{"push_id":557710851,"size":28,"distinct_size":28,"ref":"refs/heads/tobiasgall","head":"4c97ed06585eb39182313440b1c67cc321de5047","before":"9baa73e450e1a6bf343117f1bb6560aee027130b","commits":[{"sha":"e55030a8bb86844f7170510926be7a2e203090fd","author":{"email":"33426714108335b94893d97d12441c0bf6947229@8ff2ee9d-8245-0410-912a-a7eda06b689b","name":"bbirdsey"},"message":"Renamed remotely","distinct":true,"url":"https://api.github.com/repos/egoboo/egoboo/commits/e55030a8bb86844f7170510926be7a2e203090fd"},{"sha":"9539587a8427eb0c53aec80dcb3f76506cbdf313","author":{"email":"33426714108335b94893d97d12441c0bf6947229@8ff2ee9d-8245-0410-912a-a7eda06b689b","name":"bbirdsey"},"message":"Added the working files for this mod. Features:\n\n- use of a worker thread to handle net log-ons and log-offs\n- the code for searching for games and joining games is complete and integrated with the current menu system\n- almost complete factoring of the code into server and client states","distinct":true,"url":"https://api.github.com/repos/egoboo/egoboo/commits/9539587a8427eb0c53aec80dcb3f76506cbdf313"},{"sha":"3928d5bc55bf6608ee086ecf2f7c6add182df841","author":{"email":"33426714108335b94893d97d12441c0bf6947229@8ff2ee9d-8245-0410-912a-a7eda06b689b","name":"bbirdsey"},"message":"This is the C++ version of egoboo. The plan is to integrate some of the code from this version will be integrated into the c version.","distinct":true,"url":"https://api.github.com/repos/egoboo/egoboo/commits/3928d5bc55bf6608ee086ecf2f7c6add182df841"},{"sha":"186c6473733c33e9a403886e9a90f496561c0c48","author":{"email":"33426714108335b94893d97d12441c0bf6947229@8ff2ee9d-8245-0410-912a-a7eda06b689b","name":"bbirdsey"},"message":"Adding the program used to compute the CRC codes and inherit.txt files so that Egoboo-2.7.x can use the global object database.","distinct":true,"url":"https://api.github.com/repos/egoboo/egoboo/commits/186c6473733c33e9a403886e9a90f496561c0c48"},{"sha":"a28230e4a4d0a86872c140700d9d968c70244efc","author":{"email":"33426714108335b94893d97d12441c0bf6947229@8ff2ee9d-8245-0410-912a-a7eda06b689b","name":"bbirdsey"},"message":"Adding the files for the object repository. I am not adding all of the object files at this time because the filenames are likely to change a lot as the convept of the repository changes. However the CRC id's will not.","distinct":true,"url":"https://api.github.com/repos/egoboo/egoboo/commits/a28230e4a4d0a86872c140700d9d968c70244efc"},{"sha":"287920ca982fd8d576bac946f8bc84696cbc3be1","author":{"email":"33426714108335b94893d97d12441c0bf6947229@8ff2ee9d-8245-0410-912a-a7eda06b689b","name":"bbirdsey"},"message":"Initial upload of Cartman_SDL. Alpha testers, get to it!\n\nCommand-line syntax is changed. Must be cartman egoboo_path modname. As before, modname does not include the \".mod\"","distinct":true,"url":"https://api.github.com/repos/egoboo/egoboo/commits/287920ca982fd8d576bac946f8bc84696cbc3be1"},{"sha":"9eea75c114a786d6a640b309abe693ceb19cd96d","author":{"email":"33426714108335b94893d97d12441c0bf6947229@8ff2ee9d-8245-0410-912a-a7eda06b689b","name":"bbirdsey"},"message":"trying to compile on linux (ubuntu 8.10). had to change some of the include settings from <SDL.h> to <SDL/SDL.h> temporarily to get it to compile. Currently it segfaulting on successful startup.","distinct":true,"url":"https://api.github.com/repos/egoboo/egoboo/commits/9eea75c114a786d6a640b309abe693ceb19cd96d"},{"sha":"81ed46c256e68eb7fefea664cf7885a874df8ba2","author":{"email":"33426714108335b94893d97d12441c0bf6947229@8ff2ee9d-8245-0410-912a-a7eda06b689b","name":"bbirdsey"},"message":"-minor fixed to the linux version\n-a Code::Blocks project","distinct":true,"url":"https://api.github.com/repos/egoboo/egoboo/commits/81ed46c256e68eb7fefea664cf7885a874df8ba2"},{"sha":"326961ef124264b94e15b15538e94795392578b3","author":{"email":"33426714108335b94893d97d12441c0bf6947229@8ff2ee9d-8245-0410-912a-a7eda06b689b","name":"bbirdsey"},"message":"- updated the config file reading from my current 2.6.x version\n- added the visual studio .sln file","distinct":true,"url":"https://api.github.com/repos/egoboo/egoboo/commits/326961ef124264b94e15b15538e94795392578b3"},{"sha":"b96c75cd1c623f991d43085d410363615e3b852b","author":{"email":"33426714108335b94893d97d12441c0bf6947229@8ff2ee9d-8245-0410-912a-a7eda06b689b","name":"bbirdsey"},"message":"- seems to be a working version in linux and win32\n- must link with OpenGL (-lGL) at the moment, but there will probably be a workaround for this soon\n- some transparency issues may need to be addressed","distinct":true,"url":"https://api.github.com/repos/egoboo/egoboo/commits/b96c75cd1c623f991d43085d410363615e3b852b"},{"sha":"d0f4c08b170f2b2c46f8155329d439edb61254a6","author":{"email":"33426714108335b94893d97d12441c0bf6947229@8ff2ee9d-8245-0410-912a-a7eda06b689b","name":"bbirdsey"},"message":"update to the SDL version of Cartman. Seems to work very well for almost all purposes, BUT there is some error (that may be in the SDL .dll that I am using) that corrupts the texture data, causing some random SDL texture blits to terminate without warning. It seems to work for almost all modules, though.\n\nThis texture corruption probblem is pretty much the last straw for the pure SDL version. Now on to OpenGL!","distinct":true,"url":"https://api.github.com/repos/egoboo/egoboo/commits/d0f4c08b170f2b2c46f8155329d439edb61254a6"},{"sha":"a328362b9d5483bf553a51f4311d8d9a6c420fbc","author":{"email":"33426714108335b94893d97d12441c0bf6947229@8ff2ee9d-8245-0410-912a-a7eda06b689b","name":"bbirdsey"},"message":"Here is the shiny new baby version of Cartman using SDL and OpenGL. Have a cigar! It has all the same features as plain cartman and my improvements to the mesh fixing algorithm to fix bad creases in the map from Cartman_SDL.\n\nIt has dependencies on SDL, SDL_image, and OpenGL, so link to those libraries as well as any system libraries that are necessary for you.\n\nAt this point, there are some small errors with cursor positioning and the relative alignment of the various windows.","distinct":true,"url":"https://api.github.com/repos/egoboo/egoboo/commits/a328362b9d5483bf553a51f4311d8d9a6c420fbc"},{"sha":"90685878a60d317ec30cabf496d5870b84634791","author":{"email":"33426714108335b94893d97d12441c0bf6947229@8ff2ee9d-8245-0410-912a-a7eda06b689b","name":"bbirdsey"},"message":"bug fix to make sure that all the windows align properly","distinct":true,"url":"https://api.github.com/repos/egoboo/egoboo/commits/90685878a60d317ec30cabf496d5870b84634791"},{"sha":"ebecf15dbf71cf8bcc1dc5120e306227b763638b","author":{"email":"33426714108335b94893d97d12441c0bf6947229@8ff2ee9d-8245-0410-912a-a7eda06b689b","name":"bbirdsey"},"message":"An opengl renderer is used in the upper right hand window, and the lower right hand window that shows the tile flags is disabled. As a test, the upper right hand window is also displaying the module's lighting, and the tile corners match the vertex positions, instead of matching grid positions, like they did before.\n\nI should be able to implement a zoom in this window without too much trouble! :)","distinct":true,"url":"https://api.github.com/repos/egoboo/egoboo/commits/ebecf15dbf71cf8bcc1dc5120e306227b763638b"},{"sha":"2941581ec2c9903e079e38e33dd0754162bb15c6","author":{"email":"33426714108335b94893d97d12441c0bf6947229@8ff2ee9d-8245-0410-912a-a7eda06b689b","name":"bbirdsey"},"message":"Added support for egoboo drawing routines. the files egoboo_graphicmad.c and egoboo_graphicprt.c should not be compiled with the project yet.","distinct":true,"url":"https://api.github.com/repos/egoboo/egoboo/commits/2941581ec2c9903e079e38e33dd0754162bb15c6"},{"sha":"5e1c718552afde107b6cbaf22d89102c9e3a5f4d","author":{"email":"33426714108335b94893d97d12441c0bf6947229@8ff2ee9d-8245-0410-912a-a7eda06b689b","name":"bbirdsey"},"message":"- an update to the OpenGl version of Cartman. Fixed several issues related to the cursor and turned the fx window back on.","distinct":true,"url":"https://api.github.com/repos/egoboo/egoboo/commits/5e1c718552afde107b6cbaf22d89102c9e3a5f4d"},{"sha":"22513f12de4099f5b378b2769901091b1fae7413","author":{"email":"33426714108335b94893d97d12441c0bf6947229@8ff2ee9d-8245-0410-912a-a7eda06b689b","name":"bbirdsey"},"message":"- some updates to Cartman_SDL_GL\n- a modded version of the advent starter that tests out the \"new\" automatic wall shaping code in cartman.","distinct":true,"url":"https://api.github.com/repos/egoboo/egoboo/commits/22513f12de4099f5b378b2769901091b1fae7413"},{"sha":"ae271d5c490a2204a8805593ed2921357e214987","author":{"email":"33426714108335b94893d97d12441c0bf6947229@8ff2ee9d-8245-0410-912a-a7eda06b689b","name":"bbirdsey"},"message":"-stupid conflict on windows between ConfigFile and configfile","distinct":true,"url":"https://api.github.com/repos/egoboo/egoboo/commits/ae271d5c490a2204a8805593ed2921357e214987"},{"sha":"19584c5acd86971d22b6947ca9e519845b8e0a5e","author":{"email":"98cebe875c7fe5e1518934ded19356ad6e10554e@8ff2ee9d-8245-0410-912a-a7eda06b689b","name":"bitnapper"},"message":"New Map Editor:\n- Added more data for 'fixed' fan sizes\n- Added code for choosing and displaying a fan type at a chosen position","distinct":true,"url":"https://api.github.com/repos/egoboo/egoboo/commits/19584c5acd86971d22b6947ca9e519845b8e0a5e"},{"sha":"619dd4f697ff14fafa91eb480f0a9faf507d3d56","author":{"email":"33426714108335b94893d97d12441c0bf6947229@8ff2ee9d-8245-0410-912a-a7eda06b689b","name":"bbirdsey"},"message":"- committing an updated version of Cartman using SDL and OpenGL","distinct":true,"url":"https://api.github.com/repos/egoboo/egoboo/commits/619dd4f697ff14fafa91eb480f0a9faf507d3d56"}]}