{"push_id":795069328,"size":1,"distinct_size":1,"ref":"refs/heads/variable-moves","head":"d2ee00af71b874f4b62ddad85aff9dfb72026662","before":"be586ad0567bbd03fc84ea30efc34c648cf27d0b","commits":[{"sha":"d2ee00af71b874f4b62ddad85aff9dfb72026662","author":{"email":"e01aa21ca40a46a2e4c029ad8555a5617519a6b8@gmail.com","name":"Juanma Serrano"},"message":"Make move types and base power match battle status\n\nEnhaced the battle tooltips to show more accurate information.\nMove Type and Base Power are volatile and thus information is often not accurate.\nThis commit enhaces battle tooltips to display move type and base power changes.\nWhen a Plate is active, it will change the type of Judgment.\nWhen a Drive is active, it will change the type of Techno Blast.\nOther items changing type and base power will reflect their changes.\nMoves that have a deterministic varying base power will show the current\nbase power, not taking into account switches, etc.\nIn doubles, moves that have different base power on different targets will\nshow the difference.\nThere are annotations for special effects like Nature Power.\nDisplay that on the move selector to help players know and remember what\nattack type they're using and what power they have.\n\nThis commit also intends to make code readable, making all lines changed\nspan the soft limit of 90 characters.","distinct":true,"url":"https://api.github.com/repos/Joimer/Pokemon-Showdown-Client/commits/d2ee00af71b874f4b62ddad85aff9dfb72026662"}]}