{"push_id":575759479,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"7472473d7b779068f746aa6e91ad170abc1c7a77","before":"3f98e45d1e4afef63a0113f5cfb8f2ae218fa010","commits":[{"sha":"f79cb56598594e0de7445d6db92917260cd57017","author":{"email":"d9e5ba02071369c7f24301e3a541f39b1b052cf6@gmail.com","name":"McJty"},"message":"Added a config option to uncorrupt your world after a 'wrong' camo block was inserted in the shield (like a ladder for example). To get your world back simply set disableShieldBlocksToUncorruptWorld to true in the config. Load your world, remove the offending block from the shield (remove the ladders). Exit. Then set the flag to false again and you can continue playing and use a better block in your shield.","distinct":true,"url":"https://api.github.com/repos/McJty/RFTools/commits/f79cb56598594e0de7445d6db92917260cd57017"},{"sha":"7472473d7b779068f746aa6e91ad170abc1c7a77","author":{"email":"d9e5ba02071369c7f24301e3a541f39b1b052cf6@gmail.com","name":"McJty"},"message":"Ok, more shield block stability. Ladders should no longer crash it.","distinct":true,"url":"https://api.github.com/repos/McJty/RFTools/commits/7472473d7b779068f746aa6e91ad170abc1c7a77"}]}