{"action":"created","issue":{"url":"https://api.github.com/repos/d3athrow/vgstation13/issues/6274","labels_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/6274/labels{/name}","comments_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/6274/comments","events_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/6274/events","html_url":"https://github.com/d3athrow/vgstation13/issues/6274","id":112919878,"number":6274,"title":"Hulk can go through reinforced walls","user":{"login":"dylanstrategie","id":6137403,"avatar_url":"https://avatars.githubusercontent.com/u/6137403?v=3","gravatar_id":"","url":"https://api.github.com/users/dylanstrategie","html_url":"https://github.com/dylanstrategie","followers_url":"https://api.github.com/users/dylanstrategie/followers","following_url":"https://api.github.com/users/dylanstrategie/following{/other_user}","gists_url":"https://api.github.com/users/dylanstrategie/gists{/gist_id}","starred_url":"https://api.github.com/users/dylanstrategie/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/dylanstrategie/subscriptions","organizations_url":"https://api.github.com/users/dylanstrategie/orgs","repos_url":"https://api.github.com/users/dylanstrategie/repos","events_url":"https://api.github.com/users/dylanstrategie/events{/privacy}","received_events_url":"https://api.github.com/users/dylanstrategie/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/d3athrow/vgstation13/labels/Balance","name":"Balance","color":"CC0099"},{"url":"https://api.github.com/repos/d3athrow/vgstation13/labels/Controversial","name":"Controversial","color":"fef2c0"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":9,"created_at":"2015-10-23T00:47:55Z","updated_at":"2015-10-27T20:20:22Z","closed_at":null,"body":"Yeah, maybe not. Hulk is already annoying enough as it is, it doesn't need to be the absolute all-access card while we're at it"},"comment":{"url":"https://api.github.com/repos/d3athrow/vgstation13/issues/comments/151631689","html_url":"https://github.com/d3athrow/vgstation13/issues/6274#issuecomment-151631689","issue_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/6274","id":151631689,"user":{"login":"Cyadox","id":13457856,"avatar_url":"https://avatars.githubusercontent.com/u/13457856?v=3","gravatar_id":"","url":"https://api.github.com/users/Cyadox","html_url":"https://github.com/Cyadox","followers_url":"https://api.github.com/users/Cyadox/followers","following_url":"https://api.github.com/users/Cyadox/following{/other_user}","gists_url":"https://api.github.com/users/Cyadox/gists{/gist_id}","starred_url":"https://api.github.com/users/Cyadox/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Cyadox/subscriptions","organizations_url":"https://api.github.com/users/Cyadox/orgs","repos_url":"https://api.github.com/users/Cyadox/repos","events_url":"https://api.github.com/users/Cyadox/events{/privacy}","received_events_url":"https://api.github.com/users/Cyadox/received_events","type":"User","site_admin":false},"created_at":"2015-10-27T20:20:22Z","updated_at":"2015-10-27T20:20:22Z","body":"So extending the hulk cooldown should fix that - should we make the faint last longer as well?"}}