{"action":"created","issue":{"url":"https://api.github.com/repos/morse-simulator/morse/issues/672","labels_url":"https://api.github.com/repos/morse-simulator/morse/issues/672/labels{/name}","comments_url":"https://api.github.com/repos/morse-simulator/morse/issues/672/comments","events_url":"https://api.github.com/repos/morse-simulator/morse/issues/672/events","html_url":"https://github.com/morse-simulator/morse/pull/672","id":113764873,"number":672,"title":"[core] Improve correctness of time handling in BestEffortStrategy","user":{"login":"adegroote","id":377715,"avatar_url":"https://avatars.githubusercontent.com/u/377715?v=3","gravatar_id":"","url":"https://api.github.com/users/adegroote","html_url":"https://github.com/adegroote","followers_url":"https://api.github.com/users/adegroote/followers","following_url":"https://api.github.com/users/adegroote/following{/other_user}","gists_url":"https://api.github.com/users/adegroote/gists{/gist_id}","starred_url":"https://api.github.com/users/adegroote/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/adegroote/subscriptions","organizations_url":"https://api.github.com/users/adegroote/orgs","repos_url":"https://api.github.com/users/adegroote/repos","events_url":"https://api.github.com/users/adegroote/events{/privacy}","received_events_url":"https://api.github.com/users/adegroote/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":5,"created_at":"2015-10-28T08:13:25Z","updated_at":"2015-11-02T14:29:19Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/morse-simulator/morse/pulls/672","html_url":"https://github.com/morse-simulator/morse/pull/672","diff_url":"https://github.com/morse-simulator/morse/pull/672.diff","patch_url":"https://github.com/morse-simulator/morse/pull/672.patch"},"body":"The implementation was correct in nominal case, basically when you have\r\none physical / logical step for one rendering step. In other cases,\r\nthe logic of Blender is a bit strange, and it is hard to guess what is\r\nthe real timestep between two frames. Exporting it  through an API would\r\nbe the good solution, but D728 is always in discussion.\r\n\r\nSo observe it using an indirect way. Put a solid at a certain speed, and\r\nmeasure what is its displacement between this two frames. Assuming the\r\nphysical engine is perfect, we can compute the delta t between two\r\nframes.\r\n"},"comment":{"url":"https://api.github.com/repos/morse-simulator/morse/issues/comments/153031239","html_url":"https://github.com/morse-simulator/morse/pull/672#issuecomment-153031239","issue_url":"https://api.github.com/repos/morse-simulator/morse/issues/672","id":153031239,"user":{"login":"severin-lemaignan","id":385379,"avatar_url":"https://avatars.githubusercontent.com/u/385379?v=3","gravatar_id":"","url":"https://api.github.com/users/severin-lemaignan","html_url":"https://github.com/severin-lemaignan","followers_url":"https://api.github.com/users/severin-lemaignan/followers","following_url":"https://api.github.com/users/severin-lemaignan/following{/other_user}","gists_url":"https://api.github.com/users/severin-lemaignan/gists{/gist_id}","starred_url":"https://api.github.com/users/severin-lemaignan/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/severin-lemaignan/subscriptions","organizations_url":"https://api.github.com/users/severin-lemaignan/orgs","repos_url":"https://api.github.com/users/severin-lemaignan/repos","events_url":"https://api.github.com/users/severin-lemaignan/events{/privacy}","received_events_url":"https://api.github.com/users/severin-lemaignan/received_events","type":"User","site_admin":false},"created_at":"2015-11-02T14:29:19Z","updated_at":"2015-11-02T14:29:19Z","body":"Good for me"}}