{"action":"created","issue":{"url":"https://api.github.com/repos/tgstation/-tg-station/issues/6925","labels_url":"https://api.github.com/repos/tgstation/-tg-station/issues/6925/labels{/name}","comments_url":"https://api.github.com/repos/tgstation/-tg-station/issues/6925/comments","events_url":"https://api.github.com/repos/tgstation/-tg-station/issues/6925/events","html_url":"https://github.com/tgstation/-tg-station/pull/6925","id":53936002,"number":6925,"title":"Firing Pin System - The Lockbox Solution","user":{"login":"Cheridan","id":3827314,"avatar_url":"https://avatars.githubusercontent.com/u/3827314?v=3","gravatar_id":"","url":"https://api.github.com/users/Cheridan","html_url":"https://github.com/Cheridan","followers_url":"https://api.github.com/users/Cheridan/followers","following_url":"https://api.github.com/users/Cheridan/following{/other_user}","gists_url":"https://api.github.com/users/Cheridan/gists{/gist_id}","starred_url":"https://api.github.com/users/Cheridan/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Cheridan/subscriptions","organizations_url":"https://api.github.com/users/Cheridan/orgs","repos_url":"https://api.github.com/users/Cheridan/repos","events_url":"https://api.github.com/users/Cheridan/events{/privacy}","received_events_url":"https://api.github.com/users/Cheridan/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/tgstation/-tg-station/labels/Feature","name":"Feature","color":"009800"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":48,"created_at":"2015-01-10T01:01:13Z","updated_at":"2015-01-14T08:17:07Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/tgstation/-tg-station/pulls/6925","html_url":"https://github.com/tgstation/-tg-station/pull/6925","diff_url":"https://github.com/tgstation/-tg-station/pull/6925.diff","patch_url":"https://github.com/tgstation/-tg-station/pull/6925.patch"},"body":"Adds Firing Pins system for guns.\r\n\r\nFiring pins are items that are inserted into guns. Most guns start with a default firing pin, which runs no extra checks.  \r\n\r\nIntended to solve 2 large problems:\r\n\r\nA. Replace the Lockboxes in R&D. Firing pins are items that are inserted into guns. \r\nMost guns start with a default firing pin, which runs no extra checks. \r\nGuns printed in R&D start without firing pins. \r\n\r\nAdds 2 firing pin designs to R&D:\r\n-Testing-range pin which allows a gun to fire in proximity to the testing range.\r\n~~-High-grade Loyalty pin which allows a gun to fire if the user is loyalty implanted.~~\r\n\r\nB. Fix issue of Nuke Ops not wanting to buy heavy weapons for fear that they will get turned against them.\r\nHeavier op weapons such as l6 SAW, Bullpup, etc have syndicate pins which only fire if the user has a syndicate weapon auth. implant.\r\n\r\nNuke Ops now start with weapon auth. implants instead of Explosive Implants. Explosive implants were added to prevent crew getting Op equipment, but it mostly failed at this as you could still strip an unconscious operative and you'd always get his gun since it wasn't equipped onto him.\r\nThey also destroy all hope of RP with the ops. In a poll that was ran, most people voted that they would attempt to capture Ops alive as a matter of prestige and to allow RP such as interrogations.\r\n\r\nExplosive implants are now purchasable. They now have the same explosion as a blobbed welding tank -- It's smaller than the 11-crystal syndibomb but, of course it requires you to die for it to go off."},"comment":{"url":"https://api.github.com/repos/tgstation/-tg-station/issues/comments/69882906","html_url":"https://github.com/tgstation/-tg-station/pull/6925#issuecomment-69882906","issue_url":"https://api.github.com/repos/tgstation/-tg-station/issues/6925","id":69882906,"user":{"login":"paprka","id":7247232,"avatar_url":"https://avatars.githubusercontent.com/u/7247232?v=3","gravatar_id":"","url":"https://api.github.com/users/paprka","html_url":"https://github.com/paprka","followers_url":"https://api.github.com/users/paprka/followers","following_url":"https://api.github.com/users/paprka/following{/other_user}","gists_url":"https://api.github.com/users/paprka/gists{/gist_id}","starred_url":"https://api.github.com/users/paprka/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/paprka/subscriptions","organizations_url":"https://api.github.com/users/paprka/orgs","repos_url":"https://api.github.com/users/paprka/repos","events_url":"https://api.github.com/users/paprka/events{/privacy}","received_events_url":"https://api.github.com/users/paprka/received_events","type":"User","site_admin":false},"created_at":"2015-01-14T08:17:07Z","updated_at":"2015-01-14T08:17:07Z","body":"We could really easily make the l6 a 5.56 LMG and do 35 damage like the carbine\r\n\r\nActually someone should probably do that and lower the price a bit."}}