{"push_id":734920214,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"cdc55b65fd011485d1d70763dc74516ad59a3815","before":"3c4fccb06744caa105ebd63dac99a2d4b3c251f4","commits":[{"sha":"d4f1f5b03a3d469dd17c43132d459473de088695","author":{"email":"a493166a9b835031ad4658be3c59bc69d36cdeff@gmail.com","name":"Anthony Ha"},"message":"Add LibGdx generated files","distinct":true,"url":"https://api.github.com/repos/Awfa/Airforce-Fly-High/commits/d4f1f5b03a3d469dd17c43132d459473de088695"},{"sha":"cdc55b65fd011485d1d70763dc74516ad59a3815","author":{"email":"a493166a9b835031ad4658be3c59bc69d36cdeff@gmail.com","name":"Anthony Ha"},"message":"Add GameBoard and Airplane classes.\n\nGameBoard is the class that will manage Air Force Fly High logic\nAirplane is the class that represents the airplanes on the board","distinct":true,"url":"https://api.github.com/repos/Awfa/Airforce-Fly-High/commits/cdc55b65fd011485d1d70763dc74516ad59a3815"}]}