{"action":"closed","issue":{"url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/540","labels_url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/540/labels{/name}","comments_url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/540/comments","events_url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/540/events","html_url":"https://github.com/OpenDungeons/OpenDungeons/issues/540","id":60818919,"number":540,"title":"0.6.0 Release","user":{"login":"Bertram25","id":765917,"avatar_url":"https://avatars.githubusercontent.com/u/765917?v=3","gravatar_id":"","url":"https://api.github.com/users/Bertram25","html_url":"https://github.com/Bertram25","followers_url":"https://api.github.com/users/Bertram25/followers","following_url":"https://api.github.com/users/Bertram25/following{/other_user}","gists_url":"https://api.github.com/users/Bertram25/gists{/gist_id}","starred_url":"https://api.github.com/users/Bertram25/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Bertram25/subscriptions","organizations_url":"https://api.github.com/users/Bertram25/orgs","repos_url":"https://api.github.com/users/Bertram25/repos","events_url":"https://api.github.com/users/Bertram25/events{/privacy}","received_events_url":"https://api.github.com/users/Bertram25/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/labels/Help%20wanted","name":"Help wanted","color":"159818"}],"state":"closed","locked":false,"assignee":null,"milestone":{"url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/milestones/5","html_url":"https://github.com/OpenDungeons/OpenDungeons/milestones/0.6.0","labels_url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/milestones/5/labels","id":1018294,"number":5,"title":"0.6.0","description":"The shiny one. 0.5.0 has established a good base concerning the UI, game play and normal use on models.\r\n\r\nNow, we will polish all that and add more advanced functionalities and gameplay.\r\n\r\nBridges and doors are the next things to do, along with creature's equipment.\r\nIf all goes well, a fully functional editor and user custom levels will be fully supported, along a new option menu.\r\n\r\nEDIT: Particles effect and doors were added, and the research tree is now a stable feature.\r\nBut bridges, equipment and user maps will be moved to 0.7 as we needed more polish time.","creator":{"login":"Bertram25","id":765917,"avatar_url":"https://avatars.githubusercontent.com/u/765917?v=3","gravatar_id":"","url":"https://api.github.com/users/Bertram25","html_url":"https://github.com/Bertram25","followers_url":"https://api.github.com/users/Bertram25/followers","following_url":"https://api.github.com/users/Bertram25/following{/other_user}","gists_url":"https://api.github.com/users/Bertram25/gists{/gist_id}","starred_url":"https://api.github.com/users/Bertram25/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Bertram25/subscriptions","organizations_url":"https://api.github.com/users/Bertram25/orgs","repos_url":"https://api.github.com/users/Bertram25/repos","events_url":"https://api.github.com/users/Bertram25/events{/privacy}","received_events_url":"https://api.github.com/users/Bertram25/received_events","type":"User","site_admin":false},"open_issues":0,"closed_issues":126,"state":"open","created_at":"2015-03-12T13:31:55Z","updated_at":"2015-09-08T06:43:41Z","due_on":null,"closed_at":null},"comments":67,"created_at":"2015-03-12T13:33:24Z","updated_at":"2015-09-08T06:43:41Z","closed_at":"2015-09-08T06:43:41Z","body":"Here we go!! :D \r\n\r\n**General**\r\n- [x] Allow to display callstack when a crash occurs with MSVS2013 versions #701 \r\n- [x] Homogenize how the callstack is displayed independently from platform (to avoid using platform specific flags everywhere in the code) #701 \r\n- [x] RectLayoutManager - is it used for anything? #690 \r\n- [x] The training room max training level should be part of room config #698 \r\n- [x] Move the game binary version to 0.6.0 #731 \r\n- [x] Refactor a bit how modes are handled. #670 \r\n- [x] Command-line options #688 \r\n- [x] Dedicated server support. #665 \r\n- [x] Add a cheat to unlock all skills at once #729 \r\n- [x] Creature gold handling vs Payday #704 \r\n- [x] Research manager to gather some glue code more properly. #843 \r\n- [x] Build failure on MingW64 system due to bad CEGUI::getProperty() call. #889 \r\n\r\n**Gameplay**\r\n- [x] Add heal and explosion spells #706  \r\n- [x] Add haste spell #842 \r\n- [x] Improve spell logic - Done: #683 #727 #710 #741  \r\n- [x] Reworked library logic #817\r\n- [x] Add a warning when a player adds a trap but doesn't own a workshop (yet or anymore.) #671 \r\n- [x] Tell about payday if at least one fighter and an active temple. #715 \r\n- [x] Easy to sacrifice the creature when placing it #722 \r\n- [x] Research queue handling improvement #851 \r\n\r\n**Levels**\r\n- [x] Remove levels redundancy #696 \r\n- [x] Improve the Bridge level #673 \r\n- [x] Drop the intermediate tile fullness values in the editor #590 \r\n- [x] New Level! #847 \r\n\r\n**Graphics**\r\n- [x] Better-looking claimed walls models #808 #818\r\n- [x] Add support for particle effects on entities. Done: #683 #709 #710 #711  \r\n- [x] Add a position offset to creature position when there are more than one on the same tile. #697\r\n- [x] Make goldbags have random orientation and offsets. #725\r\n- [x] Scarab nose too thin #721 \r\n- [x] Make most interesting models use normal maps. #511\r\n- [x] Fix default tileset glitches Done: #273 #694 \r\n\r\n**UI**\r\n- [x] Key to hide keeper hand and tile selector #684 \r\n- [x] Texts overlay handling improvement. #713 \r\n- [x] Make a better distinction between names of game UI tabs and configuration menus #703 \r\n- [x] Check whether there is a way to make the in-game buttons more responsive #343 \r\n- [x] Skull flags - Improvement - Creature health and states. #733  #734\r\n- [x] Add an in-game option + settings menu #3 \r\n- [x] Research dependency + custom order handling #577 \r\n- [x] Research button improvement. #840 \r\n- [x] GUI: Visually show the cooldown on spells buttons #858\r\n- [x]  Notify player when the research queue is empty #869 \r\n- [x]  Spell button refinements #882 #883 \r\n- [x]  Show human readable spell name next to the tile selector instead of code name #863 \r\n- [x] Research button refinements #894 \r\n\r\n**Sounds**\r\n- [x] Menus music should be dehardcoded #632 \r\n- [x] Sounds per creature classes and actions support #126 \r\n\r\n**Documentation**\r\n- [x] Document the creation of models with normal support.\r\n- [x] Document the creation of models with transparency support.\r\n- [x] Document Creatures and Rooms per Tiers in the wiki #705 \r\n- [x] Announcement #845 #846  \r\n- [x] Review quick help for 0.6.0 #890 \r\n\r\n__ __\r\n- [x] Have a good lan to test multiplayer + save MP games.\r\n- [x] Review the CREDITS file for potential mistakes.\r\n- [x] [CodeSpell](https://github.com/lucasdemarchi/codespell) the code.\r\n- [x] Review a bit the wiki overall content.\r\n- [x] And of course, release once all that is done. ;)"}}