{"action":"opened","issue":{"url":"https://api.github.com/repos/MinecraftForge/MinecraftForge/issues/1753","labels_url":"https://api.github.com/repos/MinecraftForge/MinecraftForge/issues/1753/labels{/name}","comments_url":"https://api.github.com/repos/MinecraftForge/MinecraftForge/issues/1753/comments","events_url":"https://api.github.com/repos/MinecraftForge/MinecraftForge/issues/1753/events","html_url":"https://github.com/MinecraftForge/MinecraftForge/issues/1753","id":62778980,"number":1753,"title":"[Suggested Feature] AOBD could provide an excellent basis for a materials API","user":{"login":"kotoroshinoto","id":1337560,"avatar_url":"https://avatars.githubusercontent.com/u/1337560?v=3","gravatar_id":"","url":"https://api.github.com/users/kotoroshinoto","html_url":"https://github.com/kotoroshinoto","followers_url":"https://api.github.com/users/kotoroshinoto/followers","following_url":"https://api.github.com/users/kotoroshinoto/following{/other_user}","gists_url":"https://api.github.com/users/kotoroshinoto/gists{/gist_id}","starred_url":"https://api.github.com/users/kotoroshinoto/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/kotoroshinoto/subscriptions","organizations_url":"https://api.github.com/users/kotoroshinoto/orgs","repos_url":"https://api.github.com/users/kotoroshinoto/repos","events_url":"https://api.github.com/users/kotoroshinoto/events{/privacy}","received_events_url":"https://api.github.com/users/kotoroshinoto/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-03-18T19:30:26Z","updated_at":"2015-03-18T19:30:26Z","closed_at":null,"body":"ganymedes01 has agreed that it has strong potential to do so. He thinks it would probably be better for such a system to be part of the forge API than being a separate mod if you are willing to ask him to implement it and have it integrated.\r\n\r\nIdea would be to provide modders the ability to request from the API, specific metals and metal related items/blocks/fluids.\r\n\r\nA metal would be registered with a color, then from that metal's name you could provide the different types of crystals/clumps/dusts/nuggets/blocks/molten fluids/ore/ingots either from a decolorized set of default resource images that are colored when the class is instantiated. (There is no inherent reason to have to replace the current oredict with this, as that provides ways to recognize other items that aren't necessarily ores as being identical. Centralizing the metals and metal materials would allow the potential to unify the metals being spawned during worldgen of various mods, and eliminate niggling issues of not being able to stack materials from different mods without passing them through an item, block, or machine that uses the oredict to convert them.\r\n"}}