{"action":"created","issue":{"url":"https://api.github.com/repos/googlesamples/cardboard-unity/issues/105","labels_url":"https://api.github.com/repos/googlesamples/cardboard-unity/issues/105/labels{/name}","comments_url":"https://api.github.com/repos/googlesamples/cardboard-unity/issues/105/comments","events_url":"https://api.github.com/repos/googlesamples/cardboard-unity/issues/105/events","html_url":"https://github.com/googlesamples/cardboard-unity/issues/105","id":113243132,"number":105,"title":"Unity 5.2.1f1 & 0.5.2: VRModeEnabled = true does not initialize Head Tracking / Gyro Sensors","user":{"login":"WangLee","id":5053703,"avatar_url":"https://avatars.githubusercontent.com/u/5053703?v=3","gravatar_id":"","url":"https://api.github.com/users/WangLee","html_url":"https://github.com/WangLee","followers_url":"https://api.github.com/users/WangLee/followers","following_url":"https://api.github.com/users/WangLee/following{/other_user}","gists_url":"https://api.github.com/users/WangLee/gists{/gist_id}","starred_url":"https://api.github.com/users/WangLee/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/WangLee/subscriptions","organizations_url":"https://api.github.com/users/WangLee/orgs","repos_url":"https://api.github.com/users/WangLee/repos","events_url":"https://api.github.com/users/WangLee/events{/privacy}","received_events_url":"https://api.github.com/users/WangLee/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2015-10-25T18:49:40Z","updated_at":"2015-11-13T17:44:07Z","closed_at":null,"body":"When setting Cardboard.SDK.VRModeEnabled = true in code after pressing a button head tracking does not work. However, if you go to the app switcher and resume and the app head tracking will now work. We believe that this is a bug in the SDK.\r\n\r\nThe reason that we disable VRMode when our app is launched is due to this: http://answers.unity3d.com/questions/997201/unity-ui-not-working-cardboard.html"},"comment":{"url":"https://api.github.com/repos/googlesamples/cardboard-unity/issues/comments/156498435","html_url":"https://github.com/googlesamples/cardboard-unity/issues/105#issuecomment-156498435","issue_url":"https://api.github.com/repos/googlesamples/cardboard-unity/issues/105","id":156498435,"user":{"login":"thejoebaldwin","id":1378101,"avatar_url":"https://avatars.githubusercontent.com/u/1378101?v=3","gravatar_id":"","url":"https://api.github.com/users/thejoebaldwin","html_url":"https://github.com/thejoebaldwin","followers_url":"https://api.github.com/users/thejoebaldwin/followers","following_url":"https://api.github.com/users/thejoebaldwin/following{/other_user}","gists_url":"https://api.github.com/users/thejoebaldwin/gists{/gist_id}","starred_url":"https://api.github.com/users/thejoebaldwin/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/thejoebaldwin/subscriptions","organizations_url":"https://api.github.com/users/thejoebaldwin/orgs","repos_url":"https://api.github.com/users/thejoebaldwin/repos","events_url":"https://api.github.com/users/thejoebaldwin/events{/privacy}","received_events_url":"https://api.github.com/users/thejoebaldwin/received_events","type":"User","site_admin":false},"created_at":"2015-11-13T17:44:07Z","updated_at":"2015-11-13T17:44:07Z","body":"I have this issue in iOS as well, even if I am in VR mode from the start. If I go profile settings and then back head tracking is enabled (or if I exit the app and go back in). I am using Native distortion and am not changing it programmatically.\r\n\r\nI have ran the demo scene on iOS and have not been able to reproduce the same behavior. "}}