{"action":"opened","issue":{"url":"https://api.github.com/repos/bdero/sur/issues/8","labels_url":"https://api.github.com/repos/bdero/sur/issues/8/labels{/name}","comments_url":"https://api.github.com/repos/bdero/sur/issues/8/comments","events_url":"https://api.github.com/repos/bdero/sur/issues/8/events","html_url":"https://github.com/bdero/sur/issues/8","id":71740903,"number":8,"title":"Build out \"crazy dots\" example","user":{"login":"bdero","id":919017,"avatar_url":"https://avatars.githubusercontent.com/u/919017?v=3","gravatar_id":"","url":"https://api.github.com/users/bdero","html_url":"https://github.com/bdero","followers_url":"https://api.github.com/users/bdero/followers","following_url":"https://api.github.com/users/bdero/following{/other_user}","gists_url":"https://api.github.com/users/bdero/gists{/gist_id}","starred_url":"https://api.github.com/users/bdero/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bdero/subscriptions","organizations_url":"https://api.github.com/users/bdero/orgs","repos_url":"https://api.github.com/users/bdero/repos","events_url":"https://api.github.com/users/bdero/events{/privacy}","received_events_url":"https://api.github.com/users/bdero/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-04-29T00:05:23Z","updated_at":"2015-04-29T00:05:23Z","closed_at":null,"body":"Basically, it should run [this fragment shader](http://glslsandbox.com/e#23497.0) against a surface that takes up the full canvas. This will show how shaders are loaded and accessed, as well as a basic render loop.\r\n\r\nIf this is done before #1 , then this example should be updated to include the Simplex Noise functions as a dependency, rather than having it simply be part of the shader definition."}}