{"push_id":814414753,"size":63,"distinct_size":63,"ref":"refs/heads/master","head":"2e2dadaea134f3ed3bceb23848a68d6f974b2175","before":"ddf06cd9aa8ab10c7566e350e4ae04e800e19ed8","commits":[{"sha":"ffdf9a05d67a04c3c0304e9b021807fa5b867583","author":{"email":"c8bba9b6bab13807500ca54273062fc8e1ba27d0@techemail.com","name":"Cyberium"},"message":"Rework of loot system. 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cases.","distinct":true,"url":"https://api.github.com/repos/blueboy/portal/commits/72e407bfe84dc73590302a7b37ae36b038fba897"},{"sha":"d2a3f8c4840f522f49021d8822cee26418926383","author":{"email":"c8bba9b6bab13807500ca54273062fc8e1ba27d0@techemail.com","name":"Cyberium"},"message":"Continue to clean the code and fix logout loot release.\nI need to find the correct way to handle special case when lootmaster logout while a loot is available.","distinct":true,"url":"https://api.github.com/repos/blueboy/portal/commits/d2a3f8c4840f522f49021d8822cee26418926383"},{"sha":"c40ba954253c7893e028c68a04867924a7cf010a","author":{"email":"abd3350c1337282f7fb7f9844f764df59f3da51f@getmangos.com","name":"Laizerox"},"message":"Fix sending loot item to player.","distinct":true,"url":"https://api.github.com/repos/blueboy/portal/commits/c40ba954253c7893e028c68a04867924a7cf010a"},{"sha":"c2c4e4f225c32c1aa0bbe87db76cc18553435ae4","author":{"email":"c8bba9b6bab13807500ca54273062fc8e1ba27d0@techemail.com","name":"Cyberium"},"message":"remove duplicate send error message","distinct":true,"url":"https://api.github.com/repos/blueboy/portal/commits/c2c4e4f225c32c1aa0bbe87db76cc18553435ae4"},{"sha":"7661226d5520c4f4b81c5c13fea620d43fb84168","author":{"email":"c8bba9b6bab13807500ca54273062fc8e1ba27d0@techemail.com","name":"Cyberium"},"message":"Change completly the way to handle items condition.\n- only one store for all items type\n- LootItem have Slot Id\n- Item store directly who loot it and more than one can loot it.\n- The current looter may not have the item the item right so other can directly loot it in that case.\n- Loot is more dynamic so no chance to see a quest loot for a finished quest.\n- If iam not wrong less loop than original code so its more optimised code.","distinct":true,"url":"https://api.github.com/repos/blueboy/portal/commits/7661226d5520c4f4b81c5c13fea620d43fb84168"},{"sha":"aa9c309a0db625975dddf9eef958578a0b722541","author":{"email":"c8bba9b6bab13807500ca54273062fc8e1ba27d0@techemail.com","name":"Cyberium"},"message":"Some cleaning and renaming.","distinct":true,"url":"https://api.github.com/repos/blueboy/portal/commits/aa9c309a0db625975dddf9eef958578a0b722541"},{"sha":"dc68d202d56d4d749c95bea3cae4bbce58f8937d","author":{"email":"c8bba9b6bab13807500ca54273062fc8e1ba27d0@techemail.com","name":"Cyberium"},"message":"Some clean and fix as item slot is handled differently","distinct":true,"url":"https://api.github.com/repos/blueboy/portal/commits/dc68d202d56d4d749c95bea3cae4bbce58f8937d"},{"sha":"9ad53793b5dcd632dd58369f0f743b9eaaaf5816","author":{"email":"c8bba9b6bab13807500ca54273062fc8e1ba27d0@techemail.com","name":"Cyberium"},"message":"More cleaning an 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instead of GetObjectGuid()->GetString()\nTrailing whitespace\n\nThank to @Schmoozerd for pointing","distinct":true,"url":"https://api.github.com/repos/blueboy/portal/commits/4a06ad046be44cb50a4b5b6767b7ec974c168a88"},{"sha":"5da6973f6f400288cd4cac96eb9933ca39f1b1f7","author":{"email":"c8bba9b6bab13807500ca54273062fc8e1ba27d0@techemail.com","name":"Cyberium"},"message":"More cleaning","distinct":true,"url":"https://api.github.com/repos/blueboy/portal/commits/5da6973f6f400288cd4cac96eb9933ca39f1b1f7"},{"sha":"9e37a83aed4874e501cfc28c53407d51d417f40b","author":{"email":"c8bba9b6bab13807500ca54273062fc8e1ba27d0@techemail.com","name":"Cyberium"},"message":"Fix player is looting animation and remove some forceupdateclient not needed\nCurrently looting animation is only for loottype corpse,, not sure its enough.","distinct":true,"url":"https://api.github.com/repos/blueboy/portal/commits/9e37a83aed4874e501cfc28c53407d51d417f40b"},{"sha":"ade41831d9225049184ce986cc33052487b72721","author":{"email":"c8bba9b6bab13807500ca54273062fc8e1ba27d0@techemail.com","name":"Cyberium"},"message":"Add new respawn command for game object","distinct":true,"url":"https://api.github.com/repos/blueboy/portal/commits/ade41831d9225049184ce986cc33052487b72721"},{"sha":"62bf580e5fc1f536170a6fafc3ef2d922937a248","author":{"email":"c8bba9b6bab13807500ca54273062fc8e1ba27d0@techemail.com","name":"Cyberium"},"message":"Fix loot genartion for simple item container\nThank @Laizerox for pointing!","distinct":true,"url":"https://api.github.com/repos/blueboy/portal/commits/62bf580e5fc1f536170a6fafc3ef2d922937a248"},{"sha":"2e39dc55cbd85766346487bdda8ba95b2ee9a4ae","author":{"email":"c8bba9b6bab13807500ca54273062fc8e1ba27d0@techemail.com","name":"Cyberium"},"message":"Make chest game object work.\n- Only one at time can use the chest\n- Other player could also loot the chest even if loot is already created\n- fix master loot can see and distribut also under threshold item","distinct":true,"url":"https://api.github.com/repos/blueboy/portal/commits/2e39dc55cbd85766346487bdda8ba95b2ee9a4ae"},{"sha":"1118710e4547e834ec082c5c818dd2295c9e515d","author":{"email":"c8bba9b6bab13807500ca54273062fc8e1ba27d0@techemail.com","name":"Cyberium"},"message":"fix looting quest item when not in group","distinct":true,"url":"https://api.github.com/repos/blueboy/portal/commits/1118710e4547e834ec082c5c818dd2295c9e515d"},{"sha":"ab183b9a36225512890ce36c17a7b5537c413620","author":{"email":"c8bba9b6bab13807500ca54273062fc8e1ba27d0@techemail.com","name":"Cyberium"},"message":"Implement reStockTimer for chest that support it.\n\n- Now the loot will be refiled and gob will not despawn after restock timer.\n- Fix possible issue sending no loot right but set the player looting and gameobject in use\n- Fix sparckle animation for all client\n- Add despawn feature for chest that have at least one item dropped.","distinct":true,"url":"https://api.github.com/repos/blueboy/portal/commits/ab183b9a36225512890ce36c17a7b5537c413620"}]}