{"push_id":812722295,"size":1,"distinct_size":1,"ref":"refs/heads/webgl2_part_2","head":"4d081becbfcf34a5bf52552eea4ddfd2911588b3","before":"d308160516b956961011ac1f87a00d9e030ddcdb","commits":[{"sha":"4d081becbfcf34a5bf52552eea4ddfd2911588b3","author":{"email":"6a6286aa890c480e084b5c11c8c88b04027c6dc3@gmail.com","name":"Jukka Jylänki"},"message":"Fix a bug with FULL_ES3 emulation, where mapped buffers were tracked by bound target, when it needs to be tracked by object name instead. Move GL.validateBufferTarget inside FULL_ES3 for dead code elimination.","distinct":true,"url":"https://api.github.com/repos/juj/emscripten/commits/4d081becbfcf34a5bf52552eea4ddfd2911588b3"}]}