{"action":"created","issue":{"url":"https://api.github.com/repos/mrdoob/three.js/issues/6327","labels_url":"https://api.github.com/repos/mrdoob/three.js/issues/6327/labels{/name}","comments_url":"https://api.github.com/repos/mrdoob/three.js/issues/6327/comments","events_url":"https://api.github.com/repos/mrdoob/three.js/issues/6327/events","html_url":"https://github.com/mrdoob/three.js/issues/6327","id":65810324,"number":6327,"title":"Converting large buffer geometry to geometry hangs browser. ","user":{"login":"cmisura","id":1302996,"avatar_url":"https://avatars.githubusercontent.com/u/1302996?v=3","gravatar_id":"","url":"https://api.github.com/users/cmisura","html_url":"https://github.com/cmisura","followers_url":"https://api.github.com/users/cmisura/followers","following_url":"https://api.github.com/users/cmisura/following{/other_user}","gists_url":"https://api.github.com/users/cmisura/gists{/gist_id}","starred_url":"https://api.github.com/users/cmisura/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cmisura/subscriptions","organizations_url":"https://api.github.com/users/cmisura/orgs","repos_url":"https://api.github.com/users/cmisura/repos","events_url":"https://api.github.com/users/cmisura/events{/privacy}","received_events_url":"https://api.github.com/users/cmisura/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/mrdoob/three.js/labels/Help%20(please%20use%20Stackoverflow)","name":"Help (please use Stackoverflow)","color":"cfcfcf"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":8,"created_at":"2015-04-02T01:12:18Z","updated_at":"2015-04-02T17:32:30Z","closed_at":"2015-04-02T17:15:13Z","body":"I'm using the `OBJLoader` to load a fairly large `.obj` (~194mb).  Post load I'm attempting to convert the buffer geomtery to geometry, and add it to the scene in a new mesh (coffeescript below):\r\n\r\n            onComplete = ( group )  ->\r\n                geometry  = new THREE.Geometry().fromBufferGeometry( group.children[0].geometry )\r\n                material  = new THREE.MeshBasicMaterial( { wireframe: true, color: 0xFFFFFF } )\r\n                mesh = new THREE.Mesh( geometry, material )\r\n                scene.add( mesh )\r\n\r\nNot sure if this is an issue or the  `.obj` is just too large to translate back to geometry? If I just load the model without using `fromBufferGeometry` it works fine. \r\n\r\n    onComplete = ( group )  ->\r\n        group.position.set( 0, -window.innerHeight, 1000 )\r\n        scene.add( group )"},"comment":{"url":"https://api.github.com/repos/mrdoob/three.js/issues/comments/88982296","html_url":"https://github.com/mrdoob/three.js/issues/6327#issuecomment-88982296","issue_url":"https://api.github.com/repos/mrdoob/three.js/issues/6327","id":88982296,"user":{"login":"cmisura","id":1302996,"avatar_url":"https://avatars.githubusercontent.com/u/1302996?v=3","gravatar_id":"","url":"https://api.github.com/users/cmisura","html_url":"https://github.com/cmisura","followers_url":"https://api.github.com/users/cmisura/followers","following_url":"https://api.github.com/users/cmisura/following{/other_user}","gists_url":"https://api.github.com/users/cmisura/gists{/gist_id}","starred_url":"https://api.github.com/users/cmisura/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cmisura/subscriptions","organizations_url":"https://api.github.com/users/cmisura/orgs","repos_url":"https://api.github.com/users/cmisura/repos","events_url":"https://api.github.com/users/cmisura/events{/privacy}","received_events_url":"https://api.github.com/users/cmisura/received_events","type":"User","site_admin":false},"created_at":"2015-04-02T17:32:30Z","updated_at":"2015-04-02T17:32:30Z","body":"@mrdoob ok, good to know - thanks for your help."}}