{"push_id":820437214,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"5fbe3542e85cd4bce51ee5971642bcdba1a8a63d","before":"aa62e18d405bc2f069985ffd53b08f34d9492202","commits":[{"sha":"5fbe3542e85cd4bce51ee5971642bcdba1a8a63d","author":{"email":"5050a7261ac601bac799af5f9c1b71bdad6b1b2a@columbus.rr.com","name":"Jonadab the Unsightly One"},"message":"Indentation changes for consistency with NH4 code style guidelines.\n\n * Where a function is defined, we normally start its function name\n   at the beginning of a line.  When I was looking at an unrelated\n   bug (to do with a live creature being \"destroyed\", rather than\n   \"killed\", by a rolling boulder trap -- which turns out to be due\n   to the same reason things are \"It\" when you see them die, a bug\n   that will be non-trivial to fix, so I have not attempted it yet),\n   I noticed that ohitmon does not obey this convention.  I am not\n   personally a huge fan of extra line breaks like this, but this is\n   the style the rest of the code follows, and consistency is good,\n   plus I happen to know of at least one developer who relies on\n   the convention for grep purposes.  So I inserted a newline and\n   then re-intended the function's arguments on the next lines.\n   Also, I made a minor grammatical correction in one comment.\n\n * I'm told rewrappable comments should not have * at the beginning of\n   each line.  There was a comment in weapon.c with the column of *\n   that clearly should be rewrappable, so I reformatted it.  I'm sure\n   there are more of these, but I happened to see this one when I was\n   investigating a Fourk bug report that turns out to be vanilla\n   intended behavior.  Specifically, in the #enhance dialog, the\n   leading # on maxed skills does not always show.  Turns out it's\n   trying to hide the skill cap from unspoiled players until they\n   practice enough that they could have advanced if that were\n   possible.  Whether we should change that is an open question, but\n   in any case I went ahead and reformatted the comment.","distinct":true,"url":"https://api.github.com/repos/tsadok/nethack4/commits/5fbe3542e85cd4bce51ee5971642bcdba1a8a63d"}]}