{"action":"created","issue":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/11417","labels_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/11417/labels{/name}","comments_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/11417/comments","events_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/11417/events","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/issues/11417","id":59341175,"number":11417,"title":"Kevlar/Leather padding armor formulas don't make sense","user":{"login":"ejseto","id":4408382,"avatar_url":"https://avatars.githubusercontent.com/u/4408382?v=3","gravatar_id":"","url":"https://api.github.com/users/ejseto","html_url":"https://github.com/ejseto","followers_url":"https://api.github.com/users/ejseto/followers","following_url":"https://api.github.com/users/ejseto/following{/other_user}","gists_url":"https://api.github.com/users/ejseto/gists{/gist_id}","starred_url":"https://api.github.com/users/ejseto/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ejseto/subscriptions","organizations_url":"https://api.github.com/users/ejseto/orgs","repos_url":"https://api.github.com/users/ejseto/repos","events_url":"https://api.github.com/users/ejseto/events{/privacy}","received_events_url":"https://api.github.com/users/ejseto/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":5,"created_at":"2015-02-28T13:07:45Z","updated_at":"2015-02-28T20:34:26Z","closed_at":null,"body":"In item::bash_resist() for example,\r\n\r\n```\r\n        k_padding = volume() * (float(get_coverage()) / 100) / 2.5;\r\n        if (k_padding > 5 ){\r\n            k_padding = k_padding / 2.5;\r\n        }\r\n```\r\n\r\ni.e. there is a discontinuity such that k_padding = 5 is better than k_padding = 6. Should be changed to something like:\r\n\r\n```\r\n        k_padding = volume() * (float(get_coverage()) / 100) / 2.5;\r\n        if (k_padding > 5 ){\r\n            k_padding = 5 + (k_padding - 5) / 2.5;\r\n        }\r\n```\r\n\r\nSimilar discontinuities exists for leather and both paddings in item::cut_resist().\r\n\r\n<bountysource-plugin>\r\n---\r\nWant to back this issue? **[Post a bounty on it!](https://www.bountysource.com/issues/9047072-kevlar-leather-padding-armor-formulas-don-t-make-sense?utm_campaign=plugin&utm_content=tracker%2F146201&utm_medium=issues&utm_source=github)** We accept bounties via [Bountysource](https://www.bountysource.com/?utm_campaign=plugin&utm_content=tracker%2F146201&utm_medium=issues&utm_source=github).\r\n</bountysource-plugin>"},"comment":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/comments/76544601","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/issues/11417#issuecomment-76544601","issue_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/11417","id":76544601,"user":{"login":"PropaneSoup","id":5740367,"avatar_url":"https://avatars.githubusercontent.com/u/5740367?v=3","gravatar_id":"","url":"https://api.github.com/users/PropaneSoup","html_url":"https://github.com/PropaneSoup","followers_url":"https://api.github.com/users/PropaneSoup/followers","following_url":"https://api.github.com/users/PropaneSoup/following{/other_user}","gists_url":"https://api.github.com/users/PropaneSoup/gists{/gist_id}","starred_url":"https://api.github.com/users/PropaneSoup/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/PropaneSoup/subscriptions","organizations_url":"https://api.github.com/users/PropaneSoup/orgs","repos_url":"https://api.github.com/users/PropaneSoup/repos","events_url":"https://api.github.com/users/PropaneSoup/events{/privacy}","received_events_url":"https://api.github.com/users/PropaneSoup/received_events","type":"User","site_admin":false},"created_at":"2015-02-28T20:34:26Z","updated_at":"2015-02-28T20:34:26Z","body":"Looking back, that was a poor decision, and I'll take the responsibility for it. So does scaling the protection with the item's volume make sense?  I'm looking at some creating an s curve for the bonus, and it needs something to scale from. Or should it just be a flat bonus?"}}