{"action":"created","issue":{"url":"https://api.github.com/repos/SuperTux/flexlay/issues/60","labels_url":"https://api.github.com/repos/SuperTux/flexlay/issues/60/labels{/name}","comments_url":"https://api.github.com/repos/SuperTux/flexlay/issues/60/comments","events_url":"https://api.github.com/repos/SuperTux/flexlay/issues/60/events","html_url":"https://github.com/SuperTux/flexlay/issues/60","id":123981423,"number":60,"title":"Improve user-friendliness of layers","user":{"login":"maxteufel","id":6442985,"avatar_url":"https://avatars.githubusercontent.com/u/6442985?v=3","gravatar_id":"","url":"https://api.github.com/users/maxteufel","html_url":"https://github.com/maxteufel","followers_url":"https://api.github.com/users/maxteufel/followers","following_url":"https://api.github.com/users/maxteufel/following{/other_user}","gists_url":"https://api.github.com/users/maxteufel/gists{/gist_id}","starred_url":"https://api.github.com/users/maxteufel/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/maxteufel/subscriptions","organizations_url":"https://api.github.com/users/maxteufel/orgs","repos_url":"https://api.github.com/users/maxteufel/repos","events_url":"https://api.github.com/users/maxteufel/events{/privacy}","received_events_url":"https://api.github.com/users/maxteufel/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/SuperTux/flexlay/labels/involves:functionality","name":"involves:functionality","color":"FF00FF"},{"url":"https://api.github.com/repos/SuperTux/flexlay/labels/priority:medium","name":"priority:medium","color":"fbca04"}],"state":"open","locked":false,"assignee":null,"milestone":{"url":"https://api.github.com/repos/SuperTux/flexlay/milestones/1","html_url":"https://github.com/SuperTux/flexlay/milestones/1.0.0%20-%20ST%200.5.0","labels_url":"https://api.github.com/repos/SuperTux/flexlay/milestones/1/labels","id":1448819,"number":1,"title":"1.0.0 - ST 0.5.0","description":"In this milestone Flexlay will join the SuperTux versioning system","creator":{"login":"Karkus476","id":14023329,"avatar_url":"https://avatars.githubusercontent.com/u/14023329?v=3","gravatar_id":"","url":"https://api.github.com/users/Karkus476","html_url":"https://github.com/Karkus476","followers_url":"https://api.github.com/users/Karkus476/followers","following_url":"https://api.github.com/users/Karkus476/following{/other_user}","gists_url":"https://api.github.com/users/Karkus476/gists{/gist_id}","starred_url":"https://api.github.com/users/Karkus476/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Karkus476/subscriptions","organizations_url":"https://api.github.com/users/Karkus476/orgs","repos_url":"https://api.github.com/users/Karkus476/repos","events_url":"https://api.github.com/users/Karkus476/events{/privacy}","received_events_url":"https://api.github.com/users/Karkus476/received_events","type":"User","site_admin":false},"open_issues":27,"closed_issues":9,"state":"open","created_at":"2015-12-07T22:28:43Z","updated_at":"2015-12-27T16:18:29Z","due_on":"2031-10-31T00:00:00Z","closed_at":null},"comments":2,"created_at":"2015-12-27T14:28:14Z","updated_at":"2015-12-27T18:00:04Z","closed_at":null,"body":"- [ ] In the overview, show z-index and button to change visibility next to each layer\r\n- [x] You can't add/remove any layers: #1\r\n- [ ] #58, but there's even more options than z-index and solid\r\n- [ ] Treat particles, such as rain, snow and ghosts, as well as thunderstorms as layer instead of showing them as object in the level\r\n- [ ] Always order tilemaps correctly (by z-pos) in selector and editormap (e.g. when undoing delete)"},"comment":{"url":"https://api.github.com/repos/SuperTux/flexlay/issues/comments/167431384","html_url":"https://github.com/SuperTux/flexlay/issues/60#issuecomment-167431384","issue_url":"https://api.github.com/repos/SuperTux/flexlay/issues/60","id":167431384,"user":{"login":"maxteufel","id":6442985,"avatar_url":"https://avatars.githubusercontent.com/u/6442985?v=3","gravatar_id":"","url":"https://api.github.com/users/maxteufel","html_url":"https://github.com/maxteufel","followers_url":"https://api.github.com/users/maxteufel/followers","following_url":"https://api.github.com/users/maxteufel/following{/other_user}","gists_url":"https://api.github.com/users/maxteufel/gists{/gist_id}","starred_url":"https://api.github.com/users/maxteufel/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/maxteufel/subscriptions","organizations_url":"https://api.github.com/users/maxteufel/orgs","repos_url":"https://api.github.com/users/maxteufel/repos","events_url":"https://api.github.com/users/maxteufel/events{/privacy}","received_events_url":"https://api.github.com/users/maxteufel/received_events","type":"User","site_admin":false},"created_at":"2015-12-27T18:00:04Z","updated_at":"2015-12-27T18:00:04Z","body":"The C# level editor also provides me with options for: Speed (number), SpeedY (number), DrawTarget (normal/lightmap), Alpha (number), and I don't know if that's already implemented, Name (string).\r\n\r\nFor the numbers I'm not sure if they're integers or floats.\r\n\r\nFurthermore, when treating thunderstroms as layers, they have Running (boolean), Name (string) and Interval (number, in seconds I assume) options.\r\n\r\nThunderstorms and particles do have a z-index option, but not a solid option."}}