10Z","closed_at":"2015-01-06T12:24:30Z","body":"This is a cross-post from [the HaxeFlixel forum](http://haxeflixel.com/forum/?place=topic%2Fhaxeflixel%2FIJrwDFvLCyY%2Fdiscussion).\r\n\r\n---\r\n\r\nI notice that there is some wobbling happening with sprites that are moving in a straight line. See [this page](https://dl.dropboxusercontent.com/u/21382055/wobbly/index.html) for a demonstration. There are three directions where the boxes are heading, in radians:\r\n\r\n* 2.33774678762164063\r\n* -0.922261703465222\r\n* 0.7853981633974483\r\n\r\nIf you look closely, the boxes look like they are wobbling along a straight line. To see the code I used for this demonstration, see https://github.com/hourglasseye/flixel_wobbly_demo.\r\n\r\nI initially thought this was due to position synchronization problems with Nape bodies and Flixel sprites, but then it appears that even without Nape the problem persists as shown in my demo project. Then I tried to enable antialiasing but that did not help either.\r\n\r\nIs this problem due to pixel snapping of some sort? Is there a way to make FlxSprites look like they are moving smoothly in a straight line towards any direction?"},"comment":{"url":"https://api.github.com/repos/HaxeFlixel/flixel/issues/comments/68869035","html_url":"https://github.com/HaxeFlixel/flixel/issues/1415#issuecomment-68869035","issue_url":"https://api.github.com/repos/HaxeFlixel/flixel/issues/1415","id":68869035,"user":{"login":"hourglasseye","id":2950954,"avatar_url":"https://avatars.githubusercontent.com/u/2950954?v=3","gravatar_id":"","url":"https://api.github.com/users/hourglasseye","html_url":"https://github.com/hourglasseye","followers_url":"https://api.github.com/users/hourglasseye/followers","following_url":"https://api.github.com/users/hourglasseye/following{/other_user}","gists_url":"https://api.github.com/users/hourglasseye/gists{/gist_id}","starred_url":"https://api.github.com/users/hourglasseye/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/hourglasseye/subscriptions","organizations_url":"https://api.github.com/users/hourglasseye/orgs","repos_url":"https://api.github.com/users/hourglasseye/repos","events_url":"https://api.github.com/users/hourglasseye/events{/privacy}","received_events_url":"https://api.github.com/users/hourglasseye/received_events","type":"User","site_admin":false},"created_at":"2015-01-06T14:09:10Z","updated_at":"2015-01-06T14:09:10Z","body":"Indeed it does. Many thanks, @Gama11."}}