{"action":"created","issue":{"url":"https://api.github.com/repos/tgstation/-tg-station/issues/12937","labels_url":"https://api.github.com/repos/tgstation/-tg-station/issues/12937/labels{/name}","comments_url":"https://api.github.com/repos/tgstation/-tg-station/issues/12937/comments","events_url":"https://api.github.com/repos/tgstation/-tg-station/issues/12937/events","html_url":"https://github.com/tgstation/-tg-station/pull/12937","id":115808423,"number":12937,"title":"[READY FOR REVIEW] Medical Overhaul: Goofstation Edition","user":{"login":"Iamgoofball","id":4081722,"avatar_url":"https://avatars.githubusercontent.com/u/4081722?v=3","gravatar_id":"","url":"https://api.github.com/users/Iamgoofball","html_url":"https://github.com/Iamgoofball","followers_url":"https://api.github.com/users/Iamgoofball/followers","following_url":"https://api.github.com/users/Iamgoofball/following{/other_user}","gists_url":"https://api.github.com/users/Iamgoofball/gists{/gist_id}","starred_url":"https://api.github.com/users/Iamgoofball/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Iamgoofball/subscriptions","organizations_url":"https://api.github.com/users/Iamgoofball/orgs","repos_url":"https://api.github.com/users/Iamgoofball/repos","events_url":"https://api.github.com/users/Iamgoofball/events{/privacy}","received_events_url":"https://api.github.com/users/Iamgoofball/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/tgstation/-tg-station/labels/Balance","name":"Balance","color":"fbca04"},{"url":"https://api.github.com/repos/tgstation/-tg-station/labels/Do%20Not%20Merge","name":"Do Not Merge","color":"460606"},{"url":"https://api.github.com/repos/tgstation/-tg-station/labels/Feature","name":"Feature","color":"009800"},{"url":"https://api.github.com/repos/tgstation/-tg-station/labels/Razharas%20No%20Razharasing","name":"Razharas No Razharasing","color":"e11d21"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":54,"created_at":"2015-11-09T06:28:14Z","updated_at":"2015-11-11T17:40:07Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/tgstation/-tg-station/pulls/12937","html_url":"https://github.com/tgstation/-tg-station/pull/12937","diff_url":"https://github.com/tgstation/-tg-station/pull/12937.diff","patch_url":"https://github.com/tgstation/-tg-station/pull/12937.patch"},"body":"## Chemistry Changes\r\n - Cryoxadone:\r\nReq. temp is 260\r\nBrute/burn healing buffed to -12\r\n - Charcoal:\r\nNow removes all toxins at 2 a tick, with a 50% chance to remove an extra 1 of any reagent.\r\n - Sal. Acid:\r\nNow does painkiller bonuses(movespeed defaults), temperature stabilization, and buffed brute heal.\r\n - Ephedrine:\r\nCan now function as a weaker analogue to Epinephrine.\r\n - Atropine:\r\nHealing buffed, 25% chance to stop cardiac failure.\r\n - Strange Reagent:\r\nTotal brute/burn now calculated for the healing, if it's above or equal to 300 the body is gibbed.\r\nNo longer heals toxin damage.\r\nRecipe changed to Synthflesh, Blood, and Mutagen.\r\n - Silver Sulf., Styptic Powder, and Synthflesh\r\nNow works on corpses again.\r\n - Oxandrolone:\r\nBuffed from healing 2 BURN to 4 BURN, all other values such as OD damage doubled as well.\r\n - Saline-Glucose Solution:\r\nHealing buffed to 2 brute/burn.\r\n33% chance to restore 1 unit of blood a tick.\r\nRolls for a chance to fix shock.\r\n - Epinephrine:\r\nGeneral buffs, stun resistant moved to default, removes 6 histamine a tick, 33% chance to stop cardiac failure.\r\n - Antihol:\r\nIf your health is over 25, it will heal 2 TOX a tick. Buffed to remove 8 booze product units a tick.\r\n - Insulin:\r\n3 sugar removal to 5 sugar removal.\r\n - Polonium:\r\nMetabolization rate of 0.1, now does 8 RAD instead of 4 RAD.\r\n - Formaldehyde:\r\nNow a prob(10) to decompose into between 1 and 15 histamine.\r\n - Venom:\r\nMetabolization rate changed to 0.2 from 0.25.\r\n - Neurotoxin(not the bar drink):\r\nAfter the 5th cycle, effects kick in. Jitteriness, drowsyness, dizziness, and confusion. If brain loss is below 80, 1 TOX and 1 BRAIN is dealt a tick, or if prob(10). If the cycle count is past 14, it knocks out the user.\r\n - Cyanide:\r\nToxpower buffed to 1.5, now a prob(10) to add 1 losebreath.\r\n - Pancuronium:\r\nMetabolization rate of 0.2 from 0.25, if prob(10) chance to add 1 LOSEBREATH, and a second prob(7) to add 3 LOSEBREATH.\r\n - Sulfonal:\r\nToxpower buffed to 1 from 0.5, now reduces stamina by 1, reduces jitteriness, increases drowsyness. Past 22 cycles, has a prob(20) chance to knock out the user.\r\n - Coniine:\r\nToxpower buffed to 2 from 1.75, metabolization rate is 0.05 from 0.06, if prob(8) extra chance to cause 1 LOSEBREATH.\r\n - NEW CHEM: HALOPERIDOL\r\nGeneral anti-psychotic. Calms the user, purging all drugs from his system rapidly, causing drowsiness and jitteriness. Weakens the user by reducing their stamina. Good for subduing assistants smashing up security with bath salts and meth.\r\n\r\n## Medical Equipment\r\n - Cryo Tube:\r\nYou can no longer be autoejected, and the cryo tube knocks you out while you are in it again.\r\n - Medical Hypospray:\r\n30u hypospray only capable of holding medicines. Any attempts to transfer in non-medicinal products will be blocked. You can emag the hypospray to remove this lock. It comes with 15u of Saline Glucose Solution, 7.5u of Epinephrine, and 7.5u of Sal. Acid.\r\n - Defibrillator:\r\nIt now stops Cardiac Arrest alongside the revival abilities.\r\n - Neurological Treatment Kit:\r\nMedical Kit available in Nanomed vendors because editing 7 maps in 1 PR is a recipe for trouble. Contains 6 Mannitol pills and a Health Analyzer.\r\n - Nanomed Vendor:\r\n![uwhh7zs](https://cloud.githubusercontent.com/assets/4081722/11088457/431cc11c-8817-11e5-94e6-aa1653da1055.png)\r\n\r\n - Not pictured: Hacked supplies. Hack it in game and find out whats in it!\r\n\r\n## Bleeding Overhaul\r\n - You now have 500 total blood.\r\n - The following effects occur at blood levels:\r\n - 400: Small chance to go into shock.\r\n - 300: Medium chance for shock, patient will be slowed down to walking speed, experience random stuns or pass out.\r\n - 200: High chance for shock, walking speed, random stuns and KOs.\r\n - 100: High chance for shock, walking speed, lots of random stuns and KOs. Patient will steadily rack up OXY and BRAIN damage, enter critical condition and pass away in short order.\r\n\r\n## Damage Changes\r\n - There are no longer caps to damage values or limbs.\r\n - Spacemen no longer have exactly 200 health, this will be explained in Critical Changes and Dying Changes.\r\n - If you reach 100 BRAIN damage, you will be weakened and start racking up LOSEBREATH.\r\n - If you reach 120 BRAIN damage, you will die of braindeath.\r\n - This will be explained in the Critical Changes.\r\n\r\n## Critical Changes\r\n - Critical is now a system.\r\n - When you enter critical status at 0 health, you acquire Shock, and start taking 1 OXY damage per tick until you hit -51 health. This resumes at -100 health. You also start rolling for an additional chance to acquire Cardiac Arrest past -100 health.\r\n - Shock causes you to pass out at random intervals, and emote quivering, crying, shivering, moaning, etc.\r\n - Shock progresses through 3 stages, and on the 3rd stage, starts rolling for a chance to acquire Cardiac Failure.\r\n - You can treat Shock with Saline Glucose Solution. If the cause of the Shock is from blood loss, you will also need to replenish the lost blood to keep the shock from reoccuring.\r\n - Cardiac Failure results in oxygen loss, jittering, stuttering, slurring, and confusion. It gets progressively worse each of the 3 stages. On the 3rd stage, it starts rolling for a chance to develop into Cardiac Arrest.\r\n - You can treat Cardiac Failure with Atropine and Epinephrine, and CPR(this mainly helps keep the patient alive.)\r\n - Cardiac Arrest is the final stage of critical, and only has 1 stage itself. It knocks out the victim, gives them 5 LOSEBREATH a tick, gives them between 1 to 5 BRAIN damage, and 20 OXY damage.\r\n\r\n## Dying Changes\r\n - Past -100 health, you start rolling for a chance to die every tick based on the amount of health you have lost combined with your brainloss.\r\n - You cannot die before -100 health aside from obvious methods(gibbing, dusting, etc.)\r\n\r\n## Breathing Overhaul\r\n - No specific “pass out” point for O2 damage—50 or 250, you'll still be conscious as long as you're not knocked out by other things.\r\n - A successful breath recovers 5 OXY\r\n - Being in a lowish O2 environment will make you take 5 OXY every other life proc\r\n - Being  in a very low O2 environment will make you take 10 OXY every other life proc\r\n - Being in a totally O2 free environment (space) calls LOSEBREATH directly. LOSEBREATH (mostly chems) will incur 15 OXY every other cycle\r\n - Having more than 10 OXY damage makes your return the emote “gasp” instead of talking"},"comment":{"url":"https://api.github.com/repos/tgstation/-tg-station/issues/comments/155857543","html_url":"https://github.com/tgstation/-tg-station/pull/12937#issuecomment-155857543","issue_url":"https://api.github.com/repos/tgstation/-tg-station/issues/12937","id":155857543,"user":{"login":"Shadowlight213","id":9410002,"avatar_url":"https://avatars.githubusercontent.com/u/9410002?v=3","gravatar_id":"","url":"https://api.github.com/users/Shadowlight213","html_url":"https://github.com/Shadowlight213","followers_url":"https://api.github.com/users/Shadowlight213/followers","following_url":"https://api.github.com/users/Shadowlight213/following{/other_user}","gists_url":"https://api.github.com/users/Shadowlight213/gists{/gist_id}","starred_url":"https://api.github.com/users/Shadowlight213/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Shadowlight213/subscriptions","organizations_url":"https://api.github.com/users/Shadowlight213/orgs","repos_url":"https://api.github.com/users/Shadowlight213/repos","events_url":"https://api.github.com/users/Shadowlight213/events{/privacy}","received_events_url":"https://api.github.com/users/Shadowlight213/received_events","type":"User","site_admin":false},"created_at":"2015-11-11T17:40:07Z","updated_at":"2015-11-11T17:40:07Z","body":"Ahaha. The chaplain's bible is now both useless in healing people, and a ridiculously robust weapon with the braindamage it deals."}}