{"action":"created","issue":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/624","labels_url":"https://api.github.com/repos/gonetz/GLideN64/issues/624/labels{/name}","comments_url":"https://api.github.com/repos/gonetz/GLideN64/issues/624/comments","events_url":"https://api.github.com/repos/gonetz/GLideN64/issues/624/events","html_url":"https://github.com/gonetz/GLideN64/issues/624","id":97329140,"number":624,"title":"Toukon road 1 & 2, last legion UX: HLE implementation (extended turbo3D)?","user":{"login":"olivieryuyu","id":8987490,"avatar_url":"https://avatars.githubusercontent.com/u/8987490?v=3","gravatar_id":"","url":"https://api.github.com/users/olivieryuyu","html_url":"https://github.com/olivieryuyu","followers_url":"https://api.github.com/users/olivieryuyu/followers","following_url":"https://api.github.com/users/olivieryuyu/following{/other_user}","gists_url":"https://api.github.com/users/olivieryuyu/gists{/gist_id}","starred_url":"https://api.github.com/users/olivieryuyu/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/olivieryuyu/subscriptions","organizations_url":"https://api.github.com/users/olivieryuyu/orgs","repos_url":"https://api.github.com/users/olivieryuyu/repos","events_url":"https://api.github.com/users/olivieryuyu/events{/privacy}","received_events_url":"https://api.github.com/users/olivieryuyu/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2015-07-26T15:53:47Z","updated_at":"2015-07-27T11:08:40Z","closed_at":null,"body":"Revesering customs microcode are of course a very difficult task however it would be wonderful to have one day of full HLE plugin supporting all games.\r\n\r\nFor Toukon road 1 & 2, last legion UX, i ran a ram analysis with Nemu debugger of this game and I detected something interesting. \r\n\r\nApparently the name of the microcode of those games is T3DUX (vers 0.83 for Toukon Road, 0.85 for Toukon Road 2 and Last Legion UX)\r\n\r\n![t3d](https://cloud.githubusercontent.com/assets/8987490/8894651/e1e7dafa-33be-11e5-9b93-a9f17bec4618.jpg)\r\n\r\nI guess T3D stands for Turbo3D and UX to show that this microcode was improved (as for F3DEX).\r\n\r\nAs the missing graphics are mostly 3D characters (as for Dark Rift) in those games,t it makes that the developer may have use such a microcode. Also the quality of the graphics seems likely to be the unprecised turbo3D microcode.\r\n\r\nHowever I cannot understand why Rice debug plugin (and certainly others) is not able to \"detect\" the string in the memory when such a microcode is used. Is there something to dig in as a bug in this regard?"},"comment":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/comments/125167603","html_url":"https://github.com/gonetz/GLideN64/issues/624#issuecomment-125167603","issue_url":"https://api.github.com/repos/gonetz/GLideN64/issues/624","id":125167603,"user":{"login":"purplemarshmallow","id":7283660,"avatar_url":"https://avatars.githubusercontent.com/u/7283660?v=3","gravatar_id":"","url":"https://api.github.com/users/purplemarshmallow","html_url":"https://github.com/purplemarshmallow","followers_url":"https://api.github.com/users/purplemarshmallow/followers","following_url":"https://api.github.com/users/purplemarshmallow/following{/other_user}","gists_url":"https://api.github.com/users/purplemarshmallow/gists{/gist_id}","starred_url":"https://api.github.com/users/purplemarshmallow/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/purplemarshmallow/subscriptions","organizations_url":"https://api.github.com/users/purplemarshmallow/orgs","repos_url":"https://api.github.com/users/purplemarshmallow/repos","events_url":"https://api.github.com/users/purplemarshmallow/events{/privacy}","received_events_url":"https://api.github.com/users/purplemarshmallow/received_events","type":"User","site_admin":false},"created_at":"2015-07-27T11:08:40Z","updated_at":"2015-07-27T11:08:40Z","body":"Last Legion UX works with Rice video, only the characters are missing\r\nBut GLideN64 in HLE shows nothing"}}