{"push_id":681396203,"size":52,"distinct_size":52,"ref":"refs/heads/dupe-vname","head":"850f79c874dd29feab3bfa23b98f3b2f07c5f5a9","before":"86b1b4fa66a655b00537e6bcab8a6e6b6a2709a0","commits":[{"sha":"f36990ff18e11c2eac9e0f01aa9451bfc78d9c99","author":{"email":"fbe341b1f688b6b94df057343f4f753db9f7ea62@icloud.com","name":"code_gs"},"message":"Allow spectators to talk in all chat -- redirects to team\n\nAlso, allows innos to use team chat. Both redirect to team chat and all chat respectively, but it's beneficial in situations such as a person getting killed while typing and they lose their message after they send it; or someone trying to quickly type who the killer is before they are killed, but they hit the wrong key.","distinct":true,"url":"https://api.github.com/repos/TheFreeman193/garrysmod/commits/f36990ff18e11c2eac9e0f01aa9451bfc78d9c99"},{"sha":"6bbfed6b35ab2cf59b5c9f5ad274d84ca3167cad","author":{"email":"fbe341b1f688b6b94df057343f4f753db9f7ea62@icloud.com","name":"code_gs"},"message":"Removed keys spec message","distinct":true,"url":"https://api.github.com/repos/TheFreeman193/garrysmod/commits/6bbfed6b35ab2cf59b5c9f5ad274d84ca3167cad"},{"sha":"96bc5014f5ddbe74b0a902187e9e34de6262e8fd","author":{"email":"fbe341b1f688b6b94df057343f4f753db9f7ea62@icloud.com","name":"code_gs"},"message":"Fixed concommand injection with spec redirect","distinct":true,"url":"https://api.github.com/repos/TheFreeman193/garrysmod/commits/96bc5014f5ddbe74b0a902187e9e34de6262e8fd"},{"sha":"cc678caf0030a2e13d245d7b31c91d5a181c7408","author":{"email":"250731cbabed43fb375493e6a7cf145bd6a87b34@gmx.com","name":"my_hat_stinks"},"message":"Improved Defuser compatibility.\n\nThis will allow the defuser to be used in third-party addons without modifying gamemode files.","distinct":true,"url":"https://api.github.com/repos/TheFreeman193/garrysmod/commits/cc678caf0030a2e13d245d7b31c91d5a181c7408"},{"sha":"8f6b50b143d9f61ecba3bce1ba5a6e04d0ef1e7c","author":{"email":"4de72f883c4d49ffb250ae608711fbc78c6f341d@gmail.com","name":"Robotboy655"},"message":"DProperty_Combo.Setup() 2nd parameter - optional","distinct":true,"url":"https://api.github.com/repos/TheFreeman193/garrysmod/commits/8f6b50b143d9f61ecba3bce1ba5a6e04d0ef1e7c"},{"sha":"5d4700d8fdd8310522ffb97aefb7130b294009c5","author":{"email":"4de72f883c4d49ffb250ae608711fbc78c6f341d@gmail.com","name":"Robotboy655"},"message":"weapon_fists - Hit everything\n\nFixes not being able to hit props that are nocollided with the player (\nfor example cs_assault props ) - consistency with the crowbar.","distinct":true,"url":"https://api.github.com/repos/TheFreeman193/garrysmod/commits/5d4700d8fdd8310522ffb97aefb7130b294009c5"},{"sha":"9a8d4cdeecfcab57265f5939bf257fcebd47e920","author":{"email":"4de72f883c4d49ffb250ae608711fbc78c6f341d@gmail.com","name":"Robotboy655"},"message":"Saves are now sent in chunks\n\nFixes big saves being corrupt.\n\nThis needs to be done to Duplicator too, but there's another problem\nwith dupes.","distinct":true,"url":"https://api.github.com/repos/TheFreeman193/garrysmod/commits/9a8d4cdeecfcab57265f5939bf257fcebd47e920"},{"sha":"b8d5748b272fd4589b0d1c7bb390d0fb43dd05fc","author":{"email":"19a490813bc82f4948e3c0cfa7eabe3672059926@users.noreply.github.com","name":"Stefan van der Meer"},"message":"Merge pull request #942 from MyHatStinks/master\n\nImproved Defuser compatibility.","distinct":true,"url":"https://api.github.com/repos/TheFreeman193/garrysmod/commits/b8d5748b272fd4589b0d1c7bb390d0fb43dd05fc"},{"sha":"ba7e348ff02b8993c916a3173620f1a08305e11f","author":{"email":"70bade4005ffd46556e0ab6f0565560ee7918316@gmail.com","name":"Mr."},"message":"Fix Magneto Stick setting nil Owner on active SWEP\n\nPrevents the Magneto Stick from resetting a SWEP's Owner after the player has picked the weapon up which makes the weapon unusable until dropped again.","distinct":true,"url":"https://api.github.com/repos/TheFreeman193/garrysmod/commits/ba7e348ff02b8993c916a3173620f1a08305e11f"},{"sha":"99f1b24a86124edb0c6e9f48246fc162fbe6c9e0","author":{"email":"70bade4005ffd46556e0ab6f0565560ee7918316@gmail.com","name":"Mr."},"message":"TTT: Fixed spectators having footstep sounds\n\nDead players sometimes play footstep sounds. Not sure exactly why but this solves that.\r\n\r\nPerhaps it has something to do with some spectators being reported as technically 'alive' while in spectator mode if I remember correctly.","distinct":true,"url":"https://api.github.com/repos/TheFreeman193/garrysmod/commits/99f1b24a86124edb0c6e9f48246fc162fbe6c9e0"},{"sha":"3adaab6f594215e24aca61703709894e4ee88160","author":{"email":"70bade4005ffd46556e0ab6f0565560ee7918316@gmail.com","name":"Mr."},"message":"TTT: Fixed Decoy's radar color\n\nThe client was looking for a \"-1\" when it was actually reading a \"3\" from the network message. When the networking functions were updated it's likely that this was broken and then overlooked as a \"-1\" is actually sent by the server but not received as intended.\r\n\r\nNot the most thorough edit but now the radar will properly display decoys on the radar to traitors just as before.","distinct":true,"url":"https://api.github.com/repos/TheFreeman193/garrysmod/commits/3adaab6f594215e24aca61703709894e4ee88160"},{"sha":"cbffa15ec177e217984134f640ed2464ed4c723e","author":{"email":"19a490813bc82f4948e3c0cfa7eabe3672059926@users.noreply.github.com","name":"Stefan van der Meer"},"message":"Merge pull request #950 from MisterDot/patch-3\n\nTTT: Fixed Decoy's radar color","distinct":true,"url":"https://api.github.com/repos/TheFreeman193/garrysmod/commits/cbffa15ec177e217984134f640ed2464ed4c723e"},{"sha":"15a5632cc217da495f2d265793f42575660a137c","author":{"email":"19a490813bc82f4948e3c0cfa7eabe3672059926@users.noreply.github.com","name":"Stefan van der Meer"},"message":"Merge pull request #949 from MisterDot/patch-2\n\nTTT: Fixed spectators having footstep sounds","distinct":true,"url":"https://api.github.com/repos/TheFreeman193/garrysmod/commits/15a5632cc217da495f2d265793f42575660a137c"},{"sha":"e7978f25b34c6073e4f7654d7020df361ed26d75","author":{"email":"70bade4005ffd46556e0ab6f0565560ee7918316@gmail.com","name":"Mr."},"message":"Added IsWeapon check to Pickup, comments\n\nPrevOwner and ent.Owner are no longer set when picking up a weapon.\r\n\r\nAdded comments also.","distinct":true,"url":"https://api.github.com/repos/TheFreeman193/garrysmod/commits/e7978f25b34c6073e4f7654d7020df361ed26d75"},{"sha":"dea49a000dc938e6b209e5317653633000d206d6","author":{"email":"70bade4005ffd46556e0ab6f0565560ee7918316@gmail.com","name":"Mr."},"message":"TTT: Crosshairs have even gap/length for each line\n\nDue to the rounding of pixel coordinates, the length of each line of the crosshair does not always have the same length and distance from the center as the others. This will make the lines neater and prevent wonkiness.","distinct":true,"url":"https://api.github.com/repos/TheFreeman193/garrysmod/commits/dea49a000dc938e6b209e5317653633000d206d6"},{"sha":"82a14597908ab9a13e31dc461536b1083711dd95","author":{"email":"70bade4005ffd46556e0ab6f0565560ee7918316@gmail.com","name":"Mr."},"message":"TTT: Sped up weapon scrolling\n\nThe default speed feels very sluggish in my opinion. I can understand a slight delay to prevent multiple scrolls at once but the previous value felt more like an arbitrary limitation that did not improve the quality of the game. I haven't heard any complaints about the length of delay being proposed here even with at least a year of testing from different communities.\r\n\r\nIf there's a problem with this change such as something technical I would not mind creating a convar and adding a menu option to allow a custom setting so that the few negatively impacted by this new delay won't suffer. I haven't encountered anyone like that however.","distinct":true,"url":"https://api.github.com/repos/TheFreeman193/garrysmod/commits/82a14597908ab9a13e31dc461536b1083711dd95"},{"sha":"f2070ce9def50c9452f2d5bdf6441648902a2d03","author":{"email":"19a490813bc82f4948e3c0cfa7eabe3672059926@users.noreply.github.com","name":"Stefan van der Meer"},"message":"Merge pull request #951 from MisterDot/patch-4\n\nTTT: Crosshairs have even gap/length for each line","distinct":true,"url":"https://api.github.com/repos/TheFreeman193/garrysmod/commits/f2070ce9def50c9452f2d5bdf6441648902a2d03"},{"sha":"6a1737849432cfe76ea222230cb9f983b5c1f5ad","author":{"email":"19a490813bc82f4948e3c0cfa7eabe3672059926@users.noreply.github.com","name":"Stefan van der Meer"},"message":"Merge pull request #953 from MisterDot/patch-5\n\nTTT: Sped up weapon scrolling","distinct":true,"url":"https://api.github.com/repos/TheFreeman193/garrysmod/commits/6a1737849432cfe76ea222230cb9f983b5c1f5ad"},{"sha":"3f8b899817eb6b8ff6b7aaaefbfa91db2fdafaab","author":{"email":"70bade4005ffd46556e0ab6f0565560ee7918316@gmail.com","name":"Mr."},"message":"Props are now picked up using the correct angle\n\nThe weld constraint was being added before CarryHack had its angle set properly. No longer.\r\n\r\nIt feels much easier now to move props around however you please. Ragdolls seem noticeably less buggy as well.","distinct":true,"url":"https://api.github.com/repos/TheFreeman193/garrysmod/commits/3f8b899817eb6b8ff6b7aaaefbfa91db2fdafaab"},{"sha":"f1ffa6a05f81606a79fb5a33914d8fbd1e3685fd","author":{"email":"70bade4005ffd46556e0ab6f0565560ee7918316@gmail.com","name":"Mr."},"message":"TTT: Added main menu settings (English only)\n\nttt_debug_preventwin, ttt_haste, ttt_time_limit_minutes, ttt_firstpreptime, ttt_preptime_seconds, ttt_posttime_seconds, ttt_round_limit, ttt_roundtime_minutes, ttt_haste_starting_minutes, ttt_haste_minutes_per_death, ttt_postround_dm, ttt_traitor_max, ttt_traitor_pct, ttt_credits_starting, ttt_detective_max, ttt_detective_pct, ttt_det_credits_starting, ttt_detective_min_players, ttt_detective_karma_min, ttt_detective_hats, ttt_allow_discomb_jump, ttt_no_nade_throw_during_prep, ttt_teleport_telefrags, ttt_ragdoll_pinning, ttt_ragdoll_pinning_innocents, ttt_namechange_kick, ttt_namechange_bantime","distinct":true,"url":"https://api.github.com/repos/TheFreeman193/garrysmod/commits/f1ffa6a05f81606a79fb5a33914d8fbd1e3685fd"}]}