{"push_id":644468476,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"e71b68f7dbe28c880df57ce5e9ce2eb4ec1ac84a","before":"88fb9abc8d37edd268b54da91385ac3e1420f1c7","commits":[{"sha":"e71b68f7dbe28c880df57ce5e9ce2eb4ec1ac84a","author":{"email":"0e347966a2f13c21f7660af17142827f359722a7@gmail.com","name":"Christopher"},"message":"Buttons, Encapsulated Scripts, and Thread Changes\n\nI have added code to improve the GUIButtons so that they can use EncapsulatedScript objects that I created. These objects come with code that can be executed by Buttons or any aspect of the program. To make the PauseScript possible, I had to modify all of the game's Thread-based code to work well with it. The PauseScript is a script that either pauses or resumes the game, depending on whether the object carries a true or false value, signifying pause and resume, respectively.","distinct":true,"url":"https://api.github.com/repos/themaddoctor1/BattlefieldCommanderGame/commits/e71b68f7dbe28c880df57ce5e9ce2eb4ec1ac84a"}]}