{"push_id":736164170,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"b77e9ae8d60a207dbe49fe3911f8e14bfb161ef5","before":"6de43c27f87dcd2f10fdd5282d61974210dd3dd3","commits":[{"sha":"b77e9ae8d60a207dbe49fe3911f8e14bfb161ef5","author":{"email":"f5ab5f02e636da16133ed0ac80e245470e403c01@hotmail.com","name":"Madis Ollikainen"},"message":"Combined all of the No-Wealth-Accumulation code into one class: GameTheorySim. And wrote a short main.cpp file which compiles into executable called run. This executable takes as input either -SML or -NashEQ which indicates if the simulation is SimpleMemoryLearning or NashEQ. The config.conf file defines if InvestmentTalent (previousli talent), InvestmentCap(W0) and LearningSkill(xi) are homogeneously or heteregeneously distributed over the players. The idea was to combine everything into one class so that only one code would need chainging every time we have a new idea or we change the model. For example, if we now wish to reintroduce wealth accumulation we will just write some new methods for the class and then make a new main.cpp file.","distinct":true,"url":"https://api.github.com/repos/emmechedue/Efficiency_inequality/commits/b77e9ae8d60a207dbe49fe3911f8e14bfb161ef5"}]}