{"action":"opened","issue":{"url":"https://api.github.com/repos/pankona/KonaReflection/issues/90","labels_url":"https://api.github.com/repos/pankona/KonaReflection/issues/90/labels{/name}","comments_url":"https://api.github.com/repos/pankona/KonaReflection/issues/90/comments","events_url":"https://api.github.com/repos/pankona/KonaReflection/issues/90/events","html_url":"https://github.com/pankona/KonaReflection/issues/90","id":75942189,"number":90,"title":"スイングヒット時、ボールにスイング速度を反映する","user":{"login":"aYosukeAkatsuka","id":3336454,"avatar_url":"https://avatars.githubusercontent.com/u/3336454?v=3","gravatar_id":"","url":"https://api.github.com/users/aYosukeAkatsuka","html_url":"https://github.com/aYosukeAkatsuka","followers_url":"https://api.github.com/users/aYosukeAkatsuka/followers","following_url":"https://api.github.com/users/aYosukeAkatsuka/following{/other_user}","gists_url":"https://api.github.com/users/aYosukeAkatsuka/gists{/gist_id}","starred_url":"https://api.github.com/users/aYosukeAkatsuka/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/aYosukeAkatsuka/subscriptions","organizations_url":"https://api.github.com/users/aYosukeAkatsuka/orgs","repos_url":"https://api.github.com/users/aYosukeAkatsuka/repos","events_url":"https://api.github.com/users/aYosukeAkatsuka/events{/privacy}","received_events_url":"https://api.github.com/users/aYosukeAkatsuka/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-05-13T10:48:49Z","updated_at":"2015-05-13T10:48:49Z","closed_at":null,"body":"いまは等速直線運動であるが、本来はスイング速度がボールに反映されるべきである。\r\nあたったのが先端なら先端なほどスイングスピードが増すはずである。\r\n頑張って計算、実装する。\r\n"}}