{"push_id":627104997,"size":2,"distinct_size":2,"ref":"refs/heads/integration_test","head":"04ee444709e618de25625200417e87ba6e81e068","before":"7fc63b096f9a374952aeb3ec2b1aba02d876b47a","commits":[{"sha":"288c9b826dfb12167dac917fcbd3c50042003bca","author":{"email":"05734a6fef8c1d553513e8e43c9ef2983fa28062@gmail.com","name":"Ian Coleman"},"message":"Replacing numeric literal with constant","distinct":true,"url":"https://api.github.com/repos/sweetcarolinagames/FarscapeFreefall/commits/288c9b826dfb12167dac917fcbd3c50042003bca"},{"sha":"04ee444709e618de25625200417e87ba6e81e068","author":{"email":"05734a6fef8c1d553513e8e43c9ef2983fa28062@gmail.com","name":"Ian Coleman"},"message":"Fixing 2 block generator issues: (1) maximum block count was only 3, meant to be 4 AND (2) block prefabs were instantiated even if they were determined to be outside of the play area--code now skips that instantiation","distinct":true,"url":"https://api.github.com/repos/sweetcarolinagames/FarscapeFreefall/commits/04ee444709e618de25625200417e87ba6e81e068"}]}