{"action":"created","issue":{"url":"https://api.github.com/repos/chrsmith/open-ig/issues/404","labels_url":"https://api.github.com/repos/chrsmith/open-ig/issues/404/labels{/name}","comments_url":"https://api.github.com/repos/chrsmith/open-ig/issues/404/comments","events_url":"https://api.github.com/repos/chrsmith/open-ig/issues/404/events","html_url":"https://github.com/chrsmith/open-ig/issues/404","id":59572150,"number":404,"title":"No hostility throughout the campaign","user":{"login":"GoogleCodeExporter","id":9614759,"avatar_url":"https://avatars.githubusercontent.com/u/9614759?v=3","gravatar_id":"","url":"https://api.github.com/users/GoogleCodeExporter","html_url":"https://github.com/GoogleCodeExporter","followers_url":"https://api.github.com/users/GoogleCodeExporter/followers","following_url":"https://api.github.com/users/GoogleCodeExporter/following{/other_user}","gists_url":"https://api.github.com/users/GoogleCodeExporter/gists{/gist_id}","starred_url":"https://api.github.com/users/GoogleCodeExporter/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/GoogleCodeExporter/subscriptions","organizations_url":"https://api.github.com/users/GoogleCodeExporter/orgs","repos_url":"https://api.github.com/users/GoogleCodeExporter/repos","events_url":"https://api.github.com/users/GoogleCodeExporter/events{/privacy}","received_events_url":"https://api.github.com/users/GoogleCodeExporter/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/chrsmith/open-ig/labels/AI","name":"AI","color":"ededed"},{"url":"https://api.github.com/repos/chrsmith/open-ig/labels/auto-migrated","name":"auto-migrated","color":"ededed"},{"url":"https://api.github.com/repos/chrsmith/open-ig/labels/Milestone-0.95","name":"Milestone-0.95","color":"ededed"},{"url":"https://api.github.com/repos/chrsmith/open-ig/labels/Priority-Medium","name":"Priority-Medium","color":"ededed"},{"url":"https://api.github.com/repos/chrsmith/open-ig/labels/Type-Defect","name":"Type-Defect","color":"ededed"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":7,"created_at":"2015-03-02T23:52:14Z","updated_at":"2015-03-02T23:52:15Z","closed_at":"2015-03-02T23:52:14Z","body":"```\nMost recent version.\n\nI don't know if hasn't been implemented yet, or I was too well armed, but from \nthe point where you have to capture the 5 Garthog planets, until the very end \nof the game I haven't been attacked even once.\n\nEasy difficulty.\n\n```\n\nOriginal issue reported on code.google.com by `sosetala...@gmail.com` on 1 May 2012 at 12:03"},"comment":{"url":"https://api.github.com/repos/chrsmith/open-ig/issues/comments/76855220","html_url":"https://github.com/chrsmith/open-ig/issues/404#issuecomment-76855220","issue_url":"https://api.github.com/repos/chrsmith/open-ig/issues/404","id":76855220,"user":{"login":"GoogleCodeExporter","id":9614759,"avatar_url":"https://avatars.githubusercontent.com/u/9614759?v=3","gravatar_id":"","url":"https://api.github.com/users/GoogleCodeExporter","html_url":"https://github.com/GoogleCodeExporter","followers_url":"https://api.github.com/users/GoogleCodeExporter/followers","following_url":"https://api.github.com/users/GoogleCodeExporter/following{/other_user}","gists_url":"https://api.github.com/users/GoogleCodeExporter/gists{/gist_id}","starred_url":"https://api.github.com/users/GoogleCodeExporter/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/GoogleCodeExporter/subscriptions","organizations_url":"https://api.github.com/users/GoogleCodeExporter/orgs","repos_url":"https://api.github.com/users/GoogleCodeExporter/repos","events_url":"https://api.github.com/users/GoogleCodeExporter/events{/privacy}","received_events_url":"https://api.github.com/users/GoogleCodeExporter/received_events","type":"User","site_admin":false},"created_at":"2015-03-02T23:52:15Z","updated_at":"2015-03-02T23:52:15Z","body":"```\nYeah I thought it's based on something like this. Though, the problem is, for \nexample an average dargsan planet had 3 Type3 bases, 4 meson cannons and one \nplanetary shield. Now I tried to shoot every single rocket before fighting, and \nonly destroyed the shield and one meson cannon (some of the rockets got shot). \nThen I moved my flagships and warships in one spot and tried to attack the \nbases one by one, then the cannons. They succeeded, but got hurt pretty badly. \nNow if I bring more ships, eg. cruisers, they'll destroy everything in seconds, \nbut some of them might get shot in the process.\n\nThe same thing with the ground battle. I had ~60 behemoth tanks and rocket \nlaunchers. First I waited for his tanks to come out and shot them before \nattempting to take down the defensive structures. But in the process I lost \nquite a few tanks because of the bad pathing (the game's fault) and the lack of \nattack-move command. Then lost a few versus the ground structures. \n\nSo what the algorithms don't take into account, is the bad pathing, which is \ncoincidentally made the battles tedius (especially before units could stack in \nthe space) and challenging at the same time.\n```\n\nOriginal comment by `sosetala...@gmail.com` on 1 May 2012 at 1:14"}}