{"action":"closed","issue":{"url":"https://api.github.com/repos/Kyle873/DoomRPG/issues/55","labels_url":"https://api.github.com/repos/Kyle873/DoomRPG/issues/55/labels{/name}","comments_url":"https://api.github.com/repos/Kyle873/DoomRPG/issues/55/comments","events_url":"https://api.github.com/repos/Kyle873/DoomRPG/issues/55/events","html_url":"https://github.com/Kyle873/DoomRPG/issues/55","id":93039203,"number":55,"title":"Monsters' EP-draining auras seem overpowered.","user":{"login":"argv-minus-one","id":1386885,"avatar_url":"https://avatars.githubusercontent.com/u/1386885?v=3","gravatar_id":"","url":"https://api.github.com/users/argv-minus-one","html_url":"https://github.com/argv-minus-one","followers_url":"https://api.github.com/users/argv-minus-one/followers","following_url":"https://api.github.com/users/argv-minus-one/following{/other_user}","gists_url":"https://api.github.com/users/argv-minus-one/gists{/gist_id}","starred_url":"https://api.github.com/users/argv-minus-one/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/argv-minus-one/subscriptions","organizations_url":"https://api.github.com/users/argv-minus-one/orgs","repos_url":"https://api.github.com/users/argv-minus-one/repos","events_url":"https://api.github.com/users/argv-minus-one/events{/privacy}","received_events_url":"https://api.github.com/users/argv-minus-one/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/Kyle873/DoomRPG/labels/balance","name":"balance","color":"207de5"},{"url":"https://api.github.com/repos/Kyle873/DoomRPG/labels/minor","name":"minor","color":"009800"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2015-07-04T19:07:08Z","updated_at":"2015-07-10T00:44:13Z","closed_at":"2015-07-10T00:44:13Z","body":"I'm not sure if this is intentional, but the EP-draining auras on some monsters seem pretty overpowered. They render skills pretty much unusable, there's no way to avoid them, and the only ways to resist them (as far as I know) involve using skills that also consume a lot of EP.\r\n\r\nThis is especially obvious on Hell and Armageddon difficulties, where such monsters are common, and because of the constant influx of new monsters, you can't even find a secluded spot to use focus mode and use some skills before getting back into the fight. As a result, skills (with non-zero EP costs, anyway) are pretty much unusable on these difficulties."}}