{"action":"opened","issue":{"url":"https://api.github.com/repos/mikolalysenko/orbit-camera/issues/5","labels_url":"https://api.github.com/repos/mikolalysenko/orbit-camera/issues/5/labels{/name}","comments_url":"https://api.github.com/repos/mikolalysenko/orbit-camera/issues/5/comments","events_url":"https://api.github.com/repos/mikolalysenko/orbit-camera/issues/5/events","html_url":"https://github.com/mikolalysenko/orbit-camera/issues/5","id":93811709,"number":5,"title":"Use delta XY for rotate()","user":{"login":"edankwan","id":989103,"avatar_url":"https://avatars.githubusercontent.com/u/989103?v=3","gravatar_id":"","url":"https://api.github.com/users/edankwan","html_url":"https://github.com/edankwan","followers_url":"https://api.github.com/users/edankwan/followers","following_url":"https://api.github.com/users/edankwan/following{/other_user}","gists_url":"https://api.github.com/users/edankwan/gists{/gist_id}","starred_url":"https://api.github.com/users/edankwan/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/edankwan/subscriptions","organizations_url":"https://api.github.com/users/edankwan/orgs","repos_url":"https://api.github.com/users/edankwan/repos","events_url":"https://api.github.com/users/edankwan/events{/privacy}","received_events_url":"https://api.github.com/users/edankwan/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-07-08T14:59:39Z","updated_at":"2015-07-08T14:59:39Z","closed_at":null,"body":"For the rotation, is it more convenient to pass the the delta X and delta Y the to `rotate()`?\r\n\r\nAt the moment we need to pass the `fromXY` and `toXY` values to the `rotate()` and convert them to quaternions individually. During the conversation, these lines https://github.com/mikolalysenko/orbit-camera/blob/master/orbit.js#L62-L65 will clamped the value if I want to multiply a scalar value for a higher rotation speed.\r\n\r\n"}}