{"action":"opened","issue":{"url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/995","labels_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/995/labels{/name}","comments_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/995/comments","events_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/995/events","html_url":"https://github.com/LoneGazebo/Community-Patch-DLL/issues/995","id":123745401,"number":995,"title":"Negotiating peace on the turn of a city capture","user":{"login":"Edaka","id":12978597,"avatar_url":"https://avatars.githubusercontent.com/u/12978597?v=3","gravatar_id":"","url":"https://api.github.com/users/Edaka","html_url":"https://github.com/Edaka","followers_url":"https://api.github.com/users/Edaka/followers","following_url":"https://api.github.com/users/Edaka/following{/other_user}","gists_url":"https://api.github.com/users/Edaka/gists{/gist_id}","starred_url":"https://api.github.com/users/Edaka/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Edaka/subscriptions","organizations_url":"https://api.github.com/users/Edaka/orgs","repos_url":"https://api.github.com/users/Edaka/repos","events_url":"https://api.github.com/users/Edaka/events{/privacy}","received_events_url":"https://api.github.com/users/Edaka/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-12-24T01:48:33Z","updated_at":"2015-12-24T01:48:33Z","closed_at":null,"body":"Right on the turn of capturing an enemy city (and after doing so) I was able to negotiate peace - apparently no cooldown was in place. One turn later, the AI was refusing peace negotiations as it should have been, though."}}