{"push_id":671582341,"size":1,"distinct_size":1,"ref":"refs/heads/features/Boar","head":"d32de485f85d2b0a0217f79b18a22a879ea538a0","before":"ed57844985957f0cf5750b65a2c2006201ade7d1","commits":[{"sha":"d32de485f85d2b0a0217f79b18a22a879ea538a0","author":{"email":"40df1f4b8dc5574a681032cacd82c5f7286d9896@ucsc.edu","name":"cdilday"},"message":"Improvements for playtest:\n\n- Level starts are now lower to prevent people being confused about their first jumps\n- Main Menu has title fade in and out\n- Boar level is no longer in the cycle for playtesting\n- Fixed a crash related to despawning the animal before the converter has finished looking at it\n- camera has a rumble function that doesn't yet affect the controller\n- Player now has a damagePlayer() method which will handle everything involving damage and invulnerability\n- Level improvements","distinct":true,"url":"https://api.github.com/repos/sickdruidsdotnet/ABatCHotOOW/commits/d32de485f85d2b0a0217f79b18a22a879ea538a0"}]}