{"action":"created","issue":{"url":"https://api.github.com/repos/mono/MonoGame/issues/3825","labels_url":"https://api.github.com/repos/mono/MonoGame/issues/3825/labels{/name}","comments_url":"https://api.github.com/repos/mono/MonoGame/issues/3825/comments","events_url":"https://api.github.com/repos/mono/MonoGame/issues/3825/events","html_url":"https://github.com/mono/MonoGame/issues/3825","id":73846626,"number":3825,"title":"Suggestion : Implement SkinnedModel to MonoGame core ?","user":{"login":"Shqrdx","id":3036176,"avatar_url":"https://avatars.githubusercontent.com/u/3036176?v=3","gravatar_id":"","url":"https://api.github.com/users/Shqrdx","html_url":"https://github.com/Shqrdx","followers_url":"https://api.github.com/users/Shqrdx/followers","following_url":"https://api.github.com/users/Shqrdx/following{/other_user}","gists_url":"https://api.github.com/users/Shqrdx/gists{/gist_id}","starred_url":"https://api.github.com/users/Shqrdx/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Shqrdx/subscriptions","organizations_url":"https://api.github.com/users/Shqrdx/orgs","repos_url":"https://api.github.com/users/Shqrdx/repos","events_url":"https://api.github.com/users/Shqrdx/events{/privacy}","received_events_url":"https://api.github.com/users/Shqrdx/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":18,"created_at":"2015-05-07T05:15:33Z","updated_at":"2015-05-12T16:08:47Z","closed_at":null,"body":"I think its good idea - many 3d games and engines uses skinned models today. XNA has it but as separate example - my suggestion is to include it to the MonoGame core. With AnimationPlayer, Keyframe, SkinningModelProcessor(possible SkinnedModel) as support to already existed skinned effect(and adding Skinned Effect to templates of pipeline is not a bad idea too). The current system force user to write it manually(which is not fast and irritates) or use other libraries(which is not good for such a base thing)."},"comment":{"url":"https://api.github.com/repos/mono/MonoGame/issues/comments/101332511","html_url":"https://github.com/mono/MonoGame/issues/3825#issuecomment-101332511","issue_url":"https://api.github.com/repos/mono/MonoGame/issues/3825","id":101332511,"user":{"login":"Vodacek","id":2104849,"avatar_url":"https://avatars.githubusercontent.com/u/2104849?v=3","gravatar_id":"","url":"https://api.github.com/users/Vodacek","html_url":"https://github.com/Vodacek","followers_url":"https://api.github.com/users/Vodacek/followers","following_url":"https://api.github.com/users/Vodacek/following{/other_user}","gists_url":"https://api.github.com/users/Vodacek/gists{/gist_id}","starred_url":"https://api.github.com/users/Vodacek/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Vodacek/subscriptions","organizations_url":"https://api.github.com/users/Vodacek/orgs","repos_url":"https://api.github.com/users/Vodacek/repos","events_url":"https://api.github.com/users/Vodacek/events{/privacy}","received_events_url":"https://api.github.com/users/Vodacek/received_events","type":"User","site_admin":false},"created_at":"2015-05-12T16:08:47Z","updated_at":"2015-05-12T16:08:47Z","body":"yes all mesparts are drawn (I am iterating effect collections like Skinning sample does), all weightsPerVertex are set to 4, BasicEffect rendering gets me bind pose :)\r\nHere is converted dude model for testing: http://vodacekworks.cz/dude.zip\r\n\r\n"}}