{"push_id":556989292,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"8490b27b55e4279d19383e169eaf6f76c869286a","before":"9e491f7dd5768360cb5f9476bc8cc01933cc7550","commits":[{"sha":"3485542133b7a9694388bfd5e41ff3a99e61ebc6","author":{"email":"d1210c836c9a78290758f846f33abe993198de6b@gmail.com","name":"REALDrummer"},"message":"I added implementation of the Biome object.\n\nBiome objects were tricky because they have no Minecraft equivalent and\nbounding them would be difficult and C.P.U.-intensive. For now, I figured\nwhat we could do is simply keep track of a single location inside the\nbiome; if someone wanted to know if, say, another location was in the same\nbiome, we could use this location alone to try to find a path between the\ntwo points that stays in the same biome type. In short, I figure that one\nlocation in the biome might be enough to do any sort of calculations we\nmay need and takes very little C.P.U. and memory most of the time.\n\nSigned-off-by: REALDrummer <conman.davey@gmail.com>","distinct":true,"url":"https://api.github.com/repos/asusoda/Corundum/commits/3485542133b7a9694388bfd5e41ff3a99e61ebc6"},{"sha":"8490b27b55e4279d19383e169eaf6f76c869286a","author":{"email":"d1210c836c9a78290758f846f33abe993198de6b@gmail.com","name":"REALDrummer"},"message":"I added OverworldBiome and NetherBiome classes.\n\nThe OverworldBiome is a parent Biome class that I will be basing a template\nfor parent Biome subclasses off of; similarly, the NetherBiome class is an\nexample of a Biome base subclass that I will be using to construct a\ntemplate for Biome base classes.\n\nSigned-off-by: REALDrummer <conman.davey@gmail.com>","distinct":true,"url":"https://api.github.com/repos/asusoda/Corundum/commits/8490b27b55e4279d19383e169eaf6f76c869286a"}]}