{"action":"created","issue":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/13524","labels_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/13524/labels{/name}","comments_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/13524/comments","events_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/13524/events","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/issues/13524","id":105588952,"number":13524,"title":"Necromancer's ability cooldown increase","user":{"login":"Night-Pryanik","id":11132525,"avatar_url":"https://avatars.githubusercontent.com/u/11132525?v=3","gravatar_id":"","url":"https://api.github.com/users/Night-Pryanik","html_url":"https://github.com/Night-Pryanik","followers_url":"https://api.github.com/users/Night-Pryanik/followers","following_url":"https://api.github.com/users/Night-Pryanik/following{/other_user}","gists_url":"https://api.github.com/users/Night-Pryanik/gists{/gist_id}","starred_url":"https://api.github.com/users/Night-Pryanik/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Night-Pryanik/subscriptions","organizations_url":"https://api.github.com/users/Night-Pryanik/orgs","repos_url":"https://api.github.com/users/Night-Pryanik/repos","events_url":"https://api.github.com/users/Night-Pryanik/events{/privacy}","received_events_url":"https://api.github.com/users/Night-Pryanik/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/labels/Balance","name":"Balance","color":"fef2c0"},{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/labels/Suggestion%20(Discuss)","name":"Suggestion (Discuss)","color":"FF3399"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":12,"created_at":"2015-09-09T12:46:27Z","updated_at":"2015-10-09T14:10:13Z","closed_at":null,"body":"Maybe I'm just unlucky, but in my last game I encountered necromancers only in groups of two and three. That makes them somewhat hard to kill, because when I'm just done chopping one to death, the others resurrect it right now. So I can't even stand on its corpse to prevent resurrecting. The same with ranged no-burst-fire-able weapons. And even if I need only three (approx.) blows to kill it, other necromancers seems to have enough time to restore their superpowers, and this dance of macabre starts over and over again.\r\nIf there is some cooldown in using of their ability to resurrect, maybe we should rise it a little? Interval like the one that have spitters and shockers using their own abilities, for instance.\r\n\r\n<bountysource-plugin>\r\n---\r\nWant to back this issue? **[Post a bounty on it!](https://www.bountysource.com/issues/26557328-necromancer-s-ability-cooldown-increase?utm_campaign=plugin&utm_content=tracker%2F146201&utm_medium=issues&utm_source=github)** We accept bounties via [Bountysource](https://www.bountysource.com/?utm_campaign=plugin&utm_content=tracker%2F146201&utm_medium=issues&utm_source=github).\r\n</bountysource-plugin>"},"comment":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/comments/146882066","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/issues/13524#issuecomment-146882066","issue_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/13524","id":146882066,"user":{"login":"Coolthulhu","id":1878860,"avatar_url":"https://avatars.githubusercontent.com/u/1878860?v=3","gravatar_id":"","url":"https://api.github.com/users/Coolthulhu","html_url":"https://github.com/Coolthulhu","followers_url":"https://api.github.com/users/Coolthulhu/followers","following_url":"https://api.github.com/users/Coolthulhu/following{/other_user}","gists_url":"https://api.github.com/users/Coolthulhu/gists{/gist_id}","starred_url":"https://api.github.com/users/Coolthulhu/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Coolthulhu/subscriptions","organizations_url":"https://api.github.com/users/Coolthulhu/orgs","repos_url":"https://api.github.com/users/Coolthulhu/repos","events_url":"https://api.github.com/users/Coolthulhu/events{/privacy}","received_events_url":"https://api.github.com/users/Coolthulhu/received_events","type":"User","site_admin":false},"created_at":"2015-10-09T14:10:13Z","updated_at":"2015-10-09T14:10:13Z","body":"> You mean item::ready_to_revive.\r\n\r\nSomething like this, except without checking if the corpse is of legal age.\r\nUnless we go with the idea of necros just decreasing time to rez, then it would work with `ready_to_revive`."}}