{"comment":{"url":"https://api.github.com/repos/Warsow/qfusion/comments/10330885","html_url":"https://github.com/Warsow/qfusion/commit/fd9f883c217658bab5954175aca05aaa833e62f4#commitcomment-10330885","id":10330885,"user":{"login":"viciious","id":1173058,"avatar_url":"https://avatars.githubusercontent.com/u/1173058?v=3","gravatar_id":"","url":"https://api.github.com/users/viciious","html_url":"https://github.com/viciious","followers_url":"https://api.github.com/users/viciious/followers","following_url":"https://api.github.com/users/viciious/following{/other_user}","gists_url":"https://api.github.com/users/viciious/gists{/gist_id}","starred_url":"https://api.github.com/users/viciious/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/viciious/subscriptions","organizations_url":"https://api.github.com/users/viciious/orgs","repos_url":"https://api.github.com/users/viciious/repos","events_url":"https://api.github.com/users/viciious/events{/privacy}","received_events_url":"https://api.github.com/users/viciious/received_events","type":"User","site_admin":false},"position":20,"line":242,"path":"source/ref_gl/r_scene.c","commit_id":"fd9f883c217658bab5954175aca05aaa833e62f4","created_at":"2015-03-21T21:21:01Z","updated_at":"2015-03-21T21:21:01Z","body":"Yes, guess so. Won't help anything at all though. I don't like the idea of static shader_s holding pointer to a frame-allocated data either."}}