{"action":"created","issue":{"url":"https://api.github.com/repos/SpriteStudio/SS5PlayerForUnity/issues/108","labels_url":"https://api.github.com/repos/SpriteStudio/SS5PlayerForUnity/issues/108/labels{/name}","comments_url":"https://api.github.com/repos/SpriteStudio/SS5PlayerForUnity/issues/108/comments","events_url":"https://api.github.com/repos/SpriteStudio/SS5PlayerForUnity/issues/108/events","html_url":"https://github.com/SpriteStudio/SS5PlayerForUnity/issues/108","id":66855810,"number":108,"title":"Unity5+Windows7 32bitでインポートができない","user":{"login":"masahiko-ogawa","id":10229503,"avatar_url":"https://avatars.githubusercontent.com/u/10229503?v=3","gravatar_id":"","url":"https://api.github.com/users/masahiko-ogawa","html_url":"https://github.com/masahiko-ogawa","followers_url":"https://api.github.com/users/masahiko-ogawa/followers","following_url":"https://api.github.com/users/masahiko-ogawa/following{/other_user}","gists_url":"https://api.github.com/users/masahiko-ogawa/gists{/gist_id}","starred_url":"https://api.github.com/users/masahiko-ogawa/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/masahiko-ogawa/subscriptions","organizations_url":"https://api.github.com/users/masahiko-ogawa/orgs","repos_url":"https://api.github.com/users/masahiko-ogawa/repos","events_url":"https://api.github.com/users/masahiko-ogawa/events{/privacy}","received_events_url":"https://api.github.com/users/masahiko-ogawa/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/SpriteStudio/SS5PlayerForUnity/labels/bug","name":"bug","color":"fc2929"}],"state":"closed","locked":false,"assignee":{"login":"MasamiYitsuse","id":5625230,"avatar_url":"https://avatars.githubusercontent.com/u/5625230?v=3","gravatar_id":"","url":"https://api.github.com/users/MasamiYitsuse","html_url":"https://github.com/MasamiYitsuse","followers_url":"https://api.github.com/users/MasamiYitsuse/followers","following_url":"https://api.github.com/users/MasamiYitsuse/following{/other_user}","gists_url":"https://api.github.com/users/MasamiYitsuse/gists{/gist_id}","starred_url":"https://api.github.com/users/MasamiYitsuse/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/MasamiYitsuse/subscriptions","organizations_url":"https://api.github.com/users/MasamiYitsuse/orgs","repos_url":"https://api.github.com/users/MasamiYitsuse/repos","events_url":"https://api.github.com/users/MasamiYitsuse/events{/privacy}","received_events_url":"https://api.github.com/users/MasamiYitsuse/received_events","type":"User","site_admin":false},"milestone":null,"comments":3,"created_at":"2015-04-07T11:10:55Z","updated_at":"2015-04-08T06:08:37Z","closed_at":"2015-04-08T06:08:37Z","body":"　お世話になっております。\r\n　現在、SS5Playerのコンバートでタイトルの問題が発生しており、困っております。\r\n\r\n　現象といたしましては、以下の通りです。\r\n◆環境\r\n　Unity5を32bit版Windowsにインストール(unity5.0.1の32bit版を使用)\r\n　ss5playerforUnity(1.2.1)をインポート済み\r\n◆手順\r\n　メニューのtools→Import ss5（ｓｓｐｊ)を選択。\r\n　Importから作成済みのsspjファイルを開く\r\n◆結果\r\n　コンバート中にメモリアロケーションエラーが発生しUnityがクラッシュ\r\n◆その他\r\n　複数の32bit版windowsを使用しているPCで同じ問題が発生しております。\r\n　この環境で作成済みのプレハブ(インポートしたフォルダ/Prefab以下のもの)を読み込むと、同様にクラッシュします。\r\n　64bit版Windowsや32bit版でもUnity4.5～4.6では問題は発生しておりません。\r\n\r\n　まだ詳細を調査できていないので恐縮ですが、なにか問題を回避する方法はありますでしょうか？\r\n　よろしくお願い致します。　"},"comment":{"url":"https://api.github.com/repos/SpriteStudio/SS5PlayerForUnity/issues/comments/90816365","html_url":"https://github.com/SpriteStudio/SS5PlayerForUnity/issues/108#issuecomment-90816365","issue_url":"https://api.github.com/repos/SpriteStudio/SS5PlayerForUnity/issues/108","id":90816365,"user":{"login":"masahiko-ogawa","id":10229503,"avatar_url":"https://avatars.githubusercontent.com/u/10229503?v=3","gravatar_id":"","url":"https://api.github.com/users/masahiko-ogawa","html_url":"https://github.com/masahiko-ogawa","followers_url":"https://api.github.com/users/masahiko-ogawa/followers","following_url":"https://api.github.com/users/masahiko-ogawa/following{/other_user}","gists_url":"https://api.github.com/users/masahiko-ogawa/gists{/gist_id}","starred_url":"https://api.github.com/users/masahiko-ogawa/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/masahiko-ogawa/subscriptions","organizations_url":"https://api.github.com/users/masahiko-ogawa/orgs","repos_url":"https://api.github.com/users/masahiko-ogawa/repos","events_url":"https://api.github.com/users/masahiko-ogawa/events{/privacy}","received_events_url":"https://api.github.com/users/masahiko-ogawa/received_events","type":"User","site_admin":false},"created_at":"2015-04-08T06:08:37Z","updated_at":"2015-04-08T06:08:37Z","body":"　ご回答いただきありがとうございます。\r\n　先程、最新バージョンでのインポートを行ったところ、正常に処理が行われることを確認致しました。\r\n　一旦解決とさせていただき、また何かありましたらご連絡致します。\r\n　ありがとうございました。\r\n\r\n　同一のデータでの32bit版と64bit版のUnityで実行した場合の差異でしたので、#105の事象と同じものか考慮しておりませんでした。\r\n　お手数をお掛け致しました。\r\n\r\n"}}