{"action":"created","issue":{"url":"https://api.github.com/repos/Signatum/SXT/issues/7","labels_url":"https://api.github.com/repos/Signatum/SXT/issues/7/labels{/name}","comments_url":"https://api.github.com/repos/Signatum/SXT/issues/7/comments","events_url":"https://api.github.com/repos/Signatum/SXT/issues/7/events","html_url":"https://github.com/Signatum/SXT/issues/7","id":105942922,"number":7,"title":"CKAN and building release zips","user":{"login":"NathanKell","id":5144098,"avatar_url":"https://avatars.githubusercontent.com/u/5144098?v=3","gravatar_id":"","url":"https://api.github.com/users/NathanKell","html_url":"https://github.com/NathanKell","followers_url":"https://api.github.com/users/NathanKell/followers","following_url":"https://api.github.com/users/NathanKell/following{/other_user}","gists_url":"https://api.github.com/users/NathanKell/gists{/gist_id}","starred_url":"https://api.github.com/users/NathanKell/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/NathanKell/subscriptions","organizations_url":"https://api.github.com/users/NathanKell/orgs","repos_url":"https://api.github.com/users/NathanKell/repos","events_url":"https://api.github.com/users/NathanKell/events{/privacy}","received_events_url":"https://api.github.com/users/NathanKell/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":4,"created_at":"2015-09-11T04:24:29Z","updated_at":"2015-11-11T13:34:17Z","closed_at":null,"body":"CKAN does not yet support grabbing a 'source' zip from a github release. Thus I have taken the liberty of building a 22.3 release zip so CKAN will index (it hasn't indexed in a while). The alternative is switching CKAN back to grabbing from the SXT entry on KerbalStuff, so if you plan to keep that updated (I noticed it was on 22.2 not 22.3) we should swap the CKAN metadata back to pulling from KerbalStuff instead? (Unless you do want to upload release zips to git, or @pjf and the gang add support for source zips.)"},"comment":{"url":"https://api.github.com/repos/Signatum/SXT/issues/comments/155786336","html_url":"https://github.com/Signatum/SXT/issues/7#issuecomment-155786336","issue_url":"https://api.github.com/repos/Signatum/SXT/issues/7","id":155786336,"user":{"login":"Signatum","id":6023047,"avatar_url":"https://avatars.githubusercontent.com/u/6023047?v=3","gravatar_id":"","url":"https://api.github.com/users/Signatum","html_url":"https://github.com/Signatum","followers_url":"https://api.github.com/users/Signatum/followers","following_url":"https://api.github.com/users/Signatum/following{/other_user}","gists_url":"https://api.github.com/users/Signatum/gists{/gist_id}","starred_url":"https://api.github.com/users/Signatum/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Signatum/subscriptions","organizations_url":"https://api.github.com/users/Signatum/orgs","repos_url":"https://api.github.com/users/Signatum/repos","events_url":"https://api.github.com/users/Signatum/events{/privacy}","received_events_url":"https://api.github.com/users/Signatum/received_events","type":"User","site_admin":false},"created_at":"2015-11-11T13:34:17Z","updated_at":"2015-11-11T13:34:17Z","body":"Opps, forgot about this thread. Yes, the github releases should be identical to what's in the repository (minus the .git stuff), so I'll have to have a look at scripts/travis properly.\r\n\r\nAlso, I've had a few people having problems with CKAN, SXT and Firespitter (I've already moved the Sounds folder into SXT after reading about that). Is there a way to have FS as a dependency for SXT? At the moment the game won't load without it (one of the engines uses FScoolant) and half the parts are set to not show up if someone deletes FS."}}