{"action":"closed","issue":{"url":"https://api.github.com/repos/EliPosey/Flashback_And_Reload/issues/26","labels_url":"https://api.github.com/repos/EliPosey/Flashback_And_Reload/issues/26/labels{/name}","comments_url":"https://api.github.com/repos/EliPosey/Flashback_And_Reload/issues/26/comments","events_url":"https://api.github.com/repos/EliPosey/Flashback_And_Reload/issues/26/events","html_url":"https://github.com/EliPosey/Flashback_And_Reload/issues/26","id":81629826,"number":26,"title":"Client projectiles behaves differently than server projectiles","user":{"login":"EliPosey","id":5831606,"avatar_url":"https://avatars.githubusercontent.com/u/5831606?v=3","gravatar_id":"","url":"https://api.github.com/users/EliPosey","html_url":"https://github.com/EliPosey","followers_url":"https://api.github.com/users/EliPosey/followers","following_url":"https://api.github.com/users/EliPosey/following{/other_user}","gists_url":"https://api.github.com/users/EliPosey/gists{/gist_id}","starred_url":"https://api.github.com/users/EliPosey/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/EliPosey/subscriptions","organizations_url":"https://api.github.com/users/EliPosey/orgs","repos_url":"https://api.github.com/users/EliPosey/repos","events_url":"https://api.github.com/users/EliPosey/events{/privacy}","received_events_url":"https://api.github.com/users/EliPosey/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/EliPosey/Flashback_And_Reload/labels/bug","name":"bug","color":"fc2929"},{"url":"https://api.github.com/repos/EliPosey/Flashback_And_Reload/labels/replication/networking%20issue","name":"replication/networking issue","color":"f7c6c7"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-05-27T21:20:31Z","updated_at":"2015-06-08T04:20:12Z","closed_at":"2015-06-08T04:20:12Z","body":"Projectile from Client spawns further from character than the projectile from server"}}