{"push_id":551335589,"size":3,"distinct_size":0,"ref":"refs/heads/master","head":"b1ac9e8f87999be75a6e8e4fbb533c9d0894f54d","before":"c73cc6059c866233d780f6cfd493745a7ace0e1d","commits":[{"sha":"320b416d68c9aee838cab29e5f96865762a02ec1","author":{"email":"542aae01ae9fe2b47d13376dd1094d939f681300@gmail.com","name":"Justin Jacobs"},"message":"Don't pause when restoring Android app, but do prevent frameskip\n\nThe previous method of handling this involved pausing the game by\nbringing up the pause menu. Unfortunately, this only worked for\nGameStatePlay, since the other game states don't have pause menus.\n\nThis commit should be a better solution. Right before checking if the\ngame is paused, we now check if the game was minimized and is returning\nto the foreground (minimized AND restored flags set). Here, we do the\nsame thing that is done when the game is paused: update the delta time\nto prevent skipping frames.","distinct":false,"url":"https://api.github.com/repos/dorkster/flare-engine/commits/320b416d68c9aee838cab29e5f96865762a02ec1"},{"sha":"7bae253a291abd416d51fd1bc2147d199a67bdda","author":{"email":"542aae01ae9fe2b47d13376dd1094d939f681300@gmail.com","name":"Justin Jacobs"},"message":"Use SDL_GetTicks() to update logic_ticks and now_ticks after resume","distinct":false,"url":"https://api.github.com/repos/dorkster/flare-engine/commits/7bae253a291abd416d51fd1bc2147d199a67bdda"},{"sha":"b1ac9e8f87999be75a6e8e4fbb533c9d0894f54d","author":{"email":"d0d855f52d3a045b07bcf35f38a7233135a28df3@gmail.com","name":"Igor Paliychuk"},"message":"Merge pull request #1347 from dorkster/fixes\n\nDon't pause when restoring Android app, but do prevent frameskip","distinct":false,"url":"https://api.github.com/repos/dorkster/flare-engine/commits/b1ac9e8f87999be75a6e8e4fbb533c9d0894f54d"}]}