{"action":"opened","issue":{"url":"https://api.github.com/repos/DFHack/stonesense/issues/37","labels_url":"https://api.github.com/repos/DFHack/stonesense/issues/37/labels{/name}","comments_url":"https://api.github.com/repos/DFHack/stonesense/issues/37/comments","events_url":"https://api.github.com/repos/DFHack/stonesense/issues/37/events","html_url":"https://github.com/DFHack/stonesense/issues/37","id":64197300,"number":37,"title":"[feature request] cut away obsuring walls","user":{"login":"ewtoombs","id":2224848,"avatar_url":"https://avatars.githubusercontent.com/u/2224848?v=3","gravatar_id":"","url":"https://api.github.com/users/ewtoombs","html_url":"https://github.com/ewtoombs","followers_url":"https://api.github.com/users/ewtoombs/followers","following_url":"https://api.github.com/users/ewtoombs/following{/other_user}","gists_url":"https://api.github.com/users/ewtoombs/gists{/gist_id}","starred_url":"https://api.github.com/users/ewtoombs/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ewtoombs/subscriptions","organizations_url":"https://api.github.com/users/ewtoombs/orgs","repos_url":"https://api.github.com/users/ewtoombs/repos","events_url":"https://api.github.com/users/ewtoombs/events{/privacy}","received_events_url":"https://api.github.com/users/ewtoombs/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-03-25T07:11:13Z","updated_at":"2015-03-25T07:11:13Z","closed_at":null,"body":"In Diablo II, III, and some other games, obscuring walls are cut away, leaving a sort of symbolic \"curb\" where the wall is. Stonesense has something similar, but he back walls are cut away too, when they could be left intact. I just think it looks better with the back walls intact."}}