{"push_id":593718964,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"efe38ddae1cdc4708794a8025e2f47a2e175f4a8","before":"4f313471b8a5b20bae7f956a2f87ba2666e70458","commits":[{"sha":"efe38ddae1cdc4708794a8025e2f47a2e175f4a8","author":{"email":"12e9293ec6b30c7fa8a0926af42807e929c1684f@thescoundrels.net","name":"Robert Kroker"},"message":"Corrected logical errors and conflicts\n\nRemoved \"The base Oddities follow the *Disposition System*, which outlines six major points of Disposition. The *Disposition System* is not exclusive to characters. It can be used to characterize any group of people (cities, countries, kingdoms, non-profit organizations, etc.) to create Oddities that influence the group.\" so that it can be added to Game System expansion section","distinct":true,"url":"https://api.github.com/repos/WizardSpire/ccarps/commits/efe38ddae1cdc4708794a8025e2f47a2e175f4a8"}]}