{"push_id":780664433,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"5aeeb1aa681c68b304d518af541be361d7d46b4e","before":"e8a20d3ba155d293e7626d047ce97f843f4502ea","commits":[{"sha":"98271353d6fcd4a656be34b28000375e9305bfd0","author":{"email":"e9e669fa0871c219b9d9c27494ef57032c461250@gmail.com","name":"Yoshgunn"},"message":"[Sound Machine] Stream Implementation\n\n* * Audio has not been mastered yet, do not listen on full volume with\nheadphones in! * *\n\nSound Machines are now organized further into Streams. Streams are\nobjects that hold Audio Clips and have some mixing values on them like\nCalm Time (previously Chaos) that determine how frequently to play\nsounds.\n\nListen to the game in SoundMachine.unity for a sample. Feel free to mess\nwith the SoundMachine on your own, or create one in your scene. It's\njust a GameObject with SoundMachine on it and the values filled in with\nAudioClips and numbers.","distinct":true,"url":"https://api.github.com/repos/Yoshgunn/LightShadowThrowaway/commits/98271353d6fcd4a656be34b28000375e9305bfd0"},{"sha":"5aeeb1aa681c68b304d518af541be361d7d46b4e","author":{"email":"e9e669fa0871c219b9d9c27494ef57032c461250@gmail.com","name":"Yoshgunn"},"message":"Additional Related Commit\n\nNot sure why it split it up","distinct":true,"url":"https://api.github.com/repos/Yoshgunn/LightShadowThrowaway/commits/5aeeb1aa681c68b304d518af541be361d7d46b4e"}]}