{"action":"created","issue":{"url":"https://api.github.com/repos/sm0svx/svxlink/issues/129","labels_url":"https://api.github.com/repos/sm0svx/svxlink/issues/129/labels{/name}","comments_url":"https://api.github.com/repos/sm0svx/svxlink/issues/129/comments","events_url":"https://api.github.com/repos/sm0svx/svxlink/issues/129/events","html_url":"https://github.com/sm0svx/svxlink/pull/129","id":55599980,"number":129,"title":"Svxserver","user":{"login":"dl1hrc","id":8234177,"avatar_url":"https://avatars.githubusercontent.com/u/8234177?v=3","gravatar_id":"","url":"https://api.github.com/users/dl1hrc","html_url":"https://github.com/dl1hrc","followers_url":"https://api.github.com/users/dl1hrc/followers","following_url":"https://api.github.com/users/dl1hrc/following{/other_user}","gists_url":"https://api.github.com/users/dl1hrc/gists{/gist_id}","starred_url":"https://api.github.com/users/dl1hrc/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/dl1hrc/subscriptions","organizations_url":"https://api.github.com/users/dl1hrc/orgs","repos_url":"https://api.github.com/users/dl1hrc/repos","events_url":"https://api.github.com/users/dl1hrc/events{/privacy}","received_events_url":"https://api.github.com/users/dl1hrc/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-01-27T10:26:22Z","updated_at":"2015-02-21T10:02:39Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/sm0svx/svxlink/pulls/129","html_url":"https://github.com/sm0svx/svxlink/pull/129","diff_url":"https://github.com/sm0svx/svxlink/pull/129.diff","patch_url":"https://github.com/sm0svx/svxlink/pull/129.patch"},"body":"Hi Tobias,\r\n\r\nhere is my first version of a stand allone server (svxserver 0.0.0.1-pre-alpha, hi ). It can connect different SvxLink instances together via LogicLinking out of EchoLink.\r\nIt's running for a while on at least six instances and connects up to ten stations in DL.\r\nI know that it must be improved (squelch handling) so it would be nice if you can take a look into the code to give me some hints.\r\n\r\nvy 73's de Adi, DL1HRC"},"comment":{"url":"https://api.github.com/repos/sm0svx/svxlink/issues/comments/75364866","html_url":"https://github.com/sm0svx/svxlink/pull/129#issuecomment-75364866","issue_url":"https://api.github.com/repos/sm0svx/svxlink/issues/129","id":75364866,"user":{"login":"sm0svx","id":653045,"avatar_url":"https://avatars.githubusercontent.com/u/653045?v=3","gravatar_id":"","url":"https://api.github.com/users/sm0svx","html_url":"https://github.com/sm0svx","followers_url":"https://api.github.com/users/sm0svx/followers","following_url":"https://api.github.com/users/sm0svx/following{/other_user}","gists_url":"https://api.github.com/users/sm0svx/gists{/gist_id}","starred_url":"https://api.github.com/users/sm0svx/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/sm0svx/subscriptions","organizations_url":"https://api.github.com/users/sm0svx/orgs","repos_url":"https://api.github.com/users/sm0svx/repos","events_url":"https://api.github.com/users/sm0svx/events{/privacy}","received_events_url":"https://api.github.com/users/sm0svx/received_events","type":"User","site_admin":false},"created_at":"2015-02-21T10:02:39Z","updated_at":"2015-02-21T10:02:39Z","body":"OK, Adi. Just looked at the patch briefly. Initial comments:\r\n* Remove Makefile, Makefile.default and makefile.dirs. These files was used by the old buildsystem which has now been removed.\r\n* It's minimal changes outside of the svxserver directory, which is good. This will make it easier to accept the patch. This is not the way I imagined that nodes would be connected together but since the patch is pretty much isolated from the rest of the code I see no reason why it couldn't co-exist with any future solutions. And also, this is the only solution right now so it't the best one :-)\r\n* You mention EchoLink in your initial comment but you seem to have based your code on RemoteTrx. Was it just a typo I guess?\r\n\r\nCan you please describe to me in words how the concept work so that I don't have to figure this out from the source code. You also mentioned a problem with squelch handling. Can you elaborate on that as well?"}}