{"push_id":593352638,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"52999e1e30ef54afb97b51a9d138a0fdb1e21a18","before":"9bf113403c9765efe83c9aaf37f963f4ea668a00","commits":[{"sha":"52999e1e30ef54afb97b51a9d138a0fdb1e21a18","author":{"email":"a5424f2bdea3335bbec74b080da7747034ca4f51@mail.mcgill.ca","name":"Emily Sager"},"message":"Tiles, Units and Villages are Observables\n\nCalled the setChanged() method on state changes in the Tile, Unit and\nVillage Classes.  The Game Class should still call notify (not yet\nimplemented).  The moveUnit method is fully implemented for demo\nfunctionality.","distinct":true,"url":"https://api.github.com/repos/EmilyRSager/MedeivalWarfare/commits/52999e1e30ef54afb97b51a9d138a0fdb1e21a18"}]}