{"action":"created","issue":{"url":"https://api.github.com/repos/d3athrow/vgstation13/issues/6497","labels_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/6497/labels{/name}","comments_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/6497/comments","events_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/6497/events","html_url":"https://github.com/d3athrow/vgstation13/issues/6497","id":115848829,"number":6497,"title":"Cutting/Pulsing Fire Alarms Doesn't Do Anything Anymore","user":{"login":"Kurfursten","id":9782036,"avatar_url":"https://avatars.githubusercontent.com/u/9782036?v=3","gravatar_id":"","url":"https://api.github.com/users/Kurfursten","html_url":"https://github.com/Kurfursten","followers_url":"https://api.github.com/users/Kurfursten/followers","following_url":"https://api.github.com/users/Kurfursten/following{/other_user}","gists_url":"https://api.github.com/users/Kurfursten/gists{/gist_id}","starred_url":"https://api.github.com/users/Kurfursten/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Kurfursten/subscriptions","organizations_url":"https://api.github.com/users/Kurfursten/orgs","repos_url":"https://api.github.com/users/Kurfursten/repos","events_url":"https://api.github.com/users/Kurfursten/events{/privacy}","received_events_url":"https://api.github.com/users/Kurfursten/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/d3athrow/vgstation13/labels/Feature%20Loss","name":"Feature Loss","color":"c7def8"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":4,"created_at":"2015-11-09T10:31:03Z","updated_at":"2015-11-09T17:18:03Z","closed_at":null,"body":"You can still completely remove the wiring or disable the sensing with the multitool, but if an atmos issue occurs, the firelocks still respond exactly as normal.\r\n\r\nFeature loss."},"comment":{"url":"https://api.github.com/repos/d3athrow/vgstation13/issues/comments/155129816","html_url":"https://github.com/d3athrow/vgstation13/issues/6497#issuecomment-155129816","issue_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/6497","id":155129816,"user":{"login":"FudgePucker","id":12202731,"avatar_url":"https://avatars.githubusercontent.com/u/12202731?v=3","gravatar_id":"","url":"https://api.github.com/users/FudgePucker","html_url":"https://github.com/FudgePucker","followers_url":"https://api.github.com/users/FudgePucker/followers","following_url":"https://api.github.com/users/FudgePucker/following{/other_user}","gists_url":"https://api.github.com/users/FudgePucker/gists{/gist_id}","starred_url":"https://api.github.com/users/FudgePucker/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/FudgePucker/subscriptions","organizations_url":"https://api.github.com/users/FudgePucker/orgs","repos_url":"https://api.github.com/users/FudgePucker/repos","events_url":"https://api.github.com/users/FudgePucker/events{/privacy}","received_events_url":"https://api.github.com/users/FudgePucker/received_events","type":"User","site_admin":false},"created_at":"2015-11-09T17:18:03Z","updated_at":"2015-11-09T17:18:03Z","body":"Better idea, emags make the fire alarm always on until deconstructed, making the fire locks always down."}}