{"action":"published","release":{"url":"https://api.github.com/repos/Quitch/Queller-AI/releases/1179698","assets_url":"https://api.github.com/repos/Quitch/Queller-AI/releases/1179698/assets","upload_url":"https://uploads.github.com/repos/Quitch/Queller-AI/releases/1179698/assets{?name}","html_url":"https://github.com/Quitch/Queller-AI/releases/tag/v1.2.4","id":1179698,"tag_name":"v1.2.4","target_commitish":"master","name":"v1.2.4","draft":false,"author":{"login":"Quitch","id":5182715,"avatar_url":"https://avatars.githubusercontent.com/u/5182715?v=3","gravatar_id":"","url":"https://api.github.com/users/Quitch","html_url":"https://github.com/Quitch","followers_url":"https://api.github.com/users/Quitch/followers","following_url":"https://api.github.com/users/Quitch/following{/other_user}","gists_url":"https://api.github.com/users/Quitch/gists{/gist_id}","starred_url":"https://api.github.com/users/Quitch/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Quitch/subscriptions","organizations_url":"https://api.github.com/users/Quitch/orgs","repos_url":"https://api.github.com/users/Quitch/repos","events_url":"https://api.github.com/users/Quitch/events{/privacy}","received_events_url":"https://api.github.com/users/Quitch/received_events","type":"User","site_admin":false},"prerelease":false,"created_at":"2015-04-17T07:32:47Z","published_at":"2015-04-17T07:33:33Z","assets":[],"tarball_url":"https://api.github.com/repos/Quitch/Queller-AI/tarball/v1.2.4","zipball_url":"https://api.github.com/repos/Quitch/Queller-AI/zipball/v1.2.4","body":"CHANGELOG\r\n\r\nWhen unable to expand it now checks its need for an advanced factory against the number of advanced factories not fabbers\r\nInferno, Spinner and Skitter ratios are now calculated only against units which are relevant to their potential platoon makeup\r\nAdded support for Pelters and Holkins\r\nWill always get at least one orbital fabber out\r\nCorrected error allowing the AI to build Bumblebees and air fabbers when it's losing the air war\r\nLess air fabber spammy during the opening on naval maps\r\nMaintains a higher Hummingbird minimum force\r\n\r\nKNOWN ISSUES\r\n\r\nTOFIX\r\n\r\nBuilds too many orbital factories on gas giants\r\nDoesn't close out orbital games well even when it has an overwhelming economic advantage\r\nTakes too long transition from a naval start to a land game on mixed maps\r\nOften floats its eco on higher eco boosts\r\nDoesn't take over empty planets fast enough\r\n\r\nMAYBEFIX\r\n\r\nDoesn't handle enemy walls well\r\nWon't use more than one teleporter at a time\r\nStops sending orbital radars to enemy worlds in the late game\r\nWill build a late bot factory on land maps when it shouldn't\r\nWill use fabbers to construct factories when the commander is on planet\r\n\r\nWONTFIX\r\n\r\nAI personalities will have little impact on the unit composition\r\n\r\nCANTFIX\r\n\r\nFirst fabber always assists as its first action\r\nWill sometimes take much longer than necessary routes to attack\r\nFabbers don't always take the closest metal spot when building MEX\r\nDoesn't defend its fabbers\r\nAttempts to attack with Dox underwater\r\nWill queue buildings on the other side of obstacles despite closer locations (pathfinding wise) being available\r\nWon't move orbital units (except fabbers and radar) between planets\r\nWill send orbital radar to gas giants\r\nWon't send Phoenixes between planets\r\nWill assign fabbers to a assist on a project that they could start earlier than the fabber they're assisting\r\nWill send air fabbers to follow much slower ground fabbers\r\nWill only determine where to build with an orbital fabber after it has arrived in orbit leading to unnecessary delays in construction\r\nWill sometimes send fabbers which arrive through a teleporter on unnecessarily long journeys to construct things\r\nWill count orbital fabber as a fabber presence when looking to send fabbers through teleporters to planets without fabbers\r\nWon't attack anything on a gas giant with Avengers"}}