{"action":"created","issue":{"url":"https://api.github.com/repos/F32Organization/Faithful32-1.7.10/issues/517","labels_url":"https://api.github.com/repos/F32Organization/Faithful32-1.7.10/issues/517/labels{/name}","comments_url":"https://api.github.com/repos/F32Organization/Faithful32-1.7.10/issues/517/comments","events_url":"https://api.github.com/repos/F32Organization/Faithful32-1.7.10/issues/517/events","html_url":"https://github.com/F32Organization/Faithful32-1.7.10/issues/517","id":120684417,"number":517,"title":"Ugly rendering caused by EnderIO/Blocks/FusedGlass","user":{"login":"GunArm","id":6316933,"avatar_url":"https://avatars.githubusercontent.com/u/6316933?v=3","gravatar_id":"","url":"https://api.github.com/users/GunArm","html_url":"https://github.com/GunArm","followers_url":"https://api.github.com/users/GunArm/followers","following_url":"https://api.github.com/users/GunArm/following{/other_user}","gists_url":"https://api.github.com/users/GunArm/gists{/gist_id}","starred_url":"https://api.github.com/users/GunArm/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/GunArm/subscriptions","organizations_url":"https://api.github.com/users/GunArm/orgs","repos_url":"https://api.github.com/users/GunArm/repos","events_url":"https://api.github.com/users/GunArm/events{/privacy}","received_events_url":"https://api.github.com/users/GunArm/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":5,"created_at":"2015-12-07T02:16:44Z","updated_at":"2015-12-07T08:22:49Z","closed_at":null,"body":"I'm using 1.7.10.  \r\n\r\nWhen I started using FaithfulME I noticed, aside from the textures, a certain ugly rendering efect that gnarles up ALL the textures.  It is especially noticable in leaves in the distance as you are moving.  Once you notice it, it is incredibly obvious and kinda terrible.  It's like really REALLY bad aliasing everywhere worse than normal.  I spent the last (wow) 6 hours bisecting the these resources, narrowed it to the Es, to enderio, blocks, then to fusedGlass.png CRC 0A093AF3\r\n\r\nI know it sounds crazy that one small png could somehow cause rendering issues everywhere, but I have tested it backwards and forwards, alone and in the company of others.  \r\nIt is that file.... somehow.\r\n\r\nThe thing about reproducing this is, once it gets into the state where the textures (especially leaves) look \"noisy\" during movement, once it loads a resource that does that, it stays in that state until the client is restarted.  Thats why it took 6 hours of bisection to find it because I had to keep restarting my modded client every time the effect started.\r\nSo\r\n1.  Start with NO resource packs during startup.\r\n2.  Start your client (one with enderio so the textures will load)  \r\n3.  For benchmark, look at some leaves in the distance, and see how they look as you move.  (smooth aside from regular aliasing)\r\n4.  Add a resource pack with nothing but enderIO/Blocks/FusedGlass.png\r\n5.  See how leaves in the distance are now gnarled up as you move.\r\n\r\nI expect this is a bug in minecraft proper and somehow that file is exposing it.  Perhaps it could be re-exported as a png somehow to make it change some metadata or something and fix it.  If nothing else I think the resource pack would be better off without that one texture, than putting the whole client into this weird rendering state."},"comment":{"url":"https://api.github.com/repos/F32Organization/Faithful32-1.7.10/issues/comments/162446356","html_url":"https://github.com/F32Organization/Faithful32-1.7.10/issues/517#issuecomment-162446356","issue_url":"https://api.github.com/repos/F32Organization/Faithful32-1.7.10/issues/517","id":162446356,"user":{"login":"ReikaKalseki","id":3230328,"avatar_url":"https://avatars.githubusercontent.com/u/3230328?v=3","gravatar_id":"","url":"https://api.github.com/users/ReikaKalseki","html_url":"https://github.com/ReikaKalseki","followers_url":"https://api.github.com/users/ReikaKalseki/followers","following_url":"https://api.github.com/users/ReikaKalseki/following{/other_user}","gists_url":"https://api.github.com/users/ReikaKalseki/gists{/gist_id}","starred_url":"https://api.github.com/users/ReikaKalseki/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ReikaKalseki/subscriptions","organizations_url":"https://api.github.com/users/ReikaKalseki/orgs","repos_url":"https://api.github.com/users/ReikaKalseki/repos","events_url":"https://api.github.com/users/ReikaKalseki/events{/privacy}","received_events_url":"https://api.github.com/users/ReikaKalseki/received_events","type":"User","site_admin":false},"created_at":"2015-12-07T08:22:49Z","updated_at":"2015-12-07T08:22:49Z","body":"CC has a 1x1 texture for one of its icons, yes, but I have never seen any issues of any kind, either before or after I made such a texture. I also have never seen anyone report it (the only issue being that FastCraft disables mipmapping when it detects it).\r\n\r\nCan you record a video?"}}