{"push_id":835213530,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"383ef66277853dcc3fa85b7e7b3489775908d477","before":"4da130434b6a3f483fe1ec36bf66a4920b227b79","commits":[{"sha":"383ef66277853dcc3fa85b7e7b3489775908d477","author":{"email":"f703e55466305fdab4424356d6e964b2f79b1555@gmail.com","name":"Jordan Cole Hunt"},"message":"this commit includes changes to how enemies are spawned. enemies can now spawn on the same lane. this is done randomly. code was neated. comments were removed. clearTimeout is still not working properly.","distinct":true,"url":"https://api.github.com/repos/jordanch/frontend-nanodegree-arcade-game/commits/383ef66277853dcc3fa85b7e7b3489775908d477"}]}