{"action":"created","issue":{"url":"https://api.github.com/repos/Kayinnasaki/BepIssueTracker/issues/85","labels_url":"https://api.github.com/repos/Kayinnasaki/BepIssueTracker/issues/85/labels{/name}","comments_url":"https://api.github.com/repos/Kayinnasaki/BepIssueTracker/issues/85/comments","events_url":"https://api.github.com/repos/Kayinnasaki/BepIssueTracker/issues/85/events","html_url":"https://github.com/Kayinnasaki/BepIssueTracker/issues/85","id":123758881,"number":85,"title":"(Debug Mode) Using click-to-move screws up death pits for the rest of that life","user":{"login":"DracoOmega","id":12538566,"avatar_url":"https://avatars.githubusercontent.com/u/12538566?v=3","gravatar_id":"","url":"https://api.github.com/users/DracoOmega","html_url":"https://github.com/DracoOmega","followers_url":"https://api.github.com/users/DracoOmega/followers","following_url":"https://api.github.com/users/DracoOmega/following{/other_user}","gists_url":"https://api.github.com/users/DracoOmega/gists{/gist_id}","starred_url":"https://api.github.com/users/DracoOmega/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/DracoOmega/subscriptions","organizations_url":"https://api.github.com/users/DracoOmega/orgs","repos_url":"https://api.github.com/users/DracoOmega/repos","events_url":"https://api.github.com/users/DracoOmega/events{/privacy}","received_events_url":"https://api.github.com/users/DracoOmega/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-12-24T05:04:50Z","updated_at":"2015-12-24T10:13:52Z","closed_at":"2015-12-24T10:13:52Z","body":"If you reposition the character with the mouse in debug mode, then even after you turn debug mode _off_ again, pits will no longer kill the character until you either die or exit the stage. This doesn't happen merely from toggling debug mode, but only specifically after using click-to-move.\r\n\r\n(This sent me on some extended wild goose chases over pit-related weirdness that I couldn't figure out how to properly reproduce.... >.>)"},"comment":{"url":"https://api.github.com/repos/Kayinnasaki/BepIssueTracker/issues/comments/167082419","html_url":"https://github.com/Kayinnasaki/BepIssueTracker/issues/85#issuecomment-167082419","issue_url":"https://api.github.com/repos/Kayinnasaki/BepIssueTracker/issues/85","id":167082419,"user":{"login":"Kayinnasaki","id":7599538,"avatar_url":"https://avatars.githubusercontent.com/u/7599538?v=3","gravatar_id":"","url":"https://api.github.com/users/Kayinnasaki","html_url":"https://github.com/Kayinnasaki","followers_url":"https://api.github.com/users/Kayinnasaki/followers","following_url":"https://api.github.com/users/Kayinnasaki/following{/other_user}","gists_url":"https://api.github.com/users/Kayinnasaki/gists{/gist_id}","starred_url":"https://api.github.com/users/Kayinnasaki/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Kayinnasaki/subscriptions","organizations_url":"https://api.github.com/users/Kayinnasaki/orgs","repos_url":"https://api.github.com/users/Kayinnasaki/repos","events_url":"https://api.github.com/users/Kayinnasaki/events{/privacy}","received_events_url":"https://api.github.com/users/Kayinnasaki/received_events","type":"User","site_admin":false},"created_at":"2015-12-24T10:13:52Z","updated_at":"2015-12-24T10:13:52Z","body":"This is intended behavior, though it can be annoying at times. Zipping around and hitting into kill planes is a real problem. When testing for gaps, be sure to do so out of debug mode to be safe."}}