{"action":"closed","issue":{"url":"https://api.github.com/repos/ganymedes01/TheErebus/issues/285","labels_url":"https://api.github.com/repos/ganymedes01/TheErebus/issues/285/labels{/name}","comments_url":"https://api.github.com/repos/ganymedes01/TheErebus/issues/285/comments","events_url":"https://api.github.com/repos/ganymedes01/TheErebus/issues/285/events","html_url":"https://github.com/ganymedes01/TheErebus/issues/285","id":75269530,"number":285,"title":"Water Striders behaviour","user":{"login":"Dylan4ever","id":5971389,"avatar_url":"https://avatars.githubusercontent.com/u/5971389?v=3","gravatar_id":"","url":"https://api.github.com/users/Dylan4ever","html_url":"https://github.com/Dylan4ever","followers_url":"https://api.github.com/users/Dylan4ever/followers","following_url":"https://api.github.com/users/Dylan4ever/following{/other_user}","gists_url":"https://api.github.com/users/Dylan4ever/gists{/gist_id}","starred_url":"https://api.github.com/users/Dylan4ever/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Dylan4ever/subscriptions","organizations_url":"https://api.github.com/users/Dylan4ever/orgs","repos_url":"https://api.github.com/users/Dylan4ever/repos","events_url":"https://api.github.com/users/Dylan4ever/events{/privacy}","received_events_url":"https://api.github.com/users/Dylan4ever/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/ganymedes01/TheErebus/labels/enhancement","name":"enhancement","color":"0052cc"}],"state":"closed","locked":false,"assignee":{"login":"iLexiconn","id":5201999,"avatar_url":"https://avatars.githubusercontent.com/u/5201999?v=3","gravatar_id":"","url":"https://api.github.com/users/iLexiconn","html_url":"https://github.com/iLexiconn","followers_url":"https://api.github.com/users/iLexiconn/followers","following_url":"https://api.github.com/users/iLexiconn/following{/other_user}","gists_url":"https://api.github.com/users/iLexiconn/gists{/gist_id}","starred_url":"https://api.github.com/users/iLexiconn/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/iLexiconn/subscriptions","organizations_url":"https://api.github.com/users/iLexiconn/orgs","repos_url":"https://api.github.com/users/iLexiconn/repos","events_url":"https://api.github.com/users/iLexiconn/events{/privacy}","received_events_url":"https://api.github.com/users/iLexiconn/received_events","type":"User","site_admin":false},"milestone":{"url":"https://api.github.com/repos/ganymedes01/TheErebus/milestones/8","html_url":"https://github.com/ganymedes01/TheErebus/milestones/0.3%20=%20the%20polishing%20update","labels_url":"https://api.github.com/repos/ganymedes01/TheErebus/milestones/8/labels","id":1104970,"number":8,"title":"0.3 = the polishing update","description":"Includes reworks and improvements to our content, some new toys, and a new dungeon maybe. We'll see.","creator":{"login":"Dylan4ever","id":5971389,"avatar_url":"https://avatars.githubusercontent.com/u/5971389?v=3","gravatar_id":"","url":"https://api.github.com/users/Dylan4ever","html_url":"https://github.com/Dylan4ever","followers_url":"https://api.github.com/users/Dylan4ever/followers","following_url":"https://api.github.com/users/Dylan4ever/following{/other_user}","gists_url":"https://api.github.com/users/Dylan4ever/gists{/gist_id}","starred_url":"https://api.github.com/users/Dylan4ever/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Dylan4ever/subscriptions","organizations_url":"https://api.github.com/users/Dylan4ever/orgs","repos_url":"https://api.github.com/users/Dylan4ever/repos","events_url":"https://api.github.com/users/Dylan4ever/events{/privacy}","received_events_url":"https://api.github.com/users/Dylan4ever/received_events","type":"User","site_admin":false},"open_issues":10,"closed_issues":30,"state":"open","created_at":"2015-05-11T14:55:01Z","updated_at":"2015-10-19T15:06:47Z","due_on":null,"closed_at":null},"comments":1,"created_at":"2015-05-11T15:56:38Z","updated_at":"2015-10-19T15:06:47Z","closed_at":"2015-10-19T15:06:47Z","body":"So, let's see:\r\n- I don't know how falling into water works right now, but it seems like you just randomly land on a water block at a random depth.\r\nSo, let's make it so that: when falling, the effect of the boots is deactivated. I hope there is some whileFalling hook or something.\r\n- When you push shift, the effect should be deactivated.\r\n- You can ascend twice as fast in water while wearing these.\r\n\r\nDo these sound like good ideas?"}}