{"push_id":618006206,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"c38a6e8078a8ea7e44b963e45873bda79b4bf1e8","before":"4a5ca9ab47cafbded40151f8ac5e2f63895bce73","commits":[{"sha":"358cb933c01d946da77aff7ca7f626d5f87ba3a1","author":{"email":"138ebed62549e4fa4b9e51c892985977352d43bd@gmail.com","name":"Chris Campbell"},"message":"Remove the Forlorn mutation\n\nNegative faith didn't make much sense in practice (for example reducing the\namount of penance gained for actions your god hates, making Xom act very\ninfrequently).","distinct":true,"url":"https://api.github.com/repos/crawl-ref/crawl-ref/commits/358cb933c01d946da77aff7ca7f626d5f87ba3a1"},{"sha":"c38a6e8078a8ea7e44b963e45873bda79b4bf1e8","author":{"email":"138ebed62549e4fa4b9e51c892985977352d43bd@gmail.com","name":"Chris Campbell"},"message":"Rework Gozag's gold distraction to use a player duration\n\nRather than tie it to specific piles of gold, use a duration and prop on the\nplayer to keep track of when to distract monsters. This fixes a number of\nissues with the previous implementation: players are no longer encouraged to\navoid picking up fresh gold or to kite monsters to it, and the effect can still\nbe triggered if the monster is exploded into chunks.\n\nFunctionally this strengthens the effect somewhat, since individual piles of\ngold no longer expire one by one - the effect stacks for as long as the player\nkeeps refreshing the duration by killing new things.\n\nRather than display a status light constantly, the gold line on the HUD is\nhighlighted while distraction is active.","distinct":true,"url":"https://api.github.com/repos/crawl-ref/crawl-ref/commits/c38a6e8078a8ea7e44b963e45873bda79b4bf1e8"}]}