{"push_id":914486610,"size":4,"distinct_size":4,"ref":"refs/heads/develop","head":"e8c79f53a67d3477a9780ac348410f1502467176","before":"1b39b2e2612dfd7613e3bfb6948e8d27472ab8c1","commits":[{"sha":"4db2da91850fcc55ec08df253e533e236eb91451","author":{"email":"d3747cb0997f37a6e82070dc14c86c3d0234ce9c@gmail.com","name":"victorfisac"},"message":"Added new matrix location points and extra functions\n\n- New model and view transformation matrix added, useful for shaders.\nModelview matrix not deleted to keep opengl 1.1 pipeline compatibility.\n\n- New extra function added DrawModelWiresEx() to set a rotation and\nscale transformations to a wire model drawing.\n\n- Other writing and little audio.c bug fixed.","distinct":true,"url":"https://api.github.com/repos/raysan5/raylib/commits/4db2da91850fcc55ec08df253e533e236eb91451"},{"sha":"1bcb5ddd505e5c4bdac6f254e931e9c3145be88d","author":{"email":"d3747cb0997f37a6e82070dc14c86c3d0234ce9c@gmail.com","name":"victorfisac"},"message":"Added lighting engine module\n\n- New lighting engine module which contains new data types Light and\nMaterial. These data types and functions facilitates making a basic 3D\niluminated program with a light and a model.\n\n- Added lighting engine module example (currently included in raylib.h;\nit might be compiled by separate and include lighting.h in game source C\nfile).\n\n- Corrected some opengl defines control structures and added some TODO\nto fix raylib-opengl 1.1 source build (note: now source can be compiled\nwithout errors, but rlglReadPixels() won't work properly).\n\nNote: most of functions of phong version 330 shader are not in v100\nshaders, so I couldn't write a version 100 phong shader. These functions\nare included from version 150.","distinct":true,"url":"https://api.github.com/repos/raysan5/raylib/commits/1bcb5ddd505e5c4bdac6f254e931e9c3145be88d"},{"sha":"e683fe88b9ab0fde76521a0367cdff4c229ac60c","author":{"email":"d3747cb0997f37a6e82070dc14c86c3d0234ce9c@gmail.com","name":"victorfisac"},"message":"Added physics engine-module and example\n\n- Added new physics engine-module with four new data types: Physics,\nTransform, Rigidbody and Collider. This library contains functions to\napply physics calculations to a position vector calculating collisions\nautomatically.\n\n- Fixed some writing mistakes of lighting module.","distinct":true,"url":"https://api.github.com/repos/raysan5/raylib/commits/e683fe88b9ab0fde76521a0367cdff4c229ac60c"},{"sha":"e8c79f53a67d3477a9780ac348410f1502467176","author":{"email":"be66dcee10c9219c57e2cba744233bebf01bc026@gmail.com","name":"Ray"},"message":"Merge pull request #66 from victorfisac/develop\n\nNew matrix location points, lighting and physics engine modules with examples","distinct":true,"url":"https://api.github.com/repos/raysan5/raylib/commits/e8c79f53a67d3477a9780ac348410f1502467176"}]}