{"action":"opened","issue":{"url":"https://api.github.com/repos/Mihara/RasterPropMonitor/issues/272","labels_url":"https://api.github.com/repos/Mihara/RasterPropMonitor/issues/272/labels{/name}","comments_url":"https://api.github.com/repos/Mihara/RasterPropMonitor/issues/272/comments","events_url":"https://api.github.com/repos/Mihara/RasterPropMonitor/issues/272/events","html_url":"https://github.com/Mihara/RasterPropMonitor/issues/272","id":90227003,"number":272,"title":"New HUD ladder draws out of bounds","user":{"login":"MOARdV","id":6089493,"avatar_url":"https://avatars.githubusercontent.com/u/6089493?v=3","gravatar_id":"","url":"https://api.github.com/users/MOARdV","html_url":"https://github.com/MOARdV","followers_url":"https://api.github.com/users/MOARdV/followers","following_url":"https://api.github.com/users/MOARdV/following{/other_user}","gists_url":"https://api.github.com/users/MOARdV/gists{/gist_id}","starred_url":"https://api.github.com/users/MOARdV/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/MOARdV/subscriptions","organizations_url":"https://api.github.com/users/MOARdV/orgs","repos_url":"https://api.github.com/users/MOARdV/repos","events_url":"https://api.github.com/users/MOARdV/events{/privacy}","received_events_url":"https://api.github.com/users/MOARdV/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/Mihara/RasterPropMonitor/labels/bug","name":"bug","color":"fc2929"}],"state":"open","locked":false,"assignee":{"login":"MOARdV","id":6089493,"avatar_url":"https://avatars.githubusercontent.com/u/6089493?v=3","gravatar_id":"","url":"https://api.github.com/users/MOARdV","html_url":"https://github.com/MOARdV","followers_url":"https://api.github.com/users/MOARdV/followers","following_url":"https://api.github.com/users/MOARdV/following{/other_user}","gists_url":"https://api.github.com/users/MOARdV/gists{/gist_id}","starred_url":"https://api.github.com/users/MOARdV/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/MOARdV/subscriptions","organizations_url":"https://api.github.com/users/MOARdV/orgs","repos_url":"https://api.github.com/users/MOARdV/repos","events_url":"https://api.github.com/users/MOARdV/events{/privacy}","received_events_url":"https://api.github.com/users/MOARdV/received_events","type":"User","site_admin":false},"milestone":{"url":"https://api.github.com/repos/Mihara/RasterPropMonitor/milestones/10","html_url":"https://github.com/Mihara/RasterPropMonitor/milestones/v0.22.0","labels_url":"https://api.github.com/repos/Mihara/RasterPropMonitor/milestones/10/labels","id":1175037,"number":10,"title":"v0.22.0","description":"","creator":{"login":"MOARdV","id":6089493,"avatar_url":"https://avatars.githubusercontent.com/u/6089493?v=3","gravatar_id":"","url":"https://api.github.com/users/MOARdV","html_url":"https://github.com/MOARdV","followers_url":"https://api.github.com/users/MOARdV/followers","following_url":"https://api.github.com/users/MOARdV/following{/other_user}","gists_url":"https://api.github.com/users/MOARdV/gists{/gist_id}","starred_url":"https://api.github.com/users/MOARdV/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/MOARdV/subscriptions","organizations_url":"https://api.github.com/users/MOARdV/orgs","repos_url":"https://api.github.com/users/MOARdV/repos","events_url":"https://api.github.com/users/MOARdV/events{/privacy}","received_events_url":"https://api.github.com/users/MOARdV/received_events","type":"User","site_admin":false},"open_issues":7,"closed_issues":0,"state":"open","created_at":"2015-06-22T12:40:17Z","updated_at":"2015-06-22T22:13:09Z","due_on":null,"closed_at":null},"comments":0,"created_at":"2015-06-22T22:13:09Z","updated_at":"2015-06-22T22:13:09Z","closed_at":null,"body":"The redesign of the HUD code doesn't use GL draw calls, and it appears that the GL.Viewport method doesn't affect cameras, so the HUD ladder draws outside of its bounds when rotating.  I suspect I'll need to use some clever texture coordinate games (and maybe another custom shader) to get it working as expected.  Or I'll have to revert to GL calls for the HUD ladder."}}