{"action":"created","issue":{"url":"https://api.github.com/repos/TheSil/base_enhanced/issues/17","labels_url":"https://api.github.com/repos/TheSil/base_enhanced/issues/17/labels{/name}","comments_url":"https://api.github.com/repos/TheSil/base_enhanced/issues/17/comments","events_url":"https://api.github.com/repos/TheSil/base_enhanced/issues/17/events","html_url":"https://github.com/TheSil/base_enhanced/issues/17","id":101252665,"number":17,"title":"Player gets stuck when respawning into the shield","user":{"login":"TheSil","id":1452077,"avatar_url":"https://avatars.githubusercontent.com/u/1452077?v=3","gravatar_id":"","url":"https://api.github.com/users/TheSil","html_url":"https://github.com/TheSil","followers_url":"https://api.github.com/users/TheSil/followers","following_url":"https://api.github.com/users/TheSil/following{/other_user}","gists_url":"https://api.github.com/users/TheSil/gists{/gist_id}","starred_url":"https://api.github.com/users/TheSil/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TheSil/subscriptions","organizations_url":"https://api.github.com/users/TheSil/orgs","repos_url":"https://api.github.com/users/TheSil/repos","events_url":"https://api.github.com/users/TheSil/events{/privacy}","received_events_url":"https://api.github.com/users/TheSil/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/TheSil/base_enhanced/labels/base","name":"base","color":"bfe5bf"},{"url":"https://api.github.com/repos/TheSil/base_enhanced/labels/bug","name":"bug","color":"fc2929"},{"url":"https://api.github.com/repos/TheSil/base_enhanced/labels/confirmed","name":"confirmed","color":"fbca04"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2015-08-16T11:02:02Z","updated_at":"2015-08-18T19:31:12Z","closed_at":null,"body":"Player gets stuck when respawning into the shield, even though it is his team shield in which case it should be disabled (made non solid)."},"comment":{"url":"https://api.github.com/repos/TheSil/base_enhanced/issues/comments/132325766","html_url":"https://github.com/TheSil/base_enhanced/issues/17#issuecomment-132325766","issue_url":"https://api.github.com/repos/TheSil/base_enhanced/issues/17","id":132325766,"user":{"login":"TheSil","id":1452077,"avatar_url":"https://avatars.githubusercontent.com/u/1452077?v=3","gravatar_id":"","url":"https://api.github.com/users/TheSil","html_url":"https://github.com/TheSil","followers_url":"https://api.github.com/users/TheSil/followers","following_url":"https://api.github.com/users/TheSil/following{/other_user}","gists_url":"https://api.github.com/users/TheSil/gists{/gist_id}","starred_url":"https://api.github.com/users/TheSil/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TheSil/subscriptions","organizations_url":"https://api.github.com/users/TheSil/orgs","repos_url":"https://api.github.com/users/TheSil/repos","events_url":"https://api.github.com/users/TheSil/events{/privacy}","received_events_url":"https://api.github.com/users/TheSil/received_events","type":"User","site_admin":false},"created_at":"2015-08-18T19:31:12Z","updated_at":"2015-08-18T19:31:12Z","body":"Yea i think its because the fix is taking only allies into account. That is easy because all you need to do is just disable shield. \r\n\r\nBut what would be expected behaviour when player spawns into enemy shield (which is what i think happened on the video)? One might say just moving him outside the shield, but that way you have to calculate trajectories and find place where to move the player safely, which gets tricky."}}