{"action":"created","issue":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/739","labels_url":"https://api.github.com/repos/gonetz/GLideN64/issues/739/labels{/name}","comments_url":"https://api.github.com/repos/gonetz/GLideN64/issues/739/comments","events_url":"https://api.github.com/repos/gonetz/GLideN64/issues/739/events","html_url":"https://github.com/gonetz/GLideN64/pull/739","id":109430321,"number":739,"title":"Fixes flickering textures in Adreno devices.","user":{"login":"fzurita","id":11581687,"avatar_url":"https://avatars.githubusercontent.com/u/11581687?v=3","gravatar_id":"","url":"https://api.github.com/users/fzurita","html_url":"https://github.com/fzurita","followers_url":"https://api.github.com/users/fzurita/followers","following_url":"https://api.github.com/users/fzurita/following{/other_user}","gists_url":"https://api.github.com/users/fzurita/gists{/gist_id}","starred_url":"https://api.github.com/users/fzurita/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/fzurita/subscriptions","organizations_url":"https://api.github.com/users/fzurita/orgs","repos_url":"https://api.github.com/users/fzurita/repos","events_url":"https://api.github.com/users/fzurita/events{/privacy}","received_events_url":"https://api.github.com/users/fzurita/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":6,"created_at":"2015-10-02T05:00:50Z","updated_at":"2015-10-02T16:57:51Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/gonetz/GLideN64/pulls/739","html_url":"https://github.com/gonetz/GLideN64/pull/739","diff_url":"https://github.com/gonetz/GLideN64/pull/739.diff","patch_url":"https://github.com/gonetz/GLideN64/pull/739.patch"},"body":"Through sheer luck, I think I found the issue. After applying this fix, flickering textures in Adreno devices are gone. This fixes this issue: https://github.com/gonetz/GLideN64/issues/714\r\n\r\nYou don't have to take this pull request as is since I'm dumb when it comes to OpenGL. \r\n\r\nPlease see my comments."},"comment":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/comments/145085840","html_url":"https://github.com/gonetz/GLideN64/pull/739#issuecomment-145085840","issue_url":"https://api.github.com/repos/gonetz/GLideN64/issues/739","id":145085840,"user":{"login":"fzurita","id":11581687,"avatar_url":"https://avatars.githubusercontent.com/u/11581687?v=3","gravatar_id":"","url":"https://api.github.com/users/fzurita","html_url":"https://github.com/fzurita","followers_url":"https://api.github.com/users/fzurita/followers","following_url":"https://api.github.com/users/fzurita/following{/other_user}","gists_url":"https://api.github.com/users/fzurita/gists{/gist_id}","starred_url":"https://api.github.com/users/fzurita/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/fzurita/subscriptions","organizations_url":"https://api.github.com/users/fzurita/orgs","repos_url":"https://api.github.com/users/fzurita/repos","events_url":"https://api.github.com/users/fzurita/events{/privacy}","received_events_url":"https://api.github.com/users/fzurita/received_events","type":"User","site_admin":false},"created_at":"2015-10-02T16:57:51Z","updated_at":"2015-10-02T16:57:51Z","body":"It could be yet another driver bug which we haven't discovered yet. Or My implementation is not 100% correct, which I wouldn't be surprised about."}}