{"action":"created","issue":{"url":"https://api.github.com/repos/DayZMod/DayZ/issues/431","labels_url":"https://api.github.com/repos/DayZMod/DayZ/issues/431/labels{/name}","comments_url":"https://api.github.com/repos/DayZMod/DayZ/issues/431/comments","events_url":"https://api.github.com/repos/DayZMod/DayZ/issues/431/events","html_url":"https://github.com/DayZMod/DayZ/issues/431","id":74406095,"number":431,"title":"[Suggestion] Some new special place for Cherno","user":{"login":"7rust","id":3810930,"avatar_url":"https://avatars.githubusercontent.com/u/3810930?v=3","gravatar_id":"","url":"https://api.github.com/users/7rust","html_url":"https://github.com/7rust","followers_url":"https://api.github.com/users/7rust/followers","following_url":"https://api.github.com/users/7rust/following{/other_user}","gists_url":"https://api.github.com/users/7rust/gists{/gist_id}","starred_url":"https://api.github.com/users/7rust/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/7rust/subscriptions","organizations_url":"https://api.github.com/users/7rust/orgs","repos_url":"https://api.github.com/users/7rust/repos","events_url":"https://api.github.com/users/7rust/events{/privacy}","received_events_url":"https://api.github.com/users/7rust/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/DayZMod/DayZ/labels/type:feature","name":"type:feature","color":"009800"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":15,"created_at":"2015-05-08T15:44:29Z","updated_at":"2015-05-15T18:08:44Z","closed_at":"2015-05-15T18:08:44Z","body":"Hallo again,\r\n\r\nso this is a little idea to bring a new place into Chernarus. Since I'm playing DayZ I'm missing a nuclear area of the country (maybe because I often relate Cherno to Chernobyl). This sounds like a giant task but it isnt. Actually you would only need one item and a small modified place on the map (I would suggest the free fields around the Prud above Stary Sobor). \r\n\r\nAt this place should be a small industry complex with a huge destroyed building and some smaller industry buildings around it. Maybe some smoke above the building and some military cars, tents and generators around it. The area is surrounded by military fences and signs to warn people. This could be done with Arma 2's 3d editor - I already designed something like that years ago. This place would be the reactor that has been \"destroyed after the virus started\".  When a player gets close to the area the radiation takes effect on him (visible with some post-process effects) and damages players until they die after a while (depending on distance and time). The new Geiger counter tells a player whether there is radiation around him with this typical Geiger sound (https://www.youtube.com/watch?v=upPiJ9vOYiY). \r\n\r\nSo, why should players go to a place where they can only die? Because the military left a huge amount of equipment there - maybe 4-5 spawns for vehicles like helis and cars and a lot other equip in the tents. Repairing the vehicles and getting the equip gets difficult because players can only stay for a short while in the area. \r\n\r\nI know this sounds like a giant task but it isnt. One new item with skin and sound that gets louder when it gets closer to the nuclear point. Some objects on the map and a maybe a trigger (or a scripted solution) for detecting players in the area and to affect them using the new radition variable and the pain effects. \r\n\r\nTell me what you think about it, I have talked to many people about the idea and most said that this would give the mod something really cool and special and it perfectly fits into Chernarus!\r\n\r\nRegards! "},"comment":{"url":"https://api.github.com/repos/DayZMod/DayZ/issues/comments/102474432","html_url":"https://github.com/DayZMod/DayZ/issues/431#issuecomment-102474432","issue_url":"https://api.github.com/repos/DayZMod/DayZ/issues/431","id":102474432,"user":{"login":"R4Z0R49","id":1015182,"avatar_url":"https://avatars.githubusercontent.com/u/1015182?v=3","gravatar_id":"","url":"https://api.github.com/users/R4Z0R49","html_url":"https://github.com/R4Z0R49","followers_url":"https://api.github.com/users/R4Z0R49/followers","following_url":"https://api.github.com/users/R4Z0R49/following{/other_user}","gists_url":"https://api.github.com/users/R4Z0R49/gists{/gist_id}","starred_url":"https://api.github.com/users/R4Z0R49/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/R4Z0R49/subscriptions","organizations_url":"https://api.github.com/users/R4Z0R49/orgs","repos_url":"https://api.github.com/users/R4Z0R49/repos","events_url":"https://api.github.com/users/R4Z0R49/events{/privacy}","received_events_url":"https://api.github.com/users/R4Z0R49/received_events","type":"User","site_admin":false},"created_at":"2015-05-15T18:08:44Z","updated_at":"2015-05-15T18:08:44Z","body":"Spoke with the op about this a contaminated area is fine i don't see any reasons we cant look into this however reactors are a no go i wont be adding any sort of reactor."}}