{"action":"opened","issue":{"url":"https://api.github.com/repos/mcMMO-Dev/mcMMO/issues/2574","labels_url":"https://api.github.com/repos/mcMMO-Dev/mcMMO/issues/2574/labels{/name}","comments_url":"https://api.github.com/repos/mcMMO-Dev/mcMMO/issues/2574/comments","events_url":"https://api.github.com/repos/mcMMO-Dev/mcMMO/issues/2574/events","html_url":"https://github.com/mcMMO-Dev/mcMMO/issues/2574","id":81452398,"number":2574,"title":"Block syncing issue between server/client when using Super Breaker","user":{"login":"SullyTheUnusual","id":1416760,"avatar_url":"https://avatars.githubusercontent.com/u/1416760?v=3","gravatar_id":"","url":"https://api.github.com/users/SullyTheUnusual","html_url":"https://github.com/SullyTheUnusual","followers_url":"https://api.github.com/users/SullyTheUnusual/followers","following_url":"https://api.github.com/users/SullyTheUnusual/following{/other_user}","gists_url":"https://api.github.com/users/SullyTheUnusual/gists{/gist_id}","starred_url":"https://api.github.com/users/SullyTheUnusual/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SullyTheUnusual/subscriptions","organizations_url":"https://api.github.com/users/SullyTheUnusual/orgs","repos_url":"https://api.github.com/users/SullyTheUnusual/repos","events_url":"https://api.github.com/users/SullyTheUnusual/events{/privacy}","received_events_url":"https://api.github.com/users/SullyTheUnusual/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-05-27T13:42:30Z","updated_at":"2015-05-27T13:42:30Z","closed_at":null,"body":"After using Super Breaker, some broken blocks are \"still there\" server side.  One of my players found a way to avoid it by not breaking blocks at the end of the Super Breaker cycle (e.g. if your Super Breaker lasts 7 seconds, stop mining after 6)."}}