{"push_id":565702721,"size":2,"distinct_size":2,"ref":"refs/heads/version-0.0.1","head":"b9dc4c0d0ad290259a8ea54f2e709e91c8c0d659","before":"5b630609cbc0ccbe1644f5e7d692ed29ad43dd53","commits":[{"sha":"8f7eabcd36704e404507fa5df54829a791c4075a","author":{"email":"61804568a683fafa6d12c98b3cd66abba4538eaa@gmail.com","name":"Nick Cosentino"},"message":"[Fix] Game Object Gid Type\n\n- Made the game object's gid a nullable integer. It's just for game objects that use a sprite.","distinct":true,"url":"https://api.github.com/repos/ncosentino/Tiled.Net/commits/8f7eabcd36704e404507fa5df54829a791c4075a"},{"sha":"b9dc4c0d0ad290259a8ea54f2e709e91c8c0d659","author":{"email":"61804568a683fafa6d12c98b3cd66abba4538eaa@gmail.com","name":"Nick Cosentino"},"message":"[Fix] Game Object Invariants\n\n- The width and height invariant contracts had some incorrect assumptions. This has been fixed.","distinct":true,"url":"https://api.github.com/repos/ncosentino/Tiled.Net/commits/b9dc4c0d0ad290259a8ea54f2e709e91c8c0d659"}]}