{"action":"created","issue":{"url":"https://api.github.com/repos/engineers-nightmare/engineers-nightmare/issues/46","labels_url":"https://api.github.com/repos/engineers-nightmare/engineers-nightmare/issues/46/labels{/name}","comments_url":"https://api.github.com/repos/engineers-nightmare/engineers-nightmare/issues/46/comments","events_url":"https://api.github.com/repos/engineers-nightmare/engineers-nightmare/issues/46/events","html_url":"https://github.com/engineers-nightmare/engineers-nightmare/issues/46","id":71124667,"number":46,"title":"add support for surface-mounted entities","user":{"login":"chrisforbes","id":128877,"avatar_url":"https://avatars.githubusercontent.com/u/128877?v=3","gravatar_id":"","url":"https://api.github.com/users/chrisforbes","html_url":"https://github.com/chrisforbes","followers_url":"https://api.github.com/users/chrisforbes/followers","following_url":"https://api.github.com/users/chrisforbes/following{/other_user}","gists_url":"https://api.github.com/users/chrisforbes/gists{/gist_id}","starred_url":"https://api.github.com/users/chrisforbes/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/chrisforbes/subscriptions","organizations_url":"https://api.github.com/users/chrisforbes/orgs","repos_url":"https://api.github.com/users/chrisforbes/repos","events_url":"https://api.github.com/users/chrisforbes/events{/privacy}","received_events_url":"https://api.github.com/users/chrisforbes/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2015-04-26T21:45:04Z","updated_at":"2015-04-27T11:15:22Z","closed_at":null,"body":""},"comment":{"url":"https://api.github.com/repos/engineers-nightmare/engineers-nightmare/issues/comments/96612174","html_url":"https://github.com/engineers-nightmare/engineers-nightmare/issues/46#issuecomment-96612174","issue_url":"https://api.github.com/repos/engineers-nightmare/engineers-nightmare/issues/46","id":96612174,"user":{"login":"chrisforbes","id":128877,"avatar_url":"https://avatars.githubusercontent.com/u/128877?v=3","gravatar_id":"","url":"https://api.github.com/users/chrisforbes","html_url":"https://github.com/chrisforbes","followers_url":"https://api.github.com/users/chrisforbes/followers","following_url":"https://api.github.com/users/chrisforbes/following{/other_user}","gists_url":"https://api.github.com/users/chrisforbes/gists{/gist_id}","starred_url":"https://api.github.com/users/chrisforbes/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/chrisforbes/subscriptions","organizations_url":"https://api.github.com/users/chrisforbes/orgs","repos_url":"https://api.github.com/users/chrisforbes/repos","events_url":"https://api.github.com/users/chrisforbes/events{/privacy}","received_events_url":"https://api.github.com/users/chrisforbes/received_events","type":"User","site_admin":false},"created_at":"2015-04-27T11:15:22Z","updated_at":"2015-04-27T11:15:22Z","body":"For aiming within a face, can we use the same DDA raycast technique that the normal tools use, but mangled a bit to operate at 4x the block resolution? Seems plausible to me."}}