{"action":"created","issue":{"url":"https://api.github.com/repos/endless-sky/endless-sky/issues/111","labels_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/111/labels{/name}","comments_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/111/comments","events_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/111/events","html_url":"https://github.com/endless-sky/endless-sky/issues/111","id":108349290,"number":111,"title":"Improve chance to disable","user":{"login":"schlamar","id":238652,"avatar_url":"https://avatars.githubusercontent.com/u/238652?v=3","gravatar_id":"","url":"https://api.github.com/users/schlamar","html_url":"https://github.com/schlamar","followers_url":"https://api.github.com/users/schlamar/followers","following_url":"https://api.github.com/users/schlamar/following{/other_user}","gists_url":"https://api.github.com/users/schlamar/gists{/gist_id}","starred_url":"https://api.github.com/users/schlamar/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/schlamar/subscriptions","organizations_url":"https://api.github.com/users/schlamar/orgs","repos_url":"https://api.github.com/users/schlamar/repos","events_url":"https://api.github.com/users/schlamar/events{/privacy}","received_events_url":"https://api.github.com/users/schlamar/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2015-09-25T15:38:07Z","updated_at":"2015-10-07T20:52:17Z","closed_at":null,"body":"With a powerful fleet it's almost impossible to disable ships, even heavy warships. Maybe you can introduce a command \"Attack to disable\" where your fleet is reducing firepower when the target is nearly disabled. "},"comment":{"url":"https://api.github.com/repos/endless-sky/endless-sky/issues/comments/146324433","html_url":"https://github.com/endless-sky/endless-sky/issues/111#issuecomment-146324433","issue_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/111","id":146324433,"user":{"login":"schlamar","id":238652,"avatar_url":"https://avatars.githubusercontent.com/u/238652?v=3","gravatar_id":"","url":"https://api.github.com/users/schlamar","html_url":"https://github.com/schlamar","followers_url":"https://api.github.com/users/schlamar/followers","following_url":"https://api.github.com/users/schlamar/following{/other_user}","gists_url":"https://api.github.com/users/schlamar/gists{/gist_id}","starred_url":"https://api.github.com/users/schlamar/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/schlamar/subscriptions","organizations_url":"https://api.github.com/users/schlamar/orgs","repos_url":"https://api.github.com/users/schlamar/repos","events_url":"https://api.github.com/users/schlamar/events{/privacy}","received_events_url":"https://api.github.com/users/schlamar/received_events","type":"User","site_admin":false},"created_at":"2015-10-07T20:52:17Z","updated_at":"2015-10-07T20:52:17Z","body":"Well, I don't want to equip my complete fleet (14 ships) with beam weapons. I worked out a pretty good weapon mix (including Korath Grab-Strike, Pulse and Ion cannons and turrets) which covers almost every fighting situation very well but fails at disabling/capturing ships."}}