{"action":"opened","issue":{"url":"https://api.github.com/repos/gibiansky/IHaskell/issues/619","labels_url":"https://api.github.com/repos/gibiansky/IHaskell/issues/619/labels{/name}","comments_url":"https://api.github.com/repos/gibiansky/IHaskell/issues/619/comments","events_url":"https://api.github.com/repos/gibiansky/IHaskell/issues/619/events","html_url":"https://github.com/gibiansky/IHaskell/issues/619","id":121638888,"number":619,"title":"OpenGL / WebGL in IHaskell?","user":{"login":"conal","id":399103,"avatar_url":"https://avatars.githubusercontent.com/u/399103?v=3","gravatar_id":"","url":"https://api.github.com/users/conal","html_url":"https://github.com/conal","followers_url":"https://api.github.com/users/conal/followers","following_url":"https://api.github.com/users/conal/following{/other_user}","gists_url":"https://api.github.com/users/conal/gists{/gist_id}","starred_url":"https://api.github.com/users/conal/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/conal/subscriptions","organizations_url":"https://api.github.com/users/conal/orgs","repos_url":"https://api.github.com/users/conal/repos","events_url":"https://api.github.com/users/conal/events{/privacy}","received_events_url":"https://api.github.com/users/conal/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-12-11T05:08:48Z","updated_at":"2015-12-11T05:08:48Z","closed_at":null,"body":"Has anyone hooked up OpenGL or WebGL with programmable shaders to work in IHaskell notebooks? I have an embedded compiler (i.e., for a \"deep DSL embedding\") from Haskell to GLSL, which I'd love to dust off and share."}}