{"action":"created","issue":{"url":"https://api.github.com/repos/acemod/ACE3/issues/1357","labels_url":"https://api.github.com/repos/acemod/ACE3/issues/1357/labels{/name}","comments_url":"https://api.github.com/repos/acemod/ACE3/issues/1357/comments","events_url":"https://api.github.com/repos/acemod/ACE3/issues/1357/events","html_url":"https://github.com/acemod/ACE3/issues/1357","id":79544587,"number":1357,"title":"Contusions cannot be bandaged","user":{"login":"gienkov","id":4706046,"avatar_url":"https://avatars.githubusercontent.com/u/4706046?v=3","gravatar_id":"","url":"https://api.github.com/users/gienkov","html_url":"https://github.com/gienkov","followers_url":"https://api.github.com/users/gienkov/followers","following_url":"https://api.github.com/users/gienkov/following{/other_user}","gists_url":"https://api.github.com/users/gienkov/gists{/gist_id}","starred_url":"https://api.github.com/users/gienkov/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/gienkov/subscriptions","organizations_url":"https://api.github.com/users/gienkov/orgs","repos_url":"https://api.github.com/users/gienkov/repos","events_url":"https://api.github.com/users/gienkov/events{/privacy}","received_events_url":"https://api.github.com/users/gienkov/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":6,"created_at":"2015-05-22T17:43:59Z","updated_at":"2015-05-22T20:32:17Z","closed_at":"2015-05-22T20:32:17Z","body":"ACE3 Version: 3.0.1\r\n\r\n**Mods:**\r\n* @cba_a3\r\n* @ace3\r\n* @acre2\r\n* @rhs\r\n* @leightopforpack\r\n\r\n**Placed ACE3 Modules:**\r\n```\r\nclass ace_common_forceAllSettings {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_frag_enabled {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_interaction_EnableTeamManagement {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_magazinerepack_TimePerAmmo {\r\n    value = 1.5;\r\n    typeName = \"SCALAR\";\r\n    force = 0;\r\n};\r\nclass ace_magazinerepack_TimePerMagazine {\r\n    value = 2;\r\n    typeName = \"SCALAR\";\r\n    force = 0;\r\n};\r\nclass ace_magazinerepack_TimePerBeltLink {\r\n    value = 8;\r\n    typeName = \"SCALAR\";\r\n    force = 0;\r\n};\r\nclass ace_map_BFT_Interval {\r\n    value = 1;\r\n    typeName = \"SCALAR\";\r\n    force = 0;\r\n};\r\nclass ace_map_BFT_Enabled {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_map_BFT_HideAiGroups {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_map_mapIllumination {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_map_mapShake {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_map_mapLimitZoom {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_map_mapShowCursorCoordinates {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_maptools_EveryoneCanDrawOnBriefing {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_microdagr_MapDataAvailable {\r\n    value = 1;\r\n    typeName = \"SCALAR\";\r\n    force = 0;\r\n};\r\nclass ace_mk6mortar_airResistanceEnabled {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_mk6mortar_allowComputerRangefinder {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_mk6mortar_allowCompass {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_nametags_showCursorTagForVehicles {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_nametags_PlayerNamesViewDistance {\r\n    value = 5;\r\n    typeName = \"SCALAR\";\r\n    force = 0;\r\n};\r\nclass ace_nametags_PlayerNamesMaxAlpha {\r\n    value = 0.8;\r\n    typeName = \"SCALAR\";\r\n    force = 0;\r\n};\r\nclass ace_respawn_SavePreDeathGear {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_respawn_RemoveDeadBodiesDisconnected {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_switchunits_EnableSwitchUnits {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_switchunits_SwitchToWest {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_switchunits_SwitchToEast {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_switchunits_SwitchToIndependent {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_switchunits_SwitchToCivilian {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_switchunits_EnableSafeZone {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_switchunits_SafeZoneRadius {\r\n    value = 100;\r\n    typeName = \"SCALAR\";\r\n    force = 0;\r\n};\r\nclass ace_vehiclelock_DefaultLockpickStrength {\r\n    value = 10;\r\n    typeName = \"SCALAR\";\r\n    force = 0;\r\n};\r\nclass ace_vehiclelock_LockVehicleInventory {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_vehiclelock_VehicleStartingLockState {\r\n    value = -1;\r\n    typeName = \"SCALAR\";\r\n    force = 0;\r\n};\r\nclass ace_weather_enableServerController {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_weather_useACEWeather {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_weather_syncRain {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_weather_syncWind {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_weather_syncMisc {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_weather_serverUpdateInterval {\r\n    value = 60;\r\n    typeName = \"SCALAR\";\r\n    force = 0;\r\n};\r\nclass ace_winddeflection_enabled {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_winddeflection_vehicleEnabled {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_winddeflection_simulationInterval {\r\n    value = 0.05;\r\n    typeName = \"SCALAR\";\r\n    force = 0;\r\n};\r\nclass ace_winddeflection_simulationRadius {\r\n    value = 3000;\r\n    typeName = \"SCALAR\";\r\n    force = 0;\r\n};\r\nclass ace_explosives_RequireSpecialist {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_explosives_PunishNonSpecialists {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_hearing_EnableCombatDeafness {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_hearing_EarplugsVolume {\r\n    value = 0.5;\r\n    typeName = \"SCALAR\";\r\n    force = 0;\r\n};\r\nclass ace_hearing_UnconsciousnessVolume {\r\n    value = 0.2;\r\n    typeName = \"SCALAR\";\r\n    force = 0;\r\n};\r\nclass ace_medical_level {\r\n    value = 2;\r\n    typeName = \"SCALAR\";\r\n    force = 0;\r\n};\r\nclass ace_medical_medicSetting {\r\n    value = 2;\r\n    typeName = \"SCALAR\";\r\n    force = 0;\r\n};\r\nclass ace_medical_enableFor {\r\n    value = 1;\r\n    typeName = \"SCALAR\";\r\n    force = 0;\r\n};\r\nclass ace_medical_enableOverdosing {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_medical_bleedingCoefficient {\r\n    value = 0.9;\r\n    typeName = \"SCALAR\";\r\n    force = 0;\r\n};\r\nclass ace_medical_painCoefficient {\r\n    value = 0.9;\r\n    typeName = \"SCALAR\";\r\n    force = 0;\r\n};\r\nclass ace_medical_enableAirway {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_medical_enableFractures {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_medical_enableAdvancedWounds {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_medical_enableVehicleCrashes {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_medical_enableScreams {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_medical_playerDamageThreshold {\r\n    value = 0.9;\r\n    typeName = \"SCALAR\";\r\n    force = 0;\r\n};\r\nclass ace_medical_AIDamageThreshold {\r\n    value = 1;\r\n    typeName = \"SCALAR\";\r\n    force = 0;\r\n};\r\nclass ace_medical_enableUnconsciousnessAI {\r\n    value = 1;\r\n    typeName = \"SCALAR\";\r\n    force = 0;\r\n};\r\nclass ace_medical_preventInstaDeath {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_medical_enableRevive {\r\n    value = 0;\r\n    typeName = \"SCALAR\";\r\n    force = 0;\r\n};\r\nclass ace_medical_maxReviveTime {\r\n    value = 120;\r\n    typeName = \"SCALAR\";\r\n    force = 0;\r\n};\r\nclass ace_medical_amountOfReviveLives {\r\n    value = -1;\r\n    typeName = \"SCALAR\";\r\n    force = 0;\r\n};\r\nclass ace_medical_allowDeadBodyMovement {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_medical_allowLitterCreation {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_medical_litterCleanUpDelay {\r\n    value = 1800;\r\n    typeName = \"SCALAR\";\r\n    force = 0;\r\n};\r\nclass ace_medical_medicSetting_PAK {\r\n    value = 1;\r\n    typeName = \"SCALAR\";\r\n    force = 0;\r\n};\r\nclass ace_medical_medicSetting_SurgicalKit {\r\n    value = 1;\r\n    typeName = \"SCALAR\";\r\n    force = 0;\r\n};\r\nclass ace_medical_consumeItem_PAK {\r\n    value = 1;\r\n    typeName = \"SCALAR\";\r\n    force = 0;\r\n};\r\nclass ace_medical_consumeItem_SurgicalKit {\r\n    value = 1;\r\n    typeName = \"SCALAR\";\r\n    force = 0;\r\n};\r\nclass ace_medical_useLocation_PAK {\r\n    value = 3;\r\n    typeName = \"SCALAR\";\r\n    force = 0;\r\n};\r\nclass ace_medical_useLocation_SurgicalKit {\r\n    value = 3;\r\n    typeName = \"SCALAR\";\r\n    force = 0;\r\n};\r\nclass ace_medical_keepLocalSettingsSynced {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_medical_healHitPointAfterAdvBandage {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_medical_allowUnconsciousAnimationOnTreatment {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_medical_moveUnitsFromGroupOnUnconscious {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_medical_menuTypeStyle {\r\n    value = 0;\r\n    typeName = \"SCALAR\";\r\n    force = 0;\r\n};\r\nclass ace_advanced_ballistics_enabled {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_advanced_ballistics_alwaysSimulateForSnipers {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_advanced_ballistics_disabledInFullAutoMode {\r\n    value = 0;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_advanced_ballistics_onlyActiveForLocalPlayers {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_advanced_ballistics_ammoTemperatureEnabled {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_advanced_ballistics_barrelLengthInfluenceEnabled {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_advanced_ballistics_bulletTraceEnabled {\r\n    value = 1;\r\n    typeName = \"BOOL\";\r\n    force = 0;\r\n};\r\nclass ace_advanced_ballistics_simulationInterval {\r\n    value = 0;\r\n    typeName = \"SCALAR\";\r\n    force = 0;\r\n};\r\nclass ace_advanced_ballistics_simulationRadius {\r\n    value = 3000;\r\n    typeName = \"SCALAR\";\r\n    force = 0;\r\n};\r\n```\r\n\r\n**Description:**\r\n*Contusion type wounds cannot be treated in any way (bandaged I mean). Basic bandages should be most effective vs them but still even if you use 10 bandages on single wound it will not disappear.*\r\n\r\n**Steps to reproduce:**\r\n* *Try to get hit and get contusion wound (usually happens if your vest absorbs all damage)*\r\n* *Try to bandage that wound*\r\n* *Medical interaction shows in red on that bodypart and you can do nothing (except for morphine)*\r\n\r\n**Where did the issue occur?**\r\n*\"Multiplayer\", \"Singleplayer\"*\r\n\r\n**RPT log file:**\r\n*Nothing inside.*"},"comment":{"url":"https://api.github.com/repos/acemod/ACE3/issues/comments/104760591","html_url":"https://github.com/acemod/ACE3/issues/1357#issuecomment-104760591","issue_url":"https://api.github.com/repos/acemod/ACE3/issues/1357","id":104760591,"user":{"login":"Glowbal","id":5007509,"avatar_url":"https://avatars.githubusercontent.com/u/5007509?v=3","gravatar_id":"","url":"https://api.github.com/users/Glowbal","html_url":"https://github.com/Glowbal","followers_url":"https://api.github.com/users/Glowbal/followers","following_url":"https://api.github.com/users/Glowbal/following{/other_user}","gists_url":"https://api.github.com/users/Glowbal/gists{/gist_id}","starred_url":"https://api.github.com/users/Glowbal/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Glowbal/subscriptions","organizations_url":"https://api.github.com/users/Glowbal/orgs","repos_url":"https://api.github.com/users/Glowbal/repos","events_url":"https://api.github.com/users/Glowbal/events{/privacy}","received_events_url":"https://api.github.com/users/Glowbal/received_events","type":"User","site_admin":false},"created_at":"2015-05-22T20:32:17Z","updated_at":"2015-05-22T20:32:17Z","body":"The color was a bug and has been fixed already. The fact they cannot be bandaged it by design."}}