{"action":"closed","issue":{"url":"https://api.github.com/repos/ForgeEssentials/ForgeEssentialsMain/issues/1281","labels_url":"https://api.github.com/repos/ForgeEssentials/ForgeEssentialsMain/issues/1281/labels{/name}","comments_url":"https://api.github.com/repos/ForgeEssentials/ForgeEssentialsMain/issues/1281/comments","events_url":"https://api.github.com/repos/ForgeEssentials/ForgeEssentialsMain/issues/1281/events","html_url":"https://github.com/ForgeEssentials/ForgeEssentialsMain/issues/1281","id":56759709,"number":1281,"title":"Guest player starts at spawn on reconnect","user":{"login":"Sunconure11","id":5614902,"avatar_url":"https://avatars.githubusercontent.com/u/5614902?v=3","gravatar_id":"","url":"https://api.github.com/users/Sunconure11","html_url":"https://github.com/Sunconure11","followers_url":"https://api.github.com/users/Sunconure11/followers","following_url":"https://api.github.com/users/Sunconure11/following{/other_user}","gists_url":"https://api.github.com/users/Sunconure11/gists{/gist_id}","starred_url":"https://api.github.com/users/Sunconure11/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Sunconure11/subscriptions","organizations_url":"https://api.github.com/users/Sunconure11/orgs","repos_url":"https://api.github.com/users/Sunconure11/repos","events_url":"https://api.github.com/users/Sunconure11/events{/privacy}","received_events_url":"https://api.github.com/users/Sunconure11/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/ForgeEssentials/ForgeEssentialsMain/labels/bug","name":"bug","color":"fc2929"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-02-06T02:00:15Z","updated_at":"2015-02-14T11:58:16Z","closed_at":"2015-02-14T11:58:16Z","body":"So I'm running a Forge Essentials server, and a guest user has been claiming that upon reconnecting, they are sent back to spawn. Is there anything in Forge Essentials that can do this? I am using version forgeessentials-1.7.10-1.4.0-beta4, because later versions have issues with world borders that keep players from playing properly."}}