{"action":"created","issue":{"url":"https://api.github.com/repos/StoneLineDevTeam/UMod/issues/5","labels_url":"https://api.github.com/repos/StoneLineDevTeam/UMod/issues/5/labels{/name}","comments_url":"https://api.github.com/repos/StoneLineDevTeam/UMod/issues/5/comments","events_url":"https://api.github.com/repos/StoneLineDevTeam/UMod/issues/5/events","html_url":"https://github.com/StoneLineDevTeam/UMod/issues/5","id":110863418,"number":5,"title":"Asset injecting, illegal...","user":{"login":"Yuri6037","id":6407288,"avatar_url":"https://avatars.githubusercontent.com/u/6407288?v=3","gravatar_id":"","url":"https://api.github.com/users/Yuri6037","html_url":"https://github.com/Yuri6037","followers_url":"https://api.github.com/users/Yuri6037/followers","following_url":"https://api.github.com/users/Yuri6037/following{/other_user}","gists_url":"https://api.github.com/users/Yuri6037/gists{/gist_id}","starred_url":"https://api.github.com/users/Yuri6037/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Yuri6037/subscriptions","organizations_url":"https://api.github.com/users/Yuri6037/orgs","repos_url":"https://api.github.com/users/Yuri6037/repos","events_url":"https://api.github.com/users/Yuri6037/events{/privacy}","received_events_url":"https://api.github.com/users/Yuri6037/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-10-11T15:28:50Z","updated_at":"2015-12-14T08:51:08Z","closed_at":null,"body":"This message is intended for anyone that is interested into UMod development. I need to tell you, and I know how much unfortunate this is, but what I'm trying to achive with dynamic asset loading is illegal in the design of Epic Games EULA, by the simple fact what I want to do is called editing AssetRegistry.bin at runtime and forcing the engine to reload it. Changing this file is illegal when done at runtime : this file is intended to be generated by UE4 Editor Asset Cooking process. Importing this asset cooking process into a runtime module would be illegal, and so under those problems I can't continue the game like that, however some last options remains legal in the EULA.\r\n\r\nIndeed if direct asset registry modification during runtime is illegal, there's still a way as to proceduraly generate meshes and textures using custom decoders and custom file formats.\r\nI think you'll understand that making custom formats and custom decoders is highly more complicated, and honnestly I need to tell you that I don't think I can do it.\r\n\r\nI leave up to you C++ coders, better than me, if you can make a working implemention of FBX decoder inside UE4. Even if I can make FBX deconding myself, procedural mesh generation is unfortunatly impossible in UE4. Only procedural texture generation is possible.\r\nI'm sorry but I have not the knowledge to make it possible to proceduraly generate meshes with materials and UVs on UE4 C++."},"comment":{"url":"https://api.github.com/repos/StoneLineDevTeam/UMod/issues/comments/164380634","html_url":"https://github.com/StoneLineDevTeam/UMod/issues/5#issuecomment-164380634","issue_url":"https://api.github.com/repos/StoneLineDevTeam/UMod/issues/5","id":164380634,"user":{"login":"Yuri6037","id":6407288,"avatar_url":"https://avatars.githubusercontent.com/u/6407288?v=3","gravatar_id":"","url":"https://api.github.com/users/Yuri6037","html_url":"https://github.com/Yuri6037","followers_url":"https://api.github.com/users/Yuri6037/followers","following_url":"https://api.github.com/users/Yuri6037/following{/other_user}","gists_url":"https://api.github.com/users/Yuri6037/gists{/gist_id}","starred_url":"https://api.github.com/users/Yuri6037/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Yuri6037/subscriptions","organizations_url":"https://api.github.com/users/Yuri6037/orgs","repos_url":"https://api.github.com/users/Yuri6037/repos","events_url":"https://api.github.com/users/Yuri6037/events{/privacy}","received_events_url":"https://api.github.com/users/Yuri6037/received_events","type":"User","site_admin":false},"created_at":"2015-12-14T08:51:08Z","updated_at":"2015-12-14T08:51:08Z","body":"Well, after a long speak on UE4 IRC, I might have find a solution to the issue."}}