{"action":"created","issue":{"url":"https://api.github.com/repos/gamemachine/gamemachine/issues/10","labels_url":"https://api.github.com/repos/gamemachine/gamemachine/issues/10/labels{/name}","comments_url":"https://api.github.com/repos/gamemachine/gamemachine/issues/10/comments","events_url":"https://api.github.com/repos/gamemachine/gamemachine/issues/10/events","html_url":"https://github.com/gamemachine/gamemachine/issues/10","id":56933364,"number":10,"title":"Unreal Engine 4 support for Game Machine","user":{"login":"HeadClot","id":1534098,"avatar_url":"https://avatars.githubusercontent.com/u/1534098?v=3","gravatar_id":"","url":"https://api.github.com/users/HeadClot","html_url":"https://github.com/HeadClot","followers_url":"https://api.github.com/users/HeadClot/followers","following_url":"https://api.github.com/users/HeadClot/following{/other_user}","gists_url":"https://api.github.com/users/HeadClot/gists{/gist_id}","starred_url":"https://api.github.com/users/HeadClot/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/HeadClot/subscriptions","organizations_url":"https://api.github.com/users/HeadClot/orgs","repos_url":"https://api.github.com/users/HeadClot/repos","events_url":"https://api.github.com/users/HeadClot/events{/privacy}","received_events_url":"https://api.github.com/users/HeadClot/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":9,"created_at":"2015-02-08T01:01:18Z","updated_at":"2015-02-16T00:02:36Z","closed_at":null,"body":"Hey @gamemachine - would it be possible make an Unreal engine 4 Integration for Game Machine?\r\n\r\nLet me know if this would be possible.\r\n\r\nThank you for your time,\r\n\r\nHeadClot"},"comment":{"url":"https://api.github.com/repos/gamemachine/gamemachine/issues/comments/74445008","html_url":"https://github.com/gamemachine/gamemachine/issues/10#issuecomment-74445008","issue_url":"https://api.github.com/repos/gamemachine/gamemachine/issues/10","id":74445008,"user":{"login":"Allar","id":2173793,"avatar_url":"https://avatars.githubusercontent.com/u/2173793?v=3","gravatar_id":"","url":"https://api.github.com/users/Allar","html_url":"https://github.com/Allar","followers_url":"https://api.github.com/users/Allar/followers","following_url":"https://api.github.com/users/Allar/following{/other_user}","gists_url":"https://api.github.com/users/Allar/gists{/gist_id}","starred_url":"https://api.github.com/users/Allar/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Allar/subscriptions","organizations_url":"https://api.github.com/users/Allar/orgs","repos_url":"https://api.github.com/users/Allar/repos","events_url":"https://api.github.com/users/Allar/events{/privacy}","received_events_url":"https://api.github.com/users/Allar/received_events","type":"User","site_admin":false},"created_at":"2015-02-16T00:02:36Z","updated_at":"2015-02-16T00:02:36Z","body":"Regarding looking like UE4 networking, there is a way to be completely transparent if you create your own NetDriver implementation. I don't know anything else outside of this, but this is what Steam uses to  replace UE4's standard networking with its own steam packet wrapped setup."}}