{"action":"opened","issue":{"url":"https://api.github.com/repos/adventuregamestudio/ags/issues/258","labels_url":"https://api.github.com/repos/adventuregamestudio/ags/issues/258/labels{/name}","comments_url":"https://api.github.com/repos/adventuregamestudio/ags/issues/258/comments","events_url":"https://api.github.com/repos/adventuregamestudio/ags/issues/258/events","html_url":"https://github.com/adventuregamestudio/ags/issues/258","id":99614909,"number":258,"title":"Multiple monitors results in very large screen sizes","user":{"login":"Mailaender","id":756669,"avatar_url":"https://avatars.githubusercontent.com/u/756669?v=3","gravatar_id":"","url":"https://api.github.com/users/Mailaender","html_url":"https://github.com/Mailaender","followers_url":"https://api.github.com/users/Mailaender/followers","following_url":"https://api.github.com/users/Mailaender/following{/other_user}","gists_url":"https://api.github.com/users/Mailaender/gists{/gist_id}","starred_url":"https://api.github.com/users/Mailaender/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Mailaender/subscriptions","organizations_url":"https://api.github.com/users/Mailaender/orgs","repos_url":"https://api.github.com/users/Mailaender/repos","events_url":"https://api.github.com/users/Mailaender/events{/privacy}","received_events_url":"https://api.github.com/users/Mailaender/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-08-07T09:35:04Z","updated_at":"2015-08-07T09:35:04Z","closed_at":null,"body":"On 3.4.0.3 (Alpha) the game detects very large (combined) screen sizes when multiple monitors are used. I tried tweaking `acsetup.cfg` but my settings (like no full screen, letterbox yes/no) seem to get ignored. Running on openSUSE 13.2 (Linux).\r\n\r\n```\r\nAGS: Resonance\r\nAGS: Checking for disk space\r\nAGS: Initializing resolution settings\r\nAGS: Device display resolution: 3286 x 1080\r\nAGS: Game native resolution: 320 x 240 (32 bit) letterbox-by-design\r\nAGS: Game settings: windowed = no, screen def: max, screen size: 0 x 0, match device ratio: yes, frame placement: center\r\nAGS: Init gfx driver\r\nAGS: Created graphics driver: Allegro/DX5\r\nAGS: Supported gfx modes (32-bit): \r\n        640x480;800x600;800x600;1024x768;1366x768;\r\nAGS: Supported gfx modes (24-bit): \r\n        640x480;800x600;800x600;1024x768;1366x768;\r\nAGS: Requested gfx filter: StdScale, filter scaling: max uniform\r\nAGS: Applying scaling filter: StdScale\r\nAGS: Switching to graphics mode\r\nAGS: Attempting to find nearest supported resolution for screen size 3286 x 1080 (32-bit) fullscreen\r\nAGS: Could not find compatible graphics mode\r\nAGS: Attempting to find nearest supported resolution for screen size 3286 x 1080 (24-bit) fullscreen\r\nAGS: Could not find compatible graphics mode\r\nAGS: Attempting to find nearest supported resolution for screen size 3286 x 1048 (32-bit) windowed\r\nAGS: Attempt to switch gfx mode to 3286 x 1048 (32-bit) windowed; game frame: 1280 x 960, frame placement: center\r\nAGS: Succeeded. Using gfx mode 3286 x 1048 (32-bit) windowed\r\n        filter dest (1003, 44, 2282, 1003 : 1280 x 960), render dest (1003, 44, 2282, 1003 : 1280 x 960)\r\nAGS: Preparing graphics mode screen\r\nAGS: Initializing colour conversion\r\nAGS: Check for preload image\r\nAGS: Initialize sprites\r\nAGS: Set up screen\r\nAGS: Initialize game settings\r\nAGS: Prepare to start game\r\n```\r\n\r\nThis doesn't happen on stable version 3.3.4.1."}}