{"action":"closed","issue":{"url":"https://api.github.com/repos/WarEmu/WarBugs/issues/1843","labels_url":"https://api.github.com/repos/WarEmu/WarBugs/issues/1843/labels{/name}","comments_url":"https://api.github.com/repos/WarEmu/WarBugs/issues/1843/comments","events_url":"https://api.github.com/repos/WarEmu/WarBugs/issues/1843/events","html_url":"https://github.com/WarEmu/WarBugs/issues/1843","id":117811576,"number":1843,"title":"Rift/Magnet in t3","user":{"login":"Renork","id":14040672,"avatar_url":"https://avatars.githubusercontent.com/u/14040672?v=3","gravatar_id":"","url":"https://api.github.com/users/Renork","html_url":"https://github.com/Renork","followers_url":"https://api.github.com/users/Renork/followers","following_url":"https://api.github.com/users/Renork/following{/other_user}","gists_url":"https://api.github.com/users/Renork/gists{/gist_id}","starred_url":"https://api.github.com/users/Renork/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Renork/subscriptions","organizations_url":"https://api.github.com/users/Renork/orgs","repos_url":"https://api.github.com/users/Renork/repos","events_url":"https://api.github.com/users/Renork/events{/privacy}","received_events_url":"https://api.github.com/users/Renork/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-11-19T13:15:28Z","updated_at":"2015-11-19T13:24:15Z","closed_at":"2015-11-19T13:24:15Z","body":"This is not really a bug report, but a combination of both. So, there has been a lot talk lately about rift. If I understand correctly, doors do not follow the same rules for \"los\" currently.  So, theoretically you could have 2-3 engs or magi rift through the door and eliminate people attacking the door. \r\n\r\nSo, would it be possible to disable rift until siege or door los fixes are implemented? \r\n\r\nYou know what they say...prevention is the best medicine :X"}}