{"action":"created","issue":{"url":"https://api.github.com/repos/MattOskamp/UnityOptitrack/issues/5","labels_url":"https://api.github.com/repos/MattOskamp/UnityOptitrack/issues/5/labels{/name}","comments_url":"https://api.github.com/repos/MattOskamp/UnityOptitrack/issues/5/comments","events_url":"https://api.github.com/repos/MattOskamp/UnityOptitrack/issues/5/events","html_url":"https://github.com/MattOskamp/UnityOptitrack/issues/5","id":75534624,"number":5,"title":"How to make the rigidbodies exact position by Moving in Unity?","user":{"login":"carvinchen","id":840942,"avatar_url":"https://avatars.githubusercontent.com/u/840942?v=3","gravatar_id":"","url":"https://api.github.com/users/carvinchen","html_url":"https://github.com/carvinchen","followers_url":"https://api.github.com/users/carvinchen/followers","following_url":"https://api.github.com/users/carvinchen/following{/other_user}","gists_url":"https://api.github.com/users/carvinchen/gists{/gist_id}","starred_url":"https://api.github.com/users/carvinchen/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/carvinchen/subscriptions","organizations_url":"https://api.github.com/users/carvinchen/orgs","repos_url":"https://api.github.com/users/carvinchen/repos","events_url":"https://api.github.com/users/carvinchen/events{/privacy}","received_events_url":"https://api.github.com/users/carvinchen/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":4,"created_at":"2015-05-12T09:24:15Z","updated_at":"2015-06-15T04:43:18Z","closed_at":null,"body":"Good Morning, Matt and others\r\n\r\nThank you for your program, it is very helpful for my project.\r\n\r\nI am also using your program to get the positions of optitrack-markers which i am wearing on my finger. I want to touch 3d objects with my finger like i touch a object in real word. It works fun and your script makes it easier.\r\n\r\nBut if i watch the rigidbodies following my fingers in unity by moving in trackingarea (3d senario), their positions were not so accurate like i wish.\r\n\r\nFor example i have adjusted the positions of the rigidbodies for finger in your script and they are now exact at the same position like my real fingertip, and from there to the screen is the distance 2 meters. And if i go to the screen nearly and i see the rigidbodies were behinde my hand.\r\n\r\nWhat i am doing wrong? i just have adjusted z - axis to -z- (a number for example. 2.0f) and it means 2 meters far away from the screen.\r\n\r\nAny idea? sorry for my bad english.\r\n\r\nThank your and have a nice day.\r\n\r\nCarvin"},"comment":{"url":"https://api.github.com/repos/MattOskamp/UnityOptitrack/issues/comments/111920929","html_url":"https://github.com/MattOskamp/UnityOptitrack/issues/5#issuecomment-111920929","issue_url":"https://api.github.com/repos/MattOskamp/UnityOptitrack/issues/5","id":111920929,"user":{"login":"DanWuh","id":4745210,"avatar_url":"https://avatars.githubusercontent.com/u/4745210?v=3","gravatar_id":"","url":"https://api.github.com/users/DanWuh","html_url":"https://github.com/DanWuh","followers_url":"https://api.github.com/users/DanWuh/followers","following_url":"https://api.github.com/users/DanWuh/following{/other_user}","gists_url":"https://api.github.com/users/DanWuh/gists{/gist_id}","starred_url":"https://api.github.com/users/DanWuh/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/DanWuh/subscriptions","organizations_url":"https://api.github.com/users/DanWuh/orgs","repos_url":"https://api.github.com/users/DanWuh/repos","events_url":"https://api.github.com/users/DanWuh/events{/privacy}","received_events_url":"https://api.github.com/users/DanWuh/received_events","type":"User","site_admin":false},"created_at":"2015-06-15T04:43:18Z","updated_at":"2015-06-15T04:43:18Z","body":"Hey Carvin,  ive been working on similar workflows and ive noticed that I frequently have to either reapply current orientation in Motive during testing phases or in some cases remove and regenerate the rigid body.  I think a lot of the time, narrow/shallow rigid bodies sometimes, over testing iterations, loose their valid orientations. I ran into it a lot when using rigid bodies generated from markers placed linearly on the oculus.  Just something I had ran into, a bit late to this party of course so perhaps you already fixed this.\r\n"}}