{"push_id":782303708,"size":225,"distinct_size":217,"ref":"refs/heads/master","head":"3206f2004e6d100ac51fe14a1a5fdfeafc55c78e","before":"8086029ceb7dc83f4d6abe7f66ad0db94e865022","commits":[{"sha":"1972cc498d4bbe1515eee8bda054c9aa0cd3863c","author":{"email":"17267771ff330ddff9b70628ec5544fdec74a69e@gmail.com","name":"Kevin Granade"},"message":"Emit an error if pkg-config can't find a lua package.","distinct":true,"url":"https://api.github.com/repos/i2amroy/Cataclysm-DDA/commits/1972cc498d4bbe1515eee8bda054c9aa0cd3863c"},{"sha":"502a618067f9d6294b915f25fcb55372822d59f7","author":{"email":"cd0a86727ab89b2f97c67967ac50fc7821a52c45@users.noreply.github.com","name":"Maykeye"},"message":"Working around printf positional arguments\n\nFix for issue #13332\n\nCygwin has limitations which prevents\nfrom using more than 9 positional arguments.\nThis functions works around it in two ways:\n\nFirst if all positional arguments are in \"natural\" order\n(i.e. like %1$d %2$d %3$d),\nthen their positions is stripped away and string\nformatted without positions.\n\nOtherwise only 9 arguments are passed to vsnprintf","distinct":true,"url":"https://api.github.com/repos/i2amroy/Cataclysm-DDA/commits/502a618067f9d6294b915f25fcb55372822d59f7"},{"sha":"502cec8fb5c2c8d4e6cba4f23f5af82d83efe193","author":{"email":"1f0e74cc5a4c7ca6f839ad461968708933fd6c85@yahoo.com","name":"Chaosvolt"},"message":"Implements new trees, harvesting birch/willow bark\n\nShould hopefully work, allows the new birch, willow, and maple trees to\nspawn, and adds a few rudimentary uses for them.\n\n1. Adds what should allow birch, willow, and maple trees to spawn.\n2. Adds ability to harvest bark from birch and willow trees.\n3. Willow bark implemented as mild painkiller if eaten, and replaces\nwood for the aspirin recipe. The rest of the recipe was unchanged, as\nnot sure what to use in place of the rather generic oxidizer. Also\nusable for tinder in More Survival Tools\n4. Birch bark implemented. Currently used as an alternative material for\nimprovised shelters, a few straw clothing items, tinder (MST), and\nthatched roofing material (MST).","distinct":true,"url":"https://api.github.com/repos/i2amroy/Cataclysm-DDA/commits/502cec8fb5c2c8d4e6cba4f23f5af82d83efe193"},{"sha":"ea58c3b92902a0c4d1b9b61009c4edd8f9399a29","author":{"email":"1f0e74cc5a4c7ca6f839ad461968708933fd6c85@users.noreply.github.com","name":"Chaosvolt"},"message":"Mapdata mentions of harvested birch/willow\n\n1. Possible cause of failed commit.","distinct":true,"url":"https://api.github.com/repos/i2amroy/Cataclysm-DDA/commits/ea58c3b92902a0c4d1b9b61009c4edd8f9399a29"},{"sha":"5883f811987055b552465de6f31be0ecfc829368","author":{"email":"1f0e74cc5a4c7ca6f839ad461968708933fd6c85@yahoo.com","name":"Chaosvolt"},"message":"Other half of harvest unbreaking\n\n1. Doh. Forgot that part. If I can get fruit-tree-style harvesting to\nwork yearf-round, I'll have to undo all this and use that function, but\nunsure if that's an option.","distinct":true,"url":"https://api.github.com/repos/i2amroy/Cataclysm-DDA/commits/5883f811987055b552465de6f31be0ecfc829368"},{"sha":"b616b2440e0e6dd60fd9e60cc7dceb15eca46129","author":{"email":"1f0e74cc5a4c7ca6f839ad461968708933fd6c85@yahoo.com","name":"Chaosvolt"},"message":"Generic-ifying bark removal, mapgen fix\n\nNow, I will be amazed if this works...","distinct":true,"url":"https://api.github.com/repos/i2amroy/Cataclysm-DDA/commits/b616b2440e0e6dd60fd9e60cc7dceb15eca46129"},{"sha":"13ccdec81c51d55d3de256b85baabff09a518ffe","author":{"email":"1f0e74cc5a4c7ca6f839ad461968708933fd6c85@yahoo.com","name":"Chaosvolt"},"message":"Adds birchbark shoes and quivers\n\nRivet suggested I add birch bark shoes. Also useful? Quivers. Higher\nskill and more time to make, more encumbering than leather quivers, but\nuses cutting quality instead of a sewing needle.","distinct":true,"url":"https://api.github.com/repos/i2amroy/Cataclysm-DDA/commits/13ccdec81c51d55d3de256b85baabff09a518ffe"},{"sha":"b2f592e9330bae04b2c7a9b7942bd19eb0a7db9e","author":{"email":"1f0e74cc5a4c7ca6f839ad461968708933fd6c85@yahoo.com","name":"chaosvolt"},"message":"Changes to Helicopter Crash scenario\n\n1. Surrounded start. Seriously, it's minus 8 bloody points.\n2. Replaced mundane generic survivor with additional options of military\nrecruit or special operator. Go home default survivor profession, you're\ndrunk.\n3. Minor tweak to scenario description.","distinct":true,"url":"https://api.github.com/repos/i2amroy/Cataclysm-DDA/commits/b2f592e9330bae04b2c7a9b7942bd19eb0a7db9e"},{"sha":"bc166dfca756624cd7060c710748edc8091a41de","author":{"email":"1f0e74cc5a4c7ca6f839ad461968708933fd6c85@users.noreply.github.com","name":"Chaosvolt"},"message":"Flag removal and point cost alternation\n\n1. No more SUR_START.\r\n2. Point bonus of 2 for now, though this is messed up by the cheapest class currently costing 3 points.","distinct":true,"url":"https://api.github.com/repos/i2amroy/Cataclysm-DDA/commits/bc166dfca756624cd7060c710748edc8091a41de"},{"sha":"bfcd310ce291d3e41a1bf4cedabc2a54e8f3af14","author":{"email":"1f0e74cc5a4c7ca6f839ad461968708933fd6c85@users.noreply.github.com","name":"Chaosvolt"},"message":"Update scenarios.json\n\nBetween my confusion over point cost versus point bonus, and further confusion on my end due to -X points in the file being described as +X points in character creation terms...this is quickly turning into a mathematical \"who's on first\" routine.\r\n\r\n1. Point bonus (-5) should now be enough that if you pick the cheapest profession (military recruit, 3), you'll be at 2 points ahead of if you picked Evacuee as a Survivor. If I somehow fucked up basic math AGAIN I'm gonna be annoyed.","distinct":true,"url":"https://api.github.com/repos/i2amroy/Cataclysm-DDA/commits/bfcd310ce291d3e41a1bf4cedabc2a54e8f3af14"},{"sha":"719971d59ddd61cd7d57cd029e99ed8167a9b164","author":{"email":"1f0e74cc5a4c7ca6f839ad461968708933fd6c85@yahoo.com","name":"chaosvolt"},"message":"Willowbark changes, birchbark shoes tweak\n\n1. Removed waterproof flag from birchbark shoes. Cause of derp:\ncopy-pasting from moccasins.\n2. Increased required amount of willowbark to produce aspirin.\n3. Switched willow bark to being a generic item instead of a comestible\nfor now.","distinct":true,"url":"https://api.github.com/repos/i2amroy/Cataclysm-DDA/commits/719971d59ddd61cd7d57cd029e99ed8167a9b164"},{"sha":"d8fb238aa77bd5a408a4f8d5c9f78291d2e332cf","author":{"email":"ef23b3014044195695ea1fd727e74d30fdb5b91c@gmail.com","name":"Christian Buskirk"},"message":"Stomach food/water","distinct":false,"url":"https://api.github.com/repos/i2amroy/Cataclysm-DDA/commits/d8fb238aa77bd5a408a4f8d5c9f78291d2e332cf"},{"sha":"9c9d79cc1733683ae4637423711ee6b87292cc38","author":{"email":"1f0e74cc5a4c7ca6f839ad461968708933fd6c85@users.noreply.github.com","name":"Chaosvolt"},"message":"Point underping\n\n1. Neat, didn't know that the scenario already looked at the professions available.","distinct":true,"url":"https://api.github.com/repos/i2amroy/Cataclysm-DDA/commits/9c9d79cc1733683ae4637423711ee6b87292cc38"},{"sha":"94fc465dac238cbf0e3bf8ff8c0410bc538413b2","author":{"email":"1f0e74cc5a4c7ca6f839ad461968708933fd6c85@yahoo.com","name":"chaosvolt"},"message":"Tank Mod Series 4\n\nWell, spent a while mucking about with this.\n\nNotable Changes:\n1. General tweak of formatting, should be consistent now.\n2. Adjusted some item group values to account for the new additions.\n3. Tank shells now have casings. This will be relevant in a moment.\n\nItem Additions:\n1. A recipe book for launchers. Levels 3-6, which is abnormal for combat\nskill books. I would hope that this isn't regarded as too OP given it's\nfairly rare and mod-only.\n2. A depleted uranium KEP shell for 120mm, trades explosive for being\npure lethal impact, with a touch of incendiary.\n3. 30mm autocannon, and ammo. Ammo comes in HEDP and HEI variants.\n4. ATGM launchers. One is a turret version that's vehicle-only. Another\nis usable as a crew-served weapon like the heavy machineguns, but can be\nmounted as a manual vehicle weapon as well. In true Blazemod fashion, a\nmanual version can be jury-rigged into a turret version.\n5. Electric primers. Gee, wonder what those are for...\n6. Makeshift loads for 30mm, 120mm, and 155mm. No, you're not gonna get\nto make your own artillery shells. Options are restricted to shot and\nslugs, for considerable material cost and reduced effectiveness.\n\nVehicle Addition:\n1. Infantry Fighting Vehicle. Still yet another somewhat odd-looking\nMerkava-like, with different weaponry and expanded space for passengers.","distinct":true,"url":"https://api.github.com/repos/i2amroy/Cataclysm-DDA/commits/94fc465dac238cbf0e3bf8ff8c0410bc538413b2"},{"sha":"3b8777a10c14f2d7a96ef89dc117ce43b0cf9e88","author":{"email":"d01af4c6f85da8385ea6adef2322f02c53b7a87d@gmail.com","name":"Piotr S. Staszewski"},"message":"Add sidebar position option","distinct":true,"url":"https://api.github.com/repos/i2amroy/Cataclysm-DDA/commits/3b8777a10c14f2d7a96ef89dc117ce43b0cf9e88"},{"sha":"8faf2ffd6d7f7dafc851a6a6193e5dd7d1e73054","author":{"email":"d01af4c6f85da8385ea6adef2322f02c53b7a87d@gmail.com","name":"Piotr S. Staszewski"},"message":"Change terrain and sidebar offsets accordingly","distinct":true,"url":"https://api.github.com/repos/i2amroy/Cataclysm-DDA/commits/8faf2ffd6d7f7dafc851a6a6193e5dd7d1e73054"},{"sha":"31f1bf962f7936fd1672f968cb835894a886bf1c","author":{"email":"d01af4c6f85da8385ea6adef2322f02c53b7a87d@gmail.com","name":"Piotr S. Staszewski"},"message":"Prevent player from closing vehicle doors when standing on them","distinct":true,"url":"https://api.github.com/repos/i2amroy/Cataclysm-DDA/commits/31f1bf962f7936fd1672f968cb835894a886bf1c"},{"sha":"2d2972878c51c31dc9ccf63f989fb392936b0095","author":{"email":"d01af4c6f85da8385ea6adef2322f02c53b7a87d@gmail.com","name":"Piotr S. Staszewski"},"message":"Add basic filter for scenarios","distinct":true,"url":"https://api.github.com/repos/i2amroy/Cataclysm-DDA/commits/2d2972878c51c31dc9ccf63f989fb392936b0095"},{"sha":"6045db44346af1f25f1103064fe5254f4f58a6a2","author":{"email":"d01af4c6f85da8385ea6adef2322f02c53b7a87d@gmail.com","name":"Piotr S. Staszewski"},"message":"Add basic filter for professions","distinct":true,"url":"https://api.github.com/repos/i2amroy/Cataclysm-DDA/commits/6045db44346af1f25f1103064fe5254f4f58a6a2"},{"sha":"f4cecccfdd93243734062831ca3897cfa463e208","author":{"email":"d01af4c6f85da8385ea6adef2322f02c53b7a87d@gmail.com","name":"Piotr S. Staszewski"},"message":"Add filter indicator for both","distinct":true,"url":"https://api.github.com/repos/i2amroy/Cataclysm-DDA/commits/f4cecccfdd93243734062831ca3897cfa463e208"}]}