{"action":"created","issue":{"url":"https://api.github.com/repos/tagpro-game/tagpro-issues/issues/171","labels_url":"https://api.github.com/repos/tagpro-game/tagpro-issues/issues/171/labels{/name}","comments_url":"https://api.github.com/repos/tagpro-game/tagpro-issues/issues/171/comments","events_url":"https://api.github.com/repos/tagpro-game/tagpro-issues/issues/171/events","html_url":"https://github.com/tagpro-game/tagpro-issues/issues/171","id":60655066,"number":171,"title":"[Suggestion] 1-D walls","user":{"login":"Kublai-Khan","id":10306669,"avatar_url":"https://avatars.githubusercontent.com/u/10306669?v=3","gravatar_id":"","url":"https://api.github.com/users/Kublai-Khan","html_url":"https://github.com/Kublai-Khan","followers_url":"https://api.github.com/users/Kublai-Khan/followers","following_url":"https://api.github.com/users/Kublai-Khan/following{/other_user}","gists_url":"https://api.github.com/users/Kublai-Khan/gists{/gist_id}","starred_url":"https://api.github.com/users/Kublai-Khan/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Kublai-Khan/subscriptions","organizations_url":"https://api.github.com/users/Kublai-Khan/orgs","repos_url":"https://api.github.com/users/Kublai-Khan/repos","events_url":"https://api.github.com/users/Kublai-Khan/events{/privacy}","received_events_url":"https://api.github.com/users/Kublai-Khan/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-03-11T13:05:45Z","updated_at":"2015-03-12T16:02:35Z","closed_at":null,"body":"Pretty self explanatory. Add a new wall type that would be a thin line allowing for more space in smaller/tighter maps. The way I'd envision it working is 6 different walls. 4 with the wall on each edge and 2 diagonal walls going through the middle. The only Problem I could see would be their visibility. This could be solved by highlighting the ground slightly under the walls."},"comment":{"url":"https://api.github.com/repos/tagpro-game/tagpro-issues/issues/comments/78510640","html_url":"https://github.com/tagpro-game/tagpro-issues/issues/171#issuecomment-78510640","issue_url":"https://api.github.com/repos/tagpro-game/tagpro-issues/issues/171","id":78510640,"user":{"login":"ylambda","id":5234033,"avatar_url":"https://avatars.githubusercontent.com/u/5234033?v=3","gravatar_id":"","url":"https://api.github.com/users/ylambda","html_url":"https://github.com/ylambda","followers_url":"https://api.github.com/users/ylambda/followers","following_url":"https://api.github.com/users/ylambda/following{/other_user}","gists_url":"https://api.github.com/users/ylambda/gists{/gist_id}","starred_url":"https://api.github.com/users/ylambda/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ylambda/subscriptions","organizations_url":"https://api.github.com/users/ylambda/orgs","repos_url":"https://api.github.com/users/ylambda/repos","events_url":"https://api.github.com/users/ylambda/events{/privacy}","received_events_url":"https://api.github.com/users/ylambda/received_events","type":"User","site_admin":false},"created_at":"2015-03-12T16:02:35Z","updated_at":"2015-03-12T16:02:35Z","body":"Your suggestion has merit, but I don't think this will happen. I see a broader issue being the limitation of using 1 pixel in map.png to determine the shape of a tile which accounts for a 40px space."}}