{"action":"created","issue":{"url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/423","labels_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/423/labels{/name}","comments_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/423/comments","events_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/423/events","html_url":"https://github.com/LoneGazebo/Community-Patch-DLL/issues/423","id":95627592,"number":423,"title":"Unoptimized production focus","user":{"login":"joosegoose","id":11132095,"avatar_url":"https://avatars.githubusercontent.com/u/11132095?v=3","gravatar_id":"","url":"https://api.github.com/users/joosegoose","html_url":"https://github.com/joosegoose","followers_url":"https://api.github.com/users/joosegoose/followers","following_url":"https://api.github.com/users/joosegoose/following{/other_user}","gists_url":"https://api.github.com/users/joosegoose/gists{/gist_id}","starred_url":"https://api.github.com/users/joosegoose/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/joosegoose/subscriptions","organizations_url":"https://api.github.com/users/joosegoose/orgs","repos_url":"https://api.github.com/users/joosegoose/repos","events_url":"https://api.github.com/users/joosegoose/events{/privacy}","received_events_url":"https://api.github.com/users/joosegoose/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2015-07-17T10:07:50Z","updated_at":"2015-07-18T04:46:10Z","closed_at":null,"body":"![2015-07-17_00001](https://cloud.githubusercontent.com/assets/11132095/8745043/76daee34-2c41-11e5-9aa4-e74f29209b0a.jpg)\r\n\r\nIt makes sense to have cities grow early on, but production focus should provide the most hammers possible without starving. In this case the city would actually still grow if a hill was worked, yet it doesn't get worked."},"comment":{"url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/comments/122483498","html_url":"https://github.com/LoneGazebo/Community-Patch-DLL/issues/423#issuecomment-122483498","issue_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/423","id":122483498,"user":{"login":"LoneGazebo","id":7849458,"avatar_url":"https://avatars.githubusercontent.com/u/7849458?v=3","gravatar_id":"","url":"https://api.github.com/users/LoneGazebo","html_url":"https://github.com/LoneGazebo","followers_url":"https://api.github.com/users/LoneGazebo/followers","following_url":"https://api.github.com/users/LoneGazebo/following{/other_user}","gists_url":"https://api.github.com/users/LoneGazebo/gists{/gist_id}","starred_url":"https://api.github.com/users/LoneGazebo/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/LoneGazebo/subscriptions","organizations_url":"https://api.github.com/users/LoneGazebo/orgs","repos_url":"https://api.github.com/users/LoneGazebo/repos","events_url":"https://api.github.com/users/LoneGazebo/events{/privacy}","received_events_url":"https://api.github.com/users/LoneGazebo/received_events","type":"User","site_admin":false},"created_at":"2015-07-18T04:46:10Z","updated_at":"2015-07-18T04:46:10Z","body":"It does, yes, though generally only when at war, building a wonder, or rushing a settler.\r\nLike I said, though, a size two city isn't a fair model, as the AI has to grow to at least size 10 before it'll even consider a specialization.\r\nG"}}