{"action":"created","issue":{"url":"https://api.github.com/repos/EmergentOrganization/cell-rpg/issues/16","labels_url":"https://api.github.com/repos/EmergentOrganization/cell-rpg/issues/16/labels{/name}","comments_url":"https://api.github.com/repos/EmergentOrganization/cell-rpg/issues/16/comments","events_url":"https://api.github.com/repos/EmergentOrganization/cell-rpg/issues/16/events","html_url":"https://github.com/EmergentOrganization/cell-rpg/issues/16","id":87525867,"number":16,"title":"map texture improvements","user":{"login":"7yl4r","id":1051390,"avatar_url":"https://avatars.githubusercontent.com/u/1051390?v=3","gravatar_id":"","url":"https://api.github.com/users/7yl4r","html_url":"https://github.com/7yl4r","followers_url":"https://api.github.com/users/7yl4r/followers","following_url":"https://api.github.com/users/7yl4r/following{/other_user}","gists_url":"https://api.github.com/users/7yl4r/gists{/gist_id}","starred_url":"https://api.github.com/users/7yl4r/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/7yl4r/subscriptions","organizations_url":"https://api.github.com/users/7yl4r/orgs","repos_url":"https://api.github.com/users/7yl4r/repos","events_url":"https://api.github.com/users/7yl4r/events{/privacy}","received_events_url":"https://api.github.com/users/7yl4r/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/EmergentOrganization/cell-rpg/labels/enhancement","name":"enhancement","color":"84b6eb"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2015-06-11T22:49:14Z","updated_at":"2015-06-16T10:53:47Z","closed_at":null,"body":"Right now the map texture background is a simple effect from gimp under render->circuit traces. I'd like to be a lot more creative with this, and possibly generate the base texture using a script. \r\n\r\nThere are tons of options out there, so it really just comes down to what we want to try out first. Some options:\r\n\r\n1. read in base texture at game-run and procedurally modify. Could also include CAs. Input might then be reduced to a \"biome\" area marked on the game texture.\r\n2. pre-rendered map, various rendering steps (such as current use of circuit traces) to produce an interesting map which can be manually tweaked and then saved as a png. "},"comment":{"url":"https://api.github.com/repos/EmergentOrganization/cell-rpg/issues/comments/112384433","html_url":"https://github.com/EmergentOrganization/cell-rpg/issues/16#issuecomment-112384433","issue_url":"https://api.github.com/repos/EmergentOrganization/cell-rpg/issues/16","id":112384433,"user":{"login":"BrianErikson","id":7645647,"avatar_url":"https://avatars.githubusercontent.com/u/7645647?v=3","gravatar_id":"","url":"https://api.github.com/users/BrianErikson","html_url":"https://github.com/BrianErikson","followers_url":"https://api.github.com/users/BrianErikson/followers","following_url":"https://api.github.com/users/BrianErikson/following{/other_user}","gists_url":"https://api.github.com/users/BrianErikson/gists{/gist_id}","starred_url":"https://api.github.com/users/BrianErikson/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/BrianErikson/subscriptions","organizations_url":"https://api.github.com/users/BrianErikson/orgs","repos_url":"https://api.github.com/users/BrianErikson/repos","events_url":"https://api.github.com/users/BrianErikson/events{/privacy}","received_events_url":"https://api.github.com/users/BrianErikson/received_events","type":"User","site_admin":false},"created_at":"2015-06-16T10:53:47Z","updated_at":"2015-06-16T10:53:47Z","body":"A critical thing to note is that we'll probably need the texture to be tile-able without visible seams as well. "}}