{"action":"created","issue":{"url":"https://api.github.com/repos/Glitchfiend/BiomesOPlenty/issues/430","labels_url":"https://api.github.com/repos/Glitchfiend/BiomesOPlenty/issues/430/labels{/name}","comments_url":"https://api.github.com/repos/Glitchfiend/BiomesOPlenty/issues/430/comments","events_url":"https://api.github.com/repos/Glitchfiend/BiomesOPlenty/issues/430/events","html_url":"https://github.com/Glitchfiend/BiomesOPlenty/pull/430","id":62595048,"number":430,"title":"Smooth fog color and distance rendering","user":{"login":"jaquadro","id":852988,"avatar_url":"https://avatars.githubusercontent.com/u/852988?v=3","gravatar_id":"","url":"https://api.github.com/users/jaquadro","html_url":"https://github.com/jaquadro","followers_url":"https://api.github.com/users/jaquadro/followers","following_url":"https://api.github.com/users/jaquadro/following{/other_user}","gists_url":"https://api.github.com/users/jaquadro/gists{/gist_id}","starred_url":"https://api.github.com/users/jaquadro/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jaquadro/subscriptions","organizations_url":"https://api.github.com/users/jaquadro/orgs","repos_url":"https://api.github.com/users/jaquadro/repos","events_url":"https://api.github.com/users/jaquadro/events{/privacy}","received_events_url":"https://api.github.com/users/jaquadro/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-03-18T05:37:30Z","updated_at":"2015-03-18T07:30:14Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/Glitchfiend/BiomesOPlenty/pulls/430","html_url":"https://github.com/Glitchfiend/BiomesOPlenty/pull/430","diff_url":"https://github.com/Glitchfiend/BiomesOPlenty/pull/430.diff","patch_url":"https://github.com/Glitchfiend/BiomesOPlenty/pull/430.patch"},"body":"This re-enables fog color and distance rendering.\r\n\r\nThe fog can be made much smoother by interpolating the edge squares based on the player's position within its current square.  Both fog color and fog distance are greatly smoothed out this way.\r\n\r\nShould resolve the concerns in #251 ."},"comment":{"url":"https://api.github.com/repos/Glitchfiend/BiomesOPlenty/issues/comments/82792638","html_url":"https://github.com/Glitchfiend/BiomesOPlenty/pull/430#issuecomment-82792638","issue_url":"https://api.github.com/repos/Glitchfiend/BiomesOPlenty/issues/430","id":82792638,"user":{"login":"Adubbz","id":2765389,"avatar_url":"https://avatars.githubusercontent.com/u/2765389?v=3","gravatar_id":"","url":"https://api.github.com/users/Adubbz","html_url":"https://github.com/Adubbz","followers_url":"https://api.github.com/users/Adubbz/followers","following_url":"https://api.github.com/users/Adubbz/following{/other_user}","gists_url":"https://api.github.com/users/Adubbz/gists{/gist_id}","starred_url":"https://api.github.com/users/Adubbz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Adubbz/subscriptions","organizations_url":"https://api.github.com/users/Adubbz/orgs","repos_url":"https://api.github.com/users/Adubbz/repos","events_url":"https://api.github.com/users/Adubbz/events{/privacy}","received_events_url":"https://api.github.com/users/Adubbz/received_events","type":"User","site_admin":false},"created_at":"2015-03-18T07:30:14Z","updated_at":"2015-03-18T07:30:14Z","body":"There's two aspects to fog colouring/distances which i'd be curious to see before pulling this:\r\n\r\n* Does the fog appear overly bright during the night? \r\n* For biomes without an altered fog distance, or those using a 'default' value, do they match up to Vanilla on the same settings?\r\n* Is the transitioning smooth? (Which this commit addresses)\r\n\r\nI ask because I can't recall how things were left with regards to the two features, been quite a while since I touched fog. I do however remember these were issues in the past so it'd be good to know for sure.\r\n\r\nAnd of course, a preview of the transition in the form of a gif or video would be great."}}