{"action":"created","issue":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/12132","labels_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/12132/labels{/name}","comments_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/12132/comments","events_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/12132/events","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/issues/12132","id":70295503,"number":12132,"title":"Game-breaking: AIM (advanced item menu) is completely broken now, even worse than I thought at first.","user":{"login":"graysage1","id":9023835,"avatar_url":"https://avatars.githubusercontent.com/u/9023835?v=3","gravatar_id":"","url":"https://api.github.com/users/graysage1","html_url":"https://github.com/graysage1","followers_url":"https://api.github.com/users/graysage1/followers","following_url":"https://api.github.com/users/graysage1/following{/other_user}","gists_url":"https://api.github.com/users/graysage1/gists{/gist_id}","starred_url":"https://api.github.com/users/graysage1/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/graysage1/subscriptions","organizations_url":"https://api.github.com/users/graysage1/orgs","repos_url":"https://api.github.com/users/graysage1/repos","events_url":"https://api.github.com/users/graysage1/events{/privacy}","received_events_url":"https://api.github.com/users/graysage1/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":7,"created_at":"2015-04-23T03:29:32Z","updated_at":"2015-04-23T17:19:45Z","closed_at":null,"body":"I'm now looking at 0.C-3048 to see what's going on with AIM, since as of 3041 it was in a truly sorry state.\r\n\r\nWell, it looks like it's worse than I thought.\r\n\r\nFirstly, all the problems I mentioned are still there and still very important to fix,\r\n\r\nBut now add to the list of those problems a severe game-breaking problem: whenever I select a stack to begin moving and hit 'enter' to try to move from my grabbed vehicle onto the floor tile, the vehicle becomes deselected!  All my vehicle stuff is now no longer displayed in the left pane (and the floor tile I was moving to was in the right pane).\r\n\r\nCome on people.  If you want folks like me to keep testing every latest build, they can't stay broken for too long or be fundamentally broken in some important respects.  To me AIM menu is nearly the center of CDDA.  I spend probably 20% of all my CDDA time in that menu, which is a huge chunk.  A lot of important decisions get made in the menu.  I can't play CDDA without AIM.  Right now AIM is broken to the point of being useless.\r\n\r\nPlease, I beg of you, please revert all the recent AIM changes no matter how beneficial they were intended to be.  Let's go nice and slow with the AIM updates.  Let's test them.  Let's get input from the players to make sure people are happy with the result.  Recent changes break AIM in more than just one or two ways.  Now if one of your panels includes a grabbed vehicle, there is no way to set up both panels with 4 keystrokes, without having to use left/right buttons.  We're going backwards guys.  We're making AIM worse for the common case only to get it to work on some weird corner case.\r\n\r\nEDIT: I just want to make sure I am clear in expressing myself: To me all the post 3040-ish builds as of now are unplayable.  They're not just slightly buggy.  They're unplayable.  I can't play because what I need to be doing all the time is literally no longer doable at all.  This isn't just maloptimization for the common case, which is bad enough and has to be fixed right away.  I mean, now even the basic functionality is broken, rather than just grossly suboptimal.\r\n\r\n0.C-3035 was the last build I played that was still perfectly fine when it comes to AIM.\r\n\r\n<bountysource-plugin>\r\n---\r\nWant to back this issue? **[Post a bounty on it!](https://www.bountysource.com/issues/11832700-game-breaking-aim-advanced-item-menu-is-completely-broken-now-even-worse-than-i-thought-at-first?utm_campaign=plugin&utm_content=tracker%2F146201&utm_medium=issues&utm_source=github)** We accept bounties via [Bountysource](https://www.bountysource.com/?utm_campaign=plugin&utm_content=tracker%2F146201&utm_medium=issues&utm_source=github).\r\n</bountysource-plugin>"},"comment":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/comments/95660255","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/issues/12132#issuecomment-95660255","issue_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/12132","id":95660255,"user":{"login":"Rivet-the-Zombie","id":5084581,"avatar_url":"https://avatars.githubusercontent.com/u/5084581?v=3","gravatar_id":"","url":"https://api.github.com/users/Rivet-the-Zombie","html_url":"https://github.com/Rivet-the-Zombie","followers_url":"https://api.github.com/users/Rivet-the-Zombie/followers","following_url":"https://api.github.com/users/Rivet-the-Zombie/following{/other_user}","gists_url":"https://api.github.com/users/Rivet-the-Zombie/gists{/gist_id}","starred_url":"https://api.github.com/users/Rivet-the-Zombie/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Rivet-the-Zombie/subscriptions","organizations_url":"https://api.github.com/users/Rivet-the-Zombie/orgs","repos_url":"https://api.github.com/users/Rivet-the-Zombie/repos","events_url":"https://api.github.com/users/Rivet-the-Zombie/events{/privacy}","received_events_url":"https://api.github.com/users/Rivet-the-Zombie/received_events","type":"User","site_admin":false},"created_at":"2015-04-23T17:19:45Z","updated_at":"2015-04-23T17:19:45Z","body":"A large backpack and marked caches of anything that's too big to haul constantly.\r\n\r\nI'm a *S.T.A.L.K.E.R.* girl."}}