{"action":"closed","issue":{"url":"https://api.github.com/repos/AppliedEnergistics/Applied-Energistics-2/issues/1873","labels_url":"https://api.github.com/repos/AppliedEnergistics/Applied-Energistics-2/issues/1873/labels{/name}","comments_url":"https://api.github.com/repos/AppliedEnergistics/Applied-Energistics-2/issues/1873/comments","events_url":"https://api.github.com/repos/AppliedEnergistics/Applied-Energistics-2/issues/1873/events","html_url":"https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/1873","id":106203205,"number":1873,"title":"Limit the number of concurrent crafts for a recipe","user":{"login":"Rostepher","id":862492,"avatar_url":"https://avatars.githubusercontent.com/u/862492?v=3","gravatar_id":"","url":"https://api.github.com/users/Rostepher","html_url":"https://github.com/Rostepher","followers_url":"https://api.github.com/users/Rostepher/followers","following_url":"https://api.github.com/users/Rostepher/following{/other_user}","gists_url":"https://api.github.com/users/Rostepher/gists{/gist_id}","starred_url":"https://api.github.com/users/Rostepher/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Rostepher/subscriptions","organizations_url":"https://api.github.com/users/Rostepher/orgs","repos_url":"https://api.github.com/users/Rostepher/repos","events_url":"https://api.github.com/users/Rostepher/events{/privacy}","received_events_url":"https://api.github.com/users/Rostepher/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-09-13T07:33:57Z","updated_at":"2015-09-13T10:11:52Z","closed_at":"2015-09-13T10:11:52Z","body":"# Problem\r\n\r\nIt is very difficult to automate crafting for systems that cannot handle concurrent crafting for a recipe. Normally, recipes used in ME Interfaces to produce items like silicon can be stacked, as the machine can accept multiple items without halting the craft. In other instances, such as automating a mod like Botania, it is very difficult to create an automated system that can craft more than one recipes worth of runes, brews or flowers at a time. The crafting mechanics rely on items being dropped on one of the botania specific crafting blocks. If you drop too many of any item in a recipe it will fail to craft the requested item.\r\n\r\n# Solution\r\n\r\nI propose a change to either the ME Interface or the addition of a new card modifier that can limit the number of concurrent crafts for the recipes in an interface to 1. Then it will only put the items for a single craft into the interface at a time and wait until the current craft is complete before proceeding.\r\n\r\nA possible change to the ME Interface could be the addition of a toggleable switch on the side to change between single item crafting and unlimited item crafting modes.\r\n\r\nAnother possible solution would be add another mode to encoded patterns."}}