{"action":"created","issue":{"url":"https://api.github.com/repos/patrickdenglerhobbisoft/WorldDefense/issues/29","labels_url":"https://api.github.com/repos/patrickdenglerhobbisoft/WorldDefense/issues/29/labels{/name}","comments_url":"https://api.github.com/repos/patrickdenglerhobbisoft/WorldDefense/issues/29/comments","events_url":"https://api.github.com/repos/patrickdenglerhobbisoft/WorldDefense/issues/29/events","html_url":"https://github.com/patrickdenglerhobbisoft/WorldDefense/issues/29","id":122650484,"number":29,"title":"show enemy path on areial map and create roads for path","user":{"login":"patrickdenglerhobbisoft","id":7421014,"avatar_url":"https://avatars.githubusercontent.com/u/7421014?v=3","gravatar_id":"","url":"https://api.github.com/users/patrickdenglerhobbisoft","html_url":"https://github.com/patrickdenglerhobbisoft","followers_url":"https://api.github.com/users/patrickdenglerhobbisoft/followers","following_url":"https://api.github.com/users/patrickdenglerhobbisoft/following{/other_user}","gists_url":"https://api.github.com/users/patrickdenglerhobbisoft/gists{/gist_id}","starred_url":"https://api.github.com/users/patrickdenglerhobbisoft/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/patrickdenglerhobbisoft/subscriptions","organizations_url":"https://api.github.com/users/patrickdenglerhobbisoft/orgs","repos_url":"https://api.github.com/users/patrickdenglerhobbisoft/repos","events_url":"https://api.github.com/users/patrickdenglerhobbisoft/events{/privacy}","received_events_url":"https://api.github.com/users/patrickdenglerhobbisoft/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":{"login":"Helikin","id":3626369,"avatar_url":"https://avatars.githubusercontent.com/u/3626369?v=3","gravatar_id":"","url":"https://api.github.com/users/Helikin","html_url":"https://github.com/Helikin","followers_url":"https://api.github.com/users/Helikin/followers","following_url":"https://api.github.com/users/Helikin/following{/other_user}","gists_url":"https://api.github.com/users/Helikin/gists{/gist_id}","starred_url":"https://api.github.com/users/Helikin/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Helikin/subscriptions","organizations_url":"https://api.github.com/users/Helikin/orgs","repos_url":"https://api.github.com/users/Helikin/repos","events_url":"https://api.github.com/users/Helikin/events{/privacy}","received_events_url":"https://api.github.com/users/Helikin/received_events","type":"User","site_admin":false},"milestone":null,"comments":1,"created_at":"2015-12-17T03:01:50Z","updated_at":"2015-12-20T17:02:52Z","closed_at":null,"body":"I think I mostly have this, however, I'm did in a horribly inneficient way.  So then I backed it out;\r\nI'm not sure how to build a path with multiple start / stop points, but as you will see, I call CreateAvailableRoutes() with 4 different paths.  \r\n\r\nThe current code builds one path  (from two of the four sources -> by reversing one so one goes in and one goes out).\r\n\r\nWhat I want is of course to build their paths in terrain mode, but first and foremost, I want to show simple path drawing on the map (via DigitalRune).\r\n"},"comment":{"url":"https://api.github.com/repos/patrickdenglerhobbisoft/WorldDefense/issues/comments/166135343","html_url":"https://github.com/patrickdenglerhobbisoft/WorldDefense/issues/29#issuecomment-166135343","issue_url":"https://api.github.com/repos/patrickdenglerhobbisoft/WorldDefense/issues/29","id":166135343,"user":{"login":"Helikin","id":3626369,"avatar_url":"https://avatars.githubusercontent.com/u/3626369?v=3","gravatar_id":"","url":"https://api.github.com/users/Helikin","html_url":"https://github.com/Helikin","followers_url":"https://api.github.com/users/Helikin/followers","following_url":"https://api.github.com/users/Helikin/following{/other_user}","gists_url":"https://api.github.com/users/Helikin/gists{/gist_id}","starred_url":"https://api.github.com/users/Helikin/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Helikin/subscriptions","organizations_url":"https://api.github.com/users/Helikin/orgs","repos_url":"https://api.github.com/users/Helikin/repos","events_url":"https://api.github.com/users/Helikin/events{/privacy}","received_events_url":"https://api.github.com/users/Helikin/received_events","type":"User","site_admin":false},"created_at":"2015-12-20T17:02:52Z","updated_at":"2015-12-20T17:02:52Z","body":"Some notes: \r\nThe road of the TerrainRoadLayer was not designed for very tight curves. The road will look strange if the curves are too tight. Is this a problem?\r\n\r\nThe lines of the DebugRenderer always have a thickness of 1. In DR you can use figures (http://www.digitalrune.com/Documentation/html/d70873e7-1dbc-492b-b10d-1afb6f06687a.htm) to draw lines with a thickness. I have added a path figure in RoadTerrainObject."}}