{"action":"created","issue":{"url":"https://api.github.com/repos/Kyle873/DoomRPG/issues/77","labels_url":"https://api.github.com/repos/Kyle873/DoomRPG/issues/77/labels{/name}","comments_url":"https://api.github.com/repos/Kyle873/DoomRPG/issues/77/comments","events_url":"https://api.github.com/repos/Kyle873/DoomRPG/issues/77/events","html_url":"https://github.com/Kyle873/DoomRPG/pull/77","id":101190316,"number":77,"title":"Workaround for issue #68","user":{"login":"argv-minus-one","id":1386885,"avatar_url":"https://avatars.githubusercontent.com/u/1386885?v=3","gravatar_id":"","url":"https://api.github.com/users/argv-minus-one","html_url":"https://github.com/argv-minus-one","followers_url":"https://api.github.com/users/argv-minus-one/followers","following_url":"https://api.github.com/users/argv-minus-one/following{/other_user}","gists_url":"https://api.github.com/users/argv-minus-one/gists{/gist_id}","starred_url":"https://api.github.com/users/argv-minus-one/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/argv-minus-one/subscriptions","organizations_url":"https://api.github.com/users/argv-minus-one/orgs","repos_url":"https://api.github.com/users/argv-minus-one/repos","events_url":"https://api.github.com/users/argv-minus-one/events{/privacy}","received_events_url":"https://api.github.com/users/argv-minus-one/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2015-08-15T17:08:55Z","updated_at":"2015-08-17T20:47:48Z","closed_at":"2015-08-17T20:44:58Z","pull_request":{"url":"https://api.github.com/repos/Kyle873/DoomRPG/pulls/77","html_url":"https://github.com/Kyle873/DoomRPG/pull/77","diff_url":"https://github.com/Kyle873/DoomRPG/pull/77.diff","patch_url":"https://github.com/Kyle873/DoomRPG/pull/77.patch"},"body":"As described in issue #68, `kill monsters` was causing the turret to become “destroyed” without altering its health, making it impossible to deploy or repair. This works around that problem by checking every tic if its health is full, and if so, clearing the destroyed flag."},"comment":{"url":"https://api.github.com/repos/Kyle873/DoomRPG/issues/comments/131957176","html_url":"https://github.com/Kyle873/DoomRPG/pull/77#issuecomment-131957176","issue_url":"https://api.github.com/repos/Kyle873/DoomRPG/issues/77","id":131957176,"user":{"login":"Kyle873","id":1127511,"avatar_url":"https://avatars.githubusercontent.com/u/1127511?v=3","gravatar_id":"","url":"https://api.github.com/users/Kyle873","html_url":"https://github.com/Kyle873","followers_url":"https://api.github.com/users/Kyle873/followers","following_url":"https://api.github.com/users/Kyle873/following{/other_user}","gists_url":"https://api.github.com/users/Kyle873/gists{/gist_id}","starred_url":"https://api.github.com/users/Kyle873/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Kyle873/subscriptions","organizations_url":"https://api.github.com/users/Kyle873/orgs","repos_url":"https://api.github.com/users/Kyle873/repos","events_url":"https://api.github.com/users/Kyle873/events{/privacy}","received_events_url":"https://api.github.com/users/Kyle873/received_events","type":"User","site_admin":false},"created_at":"2015-08-17T20:47:48Z","updated_at":"2015-08-17T20:47:48Z","body":"Tried a few methods, but the health check turned out to be the only thing that worked. I'm not exactly proud of it, but what isn't max hacks around here anymore. :P"}}