{"push_id":864470599,"size":1,"distinct_size":1,"ref":"refs/heads/refactoring_beta","head":"fbaf5b11b5f628f1398c8e2153e133f6accf8d33","before":"fdd010824e2b9c5efa714473b33f0c6a4a074ac3","commits":[{"sha":"fbaf5b11b5f628f1398c8e2153e133f6accf8d33","author":{"email":"2c2c98acaf63f4abcea242679a8cc16f6d5a3d2b@googlemail.com","name":"tobspr"},"message":"- Add support for querying enum values in shaders\n- Fix crash when config files are locked\n- Use a set instead of a list for incoming updates, to avoid redundant shader reloads\n- Rename the HBAO plugin to TSAO\n- Clean up configuration.prc\n- Add check for empty dictionaries in PluginInterface\n- Add sliders for int and float  values in the Plugin Configurator\n- Use predication for SMAA (Using normal texture)","distinct":true,"url":"https://api.github.com/repos/tobspr/RenderPipeline/commits/fbaf5b11b5f628f1398c8e2153e133f6accf8d33"}]}