{"push_id":659097862,"size":2,"distinct_size":2,"ref":"refs/heads/development","head":"d5a2acff6b6274ca44296009b848c69b54b0c7c5","before":"ede2a3d78f93ed508ac25dafef2cc91ff98a54f9","commits":[{"sha":"39e9e9b2ee15998d941528ec8a172a465751bd16","author":{"email":"d033e22ae348aeb5660fc2140aec35850c4da997@atokar.net","name":"Alex Tokar"},"message":"Do not deactivate city gates when guard loses track of an enemy, because during enemy cycling it can lead to many unnecessary gate (de)activations.","distinct":true,"url":"https://api.github.com/repos/atrinik/atrinik/commits/39e9e9b2ee15998d941528ec8a172a465751bd16"},{"sha":"d5a2acff6b6274ca44296009b848c69b54b0c7c5","author":{"email":"d033e22ae348aeb5660fc2140aec35850c4da997@atokar.net","name":"Alex Tokar"},"message":"Show message when re-opening city gate.","distinct":true,"url":"https://api.github.com/repos/atrinik/atrinik/commits/d5a2acff6b6274ca44296009b848c69b54b0c7c5"}]}