{"push_id":803495336,"size":2,"distinct_size":2,"ref":"refs/heads/slist_reset","head":"dcdfc588b9454fdc2b1d276d3db095d26225a5d5","before":"b010f3e37ea3c57c342af5f53e6c6009f1c82386","commits":[{"sha":"b496e757c453108b60e5a690b81ced432510a49b","author":{"email":"e6fb06210fafc02fd7479ddbed2d042cc3a5155e@dawg.eu","name":"Martin Nowak"},"message":"replace usage of slow slist\n\n- directly reset symbols after writing them to an object file\n  (it's very cheap when they are still in cache)\n- external references are already reset right away\n  in outfixlist\n- no need to reset symbols that cannot be referenced\n  (e.g. locals, or SCenum/SCstruct symbols)\n- keep debug_slist to find symbols that aren't reset\n- reset tls helper with rtlsym_reset","distinct":true,"url":"https://api.github.com/repos/MartinNowak/dmd/commits/b496e757c453108b60e5a690b81ced432510a49b"},{"sha":"dcdfc588b9454fdc2b1d276d3db095d26225a5d5","author":{"email":"e6fb06210fafc02fd7479ddbed2d042cc3a5155e@dawg.eu","name":"Martin Nowak"},"message":"temporarily enable debugging symbol reset","distinct":true,"url":"https://api.github.com/repos/MartinNowak/dmd/commits/dcdfc588b9454fdc2b1d276d3db095d26225a5d5"}]}