{"action":"closed","issue":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/285","labels_url":"https://api.github.com/repos/gonetz/GLideN64/issues/285/labels{/name}","comments_url":"https://api.github.com/repos/gonetz/GLideN64/issues/285/comments","events_url":"https://api.github.com/repos/gonetz/GLideN64/issues/285/events","html_url":"https://github.com/gonetz/GLideN64/issues/285","id":60579110,"number":285,"title":"Perfect Dark - Crash after intro with Copy depth buffer to RDRAM","user":{"login":"baptiste0602","id":11183826,"avatar_url":"https://avatars.githubusercontent.com/u/11183826?v=3","gravatar_id":"","url":"https://api.github.com/users/baptiste0602","html_url":"https://github.com/baptiste0602","followers_url":"https://api.github.com/users/baptiste0602/followers","following_url":"https://api.github.com/users/baptiste0602/following{/other_user}","gists_url":"https://api.github.com/users/baptiste0602/gists{/gist_id}","starred_url":"https://api.github.com/users/baptiste0602/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/baptiste0602/subscriptions","organizations_url":"https://api.github.com/users/baptiste0602/orgs","repos_url":"https://api.github.com/users/baptiste0602/repos","events_url":"https://api.github.com/users/baptiste0602/events{/privacy}","received_events_url":"https://api.github.com/users/baptiste0602/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2015-03-10T22:19:21Z","updated_at":"2015-03-16T17:59:51Z","closed_at":"2015-03-16T17:59:51Z","body":"With week 23 build, PD crash after intro (just before the first menu) when \"Copy depth buffer to RDRAM\" is enabled. It doesn't happen in week 22 build.\r\n\r\ntested with Project64 2.2.0.1 and mupen64plus\r\n\r\nMy config:\r\n- Windows 8.1\r\n- Intel Core i7-3770 CPU @ 3.40GHz\r\n- NVIDIA GeForce GTX 670 (with Nvidia drivers 347.52)"}}