{"push_id":564371445,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"081847b22aa7116b917d947f7261a86cf7ccd0ee","before":"cdd72d6f866bb167ee176a64b7b4fc1bcf94b0bc","commits":[{"sha":"00cb0c1ae5ca9e0b3337858e9f41a1cb8d5559e6","author":{"email":"8a5c1d249d89eb45bec443054708739508c0b37e@hotmail.co.uk","name":"Hoeloe"},"message":"Fix cirrupt NPC bug and add blank NPC names\n\nUsing NPC memory 0x08 to create a unique ID. This appears safe, but if errors are found, another word location can be used (requires changing line 1113). This will not corrupt existing projects.\r\n\r\nAlso added a condition to check for a blank string in the dialogue name. This will allow blank names without a stray \":\".","distinct":true,"url":"https://api.github.com/repos/rockythechao/cinematX/commits/00cb0c1ae5ca9e0b3337858e9f41a1cb8d5559e6"},{"sha":"081847b22aa7116b917d947f7261a86cf7ccd0ee","author":{"email":"e94dddf46f7c9c1844c35a8ed9144407599868f5@yahoo.com","name":"rockythechao"},"message":"Merge pull request #1 from Hoeloe/patch-1\n\nFix corrupt NPC bug and add blank NPC names","distinct":true,"url":"https://api.github.com/repos/rockythechao/cinematX/commits/081847b22aa7116b917d947f7261a86cf7ccd0ee"}]}