{"push_id":685963300,"size":66,"distinct_size":1,"ref":"refs/heads/master","head":"228a6853e43ca8016bfd92d2afb3eb7d31f6bd5b","before":"1fb1832b934660a1e6e4541dcf2eee3a78fae992","commits":[{"sha":"b94b1a4a30166e52ce37c087f627976b22f6d8a0","author":{"email":"317a5f10fc87c2cc5fd392bfcf802c56ebd31c07@sandwich.net","name":"mauve"},"message":"Massive internal overhaul + Luna support added.","distinct":false,"url":"https://api.github.com/repos/mauvecow/DxPortLib/commits/b94b1a4a30166e52ce37c087f627976b22f6d8a0"},{"sha":"a817eab646c8eb089a27864543bb13cfd688b0ae","author":{"email":"317a5f10fc87c2cc5fd392bfcf802c56ebd31c07@sandwich.net","name":"mauve"},"message":"Corrected DxLib blending modes.","distinct":false,"url":"https://api.github.com/repos/mauvecow/DxPortLib/commits/a817eab646c8eb089a27864543bb13cfd688b0ae"},{"sha":"43a7f7ed80d175da72bd4dd7f5e836dc6d8f9eba","author":{"email":"317a5f10fc87c2cc5fd392bfcf802c56ebd31c07@sandwich.net","name":"mauve"},"message":"Modified BootMain syntax, added porting example.","distinct":false,"url":"https://api.github.com/repos/mauvecow/DxPortLib/commits/43a7f7ed80d175da72bd4dd7f5e836dc6d8f9eba"},{"sha":"ed5ae2d5939ee3e9628bcc1e42dcc7973be3c006","author":{"email":"317a5f10fc87c2cc5fd392bfcf802c56ebd31c07@sandwich.net","name":"mauve"},"message":"Increased version number to 0.3.0.","distinct":false,"url":"https://api.github.com/repos/mauvecow/DxPortLib/commits/ed5ae2d5939ee3e9628bcc1e42dcc7973be3c006"},{"sha":"84343af7009ac26ac00a71b75b4870db43b2ddef","author":{"email":"317a5f10fc87c2cc5fd392bfcf802c56ebd31c07@sandwich.net","name":"mauvecow"},"message":"Fixed Visual Studio build and related errors.","distinct":false,"url":"https://api.github.com/repos/mauvecow/DxPortLib/commits/84343af7009ac26ac00a71b75b4870db43b2ddef"},{"sha":"73d8be91a18df3fa0df97234dfaa627e3458738a","author":{"email":"317a5f10fc87c2cc5fd392bfcf802c56ebd31c07@sandwich.net","name":"mauve"},"message":"Corrected non-Windows bugs added by previous update.","distinct":false,"url":"https://api.github.com/repos/mauvecow/DxPortLib/commits/73d8be91a18df3fa0df97234dfaa627e3458738a"},{"sha":"dbaa40ef1004f9516533b020d23b77062b690c09","author":{"email":"317a5f10fc87c2cc5fd392bfcf802c56ebd31c07@sandwich.net","name":"mauve"},"message":"First pass of OpenGL ES 2.0 code.","distinct":false,"url":"https://api.github.com/repos/mauvecow/DxPortLib/commits/dbaa40ef1004f9516533b020d23b77062b690c09"},{"sha":"09cc38de54e527ee7ccc7b3c3700d61067842ec4","author":{"email":"317a5f10fc87c2cc5fd392bfcf802c56ebd31c07@sandwich.net","name":"mauve"},"message":"First pass of Shader code. Still untested.","distinct":false,"url":"https://api.github.com/repos/mauvecow/DxPortLib/commits/09cc38de54e527ee7ccc7b3c3700d61067842ec4"},{"sha":"0aa61985115b25ffefba294abbc5d33be668cd47","author":{"email":"317a5f10fc87c2cc5fd392bfcf802c56ebd31c07@sandwich.net","name":"mauve"},"message":"Hooked up rendering. Doesn't quite look right.","distinct":false,"url":"https://api.github.com/repos/mauvecow/DxPortLib/commits/0aa61985115b25ffefba294abbc5d33be668cd47"},{"sha":"24ff342f7aa28d970c3ee14b1dcfebfaef53f738","author":{"email":"317a5f10fc87c2cc5fd392bfcf802c56ebd31c07@sandwich.net","name":"mauve"},"message":"Full blending preset support, so it should draw all dxlib apps fine now.","distinct":false,"url":"https://api.github.com/repos/mauvecow/DxPortLib/commits/24ff342f7aa28d970c3ee14b1dcfebfaef53f738"},{"sha":"551f1cf6c943625c41068583410d104349941244","author":{"email":"317a5f10fc87c2cc5fd392bfcf802c56ebd31c07@sandwich.net","name":"mauve"},"message":"Shaders now swizzle texture components to BGRA, so it works for now.","distinct":false,"url":"https://api.github.com/repos/mauvecow/DxPortLib/commits/551f1cf6c943625c41068583410d104349941244"},{"sha":"26faaac13360f562b6e05f4ea8846176d3de8431","author":{"email":"317a5f10fc87c2cc5fd392bfcf802c56ebd31c07@sandwich.net","name":"mauve"},"message":"General cleanup. Removed ARB/EXT paths because unnecessary.","distinct":false,"url":"https://api.github.com/repos/mauvecow/DxPortLib/commits/26faaac13360f562b6e05f4ea8846176d3de8431"},{"sha":"9413d4421dce23c23ec4b10298134f57a772861f","author":{"email":"317a5f10fc87c2cc5fd392bfcf802c56ebd31c07@sandwich.net","name":"mauve"},"message":"Corrected RGBA/BGRA on texture load and creation, added BGRA_EXT test.","distinct":false,"url":"https://api.github.com/repos/mauvecow/DxPortLib/commits/9413d4421dce23c23ec4b10298134f57a772861f"},{"sha":"9696fc24c0e4276e2f8b7ec496a669aa2c450b13","author":{"email":"317a5f10fc87c2cc5fd392bfcf802c56ebd31c07@sandwich.net","name":"mauve"},"message":"Cleanup of lots of graphics code, framebufferless screen supported.","distinct":false,"url":"https://api.github.com/repos/mauvecow/DxPortLib/commits/9696fc24c0e4276e2f8b7ec496a669aa2c450b13"},{"sha":"fc72f677e4a549585413659950170e91a124fdc1","author":{"email":"317a5f10fc87c2cc5fd392bfcf802c56ebd31c07@sandwich.net","name":"mauve"},"message":"Removed forced SDL_Delay loops when run in Emscripten.","distinct":false,"url":"https://api.github.com/repos/mauvecow/DxPortLib/commits/fc72f677e4a549585413659950170e91a124fdc1"},{"sha":"7f845f6182b8c31ff259c36e51e930d12d8101d6","author":{"email":"317a5f10fc87c2cc5fd392bfcf802c56ebd31c07@sandwich.net","name":"mauve"},"message":"Changed to use ES2 on Android/iOS/Emscripten only. Some cleanup.","distinct":false,"url":"https://api.github.com/repos/mauvecow/DxPortLib/commits/7f845f6182b8c31ff259c36e51e930d12d8101d6"},{"sha":"8d06e095c30f37237e0fe2741b54602747b1e440","author":{"email":"317a5f10fc87c2cc5fd392bfcf802c56ebd31c07@sandwich.net","name":"mauve"},"message":"Started cleanup of SDL2GL behavior.","distinct":false,"url":"https://api.github.com/repos/mauvecow/DxPortLib/commits/8d06e095c30f37237e0fe2741b54602747b1e440"},{"sha":"06bd48ddaf1ba3ba4df7535e774f84046d3f3844","author":{"email":"317a5f10fc87c2cc5fd392bfcf802c56ebd31c07@sandwich.net","name":"mauve"},"message":"OpenGL now defaults to shaders with fixed function fallback.","distinct":false,"url":"https://api.github.com/repos/mauvecow/DxPortLib/commits/06bd48ddaf1ba3ba4df7535e774f84046d3f3844"},{"sha":"9e434ee3a02de26ae86da6aeb5edfbab4826095d","author":{"email":"317a5f10fc87c2cc5fd392bfcf802c56ebd31c07@sandwich.net","name":"mauve"},"message":"Vertex and Index Buffers now have software fallback if unsupported.","distinct":false,"url":"https://api.github.com/repos/mauvecow/DxPortLib/commits/9e434ee3a02de26ae86da6aeb5edfbab4826095d"},{"sha":"6a929dcbd88c5a09a4a14634ffd6e8df1bda5f8b","author":{"email":"317a5f10fc87c2cc5fd392bfcf802c56ebd31c07@sandwich.net","name":"mauve"},"message":"Moved window buffer code from SDL2GL to SDL2Window.","distinct":false,"url":"https://api.github.com/repos/mauvecow/DxPortLib/commits/6a929dcbd88c5a09a4a14634ffd6e8df1bda5f8b"}]}