{"action":"created","issue":{"url":"https://api.github.com/repos/openMSX/openMSX/issues/382","labels_url":"https://api.github.com/repos/openMSX/openMSX/issues/382/labels{/name}","comments_url":"https://api.github.com/repos/openMSX/openMSX/issues/382/comments","events_url":"https://api.github.com/repos/openMSX/openMSX/issues/382/events","html_url":"https://github.com/openMSX/openMSX/issues/382","id":90099596,"number":382,"title":"[Bug] Parallax logo intro in Blade Lords looks very bad [sf#81]","user":{"login":"openMSX-import","id":12987176,"avatar_url":"https://avatars.githubusercontent.com/u/12987176?v=3","gravatar_id":"","url":"https://api.github.com/users/openMSX-import","html_url":"https://github.com/openMSX-import","followers_url":"https://api.github.com/users/openMSX-import/followers","following_url":"https://api.github.com/users/openMSX-import/following{/other_user}","gists_url":"https://api.github.com/users/openMSX-import/gists{/gist_id}","starred_url":"https://api.github.com/users/openMSX-import/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/openMSX-import/subscriptions","organizations_url":"https://api.github.com/users/openMSX-import/orgs","repos_url":"https://api.github.com/users/openMSX-import/repos","events_url":"https://api.github.com/users/openMSX-import/events{/privacy}","received_events_url":"https://api.github.com/users/openMSX-import/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/openMSX/openMSX/labels/bug","name":"bug","color":"fc2929"},{"url":"https://api.github.com/repos/openMSX/openMSX/labels/Graphics","name":"Graphics","color":"ededed"}],"state":"closed","locked":false,"assignee":{"login":"mthuurne","id":246676,"avatar_url":"https://avatars.githubusercontent.com/u/246676?v=3","gravatar_id":"","url":"https://api.github.com/users/mthuurne","html_url":"https://github.com/mthuurne","followers_url":"https://api.github.com/users/mthuurne/followers","following_url":"https://api.github.com/users/mthuurne/following{/other_user}","gists_url":"https://api.github.com/users/mthuurne/gists{/gist_id}","starred_url":"https://api.github.com/users/mthuurne/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mthuurne/subscriptions","organizations_url":"https://api.github.com/users/mthuurne/orgs","repos_url":"https://api.github.com/users/mthuurne/repos","events_url":"https://api.github.com/users/mthuurne/events{/privacy}","received_events_url":"https://api.github.com/users/mthuurne/received_events","type":"User","site_admin":false},"milestone":null,"comments":2,"created_at":"2015-06-22T13:34:54Z","updated_at":"2015-06-22T13:39:28Z","closed_at":"2015-06-22T13:39:17Z","body":"**Reported by manuelbi on 2003-02-18 21:34 UTC**\nAt the begin \\(just after loading, I think\\) of the Blade\r\nLords game, a Parallax logo is shown with some\r\nscreensplit trickery. This looks very bad in openMSX in\r\nall renderers. The screen is flashy and stuff. Very ugly."},"comment":{"url":"https://api.github.com/repos/openMSX/openMSX/issues/comments/114106848","html_url":"https://github.com/openMSX/openMSX/issues/382#issuecomment-114106848","issue_url":"https://api.github.com/repos/openMSX/openMSX/issues/382","id":114106848,"user":{"login":"openMSX-import","id":12987176,"avatar_url":"https://avatars.githubusercontent.com/u/12987176?v=3","gravatar_id":"","url":"https://api.github.com/users/openMSX-import","html_url":"https://github.com/openMSX-import","followers_url":"https://api.github.com/users/openMSX-import/followers","following_url":"https://api.github.com/users/openMSX-import/following{/other_user}","gists_url":"https://api.github.com/users/openMSX-import/gists{/gist_id}","starred_url":"https://api.github.com/users/openMSX-import/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/openMSX-import/subscriptions","organizations_url":"https://api.github.com/users/openMSX-import/orgs","repos_url":"https://api.github.com/users/openMSX-import/repos","events_url":"https://api.github.com/users/openMSX-import/events{/privacy}","received_events_url":"https://api.github.com/users/openMSX-import/received_events","type":"User","site_admin":false},"created_at":"2015-06-22T13:39:28Z","updated_at":"2015-06-22T13:39:28Z","body":"**Commented by manuelbi on 2006-04-22 07:40 UTC**\nLogged In: YES \nuser\\_id=78178\n\n&lt;dvik&gt; I know whats wrong with the bladelords intro\r\n&lt;Quibus&gt; VDP timing?\r\n&lt;dvik&gt; yeah I think so\r\n&lt;dvik&gt; The code is very simple:\r\n&lt;dvik&gt;     ld  e,$20\r\n&lt;dvik&gt; .Loop:\r\n&lt;dvik&gt;     in  a,\\[$99\\]\r\n&lt;dvik&gt;     and e\r\n&lt;dvik&gt;     jr  z,.Loop\r\n&lt;dvik&gt;     outi\r\n&lt;dvik&gt;     jp  nz,.Loop\r\n&lt;dvik&gt; and the problem is that hblank is 19 vdp cycles too\r\nlong \\(or some other timing bug that gives similar effect\\)\r\n&lt;dvik&gt; The idea with the code is to do one outi per scan\r\nline but due to the timing bug it will be two outi's per\r\nscan line\r\n&lt;dvik&gt; the hblank length is just a fix, not necessarily the\r\ncorrect one\r\n&lt;dvik&gt; but the code should only do one outi per scanline and\r\nin open and blue it makes two"}}