{"action":"opened","issue":{"url":"https://api.github.com/repos/ReactiveSocket/reactivesocket/issues/62","labels_url":"https://api.github.com/repos/ReactiveSocket/reactivesocket/issues/62/labels{/name}","comments_url":"https://api.github.com/repos/ReactiveSocket/reactivesocket/issues/62/comments","events_url":"https://api.github.com/repos/ReactiveSocket/reactivesocket/issues/62/events","html_url":"https://github.com/ReactiveSocket/reactivesocket/issues/62","id":104174132,"number":62,"title":"Protocol Impact on Implementation Efficiency","user":{"login":"benjchristensen","id":813492,"avatar_url":"https://avatars.githubusercontent.com/u/813492?v=3","gravatar_id":"","url":"https://api.github.com/users/benjchristensen","html_url":"https://github.com/benjchristensen","followers_url":"https://api.github.com/users/benjchristensen/followers","following_url":"https://api.github.com/users/benjchristensen/following{/other_user}","gists_url":"https://api.github.com/users/benjchristensen/gists{/gist_id}","starred_url":"https://api.github.com/users/benjchristensen/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/benjchristensen/subscriptions","organizations_url":"https://api.github.com/users/benjchristensen/orgs","repos_url":"https://api.github.com/users/benjchristensen/repos","events_url":"https://api.github.com/users/benjchristensen/events{/privacy}","received_events_url":"https://api.github.com/users/benjchristensen/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-09-01T02:55:11Z","updated_at":"2015-09-01T02:55:11Z","closed_at":null,"body":"I had discussions today that brought up questions about implementing ReactiveSocket (client) for very low powered devices (think $25 devices). I want to know if there are any design decisions in the protocol that impede very efficient implementations that have been made assuming higher-powered devices. "}}