{"action":"reopened","issue":{"url":"https://api.github.com/repos/mkli90/ptauri/issues/5","labels_url":"https://api.github.com/repos/mkli90/ptauri/issues/5/labels{/name}","comments_url":"https://api.github.com/repos/mkli90/ptauri/issues/5/comments","events_url":"https://api.github.com/repos/mkli90/ptauri/issues/5/events","html_url":"https://github.com/mkli90/ptauri/issues/5","id":116931501,"number":5,"title":"Add Weapons","user":{"login":"mkli90","id":8678523,"avatar_url":"https://avatars.githubusercontent.com/u/8678523?v=3","gravatar_id":"","url":"https://api.github.com/users/mkli90","html_url":"https://github.com/mkli90","followers_url":"https://api.github.com/users/mkli90/followers","following_url":"https://api.github.com/users/mkli90/following{/other_user}","gists_url":"https://api.github.com/users/mkli90/gists{/gist_id}","starred_url":"https://api.github.com/users/mkli90/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mkli90/subscriptions","organizations_url":"https://api.github.com/users/mkli90/orgs","repos_url":"https://api.github.com/users/mkli90/repos","events_url":"https://api.github.com/users/mkli90/events{/privacy}","received_events_url":"https://api.github.com/users/mkli90/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/mkli90/ptauri/labels/Blueprints","name":"Blueprints","color":"0052cc"},{"url":"https://api.github.com/repos/mkli90/ptauri/labels/Enhancement","name":"Enhancement","color":"84b6eb"},{"url":"https://api.github.com/repos/mkli90/ptauri/labels/Gameplay","name":"Gameplay","color":"bfdadc"},{"url":"https://api.github.com/repos/mkli90/ptauri/labels/Multiplayer","name":"Multiplayer","color":"eb6420"}],"state":"open","locked":false,"assignee":{"login":"mvmntjulz","id":9078694,"avatar_url":"https://avatars.githubusercontent.com/u/9078694?v=3","gravatar_id":"","url":"https://api.github.com/users/mvmntjulz","html_url":"https://github.com/mvmntjulz","followers_url":"https://api.github.com/users/mvmntjulz/followers","following_url":"https://api.github.com/users/mvmntjulz/following{/other_user}","gists_url":"https://api.github.com/users/mvmntjulz/gists{/gist_id}","starred_url":"https://api.github.com/users/mvmntjulz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mvmntjulz/subscriptions","organizations_url":"https://api.github.com/users/mvmntjulz/orgs","repos_url":"https://api.github.com/users/mvmntjulz/repos","events_url":"https://api.github.com/users/mvmntjulz/events{/privacy}","received_events_url":"https://api.github.com/users/mvmntjulz/received_events","type":"User","site_admin":false},"milestone":{"url":"https://api.github.com/repos/mkli90/ptauri/milestones/1","html_url":"https://github.com/mkli90/ptauri/milestones/0.1.0","labels_url":"https://api.github.com/repos/mkli90/ptauri/milestones/1/labels","id":1411678,"number":1,"title":"0.1.0","description":"When this milestone is hit the basic movement and HUD settings are functional:\r\n\r\n### Player\r\n - Player has maximum health of 100 \r\n - Player always carries a weapon\r\n\r\n### Movement\r\n\r\n - Player can move with WASD\r\n - Player can sprint with SHIFT\r\n - Player can jump with SPACE\r\n - Player can crouch with CTRL\r\n\r\nMovement speed multipliers are set accordingly:\r\n\r\n<table>\r\n  <tr>\r\n    <th> Movement </th>\r\n    <th> Multiplier </th>\r\n    <th> Value </th>\r\n  </tr>\r\n  <tr>\r\n    <td> Standard </td>\r\n    <td> 1.0 </td>\r\n    <td> 350 </td>\r\n  </tr>\r\n\r\n  <tr>\r\n    <td> Sprint </td>\r\n    <td> 1.7 </td>\r\n    <td> 595 </td>\r\n  </tr>\r\n\r\n  <tr>\r\n    <td> Zoom OR Crouch </td>\r\n    <td> 0.5 </td>\r\n    <td> 175</td>\r\n  </tr>\r\n\r\n  <tr>\r\n    <td> Zoom AND Crouch </td>\r\n    <td> 0.3 </td>\r\n    <td> 105 </td>\r\n  </tr>\r\n</table>\r\n\r\n\r\n###### Gameplay rules of movement\r\n\r\n  - Player gets out of zoom when starting to sprint\r\n  - Player can't jump or sprint when crouching\r\n\r\n### Weapons\r\n\r\n  - Player can shoot with Left-Click\r\n  - Player can reload with R\r\n  - Player can zoom with Right-Click\r\n  - Weapons harm other players (health decreases on hit)\r\n  - Player has maximum ammo he can carry\r\n  - Player can only shoot, when clip is not empty\r\n  - Player can only reload, when ammo bank is not empty\r\n\r\n###### Gameplay rules of weapons\r\n  \r\n  - Player can't shoot while reloading, jumping, sprinting or when having no ammo\r\n  - Player can't zoom while sprinting, jumping\r\n\r\n### HUD\r\n  \r\n  - Own Health Bar & Ammo in the lower-left corner\r\n  - Health-Bars of up to 3 teammates in the upper-left corner\r\n  - Red crosshair\r\n\r\n###### Gameplay rules of Crosshair\r\n  \r\n  - Hidden, when jumping, sprinting, reloading (dominant)\r\n  - Visible, when walking, crouching, zooming\r\n","creator":{"login":"mkli90","id":8678523,"avatar_url":"https://avatars.githubusercontent.com/u/8678523?v=3","gravatar_id":"","url":"https://api.github.com/users/mkli90","html_url":"https://github.com/mkli90","followers_url":"https://api.github.com/users/mkli90/followers","following_url":"https://api.github.com/users/mkli90/following{/other_user}","gists_url":"https://api.github.com/users/mkli90/gists{/gist_id}","starred_url":"https://api.github.com/users/mkli90/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mkli90/subscriptions","organizations_url":"https://api.github.com/users/mkli90/orgs","repos_url":"https://api.github.com/users/mkli90/repos","events_url":"https://api.github.com/users/mkli90/events{/privacy}","received_events_url":"https://api.github.com/users/mkli90/received_events","type":"User","site_admin":false},"open_issues":1,"closed_issues":26,"state":"closed","created_at":"2015-11-14T14:50:27Z","updated_at":"2015-12-04T23:44:14Z","due_on":null,"closed_at":"2015-12-04T22:12:15Z"},"comments":0,"created_at":"2015-11-14T14:58:35Z","updated_at":"2015-12-04T23:44:14Z","closed_at":null,"body":"A very basic weapon. For test purposes this model can be used:\r\nhttp://tf3dm.com/3d-model/ak-47-avtomat-kalashnikova-1947-hires-textures-detailed-mesh-82848.html\r\n\r\nTo finish this issue one should be able to:\r\n - [x] Get the weapon out (Animation already there, Weapon Mesh still needed)\r\n - [x] Shoot ray-traces\r\n - [x] Reload (Animation already there, Mag meshs still needed)\r\n - [x] Shoot other players (lower their HP on hit) [cross-reference to #3]\r\n\r\n\r\n - [ ] Add crosshair and adjust character alignment relative to the camera. (Moved to #9)\r\n - [ ]  0 <= Health <= 100.  (Moved to #26)\r\n\r\nThis can be done in Blueprints or in C++.\r\nTutorial (Blueprints): https://www.youtube.com/watch?v=h26Fvk2RWhw&feature=youtu.be&t=3945\r\n\r\n"}}