{"push_id":784367768,"size":3,"distinct_size":3,"ref":"refs/heads/master","head":"fdd23cda3c31b8fd781b745d06204d2f7686e872","before":"3b342f6c0960388563f7f89a0c6826af9d71eaeb","commits":[{"sha":"b2a45973ba86db4d4a11d21e41b56fb62d8758a5","author":{"email":"1832adabe81b4ebeea25b13bf2086010fb01a267@gmail.com","name":"wang-bin"},"message":"vaapi: fix vdpau backend copy mode crash. create surfaces in open\n\nvaGetImage surface size must match\nif no surface created in open, ffmpeg will create 1 in threaded\ngetBuffer()","distinct":true,"url":"https://api.github.com/repos/wang-bin/QtAV/commits/b2a45973ba86db4d4a11d21e41b56fb62d8758a5"},{"sha":"ce68ecec338936e0d0ecc8b454c9ec39b2369057","author":{"email":"1832adabe81b4ebeea25b13bf2086010fb01a267@gmail.com","name":"wang-bin"},"message":"vaapi: fix vdpau backend(nv gpu tested) crash and no display\n\nIf vaPutSurface failed and return false, gl renderer will try to upload\nan invalid texture then crash. This should be fixed in VideoShader\n(detect hw surface) in the following commits\nno display: glx create an rgba(32bpp) pixmap from a 24 bpp x11 pixmap.\nintel works fine but nv does not","distinct":true,"url":"https://api.github.com/repos/wang-bin/QtAV/commits/ce68ecec338936e0d0ecc8b454c9ec39b2369057"},{"sha":"fdd23cda3c31b8fd781b745d06204d2f7686e872","author":{"email":"1832adabe81b4ebeea25b13bf2086010fb01a267@gmail.com","name":"wang-bin"},"message":"gl: can not upload texture if hw frame map failed","distinct":true,"url":"https://api.github.com/repos/wang-bin/QtAV/commits/fdd23cda3c31b8fd781b745d06204d2f7686e872"}]}