{"action":"created","issue":{"url":"https://api.github.com/repos/mafagafogigante/dungeon/issues/86","labels_url":"https://api.github.com/repos/mafagafogigante/dungeon/issues/86/labels{/name}","comments_url":"https://api.github.com/repos/mafagafogigante/dungeon/issues/86/comments","events_url":"https://api.github.com/repos/mafagafogigante/dungeon/issues/86/events","html_url":"https://github.com/mafagafogigante/dungeon/issues/86","id":73176192,"number":86,"title":"Creature tags","user":{"login":"neurolytic","id":11023351,"avatar_url":"https://avatars.githubusercontent.com/u/11023351?v=3","gravatar_id":"","url":"https://api.github.com/users/neurolytic","html_url":"https://github.com/neurolytic","followers_url":"https://api.github.com/users/neurolytic/followers","following_url":"https://api.github.com/users/neurolytic/following{/other_user}","gists_url":"https://api.github.com/users/neurolytic/gists{/gist_id}","starred_url":"https://api.github.com/users/neurolytic/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/neurolytic/subscriptions","organizations_url":"https://api.github.com/users/neurolytic/orgs","repos_url":"https://api.github.com/users/neurolytic/repos","events_url":"https://api.github.com/users/neurolytic/events{/privacy}","received_events_url":"https://api.github.com/users/neurolytic/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":5,"created_at":"2015-05-05T01:42:33Z","updated_at":"2015-05-15T23:55:37Z","closed_at":null,"body":"Implementing creature tags like UNDEAD can help make the attack algorithm code more generic and modular, while tags like NO_CORPSE would be fairly mandatory for ghosts/wisps/other magical type enemies, or something like NO_MEAT or TOXIC_MEAT... are probably self explanatory."},"comment":{"url":"https://api.github.com/repos/mafagafogigante/dungeon/issues/comments/102551092","html_url":"https://github.com/mafagafogigante/dungeon/issues/86#issuecomment-102551092","issue_url":"https://api.github.com/repos/mafagafogigante/dungeon/issues/86","id":102551092,"user":{"login":"mafagafogigante","id":8271090,"avatar_url":"https://avatars.githubusercontent.com/u/8271090?v=3","gravatar_id":"","url":"https://api.github.com/users/mafagafogigante","html_url":"https://github.com/mafagafogigante","followers_url":"https://api.github.com/users/mafagafogigante/followers","following_url":"https://api.github.com/users/mafagafogigante/following{/other_user}","gists_url":"https://api.github.com/users/mafagafogigante/gists{/gist_id}","starred_url":"https://api.github.com/users/mafagafogigante/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mafagafogigante/subscriptions","organizations_url":"https://api.github.com/users/mafagafogigante/orgs","repos_url":"https://api.github.com/users/mafagafogigante/repos","events_url":"https://api.github.com/users/mafagafogigante/events{/privacy}","received_events_url":"https://api.github.com/users/mafagafogigante/received_events","type":"User","site_admin":false},"created_at":"2015-05-15T23:55:37Z","updated_at":"2015-05-15T23:55:37Z","body":"What do you think about not making a creature an Item after it dies? Resurrection, butchering and a lot of other stuff would be easier that way. The resources could specify a time until a creature disappears."}}