{"action":"opened","issue":{"url":"https://api.github.com/repos/midspace/Space-Engineers-Admin-script-mod/issues/131","labels_url":"https://api.github.com/repos/midspace/Space-Engineers-Admin-script-mod/issues/131/labels{/name}","comments_url":"https://api.github.com/repos/midspace/Space-Engineers-Admin-script-mod/issues/131/comments","events_url":"https://api.github.com/repos/midspace/Space-Engineers-Admin-script-mod/issues/131/events","html_url":"https://github.com/midspace/Space-Engineers-Admin-script-mod/issues/131","id":117289510,"number":131,"title":"mod in use analysis.","user":{"login":"midspace","id":6026063,"avatar_url":"https://avatars.githubusercontent.com/u/6026063?v=3","gravatar_id":"","url":"https://api.github.com/users/midspace","html_url":"https://github.com/midspace","followers_url":"https://api.github.com/users/midspace/followers","following_url":"https://api.github.com/users/midspace/following{/other_user}","gists_url":"https://api.github.com/users/midspace/gists{/gist_id}","starred_url":"https://api.github.com/users/midspace/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/midspace/subscriptions","organizations_url":"https://api.github.com/users/midspace/orgs","repos_url":"https://api.github.com/users/midspace/repos","events_url":"https://api.github.com/users/midspace/events{/privacy}","received_events_url":"https://api.github.com/users/midspace/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/midspace/Space-Engineers-Admin-script-mod/labels/enhancement","name":"enhancement","color":"84b6eb"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-11-17T06:02:15Z","updated_at":"2015-11-17T06:02:15Z","closed_at":null,"body":"This has been asked by a few people to add to SEToolbox, something to analysis how many of the mods are in use.\r\n\r\nOne variation was.\r\n\r\n> Enhance the toolbox by reporting what mods are needed when exporting a ship/station\r\n\r\nA second variation is.\r\n\r\n> I'd like a way to generate a list of mods with placed blocks within a savegame. The purpose being to identify those mods I can remove without consequence to improve load times when loading anothers worlds/scenarios.\r\n\r\nI haven't wanted to add to SEToolbox, because it currently doesn't operate with a 'the mod must exist' requirement.\r\nAnd if hasn't been downloaded, it cannot check because accessing the SteamAPI to download undownloaded mods is getting messy,\r\n\r\nBut I just found this in the API, which may be all that is required to check mods.\r\n`MyDefinitionBase` has the `public MyModContext Context` field."}}