{"action":"created","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/299","labels_url":"https://api.github.com/repos/godotengine/godot/issues/299/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/299/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/299/events","html_url":"https://github.com/godotengine/godot/issues/299","id":31703393,"number":299,"title":"Collision body_enter signal and Collisions in general","user":{"login":"ndee85","id":6723918,"avatar_url":"https://avatars.githubusercontent.com/u/6723918?v=3","gravatar_id":"","url":"https://api.github.com/users/ndee85","html_url":"https://github.com/ndee85","followers_url":"https://api.github.com/users/ndee85/followers","following_url":"https://api.github.com/users/ndee85/following{/other_user}","gists_url":"https://api.github.com/users/ndee85/gists{/gist_id}","starred_url":"https://api.github.com/users/ndee85/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ndee85/subscriptions","organizations_url":"https://api.github.com/users/ndee85/orgs","repos_url":"https://api.github.com/users/ndee85/repos","events_url":"https://api.github.com/users/ndee85/events{/privacy}","received_events_url":"https://api.github.com/users/ndee85/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/godotengine/godot/labels/feature%20request","name":"feature request","color":"1144ff"},{"url":"https://api.github.com/repos/godotengine/godot/labels/topic:core","name":"topic:core","color":"ffdd44"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2014-04-17T05:59:58Z","updated_at":"2015-10-29T12:06:34Z","closed_at":null,"body":"Already talked in irc about this topic.\r\nRigidbody that is set to \"rigid\" is the only type which can perform a body_enter signal.\r\nWhen set to \"static\" or \"kinematic\" no body_enter signal is triggered which is unfortunate.\r\n\r\nHere is an example project which demonstrates the behavior.\r\n\r\nAlso I would like to suggest a new type for collision shapes. It would be nice if we could set them to ghost. This will only trigger a collision signal but lets the objects intersect. I know collision shapes have a Trigger boolean. This lets objects intersect but does not trigger a body_enter signal.\r\nIn general it would be nice if area2d nodes can detect other area2d nodes. This is not possible either. \r\n\r\nhttps://www.dropbox.com/s/v92amwfy0ohw0bx/collisions.zip"},"comment":{"url":"https://api.github.com/repos/godotengine/godot/issues/comments/152158517","html_url":"https://github.com/godotengine/godot/issues/299#issuecomment-152158517","issue_url":"https://api.github.com/repos/godotengine/godot/issues/299","id":152158517,"user":{"login":"kubecz3k","id":6129594,"avatar_url":"https://avatars.githubusercontent.com/u/6129594?v=3","gravatar_id":"","url":"https://api.github.com/users/kubecz3k","html_url":"https://github.com/kubecz3k","followers_url":"https://api.github.com/users/kubecz3k/followers","following_url":"https://api.github.com/users/kubecz3k/following{/other_user}","gists_url":"https://api.github.com/users/kubecz3k/gists{/gist_id}","starred_url":"https://api.github.com/users/kubecz3k/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/kubecz3k/subscriptions","organizations_url":"https://api.github.com/users/kubecz3k/orgs","repos_url":"https://api.github.com/users/kubecz3k/repos","events_url":"https://api.github.com/users/kubecz3k/events{/privacy}","received_events_url":"https://api.github.com/users/kubecz3k/received_events","type":"User","site_admin":false},"created_at":"2015-10-29T12:06:34Z","updated_at":"2015-10-29T12:06:34Z","body":"I'm not sure but it looks to me like it's solved by now.. @ndee85 can you confirm?"}}