{"action":"created","issue":{"url":"https://api.github.com/repos/hrydgard/ppsspp/issues/3999","labels_url":"https://api.github.com/repos/hrydgard/ppsspp/issues/3999/labels{/name}","comments_url":"https://api.github.com/repos/hrydgard/ppsspp/issues/3999/comments","events_url":"https://api.github.com/repos/hrydgard/ppsspp/issues/3999/events","html_url":"https://github.com/hrydgard/ppsspp/issues/3999","id":20267422,"number":3999,"title":"Feature: Cheap multisampling on TBRs","user":{"login":"hrydgard","id":130929,"avatar_url":"https://avatars.githubusercontent.com/u/130929?v=3","gravatar_id":"","url":"https://api.github.com/users/hrydgard","html_url":"https://github.com/hrydgard","followers_url":"https://api.github.com/users/hrydgard/followers","following_url":"https://api.github.com/users/hrydgard/following{/other_user}","gists_url":"https://api.github.com/users/hrydgard/gists{/gist_id}","starred_url":"https://api.github.com/users/hrydgard/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/hrydgard/subscriptions","organizations_url":"https://api.github.com/users/hrydgard/orgs","repos_url":"https://api.github.com/users/hrydgard/repos","events_url":"https://api.github.com/users/hrydgard/events{/privacy}","received_events_url":"https://api.github.com/users/hrydgard/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/hrydgard/ppsspp/labels/Platform-specific%20(Android)","name":"Platform-specific (Android)","color":"fef2c0"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":18,"created_at":"2013-09-30T14:51:18Z","updated_at":"2015-12-22T09:17:55Z","closed_at":"2015-12-22T09:17:55Z","body":"Tile based renderers like Mali and PowerVR can do super-cheap MSAA per tile (thus, doesn't require a final resolve like on PC) using this extension:\r\n\r\nGL_EXT_multisampled_render_to_texture\r\n\r\nhttp://www.khronos.org/registry/gles/extensions/EXT/EXT_multisampled_render_to_texture.txt\r\n\r\nWe could add support for that pretty easily.\r\n\r\nFor multisampling on PC we have to write a bit more complicated code and keep track of two FBOs for every framebuffer. Not super difficult, but a bit more work."},"comment":{"url":"https://api.github.com/repos/hrydgard/ppsspp/issues/comments/166563347","html_url":"https://github.com/hrydgard/ppsspp/issues/3999#issuecomment-166563347","issue_url":"https://api.github.com/repos/hrydgard/ppsspp/issues/3999","id":166563347,"user":{"login":"hrydgard","id":130929,"avatar_url":"https://avatars.githubusercontent.com/u/130929?v=3","gravatar_id":"","url":"https://api.github.com/users/hrydgard","html_url":"https://github.com/hrydgard","followers_url":"https://api.github.com/users/hrydgard/followers","following_url":"https://api.github.com/users/hrydgard/following{/other_user}","gists_url":"https://api.github.com/users/hrydgard/gists{/gist_id}","starred_url":"https://api.github.com/users/hrydgard/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/hrydgard/subscriptions","organizations_url":"https://api.github.com/users/hrydgard/orgs","repos_url":"https://api.github.com/users/hrydgard/repos","events_url":"https://api.github.com/users/hrydgard/events{/privacy}","received_events_url":"https://api.github.com/users/hrydgard/received_events","type":"User","site_admin":false},"created_at":"2015-12-22T09:17:55Z","updated_at":"2015-12-22T09:17:55Z","body":"Closing in favor of #6218 which is more general."}}