{"push_id":806805918,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"565c2c6f054179cca7a4ada3f5c1fabdbc7e846f","before":"8c21fee9997b5f08e199c7cd54502c68a4094835","commits":[{"sha":"565c2c6f054179cca7a4ada3f5c1fabdbc7e846f","author":{"email":"4de500dc44e87bbe0e6b003c9bf0b987d0496a66@msn.com","name":"Zoey76"},"message":"Improving Party Duel\n\nReduced object creation by using static server packets.\nImproved loggers.\nUsing new High Five Onlympiad arenas.\nInstanced Party Duel allows multiple party duels at the same time.\nMultiple random arenas.\nFixed bug porting players to unexisting arena then falling to the void.\nReported by: @Arverion\nFixed bug that saved player position after teleporting to arena instead\nof saving position where the duel was requested.\n\nNote: More work is required both to make it retail like and to fix minor\nissues, the idea is to make the feature usable.","distinct":true,"url":"https://api.github.com/repos/L2J/L2J_Server/commits/565c2c6f054179cca7a4ada3f5c1fabdbc7e846f"}]}