{"action":"created","issue":{"url":"https://api.github.com/repos/ValveSoftware/source-sdk-2013/issues/330","labels_url":"https://api.github.com/repos/ValveSoftware/source-sdk-2013/issues/330/labels{/name}","comments_url":"https://api.github.com/repos/ValveSoftware/source-sdk-2013/issues/330/comments","events_url":"https://api.github.com/repos/ValveSoftware/source-sdk-2013/issues/330/events","html_url":"https://github.com/ValveSoftware/source-sdk-2013/issues/330","id":100817290,"number":330,"title":"[Question] Unwanted view smoothing (Bug or feature?)","user":{"login":"ripieces","id":3610128,"avatar_url":"https://avatars.githubusercontent.com/u/3610128?v=3","gravatar_id":"","url":"https://api.github.com/users/ripieces","html_url":"https://github.com/ripieces","followers_url":"https://api.github.com/users/ripieces/followers","following_url":"https://api.github.com/users/ripieces/following{/other_user}","gists_url":"https://api.github.com/users/ripieces/gists{/gist_id}","starred_url":"https://api.github.com/users/ripieces/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ripieces/subscriptions","organizations_url":"https://api.github.com/users/ripieces/orgs","repos_url":"https://api.github.com/users/ripieces/repos","events_url":"https://api.github.com/users/ripieces/events{/privacy}","received_events_url":"https://api.github.com/users/ripieces/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":8,"created_at":"2015-08-13T16:50:33Z","updated_at":"2015-08-16T07:47:07Z","closed_at":null,"body":"Hello.\r\n\r\n\r\nThis problem affects probably many different games, tested it for CS:S and CS:GO.\r\n\r\nI am using the tool framework for setting camera position and angles, which is obeyed in the client's view.cpp through ToolFramework_SetupEngineView.\r\n\r\n\r\nNow there is a problem:\r\n\r\nSomehow unwanted view smoothing is going on, which you can see in this video:\r\n[![Video image](http://img.youtube.com/vi/113tTHO1bgg/0.jpg)](https://youtu.be/113tTHO1bgg)\r\n[Video link](https://youtu.be/113tTHO1bgg)\r\n\r\nBasically the purple rectangle is part of the front of a wireframe camera and represents the camera parameters given through ToolFramework_SetupEngineView. If the actual view to DirectX wouldn't be smoothed, the purple rectangle should stay steady in the middle of the screen and not move. But it moves around, unless the demo / game is paused, meaning the engine smoothes out the actual view used, meaning it does not match the given parameters accurately anymore.\r\n\r\n\r\nNow my questions:\r\n1) Is this a bug or a feature?\r\n2) I had a quick look around the SDK and couldn't find any smoothing of the view in the client.dll explaining this behaviour. So my seconds question is: Can the smoothing be turned off through code / cvars and if so how?\r\n\r\n\r\nAny help would be greatly appreciated.\r\nThe position being accurate is important for 3D composition with game footage."},"comment":{"url":"https://api.github.com/repos/ValveSoftware/source-sdk-2013/issues/comments/131497652","html_url":"https://github.com/ValveSoftware/source-sdk-2013/issues/330#issuecomment-131497652","issue_url":"https://api.github.com/repos/ValveSoftware/source-sdk-2013/issues/330","id":131497652,"user":{"login":"ripieces","id":3610128,"avatar_url":"https://avatars.githubusercontent.com/u/3610128?v=3","gravatar_id":"","url":"https://api.github.com/users/ripieces","html_url":"https://github.com/ripieces","followers_url":"https://api.github.com/users/ripieces/followers","following_url":"https://api.github.com/users/ripieces/following{/other_user}","gists_url":"https://api.github.com/users/ripieces/gists{/gist_id}","starred_url":"https://api.github.com/users/ripieces/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ripieces/subscriptions","organizations_url":"https://api.github.com/users/ripieces/orgs","repos_url":"https://api.github.com/users/ripieces/repos","events_url":"https://api.github.com/users/ripieces/events{/privacy}","received_events_url":"https://api.github.com/users/ripieces/received_events","type":"User","site_admin":false},"created_at":"2015-08-16T07:47:07Z","updated_at":"2015-08-16T07:47:07Z","body":"If you mean \"no way to remove it without introducing choppiness\", is there a way with potentially introducing choppiness, because I do the camera interpolation anyway, meaning it will be smooth already?"}}