{"action":"created","issue":{"url":"https://api.github.com/repos/OSVR/OSVR-Unreal/issues/14","labels_url":"https://api.github.com/repos/OSVR/OSVR-Unreal/issues/14/labels{/name}","comments_url":"https://api.github.com/repos/OSVR/OSVR-Unreal/issues/14/comments","events_url":"https://api.github.com/repos/OSVR/OSVR-Unreal/issues/14/events","html_url":"https://github.com/OSVR/OSVR-Unreal/issues/14","id":85378560,"number":14,"title":"Parse and Implement Distortion","user":{"login":"DuFF14","id":10972018,"avatar_url":"https://avatars.githubusercontent.com/u/10972018?v=3","gravatar_id":"","url":"https://api.github.com/users/DuFF14","html_url":"https://github.com/DuFF14","followers_url":"https://api.github.com/users/DuFF14/followers","following_url":"https://api.github.com/users/DuFF14/following{/other_user}","gists_url":"https://api.github.com/users/DuFF14/gists{/gist_id}","starred_url":"https://api.github.com/users/DuFF14/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/DuFF14/subscriptions","organizations_url":"https://api.github.com/users/DuFF14/orgs","repos_url":"https://api.github.com/users/DuFF14/repos","events_url":"https://api.github.com/users/DuFF14/events{/privacy}","received_events_url":"https://api.github.com/users/DuFF14/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/OSVR/OSVR-Unreal/labels/help%20wanted","name":"help wanted","color":"159818"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":4,"created_at":"2015-06-05T02:11:36Z","updated_at":"2015-12-11T05:34:29Z","closed_at":"2015-12-11T05:34:29Z","body":"Parsing would be done here: https://github.com/OSVR/OSVR-Unreal/blob/master/OSVRUnreal/Plugins/OSVR/Source/OSVR/Private/OSVRHMDDescription.cpp#L75\r\n\r\nIn Unity, it's implemented as a post process effect on each camera via this shader: https://github.com/OSVR/OSVR-Unity/blob/master/OSVR-Unity/Assets/OSVRUnity/Shaders/OsvrDistortion.shader\r\n\r\nNeed to look into how do this properly in Unreal. Looks like a shell for it here: https://github.com/OSVR/OSVR-Unreal/blob/f570b001265d7d9460afea6ed2206764923d11af/OSVRUnreal/Plugins/OSVR/Source/OSVR/Private/OSVRRender.cpp#L25\r\n\r\nRelated to https://github.com/OSVR/OSVR-Unreal/issues/2"},"comment":{"url":"https://api.github.com/repos/OSVR/OSVR-Unreal/issues/comments/163845314","html_url":"https://github.com/OSVR/OSVR-Unreal/issues/14#issuecomment-163845314","issue_url":"https://api.github.com/repos/OSVR/OSVR-Unreal/issues/14","id":163845314,"user":{"login":"JeroMiya","id":320332,"avatar_url":"https://avatars.githubusercontent.com/u/320332?v=3","gravatar_id":"","url":"https://api.github.com/users/JeroMiya","html_url":"https://github.com/JeroMiya","followers_url":"https://api.github.com/users/JeroMiya/followers","following_url":"https://api.github.com/users/JeroMiya/following{/other_user}","gists_url":"https://api.github.com/users/JeroMiya/gists{/gist_id}","starred_url":"https://api.github.com/users/JeroMiya/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/JeroMiya/subscriptions","organizations_url":"https://api.github.com/users/JeroMiya/orgs","repos_url":"https://api.github.com/users/JeroMiya/repos","events_url":"https://api.github.com/users/JeroMiya/events{/privacy}","received_events_url":"https://api.github.com/users/JeroMiya/received_events","type":"User","site_admin":false},"created_at":"2015-12-11T05:34:29Z","updated_at":"2015-12-11T05:34:29Z","body":"This is now implemented in RenderManager."}}