{"action":"created","issue":{"url":"https://api.github.com/repos/PCSX2/pcsx2/issues/997","labels_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/997/labels{/name}","comments_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/997/comments","events_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/997/events","html_url":"https://github.com/PCSX2/pcsx2/issues/997","id":118744215,"number":997,"title":"Would it be possible to replace FXAA with SMAA?","user":{"login":"AmbientMalice","id":10704701,"avatar_url":"https://avatars.githubusercontent.com/u/10704701?v=3","gravatar_id":"","url":"https://api.github.com/users/AmbientMalice","html_url":"https://github.com/AmbientMalice","followers_url":"https://api.github.com/users/AmbientMalice/followers","following_url":"https://api.github.com/users/AmbientMalice/following{/other_user}","gists_url":"https://api.github.com/users/AmbientMalice/gists{/gist_id}","starred_url":"https://api.github.com/users/AmbientMalice/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/AmbientMalice/subscriptions","organizations_url":"https://api.github.com/users/AmbientMalice/orgs","repos_url":"https://api.github.com/users/AmbientMalice/repos","events_url":"https://api.github.com/users/AmbientMalice/events{/privacy}","received_events_url":"https://api.github.com/users/AmbientMalice/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":21,"created_at":"2015-11-25T02:06:21Z","updated_at":"2015-12-16T08:49:25Z","closed_at":null,"body":"I'm just curious whether it would be possible to replace the outdated and blurry FXAA with the superior SMAA post-processing AA method. It's not a huge concern, but FXAA gives terrible results, while SMAA gives generally excellent results."},"comment":{"url":"https://api.github.com/repos/PCSX2/pcsx2/issues/comments/165035378","html_url":"https://github.com/PCSX2/pcsx2/issues/997#issuecomment-165035378","issue_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/997","id":165035378,"user":{"login":"ADormant","id":10523326,"avatar_url":"https://avatars.githubusercontent.com/u/10523326?v=3","gravatar_id":"","url":"https://api.github.com/users/ADormant","html_url":"https://github.com/ADormant","followers_url":"https://api.github.com/users/ADormant/followers","following_url":"https://api.github.com/users/ADormant/following{/other_user}","gists_url":"https://api.github.com/users/ADormant/gists{/gist_id}","starred_url":"https://api.github.com/users/ADormant/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ADormant/subscriptions","organizations_url":"https://api.github.com/users/ADormant/orgs","repos_url":"https://api.github.com/users/ADormant/repos","events_url":"https://api.github.com/users/ADormant/events{/privacy}","received_events_url":"https://api.github.com/users/ADormant/received_events","type":"User","site_admin":false},"created_at":"2015-12-16T08:49:25Z","updated_at":"2015-12-16T08:49:25Z","body":"\r\nMSAA and SSAA are okay in Dolphin though they  too had to fix many bugs related to them. PCSX2 D3D implementation is probably  less than perfect . SMAA would cause much more bugs anyway since it's more complex and requires things like 3+ passes, two bytecode precomputed textures, or  implementation of annotations for external texture path handling so no way it'll work in PCSX2 without seriously upgraded post-processing system.\r\n"}}