{"push_id":914753699,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"a3880801627acbd5683d793a55a45155fd2bf49a","before":"e1e1e5f23c9c441c5f2d5a6823caef8725cd0617","commits":[{"sha":"a3880801627acbd5683d793a55a45155fd2bf49a","author":{"email":"68cd260903270057133a421cdd46abfa17237e41@gmail.com","name":"Simon Beal"},"message":"Add spike_traps\n - Currently only wall huggers\n - Add spawn_wall spawn method\n   - Spawns entities on the wall\n - Rename circular to spawn_circular to make it more obvious\n\nAdd spike traps to the node generation\nDelete subpixel surfaces\nIf an exception is risen in an entity whilst running, traceback mentions\nit as well as entity name\nAdd invincible attributre to living_base\nAdd no_acc attribute to moveable_base\n - if set, the dx and dy values are set in place of cddx and cddy\nAdd auto_clamp attribute to moveable_base\n - if unset, the entity will not automatically clamp to the edge of the\n   screen\nAdd update_bounding_box attribute to entity_base\n - if unset, the entity will not have it's bounding box automatically\n   calculated, it will have to be done manually","distinct":true,"url":"https://api.github.com/repos/muddyfish/WorldGenerator/commits/a3880801627acbd5683d793a55a45155fd2bf49a"}]}