{"action":"created","issue":{"url":"https://api.github.com/repos/libgdx/gdx-ai/issues/33","labels_url":"https://api.github.com/repos/libgdx/gdx-ai/issues/33/labels{/name}","comments_url":"https://api.github.com/repos/libgdx/gdx-ai/issues/33/comments","events_url":"https://api.github.com/repos/libgdx/gdx-ai/issues/33/events","html_url":"https://github.com/libgdx/gdx-ai/issues/33","id":63070647,"number":33,"title":"Arrive doesn't arrive with velocity 0 and always turn in the end whatever parameter you choose","user":{"login":"atollFP","id":275584,"avatar_url":"https://avatars.githubusercontent.com/u/275584?v=3","gravatar_id":"","url":"https://api.github.com/users/atollFP","html_url":"https://github.com/atollFP","followers_url":"https://api.github.com/users/atollFP/followers","following_url":"https://api.github.com/users/atollFP/following{/other_user}","gists_url":"https://api.github.com/users/atollFP/gists{/gist_id}","starred_url":"https://api.github.com/users/atollFP/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/atollFP/subscriptions","organizations_url":"https://api.github.com/users/atollFP/orgs","repos_url":"https://api.github.com/users/atollFP/repos","events_url":"https://api.github.com/users/atollFP/events{/privacy}","received_events_url":"https://api.github.com/users/atollFP/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-03-19T19:19:30Z","updated_at":"2015-03-19T19:45:09Z","closed_at":"2015-03-19T19:45:09Z","body":"You can reproduce in the tests, you will see that the sprite will turn instead of facing the direction he had when he arrived. I tested with different parameters."},"comment":{"url":"https://api.github.com/repos/libgdx/gdx-ai/issues/comments/83736417","html_url":"https://github.com/libgdx/gdx-ai/issues/33#issuecomment-83736417","issue_url":"https://api.github.com/repos/libgdx/gdx-ai/issues/33","id":83736417,"user":{"login":"davebaol","id":2366334,"avatar_url":"https://avatars.githubusercontent.com/u/2366334?v=3","gravatar_id":"","url":"https://api.github.com/users/davebaol","html_url":"https://github.com/davebaol","followers_url":"https://api.github.com/users/davebaol/followers","following_url":"https://api.github.com/users/davebaol/following{/other_user}","gists_url":"https://api.github.com/users/davebaol/gists{/gist_id}","starred_url":"https://api.github.com/users/davebaol/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/davebaol/subscriptions","organizations_url":"https://api.github.com/users/davebaol/orgs","repos_url":"https://api.github.com/users/davebaol/repos","events_url":"https://api.github.com/users/davebaol/events{/privacy}","received_events_url":"https://api.github.com/users/davebaol/received_events","type":"User","site_admin":false},"created_at":"2015-03-19T19:45:09Z","updated_at":"2015-03-19T19:45:09Z","body":"Believe me, It's just a matter of parameter tweaking and rounding errors due to floating point math.\r\nTry to tweak timeToTarget and tolerance to minimize that effect, you probably have to decrease both. Often you definitely solve the issue like that. When it doesn't happen you can disable the arrive behavior once the steerable has arrived to the target. "}}