{"push_id":574256110,"size":1,"distinct_size":1,"ref":"refs/heads/WallSensor","head":"a947d9268a7f633b93bfaa2acbb0d7704e4313fb","before":"235087090d17ba963ee21a2f979b54247d091d79","commits":[{"sha":"a947d9268a7f633b93bfaa2acbb0d7704e4313fb","author":{"email":"938840ef096748ed71c3d786353171549a6cd929@gmail.com","name":"sqwaddle33"},"message":"Wall Sensor Script Complete\n\nNote: Wall objects must be set to have box collider physics so they can\nbe collidable objects.  Also, didn't know what location to position the\nGUILabel, so I just put it at 0,0 in my script.","distinct":true,"url":"https://api.github.com/repos/frenchCoder/Sprite-Sensors/commits/a947d9268a7f633b93bfaa2acbb0d7704e4313fb"}]}