{"action":"created","issue":{"url":"https://api.github.com/repos/codecombat/codecombat/issues/2981","labels_url":"https://api.github.com/repos/codecombat/codecombat/issues/2981/labels{/name}","comments_url":"https://api.github.com/repos/codecombat/codecombat/issues/2981/comments","events_url":"https://api.github.com/repos/codecombat/codecombat/issues/2981/events","html_url":"https://github.com/codecombat/codecombat/issues/2981","id":104270694,"number":2981,"title":"Make it clear which missions you need to beat to continue and which are optional side quests","user":{"login":"nwinter","id":99704,"avatar_url":"https://avatars.githubusercontent.com/u/99704?v=3","gravatar_id":"","url":"https://api.github.com/users/nwinter","html_url":"https://github.com/nwinter","followers_url":"https://api.github.com/users/nwinter/followers","following_url":"https://api.github.com/users/nwinter/following{/other_user}","gists_url":"https://api.github.com/users/nwinter/gists{/gist_id}","starred_url":"https://api.github.com/users/nwinter/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/nwinter/subscriptions","organizations_url":"https://api.github.com/users/nwinter/orgs","repos_url":"https://api.github.com/users/nwinter/repos","events_url":"https://api.github.com/users/nwinter/events{/privacy}","received_events_url":"https://api.github.com/users/nwinter/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/codecombat/codecombat/labels/enhancement","name":"enhancement","color":"84b6eb"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-09-01T13:47:38Z","updated_at":"2015-09-01T14:44:46Z","closed_at":null,"body":"I just realized that we field a lot of support from players trying to beat difficult levels (optional challenges, multiplayer arenas, repeatable brawls, etc.) that are actually optional levels, but they don't realize it, and they think that they need to do this level to continue, even though the main track levels are much easier and they just want to keep going.\r\n\r\nMy first thoughts on how to fix this:\r\n\r\n1. Make the core level dots look different: a new color?\r\n2. Have our illustrator modify all the world maps to actually include a single main path and side branches where our levels actually go, so that it's visually obvious which way is forward.\r\n3. Cheaper than 2: have illustrator add a line along the current hacky layout of the main path in each world map.\r\n\r\nOther ideas? What do you guys think?"},"comment":{"url":"https://api.github.com/repos/codecombat/codecombat/issues/comments/136746780","html_url":"https://github.com/codecombat/codecombat/issues/2981#issuecomment-136746780","issue_url":"https://api.github.com/repos/codecombat/codecombat/issues/2981","id":136746780,"user":{"login":"Catsync","id":1221626,"avatar_url":"https://avatars.githubusercontent.com/u/1221626?v=3","gravatar_id":"","url":"https://api.github.com/users/Catsync","html_url":"https://github.com/Catsync","followers_url":"https://api.github.com/users/Catsync/followers","following_url":"https://api.github.com/users/Catsync/following{/other_user}","gists_url":"https://api.github.com/users/Catsync/gists{/gist_id}","starred_url":"https://api.github.com/users/Catsync/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Catsync/subscriptions","organizations_url":"https://api.github.com/users/Catsync/orgs","repos_url":"https://api.github.com/users/Catsync/repos","events_url":"https://api.github.com/users/Catsync/events{/privacy}","received_events_url":"https://api.github.com/users/Catsync/received_events","type":"User","site_admin":false},"created_at":"2015-09-01T14:44:46Z","updated_at":"2015-09-01T14:44:46Z","body":"Does the yellow arrow ever point to optional levels? We could make sure it doesn't.\r\n\r\nI like the idea of changing the dots, but ideally it should be obvious what they mean. Maybe the optional levels should look like a skull and cross bones or something else that implies difficult? Or we could include a Map Key in the corner that explains what all the dots and flags mean."}}