{"action":"closed","issue":{"url":"https://api.github.com/repos/teeworlds/teeworlds/issues/1159","labels_url":"https://api.github.com/repos/teeworlds/teeworlds/issues/1159/labels{/name}","comments_url":"https://api.github.com/repos/teeworlds/teeworlds/issues/1159/comments","events_url":"https://api.github.com/repos/teeworlds/teeworlds/issues/1159/events","html_url":"https://github.com/teeworlds/teeworlds/issues/1159","id":20227305,"number":1159,"title":"game layer tile set picker + brush manipulation","user":{"login":"Speedy-Consoles","id":367283,"avatar_url":"https://avatars.githubusercontent.com/u/367283?v=3","gravatar_id":"","url":"https://api.github.com/users/Speedy-Consoles","html_url":"https://github.com/Speedy-Consoles","followers_url":"https://api.github.com/users/Speedy-Consoles/followers","following_url":"https://api.github.com/users/Speedy-Consoles/following{/other_user}","gists_url":"https://api.github.com/users/Speedy-Consoles/gists{/gist_id}","starred_url":"https://api.github.com/users/Speedy-Consoles/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Speedy-Consoles/subscriptions","organizations_url":"https://api.github.com/users/Speedy-Consoles/orgs","repos_url":"https://api.github.com/users/Speedy-Consoles/repos","events_url":"https://api.github.com/users/Speedy-Consoles/events{/privacy}","received_events_url":"https://api.github.com/users/Speedy-Consoles/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/teeworlds/teeworlds/labels/code%20review","name":"code review","color":"fef2c0"},{"url":"https://api.github.com/repos/teeworlds/teeworlds/labels/editor","name":"editor","color":"006b75"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2013-09-29T10:58:20Z","updated_at":"2015-08-31T17:36:54Z","closed_at":"2015-08-31T17:36:54Z","body":"In `editor.cpp` in `DoMapEditor` where the tile set picker gets active it should also copy the current layer's `m_Game` to have a proper rotate and flip behaviour:\r\n`m_TilesetPicker.m_Game = t->m_Game;`"}}