{"action":"created","issue":{"url":"https://api.github.com/repos/mrdoob/three.js/issues/7420","labels_url":"https://api.github.com/repos/mrdoob/three.js/issues/7420/labels{/name}","comments_url":"https://api.github.com/repos/mrdoob/three.js/issues/7420/comments","events_url":"https://api.github.com/repos/mrdoob/three.js/issues/7420/events","html_url":"https://github.com/mrdoob/three.js/pull/7420","id":113023754,"number":7420,"title":"Remove disney roughness reparameterization","user":{"login":"bhouston","id":588541,"avatar_url":"https://avatars.githubusercontent.com/u/588541?v=3","gravatar_id":"","url":"https://api.github.com/users/bhouston","html_url":"https://github.com/bhouston","followers_url":"https://api.github.com/users/bhouston/followers","following_url":"https://api.github.com/users/bhouston/following{/other_user}","gists_url":"https://api.github.com/users/bhouston/gists{/gist_id}","starred_url":"https://api.github.com/users/bhouston/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bhouston/subscriptions","organizations_url":"https://api.github.com/users/bhouston/orgs","repos_url":"https://api.github.com/users/bhouston/repos","events_url":"https://api.github.com/users/bhouston/events{/privacy}","received_events_url":"https://api.github.com/users/bhouston/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":10,"created_at":"2015-10-23T13:52:31Z","updated_at":"2015-11-13T22:50:49Z","closed_at":"2015-11-13T21:50:42Z","pull_request":{"url":"https://api.github.com/repos/mrdoob/three.js/pulls/7420","html_url":"https://github.com/mrdoob/three.js/pull/7420","diff_url":"https://github.com/mrdoob/three.js/pull/7420.diff","patch_url":"https://github.com/mrdoob/three.js/pull/7420.patch"},"body":"This PR is built upon the cosine cubemap LOD PR: #7414\r\n\r\nI have removed the restriction of the Physical materials roughness parameterization to just [0.5 to 1], rather allowing it to vary between [0.04, 1] like the roughness parameterization in UE4.  (The lower limit of 0.04 is required to avoid some divide by zeros.)  This allows one to make perfectly shiny mirrors and other perfectly polished metals."},"comment":{"url":"https://api.github.com/repos/mrdoob/three.js/issues/comments/156581304","html_url":"https://github.com/mrdoob/three.js/pull/7420#issuecomment-156581304","issue_url":"https://api.github.com/repos/mrdoob/three.js/issues/7420","id":156581304,"user":{"login":"WestLangley","id":1000017,"avatar_url":"https://avatars.githubusercontent.com/u/1000017?v=3","gravatar_id":"","url":"https://api.github.com/users/WestLangley","html_url":"https://github.com/WestLangley","followers_url":"https://api.github.com/users/WestLangley/followers","following_url":"https://api.github.com/users/WestLangley/following{/other_user}","gists_url":"https://api.github.com/users/WestLangley/gists{/gist_id}","starred_url":"https://api.github.com/users/WestLangley/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/WestLangley/subscriptions","organizations_url":"https://api.github.com/users/WestLangley/orgs","repos_url":"https://api.github.com/users/WestLangley/repos","events_url":"https://api.github.com/users/WestLangley/events{/privacy}","received_events_url":"https://api.github.com/users/WestLangley/received_events","type":"User","site_admin":false},"created_at":"2015-11-13T22:50:49Z","updated_at":"2015-11-13T22:50:49Z","body":"OK. I'll take care of it."}}