{"push_id":677781364,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"a01f3e1d9bea0b1db68b311e435846f0b54802dc","before":"fdf26abcf58e8ce0d275dbc210ee63b40109f07f","commits":[{"sha":"8769801aaf5f914ad20eb02d731adcb8982f43b6","author":{"email":"e8cd96da1a4294b8bc2e18205e772e454f8b0815@gmail.com","name":"Tim van Rossum"},"message":"Recreated the win condition. The LevelObject prefab has to be added to every level now though.","distinct":true,"url":"https://api.github.com/repos/thijser/ARGAME/commits/8769801aaf5f914ad20eb02d731adcb8982f43b6"},{"sha":"a01f3e1d9bea0b1db68b311e435846f0b54802dc","author":{"email":"e8cd96da1a4294b8bc2e18205e772e454f8b0815@gmail.com","name":"Tim van Rossum"},"message":"Merge branch 'master' of github.com:thijser/ARGAME\n\nConflicts:\n\tARGame/Assets/Scripts/Core/Receiver/LaserTarget.cs","distinct":true,"url":"https://api.github.com/repos/thijser/ARGAME/commits/a01f3e1d9bea0b1db68b311e435846f0b54802dc"}]}