{"action":"closed","issue":{"url":"https://api.github.com/repos/acemod/ACE3/issues/2773","labels_url":"https://api.github.com/repos/acemod/ACE3/issues/2773/labels{/name}","comments_url":"https://api.github.com/repos/acemod/ACE3/issues/2773/comments","events_url":"https://api.github.com/repos/acemod/ACE3/issues/2773/events","html_url":"https://github.com/acemod/ACE3/issues/2773","id":112342431,"number":2773,"title":"Optics module breaks Zeus camera PostInit","user":{"login":"kerckasha","id":12165658,"avatar_url":"https://avatars.githubusercontent.com/u/12165658?v=3","gravatar_id":"","url":"https://api.github.com/users/kerckasha","html_url":"https://github.com/kerckasha","followers_url":"https://api.github.com/users/kerckasha/followers","following_url":"https://api.github.com/users/kerckasha/following{/other_user}","gists_url":"https://api.github.com/users/kerckasha/gists{/gist_id}","starred_url":"https://api.github.com/users/kerckasha/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/kerckasha/subscriptions","organizations_url":"https://api.github.com/users/kerckasha/orgs","repos_url":"https://api.github.com/users/kerckasha/repos","events_url":"https://api.github.com/users/kerckasha/events{/privacy}","received_events_url":"https://api.github.com/users/kerckasha/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/acemod/ACE3/labels/duplicate","name":"duplicate","color":"cccccc"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2015-10-20T11:03:20Z","updated_at":"2015-10-20T17:14:04Z","closed_at":"2015-10-20T17:14:04Z","body":"ACE3 Version: 3.3.2 Stable\r\n\r\n\r\n**Mods:**\r\n* `@CBA_A3`\r\n* `@ace`\r\n\r\n**Placed ACE3 Modules:**\r\nNone\r\n\r\n**Description:**\r\nUpon loading a mission as Zeus, Zeus' camera will be deleted and the game will revert to the virtual zeus unit's camera.\r\n\r\nUpon investigation, removing the optics mod from the modset solved the issue.\r\n\r\nLines 8 through 13 of XEH_postinit.sqf are the likely culprit.\r\n\r\n**Steps to reproduce:**\r\nPlace Zeus virtual unit down and game master module, set to forced interface. Preview mission.\r\nOr use repro mission:\r\nhttps://www.dropbox.com/s/qjvitsn3tc59xfh/zeus_testmission.Stratis.zip?dl=0\r\n\r\n**Where did the issue occur?**\r\n* Happened in Multiplayer(dedicated) and Editor\r\n\r\n**RPT log file:**\r\nN/A"}}