{"action":"created","issue":{"url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/866","labels_url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/866/labels{/name}","comments_url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/866/comments","events_url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/866/events","html_url":"https://github.com/OpenDungeons/OpenDungeons/pull/866","id":94500312,"number":866,"title":"New multiplayer map: Ruins of the Confluent","user":{"login":"akien-mga","id":4701338,"avatar_url":"https://avatars.githubusercontent.com/u/4701338?v=3","gravatar_id":"","url":"https://api.github.com/users/akien-mga","html_url":"https://github.com/akien-mga","followers_url":"https://api.github.com/users/akien-mga/followers","following_url":"https://api.github.com/users/akien-mga/following{/other_user}","gists_url":"https://api.github.com/users/akien-mga/gists{/gist_id}","starred_url":"https://api.github.com/users/akien-mga/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/akien-mga/subscriptions","organizations_url":"https://api.github.com/users/akien-mga/orgs","repos_url":"https://api.github.com/users/akien-mga/repos","events_url":"https://api.github.com/users/akien-mga/events{/privacy}","received_events_url":"https://api.github.com/users/akien-mga/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2015-07-11T19:21:33Z","updated_at":"2015-07-13T21:44:22Z","closed_at":"2015-07-13T18:01:46Z","pull_request":{"url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/pulls/866","html_url":"https://github.com/OpenDungeons/OpenDungeons/pull/866","diff_url":"https://github.com/OpenDungeons/OpenDungeons/pull/866.diff","patch_url":"https://github.com/OpenDungeons/OpenDungeons/pull/866.patch"},"body":"A new map with an hydrographic map totally ripped off a real life city; my dungeon to whomever finds which one ;-)\r\n\r\nIt might be quite unbalanced for the time being due to #855: there is one portal wave in the middle, and I think it will constantly attack the player 1 at the moment even though all players are almost at the same distance of the portal (but player 1 might be a couple of tiles nearer).\r\nAlso the dwarf workers of the portal wave seat 5 dig their own walls when they have a target in mind, even though they just have to walk two tiles around them :-)"},"comment":{"url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/comments/121069542","html_url":"https://github.com/OpenDungeons/OpenDungeons/pull/866#issuecomment-121069542","issue_url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/866","id":121069542,"user":{"login":"akien-mga","id":4701338,"avatar_url":"https://avatars.githubusercontent.com/u/4701338?v=3","gravatar_id":"","url":"https://api.github.com/users/akien-mga","html_url":"https://github.com/akien-mga","followers_url":"https://api.github.com/users/akien-mga/followers","following_url":"https://api.github.com/users/akien-mga/following{/other_user}","gists_url":"https://api.github.com/users/akien-mga/gists{/gist_id}","starred_url":"https://api.github.com/users/akien-mga/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/akien-mga/subscriptions","organizations_url":"https://api.github.com/users/akien-mga/orgs","repos_url":"https://api.github.com/users/akien-mga/repos","events_url":"https://api.github.com/users/akien-mga/events{/privacy}","received_events_url":"https://api.github.com/users/akien-mga/received_events","type":"User","site_admin":false},"created_at":"2015-07-13T21:44:22Z","updated_at":"2015-07-13T21:44:22Z","body":"> We already know it is unbalanced so no need to test much until we have proper wave portal configuration\r\n\r\nIndeed. If we don't improve the portal wave AI for 0.6.0, I'll probably just comment out the portal wave part in the level file and replace it temporarily by a rogue portal with rogue creatures."}}