{"push_id":765067512,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"a6f8489da783c503a849dc02117eadcdbd11fd10","before":"7d9c2e794f988fee2c3778bec19610f3f6ccac7e","commits":[{"sha":"a6f8489da783c503a849dc02117eadcdbd11fd10","author":{"email":"014c9ae75dbaa78d32a4ec25a70fd7125afc62d7@outlook.com","name":"Durward Craig Jr"},"message":"Added hallway generation\n\nHallways aren't based on seed and they are pretty boring at the moment\nFine tuned a few functions","distinct":true,"url":"https://api.github.com/repos/Mouledoux/Omega/commits/a6f8489da783c503a849dc02117eadcdbd11fd10"}]}