{"push_id":600446204,"size":1,"distinct_size":1,"ref":"refs/heads/development","head":"bb9e70c398e63e9dc9d73b35dbf9ca49eb8c72de","before":"ba08b7a82d3e662013810795ad60145b49243a4d","commits":[{"sha":"bb9e70c398e63e9dc9d73b35dbf9ca49eb8c72de","author":{"email":"aacecfa6a89ff8dd6defa3f73b9f8b32065689a1@users.noreply.github.com","name":"Radfordhound"},"message":"Vastly improved actions\n\nAdded customize-able categories to place the actions in (Which you can\nset by changing the value of '~cat~' in the action's .action file.), a\nsystem to add buttons auto-matically for each action in the actions\nfolder and categorize them as specified by the '~cat~' value in the\naction's file when the object editor is loaded (Meaning adding custom\nactions from now on is as easy as adding a text file to the actions\nfolder!), and added a message preventing the user from adding an action\nwhen no events exist.","distinct":true,"url":"https://api.github.com/repos/Radfordhound/love2d-game-maker/commits/bb9e70c398e63e9dc9d73b35dbf9ca49eb8c72de"}]}