{"push_id":853332414,"size":4,"distinct_size":4,"ref":"refs/heads/master","head":"eba703a7bfd82bd4f401e18e40d2c671a73975a2","before":"b73b3a83dcb31bee5643b5f78adedeeee9b12419","commits":[{"sha":"9e14b1b102ad484871e01fba2685f9cdf3d5d8ff","author":{"email":"1e1ac07e8d64837fc3bcd2b82d7e9fea578b72fc@gmail.com","name":"Shane Spoor"},"message":"Procedural texture generation (needs UVs fixed)","distinct":true,"url":"https://api.github.com/repos/LamePancake/The-Starscape-Shimmer/commits/9e14b1b102ad484871e01fba2685f9cdf3d5d8ff"},{"sha":"8e213d22429bf0642611513a44b732d2cea7a1a3","author":{"email":"1e1ac07e8d64837fc3bcd2b82d7e9fea578b72fc@gmail.com","name":"Shane Spoor"},"message":"Generate textures procedurally for maze walls","distinct":true,"url":"https://api.github.com/repos/LamePancake/The-Starscape-Shimmer/commits/8e213d22429bf0642611513a44b732d2cea7a1a3"},{"sha":"e62db6bec1a6a7f86c8e77d6ac8e699f4a4b6aa5","author":{"email":"1e1ac07e8d64837fc3bcd2b82d7e9fea578b72fc@gmail.com","name":"Shane Spoor"},"message":"Merge branch 'proctexture'","distinct":true,"url":"https://api.github.com/repos/LamePancake/The-Starscape-Shimmer/commits/e62db6bec1a6a7f86c8e77d6ac8e699f4a4b6aa5"},{"sha":"eba703a7bfd82bd4f401e18e40d2c671a73975a2","author":{"email":"1e1ac07e8d64837fc3bcd2b82d7e9fea578b72fc@gmail.com","name":"Shane Spoor"},"message":"Change maze walls to Procedural Static Mesh Actors","distinct":true,"url":"https://api.github.com/repos/LamePancake/The-Starscape-Shimmer/commits/eba703a7bfd82bd4f401e18e40d2c671a73975a2"}]}