{"push_id":640983160,"size":1,"distinct_size":1,"ref":"refs/heads/5.5","head":"543454fb34c3cf9effc194c3a0fb1145ac25ed11","before":"f03dc3a2599a0f05cded8b984489b89113c7f037","commits":[{"sha":"543454fb34c3cf9effc194c3a0fb1145ac25ed11","author":{"email":"00c05606d635b5d8e1450a8536e4e2809abe4e80@theqtcompany.com","name":"Laszlo Agocs"},"message":"Add precision for sampler2DShadow in ES3 shader\n\nAs per GLSL ES 3.0 spec there is no default precision for this type,\nsimilarly to float. Therefore some drivers (f.ex. newer Mali ones)\nreject the shader without specifying the precision.\n\nChange-Id: Ib5e9a2d47924da84d6a74dde0b9e894fc4b580e4\nReviewed-by: Sean Harmer <sean.harmer@kdab.com>","distinct":true,"url":"https://api.github.com/repos/qtproject/qt3d/commits/543454fb34c3cf9effc194c3a0fb1145ac25ed11"}]}