{"action":"created","issue":{"url":"https://api.github.com/repos/PCSX2/pcsx2/issues/572","labels_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/572/labels{/name}","comments_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/572/comments","events_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/572/events","html_url":"https://github.com/PCSX2/pcsx2/issues/572","id":84078326,"number":572,"title":"GSdx OpenGL accurate_date = 1 breaks Digital Devil Saga (1) (U)","user":{"login":"bositman","id":1621174,"avatar_url":"https://avatars.githubusercontent.com/u/1621174?v=3","gravatar_id":"","url":"https://api.github.com/users/bositman","html_url":"https://github.com/bositman","followers_url":"https://api.github.com/users/bositman/followers","following_url":"https://api.github.com/users/bositman/following{/other_user}","gists_url":"https://api.github.com/users/bositman/gists{/gist_id}","starred_url":"https://api.github.com/users/bositman/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bositman/subscriptions","organizations_url":"https://api.github.com/users/bositman/orgs","repos_url":"https://api.github.com/users/bositman/repos","events_url":"https://api.github.com/users/bositman/events{/privacy}","received_events_url":"https://api.github.com/users/bositman/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/PCSX2/pcsx2/labels/Plugin:%20GSdx","name":"Plugin: GSdx","color":"fbca04"},{"url":"https://api.github.com/repos/PCSX2/pcsx2/labels/Waiting%20feedback","name":"Waiting feedback","color":"bfdadc"}],"state":"open","locked":false,"assignee":{"login":"gregory38","id":1569559,"avatar_url":"https://avatars.githubusercontent.com/u/1569559?v=3","gravatar_id":"","url":"https://api.github.com/users/gregory38","html_url":"https://github.com/gregory38","followers_url":"https://api.github.com/users/gregory38/followers","following_url":"https://api.github.com/users/gregory38/following{/other_user}","gists_url":"https://api.github.com/users/gregory38/gists{/gist_id}","starred_url":"https://api.github.com/users/gregory38/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/gregory38/subscriptions","organizations_url":"https://api.github.com/users/gregory38/orgs","repos_url":"https://api.github.com/users/gregory38/repos","events_url":"https://api.github.com/users/gregory38/events{/privacy}","received_events_url":"https://api.github.com/users/gregory38/received_events","type":"User","site_admin":false},"milestone":null,"comments":22,"created_at":"2015-06-02T15:43:02Z","updated_at":"2015-10-20T20:49:06Z","closed_at":null,"body":"-PCSX2 version: 1.3.0 GIT 425-g2cbde89 but using GSdx from GIT 426-g4914620\r\n\r\n-PCSX2 options: Defaults\r\n\r\n-Plugins used: GSdx, SPU2-X, Lilypad, Linuz ISO/Gigaherz CDVD,rest null plugins\r\n\r\n-Plugin settings: Defaults, tested with native and scaling\r\n\r\n-Description: When using accurate_date = 1 with the OpenGL backend and you have NOT disabled the CRC hack, almost the whole main character is missing.\r\n\r\n-**NOTE: The game has a CRC hack that addresses a different issue (see-though walls/objects). If the CRC hack is OFF and accurate date=1, the character appears properly but you get see-through walls/objects. If the CRC hack is ON and accurate date=1, you get the missing character but proper wall/objects**\r\n\r\n-How to replicate: Boot the game, skip all cutscenes and when you gain control the glitch will be visuble (your playable character is mostly missing)\r\n\r\n-Last known version to work: -\r\n\r\n-PC specifications: CPU: Intel Core i5 2500K @ 4.3Ghz GPU: Gigabyte Geforce GTX660 Windforce OC 2 GB OS: Windows 7 SP1\r\n\r\nGS dump: http://bositman.pcsx2.net/dumps/Digital_Devil_Saga_1_accurate_date.rar  (contains screenshots of how it looks and how it's supposed to look)"},"comment":{"url":"https://api.github.com/repos/PCSX2/pcsx2/issues/comments/149697672","html_url":"https://github.com/PCSX2/pcsx2/issues/572#issuecomment-149697672","issue_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/572","id":149697672,"user":{"login":"bositman","id":1621174,"avatar_url":"https://avatars.githubusercontent.com/u/1621174?v=3","gravatar_id":"","url":"https://api.github.com/users/bositman","html_url":"https://github.com/bositman","followers_url":"https://api.github.com/users/bositman/followers","following_url":"https://api.github.com/users/bositman/following{/other_user}","gists_url":"https://api.github.com/users/bositman/gists{/gist_id}","starred_url":"https://api.github.com/users/bositman/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bositman/subscriptions","organizations_url":"https://api.github.com/users/bositman/orgs","repos_url":"https://api.github.com/users/bositman/repos","events_url":"https://api.github.com/users/bositman/events{/privacy}","received_events_url":"https://api.github.com/users/bositman/received_events","type":"User","site_admin":false},"created_at":"2015-10-20T20:49:06Z","updated_at":"2015-10-20T20:49:06Z","body":"Does this need testing with something else than https://github.com/PCSX2/pcsx2/pull/893 ? I just tested with that build and nothing changed since my comment above:\r\nNope the issue persists, if HW OpenGL depth is on, even if you have CRC hacks full, walls are see through. If you have depth off and CRC hacks full, walls are ok\r\nAccurate date doesn't affect it anymore.\r\n\r\nAlso updated title to reflect the new status"}}