{"push_id":767852261,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"ad2b42317bf6c5e504a99cd89479bf27494296e1","before":"964b51c7c7561a020aa1d50675930f9ec053524e","commits":[{"sha":"ad2b42317bf6c5e504a99cd89479bf27494296e1","author":{"email":"3659ed1ec60ca97c3321b5683b86ccaa95c1c5eb@gmail.com","name":"Sezer"},"message":"Widget is lighting up and fading when in dialogue. Made light maps. Finalised help file.\nSound pauses when going to the menu. Added an animated effect to go with the description text. If there is no save game, the load game button in main menu will be greyed out.\nAdded animation and their scripts to the pause menu panels. Added an intro screen that give the option to view the help page. Added UI effects to the money icon. Solved many problems in the dialogue logic, especially involving the sentinel.\nProblem with targeting inventory items when standing in front of a clickable world object solved. When successfully combining two items, we now go out of dragging mode and hide the floating item icon. It is now possible to use the mask on Benny, to trigger the ending dialogue. Left clicking on an empty slot while dragging now releases the item on the slot, just like right clicking. When you close inventory while the mouse is on it, world objects don’t show their hover. The hero stops walking when starting an object investigation.","distinct":true,"url":"https://api.github.com/repos/BardsBeardsBirds/Demo-1-The-Mask-of-Mockery/commits/ad2b42317bf6c5e504a99cd89479bf27494296e1"}]}