{"action":"opened","issue":{"url":"https://api.github.com/repos/malorisdead/NeptunesPrideStateDownloader/issues/1","labels_url":"https://api.github.com/repos/malorisdead/NeptunesPrideStateDownloader/issues/1/labels{/name}","comments_url":"https://api.github.com/repos/malorisdead/NeptunesPrideStateDownloader/issues/1/comments","events_url":"https://api.github.com/repos/malorisdead/NeptunesPrideStateDownloader/issues/1/events","html_url":"https://github.com/malorisdead/NeptunesPrideStateDownloader/issues/1","id":116672619,"number":1,"title":"Filename logic is wrong","user":{"login":"Quantumplation","id":49870,"avatar_url":"https://avatars.githubusercontent.com/u/49870?v=3","gravatar_id":"","url":"https://api.github.com/users/Quantumplation","html_url":"https://github.com/Quantumplation","followers_url":"https://api.github.com/users/Quantumplation/followers","following_url":"https://api.github.com/users/Quantumplation/following{/other_user}","gists_url":"https://api.github.com/users/Quantumplation/gists{/gist_id}","starred_url":"https://api.github.com/users/Quantumplation/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Quantumplation/subscriptions","organizations_url":"https://api.github.com/users/Quantumplation/orgs","repos_url":"https://api.github.com/users/Quantumplation/repos","events_url":"https://api.github.com/users/Quantumplation/events{/privacy}","received_events_url":"https://api.github.com/users/Quantumplation/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-11-13T00:21:48Z","updated_at":"2015-11-13T00:21:48Z","closed_at":null,"body":"Through experimentation, I have observed that the following is true:\r\n\r\n```report.productions``` is the number of payments you have received, indexed by zero\r\n```report.tick``` is the number of in game hours that have passed since the start of the game\r\n```report.production_counter``` is the number of in game hours that have passed since the last production\r\n```report.production_rate``` is the number of in game hours between each payment\r\n\r\n```report.tick_fragment``` is used in real-time games, unsure of use\r\n```report.tick_rate``` is used in real-time games, and is the number of real life minutes that map to an in-game hour.\r\n\r\nI cannot find a variable for how many in game hours each turn will advance the game.  It seems to be baked into the page itself on load, rather than the order."}}