{"action":"created","issue":{"url":"https://api.github.com/repos/chanko08/Geometry/issues/39","labels_url":"https://api.github.com/repos/chanko08/Geometry/issues/39/labels{/name}","comments_url":"https://api.github.com/repos/chanko08/Geometry/issues/39/comments","events_url":"https://api.github.com/repos/chanko08/Geometry/issues/39/events","html_url":"https://github.com/chanko08/Geometry/issues/39","id":58531196,"number":39,"title":"Scene graph research/implementation for physics component","user":{"login":"uncleverone","id":1577068,"avatar_url":"https://avatars.githubusercontent.com/u/1577068?v=3","gravatar_id":"","url":"https://api.github.com/users/uncleverone","html_url":"https://github.com/uncleverone","followers_url":"https://api.github.com/users/uncleverone/followers","following_url":"https://api.github.com/users/uncleverone/following{/other_user}","gists_url":"https://api.github.com/users/uncleverone/gists{/gist_id}","starred_url":"https://api.github.com/users/uncleverone/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/uncleverone/subscriptions","organizations_url":"https://api.github.com/users/uncleverone/orgs","repos_url":"https://api.github.com/users/uncleverone/repos","events_url":"https://api.github.com/users/uncleverone/events{/privacy}","received_events_url":"https://api.github.com/users/uncleverone/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-02-23T00:38:53Z","updated_at":"2015-02-25T14:25:35Z","closed_at":null,"body":"[http://en.wikipedia.org/wiki/Scene_graph](http://en.wikipedia.org/wiki/Scene_graph)\r\n\r\nExample: Allow for positioning of the player's gun relative to the player's position."},"comment":{"url":"https://api.github.com/repos/chanko08/Geometry/issues/comments/75967773","html_url":"https://github.com/chanko08/Geometry/issues/39#issuecomment-75967773","issue_url":"https://api.github.com/repos/chanko08/Geometry/issues/39","id":75967773,"user":{"login":"chanko08","id":859230,"avatar_url":"https://avatars.githubusercontent.com/u/859230?v=3","gravatar_id":"","url":"https://api.github.com/users/chanko08","html_url":"https://github.com/chanko08","followers_url":"https://api.github.com/users/chanko08/followers","following_url":"https://api.github.com/users/chanko08/following{/other_user}","gists_url":"https://api.github.com/users/chanko08/gists{/gist_id}","starred_url":"https://api.github.com/users/chanko08/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/chanko08/subscriptions","organizations_url":"https://api.github.com/users/chanko08/orgs","repos_url":"https://api.github.com/users/chanko08/repos","events_url":"https://api.github.com/users/chanko08/events{/privacy}","received_events_url":"https://api.github.com/users/chanko08/received_events","type":"User","site_admin":false},"created_at":"2015-02-25T14:25:35Z","updated_at":"2015-02-25T14:25:35Z","body":"One thing worth noting is that this might not be the right terminology for what we're looking for. A scene graph (as I know it) is mainly used for determining rendering position and order. I'm not sure if this would be the best way to get relative coordinate systems, especially when I factor in collision detection."}}