{"action":"created","issue":{"url":"https://api.github.com/repos/tgstation/-tg-station/issues/10029","labels_url":"https://api.github.com/repos/tgstation/-tg-station/issues/10029/labels{/name}","comments_url":"https://api.github.com/repos/tgstation/-tg-station/issues/10029/comments","events_url":"https://api.github.com/repos/tgstation/-tg-station/issues/10029/events","html_url":"https://github.com/tgstation/-tg-station/pull/10029","id":89380148,"number":10029,"title":"Armour Penetration and Armour Damage Reduction nerf","user":{"login":"RemieRichards","id":4043781,"avatar_url":"https://avatars.githubusercontent.com/u/4043781?v=3","gravatar_id":"","url":"https://api.github.com/users/RemieRichards","html_url":"https://github.com/RemieRichards","followers_url":"https://api.github.com/users/RemieRichards/followers","following_url":"https://api.github.com/users/RemieRichards/following{/other_user}","gists_url":"https://api.github.com/users/RemieRichards/gists{/gist_id}","starred_url":"https://api.github.com/users/RemieRichards/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/RemieRichards/subscriptions","organizations_url":"https://api.github.com/users/RemieRichards/orgs","repos_url":"https://api.github.com/users/RemieRichards/repos","events_url":"https://api.github.com/users/RemieRichards/events{/privacy}","received_events_url":"https://api.github.com/users/RemieRichards/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/tgstation/-tg-station/labels/Balance","name":"Balance","color":"fbca04"},{"url":"https://api.github.com/repos/tgstation/-tg-station/labels/Feature","name":"Feature","color":"009800"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":21,"created_at":"2015-06-18T19:42:16Z","updated_at":"2015-06-19T04:47:26Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/tgstation/-tg-station/pulls/10029","html_url":"https://github.com/tgstation/-tg-station/pull/10029","diff_url":"https://github.com/tgstation/-tg-station/pull/10029.diff","patch_url":"https://github.com/tgstation/-tg-station/pull/10029.patch"},"body":"* Armour damage reduction is now capped at 90% of the incoming damage, you will now, with the best armour setup in the game take 10% of the incoming damage.\r\n* armour_penetration variable added to /item, this is counted for melee weapon and projectiles (AP ammo when?)\r\n* Xenomorphs have a fixed 10 armour_penetration per melee attack\r\n* The Ninja's Energy Katana has a 15 armour_penetration value (This both makes it stronger for them AND much better for any crew member who manages to turn it against them, as it will now pierce his suit too!)\r\n\r\nInspired by the Bay PR which uses horrible RNGesus to deal with armour penetration, since we use pure \"80 armour = 80% damage reduction\" maths, the armour penetration here does the same (80% armour - 20% armour_penetration = 60% armour)\r\n"},"comment":{"url":"https://api.github.com/repos/tgstation/-tg-station/issues/comments/113369081","html_url":"https://github.com/tgstation/-tg-station/pull/10029#issuecomment-113369081","issue_url":"https://api.github.com/repos/tgstation/-tg-station/issues/10029","id":113369081,"user":{"login":"WJohn","id":5988156,"avatar_url":"https://avatars.githubusercontent.com/u/5988156?v=3","gravatar_id":"","url":"https://api.github.com/users/WJohn","html_url":"https://github.com/WJohn","followers_url":"https://api.github.com/users/WJohn/followers","following_url":"https://api.github.com/users/WJohn/following{/other_user}","gists_url":"https://api.github.com/users/WJohn/gists{/gist_id}","starred_url":"https://api.github.com/users/WJohn/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/WJohn/subscriptions","organizations_url":"https://api.github.com/users/WJohn/orgs","repos_url":"https://api.github.com/users/WJohn/repos","events_url":"https://api.github.com/users/WJohn/events{/privacy}","received_events_url":"https://api.github.com/users/WJohn/received_events","type":"User","site_admin":false},"created_at":"2015-06-19T04:47:26Z","updated_at":"2015-06-19T04:47:26Z","body":"With kor's current armor nerf it's no longer possible to actually reach those numbers, but it was in the past. I think you were capable originally of flipping a security hood up even while wearing a sec helmet, and that brought your head's melee resistance to 100%."}}