{"action":"created","issue":{"url":"https://api.github.com/repos/KoffeinFlummi/AGM/issues/2095","labels_url":"https://api.github.com/repos/KoffeinFlummi/AGM/issues/2095/labels{/name}","comments_url":"https://api.github.com/repos/KoffeinFlummi/AGM/issues/2095/comments","events_url":"https://api.github.com/repos/KoffeinFlummi/AGM/issues/2095/events","html_url":"https://github.com/KoffeinFlummi/AGM/issues/2095","id":57459459,"number":2095,"title":"Change: no left hand - weapon IK in combat pace","user":{"login":"commy2","id":6576312,"avatar_url":"https://avatars.githubusercontent.com/u/6576312?v=3","gravatar_id":"","url":"https://api.github.com/users/commy2","html_url":"https://github.com/commy2","followers_url":"https://api.github.com/users/commy2/followers","following_url":"https://api.github.com/users/commy2/following{/other_user}","gists_url":"https://api.github.com/users/commy2/gists{/gist_id}","starred_url":"https://api.github.com/users/commy2/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/commy2/subscriptions","organizations_url":"https://api.github.com/users/commy2/orgs","repos_url":"https://api.github.com/users/commy2/repos","events_url":"https://api.github.com/users/commy2/events{/privacy}","received_events_url":"https://api.github.com/users/commy2/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/KoffeinFlummi/AGM/labels/enhancement","name":"enhancement","color":"84b6eb"}],"state":"open","locked":false,"assignee":{"login":"commy2","id":6576312,"avatar_url":"https://avatars.githubusercontent.com/u/6576312?v=3","gravatar_id":"","url":"https://api.github.com/users/commy2","html_url":"https://github.com/commy2","followers_url":"https://api.github.com/users/commy2/followers","following_url":"https://api.github.com/users/commy2/following{/other_user}","gists_url":"https://api.github.com/users/commy2/gists{/gist_id}","starred_url":"https://api.github.com/users/commy2/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/commy2/subscriptions","organizations_url":"https://api.github.com/users/commy2/orgs","repos_url":"https://api.github.com/users/commy2/repos","events_url":"https://api.github.com/users/commy2/events{/privacy}","received_events_url":"https://api.github.com/users/commy2/received_events","type":"User","site_admin":false},"milestone":{"url":"https://api.github.com/repos/KoffeinFlummi/AGM/milestones/11","html_url":"https://github.com/KoffeinFlummi/AGM/milestones/Version%200.96","labels_url":"https://api.github.com/repos/KoffeinFlummi/AGM/milestones/11/labels","id":878142,"number":11,"title":"Version 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https://github.com/KoffeinFlummi/AGM/commit/97f096d214a2c4b0adba1ce174fba7079bb445c1"},"comment":{"url":"https://api.github.com/repos/KoffeinFlummi/AGM/issues/comments/77635169","html_url":"https://github.com/KoffeinFlummi/AGM/issues/2095#issuecomment-77635169","issue_url":"https://api.github.com/repos/KoffeinFlummi/AGM/issues/2095","id":77635169,"user":{"login":"commy2","id":6576312,"avatar_url":"https://avatars.githubusercontent.com/u/6576312?v=3","gravatar_id":"","url":"https://api.github.com/users/commy2","html_url":"https://github.com/commy2","followers_url":"https://api.github.com/users/commy2/followers","following_url":"https://api.github.com/users/commy2/following{/other_user}","gists_url":"https://api.github.com/users/commy2/gists{/gist_id}","starred_url":"https://api.github.com/users/commy2/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/commy2/subscriptions","organizations_url":"https://api.github.com/users/commy2/orgs","repos_url":"https://api.github.com/users/commy2/repos","events_url":"https://api.github.com/users/commy2/events{/privacy}","received_events_url":"https://api.github.com/users/commy2/received_events","type":"User","site_admin":false},"created_at":"2015-03-06T21:02:53Z","updated_at":"2015-03-06T21:02:53Z","body":"Seems to work otherwise. The issue with the m249 is a result of their hand position on the weapon being very close to the body. The Arm is interpolated from hand to body by the game itself.\r\nUnfortunately it's not possible to define which weapon should have the old, default position and which the new IK version."}}