{"action":"created","issue":{"url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/13945","labels_url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/13945/labels{/name}","comments_url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/13945/comments","events_url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/13945/events","html_url":"https://github.com/TrinityCore/TrinityCore/issues/13945","id":55024465,"number":13945,"title":"[3.3.5a][Battleground] SOTA, Siege weapons, Flags and last Relic","user":{"login":"alein","id":170853,"avatar_url":"https://avatars.githubusercontent.com/u/170853?v=3","gravatar_id":"","url":"https://api.github.com/users/alein","html_url":"https://github.com/alein","followers_url":"https://api.github.com/users/alein/followers","following_url":"https://api.github.com/users/alein/following{/other_user}","gists_url":"https://api.github.com/users/alein/gists{/gist_id}","starred_url":"https://api.github.com/users/alein/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/alein/subscriptions","organizations_url":"https://api.github.com/users/alein/orgs","repos_url":"https://api.github.com/users/alein/repos","events_url":"https://api.github.com/users/alein/events{/privacy}","received_events_url":"https://api.github.com/users/alein/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-01-21T14:20:49Z","updated_at":"2015-01-21T17:20:39Z","closed_at":null,"body":"Hi.\r\nIn the last 2 updates of my server I noticed a few new and unpleasant bugs in SOTA.\r\nTwo months ago these problems were gone and the battle zone was more or less playable.\r\n\r\nNow it isn't at all.\r\n\r\nHere are my observations:\r\n1. The siege weapons have more HP that should have.\r\n2. The siege weapons should not done so high damage to players.\r\n3. Guns over each wall should not be able to moved around.\r\n4. Guns over each wall should not done so high damage to players.\r\n5. The flags should be possible to be captured and with that action graveyards with them.\r\n6. LOS should be removed after the one gate is destroyed. (for each one). For example - healer or caster can not cast if the player is form the other side of the wall, even if the gate is destroyed.\r\n7. The Relic after the last gate is immune to whatever you try to do and the battle ends when the time is over.\r\n\r\nTrinity Branch: 3.3.5\r\ncommit: 97d415d1b2a429557f667f9c30e8577ab89e6434\r\nDatabase: TDB_full_335.57_2014_10_19 + trinity updates.\r\nOS: Ubuntu Server 14.0.4 LTS\r\n\r\nI would be extremely glad, to see this bugs in the past.\r\nThank you.\r\nP.\r\n"},"comment":{"url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/comments/70880229","html_url":"https://github.com/TrinityCore/TrinityCore/issues/13945#issuecomment-70880229","issue_url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/13945","id":70880229,"user":{"login":"Pirricli","id":1678519,"avatar_url":"https://avatars.githubusercontent.com/u/1678519?v=3","gravatar_id":"","url":"https://api.github.com/users/Pirricli","html_url":"https://github.com/Pirricli","followers_url":"https://api.github.com/users/Pirricli/followers","following_url":"https://api.github.com/users/Pirricli/following{/other_user}","gists_url":"https://api.github.com/users/Pirricli/gists{/gist_id}","starred_url":"https://api.github.com/users/Pirricli/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Pirricli/subscriptions","organizations_url":"https://api.github.com/users/Pirricli/orgs","repos_url":"https://api.github.com/users/Pirricli/repos","events_url":"https://api.github.com/users/Pirricli/events{/privacy}","received_events_url":"https://api.github.com/users/Pirricli/received_events","type":"User","site_admin":false},"created_at":"2015-01-21T17:20:39Z","updated_at":"2015-01-21T17:20:39Z","body":"related to #13091 "}}