{"push_id":897443439,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"2b44744b74ceff7515d55fe12aa5465c4133e532","before":"4ad014e1e8cdd55d3e9b4cbe943f07e2295f053a","commits":[{"sha":"2b44744b74ceff7515d55fe12aa5465c4133e532","author":{"email":"f8cd6a54bcf4599c18d3b1ba2c2950e307c8cce1@163.com","name":"MisT"},"message":"v0.1.6\n\n更新地太多已经懒得写了。。\n-项目重心已经移向围棋了…才不是因为一时兴起w\n-ganeunet是实现了(伪)遗传的神经网络类\n-goplay是一个朴素的围棋模拟器(游戏), 刚刚完成提子的判定, 拒着点什么的进度为0\n-上述两个类协同工作得到ganngo\n希望不加注释的我一个月后能读懂这些代码lol","distinct":true,"url":"https://api.github.com/repos/hdl730/GAN/commits/2b44744b74ceff7515d55fe12aa5465c4133e532"}]}