{"action":"created","issue":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/814","labels_url":"https://api.github.com/repos/gonetz/GLideN64/issues/814/labels{/name}","comments_url":"https://api.github.com/repos/gonetz/GLideN64/issues/814/comments","events_url":"https://api.github.com/repos/gonetz/GLideN64/issues/814/events","html_url":"https://github.com/gonetz/GLideN64/issues/814","id":122078742,"number":814,"title":"Zelda OoT Widescreen Disappearing Assets Issue","user":{"login":"SwinglesMan","id":12116719,"avatar_url":"https://avatars.githubusercontent.com/u/12116719?v=3","gravatar_id":"","url":"https://api.github.com/users/SwinglesMan","html_url":"https://github.com/SwinglesMan","followers_url":"https://api.github.com/users/SwinglesMan/followers","following_url":"https://api.github.com/users/SwinglesMan/following{/other_user}","gists_url":"https://api.github.com/users/SwinglesMan/gists{/gist_id}","starred_url":"https://api.github.com/users/SwinglesMan/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SwinglesMan/subscriptions","organizations_url":"https://api.github.com/users/SwinglesMan/orgs","repos_url":"https://api.github.com/users/SwinglesMan/repos","events_url":"https://api.github.com/users/SwinglesMan/events{/privacy}","received_events_url":"https://api.github.com/users/SwinglesMan/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":14,"created_at":"2015-12-14T16:30:02Z","updated_at":"2015-12-23T13:49:16Z","closed_at":"2015-12-16T02:08:54Z","body":"Objects disappear when going through doors momentarily or when things are almost offscreen. May exist in multiple games. Perhaps increase the range of more things to be drawn offscreen? Shrugs."},"comment":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/comments/166899943","html_url":"https://github.com/gonetz/GLideN64/issues/814#issuecomment-166899943","issue_url":"https://api.github.com/repos/gonetz/GLideN64/issues/814","id":166899943,"user":{"login":"SwinglesMan","id":12116719,"avatar_url":"https://avatars.githubusercontent.com/u/12116719?v=3","gravatar_id":"","url":"https://api.github.com/users/SwinglesMan","html_url":"https://github.com/SwinglesMan","followers_url":"https://api.github.com/users/SwinglesMan/followers","following_url":"https://api.github.com/users/SwinglesMan/following{/other_user}","gists_url":"https://api.github.com/users/SwinglesMan/gists{/gist_id}","starred_url":"https://api.github.com/users/SwinglesMan/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SwinglesMan/subscriptions","organizations_url":"https://api.github.com/users/SwinglesMan/orgs","repos_url":"https://api.github.com/users/SwinglesMan/repos","events_url":"https://api.github.com/users/SwinglesMan/events{/privacy}","received_events_url":"https://api.github.com/users/SwinglesMan/received_events","type":"User","site_admin":false},"created_at":"2015-12-23T13:49:16Z","updated_at":"2015-12-23T13:49:16Z","body":"\"Why I wrote the explanations? Why I explained how things work?\"\r\nThat is not what I even asked.\r\n\r\n\r\nIf it can't do anything with them then why can jabo's plugin read them?\r\n\r\nPhysx is for graphics and yet you can tell it to work from the cpu OR gpu...\r\nJust because something works from the cpu, it is still graphics related because it is based on what you can see.\r\n\r\nYou don't have to do it. I don't care. I'm just asking the question. You also don't have to turn in to theboy by getting butthurt. No one is attacking you so calm down."}}