{"push_id":781510837,"size":13,"distinct_size":13,"ref":"refs/heads/master","head":"52f06a8fcecf61793fa41165a688e7f281c8e108","before":"00d40011acdf563b1c4c6de8c561d906af539966","commits":[{"sha":"801d3b6367900438690ec09a08d4cd02b7dc85bd","author":{"email":"60b961de5127b996ead713c3cc69ea6ec3590b47@gmail.com","name":"huwb"},"message":"Minor stuff. Put scale advection geom on a different render layer. Changed scale render cam to different depth to make it render first (i hope). Added warning.","distinct":true,"url":"https://api.github.com/repos/huwb/volsample/commits/801d3b6367900438690ec09a08d4cd02b7dc85bd"},{"sha":"83f495c3e8656af77b763f0d063603aa7c5178ce","author":{"email":"60b961de5127b996ead713c3cc69ea6ec3590b47@gmail.com","name":"huwb"},"message":"Scale clamping. Simple min scale for now.","distinct":true,"url":"https://api.github.com/repos/huwb/volsample/commits/83f495c3e8656af77b763f0d063603aa7c5178ce"},{"sha":"4b3b68f0e8aa03cabc0602838d4e91407ecfe166","author":{"email":"60b961de5127b996ead713c3cc69ea6ec3590b47@gmail.com","name":"huwb"},"message":"Starting to make room for 2D scale advection","distinct":true,"url":"https://api.github.com/repos/huwb/volsample/commits/4b3b68f0e8aa03cabc0602838d4e91407ecfe166"},{"sha":"bdf7edfb50ab955c238ec8ee361d759af2ca028c","author":{"email":"60b961de5127b996ead713c3cc69ea6ec3590b47@gmail.com","name":"huwb"},"message":"Still making room for 2D advection. A bunch of the scripts need to sample the scales on the CPU which I don't think is possible in Unity (without encoding to/from ARGB)","distinct":true,"url":"https://api.github.com/repos/huwb/volsample/commits/bdf7edfb50ab955c238ec8ee361d759af2ca028c"},{"sha":"40a9ab5d4f0599289c9badfc278f63507ae9df1a","author":{"email":"60b961de5127b996ead713c3cc69ea6ec3590b47@gmail.com","name":"huwb"},"message":"Organise scripts a little better, apologies if this causes terrible merge issues for someone!","distinct":true,"url":"https://api.github.com/repos/huwb/volsample/commits/40a9ab5d4f0599289c9badfc278f63507ae9df1a"},{"sha":"67aea85212895c690dcfb8f2f8268c53a56e7fb2","author":{"email":"60b961de5127b996ead713c3cc69ea6ec3590b47@gmail.com","name":"huwb"},"message":"Got two sample slices working. Had to put on different render layers.","distinct":true,"url":"https://api.github.com/repos/huwb/volsample/commits/67aea85212895c690dcfb8f2f8268c53a56e7fb2"},{"sha":"c5bc289a77861d83a1b797f74140f5497589d234","author":{"email":"60b961de5127b996ead713c3cc69ea6ec3590b47@gmail.com","name":"huwb"},"message":"Render with new ray scales - created hierarchy for render code","distinct":true,"url":"https://api.github.com/repos/huwb/volsample/commits/c5bc289a77861d83a1b797f74140f5497589d234"},{"sha":"f5010fb8f90b66a3c64a9ae53abf298d3f12d4fa","author":{"email":"60b961de5127b996ead713c3cc69ea6ec3590b47@gmail.com","name":"huwb"},"message":"Render with new ray scales - first version. Not working yet.","distinct":true,"url":"https://api.github.com/repos/huwb/volsample/commits/f5010fb8f90b66a3c64a9ae53abf298d3f12d4fa"},{"sha":"42799148bdbf71ccbfda43a41a9213ad6fd2cd7f","author":{"email":"60b961de5127b996ead713c3cc69ea6ec3590b47@gmail.com","name":"huwb"},"message":"Ray scales weren't being interpolated properly due to typo in variable name. Hm thats quite a bug.","distinct":true,"url":"https://api.github.com/repos/huwb/volsample/commits/42799148bdbf71ccbfda43a41a9213ad6fd2cd7f"},{"sha":"4b1172a28ee753819fcecc21941274608a250f3c","author":{"email":"60b961de5127b996ead713c3cc69ea6ec3590b47@gmail.com","name":"huwb"},"message":"New advection approach hooked up to render, looks promising. Forward pinning broken for now as I can't read back float values onto the CPU. Guess i have to bite the bullet and pack the scale values into an ARGB texture..","distinct":true,"url":"https://api.github.com/repos/huwb/volsample/commits/4b1172a28ee753819fcecc21941274608a250f3c"},{"sha":"ce3e5050d087df1cf444a233fdb7051d7d843d0e","author":{"email":"60b961de5127b996ead713c3cc69ea6ec3590b47@gmail.com","name":"huwb"},"message":"Cleanup","distinct":true,"url":"https://api.github.com/repos/huwb/volsample/commits/ce3e5050d087df1cf444a233fdb7051d7d843d0e"},{"sha":"5d3d8430b5a59ca86643da67d171d74b6f81931b","author":{"email":"60b961de5127b996ead713c3cc69ea6ec3590b47@gmail.com","name":"huwb"},"message":"Aspect and horiz fov for scale render cam was completely wrong","distinct":true,"url":"https://api.github.com/repos/huwb/volsample/commits/5d3d8430b5a59ca86643da67d171d74b6f81931b"},{"sha":"52f06a8fcecf61793fa41165a688e7f281c8e108","author":{"email":"60b961de5127b996ead713c3cc69ea6ec3590b47@gmail.com","name":"huwb"},"message":"Readback of center scale onto the CPU (works with float ARGB). Advection seems to work, including forward pinning!\n\nFixed bug where sample slice could disappear, seems to be because i was clearing the scales render texture to 0.","distinct":true,"url":"https://api.github.com/repos/huwb/volsample/commits/52f06a8fcecf61793fa41165a688e7f281c8e108"}]}