{"push_id":759154315,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"01c1fe74490d19a748c2579700e19fca2635cb1f","before":"c0bc5969a44d803f784b665cec17cf89e7274a67","commits":[{"sha":"01c1fe74490d19a748c2579700e19fca2635cb1f","author":{"email":"75dfae4f68b532da13f23c98a412fada4b7ee1f9@gmail.com","name":"MrAwsom3n355"},"message":"FPArms_Base\n\nso this is the base mesh and skeleton at a stance pose. from what I\nfound, you need this to have it be the base model and in the animation\npart of UDK you can import all the other animations to this mesh.","distinct":true,"url":"https://api.github.com/repos/DoxaStudios/Game/commits/01c1fe74490d19a748c2579700e19fca2635cb1f"}]}