{"action":"created","issue":{"url":"https://api.github.com/repos/assaultcube/AC/issues/77","labels_url":"https://api.github.com/repos/assaultcube/AC/issues/77/labels{/name}","comments_url":"https://api.github.com/repos/assaultcube/AC/issues/77/comments","events_url":"https://api.github.com/repos/assaultcube/AC/issues/77/events","html_url":"https://github.com/assaultcube/AC/issues/77","id":50213298,"number":77,"title":"Introduce a 5 second delay after team switch.","user":{"login":"harpsgill","id":6518765,"avatar_url":"https://avatars.githubusercontent.com/u/6518765?v=3","gravatar_id":"","url":"https://api.github.com/users/harpsgill","html_url":"https://github.com/harpsgill","followers_url":"https://api.github.com/users/harpsgill/followers","following_url":"https://api.github.com/users/harpsgill/following{/other_user}","gists_url":"https://api.github.com/users/harpsgill/gists{/gist_id}","starred_url":"https://api.github.com/users/harpsgill/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/harpsgill/subscriptions","organizations_url":"https://api.github.com/users/harpsgill/orgs","repos_url":"https://api.github.com/users/harpsgill/repos","events_url":"https://api.github.com/users/harpsgill/events{/privacy}","received_events_url":"https://api.github.com/users/harpsgill/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":5,"created_at":"2014-11-26T18:37:48Z","updated_at":"2015-06-14T11:53:46Z","closed_at":null,"body":"Essentially, sometimes in a dm game my opponents have some kind of script that means when i am about to kill them, they hit that bind and the script changes them from 'spectator' to 'active', so unfortunately for me, they incur no death... This is an exploit that I believe has high potential for abuse.\r\n\r\nThis is important in DM modes, as it only takes 2 seconds to respawn, rather than the usual 5 seconds in CTF.\r\n\r\nIn a separate but related issue, i think i've actually seen a few troublemakers spam a change team script/bind over and over in a CTF match. it is quite annoying.\r\n\r\n[15:23:34]  @jamz:\tIs there any reason NOT to impose a 5 second wait after a team switch?"},"comment":{"url":"https://api.github.com/repos/assaultcube/AC/issues/comments/111816094","html_url":"https://github.com/assaultcube/AC/issues/77#issuecomment-111816094","issue_url":"https://api.github.com/repos/assaultcube/AC/issues/77","id":111816094,"user":{"login":"GreenLunar","id":2053884,"avatar_url":"https://avatars.githubusercontent.com/u/2053884?v=3","gravatar_id":"","url":"https://api.github.com/users/GreenLunar","html_url":"https://github.com/GreenLunar","followers_url":"https://api.github.com/users/GreenLunar/followers","following_url":"https://api.github.com/users/GreenLunar/following{/other_user}","gists_url":"https://api.github.com/users/GreenLunar/gists{/gist_id}","starred_url":"https://api.github.com/users/GreenLunar/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/GreenLunar/subscriptions","organizations_url":"https://api.github.com/users/GreenLunar/orgs","repos_url":"https://api.github.com/users/GreenLunar/repos","events_url":"https://api.github.com/users/GreenLunar/events{/privacy}","received_events_url":"https://api.github.com/users/GreenLunar/received_events","type":"User","site_admin":false},"created_at":"2015-06-14T11:53:46Z","updated_at":"2015-06-14T11:53:46Z","body":"> In your example players can still evade death easily with no penalty...\r\n\r\nYou are correct.\r\n\r\nI just posted my comments in the hope they would be useful.  Clearly, it seems, to me, that you are more familiar with this than I am."}}