{"action":"created","issue":{"url":"https://api.github.com/repos/EmilyBjoerk/lsml/issues/386","labels_url":"https://api.github.com/repos/EmilyBjoerk/lsml/issues/386/labels{/name}","comments_url":"https://api.github.com/repos/EmilyBjoerk/lsml/issues/386/comments","events_url":"https://api.github.com/repos/EmilyBjoerk/lsml/issues/386/events","html_url":"https://github.com/EmilyBjoerk/lsml/issues/386","id":58298150,"number":386,"title":"More UI interaction and selective ghost heat","user":{"login":"trlababalan","id":2061046,"avatar_url":"https://avatars.githubusercontent.com/u/2061046?v=3","gravatar_id":"","url":"https://api.github.com/users/trlababalan","html_url":"https://github.com/trlababalan","followers_url":"https://api.github.com/users/trlababalan/followers","following_url":"https://api.github.com/users/trlababalan/following{/other_user}","gists_url":"https://api.github.com/users/trlababalan/gists{/gist_id}","starred_url":"https://api.github.com/users/trlababalan/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/trlababalan/subscriptions","organizations_url":"https://api.github.com/users/trlababalan/orgs","repos_url":"https://api.github.com/users/trlababalan/repos","events_url":"https://api.github.com/users/trlababalan/events{/privacy}","received_events_url":"https://api.github.com/users/trlababalan/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/EmilyBjoerk/lsml/labels/feature","name":"feature","color":"006b75"}],"state":"open","locked":false,"assignee":null,"milestone":{"url":"https://api.github.com/repos/EmilyBjoerk/lsml/milestones/19","labels_url":"https://api.github.com/repos/EmilyBjoerk/lsml/milestones/19/labels","id":748883,"number":19,"title":"1.7.0 Wonderful Weapons","description":"This release brings a new weapon-lab feature to LSML where you can analyse your weapon groups in more detail.","creator":{"login":"EmilyBjoerk","id":5306929,"avatar_url":"https://avatars.githubusercontent.com/u/5306929?v=3","gravatar_id":"","url":"https://api.github.com/users/EmilyBjoerk","html_url":"https://github.com/EmilyBjoerk","followers_url":"https://api.github.com/users/EmilyBjoerk/followers","following_url":"https://api.github.com/users/EmilyBjoerk/following{/other_user}","gists_url":"https://api.github.com/users/EmilyBjoerk/gists{/gist_id}","starred_url":"https://api.github.com/users/EmilyBjoerk/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/EmilyBjoerk/subscriptions","organizations_url":"https://api.github.com/users/EmilyBjoerk/orgs","repos_url":"https://api.github.com/users/EmilyBjoerk/repos","events_url":"https://api.github.com/users/EmilyBjoerk/events{/privacy}","received_events_url":"https://api.github.com/users/EmilyBjoerk/received_events","type":"User","site_admin":false},"open_issues":13,"closed_issues":0,"state":"open","created_at":"2014-08-10T18:09:13Z","updated_at":"2015-02-22T16:12:25Z","due_on":null,"closed_at":null},"comments":2,"created_at":"2015-02-20T01:22:05Z","updated_at":"2015-02-22T17:07:34Z","closed_at":null,"body":"I would like to see how much sustained DPS my build makes with ghost heat included. Take for example 4xSRM4 on a JR7-O or 4xAC/2 King Crab.\r\n\r\nAlso, how hard would it be to make several fields on one equipment icon? \r\n-Mousing over left side of a <Medium Laser> would show it's HP, destroyed chance, etc. (as it is now)\r\n-Clicking the left side would show the information that shows on the bottom-left (the bottom-left information is for the last clicked equipment in the left menu).\r\n-Clicking the right side would include/exclude this weapon from the ghost heat calculations\r\n-Clicking the left-bottom of an engine would add a Heatsink, right-bottom would remove it.\r\n\r\nJust now I've experimented a little and have found out that we can indeed use right-click in the Li Song Mechlab :D It's for allowing automatic armor adjustment on a component. What a great find! With that in mind, I'd say there's no need to add fields to weapons and equipment, just make use of the left and right click for all of the above.\r\n\r\n "},"comment":{"url":"https://api.github.com/repos/EmilyBjoerk/lsml/issues/comments/75445347","html_url":"https://github.com/EmilyBjoerk/lsml/issues/386#issuecomment-75445347","issue_url":"https://api.github.com/repos/EmilyBjoerk/lsml/issues/386","id":75445347,"user":{"login":"trlababalan","id":2061046,"avatar_url":"https://avatars.githubusercontent.com/u/2061046?v=3","gravatar_id":"","url":"https://api.github.com/users/trlababalan","html_url":"https://github.com/trlababalan","followers_url":"https://api.github.com/users/trlababalan/followers","following_url":"https://api.github.com/users/trlababalan/following{/other_user}","gists_url":"https://api.github.com/users/trlababalan/gists{/gist_id}","starred_url":"https://api.github.com/users/trlababalan/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/trlababalan/subscriptions","organizations_url":"https://api.github.com/users/trlababalan/orgs","repos_url":"https://api.github.com/users/trlababalan/repos","events_url":"https://api.github.com/users/trlababalan/events{/privacy}","received_events_url":"https://api.github.com/users/trlababalan/received_events","type":"User","site_admin":false},"created_at":"2015-02-22T17:07:34Z","updated_at":"2015-02-22T17:07:34Z","body":"Considering a 6x SRM4 Mad Dog; 3+3 does no ghost heat. firing 4+2 would make use of #389 and maybe #388 for excluding those 2 SRMs from ghost heat calculations. \r\nSustained DPS (with ghost heat) would be calculated with the ghost heat of 4 SRMs.\r\n\r\nUsers would be able to see which weapons can they fire in bigger alphas with little change to heat and DPS. Some would search for the highest possible alpha with reaching 100% heat. (My guess ER/PPC and AC20 builds).\r\n "}}