{"push_id":596636669,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"b8ba43b206329a1fcd0c2c5e6ef10b136770f656","before":"ac96bc24f00595c593079c7d76c2230a9129c174","commits":[{"sha":"5a6a6859a2d43a1be7fd10bcb8eb112b4c0847df","author":{"email":"672ddfa29672f950af6cc9e0a5cd85504cd91630@yahoo.com","name":"Volker Knollmann"},"message":"Large overhaul of the internal state transitions:\n  * Match status is updated based on player availability and finished\nprecedessors\n  * Players are acquired and released for / after matches\n  * Fixed a few glitches in the correct sequence of status updates\n  * Player state updates are communicated via signals\n\nTODO: the transition of matches to BUSY is not yet connected to the\nplayer status change signal.","distinct":true,"url":"https://api.github.com/repos/Foorgol/QTournament/commits/5a6a6859a2d43a1be7fd10bcb8eb112b4c0847df"},{"sha":"b8ba43b206329a1fcd0c2c5e6ef10b136770f656","author":{"email":"672ddfa29672f950af6cc9e0a5cd85504cd91630@yahoo.com","name":"Volker Knollmann"},"message":"Enabled the transition from READY to BUSY and back and tested it in the\nGUI.","distinct":true,"url":"https://api.github.com/repos/Foorgol/QTournament/commits/b8ba43b206329a1fcd0c2c5e6ef10b136770f656"}]}