{"push_id":562206049,"size":6,"distinct_size":0,"ref":"refs/heads/master","head":"ded733c38558e5d1ad094d60a0ae8491f2b6fed5","before":"5f5e1b1652c46dcc7037c9de6454124063b72447","commits":[{"sha":"7d03b4f48d23247c2b6403eb1d39ce6c8c024950","author":{"email":"9fe859837b94bd2d62d9daada1906ecd6464f88d@ucsc.edu","name":"Scipik"},"message":"Animation and Weapon changes\n\nSeparated attack animation into 4 animations to allow diverse checking.\nChanged how charge attack code is done, test sword uses this new code.\n\nWill start weapon refactoring to normalize everything.","distinct":false,"url":"https://api.github.com/repos/ARoomTooFar/artf-game/commits/7d03b4f48d23247c2b6403eb1d39ce6c8c024950"},{"sha":"2a453d8f34a6be87be820424b2ab846c68192c1e","author":{"email":"9fe859837b94bd2d62d9daada1906ecd6464f88d@ucsc.edu","name":"Francis Tang"},"message":"Minor changes","distinct":false,"url":"https://api.github.com/repos/ARoomTooFar/artf-game/commits/2a453d8f34a6be87be820424b2ab846c68192c1e"},{"sha":"bf3fcc030456c146c6b7707cfb5a66cc9698fd6f","author":{"email":"9fe859837b94bd2d62d9daada1906ecd6464f88d@ucsc.edu","name":"Francis Tang"},"message":"Crappy stab animation\n\nGot stab animation working and some code to differentiate weapons in the animator\nWill smooth the animation out later,\nbut now I can move thrusting weapons over,\nremove the unnecessary code,\nand refactor the weapons in a more logical fashion","distinct":false,"url":"https://api.github.com/repos/ARoomTooFar/artf-game/commits/bf3fcc030456c146c6b7707cfb5a66cc9698fd6f"},{"sha":"726a3999b6c52f57eece83dad9a1fc80c4531e6e","author":{"email":"9fe859837b94bd2d62d9daada1906ecd6464f88d@ucsc.edu","name":"Francis Tang"},"message":"Weapon Cleanup\n\nMoved weapons over to crappy new stab animation\nRemoved the placeholder thrust objects and scripts","distinct":false,"url":"https://api.github.com/repos/ARoomTooFar/artf-game/commits/726a3999b6c52f57eece83dad9a1fc80c4531e6e"},{"sha":"158541bf46fb014e3e22e40f6053eb3e869053c4","author":{"email":"9fe859837b94bd2d62d9daada1906ecd6464f88d@ucsc.edu","name":"Francis Tang"},"message":"Great Weapon Refactor Purge\n\nWeapons have be seperated into projectile and melee categories\nChainsaw code optimized slightly\nNew animation for chainsaw\nMoved stunnable and forcible into character class, made swap force back to player if neccessary","distinct":false,"url":"https://api.github.com/repos/ARoomTooFar/artf-game/commits/158541bf46fb014e3e22e40f6053eb3e869053c4"},{"sha":"ded733c38558e5d1ad094d60a0ae8491f2b6fed5","author":{"email":"9fe859837b94bd2d62d9daada1906ecd6464f88d@ucsc.edu","name":"Francis Tang"},"message":"Merge branch 'master' of https://github.com/ARoomTooFar/Francis-Gameplay-Tests into GP-Test-Branch\n\nConflicts:\n\tAssets/1.Scripts/Equipment/Weapons/RangedWeapons/Guns/Gun.cs\n\tAssets/1.Scripts/Units/Characters/Character.cs","distinct":false,"url":"https://api.github.com/repos/ARoomTooFar/artf-game/commits/ded733c38558e5d1ad094d60a0ae8491f2b6fed5"}]}