{"action":"created","issue":{"url":"https://api.github.com/repos/bsavery/PRMan-for-Blender/issues/155","labels_url":"https://api.github.com/repos/bsavery/PRMan-for-Blender/issues/155/labels{/name}","comments_url":"https://api.github.com/repos/bsavery/PRMan-for-Blender/issues/155/comments","events_url":"https://api.github.com/repos/bsavery/PRMan-for-Blender/issues/155/events","html_url":"https://github.com/bsavery/PRMan-for-Blender/issues/155","id":119762738,"number":155,"title":"UVs... ","user":{"login":"bloodboy","id":16053679,"avatar_url":"https://avatars.githubusercontent.com/u/16053679?v=3","gravatar_id":"","url":"https://api.github.com/users/bloodboy","html_url":"https://github.com/bloodboy","followers_url":"https://api.github.com/users/bloodboy/followers","following_url":"https://api.github.com/users/bloodboy/following{/other_user}","gists_url":"https://api.github.com/users/bloodboy/gists{/gist_id}","starred_url":"https://api.github.com/users/bloodboy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bloodboy/subscriptions","organizations_url":"https://api.github.com/users/bloodboy/orgs","repos_url":"https://api.github.com/users/bloodboy/repos","events_url":"https://api.github.com/users/bloodboy/events{/privacy}","received_events_url":"https://api.github.com/users/bloodboy/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":16,"created_at":"2015-12-01T17:05:14Z","updated_at":"2015-12-03T20:17:05Z","closed_at":null,"body":"hello fellow blendheads i am working on a simple leaf... i did the uvs the texture... a add the texture node with the manifold 2d, 3d with out, tried the pxrProjection layer... still cannot get my texture map to sit right in the render... but in the 3d view with textures on... it sits perfectly...  i played with scale, offset, every setting on the nodes was changed... form little to extrem and still....  i am sure i will work it out some how... just wanted to know if anyone had this problem...  "},"comment":{"url":"https://api.github.com/repos/bsavery/PRMan-for-Blender/issues/comments/161770745","html_url":"https://github.com/bsavery/PRMan-for-Blender/issues/155#issuecomment-161770745","issue_url":"https://api.github.com/repos/bsavery/PRMan-for-Blender/issues/155","id":161770745,"user":{"login":"MWY3510","id":9410101,"avatar_url":"https://avatars.githubusercontent.com/u/9410101?v=3","gravatar_id":"","url":"https://api.github.com/users/MWY3510","html_url":"https://github.com/MWY3510","followers_url":"https://api.github.com/users/MWY3510/followers","following_url":"https://api.github.com/users/MWY3510/following{/other_user}","gists_url":"https://api.github.com/users/MWY3510/gists{/gist_id}","starred_url":"https://api.github.com/users/MWY3510/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/MWY3510/subscriptions","organizations_url":"https://api.github.com/users/MWY3510/orgs","repos_url":"https://api.github.com/users/MWY3510/repos","events_url":"https://api.github.com/users/MWY3510/events{/privacy}","received_events_url":"https://api.github.com/users/MWY3510/received_events","type":"User","site_admin":false},"created_at":"2015-12-03T20:17:05Z","updated_at":"2015-12-03T20:17:05Z","body":"bloodboy,\n\nNo problem. Just a note, we might change this behaver down the road to be\nmore in line with how Blender visualizes the texture.\n\nMWY3510\n\nOn Thu, Dec 3, 2015 at 1:02 PM, bloodboy <notifications@github.com> wrote:\n\n> thanks again... i got it working but i think that i have to re-think how i\n> do UVs and textures.. makes it simpler...\n>\n> —\n> Reply to this email directly or view it on GitHub\n> <https://github.com/bsavery/PRMan-for-Blender/issues/155#issuecomment-161733526>\n> .\n>\n"}}