{"action":"opened","issue":{"url":"https://api.github.com/repos/phetsims/tasks/issues/192","labels_url":"https://api.github.com/repos/phetsims/tasks/issues/192/labels{/name}","comments_url":"https://api.github.com/repos/phetsims/tasks/issues/192/comments","events_url":"https://api.github.com/repos/phetsims/tasks/issues/192/events","html_url":"https://github.com/phetsims/tasks/issues/192","id":61160110,"number":192,"title":"Collect performance data for Molecules and Light on iPad 3","user":{"login":"jbphet","id":3082831,"avatar_url":"https://avatars.githubusercontent.com/u/3082831?v=3","gravatar_id":"","url":"https://api.github.com/users/jbphet","html_url":"https://github.com/jbphet","followers_url":"https://api.github.com/users/jbphet/followers","following_url":"https://api.github.com/users/jbphet/following{/other_user}","gists_url":"https://api.github.com/users/jbphet/gists{/gist_id}","starred_url":"https://api.github.com/users/jbphet/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jbphet/subscriptions","organizations_url":"https://api.github.com/users/jbphet/orgs","repos_url":"https://api.github.com/users/jbphet/repos","events_url":"https://api.github.com/users/jbphet/events{/privacy}","received_events_url":"https://api.github.com/users/jbphet/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-03-13T17:54:14Z","updated_at":"2015-03-13T17:54:14Z","closed_at":null,"body":"There is some work be done to improve the performance on the Molecules and Light simulation, and I could use some help collecting current performance data.  We need the average FPS rate on an iPad three for two different versions in four scenarios.  The two version are:\r\n+ http://www.colorado.edu/physics/phet/dev/html/molecules-and-light/1.0.0-dev.8/molecules-and-light_en.html\r\n+ a custom version that is currently available when served from my machine that removes all opacity\r\n\r\nThe four scenarios are:\r\n+ Idle, just after being loaded\r\n+ The initial startup configuration with the infra emitter cranked all the way up (molecule is Carbon Monoxide).\r\n+ Ultraviolet source turned all the way up with Nitrogen Dioxide as the target, pressing the \"Return Molecule\" button immediately after it appears.\r\n+ Ultraviolet source with Nitrogen Dioxide as the target, molecule broken and off screen so that it is basically just a constant stream of photons being emitted with no interaction with any molecule.\r\n\r\nIn each case, please average the FPS value that is visible when the \"?profiler\" query parameter is used \r\nover the course of 1 minute.\r\n\r\nFor reference, this is in support of the following issues in the molecules-and-light repo:\r\nhttps://github.com/phetsims/molecules-and-light/issues/91\r\nhttps://github.com/phetsims/molecules-and-light/issues/93\r\nhttps://github.com/phetsims/molecules-and-light/issues/98\r\n\r\nI've discussed this with @phet-steele and he will start working on it, though I'll assign to @ariel-phet for now."}}