{"action":"created","issue":{"url":"https://api.github.com/repos/RobertBeckebans/RBDOOM-3-BFG/issues/266","labels_url":"https://api.github.com/repos/RobertBeckebans/RBDOOM-3-BFG/issues/266/labels{/name}","comments_url":"https://api.github.com/repos/RobertBeckebans/RBDOOM-3-BFG/issues/266/comments","events_url":"https://api.github.com/repos/RobertBeckebans/RBDOOM-3-BFG/issues/266/events","html_url":"https://github.com/RobertBeckebans/RBDOOM-3-BFG/issues/266","id":123777743,"number":266,"title":"HDR issues: we might need also a blue shift effect?","user":{"login":"BielBdeLuna","id":2709433,"avatar_url":"https://avatars.githubusercontent.com/u/2709433?v=3","gravatar_id":"","url":"https://api.github.com/users/BielBdeLuna","html_url":"https://github.com/BielBdeLuna","followers_url":"https://api.github.com/users/BielBdeLuna/followers","following_url":"https://api.github.com/users/BielBdeLuna/following{/other_user}","gists_url":"https://api.github.com/users/BielBdeLuna/gists{/gist_id}","starred_url":"https://api.github.com/users/BielBdeLuna/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/BielBdeLuna/subscriptions","organizations_url":"https://api.github.com/users/BielBdeLuna/orgs","repos_url":"https://api.github.com/users/BielBdeLuna/repos","events_url":"https://api.github.com/users/BielBdeLuna/events{/privacy}","received_events_url":"https://api.github.com/users/BielBdeLuna/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":33,"created_at":"2015-12-24T08:59:19Z","updated_at":"2015-12-30T13:12:53Z","closed_at":null,"body":"the idea that to the darkest to which we adapt the less colour we see could make the effect more interesting. don't you think?"},"comment":{"url":"https://api.github.com/repos/RobertBeckebans/RBDOOM-3-BFG/issues/comments/167994789","html_url":"https://github.com/RobertBeckebans/RBDOOM-3-BFG/issues/266#issuecomment-167994789","issue_url":"https://api.github.com/repos/RobertBeckebans/RBDOOM-3-BFG/issues/266","id":167994789,"user":{"login":"RobertBeckebans","id":1278614,"avatar_url":"https://avatars.githubusercontent.com/u/1278614?v=3","gravatar_id":"","url":"https://api.github.com/users/RobertBeckebans","html_url":"https://github.com/RobertBeckebans","followers_url":"https://api.github.com/users/RobertBeckebans/followers","following_url":"https://api.github.com/users/RobertBeckebans/following{/other_user}","gists_url":"https://api.github.com/users/RobertBeckebans/gists{/gist_id}","starred_url":"https://api.github.com/users/RobertBeckebans/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/RobertBeckebans/subscriptions","organizations_url":"https://api.github.com/users/RobertBeckebans/orgs","repos_url":"https://api.github.com/users/RobertBeckebans/repos","events_url":"https://api.github.com/users/RobertBeckebans/events{/privacy}","received_events_url":"https://api.github.com/users/RobertBeckebans/received_events","type":"User","site_admin":false},"created_at":"2015-12-30T13:12:53Z","updated_at":"2015-12-30T13:12:53Z","body":"I tried your HDR_bloom branch and I had no bloom at all :(\r\n\r\nI made a new preview build based on the SMAA branch https://dl.dropboxusercontent.com/u/22890478/RBDOOM-3-BFG/RBDOOM-3-BFG-1.1.0-preview1-win32-20151224-git-090fbf0.7z\r\n\r\nI only imlemented SMAA 1x so far. It was necessary because real HDR with 16 bit floats and MSAA didn't work well with all those post process effects like heat haze.\r\nI went into many driver problems using MSAA.\r\nHowever the SMAA code is a very good starting point for the other modes like SMAA T2x which is essentially what UE4 does.\r\n\r\n\r\n"}}