{"action":"created","issue":{"url":"https://api.github.com/repos/RevolutionSoftware/NDSRPG/issues/1","labels_url":"https://api.github.com/repos/RevolutionSoftware/NDSRPG/issues/1/labels{/name}","comments_url":"https://api.github.com/repos/RevolutionSoftware/NDSRPG/issues/1/comments","events_url":"https://api.github.com/repos/RevolutionSoftware/NDSRPG/issues/1/events","html_url":"https://github.com/RevolutionSoftware/NDSRPG/issues/1","id":77110137,"number":1,"title":"Data types used u16 vs u32","user":{"login":"gpadd","id":1258812,"avatar_url":"https://avatars.githubusercontent.com/u/1258812?v=3","gravatar_id":"","url":"https://api.github.com/users/gpadd","html_url":"https://github.com/gpadd","followers_url":"https://api.github.com/users/gpadd/followers","following_url":"https://api.github.com/users/gpadd/following{/other_user}","gists_url":"https://api.github.com/users/gpadd/gists{/gist_id}","starred_url":"https://api.github.com/users/gpadd/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/gpadd/subscriptions","organizations_url":"https://api.github.com/users/gpadd/orgs","repos_url":"https://api.github.com/users/gpadd/repos","events_url":"https://api.github.com/users/gpadd/events{/privacy}","received_events_url":"https://api.github.com/users/gpadd/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2015-05-16T19:31:12Z","updated_at":"2015-05-23T04:00:24Z","closed_at":null,"body":"https://github.com/RevolutionSoftware/NDSRPG/blob/master/source/main.c#L17 should be using a uint32_t if I understand the guidelines correctly about performance..\r\nWe can look in to this later I suppose."},"comment":{"url":"https://api.github.com/repos/RevolutionSoftware/NDSRPG/issues/comments/104829913","html_url":"https://github.com/RevolutionSoftware/NDSRPG/issues/1#issuecomment-104829913","issue_url":"https://api.github.com/repos/RevolutionSoftware/NDSRPG/issues/1","id":104829913,"user":{"login":"chickendude","id":2564517,"avatar_url":"https://avatars.githubusercontent.com/u/2564517?v=3","gravatar_id":"","url":"https://api.github.com/users/chickendude","html_url":"https://github.com/chickendude","followers_url":"https://api.github.com/users/chickendude/followers","following_url":"https://api.github.com/users/chickendude/following{/other_user}","gists_url":"https://api.github.com/users/chickendude/gists{/gist_id}","starred_url":"https://api.github.com/users/chickendude/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/chickendude/subscriptions","organizations_url":"https://api.github.com/users/chickendude/orgs","repos_url":"https://api.github.com/users/chickendude/repos","events_url":"https://api.github.com/users/chickendude/events{/privacy}","received_events_url":"https://api.github.com/users/chickendude/received_events","type":"User","site_admin":false},"created_at":"2015-05-23T04:00:24Z","updated_at":"2015-05-23T04:00:24Z","body":"I assume this was about the tilemaps? I think we can close this issue now, tilemap entries are stored as 16-bit values, we could probably get away with using u8 for the tilemaps and saving more space. Using u32 though would just be a waste of space."}}