{"action":"opened","issue":{"url":"https://api.github.com/repos/kangax/fabric.js/issues/2558","labels_url":"https://api.github.com/repos/kangax/fabric.js/issues/2558/labels{/name}","comments_url":"https://api.github.com/repos/kangax/fabric.js/issues/2558/comments","events_url":"https://api.github.com/repos/kangax/fabric.js/issues/2558/events","html_url":"https://github.com/kangax/fabric.js/issues/2558","id":111776322,"number":2558,"title":"Problems when canvas zoom < 1 with new renderAll","user":{"login":"DanieleSassoli","id":4007741,"avatar_url":"https://avatars.githubusercontent.com/u/4007741?v=3","gravatar_id":"","url":"https://api.github.com/users/DanieleSassoli","html_url":"https://github.com/DanieleSassoli","followers_url":"https://api.github.com/users/DanieleSassoli/followers","following_url":"https://api.github.com/users/DanieleSassoli/following{/other_user}","gists_url":"https://api.github.com/users/DanieleSassoli/gists{/gist_id}","starred_url":"https://api.github.com/users/DanieleSassoli/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/DanieleSassoli/subscriptions","organizations_url":"https://api.github.com/users/DanieleSassoli/orgs","repos_url":"https://api.github.com/users/DanieleSassoli/repos","events_url":"https://api.github.com/users/DanieleSassoli/events{/privacy}","received_events_url":"https://api.github.com/users/DanieleSassoli/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-10-16T07:29:38Z","updated_at":"2015-10-16T07:29:38Z","closed_at":null,"body":"Hi,\r\nI was trying out the new renderAll by @asturur, it looks awesome and it makes more sense than the preciding one, but I found a problem when I set a zoom < 1, to the canvas. I create a [fiddle](http://jsfiddle.net/kyh0Lwyt/1/), as you can see it looks like the objects get re-drawn on every mouse:move, which is correct, but they never get removed. The behaving is quite strange, so I suggest you look at the fiddle to have a better understanding of the problem. "}}