{"action":"created","issue":{"url":"https://api.github.com/repos/Vanhal/ProgressiveAutomation/issues/148","labels_url":"https://api.github.com/repos/Vanhal/ProgressiveAutomation/issues/148/labels{/name}","comments_url":"https://api.github.com/repos/Vanhal/ProgressiveAutomation/issues/148/comments","events_url":"https://api.github.com/repos/Vanhal/ProgressiveAutomation/issues/148/events","html_url":"https://github.com/Vanhal/ProgressiveAutomation/issues/148","id":91438367,"number":148,"title":"Power Advantage","user":{"login":"cyanobacterium","id":1922739,"avatar_url":"https://avatars.githubusercontent.com/u/1922739?v=3","gravatar_id":"","url":"https://api.github.com/users/cyanobacterium","html_url":"https://github.com/cyanobacterium","followers_url":"https://api.github.com/users/cyanobacterium/followers","following_url":"https://api.github.com/users/cyanobacterium/following{/other_user}","gists_url":"https://api.github.com/users/cyanobacterium/gists{/gist_id}","starred_url":"https://api.github.com/users/cyanobacterium/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cyanobacterium/subscriptions","organizations_url":"https://api.github.com/users/cyanobacterium/orgs","repos_url":"https://api.github.com/users/cyanobacterium/repos","events_url":"https://api.github.com/users/cyanobacterium/events{/privacy}","received_events_url":"https://api.github.com/users/cyanobacterium/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2015-06-27T09:21:20Z","updated_at":"2015-06-30T00:49:23Z","closed_at":null,"body":"Hi Vanhal,\r\n\r\nI'm DrCyano, author of the [Power Advantage API](https://github.com/cyanobacterium/PowerAdvantageAPI), and I want to add compatibility between the power systems of your mod and Power Advantage.\r\n\r\nThere are three ways we can do this. Method one would be for me to create a converter block that accepts Power Advantage energy types and outputs the energy type (RF?) used in your mod. Method two is that you could use the Power Advantage API yourself and convert your base machine class to be a simple power consumer (Power Advantage API can do the rest). Method three is that I could try to do the conversion for you and hand you a pull request, but then I'd need to know a little more about how your mod works under-the-hood and I might make changes that you don't like to facilitate compatibility.\r\n\r\nLet me know what you prefer,\r\n-DrCyano"},"comment":{"url":"https://api.github.com/repos/Vanhal/ProgressiveAutomation/issues/comments/116892812","html_url":"https://github.com/Vanhal/ProgressiveAutomation/issues/148#issuecomment-116892812","issue_url":"https://api.github.com/repos/Vanhal/ProgressiveAutomation/issues/148","id":116892812,"user":{"login":"cyanobacterium","id":1922739,"avatar_url":"https://avatars.githubusercontent.com/u/1922739?v=3","gravatar_id":"","url":"https://api.github.com/users/cyanobacterium","html_url":"https://github.com/cyanobacterium","followers_url":"https://api.github.com/users/cyanobacterium/followers","following_url":"https://api.github.com/users/cyanobacterium/following{/other_user}","gists_url":"https://api.github.com/users/cyanobacterium/gists{/gist_id}","starred_url":"https://api.github.com/users/cyanobacterium/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cyanobacterium/subscriptions","organizations_url":"https://api.github.com/users/cyanobacterium/orgs","repos_url":"https://api.github.com/users/cyanobacterium/repos","events_url":"https://api.github.com/users/cyanobacterium/events{/privacy}","received_events_url":"https://api.github.com/users/cyanobacterium/received_events","type":"User","site_admin":false},"created_at":"2015-06-30T00:49:23Z","updated_at":"2015-06-30T00:49:23Z","body":"I've added a light-weight API to make it easier to support Power Advantage without rewriting any of your machine or block classes. See the release page for [Power Advantage API v1.2.0](https://github.com/cyanobacterium/PowerAdvantageAPI/releases/tag/v1.2.0) for an example. If that doesn't suit you, I've implemented an RF interface, but it is untested and could crash the game if you have complicated RF machines that don't expect power to come at them from random directions."}}