{"action":"closed","issue":{"url":"https://api.github.com/repos/RemoteTechnologiesGroup/RemoteTech/issues/346","labels_url":"https://api.github.com/repos/RemoteTechnologiesGroup/RemoteTech/issues/346/labels{/name}","comments_url":"https://api.github.com/repos/RemoteTechnologiesGroup/RemoteTech/issues/346/comments","events_url":"https://api.github.com/repos/RemoteTechnologiesGroup/RemoteTech/issues/346/events","html_url":"https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/346","id":57232068,"number":346,"title":"Quickload or Swap active scene cause an Exception","user":{"login":"Peppie23","id":7722222,"avatar_url":"https://avatars.githubusercontent.com/u/7722222?v=3","gravatar_id":"","url":"https://api.github.com/users/Peppie23","html_url":"https://github.com/Peppie23","followers_url":"https://api.github.com/users/Peppie23/followers","following_url":"https://api.github.com/users/Peppie23/following{/other_user}","gists_url":"https://api.github.com/users/Peppie23/gists{/gist_id}","starred_url":"https://api.github.com/users/Peppie23/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Peppie23/subscriptions","organizations_url":"https://api.github.com/users/Peppie23/orgs","repos_url":"https://api.github.com/users/Peppie23/repos","events_url":"https://api.github.com/users/Peppie23/events{/privacy}","received_events_url":"https://api.github.com/users/Peppie23/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2015-02-10T20:30:39Z","updated_at":"2015-05-03T14:24:25Z","closed_at":"2015-05-03T14:24:25Z","body":"Djohaal from the forum [wrote](http://forum.kerbalspaceprogram.com/threads/83305-0-90-0-RemoteTech-v1-6-3-2015-02-06?p=1726092&viewfull=1#post1726092):\r\n\r\n> Peppie I'm using the latest available remote tech Dll (1.6.3 I assume) and I'm still encountering the freak patched conic exception that gets thrown when you quickload or swap active scene. It goes away by removing the remote tech plugin.\r\n\r\n```text\r\nNullReferenceException: Object reference not set to an instance of an object\r\n PatchedConicRenderer.OnSceneSwitch (GameScenes scn) \r\n EventData1[GameScenes].Fire (GameScenes data) \r\n HighLogic.LoadScene (GameScenes scene) \r\n FlightDriver.StartAndFocusVessel (.Game stateToLoad, Int32 vesselToFocusIdx) \r\n QuickSaveLoad.quickLoad (System.String filename, System.String folder) \r\n QuickSaveLoad.onHoldComplete ()\r\n```\r\n> Peppie I'm using the latest available remote tech Dll (1.6.3 I assume) and I'm still encountering the freak patched conic exception that gets thrown when you quickload or swap active scene. It went away after I removed the remote tech dll (thanks to the way the config files are set up that is possible without nuking my current game). Here's a copy of the exception it throws when I tried to quickload.\r\n\r\nI'll try to get some more informations, ksp.log or an save file for this issue."}}