{"action":"created","issue":{"url":"https://api.github.com/repos/OpenRA/OpenRA/issues/7463","labels_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/7463/labels{/name}","comments_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/7463/comments","events_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/7463/events","html_url":"https://github.com/OpenRA/OpenRA/pull/7463","id":57218389,"number":7463,"title":"Added CnC: gdi05b","user":{"login":"Smith00101010","id":10694927,"avatar_url":"https://avatars.githubusercontent.com/u/10694927?v=3","gravatar_id":"","url":"https://api.github.com/users/Smith00101010","html_url":"https://github.com/Smith00101010","followers_url":"https://api.github.com/users/Smith00101010/followers","following_url":"https://api.github.com/users/Smith00101010/following{/other_user}","gists_url":"https://api.github.com/users/Smith00101010/gists{/gist_id}","starred_url":"https://api.github.com/users/Smith00101010/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Smith00101010/subscriptions","organizations_url":"https://api.github.com/users/Smith00101010/orgs","repos_url":"https://api.github.com/users/Smith00101010/repos","events_url":"https://api.github.com/users/Smith00101010/events{/privacy}","received_events_url":"https://api.github.com/users/Smith00101010/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/OpenRA/OpenRA/labels/PR:%20Needs%20+2","name":"PR: Needs +2","color":"009800"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":22,"created_at":"2015-02-10T18:53:02Z","updated_at":"2015-04-18T16:01:32Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/OpenRA/OpenRA/pulls/7463","html_url":"https://github.com/OpenRA/OpenRA/pull/7463","diff_url":"https://github.com/OpenRA/OpenRA/pull/7463.diff","patch_url":"https://github.com/OpenRA/OpenRA/pull/7463.patch"},"body":"Hi\r\n\r\nwe are an other team in the same course of the new Nod Missions and have some more GDI missions in stock and will contribute them if the workload is reasonable.\r\n\r\nWe tried to implement all suggested changes to the nod-missions as we worked on the same Codebase"},"comment":{"url":"https://api.github.com/repos/OpenRA/OpenRA/issues/comments/94176678","html_url":"https://github.com/OpenRA/OpenRA/pull/7463#issuecomment-94176678","issue_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/7463","id":94176678,"user":{"login":"obrakmann","id":4331210,"avatar_url":"https://avatars.githubusercontent.com/u/4331210?v=3","gravatar_id":"","url":"https://api.github.com/users/obrakmann","html_url":"https://github.com/obrakmann","followers_url":"https://api.github.com/users/obrakmann/followers","following_url":"https://api.github.com/users/obrakmann/following{/other_user}","gists_url":"https://api.github.com/users/obrakmann/gists{/gist_id}","starred_url":"https://api.github.com/users/obrakmann/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/obrakmann/subscriptions","organizations_url":"https://api.github.com/users/obrakmann/orgs","repos_url":"https://api.github.com/users/obrakmann/repos","events_url":"https://api.github.com/users/obrakmann/events{/privacy}","received_events_url":"https://api.github.com/users/obrakmann/received_events","type":"User","site_admin":false},"created_at":"2015-04-18T16:01:32Z","updated_at":"2015-04-18T16:01:32Z","body":"There are a few things that I don't particularly like about this mission in this state. But it plays ok, will be part of a set, and I don't really want to bikeshed over this, so I'm not requesting any changes. :+1: \r\n\r\nStill, these points should probably be kept in mind for the future:\r\n\r\n* I think all missions higher than three or four should implement difficulty levels.\r\n* I'm not fond of the production buildings doing nothing worthwhile at all. The airfield is completely unused, and the infantry built by the Hand of Nod just stays in the base.\r\n* Pacing is important. This mission, for example, starts off relatively difficult, but once you're in your base, there are only very few attacks and you can just take your sweet time to amass an army of infantry and just waltz into the enemy base with barely getting distracted.\r\n* The All to Hunt trigger in the original missions triggers when the harvester is attacked, not when the whole base is gone."}}