{"push_id":671193183,"size":1,"distinct_size":1,"ref":"refs/heads/shadingRefactor","head":"f4a8cafe862c99f092964c28df785f11c3fb35d1","before":"fcf774c2ae0176816cdbc6b9391c7075f67b2e72","commits":[{"sha":"f4a8cafe862c99f092964c28df785f11c3fb35d1","author":{"email":"d2c4da7d6ea264fda124d8d8d8780e90b8d0b85a@acm.org","name":"David G Yu"},"message":"Sync'ed up GLSL and HLSL patch shader source.\n\nCleaned up the Legacy Gregory shader source by accessing buffer\ndata through helper functions.\n\nSwitched to performing tessellation in untransformed (object) space.","distinct":true,"url":"https://api.github.com/repos/davidgyu/OpenSubdiv/commits/f4a8cafe862c99f092964c28df785f11c3fb35d1"}]}