{"push_id":621335090,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"82f538a34565459bf8b69c32141d4295ab129742","before":"04c09a77ac31a1367dc9b3a6cea789243094e6ec","commits":[{"sha":"82f538a34565459bf8b69c32141d4295ab129742","author":{"email":"782750062ec1f83543e1f9d56e424276e71b31cf@gmail.com","name":"krochek"},"message":"kinda stable version 1.0\n\nJust mechanics,\nmultiplayer (2)\n\nImplemented:\n\nturning physically\n\ngrab - throw (enemies and players)\n\nattack\n\ncannon that shoots at the direction of the vector between the two\nplayers (only for player1)\n\na fixed sword/axe between players that makes them one unit and can\n\"damage\" (for now just hit) other agents.\n\nvery basic enemy AI\n\nCamera is set on the average center of mass of the players and scales as\ndistance between them grows.","distinct":true,"url":"https://api.github.com/repos/krochek/CatGitRepository/commits/82f538a34565459bf8b69c32141d4295ab129742"}]}