{"push_id":826629265,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"5582572c7324a4d9645df1717cf6d30c20800c68","before":"9371a813b98c94ee0452d5c591b59db9fdcb424c","commits":[{"sha":"5582572c7324a4d9645df1717cf6d30c20800c68","author":{"email":"99b49b237ced03891bc31cd5560888ef05ac707e@gmail.com","name":"Rohith Chandran"},"message":"[minor]:\n- Some shader fixups\n- RenderAmbientLighting is now drawn without blending and with depth writes disabled\n- glInvalidateBufferData, which was missing from the older version of glew previously used, has been re-enabled.\n- Fix for hyper-sensitive mouse in Windows 10.","distinct":true,"url":"https://api.github.com/repos/rohith10/P6/commits/5582572c7324a4d9645df1717cf6d30c20800c68"}]}