{"action":"opened","issue":{"url":"https://api.github.com/repos/sharpdx/SharpDX/issues/575","labels_url":"https://api.github.com/repos/sharpdx/SharpDX/issues/575/labels{/name}","comments_url":"https://api.github.com/repos/sharpdx/SharpDX/issues/575/comments","events_url":"https://api.github.com/repos/sharpdx/SharpDX/issues/575/events","html_url":"https://github.com/sharpdx/SharpDX/issues/575","id":67510693,"number":575,"title":"Internal exceptions being thrown","user":{"login":"xanather","id":3013922,"avatar_url":"https://avatars.githubusercontent.com/u/3013922?v=3","gravatar_id":"","url":"https://api.github.com/users/xanather","html_url":"https://github.com/xanather","followers_url":"https://api.github.com/users/xanather/followers","following_url":"https://api.github.com/users/xanather/following{/other_user}","gists_url":"https://api.github.com/users/xanather/gists{/gist_id}","starred_url":"https://api.github.com/users/xanather/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/xanather/subscriptions","organizations_url":"https://api.github.com/users/xanather/orgs","repos_url":"https://api.github.com/users/xanather/repos","events_url":"https://api.github.com/users/xanather/events{/privacy}","received_events_url":"https://api.github.com/users/xanather/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-04-10T05:12:43Z","updated_at":"2015-04-10T05:12:43Z","closed_at":null,"body":"Internal general System.Exceptions are being thrown.\r\n\r\nThe spam of exceptions are only thrown when Configuration.EnableObjectTracking = true; (I had this enabled always for debug building). For now I have disabled the use of it in my application.\r\n\r\nWhen resizing a Win32 window and causing the Back buffer to resize it lags the application (even XAudio2 has trouble playing back - like the debugger is locking up the process or something). Note that in my application though I do resize the back buffer on every WM_SIZE event. Usually its fine and smooth, but with Configuration.EnableObjectTracking as true it lags badly like its having trouble resizing the SwapChain and buffers.\r\n\r\nStrange thing is that it does not lag if the debugger is not attached and Configuration.EnableObjectTracking is true.\r\n\r\nI am using Direct3D11."}}