{"push_id":581357797,"size":1,"distinct_size":1,"ref":"refs/heads/topic/linear-algebra","head":"bd4b74176e97c3848963db9b07552b02235bd17b","before":"cc13a4e7a6edc9e704a4eb5301b8f1c62b3705dc","commits":[{"sha":"bd4b74176e97c3848963db9b07552b02235bd17b","author":{"email":"8c60ce4ffc155109e50f5304c14998c87b92415a@gmail.com","name":"Jason R. Wendlandt"},"message":"Added quaternion roation from axis and matrix from quaternion\n\nAlso moved directx specific conversion inton conversions file that is only\nincluded in the directx renderer.","distinct":true,"url":"https://api.github.com/repos/Sh1ft0/alpha/commits/bd4b74176e97c3848963db9b07552b02235bd17b"}]}