{"push_id":850272586,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"e52166c367d2a5d83490927ddea777a93119d793","before":"507ec5431c314aba061383df6d93e6c5954eb457","commits":[{"sha":"e52166c367d2a5d83490927ddea777a93119d793","author":{"email":"2a0fb846bd7a61b46448331931c4b6a31c736b60@hugeinc.com","name":"Jack Gold"},"message":"closes #17 - npcs now get an (exported) \"use fallback\" setting.\nif set to false, trying to talk to them when they have no dialogue paths available will do nothing. if true, you'll get some excuse about how they're busy with calibrations.","distinct":true,"url":"https://api.github.com/repos/jackmakesthings/game-dev/commits/e52166c367d2a5d83490927ddea777a93119d793"}]}