{"push_id":537653909,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"2d55655aee8c27460604934bc388ffd08796dfe1","before":"583a8c3855a5c9cfb8a5decea6870df4e2368d09","commits":[{"sha":"40f05174fb96a642f3d5b4c65559cc4b932d62e6","author":{"email":"60258c486a9660a474d408e6013543d2add80a76@redhat.com","name":"Nir Soffer"},"message":"Prefer players in their own lane when resolving collisions\n\nPrvevsiously we would sort players by their y value and response time,\nso leading/faster players took a position before other players, causing\nother players to move back. This make the game too random, so the first\nplayer getting a penguin (randomly) wins.\n\nNow we let players driving it their lane to choose the next position,\nand other players trying to pick other player penguin loose and moved\nback.","distinct":true,"url":"https://api.github.com/repos/emesika/RaananaTiraProject/commits/40f05174fb96a642f3d5b4c65559cc4b932d62e6"},{"sha":"2d55655aee8c27460604934bc388ffd08796dfe1","author":{"email":"033353eef2675f9721ccbda5cecf2d8954d48e89@yahoo.com","name":"emesika"},"message":"Merge pull request #120 from nirs/score-by-lane\n\nPrefer players in their own lane when resolving collisions","distinct":true,"url":"https://api.github.com/repos/emesika/RaananaTiraProject/commits/2d55655aee8c27460604934bc388ffd08796dfe1"}]}