{"action":"created","issue":{"url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/739","labels_url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/739/labels{/name}","comments_url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/739/comments","events_url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/739/events","html_url":"https://github.com/OpenDungeons/OpenDungeons/pull/739","id":73458518,"number":739,"title":"Range attack now use a missile + display costs (mane/gold) according to available targets","user":{"login":"hwoarangmy","id":7493706,"avatar_url":"https://avatars.githubusercontent.com/u/7493706?v=3","gravatar_id":"","url":"https://api.github.com/users/hwoarangmy","html_url":"https://github.com/hwoarangmy","followers_url":"https://api.github.com/users/hwoarangmy/followers","following_url":"https://api.github.com/users/hwoarangmy/following{/other_user}","gists_url":"https://api.github.com/users/hwoarangmy/gists{/gist_id}","starred_url":"https://api.github.com/users/hwoarangmy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/hwoarangmy/subscriptions","organizations_url":"https://api.github.com/users/hwoarangmy/orgs","repos_url":"https://api.github.com/users/hwoarangmy/repos","events_url":"https://api.github.com/users/hwoarangmy/events{/privacy}","received_events_url":"https://api.github.com/users/hwoarangmy/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2015-05-05T23:13:23Z","updated_at":"2015-05-06T09:59:26Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/pulls/739","html_url":"https://github.com/OpenDungeons/OpenDungeons/pull/739","diff_url":"https://github.com/OpenDungeons/OpenDungeons/pull/739.diff","patch_url":"https://github.com/OpenDungeons/OpenDungeons/pull/739.patch"},"body":"Note that the missile is hardcoded. Later, when we will have more than 1 ranged unit, we will need to add something in the creature definition with missile mesh and particle effect script.\r\n\r\n@Bertram25 I've uploaded again ogre's flare.png. When you will have done another one you are happy with, please feel free to remove it."},"comment":{"url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/comments/99403334","html_url":"https://github.com/OpenDungeons/OpenDungeons/pull/739#issuecomment-99403334","issue_url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/739","id":99403334,"user":{"login":"Bertram25","id":765917,"avatar_url":"https://avatars.githubusercontent.com/u/765917?v=3","gravatar_id":"","url":"https://api.github.com/users/Bertram25","html_url":"https://github.com/Bertram25","followers_url":"https://api.github.com/users/Bertram25/followers","following_url":"https://api.github.com/users/Bertram25/following{/other_user}","gists_url":"https://api.github.com/users/Bertram25/gists{/gist_id}","starred_url":"https://api.github.com/users/Bertram25/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Bertram25/subscriptions","organizations_url":"https://api.github.com/users/Bertram25/orgs","repos_url":"https://api.github.com/users/Bertram25/repos","events_url":"https://api.github.com/users/Bertram25/events{/privacy}","received_events_url":"https://api.github.com/users/Bertram25/received_events","type":"User","site_admin":false},"created_at":"2015-05-06T09:59:26Z","updated_at":"2015-05-06T09:59:26Z","body":"- Particle attacks looks good in game. Try this: Put the hurt BigKnight with the Wizard in the 2vs2 test cell. Sometimes the attack bounces against the knight. XD I don't whether this is a feature but it's fun.\r\nThe bigKnight has got a lot of armor so the Wizard doesn't hurt him often but it's fine as for me. (No, I'm not defending bigKnights :P) \r\n- Spell/rooms displayed cost is handled fine now, IMHO.\r\n\r\nPR good to merge."}}