{"action":"created","issue":{"url":"https://api.github.com/repos/melonjs/melonJS/issues/413","labels_url":"https://api.github.com/repos/melonjs/melonJS/issues/413/labels{/name}","comments_url":"https://api.github.com/repos/melonjs/melonJS/issues/413/comments","events_url":"https://api.github.com/repos/melonjs/melonJS/issues/413/events","html_url":"https://github.com/melonjs/melonJS/issues/413","id":27320886,"number":413,"title":"Add support for Physic Editor","user":{"login":"obiot","id":4033090,"avatar_url":"https://avatars.githubusercontent.com/u/4033090?v=3","gravatar_id":"","url":"https://api.github.com/users/obiot","html_url":"https://github.com/obiot","followers_url":"https://api.github.com/users/obiot/followers","following_url":"https://api.github.com/users/obiot/following{/other_user}","gists_url":"https://api.github.com/users/obiot/gists{/gist_id}","starred_url":"https://api.github.com/users/obiot/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/obiot/subscriptions","organizations_url":"https://api.github.com/users/obiot/orgs","repos_url":"https://api.github.com/users/obiot/repos","events_url":"https://api.github.com/users/obiot/events{/privacy}","received_events_url":"https://api.github.com/users/obiot/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":{"url":"https://api.github.com/repos/melonjs/melonJS/milestones/5","labels_url":"https://api.github.com/repos/melonjs/melonJS/milestones/5/labels","id":173694,"number":5,"title":"Future","description":"A general milestone for tickets \"on the back burner\" -- for future consideration.","creator":{"login":"parasyte","id":456942,"avatar_url":"https://avatars.githubusercontent.com/u/456942?v=3","gravatar_id":"","url":"https://api.github.com/users/parasyte","html_url":"https://github.com/parasyte","followers_url":"https://api.github.com/users/parasyte/followers","following_url":"https://api.github.com/users/parasyte/following{/other_user}","gists_url":"https://api.github.com/users/parasyte/gists{/gist_id}","starred_url":"https://api.github.com/users/parasyte/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/parasyte/subscriptions","organizations_url":"https://api.github.com/users/parasyte/orgs","repos_url":"https://api.github.com/users/parasyte/repos","events_url":"https://api.github.com/users/parasyte/events{/privacy}","received_events_url":"https://api.github.com/users/parasyte/received_events","type":"User","site_admin":false},"open_issues":54,"closed_issues":2,"state":"open","created_at":"2012-09-12T06:48:16Z","updated_at":"2015-01-08T02:04:31Z","due_on":null,"closed_at":null},"comments":3,"created_at":"2014-02-11T02:19:36Z","updated_at":"2015-01-12T06:20:18Z","closed_at":null,"body":"http://www.codeandweb.com/physicseditor\r\n\r\nPhysic Editor is a great tool by the same ones that brought us TexturePacker, and allow to draw complex collision shapes (for those that have a texturePacker license, it includes one as well for the Physic Editor).\r\n\r\nThis should be quite straightforward to implement now, as we do support XML loading, polygon shapes, and SAT for collision detection\r\n\r\nOther point of attention, is ticket #309 (and probably #307) that should probably be addressed as well, as the tool allows to specify the anchorPoint for the given sprite."},"comment":{"url":"https://api.github.com/repos/melonjs/melonJS/issues/comments/69533095","html_url":"https://github.com/melonjs/melonJS/issues/413#issuecomment-69533095","issue_url":"https://api.github.com/repos/melonjs/melonJS/issues/413","id":69533095,"user":{"login":"obiot","id":4033090,"avatar_url":"https://avatars.githubusercontent.com/u/4033090?v=3","gravatar_id":"","url":"https://api.github.com/users/obiot","html_url":"https://github.com/obiot","followers_url":"https://api.github.com/users/obiot/followers","following_url":"https://api.github.com/users/obiot/following{/other_user}","gists_url":"https://api.github.com/users/obiot/gists{/gist_id}","starred_url":"https://api.github.com/users/obiot/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/obiot/subscriptions","organizations_url":"https://api.github.com/users/obiot/orgs","repos_url":"https://api.github.com/users/obiot/repos","events_url":"https://api.github.com/users/obiot/events{/privacy}","received_events_url":"https://api.github.com/users/obiot/received_events","type":"User","site_admin":false},"created_at":"2015-01-12T06:20:18Z","updated_at":"2015-01-12T06:20:18Z","body":"adding support for this is actually quite easy, i just  added a basic parsing directly from the shape example, but putting it somewhere in the engine should be easy.\r\n\r\nworth noting that the PE tool creates a collection of convex polygons out of any shape you draw in the tool, which is super useful !!!! "}}