{"action":"created","issue":{"url":"https://api.github.com/repos/eressea/server/issues/341","labels_url":"https://api.github.com/repos/eressea/server/issues/341/labels{/name}","comments_url":"https://api.github.com/repos/eressea/server/issues/341/comments","events_url":"https://api.github.com/repos/eressea/server/issues/341/events","html_url":"https://github.com/eressea/server/issues/341","id":114484254,"number":341,"title":"Refactoring of mechanics regarding spell airship","user":{"login":"TurnerSE","id":10951255,"avatar_url":"https://avatars.githubusercontent.com/u/10951255?v=3","gravatar_id":"","url":"https://api.github.com/users/TurnerSE","html_url":"https://github.com/TurnerSE","followers_url":"https://api.github.com/users/TurnerSE/followers","following_url":"https://api.github.com/users/TurnerSE/following{/other_user}","gists_url":"https://api.github.com/users/TurnerSE/gists{/gist_id}","starred_url":"https://api.github.com/users/TurnerSE/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TurnerSE/subscriptions","organizations_url":"https://api.github.com/users/TurnerSE/orgs","repos_url":"https://api.github.com/users/TurnerSE/repos","events_url":"https://api.github.com/users/TurnerSE/events{/privacy}","received_events_url":"https://api.github.com/users/TurnerSE/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/eressea/server/labels/enhancement","name":"enhancement","color":"84b6eb"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2015-11-01T18:22:11Z","updated_at":"2015-11-01T21:03:51Z","closed_at":null,"body":"@ennorehling in [Bug#1971](http://bugs.eressea.de/view.php?id=1971)\r\n> Im übrigen könnte man hier mal ein Refactoring machen, und die Regeln von den fliegenden Schiffen in ein eigenes flyingship.c Modul auslagern. Das ist ziemlich standalone, und wäre einfacher zu überblicken, wenn der curse, der spell, und der Code in move.c alle dort hinein wandern würden.\r\n\r\nSollte vermutlich separat vom Bug als mögliche qualitative Verbesserung gehandhabt werden."},"comment":{"url":"https://api.github.com/repos/eressea/server/issues/comments/152863779","html_url":"https://github.com/eressea/server/issues/341#issuecomment-152863779","issue_url":"https://api.github.com/repos/eressea/server/issues/341","id":152863779,"user":{"login":"TurnerSE","id":10951255,"avatar_url":"https://avatars.githubusercontent.com/u/10951255?v=3","gravatar_id":"","url":"https://api.github.com/users/TurnerSE","html_url":"https://github.com/TurnerSE","followers_url":"https://api.github.com/users/TurnerSE/followers","following_url":"https://api.github.com/users/TurnerSE/following{/other_user}","gists_url":"https://api.github.com/users/TurnerSE/gists{/gist_id}","starred_url":"https://api.github.com/users/TurnerSE/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TurnerSE/subscriptions","organizations_url":"https://api.github.com/users/TurnerSE/orgs","repos_url":"https://api.github.com/users/TurnerSE/repos","events_url":"https://api.github.com/users/TurnerSE/events{/privacy}","received_events_url":"https://api.github.com/users/TurnerSE/received_events","type":"User","site_admin":false},"created_at":"2015-11-01T21:03:51Z","updated_at":"2015-11-01T21:03:51Z","body":"Habe mich hier für Divide&Conquer entschieden, weil ich für den tatsächlichen Bug eine schnelle Lösung hatte, aber das Refactoring meine Projektkenntnis doch deutlich strapaziert und erst einmal einiges an Bastelarbeit erfordern wird.\r\nIch bin jedenfalls dran. ;)"}}