{"push_id":549556939,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"fa688a716754b133bc0eaa1c1ce8a7ba188dcd78","before":"37a770bb9f23404cbdc75e8cc2df31dfecb97057","commits":[{"sha":"fa688a716754b133bc0eaa1c1ce8a7ba188dcd78","author":{"email":"a3f3c0e8b4685f75cfb6966c329430f2cfbc6581@users.noreply.github.com","name":"mimimi085181"},"message":"Make efb to texture less broken for paletted textures that are efb copies\n\nWhen using efb to texture, don't change the texID depending on the tlut_hash for paletted textures that are efb copies and don't have an entry in the cache for texID ^ tlut_hash. This makes those textures less broken.\r\n\r\nThis is not really fixing those textures, but it's a step forward. The mini map in Twilight Princess for example is in grayscales with this and is more or less usable.","distinct":true,"url":"https://api.github.com/repos/mimimi085181/dolphin/commits/fa688a716754b133bc0eaa1c1ce8a7ba188dcd78"}]}