{"push_id":883042874,"size":1000,"distinct_size":14,"ref":"refs/heads/master","head":"73216a898338c7c9705dfece3205bc4e00f3eb38","before":"f941ea5f72a82c5fed8093ff25fe95d1a28b6b52","commits":[{"sha":"3158e61368daaaeeafb70f6a96d3b8be110a21f5","author":{"email":"37c401bc03ad828946bd9bdce630868dc71329cd@users.noreply.github.com","name":"tolakram"},"message":"- Changed: Debug mob yells for aggro\n- Changed: Saved Spell Effects will no longer try and load effects for which a spell line can't be found.  Usually this is abilities.\n- Added: Dumb support for 1.103\n- Added: Server property to set speed hack detection tolerance\n- Bugfix: Damage add handler will no longer limit damage based on spec for spells that are level 0. It is questionable if this limit should ever be used, but that's the way it was originally coded and this modification does not change that behavior for standard spells.\n- Bugfix: Changed Anger of the Gods to be a level 0 spell.\n\ngit-svn-id: https://svn.code.sf.net/p/dolserver/code/DOLSharp/trunk@2372 c9877f0d-d2ea-46ae-93cb-121acdf3e971","distinct":false,"url":"https://api.github.com/repos/Dawn-of-Light/DOLSharp/commits/3158e61368daaaeeafb70f6a96d3b8be110a21f5"},{"sha":"e9f13bbe5c2a1f354b4e663482f9670333e7a1af","author":{"email":"37c401bc03ad828946bd9bdce630868dc71329cd@users.noreply.github.com","name":"tolakram"},"message":"- Changed: Force players into a group when a GM or Admin invites a player of a lower priv level.\n\ngit-svn-id: https://svn.code.sf.net/p/dolserver/code/DOLSharp/trunk@2373 c9877f0d-d2ea-46ae-93cb-121acdf3e971","distinct":false,"url":"https://api.github.com/repos/Dawn-of-Light/DOLSharp/commits/e9f13bbe5c2a1f354b4e663482f9670333e7a1af"},{"sha":"7179807f572910e229dbb1f3757907412c91e9dd","author":{"email":"37c401bc03ad828946bd9bdce630868dc71329cd@users.noreply.github.com","name":"tolakram"},"message":"- Bugfix: Login bomb prevention was checking minutes instead of TotalMinutes.\n\ngit-svn-id: https://svn.code.sf.net/p/dolserver/code/DOLSharp/trunk@2374 c9877f0d-d2ea-46ae-93cb-121acdf3e971","distinct":false,"url":"https://api.github.com/repos/Dawn-of-Light/DOLSharp/commits/7179807f572910e229dbb1f3757907412c91e9dd"},{"sha":"6c951ad04c8181377c3dfb75fe8290b174302f0c","author":{"email":"37c401bc03ad828946bd9bdce630868dc71329cd@users.noreply.github.com","name":"tolakram"},"message":"- Added: packetLib for 1.103 forgotten a few commits back.\n\ngit-svn-id: https://svn.code.sf.net/p/dolserver/code/DOLSharp/trunk@2375 c9877f0d-d2ea-46ae-93cb-121acdf3e971","distinct":false,"url":"https://api.github.com/repos/Dawn-of-Light/DOLSharp/commits/6c951ad04c8181377c3dfb75fe8290b174302f0c"},{"sha":"3df456bbef49ca2e1b911cd977526fab76e6ff01","author":{"email":"37c401bc03ad828946bd9bdce630868dc71329cd@users.noreply.github.com","name":"tolakram"},"message":"- Bugfix: Language manager returns entire ID text if language file lacks translation.  This is causing overflow and illegal characters to be displayed for some objects, like player names and titles.  This fix changes the output so if entry is not found the last text part in the id is returned, plus the language requested.   ENSkiltvakten for example, instead of GamePlayer.RealmTitle.Male.Skiltvakten   In addition, I believe later clients no longer support some special characters in names.\n\ngit-svn-id: https://svn.code.sf.net/p/dolserver/code/DOLSharp/trunk@2377 c9877f0d-d2ea-46ae-93cb-121acdf3e971","distinct":false,"url":"https://api.github.com/repos/Dawn-of-Light/DOLSharp/commits/3df456bbef49ca2e1b911cd977526fab76e6ff01"},{"sha":"07cf9c38d1e09ad10c8d4a6aaa0d93998bb75370","author":{"email":"37c401bc03ad828946bd9bdce630868dc71329cd@users.noreply.github.com","name":"tolakram"},"message":"- Added: /mob state to show the current state of the mob, brain, aggro list, attacker list.\n- Changed: code formatting in GamePlayer and mob.cs\n\ngit-svn-id: https://svn.code.sf.net/p/dolserver/code/DOLSharp/trunk@2378 c9877f0d-d2ea-46ae-93cb-121acdf3e971","distinct":false,"url":"https://api.github.com/repos/Dawn-of-Light/DOLSharp/commits/07cf9c38d1e09ad10c8d4a6aaa0d93998bb75370"},{"sha":"04e166b25d98dbce5aac41ec1ea633340d67da21","author":{"email":"75d8e5145013177c9c0d1a549dee438b5d7683e5@users.noreply.github.com","name":"Graveen"},"message":"*) Changes from Uhlersoth\n- Added: Movement and interaction Alb/Hib/Mib\n- Added: Basic of Combat Hib\n- Added: /who help command\n- Changed: training dummy\n- Added: Personnalized summay for quests\n\n*) Change from Etaew\n- Added: new event GamePlayer.ChangeTarget\n\n*) Change from Patou\n- Added: new enums for Merchant window type\n\n*) Change from Elcotek\n- Fixed: poisons weigth\n\n\n\ngit-svn-id: https://svn.code.sf.net/p/dolserver/code/DOLSharp/trunk@2379 c9877f0d-d2ea-46ae-93cb-121acdf3e971","distinct":false,"url":"https://api.github.com/repos/Dawn-of-Light/DOLSharp/commits/04e166b25d98dbce5aac41ec1ea633340d67da21"},{"sha":"f679ccb31def25423f5e0f5c237317d4633f003d","author":{"email":"37c401bc03ad828946bd9bdce630868dc71329cd@users.noreply.github.com","name":"tolakram"},"message":"- Bugfix: Pets will now clear their targets and go out of combat once target is dead\n- Added: More state info to /mob state\n\ngit-svn-id: https://svn.code.sf.net/p/dolserver/code/DOLSharp/trunk@2380 c9877f0d-d2ea-46ae-93cb-121acdf3e971","distinct":false,"url":"https://api.github.com/repos/Dawn-of-Light/DOLSharp/commits/f679ccb31def25423f5e0f5c237317d4633f003d"},{"sha":"56a34709a4ef20bc32487c235dfb0b9b1eb97ebf","author":{"email":"37c401bc03ad828946bd9bdce630868dc71329cd@users.noreply.github.com","name":"tolakram"},"message":"- Changed: Some Brain and GameNPC refactoring to go along with the following bug fixes.\n- Added: More state info to /mob state\n- Bugfix: Added tolerance to KeepGuardBrain WalkToSpawn check so guards don't get stuck in a WalkToSpawn loop\n- Bugfix: Keep guards remove player or npc from aggro list if LOS check fails\n- Bugfix: Mobs will remove player or npc from aggro list if LOS check fails\n- Bugfix: StandardMobBrain fixes to make sure mobs WalkToSpawn correctly when combat ends and mob does not hang on to TargetObject once combat ends or target is no longer valid.  This may fix a memory leak issue and an aggro after death issue due to the fact mobs did not reset their target when target died or left the region.\n\ngit-svn-id: https://svn.code.sf.net/p/dolserver/code/DOLSharp/trunk@2381 c9877f0d-d2ea-46ae-93cb-121acdf3e971","distinct":false,"url":"https://api.github.com/repos/Dawn-of-Light/DOLSharp/commits/56a34709a4ef20bc32487c235dfb0b9b1eb97ebf"},{"sha":"c2a4618356547139923ea4141d9ab6268e1fa6fd","author":{"email":"37c401bc03ad828946bd9bdce630868dc71329cd@users.noreply.github.com","name":"tolakram"},"message":"- Bugfix: Archery critical shot can no longer be blocked\n\ngit-svn-id: https://svn.code.sf.net/p/dolserver/code/DOLSharp/trunk@2382 c9877f0d-d2ea-46ae-93cb-121acdf3e971","distinct":false,"url":"https://api.github.com/repos/Dawn-of-Light/DOLSharp/commits/c2a4618356547139923ea4141d9ab6268e1fa6fd"},{"sha":"b0ea1dc672dba106ca4c034e4907805b9cd70d07","author":{"email":"37c401bc03ad828946bd9bdce630868dc71329cd@users.noreply.github.com","name":"tolakram"},"message":"- Bugfix: Remove living from pet and mob aggrolist if distance exceeds a set amount\n- Bugfix: If GameLiving is out of combat clear attacker list to prevent attackers from remaining in list forever.\n- Bugfix: Mobs will now remove stealthed players from aggro list instead of just ignoring them\n- Bugfix: Corrected an issue that broke random walk\n\ngit-svn-id: https://svn.code.sf.net/p/dolserver/code/DOLSharp/trunk@2383 c9877f0d-d2ea-46ae-93cb-121acdf3e971","distinct":false,"url":"https://api.github.com/repos/Dawn-of-Light/DOLSharp/commits/b0ea1dc672dba106ca4c034e4907805b9cd70d07"},{"sha":"b6d4b711a695638e1f15bbb3c62af77c4c7dc5ee","author":{"email":"37c401bc03ad828946bd9bdce630868dc71329cd@users.noreply.github.com","name":"tolakram"},"message":"- Bugfix: more aggro and attacker brain management\n- Changed: Game pets now use standard strength calculations\n- Added: Server property to control caster damage reduction on higher level mobs\n- Bugfix: Taunt spells now actually add taunt aggro\n- Bugfix: Taunt styles now add taunt aggro based on damage\n- Changed: Spells that are not resisted now do a minimum of 1 damage\n\ngit-svn-id: https://svn.code.sf.net/p/dolserver/code/DOLSharp/trunk@2384 c9877f0d-d2ea-46ae-93cb-121acdf3e971","distinct":false,"url":"https://api.github.com/repos/Dawn-of-Light/DOLSharp/commits/b6d4b711a695638e1f15bbb3c62af77c4c7dc5ee"},{"sha":"4a6057031bcb203cadffbeb886fcb7567bdec640","author":{"email":"37c401bc03ad828946bd9bdce630868dc71329cd@users.noreply.github.com","name":"tolakram"},"message":"- Bugfix: Inventory created from an ItemTemplate will copy poison info from template.\n- Changed: /who now does Contains for zone name search instead of StartsWith\n- Bugfix: ApplyPoison will look at both template and inventory for poison info.\n- Changed: Keep shortname now supports Castle .... for Albion Relic keeps.\n\ngit-svn-id: https://svn.code.sf.net/p/dolserver/code/DOLSharp/trunk@2385 c9877f0d-d2ea-46ae-93cb-121acdf3e971","distinct":false,"url":"https://api.github.com/repos/Dawn-of-Light/DOLSharp/commits/4a6057031bcb203cadffbeb886fcb7567bdec640"},{"sha":"c46606058028db50016862672e3c68c761fbd8e6","author":{"email":"37c401bc03ad828946bd9bdce630868dc71329cd@users.noreply.github.com","name":"tolakram"},"message":"- Changed: Renegade guards will no longer mention Realm Guard in examine messages\n- Changed: Increased patrol spacing\n- Bugfix: Lifedrain spells now correctly inherit from the DirectDamage spellhandler for LOS checks.\n- Bugfix: Speed enhancement spells no longer effects keep guards.\n\ngit-svn-id: https://svn.code.sf.net/p/dolserver/code/DOLSharp/trunk@2386 c9877f0d-d2ea-46ae-93cb-121acdf3e971","distinct":false,"url":"https://api.github.com/repos/Dawn-of-Light/DOLSharp/commits/c46606058028db50016862672e3c68c761fbd8e6"},{"sha":"609486dc8e298f96911097a89569e0502175d642","author":{"email":"ecdb57f43fb4071606c2e5fc4d639541ced24a20@users.sourceforge.net","name":"patoumous"},"message":"Added: New GM information command. /info\n\nGives information about players, NPCs, doors, and objects when they are selected.\nGive information of a home when you are in the interior.\nProvides information for the region when nothing is selected.\n\ngit-svn-id: https://svn.code.sf.net/p/dolserver/code/DOLSharp/trunk@2387 c9877f0d-d2ea-46ae-93cb-121acdf3e971","distinct":false,"url":"https://api.github.com/repos/Dawn-of-Light/DOLSharp/commits/609486dc8e298f96911097a89569e0502175d642"},{"sha":"1b7503a0eb206db7e4cc0ae1304febc5f8606548","author":{"email":"ecdb57f43fb4071606c2e5fc4d639541ced24a20@users.sourceforge.net","name":"patoumous"},"message":"- Bugfix: Update GameServer.csproj... it's better like that.\n\ngit-svn-id: https://svn.code.sf.net/p/dolserver/code/DOLSharp/trunk@2388 c9877f0d-d2ea-46ae-93cb-121acdf3e971","distinct":false,"url":"https://api.github.com/repos/Dawn-of-Light/DOLSharp/commits/1b7503a0eb206db7e4cc0ae1304febc5f8606548"},{"sha":"357f8ff304519e73d668619ec8676563451af0b6","author":{"email":"ecdb57f43fb4071606c2e5fc4d639541ced24a20@users.sourceforge.net","name":"patoumous"},"message":"- Added: gmcommands/GMinfo.cs\n- Removed: gmcommands/info.cs\n\nto avoid a conflict with the command /info of storm.\n\ngit-svn-id: https://svn.code.sf.net/p/dolserver/code/DOLSharp/trunk@2389 c9877f0d-d2ea-46ae-93cb-121acdf3e971","distinct":false,"url":"https://api.github.com/repos/Dawn-of-Light/DOLSharp/commits/357f8ff304519e73d668619ec8676563451af0b6"},{"sha":"11236a5e081c7a9161fa40bbefc49fd2e73aa51c","author":{"email":"ecdb57f43fb4071606c2e5fc4d639541ced24a20@users.sourceforge.net","name":"patoumous"},"message":"- Bugfix: Active inventory of horses.\n\nYou must be LC for use and be on your horse.\n\nThis patch is not perfect, if you change your mount by another, the inventory is not refreshed and it will change zoning or logout/in to reactivate it.\n\n\nis a good beginning.\n\ngit-svn-id: https://svn.code.sf.net/p/dolserver/code/DOLSharp/trunk@2390 c9877f0d-d2ea-46ae-93cb-121acdf3e971","distinct":false,"url":"https://api.github.com/repos/Dawn-of-Light/DOLSharp/commits/11236a5e081c7a9161fa40bbefc49fd2e73aa51c"},{"sha":"ec9283a0b1725815124e0af16b1d591d7b06d474","author":{"email":"ecdb57f43fb4071606c2e5fc4d639541ced24a20@users.sourceforge.net","name":"patoumous"},"message":"- Bugfix : By deleting the house (and ConsignmentMerchant), the objects will not be displayed in the MarketExplorer and if reconstruction case, objects have the good OwnerLot and will be returned to the merchant (Con & Market) if it is created.\n- Modif : Command Object , better information.\n- Modif : Command GMinfo, add state for GameNPC.\n- Added : New GM Command, /removehouse ... for delete the House or you are.\n\ngit-svn-id: https://svn.code.sf.net/p/dolserver/code/DOLSharp/trunk@2391 c9877f0d-d2ea-46ae-93cb-121acdf3e971","distinct":false,"url":"https://api.github.com/repos/Dawn-of-Light/DOLSharp/commits/ec9283a0b1725815124e0af16b1d591d7b06d474"},{"sha":"1d51081e1e95e9bb0e17bc74c5f26fd99c455686","author":{"email":"75d8e5145013177c9c0d1a549dee438b5d7683e5@users.noreply.github.com","name":"Graveen"},"message":"- Changed: TargetPosition method was generating a warning with the TargetPosition accesor.\n\ngit-svn-id: https://svn.code.sf.net/p/dolserver/code/DOLSharp/trunk@2392 c9877f0d-d2ea-46ae-93cb-121acdf3e971","distinct":false,"url":"https://api.github.com/repos/Dawn-of-Light/DOLSharp/commits/1d51081e1e95e9bb0e17bc74c5f26fd99c455686"}]}