{"action":"created","issue":{"url":"https://api.github.com/repos/GarageGames/Torque3D/issues/1212","labels_url":"https://api.github.com/repos/GarageGames/Torque3D/issues/1212/labels{/name}","comments_url":"https://api.github.com/repos/GarageGames/Torque3D/issues/1212/comments","events_url":"https://api.github.com/repos/GarageGames/Torque3D/issues/1212/events","html_url":"https://github.com/GarageGames/Torque3D/pull/1212","id":58338171,"number":1212,"title":"Fixed SDL related header includes for linux","user":{"login":"pbrand","id":10218701,"avatar_url":"https://avatars.githubusercontent.com/u/10218701?v=3","gravatar_id":"","url":"https://api.github.com/users/pbrand","html_url":"https://github.com/pbrand","followers_url":"https://api.github.com/users/pbrand/followers","following_url":"https://api.github.com/users/pbrand/following{/other_user}","gists_url":"https://api.github.com/users/pbrand/gists{/gist_id}","starred_url":"https://api.github.com/users/pbrand/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/pbrand/subscriptions","organizations_url":"https://api.github.com/users/pbrand/orgs","repos_url":"https://api.github.com/users/pbrand/repos","events_url":"https://api.github.com/users/pbrand/events{/privacy}","received_events_url":"https://api.github.com/users/pbrand/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/GarageGames/Torque3D/labels/Bug%20/%20fix","name":"Bug / fix","color":"fc2929"}],"state":"open","locked":false,"assignee":null,"milestone":{"url":"https://api.github.com/repos/GarageGames/Torque3D/milestones/4","html_url":"https://github.com/GarageGames/Torque3D/milestones/3.7","labels_url":"https://api.github.com/repos/GarageGames/Torque3D/milestones/4/labels","id":612993,"number":4,"title":"3.7","description":"This version will focus on processing two of the major outstanding pull requests, James Urquhart's [TorqueScript interpreter improvements](https://github.com/GarageGames/Torque3D/pull/81) and Tim Condon's [GUI additions](https://github.com/GarageGames/Torque3D/pull/545). Along with that we'll be bringing in lots of other TS-related enhancements, adding unit tests for TS to make sure we don't break your games, and processing even more of the outstanding issue list.","creator":{"login":"eightyeight","id":904269,"avatar_url":"https://avatars.githubusercontent.com/u/904269?v=3","gravatar_id":"","url":"https://api.github.com/users/eightyeight","html_url":"https://github.com/eightyeight","followers_url":"https://api.github.com/users/eightyeight/followers","following_url":"https://api.github.com/users/eightyeight/following{/other_user}","gists_url":"https://api.github.com/users/eightyeight/gists{/gist_id}","starred_url":"https://api.github.com/users/eightyeight/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/eightyeight/subscriptions","organizations_url":"https://api.github.com/users/eightyeight/orgs","repos_url":"https://api.github.com/users/eightyeight/repos","events_url":"https://api.github.com/users/eightyeight/events{/privacy}","received_events_url":"https://api.github.com/users/eightyeight/received_events","type":"User","site_admin":false},"open_issues":15,"closed_issues":177,"state":"open","created_at":"2014-03-28T09:25:39Z","updated_at":"2015-03-01T11:30:50Z","due_on":"2015-01-31T08:00:00Z","closed_at":null},"comments":13,"created_at":"2015-02-20T11:11:47Z","updated_at":"2015-03-01T17:49:02Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/GarageGames/Torque3D/pulls/1212","html_url":"https://github.com/GarageGames/Torque3D/pull/1212","diff_url":"https://github.com/GarageGames/Torque3D/pull/1212.diff","patch_url":"https://github.com/GarageGames/Torque3D/pull/1212.patch"},"body":"When trying to compile the development branch on Fedora 21 (x86_64) I ran into the following error:\r\n- *fatal error: SDL.h: No such file or directory*\r\n\r\nThis micro contribution fixes the the SDL related header includes, so that the previously mentioned fatal error is resolved. This way the inclusion of SDL related headers is consistent with the the includes of these headers in other classes of this directory as well."},"comment":{"url":"https://api.github.com/repos/GarageGames/Torque3D/issues/comments/76619953","html_url":"https://github.com/GarageGames/Torque3D/pull/1212#issuecomment-76619953","issue_url":"https://api.github.com/repos/GarageGames/Torque3D/issues/1212","id":76619953,"user":{"login":"pbrand","id":10218701,"avatar_url":"https://avatars.githubusercontent.com/u/10218701?v=3","gravatar_id":"","url":"https://api.github.com/users/pbrand","html_url":"https://github.com/pbrand","followers_url":"https://api.github.com/users/pbrand/followers","following_url":"https://api.github.com/users/pbrand/following{/other_user}","gists_url":"https://api.github.com/users/pbrand/gists{/gist_id}","starred_url":"https://api.github.com/users/pbrand/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/pbrand/subscriptions","organizations_url":"https://api.github.com/users/pbrand/orgs","repos_url":"https://api.github.com/users/pbrand/repos","events_url":"https://api.github.com/users/pbrand/events{/privacy}","received_events_url":"https://api.github.com/users/pbrand/received_events","type":"User","site_admin":false},"created_at":"2015-03-01T17:49:02Z","updated_at":"2015-03-01T17:49:02Z","body":"I have a question by the way. I'm not sure whether I should post it at the forum or open a new issue for it, or that it's not relevant at all. That's why I put it here for now. Just let me know if you don't agree with it, then I'll remove this comment or move it to a more suitable place.\r\n\r\nI have two Fedora machines at my disposal, one of them uses the proprietary driver from nVidia, which gives me no trouble, the other however, uses the open source radeon drivers (2x HD6850 in crossfire setup) and gives me the following error:  \r\nThe requested renderer, D3D9, doesn't seem to be available. Trying the default, OpenGL.\r\nThe OpenGL renderer doesn't seem to be available. Trying the GFXNulDevice.\r\nAttempting to create GFX device: GFX Null Device []\r\nInitializing GFXCardProfiler (GFX Null Device Renderer)\r\n   o Chipset : 'NULL Device'\r\n   o Card    : 'GFX Null Device Card'\r\n   o Version : '0'\r\n   o VRAM    : 0 MB\r\n   - Scanning card capabilities...\r\n   - Loading card profiles...\r\n      - No card profile core/profile/GFXNullDeviceRenderer.cs exists\r\n      - No card profile core/profile/GFXNullDeviceRenderer.NULLDevice.cs exists\r\n      - No card profile core/profile/GFXNullDeviceRenderer.NULLDevice.GFXNullDeviceCard.cs exists\r\n      - No card profile core/profile/GFXNullDeviceRenderer.NULLDevice.GFXNullDeviceCard.0.cs exists\r\nDevice created, setting adapter and enumerating modes\r\n% Segmentation fault (core dumped)\r\n \r\nI don't know if this is on purpose, or that this is a bug. Anyway I would like to look into it and see if I can get it to work. Can you give me some directions, as I can't seem to find why this GFX Null Device get's created instead of acquiring the right data for my card. (I think OpenGL must be able to work, as glxinfo and glxgears both seem to give good output). \r\nThank you in advance for your attention to this matter :)"}}