{"action":"closed","issue":{"url":"https://api.github.com/repos/alistairreilly/andors-trail/issues/132","labels_url":"https://api.github.com/repos/alistairreilly/andors-trail/issues/132/labels{/name}","comments_url":"https://api.github.com/repos/alistairreilly/andors-trail/issues/132/comments","events_url":"https://api.github.com/repos/alistairreilly/andors-trail/issues/132/events","html_url":"https://github.com/alistairreilly/andors-trail/issues/132","id":59168499,"number":132,"title":"Accessing inventory items during a monster’s attack appears to allow it “extra” attacks.","user":{"login":"GoogleCodeExporter","id":9614759,"avatar_url":"https://avatars.githubusercontent.com/u/9614759?v=3","gravatar_id":"","url":"https://api.github.com/users/GoogleCodeExporter","html_url":"https://github.com/GoogleCodeExporter","followers_url":"https://api.github.com/users/GoogleCodeExporter/followers","following_url":"https://api.github.com/users/GoogleCodeExporter/following{/other_user}","gists_url":"https://api.github.com/users/GoogleCodeExporter/gists{/gist_id}","starred_url":"https://api.github.com/users/GoogleCodeExporter/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/GoogleCodeExporter/subscriptions","organizations_url":"https://api.github.com/users/GoogleCodeExporter/orgs","repos_url":"https://api.github.com/users/GoogleCodeExporter/repos","events_url":"https://api.github.com/users/GoogleCodeExporter/events{/privacy}","received_events_url":"https://api.github.com/users/GoogleCodeExporter/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/alistairreilly/andors-trail/labels/auto-migrated","name":"auto-migrated","color":"ededed"},{"url":"https://api.github.com/repos/alistairreilly/andors-trail/labels/Milestone-0.6.11","name":"Milestone-0.6.11","color":"ededed"},{"url":"https://api.github.com/repos/alistairreilly/andors-trail/labels/Priority-Low","name":"Priority-Low","color":"ededed"},{"url":"https://api.github.com/repos/alistairreilly/andors-trail/labels/Type-Defect","name":"Type-Defect","color":"ededed"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-02-27T00:26:22Z","updated_at":"2015-02-27T00:26:22Z","closed_at":"2015-02-27T00:26:22Z","body":"```\nWhat steps will reproduce the problem?\n1. Attack a monster that has more than one attack per turn.\n2. During the monster’s turn, after the monster’s first attack* but before \nit completes its turn, open your inventory and select an item (so that the item \npop-up appears).\n3. Close the item pop-up and exit the inventory screen.\n\nWhat is the expected output? What do you see instead?\nExpected result: Monster continues its turn from where it was interrupted.\n\nActual result: Monster appears to start its turn from the beginning (thus \ngaining “extra” attacks).\n\nWhat version of the product are you using? On what operating system?\nAndor’s Trail v0.6.7 on an HTC Desire running Android 2.2 (with HTC’s Sense \nUI if that makes any difference).\n\nPlease provide any additional information below.\nThe procedure described above also causes the combat output window to close. \nThis made it more difficult for me to keep track of the monster’s attacks \nwhile I was testing, so I may be misinterpreting what’s actually going on. \nSorry if this is the case.\n\nAccessing the inventory without selecting an item appears to work as expected.\n\nMonsters tested: Rabid Fox (east of Crossglen), Skeletal Warrior (?) (under \nabandoned house north of Fallhaven), and Fox (on the map with the prison).\n\nInventory items tested: Meat, Regular potion of health, and Bone.\n\nIf this is a bug, I’m guessing it should probably be of low priority due to \nits relative obscurity and non-game breaking nature (the worst it could do is \nresult in the character’s death).\n\nObvious workaround: Don’t access inventory items when it’s not your turn. \n;-)\n\n*I’m not fast enough to open my inventory before the result of the \nmonster’s first attack is displayed.\n\nRandom comments: Thank you for making this game. I am enjoying it and looking \nforward to seeing where you decide to take it as development continues.\n\nAlso, if it’s of any use or interest to you “Insect shell” is called \nchitin.\n\n```\n\nOriginal issue reported on code.google.com by `Grok4grok@gmail.com` on 17 Jan 2011 at 2:01"}}