{"push_id":904151015,"size":1,"distinct_size":1,"ref":"refs/heads/patch-1","head":"14b9a977a5f6413654e3ca27fe970faeba4b8af1","before":"f235ee751655e49bead13e38549a96662a06128c","commits":[{"sha":"14b9a977a5f6413654e3ca27fe970faeba4b8af1","author":{"email":"b211b992f6c9beab322e975b7470503235b85758@outlook.fr","name":"Noctisdark"},"message":"Update to Vector2D API\n\nThe coordinates are now private variables to the Vector2D\r\nChanged few names to seem familiar if someone uses a game engine before\r\nAdded few options like these functions can accepted an object that can have a y or and x only or just accept two arguments that must be numbers\r\nmaking life easier\r\nAdded rotate function to 2D vectors, it does not change the x and y //that can be done with setting position to the rotated vector","distinct":true,"url":"https://api.github.com/repos/Noctisdark/engine2d/commits/14b9a977a5f6413654e3ca27fe970faeba4b8af1"}]}