{"action":"created","issue":{"url":"https://api.github.com/repos/paroj/ogre/issues/24","labels_url":"https://api.github.com/repos/paroj/ogre/issues/24/labels{/name}","comments_url":"https://api.github.com/repos/paroj/ogre/issues/24/comments","events_url":"https://api.github.com/repos/paroj/ogre/issues/24/events","html_url":"https://github.com/paroj/ogre/issues/24","id":119368935,"number":24,"title":"[OGRE-102] Bump Mapping sample has flickering shadows when you move the camera (OpenGL)","user":{"login":"paroj","id":4941802,"avatar_url":"https://avatars.githubusercontent.com/u/4941802?v=3","gravatar_id":"","url":"https://api.github.com/users/paroj","html_url":"https://github.com/paroj","followers_url":"https://api.github.com/users/paroj/followers","following_url":"https://api.github.com/users/paroj/following{/other_user}","gists_url":"https://api.github.com/users/paroj/gists{/gist_id}","starred_url":"https://api.github.com/users/paroj/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/paroj/subscriptions","organizations_url":"https://api.github.com/users/paroj/orgs","repos_url":"https://api.github.com/users/paroj/repos","events_url":"https://api.github.com/users/paroj/events{/privacy}","received_events_url":"https://api.github.com/users/paroj/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/paroj/ogre/labels/CgProgramManager","name":"CgProgramManager","color":"f6ed3c"}],"state":"open","locked":false,"assignee":null,"milestone":{"url":"https://api.github.com/repos/paroj/ogre/milestones/1","html_url":"https://github.com/paroj/ogre/milestones/1.9.0","labels_url":"https://api.github.com/repos/paroj/ogre/milestones/1/labels","id":1433959,"number":1,"title":"1.9.0","description":null,"creator":{"login":"paroj","id":4941802,"avatar_url":"https://avatars.githubusercontent.com/u/4941802?v=3","gravatar_id":"","url":"https://api.github.com/users/paroj","html_url":"https://github.com/paroj","followers_url":"https://api.github.com/users/paroj/followers","following_url":"https://api.github.com/users/paroj/following{/other_user}","gists_url":"https://api.github.com/users/paroj/gists{/gist_id}","starred_url":"https://api.github.com/users/paroj/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/paroj/subscriptions","organizations_url":"https://api.github.com/users/paroj/orgs","repos_url":"https://api.github.com/users/paroj/repos","events_url":"https://api.github.com/users/paroj/events{/privacy}","received_events_url":"https://api.github.com/users/paroj/received_events","type":"User","site_admin":false},"open_issues":2,"closed_issues":0,"state":"open","created_at":"2015-11-29T16:10:40Z","updated_at":"2015-11-29T16:24:19Z","due_on":null,"closed_at":null},"comments":15,"created_at":"2015-11-29T16:24:19Z","updated_at":"2015-11-29T16:25:16Z","closed_at":null,"body":"<b>[reporter=\"thesheeep\", created=\"Mon, 10 Dec 2012 09:33:59 +0100\"]</b>\n<p>I only noticed this with the Bump Mapping sample, other shadow samples work correctly. Also, this only happens with OpenGL.</p>"},"comment":{"url":"https://api.github.com/repos/paroj/ogre/issues/comments/160430201","html_url":"https://github.com/paroj/ogre/issues/24#issuecomment-160430201","issue_url":"https://api.github.com/repos/paroj/ogre/issues/24","id":160430201,"user":{"login":"paroj","id":4941802,"avatar_url":"https://avatars.githubusercontent.com/u/4941802?v=3","gravatar_id":"","url":"https://api.github.com/users/paroj","html_url":"https://github.com/paroj","followers_url":"https://api.github.com/users/paroj/followers","following_url":"https://api.github.com/users/paroj/following{/other_user}","gists_url":"https://api.github.com/users/paroj/gists{/gist_id}","starred_url":"https://api.github.com/users/paroj/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/paroj/subscriptions","organizations_url":"https://api.github.com/users/paroj/orgs","repos_url":"https://api.github.com/users/paroj/repos","events_url":"https://api.github.com/users/paroj/events{/privacy}","received_events_url":"https://api.github.com/users/paroj/received_events","type":"User","site_admin":false},"created_at":"2015-11-29T16:25:16Z","updated_at":"2015-11-29T16:25:16Z","body":"<b><i>[author=\"thesheeep\", created=\"Fri, 17 Jan 2014 10:00:31 +0100\"]</i></b>\n<p>I know, but the problem does not make much sense. As I said, an older version that definitely worked a week or two ago has the same problem. I only got that error message because of GDB, otherwise it just crashes with no message. My compiler hasn't changed, nor did I install something else programming related. The only thing that changed was a Windows update a day ago. Gotta love Windows updates <img class=\"emoticon\" src=\"https://ogre3d.atlassian.net/images/icons/emoticons/wink.png\" height=\"16\" width=\"16\" align=\"absmiddle\" alt=\"\" border=\"0\"/></p>\n\n<p>In any case, I can't spend more time on this right now, as I have to work on my actual job (where the same version of Ogre and MinGW work just fine, only the SampleBrowser doesn't) <img class=\"emoticon\" src=\"https://ogre3d.atlassian.net/images/icons/emoticons/smile.png\" height=\"16\" width=\"16\" align=\"absmiddle\" alt=\"\" border=\"0\"/></p>\n\n<p>But if you have this flickering on both MinGW and Visual Studio, it is not MinGW related anyway. And as annoying as that flickering is, David (our OpenGL guy) has to concentrate on the major issues first.</p>"}}