{"push_id":814038094,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"06f881f973ffcdaddb2c71c9bc90ad36bd4ea99a","before":"de7f79adb588733df871f0ac970042b61233c4a5","commits":[{"sha":"06f881f973ffcdaddb2c71c9bc90ad36bd4ea99a","author":{"email":"f5acb2f0bcd016cfd2929c47bfbaf46af6c8ce04@gmail.com","name":"Max"},"message":"finished implementing IndependentActor system. now indpendent actors can attempt events just like players. These events are handled in exactly the same way as players' events. Now it's just a matter of fleshing out the ai behaviour in the individual ai strategy implementatins (at the moment they just move up and down","distinct":true,"url":"https://api.github.com/repos/benjels/Invasion/commits/06f881f973ffcdaddb2c71c9bc90ad36bd4ea99a"}]}