{"push_id":609145420,"size":1,"distinct_size":1,"ref":"refs/heads/join-group-through-ui","head":"929efdd07c1ed08062d55e8b5623545f4e14c593","before":"644eaa046249b6670d07985cd8494565aa958d25","commits":[{"sha":"929efdd07c1ed08062d55e8b5623545f4e14c593","author":{"email":"a17fed27eaa842282862ff7c1b9c8395a26ac320@mikepennisi.com","name":"Mike Pennisi"},"message":"Allow groups to be joined through the UI\n\nWhen a network-enabled Activity is visited without a specific group\nname, the UI prompts the user for the name of an existing group. In\norder to support this flow, the following changes are necessary:\n\n- Properly initialize Activity views with the correct activity\n  identifier string\n- Formalize the definition of connection initialization logic for\n  room-based activities, allowing it to be deferred in cases where the\n  group name is not immediately available\n- Close the modal dialog containing the `JoinGroup` view after the\n  requested group has been verified by the server","distinct":true,"url":"https://api.github.com/repos/councilforeconed/interactive-activities/commits/929efdd07c1ed08062d55e8b5623545f4e14c593"}]}