{"push_id":907463874,"size":1,"distinct_size":1,"ref":"refs/heads/dev","head":"08bdb2aa6da5c6eee9e16107f814172f415dabae","before":"700fddb19d8a89bf362b4af6cd782fdc2aca610b","commits":[{"sha":"08bdb2aa6da5c6eee9e16107f814172f415dabae","author":{"email":"85134c9f9bf105ef87dcac9b5e68a85415a2b33d@gmail.com","name":"fliinchppo"},"message":"Resource Integration + Basic Multiplayer\n\nAdded a simple script using photon to allow stable connection to an\noutside client. Tested locally, seems to work, but am having issues with\ninconsistent objects being spawned. Also an error in the HUD integration\nof this code, as the basic multiplayer does not yet check who owns\nreceived input, and updates every layer simultaneously. This is very\navoidable, it is just 4am and I need some sleep, will implement\ntomorrow. For further info regarding multiplayer with Photon, i'm\nfollowing this tut:\nhttp://www.paladinstudios.com/2014/05/08/how-to-create-an-online-multiplayer-game-with-photon-unity-networking/\n<currently at the end of the 'spawning a player' section>. Also\nre-arranged the player prefab's parenting/childing and moved it to the\nresources folder, to allow calls over the network.\n\n***BUG*** PLAYER CLIPS THROUGH FLOOR ON INIT, NO IDEA WHY, ITS 4AM.","distinct":true,"url":"https://api.github.com/repos/fliinchppo/finalrepohopefullyfingerscrossed/commits/08bdb2aa6da5c6eee9e16107f814172f415dabae"}]}