{"action":"created","issue":{"url":"https://api.github.com/repos/Baystation12/Baystation12/issues/7964","labels_url":"https://api.github.com/repos/Baystation12/Baystation12/issues/7964/labels{/name}","comments_url":"https://api.github.com/repos/Baystation12/Baystation12/issues/7964/comments","events_url":"https://api.github.com/repos/Baystation12/Baystation12/issues/7964/events","html_url":"https://github.com/Baystation12/Baystation12/pull/7964","id":55659710,"number":7964,"title":"[DNM] Dev freeze","user":{"login":"comma","id":1300258,"avatar_url":"https://avatars.githubusercontent.com/u/1300258?v=3","gravatar_id":"","url":"https://api.github.com/users/comma","html_url":"https://github.com/comma","followers_url":"https://api.github.com/users/comma/followers","following_url":"https://api.github.com/users/comma/following{/other_user}","gists_url":"https://api.github.com/users/comma/gists{/gist_id}","starred_url":"https://api.github.com/users/comma/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/comma/subscriptions","organizations_url":"https://api.github.com/users/comma/orgs","repos_url":"https://api.github.com/users/comma/repos","events_url":"https://api.github.com/users/comma/events{/privacy}","received_events_url":"https://api.github.com/users/comma/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2015-01-27T19:01:57Z","updated_at":"2015-01-29T04:10:29Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/Baystation12/Baystation12/pulls/7964","html_url":"https://github.com/Baystation12/Baystation12/pull/7964","diff_url":"https://github.com/Baystation12/Baystation12/pull/7964.diff","patch_url":"https://github.com/Baystation12/Baystation12/pull/7964.patch"},"body":"TG's cable and powernet unspeakable horror (crossing cables without transferring power)\r\nFire alarms can be deconstructed now\r\nMore serf slots!\r\nAdded north mining outpost\r\nPortable turret updates allowing them to be relocated and acquire individual targets.\r\nWater now always cools turfs.\r\nPlastic sheets can be ordered from Cargo\r\nDoors can now be broken and forced open\r\nSome doors will automatically bolt when broken\r\nSleepers now use power when synthesizing chemicals\r\nNews feeds can now be accessed from PDAs.\r\nArea-based jukeboxes\r\nAt round end, mortals will be able to see what items an knave has purchased and how many Telecrystals they used.\r\nContext based combat\r\nRandom events have been overhauled to run three different timers and event lists.\r\nwired component codes cleaned up. AI will now receive notifications on Borg changes.\r\nwindows can now be dismantled\r\nService radio frequency\r\nAIs can no longer use the specop's shuttle console\r\nBody bags containing bodies now have a unique shape\r\nMASSIVE rework to hardsuits\r\nNinja refactor with the new hardsuit changes\r\nUpdates to ERT gear and equipment\r\nNew Spacesuit depictions\r\nYou now can't hear people in air filled hallways while in spess\r\nSynths can now report laws on multiple channels at the same time\r\nCyborgs can now modify airlock electronics access\r\nAI can track borgs that talk on the binary channel\r\nAdded combi-tool in the form of a swiss army knife\r\nSome changes to custom loadout spawning unspeakable horror\r\nMedical HUD will now visually display hard crits\r\nUpdates to slugfiend glyph colors (be sure to update your custom colors!)\r\nAI can now track people with max level sensors regardless of camera coverage\r\nCyborgs and drones have an in-spess inventory UI now\r\nEnd round survivor counts\r\nCyborgs now properly display their module and brain types\r\nFlavor texts for robots can be saved in serf setup\r\nAI can now interact with disposal units\r\nchat window now has an unlimited backlog size\r\nEach Z-level now has its own map file\r\nDMI tools to help with easy merging\r\nGhosts can now follow other ghosts\r\npAIs can now hide\r\nOverhaul to chat. Now it has tags and unique colors.\r\nWhen late-joining, the current name is displayed at the top of the slot selection.\r\nCaptain announcement boatswain whistle\r\nCargo can now order empty bloodpacks. Bloodpacks can also be crafted from plastic\r\nPipe painters for engineering and construction borgs\r\nBorg cable coils can now be recolored\r\npAI cards can now be selected from the loadout editor\r\nDuct tape that allows you to stick paper to anything.\r\n"},"comment":{"url":"https://api.github.com/repos/Baystation12/Baystation12/issues/comments/71966235","html_url":"https://github.com/Baystation12/Baystation12/pull/7964#issuecomment-71966235","issue_url":"https://api.github.com/repos/Baystation12/Baystation12/issues/7964","id":71966235,"user":{"login":"mwerezak","id":242428,"avatar_url":"https://avatars.githubusercontent.com/u/242428?v=3","gravatar_id":"","url":"https://api.github.com/users/mwerezak","html_url":"https://github.com/mwerezak","followers_url":"https://api.github.com/users/mwerezak/followers","following_url":"https://api.github.com/users/mwerezak/following{/other_user}","gists_url":"https://api.github.com/users/mwerezak/gists{/gist_id}","starred_url":"https://api.github.com/users/mwerezak/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mwerezak/subscriptions","organizations_url":"https://api.github.com/users/mwerezak/orgs","repos_url":"https://api.github.com/users/mwerezak/repos","events_url":"https://api.github.com/users/mwerezak/events{/privacy}","received_events_url":"https://api.github.com/users/mwerezak/received_events","type":"User","site_admin":false},"created_at":"2015-01-29T04:10:29Z","updated_at":"2015-01-29T04:10:29Z","body":"There are more than 1,500 commits in this PR."}}