{"action":"created","issue":{"url":"https://api.github.com/repos/FAForever/fa/issues/406","labels_url":"https://api.github.com/repos/FAForever/fa/issues/406/labels{/name}","comments_url":"https://api.github.com/repos/FAForever/fa/issues/406/comments","events_url":"https://api.github.com/repos/FAForever/fa/issues/406/events","html_url":"https://github.com/FAForever/fa/pull/406","id":55355368,"number":406,"title":"Feature/Target-priority","user":{"login":"Crotalus","id":254972,"avatar_url":"https://avatars.githubusercontent.com/u/254972?v=3","gravatar_id":"","url":"https://api.github.com/users/Crotalus","html_url":"https://github.com/Crotalus","followers_url":"https://api.github.com/users/Crotalus/followers","following_url":"https://api.github.com/users/Crotalus/following{/other_user}","gists_url":"https://api.github.com/users/Crotalus/gists{/gist_id}","starred_url":"https://api.github.com/users/Crotalus/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Crotalus/subscriptions","organizations_url":"https://api.github.com/users/Crotalus/orgs","repos_url":"https://api.github.com/users/Crotalus/repos","events_url":"https://api.github.com/users/Crotalus/events{/privacy}","received_events_url":"https://api.github.com/users/Crotalus/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/FAForever/fa/labels/balance","name":"balance","color":"fbca04"},{"url":"https://api.github.com/repos/FAForever/fa/labels/enhancement","name":"enhancement","color":"84b6eb"}],"state":"open","locked":false,"assignee":null,"milestone":{"url":"https://api.github.com/repos/FAForever/fa/milestones/3","labels_url":"https://api.github.com/repos/FAForever/fa/milestones/3/labels","id":814395,"number":3,"title":"3642 - Balance Patch","description":"","creator":{"login":"Sheeo","id":37968,"avatar_url":"https://avatars.githubusercontent.com/u/37968?v=3","gravatar_id":"","url":"https://api.github.com/users/Sheeo","html_url":"https://github.com/Sheeo","followers_url":"https://api.github.com/users/Sheeo/followers","following_url":"https://api.github.com/users/Sheeo/following{/other_user}","gists_url":"https://api.github.com/users/Sheeo/gists{/gist_id}","starred_url":"https://api.github.com/users/Sheeo/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Sheeo/subscriptions","organizations_url":"https://api.github.com/users/Sheeo/orgs","repos_url":"https://api.github.com/users/Sheeo/repos","events_url":"https://api.github.com/users/Sheeo/events{/privacy}","received_events_url":"https://api.github.com/users/Sheeo/received_events","type":"User","site_admin":false},"open_issues":20,"closed_issues":17,"state":"open","created_at":"2014-10-06T00:16:00Z","updated_at":"2015-01-24T13:19:04Z","due_on":null,"closed_at":null},"comments":5,"created_at":"2015-01-24T02:16:46Z","updated_at":"2015-01-24T13:23:03Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/FAForever/fa/pulls/406","html_url":"https://github.com/FAForever/fa/pull/406","diff_url":"https://github.com/FAForever/fa/pull/406.diff","patch_url":"https://github.com/FAForever/fa/pull/406.patch"},"body":"With this change, when the user is manually issuing attack orders the blueprint-id of the\r\ntargetted units is added to each weapon's priority list (in addition to the default ones).\r\n\r\nThe effect of this is that units will have a \"memory\" of what to shoot,\r\nfor instance when you choose to attack ACU with colossus and then move, it will continue to attack the ACU before attacking anything else.\r\n\r\nThere is unlimited use for this, you can for instance order attack on t1\r\ntanks with ACU, when you start to move the ACU it will prioritize those kind of units before shooting at something else. Attack T3 power generators with a T3 Arty and it will then continue to shoot at T3 Pgens until you give it another order.\r\n\r\nIt will take into account if you queue up attack targets, effectively making you\r\nable to create priority queues for groups of units.\r\n\r\nPersonally I think this takes the game to a whole new level, the units are suddenly not completely stupid and follow the commander's order. "},"comment":{"url":"https://api.github.com/repos/FAForever/fa/issues/comments/71316277","html_url":"https://github.com/FAForever/fa/pull/406#issuecomment-71316277","issue_url":"https://api.github.com/repos/FAForever/fa/issues/406","id":71316277,"user":{"login":"Sheeo","id":37968,"avatar_url":"https://avatars.githubusercontent.com/u/37968?v=3","gravatar_id":"","url":"https://api.github.com/users/Sheeo","html_url":"https://github.com/Sheeo","followers_url":"https://api.github.com/users/Sheeo/followers","following_url":"https://api.github.com/users/Sheeo/following{/other_user}","gists_url":"https://api.github.com/users/Sheeo/gists{/gist_id}","starred_url":"https://api.github.com/users/Sheeo/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Sheeo/subscriptions","organizations_url":"https://api.github.com/users/Sheeo/orgs","repos_url":"https://api.github.com/users/Sheeo/repos","events_url":"https://api.github.com/users/Sheeo/events{/privacy}","received_events_url":"https://api.github.com/users/Sheeo/received_events","type":"User","site_admin":false},"created_at":"2015-01-24T13:23:03Z","updated_at":"2015-01-24T13:23:03Z","body":"If we're going for this, I think we should be getting in manual override for targetting as well (i.e. target painting)."}}