{"push_id":917303698,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"3a177c7fe4654524f399aab016ea65276c682ff4","before":"f41d5ceacab73c5a0223dd31f514dd88cf21ff69","commits":[{"sha":"3a177c7fe4654524f399aab016ea65276c682ff4","author":{"email":"e24e697b48019085d8905c004b60dc2ba3ad6d8a@gmail.com","name":"Nick H"},"message":"Fixed Random Number Generation\n\nIt still sucks though. Now using system_time to create a random seed but\nits called quite alot and it seems that its pretty predictable. It likes\nto go in a down and to the right motion. That is, if the game runs at\nall. I think it has issues meeting value requirements due to its not as\nrandom nature","distinct":true,"url":"https://api.github.com/repos/Junixx/WorldStory/commits/3a177c7fe4654524f399aab016ea65276c682ff4"}]}