{"push_id":914100336,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"ffcfd9244d4faa1d15fc19d312ebd8f48473ed11","before":"d5c71d300967b6f1b4349ca6160cee7d02c0f5be","commits":[{"sha":"ffcfd9244d4faa1d15fc19d312ebd8f48473ed11","author":{"email":"b1fd6e89686dd9eb01dc9c28a3367dc940d79455@yahoo.co.uk","name":"hankmorgan"},"message":"Conversations #4 Shanlick and #5 Eyesnack. \n\nReally awful conversations to implement.\n\nFBX export will use the tile floor height for door frames when generating open portcullis\n\nTODO notes added to unity.cpp","distinct":true,"url":"https://api.github.com/repos/hankmorgan/UnderworldExporter/commits/ffcfd9244d4faa1d15fc19d312ebd8f48473ed11"}]}