{"action":"created","issue":{"url":"https://api.github.com/repos/vizorvr/vizor/issues/400","labels_url":"https://api.github.com/repos/vizorvr/vizor/issues/400/labels{/name}","comments_url":"https://api.github.com/repos/vizorvr/vizor/issues/400/comments","events_url":"https://api.github.com/repos/vizorvr/vizor/issues/400/events","html_url":"https://github.com/vizorvr/vizor/issues/400","id":106088119,"number":400,"title":"Load SVG patch","user":{"login":"fthr","id":6809021,"avatar_url":"https://avatars.githubusercontent.com/u/6809021?v=3","gravatar_id":"","url":"https://api.github.com/users/fthr","html_url":"https://github.com/fthr","followers_url":"https://api.github.com/users/fthr/followers","following_url":"https://api.github.com/users/fthr/following{/other_user}","gists_url":"https://api.github.com/users/fthr/gists{/gist_id}","starred_url":"https://api.github.com/users/fthr/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/fthr/subscriptions","organizations_url":"https://api.github.com/users/fthr/orgs","repos_url":"https://api.github.com/users/fthr/repos","events_url":"https://api.github.com/users/fthr/events{/privacy}","received_events_url":"https://api.github.com/users/fthr/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/vizorvr/vizor/labels/enhancement","name":"enhancement","color":"84b6eb"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-09-11T20:28:36Z","updated_at":"2015-09-16T00:01:03Z","closed_at":"2015-09-16T00:01:03Z","body":"Three.js supports SVG (scalable vector graphics). \n\nhttp://threejs.org/docs/#Reference/Loaders/SVGLoader\n\nIt would be great if we could have a patch for loading those. Good way to show some text in VR, vector graphics don't get pixelated."},"comment":{"url":"https://api.github.com/repos/vizorvr/vizor/issues/comments/140583956","html_url":"https://github.com/vizorvr/vizor/issues/400#issuecomment-140583956","issue_url":"https://api.github.com/repos/vizorvr/vizor/issues/400","id":140583956,"user":{"login":"kschzt","id":293426,"avatar_url":"https://avatars.githubusercontent.com/u/293426?v=3","gravatar_id":"","url":"https://api.github.com/users/kschzt","html_url":"https://github.com/kschzt","followers_url":"https://api.github.com/users/kschzt/followers","following_url":"https://api.github.com/users/kschzt/following{/other_user}","gists_url":"https://api.github.com/users/kschzt/gists{/gist_id}","starred_url":"https://api.github.com/users/kschzt/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/kschzt/subscriptions","organizations_url":"https://api.github.com/users/kschzt/orgs","repos_url":"https://api.github.com/users/kschzt/repos","events_url":"https://api.github.com/users/kschzt/events{/privacy}","received_events_url":"https://api.github.com/users/kschzt/received_events","type":"User","site_admin":false},"created_at":"2015-09-16T00:01:03Z","updated_at":"2015-09-16T00:01:03Z","body":"I don't think there is a way to do this in WebGL. closing"}}