{"action":"created","issue":{"url":"https://api.github.com/repos/AnalyticalGraphicsInc/cesium/issues/2506","labels_url":"https://api.github.com/repos/AnalyticalGraphicsInc/cesium/issues/2506/labels{/name}","comments_url":"https://api.github.com/repos/AnalyticalGraphicsInc/cesium/issues/2506/comments","events_url":"https://api.github.com/repos/AnalyticalGraphicsInc/cesium/issues/2506/events","html_url":"https://github.com/AnalyticalGraphicsInc/cesium/pull/2506","id":58432352,"number":2506,"title":"Automatic Globe depth texture","user":{"login":"bagnell","id":1494815,"avatar_url":"https://avatars.githubusercontent.com/u/1494815?v=3","gravatar_id":"","url":"https://api.github.com/users/bagnell","html_url":"https://github.com/bagnell","followers_url":"https://api.github.com/users/bagnell/followers","following_url":"https://api.github.com/users/bagnell/following{/other_user}","gists_url":"https://api.github.com/users/bagnell/gists{/gist_id}","starred_url":"https://api.github.com/users/bagnell/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bagnell/subscriptions","organizations_url":"https://api.github.com/users/bagnell/orgs","repos_url":"https://api.github.com/users/bagnell/repos","events_url":"https://api.github.com/users/bagnell/events{/privacy}","received_events_url":"https://api.github.com/users/bagnell/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":24,"created_at":"2015-02-21T01:14:05Z","updated_at":"2015-03-24T13:08:30Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/AnalyticalGraphicsInc/cesium/pulls/2506","html_url":"https://github.com/AnalyticalGraphicsInc/cesium/pull/2506","diff_url":"https://github.com/AnalyticalGraphicsInc/cesium/pull/2506.diff","patch_url":"https://github.com/AnalyticalGraphicsInc/cesium/pull/2506.patch"},"body":"Creates an automatic uniform for the depth texture after the globe is rendered."},"comment":{"url":"https://api.github.com/repos/AnalyticalGraphicsInc/cesium/issues/comments/85487066","html_url":"https://github.com/AnalyticalGraphicsInc/cesium/pull/2506#issuecomment-85487066","issue_url":"https://api.github.com/repos/AnalyticalGraphicsInc/cesium/issues/2506","id":85487066,"user":{"login":"pjcozzi","id":782098,"avatar_url":"https://avatars.githubusercontent.com/u/782098?v=3","gravatar_id":"","url":"https://api.github.com/users/pjcozzi","html_url":"https://github.com/pjcozzi","followers_url":"https://api.github.com/users/pjcozzi/followers","following_url":"https://api.github.com/users/pjcozzi/following{/other_user}","gists_url":"https://api.github.com/users/pjcozzi/gists{/gist_id}","starred_url":"https://api.github.com/users/pjcozzi/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/pjcozzi/subscriptions","organizations_url":"https://api.github.com/users/pjcozzi/orgs","repos_url":"https://api.github.com/users/pjcozzi/repos","events_url":"https://api.github.com/users/pjcozzi/events{/privacy}","received_events_url":"https://api.github.com/users/pjcozzi/received_events","type":"User","site_admin":false},"created_at":"2015-03-24T13:08:30Z","updated_at":"2015-03-24T13:08:30Z","body":"> Will polyline on terrain use this or another technique?\r\n\r\nWe don't know yet.  lol.  It depends on the algorithm we use.  For example, [this algorithm](http://blogs.agi.com/agi/2011/04/25/a-screen-space-approach-to-rendering-polylines-on-terrain/) would need it."}}