{"action":"created","issue":{"url":"https://api.github.com/repos/cxong/cdogs-sdl/issues/357","labels_url":"https://api.github.com/repos/cxong/cdogs-sdl/issues/357/labels{/name}","comments_url":"https://api.github.com/repos/cxong/cdogs-sdl/issues/357/comments","events_url":"https://api.github.com/repos/cxong/cdogs-sdl/issues/357/events","html_url":"https://github.com/cxong/cdogs-sdl/issues/357","id":71775141,"number":357,"title":"Bullets bounce off invulnerable characters","user":{"login":"cxong","id":1083215,"avatar_url":"https://avatars.githubusercontent.com/u/1083215?v=3","gravatar_id":"","url":"https://api.github.com/users/cxong","html_url":"https://github.com/cxong","followers_url":"https://api.github.com/users/cxong/followers","following_url":"https://api.github.com/users/cxong/following{/other_user}","gists_url":"https://api.github.com/users/cxong/gists{/gist_id}","starred_url":"https://api.github.com/users/cxong/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cxong/subscriptions","organizations_url":"https://api.github.com/users/cxong/orgs","repos_url":"https://api.github.com/users/cxong/repos","events_url":"https://api.github.com/users/cxong/events{/privacy}","received_events_url":"https://api.github.com/users/cxong/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/cxong/cdogs-sdl/labels/enhancement","name":"enhancement","color":"84b6eb"}],"state":"open","locked":false,"assignee":null,"milestone":{"url":"https://api.github.com/repos/cxong/cdogs-sdl/milestones/3","html_url":"https://github.com/cxong/cdogs-sdl/milestones/Wishlist","labels_url":"https://api.github.com/repos/cxong/cdogs-sdl/milestones/3/labels","id":253037,"number":3,"title":"Wishlist","description":"Once C-Dogs is polished and stabilised, a bunch of features could be added. These affect gameplay, but where possible, the old gameplay should be preserved. For example, prefer adding new weapons over replacing old weapons.","creator":{"login":"cxong","id":1083215,"avatar_url":"https://avatars.githubusercontent.com/u/1083215?v=3","gravatar_id":"","url":"https://api.github.com/users/cxong","html_url":"https://github.com/cxong","followers_url":"https://api.github.com/users/cxong/followers","following_url":"https://api.github.com/users/cxong/following{/other_user}","gists_url":"https://api.github.com/users/cxong/gists{/gist_id}","starred_url":"https://api.github.com/users/cxong/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cxong/subscriptions","organizations_url":"https://api.github.com/users/cxong/orgs","repos_url":"https://api.github.com/users/cxong/repos","events_url":"https://api.github.com/users/cxong/events{/privacy}","received_events_url":"https://api.github.com/users/cxong/received_events","type":"User","site_admin":false},"open_issues":73,"closed_issues":23,"state":"open","created_at":"2013-01-28T11:58:35Z","updated_at":"2015-07-15T00:59:14Z","due_on":null,"closed_at":null},"comments":1,"created_at":"2015-04-29T04:33:54Z","updated_at":"2015-07-28T02:24:03Z","closed_at":null,"body":"Some characters have the invulnerable flag, which means they take no damage whatsoever. When bullets hit them, they hit but nothing else happens. The blood splatter helps identify this, as no damage means no blood splatter. What would be even better is if the bullets bounced away harmlessly, perhaps with a \"hit wall\" sound effect too.\r\n\r\n<bountysource-plugin>\r\n---\r\nWant to back this issue? **[Post a bounty on it!](https://www.bountysource.com/issues/12447703-bullets-bounce-off-invulnerable-characters?utm_campaign=plugin&utm_content=tracker%2F347422&utm_medium=issues&utm_source=github)** We accept bounties via [Bountysource](https://www.bountysource.com/?utm_campaign=plugin&utm_content=tracker%2F347422&utm_medium=issues&utm_source=github).\r\n</bountysource-plugin>"},"comment":{"url":"https://api.github.com/repos/cxong/cdogs-sdl/issues/comments/125410084","html_url":"https://github.com/cxong/cdogs-sdl/issues/357#issuecomment-125410084","issue_url":"https://api.github.com/repos/cxong/cdogs-sdl/issues/357","id":125410084,"user":{"login":"cxong","id":1083215,"avatar_url":"https://avatars.githubusercontent.com/u/1083215?v=3","gravatar_id":"","url":"https://api.github.com/users/cxong","html_url":"https://github.com/cxong","followers_url":"https://api.github.com/users/cxong/followers","following_url":"https://api.github.com/users/cxong/following{/other_user}","gists_url":"https://api.github.com/users/cxong/gists{/gist_id}","starred_url":"https://api.github.com/users/cxong/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cxong/subscriptions","organizations_url":"https://api.github.com/users/cxong/orgs","repos_url":"https://api.github.com/users/cxong/repos","events_url":"https://api.github.com/users/cxong/events{/privacy}","received_events_url":"https://api.github.com/users/cxong/received_events","type":"User","site_admin":false},"created_at":"2015-07-28T02:24:03Z","updated_at":"2015-07-28T02:24:03Z","body":"Instead of the actual bullet bouncing away, it should be a particle effect. This should also be used for wall collisions"}}