{"push_id":650524873,"size":4,"distinct_size":4,"ref":"refs/heads/master","head":"1389dc63f1e9553c29e82eded70cdb628e472927","before":"95c9bfc9665ae73aa0c54422708db32c19cacbcc","commits":[{"sha":"819b30c66cd3d5c999ca01acadd9338ee5bcb34a","author":{"email":"17a6fb0e5a88b71e2d35dead460c27cc77e285e5@gmail.com","name":"MrCdK"},"message":"Optimized shaders, now they use a projectionMatrix and not a vectors","distinct":true,"url":"https://api.github.com/repos/openfl/openfl/commits/819b30c66cd3d5c999ca01acadd9338ee5bcb34a"},{"sha":"8f1358da39f7ac5d55ce76813ea50147930c810b","author":{"email":"17a6fb0e5a88b71e2d35dead460c27cc77e285e5@gmail.com","name":"MrCdK"},"message":"Implemented pixelSnapping (kind of)\nIt will snap when the bitmap.pixelSnapping is set to AUTO or ALWAYS\nTilesheet.drawTiles() is always NEVER","distinct":true,"url":"https://api.github.com/repos/openfl/openfl/commits/8f1358da39f7ac5d55ce76813ea50147930c810b"},{"sha":"2400e4a6ae2702ca91ef7e612cd5a56671526847","author":{"email":"17a6fb0e5a88b71e2d35dead460c27cc77e285e5@gmail.com","name":"MrCdK"},"message":"BitmapData should default to nearest filtering.\nBitmap is the one enabling or disabling smoothing.","distinct":true,"url":"https://api.github.com/repos/openfl/openfl/commits/2400e4a6ae2702ca91ef7e612cd5a56671526847"},{"sha":"1389dc63f1e9553c29e82eded70cdb628e472927","author":{"email":"f255443e54fa77e581eaf5cf4f867757e4e34b4b@users.noreply.github.com","name":"Joshua Granick"},"message":"Merge pull request #642 from mrcdk/fix_594\n\nFix blurry bitmaps","distinct":true,"url":"https://api.github.com/repos/openfl/openfl/commits/1389dc63f1e9553c29e82eded70cdb628e472927"}]}