{"action":"created","issue":{"url":"https://api.github.com/repos/bp74/StageXL/issues/87","labels_url":"https://api.github.com/repos/bp74/StageXL/issues/87/labels{/name}","comments_url":"https://api.github.com/repos/bp74/StageXL/issues/87/comments","events_url":"https://api.github.com/repos/bp74/StageXL/issues/87/events","html_url":"https://github.com/bp74/StageXL/issues/87","id":31845639,"number":87,"title":"Bitmap Font support?","user":{"login":"KakashiSensei","id":3822890,"avatar_url":"https://avatars.githubusercontent.com/u/3822890?v=3","gravatar_id":"","url":"https://api.github.com/users/KakashiSensei","html_url":"https://github.com/KakashiSensei","followers_url":"https://api.github.com/users/KakashiSensei/followers","following_url":"https://api.github.com/users/KakashiSensei/following{/other_user}","gists_url":"https://api.github.com/users/KakashiSensei/gists{/gist_id}","starred_url":"https://api.github.com/users/KakashiSensei/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/KakashiSensei/subscriptions","organizations_url":"https://api.github.com/users/KakashiSensei/orgs","repos_url":"https://api.github.com/users/KakashiSensei/repos","events_url":"https://api.github.com/users/KakashiSensei/events{/privacy}","received_events_url":"https://api.github.com/users/KakashiSensei/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/bp74/StageXL/labels/enhancement","name":"enhancement","color":"84b6eb"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":43,"created_at":"2014-04-19T12:04:26Z","updated_at":"2015-04-16T12:56:19Z","closed_at":null,"body":"Hi,\r\nHow can I use Bitmap font in StageXL. Is there any library for that?"},"comment":{"url":"https://api.github.com/repos/bp74/StageXL/issues/comments/93727305","html_url":"https://github.com/bp74/StageXL/issues/87#issuecomment-93727305","issue_url":"https://api.github.com/repos/bp74/StageXL/issues/87","id":93727305,"user":{"login":"bp74","id":1810450,"avatar_url":"https://avatars.githubusercontent.com/u/1810450?v=3","gravatar_id":"","url":"https://api.github.com/users/bp74","html_url":"https://github.com/bp74","followers_url":"https://api.github.com/users/bp74/followers","following_url":"https://api.github.com/users/bp74/following{/other_user}","gists_url":"https://api.github.com/users/bp74/gists{/gist_id}","starred_url":"https://api.github.com/users/bp74/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bp74/subscriptions","organizations_url":"https://api.github.com/users/bp74/orgs","repos_url":"https://api.github.com/users/bp74/repos","events_url":"https://api.github.com/users/bp74/events{/privacy}","received_events_url":"https://api.github.com/users/bp74/received_events","type":"User","site_admin":false},"created_at":"2015-04-16T12:56:19Z","updated_at":"2015-04-16T12:56:19Z","body":"The WebGL standard specifies 32 texture units. The iPhone only supports 8 texture units. In our first attempt to fix the problem we changed the code from texture unit 10 to texture unit 3 (to use one of the 8 texture units on the iPhone). \r\n\r\nThe idea was that the flickering (inside of the WebView) may go away if we don't use texture unit 3 but only texture unit 0 (which is the texture unit we use to render textures to the screen).\r\n\r\nHowever, the StageXL version you have patched to do the tests with texture unit 3 is not really prepared to use texture unit 0 for the texture updates inside of the TextField class. I have changed the latest version of StageXL (which is not released and not stable) quite a bit to support those use cases and this new version will also have a better support for HiDpi textures. To make a long story short you could try to change the StageXL reference inside of your pubspec.yaml file to use the bleeding edge source from GitHub - but as i said earlier this version is not stable right now.\r\n\r\nThe URL for the StageXL GitHub repository is this:\r\nhttps://github.com/bp74/StageXL.git\r\n\r\n"}}