{"action":"created","issue":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/12958","labels_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/12958/labels{/name}","comments_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/12958/comments","events_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/12958/events","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/issues/12958","id":95425939,"number":12958,"title":"Zombie Scientist defense message without LOS to monsters","user":{"login":"romkuma","id":8448518,"avatar_url":"https://avatars.githubusercontent.com/u/8448518?v=3","gravatar_id":"","url":"https://api.github.com/users/romkuma","html_url":"https://github.com/romkuma","followers_url":"https://api.github.com/users/romkuma/followers","following_url":"https://api.github.com/users/romkuma/following{/other_user}","gists_url":"https://api.github.com/users/romkuma/gists{/gist_id}","starred_url":"https://api.github.com/users/romkuma/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/romkuma/subscriptions","organizations_url":"https://api.github.com/users/romkuma/orgs","repos_url":"https://api.github.com/users/romkuma/repos","events_url":"https://api.github.com/users/romkuma/events{/privacy}","received_events_url":"https://api.github.com/users/romkuma/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/labels/Confirmation%20Needed","name":"Confirmation Needed","color":"663300"},{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/labels/Information%20/%20Interface","name":"Information / Interface","color":"00FF80"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2015-07-16T12:45:45Z","updated_at":"2015-07-19T08:21:33Z","closed_at":null,"body":"In a lab start, somewhere nearby a zombie scientist is fighting a skitterbot.\r\n\r\nI get occasional messages of \"The zombie scientist shocks the skitterbot\" even though I don't have line of sight (and haven't even gone through the door where I think they are).\r\n\r\nLinux, tiles, build today - let me know if you need info on mods or a save to replicate it.\r\n\r\n<bountysource-plugin>\r\n---\r\nWant to back this issue? **[Post a bounty on it!](https://www.bountysource.com/issues/24437744-zombie-scientist-defense-message-without-los-to-monsters?utm_campaign=plugin&utm_content=tracker%2F146201&utm_medium=issues&utm_source=github)** We accept bounties via [Bountysource](https://www.bountysource.com/?utm_campaign=plugin&utm_content=tracker%2F146201&utm_medium=issues&utm_source=github).\r\n</bountysource-plugin>"},"comment":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/comments/122638467","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/issues/12958#issuecomment-122638467","issue_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/12958","id":122638467,"user":{"login":"romkuma","id":8448518,"avatar_url":"https://avatars.githubusercontent.com/u/8448518?v=3","gravatar_id":"","url":"https://api.github.com/users/romkuma","html_url":"https://github.com/romkuma","followers_url":"https://api.github.com/users/romkuma/followers","following_url":"https://api.github.com/users/romkuma/following{/other_user}","gists_url":"https://api.github.com/users/romkuma/gists{/gist_id}","starred_url":"https://api.github.com/users/romkuma/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/romkuma/subscriptions","organizations_url":"https://api.github.com/users/romkuma/orgs","repos_url":"https://api.github.com/users/romkuma/repos","events_url":"https://api.github.com/users/romkuma/events{/privacy}","received_events_url":"https://api.github.com/users/romkuma/received_events","type":"User","site_admin":false},"created_at":"2015-07-19T08:21:33Z","updated_at":"2015-07-19T08:21:33Z","body":"Did a little searching. The issue is these monsters use the code for tazers, which doesn't check for LOS.\r\n\r\nThe message is on line 2760 of monattack.cpp; line 2751 is the equivalent for NPCs.\r\n\r\nI assume it needs something like line 42 of mondefense.cpp - this looks like a check for LOS.\r\n"}}