{"push_id":716627019,"size":5,"distinct_size":0,"ref":"refs/heads/4.3.0.2","head":"e2b51ec232193138ce69c7e49941663064e9b98c","before":"cb8ec411a38c25d9f81e34e031e4b6cfff362100","commits":[{"sha":"cc83385adc86d8f9326e48d52ed14757958aa1de","author":{"email":"5050a7261ac601bac799af5f9c1b71bdad6b1b2a@columbus.rr.com","name":"Jonadab the Unsightly One"},"message":"Fix monster level calculation on DL1 in challenge mode.\n\nSomeone had pointed out that the calcuations for minimum and maximum\nmonster level on DL1 were contradictory in challengemode.  This wasn't\ncrashing or anything (because of the way the minimum and maximum are\nused individually rather than together by the code below, and because\nthe maximum is a soft check); but it lead to the actual range of\ngenerated monsters being inconsistent with the min and max variables,\nwhich at best is very unclear for code divers.  This commit explicitly\nadjusts the maximum upward until it is strictly greater than the\nminimum.","distinct":false,"url":"https://api.github.com/repos/tsadok/nhfourk/commits/cc83385adc86d8f9326e48d52ed14757958aa1de"},{"sha":"06c534af055ef4e292e7ebf297f41e9a3523aa04","author":{"email":"5050a7261ac601bac799af5f9c1b71bdad6b1b2a@columbus.rr.com","name":"Jonadab the Unsightly One"},"message":"Cleaning up git stash list, pull out this tool shop name I forgot about.","distinct":false,"url":"https://api.github.com/repos/tsadok/nhfourk/commits/06c534af055ef4e292e7ebf297f41e9a3523aa04"},{"sha":"182f7edcc86dc82c7e31544c419103a907a9e25f","author":{"email":"5050a7261ac601bac799af5f9c1b71bdad6b1b2a@columbus.rr.com","name":"Jonadab the Unsightly One"},"message":"Merge branch '4.3.0.2'","distinct":false,"url":"https://api.github.com/repos/tsadok/nhfourk/commits/182f7edcc86dc82c7e31544c419103a907a9e25f"},{"sha":"dc5019c920d3e45fd50f12d8558b035b67fbe255","author":{"email":"5050a7261ac601bac799af5f9c1b71bdad6b1b2a@columbus.rr.com","name":"Jonadab the Unsightly One"},"message":"Merge Valk starting init rebalance to clear out git stash list.","distinct":false,"url":"https://api.github.com/repos/tsadok/nhfourk/commits/dc5019c920d3e45fd50f12d8558b035b67fbe255"},{"sha":"e2b51ec232193138ce69c7e49941663064e9b98c","author":{"email":"5050a7261ac601bac799af5f9c1b71bdad6b1b2a@columbus.rr.com","name":"Jonadab the Unsightly One"},"message":"Allow wands of digging to dig multiple tiles in Gehennom.\n\nThe restriction to one tile for wands of digging in Gehennom was\nprobably intended for balance reasons (to prevent the mazes from being\nsubverted), but all it really does is make everyone carry a pick-axe\nthroughout Gehennom, stockpiling needlessly many wands for ascension\nrun, and limiting player carry capacity resulting in more stash trips,\nwhich is boring but not actually challenging.\n\nSo I'm relaxing the restriction.  Wands of digging now work the\nsame way in Gehennom as in the main dungeon.","distinct":false,"url":"https://api.github.com/repos/tsadok/nhfourk/commits/e2b51ec232193138ce69c7e49941663064e9b98c"}]}