{"push_id":724948416,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"a5010b2b71f5a944861e326f088fd16864304a49","before":"bc956f13011835d7e25cfb4cf6f0424479082b96","commits":[{"sha":"a5010b2b71f5a944861e326f088fd16864304a49","author":{"email":"ccef39cf7353ac9f7ba74402b3474eccb5105a20@gmail.com","name":"Tim Kelsall"},"message":"Working tile layers, build changes\n\nTile layers 1 and 2 now display correctly, thanks to the correction of an offset in the _fetch_data() function.\nSprites are still corrupted though.\n\nlibcore and libui have been dropped in favor of standard per-file objects. This avoids PIC, and it seems like a 20-30% performance boost is obtained.\n\nFormatting and logging changes.","distinct":true,"url":"https://api.github.com/repos/tykel/qpra/commits/a5010b2b71f5a944861e326f088fd16864304a49"}]}