{"push_id":827048031,"size":1000,"distinct_size":1295,"ref":"refs/heads/mymods","head":"a0a4c224959c4c3d106da0c49dc0395c347fcc80","before":"207f7a622d03a7aaed11ff698fd511c9bd332f4a","commits":[{"sha":"33bd2c15971ba50bdb15414387bd26b1ef6a8ed0","author":{"email":"df82e3bf7878370a865cf9cdc07dede4d8c5ae7b@gmail.com","name":"Sergey Sharybin"},"message":"Deduplicate some logic around debug passes","distinct":true,"url":"https://api.github.com/repos/sambler/myblender/commits/33bd2c15971ba50bdb15414387bd26b1ef6a8ed0"},{"sha":"75f8f1907ae9f8526089f15941281e257135ecc8","author":{"email":"df82e3bf7878370a865cf9cdc07dede4d8c5ae7b@gmail.com","name":"Sergey Sharybin"},"message":"Experiment with setting proper socket name for debug pass","distinct":true,"url":"https://api.github.com/repos/sambler/myblender/commits/75f8f1907ae9f8526089f15941281e257135ecc8"},{"sha":"7c5c7b5ef6c3a77411b9e197152d5754943a034d","author":{"email":"ab4a76887909c264571affa8f98b6cc072253b51@mailoo.org","name":"Kévin Dietrich"},"message":"Fix T45537: cycles bake crashes with motionblur on\n\nThe crash was due to baking with motion blur but without a camera.\n\nReviewed by Brecht.","distinct":true,"url":"https://api.github.com/repos/sambler/myblender/commits/7c5c7b5ef6c3a77411b9e197152d5754943a034d"},{"sha":"5acce60d376292bc228211075c9fe05b41c84ccd","author":{"email":"df82e3bf7878370a865cf9cdc07dede4d8c5ae7b@gmail.com","name":"Sergey Sharybin"},"message":"Compositor: Fixes for the debug pass\n\nThis commit fixes issues with wrong socket type being added to the Cycles debug\npass compositor operation, which lead to crashes with non-value pass types.\n\nThis commit also reverts socket renaming thing because while it's was behaving\nok on runtime file reload might have loose the links which is annoying.","distinct":true,"url":"https://api.github.com/repos/sambler/myblender/commits/5acce60d376292bc228211075c9fe05b41c84ccd"},{"sha":"e4b716a03f75e4ca99af246b340e9f74ac80ebef","author":{"email":"023f42a90d107e972d929c84bd4c1cd37ed5d3f7@gmail.com","name":"Campbell Barton"},"message":"Cleanup: warnings, style","distinct":true,"url":"https://api.github.com/repos/sambler/myblender/commits/e4b716a03f75e4ca99af246b340e9f74ac80ebef"},{"sha":"2a286829f7fa19ffceb6ec6be095ee11305353e3","author":{"email":"023f42a90d107e972d929c84bd4c1cd37ed5d3f7@gmail.com","name":"Campbell Barton"},"message":"Correct check for angle-rake stroke","distinct":true,"url":"https://api.github.com/repos/sambler/myblender/commits/2a286829f7fa19ffceb6ec6be095ee11305353e3"},{"sha":"e301cf3ec2cb8caa544032238cf7a1e7bb5e2523","author":{"email":"023f42a90d107e972d929c84bd4c1cd37ed5d3f7@gmail.com","name":"Campbell Barton"},"message":"Cleanup: double-promotion warnings","distinct":true,"url":"https://api.github.com/repos/sambler/myblender/commits/e301cf3ec2cb8caa544032238cf7a1e7bb5e2523"},{"sha":"9939c189001566e1cfdbb09ecffdec177920b31a","author":{"email":"bc4c45b520458c245d6c1c76f422f9a22df3d4ad@gmail.com","name":"Porteries Tristan"},"message":"BGE: Fix T35288 Touch/Ray/Mouse sensor and Constraint actuator  with material check doesn't work.\n\nNow we look at all materials instead of the first. So m_auxilary_info is useless and removed.","distinct":true,"url":"https://api.github.com/repos/sambler/myblender/commits/9939c189001566e1cfdbb09ecffdec177920b31a"},{"sha":"8cd14d421edea4efea941a6159ac24779cae007a","author":{"email":"eaefd92e352708eb59cabff82fd731cbccde246f@wanadoo.fr","name":"Bastien Montagne"},"message":"Fix T45553: Object parent_type 'ARMATURE' disappeared in Blender 2.75.\n\nOwn stupid mistake in rBb318795c3b3d (ideally we should really not have that kind of ugly hacks :/ ).","distinct":true,"url":"https://api.github.com/repos/sambler/myblender/commits/8cd14d421edea4efea941a6159ac24779cae007a"},{"sha":"9dc0fed877e87f185eb2ea016066559ee66eeb1a","author":{"email":"023f42a90d107e972d929c84bd4c1cd37ed5d3f7@gmail.com","name":"Campbell Barton"},"message":"Fix grease pencil selection\n\nWhen zoomed in could int overflow and select the wrong vertex.\n\nalso correct clipping check.","distinct":true,"url":"https://api.github.com/repos/sambler/myblender/commits/9dc0fed877e87f185eb2ea016066559ee66eeb1a"},{"sha":"9ff869e4fb36e95dc67de162d7b3392eb08efe6d","author":{"email":"a23c438ac2aec61e24f3d1a07573c56d7db1f778@gmail.com","name":"Antony Riakiotakis"},"message":"Fix T45555 crash with subsurf edge drawing.\n\nLoose edge count was double. It didn't fail on own\ntests because they had a small number of loose edges,\nbut for bigger meshes it hit garbage indices at draw time\nand crashed.\n\nAlso cleaned up the code to make it less verbose and easier to\nunderstand how indices are counted.\n\nHope it's the last edge-related fix (fingers crossed)","distinct":true,"url":"https://api.github.com/repos/sambler/myblender/commits/9ff869e4fb36e95dc67de162d7b3392eb08efe6d"},{"sha":"221aee7ecdb352f87e6baae87061fbfc05e8f819","author":{"email":"bc4c45b520458c245d6c1c76f422f9a22df3d4ad@gmail.com","name":"Porteries Tristan"},"message":"BGE: Fix T45278 sleeping deactivation with overlay scene.\n\nthis commit fix also angular and linear threshold sleeping value update via bge.constraints.","distinct":true,"url":"https://api.github.com/repos/sambler/myblender/commits/221aee7ecdb352f87e6baae87061fbfc05e8f819"},{"sha":"04b3694d937d4b0a7b5936d193f110a72567b591","author":{"email":"bc4c45b520458c245d6c1c76f422f9a22df3d4ad@gmail.com","name":"Porteries Tristan"},"message":"BGE: Fix T35454: Soft body joints crash.\n\nConstraint on soft bodies are special and return 0 as constraint id.\nSo we have to check that the id is not 0 in function setParam, getParam, getAppliedImpulse and removeConstraint.","distinct":true,"url":"https://api.github.com/repos/sambler/myblender/commits/04b3694d937d4b0a7b5936d193f110a72567b591"},{"sha":"38e19536bf6dd33cf73578260b17c5bc9d5db268","author":{"email":"bc4c45b520458c245d6c1c76f422f9a22df3d4ad@gmail.com","name":"Porteries Tristan"},"message":"Fix compile warning in 04b369","distinct":true,"url":"https://api.github.com/repos/sambler/myblender/commits/38e19536bf6dd33cf73578260b17c5bc9d5db268"},{"sha":"50a46a5973d90787eaa37ea959b9035918a071af","author":{"email":"a23c438ac2aec61e24f3d1a07573c56d7db1f778@gmail.com","name":"Antony Riakiotakis"},"message":"GPU buffer materials:\n\nSeparate and reuse some shared code.\n\nAlso avoid counting for information we already know,\nsuch as total loop triangles etc.","distinct":true,"url":"https://api.github.com/repos/sambler/myblender/commits/50a46a5973d90787eaa37ea959b9035918a071af"},{"sha":"5878050a4bd163928ba16d8181e9034cb5347088","author":{"email":"a23c438ac2aec61e24f3d1a07573c56d7db1f778@gmail.com","name":"Antony Riakiotakis"},"message":"Fix T45515, dynamic paint not displaying colors correctly.\n\nLooptri refactor artifact","distinct":true,"url":"https://api.github.com/repos/sambler/myblender/commits/5878050a4bd163928ba16d8181e9034cb5347088"},{"sha":"e2652bc5adcb29f8f7294cbfa5bb5c23d0e89e84","author":{"email":"a23c438ac2aec61e24f3d1a07573c56d7db1f778@gmail.com","name":"Antony Riakiotakis"},"message":"Fix tile feature not working outside mesh boundaries.\n\nWe need to generate strokes up to a brush radius around the bounding\nbox.","distinct":true,"url":"https://api.github.com/repos/sambler/myblender/commits/e2652bc5adcb29f8f7294cbfa5bb5c23d0e89e84"},{"sha":"a6b1e281eb13d4363ed7c82f17bf521804632ede","author":{"email":"a23c438ac2aec61e24f3d1a07573c56d7db1f778@gmail.com","name":"Antony Riakiotakis"},"message":"Cleanup - we don't need a bogus enable material function, just pass\nNULL.\n\nAll derivedmesh types check if we have an enable function, we can get\nrid of this.","distinct":true,"url":"https://api.github.com/repos/sambler/myblender/commits/a6b1e281eb13d4363ed7c82f17bf521804632ede"},{"sha":"17e3f905e13f6424258668c8c15f248d56e60cc1","author":{"email":"a23c438ac2aec61e24f3d1a07573c56d7db1f778@gmail.com","name":"Antony Riakiotakis"},"message":"Style cleanup + fix sign on previous commit.","distinct":true,"url":"https://api.github.com/repos/sambler/myblender/commits/17e3f905e13f6424258668c8c15f248d56e60cc1"},{"sha":"53f6a31c4de18fb3db8cdd34c0f9b0495319183f","author":{"email":"a23c438ac2aec61e24f3d1a07573c56d7db1f778@gmail.com","name":"Antony Riakiotakis"},"message":"GPU Buffers:\n\nThis commit begins implementation of the idea about hidden face\nseparation outlined in\n\nhttp://code.blender.org/2015/06/optimizing-blenders-real-time-mesh-\n\nWe split hidden and visible faces to different parts of the triangle\nbuffer.\nMapped drawing will now skip iterating through hidden polys.\nOf course the final target, when all derived mesh types use\nVBO sorting, is to skip checking for hide flag per face\ncompletely. All faces will be pre-sorted anyway and we'll\nbe able to draw them with one draw call.","distinct":true,"url":"https://api.github.com/repos/sambler/myblender/commits/53f6a31c4de18fb3db8cdd34c0f9b0495319183f"}]}