{"action":"created","issue":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/12868","labels_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/12868/labels{/name}","comments_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/12868/comments","events_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/12868/events","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/12868","id":93920317,"number":12868,"title":"Make more items with cutting quality possible to activate as cutting implements","user":{"login":"Soadreqm","id":6437763,"avatar_url":"https://avatars.githubusercontent.com/u/6437763?v=3","gravatar_id":"","url":"https://api.github.com/users/Soadreqm","html_url":"https://github.com/Soadreqm","followers_url":"https://api.github.com/users/Soadreqm/followers","following_url":"https://api.github.com/users/Soadreqm/following{/other_user}","gists_url":"https://api.github.com/users/Soadreqm/gists{/gist_id}","starred_url":"https://api.github.com/users/Soadreqm/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Soadreqm/subscriptions","organizations_url":"https://api.github.com/users/Soadreqm/orgs","repos_url":"https://api.github.com/users/Soadreqm/repos","events_url":"https://api.github.com/users/Soadreqm/events{/privacy}","received_events_url":"https://api.github.com/users/Soadreqm/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2015-07-09T00:23:20Z","updated_at":"2015-07-09T07:28:13Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/pulls/12868","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/12868","diff_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/12868.diff","patch_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/12868.patch"},"body":"Fixes #8661.\r\nAdds the knife use_action to most items with cutting quality I could find. This includes things like scythes and hedge trimmers, which it doesn't quite make sense to use for precision carving, but that's consistent with other items. You could already cauterize wounds with nodachis and gasoline-powered flaming greatswords. In the distant future, someone would ideally separate cutting quality into several levels, as with other things like hammering and cooking. Until that happens, though, I'm willing to just accept the ridiculous tool use as a gaming abstraction.\r\n\r\nThe tailor's kit was not changed. It contains scissors, and I can't think of a reason it shouldn't be able to do everything scissors do on their own, but the current menu structure is a bit of a mess, and cutting options would make it more so.\r\n\r\nThe integrated toolset is also a bit of a special case, since the usable version doesn't exist as an item that could be activated. I left it alone for now.\r\n\r\nWith the trowel and the entrenching tool, I just replaced the \"DIG\" action. The only thing it did was show a message telling the player to use the construction menu for digging, and I felt that leaving it in would have made things more confusing, not less."},"comment":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/comments/119855336","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/12868#issuecomment-119855336","issue_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/12868","id":119855336,"user":{"login":"Rivet-the-Zombie","id":5084581,"avatar_url":"https://avatars.githubusercontent.com/u/5084581?v=3","gravatar_id":"","url":"https://api.github.com/users/Rivet-the-Zombie","html_url":"https://github.com/Rivet-the-Zombie","followers_url":"https://api.github.com/users/Rivet-the-Zombie/followers","following_url":"https://api.github.com/users/Rivet-the-Zombie/following{/other_user}","gists_url":"https://api.github.com/users/Rivet-the-Zombie/gists{/gist_id}","starred_url":"https://api.github.com/users/Rivet-the-Zombie/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Rivet-the-Zombie/subscriptions","organizations_url":"https://api.github.com/users/Rivet-the-Zombie/orgs","repos_url":"https://api.github.com/users/Rivet-the-Zombie/repos","events_url":"https://api.github.com/users/Rivet-the-Zombie/events{/privacy}","received_events_url":"https://api.github.com/users/Rivet-the-Zombie/received_events","type":"User","site_admin":false},"created_at":"2015-07-09T07:28:13Z","updated_at":"2015-07-09T07:28:13Z","body":"Yeah, having the e-tool double as a really crappy knife is good. Scythes, bionic blades, and the stuff @kevingranade mentioned shouldn't have it, though."}}