{"action":"opened","issue":{"url":"https://api.github.com/repos/pahimar/Equivalent-Exchange-3/issues/958","labels_url":"https://api.github.com/repos/pahimar/Equivalent-Exchange-3/issues/958/labels{/name}","comments_url":"https://api.github.com/repos/pahimar/Equivalent-Exchange-3/issues/958/comments","events_url":"https://api.github.com/repos/pahimar/Equivalent-Exchange-3/issues/958/events","html_url":"https://github.com/pahimar/Equivalent-Exchange-3/issues/958","id":96312133,"number":958,"title":"(New configuration setting) Balancing with experience","user":{"login":"BurningEagle","id":13337736,"avatar_url":"https://avatars.githubusercontent.com/u/13337736?v=3","gravatar_id":"","url":"https://api.github.com/users/BurningEagle","html_url":"https://github.com/BurningEagle","followers_url":"https://api.github.com/users/BurningEagle/followers","following_url":"https://api.github.com/users/BurningEagle/following{/other_user}","gists_url":"https://api.github.com/users/BurningEagle/gists{/gist_id}","starred_url":"https://api.github.com/users/BurningEagle/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/BurningEagle/subscriptions","organizations_url":"https://api.github.com/users/BurningEagle/orgs","repos_url":"https://api.github.com/users/BurningEagle/repos","events_url":"https://api.github.com/users/BurningEagle/events{/privacy}","received_events_url":"https://api.github.com/users/BurningEagle/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-07-21T13:14:54Z","updated_at":"2015-07-21T13:14:54Z","closed_at":null,"body":"EE3 can be seen as a very OP mod once a player finds a way of easy access to EMC. An example is compressed cobblestone, a technique used by Soaryn. \r\n\r\nFor the people who agree with the above statement it would be nice to have a configuration setting that  makes the mod more balanced for those who want to. Currenty, once you have access to a lot of EMC, a player creates pretty much everything that he/she needs without really thinking about it, there a no consequences. By adding a new feature, this could change. The change I have in mind is that a player needs to use experience levels when converting EMC to items. The amount of XP required could be based of the amount of EMC used for crafting an item. \r\nThis way people will think about what resources they really need and what they could gather in a different way, not blindly creating everything with it. Of course people would also find a way to gain Experience in a quick way but this is more end game and requires a lot more effort."}}