{"push_id":848322033,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"7c362b77db567191bb1f2db2a988f29c9a2d6039","before":"6fcc86ca56d373e3c1a4a3766b4a23e74f992bcb","commits":[{"sha":"17182181f5f91545295b3b94e0b3efc4afe338c5","author":{"email":"d5fcaae7cbb89c6d097d1eff2dace090b96d1425@gmail.com","name":"jackie kircher"},"message":"tweak title screen\n\nand temporarily remove the game options - multiplayer isn't going to\nmake the cut tonight and might not make it into the competition.","distinct":true,"url":"https://api.github.com/repos/jackiekircher/octovore/commits/17182181f5f91545295b3b94e0b3efc4afe338c5"},{"sha":"7c362b77db567191bb1f2db2a988f29c9a2d6039","author":{"email":"d5fcaae7cbb89c6d097d1eff2dace090b96d1425@gmail.com","name":"jackie kircher"},"message":"difficulty modes! easy, normal, and hard\n\nI've commented out all of the multiplayer code because I'm definitely\nnot getting to it but I'd like that infrastructure to remain there. In\nthe meantime, I've replaced the game mode select with a blinking 'press\nto start' which feels very arcadey.\n\nIn order to implement difficulty levels I've bumped the clock rate up to\n60 cycles/frame. During the main game loop I set a delay on when the\narms move and detect for collisions. In hard mode the delay is only\n1/60th of a second, so it's essentially moving every frame. I can't beat\nmost of the levels at this speed. Normal slows it down to every 4\nframes, and easy to every 10. Normal could probably be a bit faster but\nit feels about what it did before.\n\nThe code is starting to get a biy messy here becuase it's T minus 3\nhours until deadline. Sorry future jackie.","distinct":true,"url":"https://api.github.com/repos/jackiekircher/octovore/commits/7c362b77db567191bb1f2db2a988f29c9a2d6039"}]}