{"action":"created","issue":{"url":"https://api.github.com/repos/bobbens/naev/issues/150","labels_url":"https://api.github.com/repos/bobbens/naev/issues/150/labels{/name}","comments_url":"https://api.github.com/repos/bobbens/naev/issues/150/comments","events_url":"https://api.github.com/repos/bobbens/naev/issues/150/events","html_url":"https://github.com/bobbens/naev/pull/150","id":39507768,"number":150,"title":"Economy System (based on BariumBlue's)","user":{"login":"onpon4","id":2217995,"avatar_url":"https://avatars.githubusercontent.com/u/2217995?v=3","gravatar_id":"","url":"https://api.github.com/users/onpon4","html_url":"https://github.com/onpon4","followers_url":"https://api.github.com/users/onpon4/followers","following_url":"https://api.github.com/users/onpon4/following{/other_user}","gists_url":"https://api.github.com/users/onpon4/gists{/gist_id}","starred_url":"https://api.github.com/users/onpon4/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/onpon4/subscriptions","organizations_url":"https://api.github.com/users/onpon4/orgs","repos_url":"https://api.github.com/users/onpon4/repos","events_url":"https://api.github.com/users/onpon4/events{/privacy}","received_events_url":"https://api.github.com/users/onpon4/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":20,"created_at":"2014-08-05T11:00:24Z","updated_at":"2015-02-09T11:56:43Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/bobbens/naev/pulls/150","html_url":"https://github.com/bobbens/naev/pull/150","diff_url":"https://github.com/bobbens/naev/pull/150.diff","patch_url":"https://github.com/bobbens/naev/pull/150.patch"},"body":"This is an updated #94. I merged BariumBlue's economy branch, resolved the conflicts, and reverted certain changes (namely, some changes from British English to American English in various places, and the change to commodity_renderMod). It seems to work perfectly; I don't understand why it wasn't merged when #94 was opened."},"comment":{"url":"https://api.github.com/repos/bobbens/naev/issues/comments/73497297","html_url":"https://github.com/bobbens/naev/pull/150#issuecomment-73497297","issue_url":"https://api.github.com/repos/bobbens/naev/issues/150","id":73497297,"user":{"login":"BTAxis","id":119742,"avatar_url":"https://avatars.githubusercontent.com/u/119742?v=3","gravatar_id":"","url":"https://api.github.com/users/BTAxis","html_url":"https://github.com/BTAxis","followers_url":"https://api.github.com/users/BTAxis/followers","following_url":"https://api.github.com/users/BTAxis/following{/other_user}","gists_url":"https://api.github.com/users/BTAxis/gists{/gist_id}","starred_url":"https://api.github.com/users/BTAxis/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/BTAxis/subscriptions","organizations_url":"https://api.github.com/users/BTAxis/orgs","repos_url":"https://api.github.com/users/BTAxis/repos","events_url":"https://api.github.com/users/BTAxis/events{/privacy}","received_events_url":"https://api.github.com/users/BTAxis/received_events","type":"User","site_admin":false},"created_at":"2015-02-09T11:56:43Z","updated_at":"2015-02-09T11:56:43Z","body":"In the short term, maybe. But it's the difference between digging a ditch, and building a machine that digs a ditch for you. Given proper planet metadata and a system that can effectively reason about it you can generate prices for however many commodities you like, instead of having to edit the *entire galaxy* every time you want to add a new one.\r\n\r\nAdditionally, planet metadata is going to be needed anyway for other reasons. As an example I've given The Wringer station in Suna, which is supposed to be a seedy place where you can find shady types, but right now the game has no way of knowing it shouldn't spawn ordinary NPCs there. You could dick around with factions to accomplish it, but that would be the wrong way to go about it."}}