{"action":"created","issue":{"url":"https://api.github.com/repos/tgstation/-tg-station/issues/13464","labels_url":"https://api.github.com/repos/tgstation/-tg-station/issues/13464/labels{/name}","comments_url":"https://api.github.com/repos/tgstation/-tg-station/issues/13464/comments","events_url":"https://api.github.com/repos/tgstation/-tg-station/issues/13464/events","html_url":"https://github.com/tgstation/-tg-station/pull/13464","id":120567685,"number":13464,"title":"Spawnable hostile constructs, for away missions and adminfuckery","user":{"login":"Anonus","id":3886584,"avatar_url":"https://avatars.githubusercontent.com/u/3886584?v=3","gravatar_id":"","url":"https://api.github.com/users/Anonus","html_url":"https://github.com/Anonus","followers_url":"https://api.github.com/users/Anonus/followers","following_url":"https://api.github.com/users/Anonus/following{/other_user}","gists_url":"https://api.github.com/users/Anonus/gists{/gist_id}","starred_url":"https://api.github.com/users/Anonus/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Anonus/subscriptions","organizations_url":"https://api.github.com/users/Anonus/orgs","repos_url":"https://api.github.com/users/Anonus/repos","events_url":"https://api.github.com/users/Anonus/events{/privacy}","received_events_url":"https://api.github.com/users/Anonus/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2015-12-05T16:00:32Z","updated_at":"2015-12-05T16:02:16Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/tgstation/-tg-station/pulls/13464","html_url":"https://github.com/tgstation/-tg-station/pull/13464","diff_url":"https://github.com/tgstation/-tg-station/pull/13464.diff","patch_url":"https://github.com/tgstation/-tg-station/pull/13464.patch"},"body":"Adds spawnable npc constructs that will attack targets without the cult faction.\r\nNPC artificers will flee from targets they can't kill in two hits and will also attempt to heal nearby constructs if those constructs are damaged.\r\nCultists gain and lose the cult faction.\r\n\r\nThis should cause no issues with normal constructs, as constructs default to AI_OFF and thus not attacking, moving, or otherwise interacting automatically."},"comment":{"url":"https://api.github.com/repos/tgstation/-tg-station/issues/comments/162216142","html_url":"https://github.com/tgstation/-tg-station/pull/13464#issuecomment-162216142","issue_url":"https://api.github.com/repos/tgstation/-tg-station/issues/13464","id":162216142,"user":{"login":"Anonus","id":3886584,"avatar_url":"https://avatars.githubusercontent.com/u/3886584?v=3","gravatar_id":"","url":"https://api.github.com/users/Anonus","html_url":"https://github.com/Anonus","followers_url":"https://api.github.com/users/Anonus/followers","following_url":"https://api.github.com/users/Anonus/following{/other_user}","gists_url":"https://api.github.com/users/Anonus/gists{/gist_id}","starred_url":"https://api.github.com/users/Anonus/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Anonus/subscriptions","organizations_url":"https://api.github.com/users/Anonus/orgs","repos_url":"https://api.github.com/users/Anonus/repos","events_url":"https://api.github.com/users/Anonus/events{/privacy}","received_events_url":"https://api.github.com/users/Anonus/received_events","type":"User","site_admin":false},"created_at":"2015-12-05T16:02:16Z","updated_at":"2015-12-05T16:02:16Z","body":"I basically did this entirely for away missions so yeah."}}