{"action":"created","issue":{"url":"https://api.github.com/repos/BahamutoD/BDArmory/issues/10","labels_url":"https://api.github.com/repos/BahamutoD/BDArmory/issues/10/labels{/name}","comments_url":"https://api.github.com/repos/BahamutoD/BDArmory/issues/10/comments","events_url":"https://api.github.com/repos/BahamutoD/BDArmory/issues/10/events","html_url":"https://github.com/BahamutoD/BDArmory/issues/10","id":102276503,"number":10,"title":"Bombs break FAR","user":{"login":"dawixx","id":13895723,"avatar_url":"https://avatars.githubusercontent.com/u/13895723?v=3","gravatar_id":"","url":"https://api.github.com/users/dawixx","html_url":"https://github.com/dawixx","followers_url":"https://api.github.com/users/dawixx/followers","following_url":"https://api.github.com/users/dawixx/following{/other_user}","gists_url":"https://api.github.com/users/dawixx/gists{/gist_id}","starred_url":"https://api.github.com/users/dawixx/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/dawixx/subscriptions","organizations_url":"https://api.github.com/users/dawixx/orgs","repos_url":"https://api.github.com/users/dawixx/repos","events_url":"https://api.github.com/users/dawixx/events{/privacy}","received_events_url":"https://api.github.com/users/dawixx/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-08-21T01:46:36Z","updated_at":"2015-08-21T01:56:12Z","closed_at":null,"body":"It seems that attaching any bomb to a plane whilst using Ferram Aerospace Research renders the plane useless( no lift, drag etc.). The craft returns to normal after jettisoning them. Any other munitions are working fine."},"comment":{"url":"https://api.github.com/repos/BahamutoD/BDArmory/issues/comments/133244936","html_url":"https://github.com/BahamutoD/BDArmory/issues/10#issuecomment-133244936","issue_url":"https://api.github.com/repos/BahamutoD/BDArmory/issues/10","id":133244936,"user":{"login":"dawixx","id":13895723,"avatar_url":"https://avatars.githubusercontent.com/u/13895723?v=3","gravatar_id":"","url":"https://api.github.com/users/dawixx","html_url":"https://github.com/dawixx","followers_url":"https://api.github.com/users/dawixx/followers","following_url":"https://api.github.com/users/dawixx/following{/other_user}","gists_url":"https://api.github.com/users/dawixx/gists{/gist_id}","starred_url":"https://api.github.com/users/dawixx/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/dawixx/subscriptions","organizations_url":"https://api.github.com/users/dawixx/orgs","repos_url":"https://api.github.com/users/dawixx/repos","events_url":"https://api.github.com/users/dawixx/events{/privacy}","received_events_url":"https://api.github.com/users/dawixx/received_events","type":"User","site_admin":false},"created_at":"2015-08-21T01:56:12Z","updated_at":"2015-08-21T01:56:12Z","body":"It seemed to me that \"dragModelType\" set to none in part's cfg was causing the problem. I changed it to default for both mk82's and JDAM and it does solve the problem to a certain extent. The problem persists when there are more munitions attached. I started with 8 JDAM's and the craft's lift was NaN untill i jettisoned 5 of them. It came back to normal afterwards."}}