{"action":"closed","issue":{"url":"https://api.github.com/repos/drtshock/Essentials/issues/285","labels_url":"https://api.github.com/repos/drtshock/Essentials/issues/285/labels{/name}","comments_url":"https://api.github.com/repos/drtshock/Essentials/issues/285/comments","events_url":"https://api.github.com/repos/drtshock/Essentials/issues/285/events","html_url":"https://github.com/drtshock/Essentials/issues/285","id":119116219,"number":285,"title":"/butcher kills armor stands","user":{"login":"rybreuer","id":13800401,"avatar_url":"https://avatars.githubusercontent.com/u/13800401?v=3","gravatar_id":"","url":"https://api.github.com/users/rybreuer","html_url":"https://github.com/rybreuer","followers_url":"https://api.github.com/users/rybreuer/followers","following_url":"https://api.github.com/users/rybreuer/following{/other_user}","gists_url":"https://api.github.com/users/rybreuer/gists{/gist_id}","starred_url":"https://api.github.com/users/rybreuer/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/rybreuer/subscriptions","organizations_url":"https://api.github.com/users/rybreuer/orgs","repos_url":"https://api.github.com/users/rybreuer/repos","events_url":"https://api.github.com/users/rybreuer/events{/privacy}","received_events_url":"https://api.github.com/users/rybreuer/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-11-27T01:24:51Z","updated_at":"2015-11-27T20:17:34Z","closed_at":"2015-11-27T20:17:34Z","body":"Exactly what it says on the tin. /butcher (without the -a flag) kills armor stands as if they are hostile mobs. Is this a bug or intended functionality? If intentional, could the categorization for armor stands be changed to passive mobs so it's possible to butcher hostiles without loosing items stored on armor stands? "}}