{"action":"created","issue":{"url":"https://api.github.com/repos/lordmulder/LameXP/issues/26","labels_url":"https://api.github.com/repos/lordmulder/LameXP/issues/26/labels{/name}","comments_url":"https://api.github.com/repos/lordmulder/LameXP/issues/26/comments","events_url":"https://api.github.com/repos/lordmulder/LameXP/issues/26/events","html_url":"https://github.com/lordmulder/LameXP/issues/26","id":113299666,"number":26,"title":"wav conversion to ogg: sample rate problem","user":{"login":"foggyxp","id":15319643,"avatar_url":"https://avatars.githubusercontent.com/u/15319643?v=3","gravatar_id":"","url":"https://api.github.com/users/foggyxp","html_url":"https://github.com/foggyxp","followers_url":"https://api.github.com/users/foggyxp/followers","following_url":"https://api.github.com/users/foggyxp/following{/other_user}","gists_url":"https://api.github.com/users/foggyxp/gists{/gist_id}","starred_url":"https://api.github.com/users/foggyxp/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/foggyxp/subscriptions","organizations_url":"https://api.github.com/users/foggyxp/orgs","repos_url":"https://api.github.com/users/foggyxp/repos","events_url":"https://api.github.com/users/foggyxp/events{/privacy}","received_events_url":"https://api.github.com/users/foggyxp/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/lordmulder/LameXP/labels/Fixed!","name":"Fixed!","color":"009800"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":7,"created_at":"2015-10-26T07:27:45Z","updated_at":"2015-10-31T16:20:43Z","closed_at":"2015-10-29T19:24:35Z","body":"Conversion of a wav-file of a cd-ripping 44.1 kHz to an ogg-file with a sample rate of 32 kHz doesn't work; only conversion to 44.1 kHz is possible.\r\n(LameXP v4.11 and v4.12,  windows 7 pro).  As much as i remember it worked before.\r\nOn mobile players 32 kHz-files (mp3 and ogg) sound much better than 44.1 kHz. That's why i need to downsample.\r\n(conversion to mp3 there is no problem with any sample rate)"},"comment":{"url":"https://api.github.com/repos/lordmulder/LameXP/issues/comments/152746662","html_url":"https://github.com/lordmulder/LameXP/issues/26#issuecomment-152746662","issue_url":"https://api.github.com/repos/lordmulder/LameXP/issues/26","id":152746662,"user":{"login":"lordmulder","id":470590,"avatar_url":"https://avatars.githubusercontent.com/u/470590?v=3","gravatar_id":"","url":"https://api.github.com/users/lordmulder","html_url":"https://github.com/lordmulder","followers_url":"https://api.github.com/users/lordmulder/followers","following_url":"https://api.github.com/users/lordmulder/following{/other_user}","gists_url":"https://api.github.com/users/lordmulder/gists{/gist_id}","starred_url":"https://api.github.com/users/lordmulder/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/lordmulder/subscriptions","organizations_url":"https://api.github.com/users/lordmulder/orgs","repos_url":"https://api.github.com/users/lordmulder/repos","events_url":"https://api.github.com/users/lordmulder/events{/privacy}","received_events_url":"https://api.github.com/users/lordmulder/received_events","type":"User","site_admin":false},"created_at":"2015-10-31T16:20:43Z","updated_at":"2015-10-31T16:20:43Z","body":"If you want to link LameXP with the \"official\" *pre-compiled* Qt libraries for **MinGW**, then you have to build the *entire* application (which also includes all third-party libraries!) with MinGW/GCC! Currently, LameXP is built using Visual Studio, so we would have to switch the *build system* from a Visual Studio Project (MSBuild) to either a Qt Creator Project or a GNU Makefile. And that not only for LameXP itself, but also for all third-party libraries. That alone would be a big amount of work! But, as experience shows, C/C++ code written for Visual Studio won't compile under MinGW/GCC without additional tweaks and hacks. And if you which to maintain compatibility with both, MinGW/GCC *and* MSVC, your code will be cluttered with `#ifdef` hackery..."}}