{"action":"created","issue":{"url":"https://api.github.com/repos/cocos2d/cocos2d-x/issues/13583","labels_url":"https://api.github.com/repos/cocos2d/cocos2d-x/issues/13583/labels{/name}","comments_url":"https://api.github.com/repos/cocos2d/cocos2d-x/issues/13583/comments","events_url":"https://api.github.com/repos/cocos2d/cocos2d-x/issues/13583/events","html_url":"https://github.com/cocos2d/cocos2d-x/issues/13583","id":103293205,"number":13583,"title":"Make csb can use sprite from plist","user":{"login":"felixjingga","id":3981954,"avatar_url":"https://avatars.githubusercontent.com/u/3981954?v=3","gravatar_id":"","url":"https://api.github.com/users/felixjingga","html_url":"https://github.com/felixjingga","followers_url":"https://api.github.com/users/felixjingga/followers","following_url":"https://api.github.com/users/felixjingga/following{/other_user}","gists_url":"https://api.github.com/users/felixjingga/gists{/gist_id}","starred_url":"https://api.github.com/users/felixjingga/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/felixjingga/subscriptions","organizations_url":"https://api.github.com/users/felixjingga/orgs","repos_url":"https://api.github.com/users/felixjingga/repos","events_url":"https://api.github.com/users/felixjingga/events{/privacy}","received_events_url":"https://api.github.com/users/felixjingga/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/cocos2d/cocos2d-x/labels/tech%20support","name":"tech support","color":"c7def8"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2015-08-26T15:11:43Z","updated_at":"2015-08-28T06:56:31Z","closed_at":null,"body":"When we are using CSLoader and load a csb file. If the all the sprite inside the *.csb is added as a texture with cocos2d::SpriteFrameCache::getInstance()->addSpriteFramesWithFile(), the csb will fail to load and render the sprite."},"comment":{"url":"https://api.github.com/repos/cocos2d/cocos2d-x/issues/comments/135656501","html_url":"https://github.com/cocos2d/cocos2d-x/issues/13583#issuecomment-135656501","issue_url":"https://api.github.com/repos/cocos2d/cocos2d-x/issues/13583","id":135656501,"user":{"login":"felixjingga","id":3981954,"avatar_url":"https://avatars.githubusercontent.com/u/3981954?v=3","gravatar_id":"","url":"https://api.github.com/users/felixjingga","html_url":"https://github.com/felixjingga","followers_url":"https://api.github.com/users/felixjingga/followers","following_url":"https://api.github.com/users/felixjingga/following{/other_user}","gists_url":"https://api.github.com/users/felixjingga/gists{/gist_id}","starred_url":"https://api.github.com/users/felixjingga/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/felixjingga/subscriptions","organizations_url":"https://api.github.com/users/felixjingga/orgs","repos_url":"https://api.github.com/users/felixjingga/repos","events_url":"https://api.github.com/users/felixjingga/events{/privacy}","received_events_url":"https://api.github.com/users/felixjingga/received_events","type":"User","site_admin":false},"created_at":"2015-08-28T06:56:31Z","updated_at":"2015-08-28T06:56:31Z","body":"@pandamicro But currently cocos studio can't support passworded pvr.ccz. so I can't add the plist + pvr.ccz to the cocos studio, and freely use the sprite defined there. Is there in any way this will be implemented soon?\r\n\r\nThanks,"}}