{"push_id":638950165,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"05858c3f7a0cf5ce236c8fcbd0f554ddd1fa3cc9","before":"6ea4365920d8bf31f54b064cb6eb556735d9633e","commits":[{"sha":"3e2cc84c5b38d802d8454211b946e5ab8387d9c7","author":{"email":"bd7868c2adcab59261884fb9ed5e0f8c32e6fd0c@gmail.com","name":"benlerner"},"message":"Created Snapping Devil AI and fixed flying bug\n\nSnapping devil AI in but raycasting to player is not working properly.\nGame now checks if zenobia is grounded before adding intitial slide\nspeed which should fix bug where player could \"fly\" by spamming shift-E\nwith shield equipped.","distinct":true,"url":"https://api.github.com/repos/benlerner/TerraScape/commits/3e2cc84c5b38d802d8454211b946e5ab8387d9c7"},{"sha":"05858c3f7a0cf5ce236c8fcbd0f554ddd1fa3cc9","author":{"email":"bd7868c2adcab59261884fb9ed5e0f8c32e6fd0c@gmail.com","name":"benlerner"},"message":"Merge remote-tracking branch 'origin/master'\n\nConflicts:\n\tUnity_Files/Assembly-UnityScript-Editor-vs.unityproj\n\tUnity_Files/Assembly-UnityScript-Editor.unityproj\n\tUnity_Files/Assembly-UnityScript-firstpass-vs.unityproj\n\tUnity_Files/Assembly-UnityScript-firstpass.unityproj\n\tUnity_Files/Assembly-UnityScript-vs.unityproj\n\tUnity_Files/Assembly-UnityScript.unityproj\n\tUnity_Files/Assets/Scenes/Levels/Level2CanyonV15.unity","distinct":true,"url":"https://api.github.com/repos/benlerner/TerraScape/commits/05858c3f7a0cf5ce236c8fcbd0f554ddd1fa3cc9"}]}