{"push_id":581284162,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"1ecc3e68407b19f8705ced7047a0929e3ba29a44","before":"960e7e1785f993574b668c5d196ed13fb04334bb","commits":[{"sha":"564d3a2955063decf0946ef72ad0262f18544e2c","author":{"email":"e88ecb428fdce9f0cdaec96aaea3a3719ff3bf7a@gmail.com","name":"Adam Silcott"},"message":"*All of my changes are being tested in Level001Remake2ADS-- Check it out!! Just don't save any changes or the scenes won't merge...\n-The robot jumping code has gotten way more complicated, in order to be able to tweak it and do some nice subtle things like making the robot jump a little higher if you hold down the button. It's all working but I may reorganize the code a little.\n-On the other hand the ground collision detection has gotten a little simpler, since I realized several mistakes I was making with Linecast()\n-Added a temp folder for new prefabs I'm working on, since I didn't want to overwrite the old ones just yet.\n- The jumping robot has new animation courtesy of Ian!!!! It looks amazing! Once you get close to it, switch to it with \"2\" or \"Q\" or \"E\".\nTODO: one bug I've noticed, if you switch robots while jumping with the jumping robot it will get stuck in the jumping animation. Not sure how to fix this yet","distinct":true,"url":"https://api.github.com/repos/islane/Salvage-II/commits/564d3a2955063decf0946ef72ad0262f18544e2c"},{"sha":"1ecc3e68407b19f8705ced7047a0929e3ba29a44","author":{"email":"e88ecb428fdce9f0cdaec96aaea3a3719ff3bf7a@gmail.com","name":"Adam Silcott"},"message":"Merge branch 'master' of https://github.com/islane/Salvage-II","distinct":true,"url":"https://api.github.com/repos/islane/Salvage-II/commits/1ecc3e68407b19f8705ced7047a0929e3ba29a44"}]}