{"action":"created","issue":{"url":"https://api.github.com/repos/scamille/simc_issue_test3/issues/22","labels_url":"https://api.github.com/repos/scamille/simc_issue_test3/issues/22/labels{/name}","comments_url":"https://api.github.com/repos/scamille/simc_issue_test3/issues/22/comments","events_url":"https://api.github.com/repos/scamille/simc_issue_test3/issues/22/events","html_url":"https://github.com/scamille/simc_issue_test3/issues/22","id":99687672,"number":22,"title":"Felguard / Pet Simulation Accuracy issues","user":{"login":"scamille","id":1479348,"avatar_url":"https://avatars.githubusercontent.com/u/1479348?v=3","gravatar_id":"","url":"https://api.github.com/users/scamille","html_url":"https://github.com/scamille","followers_url":"https://api.github.com/users/scamille/followers","following_url":"https://api.github.com/users/scamille/following{/other_user}","gists_url":"https://api.github.com/users/scamille/gists{/gist_id}","starred_url":"https://api.github.com/users/scamille/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/scamille/subscriptions","organizations_url":"https://api.github.com/users/scamille/orgs","repos_url":"https://api.github.com/users/scamille/repos","events_url":"https://api.github.com/users/scamille/events{/privacy}","received_events_url":"https://api.github.com/users/scamille/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/scamille/simc_issue_test3/labels/bug","name":"bug","color":"fc2929"},{"url":"https://api.github.com/repos/scamille/simc_issue_test3/labels/imported","name":"imported","color":"FFFFFF"},{"url":"https://api.github.com/repos/scamille/simc_issue_test3/labels/Priority-Medium","name":"Priority-Medium","color":"FFFFFF"}],"state":"open","locked":false,"assignee":null,"milestone":{"url":"https://api.github.com/repos/scamille/simc_issue_test3/milestones/1","html_url":"https://github.com/scamille/simc_issue_test3/milestones/backlog","labels_url":"https://api.github.com/repos/scamille/simc_issue_test3/milestones/1/labels","id":1245787,"number":1,"title":"backlog","description":null,"creator":{"login":"scamille","id":1479348,"avatar_url":"https://avatars.githubusercontent.com/u/1479348?v=3","gravatar_id":"","url":"https://api.github.com/users/scamille","html_url":"https://github.com/scamille","followers_url":"https://api.github.com/users/scamille/followers","following_url":"https://api.github.com/users/scamille/following{/other_user}","gists_url":"https://api.github.com/users/scamille/gists{/gist_id}","starred_url":"https://api.github.com/users/scamille/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/scamille/subscriptions","organizations_url":"https://api.github.com/users/scamille/orgs","repos_url":"https://api.github.com/users/scamille/repos","events_url":"https://api.github.com/users/scamille/events{/privacy}","received_events_url":"https://api.github.com/users/scamille/received_events","type":"User","site_admin":false},"open_issues":1,"closed_issues":21,"state":"open","created_at":"2015-08-07T16:46:08Z","updated_at":"2015-08-07T16:52:50Z","due_on":null,"closed_at":null},"comments":1,"created_at":"2015-08-07T16:52:50Z","updated_at":"2015-08-07T16:52:51Z","closed_at":null,"body":"_From [stephen....@gmail.com](https://code.google.com/u/111476282210466734811/) on January 26, 2009 18:04:37_\n\nWhat steps will reproduce the problem? 1. Run Simulationcraft and pull the Count numbers for the pet in question\r\n2. Combatlog a fight and sum the Hit/Crit/Miss/Dodge/Parry/Glance #'s and \r\ndivide that number by the time of the fight. What is the expected output? What do you see instead? I'm expecting the time to be near 6 seconds for cleave and much lower for \r\nhit attacks for a felguard-\r\n\r\nI'll work with the following WWS and go through the oddities between \r\nsimulation and results to hopefully help you pin down the problem.\r\n\r\nFrom this WWS- http://wowwebstats.com/ofqodetjtxz6m?a=x252deab&s=101006-112770 Time Duration = 160~ seconds\r\n\r\nCleave attempts = 28\r\nHit attempts = 125\r\n\r\nThe example simulation puts cleave at 6.2 seconds whereas this WWS has \r\ncleave occuring on averazge 160/28 5.71 (6 second cooldown).  Which is \r\nconsistent with the last cleave being cast near or as the killing blow and \r\nnot spending any time on cooldown for the last cleave.\r\n\r\nThe example simulation puts melee attacks occuring every 1.5 seconds, but \r\nthe resulting WWS has melee attacks occuring every 160/125 = 1.28 seconds.\r\n\r\nThe Felguard may be off by a good 20&#37; for melee swings and 1-2&#37; for \r\ncleaves.  This may affect other pets white damage as well.  These \r\ndiscrepencies seem consistent with other WWS logs for other fights.\r\n\r\n*note - There was no heroism on this fight. What version of the product are you using? On what operating system? Please provide any additional information below.\n\n_Original issue: http://code.google.com/p/simulationcraft/issues/detail?id=22_"},"comment":{"url":"https://api.github.com/repos/scamille/simc_issue_test3/issues/comments/128763471","html_url":"https://github.com/scamille/simc_issue_test3/issues/22#issuecomment-128763471","issue_url":"https://api.github.com/repos/scamille/simc_issue_test3/issues/22","id":128763471,"user":{"login":"scamille","id":1479348,"avatar_url":"https://avatars.githubusercontent.com/u/1479348?v=3","gravatar_id":"","url":"https://api.github.com/users/scamille","html_url":"https://github.com/scamille","followers_url":"https://api.github.com/users/scamille/followers","following_url":"https://api.github.com/users/scamille/following{/other_user}","gists_url":"https://api.github.com/users/scamille/gists{/gist_id}","starred_url":"https://api.github.com/users/scamille/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/scamille/subscriptions","organizations_url":"https://api.github.com/users/scamille/orgs","repos_url":"https://api.github.com/users/scamille/repos","events_url":"https://api.github.com/users/scamille/events{/privacy}","received_events_url":"https://api.github.com/users/scamille/received_events","type":"User","site_admin":false},"created_at":"2015-08-07T16:52:51Z","updated_at":"2015-08-07T16:52:51Z","body":"_From [jon.valv...@gmail.com](https://code.google.com/u/104910199056440286473/) on January 26, 2009 20:53:52_\n\nI believe you're misinterpreting the WWS output. Unless I'm mistaken, glancing blows \r\nare counted among the hits, and the \"all miss\" column is just the sum of \r\nmiss/parry/dodge/etc. With those assumptions, I see 98 melee swings, which a bit over \r\n1.6 swings per second. Which sounds reasonable given no heroism.\r\n\r\nI believe the cleave rate discrepancy you're seeing may be due to the lag parameter - \r\nI'll investigate.\n\n**Status:**   \n"}}