{"push_id":650286426,"size":9,"distinct_size":9,"ref":"refs/heads/game/eliteforce","head":"56bdf5d656fe286232940bb29cccf7d619c6d193","before":"956bea9cda3797a2e1d14185361bcbf7ab32ce2f","commits":[{"sha":"0fc86e9632312e9083141066d98ec260f9bc62e3","author":{"email":"0e1aea601907c1a85c2dc96e5ea37e23c58d2e9b@debian.org","name":"Simon McVittie"},"message":"Use pkg-config for a system libjpeg if available: libjpeg-turbo has it\n\nBug: https://github.com/ioquake/ioq3/pull/116","distinct":true,"url":"https://api.github.com/repos/zturtleman/ioq3/commits/0fc86e9632312e9083141066d98ec260f9bc62e3"},{"sha":"caf08fdb7b939e72bbb49a15e06c4ce00b214a3c","author":{"email":"0e1aea601907c1a85c2dc96e5ea37e23c58d2e9b@debian.org","name":"Simon McVittie"},"message":"unzip: comment why there is no USE_INTERNAL_MINIZIP boolean option\n\nBug: https://github.com/ioquake/ioq3/pull/116","distinct":true,"url":"https://api.github.com/repos/zturtleman/ioq3/commits/caf08fdb7b939e72bbb49a15e06c4ce00b214a3c"},{"sha":"1a7628126af102c66b3fbb1e3006b14c7898f5e0","author":{"email":"126e8877c95f5e9901e82ae84ebc5f1d3ec5561c@gmail.com","name":"Zack Middleton"},"message":"OpenGL2: Fix shadow cubemap segfault\n\nChanged image size to 512, but 'data' buffer is only 16x16 resulting\nin libGL segfault. Use NULL instead like other dynamic images.","distinct":true,"url":"https://api.github.com/repos/zturtleman/ioq3/commits/1a7628126af102c66b3fbb1e3006b14c7898f5e0"},{"sha":"c755d75a5eb902582020ea0bb096be3e5e684ef2","author":{"email":"126e8877c95f5e9901e82ae84ebc5f1d3ec5561c@gmail.com","name":"Zack Middleton"},"message":"Fix MDR surface indexes overflow check\n\nAlso, use the check overflow macro like everywhere else.","distinct":true,"url":"https://api.github.com/repos/zturtleman/ioq3/commits/c755d75a5eb902582020ea0bb096be3e5e684ef2"},{"sha":"3ebc230b287f52d39f605e2cf55c22817e08aa65","author":{"email":"116c7dab0ac96954523aabc44f8a4807f6b12df5@gmail.com","name":"SmileTheory"},"message":"OpenGL2: Use signed value in case value goes below 0.","distinct":true,"url":"https://api.github.com/repos/zturtleman/ioq3/commits/3ebc230b287f52d39f605e2cf55c22817e08aa65"},{"sha":"10c5f0b5a9f2978764bafeda41b2d5b29f54ee4e","author":{"email":"126e8877c95f5e9901e82ae84ebc5f1d3ec5561c@gmail.com","name":"Zack Middleton"},"message":"Merge pull request #116 from smcv/system-minizip\n\nEnhancements for system libraries","distinct":true,"url":"https://api.github.com/repos/zturtleman/ioq3/commits/10c5f0b5a9f2978764bafeda41b2d5b29f54ee4e"},{"sha":"8265af84bed6634fe71cfffe76dc9d3c461d5695","author":{"email":"126e8877c95f5e9901e82ae84ebc5f1d3ec5561c@gmail.com","name":"Zack Middleton"},"message":"Let's not ifdef MISSIONPACK inside of ifdef MISSIONPACK","distinct":true,"url":"https://api.github.com/repos/zturtleman/ioq3/commits/8265af84bed6634fe71cfffe76dc9d3c461d5695"},{"sha":"2292bf5bb2e3178674492d4dfd46b63515d0abe1","author":{"email":"126e8877c95f5e9901e82ae84ebc5f1d3ec5561c@gmail.com","name":"Zack Middleton"},"message":"Save bot accompany distance across map change or restart\n\nIf a bot is accompanying someone before map change or restart, the bot would\ncontinue accompanying them but press up against them and orbit around them.\nThis is caused by the bot's formation distance being 0.\n\nSave the formation distance so they maintain proper distance and do not\norbit around the player.","distinct":true,"url":"https://api.github.com/repos/zturtleman/ioq3/commits/2292bf5bb2e3178674492d4dfd46b63515d0abe1"},{"sha":"56bdf5d656fe286232940bb29cccf7d619c6d193","author":{"email":"126e8877c95f5e9901e82ae84ebc5f1d3ec5561c@gmail.com","name":"Zack Middleton"},"message":"Merge branch 'master' into game/eliteforce","distinct":true,"url":"https://api.github.com/repos/zturtleman/ioq3/commits/56bdf5d656fe286232940bb29cccf7d619c6d193"}]}