{"push_id":682435054,"size":11,"distinct_size":11,"ref":"refs/heads/master","head":"64cafef6ef8943af9b93faec7bd7bf34e868e853","before":"d51c36eb3e3ec9c8f95dfc9a8e5841eabec4b433","commits":[{"sha":"8527a47c39f3d599cfd6e87304a267d40e6fbaf8","author":{"email":"edcb873ee607d9c8674a5d09ad65567126cf9fdc@gmail.com","name":"Tom Looman"},"message":"Updated code to prepare for 4.8, general bugfixes & new carry actor feature for players.\n\n- Updated all code to 4.8 API changes\n- Replaced all GENERATED_UCLASS_BODY with GENERATED_BODY and updated code accordingly (private/protected/public)\n- Added component to carry movable actors as player.\n* Can rotate using scrollwheel\n* Can pickup and drop movable simulated actors in level using middle mouse button\n* Zooming or sprinting automatically drops the carried actor\n* Firing will throw the actor in the current view direction\n- Added DebugGameMode w/ friendly fire and no zombie spawns for debug levels.\n- Added option to disable zombies spawning at night to gamemode.\n- Added experimental material function to highlight carried actors\n- Updated item materials to support the experimental material function\n- Moved some init code of character to beginplay (avoid weapons from recreating itself in blueprint preview window)\n- Weapon equip animation is now only played if a previous item was carried in hands. First weapon added skips this animation.\n- Fixed zombie height offset, no longer floating above floor.\n- Fixed zombie spawning to no longer spawn at the player.\n- Fixed bug in FindWaypoint task in case there are no waypoints placed in level.\n- Added new sounds\n- Added sound in barrier blueprint when hitting other objects.","distinct":true,"url":"https://api.github.com/repos/hoelzl/EpicSurvivalGameSeries/commits/8527a47c39f3d599cfd6e87304a267d40e6fbaf8"},{"sha":"797610c79bbaca4545c2a57d556d0a0e4f2f22f1","author":{"email":"edcb873ee607d9c8674a5d09ad65567126cf9fdc@gmail.com","name":"Tom Looman"},"message":"Fixed weapon trace issues, shoot direction is now adjusted to re-trace from muzzle to point at which the camera trace impacts the environment\nAdded NetInfo widget to show if window is client or server.\nChanged rotation angle of the carry object component.\nUpdated collision profiles to properly setup our custom \"Weapon\"-channel.","distinct":true,"url":"https://api.github.com/repos/hoelzl/EpicSurvivalGameSeries/commits/797610c79bbaca4545c2a57d556d0a0e4f2f22f1"},{"sha":"fc92ee81a0e056e9e8d69f93a678e2f87cb24207","author":{"email":"edcb873ee607d9c8674a5d09ad65567126cf9fdc@gmail.com","name":"Tom Looman"},"message":"Improved weapon equipping by swapping out meshes halfway through the equip animation.\nSimplified some code (dot product and select predicate)\nTrying to equip a weapon that is already in hands no longer plays animation regardless.","distinct":true,"url":"https://api.github.com/repos/hoelzl/EpicSurvivalGameSeries/commits/fc92ee81a0e056e9e8d69f93a678e2f87cb24207"},{"sha":"88481839d5cc7cc178388b836b150b9bf2263945","author":{"email":"edcb873ee607d9c8674a5d09ad65567126cf9fdc@gmail.com","name":"Tom Looman"},"message":"Fixed bug in WeaponSlotAvailable\nAdded replication to carryobjectcomponent (WIP)","distinct":true,"url":"https://api.github.com/repos/hoelzl/EpicSurvivalGameSeries/commits/88481839d5cc7cc178388b836b150b9bf2263945"},{"sha":"2e2efaaf74801ff896c82350398d61e9ee4023d7","author":{"email":"edcb873ee607d9c8674a5d09ad65567126cf9fdc@gmail.com","name":"Tom Looman"},"message":"Updated SBombActor to use RPC w/ NetMulticast instead of RepNotifies.","distinct":true,"url":"https://api.github.com/repos/hoelzl/EpicSurvivalGameSeries/commits/2e2efaaf74801ff896c82350398d61e9ee4023d7"},{"sha":"e7028929dec416ec9f684b36338ea37e95c21ae9","author":{"email":"edcb873ee607d9c8674a5d09ad65567126cf9fdc@gmail.com","name":"Tom Looman"},"message":"Added replication to rotating carried objects\nFixed bug in throw carried object\nSet allowed view angle when firing weapon to accept ALL angles for now.","distinct":true,"url":"https://api.github.com/repos/hoelzl/EpicSurvivalGameSeries/commits/e7028929dec416ec9f684b36338ea37e95c21ae9"},{"sha":"3fcb9a8d4637f577e3029f6a85cfece9de498fa3","author":{"email":"edcb873ee607d9c8674a5d09ad65567126cf9fdc@gmail.com","name":"Tom Looman"},"message":"Moved all source files into sub-categories.","distinct":true,"url":"https://api.github.com/repos/hoelzl/EpicSurvivalGameSeries/commits/3fcb9a8d4637f577e3029f6a85cfece9de498fa3"},{"sha":"ce18119b596fa965c4dcc7699687e107ff30bb1d","author":{"email":"edcb873ee607d9c8674a5d09ad65567126cf9fdc@gmail.com","name":"Tom Looman"},"message":"Added ammo to weapons\nAdded reload support & setup animation\nAdded ammo widget to HUD\nUpdated TimeBetweenShots w/ designer friendly ShotsPerMinute for configuration.","distinct":true,"url":"https://api.github.com/repos/hoelzl/EpicSurvivalGameSeries/commits/ce18119b596fa965c4dcc7699687e107ff30bb1d"},{"sha":"7c79060031f0cdd5fc967ce60bc6f16338b162fe","author":{"email":"edcb873ee607d9c8674a5d09ad65567126cf9fdc@gmail.com","name":"Tom Looman"},"message":"Binary update","distinct":true,"url":"https://api.github.com/repos/hoelzl/EpicSurvivalGameSeries/commits/7c79060031f0cdd5fc967ce60bc6f16338b162fe"},{"sha":"23617150111ff985933897c97630b18c8207b67f","author":{"email":"edcb873ee607d9c8674a5d09ad65567126cf9fdc@gmail.com","name":"Tom Looman"},"message":"Added crouch start/end to the animBlueprint\nAdded total score to gamestate and game over HUD screen\nAdded smooth transition for crouch to stand and vice versa (requires a bit of cleanup)\nFixed sprinting bugs while trying to shoot and/or crouch while sprinting.","distinct":true,"url":"https://api.github.com/repos/hoelzl/EpicSurvivalGameSeries/commits/23617150111ff985933897c97630b18c8207b67f"},{"sha":"64cafef6ef8943af9b93faec7bd7bf34e868e853","author":{"email":"edcb873ee607d9c8674a5d09ad65567126cf9fdc@gmail.com","name":"Tom Looman"},"message":"Updated readme with section 5 info.","distinct":true,"url":"https://api.github.com/repos/hoelzl/EpicSurvivalGameSeries/commits/64cafef6ef8943af9b93faec7bd7bf34e868e853"}]}