{"push_id":801783932,"size":2,"distinct_size":1,"ref":"refs/heads/develop","head":"c44c5165ec78eec0ab38e0b514dda89eedf9f2cb","before":"d627a1bfbbcc7e869634f0bac39bde81b7146a3c","commits":[{"sha":"e9e8b01dfd4ab493937bb30f1490086335d85a31","author":{"email":"4eb6ec4d9798de26e4c7b358b0cb7f071bd1cac5@gmail.com","name":"Kaarlo Kananen"},"message":"clear three's current render target after rendering to a texture, as if left behind, the render to screen would splat over this data and cause visual corruption","distinct":false,"url":"https://api.github.com/repos/vizorvr/vizor/commits/e9e8b01dfd4ab493937bb30f1490086335d85a31"},{"sha":"c44c5165ec78eec0ab38e0b514dda89eedf9f2cb","author":{"email":"4eb6ec4d9798de26e4c7b358b0cb7f071bd1cac5@googlemail.com","name":"kkananen"},"message":"Merge pull request #498 from vizorvr/develop-black-rtt\n\nFixes #478 - clear three's current render target after rendering to a texture","distinct":true,"url":"https://api.github.com/repos/vizorvr/vizor/commits/c44c5165ec78eec0ab38e0b514dda89eedf9f2cb"}]}