{"push_id":759841202,"size":3,"distinct_size":1,"ref":"refs/heads/master","head":"058e7ff028d0804f8d101751882aca85ba6bc793","before":"1677bb2be2f5aa600405928bc24f0724a86bde9a","commits":[{"sha":"bf588d4b397bb2502efce76c9d0c018e790f6cac","author":{"email":"cbe2d6d9ad694f26621aa2e15c0febd4cd02c5e4@gmail.com","name":"Leonard Vollmann"},"message":"Add Resource and ResourceManager","distinct":false,"url":"https://api.github.com/repos/LeonardVollmann/Lotus/commits/bf588d4b397bb2502efce76c9d0c018e790f6cac"},{"sha":"3530e1d8f5ee40015082e32837bea0a0ee9960d9","author":{"email":"cbe2d6d9ad694f26621aa2e15c0febd4cd02c5e4@gmail.com","name":"Leonard Vollmann"},"message":"Add Shader and Texture to new Resource system\n\n- Create the TextureResource and ShaderResource classes\n- Move Shader related code out of graphics/shaders to graphics\n- Delete ShaderFactory and move glsl Shaders to external files instead of\n  having them in graphics/shaders/shadersources.hpp\n- Add the Shader::initShaders method to handle Shaders with different\n  files for vertex fragment and geometry Shaders\n- Modify Resource and ResourceManagement","distinct":false,"url":"https://api.github.com/repos/LeonardVollmann/Lotus/commits/3530e1d8f5ee40015082e32837bea0a0ee9960d9"},{"sha":"058e7ff028d0804f8d101751882aca85ba6bc793","author":{"email":"cbe2d6d9ad694f26621aa2e15c0febd4cd02c5e4@gmail.com","name":"Leonard Vollmann"},"message":"Merge branch 'resource-management'","distinct":true,"url":"https://api.github.com/repos/LeonardVollmann/Lotus/commits/058e7ff028d0804f8d101751882aca85ba6bc793"}]}