{"action":"created","issue":{"url":"https://api.github.com/repos/BluSunrize/ImmersiveEngineering/issues/368","labels_url":"https://api.github.com/repos/BluSunrize/ImmersiveEngineering/issues/368/labels{/name}","comments_url":"https://api.github.com/repos/BluSunrize/ImmersiveEngineering/issues/368/comments","events_url":"https://api.github.com/repos/BluSunrize/ImmersiveEngineering/issues/368/events","html_url":"https://github.com/BluSunrize/ImmersiveEngineering/issues/368","id":103872783,"number":368,"title":"Crusher particles contain wrong data","user":{"login":"GotoLink","id":2155547,"avatar_url":"https://avatars.githubusercontent.com/u/2155547?v=3","gravatar_id":"","url":"https://api.github.com/users/GotoLink","html_url":"https://github.com/GotoLink","followers_url":"https://api.github.com/users/GotoLink/followers","following_url":"https://api.github.com/users/GotoLink/following{/other_user}","gists_url":"https://api.github.com/users/GotoLink/gists{/gist_id}","starred_url":"https://api.github.com/users/GotoLink/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/GotoLink/subscriptions","organizations_url":"https://api.github.com/users/GotoLink/orgs","repos_url":"https://api.github.com/users/GotoLink/repos","events_url":"https://api.github.com/users/GotoLink/events{/privacy}","received_events_url":"https://api.github.com/users/GotoLink/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":11,"created_at":"2015-08-29T19:38:04Z","updated_at":"2015-10-09T10:07:02Z","closed_at":null,"body":"When processing, the IE crusher tries to spawn particles as an item.\r\nThe data which it base those particles on have a really big chance of being inaccurate, especially in mod packs.\r\nDetected this issue from [this issue](https://github.com/shadowmage45/AncientWarfare2/issues/380#issuecomment-136023378), where Tinkers Construct ingots (server side) would trigger Ancient Warfare engineering station icons (client side).\r\n"},"comment":{"url":"https://api.github.com/repos/BluSunrize/ImmersiveEngineering/issues/comments/146822053","html_url":"https://github.com/BluSunrize/ImmersiveEngineering/issues/368#issuecomment-146822053","issue_url":"https://api.github.com/repos/BluSunrize/ImmersiveEngineering/issues/368","id":146822053,"user":{"login":"cobra","id":163331,"avatar_url":"https://avatars.githubusercontent.com/u/163331?v=3","gravatar_id":"","url":"https://api.github.com/users/cobra","html_url":"https://github.com/cobra","followers_url":"https://api.github.com/users/cobra/followers","following_url":"https://api.github.com/users/cobra/following{/other_user}","gists_url":"https://api.github.com/users/cobra/gists{/gist_id}","starred_url":"https://api.github.com/users/cobra/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cobra/subscriptions","organizations_url":"https://api.github.com/users/cobra/orgs","repos_url":"https://api.github.com/users/cobra/repos","events_url":"https://api.github.com/users/cobra/events{/privacy}","received_events_url":"https://api.github.com/users/cobra/received_events","type":"User","site_admin":false},"created_at":"2015-10-09T10:07:02Z","updated_at":"2015-10-09T10:07:02Z","body":"That wheel is really tough to get working properly. I noticed some desyncs (buckets rendered as filled after the drop-off point and empty when coming upwards until \"magically\" filling at an arbitrary point) before I even started changing anything. Now that I'm updating the wheel more frequently, it's stuttering rather often.\r\nI've already considered fixing the original problem by adding a custom update packet, but I don't really know whether that would be a good idea."}}