{"push_id":576841485,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"d7fb9fb29f1c292993c6a84365b56d5438f93d83","before":"aa35f39c915c70e98c28f5453823e995d3a18825","commits":[{"sha":"d7fb9fb29f1c292993c6a84365b56d5438f93d83","author":{"email":"4fd23b2a0d39150f66c702c80bff8a8fdb8189a4@bk.ru","name":"rsa"},"message":"[mr2423] rewrite MapObjectsStore v0.13   - use GuidSet for make object-safe UpdateDataMapType (this fix at least pet action bar after mount)   - use unordered_map instead of TypeUnorderedMapContainer template collection   - full rewrite object update making system, make dependent update queue for players items   - add Transport objects to current Map storing/updating system (currently by half-hack)   - simplify code   - use storing guids instead of pointers in Camera/Viewpoint subsystem for fit new object storing system   - fix very old bug with Sentry totem (appears only now).\n\n    NEED TEST and measurements CPU load and resource leaks! related to #1165, #1083, #852","distinct":true,"url":"https://api.github.com/repos/healthstone/RustEmu-Core/commits/d7fb9fb29f1c292993c6a84365b56d5438f93d83"}]}