{"action":"created","issue":{"url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/829","labels_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/829/labels{/name}","comments_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/829/comments","events_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/829/events","html_url":"https://github.com/LoneGazebo/Community-Patch-DLL/issues/829","id":118951688,"number":829,"title":"tactical moves","user":{"login":"ilteroi","id":1358966,"avatar_url":"https://avatars.githubusercontent.com/u/1358966?v=3","gravatar_id":"","url":"https://api.github.com/users/ilteroi","html_url":"https://github.com/ilteroi","followers_url":"https://api.github.com/users/ilteroi/followers","following_url":"https://api.github.com/users/ilteroi/following{/other_user}","gists_url":"https://api.github.com/users/ilteroi/gists{/gist_id}","starred_url":"https://api.github.com/users/ilteroi/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ilteroi/subscriptions","organizations_url":"https://api.github.com/users/ilteroi/orgs","repos_url":"https://api.github.com/users/ilteroi/repos","events_url":"https://api.github.com/users/ilteroi/events{/privacy}","received_events_url":"https://api.github.com/users/ilteroi/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/labels/question","name":"question","color":"cc317c"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":4,"created_at":"2015-11-26T01:13:10Z","updated_at":"2015-11-27T17:03:04Z","closed_at":null,"body":"this is the current list of tactical moves, in the order they are executed.\r\n\r\npriority seems about right - might need to demote reposition though, it does not have any precondition and thus applies to all units. therefore all moves with a lower priority are effectively skipped.\r\n\r\nquestion is, where is the \"interruptibility\" defined? this might need to be sorted out in some cases.\r\n\r\n\tMove 32: TACTICAL_EMERGENCY_PURCHASES - Prio 200 (not interruptible)\r\n\tMove 48: TACTICAL_PILLAGE_CITADEL - Prio 200 (not interruptible)\r\n\tMove 2: TACTICAL_CAPTURE_CITY - Prio 150 (not interruptible)\r\n\tMove 31: TACTICAL_MOVE_OPERATIONS - Prio 150 (not interruptible)\r\n\tMove 40: TACTICAL_OFFENSIVE_POSTURE_MOVES - Prio 150 (not interruptible)\r\n\tMove 4: TACTICAL_DESTROY_HIGH_UNIT - Prio 140 (not interruptible)\r\n\tMove 24: TACTICAL_AIR_SWEEP - Prio 135 (not interruptible)\r\n\tMove 25: TACTICAL_AIR_INTERCEPT - Prio 130 (not interruptible)\r\n\tMove 33: TACTICAL_ATTACK_VERY_HIGH_PRIORITY_CIVILIAN - Prio 130 (not interruptible)\r\n\tMove 5: TACTICAL_DESTROY_MEDIUM_UNIT - Prio 120 (not interruptible)\r\n\tMove 6: TACTICAL_DESTROY_LOW_UNIT - Prio 110 \r\n\tMove 29: TACTICAL_POSTURE_SHORE_BOMBARDMENT - Prio 100 (not interruptible)\r\n\tMove 38: TACTICAL_PLUNDER_TRADE_UNIT - Prio 100 (not interruptible)\r\n\tMove 49: TACTICAL_PILLAGE_RESOURCE - Prio 100 (not interruptible)\r\n\tMove 27: TACTICAL_POSTURE_WITHDRAW - Prio 95 (not interruptible)\r\n\tMove 14: TACTICAL_SAFE_BOMBARDS - Prio 90 (not interruptible)\r\n\tMove 34: TACTICAL_ATTACK_HIGH_PRIORITY_CIVILIAN - Prio 90 (not interruptible)\r\n\tMove 13: TACTICAL_PILLAGE - Prio 75 (not interruptible)\r\n\tMove 30: TACTICAL_CLOSE_ON_TARGET - Prio 75 (not interruptible)\r\n\tMove 37: TACTICAL_ESCORT_EMBARKED_UNIT - Prio 75 \r\n\tMove 50: TACTICAL_PILLAGE_CITADEL_NEXT_TURN - Prio 75 (not interruptible)\r\n\tMove 51: TACTICAL_PILLAGE_RESOURCE_NEXT_TURN - Prio 65 (not interruptible)\r\n\tMove 35: TACTICAL_ATTACK_MEDIUM_PRIORITY_CIVILIAN - Prio 60 (not interruptible)\r\n\tMove 3: TACTICAL_DAMAGE_CITY - Prio 50 \r\n\tMove 8: TACTICAL_ATTRIT_HIGH_UNIT - Prio 50 \r\n\tMove 28: TACTICAL_POSTURE_HEDGEHOG - Prio 50 (not interruptible)\r\n\tMove 52: TACTICAL_PILLAGE_NEXT_TURN - Prio 50 (not interruptible)\r\n\tMove 47: TACTICAL_DEFENSIVE_AIRLIFT - Prio 42 (not interruptible)\r\n\tMove 36: TACTICAL_ATTACK_LOW_PRIORITY_CIVILIAN - Prio 40 (not interruptible)\r\n\tMove 9: TACTICAL_ATTRIT_MEDIUM_UNIT - Prio 35 \r\n\tMove 16: TACTICAL_ANCIENT_RUINS - Prio 25 \r\n\tMove 17: TACTICAL_GARRISON_TO_ALLOW_BOMBARD - Prio 20 \r\n\tMove 10: TACTICAL_ATTRIT_LOW_UNIT - Prio 12 \r\n\tMove 7: TACTICAL_TO_SAFETY - Prio 11 (not interruptible)\r\n\tMove 12: TACTICAL_BARBARIAN_CAMP - Prio 10 (not interruptible)\r\n\tMove 11: TACTICAL_REPOSITION - Prio 9 \r\n\tMove 15: TACTICAL_HEAL - Prio 8 \r\n\tMove 39: TACTICAL_PARK_ON_TRADE_ROUTE - Prio 8 (not interruptible)\r\n\tMove 18: TACTICAL_BASTION_ALREADY_THERE - Prio 7 \r\n\tMove 19: TACTICAL_GARRISON_ALREADY_THERE - Prio 6 \r\n\tMove 21: TACTICAL_BASTION_1_TURN - Prio 5 \r\n\tMove 22: TACTICAL_GARRISON_1_TURN - Prio 4 \r\n\tMove 20: TACTICAL_GUARD_IMPROVEMENT_ALREADY_THERE - Prio 3 \r\n\tMove 23: TACTICAL_GUARD_IMPROVEMENT_1_TURN - Prio 2 \r\n\tMove 26: TACTICAL_AIR_REBASE - Prio 1 (not interruptible)\r\n\tMove 1: TACTICAL_MOVE_NONCOMBATANTS_TO_SAFETY - Prio 0 "},"comment":{"url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/comments/160176122","html_url":"https://github.com/LoneGazebo/Community-Patch-DLL/issues/829#issuecomment-160176122","issue_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/829","id":160176122,"user":{"login":"LoneGazebo","id":7849458,"avatar_url":"https://avatars.githubusercontent.com/u/7849458?v=3","gravatar_id":"","url":"https://api.github.com/users/LoneGazebo","html_url":"https://github.com/LoneGazebo","followers_url":"https://api.github.com/users/LoneGazebo/followers","following_url":"https://api.github.com/users/LoneGazebo/following{/other_user}","gists_url":"https://api.github.com/users/LoneGazebo/gists{/gist_id}","starred_url":"https://api.github.com/users/LoneGazebo/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/LoneGazebo/subscriptions","organizations_url":"https://api.github.com/users/LoneGazebo/orgs","repos_url":"https://api.github.com/users/LoneGazebo/repos","events_url":"https://api.github.com/users/LoneGazebo/events{/privacy}","received_events_url":"https://api.github.com/users/LoneGazebo/received_events","type":"User","site_admin":false},"created_at":"2015-11-27T17:03:04Z","updated_at":"2015-11-27T17:03:04Z","body":"Eh? It's a standard civ file, so we can just edit the values. There's already a couple of edits to the tacticalmoves in the CP (CoreChanges.sql, I think), so we can just edit the ones we need to."}}