{"action":"opened","issue":{"url":"https://api.github.com/repos/cubicleDowns/ng-three-viewer/issues/3","labels_url":"https://api.github.com/repos/cubicleDowns/ng-three-viewer/issues/3/labels{/name}","comments_url":"https://api.github.com/repos/cubicleDowns/ng-three-viewer/issues/3/comments","events_url":"https://api.github.com/repos/cubicleDowns/ng-three-viewer/issues/3/events","html_url":"https://github.com/cubicleDowns/ng-three-viewer/issues/3","id":101711944,"number":3,"title":"Memory leak and how to clear the buffer","user":{"login":"JuanHB","id":4027051,"avatar_url":"https://avatars.githubusercontent.com/u/4027051?v=3","gravatar_id":"","url":"https://api.github.com/users/JuanHB","html_url":"https://github.com/JuanHB","followers_url":"https://api.github.com/users/JuanHB/followers","following_url":"https://api.github.com/users/JuanHB/following{/other_user}","gists_url":"https://api.github.com/users/JuanHB/gists{/gist_id}","starred_url":"https://api.github.com/users/JuanHB/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/JuanHB/subscriptions","organizations_url":"https://api.github.com/users/JuanHB/orgs","repos_url":"https://api.github.com/users/JuanHB/repos","events_url":"https://api.github.com/users/JuanHB/events{/privacy}","received_events_url":"https://api.github.com/users/JuanHB/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-08-18T17:52:04Z","updated_at":"2015-08-18T17:52:04Z","closed_at":null,"body":"Inside the wrangler file, for each time a new object is loaded, all functions call the method \r\n```javascript\r\nthis.removeFromScene()\r\n```\r\nIt works, he removes the object from my scene, but not from the ThreeJS buffer, what means the memory still allocated for the previous object.\r\n\r\nI'm trying to find a solution, but since I'm new to the ThreeJS world I'm struggling with this situation."}}