{"push_id":600012093,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"07b6d8bf6854870f0f26dc3481e01ec9138ef3a7","before":"9356e5f840198052c1e1ab2c684621da24528d2e","commits":[{"sha":"07b6d8bf6854870f0f26dc3481e01ec9138ef3a7","author":{"email":"1485f5fb63dcd8a1978f952e8ec8a5bad6a03db8@topmail.ie","name":"Aaron"},"message":"Further code tweaks to fix crashes Part of #10\n\nSome changes needed to be made in order to ensure that by the time the\ncode to assign attack charges to Characters executes, there will be no\ncharacters left in the mapping which have had their counts reduced to 0\nduring GameMap generation, and additionally no characters within the\nallowed range that were not found in the file will remain in the\nmapping.","distinct":true,"url":"https://api.github.com/repos/TheIceMageX50/TextFuelledCombat/commits/07b6d8bf6854870f0f26dc3481e01ec9138ef3a7"}]}