{"action":"created","issue":{"url":"https://api.github.com/repos/mrdoob/three.js/issues/6283","labels_url":"https://api.github.com/repos/mrdoob/three.js/issues/6283/labels{/name}","comments_url":"https://api.github.com/repos/mrdoob/three.js/issues/6283/comments","events_url":"https://api.github.com/repos/mrdoob/three.js/issues/6283/events","html_url":"https://github.com/mrdoob/three.js/issues/6283","id":63743389,"number":6283,"title":"Blender Exporter mistakingly making objects shiny","user":{"login":"windwarrior","id":660421,"avatar_url":"https://avatars.githubusercontent.com/u/660421?v=3","gravatar_id":"","url":"https://api.github.com/users/windwarrior","html_url":"https://github.com/windwarrior","followers_url":"https://api.github.com/users/windwarrior/followers","following_url":"https://api.github.com/users/windwarrior/following{/other_user}","gists_url":"https://api.github.com/users/windwarrior/gists{/gist_id}","starred_url":"https://api.github.com/users/windwarrior/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/windwarrior/subscriptions","organizations_url":"https://api.github.com/users/windwarrior/orgs","repos_url":"https://api.github.com/users/windwarrior/repos","events_url":"https://api.github.com/users/windwarrior/events{/privacy}","received_events_url":"https://api.github.com/users/windwarrior/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-03-23T14:55:03Z","updated_at":"2015-03-23T15:58:54Z","closed_at":null,"body":"When exporting files from blender the result in three.js is way more specular then what you see in blender. I believe that is because the materials that get exported are MeshPhongMaterials, where the materials look more like MeshLambertMaterials. Another possiblility is that the lights in three are brighter than in blender.\r\n\r\nAttached are (in this order) an render from blender, and a render from three, I also included the blendfiles and a test html file.\r\n\r\n![Image in blender](https://cloud.githubusercontent.com/assets/660421/6782284/6cbcc914-d173-11e4-91f7-87cbc85252b5.png)\r\n\r\n![three](https://cloud.githubusercontent.com/assets/660421/6782335/af7e0b14-d173-11e4-816d-56f5b65aa10c.png)\r\n\r\nHere is the test code as well as the blender file:\r\nhttps://gist.github.com/windwarrior/3ba349f36d74d560de90\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/mrdoob/three.js/issues/comments/85064914","html_url":"https://github.com/mrdoob/three.js/issues/6283#issuecomment-85064914","issue_url":"https://api.github.com/repos/mrdoob/three.js/issues/6283","id":85064914,"user":{"login":"repsac","id":1109289,"avatar_url":"https://avatars.githubusercontent.com/u/1109289?v=3","gravatar_id":"","url":"https://api.github.com/users/repsac","html_url":"https://github.com/repsac","followers_url":"https://api.github.com/users/repsac/followers","following_url":"https://api.github.com/users/repsac/following{/other_user}","gists_url":"https://api.github.com/users/repsac/gists{/gist_id}","starred_url":"https://api.github.com/users/repsac/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/repsac/subscriptions","organizations_url":"https://api.github.com/users/repsac/orgs","repos_url":"https://api.github.com/users/repsac/repos","events_url":"https://api.github.com/users/repsac/events{/privacy}","received_events_url":"https://api.github.com/users/repsac/received_events","type":"User","site_admin":false},"created_at":"2015-03-23T15:58:54Z","updated_at":"2015-03-23T15:58:54Z","body":"Yeah that's too bright. If I change the `shininess` to match Blender's specular intensity of 0.5 it looks like this\r\n\r\n![screen shot 2015-03-23 at 8 57 49 am](https://cloud.githubusercontent.com/assets/1109289/6784080/d0f1212a-d13a-11e4-875d-850e25845dd8.png)\r\n"}}