{"action":"created","issue":{"url":"https://api.github.com/repos/opentomb/OpenTomb/issues/175","labels_url":"https://api.github.com/repos/opentomb/OpenTomb/issues/175/labels{/name}","comments_url":"https://api.github.com/repos/opentomb/OpenTomb/issues/175/comments","events_url":"https://api.github.com/repos/opentomb/OpenTomb/issues/175/events","html_url":"https://github.com/opentomb/OpenTomb/issues/175","id":95874400,"number":175,"title":"Triggers are broken","user":{"login":"Lwmte","id":3331699,"avatar_url":"https://avatars.githubusercontent.com/u/3331699?v=3","gravatar_id":"","url":"https://api.github.com/users/Lwmte","html_url":"https://github.com/Lwmte","followers_url":"https://api.github.com/users/Lwmte/followers","following_url":"https://api.github.com/users/Lwmte/following{/other_user}","gists_url":"https://api.github.com/users/Lwmte/gists{/gist_id}","starred_url":"https://api.github.com/users/Lwmte/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Lwmte/subscriptions","organizations_url":"https://api.github.com/users/Lwmte/orgs","repos_url":"https://api.github.com/users/Lwmte/repos","events_url":"https://api.github.com/users/Lwmte/events{/privacy}","received_events_url":"https://api.github.com/users/Lwmte/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/opentomb/OpenTomb/labels/bug","name":"bug","color":"eb6420"},{"url":"https://api.github.com/repos/opentomb/OpenTomb/labels/Game%20Logic","name":"Game Logic","color":"fef2c0"},{"url":"https://api.github.com/repos/opentomb/OpenTomb/labels/Lua","name":"Lua","color":"5319e7"}],"state":"open","locked":false,"assignee":null,"milestone":{"url":"https://api.github.com/repos/opentomb/OpenTomb/milestones/7","html_url":"https://github.com/opentomb/OpenTomb/milestones/C++%20code%20refactoring","labels_url":"https://api.github.com/repos/opentomb/OpenTomb/milestones/7/labels","id":1208256,"number":7,"title":"C++ code refactoring","description":"Translation from C to C++ should be fully functional","creator":{"login":"vvs-","id":5171934,"avatar_url":"https://avatars.githubusercontent.com/u/5171934?v=3","gravatar_id":"","url":"https://api.github.com/users/vvs-","html_url":"https://github.com/vvs-","followers_url":"https://api.github.com/users/vvs-/followers","following_url":"https://api.github.com/users/vvs-/following{/other_user}","gists_url":"https://api.github.com/users/vvs-/gists{/gist_id}","starred_url":"https://api.github.com/users/vvs-/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/vvs-/subscriptions","organizations_url":"https://api.github.com/users/vvs-/orgs","repos_url":"https://api.github.com/users/vvs-/repos","events_url":"https://api.github.com/users/vvs-/events{/privacy}","received_events_url":"https://api.github.com/users/vvs-/received_events","type":"User","site_admin":false},"open_issues":16,"closed_issues":11,"state":"open","created_at":"2015-07-14T22:56:19Z","updated_at":"2015-07-19T14:51:34Z","due_on":null,"closed_at":null},"comments":7,"created_at":"2015-07-19T01:37:07Z","updated_at":"2015-07-19T15:11:29Z","closed_at":null,"body":"Seems that trigger scripts are either broken or parsed incorrectly, as Lara can't pick up items and trigger activation isn't working."},"comment":{"url":"https://api.github.com/repos/opentomb/OpenTomb/issues/comments/122671073","html_url":"https://github.com/opentomb/OpenTomb/issues/175#issuecomment-122671073","issue_url":"https://api.github.com/repos/opentomb/OpenTomb/issues/175","id":122671073,"user":{"login":"Lwmte","id":3331699,"avatar_url":"https://avatars.githubusercontent.com/u/3331699?v=3","gravatar_id":"","url":"https://api.github.com/users/Lwmte","html_url":"https://github.com/Lwmte","followers_url":"https://api.github.com/users/Lwmte/followers","following_url":"https://api.github.com/users/Lwmte/following{/other_user}","gists_url":"https://api.github.com/users/Lwmte/gists{/gist_id}","starred_url":"https://api.github.com/users/Lwmte/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Lwmte/subscriptions","organizations_url":"https://api.github.com/users/Lwmte/orgs","repos_url":"https://api.github.com/users/Lwmte/repos","events_url":"https://api.github.com/users/Lwmte/events{/privacy}","received_events_url":"https://api.github.com/users/Lwmte/received_events","type":"User","site_admin":false},"created_at":"2015-07-19T15:11:29Z","updated_at":"2015-07-19T15:11:29Z","body":"Well... In originals - yes (an example is \"locked\" falling ceiling in Temple of Puna, until you trigger giant boulder), but in OpenTomb we currently have only rough implementation of it, and triggers are not involved for ENTITY_CALLBACK_STAND case. You can learn it in *character_controller.cpp* in `Character::moveOnFloor` function."}}