{"push_id":891805066,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"db0d77c769497298e2a9609b7b75965c4f151cb5","before":"4036d4c4bd5ece4a11d91536446c41bd3288e3bc","commits":[{"sha":"8e29e0216c67b9f9121c886801d98eda3c163646","author":{"email":"3bb31d6a2c9f6b75600993eef50209dd83171504@rcc.yorkvilleu.ca","name":"TheRealKevinStone"},"message":"Refactoring Tile Spawning\n\nTiles are now held in the LevelSettings blueprint instead of the\nLevelGenerator.\n\nJUSTIN FIX YOUR PIVOTS!!!","distinct":true,"url":"https://api.github.com/repos/TheRealKevinStone/BathrobeSamurai/commits/8e29e0216c67b9f9121c886801d98eda3c163646"},{"sha":"db0d77c769497298e2a9609b7b75965c4f151cb5","author":{"email":"3bb31d6a2c9f6b75600993eef50209dd83171504@rcc.yorkvilleu.ca","name":"TheRealKevinStone"},"message":"Seam Covers\n\nI put mountains in the place of seam covers and I think it looks way\nbetter. No z-fighting either.\n\nThey may be a little high, only concern.","distinct":true,"url":"https://api.github.com/repos/TheRealKevinStone/BathrobeSamurai/commits/db0d77c769497298e2a9609b7b75965c4f151cb5"}]}