{"action":"closed","issue":{"url":"https://api.github.com/repos/OpenEmu/OpenEmu/issues/1764","labels_url":"https://api.github.com/repos/OpenEmu/OpenEmu/issues/1764/labels{/name}","comments_url":"https://api.github.com/repos/OpenEmu/OpenEmu/issues/1764/comments","events_url":"https://api.github.com/repos/OpenEmu/OpenEmu/issues/1764/events","html_url":"https://github.com/OpenEmu/OpenEmu/issues/1764","id":53221627,"number":1764,"title":"N64 Textures slightly cached? ","user":{"login":"PolarHacker","id":10091313,"avatar_url":"https://avatars.githubusercontent.com/u/10091313?v=3","gravatar_id":"","url":"https://api.github.com/users/PolarHacker","html_url":"https://github.com/PolarHacker","followers_url":"https://api.github.com/users/PolarHacker/followers","following_url":"https://api.github.com/users/PolarHacker/following{/other_user}","gists_url":"https://api.github.com/users/PolarHacker/gists{/gist_id}","starred_url":"https://api.github.com/users/PolarHacker/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/PolarHacker/subscriptions","organizations_url":"https://api.github.com/users/PolarHacker/orgs","repos_url":"https://api.github.com/users/PolarHacker/repos","events_url":"https://api.github.com/users/PolarHacker/events{/privacy}","received_events_url":"https://api.github.com/users/PolarHacker/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-01-01T15:14:50Z","updated_at":"2015-01-01T23:25:37Z","closed_at":"2015-01-01T23:25:37Z","body":"When I play a game like SM64, I find sometimes for a brief second that when I enter a new level, the textures from the previous level is shown (i.e. The castle walls are made out of Grass.)."}}