{"action":"created","issue":{"url":"https://api.github.com/repos/ValveSoftware/Source-1-Games/issues/1886","labels_url":"https://api.github.com/repos/ValveSoftware/Source-1-Games/issues/1886/labels{/name}","comments_url":"https://api.github.com/repos/ValveSoftware/Source-1-Games/issues/1886/comments","events_url":"https://api.github.com/repos/ValveSoftware/Source-1-Games/issues/1886/events","html_url":"https://github.com/ValveSoftware/Source-1-Games/issues/1886","id":77855512,"number":1886,"title":"[HL:S and HLD:S] - Game Breaking Bugs and Inconsistencies/Glitches","user":{"login":"TheObscure","id":12487292,"avatar_url":"https://avatars.githubusercontent.com/u/12487292?v=3","gravatar_id":"","url":"https://api.github.com/users/TheObscure","html_url":"https://github.com/TheObscure","followers_url":"https://api.github.com/users/TheObscure/followers","following_url":"https://api.github.com/users/TheObscure/following{/other_user}","gists_url":"https://api.github.com/users/TheObscure/gists{/gist_id}","starred_url":"https://api.github.com/users/TheObscure/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TheObscure/subscriptions","organizations_url":"https://api.github.com/users/TheObscure/orgs","repos_url":"https://api.github.com/users/TheObscure/repos","events_url":"https://api.github.com/users/TheObscure/events{/privacy}","received_events_url":"https://api.github.com/users/TheObscure/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2015-05-18T23:46:25Z","updated_at":"2015-05-20T13:35:10Z","closed_at":null,"body":"Hi,\r\n\r\nMany have already reported these problems elsewhere like on the steam forums, and they really need to be looked into as a lot of them are game breaking. I also reposted a couple of bugs in this report that was already brought up here in the bug list, but due to the fact that the last activity of an official Valve member fixing the reported things was more than a year and a half ago, I've felt that it is needed to bring everything up again along with new glitches in a nice and organized format that goes in great detail about each bug. So please don't hate on me for reposting things. I know that it is against the rules here, but I believe it is justified by the fact that as of yet we haven't got any official response that addresses this topic recently.\r\n\r\nSo let's get started:\r\n\r\n---Singleplayer Only---\r\n\r\n1 - The movement speed is ridiculously fast and the console command \"sv_maxspeed\" that was used to change/fix it back in the previous version, was removed. This renders the problem hopeless to fix for players themselves and having it like it is currently really breaks gameplay and immersion. To give a practical example of how this makes the game less enjoyable, in the singleplayer there are multiple puzzle areas that require the use of props and other map elements to cross a section, but now with the fast speed, you can easily bypass multiple areas with no regards to how the game should really be played. I would suggest that this command should be added back just like it was done in one of the betas for the MP version, so I can't think of a reason why this should not be added back to the singleplayer version as well.\r\n\r\n2 -  Another set of commands were removed called \"sv_accelerate\" and \"sv_airaccelerate\" that were used to change movement related factors. This would be appreciated a lot in a fixed version of the singleplayer. These commands are currently present in the multiplayer version. I believe it got removed from the singleplayer version during the porting phase between two source engine builds.\r\n\r\nhttp://i.imgur.com/8BIHyWB.jpg\r\n\r\n3 -  On map c2a5c on the singleplayer, the skybox is missing and this is causing graphical issues.\r\n\r\nhttp://i.imgur.com/myocMAF.jpg\r\n\r\nhttp://i.imgur.com/LGXeGLR.jpg\r\n\r\n4 -  Another set of artifacts that I encountered whenever I used the flashlight on the map called c2a4c. Here is a video showing the bug: \r\n\r\nhttps://www.youtube.com/watch?v=5vd9Ronv0ac\r\n\r\n5 - In the control room right before you enter the test chamber, one of the scientists sitting in front of a computer is floating in the air above his chair.\r\n\r\nhttp://i.imgur.com/5uQkq9p.jpg\r\n\r\n6 - When a friendly NPC like a scientist or a security guard is hurt and survives any form of attack, he will continuously make hurt noises as if someone is still inflicting damage.\r\n\r\n--Multiplayer Only---\r\n\r\n7 - Every entity on multiplayer like ammo, weapons and even map entities such as elevators, doors, stationary weapons are doubled. To put it in better detail, there are basically two in one of everything. Instead of picking up one health pack, you will get two. This is a major problem, because this makes multiplayer matches strange and very ridiculous especially on the map Subtransit where there are now two trams instead of one. This is honestly a game breaking glitch. Here is an example of the problem.\r\n\r\nhttp://i.imgur.com/gfaUEQ7.jpg\r\n\r\nhttp://i.imgur.com/M7jwmQN.jpg\r\n\r\n8 - The muzzleflashes of the MP5 are broken. After firing one round, the weapon will continuously flash even though you already have stopped firing. The muzzleflashes also appear when firing the attached grenade launcher which is not supposed to happen.\r\n\r\n9 - The crowbar impact sounds are still halfway broken in the current beta of the multiplayer version. It will make the correct impact sounds on most surface materials, but on some like wooden surfaces and stationary health and armor charges the wrong sounds are playing instead. If this were to be looked into, please check out the way it is in the singleplayer version where it is fixed.\r\n\r\n10 - The glock pistol still has 18 bullets in both the beta and standard version of the multiplayer version even though it says that it was fixed in one of the last betas.\r\n\r\nhttp://i.imgur.com/xvuWC12.jpg\r\n\r\n11 - On the multiplayer version it is no longer possible to change your player model. Every time you apply a new character model, it switches back to the \"Gordon\" player model as a default. This totally breaks team deathmatch for obvious reasons.\r\n\r\n12 - The disconnect button is missing from the menu when in a loaded match on multiplayer. This is not the case on different Valve multiplayer games.\r\n\r\nhttp://i.imgur.com/UOYWAGt.jpg\r\n\r\n13 - The \"barnacle\" alien entity was removed from multiplayer. This caused problems on custom maps made by the community.\r\n\r\n14 - It is no longer possible to load the maps of the singleplayer on the multiplayer. People did this so that they could play Half-Life Source cooperatively. Another thing is that the singleplayer NPCs in multiplayer are broken and don't attack the player or behave in the way they should. This breaks cooperative play even more.\r\n\r\n15 - The multiplayer version is impacted by severe server lag issues when playing online. Especially when crouch jumping where the whole screen shakes as a result. People also complain about crash issues which render the game even more unplayable.\r\n\r\n16 - At the weapon selection area where you can see which guns you have, the ammo indicator bars  should also be green like it is in the singleplayer version.\r\n\r\nhttp://i.imgur.com/M0f6LcC.jpg\r\n\r\n17 - When using the crossbow's zoom, the mouse's sensitivity doesn't change to a lower setting that makes it easier to use the zoom feature.\r\n\r\n---Both Versions---\r\n\r\n18 - All chrome textures are broken on weapons and on other models. This gives models a very unnatural look. This was fixed in the previous version of the game before the steampipe engine changes. \r\n\r\nhttp://i.imgur.com/Qs02INA.jpg\r\n\r\n19 -  All the areas in the game where you have to use the bouncers to get to higher places, instead of giving you a little boost in the air, they launch you at a very high velocity making it impossible to land on the ground without losing your life. This is a very big problem in the Xen chapters where you will have to rely on these things to continue with the campaign. This is even more of a problem on multiplayer servers on the map Bounce where there are a lot of these things.\r\n\r\nThe first screenshot shows the maximum height at which you get launched on a Xen map in the singleplayer (This is serious, and I didn't use noclip):\r\n\r\nhttp://i.imgur.com/qUZbE4F.jpg\r\n\r\nThe following screenshots show the maximum height at which you get launched at on the Bounce map. The first screenshot is Half-Life Source, the second one is on normal Half-Life.\r\n\r\nhttp://i.imgur.com/rF0xUDw.jpg\r\n\r\nhttp://i.imgur.com/WoK8jT4.jpg\r\n\r\nIf I have to guess, then the pushing force should be decreased by about 50% to make it accurate towards normal Half-Life.\r\n\r\n20 - All the weapons in the game have very slow and unnaturally recoil, where in the original Half-Life it was very fast and responsive and allowed for better aiming while shooting at longer distances. I won't consider this a bug, but it is a very big inconsistency and it really makes the gameplay much different in a terrible way compared to how it is in normal Half-Life.\r\n\r\n21 - The shotgun is supposed to have 2 firing sounds that accommodate both firing types. A separate sound for the single fire, and also a separate double fire sound. In Half-Life Source, the former is used for both attacks. The shotgun's pump sound is also out of sync with the double fire's animation, which was not present in the original Half-Life. On previous versions of Half-Life Source, the game was using both the sounds, but that was before the steampipe updates.\r\n\r\n22 - When having the Glock pistol equipped, the knuckle part of the glove has a red color for the HEV suit details, where it is supposed to be orange like it is with all the other weapons.\r\n\r\nhttp://i.imgur.com/ULqDO7G.jpg\r\n\r\nhttp://i.imgur.com/xvuWC12.jpg\r\n\r\n23 - The snark weapon's world model is wrong. It should be a nest model, not the model of an individual snark.\r\n\r\n24 - The shell ejection of the Glock pistol has an offset which makes it look unrealistic. This was not a bug on normal Half-Life.\r\n\r\nhttp://i.imgur.com/X7AQpwn.jpg\r\n\r\n---Feature Requests---\r\n\r\n1 - We would like to have the title menu of Half-Life Deathmatch: Source in such a way that it says \"Deathmatch\" somewhere. This will make the game feel more complete and official, and not like a mod where content feels incomplete and inconsistent.\r\n\r\n2 - We would also appreciate it if Valve release the SDK for both Half-Life Source and Half-Life Deathmatch: Source. I feel that this could be done, because the SDK for the original Half-Life was released, and as a result many mods had popped up and still do to this day. Having the SDK of these two games would be crucial to have when a modder wants to port a standard Half-Life mod over to Half-Life Source without having the need to recode almost the entirety of the game. This will as a result give another good incentive to players to buy and play Half-Life Source again, and it is a well-known fact that there is a correlation between the popularity of a game and the availability of modding support.\r\n\r\n---Final Thoughts---\r\n\r\nAs a long time fan of the Half-Life series, I really hope that these issues can get resolved so that the games can have a much better and consistent gameplay like it was in the original Half-Life and on the previous versions of Half-Life Source and Deathmatch Source. Overall both of these games were much better off before the steampipe update in terms of how many bugs were present, but with a little more attention from the developers, these two games can be restored back to its former glory, or even better if the developers could fix even those bugs that were present before the steampipe update. I also noted a lot of discontent on the Steam forums about all these bugs. Many people are complaining and request fixes for this so that both games can be more playable and stable, especially the multiplayer version that is practically unplayable now. The community also feel that both the SP and MP versions should not be left in the cold, and should receive more treatment like Half-Life 2 which is still getting fixes even though it is already 11 years old. We are not speaking of continuous updates, but instead for only those bugs that are put forward here above in a detailed manner. There might be more bugs that the community and I have overlooked, but we will post them here as soon as we hear of them, and we would also be glad to take part in a future beta if it were possible to have one. Again, we really would like to have these two games fixed, because we payed $10.00 for each of them and as Steam customers we deserve to get the product that we payed for and for how it was advertised.\r\n\r\nLastly, I did extensive research into all of these issues listed above in my report so that I can confirm them properly, and it took me quite a while to formulate this report so in return I expect to hear from you developers.\r\n\r\nThank you and best regards,\r\n\r\nTheObscure\r\n"},"comment":{"url":"https://api.github.com/repos/ValveSoftware/Source-1-Games/issues/comments/103891124","html_url":"https://github.com/ValveSoftware/Source-1-Games/issues/1886#issuecomment-103891124","issue_url":"https://api.github.com/repos/ValveSoftware/Source-1-Games/issues/1886","id":103891124,"user":{"login":"TheObscure","id":12487292,"avatar_url":"https://avatars.githubusercontent.com/u/12487292?v=3","gravatar_id":"","url":"https://api.github.com/users/TheObscure","html_url":"https://github.com/TheObscure","followers_url":"https://api.github.com/users/TheObscure/followers","following_url":"https://api.github.com/users/TheObscure/following{/other_user}","gists_url":"https://api.github.com/users/TheObscure/gists{/gist_id}","starred_url":"https://api.github.com/users/TheObscure/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TheObscure/subscriptions","organizations_url":"https://api.github.com/users/TheObscure/orgs","repos_url":"https://api.github.com/users/TheObscure/repos","events_url":"https://api.github.com/users/TheObscure/events{/privacy}","received_events_url":"https://api.github.com/users/TheObscure/received_events","type":"User","site_admin":false},"created_at":"2015-05-20T13:35:10Z","updated_at":"2015-05-20T13:35:10Z","body":"Thanks GrO! \r\n\r\nI just hope that all my effort in compiling this list was not in vain. If I look at the status of all the other opened issues for Valve games and how they are still not resolved, I fear that this may end up being never even read by one of their developers. The last time an issue was reviewed here on this site was more than a year ago. :(\r\n\r\nBut yeah, at least we should try something to get these two games properly fixed. Maybe I should email this to Valve so that I can get a direct response from them. :/"}}