{"push_id":543737927,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"ba8f5b6d55d4b382ee2a142a7c1b86c6d175ea6e","before":"c01a76460f6ea9fd343ee87010fd6237d63c788c","commits":[{"sha":"ba8f5b6d55d4b382ee2a142a7c1b86c6d175ea6e","author":{"email":"3c05996ffb44270746a0d8f0d9d37b0f507b6a3b@gmail.com","name":"James"},"message":"simplified collision checking by adding friendlybullets and enemybullets arraylist to gameactivity. This allows enemies to be removed upon death (as compared to the previous, extremely poor method, of keeping them around due to their .getbullets() method. There were too many special cases). This has solved a lot of problems with levels not ending and collision detection and such. Big problem now is orbiter enemies becoming invisible upon taking damage","distinct":true,"url":"https://api.github.com/repos/JTronLabs/To-The-Moon/commits/ba8f5b6d55d4b382ee2a142a7c1b86c6d175ea6e"}]}