{"action":"created","issue":{"url":"https://api.github.com/repos/KeenSoftwareHouse/SpaceEngineers/issues/122","labels_url":"https://api.github.com/repos/KeenSoftwareHouse/SpaceEngineers/issues/122/labels{/name}","comments_url":"https://api.github.com/repos/KeenSoftwareHouse/SpaceEngineers/issues/122/comments","events_url":"https://api.github.com/repos/KeenSoftwareHouse/SpaceEngineers/issues/122/events","html_url":"https://github.com/KeenSoftwareHouse/SpaceEngineers/issues/122","id":78845024,"number":122,"title":"[Modding] Can't weld/grind blocks that have their collission outside of the cube","user":{"login":"THDigi","id":844339,"avatar_url":"https://avatars.githubusercontent.com/u/844339?v=3","gravatar_id":"","url":"https://api.github.com/users/THDigi","html_url":"https://github.com/THDigi","followers_url":"https://api.github.com/users/THDigi/followers","following_url":"https://api.github.com/users/THDigi/following{/other_user}","gists_url":"https://api.github.com/users/THDigi/gists{/gist_id}","starred_url":"https://api.github.com/users/THDigi/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/THDigi/subscriptions","organizations_url":"https://api.github.com/users/THDigi/orgs","repos_url":"https://api.github.com/users/THDigi/repos","events_url":"https://api.github.com/users/THDigi/events{/privacy}","received_events_url":"https://api.github.com/users/THDigi/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2015-05-21T05:48:11Z","updated_at":"2015-05-22T03:38:19Z","closed_at":null,"body":"In modding, if you make a block that has its collission model placed outside of the block's grid position, you won't be able to weld/grind it if another block is next to it (in the gridspace where the collission would be).\r\n\r\nTo explain better:\r\n![example](http://i.imgur.com/M9FV1YO.png)\r\nThe red block is my custom block, the black block next to it is a button panel and the green things are their respective collission boxes.\r\n\r\nIf you have just the red block you can aim at it only by aiming through the collission box towards its placement box, but if the button panel (or any block) is there, aiming at the red block's collission selects the button panel instead."},"comment":{"url":"https://api.github.com/repos/KeenSoftwareHouse/SpaceEngineers/issues/comments/104493832","html_url":"https://github.com/KeenSoftwareHouse/SpaceEngineers/issues/122#issuecomment-104493832","issue_url":"https://api.github.com/repos/KeenSoftwareHouse/SpaceEngineers/issues/122","id":104493832,"user":{"login":"THDigi","id":844339,"avatar_url":"https://avatars.githubusercontent.com/u/844339?v=3","gravatar_id":"","url":"https://api.github.com/users/THDigi","html_url":"https://github.com/THDigi","followers_url":"https://api.github.com/users/THDigi/followers","following_url":"https://api.github.com/users/THDigi/following{/other_user}","gists_url":"https://api.github.com/users/THDigi/gists{/gist_id}","starred_url":"https://api.github.com/users/THDigi/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/THDigi/subscriptions","organizations_url":"https://api.github.com/users/THDigi/orgs","repos_url":"https://api.github.com/users/THDigi/repos","events_url":"https://api.github.com/users/THDigi/events{/privacy}","received_events_url":"https://api.github.com/users/THDigi/received_events","type":"User","site_admin":false},"created_at":"2015-05-22T03:38:19Z","updated_at":"2015-05-22T03:38:19Z","body":"Well, yes.\r\n\r\nIf aiming at collission mesh is required then it should be able to determine which block that mesh actually belongs to."}}