{"push_id":611074760,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"353743155388ed5f4fe7450094baae223cb433fb","before":"ed724cb3f7d914f875c4088b4d8c83274a5fc07d","commits":[{"sha":"353743155388ed5f4fe7450094baae223cb433fb","author":{"email":"9240e21fe5afbd54444bbec51b3c56cc801f2340@intel.com","name":"Jin Zhebin"},"message":"initial version, with following features:\n1. C++ based vertex/fragment shader\n2. Primitive assembly\n3. Clipping\n4. Face culling\n5. Viewport transform\n6. Scanline Rasterization\n7. Z-test\n8. Perspective-correct interpolation\n9. Output to an offscreen picture\n\nSigned-off-by: Jin Zhebin <Jzhebin@gmail.com>","distinct":true,"url":"https://api.github.com/repos/Rasterer/glSoftPipe/commits/353743155388ed5f4fe7450094baae223cb433fb"}]}