{"action":"created","issue":{"url":"https://api.github.com/repos/OvercastNetwork/Rotations/issues/357","labels_url":"https://api.github.com/repos/OvercastNetwork/Rotations/issues/357/labels{/name}","comments_url":"https://api.github.com/repos/OvercastNetwork/Rotations/issues/357/comments","events_url":"https://api.github.com/repos/OvercastNetwork/Rotations/issues/357/events","html_url":"https://github.com/OvercastNetwork/Rotations/issues/357","id":53773800,"number":357,"title":"Remove cos(tnt) from Primed rotation","user":{"login":"Shaymin492","id":5336978,"avatar_url":"https://avatars.githubusercontent.com/u/5336978?v=3","gravatar_id":"","url":"https://api.github.com/users/Shaymin492","html_url":"https://github.com/Shaymin492","followers_url":"https://api.github.com/users/Shaymin492/followers","following_url":"https://api.github.com/users/Shaymin492/following{/other_user}","gists_url":"https://api.github.com/users/Shaymin492/gists{/gist_id}","starred_url":"https://api.github.com/users/Shaymin492/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Shaymin492/subscriptions","organizations_url":"https://api.github.com/users/Shaymin492/orgs","repos_url":"https://api.github.com/users/Shaymin492/repos","events_url":"https://api.github.com/users/Shaymin492/events{/privacy}","received_events_url":"https://api.github.com/users/Shaymin492/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":8,"created_at":"2015-01-08T17:00:46Z","updated_at":"2015-01-09T06:38:15Z","closed_at":"2015-01-08T17:09:39Z","body":"Title. This map has several severe issues with gameplay. I will try to be as short and consise as possible.\r\n   First and foremost, the map rewards chaos cannons in a very dangerous way. The entire map is made out of regenerating stained clay, a block with relatively high blast-resistance. This makes a chaos cannon the easiest. fastest and cheapest way to cannon, something new players discover after a few minutes of gameplay. Then they try to apply the same tactic on other maps, with catastrofic results. Having a map that teaches players to use chaos cannons in all situations is directly harmful to the general gameplay on all other TNT maps on the network.\r\n   Secondly, the extremely explosive dispenser might have balanced regular dispenser cannons, but seen from a wider perspective they have made gameplay worse. The ability to make a chaos cannon with two TNT-filled dispensers as cannonball has given the players access to a ridiculously owerpowered weapon able of cleaning a 25x25x25 cube of all blocks and player in a couple of seconds. The same tactic is also commonly used to blast half a lane to pieces with a couple of dispensers, making them a very overpowered weapon. I propose we remove dispensers entirely from the map, just removing the explosion mechanic would re-create the dispenser-spread killfarming problem.\r\n   Thridly, the combat mechanics are severely flawed. The lack of a real melee weapon is one of the problems. The ability to use a sword to block arrows and blast damage is one of the few things that makes this lego pvp game what it is, if you remove this essential ability you remove much of the complexity in minecraft combat. In combination with the no knockback diamond boots it makes pvp very broken, especially since the lanes are often covered in water from blown-up cannons.\r\n   Lastly, the fire charges makes it unneccessary to make cannons at all. You can just run around and toss one fire charge at each cannon to oblitteriate a whiskey line in twenty seconds. This makes the first issue even worse, it is simply not worth neither the effort, nor the time to make a real cannon."},"comment":{"url":"https://api.github.com/repos/OvercastNetwork/Rotations/issues/comments/69299070","html_url":"https://github.com/OvercastNetwork/Rotations/issues/357#issuecomment-69299070","issue_url":"https://api.github.com/repos/OvercastNetwork/Rotations/issues/357","id":69299070,"user":{"login":"skippy369","id":4327350,"avatar_url":"https://avatars.githubusercontent.com/u/4327350?v=3","gravatar_id":"","url":"https://api.github.com/users/skippy369","html_url":"https://github.com/skippy369","followers_url":"https://api.github.com/users/skippy369/followers","following_url":"https://api.github.com/users/skippy369/following{/other_user}","gists_url":"https://api.github.com/users/skippy369/gists{/gist_id}","starred_url":"https://api.github.com/users/skippy369/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/skippy369/subscriptions","organizations_url":"https://api.github.com/users/skippy369/orgs","repos_url":"https://api.github.com/users/skippy369/repos","events_url":"https://api.github.com/users/skippy369/events{/privacy}","received_events_url":"https://api.github.com/users/skippy369/received_events","type":"User","site_admin":false},"created_at":"2015-01-09T06:38:15Z","updated_at":"2015-01-09T06:38:15Z","body":"@HIVERaven The forum's rating doesn't matter when the network-wide rating is higher. The people who don't like it on the forums should be rating it on the servers instead."}}