{"push_id":664280823,"size":1,"distinct_size":1,"ref":"refs/heads/cm-12.1-franco-Tkkg","head":"bd428f2f77e0de316196747040e9b910e2757d31","before":"1b53d36dcc401075d8edcf14e842bceda1ae7f6f","commits":[{"sha":"bd428f2f77e0de316196747040e9b910e2757d31","author":{"email":"a7e43e45e04e37f02ace46acd908f2c0386d09c8@codeaurora.org","name":"Harsh Vardhan Dwivedi"},"message":"msm: kgsl: Add separate GPU shader memory mapping\n\nAdd separate kernel memory mapping for GPU shader memory.\nPreviously, both the register and the shader memory were mapped\nas one entity, with the mapping length being equal to combined\nsize of register memory and shader memory. Now, we separate the\nshader memory mapping to help in cases of GPU devices where the\nshader and register memory may not be adjacent. This helps to\ndump the shader memory in the postmortem snapshot. By having a\nseparate mapping for shader memory, the snapshot dump routine\nsimply reads in the shader memory range specified and dumps.\n\nChange-Id: I30e59dffe849fefcfbbaf0e5245cc1024ccedcb1\nSigned-off-by: Harsh Vardhan Dwivedi <hdwivedi@codeaurora.org>\n\nConflicts:\n\tdrivers/gpu/msm/adreno_a3xx_snapshot.c","distinct":true,"url":"https://api.github.com/repos/Seik/android_kernel_samsung_jf/commits/bd428f2f77e0de316196747040e9b910e2757d31"}]}