{"action":"created","issue":{"url":"https://api.github.com/repos/mono/MonoGame/issues/4083","labels_url":"https://api.github.com/repos/mono/MonoGame/issues/4083/labels{/name}","comments_url":"https://api.github.com/repos/mono/MonoGame/issues/4083/comments","events_url":"https://api.github.com/repos/mono/MonoGame/issues/4083/events","html_url":"https://github.com/mono/MonoGame/pull/4083","id":101270378,"number":4083,"title":"Don't limit the amount of GamePads that can be used","user":{"login":"cra0zy","id":6773302,"avatar_url":"https://avatars.githubusercontent.com/u/6773302?v=3","gravatar_id":"","url":"https://api.github.com/users/cra0zy","html_url":"https://github.com/cra0zy","followers_url":"https://api.github.com/users/cra0zy/followers","following_url":"https://api.github.com/users/cra0zy/following{/other_user}","gists_url":"https://api.github.com/users/cra0zy/gists{/gist_id}","starred_url":"https://api.github.com/users/cra0zy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cra0zy/subscriptions","organizations_url":"https://api.github.com/users/cra0zy/orgs","repos_url":"https://api.github.com/users/cra0zy/repos","events_url":"https://api.github.com/users/cra0zy/events{/privacy}","received_events_url":"https://api.github.com/users/cra0zy/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2015-08-16T14:38:13Z","updated_at":"2015-08-17T14:44:05Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/mono/MonoGame/pulls/4083","html_url":"https://github.com/mono/MonoGame/pull/4083","diff_url":"https://github.com/mono/MonoGame/pull/4083.diff","patch_url":"https://github.com/mono/MonoGame/pull/4083.patch"},"body":"I am pretty sure that XInput is the only thing that actually has the limit of 4 gamepads... no point in limiting the rest because of it..."},"comment":{"url":"https://api.github.com/repos/mono/MonoGame/issues/comments/131846226","html_url":"https://github.com/mono/MonoGame/pull/4083#issuecomment-131846226","issue_url":"https://api.github.com/repos/mono/MonoGame/issues/4083","id":131846226,"user":{"login":"KonajuGames","id":694943,"avatar_url":"https://avatars.githubusercontent.com/u/694943?v=3","gravatar_id":"","url":"https://api.github.com/users/KonajuGames","html_url":"https://github.com/KonajuGames","followers_url":"https://api.github.com/users/KonajuGames/followers","following_url":"https://api.github.com/users/KonajuGames/following{/other_user}","gists_url":"https://api.github.com/users/KonajuGames/gists{/gist_id}","starred_url":"https://api.github.com/users/KonajuGames/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/KonajuGames/subscriptions","organizations_url":"https://api.github.com/users/KonajuGames/orgs","repos_url":"https://api.github.com/users/KonajuGames/repos","events_url":"https://api.github.com/users/KonajuGames/events{/privacy}","received_events_url":"https://api.github.com/users/KonajuGames/received_events","type":"User","site_admin":false},"created_at":"2015-08-17T14:44:05Z","updated_at":"2015-08-17T14:44:05Z","body":"The `PlayerIndex` enum was always a bit awkward to use.  I always used it as an integer anyway and cast to the enum type when required.  I think this is a good extension to the API and there is no need to extend the enum to suit."}}