{"action":"created","issue":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/11568","labels_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/11568/labels{/name}","comments_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/11568/comments","events_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/11568/events","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/11568","id":61280851,"number":11568,"title":"multiple blindness modifications [CR]","user":{"login":"sparr","id":121299,"avatar_url":"https://avatars.githubusercontent.com/u/121299?v=3","gravatar_id":"","url":"https://api.github.com/users/sparr","html_url":"https://github.com/sparr","followers_url":"https://api.github.com/users/sparr/followers","following_url":"https://api.github.com/users/sparr/following{/other_user}","gists_url":"https://api.github.com/users/sparr/gists{/gist_id}","starred_url":"https://api.github.com/users/sparr/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/sparr/subscriptions","organizations_url":"https://api.github.com/users/sparr/orgs","repos_url":"https://api.github.com/users/sparr/repos","events_url":"https://api.github.com/users/sparr/events{/privacy}","received_events_url":"https://api.github.com/users/sparr/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":21,"created_at":"2015-03-13T22:32:32Z","updated_at":"2015-03-15T17:11:11Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/pulls/11568","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/11568","diff_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/11568.diff","patch_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/11568.patch"},"body":"A handful of things I thought of related to blindness. My first non-trivial patch here.\r\n\r\nCloses #11558 "},"comment":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/comments/81162849","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/11568#issuecomment-81162849","issue_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/11568","id":81162849,"user":{"login":"sparr","id":121299,"avatar_url":"https://avatars.githubusercontent.com/u/121299?v=3","gravatar_id":"","url":"https://api.github.com/users/sparr","html_url":"https://github.com/sparr","followers_url":"https://api.github.com/users/sparr/followers","following_url":"https://api.github.com/users/sparr/following{/other_user}","gists_url":"https://api.github.com/users/sparr/gists{/gist_id}","starred_url":"https://api.github.com/users/sparr/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/sparr/subscriptions","organizations_url":"https://api.github.com/users/sparr/orgs","repos_url":"https://api.github.com/users/sparr/repos","events_url":"https://api.github.com/users/sparr/events{/privacy}","received_events_url":"https://api.github.com/users/sparr/received_events","type":"User","site_admin":false},"created_at":"2015-03-15T17:11:11Z","updated_at":"2015-03-15T17:11:11Z","body":"@KA101 My point is that knowing about smoke from a block away isn't relevant. Your nose tells you there is smoke, not where it is. When you are standing in an almost-smoky-enough-to-be-a-problem tile, you're just one meter away from a barely-smoky-enough-to-be-a-problem tile. Yes, obviously you can smell the smoke from there, or from 10 tiles away (if we care to implement sense of smell at some point in the fuure, which I think would be awesome). But you can't tell which way leads to more smoke and which way leads to less smoke.\r\n\r\nAnyway, the smell thing is a fun idea, as is mixing smell and sight, and I can revisit that later. I've just committed a partial revert, so now this PR only hides traps from blind players, not smoke/gas/etc."}}