{"push_id":865691749,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"cd1910b9c822e5a5a0639f257010856a7bf5fef9","before":"ca55be18fbb35403c113d54896223eed928427fd","commits":[{"sha":"dcc0bd8e3e581f3d25dd26c604d09bf141ae3a7b","author":{"email":"ca39866e031b5b640efa64840cb58e1d518b0686@gmail.com","name":"woozie164"},"message":"Now renders the entire mesh","distinct":true,"url":"https://api.github.com/repos/woozie164/OpenGL-Raytracer/commits/dcc0bd8e3e581f3d25dd26c604d09bf141ae3a7b"},{"sha":"cd1910b9c822e5a5a0639f257010856a7bf5fef9","author":{"email":"ca39866e031b5b640efa64840cb58e1d518b0686@gmail.com","name":"woozie164"},"message":"Loaded in sword.obj and fixed obj loader bug\n\nIt seems the sword.obj file doesn't declare a group anywhere in the\nfile. This caused a crash, because I assumed there would always be at\nleast one group.","distinct":true,"url":"https://api.github.com/repos/woozie164/OpenGL-Raytracer/commits/cd1910b9c822e5a5a0639f257010856a7bf5fef9"}]}