{"push_id":744876570,"size":2,"distinct_size":2,"ref":"refs/heads/cm-12.1","head":"c184010151c94c7ec38b95cdde72836537b756b3","before":"7c2c33362ed60cd46f0027d838529e8725c9e68a","commits":[{"sha":"0fe18ff0edf7809da16e1a3eba20c18371ca11bb","author":{"email":"69ec4463978195ad7091c6f77329e59cc20d09d2@codeaurora.org","name":"Saurabh Shah"},"message":"SF: Enable context priority\n\nEnable context priority, so that work from SF to GPU gets a priority\nover other tasks.\n\nChange-Id: I240bebb8ea6ded160bf50913638266544180b0c2","distinct":true,"url":"https://api.github.com/repos/ThirdProject/android_frameworks_native/commits/0fe18ff0edf7809da16e1a3eba20c18371ca11bb"},{"sha":"c184010151c94c7ec38b95cdde72836537b756b3","author":{"email":"2bc3f6324b3bf47adb699bfb14467c2185ea2643@codeaurora.org","name":"radhakrishna"},"message":"sf: Restrict GPU tile render feature to MAX_LAYER_COUNT\n\n- When number of layers exceed MAX_LAYER_COUNT, the compType\n  array that is used in tile render feature overflows which\n  leads to memory corruption causing random crash.\n- To avoid this possible memory corruption, limit GPU tile render\n  feature to MAX_LAYER_COUNT.\n\nChange-Id: I42a4245345aa689d0254843686d52eb8c6724955\nCRs-Fixed: 863707","distinct":true,"url":"https://api.github.com/repos/ThirdProject/android_frameworks_native/commits/c184010151c94c7ec38b95cdde72836537b756b3"}]}