{"push_id":782262213,"size":2,"distinct_size":2,"ref":"refs/heads/tagtable","head":"fb3b78ce546c275e31cc3484da07d2934ab5d9de","before":"fd514947f2c70df6338bdf5f320f485667b2e59b","commits":[{"sha":"1360de883596dd9308f04f8c89f35e6b0cb4dea7","author":{"email":"adfda3fed6234c726745b004cf88000c119f8601@gmail.com","name":"skittles1"},"message":"Add garbage collecting for tables.\n\nKod tables now get GC'd similar to how lists and objects are done.\nObject, list, timer and string references in tables are renumbered, and\ntable references elsewhere are renumbered. Unreferenced tables are\ndeleted.","distinct":true,"url":"https://api.github.com/repos/skittles1/Meridian59_103/commits/1360de883596dd9308f04f8c89f35e6b0cb4dea7"},{"sha":"fb3b78ce546c275e31cc3484da07d2934ab5d9de","author":{"email":"adfda3fed6234c726745b004cf88000c119f8601@gmail.com","name":"skittles1"},"message":"Add savegame/loadgame support for kod tables.\n\nReloading game now resets tables as is done for list nodes, objects etc.\n\nDynamic RSCs are loaded before the game information is loaded, in case\nthe resource string is needed during load game (i.e. for table hashes).\n\nKod tables are now saved (size and num entries saved, then each table\nentry key and data val saved). Tables are recreated on reload, and each\nhash added.","distinct":true,"url":"https://api.github.com/repos/skittles1/Meridian59_103/commits/fb3b78ce546c275e31cc3484da07d2934ab5d9de"}]}