{"action":"created","issue":{"url":"https://api.github.com/repos/okamstudio/godot/issues/1045","labels_url":"https://api.github.com/repos/okamstudio/godot/issues/1045/labels{/name}","comments_url":"https://api.github.com/repos/okamstudio/godot/issues/1045/comments","events_url":"https://api.github.com/repos/okamstudio/godot/issues/1045/events","html_url":"https://github.com/okamstudio/godot/issues/1045","id":52833114,"number":1045,"title":"Collision shape cannot be used as a track in the animation editor","user":{"login":"seadra","id":9574367,"avatar_url":"https://avatars.githubusercontent.com/u/9574367?v=3","gravatar_id":"","url":"https://api.github.com/users/seadra","html_url":"https://github.com/seadra","followers_url":"https://api.github.com/users/seadra/followers","following_url":"https://api.github.com/users/seadra/following{/other_user}","gists_url":"https://api.github.com/users/seadra/gists{/gist_id}","starred_url":"https://api.github.com/users/seadra/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/seadra/subscriptions","organizations_url":"https://api.github.com/users/seadra/orgs","repos_url":"https://api.github.com/users/seadra/repos","events_url":"https://api.github.com/users/seadra/events{/privacy}","received_events_url":"https://api.github.com/users/seadra/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":16,"created_at":"2014-12-24T19:09:52Z","updated_at":"2015-09-16T19:04:52Z","closed_at":null,"body":"I have an animation which has tracks such as CollisionShape2D:shape:height. In the animation player, the height changes just fine, and I get no errors/warnings.\r\n\r\nWhen I play the animation in the editor, I only get\r\n```\r\nERROR: get_current_animation_pos: Condition ' !playback.current.from ' is true. returned: 0\r\n   At: scene/animation/animation_player.cpp:1039.\r\n```\r\nand the height of the collision shape changes properly (I don't know what this error is supposed be).\r\n\r\n\r\nWhen I start the game though, I get\r\n```\r\nERROR: get_node: Node not found: CollisionShape2D:shape:height\r\n   At: scene/main/node.cpp:828.\r\nERROR: _generate_node_caches: On Animation: 'stand', couldn't resolve track:  'CollisionShape2D:shape:height'\r\n   At: scene/animation/animation_player.cpp:250.\r\nERROR: get_node: Node not found: CollisionShape2D:transform/pos\r\n   At: scene/main/node.cpp:828.\r\nERROR: _generate_node_caches: On Animation: 'stand', couldn't resolve track:  'CollisionShape2D:transform/pos'\r\n   At: scene/animation/animation_player.cpp:250.\r\nERROR: get_node: Node not found: CollisionShape2D:shape:height\r\n   At: scene/main/node.cpp:828.\r\nERROR: _generate_node_caches: On Animation: 'walk', couldn't resolve track:  'CollisionShape2D:shape:height'\r\n   At: scene/animation/animation_player.cpp:250.\r\nERROR: get_node: Node not found: CollisionShape2D:transform/pos\r\n   At: scene/main/node.cpp:828.\r\nERROR: _generate_node_caches: On Animation: 'walk', couldn't resolve track:  'CollisionShape2D:transform/pos'\r\n   At: scene/animation/animation_player.cpp:250.\r\n```\r\nand I'm not sure if the heigh/pos are changed properly (probably not).\r\n**Edit**: confirmed, they are not changed to the proper value when the scene is run.\r\n\r\nI'm getting this only for \"sub-properties\" (the ones that involve '/'), others work fine."},"comment":{"url":"https://api.github.com/repos/okamstudio/godot/issues/comments/140844663","html_url":"https://github.com/okamstudio/godot/issues/1045#issuecomment-140844663","issue_url":"https://api.github.com/repos/okamstudio/godot/issues/1045","id":140844663,"user":{"login":"reduz","id":6265307,"avatar_url":"https://avatars.githubusercontent.com/u/6265307?v=3","gravatar_id":"","url":"https://api.github.com/users/reduz","html_url":"https://github.com/reduz","followers_url":"https://api.github.com/users/reduz/followers","following_url":"https://api.github.com/users/reduz/following{/other_user}","gists_url":"https://api.github.com/users/reduz/gists{/gist_id}","starred_url":"https://api.github.com/users/reduz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/reduz/subscriptions","organizations_url":"https://api.github.com/users/reduz/orgs","repos_url":"https://api.github.com/users/reduz/repos","events_url":"https://api.github.com/users/reduz/events{/privacy}","received_events_url":"https://api.github.com/users/reduz/received_events","type":"User","site_admin":false},"created_at":"2015-09-16T19:04:52Z","updated_at":"2015-09-16T19:04:52Z","body":"It's still not a replacement for not using the internal shapes of\nCollisionObject, that will have to happen in\n3.0, due to requiring to break compatibility.. But for practical uses this\nshould be enough I hope.\n\n\nOn Wed, Sep 16, 2015 at 11:21 AM, seadra <notifications@github.com> wrote:\n\n> Hurray! Will do before closing the issue\n>\n> —\n> Reply to this email directly or view it on GitHub\n> <https://github.com/okamstudio/godot/issues/1045#issuecomment-140755862>.\n>\n"}}