{"action":"closed","issue":{"url":"https://api.github.com/repos/micaminoff/micaminoff.github.io/issues/60","labels_url":"https://api.github.com/repos/micaminoff/micaminoff.github.io/issues/60/labels{/name}","comments_url":"https://api.github.com/repos/micaminoff/micaminoff.github.io/issues/60/comments","events_url":"https://api.github.com/repos/micaminoff/micaminoff.github.io/issues/60/events","html_url":"https://github.com/micaminoff/micaminoff.github.io/issues/60","id":76060805,"number":60,"title":"Add fire rate attribute to weapons","user":{"login":"micaminoff","id":11438794,"avatar_url":"https://avatars.githubusercontent.com/u/11438794?v=3","gravatar_id":"","url":"https://api.github.com/users/micaminoff","html_url":"https://github.com/micaminoff","followers_url":"https://api.github.com/users/micaminoff/followers","following_url":"https://api.github.com/users/micaminoff/following{/other_user}","gists_url":"https://api.github.com/users/micaminoff/gists{/gist_id}","starred_url":"https://api.github.com/users/micaminoff/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/micaminoff/subscriptions","organizations_url":"https://api.github.com/users/micaminoff/orgs","repos_url":"https://api.github.com/users/micaminoff/repos","events_url":"https://api.github.com/users/micaminoff/events{/privacy}","received_events_url":"https://api.github.com/users/micaminoff/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/micaminoff/micaminoff.github.io/labels/balancing","name":"balancing","color":"d4c5f9"},{"url":"https://api.github.com/repos/micaminoff/micaminoff.github.io/labels/feature","name":"feature","color":"009800"},{"url":"https://api.github.com/repos/micaminoff/micaminoff.github.io/labels/JS","name":"JS","color":"5319e7"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-05-13T17:23:06Z","updated_at":"2015-05-19T14:22:43Z","closed_at":"2015-05-19T14:22:43Z","body":"It takes time to throw a paper airplane accurately, we should add a timer that needs to be checked at every click that tells us if the weapon is ready to be fired again."}}