{"push_id":795707124,"size":1,"distinct_size":1,"ref":"refs/heads/inbound","head":"f868aa65e7f2efb3133bef3ff694bcb83b5790cf","before":"4a219f92c42f4ec6735681fef471a94ae9eb06a5","commits":[{"sha":"f868aa65e7f2efb3133bef3ff694bcb83b5790cf","author":{"email":"b921aab5c7543ccb364f278dd05464c767c8739b@mozilla.com","name":"Jamie Nicol"},"message":"Bug 1194923 - Call glFlush before glDeleteFramebuffers on Adreno 420 devices. r=snorp\n\nThere is an occasional driver crash on the nexus 6, and possibly other\nAdreno 420 devices, which seems to occur in some circumstances after\ncalling glDeleteFramebuffers. Calling glFlush before\nglDeleteFramebuffers prevents this. Add this workaround at least until\nit is better known what is going on.","distinct":true,"url":"https://api.github.com/repos/mozilla/gecko-dev/commits/f868aa65e7f2efb3133bef3ff694bcb83b5790cf"}]}