{"action":"opened","issue":{"url":"https://api.github.com/repos/jacobdufault/fullinspector/issues/108","labels_url":"https://api.github.com/repos/jacobdufault/fullinspector/issues/108/labels{/name}","comments_url":"https://api.github.com/repos/jacobdufault/fullinspector/issues/108/comments","events_url":"https://api.github.com/repos/jacobdufault/fullinspector/issues/108/events","html_url":"https://github.com/jacobdufault/fullinspector/issues/108","id":57141006,"number":108,"title":"Full Serializer cause asset reimport when saving project.","user":{"login":"YinXiaozhou","id":3391696,"avatar_url":"https://avatars.githubusercontent.com/u/3391696?v=3","gravatar_id":"","url":"https://api.github.com/users/YinXiaozhou","html_url":"https://github.com/YinXiaozhou","followers_url":"https://api.github.com/users/YinXiaozhou/followers","following_url":"https://api.github.com/users/YinXiaozhou/following{/other_user}","gists_url":"https://api.github.com/users/YinXiaozhou/gists{/gist_id}","starred_url":"https://api.github.com/users/YinXiaozhou/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/YinXiaozhou/subscriptions","organizations_url":"https://api.github.com/users/YinXiaozhou/orgs","repos_url":"https://api.github.com/users/YinXiaozhou/repos","events_url":"https://api.github.com/users/YinXiaozhou/events{/privacy}","received_events_url":"https://api.github.com/users/YinXiaozhou/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-02-10T07:40:19Z","updated_at":"2015-02-10T07:40:19Z","closed_at":null,"body":"I switched default serializer from Json.NET to Full Serializer since Json.Net can't serialize private property with [SerializedField]. \r\nEvery thing work fine except every time I save my project, Unity will reimport some asset. That will take some time which is annoying. And the saving reimport never happen when I use Json.Net.\r\n\r\nI'm using FI 2.5 on OSX."}}