{"action":"created","issue":{"url":"https://api.github.com/repos/PCSX2/pcsx2/issues/964","labels_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/964/labels{/name}","comments_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/964/comments","events_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/964/events","html_url":"https://github.com/PCSX2/pcsx2/issues/964","id":116085985,"number":964,"title":"[PAL] Ratchet and Clank 2 Going Commando crashes after clearing Jammer Array level","user":{"login":"Hirato","id":881518,"avatar_url":"https://avatars.githubusercontent.com/u/881518?v=3","gravatar_id":"","url":"https://api.github.com/users/Hirato","html_url":"https://github.com/Hirato","followers_url":"https://api.github.com/users/Hirato/followers","following_url":"https://api.github.com/users/Hirato/following{/other_user}","gists_url":"https://api.github.com/users/Hirato/gists{/gist_id}","starred_url":"https://api.github.com/users/Hirato/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Hirato/subscriptions","organizations_url":"https://api.github.com/users/Hirato/orgs","repos_url":"https://api.github.com/users/Hirato/repos","events_url":"https://api.github.com/users/Hirato/events{/privacy}","received_events_url":"https://api.github.com/users/Hirato/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/PCSX2/pcsx2/labels/Core","name":"Core","color":"fbca04"},{"url":"https://api.github.com/repos/PCSX2/pcsx2/labels/Timing%20%7C%20Voodoo","name":"Timing | Voodoo","color":"eb6420"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":19,"created_at":"2015-11-10T11:12:38Z","updated_at":"2015-11-13T09:08:26Z","closed_at":null,"body":"It dumps this into the console when run without any speed hacks.\r\n\r\n    EE: Unrecognized MMI op 700000a5\r\n    EE: Unrecognized op 1108401\r\n    EE: Unrecognized op 3e83001\r\n    EE: Unrecognized op 1efd0bd\r\n    EE: Unrecognized op 1f63001\r\n    EE: Unrecognized op 1f4e8bd\r\n    EE: Unrecognized op 1eeb0bd\r\n    EE: Unrecognized op 1eeb0bd\r\n    EE: Unrecognized op 1eda9bd\r\n    EE: Unrecognized op 1108401\r\n    EE: Unrecognized op 3e83001\r\n    EE: Unrecognized op 1efd0bd\r\n    EE: Unrecognized op 1f63001\r\n    EE: Unrecognized op 1f4e8bd\r\n    EE: Unrecognized op 1eeb0bd\r\n    EE: Unrecognized op 1eeb0bd\r\n    EE: Unrecognized op 1eda9bd\r\n    EE: Unrecognized op 1108401\r\n    EE: Unrecognized op 3e83001\r\n    EE: Unrecognized op 1efd0bd\r\n    EE: Unrecognized COP0 op 41800000\r\n    EE: Unrecognized op 1e0c61e\r\n    EE: Unrecognized op 1fa3001\r\n    EE: Unrecognized op 1f4e8bd\r\n    EE: Unrecognized op 1f63801\r\n\r\nI've also seen it throw this exception during several of the runs\r\n    /home/hirato/sources/pcsx2-git/src/pcsx2/pcsx2/FiFo.cpp(47) : assertion failed:\r\n        Function:  void ReadFIFO_VIF1(mem128_t*)\r\n        Thread:    EE Core\r\n        Condition: vif1Regs.stat.FQC != 0\r\n        Message:   FQC = 0 on VIF FIFO READ!\r\n\r\n    Stacktrace:\r\n    [00] wxNavigationEnabled<wxControl>::AcceptsFocusRecursively() const\r\n    [01] wxMDIParentFrameBase::TryBefore(wxEvent&)   \r\n    [02] 0x0x9fce112                                 \r\n    [03] 0x0x9f4b05f                                 \r\n    [04] wxNavigationEnabled<wxControl>::AcceptsFocusRecursively() const\r\n    [05] wxString wxString::Format<char const*>(wxFormatString const&, char const*)\r\n    [06] wxNavigationEnabled<wxControl>::AcceptsFocusRecursively() const\r\n    [07] wxNavigationEnabled<wxControl>::AcceptsFocusRecursively() const\r\n    [08] wxNavigationEnabled<wxControl>::AcceptsFocusRecursively() const\r\n    [09] 0x0xf64aa315                                \r\n    [10] clone                                       \r\n\r\n\r\nthe build script I'm using it outputting pcsx2-git-1.3.1.r2301.ac0e40a for the current build I'm using.\r\n\r\nEDIT\r\n\r\nhttps://gist.github.com/Hirato/86d846d6f6a362f6358a The console log is here.\r\n\r\nIt's not reliable though, sometimes it has the TLB miss section, sometimes not.\r\nSometimes the unrecognised opcodes are two instances of '1'\r\nSometimes it crashes and at other times it just leaves you with a black screen from which you can reboot or restore an earlier save state. \r\n\r\nWhat happens is that after clearing the Jamming Array level, a cutscene begins to play; The screen is black, the GS is seemingly doing nothing and the errors then pop up in the console.\r\n\r\nNo combinations of EE settings I've tried sidesteps the issue, ditto for any combination of speedhacks. I haven't messed around much with the plugin settings, but it also happens in software mode.\r\n\r\nplugins are GSdx-OGL, onepad, and spu2x, rest are null drivers.\r\n\r\nthe ISO is one I ripped myself using the `dd` tool which plays fine on actual PS2 hardware, so I do not think the iso itself is broken."},"comment":{"url":"https://api.github.com/repos/PCSX2/pcsx2/issues/comments/156369657","html_url":"https://github.com/PCSX2/pcsx2/issues/964#issuecomment-156369657","issue_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/964","id":156369657,"user":{"login":"Hirato","id":881518,"avatar_url":"https://avatars.githubusercontent.com/u/881518?v=3","gravatar_id":"","url":"https://api.github.com/users/Hirato","html_url":"https://github.com/Hirato","followers_url":"https://api.github.com/users/Hirato/followers","following_url":"https://api.github.com/users/Hirato/following{/other_user}","gists_url":"https://api.github.com/users/Hirato/gists{/gist_id}","starred_url":"https://api.github.com/users/Hirato/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Hirato/subscriptions","organizations_url":"https://api.github.com/users/Hirato/orgs","repos_url":"https://api.github.com/users/Hirato/repos","events_url":"https://api.github.com/users/Hirato/events{/privacy}","received_events_url":"https://api.github.com/users/Hirato/received_events","type":"User","site_admin":false},"created_at":"2015-11-13T09:08:26Z","updated_at":"2015-11-13T09:08:26Z","body":"I just finished the game, and I didn't encounter any other areas that required the EE Timing Hack."}}