{"action":"created","issue":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/2681","labels_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/2681/labels{/name}","comments_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/2681/comments","events_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/2681/events","html_url":"https://github.com/ParadiseSS13/Paradise/pull/2681","id":119340896,"number":2681,"title":"Rev 2.0","user":{"login":"ZomgPonies","id":4948622,"avatar_url":"https://avatars.githubusercontent.com/u/4948622?v=3","gravatar_id":"","url":"https://api.github.com/users/ZomgPonies","html_url":"https://github.com/ZomgPonies","followers_url":"https://api.github.com/users/ZomgPonies/followers","following_url":"https://api.github.com/users/ZomgPonies/following{/other_user}","gists_url":"https://api.github.com/users/ZomgPonies/gists{/gist_id}","starred_url":"https://api.github.com/users/ZomgPonies/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ZomgPonies/subscriptions","organizations_url":"https://api.github.com/users/ZomgPonies/orgs","repos_url":"https://api.github.com/users/ZomgPonies/repos","events_url":"https://api.github.com/users/ZomgPonies/events{/privacy}","received_events_url":"https://api.github.com/users/ZomgPonies/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2015-11-29T06:22:58Z","updated_at":"2015-11-29T15:57:11Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/pulls/2681","html_url":"https://github.com/ParadiseSS13/Paradise/pull/2681","diff_url":"https://github.com/ParadiseSS13/Paradise/pull/2681.diff","patch_url":"https://github.com/ParadiseSS13/Paradise/pull/2681.patch"},"body":"- Replaces Headrev lolflash ability with a targeted spell that takes ~30+ seconds of being next to someone to convert.\r\n\r\nSince this spell has no stuns and the Headrev must remain next to the crewmember for the whole duration, this forces headrevs to either RP convincing a crewmember to join before initiating the spell, OR forces them to kidnap and restrain someone for the recruitment process to work.\r\n\r\n- Spell also has a 45 second cooldown. adjustable as needed for balance.\r\n- Fixes a few bugs/typos with Griffon recruitment spell.\r\n- Headrevs no longer spawn with flashes.\r\n\r\nThe goal of this PR is to slow down the recruitment process and encourage more RP or at least interaction between Headrevs and the crew.\r\n\r\nI am open to suggestions for ideas on how to code mechanics 'encourage' the command staff to abandon the station rather than fighting to the death or getting ambushed out of the blue."},"comment":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/comments/160425592","html_url":"https://github.com/ParadiseSS13/Paradise/pull/2681#issuecomment-160425592","issue_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/2681","id":160425592,"user":{"login":"Fox-McCloud","id":5785200,"avatar_url":"https://avatars.githubusercontent.com/u/5785200?v=3","gravatar_id":"","url":"https://api.github.com/users/Fox-McCloud","html_url":"https://github.com/Fox-McCloud","followers_url":"https://api.github.com/users/Fox-McCloud/followers","following_url":"https://api.github.com/users/Fox-McCloud/following{/other_user}","gists_url":"https://api.github.com/users/Fox-McCloud/gists{/gist_id}","starred_url":"https://api.github.com/users/Fox-McCloud/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Fox-McCloud/subscriptions","organizations_url":"https://api.github.com/users/Fox-McCloud/orgs","repos_url":"https://api.github.com/users/Fox-McCloud/repos","events_url":"https://api.github.com/users/Fox-McCloud/events{/privacy}","received_events_url":"https://api.github.com/users/Fox-McCloud/received_events","type":"User","site_admin":false},"created_at":"2015-11-29T15:57:11Z","updated_at":"2015-11-29T15:57:11Z","body":"Can't say I'm a fan to be honest---RP Rev was removed---and I don't feel this takes Rev in a particularly interesting direction.\r\n\r\nAs @Earthdivine said, this is pretty much an uninteresting version of Shadowling. Shadowlings get a plethora of abilities (the primary ones and the thralls) to do their jobs---they also only have to convert 15 people to win. This is saddling revs with that onerous conversion restriction, while not giving them anything for it---they still have to actually kill their targets (and goodness knows, Revs had a bad win-rate before).\r\n\r\nJust giving them the abilities would pretty much just copying the Shadowling game-mode, with a different theme...and I don't think that's a good idea either.\r\n\r\n\r\nPerhaps consider porting Gang, instead? *shrug* it's the true successor to Ref and retains the conversion theme while adding enough new and unique game mechanics to make it feel distinctly different from other modes."}}