{"push_id":684355680,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"68b6a1b391e7958cf139f075e7251d5d984e77a2","before":"fa39d709a3802a817c7931d1702f1ba0a4fb1dad","commits":[{"sha":"d4fb1f6f226383a38549cfe80656dda7bfedbb3d","author":{"email":"550c55e5bbf5d9c7e70710ad480511a91b124d30@gmail.com","name":"alexmcary"},"message":"Alls Assets Organized New Assets, Animations added.\n\nI organized all of the materials models and textures into the proper\nfolders. i imported the new models and music. i went through all the\nmaterials and made sure they were properly showing the correct textures\nand normal maps. I also added about 100 or so animations to the project.\nI verified that they all work with our humanoid models universally.","distinct":true,"url":"https://api.github.com/repos/BigGuy00/Senior-Project-2/commits/d4fb1f6f226383a38549cfe80656dda7bfedbb3d"},{"sha":"68b6a1b391e7958cf139f075e7251d5d984e77a2","author":{"email":"550c55e5bbf5d9c7e70710ad480511a91b124d30@gmail.com","name":"alexmcary"},"message":"Walking Animation working with Asterdimon\n\nI used the moveSpeed float variable in the move.cs in my player.cs  to\ndetermine if Asterdimon was walking.\nI basically made the walk animation play if moveSpeed was greater than\nzero and transition to idle if it is less than 1. It works so far but\nthere are other issues with Asterdimon slowly rotating that cause the\nanimation transition to be buggy.","distinct":true,"url":"https://api.github.com/repos/BigGuy00/Senior-Project-2/commits/68b6a1b391e7958cf139f075e7251d5d984e77a2"}]}