{"action":"created","issue":{"url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/624","labels_url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/624/labels{/name}","comments_url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/624/comments","events_url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/624/events","html_url":"https://github.com/OpenDungeons/OpenDungeons/issues/624","id":66657493,"number":624,"title":"Final balancing needs before release?","user":{"login":"Bertram25","id":765917,"avatar_url":"https://avatars.githubusercontent.com/u/765917?v=3","gravatar_id":"","url":"https://api.github.com/users/Bertram25","html_url":"https://github.com/Bertram25","followers_url":"https://api.github.com/users/Bertram25/followers","following_url":"https://api.github.com/users/Bertram25/following{/other_user}","gists_url":"https://api.github.com/users/Bertram25/gists{/gist_id}","starred_url":"https://api.github.com/users/Bertram25/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Bertram25/subscriptions","organizations_url":"https://api.github.com/users/Bertram25/orgs","repos_url":"https://api.github.com/users/Bertram25/repos","events_url":"https://api.github.com/users/Bertram25/events{/privacy}","received_events_url":"https://api.github.com/users/Bertram25/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/labels/Game%20content","name":"Game 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War.","creator":{"login":"Bertram25","id":765917,"avatar_url":"https://avatars.githubusercontent.com/u/765917?v=3","gravatar_id":"","url":"https://api.github.com/users/Bertram25","html_url":"https://github.com/Bertram25","followers_url":"https://api.github.com/users/Bertram25/followers","following_url":"https://api.github.com/users/Bertram25/following{/other_user}","gists_url":"https://api.github.com/users/Bertram25/gists{/gist_id}","starred_url":"https://api.github.com/users/Bertram25/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Bertram25/subscriptions","organizations_url":"https://api.github.com/users/Bertram25/orgs","repos_url":"https://api.github.com/users/Bertram25/repos","events_url":"https://api.github.com/users/Bertram25/events{/privacy}","received_events_url":"https://api.github.com/users/Bertram25/received_events","type":"User","site_admin":false},"open_issues":5,"closed_issues":139,"state":"open","created_at":"2014-11-24T11:03:11Z","updated_at":"2015-04-09T08:43:59Z","due_on":null,"closed_at":null},"comments":12,"created_at":"2015-04-06T17:19:17Z","updated_at":"2015-04-09T14:21:45Z","closed_at":null,"body":"@akien-mga @hwoarangmy @Danimal696 @oyvindln \r\n\r\nDo we need some balancing obvious fixes before release and what would they be?\r\n\r\nIMHO, the research points need to be 50 on first row, 75 on second, 87 on third, ... as a first start on tweaking.\r\n\r\nThe waves in Falling Keeper need tweakin even if I've got no idea what. ;)\r\n\r\nApart from that, and the last bugs to fix, we can release, IMHO.\r\n\r\nSo to sum up, we should:\r\n- [x] Increase research points needed for higher level researches (50 for first row, 75 for second, 90 for third, 100 for fourth as a first try).\r\n- [x] Decrease wages (say by 30%)\r\n- [x] Decrease amount of gold stored in each treasury tile (currently 5000, we can make it 1000)\r\n- [x] Reduce creature walking speed by 10%\r\n- [x] Set armor increase/level to 0.1 for all creatures\r\n- [x] Raise gained experience from battle (+10%)\r\n- [ ] Gives some mood points back when hitting a creature.\r\n- [x] Increase mana cost of Call to War (x2)\r\n- [ ] Do something for falling keeper waves\r\n- [ ] Reduce workers claiming rate\r\n- [x] Increase portal cooldown (+25%)\r\n"},"comment":{"url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/comments/91246449","html_url":"https://github.com/OpenDungeons/OpenDungeons/issues/624#issuecomment-91246449","issue_url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/624","id":91246449,"user":{"login":"hwoarangmy","id":7493706,"avatar_url":"https://avatars.githubusercontent.com/u/7493706?v=3","gravatar_id":"","url":"https://api.github.com/users/hwoarangmy","html_url":"https://github.com/hwoarangmy","followers_url":"https://api.github.com/users/hwoarangmy/followers","following_url":"https://api.github.com/users/hwoarangmy/following{/other_user}","gists_url":"https://api.github.com/users/hwoarangmy/gists{/gist_id}","starred_url":"https://api.github.com/users/hwoarangmy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/hwoarangmy/subscriptions","organizations_url":"https://api.github.com/users/hwoarangmy/orgs","repos_url":"https://api.github.com/users/hwoarangmy/repos","events_url":"https://api.github.com/users/hwoarangmy/events{/privacy}","received_events_url":"https://api.github.com/users/hwoarangmy/received_events","type":"User","site_admin":false},"created_at":"2015-04-09T14:21:45Z","updated_at":"2015-04-09T14:21:45Z","body":"> I'd request hitting an enemy creature gives a little bit of good mood back. But few.\r\n\r\nWhat about adding a variable in Creature class \"time without battle\" and using it in a mood modifier ?\r\nThat would allow to increase creature mood when fighting and to add a (big) negative mood modifier when not fighting for naturally aggressive creatures"}}