{"action":"opened","issue":{"url":"https://api.github.com/repos/TheCynosure/FreeTime/issues/1","labels_url":"https://api.github.com/repos/TheCynosure/FreeTime/issues/1/labels{/name}","comments_url":"https://api.github.com/repos/TheCynosure/FreeTime/issues/1/comments","events_url":"https://api.github.com/repos/TheCynosure/FreeTime/issues/1/events","html_url":"https://github.com/TheCynosure/FreeTime/issues/1","id":124560390,"number":1,"title":"X Dir Collision Hanging and Ability to go through blocks while jumping.","user":{"login":"TheCynosure","id":8744351,"avatar_url":"https://avatars.githubusercontent.com/u/8744351?v=3","gravatar_id":"","url":"https://api.github.com/users/TheCynosure","html_url":"https://github.com/TheCynosure","followers_url":"https://api.github.com/users/TheCynosure/followers","following_url":"https://api.github.com/users/TheCynosure/following{/other_user}","gists_url":"https://api.github.com/users/TheCynosure/gists{/gist_id}","starred_url":"https://api.github.com/users/TheCynosure/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TheCynosure/subscriptions","organizations_url":"https://api.github.com/users/TheCynosure/orgs","repos_url":"https://api.github.com/users/TheCynosure/repos","events_url":"https://api.github.com/users/TheCynosure/events{/privacy}","received_events_url":"https://api.github.com/users/TheCynosure/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2016-01-01T20:32:15Z","updated_at":"2016-01-01T20:32:15Z","closed_at":null,"body":" When a player hits a wall the logic that keeps them from falling off the edge of a block is the same logic that is sticking them to a wall because their corner is just colliding with the wall. Also when the player is mid - jump they seem to be able to go through blocks but only in the X Dir. Most likely because the game thinks that this below the players row so it doesn't check it."}}