{"action":"created","issue":{"url":"https://api.github.com/repos/Juanvvc/c172p-detailed/issues/576","labels_url":"https://api.github.com/repos/Juanvvc/c172p-detailed/issues/576/labels{/name}","comments_url":"https://api.github.com/repos/Juanvvc/c172p-detailed/issues/576/comments","events_url":"https://api.github.com/repos/Juanvvc/c172p-detailed/issues/576/events","html_url":"https://github.com/Juanvvc/c172p-detailed/pull/576","id":118947653,"number":576,"title":"Bug 462: Replace Nasal implementation for fog and frost with JSBSim system","user":{"login":"onox","id":3361585,"avatar_url":"https://avatars.githubusercontent.com/u/3361585?v=3","gravatar_id":"","url":"https://api.github.com/users/onox","html_url":"https://github.com/onox","followers_url":"https://api.github.com/users/onox/followers","following_url":"https://api.github.com/users/onox/following{/other_user}","gists_url":"https://api.github.com/users/onox/gists{/gist_id}","starred_url":"https://api.github.com/users/onox/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/onox/subscriptions","organizations_url":"https://api.github.com/users/onox/orgs","repos_url":"https://api.github.com/users/onox/repos","events_url":"https://api.github.com/users/onox/events{/privacy}","received_events_url":"https://api.github.com/users/onox/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":25,"created_at":"2015-11-26T00:32:43Z","updated_at":"2015-12-06T19:31:44Z","closed_at":"2015-12-06T19:31:00Z","pull_request":{"url":"https://api.github.com/repos/Juanvvc/c172p-detailed/pulls/576","html_url":"https://github.com/Juanvvc/c172p-detailed/pull/576","diff_url":"https://github.com/Juanvvc/c172p-detailed/pull/576.diff","patch_url":"https://github.com/Juanvvc/c172p-detailed/pull/576.patch"},"body":"Fixes #462 \r\n\r\n* The dew point of the temperature in the cabin is used instead of the dew point of outside temperature\r\n\r\n* I replaced the \"Disable frost and fog\" setting with \"Enable frost and fog\"\r\n\r\n* The maximum additional heat provided by the engine is 50.0 * EGT (which is usually between 0.4 and 0.6). I consider it to be sufficient for most area's except those were it's like -40 degrees celsius. But we can increase it if necessary.\r\n\r\n* Instead of continuously spamming you with GUI tooltips, you now only get one tooltip when you go below 0 C or above 32 C. When the temperature gets within 0 and 32 C again, you get another tooltip (once).\r\n\r\nI haven't yet implemented any frost point, I'm simply doing 3 * moisture, just like the Nasal implementation did. Also, how fast moisture increases/decreases (condensation/evaporation) should maybe depend on the relative humidity in the cabin, but I haven't implemented that currently.\r\n\r\nFor those who like to have properties on their screen, you could display the following:\r\n\r\nEnvironment:\r\n* `/environment/temperature-degc`\r\n* `/environment/relative-humidity`\r\n\r\nJSBSim:\r\n* `/fdm/jsbsim/heat/cabin-air-temp-degc`\r\n* `/fdm/jsbsim/heat/cabin-dewpoint-degc`\r\n* `/fdm/jsbsim/heat/surface-temp-degc` (As long as the surface temp is lower than the dew point, you're going to get fog or frost)\r\n\r\n* `/fdm/jsbsim/heat/surface-dewpoint-diff` (If this property is negative then fog or frost is decreasing. If it is positive then the fog or frost is increasing)\r\n* `/fdm/jsbsim/heat/cabin-heated-air-degc` (Extra heat controlled by the cabin heat slider + EGT(!))\r\n\r\n* `/fdm/jsbsim/heat/fog-level`\r\n* `/fdm/jsbsim/heat/frost-level`"},"comment":{"url":"https://api.github.com/repos/Juanvvc/c172p-detailed/issues/comments/162339902","html_url":"https://github.com/Juanvvc/c172p-detailed/pull/576#issuecomment-162339902","issue_url":"https://api.github.com/repos/Juanvvc/c172p-detailed/issues/576","id":162339902,"user":{"login":"gilbertohasnofb","id":5700795,"avatar_url":"https://avatars.githubusercontent.com/u/5700795?v=3","gravatar_id":"","url":"https://api.github.com/users/gilbertohasnofb","html_url":"https://github.com/gilbertohasnofb","followers_url":"https://api.github.com/users/gilbertohasnofb/followers","following_url":"https://api.github.com/users/gilbertohasnofb/following{/other_user}","gists_url":"https://api.github.com/users/gilbertohasnofb/gists{/gist_id}","starred_url":"https://api.github.com/users/gilbertohasnofb/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/gilbertohasnofb/subscriptions","organizations_url":"https://api.github.com/users/gilbertohasnofb/orgs","repos_url":"https://api.github.com/users/gilbertohasnofb/repos","events_url":"https://api.github.com/users/gilbertohasnofb/events{/privacy}","received_events_url":"https://api.github.com/users/gilbertohasnofb/received_events","type":"User","site_admin":false},"created_at":"2015-12-06T19:31:44Z","updated_at":"2015-12-06T19:31:44Z","body":"As far as I can tell, this is working well. As @onox wrote:\r\n\r\n> [...] we can later hear if people think fog needs to be appear quicker or not."}}