{"action":"created","issue":{"url":"https://api.github.com/repos/qmdevmgr/Quartermaster/issues/13","labels_url":"https://api.github.com/repos/qmdevmgr/Quartermaster/issues/13/labels{/name}","comments_url":"https://api.github.com/repos/qmdevmgr/Quartermaster/issues/13/comments","events_url":"https://api.github.com/repos/qmdevmgr/Quartermaster/issues/13/events","html_url":"https://github.com/qmdevmgr/Quartermaster/issues/13","id":54812444,"number":13,"title":"Animation not playing during basic melee attack","user":{"login":"qmdevmgr","id":10386500,"avatar_url":"https://avatars.githubusercontent.com/u/10386500?v=3","gravatar_id":"","url":"https://api.github.com/users/qmdevmgr","html_url":"https://github.com/qmdevmgr","followers_url":"https://api.github.com/users/qmdevmgr/followers","following_url":"https://api.github.com/users/qmdevmgr/following{/other_user}","gists_url":"https://api.github.com/users/qmdevmgr/gists{/gist_id}","starred_url":"https://api.github.com/users/qmdevmgr/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/qmdevmgr/subscriptions","organizations_url":"https://api.github.com/users/qmdevmgr/orgs","repos_url":"https://api.github.com/users/qmdevmgr/repos","events_url":"https://api.github.com/users/qmdevmgr/events{/privacy}","received_events_url":"https://api.github.com/users/qmdevmgr/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2015-01-19T21:07:37Z","updated_at":"2015-01-19T21:26:05Z","closed_at":null,"body":"QM_PAttack sets playerState to Attack (per debug); but QM_PAnimation does not \"see\" that for some reason because there's debug inside that bit that never gets to the log; mystery to me how that can be??\r\n\r\nI'm not sure why the animation clips are playing inside a FixedUpdate() loop instead of Update(); wonder if there's a change the attackState is going from Attack to something else so fast that FixedUpdate is not seeing it? Testing...changing it to Update did not nothing, changed it back (although I still need to figure out why); weirdness"},"comment":{"url":"https://api.github.com/repos/qmdevmgr/Quartermaster/issues/comments/70563789","html_url":"https://github.com/qmdevmgr/Quartermaster/issues/13#issuecomment-70563789","issue_url":"https://api.github.com/repos/qmdevmgr/Quartermaster/issues/13","id":70563789,"user":{"login":"qmdevmgr","id":10386500,"avatar_url":"https://avatars.githubusercontent.com/u/10386500?v=3","gravatar_id":"","url":"https://api.github.com/users/qmdevmgr","html_url":"https://github.com/qmdevmgr","followers_url":"https://api.github.com/users/qmdevmgr/followers","following_url":"https://api.github.com/users/qmdevmgr/following{/other_user}","gists_url":"https://api.github.com/users/qmdevmgr/gists{/gist_id}","starred_url":"https://api.github.com/users/qmdevmgr/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/qmdevmgr/subscriptions","organizations_url":"https://api.github.com/users/qmdevmgr/orgs","repos_url":"https://api.github.com/users/qmdevmgr/repos","events_url":"https://api.github.com/users/qmdevmgr/events{/privacy}","received_events_url":"https://api.github.com/users/qmdevmgr/received_events","type":"User","site_admin":false},"created_at":"2015-01-19T21:26:05Z","updated_at":"2015-01-19T21:26:05Z","body":"Tested theory (above) and yes, that is the problem; need a consistent design to set this isBusy flag perhaps passing in the reason (Casting, Attacking, etc.) plus the length of the animation clip?"}}