{"action":"created","issue":{"url":"https://api.github.com/repos/TheOriginalSINe/Project-M-CC/issues/192","labels_url":"https://api.github.com/repos/TheOriginalSINe/Project-M-CC/issues/192/labels{/name}","comments_url":"https://api.github.com/repos/TheOriginalSINe/Project-M-CC/issues/192/comments","events_url":"https://api.github.com/repos/TheOriginalSINe/Project-M-CC/issues/192/events","html_url":"https://github.com/TheOriginalSINe/Project-M-CC/issues/192","id":122420174,"number":192,"title":"N64 Mode Completion","user":{"login":"PyotrLuzhin","id":8176609,"avatar_url":"https://avatars.githubusercontent.com/u/8176609?v=3","gravatar_id":"","url":"https://api.github.com/users/PyotrLuzhin","html_url":"https://github.com/PyotrLuzhin","followers_url":"https://api.github.com/users/PyotrLuzhin/followers","following_url":"https://api.github.com/users/PyotrLuzhin/following{/other_user}","gists_url":"https://api.github.com/users/PyotrLuzhin/gists{/gist_id}","starred_url":"https://api.github.com/users/PyotrLuzhin/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/PyotrLuzhin/subscriptions","organizations_url":"https://api.github.com/users/PyotrLuzhin/orgs","repos_url":"https://api.github.com/users/PyotrLuzhin/repos","events_url":"https://api.github.com/users/PyotrLuzhin/events{/privacy}","received_events_url":"https://api.github.com/users/PyotrLuzhin/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/TheOriginalSINe/Project-M-CC/labels/N64","name":"N64","color":"555555"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":8,"created_at":"2015-12-16T03:32:22Z","updated_at":"2015-12-16T03:59:09Z","closed_at":null,"body":"How high of a priority is N64 Mode to this project? I've been drafting a code for it, and I'd like to know if you guys are interested. The code in question would do more than just affect the character cosmetics, however; it has the potential to modify the CSS to include only the original 12, allow the game to access new PSAs and character models matching their N64 incarnations, change game physics to more closely match those of SSB, and more. I worry, however, that this might outstrip the bounds of even what the PMDT intended to do with the mode, so I'll leave it up to you guys to decide whether it should be included in this build. I'll release it publicly regardless, so it really comes down to what you guys think the PMDT's vision was."},"comment":{"url":"https://api.github.com/repos/TheOriginalSINe/Project-M-CC/issues/comments/164984856","html_url":"https://github.com/TheOriginalSINe/Project-M-CC/issues/192#issuecomment-164984856","issue_url":"https://api.github.com/repos/TheOriginalSINe/Project-M-CC/issues/192","id":164984856,"user":{"login":"Rage17","id":16145986,"avatar_url":"https://avatars.githubusercontent.com/u/16145986?v=3","gravatar_id":"","url":"https://api.github.com/users/Rage17","html_url":"https://github.com/Rage17","followers_url":"https://api.github.com/users/Rage17/followers","following_url":"https://api.github.com/users/Rage17/following{/other_user}","gists_url":"https://api.github.com/users/Rage17/gists{/gist_id}","starred_url":"https://api.github.com/users/Rage17/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Rage17/subscriptions","organizations_url":"https://api.github.com/users/Rage17/orgs","repos_url":"https://api.github.com/users/Rage17/repos","events_url":"https://api.github.com/users/Rage17/events{/privacy}","received_events_url":"https://api.github.com/users/Rage17/received_events","type":"User","site_admin":false},"created_at":"2015-12-16T03:59:09Z","updated_at":"2015-12-16T03:59:09Z","body":"@PyotrLuzhin by chance will Sami be ready this week like planned? (Don't stress over it though, heard you have finals around now)"}}