{"action":"created","issue":{"url":"https://api.github.com/repos/borismus/webvr-boilerplate/issues/55","labels_url":"https://api.github.com/repos/borismus/webvr-boilerplate/issues/55/labels{/name}","comments_url":"https://api.github.com/repos/borismus/webvr-boilerplate/issues/55/comments","events_url":"https://api.github.com/repos/borismus/webvr-boilerplate/issues/55/events","html_url":"https://github.com/borismus/webvr-boilerplate/issues/55","id":114121520,"number":55,"title":"THREE.DoubleSide rendering incorrectly","user":{"login":"SpamLicker","id":5402068,"avatar_url":"https://avatars.githubusercontent.com/u/5402068?v=3","gravatar_id":"","url":"https://api.github.com/users/SpamLicker","html_url":"https://github.com/SpamLicker","followers_url":"https://api.github.com/users/SpamLicker/followers","following_url":"https://api.github.com/users/SpamLicker/following{/other_user}","gists_url":"https://api.github.com/users/SpamLicker/gists{/gist_id}","starred_url":"https://api.github.com/users/SpamLicker/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SpamLicker/subscriptions","organizations_url":"https://api.github.com/users/SpamLicker/orgs","repos_url":"https://api.github.com/users/SpamLicker/repos","events_url":"https://api.github.com/users/SpamLicker/events{/privacy}","received_events_url":"https://api.github.com/users/SpamLicker/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":16,"created_at":"2015-10-29T18:52:02Z","updated_at":"2015-11-09T18:35:13Z","closed_at":null,"body":"Since updating to version 0.2 THREE.DoubleSide seems to be rendering incorrectly in VR mode for me (on cardboard), the BackSide will often be rendered in front of the FrontSide. It's inconsistent. Is this happening with anyone else?"},"comment":{"url":"https://api.github.com/repos/borismus/webvr-boilerplate/issues/comments/155149411","html_url":"https://github.com/borismus/webvr-boilerplate/issues/55#issuecomment-155149411","issue_url":"https://api.github.com/repos/borismus/webvr-boilerplate/issues/55","id":155149411,"user":{"login":"toji","id":805273,"avatar_url":"https://avatars.githubusercontent.com/u/805273?v=3","gravatar_id":"","url":"https://api.github.com/users/toji","html_url":"https://github.com/toji","followers_url":"https://api.github.com/users/toji/followers","following_url":"https://api.github.com/users/toji/following{/other_user}","gists_url":"https://api.github.com/users/toji/gists{/gist_id}","starred_url":"https://api.github.com/users/toji/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/toji/subscriptions","organizations_url":"https://api.github.com/users/toji/orgs","repos_url":"https://api.github.com/users/toji/repos","events_url":"https://api.github.com/users/toji/events{/privacy}","received_events_url":"https://api.github.com/users/toji/received_events","type":"User","site_admin":false},"created_at":"2015-11-09T18:35:13Z","updated_at":"2015-11-09T18:35:13Z","body":"Which builds do you see this happening with? The Windows Oculus or Vive builds? Android Dev? Only with the polyfill? I'm going to guess that if it's a WebVR experimental build then there's probably a bit of state that needs to be restored that I'm missing."}}