{"push_id":814230293,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"6349d4bd70314d015d6810d5bb5c07f7384e99ed","before":"558b3727694d7a962a2d990298e0b89c26dbfd1e","commits":[{"sha":"6349d4bd70314d015d6810d5bb5c07f7384e99ed","author":{"email":"5d4d9adbd7cfb3958ce67ecac21f3327ab82e7b9@skyaaron.com","name":"Aaron Sky"},"message":"Texture loading, made adjustments to Camera based on Professor code\n\nThis project now supports texture loading in the Material class. It is not currently checking if a file is already loaded. Right now the pixel shader supports diffuse (regular) and specular map textures.","distinct":true,"url":"https://api.github.com/repos/aaronsky/SkyTrain/commits/6349d4bd70314d015d6810d5bb5c07f7384e99ed"}]}