{"action":"closed","issue":{"url":"https://api.github.com/repos/angarg12/TrueExponential/issues/13","labels_url":"https://api.github.com/repos/angarg12/TrueExponential/issues/13/labels{/name}","comments_url":"https://api.github.com/repos/angarg12/TrueExponential/issues/13/comments","events_url":"https://api.github.com/repos/angarg12/TrueExponential/issues/13/events","html_url":"https://github.com/angarg12/TrueExponential/issues/13","id":58419996,"number":13,"title":"If a sprint is completed and another is retried before prestiging, the progress is lost","user":{"login":"angarg12","id":5389189,"avatar_url":"https://avatars.githubusercontent.com/u/5389189?v=3","gravatar_id":"","url":"https://api.github.com/users/angarg12","html_url":"https://github.com/angarg12","followers_url":"https://api.github.com/users/angarg12/followers","following_url":"https://api.github.com/users/angarg12/following{/other_user}","gists_url":"https://api.github.com/users/angarg12/gists{/gist_id}","starred_url":"https://api.github.com/users/angarg12/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/angarg12/subscriptions","organizations_url":"https://api.github.com/users/angarg12/orgs","repos_url":"https://api.github.com/users/angarg12/repos","events_url":"https://api.github.com/users/angarg12/events{/privacy}","received_events_url":"https://api.github.com/users/angarg12/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/angarg12/TrueExponential/labels/bug","name":"bug","color":"fc2929"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-02-20T22:33:04Z","updated_at":"2015-02-21T12:55:32Z","closed_at":"2015-02-21T12:55:32Z","body":"If a player completes a sprint, but instead of prestiging, retries another sprint, then they will need to complete the sprint again in order to prestige.\r\n\r\nThe game should be able to store and check that a sprint has been completed and therefore the player can prestige, even if he doesn't."}}