{"action":"created","issue":{"url":"https://api.github.com/repos/00-Evan/shattered-pixel-dungeon/issues/35","labels_url":"https://api.github.com/repos/00-Evan/shattered-pixel-dungeon/issues/35/labels{/name}","comments_url":"https://api.github.com/repos/00-Evan/shattered-pixel-dungeon/issues/35/comments","events_url":"https://api.github.com/repos/00-Evan/shattered-pixel-dungeon/issues/35/events","html_url":"https://github.com/00-Evan/shattered-pixel-dungeon/issues/35","id":58943597,"number":35,"title":"Shop non-consumables (weapons, armor, etc) should be more worthwhile","user":{"login":"joshtriplett","id":162737,"avatar_url":"https://avatars.githubusercontent.com/u/162737?v=3","gravatar_id":"","url":"https://api.github.com/users/joshtriplett","html_url":"https://github.com/joshtriplett","followers_url":"https://api.github.com/users/joshtriplett/followers","following_url":"https://api.github.com/users/joshtriplett/following{/other_user}","gists_url":"https://api.github.com/users/joshtriplett/gists{/gist_id}","starred_url":"https://api.github.com/users/joshtriplett/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/joshtriplett/subscriptions","organizations_url":"https://api.github.com/users/joshtriplett/orgs","repos_url":"https://api.github.com/users/joshtriplett/repos","events_url":"https://api.github.com/users/joshtriplett/events{/privacy}","received_events_url":"https://api.github.com/users/joshtriplett/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2015-02-25T18:00:01Z","updated_at":"2015-02-25T19:42:24Z","closed_at":"2015-02-25T18:30:25Z","body":"Shops lower down in the dungeon still sell weapons and armor, but they're almost always worthless space-fillers compared to consumable items.  By the time you get that far down in the dungeon, either you have a heavily upgraded weapon/armor already, or you have some alternative (e.g. a high-level wand).  It almost never makes sense to purchase a weapon or armor from a shop, with the rare exception of buying another of the same type you already have for use with the smith, giving you effectively an extra Scroll of Upgrade.\r\n\r\nPerhaps shops could occasionally sell wands, or upgraded weapons/armor, or something else that makes it even remotely plausible that you'd make a purchase at a deeper shop other than consumables."},"comment":{"url":"https://api.github.com/repos/00-Evan/shattered-pixel-dungeon/issues/comments/76039664","html_url":"https://github.com/00-Evan/shattered-pixel-dungeon/issues/35#issuecomment-76039664","issue_url":"https://api.github.com/repos/00-Evan/shattered-pixel-dungeon/issues/35","id":76039664,"user":{"login":"00-Evan","id":2347603,"avatar_url":"https://avatars.githubusercontent.com/u/2347603?v=3","gravatar_id":"","url":"https://api.github.com/users/00-Evan","html_url":"https://github.com/00-Evan","followers_url":"https://api.github.com/users/00-Evan/followers","following_url":"https://api.github.com/users/00-Evan/following{/other_user}","gists_url":"https://api.github.com/users/00-Evan/gists{/gist_id}","starred_url":"https://api.github.com/users/00-Evan/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/00-Evan/subscriptions","organizations_url":"https://api.github.com/users/00-Evan/orgs","repos_url":"https://api.github.com/users/00-Evan/repos","events_url":"https://api.github.com/users/00-Evan/events{/privacy}","received_events_url":"https://api.github.com/users/00-Evan/received_events","type":"User","site_admin":false},"created_at":"2015-02-25T19:42:24Z","updated_at":"2015-02-25T19:42:24Z","body":"That rework is probably going to end up being 0.5.0 or so, so it's a bit too far off to give specifics. Generally though I want to increase the diversity of weapons and armor, giving players more ability to play towards niches, and generally offering more choice. E.G. Giving weapons more interesting variety than simply 'is slower/faster', 'is more accurate', etc. Infact my rework to make the weightstone more significant is specifically so that when I get to reworking weapons, that dimension of diversity is already handled."}}