{"push_id":702934552,"size":3,"distinct_size":1,"ref":"refs/heads/master","head":"cd103dc7bcb142d93a585f97ce7bbd9bd8f524fe","before":"b3b3606615f9a5ba9d48f3b0a4bf0c32f5a9833a","commits":[{"sha":"09e62878e15a934c7453ebf52822b6cc903f6f3c","author":{"email":"86e8a3ea9bb364d8d24873cafde5392e3f064432@gmail.com","name":"cesarrac"},"message":"Targets now Select new target\n\nAfter killing their first target, the AI chooses a new target. All it\nneeded was for AI_Enemy to make myWeapon.targetDead = false","distinct":false,"url":"https://api.github.com/repos/cesarrac/TheWall_Unity2D/commits/09e62878e15a934c7453ebf52822b6cc903f6f3c"},{"sha":"bbaa33bc31b95e7ff0f9873d5308d09353bd1f3e","author":{"email":"86e8a3ea9bb364d8d24873cafde5392e3f064432@gmail.com","name":"cesarrac"},"message":"Apply same Target changes to Captain script\n\nSame changes made to AI_Unit with the myWeapon.targetDead bool and also\nupdated the CheckDead function","distinct":false,"url":"https://api.github.com/repos/cesarrac/TheWall_Unity2D/commits/bbaa33bc31b95e7ff0f9873d5308d09353bd1f3e"},{"sha":"cd103dc7bcb142d93a585f97ce7bbd9bd8f524fe","author":{"email":"a66fd951caa18d2145976aac995c21ca2678a6a7@users.noreply.github.com","name":"cesarrac"},"message":"Merge pull request #2 from cesarrac/Working-on-Targeting\n\nTargeting is now fixed,  fixes #1","distinct":true,"url":"https://api.github.com/repos/cesarrac/TheWall_Unity2D/commits/cd103dc7bcb142d93a585f97ce7bbd9bd8f524fe"}]}