{"push_id":602216841,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"d2c84808f61924be8a88eaec8d8d773cbbbbd263","before":"3c26593460881034718e81785b8c41cfe9fbfbef","commits":[{"sha":"54df9843443a9d315fe9734e158749594731b352","author":{"email":"164f101bd33ef99ca5f7cafb294e39de1961d74a@ticon.net","name":"Patrick Meade"},"message":"Walk around the deck; still magic pink\n\nAdded img directory to tarball distribution in Cakefile\nAdded DISPLAY_SIZE to constant.coffee\nAdded a message log `messages` to the game state object\nMinor TODOs in gameOn.coffee for mainGame dev/test purposes\nMinor TODOs in paradroid.coffee for mainGame dev/test purposes\nFixed bug in the generation of lifts in ship.coffee\nAdded viewed/not-viewed tracking per deck square in ship.coffee\nAdded some unicode -> tileset mappings in tiles.coffee\nCreated tui.coffee (Text User Interface) to do all my game state drawing\nAdded some tui support glue in mainGame.coffee","distinct":true,"url":"https://api.github.com/repos/blinkdog/7drl-2015/commits/54df9843443a9d315fe9734e158749594731b352"},{"sha":"d2c84808f61924be8a88eaec8d8d773cbbbbd263","author":{"email":"164f101bd33ef99ca5f7cafb294e39de1961d74a@ticon.net","name":"Patrick Meade"},"message":"Proper walking around the deck. Doors that open and close.\n\nCreated actor classes for Door and Player\nAdded ROT scheduler and engine to mainGame.coffee\nModified ship.coffee to create Door actors when generating the ship\nModified tui.coffee to display open/closed doors\nModified tui.coffee to allow light to pass open doors","distinct":true,"url":"https://api.github.com/repos/blinkdog/7drl-2015/commits/d2c84808f61924be8a88eaec8d8d773cbbbbd263"}]}