{"push_id":831652025,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"de19024b03f328ef8a98e7b9c98fa25bae87e74b","before":"4e02beb525a36e1dff054d53f23a60dcc566a36d","commits":[{"sha":"60a49ae9251f1452cf50522c307f111ed5ad8ded","author":{"email":"5472063b679924e7e0cc6ebb17c830ed9bdc524d@gmail.com","name":"DeeCeptor"},"message":"Fooled around with shaders, changed units structure.","distinct":true,"url":"https://api.github.com/repos/DeeCeptor/Odyssey/commits/60a49ae9251f1452cf50522c307f111ed5ad8ded"},{"sha":"de19024b03f328ef8a98e7b9c98fa25bae87e74b","author":{"email":"5472063b679924e7e0cc6ebb17c830ed9bdc524d@gmail.com","name":"DeeCeptor"},"message":"Merge branch 'master' of https://github.com/DeeCeptor/Odyssey\n\nConflicts:\n\tOdyssey/Assets/Standard Assets/DayNightCycle/TOD/material/MorningToMidday.mat","distinct":true,"url":"https://api.github.com/repos/DeeCeptor/Odyssey/commits/de19024b03f328ef8a98e7b9c98fa25bae87e74b"}]}