{"action":"created","issue":{"url":"https://api.github.com/repos/tgstation/-tg-station/issues/13277","labels_url":"https://api.github.com/repos/tgstation/-tg-station/issues/13277/labels{/name}","comments_url":"https://api.github.com/repos/tgstation/-tg-station/issues/13277/comments","events_url":"https://api.github.com/repos/tgstation/-tg-station/issues/13277/events","html_url":"https://github.com/tgstation/-tg-station/issues/13277","id":119297189,"number":13277,"title":"You can create laser beams that are frozen in time using an emagged holodeck","user":{"login":"TheRealGLH","id":10632069,"avatar_url":"https://avatars.githubusercontent.com/u/10632069?v=3","gravatar_id":"","url":"https://api.github.com/users/TheRealGLH","html_url":"https://github.com/TheRealGLH","followers_url":"https://api.github.com/users/TheRealGLH/followers","following_url":"https://api.github.com/users/TheRealGLH/following{/other_user}","gists_url":"https://api.github.com/users/TheRealGLH/gists{/gist_id}","starred_url":"https://api.github.com/users/TheRealGLH/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TheRealGLH/subscriptions","organizations_url":"https://api.github.com/users/TheRealGLH/orgs","repos_url":"https://api.github.com/users/TheRealGLH/repos","events_url":"https://api.github.com/users/TheRealGLH/events{/privacy}","received_events_url":"https://api.github.com/users/TheRealGLH/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2015-11-28T14:21:27Z","updated_at":"2015-11-28T22:18:29Z","closed_at":null,"body":"Repro:\r\n1. Emag the Holodeck console\r\n2. Select Holdout Bunker\r\n3. Turn the simulation off\r\n4. GOTO 2\r\nThey're stackable and are actually capable of dealing damage"},"comment":{"url":"https://api.github.com/repos/tgstation/-tg-station/issues/comments/160340555","html_url":"https://github.com/tgstation/-tg-station/issues/13277#issuecomment-160340555","issue_url":"https://api.github.com/repos/tgstation/-tg-station/issues/13277","id":160340555,"user":{"login":"SuperSayu","id":84720,"avatar_url":"https://avatars.githubusercontent.com/u/84720?v=3","gravatar_id":"","url":"https://api.github.com/users/SuperSayu","html_url":"https://github.com/SuperSayu","followers_url":"https://api.github.com/users/SuperSayu/followers","following_url":"https://api.github.com/users/SuperSayu/following{/other_user}","gists_url":"https://api.github.com/users/SuperSayu/gists{/gist_id}","starred_url":"https://api.github.com/users/SuperSayu/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SuperSayu/subscriptions","organizations_url":"https://api.github.com/users/SuperSayu/orgs","repos_url":"https://api.github.com/users/SuperSayu/repos","events_url":"https://api.github.com/users/SuperSayu/events{/privacy}","received_events_url":"https://api.github.com/users/SuperSayu/received_events","type":"User","site_admin":false},"created_at":"2015-11-28T22:18:29Z","updated_at":"2015-11-28T22:18:29Z","body":"Yeah okay that's my fault.  Odd I didn't see it in testing.\r\n\r\nThe holodeck was tracking contents of spawned objects, and at the same time, when I derez an object I eject its contents so real things can't get deleted by putting them in a holobox.  But the actual energy projectile is stored in the ammo casing stored in the gun, so when the gun is created, the casing is tracked, and the projectile is ejected.\r\n\r\nI will put a fix up shortly."}}