{"action":"created","issue":{"url":"https://api.github.com/repos/OpenTechEngine/OpenTechBFG/issues/17","labels_url":"https://api.github.com/repos/OpenTechEngine/OpenTechBFG/issues/17/labels{/name}","comments_url":"https://api.github.com/repos/OpenTechEngine/OpenTechBFG/issues/17/comments","events_url":"https://api.github.com/repos/OpenTechEngine/OpenTechBFG/issues/17/events","html_url":"https://github.com/OpenTechEngine/OpenTechBFG/issues/17","id":42948959,"number":17,"title":"let's all add proposals for the assets","user":{"login":"BielBdeLuna","id":2709433,"avatar_url":"https://avatars.githubusercontent.com/u/2709433?v=3","gravatar_id":"","url":"https://api.github.com/users/BielBdeLuna","html_url":"https://github.com/BielBdeLuna","followers_url":"https://api.github.com/users/BielBdeLuna/followers","following_url":"https://api.github.com/users/BielBdeLuna/following{/other_user}","gists_url":"https://api.github.com/users/BielBdeLuna/gists{/gist_id}","starred_url":"https://api.github.com/users/BielBdeLuna/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/BielBdeLuna/subscriptions","organizations_url":"https://api.github.com/users/BielBdeLuna/orgs","repos_url":"https://api.github.com/users/BielBdeLuna/repos","events_url":"https://api.github.com/users/BielBdeLuna/events{/privacy}","received_events_url":"https://api.github.com/users/BielBdeLuna/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":{"login":"kortemik","id":884026,"avatar_url":"https://avatars.githubusercontent.com/u/884026?v=3","gravatar_id":"","url":"https://api.github.com/users/kortemik","html_url":"https://github.com/kortemik","followers_url":"https://api.github.com/users/kortemik/followers","following_url":"https://api.github.com/users/kortemik/following{/other_user}","gists_url":"https://api.github.com/users/kortemik/gists{/gist_id}","starred_url":"https://api.github.com/users/kortemik/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/kortemik/subscriptions","organizations_url":"https://api.github.com/users/kortemik/orgs","repos_url":"https://api.github.com/users/kortemik/repos","events_url":"https://api.github.com/users/kortemik/events{/privacy}","received_events_url":"https://api.github.com/users/kortemik/received_events","type":"User","site_admin":false},"milestone":null,"comments":113,"created_at":"2014-09-17T00:18:07Z","updated_at":"2015-07-01T23:52:47Z","closed_at":null,"body":"I propose:\r\n\r\n- all \"qer\" textures (the textures for the map editor) doesn't need to be distributed I propose to create a \"qer\" folder outside of the texture folders where all the \"qer\" textures go, so when distributing the game/mod the developer can erase all those textures from the distributed content easily,\r\n\r\n- let's not forget that the engine can tint a gray texture to achieve several coloured variations of the same texture, I distributed a set of \"dev\" textures with several coloured textures that could be achieved with a single gray texture and tinting via material tokens.\r\n\r\n- in the light folder, let's separate the fog textures / falloff textures / projected textures in their respective folder, so it's not a mess\r\n\r\n- let's try to achieve parity with names of textures with all the necessary textures following the same name convention\r\n\r\n- let's create a base light shader that has the most added effects (the parameters dependant effects) so we can have the most complex light effects capability as a starting point)\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/OpenTechEngine/OpenTechBFG/issues/comments/117855433","html_url":"https://github.com/OpenTechEngine/OpenTechBFG/issues/17#issuecomment-117855433","issue_url":"https://api.github.com/repos/OpenTechEngine/OpenTechBFG/issues/17","id":117855433,"user":{"login":"BielBdeLuna","id":2709433,"avatar_url":"https://avatars.githubusercontent.com/u/2709433?v=3","gravatar_id":"","url":"https://api.github.com/users/BielBdeLuna","html_url":"https://github.com/BielBdeLuna","followers_url":"https://api.github.com/users/BielBdeLuna/followers","following_url":"https://api.github.com/users/BielBdeLuna/following{/other_user}","gists_url":"https://api.github.com/users/BielBdeLuna/gists{/gist_id}","starred_url":"https://api.github.com/users/BielBdeLuna/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/BielBdeLuna/subscriptions","organizations_url":"https://api.github.com/users/BielBdeLuna/orgs","repos_url":"https://api.github.com/users/BielBdeLuna/repos","events_url":"https://api.github.com/users/BielBdeLuna/events{/privacy}","received_events_url":"https://api.github.com/users/BielBdeLuna/received_events","type":"User","site_admin":false},"created_at":"2015-07-01T23:52:47Z","updated_at":"2015-07-01T23:52:47Z","body":"The problem with Darkradiant is that the current two maintainers of the code seems to have stopped working on it, in fact there hasn't been any new pulls in their github repos for months now, and also I currently can't compile it successfully, and with my intel GPU I have strange geometry errors since they ported it to WXWidgets, so Darkradiant has stopped being an option for me."}}