{"action":"created","issue":{"url":"https://api.github.com/repos/doublespeakgames/adarkroom/issues/355","labels_url":"https://api.github.com/repos/doublespeakgames/adarkroom/issues/355/labels{/name}","comments_url":"https://api.github.com/repos/doublespeakgames/adarkroom/issues/355/comments","events_url":"https://api.github.com/repos/doublespeakgames/adarkroom/issues/355/events","html_url":"https://github.com/doublespeakgames/adarkroom/pull/355","id":72891395,"number":355,"title":"No build if room is mild","user":{"login":"AndySky21","id":9639512,"avatar_url":"https://avatars.githubusercontent.com/u/9639512?v=3","gravatar_id":"","url":"https://api.github.com/users/AndySky21","html_url":"https://github.com/AndySky21","followers_url":"https://api.github.com/users/AndySky21/followers","following_url":"https://api.github.com/users/AndySky21/following{/other_user}","gists_url":"https://api.github.com/users/AndySky21/gists{/gist_id}","starred_url":"https://api.github.com/users/AndySky21/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/AndySky21/subscriptions","organizations_url":"https://api.github.com/users/AndySky21/orgs","repos_url":"https://api.github.com/users/AndySky21/repos","events_url":"https://api.github.com/users/AndySky21/events{/privacy}","received_events_url":"https://api.github.com/users/AndySky21/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":4,"created_at":"2015-05-04T00:49:55Z","updated_at":"2015-05-04T13:58:19Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/doublespeakgames/adarkroom/pulls/355","html_url":"https://github.com/doublespeakgames/adarkroom/pull/355","diff_url":"https://github.com/doublespeakgames/adarkroom/pull/355.diff","patch_url":"https://github.com/doublespeakgames/adarkroom/pull/355.patch"},"body":"This is just an idea, I wanted to see if it can be appreciated.\r\nIn #352 it was said that, as an \"idle game\", ADR should not punish players if the game goes idle, and I agree (I spent a whole day playing with other, less interesting idle games to realize that. Pure personal research!)\r\nHowever, a piece of unreachable code gave me an idea (I mentioned in the issue).\r\nBuilder keeps stoking the fire, thus preventing the room from becoming cold. But if the room remains mild, when asked to build something she will \"just shiver\" as it used to be before the fire was placed in State."},"comment":{"url":"https://api.github.com/repos/doublespeakgames/adarkroom/issues/comments/98713898","html_url":"https://github.com/doublespeakgames/adarkroom/pull/355#issuecomment-98713898","issue_url":"https://api.github.com/repos/doublespeakgames/adarkroom/issues/355","id":98713898,"user":{"login":"AndySky21","id":9639512,"avatar_url":"https://avatars.githubusercontent.com/u/9639512?v=3","gravatar_id":"","url":"https://api.github.com/users/AndySky21","html_url":"https://github.com/AndySky21","followers_url":"https://api.github.com/users/AndySky21/followers","following_url":"https://api.github.com/users/AndySky21/following{/other_user}","gists_url":"https://api.github.com/users/AndySky21/gists{/gist_id}","starred_url":"https://api.github.com/users/AndySky21/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/AndySky21/subscriptions","organizations_url":"https://api.github.com/users/AndySky21/orgs","repos_url":"https://api.github.com/users/AndySky21/repos","events_url":"https://api.github.com/users/AndySky21/events{/privacy}","received_events_url":"https://api.github.com/users/AndySky21/received_events","type":"User","site_admin":false},"created_at":"2015-05-04T13:58:19Z","updated_at":"2015-05-04T13:58:19Z","body":"@Continuities, this is nice indeed!! :+1: for the positive events happening more often (i.e. travellers come more frequently if they see the fire burning bright)"}}