{"action":"created","issue":{"url":"https://api.github.com/repos/TeamSpen210/BEE2-items/issues/3","labels_url":"https://api.github.com/repos/TeamSpen210/BEE2-items/issues/3/labels{/name}","comments_url":"https://api.github.com/repos/TeamSpen210/BEE2-items/issues/3/comments","events_url":"https://api.github.com/repos/TeamSpen210/BEE2-items/issues/3/events","html_url":"https://github.com/TeamSpen210/BEE2-items/issues/3","id":84750590,"number":3,"title":"Suggested new test elements","user":{"login":"ellingtonisland","id":11165643,"avatar_url":"https://avatars.githubusercontent.com/u/11165643?v=3","gravatar_id":"","url":"https://api.github.com/users/ellingtonisland","html_url":"https://github.com/ellingtonisland","followers_url":"https://api.github.com/users/ellingtonisland/followers","following_url":"https://api.github.com/users/ellingtonisland/following{/other_user}","gists_url":"https://api.github.com/users/ellingtonisland/gists{/gist_id}","starred_url":"https://api.github.com/users/ellingtonisland/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ellingtonisland/subscriptions","organizations_url":"https://api.github.com/users/ellingtonisland/orgs","repos_url":"https://api.github.com/users/ellingtonisland/repos","events_url":"https://api.github.com/users/ellingtonisland/events{/privacy}","received_events_url":"https://api.github.com/users/ellingtonisland/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/TeamSpen210/BEE2-items/labels/enhancement","name":"enhancement","color":"84b6eb"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":5,"created_at":"2015-06-03T20:11:10Z","updated_at":"2015-06-07T09:23:15Z","closed_at":null,"body":"i have created a list of suggested new test elements below, if I think of any others at any time I will update the list and post an update message here. please don't close or remove this topic... <b>new items will be at top after each update</b>\r\n\r\n<b>bold faced means most requested...</b>\r\n\r\nsuggested new testing elements and general suggestions\r\n\r\n- <b>add the surface division field (make it wall embedded and the same size as a 1 voxel wide world portal door and prevent it's size from being changed)</b>\r\n- <b>change the color of the paint fizzler field to pink (to match the Liquid Coloring Excision Field)</b>\r\n- <b>besides the 4 custom fizzlers fourthreaper made, I have suggestions for four more that I made in a mod once (don't ask me for the files because I lost them years ago), the first one is simply called a force field and it is a fizzler which is a force field (larger alternative to the light bridge) that completely blocks EVERYTHING from going through it and it has a very bright lime green graphic for the field itself, basically it acts like glass or solid wall, the next one is called a \"cube repulsion field\" and it is a fizzler that allows the player and portals to pass through without fizzling them, but it prevents turrets and cubes from passing through it at all, but it doesn't destroy them, also it uses trigger pushes to push turrets and cubes away from it if their too close to it, (it acts like glass to the cube), it's field color is a navy blue. the third fizzler is called a \"portal interference field\" and it is a fizzler that allows portals to be fired through it, BUT it will fizzle them if the player passes through it at all. it's color is a dark grey/black and the final fizzler is called a \"paint adhesion field\" and it acts like the light bridge or a wall with paint and allows paint to stick to it and also the player can walk on it, but cubes, turrets, and portals will pass through it. it's color is a neutral white.</b>\r\n- <b>bottomless pits available in ALL styles (for underground bottomless pit make the test take place in a cave outside the enrichment spheres with the typical underground cave aesthetics, for overgrown make it an overgrown BTS area similar to that area in the beginning of the game where Wheatley says \"that is not a docking station\", for p1 make it an open pit with a large orange glow and fire at the bottom (incinerator), i think you know how to do BTS, Wheatley, and clean.</b>\r\n- <b>pneumatic diversity vents (with all the junctions ect and proper exits that silently destroy cubes and turrets)</b>\r\n- <b>tube rides (diversity vents that transport player through randomly generated tube ride outside test chamber in clean, overgrown, bts, Wheatley and p1 styles)</b>\r\n- <b>electric death floor (idea's from electric death floor in portal flash version)</b>\r\n- <b>some form of pedestal button that slows down or completely freezes time for a short period (allows player to walk on top of goo pits and walk by turrets. (THIS CAN BE DONE - seen it done here - https://www.youtube.com/watch?v=4TbZh28q_b0)</b>\r\n- <b>a pedestal button that lowers the gravity level in the test chamber to 1/6th of what it is or completely removes gravity for a short period of time (this can be done to) (a example of how this can be used, you have a long goo pit, you have a portal that is very low and close to the goo pit, a faith plate sends you through the portal fast, but normally you would fall in the pit due to gravity, but you press a button which completely removes gravity for a short period and you fly over the goo pit in zero gravity to complete the test.)</b>\r\n- <s>a sendtificator that can transport players along lasers. (if it can be done)</s> (Can't be done)\r\n- teleporters which teleport the player between them when a button is pressed and the player is in the trigger field in the teleporter. (example could be used to teleport the player through a death fizzler where there are no portable surfaces)\r\n- <b>add extended relaxation vault for all styles</b>\r\n- <b>add a 2x2 centered version of the faith plate, faith plate target, and excursion funnel</b>\r\n- add actual clear liquid water that the player can dive into without harm and liquid lava if you can (alternative to goo pit)\r\n- <s>see if you can change the color of the discouragement beam and make a version that kills the player on contact because there is an option to make the discouragement beam deadly in hammer, maybe make this version have separate laser relays and end receiver that can only be powered by this version of the beam.</s> (Too buggy)\r\n- <b>change portal colors used with player model (change portal colors if atlas or p-body are selected)</b>\r\n- <b>turn down volume on shredder big time (spinny blade wall) it is too loud and drowns out everything else</b>"},"comment":{"url":"https://api.github.com/repos/TeamSpen210/BEE2-items/issues/comments/109727203","html_url":"https://github.com/TeamSpen210/BEE2-items/issues/3#issuecomment-109727203","issue_url":"https://api.github.com/repos/TeamSpen210/BEE2-items/issues/3","id":109727203,"user":{"login":"TeamSpen210","id":8453732,"avatar_url":"https://avatars.githubusercontent.com/u/8453732?v=3","gravatar_id":"","url":"https://api.github.com/users/TeamSpen210","html_url":"https://github.com/TeamSpen210","followers_url":"https://api.github.com/users/TeamSpen210/followers","following_url":"https://api.github.com/users/TeamSpen210/following{/other_user}","gists_url":"https://api.github.com/users/TeamSpen210/gists{/gist_id}","starred_url":"https://api.github.com/users/TeamSpen210/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TeamSpen210/subscriptions","organizations_url":"https://api.github.com/users/TeamSpen210/orgs","repos_url":"https://api.github.com/users/TeamSpen210/repos","events_url":"https://api.github.com/users/TeamSpen210/events{/privacy}","received_events_url":"https://api.github.com/users/TeamSpen210/received_events","type":"User","site_admin":false},"created_at":"2015-06-07T09:23:14Z","updated_at":"2015-06-07T09:23:14Z","body":"If you want other fizzlers, feel free to make your own package. It's not too difficult, and probably won't even require you to make any instances. Just duplicate the paint fizzler package, and modify all the names and VBSP_config to fit your fizzler.\n\nI know it's possible to make a time-stop effect, and I could do it fairly easily in Hammer. The problem is that I'd need to add logic to basically every instance in the BEE2 to let them behave 'stopped'. I'm not doing all that work - use Hammer if you want that sort of thing. \n\nI actually can't make more than one faith plate target, other than different versions in each style. Even if I did forcefully set the instances with the custom compiler, the speeds calculated by the PeTI would be wrong, probably causing you to fly on wrong trajectories. It'd be fine in an open area, but if there are any walls it'd be hard to predict where the player flies."}}