{"action":"created","issue":{"url":"https://api.github.com/repos/Zeex/sampgdk/issues/146","labels_url":"https://api.github.com/repos/Zeex/sampgdk/issues/146/labels{/name}","comments_url":"https://api.github.com/repos/Zeex/sampgdk/issues/146/comments","events_url":"https://api.github.com/repos/Zeex/sampgdk/issues/146/events","html_url":"https://github.com/Zeex/sampgdk/issues/146","id":80517276,"number":146,"title":"public hook control","user":{"login":"JernejL","id":1741375,"avatar_url":"https://avatars.githubusercontent.com/u/1741375?v=3","gravatar_id":"","url":"https://api.github.com/users/JernejL","html_url":"https://github.com/JernejL","followers_url":"https://api.github.com/users/JernejL/followers","following_url":"https://api.github.com/users/JernejL/following{/other_user}","gists_url":"https://api.github.com/users/JernejL/gists{/gist_id}","starred_url":"https://api.github.com/users/JernejL/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/JernejL/subscriptions","organizations_url":"https://api.github.com/users/JernejL/orgs","repos_url":"https://api.github.com/users/JernejL/repos","events_url":"https://api.github.com/users/JernejL/events{/privacy}","received_events_url":"https://api.github.com/users/JernejL/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":4,"created_at":"2015-05-25T12:13:04Z","updated_at":"2015-05-26T08:18:26Z","closed_at":"2015-05-26T08:18:26Z","body":"There is no documentation on this, but are hooked publics first called in my plugin or the gamemode script? \r\nI'd actually like to have a way to control this - it is a bit important for my new plugin to be called after the scripts as it will be providing utility callbacks, which might interfere depending on how the script is written. \r\n \r\nAnd yes, i finally got my visual studio set up and created a working compiling environment, so i'm going ahead full speed to upgrade math plugin into something more useable :) "},"comment":{"url":"https://api.github.com/repos/Zeex/sampgdk/issues/comments/105440380","html_url":"https://github.com/Zeex/sampgdk/issues/146#issuecomment-105440380","issue_url":"https://api.github.com/repos/Zeex/sampgdk/issues/146","id":105440380,"user":{"login":"JernejL","id":1741375,"avatar_url":"https://avatars.githubusercontent.com/u/1741375?v=3","gravatar_id":"","url":"https://api.github.com/users/JernejL","html_url":"https://github.com/JernejL","followers_url":"https://api.github.com/users/JernejL/followers","following_url":"https://api.github.com/users/JernejL/following{/other_user}","gists_url":"https://api.github.com/users/JernejL/gists{/gist_id}","starred_url":"https://api.github.com/users/JernejL/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/JernejL/subscriptions","organizations_url":"https://api.github.com/users/JernejL/orgs","repos_url":"https://api.github.com/users/JernejL/repos","events_url":"https://api.github.com/users/JernejL/events{/privacy}","received_events_url":"https://api.github.com/users/JernejL/received_events","type":"User","site_admin":false},"created_at":"2015-05-26T08:18:26Z","updated_at":"2015-05-26T08:18:26Z","body":"My purpose is to provide some extra callbacks on some events.. like tracking when player weapondata has changed, and provide that event with a public call. I imagine it could be a conflict if this was called before onplayerupdate in amx, but maybe it won't be much of a issue. "}}