{"action":"opened","issue":{"url":"https://api.github.com/repos/chocolate-doom/chocolate-doom/issues/573","labels_url":"https://api.github.com/repos/chocolate-doom/chocolate-doom/issues/573/labels{/name}","comments_url":"https://api.github.com/repos/chocolate-doom/chocolate-doom/issues/573/comments","events_url":"https://api.github.com/repos/chocolate-doom/chocolate-doom/issues/573/events","html_url":"https://github.com/chocolate-doom/chocolate-doom/issues/573","id":94532105,"number":573,"title":"chocolate-hexen: Random segfault with Wraithverge","user":{"login":"g6672D","id":1085288,"avatar_url":"https://avatars.githubusercontent.com/u/1085288?v=3","gravatar_id":"","url":"https://api.github.com/users/g6672D","html_url":"https://github.com/g6672D","followers_url":"https://api.github.com/users/g6672D/followers","following_url":"https://api.github.com/users/g6672D/following{/other_user}","gists_url":"https://api.github.com/users/g6672D/gists{/gist_id}","starred_url":"https://api.github.com/users/g6672D/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/g6672D/subscriptions","organizations_url":"https://api.github.com/users/g6672D/orgs","repos_url":"https://api.github.com/users/g6672D/repos","events_url":"https://api.github.com/users/g6672D/events{/privacy}","received_events_url":"https://api.github.com/users/g6672D/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-07-12T04:16:37Z","updated_at":"2015-07-12T04:16:37Z","closed_at":null,"body":"To reproduce: Well, it's basically as the title says: Shoot a group of enemies with it a bunch and \"hope\" it crashes. I used MAP02 or MAP11 to test on. Traductus can also do it.\r\n\r\nReproduced in 2.2.0 built normally and Git without optimizations. Backtrace from the latter:\r\n\r\n```\r\nProgram received signal SIGSEGV, Segmentation fault.\r\n0x000000000043ba30 in CHolySeekerMissile (actor=0x7fffeefa2c88, thresh=119304640, turnMax=238609280) at p_pspr.c:1994\r\n1994\t    if (!(target->flags & MF_SHOOTABLE)\r\n(gdb) backtrace\r\n#0  0x000000000043ba30 in CHolySeekerMissile (actor=0x7fffeefa2c88, thresh=119304640, turnMax=238609280) at p_pspr.c:1994\r\n#1  0x000000000043bf64 in A_CHolySeek (actor=0x7fffeefa2c88) at p_pspr.c:2100\r\n#2  0x00000000004305a5 in P_SetMobjState (mobj=0x7fffeefa2c88, state=S_HOLY_FX2) at p_mobj.c:106\r\n#3  0x000000000043260b in P_MobjThinker (mobj=0x7fffeefa2c88) at p_mobj.c:1155\r\n#4  0x000000000044180f in RunThinkers () at p_tick.c:104\r\n#5  0x000000000044176c in P_Ticker () at p_tick.c:75\r\n#6  0x0000000000460555 in G_Ticker () at g_game.c:1054\r\n#7  0x000000000045ddd7 in RunTic (cmds=0x6f45a0 <ticdata+4640>, ingame=0x6f4620 <ticdata+4768>) at d_net.c:95\r\n#8  0x000000000040696f in TryRunTics () at d_loop.c:803\r\n#9  0x0000000000428f97 in H2_GameLoop () at h2_main.c:751\r\n#10 0x0000000000428b8b in D_DoomMain () at h2_main.c:519\r\n#11 0x0000000000403bd3 in main (argc=3, argv=0x7fffffffe2c8) at i_main.c:48\r\n```"}}