{"action":"created","issue":{"url":"https://api.github.com/repos/andreasgal/j2me.js/issues/875","labels_url":"https://api.github.com/repos/andreasgal/j2me.js/issues/875/labels{/name}","comments_url":"https://api.github.com/repos/andreasgal/j2me.js/issues/875/comments","events_url":"https://api.github.com/repos/andreasgal/j2me.js/issues/875/events","html_url":"https://github.com/andreasgal/j2me.js/issues/875","id":54553677,"number":875,"title":"Don't directly draw to screen, but draw in an offscreen canvas and on screen only when refresh is called","user":{"login":"marco-c","id":1616846,"avatar_url":"https://avatars.githubusercontent.com/u/1616846?v=3","gravatar_id":"","url":"https://api.github.com/users/marco-c","html_url":"https://github.com/marco-c","followers_url":"https://api.github.com/users/marco-c/followers","following_url":"https://api.github.com/users/marco-c/following{/other_user}","gists_url":"https://api.github.com/users/marco-c/gists{/gist_id}","starred_url":"https://api.github.com/users/marco-c/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/marco-c/subscriptions","organizations_url":"https://api.github.com/users/marco-c/orgs","repos_url":"https://api.github.com/users/marco-c/repos","events_url":"https://api.github.com/users/marco-c/events{/privacy}","received_events_url":"https://api.github.com/users/marco-c/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/andreasgal/j2me.js/labels/perf","name":"perf","color":"000000"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2015-01-16T09:05:44Z","updated_at":"2015-01-16T22:07:14Z","closed_at":null,"body":""},"comment":{"url":"https://api.github.com/repos/andreasgal/j2me.js/issues/comments/70330387","html_url":"https://github.com/andreasgal/j2me.js/issues/875#issuecomment-70330387","issue_url":"https://api.github.com/repos/andreasgal/j2me.js/issues/875","id":70330387,"user":{"login":"mykmelez","id":305455,"avatar_url":"https://avatars.githubusercontent.com/u/305455?v=3","gravatar_id":"","url":"https://api.github.com/users/mykmelez","html_url":"https://github.com/mykmelez","followers_url":"https://api.github.com/users/mykmelez/followers","following_url":"https://api.github.com/users/mykmelez/following{/other_user}","gists_url":"https://api.github.com/users/mykmelez/gists{/gist_id}","starred_url":"https://api.github.com/users/mykmelez/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mykmelez/subscriptions","organizations_url":"https://api.github.com/users/mykmelez/orgs","repos_url":"https://api.github.com/users/mykmelez/repos","events_url":"https://api.github.com/users/mykmelez/events{/privacy}","received_events_url":"https://api.github.com/users/mykmelez/received_events","type":"User","site_admin":false},"created_at":"2015-01-16T22:07:14Z","updated_at":"2015-01-16T22:07:14Z","body":"> Looks like the Display class is already drawing in an offscreen canvas, so this won't probably improve performance.\r\n\r\nWould it help to override the Display class natives responsible for flushing that buffer?\r\n\r\n> It does help in removing the flickering.\r\n\r\nHmm, that's useful.\r\n"}}