{"push_id":715386407,"size":2,"distinct_size":2,"ref":"refs/heads/RB-1.6","head":"6b89b52a2868b49a2763b554670292a27b926e08","before":"f5bc9b239e3a378964c3bdf8eabd3a11d4dc046a","commits":[{"sha":"ceda6e7c1c224f45fbe487e85cfa0a107db7b307","author":{"email":"65a9568c072e0a2bf4b4fb262582c91f3767295e@ubisoft.com","name":"Farchad Bidgolirad"},"message":"Fix for uninitialized static array in case of multithreaded access to ShaderGlobalNamesToIndex when compiled with vs2012","distinct":true,"url":"https://api.github.com/repos/lgritz/OpenShadingLanguage/commits/ceda6e7c1c224f45fbe487e85cfa0a107db7b307"},{"sha":"6b89b52a2868b49a2763b554670292a27b926e08","author":{"email":"65a9568c072e0a2bf4b4fb262582c91f3767295e@ubisoft.com","name":"Farchad Bidgolirad"},"message":"Support for closure arrays in shader inputs","distinct":true,"url":"https://api.github.com/repos/lgritz/OpenShadingLanguage/commits/6b89b52a2868b49a2763b554670292a27b926e08"}]}