{"push_id":695178774,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"b82ffc89f62c84a8c2d7503b74aca5464a6fe912","before":"de73c87c4bfe8a7376133f5231760048ba3b84d9","commits":[{"sha":"b82ffc89f62c84a8c2d7503b74aca5464a6fe912","author":{"email":"592900bfef93029dff469fc011601182bc05c134@nvidia.com","name":"Artiste Hsu"},"message":"Encode fragment shader processed surface\n\nImplement EGLContextFactory to get EGL context used in GLSurfaceView\nImplement EGLWindowSurfaceFactory to generate preview surface from native window and encode surface from MediaCodec InputSurface\nOpenGL draw on preview and encode surfaces, encoded video is same to preview","distinct":true,"url":"https://api.github.com/repos/ArtisteHsu/SampleCamera2/commits/b82ffc89f62c84a8c2d7503b74aca5464a6fe912"}]}