{"action":"created","issue":{"url":"https://api.github.com/repos/acemod/ACE3/issues/1848","labels_url":"https://api.github.com/repos/acemod/ACE3/issues/1848/labels{/name}","comments_url":"https://api.github.com/repos/acemod/ACE3/issues/1848/comments","events_url":"https://api.github.com/repos/acemod/ACE3/issues/1848/events","html_url":"https://github.com/acemod/ACE3/issues/1848","id":94579703,"number":1848,"title":"Prevent instant death not working correctly/affected by \"extended armor\" setting ","user":{"login":"Felixakos","id":13301522,"avatar_url":"https://avatars.githubusercontent.com/u/13301522?v=3","gravatar_id":"","url":"https://api.github.com/users/Felixakos","html_url":"https://github.com/Felixakos","followers_url":"https://api.github.com/users/Felixakos/followers","following_url":"https://api.github.com/users/Felixakos/following{/other_user}","gists_url":"https://api.github.com/users/Felixakos/gists{/gist_id}","starred_url":"https://api.github.com/users/Felixakos/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Felixakos/subscriptions","organizations_url":"https://api.github.com/users/Felixakos/orgs","repos_url":"https://api.github.com/users/Felixakos/repos","events_url":"https://api.github.com/users/Felixakos/events{/privacy}","received_events_url":"https://api.github.com/users/Felixakos/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2015-07-12T16:36:20Z","updated_at":"2015-07-22T14:33:02Z","closed_at":null,"body":"ACE 3 Version: 3.1.1\r\nCBA Version:    1.1.23.150604\r\n\r\nMods:\r\n@cba_a3\r\n@ace3\r\n\r\nDescription:\r\nThe \"Prevent instant death\" setting in the medical module is affected by the \"extended armor\" setting. \r\nWith \"extended armor\" on, a grenade directly to your feet will not kill you and only move you into unconscious state (as intended). With \"extended armor\" off, the same grenade will kill you. Same behavior applies to bullets, etc. Enemies will sometimes directly kill you if \"extended armor\" is set to off. \r\n\r\nProbably has something to do with the damage multiplier. Simply increasing the amount of damage required to directly kill a solider (but keeping the amount require to move a unit into unconscious the same) should fix it.\r\n\r\nCurrent work around is increasing the \"player damage\" setting in the medical module. 1.2 is already enough to prevent a player from instantly dying trough a grenade.\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/acemod/ACE3/issues/comments/123742501","html_url":"https://github.com/acemod/ACE3/issues/1848#issuecomment-123742501","issue_url":"https://api.github.com/repos/acemod/ACE3/issues/1848","id":123742501,"user":{"login":"alganthe","id":12007002,"avatar_url":"https://avatars.githubusercontent.com/u/12007002?v=3","gravatar_id":"","url":"https://api.github.com/users/alganthe","html_url":"https://github.com/alganthe","followers_url":"https://api.github.com/users/alganthe/followers","following_url":"https://api.github.com/users/alganthe/following{/other_user}","gists_url":"https://api.github.com/users/alganthe/gists{/gist_id}","starred_url":"https://api.github.com/users/alganthe/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/alganthe/subscriptions","organizations_url":"https://api.github.com/users/alganthe/orgs","repos_url":"https://api.github.com/users/alganthe/repos","events_url":"https://api.github.com/users/alganthe/events{/privacy}","received_events_url":"https://api.github.com/users/alganthe/received_events","type":"User","site_admin":false},"created_at":"2015-07-22T14:33:02Z","updated_at":"2015-07-22T14:33:02Z","body":"Prevent death put a unit unconscious if the amount of damage should've killed it, the damage modifiers doesn't apply here, reproduction steps / mission would be very helpful here."}}