{"push_id":839060341,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"911ae11db70a15356bdec21f2e57ba55cab002ee","before":"3a4094285a62d052b8baed1b509b5a4dfaab91dd","commits":[{"sha":"1a0247b4a5d184bfa0ba112f84eb3977c4fee4a3","author":{"email":"3eca10f30041813f045165784e24b5a950a6cc7e@loenwind.info","name":"HenryLoenwind"},"message":"Fall back to a sensible facing direction\n\nFall back to a sensible facing direction when there is no tileEntity.\nThis e.g. happens when a facade is painted as machine. Facing down won't\nreally render nicely---down is not a valid rotation for machines.","distinct":true,"url":"https://api.github.com/repos/SleepyTrousers/EnderIO/commits/1a0247b4a5d184bfa0ba112f84eb3977c4fee4a3"},{"sha":"911ae11db70a15356bdec21f2e57ba55cab002ee","author":{"email":"e6697e95f9af7ccb17f020e3b60e5bf0ef460901@gmail.com","name":"tterrag"},"message":"Merge pull request #2925 from HenryLoenwind/paint\n\nFall back to a sensible facing direction","distinct":true,"url":"https://api.github.com/repos/SleepyTrousers/EnderIO/commits/911ae11db70a15356bdec21f2e57ba55cab002ee"}]}