{"action":"created","issue":{"url":"https://api.github.com/repos/urho3d/Urho3D/issues/809","labels_url":"https://api.github.com/repos/urho3d/Urho3D/issues/809/labels{/name}","comments_url":"https://api.github.com/repos/urho3d/Urho3D/issues/809/comments","events_url":"https://api.github.com/repos/urho3d/Urho3D/issues/809/events","html_url":"https://github.com/urho3d/Urho3D/issues/809","id":98393939,"number":809,"title":"Configure Resource Path on specific builds","user":{"login":"rasteron","id":3676827,"avatar_url":"https://avatars.githubusercontent.com/u/3676827?v=3","gravatar_id":"","url":"https://api.github.com/users/rasteron","html_url":"https://github.com/rasteron","followers_url":"https://api.github.com/users/rasteron/followers","following_url":"https://api.github.com/users/rasteron/following{/other_user}","gists_url":"https://api.github.com/users/rasteron/gists{/gist_id}","starred_url":"https://api.github.com/users/rasteron/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/rasteron/subscriptions","organizations_url":"https://api.github.com/users/rasteron/orgs","repos_url":"https://api.github.com/users/rasteron/repos","events_url":"https://api.github.com/users/rasteron/events{/privacy}","received_events_url":"https://api.github.com/users/rasteron/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-07-31T13:47:17Z","updated_at":"2015-07-31T14:19:01Z","closed_at":null,"body":"It looks like with Android build you can't specify your CoreData and Data folders like sort of renaming them. The paths are hardcoded to CMake or Rakefiles somehow. Is there some way to do this as MKLINK is missing on them and still creating broken links with the new name changes.\r\n\r\nThanks."},"comment":{"url":"https://api.github.com/repos/urho3d/Urho3D/issues/comments/126706917","html_url":"https://github.com/urho3d/Urho3D/issues/809#issuecomment-126706917","issue_url":"https://api.github.com/repos/urho3d/Urho3D/issues/809","id":126706917,"user":{"login":"weitjong","id":5548048,"avatar_url":"https://avatars.githubusercontent.com/u/5548048?v=3","gravatar_id":"","url":"https://api.github.com/users/weitjong","html_url":"https://github.com/weitjong","followers_url":"https://api.github.com/users/weitjong/followers","following_url":"https://api.github.com/users/weitjong/following{/other_user}","gists_url":"https://api.github.com/users/weitjong/gists{/gist_id}","starred_url":"https://api.github.com/users/weitjong/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/weitjong/subscriptions","organizations_url":"https://api.github.com/users/weitjong/orgs","repos_url":"https://api.github.com/users/weitjong/repos","events_url":"https://api.github.com/users/weitjong/events{/privacy}","received_events_url":"https://api.github.com/users/weitjong/received_events","type":"User","site_admin":false},"created_at":"2015-07-31T14:19:01Z","updated_at":"2015-07-31T14:19:01Z","body":"Yes, you are right. Although the Urho3D::Engine class has ```ResourcePaths``` parameter which suggests that you can use any pathnames, but our build system currently just assumes the default resource paths will be used. You can try to fix this by first checking whether the default pathnames exist on a project structure and skip performing some actions when they do not. Better still, perhaps you can introduce a new build option to specify the alternative paths as a list when you really want to make it a generic solution. Keep in mind that external projects are in fact just reusing build system which was originally designed just for Urho3D project, so if your project is not structured similarly to Urho3D project then you can expect things to break. I think I have stressed this enough in this documentation [page](http://urho3d.github.io/documentation/HEAD/_using_library.html). I agree this is not nice."}}