{"action":"opened","issue":{"url":"https://api.github.com/repos/HokieGeek/cgol/issues/9","labels_url":"https://api.github.com/repos/HokieGeek/cgol/issues/9/labels{/name}","comments_url":"https://api.github.com/repos/HokieGeek/cgol/issues/9/comments","events_url":"https://api.github.com/repos/HokieGeek/cgol/issues/9/events","html_url":"https://github.com/HokieGeek/cgol/issues/9","id":103475441,"number":9,"title":"gameboard should allow write operations to be blocked","user":{"login":"HokieGeek","id":2411208,"avatar_url":"https://avatars.githubusercontent.com/u/2411208?v=3","gravatar_id":"","url":"https://api.github.com/users/HokieGeek","html_url":"https://github.com/HokieGeek","followers_url":"https://api.github.com/users/HokieGeek/followers","following_url":"https://api.github.com/users/HokieGeek/following{/other_user}","gists_url":"https://api.github.com/users/HokieGeek/gists{/gist_id}","starred_url":"https://api.github.com/users/HokieGeek/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/HokieGeek/subscriptions","organizations_url":"https://api.github.com/users/HokieGeek/orgs","repos_url":"https://api.github.com/users/HokieGeek/repos","events_url":"https://api.github.com/users/HokieGeek/events{/privacy}","received_events_url":"https://api.github.com/users/HokieGeek/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-08-27T10:23:32Z","updated_at":"2015-08-27T10:23:32Z","closed_at":null,"body":"Taking a snapshot each generation seems expensive and just won't scale. Would be better if what I queue up are the modifications to the gameboard.\r\n\r\n* Have a gameboard channel that flips \"freeze\" flag\r\n * Actually, to make sure this is timed correctly, maybe the flag should be fed to the write channel?\r\n* When flag is flipped to true, all write operations are queued up\r\n * Would be simpler if I could just block the write channel from being processed momentarily\r\n* When the flag is flipped back to false, all write operations are processed"}}