{"push_id":569794788,"size":3,"distinct_size":3,"ref":"refs/heads/ose","head":"f71a67a5d33540fde81130b17f33784e304f5843","before":"2aea5213a91e5ddf01afae00b8e34b58b7a8261f","commits":[{"sha":"79764d7df05844b024f06ffb8f8f02f8557647aa","author":{"email":"238a1843d81dd7fbe80b5c1b99515c4ba8c94d0d@cyngn.com","name":"Roman Birg"},"message":"SystemUI: improve blur layer behavior on lockscreen\n\nIf the lockscreen is toggled on and off via the update monitor,\nwe need to reset the blur properly\n\nChange-Id: I7dc39035bd9dca7fd04de60802be07ca1b53ca34\nSigned-off-by: Roman Birg <roman@cyngn.com>","distinct":true,"url":"https://api.github.com/repos/Team-OSE/frameworks_base/commits/79764d7df05844b024f06ffb8f8f02f8557647aa"},{"sha":"93c47964a0e59806d884c16733b4cf5cd1b13767","author":{"email":"25b15a7bccf53d5a188f6bf82e4a8014ed9730e7@gmail.com","name":"Danesh M"},"message":"SystemUI : PerfTile start vector animation on main thread\n\nandroid.view.ViewRootImpl$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views.\nat android.view.ViewRootImpl.checkThread(ViewRootImpl.java:6254)\nat android.view.ViewRootImpl.invalidateChildInParent(ViewRootImpl.java:902)\nat android.view.ViewGroup.invalidateChild(ViewGroup.java:4637)\nat android.view.View.invalidateInternal(View.java:11690)\nat android.view.View.invalidate(View.java:11654)\nat android.view.View.invalidate(View.java:11638)\nat android.widget.ImageView.invalidateDrawable(ImageView.java:231)\nat android.graphics.drawable.Drawable.invalidateSelf(Drawable.java:367)\nat android.graphics.drawable.AnimatedVectorDrawable.start(AnimatedVectorDrawable.java:430)\n\nChange-Id: I830ce8ee8c0bf731388e94a1d9c6d668b2115aeb","distinct":true,"url":"https://api.github.com/repos/Team-OSE/frameworks_base/commits/93c47964a0e59806d884c16733b4cf5cd1b13767"},{"sha":"f71a67a5d33540fde81130b17f33784e304f5843","author":{"email":"90b51f8a5079017e81711ae9317c35b0575b34e1@gmail.com","name":"Christopher R. Palmer"},"message":"bootanimation: Allow devices to avoid loading many textures\n\nThe bootanimation attempts to guess whether or not it is safe\nto load all the textures for a \"part\" into memory to speed\nup boot time.\n\nThis is causing problems on some devices and therefore\nallow devices to select the slower (but safer) mode\nwhere it will not load all the textures into memory.\n\nChange-Id: If18686261d024c410cc355c1f90001b9449fd0bf","distinct":true,"url":"https://api.github.com/repos/Team-OSE/frameworks_base/commits/f71a67a5d33540fde81130b17f33784e304f5843"}]}