{"push_id":775106964,"size":5,"distinct_size":0,"ref":"refs/heads/master","head":"7e2fc146eb54a53755f1029df41e10aba5396306","before":"6e1cec5855886dac448377d1f6586da577e63dc6","commits":[{"sha":"8f555b98e5b36fe9f058c619110a3afa7b328b92","author":{"email":"3f5fed269292a5d5963fe73bc2cb32838d9b65e1@gmail.com","name":"Jonathan Hamilton"},"message":"Add option to show vehicle sprite bounds\n\nTODO:\n- 'trim' bounds to min/max non-transparent in X & Y\n- Use bounds for mouse selection","distinct":false,"url":"https://api.github.com/repos/JonnyH/OpenApoc/commits/8f555b98e5b36fe9f058c619110a3afa7b328b92"},{"sha":"34816c3bfa72f9581c25b6f1e0fe838cb1ec604d","author":{"email":"3f5fed269292a5d5963fe73bc2cb32838d9b65e1@gmail.com","name":"Jonathan Hamilton"},"message":"Calculate 'non-transparent' bounds for PCK-loaded images","distinct":false,"url":"https://api.github.com/repos/JonnyH/OpenApoc/commits/34816c3bfa72f9581c25b6f1e0fe838cb1ec604d"},{"sha":"f1dc490bcfbcc4881b03a71f8a9b54057de662c7","author":{"email":"3f5fed269292a5d5963fe73bc2cb32838d9b65e1@gmail.com","name":"Jonathan Hamilton"},"message":"Enable initial vehicle selection","distinct":false,"url":"https://api.github.com/repos/JonnyH/OpenApoc/commits/f1dc490bcfbcc4881b03a71f8a9b54057de662c7"},{"sha":"63a44458efe36f0acad4f5fb9b1ddf8b748c3bb4","author":{"email":"3f5fed269292a5d5963fe73bc2cb32838d9b65e1@gmail.com","name":"Jonathan Hamilton"},"message":"Make image bounds unsigned\n\nStops MSVC error w/narrowing conversion, and images can't have negative\nsizes","distinct":false,"url":"https://api.github.com/repos/JonnyH/OpenApoc/commits/63a44458efe36f0acad4f5fb9b1ddf8b748c3bb4"},{"sha":"7e2fc146eb54a53755f1029df41e10aba5396306","author":{"email":"3f5fed269292a5d5963fe73bc2cb32838d9b65e1@gmail.com","name":"Jonathan Hamilton"},"message":"Start work on different speeds\n\nThis just loops around update(1) - need to fix this for higher speeds\n(as it's slllooowww)\n\nDoes 'vanilla' apoc just cheat anyway? If you can't go on max-speed with\nenemies around, that means it just stops calculating the weapon stuff\nand just assumed all vehicles get to their desination after ~5 mins\n(IIRC that's the granularity of something happening)","distinct":false,"url":"https://api.github.com/repos/JonnyH/OpenApoc/commits/7e2fc146eb54a53755f1029df41e10aba5396306"}]}