{"action":"created","issue":{"url":"https://api.github.com/repos/luksamuk/ggsc/issues/16","labels_url":"https://api.github.com/repos/luksamuk/ggsc/issues/16/labels{/name}","comments_url":"https://api.github.com/repos/luksamuk/ggsc/issues/16/comments","events_url":"https://api.github.com/repos/luksamuk/ggsc/issues/16/events","html_url":"https://github.com/luksamuk/ggsc/issues/16","id":53422586,"number":16,"title":"Add swizzling support (a la GLSL)","user":{"login":"luksamuk","id":3826977,"avatar_url":"https://avatars.githubusercontent.com/u/3826977?v=3","gravatar_id":"","url":"https://api.github.com/users/luksamuk","html_url":"https://github.com/luksamuk","followers_url":"https://api.github.com/users/luksamuk/followers","following_url":"https://api.github.com/users/luksamuk/following{/other_user}","gists_url":"https://api.github.com/users/luksamuk/gists{/gist_id}","starred_url":"https://api.github.com/users/luksamuk/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/luksamuk/subscriptions","organizations_url":"https://api.github.com/users/luksamuk/orgs","repos_url":"https://api.github.com/users/luksamuk/repos","events_url":"https://api.github.com/users/luksamuk/events{/privacy}","received_events_url":"https://api.github.com/users/luksamuk/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/luksamuk/ggsc/labels/depends+on+other+issue","name":"depends on 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says it.\r\nThe idea is to support setting components with a syntax like `color.rg += 0.1`, in which will set two variables at once.\r\nCould be good to set the component settings to an `uint8_t` mask, which could also prove a solution to the first problem described in #15."},"comment":{"url":"https://api.github.com/repos/luksamuk/ggsc/issues/comments/68803268","html_url":"https://github.com/luksamuk/ggsc/issues/16#issuecomment-68803268","issue_url":"https://api.github.com/repos/luksamuk/ggsc/issues/16","id":68803268,"user":{"login":"luksamuk","id":3826977,"avatar_url":"https://avatars.githubusercontent.com/u/3826977?v=3","gravatar_id":"","url":"https://api.github.com/users/luksamuk","html_url":"https://github.com/luksamuk","followers_url":"https://api.github.com/users/luksamuk/followers","following_url":"https://api.github.com/users/luksamuk/following{/other_user}","gists_url":"https://api.github.com/users/luksamuk/gists{/gist_id}","starred_url":"https://api.github.com/users/luksamuk/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/luksamuk/subscriptions","organizations_url":"https://api.github.com/users/luksamuk/orgs","repos_url":"https://api.github.com/users/luksamuk/repos","events_url":"https://api.github.com/users/luksamuk/events{/privacy}","received_events_url":"https://api.github.com/users/luksamuk/received_events","type":"User","site_admin":false},"created_at":"2015-01-05T23:46:26Z","updated_at":"2015-01-05T23:46:26Z","body":"This was half-implemented on the last commit of v1.0.1. Also, Gongly Script's idea of \"swizzling\" is a bit different; while in GLSL this is understood as a way to create vectors from another, this will be understood by ggsc as a way to attribute a value or perform an operation on more than one component of a vector."}}