{"action":"closed","issue":{"url":"https://api.github.com/repos/OpenPTrack/open_ptrack/issues/38","labels_url":"https://api.github.com/repos/OpenPTrack/open_ptrack/issues/38/labels{/name}","comments_url":"https://api.github.com/repos/OpenPTrack/open_ptrack/issues/38/comments","events_url":"https://api.github.com/repos/OpenPTrack/open_ptrack/issues/38/events","html_url":"https://github.com/OpenPTrack/open_ptrack/issues/38","id":67182411,"number":38,"title":"ground_detection...Kinect2.yaml loaded instead of Kinect1.yaml for Kinect v1","user":{"login":"nanodust","id":65142,"avatar_url":"https://avatars.githubusercontent.com/u/65142?v=3","gravatar_id":"","url":"https://api.github.com/users/nanodust","html_url":"https://github.com/nanodust","followers_url":"https://api.github.com/users/nanodust/followers","following_url":"https://api.github.com/users/nanodust/following{/other_user}","gists_url":"https://api.github.com/users/nanodust/gists{/gist_id}","starred_url":"https://api.github.com/users/nanodust/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/nanodust/subscriptions","organizations_url":"https://api.github.com/users/nanodust/orgs","repos_url":"https://api.github.com/users/nanodust/repos","events_url":"https://api.github.com/users/nanodust/events{/privacy}","received_events_url":"https://api.github.com/users/nanodust/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/OpenPTrack/open_ptrack/labels/bug","name":"bug","color":"fc2929"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-04-08T17:47:19Z","updated_at":"2015-04-08T18:33:53Z","closed_at":"2015-04-08T18:33:53Z","body":"Matteo, \r\n\r\nsmall bug noted yesterday in 'development' branch when testing:\r\n\r\nthe Kinect settings we had in Kinect1.yaml were not loading when Kinect1 loaded... they'd load the preferences/parameters from the Kinect2, regardless of whether sensor was Kinect 1 or Kinect 2. \r\n\r\nWe fixed it just by putting settings in Kinect 2 :) but obviously we should fix this for future. \r\n\r\nthanks !!!"}}