{"action":"created","issue":{"url":"https://api.github.com/repos/GoranM/bdx/issues/421","labels_url":"https://api.github.com/repos/GoranM/bdx/issues/421/labels{/name}","comments_url":"https://api.github.com/repos/GoranM/bdx/issues/421/comments","events_url":"https://api.github.com/repos/GoranM/bdx/issues/421/events","html_url":"https://github.com/GoranM/bdx/issues/421","id":100957929,"number":421,"title":"Suggestion: Don't Export if Scene Doesn't Have Valid Camera","user":{"login":"SolarLune","id":4733521,"avatar_url":"https://avatars.githubusercontent.com/u/4733521?v=3","gravatar_id":"","url":"https://api.github.com/users/SolarLune","html_url":"https://github.com/SolarLune","followers_url":"https://api.github.com/users/SolarLune/followers","following_url":"https://api.github.com/users/SolarLune/following{/other_user}","gists_url":"https://api.github.com/users/SolarLune/gists{/gist_id}","starred_url":"https://api.github.com/users/SolarLune/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SolarLune/subscriptions","organizations_url":"https://api.github.com/users/SolarLune/orgs","repos_url":"https://api.github.com/users/SolarLune/repos","events_url":"https://api.github.com/users/SolarLune/events{/privacy}","received_events_url":"https://api.github.com/users/SolarLune/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":10,"created_at":"2015-08-14T08:07:51Z","updated_at":"2015-08-16T22:37:42Z","closed_at":null,"body":"Hey, there. \r\n\r\nSo basically, if you try to use BDX without a camera set (like in a layer different from the one with the camera), BDX will crash out (logically, of course) on start. It'd be nice if this was replaced with a simple error message on export, like \"Please set a valid starting camera object for this scene and layer.\" "},"comment":{"url":"https://api.github.com/repos/GoranM/bdx/issues/comments/131636208","html_url":"https://github.com/GoranM/bdx/issues/421#issuecomment-131636208","issue_url":"https://api.github.com/repos/GoranM/bdx/issues/421","id":131636208,"user":{"login":"SolarLune","id":4733521,"avatar_url":"https://avatars.githubusercontent.com/u/4733521?v=3","gravatar_id":"","url":"https://api.github.com/users/SolarLune","html_url":"https://github.com/SolarLune","followers_url":"https://api.github.com/users/SolarLune/followers","following_url":"https://api.github.com/users/SolarLune/following{/other_user}","gists_url":"https://api.github.com/users/SolarLune/gists{/gist_id}","starred_url":"https://api.github.com/users/SolarLune/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SolarLune/subscriptions","organizations_url":"https://api.github.com/users/SolarLune/orgs","repos_url":"https://api.github.com/users/SolarLune/repos","events_url":"https://api.github.com/users/SolarLune/events{/privacy}","received_events_url":"https://api.github.com/users/SolarLune/received_events","type":"User","site_admin":false},"created_at":"2015-08-16T22:37:42Z","updated_at":"2015-08-16T22:37:42Z","body":"> I'm not sure about this yet. There may be some problems with it still, such as how to change the class name in case you want to run a java script on the created empty. This is somewhat different from the suggestion in this issue, so I could better open a separate issue when this issue is at hand.\r\n\r\nWell, that sounds like a general \"switching code class for GameObjects\" issue, yeah. \r\n\r\nIf you wanted to control the merged thing for now, you could change the function so that it would just use the first game object in the array list, or use a designated \"base object\" argument that all the other GameObjects would be merged into. That way, the developer can provide the empty, so to speak."}}