{"push_id":703242570,"size":1,"distinct_size":1,"ref":"refs/heads/patch-1","head":"7e77ae73ac27f51a96ea8a47f23895f20d21b686","before":"aa051b9f8147e728770cd4b0b2e9f87c7e137d63","commits":[{"sha":"7e77ae73ac27f51a96ea8a47f23895f20d21b686","author":{"email":"3eb465905b4d744b38fa335f0adb4ff5af1bb247@spamgoeshere.com","name":"IDM350"},"message":"New turn model\n\nThis not only prevents giving anyone more than one turn with a specially crafted client, as there's now a main model of single specific turns based on specific IDs, but also removes the database client and socket server from the scope of turn management with an event-based model, which also allows a separate module to control mouse and keyboard access on a server side which a specially crafted client (#8) can't bypass, and has been priorly designed to fit for a later feature.","distinct":true,"url":"https://api.github.com/repos/IDM350/socket.io-computer/commits/7e77ae73ac27f51a96ea8a47f23895f20d21b686"}]}