{"push_id":589520682,"size":1,"distinct_size":1,"ref":"refs/heads/TheIllusiveMan","head":"eb1b809b851100396f8195dce4640de6909e0e19","before":"b4a9b675d4aad97240af082bfd433a016ac94504","commits":[{"sha":"eb1b809b851100396f8195dce4640de6909e0e19","author":{"email":"34aaf2d6d938b62591fb2a97885a4c3ea641f3f7@yahoo.com","name":"kiseitai2"},"message":"Completed loading stages in Level\n\nIn the spirit of what I am trying to do with the engine, I added a\nLayerSystem (will handle the background layers of the level), a\nTimerSystem for registering timers, and a TriggerManager class for\nhandling map triggers on the map! I fixed a potential bug in my Python\nembedding implementation class (I made sure it is thread-safe)! I also\nfinished the loading stages for the level. Basically, loading a level\nstarts by instantiating the Level class.","distinct":true,"url":"https://api.github.com/repos/kiseitai2/Engine_Eureka/commits/eb1b809b851100396f8195dce4640de6909e0e19"}]}