{"action":"created","issue":{"url":"https://api.github.com/repos/buttonmen-dev/buttonmen/issues/1563","labels_url":"https://api.github.com/repos/buttonmen-dev/buttonmen/issues/1563/labels{/name}","comments_url":"https://api.github.com/repos/buttonmen-dev/buttonmen/issues/1563/comments","events_url":"https://api.github.com/repos/buttonmen-dev/buttonmen/issues/1563/events","html_url":"https://github.com/buttonmen-dev/buttonmen/issues/1563","id":60559669,"number":1563,"title":"Berserk Attack removes Mood Swing?","user":{"login":"irilyth","id":4923138,"avatar_url":"https://avatars.githubusercontent.com/u/4923138?v=3","gravatar_id":"","url":"https://api.github.com/users/irilyth","html_url":"https://github.com/irilyth","followers_url":"https://api.github.com/users/irilyth/followers","following_url":"https://api.github.com/users/irilyth/following{/other_user}","gists_url":"https://api.github.com/users/irilyth/gists{/gist_id}","starred_url":"https://api.github.com/users/irilyth/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/irilyth/subscriptions","organizations_url":"https://api.github.com/users/irilyth/orgs","repos_url":"https://api.github.com/users/irilyth/repos","events_url":"https://api.github.com/users/irilyth/events{/privacy}","received_events_url":"https://api.github.com/users/irilyth/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":4,"created_at":"2015-03-10T20:00:11Z","updated_at":"2015-03-12T14:05:03Z","closed_at":null,"body":"The description of Berserk says\r\n\r\n> Once a Berserk Die performs a Berserk Attack, it is replaced with a non-berserk die with half the number of sides it previously had, rounding up. It also loses any Swing/Mood Swing/Mad Swing characteristics it may have had.\r\n\r\nIn http://www.buttonweavers.com/ui/game.html?game=4726, I made a Berserk Attack, and this didn't happen:\r\n\r\n> irilyth performed Berserk attack using [B(X=20)?:11] against [(6):3,(Y=10)?:8]; Defender (6) was captured; Defender (Y=10)? was captured; Attacker B(X=20)? changed size from 20 to 10 sides, recipe changed from B(X=20)? to (X=10)?, rerolled 11 => 9\r\n\r\nAnd then later, when I attacked with the same die, it did in fact change size.\r\n\r\nShould a Berserk Attack remove Mood Swing? I vaguely recall discussing it at one point, so maybe we concluded that it shouldn't; but if so, we should fix the help text. (And if we did not conclude that, then we should fix the bug. :^)"},"comment":{"url":"https://api.github.com/repos/buttonmen-dev/buttonmen/issues/comments/78485135","html_url":"https://github.com/buttonmen-dev/buttonmen/issues/1563#issuecomment-78485135","issue_url":"https://api.github.com/repos/buttonmen-dev/buttonmen/issues/1563","id":78485135,"user":{"login":"irilyth","id":4923138,"avatar_url":"https://avatars.githubusercontent.com/u/4923138?v=3","gravatar_id":"","url":"https://api.github.com/users/irilyth","html_url":"https://github.com/irilyth","followers_url":"https://api.github.com/users/irilyth/followers","following_url":"https://api.github.com/users/irilyth/following{/other_user}","gists_url":"https://api.github.com/users/irilyth/gists{/gist_id}","starred_url":"https://api.github.com/users/irilyth/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/irilyth/subscriptions","organizations_url":"https://api.github.com/users/irilyth/orgs","repos_url":"https://api.github.com/users/irilyth/repos","events_url":"https://api.github.com/users/irilyth/events{/privacy}","received_events_url":"https://api.github.com/users/irilyth/received_events","type":"User","site_admin":false},"created_at":"2015-03-12T14:05:03Z","updated_at":"2015-03-12T14:05:03Z","body":"I'm not convinced that the shrinking is necessarily about weakness, although it'd be interesting to hear from the designers what they had in mind. Smaller dice are perhaps mostly better for initiative, but they're also good for not giving your opponents a lot of points to capture... And especially if you just took a couple of dice with a large Berserk die, shrinking it down to half size can actually be advantageous in that it prevents your opponent from recovering those points quickly. (They can do it by capturing multiple of your dice, but having more medium-sized targets rather than a few big targets, especially when they're probably now behind on the number of dice they have, is likely to be harder.)\n\nI've always thought of Beserk as being a more balanced version of Speed, where the main drawbacks are that it only fires once, and it can't make Skill Attacks, the latter of which seems like the biggest downside. The half-size thing always just seemed like a weird quirk to me, and I'm really not sure whether it's meant to be an advantage, a disadvantage, or just interesting. :^)\n\nOn the other hand... One argument in favor of having it strip off Mood and Turbo is faithfulness to the old site, and its stats. I have not historically been all that big a fan of that argument, but I've become persuaded that it's very important to some people, so.\n"}}