{"action":"created","issue":{"url":"https://api.github.com/repos/pdelia/away3d/issues/20","labels_url":"https://api.github.com/repos/pdelia/away3d/issues/20/labels{/name}","comments_url":"https://api.github.com/repos/pdelia/away3d/issues/20/comments","events_url":"https://api.github.com/repos/pdelia/away3d/issues/20/events","html_url":"https://github.com/pdelia/away3d/issues/20","id":85515564,"number":20,"title":"Setting a high brightness on a PointLight3D causes memory leak","user":{"login":"pdelia","id":12096091,"avatar_url":"https://avatars.githubusercontent.com/u/12096091?v=3","gravatar_id":"","url":"https://api.github.com/users/pdelia","html_url":"https://github.com/pdelia","followers_url":"https://api.github.com/users/pdelia/followers","following_url":"https://api.github.com/users/pdelia/following{/other_user}","gists_url":"https://api.github.com/users/pdelia/gists{/gist_id}","starred_url":"https://api.github.com/users/pdelia/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/pdelia/subscriptions","organizations_url":"https://api.github.com/users/pdelia/orgs","repos_url":"https://api.github.com/users/pdelia/repos","events_url":"https://api.github.com/users/pdelia/events{/privacy}","received_events_url":"https://api.github.com/users/pdelia/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/pdelia/away3d/labels/auto-migrated","name":"auto-migrated","color":"ededed"},{"url":"https://api.github.com/repos/pdelia/away3d/labels/Priority-Medium","name":"Priority-Medium","color":"ededed"},{"url":"https://api.github.com/repos/pdelia/away3d/labels/Type-Defect","name":"Type-Defect","color":"ededed"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":4,"created_at":"2015-06-05T12:01:23Z","updated_at":"2015-06-05T12:01:27Z","closed_at":"2015-06-05T12:01:24Z","body":"#8 Issue by __GoogleCodeExporter__, created on: 2015-04-24T07:51:01Z\n\n```\nWhat steps will reproduce the problem?\n1. Add a Sphere to the scene with WhiteShadingBitmapMaterial\n2. Add a PointLight3D with for example brightness:20, ambient:30,\ndiffuse:500, specular:180\n4. Make things move\n3. Wait 10 seconds\n\nAs time goes by, the animation FPS drops down.\nAway3D 2.1.0 - Windows XP - Flash CS3 - FlashDevelop\n \n```\n\nOriginal issue reported on code.google.com by `quenti...@gmail.com` on 18 Jun 2008 at 10:29\n\nAttachments:\n* [away-test.swf](https://storage.googleapis.com/google-code-attachments/away3d/issue-8/comment-0/away-test.swf)\n"},"comment":{"url":"https://api.github.com/repos/pdelia/away3d/issues/comments/109268816","html_url":"https://github.com/pdelia/away3d/issues/20#issuecomment-109268816","issue_url":"https://api.github.com/repos/pdelia/away3d/issues/20","id":109268816,"user":{"login":"pdelia","id":12096091,"avatar_url":"https://avatars.githubusercontent.com/u/12096091?v=3","gravatar_id":"","url":"https://api.github.com/users/pdelia","html_url":"https://github.com/pdelia","followers_url":"https://api.github.com/users/pdelia/followers","following_url":"https://api.github.com/users/pdelia/following{/other_user}","gists_url":"https://api.github.com/users/pdelia/gists{/gist_id}","starred_url":"https://api.github.com/users/pdelia/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/pdelia/subscriptions","organizations_url":"https://api.github.com/users/pdelia/orgs","repos_url":"https://api.github.com/users/pdelia/repos","events_url":"https://api.github.com/users/pdelia/events{/privacy}","received_events_url":"https://api.github.com/users/pdelia/received_events","type":"User","site_admin":false},"created_at":"2015-06-05T12:01:27Z","updated_at":"2015-06-05T12:01:27Z","body":"Comment by __GoogleCodeExporter__, created on: 2015-04-24T07:51:02Z\n\n```\nWhiteShadingBitmapMaterial uses an outmoded form of caching that is soon to be\nreplaced. Current problems can be avoided by using smaller light values, \ntherefore\nnot an immediate problem for everyday work\n```\n\nOriginal comment by `rob.bate...@gmail.com` on 11 Nov 2008 at 4:04\n* Changed state: **WontFix**"}}