{"push_id":687665403,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"b9d5b0ef32f636a8a997e5b08dced46cc2034607","before":"26afd50ae61f979c9bfc451c5f4bb093ad8e6c3e","commits":[{"sha":"ed2136e0509165cb5e369475f649a2a382ac3629","author":{"email":"0c4659b6b7ff2ef4ae2c5a2bbf3003269236a4a5@gmail.com","name":"Anton Dietrich"},"message":"Use interpolated noise values for smoother terrain","distinct":true,"url":"https://api.github.com/repos/antondietrich/blocks/commits/ed2136e0509165cb5e369475f649a2a382ac3629"},{"sha":"b9d5b0ef32f636a8a997e5b08dced46cc2034607","author":{"email":"0c4659b6b7ff2ef4ae2c5a2bbf3003269236a4a5@gmail.com","name":"Anton Dietrich"},"message":"Defining Renderer interface.\nOnly draw surface blocks.","distinct":true,"url":"https://api.github.com/repos/antondietrich/blocks/commits/b9d5b0ef32f636a8a997e5b08dced46cc2034607"}]}