{"action":"created","issue":{"url":"https://api.github.com/repos/d3athrow/vgstation13/issues/5283","labels_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/5283/labels{/name}","comments_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/5283/comments","events_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/5283/events","html_url":"https://github.com/d3athrow/vgstation13/issues/5283","id":93579336,"number":5283,"title":"Implement radiation via the lighting engine.","user":{"login":"PJB3005","id":8107459,"avatar_url":"https://avatars.githubusercontent.com/u/8107459?v=3","gravatar_id":"","url":"https://api.github.com/users/PJB3005","html_url":"https://github.com/PJB3005","followers_url":"https://api.github.com/users/PJB3005/followers","following_url":"https://api.github.com/users/PJB3005/following{/other_user}","gists_url":"https://api.github.com/users/PJB3005/gists{/gist_id}","starred_url":"https://api.github.com/users/PJB3005/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/PJB3005/subscriptions","organizations_url":"https://api.github.com/users/PJB3005/orgs","repos_url":"https://api.github.com/users/PJB3005/repos","events_url":"https://api.github.com/users/PJB3005/events{/privacy}","received_events_url":"https://api.github.com/users/PJB3005/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-07-07T17:01:35Z","updated_at":"2015-07-07T19:04:15Z","closed_at":null,"body":"Essentially, radiation gets handled via light sources, the light sources will have another \"colour\" spectrum alongside rgb, that doesn't get rendered, but DOES have some !!FUN!! side effects for mobs in lighting overlays with that spectrum\r\n\r\nwhy? shit like geiger counters"},"comment":{"url":"https://api.github.com/repos/d3athrow/vgstation13/issues/comments/119305097","html_url":"https://github.com/d3athrow/vgstation13/issues/5283#issuecomment-119305097","issue_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/5283","id":119305097,"user":{"login":"dylanstrategie","id":6137403,"avatar_url":"https://avatars.githubusercontent.com/u/6137403?v=3","gravatar_id":"","url":"https://api.github.com/users/dylanstrategie","html_url":"https://github.com/dylanstrategie","followers_url":"https://api.github.com/users/dylanstrategie/followers","following_url":"https://api.github.com/users/dylanstrategie/following{/other_user}","gists_url":"https://api.github.com/users/dylanstrategie/gists{/gist_id}","starred_url":"https://api.github.com/users/dylanstrategie/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/dylanstrategie/subscriptions","organizations_url":"https://api.github.com/users/dylanstrategie/orgs","repos_url":"https://api.github.com/users/dylanstrategie/repos","events_url":"https://api.github.com/users/dylanstrategie/events{/privacy}","received_events_url":"https://api.github.com/users/dylanstrategie/received_events","type":"User","site_admin":false},"created_at":"2015-07-07T19:04:14Z","updated_at":"2015-07-07T19:04:14Z","body":"Well, you have things like UV and gamma rays that have some potent and potentially dangerous effects on people, then infrared for heat, and microwaves, even radar\r\n\r\nIt should be relatively easy to include, especially since they would all be invisible unless you are wearing the correct gear"}}