{"push_id":685968205,"size":1,"distinct_size":1,"ref":"refs/heads/vr_msaa","head":"de4032adcc9f1a9528be59a4d3e3a8f5732c3082","before":"9cbd602de8fa56a412044daf53c7c2c250faa4b9","commits":[{"sha":"de4032adcc9f1a9528be59a4d3e3a8f5732c3082","author":{"email":"0eb73d44cc2103175b51cc3394c4c227775bbb56@gmail.com","name":"Matthew Endsley"},"message":"VR: Properly support 4x MSAA in OVR builds\n\nCreate the swap chain without MSAA, and the eye textures\nwith MSAA. The core issue was using the surface description\nfor the backbuffer for the DSV on the eye textures which did\nnot match.\n\nThis meethod follows both the oculus and openvr guidance on MSAA.","distinct":true,"url":"https://api.github.com/repos/mendsley/bgfx/commits/de4032adcc9f1a9528be59a4d3e3a8f5732c3082"}]}