{"action":"created","issue":{"url":"https://api.github.com/repos/garykl/human-noise/issues/11","labels_url":"https://api.github.com/repos/garykl/human-noise/issues/11/labels{/name}","comments_url":"https://api.github.com/repos/garykl/human-noise/issues/11/comments","events_url":"https://api.github.com/repos/garykl/human-noise/issues/11/events","html_url":"https://github.com/garykl/human-noise/issues/11","id":68491672,"number":11,"title":"Vicsek phase diagram","user":{"login":"ManfredLevi","id":11947296,"avatar_url":"https://avatars.githubusercontent.com/u/11947296?v=3","gravatar_id":"","url":"https://api.github.com/users/ManfredLevi","html_url":"https://github.com/ManfredLevi","followers_url":"https://api.github.com/users/ManfredLevi/followers","following_url":"https://api.github.com/users/ManfredLevi/following{/other_user}","gists_url":"https://api.github.com/users/ManfredLevi/gists{/gist_id}","starred_url":"https://api.github.com/users/ManfredLevi/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ManfredLevi/subscriptions","organizations_url":"https://api.github.com/users/ManfredLevi/orgs","repos_url":"https://api.github.com/users/ManfredLevi/repos","events_url":"https://api.github.com/users/ManfredLevi/events{/privacy}","received_events_url":"https://api.github.com/users/ManfredLevi/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2015-04-14T20:43:25Z","updated_at":"2015-04-14T20:49:51Z","closed_at":null,"body":"In this article http://hal.elte.hu/~vicsek/downloads/papers/EurPhysJB64_451_2008.pdf they provide the phase diagram of the Vicsek model (see figure 1 (d)).   The order parameter is the modulus of the velocity.  The (eta, rho)-phase diagram shows a transition as a function of \"eta\" the noise amplitude and \"rho\" the density.    \r\n\r\nHow will we control the noise in the experiment? \r\nSince, if the players are too good at the game, the noise may be too low to observe a disordered phase?\r\n\r\nThe easiest way to realize this is a game with a few number of players.  It shouldn't then be too difficult for one player to follow the other one.  "},"comment":{"url":"https://api.github.com/repos/garykl/human-noise/issues/comments/93055805","html_url":"https://github.com/garykl/human-noise/issues/11#issuecomment-93055805","issue_url":"https://api.github.com/repos/garykl/human-noise/issues/11","id":93055805,"user":{"login":"ManfredLevi","id":11947296,"avatar_url":"https://avatars.githubusercontent.com/u/11947296?v=3","gravatar_id":"","url":"https://api.github.com/users/ManfredLevi","html_url":"https://github.com/ManfredLevi","followers_url":"https://api.github.com/users/ManfredLevi/followers","following_url":"https://api.github.com/users/ManfredLevi/following{/other_user}","gists_url":"https://api.github.com/users/ManfredLevi/gists{/gist_id}","starred_url":"https://api.github.com/users/ManfredLevi/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ManfredLevi/subscriptions","organizations_url":"https://api.github.com/users/ManfredLevi/orgs","repos_url":"https://api.github.com/users/ManfredLevi/repos","events_url":"https://api.github.com/users/ManfredLevi/events{/privacy}","received_events_url":"https://api.github.com/users/ManfredLevi/received_events","type":"User","site_admin":false},"created_at":"2015-04-14T20:49:51Z","updated_at":"2015-04-14T20:49:51Z","body":"true!  In this way it becomes indeed easy.   \r\n\r\nAnother option is to give the participants alcohol :)"}}