{"push_id":738618120,"size":9,"distinct_size":9,"ref":"refs/heads/master","head":"dd0003ad02fff4a29683b83dce1fc99b53de6df1","before":"42ef918f68bdcb4b1a078266b3261df5297a4ce9","commits":[{"sha":"d8e03eb8f1f25ff51bb509fa19f609c7c4b4a903","author":{"email":"c6f26944eb81001c89d15a587cd5efadc0ce9dac@soluis.com","name":"Robbie Cargill"},"message":"Unity 5.1.1 project upgrade\n\n- BuildTarget.iPhone is now obsolete, BuildTarget.iOS should be used\ninstead.\n\n- Upgraded example scenes for Unity 5.1.1\n\n- Camera component is now access via .GetComponent<Camera>() rather\nthan .camera\n\n- Renderer and AudioSource components are now also accessed in the same\nway\n\n- GizmoType.NotSelected is now GizmoType.NotInSelectionHierarchy as of\nUnity 5.0.1","distinct":true,"url":"https://api.github.com/repos/stevenjt/arunity5/commits/d8e03eb8f1f25ff51bb509fa19f609c7c4b4a903"},{"sha":"a155ead627c71402981ef2bd6a4017de12ae9643","author":{"email":"c6f26944eb81001c89d15a587cd5efadc0ce9dac@soluis.com","name":"Robbie Cargill"},"message":"Remove reference to scene which doesn't exist","distinct":true,"url":"https://api.github.com/repos/stevenjt/arunity5/commits/a155ead627c71402981ef2bd6a4017de12ae9643"},{"sha":"156a7f5bafe269f3e7f821e4b2284cf4e4f31f15","author":{"email":"c6f26944eb81001c89d15a587cd5efadc0ce9dac@soluis.com","name":"Robbie Cargill"},"message":"Include ProjectVersion.txt file in ProjectSettings.\n\nIf the ProjectSettings folder is included the ProjectVersion.txt file\nshould likely be also.","distinct":true,"url":"https://api.github.com/repos/stevenjt/arunity5/commits/156a7f5bafe269f3e7f821e4b2284cf4e4f31f15"},{"sha":"eb6b53cc3fbb1b61277c271a47e5aa78cf24f5fa","author":{"email":"c6f26944eb81001c89d15a587cd5efadc0ce9dac@soluis.com","name":"Robbie Cargill"},"message":"Re-organised plugin assets in the Assets folder.\n\nRe-organised the Assets folder to resemble a more self-contained package\nwhich could be imported into an existing Unity project in a tidy manner.","distinct":true,"url":"https://api.github.com/repos/stevenjt/arunity5/commits/eb6b53cc3fbb1b61277c271a47e5aa78cf24f5fa"},{"sha":"03108859a42bfdfe66a4478318cf4d81b520fa48","author":{"email":"c6f26944eb81001c89d15a587cd5efadc0ce9dac@soluis.com","name":"Robbie Cargill"},"message":"Set plugin import settings to be platform dependent.\n\nAs of Unity 5 plugins no longer need to be placed within\nplatform-specific sub-folders of the special Plugins folder. Platform/s\nare now set in the Import Settings within the Inspector. This gives the\nfreedom to either maintain the platform-specific folder convention, or\nplace the plugins at another convenient location within the Assets\nfolder.","distinct":true,"url":"https://api.github.com/repos/stevenjt/arunity5/commits/03108859a42bfdfe66a4478318cf4d81b520fa48"},{"sha":"984bfe6394fc38b5a5328badc50666c5fa29c361","author":{"email":"c6f26944eb81001c89d15a587cd5efadc0ce9dac@soluis.com","name":"Robbie Cargill"},"message":"Ignore Visual Studio Tools for Unity files\n\nIgnore Visual Studio Tools for Unity files within Assets folder","distinct":true,"url":"https://api.github.com/repos/stevenjt/arunity5/commits/984bfe6394fc38b5a5328badc50666c5fa29c361"},{"sha":"367fb20b5600da5765e651b5d4fdb45ed8935d7c","author":{"email":"b97ddbd414f8935dddcb4f06104c7e1ed1aa5430@daqri.com","name":"Wally Young"},"message":"Adding .unitypackage, updating to 5.2.2","distinct":true,"url":"https://api.github.com/repos/stevenjt/arunity5/commits/367fb20b5600da5765e651b5d4fdb45ed8935d7c"},{"sha":"e87e5273495a8a67de240f277f96ebcc7b8698b3","author":{"email":"c6f26944eb81001c89d15a587cd5efadc0ce9dac@soluis.com","name":"Robbie Cargill"},"message":"Version dependent compilation changes for Unity 4.x","distinct":true,"url":"https://api.github.com/repos/stevenjt/arunity5/commits/e87e5273495a8a67de240f277f96ebcc7b8698b3"},{"sha":"dd0003ad02fff4a29683b83dce1fc99b53de6df1","author":{"email":"786ed3641bdf46b6d35b59e48bf65a62913f23b2@users.noreply.github.com","name":"Wally Young"},"message":"Merge pull request #7 from r0bbie/master\n\nUpgraded project for Unity 5.1.1. Reorganised plugin assets within the Assets folder. Set plugin import settings to be platform specific.","distinct":true,"url":"https://api.github.com/repos/stevenjt/arunity5/commits/dd0003ad02fff4a29683b83dce1fc99b53de6df1"}]}