{"action":"created","issue":{"url":"https://api.github.com/repos/GMDevinity/Jailbreak/issues/1","labels_url":"https://api.github.com/repos/GMDevinity/Jailbreak/issues/1/labels{/name}","comments_url":"https://api.github.com/repos/GMDevinity/Jailbreak/issues/1/comments","events_url":"https://api.github.com/repos/GMDevinity/Jailbreak/issues/1/events","html_url":"https://github.com/GMDevinity/Jailbreak/issues/1","id":56966199,"number":1,"title":"Hard punch to knock players out for a few seconds","user":{"login":"Donkie","id":2332094,"avatar_url":"https://avatars.githubusercontent.com/u/2332094?v=3","gravatar_id":"","url":"https://api.github.com/users/Donkie","html_url":"https://github.com/Donkie","followers_url":"https://api.github.com/users/Donkie/followers","following_url":"https://api.github.com/users/Donkie/following{/other_user}","gists_url":"https://api.github.com/users/Donkie/gists{/gist_id}","starred_url":"https://api.github.com/users/Donkie/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Donkie/subscriptions","organizations_url":"https://api.github.com/users/Donkie/orgs","repos_url":"https://api.github.com/users/Donkie/repos","events_url":"https://api.github.com/users/Donkie/events{/privacy}","received_events_url":"https://api.github.com/users/Donkie/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/GMDevinity/Jailbreak/labels/Fists","name":"Fists","color":"d4c5f9"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2015-02-08T20:28:39Z","updated_at":"2015-08-25T12:47:26Z","closed_at":null,"body":"Would only work if you aim at their head and you are behind them. This would make them collapse onto the floor as a ragdoll for a few seconds, also dropping the weapon they're currently carrying."},"comment":{"url":"https://api.github.com/repos/GMDevinity/Jailbreak/issues/comments/134573491","html_url":"https://github.com/GMDevinity/Jailbreak/issues/1#issuecomment-134573491","issue_url":"https://api.github.com/repos/GMDevinity/Jailbreak/issues/1","id":134573491,"user":{"login":"Donkie","id":2332094,"avatar_url":"https://avatars.githubusercontent.com/u/2332094?v=3","gravatar_id":"","url":"https://api.github.com/users/Donkie","html_url":"https://github.com/Donkie","followers_url":"https://api.github.com/users/Donkie/followers","following_url":"https://api.github.com/users/Donkie/following{/other_user}","gists_url":"https://api.github.com/users/Donkie/gists{/gist_id}","starred_url":"https://api.github.com/users/Donkie/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Donkie/subscriptions","organizations_url":"https://api.github.com/users/Donkie/orgs","repos_url":"https://api.github.com/users/Donkie/repos","events_url":"https://api.github.com/users/Donkie/events{/privacy}","received_events_url":"https://api.github.com/users/Donkie/received_events","type":"User","site_admin":false},"created_at":"2015-08-25T12:47:26Z","updated_at":"2015-08-25T12:47:26Z","body":"Charge sounds great. Maybe could incorporate so that if the target is crouching he can't be knocked down (think defensive position) so the alert guards can't be fucked over by RNG"}}