{"push_id":701058987,"size":1,"distinct_size":1,"ref":"refs/heads/RB-1.6","head":"b6e0b7a52d897c4619651f332eb36832602c8f2f","before":"4125540682669a7c1e770a29561142676f49911d","commits":[{"sha":"b6e0b7a52d897c4619651f332eb36832602c8f2f","author":{"email":"f0a1ce6f80112d72f7276457fd261d671b827567@larrygritz.com","name":"Larry Gritz"},"message":"Fix bugs when deserializing shader group strings with unsized arrays.\n\nWhen an unsized array parameter comes in (like: param int[] 1 2 3 4) we\ndon't actually know the parameter type yet, because the shader itself\nhasn't been declared. So, first of all, handle the \"int[]\" part without\nending up with an uninitialized length, duh. But then, we can't\npreallocate at that point, because we don't know how many ints there\nwill be, so grow the array as we read them, and then reset the type to\nthe right length that we actually saw.","distinct":true,"url":"https://api.github.com/repos/imageworks/OpenShadingLanguage/commits/b6e0b7a52d897c4619651f332eb36832602c8f2f"}]}