{"action":"created","issue":{"url":"https://api.github.com/repos/shadowmage45/AncientWarfare2/issues/265","labels_url":"https://api.github.com/repos/shadowmage45/AncientWarfare2/issues/265/labels{/name}","comments_url":"https://api.github.com/repos/shadowmage45/AncientWarfare2/issues/265/comments","events_url":"https://api.github.com/repos/shadowmage45/AncientWarfare2/issues/265/events","html_url":"https://github.com/shadowmage45/AncientWarfare2/issues/265","id":67670565,"number":265,"title":"Question:  What settings do I need for AW Spawner blocks","user":{"login":"MohawkyMagoo","id":2426129,"avatar_url":"https://avatars.githubusercontent.com/u/2426129?v=3","gravatar_id":"","url":"https://api.github.com/users/MohawkyMagoo","html_url":"https://github.com/MohawkyMagoo","followers_url":"https://api.github.com/users/MohawkyMagoo/followers","following_url":"https://api.github.com/users/MohawkyMagoo/following{/other_user}","gists_url":"https://api.github.com/users/MohawkyMagoo/gists{/gist_id}","starred_url":"https://api.github.com/users/MohawkyMagoo/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/MohawkyMagoo/subscriptions","organizations_url":"https://api.github.com/users/MohawkyMagoo/orgs","repos_url":"https://api.github.com/users/MohawkyMagoo/repos","events_url":"https://api.github.com/users/MohawkyMagoo/events{/privacy}","received_events_url":"https://api.github.com/users/MohawkyMagoo/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/shadowmage45/AncientWarfare2/labels/question","name":"question","color":"cc317c"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":6,"created_at":"2015-04-10T20:00:04Z","updated_at":"2015-04-12T04:48:08Z","closed_at":null,"body":"One of the biggest problems with the AW spawner blocks is that there is no info about them listed anywhere. So any use of them, is entirely trial and error.\r\n\r\nWhat settings do I need to guarantee an INSTANT spawn of the selected mob/s once the player comes within range. Nothing I try seems to work. \r\n\r\nWhat settings do I need to have it IGNORE nearby entities completely and spawn its mobs regardless?"},"comment":{"url":"https://api.github.com/repos/shadowmage45/AncientWarfare2/issues/comments/91991990","html_url":"https://github.com/shadowmage45/AncientWarfare2/issues/265#issuecomment-91991990","issue_url":"https://api.github.com/repos/shadowmage45/AncientWarfare2/issues/265","id":91991990,"user":{"login":"MohawkyMagoo","id":2426129,"avatar_url":"https://avatars.githubusercontent.com/u/2426129?v=3","gravatar_id":"","url":"https://api.github.com/users/MohawkyMagoo","html_url":"https://github.com/MohawkyMagoo","followers_url":"https://api.github.com/users/MohawkyMagoo/followers","following_url":"https://api.github.com/users/MohawkyMagoo/following{/other_user}","gists_url":"https://api.github.com/users/MohawkyMagoo/gists{/gist_id}","starred_url":"https://api.github.com/users/MohawkyMagoo/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/MohawkyMagoo/subscriptions","organizations_url":"https://api.github.com/users/MohawkyMagoo/orgs","repos_url":"https://api.github.com/users/MohawkyMagoo/repos","events_url":"https://api.github.com/users/MohawkyMagoo/events{/privacy}","received_events_url":"https://api.github.com/users/MohawkyMagoo/received_events","type":"User","site_admin":false},"created_at":"2015-04-12T04:48:08Z","updated_at":"2015-04-12T04:48:08Z","body":"Ahh, ok, I understand. Thanks for the explanation. Was experimenting with the spawner set ups as it stands at the moment. Setting nearby entities to 0 results in spawner not spawning anything at all. Will try again with a huge number and see if that works.\r\nSetting \"Invulnerability\" (so block cannot be broken) to -1 does not work, value isn't accepted.\r\n\r\nAlso, thought you might like to see the old screen caps from the PZ mob spawner which show its functionality. These were used when Shadowmage made his copy.\r\n\r\n![capture1](https://cloud.githubusercontent.com/assets/2426129/7104392/b01b4bc4-e0d5-11e4-8cd1-4e13fb5df7b5.JPG)\r\nThis is the first screen on opening the GUI. The user has much the same choices as the AW spawner, but its simpler to use. The one thing it did have was the spawn offsets from the spawner, so that individual spawns could be location controlled. \r\nClicking on \"New Entry\" takes you to this screen:\r\n![capture2](https://cloud.githubusercontent.com/assets/2426129/7104398/29765810-e0d6-11e4-8955-966bff81d055.JPG)\r\nThe \"Name\" box fills with the name of the mob you select by clicking on the button on the right of it, which brings up this screen:\r\n![capture3](https://cloud.githubusercontent.com/assets/2426129/7104399/5b428d00-e0d6-11e4-9a6a-6da8c731a59f.JPG)\r\nThe menu bar that has appeared on the right is the folder system for every mod the user has loaded that adds mobs or creatures - this means you can select what you want quite quickly by clicking on the folder, in this case Grimoire of Gaia has been selected:\r\n![capture4](https://cloud.githubusercontent.com/assets/2426129/7104400/9c26199a-e0d6-11e4-9dd9-9a305cda766d.JPG)\r\nThe user then selects what mob he wants by clicking on it. \r\n![capture5](https://cloud.githubusercontent.com/assets/2426129/7104402/b895e966-e0d6-11e4-8045-903571d275e0.JPG)\r\nThe rest of the control settings for the mob - number, delays etc are pretty much the same as AW's current spawner.\r\nThe thing it has that was incredibly useful was the ability to play a sfx when the spawner activated and spawned its mobs. See the \"Soud\" box? Clicking on the right hand button brought up a folder menu of all sfx from mobs that the user had loaded, plus and custom folders the user may have created (I used quite a few)\r\n![capture6](https://cloud.githubusercontent.com/assets/2426129/7104408/258381fa-e0d7-11e4-9539-66576d081fd6.JPG)\r\nClicking on the sfx parent directory allowed the user to select a sound from a mod or a custom one. \r\n![capture7](https://cloud.githubusercontent.com/assets/2426129/7104410/4dd4f1ac-e0d7-11e4-8f47-bd97fc4ed245.JPG)\r\nFurther settings allowed for things like \"play once on spawn\" \"loop\" etc etc.\r\n\r\nOn the whole it was a very robust system and worked really well. This is what we were trying to recreate for AW.\r\n\r\n\r\n\r\n\r\n\r\n\r\n"}}