{"action":"created","issue":{"url":"https://api.github.com/repos/OpenRA/OpenRA/issues/10223","labels_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/10223/labels{/name}","comments_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/10223/comments","events_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/10223/events","html_url":"https://github.com/OpenRA/OpenRA/issues/10223","id":122031675,"number":10223,"title":"ATTACK order immediately ignored or changed to MOVE order when VISION of target LOST","user":{"login":"pi99y","id":10639257,"avatar_url":"https://avatars.githubusercontent.com/u/10639257?v=3","gravatar_id":"","url":"https://api.github.com/users/pi99y","html_url":"https://github.com/pi99y","followers_url":"https://api.github.com/users/pi99y/followers","following_url":"https://api.github.com/users/pi99y/following{/other_user}","gists_url":"https://api.github.com/users/pi99y/gists{/gist_id}","starred_url":"https://api.github.com/users/pi99y/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/pi99y/subscriptions","organizations_url":"https://api.github.com/users/pi99y/orgs","repos_url":"https://api.github.com/users/pi99y/repos","events_url":"https://api.github.com/users/pi99y/events{/privacy}","received_events_url":"https://api.github.com/users/pi99y/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/OpenRA/OpenRA/labels/Bug","name":"Bug","color":"d7e102"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":8,"created_at":"2015-12-14T12:18:10Z","updated_at":"2015-12-16T08:57:24Z","closed_at":null,"body":"Tested on **current bleed (2015/12/14)** \r\nEDIT: this was tested on skirmish mode\r\n \r\nWhen a unit is given a direct attack command but the vision of the target is immediately lost (fog of war) it will either: \r\n \r\n* **ignore the command** (red target line is shown but disappears a bit later than usual, unit does not respond) \r\nsee clip here: https://imgur.com/MBiKzkH \r\nor gif: https://media.giphy.com/media/3o8doTBgODOGKM2SmA/giphy.gif \r\n \r\n* **ignore the attack command and switch to \"move there\"** (red target line shown, switches to green, unit begins to move in that direction) \r\nsee clip here: https://imgur.com/HIgkFIc \r\nor gif: https://media.giphy.com/media/d2Zd4S2ZBfy5LBaE/giphy.gif \r\n \r\nYou could argue that units should **not chase actors that disappear under the fog of war,** but I say there should be a at least certain (or longer) time window before giving up. Current behaviour feels (player's perspective) like it's broken.\r\n \r\n**This might also be a source of reported \"attack does not work\" issues,** since it feels that way if you don't notice the brief vision loss. \r\n \r\nPS: This has been a real pain to record (with the attack, move lines) and convert to web-friendly format. Any good screen capturing recommendations (60fps) without image compression? \r\n\r\n<bountysource-plugin>\r\n---\r\nWant to back this issue? **[Post a bounty on it!](https://www.bountysource.com/issues/29105453-attack-order-immediately-ignored-or-changed-to-move-order-when-vision-of-target-lost?utm_campaign=plugin&utm_content=tracker%2F36085&utm_medium=issues&utm_source=github)** We accept bounties via [Bountysource](https://www.bountysource.com/?utm_campaign=plugin&utm_content=tracker%2F36085&utm_medium=issues&utm_source=github).\r\n</bountysource-plugin>"},"comment":{"url":"https://api.github.com/repos/OpenRA/OpenRA/issues/comments/165036907","html_url":"https://github.com/OpenRA/OpenRA/issues/10223#issuecomment-165036907","issue_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/10223","id":165036907,"user":{"login":"r34ch","id":3636652,"avatar_url":"https://avatars.githubusercontent.com/u/3636652?v=3","gravatar_id":"","url":"https://api.github.com/users/r34ch","html_url":"https://github.com/r34ch","followers_url":"https://api.github.com/users/r34ch/followers","following_url":"https://api.github.com/users/r34ch/following{/other_user}","gists_url":"https://api.github.com/users/r34ch/gists{/gist_id}","starred_url":"https://api.github.com/users/r34ch/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/r34ch/subscriptions","organizations_url":"https://api.github.com/users/r34ch/orgs","repos_url":"https://api.github.com/users/r34ch/repos","events_url":"https://api.github.com/users/r34ch/events{/privacy}","received_events_url":"https://api.github.com/users/r34ch/received_events","type":"User","site_admin":false},"created_at":"2015-12-16T08:57:24Z","updated_at":"2015-12-16T08:57:24Z","body":"@klaas1 +1\r\n\r\nDirect attack falling back to attack move on loss of vision seems like a much more intuitive result than falling back to a simple move command. "}}