{"action":"closed","issue":{"url":"https://api.github.com/repos/libretro/common-shaders/issues/9","labels_url":"https://api.github.com/repos/libretro/common-shaders/issues/9/labels{/name}","comments_url":"https://api.github.com/repos/libretro/common-shaders/issues/9/comments","events_url":"https://api.github.com/repos/libretro/common-shaders/issues/9/events","html_url":"https://github.com/libretro/common-shaders/issues/9","id":21470113,"number":9,"title":"Motionblur-simple.cg","user":{"login":"SixWingedFreak","id":5758399,"avatar_url":"https://avatars.githubusercontent.com/u/5758399?v=3","gravatar_id":"","url":"https://api.github.com/users/SixWingedFreak","html_url":"https://github.com/SixWingedFreak","followers_url":"https://api.github.com/users/SixWingedFreak/followers","following_url":"https://api.github.com/users/SixWingedFreak/following{/other_user}","gists_url":"https://api.github.com/users/SixWingedFreak/gists{/gist_id}","starred_url":"https://api.github.com/users/SixWingedFreak/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SixWingedFreak/subscriptions","organizations_url":"https://api.github.com/users/SixWingedFreak/orgs","repos_url":"https://api.github.com/users/SixWingedFreak/repos","events_url":"https://api.github.com/users/SixWingedFreak/events{/privacy}","received_events_url":"https://api.github.com/users/SixWingedFreak/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2013-10-23T17:30:39Z","updated_at":"2015-06-04T19:13:46Z","closed_at":"2015-06-04T19:13:46Z","body":"I'm using 0.9.9.6 x64 from the 10/13 megapack\r\n\r\ni7 950\r\nGTX 580\r\nVideo card drivers all set to application controlled -- nothing forced.\r\n\r\nWhenever I add motionblur-simple.cg to my shader stack, no matter whether it is first or last, it always results in a blank/black/gray screen. No amount of changing the shader scale or nearest/linear filter makes a difference. Tried changing vysnc, hard sync, window scale, basically every option with no result. Core doesn't seem to matter -- it happens on gambatte, vba-m, and bsnes accuracy for sure. My main intent is to use a motion blur shader with dot.cg for my handheld games.\r\n\r\nCoincidentally, because handheld/lcd_cgwg.cgp also uses motionblur-simple in it's passes, that shader does not work. braid-rewind.cg also does not work on it's own or otherwise. motionblur-blue.cg works.\r\n\r\nI don't think it's system related... specifically because this shader works fine in my case and I will be using it for the time being... https://gist.github.com/eadmaster/4108112\r\n\r\nI also tested motionblur-simple.cg on a spare laptop with a 460M and a fresh retroarch install with the same results.\r\n\r\nThere is no output to the console regarding any of this.\r\n\r\nedit 10/31\r\nJust confirmed motionblur-simple.cg does not work on my Samsung Galaxy S III i747 either."}}