{"action":"created","issue":{"url":"https://api.github.com/repos/urho3d/Urho3D/issues/1069","labels_url":"https://api.github.com/repos/urho3d/Urho3D/issues/1069/labels{/name}","comments_url":"https://api.github.com/repos/urho3d/Urho3D/issues/1069/comments","events_url":"https://api.github.com/repos/urho3d/Urho3D/issues/1069/events","html_url":"https://github.com/urho3d/Urho3D/issues/1069","id":119888846,"number":1069,"title":"Built-in 2d objects","user":{"login":"xotonic","id":11139333,"avatar_url":"https://avatars.githubusercontent.com/u/11139333?v=3","gravatar_id":"","url":"https://api.github.com/users/xotonic","html_url":"https://github.com/xotonic","followers_url":"https://api.github.com/users/xotonic/followers","following_url":"https://api.github.com/users/xotonic/following{/other_user}","gists_url":"https://api.github.com/users/xotonic/gists{/gist_id}","starred_url":"https://api.github.com/users/xotonic/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/xotonic/subscriptions","organizations_url":"https://api.github.com/users/xotonic/orgs","repos_url":"https://api.github.com/users/xotonic/repos","events_url":"https://api.github.com/users/xotonic/events{/privacy}","received_events_url":"https://api.github.com/users/xotonic/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2015-12-02T08:09:01Z","updated_at":"2015-12-02T09:03:08Z","closed_at":null,"body":"I am missing for creating some primitive 2d figures in editor and programmically. Such as ellipse, rectangle, line etc.\r\nAre you planning to add this feature?"},"comment":{"url":"https://api.github.com/repos/urho3d/Urho3D/issues/comments/161227331","html_url":"https://github.com/urho3d/Urho3D/issues/1069#issuecomment-161227331","issue_url":"https://api.github.com/repos/urho3d/Urho3D/issues/1069","id":161227331,"user":{"login":"cadaver","id":51361,"avatar_url":"https://avatars.githubusercontent.com/u/51361?v=3","gravatar_id":"","url":"https://api.github.com/users/cadaver","html_url":"https://github.com/cadaver","followers_url":"https://api.github.com/users/cadaver/followers","following_url":"https://api.github.com/users/cadaver/following{/other_user}","gists_url":"https://api.github.com/users/cadaver/gists{/gist_id}","starred_url":"https://api.github.com/users/cadaver/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cadaver/subscriptions","organizations_url":"https://api.github.com/users/cadaver/orgs","repos_url":"https://api.github.com/users/cadaver/repos","events_url":"https://api.github.com/users/cadaver/events{/privacy}","received_events_url":"https://api.github.com/users/cadaver/received_events","type":"User","site_admin":false},"created_at":"2015-12-02T09:03:08Z","updated_at":"2015-12-02T09:03:08Z","body":"New 2D-like prefab models are certainly possible. Then there is the DebugRenderer component which allows to draw debug information such as lines, bounding boxes etc.\r\n\r\nHowever, programmatic high quality geometric primitives that require the generation of vertices (such as defining an ellipse in code with n vertices, and it would fill the vertex buffer for you) are not planned into the engine itself, you can generate these yourself if you want."}}