{"action":"created","issue":{"url":"https://api.github.com/repos/DayZMod/DayZ/issues/293","labels_url":"https://api.github.com/repos/DayZMod/DayZ/issues/293/labels{/name}","comments_url":"https://api.github.com/repos/DayZMod/DayZ/issues/293/comments","events_url":"https://api.github.com/repos/DayZMod/DayZ/issues/293/events","html_url":"https://github.com/DayZMod/DayZ/issues/293","id":52517931,"number":293,"title":"Issue's to be fixed.","user":{"login":"facoptere","id":2677695,"avatar_url":"https://avatars.githubusercontent.com/u/2677695?v=3","gravatar_id":"","url":"https://api.github.com/users/facoptere","html_url":"https://github.com/facoptere","followers_url":"https://api.github.com/users/facoptere/followers","following_url":"https://api.github.com/users/facoptere/following{/other_user}","gists_url":"https://api.github.com/users/facoptere/gists{/gist_id}","starred_url":"https://api.github.com/users/facoptere/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/facoptere/subscriptions","organizations_url":"https://api.github.com/users/facoptere/orgs","repos_url":"https://api.github.com/users/facoptere/repos","events_url":"https://api.github.com/users/facoptere/events{/privacy}","received_events_url":"https://api.github.com/users/facoptere/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":9,"created_at":"2014-12-19T19:14:32Z","updated_at":"2015-02-18T21:42:04Z","closed_at":null,"body":"- [ ] get rid of polling for bear trap events on server side. Cf. also https://github.com/R4Z0R49/DayZMod/issues/76\r\n- [ ] Transfer his zeds/animals from a killed player to all players around\r\n- [ ] Credit a new player kill in the journal only if the killer is close to the corpse and has opened the journal.\r\nboxes wiyh different count of matches...\r\n- [ ] Remove items from inventory when the building is built, to prevent any loss during a server restart.\r\n- [ ] Fix stacked lootpiles. Fix loot on building spawned locally on each client.cf https://github.com/R4Z0R49/DayZMod/issues/62\r\n- [ ] Cannot apply sepsis bandages to other players https://github.com/DayZMod/DayZ/issues/232\r\n- [ ] Add gates and padlock\r\n- [ ] feign death http://forums.dayzgame.com/index.php?/topic/214707-feign-death-key/?view=getnewpost\r\n- [ ] redo gather wood (icon only for harvestable trees) https://github.com/DayZMod/DayZ/issues/247\r\n- [ ] fix randomly blocked throw item key https://github.com/DayZMod/DayZ/issues/252\r\n- [ ] apply bandage to other players https://github.com/DayZMod/DayZ/issues/232\r\n- [ ] craft a good meal https://github.com/DayZMod/DayZ/issues/226\r\n- [ ] looting a corpse shall give infection randomly https://github.com/DayZMod/DayZ/issues/222\r\n- [ ] craft fireplace with any kind of wood (but maybe add music paper + stones to start the fire), leave rough stones when dismantled https://github.com/DayZMod/DayZ/issues/220\r\n- [ ] add woman models\r\n- [ ] get rid of legacy binarized models in dayz_equip\r\n- [x] add sway in weapon according to exhaustion. https://github.com/DayZMod/DayZ/issues/237 - Priority Change.\r\n- [ ] fix bike wheel with a tube or patch + glue + pump + a water bawl or pond http://forums.dayzgame.com/index.php?/topic/212326-suggestion-for-fixing-bicycle-wheel/\r\n- [ ] combat logging: the character corpse stays on the map, can be killed without the presence of the actual player http://forums.dayzgame.com/index.php?/topic/211414-a-better-combat-logging-solution/\r\n- [ ] shutdown the server after HH:MM of elapsed time. Disconnect properly all players, suspend combat logging,save everything to hive, kill the process using hivextdll entry, warn the players with a countdown in the GUI\r\n- [x] Watchtower bells ring throughout whole Chernarus! = https://github.com/DayZMod/DayZ/issues/258\r\n- [x] Oil Barrels Graphic Glitch 1.8.3 - https://github.com/DayZMod/DayZ/issues/257\r\n- [x] Loot Tables add tranquilizer darts for the crossbow. (Tranquiliser_Bolt) - https://github.com/DayZMod/DayZ/issues/259\r\n- [x] Loot Tables add explosive darts for the crossbow. (Crossbow_EX_Bolt) - https://github.com/DayZMod/DayZ/issues/259\r\n- [x] No anim played when collecting leaves - https://github.com/DayZMod/DayZ/issues/267\r\n- [ ] Flash Light Go's off after looting 1.8.3 - https://github.com/DayZMod/DayZ/issues/269\r\n- [x] BloodBag Transfuse issue - https://github.com/DayZMod/DayZ/issues/279\r\n- [x] Alice Backpack  - https://github.com/DayZMod/DayZ/issues/294\r\n- [x] Alice Backpack - updated  [1 X weapon, 18X magazines] Should fill the gap between the Assault pack\r\n- [ ] Achievements - https://github.com/DayZMod/DayZ/issues/295\r\n- [x] Bloodbag issue - https://github.com/DayZMod/DayZ/issues/279 - Fix added waiting on test info\r\n- [x] Random Survivor Skins - https://github.com/DayZMod/DayZ/issues/292 - Fix added waiting on test info\r\n\r\nOther Issues\r\n- [x] Players getting run over by cars don't take damage. (FreeFall issue)\r\n- [ ] Some players get stuck in a unconscious state, sitting for example and cant get out of it. This can happen after blood transfusion or knock out. I think it involves someone trying to move them as well hence the sitting. We use your DayZ Admin tool to try to heal or/and teleport them out of it. Epi Pen doesn't help either.\r\n- [ ] Switching weapons without side arms, lying down in a building (ATC for example), will make the character stand up.\r\n- [ ] Logging out in water kills your gear. (oldie but goldie)\r\n- [ ] Players falling out of choppers IF they switch from backseat to gunner or vice versa, This \"bug\" seems intermittent, not always occurring Switching between gunner seats works. (Guessing ANTITP)\r\n- [ ] Loot spawning inconsistently, sometimes another player needs to enter the area for loot to spawn even though 10 mins have passed. \r\n- [ ] Available slots not always showing in tents and stashes. This seems to be related to how you sit/stand when checking the object.\r\n- [ ] Hero skin is gone after a hero dies and respawns. He is stuck with survivor skin unless we fix it in the database.\r\n- [ ] Choppers not giving the option to repair them even though they are broken. This can sometimes be fixed by itself after a restart. \r\n- [ ] Sometimes dead players (their corpse) dissapear after being killed and the killer thinks the dead player combat logged.\r\n- [ ] Loot in boat houses either spawn under water or in the air above the planks so to speak, if high tide you cant get to the loot under water."},"comment":{"url":"https://api.github.com/repos/DayZMod/DayZ/issues/comments/74954130","html_url":"https://github.com/DayZMod/DayZ/issues/293#issuecomment-74954130","issue_url":"https://api.github.com/repos/DayZMod/DayZ/issues/293","id":74954130,"user":{"login":"Legodev","id":8144976,"avatar_url":"https://avatars.githubusercontent.com/u/8144976?v=3","gravatar_id":"","url":"https://api.github.com/users/Legodev","html_url":"https://github.com/Legodev","followers_url":"https://api.github.com/users/Legodev/followers","following_url":"https://api.github.com/users/Legodev/following{/other_user}","gists_url":"https://api.github.com/users/Legodev/gists{/gist_id}","starred_url":"https://api.github.com/users/Legodev/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Legodev/subscriptions","organizations_url":"https://api.github.com/users/Legodev/orgs","repos_url":"https://api.github.com/users/Legodev/repos","events_url":"https://api.github.com/users/Legodev/events{/privacy}","received_events_url":"https://api.github.com/users/Legodev/received_events","type":"User","site_admin":false},"created_at":"2015-02-18T21:42:04Z","updated_at":"2015-02-18T21:42:04Z","body":"Restart using hiveext is a good idea, to do this i used this kind of code since a long time:\r\nvoid __stdcall _RVExtension(char *output, int outputSize, const char *function) { \r\n  if (strcmp(function, \"terminate\") == 0) {\r\n    ExitProcess(0);\r\n  } else {\r\n    strncpy(output, function, outputSize); \r\n  }\r\n}\r\n\r\nIt is a bad behavior of an dll to call ExitProcess, but in this case this what we want, even thou it has some side effects:\r\nhttps://msdn.microsoft.com/en-us/library/windows/desktop/ms682658%28v=vs.85%29.aspx\r\n\r\nIf you use this way the hive should disconnect all connections to the Database and block new requests.\r\nTo disconnect the users i used endMission but i did not save everything."}}