{"action":"closed","issue":{"url":"https://api.github.com/repos/BennyQBD/DareEngine/issues/8","labels_url":"https://api.github.com/repos/BennyQBD/DareEngine/issues/8/labels{/name}","comments_url":"https://api.github.com/repos/BennyQBD/DareEngine/issues/8/comments","events_url":"https://api.github.com/repos/BennyQBD/DareEngine/issues/8/events","html_url":"https://github.com/BennyQBD/DareEngine/issues/8","id":92790143,"number":8,"title":"Physics/Lighting Bug","user":{"login":"Xtronius","id":5482218,"avatar_url":"https://avatars.githubusercontent.com/u/5482218?v=3","gravatar_id":"","url":"https://api.github.com/users/Xtronius","html_url":"https://github.com/Xtronius","followers_url":"https://api.github.com/users/Xtronius/followers","following_url":"https://api.github.com/users/Xtronius/following{/other_user}","gists_url":"https://api.github.com/users/Xtronius/gists{/gist_id}","starred_url":"https://api.github.com/users/Xtronius/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Xtronius/subscriptions","organizations_url":"https://api.github.com/users/Xtronius/orgs","repos_url":"https://api.github.com/users/Xtronius/repos","events_url":"https://api.github.com/users/Xtronius/events{/privacy}","received_events_url":"https://api.github.com/users/Xtronius/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":6,"created_at":"2015-07-03T04:44:16Z","updated_at":"2015-07-03T18:12:55Z","closed_at":"2015-07-03T18:12:55Z","body":"I modified some of the code for this engine because of the fbo issues I had because of my out dated hardware, but I did not change anything with the physics code. When I add a LightComponent for the Entity e2 in the Test scene, it creates these invisible walls along the x and y axis of the edges of the Entity e, only when you move in a certain direction. I have not been able to figure out why this is happening."}}