{"push_id":887370448,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"ba7224d6bbdeb6c4d72d1f8faf8beb470894ba84","before":"8731a46b044b1bfaea7912b2f390eaedc8e1dca6","commits":[{"sha":"ba7224d6bbdeb6c4d72d1f8faf8beb470894ba84","author":{"email":"edf97b0e4cb57306c0a8d3ea0f2683e1e1c19b78@live.com.au","name":"Lachlan Brown"},"message":"Very rough death transitions for Totem Enemy.\n\n• If not hit correctly, will cause one of many weird behaviors (happens way more often than not)\n• When dying, the enemy switches in a new kinda ragdoll model (still need to add transparent materials for the purpose of fading the body parts out)\n• Tried to workaround destroying / disabling the enemy when still considered a collision but not working fully just yet.","distinct":true,"url":"https://api.github.com/repos/IntuitGames/MajorProject/commits/ba7224d6bbdeb6c4d72d1f8faf8beb470894ba84"}]}