{"action":"opened","issue":{"url":"https://api.github.com/repos/Lunderberg/battle-bots/issues/1","labels_url":"https://api.github.com/repos/Lunderberg/battle-bots/issues/1/labels{/name}","comments_url":"https://api.github.com/repos/Lunderberg/battle-bots/issues/1/comments","events_url":"https://api.github.com/repos/Lunderberg/battle-bots/issues/1/events","html_url":"https://github.com/Lunderberg/battle-bots/issues/1","id":56973555,"number":1,"title":"Clean up GameStateRenderer::Draw()","user":{"login":"Lunderberg","id":3888575,"avatar_url":"https://avatars.githubusercontent.com/u/3888575?v=3","gravatar_id":"","url":"https://api.github.com/users/Lunderberg","html_url":"https://github.com/Lunderberg","followers_url":"https://api.github.com/users/Lunderberg/followers","following_url":"https://api.github.com/users/Lunderberg/following{/other_user}","gists_url":"https://api.github.com/users/Lunderberg/gists{/gist_id}","starred_url":"https://api.github.com/users/Lunderberg/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Lunderberg/subscriptions","organizations_url":"https://api.github.com/users/Lunderberg/orgs","repos_url":"https://api.github.com/users/Lunderberg/repos","events_url":"https://api.github.com/users/Lunderberg/events{/privacy}","received_events_url":"https://api.github.com/users/Lunderberg/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-02-08T23:27:45Z","updated_at":"2015-02-08T23:27:45Z","closed_at":null,"body":"1. Rather than working in offsets from the center position, I should determine the pixel location of the (0,0) square and work from there.\r\n2. Test speed between (a) current method of giving a dest_rect to resize the rectangle and (b) resizing the image once when the user zooms in/out, then drawing without resizing.\r\n3. Separate the drawing of actors and the drawing of the tiles in some logical way."}}