{"action":"created","issue":{"url":"https://api.github.com/repos/Baystation12/Baystation12/issues/8722","labels_url":"https://api.github.com/repos/Baystation12/Baystation12/issues/8722/labels{/name}","comments_url":"https://api.github.com/repos/Baystation12/Baystation12/issues/8722/comments","events_url":"https://api.github.com/repos/Baystation12/Baystation12/issues/8722/events","html_url":"https://github.com/Baystation12/Baystation12/pull/8722","id":66007567,"number":8722,"title":"Context-Based: Grab Intent [READY FOR REVIEW]","user":{"login":"Hubblenaut","id":6383576,"avatar_url":"https://avatars.githubusercontent.com/u/6383576?v=3","gravatar_id":"","url":"https://api.github.com/users/Hubblenaut","html_url":"https://github.com/Hubblenaut","followers_url":"https://api.github.com/users/Hubblenaut/followers","following_url":"https://api.github.com/users/Hubblenaut/following{/other_user}","gists_url":"https://api.github.com/users/Hubblenaut/gists{/gist_id}","starred_url":"https://api.github.com/users/Hubblenaut/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Hubblenaut/subscriptions","organizations_url":"https://api.github.com/users/Hubblenaut/orgs","repos_url":"https://api.github.com/users/Hubblenaut/repos","events_url":"https://api.github.com/users/Hubblenaut/events{/privacy}","received_events_url":"https://api.github.com/users/Hubblenaut/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":8,"created_at":"2015-04-02T20:39:33Z","updated_at":"2015-05-11T04:41:40Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/Baystation12/Baystation12/pulls/8722","html_url":"https://github.com/Baystation12/Baystation12/pull/8722","diff_url":"https://github.com/Baystation12/Baystation12/pull/8722.diff","patch_url":"https://github.com/Baystation12/Baystation12/pull/8722.patch"},"body":"# Context-Based Combat: Grab Intent\r\n\r\nBasic grab redesign including special grab actions proposed by the community.\r\n\r\n__Changes:__\r\n- [x] Grab animations\r\n- [x] New grab icons\r\n- [x] Pushing\r\n\r\n__Features:__\r\n- [x] Jointlocking\r\n- [x] Jointbreaking\r\n- [x] Eyesquishing\r\n- [x] Knifing\r\n- [x] Headbutting\r\n- [x] Pinning\r\n- [x] Blinding\r\n- [x] Muzzling\r\n- [x] Dancing\r\n- [x] Buckling\r\n\r\n### Details\r\n\r\nFeature | Description | Trigger | Required | Target\r\n---------- | -------------- | --------- | ------------ | --------\r\nJointlocking|Causes 40 halloss|Click on victim with harm intent|Neck grab|Limb\r\nJointbreaking|Dislocates the limb|Click on victim with harm intent|Neck grab|Limb\r\nEyesquishing|Causes 3 to 4 eye damage|Click on victim with harm intent|Neck grab|Eyes\r\nKnifing|Causes 60 brute (divided into 3*20) and 60 oxyloss|Attack the victim with an edgy item|Neck grab|Head\r\nHeadbutting|Causes 20 damage to victim and 10 damage to assailant|Click on victim with harm intent|Aggressive grab|Head\r\nPinning|Pins victim to the ground|Click on victim with disarm intent|Aggressive grab|n/A\r\nBlinding|Victim can't see|Target eyes|Aggressive grab|Eyes\r\nMuzzling|Victim can't speak|Target mouth|Aggressive grab|Mouth\r\nDancing|Constantly facing each other|Two people grabbing each other|n/A|n/A\r\nBuckling|Buckles the grabbed person to an object|Click on object|n/A|n/A\r\n\r\n### Screenshots\r\n__Grab Transition Animations__\r\n![Image](http://i.imgur.com/7LnoQSi.gif)\r\n\r\n__Appearance in Chatbox__\r\n![Image](https://dl.dropboxusercontent.com/u/71192336/New%20Grab.png)"},"comment":{"url":"https://api.github.com/repos/Baystation12/Baystation12/issues/comments/100764228","html_url":"https://github.com/Baystation12/Baystation12/pull/8722#issuecomment-100764228","issue_url":"https://api.github.com/repos/Baystation12/Baystation12/issues/8722","id":100764228,"user":{"login":"mwerezak","id":242428,"avatar_url":"https://avatars.githubusercontent.com/u/242428?v=3","gravatar_id":"","url":"https://api.github.com/users/mwerezak","html_url":"https://github.com/mwerezak","followers_url":"https://api.github.com/users/mwerezak/followers","following_url":"https://api.github.com/users/mwerezak/following{/other_user}","gists_url":"https://api.github.com/users/mwerezak/gists{/gist_id}","starred_url":"https://api.github.com/users/mwerezak/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mwerezak/subscriptions","organizations_url":"https://api.github.com/users/mwerezak/orgs","repos_url":"https://api.github.com/users/mwerezak/repos","events_url":"https://api.github.com/users/mwerezak/events{/privacy}","received_events_url":"https://api.github.com/users/mwerezak/received_events","type":"User","site_admin":false},"created_at":"2015-05-11T04:41:40Z","updated_at":"2015-05-11T04:41:40Z","body":"Knifing adds the possibility of holding someone hostage with a melee weapon, which currently is more or less solely the domain of guns, so I think it's a good thing to have. It looks like there was some controversy over it in the paracode port but honestly I don't see those concerns being an issue here.\r\n\r\nIf you get someone into a neck grab and then cut their throat yeah you can kill them pretty fast. That's not really a surprise. Now in combination with the other things in this PR maybe there could be a problem. If it turns out that getting an aggressive grab -> pinning -> using the pin to escalate to neck grab -> slitting their throat is too easy to do without giving your opponent a chance to react it may have to be tweaked, but it probably is too early to tell at this point without playtesting.\r\n\r\nReally it's pinning that concerns me more than knifing, but Weaken(3) seems fairly short so we will have to see.\r\n"}}