{"action":"opened","issue":{"url":"https://api.github.com/repos/AppliedEnergistics/Applied-Energistics-2/issues/1800","labels_url":"https://api.github.com/repos/AppliedEnergistics/Applied-Energistics-2/issues/1800/labels{/name}","comments_url":"https://api.github.com/repos/AppliedEnergistics/Applied-Energistics-2/issues/1800/comments","events_url":"https://api.github.com/repos/AppliedEnergistics/Applied-Energistics-2/issues/1800/events","html_url":"https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/1800","id":100835496,"number":1800,"title":"Storage bus desyncs with dynamic storage block","user":{"login":"gigaherz","id":685851,"avatar_url":"https://avatars.githubusercontent.com/u/685851?v=3","gravatar_id":"","url":"https://api.github.com/users/gigaherz","html_url":"https://github.com/gigaherz","followers_url":"https://api.github.com/users/gigaherz/followers","following_url":"https://api.github.com/users/gigaherz/following{/other_user}","gists_url":"https://api.github.com/users/gigaherz/gists{/gist_id}","starred_url":"https://api.github.com/users/gigaherz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/gigaherz/subscriptions","organizations_url":"https://api.github.com/users/gigaherz/orgs","repos_url":"https://api.github.com/users/gigaherz/repos","events_url":"https://api.github.com/users/gigaherz/events{/privacy}","received_events_url":"https://api.github.com/users/gigaherz/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-08-13T18:23:25Z","updated_at":"2015-08-13T18:23:25Z","closed_at":null,"body":"I recently released a storage mod, which has a dynamic number of slots (always 1 empty slot at the end, compacts itself as soon as a stack is removed). This works just fine with hoppers, pipes/conduits, and the EnderIO Inventory Panel, but an AE2 setup using a storage bus + interface fails to refresh itself properly when the contents change. I have done my best to improve the situation from my end, including calling markDirty whenever the contents change, but it doesn't seem to help.\r\n\r\nAt this point, there's nothing else I can do except blame it on AE2 not properly refreshing the contents if the number of slots has changed."}}