{"action":"closed","issue":{"url":"https://api.github.com/repos/hrydgard/ppsspp/issues/7875","labels_url":"https://api.github.com/repos/hrydgard/ppsspp/issues/7875/labels{/name}","comments_url":"https://api.github.com/repos/hrydgard/ppsspp/issues/7875/comments","events_url":"https://api.github.com/repos/hrydgard/ppsspp/issues/7875/events","html_url":"https://github.com/hrydgard/ppsspp/issues/7875","id":96761462,"number":7875,"title":"Visual Studio 2015 Community","user":{"login":"pal1000","id":1138235,"avatar_url":"https://avatars.githubusercontent.com/u/1138235?v=3","gravatar_id":"","url":"https://api.github.com/users/pal1000","html_url":"https://github.com/pal1000","followers_url":"https://api.github.com/users/pal1000/followers","following_url":"https://api.github.com/users/pal1000/following{/other_user}","gists_url":"https://api.github.com/users/pal1000/gists{/gist_id}","starred_url":"https://api.github.com/users/pal1000/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/pal1000/subscriptions","organizations_url":"https://api.github.com/users/pal1000/orgs","repos_url":"https://api.github.com/users/pal1000/repos","events_url":"https://api.github.com/users/pal1000/events{/privacy}","received_events_url":"https://api.github.com/users/pal1000/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/hrydgard/ppsspp/labels/Platform-specific%20(Windows)","name":"Platform-specific (Windows)","color":"fef2c0"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":4,"created_at":"2015-07-23T08:33:00Z","updated_at":"2015-08-14T06:57:38Z","closed_at":"2015-08-14T06:57:38Z","body":"I decided to give a try to the new VS2015. Performed a Release X64 build. Unfortunately it didn't went well. For some reason it can't find some headers:\r\ncorecrt.h, malloc.h, ctype.h, math.h, stdio.h, stdlib.h, string.h.\r\nThis appears to be the only issue.\r\n\r\nFull output:\r\n\r\n1>------ Build started: Project: GPU, Configuration: Release x64 ------\r\n1>  xbrz.cpp\r\n1>  DepalettizeShaderCommon.cpp\r\n1>  DrawEngineCommon.cpp\r\n1>  FramebufferCommon.cpp\r\n1>Common\\DepalettizeShaderCommon.cpp(18): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory\r\n1>D:\\Program Files\\Microsoft Visual Studio 14.0\\VC\\include\\crtdefs.h(10): fatal error C1083: Cannot open include file: 'corecrt.h': No such file or directory (compiling source file Common\\FramebufferCommon.cpp)\r\n1>D:\\Program Files\\Microsoft Visual Studio 14.0\\VC\\include\\crtdefs.h(10): fatal error C1083: Cannot open include file: 'corecrt.h': No such file or directory (compiling source file Common\\DrawEngineCommon.cpp)\r\n1>  IndexGenerator.cpp\r\n1>D:\\Program Files\\Microsoft Visual Studio 14.0\\VC\\include\\crtdefs.h(10): fatal error C1083: Cannot open include file: 'corecrt.h': No such file or directory (compiling source file ..\\ext\\xbrz\\xbrz.cpp)\r\n1>  PostShader.cpp\r\n1>  SplineCommon.cpp\r\n1>D:\\Program Files\\Microsoft Visual Studio 14.0\\VC\\include\\crtdefs.h(10): fatal error C1083: Cannot open include file: 'corecrt.h': No such file or directory (compiling source file Common\\IndexGenerator.cpp)\r\n1>  TextureScalerCommon.cpp\r\n1>Common\\SplineCommon.cpp(25): fatal error C1083: Cannot open include file: 'string.h': No such file or directory\r\n1>D:\\Program Files\\Microsoft Visual Studio 14.0\\VC\\include\\crtdefs.h(10): fatal error C1083: Cannot open include file: 'corecrt.h': No such file or directory (compiling source file Common\\PostShader.cpp)\r\n1>  TransformCommon.cpp\r\n1>  SoftwareTransformCommon.cpp\r\n1>  VertexDecoderCommon.cpp\r\n1>D:\\Program Files\\Microsoft Visual Studio 14.0\\VC\\include\\crtdefs.h(10): fatal error C1083: Cannot open include file: 'corecrt.h': No such file or directory (compiling source file Common\\TextureScalerCommon.cpp)\r\n1>Common\\TransformCommon.cpp(18): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory\r\n1>  VertexDecoderX86.cpp\r\n1>Common\\VertexDecoderCommon.cpp(18): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory\r\n1>D:\\Program Files\\Microsoft Visual Studio 14.0\\VC\\include\\crtdefs.h(10): fatal error C1083: Cannot open include file: 'corecrt.h': No such file or directory (compiling source file Common\\SoftwareTransformCommon.cpp)\r\n1>  Breakpoints.cpp\r\n1>  Stepping.cpp\r\n1>  DepalettizeShaderDX9.cpp\r\n1>D:\\Program Files\\Microsoft Visual Studio 14.0\\VC\\include\\xmmintrin.h(79): fatal error C1083: Cannot open include file: 'malloc.h': No such file or directory (compiling source file Common\\VertexDecoderX86.cpp)\r\n1>D:\\Program Files\\Microsoft Visual Studio 14.0\\VC\\include\\crtdefs.h(10): fatal error C1083: Cannot open include file: 'corecrt.h': No such file or directory (compiling source file Debugger\\Breakpoints.cpp)\r\n1>  GPU_DX9.cpp\r\n1>C:\\Program Files (x86)\\Windows Kits\\8.1\\Include\\um\\winnt.h(31): fatal error C1083: Cannot open include file: 'ctype.h': No such file or directory (compiling source file Debugger\\Stepping.cpp)\r\n1>  dx_state.cpp\r\n1>D:\\Program Files\\Microsoft Visual Studio 14.0\\VC\\include\\crtdefs.h(10): fatal error C1083: Cannot open include file: 'corecrt.h': No such file or directory (compiling source file Directx9\\DepalettizeShaderDX9.cpp)\r\n1>  fbo.cpp\r\n1>D:\\Program Files\\Microsoft Visual Studio 14.0\\VC\\include\\crtdefs.h(10): fatal error C1083: Cannot open include file: 'corecrt.h': No such file or directory (compiling source file Directx9\\GPU_DX9.cpp)\r\n1>  global.cpp\r\n1>D:\\Program Files\\Microsoft Visual Studio 14.0\\VC\\include\\crtdefs.h(10): fatal error C1083: Cannot open include file: 'corecrt.h': No such file or directory (compiling source file Directx9\\helper\\dx_state.cpp)\r\n1>  PixelShaderGeneratorDX9.cpp\r\n1>  FramebufferDX9.cpp\r\n1>C:\\Program Files (x86)\\Windows Kits\\8.1\\Include\\um\\winnt.h(31): fatal error C1083: Cannot open include file: 'ctype.h': No such file or directory (compiling source file Directx9\\helper\\fbo.cpp)\r\n1>C:\\Program Files (x86)\\Windows Kits\\8.1\\Include\\um\\winnt.h(31): fatal error C1083: Cannot open include file: 'ctype.h': No such file or directory (compiling source file Directx9\\helper\\global.cpp)\r\n1>  ShaderManagerDX9.cpp\r\n1>D:\\Program Files\\Microsoft Visual Studio 14.0\\VC\\include\\crtdefs.h(10): fatal error C1083: Cannot open include file: 'corecrt.h': No such file or directory (compiling source file Directx9\\PixelShaderGeneratorDX9.cpp)\r\n1>  StateMappingDX9.cpp\r\n1>  StencilBufferDX9.cpp\r\n1>D:\\Program Files\\Development\\projects\\ppsspp\\native\\math/lin/vec3.h(4): fatal error C1083: Cannot open include file: 'math.h': No such file or directory (compiling source file Directx9\\FramebufferDX9.cpp)\r\n1>  TextureCacheDX9.cpp\r\n1>D:\\Program Files\\Microsoft Visual Studio 14.0\\VC\\include\\crtdefs.h(10): fatal error C1083: Cannot open include file: 'corecrt.h': No such file or directory (compiling source file Directx9\\ShaderManagerDX9.cpp)\r\n1>D:\\Program Files\\Development\\projects\\ppsspp\\native\\base/logging.h(17): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory (compiling source file Directx9\\StencilBufferDX9.cpp)\r\n1>  TextureScalerDX9.cpp\r\n1>D:\\Program Files\\Microsoft Visual Studio 14.0\\VC\\include\\crtdefs.h(10): fatal error C1083: Cannot open include file: 'corecrt.h': No such file or directory (compiling source file Directx9\\StateMappingDX9.cpp)\r\n1>  TransformPipelineDX9.cpp\r\n1>  VertexShaderGeneratorDX9.cpp\r\n1>D:\\Program Files\\Microsoft Visual Studio 14.0\\VC\\include\\crtdefs.h(10): fatal error C1083: Cannot open include file: 'corecrt.h': No such file or directory (compiling source file Directx9\\TextureCacheDX9.cpp)\r\n1>D:\\Program Files\\Microsoft Visual Studio 14.0\\VC\\include\\crtdefs.h(10): fatal error C1083: Cannot open include file: 'corecrt.h': No such file or directory (compiling source file Directx9\\TextureScalerDX9.cpp)\r\n1>D:\\Program Files\\Development\\projects\\ppsspp\\native\\base/logging.h(17): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory (compiling source file Directx9\\TransformPipelineDX9.cpp)\r\n1>  GeDisasm.cpp\r\n1>  DepalettizeShader.cpp\r\n1>  FragmentShaderGenerator.cpp\r\n1>Directx9\\VertexShaderGeneratorDX9.cpp(18): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory\r\n1>D:\\Program Files\\Microsoft Visual Studio 14.0\\VC\\include\\crtdefs.h(10): fatal error C1083: Cannot open include file: 'corecrt.h': No such file or directory (compiling source file GeDisasm.cpp)\r\n1>  FragmentTestCache.cpp\r\n1>D:\\Program Files\\Microsoft Visual Studio 14.0\\VC\\include\\crtdefs.h(10): fatal error C1083: Cannot open include file: 'corecrt.h': No such file or directory (compiling source file GLES\\DepalettizeShader.cpp)\r\n1>  Framebuffer.cpp\r\n1>D:\\Program Files\\Microsoft Visual Studio 14.0\\VC\\include\\crtdefs.h(10): fatal error C1083: Cannot open include file: 'corecrt.h': No such file or directory (compiling source file GLES\\FragmentShaderGenerator.cpp)\r\n1>  GLES_GPU.cpp\r\n1>  ShaderManager.cpp\r\n1>D:\\Program Files\\Microsoft Visual Studio 14.0\\VC\\include\\crtdefs.h(10): fatal error C1083: Cannot open include file: 'corecrt.h': No such file or directory (compiling source file GLES\\FragmentTestCache.cpp)\r\n1>D:\\Program Files\\Microsoft Visual Studio 14.0\\VC\\include\\crtdefs.h(10): fatal error C1083: Cannot open include file: 'corecrt.h': No such file or directory (compiling source file GLES\\Framebuffer.cpp)\r\n1>  StateMapping.cpp\r\n1>D:\\Program Files\\Development\\projects\\ppsspp\\native\\base/logging.h(17): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory (compiling source file GLES\\GLES_GPU.cpp)\r\n1>  StencilBuffer.cpp\r\n1>  TextureCache.cpp\r\n1>C:\\Program Files (x86)\\Windows Kits\\8.1\\Include\\um\\winnt.h(31): fatal error C1083: Cannot open include file: 'ctype.h': No such file or directory (compiling source file GLES\\ShaderManager.cpp)\r\n1>  TextureScaler.cpp\r\n1>D:\\Program Files\\Microsoft Visual Studio 14.0\\VC\\include\\crtdefs.h(10): fatal error C1083: Cannot open include file: 'corecrt.h': No such file or directory (compiling source file GLES\\StencilBuffer.cpp)\r\n1>D:\\Program Files\\Microsoft Visual Studio 14.0\\VC\\include\\crtdefs.h(10): fatal error C1083: Cannot open include file: 'corecrt.h': No such file or directory (compiling source file GLES\\TextureCache.cpp)\r\n1>  TransformPipeline.cpp\r\n1>  VertexShaderGenerator.cpp\r\n1>D:\\Program Files\\Microsoft Visual Studio 14.0\\VC\\include\\crtdefs.h(10): fatal error C1083: Cannot open include file: 'corecrt.h': No such file or directory (compiling source file GLES\\TextureScaler.cpp)\r\n1>D:\\Program Files\\Microsoft Visual Studio 14.0\\VC\\include\\crtdefs.h(10): fatal error C1083: Cannot open include file: 'corecrt.h': No such file or directory (compiling source file GLES\\StateMapping.cpp)\r\n1>  GPUCommon.cpp\r\n1>  GPUState.cpp\r\n1>GLES\\VertexShaderGenerator.cpp(18): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory\r\n1>D:\\Program Files\\Development\\projects\\ppsspp\\native\\base/logging.h(17): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory (compiling source file GLES\\TransformPipeline.cpp)\r\n1>  Math3D.cpp\r\n1>D:\\Program Files\\Microsoft Visual Studio 14.0\\VC\\include\\crtdefs.h(10): fatal error C1083: Cannot open include file: 'corecrt.h': No such file or directory (compiling source file GPUCommon.cpp)\r\n1>  NullGpu.cpp\r\n1>D:\\Program Files\\Microsoft Visual Studio 14.0\\VC\\include\\crtdefs.h(10): fatal error C1083: Cannot open include file: 'corecrt.h': No such file or directory (compiling source file GPUState.cpp)\r\n1>  Clipper.cpp\r\n1>D:\\Program Files\\Microsoft Visual Studio 14.0\\VC\\include\\crtdefs.h(10): fatal error C1083: Cannot open include file: 'corecrt.h': No such file or directory (compiling source file Math3D.cpp)\r\n1>  Lighting.cpp\r\n1>  Rasterizer.cpp\r\n1>D:\\Program Files\\Development\\projects\\ppsspp\\Common/Common.h(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory (compiling source file Null\\NullGpu.cpp)\r\n1>D:\\Program Files\\Microsoft Visual Studio 14.0\\VC\\include\\crtdefs.h(10): fatal error C1083: Cannot open include file: 'corecrt.h': No such file or directory (compiling source file Software\\Clipper.cpp)\r\n1>  SoftGpu.cpp\r\n1>D:\\Program Files\\Development\\projects\\ppsspp\\native\\base/basictypes.h(4): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory (compiling source file Software\\Rasterizer.cpp)\r\n1>D:\\Program Files\\Microsoft Visual Studio 14.0\\VC\\include\\crtdefs.h(10): fatal error C1083: Cannot open include file: 'corecrt.h': No such file or directory (compiling source file Software\\Lighting.cpp)\r\n1>  TransformUnit.cpp\r\n1>  TextureDecoder.cpp\r\n1>D:\\Program Files\\Microsoft Visual Studio 14.0\\VC\\include\\crtdefs.h(10): fatal error C1083: Cannot open include file: 'corecrt.h': No such file or directory (compiling source file Software\\SoftGpu.cpp)\r\n1>D:\\Program Files\\Development\\projects\\ppsspp\\ext/xxhash.h(70): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file Common\\TextureDecoder.cpp)\r\n1>D:\\Program Files\\Microsoft Visual Studio 14.0\\VC\\include\\crtdefs.h(10): fatal error C1083: Cannot open include file: 'corecrt.h': No such file or directory (compiling source file Software\\TransformUnit.cpp)\r\n2>------ Build started: Project: PPSSPPHeadless, Configuration: Release x64 ------\r\n3>------ Build started: Project: PPSSPPWindows, Configuration: Release x64 ------\r\n4>------ Build started: Project: UnitTest, Configuration: Release x64 ------\r\n2>  glew.c\r\n2>C:\\Program Files (x86)\\Windows Kits\\8.1\\Include\\um\\winnt.h(31): fatal error C1083: Cannot open include file: 'ctype.h': No such file or directory\r\n3>  stdafx.cpp\r\n3>C:\\Program Files (x86)\\Windows Kits\\8.1\\Include\\um\\winnt.h(31): fatal error C1083: Cannot open include file: 'ctype.h': No such file or directory\r\n4>LINK : fatal error LNK1181: cannot open input file 'D:\\Program Files\\Development\\projects\\ppsspp\\Windows\\x64\\Release\\GPU.lib'\r\n========== Build: 0 succeeded, 4 failed, 7 up-to-date, 0 skipped ==========\r\n"}}