{"push_id":763405627,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"d4696f92a06461559036f6d25208259dfedcb387","before":"55635bdf3a32447686c72fbd7562e80e2f1f3fbd","commits":[{"sha":"d4696f92a06461559036f6d25208259dfedcb387","author":{"email":"2ac77cf6d39141bae00adaccee4a9f883673dc96@gmail.com","name":"Lasse Öörni"},"message":"Make sure adding & deleting RigidBody2D fixtures doesn't reset the mass when not wanted (useFixtureMass = false). Fixed some mistaken if statement logic, and improved some RigidBody2D comments. Note that when useFixtureMass = false, you must set nonzero inertia to get rotation. Closes #844.","distinct":true,"url":"https://api.github.com/repos/urho3d/Urho3D/commits/d4696f92a06461559036f6d25208259dfedcb387"}]}