{"action":"created","issue":{"url":"https://api.github.com/repos/acemod/ACE3/issues/1465","labels_url":"https://api.github.com/repos/acemod/ACE3/issues/1465/labels{/name}","comments_url":"https://api.github.com/repos/acemod/ACE3/issues/1465/comments","events_url":"https://api.github.com/repos/acemod/ACE3/issues/1465/events","html_url":"https://github.com/acemod/ACE3/issues/1465","id":83577094,"number":1465,"title":"Bug report about ACE medical system","user":{"login":"Dobakjang","id":12650120,"avatar_url":"https://avatars.githubusercontent.com/u/12650120?v=3","gravatar_id":"","url":"https://api.github.com/users/Dobakjang","html_url":"https://github.com/Dobakjang","followers_url":"https://api.github.com/users/Dobakjang/followers","following_url":"https://api.github.com/users/Dobakjang/following{/other_user}","gists_url":"https://api.github.com/users/Dobakjang/gists{/gist_id}","starred_url":"https://api.github.com/users/Dobakjang/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Dobakjang/subscriptions","organizations_url":"https://api.github.com/users/Dobakjang/orgs","repos_url":"https://api.github.com/users/Dobakjang/repos","events_url":"https://api.github.com/users/Dobakjang/events{/privacy}","received_events_url":"https://api.github.com/users/Dobakjang/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/acemod/ACE3/labels/bug","name":"bug","color":"eb6420"}],"state":"open","locked":false,"assignee":{"login":"Glowbal","id":5007509,"avatar_url":"https://avatars.githubusercontent.com/u/5007509?v=3","gravatar_id":"","url":"https://api.github.com/users/Glowbal","html_url":"https://github.com/Glowbal","followers_url":"https://api.github.com/users/Glowbal/followers","following_url":"https://api.github.com/users/Glowbal/following{/other_user}","gists_url":"https://api.github.com/users/Glowbal/gists{/gist_id}","starred_url":"https://api.github.com/users/Glowbal/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Glowbal/subscriptions","organizations_url":"https://api.github.com/users/Glowbal/orgs","repos_url":"https://api.github.com/users/Glowbal/repos","events_url":"https://api.github.com/users/Glowbal/events{/privacy}","received_events_url":"https://api.github.com/users/Glowbal/received_events","type":"User","site_admin":false},"milestone":{"url":"https://api.github.com/repos/acemod/ACE3/milestones/2","html_url":"https://github.com/acemod/ACE3/milestones/Backlog","labels_url":"https://api.github.com/repos/acemod/ACE3/milestones/2/labels","id":941455,"number":2,"title":"Backlog","description":"","creator":{"login":"bux578","id":1235520,"avatar_url":"https://avatars.githubusercontent.com/u/1235520?v=3","gravatar_id":"","url":"https://api.github.com/users/bux578","html_url":"https://github.com/bux578","followers_url":"https://api.github.com/users/bux578/followers","following_url":"https://api.github.com/users/bux578/following{/other_user}","gists_url":"https://api.github.com/users/bux578/gists{/gist_id}","starred_url":"https://api.github.com/users/bux578/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bux578/subscriptions","organizations_url":"https://api.github.com/users/bux578/orgs","repos_url":"https://api.github.com/users/bux578/repos","events_url":"https://api.github.com/users/bux578/events{/privacy}","received_events_url":"https://api.github.com/users/bux578/received_events","type":"User","site_admin":false},"open_issues":46,"closed_issues":20,"state":"open","created_at":"2015-01-19T08:37:47Z","updated_at":"2015-06-01T17:45:24Z","due_on":null,"closed_at":null},"comments":3,"created_at":"2015-06-01T16:00:47Z","updated_at":"2015-06-02T06:25:03Z","closed_at":null,"body":"ACE3 Version: 3.0.1\r\n\r\n**Mods:**\r\n* @cba_a3\r\n* @ace3\r\n\r\n**Placed ACE3 Modules:**\r\nhearing\r\nexplosive system\r\nblue force tracking\r\nrespawn system\r\nweather\r\nadvanced ballistics\r\nmk6 settings\r\nwind deflection\r\nmicro dagr map fill\r\nmedical settings\r\nrevive settings\r\nadvanced medical settings\r\nset medic class\r\nset medical vehicle\r\nset medical facility\r\n\r\n\r\n**Description:**\r\nI'm not sure is it bug or not\r\n\r\n1. sometimes when i get shot i have no injuries in ACE interaction and can see visually that my body is injured but can't run, you can run after apply PAK but if you being hit again you will walk again\r\ni highly assume that it's happening because falling damage, i can rapdly seeing this symptom when people get falling damage.\r\n\r\n2. and sometimes i can't revive my team mate, his pulse and blood pressure is on stable no bleeding but can't revive him he just lie down there, we can make him with PAK but we should wake him with out PAK.\r\n\r\n3.  i can hear medical treatment sound that keep over looping, the only solution about this is respawn and come back\r\n\r\n\r\n**Steps to reproduce:**\r\nbeing shot and watch the symptom \r\n\r\n**Where did the issue occur?**\r\n\"Multiplay\", host by in multiplay session not like TADST or other dedicated server tool \r\nbut it's also happening in dedicated server too. \r\n\r\n**RPT log file:**\r\nnone\r\n"},"comment":{"url":"https://api.github.com/repos/acemod/ACE3/issues/comments/107824682","html_url":"https://github.com/acemod/ACE3/issues/1465#issuecomment-107824682","issue_url":"https://api.github.com/repos/acemod/ACE3/issues/1465","id":107824682,"user":{"login":"ArcanumSK","id":6292869,"avatar_url":"https://avatars.githubusercontent.com/u/6292869?v=3","gravatar_id":"","url":"https://api.github.com/users/ArcanumSK","html_url":"https://github.com/ArcanumSK","followers_url":"https://api.github.com/users/ArcanumSK/followers","following_url":"https://api.github.com/users/ArcanumSK/following{/other_user}","gists_url":"https://api.github.com/users/ArcanumSK/gists{/gist_id}","starred_url":"https://api.github.com/users/ArcanumSK/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ArcanumSK/subscriptions","organizations_url":"https://api.github.com/users/ArcanumSK/orgs","repos_url":"https://api.github.com/users/ArcanumSK/repos","events_url":"https://api.github.com/users/ArcanumSK/events{/privacy}","received_events_url":"https://api.github.com/users/ArcanumSK/received_events","type":"User","site_admin":false},"created_at":"2015-06-02T06:25:03Z","updated_at":"2015-06-02T06:25:03Z","body":"Our group can experience the second one. We can bandage all wounds, stich it up witch surgical kit (its still showing as bandaged, don't know if it should ?). Start the heart, get pulse on 90ish, refill blood, get rid of pain. Guy is completly ok but unconcious, cannot perform CPR or whatever. Sometimes works atropine overdose combined with epi. \r\nModules config:\r\n\r\nclass ace_common_forceAllSettings {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_frag_enabled {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_interaction_EnableTeamManagement {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_magazinerepack_TimePerAmmo {\r\n    value = 1.5;\r\n    typeName = \"SCALAR\";\r\n    force = 1;\r\n};\r\nclass ace_magazinerepack_TimePerMagazine {\r\n    value = 2;\r\n    typeName = \"SCALAR\";\r\n    force = 1;\r\n};\r\nclass ace_magazinerepack_TimePerBeltLink {\r\n    value = 8;\r\n    typeName = \"SCALAR\";\r\n    force = 1;\r\n};\r\nclass ace_map_BFT_Interval {\r\n    value = 1;\r\n    typeName = \"SCALAR\";\r\n    force = 1;\r\n};\r\nclass ace_map_BFT_Enabled {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_map_BFT_HideAiGroups {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_map_mapIllumination {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_map_mapShake {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_map_mapLimitZoom {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_map_mapShowCursorCoordinates {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_maptools_EveryoneCanDrawOnBriefing {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_microdagr_MapDataAvailable {\r\n    value = 2;\r\n    typeName = \"SCALAR\";\r\n    force = 1;\r\n};\r\nclass ace_mk6mortar_airResistanceEnabled {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_mk6mortar_allowComputerRangefinder {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_mk6mortar_allowCompass {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_nametags_showCursorTagForVehicles {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_nametags_PlayerNamesViewDistance {\r\n    value = 5;\r\n    typeName = \"SCALAR\";\r\n    force = 1;\r\n};\r\nclass ace_nametags_PlayerNamesMaxAlpha {\r\n    value = 0.8;\r\n    typeName = \"SCALAR\";\r\n    force = 1;\r\n};\r\nclass ace_respawn_SavePreDeathGear {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_respawn_RemoveDeadBodiesDisconnected {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_respawn_BodyRemoveTimer {\r\n    value = 0;\r\n    typeName = \"SCALAR\";\r\n    force = 1;\r\n};\r\nclass ace_switchunits_EnableSwitchUnits {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_switchunits_SwitchToWest {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_switchunits_SwitchToEast {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_switchunits_SwitchToIndependent {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_switchunits_SwitchToCivilian {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_switchunits_EnableSafeZone {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_switchunits_SafeZoneRadius {\r\n    value = 100;\r\n    typeName = \"SCALAR\";\r\n    force = 1;\r\n};\r\nclass ace_vehiclelock_DefaultLockpickStrength {\r\n    value = 10;\r\n    typeName = \"SCALAR\";\r\n    force = 1;\r\n};\r\nclass ace_vehiclelock_LockVehicleInventory {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_vehiclelock_VehicleStartingLockState {\r\n    value = 0;\r\n    typeName = \"SCALAR\";\r\n    force = 1;\r\n};\r\nclass ace_weather_enableServerController {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_weather_useACEWeather {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_weather_syncRain {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_weather_syncWind {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_weather_syncMisc {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_weather_serverUpdateInterval {\r\n    value = 120;\r\n    typeName = \"SCALAR\";\r\n    force = 1;\r\n};\r\nclass ace_winddeflection_enabled {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_winddeflection_vehicleEnabled {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_winddeflection_simulationInterval {\r\n    value = 0.05;\r\n    typeName = \"SCALAR\";\r\n    force = 1;\r\n};\r\nclass ace_winddeflection_simulationRadius {\r\n    value = 3000;\r\n    typeName = \"SCALAR\";\r\n    force = 1;\r\n};\r\nclass ace_explosives_RequireSpecialist {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_explosives_PunishNonSpecialists {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_hearing_EnableCombatDeafness {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_hearing_EarplugsVolume {\r\n    value = 0.5;\r\n    typeName = \"SCALAR\";\r\n    force = 1;\r\n};\r\nclass ace_hearing_UnconsciousnessVolume {\r\n    value = 0.4;\r\n    typeName = \"SCALAR\";\r\n    force = 1;\r\n};\r\nclass ace_medical_level {\r\n    value = 2;\r\n    typeName = \"SCALAR\";\r\n    force = 1;\r\n};\r\nclass ace_medical_medicSetting {\r\n    value = 0;\r\n    typeName = \"SCALAR\";\r\n    force = 1;\r\n};\r\nclass ace_medical_enableFor {\r\n    value = 0;\r\n    typeName = \"SCALAR\";\r\n    force = 1;\r\n};\r\nclass ace_medical_enableOverdosing {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_medical_bleedingCoefficient {\r\n    value = 1;\r\n    typeName = \"SCALAR\";\r\n    force = 1;\r\n};\r\nclass ace_medical_painCoefficient {\r\n    value = 1;\r\n    typeName = \"SCALAR\";\r\n    force = 1;\r\n};\r\nclass ace_medical_enableAirway {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_medical_enableFractures {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_medical_enableAdvancedWounds {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_medical_enableVehicleCrashes {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_medical_enableScreams {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_medical_playerDamageThreshold {\r\n    value = 1;\r\n    typeName = \"SCALAR\";\r\n    force = 1;\r\n};\r\nclass ace_medical_AIDamageThreshold {\r\n    value = 1;\r\n    typeName = \"SCALAR\";\r\n    force = 1;\r\n};\r\nclass ace_medical_enableUnconsciousnessAI {\r\n    value = 0;\r\n    typeName = \"SCALAR\";\r\n    force = 1;\r\n};\r\nclass ace_medical_preventInstaDeath {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_medical_enableRevive {\r\n    value = 1;\r\n    typeName = \"SCALAR\";\r\n    force = 1;\r\n};\r\nclass ace_medical_maxReviveTime {\r\n    value = 600;\r\n    typeName = \"SCALAR\";\r\n    force = 1;\r\n};\r\nclass ace_medical_amountOfReviveLives {\r\n    value = -1;\r\n    typeName = \"SCALAR\";\r\n    force = 1;\r\n};\r\nclass ace_medical_allowDeadBodyMovement {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_medical_allowLitterCreation {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_medical_litterCleanUpDelay {\r\n    value = 1800;\r\n    typeName = \"SCALAR\";\r\n    force = 1;\r\n};\r\nclass ace_medical_medicSetting_PAK {\r\n    value = 0;\r\n    typeName = \"SCALAR\";\r\n    force = 1;\r\n};\r\nclass ace_medical_medicSetting_SurgicalKit {\r\n    value = 0;\r\n    typeName = \"SCALAR\";\r\n    force = 1;\r\n};\r\nclass ace_medical_consumeItem_PAK {\r\n    value = 0;\r\n    typeName = \"SCALAR\";\r\n    force = 1;\r\n};\r\nclass ace_medical_consumeItem_SurgicalKit {\r\n    value = 0;\r\n    typeName = \"SCALAR\";\r\n    force = 1;\r\n};\r\nclass ace_medical_useLocation_PAK {\r\n    value = 0;\r\n    typeName = \"SCALAR\";\r\n    force = 1;\r\n};\r\nclass ace_medical_useLocation_SurgicalKit {\r\n    value = 0;\r\n    typeName = \"SCALAR\";\r\n    force = 1;\r\n};\r\nclass ace_medical_keepLocalSettingsSynced {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_medical_healHitPointAfterAdvBandage {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_medical_allowUnconsciousAnimationOnTreatment {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_medical_moveUnitsFromGroupOnUnconscious {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_medical_menuTypeStyle {\r\n    value = 0;\r\n    typeName = \"SCALAR\";\r\n    force = 1;\r\n};\r\nclass ace_advanced_ballistics_enabled {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_advanced_ballistics_alwaysSimulateForSnipers {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_advanced_ballistics_disabledInFullAutoMode {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_advanced_ballistics_onlyActiveForLocalPlayers {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_advanced_ballistics_ammoTemperatureEnabled {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_advanced_ballistics_barrelLengthInfluenceEnabled {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_advanced_ballistics_bulletTraceEnabled {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 1;\r\n};\r\nclass ace_advanced_ballistics_simulationInterval {\r\n    value = 0;\r\n    typeName = \"SCALAR\";\r\n    force = 1;\r\n};\r\nclass ace_advanced_ballistics_simulationRadius {\r\n    value = 3000;\r\n    typeName = \"SCALAR\";\r\n    force = 1;\r\n};;"}}