{"action":"created","issue":{"url":"https://api.github.com/repos/openwar/openwar/issues/2","labels_url":"https://api.github.com/repos/openwar/openwar/issues/2/labels{/name}","comments_url":"https://api.github.com/repos/openwar/openwar/issues/2/comments","events_url":"https://api.github.com/repos/openwar/openwar/issues/2/events","html_url":"https://github.com/openwar/openwar/issues/2","id":95615636,"number":2,"title":"Support for desktop platforms","user":{"login":"akien-mga","id":4701338,"avatar_url":"https://avatars.githubusercontent.com/u/4701338?v=3","gravatar_id":"","url":"https://api.github.com/users/akien-mga","html_url":"https://github.com/akien-mga","followers_url":"https://api.github.com/users/akien-mga/followers","following_url":"https://api.github.com/users/akien-mga/following{/other_user}","gists_url":"https://api.github.com/users/akien-mga/gists{/gist_id}","starred_url":"https://api.github.com/users/akien-mga/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/akien-mga/subscriptions","organizations_url":"https://api.github.com/users/akien-mga/orgs","repos_url":"https://api.github.com/users/akien-mga/repos","events_url":"https://api.github.com/users/akien-mga/events{/privacy}","received_events_url":"https://api.github.com/users/akien-mga/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2015-07-17T08:48:52Z","updated_at":"2015-10-10T04:49:34Z","closed_at":null,"body":"Do you have any plans for adding support for desktop platforms (I'm mostly interested in Linux, but I guess some might like Windows and Mac OSX versions too)?\r\nIf so, is it just a matter of finding the right way to compile the code base with GCC, or is the code really specific to handheld devices (touch input, etc.)?"},"comment":{"url":"https://api.github.com/repos/openwar/openwar/issues/comments/147037354","html_url":"https://github.com/openwar/openwar/issues/2#issuecomment-147037354","issue_url":"https://api.github.com/repos/openwar/openwar/issues/2","id":147037354,"user":{"login":"chlin501","id":6828879,"avatar_url":"https://avatars.githubusercontent.com/u/6828879?v=3","gravatar_id":"","url":"https://api.github.com/users/chlin501","html_url":"https://github.com/chlin501","followers_url":"https://api.github.com/users/chlin501/followers","following_url":"https://api.github.com/users/chlin501/following{/other_user}","gists_url":"https://api.github.com/users/chlin501/gists{/gist_id}","starred_url":"https://api.github.com/users/chlin501/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/chlin501/subscriptions","organizations_url":"https://api.github.com/users/chlin501/orgs","repos_url":"https://api.github.com/users/chlin501/repos","events_url":"https://api.github.com/users/chlin501/events{/privacy}","received_events_url":"https://api.github.com/users/chlin501/received_events","type":"User","site_admin":false},"created_at":"2015-10-10T04:49:34Z","updated_at":"2015-10-10T04:49:34Z","body":"Apologize posting questions here. I am trying to use CMake building openwar on my GNU/ Debian desktop (32 bit), but encounter some issues. Below are my questions:\r\n\r\n- Is there any forum or alike that can discuss the openwar development because I can't find any in blog.openwar.org and here (github)? \r\n\r\n- When building with CMake, it seems that some header files are not at the path stated in `main.cpp`. For instance, `BattleScript.h` and `PracticeScript.h` do not locate in `BattleModel` but `BattleScript` folder. Should those header files be relocated? Or change the include path in `main.cpp` would be enough? \r\n\r\nCMakeLists.txt content \r\n\r\n    cmake_minimum_required(VERSION 3.3.2)\r\n    project(openwar CXX)\r\n    include_directories(Platform Library External)\r\n    set(HEADER_FILES Platform/OpenWarSurface.h)\r\n    add_executable(openwar main.cpp)\r\n    set_property(TARGET openwar PROPERTY CXX_STANDARD 11)\r\n    set_property(TARGET openwar PROPERTY CXX_STANDARD_REQUIRED ON)\r\n\r\nThe commit is based on `93c60a4b15a142ed0a3aa41cb21f7102becbd546`\r\n"}}