{"action":"created","issue":{"url":"https://api.github.com/repos/EmergentOrganization/cell-rpg/issues/30","labels_url":"https://api.github.com/repos/EmergentOrganization/cell-rpg/issues/30/labels{/name}","comments_url":"https://api.github.com/repos/EmergentOrganization/cell-rpg/issues/30/comments","events_url":"https://api.github.com/repos/EmergentOrganization/cell-rpg/issues/30/events","html_url":"https://github.com/EmergentOrganization/cell-rpg/issues/30","id":90427679,"number":30,"title":"Player does not stop when hitting colliders","user":{"login":"BrianErikson","id":7645647,"avatar_url":"https://avatars.githubusercontent.com/u/7645647?v=3","gravatar_id":"","url":"https://api.github.com/users/BrianErikson","html_url":"https://github.com/BrianErikson","followers_url":"https://api.github.com/users/BrianErikson/followers","following_url":"https://api.github.com/users/BrianErikson/following{/other_user}","gists_url":"https://api.github.com/users/BrianErikson/gists{/gist_id}","starred_url":"https://api.github.com/users/BrianErikson/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/BrianErikson/subscriptions","organizations_url":"https://api.github.com/users/BrianErikson/orgs","repos_url":"https://api.github.com/users/BrianErikson/repos","events_url":"https://api.github.com/users/BrianErikson/events{/privacy}","received_events_url":"https://api.github.com/users/BrianErikson/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/EmergentOrganization/cell-rpg/labels/bug","name":"bug","color":"fc2929"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-06-23T16:05:01Z","updated_at":"2015-06-25T10:24:55Z","closed_at":null,"body":"I haven't narrowed down the exact circumstances since it happens sometimes when you aren't colliding with anything, but I've noticed it happens more often around them"},"comment":{"url":"https://api.github.com/repos/EmergentOrganization/cell-rpg/issues/comments/115202711","html_url":"https://github.com/EmergentOrganization/cell-rpg/issues/30#issuecomment-115202711","issue_url":"https://api.github.com/repos/EmergentOrganization/cell-rpg/issues/30","id":115202711,"user":{"login":"BrianErikson","id":7645647,"avatar_url":"https://avatars.githubusercontent.com/u/7645647?v=3","gravatar_id":"","url":"https://api.github.com/users/BrianErikson","html_url":"https://github.com/BrianErikson","followers_url":"https://api.github.com/users/BrianErikson/followers","following_url":"https://api.github.com/users/BrianErikson/following{/other_user}","gists_url":"https://api.github.com/users/BrianErikson/gists{/gist_id}","starred_url":"https://api.github.com/users/BrianErikson/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/BrianErikson/subscriptions","organizations_url":"https://api.github.com/users/BrianErikson/orgs","repos_url":"https://api.github.com/users/BrianErikson/repos","events_url":"https://api.github.com/users/BrianErikson/events{/privacy}","received_events_url":"https://api.github.com/users/BrianErikson/received_events","type":"User","site_admin":false},"created_at":"2015-06-25T10:24:55Z","updated_at":"2015-06-25T10:24:55Z","body":"It seems to be an issue between the PlayerCollisionListener and the movement component's coordination of the two movement modes. Ideally, the different modes of movement (follow path vs follow mouse) should be handled independently of one-another, so that the mouse-follow mode doesn't repeatedly set destinations; it should probably have a direction of movement (toward the mouse projection obviously) and stop when you let go of the left mouse button."}}