{"push_id":917942009,"size":2,"distinct_size":1,"ref":"refs/heads/newday","head":"da8a3b4daf66822701415d736a1f37a9194a74a5","before":"5efff32dd752e9351ec4a12fff670d2db5c7a038","commits":[{"sha":"dd24bea1d3ec99940ac07d5f59e21c4dc040dc8f","author":{"email":"adfda3fed6234c726745b004cf88000c119f8601@gmail.com","name":"skittles1"},"message":"Duplicate player name for database entry.\n\nNot doing so can lead to player name being freed later on, crashing the\nserver.","distinct":false,"url":"https://api.github.com/repos/skittles1/Meridian59_103/commits/dd24bea1d3ec99940ac07d5f59e21c4dc040dc8f"},{"sha":"da8a3b4daf66822701415d736a1f37a9194a74a5","author":{"email":"adfda3fed6234c726745b004cf88000c119f8601@gmail.com","name":"skittles1"},"message":"Game time related code refactoring.\n\nRenamed the game time related code in system.kod from NewHour etc. to\nNewGameHour. Called messages that deal with game time as opposed to real\ntime now include Game in the message name. This was done to separate\nthem from future calls from RealTime that also use NewHour etc. but\nrefer to real hours vs. game ones.\n\nSystem's RecalcLightAndWeather message renamed to SystemInitGameHour to\nbetter describe what it actually does (setting initial game hour based\non GetTime()).\n\nRenamed System's NewGameHour to SysRecalcLightAndDayPhase to better\ndescribe what it does.\n\nAdded calls from System's time messages to GameEventEngine to update it\non game time.\n\nRealTime's NewMinute message will now trigger RealTime's NewHour call on\nthe hour and so on.","distinct":true,"url":"https://api.github.com/repos/skittles1/Meridian59_103/commits/da8a3b4daf66822701415d736a1f37a9194a74a5"}]}