{"action":"closed","issue":{"url":"https://api.github.com/repos/jleclanche/fireplace/issues/216","labels_url":"https://api.github.com/repos/jleclanche/fireplace/issues/216/labels{/name}","comments_url":"https://api.github.com/repos/jleclanche/fireplace/issues/216/comments","events_url":"https://api.github.com/repos/jleclanche/fireplace/issues/216/events","html_url":"https://github.com/jleclanche/fireplace/issues/216","id":116984315,"number":216,"title":"Attack buff/Blessed Champion interaction fails to double buffed attack","user":{"login":"beheh","id":929769,"avatar_url":"https://avatars.githubusercontent.com/u/929769?v=3","gravatar_id":"","url":"https://api.github.com/users/beheh","html_url":"https://github.com/beheh","followers_url":"https://api.github.com/users/beheh/followers","following_url":"https://api.github.com/users/beheh/following{/other_user}","gists_url":"https://api.github.com/users/beheh/gists{/gist_id}","starred_url":"https://api.github.com/users/beheh/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/beheh/subscriptions","organizations_url":"https://api.github.com/users/beheh/orgs","repos_url":"https://api.github.com/users/beheh/repos","events_url":"https://api.github.com/users/beheh/events{/privacy}","received_events_url":"https://api.github.com/users/beheh/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/jleclanche/fireplace/labels/bug","name":"bug","color":"fc2929"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-11-15T10:01:16Z","updated_at":"2015-11-15T10:04:36Z","closed_at":"2015-11-15T10:04:36Z","body":"Playing Blessed Champion on a triggerd Cogmaster (3 attack) sets the attack to 4 attack, which means only the static 1 damage-component has been doubled. I expect it to be 6 attack.\r\n\r\nWe actually have a test for this right now in `test_cogmaster`, but the last line is missing an assert:\r\n\r\n```python\r\ndef test_cogmaster():\r\n\t[...]\r\n\tgame.current_player.give(TARGET_DUMMY).play()\r\n\tassert cogmaster.atk == 3\r\n\tblessedchamp = game.current_player.give(\"EX1_355\")\r\n\tblessedchamp.play(target=cogmaster)\r\n\tassert cogmaster.atk == 6\r\n```\r\n\r\nFor reference, Blessed Champion:\r\n```python\r\n# Blessed Champion\r\nclass EX1_355:\r\n\tplay = Buff(TARGET, \"EX1_355e\")\r\n\r\nclass EX1_355e:\r\n\tatk = lambda self, i: i * 2\r\n```"}}