{"action":"opened","issue":{"url":"https://api.github.com/repos/Microsoft/Win2D/issues/77","labels_url":"https://api.github.com/repos/Microsoft/Win2D/issues/77/labels{/name}","comments_url":"https://api.github.com/repos/Microsoft/Win2D/issues/77/comments","events_url":"https://api.github.com/repos/Microsoft/Win2D/issues/77/events","html_url":"https://github.com/Microsoft/Win2D/issues/77","id":76223922,"number":77,"title":"ColorSourceEffect only works on 8bit colors","user":{"login":"ljw1004","id":3316258,"avatar_url":"https://avatars.githubusercontent.com/u/3316258?v=3","gravatar_id":"","url":"https://api.github.com/users/ljw1004","html_url":"https://github.com/ljw1004","followers_url":"https://api.github.com/users/ljw1004/followers","following_url":"https://api.github.com/users/ljw1004/following{/other_user}","gists_url":"https://api.github.com/users/ljw1004/gists{/gist_id}","starred_url":"https://api.github.com/users/ljw1004/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ljw1004/subscriptions","organizations_url":"https://api.github.com/users/ljw1004/orgs","repos_url":"https://api.github.com/users/ljw1004/repos","events_url":"https://api.github.com/users/ljw1004/events{/privacy}","received_events_url":"https://api.github.com/users/ljw1004/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-05-14T04:19:07Z","updated_at":"2015-05-14T04:19:07Z","closed_at":null,"body":"The D2D Flood Effect takes a 4vector of floats as its color. But the ColorSourceEffect only takes a Windows.UI.Color, i.e. 8bits per value.\r\n\r\n(I'm doing a mandelbrot calculator using effects, and I want to initialize all values in my R32G32B32 surface to exactly 0.5, but I'm not sure if that would be 127 or 128 in bytes. I'd rather do it direct with floats)."}}