{"action":"created","issue":{"url":"https://api.github.com/repos/AppliedEnergistics/Applied-Energistics-2/issues/1232","labels_url":"https://api.github.com/repos/AppliedEnergistics/Applied-Energistics-2/issues/1232/labels{/name}","comments_url":"https://api.github.com/repos/AppliedEnergistics/Applied-Energistics-2/issues/1232/comments","events_url":"https://api.github.com/repos/AppliedEnergistics/Applied-Energistics-2/issues/1232/events","html_url":"https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/1232","id":66841767,"number":1232,"title":"Add presses as dungeon loot for non-standard world generation.","user":{"login":"bochen415","id":8314356,"avatar_url":"https://avatars.githubusercontent.com/u/8314356?v=3","gravatar_id":"","url":"https://api.github.com/users/bochen415","html_url":"https://github.com/bochen415","followers_url":"https://api.github.com/users/bochen415/followers","following_url":"https://api.github.com/users/bochen415/following{/other_user}","gists_url":"https://api.github.com/users/bochen415/gists{/gist_id}","starred_url":"https://api.github.com/users/bochen415/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bochen415/subscriptions","organizations_url":"https://api.github.com/users/bochen415/orgs","repos_url":"https://api.github.com/users/bochen415/repos","events_url":"https://api.github.com/users/bochen415/events{/privacy}","received_events_url":"https://api.github.com/users/bochen415/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/AppliedEnergistics/Applied-Energistics-2/labels/type-feature","name":"type-feature","color":"84b6eb"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":5,"created_at":"2015-04-07T09:51:54Z","updated_at":"2015-04-08T09:06:23Z","closed_at":null,"body":"As title.\r\nI have a suggestion to add the 4 basic press types as a rare dungeon loot for modpacks with void generation enabled (when meteor spawning is non-existent).\r\n\r\nBoth ExNihilo and YUMakeNoGoodMap (and also the vanilla generator) void generation mods are disabling meteor generation and making a modpack with them included forces a workaround with Minetweaker/Modtweaker/CustomLootChest/Lootbags/other to allow the player to obtain those items.\r\n\r\nI suggest a config option (disabled by default) to add those items as a rare dungeon loot (or any other means that don't need a dirty and buggy workaround with another mods)."},"comment":{"url":"https://api.github.com/repos/AppliedEnergistics/Applied-Energistics-2/issues/comments/90854842","html_url":"https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/1232#issuecomment-90854842","issue_url":"https://api.github.com/repos/AppliedEnergistics/Applied-Energistics-2/issues/1232","id":90854842,"user":{"login":"yueh","id":151949,"avatar_url":"https://avatars.githubusercontent.com/u/151949?v=3","gravatar_id":"","url":"https://api.github.com/users/yueh","html_url":"https://github.com/yueh","followers_url":"https://api.github.com/users/yueh/followers","following_url":"https://api.github.com/users/yueh/following{/other_user}","gists_url":"https://api.github.com/users/yueh/gists{/gist_id}","starred_url":"https://api.github.com/users/yueh/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/yueh/subscriptions","organizations_url":"https://api.github.com/users/yueh/orgs","repos_url":"https://api.github.com/users/yueh/repos","events_url":"https://api.github.com/users/yueh/events{/privacy}","received_events_url":"https://api.github.com/users/yueh/received_events","type":"User","site_admin":false},"created_at":"2015-04-08T09:06:23Z","updated_at":"2015-04-08T09:06:23Z","body":"Breaking the presses into parts is probably the worst possible solution. It just throws more RNG at the users in lack of a better idea. Enough users will end up with 2-5 of most nuggets/puzzles, but then missing the usual last one. So it can be pretty frustrating (and some are already complaining that spending maybe half an hour running around to find meteors is too much).\r\n\r\nIf the pack uses HQM it is easily solvable, just hand them out. Maybe in stages like a silicon one for a charger and the logic one for a inscriber etc.\r\n\r\nIf not, you could for example add a recipe for the inscriber to craft a press with say 1 block of iron + 1 sky stone dust + the material used with the press later. This will make the initial press more expensive than copying an existing one and also making the copying not obsolete.\r\n\r\nPlanning with 2-3 parts per press would also add 12-16 mostly useless items after the first one and I would say there are already enough different items with all the ore gravel|sand|dust etc (but still useful compared to additional presses)."}}