{"push_id":871879082,"size":1,"distinct_size":1,"ref":"refs/heads/dev/mdickson/materials-region-support","head":"706379733ee8de133f0b5cd5d63085674c84031e","before":"5b5c8e39317c7ac4fcd9bc61bf8b2daf7d349000","commits":[{"sha":"706379733ee8de133f0b5cd5d63085674c84031e","author":{"email":"983cc92b78ffbb6fc331678e01fe64ebff6b6f48@rivendellnh.com","name":"Mike Dickson"},"message":"Rework update code to handle individual texture faces correctly.  Fixes for serializing color4.  Need an extra Annotation because of the List behaviour.  Going to refactor the base classes next go to make RenderMaterial a value type. Keeping it simple","distinct":true,"url":"https://api.github.com/repos/InWorldz/halcyon/commits/706379733ee8de133f0b5cd5d63085674c84031e"}]}