{"action":"created","issue":{"url":"https://api.github.com/repos/d3athrow/vgstation13/issues/6942","labels_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/6942/labels{/name}","comments_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/6942/comments","events_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/6942/events","html_url":"https://github.com/d3athrow/vgstation13/issues/6942","id":121269692,"number":6942,"title":"Security Cell Timer Feature Request","user":{"login":"nuklearcellphoneg","id":6540760,"avatar_url":"https://avatars.githubusercontent.com/u/6540760?v=3","gravatar_id":"","url":"https://api.github.com/users/nuklearcellphoneg","html_url":"https://github.com/nuklearcellphoneg","followers_url":"https://api.github.com/users/nuklearcellphoneg/followers","following_url":"https://api.github.com/users/nuklearcellphoneg/following{/other_user}","gists_url":"https://api.github.com/users/nuklearcellphoneg/gists{/gist_id}","starred_url":"https://api.github.com/users/nuklearcellphoneg/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/nuklearcellphoneg/subscriptions","organizations_url":"https://api.github.com/users/nuklearcellphoneg/orgs","repos_url":"https://api.github.com/users/nuklearcellphoneg/repos","events_url":"https://api.github.com/users/nuklearcellphoneg/events{/privacy}","received_events_url":"https://api.github.com/users/nuklearcellphoneg/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/d3athrow/vgstation13/labels/Feature%20Request","name":"Feature Request","color":"0099FF"},{"url":"https://api.github.com/repos/d3athrow/vgstation13/labels/QUALITY","name":"QUALITY","color":"bfd4f2"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":15,"created_at":"2015-12-09T15:25:59Z","updated_at":"2015-12-23T07:05:05Z","closed_at":null,"body":"Hello. I think this would make Security a lot more FUN. I hate not coding at all, but I am lazy and these ideas just float in. Anywho, keep Cell Timers as they are, being able to add time and etc however:\r\n\r\nIf we could add a Space Law Calculator, that would be most excellent. By this I mean\r\n\r\n---\r\n\r\n[Add time buttons] --- Label this as a Custom, however adding custom requires a reason, then you just type in the minutes and seconds into a box, to allow for a record of why they were imprisoned.\r\n\r\n[Sparking a Manhunt button] --- does not mention the time added, just adds the time (five minutes)\r\n\r\n[Sabotage] --- Same as above (eight minutes)\r\n\r\n-----------\r\n\r\nSo say a criminal sabotaged something, got caught, and sparked a manhunt. You hit both those buttons and 13 minutes queues up in the timer. Impersonal, efficient, no need to memorize every single law, etc.\r\n\r\nAnd so on with all the crimes. Now, with crimes such as Murder, the penalty is Perma, Cyborgization, or Execution. Add the buttons, but have an error asking them to consult space law, Head of Sec, Captain, etc etc, or just an explanation that only those options exist under Space Law.\r\n\r\n-----------\r\n\r\nAlso there are modifiers which exist but are not utilized very often. \r\n\r\n One of these is Recidivism, basically, repeating a crime for which you are a previous offender. Each time you return for said offense, 3 minutes is added on top of the crime: No one does this. As a function of the cell timer, would it be possible to have the Cell auto add a crime history for each crew member entered(Don't do it from the manifest, because that's bad for Nuke Ops)?\r\n\r\nThe other modifiers are all positive ones, you could have these as a second pop up screen after setting all the crimes. So going with the above scenario, someone has committed 13 minutes of crime, mainly Surrender and Cooperating(the rest are grounds for release).\r\n\r\nAll those modifiers do is cut the time down by a percentage.\r\n\r\nAnyway, feel free to discuss, it's just an idea I had. If someone loves this idea so much they immediately want to work on it, try to hold off on it a bit. We're doing an admin review of Space Slaw for the moment."},"comment":{"url":"https://api.github.com/repos/d3athrow/vgstation13/issues/comments/166817209","html_url":"https://github.com/d3athrow/vgstation13/issues/6942#issuecomment-166817209","issue_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/6942","id":166817209,"user":{"login":"nuklearcellphoneg","id":6540760,"avatar_url":"https://avatars.githubusercontent.com/u/6540760?v=3","gravatar_id":"","url":"https://api.github.com/users/nuklearcellphoneg","html_url":"https://github.com/nuklearcellphoneg","followers_url":"https://api.github.com/users/nuklearcellphoneg/followers","following_url":"https://api.github.com/users/nuklearcellphoneg/following{/other_user}","gists_url":"https://api.github.com/users/nuklearcellphoneg/gists{/gist_id}","starred_url":"https://api.github.com/users/nuklearcellphoneg/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/nuklearcellphoneg/subscriptions","organizations_url":"https://api.github.com/users/nuklearcellphoneg/orgs","repos_url":"https://api.github.com/users/nuklearcellphoneg/repos","events_url":"https://api.github.com/users/nuklearcellphoneg/events{/privacy}","received_events_url":"https://api.github.com/users/nuklearcellphoneg/received_events","type":"User","site_admin":false},"created_at":"2015-12-23T07:05:05Z","updated_at":"2015-12-23T07:05:05Z","body":"Oh boy, this is part of why I wanted to have a more open discussion about law in general among the players and the admins about Space Law.\r\n\r\nTypically I think you see about three different ways officers tend to use the timers:\r\n\r\n1) Criminal is 'not so bad' - 3 minutes ish\r\n2) Criminal did 'a lot' - 10 minutes\r\n3) Criminal did something worth Perma/Execution, OR keeps being brigged over and over(or just plain hassling security), OR the Officer hates the character in a Meta(round to round they've noticed they grey tide) way, upping their timer from time to time, torturing them, repeatedly interrogating them, etc etc\r\n\r\n'I suppose it makes sense to group some crimes together, but it should be based on the crimes themselves rather than the level of severity of the crime.' I dunno much about Git, I dunno how to quote. :( Shadow said this\r\n\r\nI agree with this above; grouping the laws is something I mentioned on http://ss13.pomf.se/forum/viewtopic.php?f=4&t=2232\r\n\r\n-----------\r\n'D) Finally, after all this, I'm going to categorize the laws by their type(not sure exactly how, but as a general idea: \r\n\r\nThief stuff: Pickpocketing, Petty Theft, Grand Theft, Trespassing. \r\n\r\nStructure Damage: Breaking and Entering, Grand Sabotage, Sabotage. \r\n\r\nViolence: Assault, Murder, Drugging Others).'\r\n-----------\r\n\r\nYou're right about pickpocketing... it's very rare that this gets applied- how often does one even successfully pickpocket(outside of the glove which don't notify with a message, but your item clearly disappears from the UI) someone to be able to apply that? Further, if someone successfully pickpockets another... then they likely wouldn't know it occurred.\r\n\r\nI think we should find a decent way to categorize the crimes(Stealing, Property Damage, Violence...) and when you open the timer window, picking the category reveals the crimes listed from the lowest to highest in terms of time.\r\n\r\nSo I guess I still need to clean up Space Law a bit, but really simplify it in terms of, rather than having a separate law for pickpocketing, stealing, yadda yadda, have it go\r\n\r\nStealing:\r\n   From a lowest crew: 1 minute\r\n   From a Head: 3 minutes\r\n   From a Captain: 6 minutes\r\n      Value of Object\r\n         Common:1 minute\r\n         Rare: 3 minutes\r\n         Very Rare/Extremely Complex: 6 minutes\r\n\r\n\r\nSo, if you steal  the Captain's Spare ID, which is one of a kind, 12 minutes\r\n\r\nIf you steal the Clown's horn, 7 minutes\r\n\r\nIf you steal Metal from the CE, 4 minutes.\r\n\r\nEtc etc etc etc.\r\n\r\n"}}