{"action":"created","issue":{"url":"https://api.github.com/repos/Baystation12/Baystation12/issues/11292","labels_url":"https://api.github.com/repos/Baystation12/Baystation12/issues/11292/labels{/name}","comments_url":"https://api.github.com/repos/Baystation12/Baystation12/issues/11292/comments","events_url":"https://api.github.com/repos/Baystation12/Baystation12/issues/11292/events","html_url":"https://github.com/Baystation12/Baystation12/pull/11292","id":111299746,"number":11292,"title":"Security Gear and Armory","user":{"login":"Raptor1628","id":5881175,"avatar_url":"https://avatars.githubusercontent.com/u/5881175?v=3","gravatar_id":"","url":"https://api.github.com/users/Raptor1628","html_url":"https://github.com/Raptor1628","followers_url":"https://api.github.com/users/Raptor1628/followers","following_url":"https://api.github.com/users/Raptor1628/following{/other_user}","gists_url":"https://api.github.com/users/Raptor1628/gists{/gist_id}","starred_url":"https://api.github.com/users/Raptor1628/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Raptor1628/subscriptions","organizations_url":"https://api.github.com/users/Raptor1628/orgs","repos_url":"https://api.github.com/users/Raptor1628/repos","events_url":"https://api.github.com/users/Raptor1628/events{/privacy}","received_events_url":"https://api.github.com/users/Raptor1628/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":16,"created_at":"2015-10-14T00:41:48Z","updated_at":"2015-10-15T03:05:37Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/Baystation12/Baystation12/pulls/11292","html_url":"https://github.com/Baystation12/Baystation12/pull/11292","diff_url":"https://github.com/Baystation12/Baystation12/pull/11292.diff","patch_url":"https://github.com/Baystation12/Baystation12/pull/11292.patch"},"body":"Collection of Security changes:\r\n\r\nNew heavy vest sprites, replacing the old toggle system.\r\nNew helmet sprites.\r\nHeavy vests reduced to 2 pockets.\r\nRegular vests have no pockets.\r\nHolobadge sprite change and badge addition for HoS/Warden.\r\nTeargas Grenades, replace flashbangs in vendor and officer lockers,\r\nflashbangs in armory and with warden.\r\nDetective 1911 starts with flash magazine, has one rubber magazine in\r\nlocker.\r\nRubber bullet damage halved to reduce frequency of bone breakage and IB.\r\nFlash bullet buffed to cause small halloss.\r\nArmory loadout changed to static 4 e-guns, 4 laser guns, 2 ion rifles, 2\r\nshotguns starting loaded with beanbags.\r\nTactical armor removed, still available in cargo.\r\nSub-Armory restored to warden access only, officer access storage rack\r\nadded.\r\nNow with Changelog.\r\n\r\nThreads and Polls located here:\r\n\r\nhttp://baystation12.net/forums/threads/discussion-poll-security-energy-weapons-antag-projectile-weapons.932/\r\n\r\nhttp://baystation12.net/forums/threads/discussion-poll-detective-weapon.865/\r\nhttp://baystation12.net/forums/threads/discussion-armory.792/\r\n\r\nhttp://baystation12.net/forums/threads/discussion-security-vest-and-helmet.790/"},"comment":{"url":"https://api.github.com/repos/Baystation12/Baystation12/issues/comments/148269490","html_url":"https://github.com/Baystation12/Baystation12/pull/11292#issuecomment-148269490","issue_url":"https://api.github.com/repos/Baystation12/Baystation12/issues/11292","id":148269490,"user":{"login":"Raptor1628","id":5881175,"avatar_url":"https://avatars.githubusercontent.com/u/5881175?v=3","gravatar_id":"","url":"https://api.github.com/users/Raptor1628","html_url":"https://github.com/Raptor1628","followers_url":"https://api.github.com/users/Raptor1628/followers","following_url":"https://api.github.com/users/Raptor1628/following{/other_user}","gists_url":"https://api.github.com/users/Raptor1628/gists{/gist_id}","starred_url":"https://api.github.com/users/Raptor1628/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Raptor1628/subscriptions","organizations_url":"https://api.github.com/users/Raptor1628/orgs","repos_url":"https://api.github.com/users/Raptor1628/repos","events_url":"https://api.github.com/users/Raptor1628/events{/privacy}","received_events_url":"https://api.github.com/users/Raptor1628/received_events","type":"User","site_admin":false},"created_at":"2015-10-15T03:05:37Z","updated_at":"2015-10-15T03:05:37Z","body":"I think it's working as an ingested reaction. It takes about 10 seconds to have mobile paincrit, ~15-20 seconds to crit into knockdown, but then you're down for a looooooong time."}}