{"action":"opened","issue":{"url":"https://api.github.com/repos/BluSunrize/ImmersiveEngineering/issues/542","labels_url":"https://api.github.com/repos/BluSunrize/ImmersiveEngineering/issues/542/labels{/name}","comments_url":"https://api.github.com/repos/BluSunrize/ImmersiveEngineering/issues/542/comments","events_url":"https://api.github.com/repos/BluSunrize/ImmersiveEngineering/issues/542/events","html_url":"https://github.com/BluSunrize/ImmersiveEngineering/issues/542","id":114123730,"number":542,"title":"[Minetweaker Issue/Suggestion/Question]: Input Size Vs Output","user":{"login":"Lanse505","id":1495068,"avatar_url":"https://avatars.githubusercontent.com/u/1495068?v=3","gravatar_id":"","url":"https://api.github.com/users/Lanse505","html_url":"https://github.com/Lanse505","followers_url":"https://api.github.com/users/Lanse505/followers","following_url":"https://api.github.com/users/Lanse505/following{/other_user}","gists_url":"https://api.github.com/users/Lanse505/gists{/gist_id}","starred_url":"https://api.github.com/users/Lanse505/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Lanse505/subscriptions","organizations_url":"https://api.github.com/users/Lanse505/orgs","repos_url":"https://api.github.com/users/Lanse505/repos","events_url":"https://api.github.com/users/Lanse505/events{/privacy}","received_events_url":"https://api.github.com/users/Lanse505/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-10-29T19:04:14Z","updated_at":"2015-10-29T19:04:14Z","closed_at":null,"body":"Hello, Wasn't sure what to name this post so that's it.\r\n\r\nThe thing at hand:\r\nI'm currently building a pretty big \"overhaul\" mod pack and We're looking at implementing custom recipes for our own ores into the Crusher. Our Ore system uses Chunks (which are gotten from mining an ore, essentially chipping away at it). \r\n\r\nIn our processing progression the IE Crusher would be 3x efficient Ore processing system (1x being our own grindstone and 2x being Grindstone + Sifter).\r\n\r\nSo it'd look something like this;\r\n1x: 9 Chunks = 1 Dust\r\n2x: 8 Chunks = 1 Dust\r\n3x: 7 Chunks = 1 Dust\r\n4x: 6 Chunks = 1 Dust\r\n5x: 5 Chunks = 1 Dust\r\n\r\nThe issue we've run into and I'm not sure how the Crusher works to begin with (internally) is that We're trying to add a recipe that'd require 7 Chunks that would output 1 Dust. \r\n\r\nI've run a test script to see if this would be possible with your minetweaker support;\r\nmods.immersiveengineering.Crusher.addRecipe(<minecraft:iron_ingot>, <minecraft:melon_block> * 32, 8000, <minecraft:iron_ingot>, 0.0);\r\n\r\n(Aka 32 Melon Blocks = 1 Iron Ingot (Stupid Recipe but It's just for testing purposes)\r\n\r\nThis Minetweaker Script does add a Recipe of 32 Melons > 1 Iron Ingot\r\nPic: http://puu.sh/l2eLh/96d795882b.png\r\n\r\nHowever This also produces wierd invisible recipes for 31 Melons = 1 Ingot, 30 Melons = 1 Ingot. Etc.\r\nAka anything Below the Set amount = 1 ingot. Not sure if bug or not but I'm gonna post this here.\r\n\r\n(Talked about it on IRC, Posting for Reminder)."}}