{"action":"created","issue":{"url":"https://api.github.com/repos/OpenRA/OpenRA/issues/7391","labels_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/7391/labels{/name}","comments_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/7391/comments","events_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/7391/events","html_url":"https://github.com/OpenRA/OpenRA/issues/7391","id":55657903,"number":7391,"title":"In-game menus should not reveal factions of enemies who chose \"any\" faction.","user":{"login":"pi99y","id":10639257,"avatar_url":"https://avatars.githubusercontent.com/u/10639257?v=3","gravatar_id":"","url":"https://api.github.com/users/pi99y","html_url":"https://github.com/pi99y","followers_url":"https://api.github.com/users/pi99y/followers","following_url":"https://api.github.com/users/pi99y/following{/other_user}","gists_url":"https://api.github.com/users/pi99y/gists{/gist_id}","starred_url":"https://api.github.com/users/pi99y/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/pi99y/subscriptions","organizations_url":"https://api.github.com/users/pi99y/orgs","repos_url":"https://api.github.com/users/pi99y/repos","events_url":"https://api.github.com/users/pi99y/events{/privacy}","received_events_url":"https://api.github.com/users/pi99y/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/OpenRA/OpenRA/labels/UI","name":"UI","color":"888888"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":5,"created_at":"2015-01-27T18:47:10Z","updated_at":"2015-01-27T19:43:20Z","closed_at":null,"body":"The game menus (preferences, diplomacy) instantly reveal factions of enemy players (or AI) who chose \"any\" as their faction. \r\n\r\nI feel this should be changed since choosing \"any\" (random) should give the player the advantage of surprise. It also balances out the fact that they can't plan ahead (the details - which with factions implemented will hopefully become more important) before the game starts. \r\nI feel this would give players another strategic option.\r\nIt would also make scouting more important.\r\n\r\nI think that at least some other popular RTS games already have this mechanic (Starcraft?).\r\n\r\nI'm not saying that menus should get updated with faction information once the player has been scouted/their units spotted, just leave it at \"Any\" / \"???\" / \"random\". If it's doable it wouldn't hurt of course.\r\n\r\nShowing factions of your allies should be left as is (shown).\r\nWhat do you think?\r\n\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/OpenRA/OpenRA/issues/comments/71713871","html_url":"https://github.com/OpenRA/OpenRA/issues/7391#issuecomment-71713871","issue_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/7391","id":71713871,"user":{"login":"pchote","id":167819,"avatar_url":"https://avatars.githubusercontent.com/u/167819?v=3","gravatar_id":"","url":"https://api.github.com/users/pchote","html_url":"https://github.com/pchote","followers_url":"https://api.github.com/users/pchote/followers","following_url":"https://api.github.com/users/pchote/following{/other_user}","gists_url":"https://api.github.com/users/pchote/gists{/gist_id}","starred_url":"https://api.github.com/users/pchote/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/pchote/subscriptions","organizations_url":"https://api.github.com/users/pchote/orgs","repos_url":"https://api.github.com/users/pchote/repos","events_url":"https://api.github.com/users/pchote/events{/privacy}","received_events_url":"https://api.github.com/users/pchote/received_events","type":"User","site_admin":false},"created_at":"2015-01-27T19:43:20Z","updated_at":"2015-01-27T19:43:20Z","body":"I'm all for changing the ingame player list to show the random flag and \"random\" for those players (including allies) to match the list match what was shown in the lobby.  IMO there is no need to update this list once they are discovered (that's just unneeded complication), and this shouldn't affect the world tooltips."}}