{"push_id":669142537,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"406b4578af36e9e3a70b06ba1379a82b9577e584","before":"8846cdaf026cad3dc84c9e9a03ebbddde30ba174","commits":[{"sha":"e0d5274f5f445d7256ed32b484ef3fa124371d19","author":{"email":"0da15208cc1fb6a1921e6015a3d6bc1ef79a42a5@gmx.de","name":"BevapDin"},"message":"Fix appending parts to vehicle prototypes:\n\nThe previous change screwed up the ability to add parts to existing prototypes (which was done through an obscure and most likely unintended way).\n\nThe logic here is to add parts to the prototype if the json does not have a name for the prototype (and because each prototype needs a name, that indicates a previously defined prototype must re-used).\nIf the new type does have a name, it is assumed to be a completely new prototype and the existing one is erased.","distinct":true,"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/commits/e0d5274f5f445d7256ed32b484ef3fa124371d19"},{"sha":"406b4578af36e9e3a70b06ba1379a82b9577e584","author":{"email":"c16216593198fd0244cc6e464cc2e05d6b3c238d@gmail.com","name":"Coolthulhu"},"message":"Merge pull request #12413 from BevapDin/end\n\nFix appending parts to vehicle prototypes:","distinct":true,"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/commits/406b4578af36e9e3a70b06ba1379a82b9577e584"}]}