{"action":"created","issue":{"url":"https://api.github.com/repos/openfl/lime/issues/452","labels_url":"https://api.github.com/repos/openfl/lime/issues/452/labels{/name}","comments_url":"https://api.github.com/repos/openfl/lime/issues/452/comments","events_url":"https://api.github.com/repos/openfl/lime/issues/452/events","html_url":"https://github.com/openfl/lime/issues/452","id":79796693,"number":452,"title":"gDEBugger doesn't work on lime if DYNAMIC_OGL is defined","user":{"login":"vroad","id":396351,"avatar_url":"https://avatars.githubusercontent.com/u/396351?v=3","gravatar_id":"","url":"https://api.github.com/users/vroad","html_url":"https://github.com/vroad","followers_url":"https://api.github.com/users/vroad/followers","following_url":"https://api.github.com/users/vroad/following{/other_user}","gists_url":"https://api.github.com/users/vroad/gists{/gist_id}","starred_url":"https://api.github.com/users/vroad/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/vroad/subscriptions","organizations_url":"https://api.github.com/users/vroad/orgs","repos_url":"https://api.github.com/users/vroad/repos","events_url":"https://api.github.com/users/vroad/events{/privacy}","received_events_url":"https://api.github.com/users/vroad/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-05-23T09:42:15Z","updated_at":"2015-10-12T12:58:37Z","closed_at":null,"body":"Recently I noticed gDEBugger stopped working, and after removing DYNAMIC_OGL, it started working again.\r\nThis suggests that gDEBugger can only hook OpenGL functions statically linked to the app, not dynamically loaded ones. Should we disable this by default, when we build lime without ANGLE?"},"comment":{"url":"https://api.github.com/repos/openfl/lime/issues/comments/147390500","html_url":"https://github.com/openfl/lime/issues/452#issuecomment-147390500","issue_url":"https://api.github.com/repos/openfl/lime/issues/452","id":147390500,"user":{"login":"jgranick","id":833997,"avatar_url":"https://avatars.githubusercontent.com/u/833997?v=3","gravatar_id":"","url":"https://api.github.com/users/jgranick","html_url":"https://github.com/jgranick","followers_url":"https://api.github.com/users/jgranick/followers","following_url":"https://api.github.com/users/jgranick/following{/other_user}","gists_url":"https://api.github.com/users/jgranick/gists{/gist_id}","starred_url":"https://api.github.com/users/jgranick/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jgranick/subscriptions","organizations_url":"https://api.github.com/users/jgranick/orgs","repos_url":"https://api.github.com/users/jgranick/repos","events_url":"https://api.github.com/users/jgranick/events{/privacy}","received_events_url":"https://api.github.com/users/jgranick/received_events","type":"User","site_admin":false},"created_at":"2015-10-12T12:58:37Z","updated_at":"2015-10-12T12:58:37Z","body":"I'm not sure if there's a way we could make it work with dynamic OpenGL?\r\n\r\nOur problem that is if we statically link to OpenGL, this can fail on systems without OpenGL installed. Perhaps this more an issue on Linux than Windows, though"}}