{"action":"opened","issue":{"url":"https://api.github.com/repos/jeremyckahn/rekapi/issues/38","labels_url":"https://api.github.com/repos/jeremyckahn/rekapi/issues/38/labels{/name}","comments_url":"https://api.github.com/repos/jeremyckahn/rekapi/issues/38/comments","events_url":"https://api.github.com/repos/jeremyckahn/rekapi/issues/38/events","html_url":"https://github.com/jeremyckahn/rekapi/issues/38","id":104413718,"number":38,"title":"3d transform function support","user":{"login":"jeremiahmmv2","id":2732978,"avatar_url":"https://avatars.githubusercontent.com/u/2732978?v=3","gravatar_id":"","url":"https://api.github.com/users/jeremiahmmv2","html_url":"https://github.com/jeremiahmmv2","followers_url":"https://api.github.com/users/jeremiahmmv2/followers","following_url":"https://api.github.com/users/jeremiahmmv2/following{/other_user}","gists_url":"https://api.github.com/users/jeremiahmmv2/gists{/gist_id}","starred_url":"https://api.github.com/users/jeremiahmmv2/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jeremiahmmv2/subscriptions","organizations_url":"https://api.github.com/users/jeremiahmmv2/orgs","repos_url":"https://api.github.com/users/jeremiahmmv2/repos","events_url":"https://api.github.com/users/jeremiahmmv2/events{/privacy}","received_events_url":"https://api.github.com/users/jeremiahmmv2/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-09-02T06:49:44Z","updated_at":"2015-09-02T06:49:44Z","closed_at":null,"body":"I can only seem to get rotate3d() to work if it's included in the `transform:` keyframe property. The only drawback to this is that easing is applied to the transform as a whole (including the `translate` position). Is there any way of using a separate `rotate3d:` property in a keyframe?\r\n\r\nI thought a workaround might be to use matrix3d() to keep the vertices in the correct position when using timing functions such as `easeInCirc`, but that doesn't seem to be supported. I see that matrix() is supported, but rotation seems to break it.\r\n\r\nThere's a [plugin](https://github.com/mvayngrib/TweenJSPlugins/blob/master/Matrix3DDemo.html) available for TweenJS that uses matrix3d() with timing functions that works as expected. I may need to support both Rekapi and TweenJS in my project if such a feature is unfeasible in Rekapi. \r\n\r\nPerhaps I'm just using Rekapi wrong. Please let me know your thoughts or suggestions."}}