{"action":"created","issue":{"url":"https://api.github.com/repos/BahamutDragon/pcgen/issues/294","labels_url":"https://api.github.com/repos/BahamutDragon/pcgen/issues/294/labels{/name}","comments_url":"https://api.github.com/repos/BahamutDragon/pcgen/issues/294/comments","events_url":"https://api.github.com/repos/BahamutDragon/pcgen/issues/294/events","html_url":"https://github.com/BahamutDragon/pcgen/issues/294","id":110498983,"number":294,"title":"Questions","user":{"login":"Wemes","id":14793975,"avatar_url":"https://avatars.githubusercontent.com/u/14793975?v=3","gravatar_id":"","url":"https://api.github.com/users/Wemes","html_url":"https://github.com/Wemes","followers_url":"https://api.github.com/users/Wemes/followers","following_url":"https://api.github.com/users/Wemes/following{/other_user}","gists_url":"https://api.github.com/users/Wemes/gists{/gist_id}","starred_url":"https://api.github.com/users/Wemes/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Wemes/subscriptions","organizations_url":"https://api.github.com/users/Wemes/orgs","repos_url":"https://api.github.com/users/Wemes/repos","events_url":"https://api.github.com/users/Wemes/events{/privacy}","received_events_url":"https://api.github.com/users/Wemes/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2015-10-08T17:02:20Z","updated_at":"2015-10-09T15:32:46Z","closed_at":null,"body":"I'm trying to fix up the wizard illusionist improved minor illusion ability. I've got it so it will grant the cantrip automatically, however I'm trying to figure out a way to implement the rule that if you have the cantrip already you can pick another one. It works now that if the user just removes the minor illusion cantrip from the pool it will still be there and the user can select another one. Does anyone know a way for the ability to do this automatically so that the user doesn't have to remove it manually?\r\n\r\nAnother question: as CAST tags are currently some classes have them spelled out and some just have placeholders to enable spells for the sheet. What if we did something like for each CAST tag use something like: \r\nCAST:0,SpellSlotsLVL1,SpellSlotsLVL2,SpellSlotsLVL3,SpellSlotsLVL4...\r\nWe could do this for all spell casting classes and it should keep spell slots it consistent when multiclassing. I can admit that it might be confusing when multiple items on the character sheet have the same cast numbers, but a note that all spell slots are shared would help clarify it. Things would have to be different for the warlock cast chart too as it doesn't add to multiclassing spell slots."},"comment":{"url":"https://api.github.com/repos/BahamutDragon/pcgen/issues/comments/146904706","html_url":"https://github.com/BahamutDragon/pcgen/issues/294#issuecomment-146904706","issue_url":"https://api.github.com/repos/BahamutDragon/pcgen/issues/294","id":146904706,"user":{"login":"Wemes","id":14793975,"avatar_url":"https://avatars.githubusercontent.com/u/14793975?v=3","gravatar_id":"","url":"https://api.github.com/users/Wemes","html_url":"https://github.com/Wemes","followers_url":"https://api.github.com/users/Wemes/followers","following_url":"https://api.github.com/users/Wemes/following{/other_user}","gists_url":"https://api.github.com/users/Wemes/gists{/gist_id}","starred_url":"https://api.github.com/users/Wemes/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Wemes/subscriptions","organizations_url":"https://api.github.com/users/Wemes/orgs","repos_url":"https://api.github.com/users/Wemes/repos","events_url":"https://api.github.com/users/Wemes/events{/privacy}","received_events_url":"https://api.github.com/users/Wemes/received_events","type":"User","site_admin":false},"created_at":"2015-10-09T15:32:45Z","updated_at":"2015-10-09T15:32:45Z","body":"Thanks for the input. I haven't figured out a way to get the first point, I'd be glad to try your suggestions. \r\n\r\nOn the second if that's what you think that's fine. I'm just trying to run things through my head about getting this to go with the rules proper. 5e has already thrown the way PCGen works out of whack with changing the nature of spells and preparing them and I'm sure it's hard for the PCGen team with 5e not having any sort of OGL-like license. Hopefully at some point something can be figured out."}}