{"push_id":539249295,"size":15,"distinct_size":15,"ref":"refs/heads/experimental","head":"9c0eab9ab001df54eba903aaa2bbe1445cc61b1c","before":"98a31604c318ad43194c57888052222c28798b98","commits":[{"sha":"19e4aff2dc1300875d514af2afe87953bdb09470","author":{"email":"586dd138b366b1482ff5c17d08588e584da5eb63@gmail.com","name":"lucas.gautheron"},"message":"Force respawn automatically in DM/TDM, PF and HTF in mastermode MATCH","distinct":true,"url":"https://api.github.com/repos/aurhat/AC/commits/19e4aff2dc1300875d514af2afe87953bdb09470"},{"sha":"7a2a4bcdd78cef83928fe718483b1a83d366da6c","author":{"email":"1068d9f7072b3188f7a1957305820de9f1bc9ec9@vivaldi.net","name":"aurhat"},"message":"Keep selected player in op menus, when other player (dis)connects\n\nUntil now, when in, for example, kick player menu there was selected\nsome player and (dis)connected other player with lower CN, then this\nearlier selected player was moved to other item in menu, but number\nof selected item didn't change, so other player was selected.","distinct":true,"url":"https://api.github.com/repos/aurhat/AC/commits/7a2a4bcdd78cef83928fe718483b1a83d366da6c"},{"sha":"639bb4607305a947a5e441131d4d8f230cab223a","author":{"email":"1068d9f7072b3188f7a1957305820de9f1bc9ec9@vivaldi.net","name":"aurhat"},"message":"Test work - ignore player menu","distinct":true,"url":"https://api.github.com/repos/aurhat/AC/commits/639bb4607305a947a5e441131d4d8f230cab223a"},{"sha":"e665bf6bf7ce7ea34f2d6f0ca51d62e412a85e1d","author":{"email":"1068d9f7072b3188f7a1957305820de9f1bc9ec9@vivaldi.net","name":"aurhat"},"message":"Add AssaultCube's CodeBlocks project for Linux","distinct":true,"url":"https://api.github.com/repos/aurhat/AC/commits/e665bf6bf7ce7ea34f2d6f0ca51d62e412a85e1d"},{"sha":"fa7c73cde0c9879e8a7db55f3c8d7a6bd3d2695d","author":{"email":"1068d9f7072b3188f7a1957305820de9f1bc9ec9@vivaldi.net","name":"aurhat"},"message":"Improve vote info\n\nThe commit:\n1. adds additional small vote result for hidevote < 2, visible below radar,\n2. sets default value of hidevote to 1,\n3. shows final vote result in console\n4. binds to H key toggling between hidevote 1/2 and 0.","distinct":true,"url":"https://api.github.com/repos/aurhat/AC/commits/fa7c73cde0c9879e8a7db55f3c8d7a6bd3d2695d"},{"sha":"bb607b5b682ed3012495a006111443a374bcb467","author":{"email":"1068d9f7072b3188f7a1957305820de9f1bc9ec9@vivaldi.net","name":"aurhat"},"message":"Cleanup\n\nFixed Cubescript's list, conopen (now read-only), removed changeteam().","distinct":true,"url":"https://api.github.com/repos/aurhat/AC/commits/bb607b5b682ed3012495a006111443a374bcb467"},{"sha":"b086f12653e6070a66875c1971c3f7832a1807ac","author":{"email":"1068d9f7072b3188f7a1957305820de9f1bc9ec9@vivaldi.net","name":"aurhat"},"message":"Add reverse order in demolist sent by server to client\n\nIn senddemo() and cleardemo() functions the order has to be restored.","distinct":true,"url":"https://api.github.com/repos/aurhat/AC/commits/b086f12653e6070a66875c1971c3f7832a1807ac"},{"sha":"61f7fb9454f66902fdc5187a2a5a99b61394b0b6","author":{"email":"1068d9f7072b3188f7a1957305820de9f1bc9ec9@vivaldi.net","name":"aurhat"},"message":"Show info of demo to clearing in serverlogs","distinct":true,"url":"https://api.github.com/repos/aurhat/AC/commits/61f7fb9454f66902fdc5187a2a5a99b61394b0b6"},{"sha":"b0598544cb49ee058e8cc8dbb4d4c7149629d2b0","author":{"email":"1068d9f7072b3188f7a1957305820de9f1bc9ec9@vivaldi.net","name":"aurhat"},"message":"Allow to turn on/off scope during intermission\n\nAnd scoreboard already won't hide the scope, among other things because\nthat was the reason, that it was immediately disabled after enabling\nin intermission (therefore since a few years the scope was blocked\nin intermission).","distinct":true,"url":"https://api.github.com/repos/aurhat/AC/commits/b0598544cb49ee058e8cc8dbb4d4c7149629d2b0"},{"sha":"22cbe83cf97cf2449f98c4aaa2904e588702b939","author":{"email":"1068d9f7072b3188f7a1957305820de9f1bc9ec9@vivaldi.net","name":"aurhat"},"message":"Reset shots in a row after death\n\nEarlier was, for example, such negative effect, that when player had AR\nand more than 3 shots in a row and died, then after spawn he saw\nfor a moment bigger crosshair (if he didn't turn off this default effect).","distinct":true,"url":"https://api.github.com/repos/aurhat/AC/commits/22cbe83cf97cf2449f98c4aaa2904e588702b939"},{"sha":"9b6a320fbb17fc76562279d1e897287921369823","author":{"email":"1068d9f7072b3188f7a1957305820de9f1bc9ec9@vivaldi.net","name":"aurhat"},"message":"Fix client-side info in cleardemo voting","distinct":true,"url":"https://api.github.com/repos/aurhat/AC/commits/9b6a320fbb17fc76562279d1e897287921369823"},{"sha":"704b13a5ded5b69ade65750276824dc4731dc21a","author":{"email":"1068d9f7072b3188f7a1957305820de9f1bc9ec9@vivaldi.net","name":"aurhat"},"message":"Add additional values to crosshairfx\n\n0 - turn off all effects, 1 - turn on all effects,\n2 - turn on color change/off size change (for AR and > 3 shots in a row),\n3 - turn off color change/on size change for AR and > 3 shots in a row).\n\nDOCREF crosshairfx","distinct":true,"url":"https://api.github.com/repos/aurhat/AC/commits/704b13a5ded5b69ade65750276824dc4731dc21a"},{"sha":"8c31f97627423514a6e2d9d0110b6cebb63425c1","author":{"email":"1068d9f7072b3188f7a1957305820de9f1bc9ec9@vivaldi.net","name":"aurhat"},"message":"Fix \"alive\" state for sounds\n\nEarlier player in spectator mode heard still tinnitus and heartbeat sounds.","distinct":true,"url":"https://api.github.com/repos/aurhat/AC/commits/8c31f97627423514a6e2d9d0110b6cebb63425c1"},{"sha":"5f583bffabfce8da1fa49ebf1bb851cc20f30b8b","author":{"email":"1068d9f7072b3188f7a1957305820de9f1bc9ec9@vivaldi.net","name":"aurhat"},"message":"Show HUD timer always, when player is in alive team and is dead\n\nSo new thing is, that HUD timer will be displayed also before first spawn,\nfor example after connection, and when player is in alive team and\nspectates teammate (his state is still CS_DEAD then).\nAdded lastspawnattempt lets to see red HUD timer, when player clicks before\nfirst spawn after connection.","distinct":true,"url":"https://api.github.com/repos/aurhat/AC/commits/5f583bffabfce8da1fa49ebf1bb851cc20f30b8b"},{"sha":"9c0eab9ab001df54eba903aaa2bbe1445cc61b1c","author":{"email":"1068d9f7072b3188f7a1957305820de9f1bc9ec9@vivaldi.net","name":"aurhat"},"message":"Test work - update SDL_image to v. 1.2.12\n\nStill many libraries...","distinct":true,"url":"https://api.github.com/repos/aurhat/AC/commits/9c0eab9ab001df54eba903aaa2bbe1445cc61b1c"}]}