{"push_id":906882962,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"2ea3a2c7a7b569f8b1f898df076ed64e50093b54","before":"cfa92802f63832c2fbf7bd2d2adacfb2d3a2076d","commits":[{"sha":"2ea3a2c7a7b569f8b1f898df076ed64e50093b54","author":{"email":"40d23350e2718a35aa01065b53150da6d38afea6@hotmail.com","name":"Glowny"},"message":"Set some values on pmScene to protected so inherited scenes can use them\n\nAdded function for updating waves\nRemoved Scene from GameEntityFactory.\nGameEntities have to be manually added to physicsManager and Scene's gameObjectVector","distinct":true,"url":"https://api.github.com/repos/Grimcode/Peramoottori/commits/2ea3a2c7a7b569f8b1f898df076ed64e50093b54"}]}