{"action":"created","issue":{"url":"https://api.github.com/repos/opentrack/opentrack/issues/162","labels_url":"https://api.github.com/repos/opentrack/opentrack/issues/162/labels{/name}","comments_url":"https://api.github.com/repos/opentrack/opentrack/issues/162/comments","events_url":"https://api.github.com/repos/opentrack/opentrack/issues/162/events","html_url":"https://github.com/opentrack/opentrack/issues/162","id":80003687,"number":162,"title":"[Feature request] Bind specific key to profile","user":{"login":"MathijsG","id":529552,"avatar_url":"https://avatars.githubusercontent.com/u/529552?v=3","gravatar_id":"","url":"https://api.github.com/users/MathijsG","html_url":"https://github.com/MathijsG","followers_url":"https://api.github.com/users/MathijsG/followers","following_url":"https://api.github.com/users/MathijsG/following{/other_user}","gists_url":"https://api.github.com/users/MathijsG/gists{/gist_id}","starred_url":"https://api.github.com/users/MathijsG/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/MathijsG/subscriptions","organizations_url":"https://api.github.com/users/MathijsG/orgs","repos_url":"https://api.github.com/users/MathijsG/repos","events_url":"https://api.github.com/users/MathijsG/events{/privacy}","received_events_url":"https://api.github.com/users/MathijsG/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":6,"created_at":"2015-05-24T00:57:57Z","updated_at":"2015-06-06T11:17:47Z","closed_at":null,"body":"While in a game it could be a handy option to bind a key (like you can bind the home and 'end' keys to things as centering and starting and stopping tracking) to switch to a profile. In some games you want to switch to a different profile with different curves in a split second. For example, I want a different sensitivity in ArmA III when I'm on foot and when I'm in a helicopter."},"comment":{"url":"https://api.github.com/repos/opentrack/opentrack/issues/comments/109566129","html_url":"https://github.com/opentrack/opentrack/issues/162#issuecomment-109566129","issue_url":"https://api.github.com/repos/opentrack/opentrack/issues/162","id":109566129,"user":{"login":"MathijsG","id":529552,"avatar_url":"https://avatars.githubusercontent.com/u/529552?v=3","gravatar_id":"","url":"https://api.github.com/users/MathijsG","html_url":"https://github.com/MathijsG","followers_url":"https://api.github.com/users/MathijsG/followers","following_url":"https://api.github.com/users/MathijsG/following{/other_user}","gists_url":"https://api.github.com/users/MathijsG/gists{/gist_id}","starred_url":"https://api.github.com/users/MathijsG/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/MathijsG/subscriptions","organizations_url":"https://api.github.com/users/MathijsG/orgs","repos_url":"https://api.github.com/users/MathijsG/repos","events_url":"https://api.github.com/users/MathijsG/events{/privacy}","received_events_url":"https://api.github.com/users/MathijsG/received_events","type":"User","site_admin":false},"created_at":"2015-06-06T11:17:47Z","updated_at":"2015-06-06T11:17:47Z","body":"It's not really a filter issue but more of a overall axis sensitivity thing what I mean. In my case it is mainly this:\r\n\r\nWhen I play ARMA III in a chopper, I can see from the cockpit where my front is, so I don't need a deadzone for pitch and yaw. While on foot, my head view can be on a different angle than my feet are for walking, so I often use a profile which has a dead zone for yaw, so I can \"lock\" in my front position without keeping my head very still.\r\n\r\nI hope this example explains it to you :). In the current situation I just switch from profile when I exit a helicopter, but when you are in the heat of the moment and have no time for this this is no option, and then I just disable the headtracking on foot with the stop tracking shortcut (End)"}}