{"action":"created","issue":{"url":"https://api.github.com/repos/opentomb/OpenTomb/issues/195","labels_url":"https://api.github.com/repos/opentomb/OpenTomb/issues/195/labels{/name}","comments_url":"https://api.github.com/repos/opentomb/OpenTomb/issues/195/comments","events_url":"https://api.github.com/repos/opentomb/OpenTomb/issues/195/events","html_url":"https://github.com/opentomb/OpenTomb/issues/195","id":96188934,"number":195,"title":"Font antialiasing is gone","user":{"login":"Lwmte","id":3331699,"avatar_url":"https://avatars.githubusercontent.com/u/3331699?v=3","gravatar_id":"","url":"https://api.github.com/users/Lwmte","html_url":"https://github.com/Lwmte","followers_url":"https://api.github.com/users/Lwmte/followers","following_url":"https://api.github.com/users/Lwmte/following{/other_user}","gists_url":"https://api.github.com/users/Lwmte/gists{/gist_id}","starred_url":"https://api.github.com/users/Lwmte/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Lwmte/subscriptions","organizations_url":"https://api.github.com/users/Lwmte/orgs","repos_url":"https://api.github.com/users/Lwmte/repos","events_url":"https://api.github.com/users/Lwmte/events{/privacy}","received_events_url":"https://api.github.com/users/Lwmte/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/opentomb/OpenTomb/labels/bug","name":"bug","color":"eb6420"},{"url":"https://api.github.com/repos/opentomb/OpenTomb/labels/Graphics","name":"Graphics","color":"fbca04"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2015-07-20T23:34:15Z","updated_at":"2015-07-21T05:15:16Z","closed_at":null,"body":"I just noticed that fonts have jagged edges, has anybody noticed when it broke?"},"comment":{"url":"https://api.github.com/repos/opentomb/OpenTomb/issues/comments/123163171","html_url":"https://github.com/opentomb/OpenTomb/issues/195#issuecomment-123163171","issue_url":"https://api.github.com/repos/opentomb/OpenTomb/issues/195","id":123163171,"user":{"login":"cochrane","id":2102135,"avatar_url":"https://avatars.githubusercontent.com/u/2102135?v=3","gravatar_id":"","url":"https://api.github.com/users/cochrane","html_url":"https://github.com/cochrane","followers_url":"https://api.github.com/users/cochrane/followers","following_url":"https://api.github.com/users/cochrane/following{/other_user}","gists_url":"https://api.github.com/users/cochrane/gists{/gist_id}","starred_url":"https://api.github.com/users/cochrane/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cochrane/subscriptions","organizations_url":"https://api.github.com/users/cochrane/orgs","repos_url":"https://api.github.com/users/cochrane/repos","events_url":"https://api.github.com/users/cochrane/events{/privacy}","received_events_url":"https://api.github.com/users/cochrane/received_events","type":"User","site_admin":false},"created_at":"2015-07-21T05:15:16Z","updated_at":"2015-07-21T05:15:16Z","body":"I don't think the font shader should have discard, it's rendered with blending anyway.\r\n\r\n(For the record: The alpha test fix for all the other shaders looks okay. We could debate whether we should have special shaders for the alpha tested vs. non-alpha tested state, and we will probably need them once we support custom levels that use other blend modes with actual alpha values, but right now I would argue against that because it would just increase complexity a lot without helping any.)"}}