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I meant to do that before,\nbut Matt reminded me.\n\nv3: Fix typos noticed by Nicolai.\n\nSigned-off-by: Ian Romanick <ian.d.romanick@intel.com>\nReviewed-by: Kenneth Graunke <kenneth@whitecape.org>\nReviewed-by: Chris Forbes <chrisf@ijw.co.nz>","distinct":true,"url":"https://api.github.com/repos/victoredwardocallaghan/mesa-GLwork/commits/b1b9f68d4cc29130d0cb6219b02e13c67c0c7f10"},{"sha":"ff59700d29bb5db0010c3f7508336bf66a03d11f","author":{"email":"2b237cafb16dc45038e85df6c85e74e6d899eba9@intel.com","name":"Ian Romanick"},"message":"mesa: Extension tracking for EXT_shader_samples_indentical\n\nSigned-off-by: Ian Romanick <ian.d.romanick@intel.com>\nReviewed-by: Kenneth Graunke <kenneth@whitecape.org>\nReviewed-by: Chris Forbes <chrisf@ijw.co.nz>","distinct":true,"url":"https://api.github.com/repos/victoredwardocallaghan/mesa-GLwork/commits/ff59700d29bb5db0010c3f7508336bf66a03d11f"},{"sha":"ef54434c52385bea59d47dbfcedc6845f33fb231","author":{"email":"2b237cafb16dc45038e85df6c85e74e6d899eba9@intel.com","name":"Ian Romanick"},"message":"glsl: Extension tracking for EXT_shader_samples_indentical\n\nSigned-off-by: Ian Romanick <ian.d.romanick@intel.com>\nReviewed-by: Kenneth Graunke <kenneth@whitecape.org>\nReviewed-by: Chris Forbes <chrisf@ijw.co.nz>","distinct":true,"url":"https://api.github.com/repos/victoredwardocallaghan/mesa-GLwork/commits/ef54434c52385bea59d47dbfcedc6845f33fb231"},{"sha":"8343583557fbbf0e04ce8e834a71f00b219232ce","author":{"email":"2b237cafb16dc45038e85df6c85e74e6d899eba9@intel.com","name":"Ian Romanick"},"message":"glsl: Add ir_samples_identical opcode\n\nSigned-off-by: Ian Romanick <ian.d.romanick@intel.com>\nReviewed-by: Kenneth Graunke <kenneth@whitecape.org>\nReviewed-by: Chris Forbes <chrisf@ijw.co.nz>","distinct":true,"url":"https://api.github.com/repos/victoredwardocallaghan/mesa-GLwork/commits/8343583557fbbf0e04ce8e834a71f00b219232ce"},{"sha":"06c56f443aa1850b2651df3636c42a8740cff847","author":{"email":"2b237cafb16dc45038e85df6c85e74e6d899eba9@intel.com","name":"Ian Romanick"},"message":"glsl: Add textureSamplesIdenticalEXT built-in functions\n\nSigned-off-by: Ian Romanick <ian.d.romanick@intel.com>\nReviewed-by: Kenneth Graunke <kenneth@whitecape.org>\nReviewed-by: Chris Forbes <chrisf@ijw.co.nz>","distinct":true,"url":"https://api.github.com/repos/victoredwardocallaghan/mesa-GLwork/commits/06c56f443aa1850b2651df3636c42a8740cff847"},{"sha":"457bb290efc162ea3c7c51a820ab7cf88a4efb8d","author":{"email":"2b237cafb16dc45038e85df6c85e74e6d899eba9@intel.com","name":"Ian Romanick"},"message":"nir: Add nir_texop_samples_identical opcode\n\nThis is the NIR analog to GLSL IR ir_samples_identical.\n\nv2: Don't add the second nir_tex_src_ms_index parameter.  Suggested by\nKen and Jason.\n\nSigned-off-by: Ian Romanick <ian.d.romanick@intel.com>\nReviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>\nReviewed-by: Chris Forbes <chrisf@ijw.co.nz>","distinct":true,"url":"https://api.github.com/repos/victoredwardocallaghan/mesa-GLwork/commits/457bb290efc162ea3c7c51a820ab7cf88a4efb8d"},{"sha":"84b6c64efc52948da8db89b8d92d5e744e6cfc95","author":{"email":"2b237cafb16dc45038e85df6c85e74e6d899eba9@intel.com","name":"Ian Romanick"},"message":"i965/vec4: Handle nir_tex_src_ms_index more like the scalar\n\nv2: Rebase on top of f9a9ba5e.\n\nSigned-off-by: Ian Romanick <ian.d.romanick@intel.com>\nReviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>\nReviewed-by: Chris Forbes <chrisf@ijw.co.nz>","distinct":true,"url":"https://api.github.com/repos/victoredwardocallaghan/mesa-GLwork/commits/84b6c64efc52948da8db89b8d92d5e744e6cfc95"},{"sha":"99840eb983f74cd447546f7205c8c9f505ef82c8","author":{"email":"2b237cafb16dc45038e85df6c85e74e6d899eba9@intel.com","name":"Ian Romanick"},"message":"i965: Enable EXT_shader_samples_identical\n\nOn the vec4 backend, textureSamplesIdentical() will always return\nfalse.  There are currently no test cases for the vec4 backend, so we\ndon't have much confidence in any implementation.  We also don't think\nanyone is likely to miss it.\n\nv2: Handle immediate value for MCS smarter.  Rebase on changes to\nnir_texop_sampels_identical (missing second parameter).  Suggested by\nJason.\n\nv3: Add Neil's code to handle 16x MSAA in the FS.  Also rebase on top of\nf9a9ba5e.  Stub out the vec4 implementation.\n\nSigned-off-by: Ian Romanick <ian.d.romanick@intel.com>\nSigned-off-by: Neil Roberts <neil@linux.intel.com>\nReviewed-by: Jason Ekstrand <jason.ekstrand@intel.com> [v2]\nReviewed-by: Chris Forbes <chrisf@ijw.co.nz> [v2]","distinct":true,"url":"https://api.github.com/repos/victoredwardocallaghan/mesa-GLwork/commits/99840eb983f74cd447546f7205c8c9f505ef82c8"},{"sha":"96a91437c91b73242dac947a8b706ff72b938872","author":{"email":"117173807d5a49976a891944633465c0daea7f98@alterapraxis.com","name":"Edward O'Callaghan"},"message":"gallium/util: Fix util_blitter_clear_render_target() for num_layers>1\n\nPreviously util_blitter_clear_render_target() could not clear more\nthan the first layer. We need to generalise this so that\nARB_clear_texture can pass the 3d piglit test.\n\nSigned-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>","distinct":true,"url":"https://api.github.com/repos/victoredwardocallaghan/mesa-GLwork/commits/96a91437c91b73242dac947a8b706ff72b938872"},{"sha":"ed31dc1da70f3641e72123b279863e56a2bfae42","author":{"email":"117173807d5a49976a891944633465c0daea7f98@alterapraxis.com","name":"Edward O'Callaghan"},"message":"gallium: Move nv50 clear_texture impl down to util_surface\n\nARB_clear_texture is reasonably generic enough that it should\nbe moved down to become part of the fallback mechanism of\npipe->clear_texture.\n\nSigned-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>","distinct":true,"url":"https://api.github.com/repos/victoredwardocallaghan/mesa-GLwork/commits/ed31dc1da70f3641e72123b279863e56a2bfae42"},{"sha":"6715511425e828ba6af18f649104efdeedce87c6","author":{"email":"117173807d5a49976a891944633465c0daea7f98@alterapraxis.com","name":"Edward O'Callaghan"},"message":"r600: Add ARB_clear_texture support\n\nToggle on PIPE_CAP_CLEAR_TEXTURE and update GL3.txt\n\nSigned-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>","distinct":true,"url":"https://api.github.com/repos/victoredwardocallaghan/mesa-GLwork/commits/6715511425e828ba6af18f649104efdeedce87c6"},{"sha":"118fb150eee21e255592a28d55a26a317fd8b638","author":{"email":"117173807d5a49976a891944633465c0daea7f98@alterapraxis.com","name":"Edward O'Callaghan"},"message":"radeonsi: Add ARB_clear_texture support\n\nToggle on PIPE_CAP_CLEAR_TEXTURE and update GL3.txt\n\nSigned-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>","distinct":true,"url":"https://api.github.com/repos/victoredwardocallaghan/mesa-GLwork/commits/118fb150eee21e255592a28d55a26a317fd8b638"},{"sha":"00516fa96304ea6761d3ee25d2f83b513fb5606b","author":{"email":"117173807d5a49976a891944633465c0daea7f98@alterapraxis.com","name":"Edward O'Callaghan"},"message":"llvmpipe: Constrain supported PIPE_FORMAT's for RGB UINT/SINT/FLOAT\n\nWe constrain the color formats somewhat to be realistic of what\nis usually supported on GPU hw. This is needed st. ARB_clear_texture\npiglit tests pass and ARB_clear_texture is per specification.\n\nSigned-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>","distinct":true,"url":"https://api.github.com/repos/victoredwardocallaghan/mesa-GLwork/commits/00516fa96304ea6761d3ee25d2f83b513fb5606b"},{"sha":"2a0b01e364ed1b5a8a433ff21d6e5201ae3efa57","author":{"email":"117173807d5a49976a891944633465c0daea7f98@alterapraxis.com","name":"Edward O'Callaghan"},"message":"softpipe: Constrain supported PIPE_FORMAT's for RGB UINT/SINT/FLOAT\n\nWe constrain the color formats somewhat to be realistic of what\nis usually supported on GPU hw. This is needed st. ARB_clear_texture\npiglit tests pass and ARB_clear_texture is per specification.\n\nSigned-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>","distinct":true,"url":"https://api.github.com/repos/victoredwardocallaghan/mesa-GLwork/commits/2a0b01e364ed1b5a8a433ff21d6e5201ae3efa57"},{"sha":"595522db80155d122c14056599d6ac2d9f5bead1","author":{"email":"117173807d5a49976a891944633465c0daea7f98@alterapraxis.com","name":"Edward O'Callaghan"},"message":"softpipe: stride gets set incorrectly when level is incorrect\n\nBUG??\n\nSigned-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>","distinct":true,"url":"https://api.github.com/repos/victoredwardocallaghan/mesa-GLwork/commits/595522db80155d122c14056599d6ac2d9f5bead1"},{"sha":"19195337066ac2f61da707926d028ff68f94e05e","author":{"email":"117173807d5a49976a891944633465c0daea7f98@alterapraxis.com","name":"Edward O'Callaghan"},"message":"llvmpipe: Hack asserts() not to fire in spec@arb_clear_texture@arb_clear_texture-error\n\nThe follow asserts fire while piglit testing\nspec@arb_clear_texture@arb_clear_texture-error on llvmpipe.\n\nXXX Comment them out for now. Is this to do with multilayering\nnot being handled properly by llvmpipe???\n\nSigned-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>","distinct":true,"url":"https://api.github.com/repos/victoredwardocallaghan/mesa-GLwork/commits/19195337066ac2f61da707926d028ff68f94e05e"},{"sha":"793d0c6cd0b3d996c3a27bf7af6a27cf5b3c06cf","author":{"email":"117173807d5a49976a891944633465c0daea7f98@alterapraxis.com","name":"Edward O'Callaghan"},"message":"llvmpipe: Add ARB_clear_texture support\n\nSigned-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>","distinct":true,"url":"https://api.github.com/repos/victoredwardocallaghan/mesa-GLwork/commits/793d0c6cd0b3d996c3a27bf7af6a27cf5b3c06cf"},{"sha":"c7a0ab3d62809a4421ff0a3ca1f83f12011e707a","author":{"email":"117173807d5a49976a891944633465c0daea7f98@alterapraxis.com","name":"Edward O'Callaghan"},"message":"softpipe: comment out asserts\n\nSigned-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>","distinct":true,"url":"https://api.github.com/repos/victoredwardocallaghan/mesa-GLwork/commits/c7a0ab3d62809a4421ff0a3ca1f83f12011e707a"},{"sha":"b2552e6715ba2852a4f8234634fca427f71761ea","author":{"email":"117173807d5a49976a891944633465c0daea7f98@alterapraxis.com","name":"Edward O'Callaghan"},"message":"softpipe: Add ARB_clear_texture support\n\nSigned-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>","distinct":true,"url":"https://api.github.com/repos/victoredwardocallaghan/mesa-GLwork/commits/b2552e6715ba2852a4f8234634fca427f71761ea"}]}