{"action":"created","issue":{"url":"https://api.github.com/repos/drewhoener/JWSuggestions/issues/23","labels_url":"https://api.github.com/repos/drewhoener/JWSuggestions/issues/23/labels{/name}","comments_url":"https://api.github.com/repos/drewhoener/JWSuggestions/issues/23/comments","events_url":"https://api.github.com/repos/drewhoener/JWSuggestions/issues/23/events","html_url":"https://github.com/drewhoener/JWSuggestions/issues/23","id":68557475,"number":23,"title":"A few custom enchant ideas","user":{"login":"OoveVolcae","id":11780165,"avatar_url":"https://avatars.githubusercontent.com/u/11780165?v=3","gravatar_id":"","url":"https://api.github.com/users/OoveVolcae","html_url":"https://github.com/OoveVolcae","followers_url":"https://api.github.com/users/OoveVolcae/followers","following_url":"https://api.github.com/users/OoveVolcae/following{/other_user}","gists_url":"https://api.github.com/users/OoveVolcae/gists{/gist_id}","starred_url":"https://api.github.com/users/OoveVolcae/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/OoveVolcae/subscriptions","organizations_url":"https://api.github.com/users/OoveVolcae/orgs","repos_url":"https://api.github.com/users/OoveVolcae/repos","events_url":"https://api.github.com/users/OoveVolcae/events{/privacy}","received_events_url":"https://api.github.com/users/OoveVolcae/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/drewhoener/JWSuggestions/labels/Enhancement","name":"Enhancement","color":"84b6eb"},{"url":"https://api.github.com/repos/drewhoener/JWSuggestions/labels/Possibility","name":"Possibility","color":"006b75"}],"state":"open","locked":false,"assignee":{"login":"drewhoener","id":6218989,"avatar_url":"https://avatars.githubusercontent.com/u/6218989?v=3","gravatar_id":"","url":"https://api.github.com/users/drewhoener","html_url":"https://github.com/drewhoener","followers_url":"https://api.github.com/users/drewhoener/followers","following_url":"https://api.github.com/users/drewhoener/following{/other_user}","gists_url":"https://api.github.com/users/drewhoener/gists{/gist_id}","starred_url":"https://api.github.com/users/drewhoener/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/drewhoener/subscriptions","organizations_url":"https://api.github.com/users/drewhoener/orgs","repos_url":"https://api.github.com/users/drewhoener/repos","events_url":"https://api.github.com/users/drewhoener/events{/privacy}","received_events_url":"https://api.github.com/users/drewhoener/received_events","type":"User","site_admin":false},"milestone":null,"comments":4,"created_at":"2015-04-15T02:56:14Z","updated_at":"2015-04-16T03:56:52Z","closed_at":null,"body":"These are just a few enchant concepts I came up with. I don't know which are possible to do and which aren't, so I'll just lay them out.\r\n\r\n------------------------------------------------\r\n\r\n-Sleep (Sword enchant)- Turns off a mob's AI when hit.\r\n\r\n-Respirator (helmet enchant) [rare]- user does not need to breathe, effect of water breathing potion.\r\n\r\n-Rifle (bow enchant)- instead of holding down to shoot the arrow, a simple click will fire it a decent distance (which loses the bows ability to draw back but makes it semi automatic)\r\n\r\n-Double Shot (bow enchant)- Shoots two arrows instead of one, one right after the other.\r\n\r\n-Heal (Weapon enchant- bow enchant?)- Heals target instead of hurting, good for players. I assume healing would damage zombies with how it is coded."},"comment":{"url":"https://api.github.com/repos/drewhoener/JWSuggestions/issues/comments/93632702","html_url":"https://github.com/drewhoener/JWSuggestions/issues/23#issuecomment-93632702","issue_url":"https://api.github.com/repos/drewhoener/JWSuggestions/issues/23","id":93632702,"user":{"login":"OoveVolcae","id":11780165,"avatar_url":"https://avatars.githubusercontent.com/u/11780165?v=3","gravatar_id":"","url":"https://api.github.com/users/OoveVolcae","html_url":"https://github.com/OoveVolcae","followers_url":"https://api.github.com/users/OoveVolcae/followers","following_url":"https://api.github.com/users/OoveVolcae/following{/other_user}","gists_url":"https://api.github.com/users/OoveVolcae/gists{/gist_id}","starred_url":"https://api.github.com/users/OoveVolcae/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/OoveVolcae/subscriptions","organizations_url":"https://api.github.com/users/OoveVolcae/orgs","repos_url":"https://api.github.com/users/OoveVolcae/repos","events_url":"https://api.github.com/users/OoveVolcae/events{/privacy}","received_events_url":"https://api.github.com/users/OoveVolcae/received_events","type":"User","site_admin":false},"created_at":"2015-04-16T03:56:52Z","updated_at":"2015-04-16T03:56:52Z","body":"I should add all names were just placeholders.  Just my thoughts addressing what's been discussed.\r\n\r\n-Sleep: My first thought was forever because most mobs that it'll be used on are hostile. However, temporary would mean you can smack a stray animal to keep it in place and do what you need but not keep it immobile forever. It would probably have to be pretty rare seeing as it would probably work on more powerful mobs too.\r\n\r\n-Respirator: I'm working on a guardian farm and that's what I kept realizing I needed when I was doing this :P I've gone through probably at least a dozen water breathing potions and have spent 40-50% of my time building trying to get air before I take damage.\r\n\r\n-Rifle: Rifle would make it faster to actually fire the bow, no draw back needed. Click and it shoots, where usually you have to wait. Isn't that already how it works, Son, due to having to pull it back farther for it to go farther and do more damage?\r\n\r\n-Double Shot: I figured it was kinda similar, but this was more of two in the same target area rather than a wall of 9.\r\n\r\n-Heal: I figured it wasn't doable, and wasn't sure if it would work without pvp. Could it heal mobs, though? Ie- your dog that is in combat, a villager you accidentally hit?"}}