{"action":"created","issue":{"url":"https://api.github.com/repos/eternaldensity/Sandcastle-Builder/issues/1381","labels_url":"https://api.github.com/repos/eternaldensity/Sandcastle-Builder/issues/1381/labels{/name}","comments_url":"https://api.github.com/repos/eternaldensity/Sandcastle-Builder/issues/1381/comments","events_url":"https://api.github.com/repos/eternaldensity/Sandcastle-Builder/issues/1381/events","html_url":"https://github.com/eternaldensity/Sandcastle-Builder/issues/1381","id":104535158,"number":1381,"title":"Abattoir unlocking shenanigans","user":{"login":"Calamitizer","id":7929933,"avatar_url":"https://avatars.githubusercontent.com/u/7929933?v=3","gravatar_id":"","url":"https://api.github.com/users/Calamitizer","html_url":"https://github.com/Calamitizer","followers_url":"https://api.github.com/users/Calamitizer/followers","following_url":"https://api.github.com/users/Calamitizer/following{/other_user}","gists_url":"https://api.github.com/users/Calamitizer/gists{/gist_id}","starred_url":"https://api.github.com/users/Calamitizer/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Calamitizer/subscriptions","organizations_url":"https://api.github.com/users/Calamitizer/orgs","repos_url":"https://api.github.com/users/Calamitizer/repos","events_url":"https://api.github.com/users/Calamitizer/events{/privacy}","received_events_url":"https://api.github.com/users/Calamitizer/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2015-09-02T17:43:54Z","updated_at":"2015-09-04T14:37:20Z","closed_at":null,"body":"Intended behavior for Abattoir is that it needs to be bought (for infinite goats) ten times within 1 NP (like Time Reaper). The way I wrote it was basically copying the Time Reaper code and changing relevant bits, but it breaks in ways that AFAIK Time Reaper doesn't. Namely, it will sometimes move to owned boosts before buying it ten times, and it will sometimes reappear in the shop (rendered inactive) after buying it.\r\n\r\nI have next-to-no free time presently, and I've already thrown my head against it for a while, so I'm hoping someone else has some insight. \r\n\r\nIn the [spreadsheet](https://docs.google.com/spreadsheets/d/1ry0g-n26zvJiuPVQr4AnTlcY8B2F3_6FTAUa5sYloaA/), there are two saves by Xilwarg with Abattoir stuck in the shop for reference. "},"comment":{"url":"https://api.github.com/repos/eternaldensity/Sandcastle-Builder/issues/comments/137752521","html_url":"https://github.com/eternaldensity/Sandcastle-Builder/issues/1381#issuecomment-137752521","issue_url":"https://api.github.com/repos/eternaldensity/Sandcastle-Builder/issues/1381","id":137752521,"user":{"login":"Calamitizer","id":7929933,"avatar_url":"https://avatars.githubusercontent.com/u/7929933?v=3","gravatar_id":"","url":"https://api.github.com/users/Calamitizer","html_url":"https://github.com/Calamitizer","followers_url":"https://api.github.com/users/Calamitizer/followers","following_url":"https://api.github.com/users/Calamitizer/following{/other_user}","gists_url":"https://api.github.com/users/Calamitizer/gists{/gist_id}","starred_url":"https://api.github.com/users/Calamitizer/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Calamitizer/subscriptions","organizations_url":"https://api.github.com/users/Calamitizer/orgs","repos_url":"https://api.github.com/users/Calamitizer/repos","events_url":"https://api.github.com/users/Calamitizer/events{/privacy}","received_events_url":"https://api.github.com/users/Calamitizer/received_events","type":"User","site_admin":false},"created_at":"2015-09-04T14:37:20Z","updated_at":"2015-09-04T14:37:20Z","body":"I did want to reset its `.power` when bought. That's because I wanted to use `.power` to determine the unlocking condition, for simplicity, but once you get the boost, the previous infinities you've spent shouldn't count. Ideally, A) you can't get the effect of the boost until after the power resets, and B) the power should only ever reset once.\r\n\r\nYeah, the boost should have no effect until you've bought it 10 times, oops. The unlocking/buying code apparently does not really work as I thought it did."}}