{"action":"closed","issue":{"url":"https://api.github.com/repos/FreezingMoon/AncientBeast/issues/828","labels_url":"https://api.github.com/repos/FreezingMoon/AncientBeast/issues/828/labels{/name}","comments_url":"https://api.github.com/repos/FreezingMoon/AncientBeast/issues/828/comments","events_url":"https://api.github.com/repos/FreezingMoon/AncientBeast/issues/828/events","html_url":"https://github.com/FreezingMoon/AncientBeast/issues/828","id":97169863,"number":828,"title":"Super Abilities","user":{"login":"DreadKnight","id":587487,"avatar_url":"https://avatars.githubusercontent.com/u/587487?v=3","gravatar_id":"","url":"https://api.github.com/users/DreadKnight","html_url":"https://github.com/DreadKnight","followers_url":"https://api.github.com/users/DreadKnight/followers","following_url":"https://api.github.com/users/DreadKnight/following{/other_user}","gists_url":"https://api.github.com/users/DreadKnight/gists{/gist_id}","starred_url":"https://api.github.com/users/DreadKnight/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/DreadKnight/subscriptions","organizations_url":"https://api.github.com/users/DreadKnight/orgs","repos_url":"https://api.github.com/users/DreadKnight/repos","events_url":"https://api.github.com/users/DreadKnight/events{/privacy}","received_events_url":"https://api.github.com/users/DreadKnight/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/FreezingMoon/AncientBeast/labels/Abilities","name":"Abilities","color":"fbca04"},{"url":"https://api.github.com/repos/FreezingMoon/AncientBeast/labels/Brainstorm","name":"Brainstorm","color":"f7c6c7"},{"url":"https://api.github.com/repos/FreezingMoon/AncientBeast/labels/Coding","name":"Coding","color":"02e10c"},{"url":"https://api.github.com/repos/FreezingMoon/AncientBeast/labels/Visuals","name":"Visuals","color":"e102d8"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-07-24T23:44:08Z","updated_at":"2015-07-27T10:10:43Z","closed_at":"2015-07-27T10:10:43Z","body":"All unit active abilities could have an improved usage mode that would unlock after a certain number of rounds since the unit is alive and could each be used only once per combat. The Super mode would be usable by activating a certain unlocked and usable ability an even number of times, getting an icon effect.\r\n\r\nIt can be used to increase damage, range, area of effect and other effects.\r\nAvailability status and effectiveness will be displayed in the ability tooltip.\r\nThis should enhance gameplay, having more strategical factors to play with.\r\nSome enhanced abilities will probably require extra sprites and animations.\r\nIdeally that should be avoided and also have the coding logic kept simple.\r\n\r\nAn alternative idea is to have regular activatable abilities turn into Super abilities after they're being used a certain number of times. Examples: Abolished's Fiery Touch could have huge range. Wild Fire would have limited range at first and then gain unlimited one. Clicking over an activatable ability in the unit card would show the Super modifier, while hovering the passive ability would show top 3 friends and foes of that unit. The icon effect could actually be having the icon colored, it should be doable without duplication, svg ftw.\r\nSome of the current activatable abilities might not work very well with this feature, unless tweaked again.\r\n\r\n<bountysource-plugin>\r\n---\r\nWant to back this issue? **[Post a bounty on it!](https://www.bountysource.com/issues/24913679-super-abilities?utm_campaign=plugin&utm_content=tracker%2F260151&utm_medium=issues&utm_source=github)** We accept bounties via [Bountysource](https://www.bountysource.com/?utm_campaign=plugin&utm_content=tracker%2F260151&utm_medium=issues&utm_source=github).\r\n</bountysource-plugin>"}}