{"push_id":779099715,"size":2,"distinct_size":2,"ref":"refs/heads/battle_2_refactor","head":"cccc166e6f26f36ad4ccb0ac319a0d5624c0be8c","before":"58d0b31958ea4354197c124f69925d33e6f38390","commits":[{"sha":"ec19da802a37c9127395bcae3ddc43f96ca686a2","author":{"email":"aa6a05eacf04aa09aa073d53470a637a0c4f64c5@gmail.com","name":"Kent Carmine"},"message":"Updated comments","distinct":true,"url":"https://api.github.com/repos/LewisRFlanagan/MyFirstRepository/commits/ec19da802a37c9127395bcae3ddc43f96ca686a2"},{"sha":"cccc166e6f26f36ad4ccb0ac319a0d5624c0be8c","author":{"email":"aa6a05eacf04aa09aa073d53470a637a0c4f64c5@gmail.com","name":"Kent Carmine"},"message":"Refactored battle code, implemented turn phase ordering, handle disabling some main command and sublist command actions when appropriate","distinct":true,"url":"https://api.github.com/repos/LewisRFlanagan/MyFirstRepository/commits/cccc166e6f26f36ad4ccb0ac319a0d5624c0be8c"}]}