{"push_id":814328026,"size":2,"distinct_size":2,"ref":"refs/heads/develop","head":"df838abd0eb53b3ae6aaeb2bd9a2779362d23eb5","before":"e099b4a70cc1bf947e5d76c944d84becd3e6e299","commits":[{"sha":"a5aacec30b2c53e93fd9eaad904538f7283b669b","author":{"email":"d58a3c36d051e004ec4369288effdeae5004c3e0@gmail.com","name":"Luis Panadero Guardeño"},"message":"Enforce OpenGL 3.3 and check GLSL version\n\nWe are using GLSL 3.30 shaders, so the minimun OpengL must be 3.3 .\nAlso, actually all the GPU s that support OpenGL 3, can support OpenGL\n3.3 (including OSX)","distinct":true,"url":"https://api.github.com/repos/trillek-team/tec/commits/a5aacec30b2c53e93fd9eaad904538f7283b669b"},{"sha":"df838abd0eb53b3ae6aaeb2bd9a2779362d23eb5","author":{"email":"d58a3c36d051e004ec4369288effdeae5004c3e0@gmail.com","name":"Luis"},"message":"Merge pull request #60 from Zardoz89/develop\n\nEnforce OpenGL 3.3 and check GLSL version","distinct":true,"url":"https://api.github.com/repos/trillek-team/tec/commits/df838abd0eb53b3ae6aaeb2bd9a2779362d23eb5"}]}