{"action":"created","issue":{"url":"https://api.github.com/repos/ForestryMC/ForestryMC/issues/806","labels_url":"https://api.github.com/repos/ForestryMC/ForestryMC/issues/806/labels{/name}","comments_url":"https://api.github.com/repos/ForestryMC/ForestryMC/issues/806/comments","events_url":"https://api.github.com/repos/ForestryMC/ForestryMC/issues/806/events","html_url":"https://github.com/ForestryMC/ForestryMC/issues/806","id":102855217,"number":806,"title":"[Suggestion/Request] Make chests use the same model as the vanilla chest","user":{"login":"ganymedes01","id":5294529,"avatar_url":"https://avatars.githubusercontent.com/u/5294529?v=3","gravatar_id":"","url":"https://api.github.com/users/ganymedes01","html_url":"https://github.com/ganymedes01","followers_url":"https://api.github.com/users/ganymedes01/followers","following_url":"https://api.github.com/users/ganymedes01/following{/other_user}","gists_url":"https://api.github.com/users/ganymedes01/gists{/gist_id}","starred_url":"https://api.github.com/users/ganymedes01/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ganymedes01/subscriptions","organizations_url":"https://api.github.com/users/ganymedes01/orgs","repos_url":"https://api.github.com/users/ganymedes01/repos","events_url":"https://api.github.com/users/ganymedes01/events{/privacy}","received_events_url":"https://api.github.com/users/ganymedes01/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2015-08-24T18:02:07Z","updated_at":"2015-08-25T04:03:37Z","closed_at":null,"body":"Forestry's chests still use the ancient full-block chest. Would be nice to see them updated to the vanilla model with the animated lid.\r\n\r\nI looked into doing it myself briefly a while back and I couldn't find a way to do it without breaking existing worlds. I'm not very familiar with Forestry's source, so maybe it was just me being a derp.\r\n\r\nI'd be willing to do this myself if I could figure out how to do it without breaking existing worlds (perhaps someone could point me in the right direction?), or if I was told that doing so was ok (the recent changes to the planks will already break old worlds, so maybe this is the right time to sneak this in?)"},"comment":{"url":"https://api.github.com/repos/ForestryMC/ForestryMC/issues/comments/134468489","html_url":"https://github.com/ForestryMC/ForestryMC/issues/806#issuecomment-134468489","issue_url":"https://api.github.com/repos/ForestryMC/ForestryMC/issues/806","id":134468489,"user":{"login":"mezz","id":916092,"avatar_url":"https://avatars.githubusercontent.com/u/916092?v=3","gravatar_id":"","url":"https://api.github.com/users/mezz","html_url":"https://github.com/mezz","followers_url":"https://api.github.com/users/mezz/followers","following_url":"https://api.github.com/users/mezz/following{/other_user}","gists_url":"https://api.github.com/users/mezz/gists{/gist_id}","starred_url":"https://api.github.com/users/mezz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mezz/subscriptions","organizations_url":"https://api.github.com/users/mezz/orgs","repos_url":"https://api.github.com/users/mezz/repos","events_url":"https://api.github.com/users/mezz/events{/privacy}","received_events_url":"https://api.github.com/users/mezz/received_events","type":"User","site_admin":false},"created_at":"2015-08-25T04:03:37Z","updated_at":"2015-08-25T04:03:37Z","body":"I'm trying to clean up world-breaking changes before the 4.0 release, see the issue here: https://github.com/ForestryMC/ForestryMC/issues/795\r\n\r\nIf you want, you can implement this in a branch and we can figure it out later."}}