{"push_id":647495073,"size":7,"distinct_size":7,"ref":"refs/heads/master","head":"a2100410f247192ca9828c7f1ef11a3adc1e4cea","before":"a93c30238b0f87f8bfbec9c2d6fa3bf5a193a45b","commits":[{"sha":"b51fac344d5b75018c584c692d4444c11ba831fc","author":{"email":"3760edf4a369906ff5e752bef191c86f2d4455c0@email.it","name":"Edoardo Prezioso"},"message":"Little TakeInventory refactoring.\n\nIntroduce AActor::TakeInventory, which unifies DoTakeInv from ACS and DoTakeInventory from Decorate, and AInventory::DepleteOrDestroy, which is extracted from the DoTakeInv core function, and use both where they're needed.\nI don't know if the differences between DoTakeInv and DoTakeInventory were intentional, so I kept both behaviors.","distinct":true,"url":"https://api.github.com/repos/edward-san/zdoom/commits/b51fac344d5b75018c584c692d4444c11ba831fc"},{"sha":"92fe265abe943070679df453616f2730f51bf80f","author":{"email":"3760edf4a369906ff5e752bef191c86f2d4455c0@email.it","name":"Edoardo Prezioso"},"message":"- Clang 3.5.1+ fixed the compiler bug in ACS code.\n\nReferring to commit 1c96039d7a1146a50b52335e0af8623f97f98415 .","distinct":true,"url":"https://api.github.com/repos/edward-san/zdoom/commits/92fe265abe943070679df453616f2730f51bf80f"},{"sha":"319671b54aca93575747c2da34f8cf608f2e1f04","author":{"email":"879839d2beb631ea5d8e02cdb3d01f5cced6e8fa@zdoom.fake","name":"Christoph Oelckers"},"message":"- let cheats only give weapons in weapon slots.\n\nThis avoids problems which replace the entire arsenal and don't want the original weapons in there.","distinct":true,"url":"https://api.github.com/repos/edward-san/zdoom/commits/319671b54aca93575747c2da34f8cf608f2e1f04"},{"sha":"ce4adc48a777eaae2a7652e3d65b1311fb185df6","author":{"email":"28551556401c153df34b3cf10376156812b3a061@users.noreply.github.com","name":"coelckers"},"message":"Merge pull request #319 from edward-san/inventory\n\nLittle TakeInventory refactoring.","distinct":true,"url":"https://api.github.com/repos/edward-san/zdoom/commits/ce4adc48a777eaae2a7652e3d65b1311fb185df6"},{"sha":"15fbf2510a1ebef0627990b19a1b9572c0b6c2f0","author":{"email":"28551556401c153df34b3cf10376156812b3a061@users.noreply.github.com","name":"coelckers"},"message":"Merge pull request #320 from edward-san/clang_3_5_crash_solved\n\n- Clang 3.5.1+ fixed the compiler bug in ACS code.","distinct":true,"url":"https://api.github.com/repos/edward-san/zdoom/commits/15fbf2510a1ebef0627990b19a1b9572c0b6c2f0"},{"sha":"f087903fca9b6fab526746bf535d3966e7bd806b","author":{"email":"879839d2beb631ea5d8e02cdb3d01f5cced6e8fa@zdoom.fake","name":"Christoph Oelckers"},"message":"- remove some redundancy from TeleportFog code.","distinct":true,"url":"https://api.github.com/repos/edward-san/zdoom/commits/f087903fca9b6fab526746bf535d3966e7bd806b"},{"sha":"a2100410f247192ca9828c7f1ef11a3adc1e4cea","author":{"email":"879839d2beb631ea5d8e02cdb3d01f5cced6e8fa@zdoom.fake","name":"Christoph Oelckers"},"message":"- fix in GL nodes loader.","distinct":true,"url":"https://api.github.com/repos/edward-san/zdoom/commits/a2100410f247192ca9828c7f1ef11a3adc1e4cea"}]}