{"action":"created","issue":{"url":"https://api.github.com/repos/OpenRA/OpenRA/issues/9404","labels_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/9404/labels{/name}","comments_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/9404/comments","events_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/9404/events","html_url":"https://github.com/OpenRA/OpenRA/issues/9404","id":107695312,"number":9404,"title":"Movement glitch","user":{"login":"obrakmann","id":4331210,"avatar_url":"https://avatars.githubusercontent.com/u/4331210?v=3","gravatar_id":"","url":"https://api.github.com/users/obrakmann","html_url":"https://github.com/obrakmann","followers_url":"https://api.github.com/users/obrakmann/followers","following_url":"https://api.github.com/users/obrakmann/following{/other_user}","gists_url":"https://api.github.com/users/obrakmann/gists{/gist_id}","starred_url":"https://api.github.com/users/obrakmann/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/obrakmann/subscriptions","organizations_url":"https://api.github.com/users/obrakmann/orgs","repos_url":"https://api.github.com/users/obrakmann/repos","events_url":"https://api.github.com/users/obrakmann/events{/privacy}","received_events_url":"https://api.github.com/users/obrakmann/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/OpenRA/OpenRA/labels/Bug","name":"Bug","color":"d7e102"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":6,"created_at":"2015-09-22T11:23:21Z","updated_at":"2015-09-22T12:46:14Z","closed_at":null,"body":"There is a movement glitch in the latest release. It appears that sometimes, when a unit stops, its visual position is not properly updated and does not match its actual position. When the unit begins moving again, its sprite kinda \"morphs\" or slides into the correct position. I haven't found a way to reproduce this reliably, but I've seen it a couple of times now.\r\n\r\nEdit: [Here's a video illustrating the bug](https://seacloud.cc/d/5d1adbebce/files/?p=/ora_bug9404.mp4). Look at the bottom-left medium tank attacking the E1 on the island.\r\n\r\n<bountysource-plugin>\r\n---\r\nWant to back this issue? **[Post a bounty on it!](https://www.bountysource.com/issues/26864585-movement-glitch?utm_campaign=plugin&utm_content=tracker%2F36085&utm_medium=issues&utm_source=github)** We accept bounties via [Bountysource](https://www.bountysource.com/?utm_campaign=plugin&utm_content=tracker%2F36085&utm_medium=issues&utm_source=github).\r\n</bountysource-plugin>"},"comment":{"url":"https://api.github.com/repos/OpenRA/OpenRA/issues/comments/142277571","html_url":"https://github.com/OpenRA/OpenRA/issues/9404#issuecomment-142277571","issue_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/9404","id":142277571,"user":{"login":"HenrytheSlav","id":12610736,"avatar_url":"https://avatars.githubusercontent.com/u/12610736?v=3","gravatar_id":"","url":"https://api.github.com/users/HenrytheSlav","html_url":"https://github.com/HenrytheSlav","followers_url":"https://api.github.com/users/HenrytheSlav/followers","following_url":"https://api.github.com/users/HenrytheSlav/following{/other_user}","gists_url":"https://api.github.com/users/HenrytheSlav/gists{/gist_id}","starred_url":"https://api.github.com/users/HenrytheSlav/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/HenrytheSlav/subscriptions","organizations_url":"https://api.github.com/users/HenrytheSlav/orgs","repos_url":"https://api.github.com/users/HenrytheSlav/repos","events_url":"https://api.github.com/users/HenrytheSlav/events{/privacy}","received_events_url":"https://api.github.com/users/HenrytheSlav/received_events","type":"User","site_admin":false},"created_at":"2015-09-22T12:46:14Z","updated_at":"2015-09-22T12:46:14Z","body":"@obrakmann: Has it happened in different map, possibly MP? Because this could be either bug in my map lua or transport unloading problem (unloaded into water somehow). Thanks"}}