{"action":"opened","issue":{"url":"https://api.github.com/repos/bigianb/bgda-explorer/issues/3","labels_url":"https://api.github.com/repos/bigianb/bgda-explorer/issues/3/labels{/name}","comments_url":"https://api.github.com/repos/bigianb/bgda-explorer/issues/3/comments","events_url":"https://api.github.com/repos/bigianb/bgda-explorer/issues/3/events","html_url":"https://github.com/bigianb/bgda-explorer/issues/3","id":96242040,"number":3,"title":"Inverted faces","user":{"login":"nexuz6","id":7535429,"avatar_url":"https://avatars.githubusercontent.com/u/7535429?v=3","gravatar_id":"","url":"https://api.github.com/users/nexuz6","html_url":"https://github.com/nexuz6","followers_url":"https://api.github.com/users/nexuz6/followers","following_url":"https://api.github.com/users/nexuz6/following{/other_user}","gists_url":"https://api.github.com/users/nexuz6/gists{/gist_id}","starred_url":"https://api.github.com/users/nexuz6/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/nexuz6/subscriptions","organizations_url":"https://api.github.com/users/nexuz6/orgs","repos_url":"https://api.github.com/users/nexuz6/repos","events_url":"https://api.github.com/users/nexuz6/events{/privacy}","received_events_url":"https://api.github.com/users/nexuz6/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-07-21T06:43:42Z","updated_at":"2015-07-21T06:43:42Z","closed_at":null,"body":"Hey!\r\n\r\nI noticed that when i export a object and import it to blender (also unreal engine 4) some faces (surfaces) gets inverted.\r\n\r\nSo the models contain \"holes\" on a couple of places where the texture is displayed inside out. If i flip the face it fills the hole.\r\n\r\nAm I making any sense? :)\r\n\r\n\r\n"}}