{"push_id":758047712,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"956e906ece0babd0e146a883b89c23ab49ce8f1e","before":"4f01b7d1cacccaecaa821bb46b127529760e45dd","commits":[{"sha":"956e906ece0babd0e146a883b89c23ab49ce8f1e","author":{"email":"8c6fa49d456d18075c2f57c0702b06df958ac5e1@users.noreply.github.com","name":"MGQ EX"},"message":"EX 0.5i\n\n08-13-2015 Incorporated Casian Sarpe Socaci's Changes To ScriptTextEnglish.rvtext\nEX 0.5i  Backend Items Affected:\n   * Corrected Battle Start Percentage Hash Not Returning Intended Value,\n     Fixed Typo In Script: Infrastructure System/Enchanted Name\n   * Cleaned Up Some Coding To Implement Additional Features For Name Standardization\n   * Removed Script: XS - Popup Item (Testing Bug In Item/Gold Gain/Loss)\n   * Added Script: YEA - Ace Message System\n     https://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-message-system/\n   * Standardizing Common Elements (Names, Enemies, Items, Armor, Weapons)\n   * Using Name Boxes To Free Up A Line For Dialogue\n   * Overwrite In Script: Infrastructure System/Dialogue Management\n     class Word def initialize(word_data, face_name, face_index)\n     Updated To process special message codes\n     Added Function: Word.convert_new_escape_characters(text)\n     To process text outside the normal message system\n  Also Praise Game.ini For These Additions:\n  UseElementIcons= Changes How Paradox Handles Element Icons In Database\n   False  Disables Displaying Element Icons And Will Use Names Instead (Default)\n   True  Enables Displaying Element Icons Though Will Default To Name If Icon Is Not Found\n     *Note: Only Effects Elements Coded With Tag \\ie[Element ID]\n\n  UseStatusEffectsIcons= Changes How Paradox Handles Status Icons In Database\n   False  Disables Displaying Status Icons And Will Use Names Instead (Default)\n   True  Enables Displaying Status Icons Though Will Default To Name If Icon Is Not Found\n     *Note: Only Effects States Coded With Tag \\it[State ID]\n\n  UseJobChangePercents= Changes How Paradox Displays Job Change Information\n   False  Displays Information Using The Rank System (Default)\n   True  Displays Information Using Dargoth's Percentage Chart\n     *Note 1: Percentages Are A Work Of Love, I Won't Correct Errors In Them Just\n              In The System That Offers The Alternative View\n     *Note 2: This Does Not Effect Entries In The Database\n\n  DatabaseTextEnglish.rvtext: Fixed an error submitted by LostDGod 08-13-2015\n\n  DialoguesEnglish.rvtext:\n   Cleaned Up: Standardizing Items, Armors, Weapons, And Gold Gained\n    Common Events 033-036, 1001-1012\n   Note: As This Is A Few Thousand Entries Complete Cleanup Will Take Time\n\n  Added 5 Entries To ScriptTextEnglish.rvtext To Expand Its Scope To Handle Job Change Sort Catagories\n   TRAN/NWConstLibrary/RACE_SPECIAL_NAME\n   Main, Other, Goddess, Evil Goddess, Monster Lord\n  Missed A Ton Of Lines In ScriptTextEnglish.rvtext\n  Will Update Further Later","distinct":true,"url":"https://api.github.com/repos/MGQ-EX/Paradox/commits/956e906ece0babd0e146a883b89c23ab49ce8f1e"}]}