{"action":"created","issue":{"url":"https://api.github.com/repos/okamstudio/godot/issues/2315","labels_url":"https://api.github.com/repos/okamstudio/godot/issues/2315/labels{/name}","comments_url":"https://api.github.com/repos/okamstudio/godot/issues/2315/comments","events_url":"https://api.github.com/repos/okamstudio/godot/issues/2315/events","html_url":"https://github.com/okamstudio/godot/issues/2315","id":97924780,"number":2315,"title":"MSAA support in 3D","user":{"login":"Calinou","id":180032,"avatar_url":"https://avatars.githubusercontent.com/u/180032?v=3","gravatar_id":"","url":"https://api.github.com/users/Calinou","html_url":"https://github.com/Calinou","followers_url":"https://api.github.com/users/Calinou/followers","following_url":"https://api.github.com/users/Calinou/following{/other_user}","gists_url":"https://api.github.com/users/Calinou/gists{/gist_id}","starred_url":"https://api.github.com/users/Calinou/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Calinou/subscriptions","organizations_url":"https://api.github.com/users/Calinou/orgs","repos_url":"https://api.github.com/users/Calinou/repos","events_url":"https://api.github.com/users/Calinou/events{/privacy}","received_events_url":"https://api.github.com/users/Calinou/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-07-29T12:28:49Z","updated_at":"2015-07-29T12:35:50Z","closed_at":null,"body":"Currently, it is only possible to enable FXAA (Fast approXimate Anti-Aliasing) in 3D. Drivers can request a slower but prettier anti-aliasing, that has been done for years now: Multi-Sample Anti-Aliasing.\r\n\r\nMSAA is slower, but looks sharper and doesn't \"blur\" the image like FXAA does. It however does not work on transparent textures. For this, you would need SSAA (SuperSample Anti-Aliasing) which is very slow.\r\n\r\nThis should be fairly easy to do. Drivers can already force MSAA on Godot just fine."},"comment":{"url":"https://api.github.com/repos/okamstudio/godot/issues/comments/125937116","html_url":"https://github.com/okamstudio/godot/issues/2315#issuecomment-125937116","issue_url":"https://api.github.com/repos/okamstudio/godot/issues/2315","id":125937116,"user":{"login":"reduz","id":6265307,"avatar_url":"https://avatars.githubusercontent.com/u/6265307?v=3","gravatar_id":"","url":"https://api.github.com/users/reduz","html_url":"https://github.com/reduz","followers_url":"https://api.github.com/users/reduz/followers","following_url":"https://api.github.com/users/reduz/following{/other_user}","gists_url":"https://api.github.com/users/reduz/gists{/gist_id}","starred_url":"https://api.github.com/users/reduz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/reduz/subscriptions","organizations_url":"https://api.github.com/users/reduz/orgs","repos_url":"https://api.github.com/users/reduz/repos","events_url":"https://api.github.com/users/reduz/events{/privacy}","received_events_url":"https://api.github.com/users/reduz/received_events","type":"User","site_admin":false},"created_at":"2015-07-29T12:35:50Z","updated_at":"2015-07-29T12:35:50Z","body":"GLES2 does not support it :(\n\nOn Wed, Jul 29, 2015 at 9:29 AM, Calinou <notifications@github.com> wrote:\n\n> Currently, it is only possible to enable FXAA (Fast approXimate\n> Anti-Aliasing) in 3D. Drivers can request a slower but prettier\n> anti-aliasing, that has been done for years now: Multi-Sample Anti-Aliasing.\n>\n> This should be fairly easy to do.\n>\n> —\n> Reply to this email directly or view it on GitHub\n> <https://github.com/okamstudio/godot/issues/2315>.\n>\n"}}