{"action":"created","issue":{"url":"https://api.github.com/repos/ValveSoftware/Dota-2/issues/554","labels_url":"https://api.github.com/repos/ValveSoftware/Dota-2/issues/554/labels{/name}","comments_url":"https://api.github.com/repos/ValveSoftware/Dota-2/issues/554/comments","events_url":"https://api.github.com/repos/ValveSoftware/Dota-2/issues/554/events","html_url":"https://github.com/ValveSoftware/Dota-2/issues/554","id":110932602,"number":554,"title":"Dota 2 after reborn update has some terrible pathfinding issues.","user":{"login":"DARKTHUNDER","id":3645463,"avatar_url":"https://avatars.githubusercontent.com/u/3645463?v=3","gravatar_id":"","url":"https://api.github.com/users/DARKTHUNDER","html_url":"https://github.com/DARKTHUNDER","followers_url":"https://api.github.com/users/DARKTHUNDER/followers","following_url":"https://api.github.com/users/DARKTHUNDER/following{/other_user}","gists_url":"https://api.github.com/users/DARKTHUNDER/gists{/gist_id}","starred_url":"https://api.github.com/users/DARKTHUNDER/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/DARKTHUNDER/subscriptions","organizations_url":"https://api.github.com/users/DARKTHUNDER/orgs","repos_url":"https://api.github.com/users/DARKTHUNDER/repos","events_url":"https://api.github.com/users/DARKTHUNDER/events{/privacy}","received_events_url":"https://api.github.com/users/DARKTHUNDER/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/ValveSoftware/Dota-2/labels/reviewed","name":"reviewed","color":"02e10c"}],"state":"closed","locked":false,"assignee":{"login":"gdrewb-valve","id":3083453,"avatar_url":"https://avatars.githubusercontent.com/u/3083453?v=3","gravatar_id":"","url":"https://api.github.com/users/gdrewb-valve","html_url":"https://github.com/gdrewb-valve","followers_url":"https://api.github.com/users/gdrewb-valve/followers","following_url":"https://api.github.com/users/gdrewb-valve/following{/other_user}","gists_url":"https://api.github.com/users/gdrewb-valve/gists{/gist_id}","starred_url":"https://api.github.com/users/gdrewb-valve/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/gdrewb-valve/subscriptions","organizations_url":"https://api.github.com/users/gdrewb-valve/orgs","repos_url":"https://api.github.com/users/gdrewb-valve/repos","events_url":"https://api.github.com/users/gdrewb-valve/events{/privacy}","received_events_url":"https://api.github.com/users/gdrewb-valve/received_events","type":"User","site_admin":false},"milestone":null,"comments":10,"created_at":"2015-10-12T08:55:02Z","updated_at":"2015-10-14T21:13:19Z","closed_at":"2015-10-12T15:47:31Z","body":"Scenario 1: While we move the screen towards some direction ( while moving the fps is 2x the fps that we are playing at and after we stop the frame rate reduces to playing rate ( must not happen )\r\n\r\nScenario 2: While using courier at shift queuing like Fetch items and Transfer items : the courier goes to the fountain ( a minor delay in getting the items into the courier ) then the courier (invariably where the hero is ) starts initially downwards from the fountain ( after 2 steps finds the path to the hero and then changes its course )\r\n\r\nScenario 3: while casting any spell ( the arrow mark from the hero to the spell destination is drawn ( this is weird ) We mostly do not need this to delay the frame-rate. Here what i find is camera lag. When we use town portal or blink to a destination. After the hero lands. 1 sec delay in getting the next direction we click. Seriously after blink stun there is a lag which decreases frame-rate.\r\n\r\nScenario 4: when multiple heroes engage in a fight sudden lag ( i hope this is due to the arrow overlapping since every hero uses spell at the same instance ). Seriously we understand that the update wants us to enjoy the game but do not bug us with features that are non important in a time intensive game and the lag is terrible when multiple heroes clash!\r\n\r\nPlease support Nvidia 860m and 960m mobile gpu cards ( my 860m used to get 110 fps at mid - high settings at 1080p resolution. Now it is getting fairly 18 - 24 fps. I hope you guys will make dota playable and enjoyable as it was. \r\n\r\nFix these soon and we do not need an arrow to denote where we click. we have a mouse pointer at the location ( do not mess the lag free game which it was with these features and say it as updated engine )  "},"comment":{"url":"https://api.github.com/repos/ValveSoftware/Dota-2/issues/comments/148202130","html_url":"https://github.com/ValveSoftware/Dota-2/issues/554#issuecomment-148202130","issue_url":"https://api.github.com/repos/ValveSoftware/Dota-2/issues/554","id":148202130,"user":{"login":"gdrewb-valve","id":3083453,"avatar_url":"https://avatars.githubusercontent.com/u/3083453?v=3","gravatar_id":"","url":"https://api.github.com/users/gdrewb-valve","html_url":"https://github.com/gdrewb-valve","followers_url":"https://api.github.com/users/gdrewb-valve/followers","following_url":"https://api.github.com/users/gdrewb-valve/following{/other_user}","gists_url":"https://api.github.com/users/gdrewb-valve/gists{/gist_id}","starred_url":"https://api.github.com/users/gdrewb-valve/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/gdrewb-valve/subscriptions","organizations_url":"https://api.github.com/users/gdrewb-valve/orgs","repos_url":"https://api.github.com/users/gdrewb-valve/repos","events_url":"https://api.github.com/users/gdrewb-valve/events{/privacy}","received_events_url":"https://api.github.com/users/gdrewb-valve/received_events","type":"User","site_admin":false},"created_at":"2015-10-14T21:13:19Z","updated_at":"2015-10-14T21:13:19Z","body":"I'll pass this on to the larger team."}}