{"push_id":598071245,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"8470be7d6f07c4735e4859069151bc8aa017e2a1","before":"6aa990d50e905e687629bb28c47a1038a05c79f7","commits":[{"sha":"bfb8d64cecac2c1e059fef27f25609fcb97e77af","author":{"email":"bbed1d860fb675c4b586d05a8aa0f455006e8bea@gmail.com","name":"KarateF22"},"message":"Version 3.2\n\n* Fixed crash that occurred when moving from a weapon to an empty weapon\nslot using your keyboard while the mouse was over a stat.\n* Added conditional 1/4 times damage modifier for Shots to Kill versus\nShields when using a weapon that can pierce Shields. Weapons that cannot\npierce shields will use their full damage instead.\n* Removed Headshots to Kill section for weapons that cannot Headshot\n(Frag Shotguns, GL40, RPG).\n* Fixed ammo data for Shotguns not showing properly after previous fix\nfor new DMRs. It should now work for both (for real this time...\nhopefully).\n* Moved Blast Radius and Falloff stats from Concealment to Damage when\nmousing over, as it was confusing and misleading. Concealment now shows\nnothing for the time being when you mouse over, but this will change in\nthe future.\n* You can now see the Zoom Index value in the weapon modification screen\nfor weapon sights, allowing you to compare how much different sights\nzoom.","distinct":true,"url":"https://api.github.com/repos/KarateF22/pd2-better-weapon-stats-gui/commits/bfb8d64cecac2c1e059fef27f25609fcb97e77af"},{"sha":"8470be7d6f07c4735e4859069151bc8aa017e2a1","author":{"email":"bbed1d860fb675c4b586d05a8aa0f455006e8bea@gmail.com","name":"KarateF22"},"message":"Merge branch 'master' of https://github.com/KarateF22/pd2-better-weapon-stats-gui","distinct":true,"url":"https://api.github.com/repos/KarateF22/pd2-better-weapon-stats-gui/commits/8470be7d6f07c4735e4859069151bc8aa017e2a1"}]}