{"action":"created","issue":{"url":"https://api.github.com/repos/OpenRA/OpenRA/issues/8112","labels_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/8112/labels{/name}","comments_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/8112/comments","events_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/8112/events","html_url":"https://github.com/OpenRA/OpenRA/issues/8112","id":74472009,"number":8112,"title":"mobile gap-truck tweak","user":{"login":"MicroJOo","id":9139965,"avatar_url":"https://avatars.githubusercontent.com/u/9139965?v=3","gravatar_id":"","url":"https://api.github.com/users/MicroJOo","html_url":"https://github.com/MicroJOo","followers_url":"https://api.github.com/users/MicroJOo/followers","following_url":"https://api.github.com/users/MicroJOo/following{/other_user}","gists_url":"https://api.github.com/users/MicroJOo/gists{/gist_id}","starred_url":"https://api.github.com/users/MicroJOo/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/MicroJOo/subscriptions","organizations_url":"https://api.github.com/users/MicroJOo/orgs","repos_url":"https://api.github.com/users/MicroJOo/repos","events_url":"https://api.github.com/users/MicroJOo/events{/privacy}","received_events_url":"https://api.github.com/users/MicroJOo/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/OpenRA/OpenRA/labels/Balancing","name":"Balancing","color":"DDDDDD"},{"url":"https://api.github.com/repos/OpenRA/OpenRA/labels/Red%20Alert","name":"Red Alert","color":"8B0000"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2015-05-08T19:42:11Z","updated_at":"2015-06-02T15:34:07Z","closed_at":null,"body":"i've done some calculations , compared the \"Mobile Gap Generator\" with our \"Gap Generator\"\r\ni see no reason for a Allies (french)  player to build a Mobile Gap Genrator (especially with the majority of games being about establishing a basewalk to win) and those stats : \r\n___________________________________________________________________________\r\nMobile Gap\r\n$ 1200\r\n0:29\r\n220 hp\r\nMobile\r\n             \r\nGap\r\n $ 1100 (with powerplant)\r\n0:28 (with powerplant)\r\n1000 hp\r\nNone Mobile\r\n__________________________________________________________________________\r\nBoth have the same gap-range\r\n\r\n\r\n~~imo , a candidate for a buff~~ ... especially because its supposed to be a \"faction special\" for france ... \r\n*Edit: not a buff , but a rule-tweak\r\n\r\n<bountysource-plugin>\r\n---\r\nWant to back this issue? **[Post a bounty on it!](https://www.bountysource.com/issues/13738834-mobile-gap-truck-tweak?utm_campaign=plugin&utm_content=tracker%2F36085&utm_medium=issues&utm_source=github)** We accept bounties via [Bountysource](https://www.bountysource.com/?utm_campaign=plugin&utm_content=tracker%2F36085&utm_medium=issues&utm_source=github).\r\n</bountysource-plugin>"},"comment":{"url":"https://api.github.com/repos/OpenRA/OpenRA/issues/comments/107992911","html_url":"https://github.com/OpenRA/OpenRA/issues/8112#issuecomment-107992911","issue_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/8112","id":107992911,"user":{"login":"HenrytheSlav","id":12610736,"avatar_url":"https://avatars.githubusercontent.com/u/12610736?v=3","gravatar_id":"","url":"https://api.github.com/users/HenrytheSlav","html_url":"https://github.com/HenrytheSlav","followers_url":"https://api.github.com/users/HenrytheSlav/followers","following_url":"https://api.github.com/users/HenrytheSlav/following{/other_user}","gists_url":"https://api.github.com/users/HenrytheSlav/gists{/gist_id}","starred_url":"https://api.github.com/users/HenrytheSlav/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/HenrytheSlav/subscriptions","organizations_url":"https://api.github.com/users/HenrytheSlav/orgs","repos_url":"https://api.github.com/users/HenrytheSlav/repos","events_url":"https://api.github.com/users/HenrytheSlav/events{/privacy}","received_events_url":"https://api.github.com/users/HenrytheSlav/received_events","type":"User","site_admin":false},"created_at":"2015-06-02T15:34:07Z","updated_at":"2015-06-02T15:34:07Z","body":"What about making them able to cover a big area between set of 2/3/4 trucks? They would work as array. But still easy to kill."}}