{"action":"opened","issue":{"url":"https://api.github.com/repos/prime31/CharacterController2D/issues/63","labels_url":"https://api.github.com/repos/prime31/CharacterController2D/issues/63/labels{/name}","comments_url":"https://api.github.com/repos/prime31/CharacterController2D/issues/63/comments","events_url":"https://api.github.com/repos/prime31/CharacterController2D/issues/63/events","html_url":"https://github.com/prime31/CharacterController2D/issues/63","id":109053205,"number":63,"title":"Physically based movement?","user":{"login":"aidinzolghadr","id":6238122,"avatar_url":"https://avatars.githubusercontent.com/u/6238122?v=3","gravatar_id":"","url":"https://api.github.com/users/aidinzolghadr","html_url":"https://github.com/aidinzolghadr","followers_url":"https://api.github.com/users/aidinzolghadr/followers","following_url":"https://api.github.com/users/aidinzolghadr/following{/other_user}","gists_url":"https://api.github.com/users/aidinzolghadr/gists{/gist_id}","starred_url":"https://api.github.com/users/aidinzolghadr/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/aidinzolghadr/subscriptions","organizations_url":"https://api.github.com/users/aidinzolghadr/orgs","repos_url":"https://api.github.com/users/aidinzolghadr/repos","events_url":"https://api.github.com/users/aidinzolghadr/events{/privacy}","received_events_url":"https://api.github.com/users/aidinzolghadr/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-09-30T09:52:37Z","updated_at":"2015-09-30T09:52:37Z","closed_at":null,"body":"Hi,\r\n\r\nI vaguely remember that there was an option to toggle physically based movement with the non-physically based (using raycasts). But I can be wrong. Is there such thing in CC2D?\r\n\r\nThanks."}}