{"action":"created","issue":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/769","labels_url":"https://api.github.com/repos/gonetz/GLideN64/issues/769/labels{/name}","comments_url":"https://api.github.com/repos/gonetz/GLideN64/issues/769/comments","events_url":"https://api.github.com/repos/gonetz/GLideN64/issues/769/events","html_url":"https://github.com/gonetz/GLideN64/issues/769","id":112073653,"number":769,"title":"Super Mario 64 - Shindou Edition FB\\VI issue.","user":{"login":"AmbientMalice","id":10704701,"avatar_url":"https://avatars.githubusercontent.com/u/10704701?v=3","gravatar_id":"","url":"https://api.github.com/users/AmbientMalice","html_url":"https://github.com/AmbientMalice","followers_url":"https://api.github.com/users/AmbientMalice/followers","following_url":"https://api.github.com/users/AmbientMalice/following{/other_user}","gists_url":"https://api.github.com/users/AmbientMalice/gists{/gist_id}","starred_url":"https://api.github.com/users/AmbientMalice/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/AmbientMalice/subscriptions","organizations_url":"https://api.github.com/users/AmbientMalice/orgs","repos_url":"https://api.github.com/users/AmbientMalice/repos","events_url":"https://api.github.com/users/AmbientMalice/events{/privacy}","received_events_url":"https://api.github.com/users/AmbientMalice/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-10-19T05:18:44Z","updated_at":"2015-10-19T14:40:46Z","closed_at":null,"body":"This issue is pretty weird because it affects Angylion's, too. In the Shindou Edition of Mario 64, pressing the Z trigger during the title screen will cause Mario's face to fill the background tiles, reading from RDRAM.\r\n\r\nThis is how it looks on GLideN64.\r\n![gliden64_supermario64_000](https://cloud.githubusercontent.com/assets/10704701/10570233/4f95984c-7674-11e5-84e7-e00df90a0c22.jpg)\r\n\r\nThis is how it looks on Angrylion's.\r\n![nsmj0000](https://cloud.githubusercontent.com/assets/10704701/10570236/638bc16e-7674-11e5-899e-2ea15a0b881d.jpg)\r\nThis is how it looks on Angrylion's without DAC filters or with \"DP framebuffer\" instead of \"VI Register layout\" for screen resolution formula.\r\n![nsmj0004](https://cloud.githubusercontent.com/assets/10704701/10570253/92da219a-7674-11e5-95c6-8c6203826ed4.jpg)\r\nThere is a row of corrupt graphics along the top of each framebuffer. There's a slim chance this is how it is supposed to look, and somehow the N64 VI's filters mask it. But it is pretty ugly.\r\n"},"comment":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/comments/149235503","html_url":"https://github.com/gonetz/GLideN64/issues/769#issuecomment-149235503","issue_url":"https://api.github.com/repos/gonetz/GLideN64/issues/769","id":149235503,"user":{"login":"SigmaVirus","id":14175085,"avatar_url":"https://avatars.githubusercontent.com/u/14175085?v=3","gravatar_id":"","url":"https://api.github.com/users/SigmaVirus","html_url":"https://github.com/SigmaVirus","followers_url":"https://api.github.com/users/SigmaVirus/followers","following_url":"https://api.github.com/users/SigmaVirus/following{/other_user}","gists_url":"https://api.github.com/users/SigmaVirus/gists{/gist_id}","starred_url":"https://api.github.com/users/SigmaVirus/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SigmaVirus/subscriptions","organizations_url":"https://api.github.com/users/SigmaVirus/orgs","repos_url":"https://api.github.com/users/SigmaVirus/repos","events_url":"https://api.github.com/users/SigmaVirus/events{/privacy}","received_events_url":"https://api.github.com/users/SigmaVirus/received_events","type":"User","site_admin":false},"created_at":"2015-10-19T14:40:46Z","updated_at":"2015-10-19T14:40:46Z","body":"Can this be confirmed on the real hardware? Might be a Easter egg specifically for the Shindou Edition version of Super Mario 64."}}