{"action":"opened","issue":{"url":"https://api.github.com/repos/ApexKO/issue-tracking/issues/607","labels_url":"https://api.github.com/repos/ApexKO/issue-tracking/issues/607/labels{/name}","comments_url":"https://api.github.com/repos/ApexKO/issue-tracking/issues/607/comments","events_url":"https://api.github.com/repos/ApexKO/issue-tracking/issues/607/events","html_url":"https://github.com/ApexKO/issue-tracking/issues/607","id":65443488,"number":607,"title":"Improving stuns/slows visually","user":{"login":"twostars","id":626562,"avatar_url":"https://avatars.githubusercontent.com/u/626562?v=3","gravatar_id":"","url":"https://api.github.com/users/twostars","html_url":"https://github.com/twostars","followers_url":"https://api.github.com/users/twostars/followers","following_url":"https://api.github.com/users/twostars/following{/other_user}","gists_url":"https://api.github.com/users/twostars/gists{/gist_id}","starred_url":"https://api.github.com/users/twostars/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/twostars/subscriptions","organizations_url":"https://api.github.com/users/twostars/orgs","repos_url":"https://api.github.com/users/twostars/repos","events_url":"https://api.github.com/users/twostars/events{/privacy}","received_events_url":"https://api.github.com/users/twostars/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/ApexKO/issue-tracking/labels/client","name":"client","color":"009800"},{"url":"https://api.github.com/repos/ApexKO/issue-tracking/labels/enhancement","name":"enhancement","color":"84b6eb"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-03-31T12:54:49Z","updated_at":"2015-03-31T12:54:49Z","closed_at":null,"body":"Previously, with the way stuns/slows worked, the skill's main effect would only show if the stun/slow was successful. Unsuccessful stuns/slows would be ignored visually.\r\n\r\nNow that we've separated them, we have two low-priority issues to address:\r\n\r\n1. Stuns/slows now introduce 2 debuff icons, if the skill's component is a DoT. This makes sense, but my main concern is that players will see this a bug. Perhaps the icon could be tweaked to somehow distinguish them. At the very least, the name that's displayed on mouseover, but obviously nobody's going to be looking at that while in combat.\r\n\r\n2. Technically every skill effect is now displayed twice, when the stun/slow is successful. We couldn't visually distinguish them, but it *is* happening. We could disable the effect on the stuns/slows, or rather, we could use a more suitable effect to visually show that the player has been stunned or slowed. Any suggestions on existing effects to use for this purpose?"}}