{"comment":{"url":"https://api.github.com/repos/TrinityCore/TrinityCore/comments/14422373","html_url":"https://github.com/TrinityCore/TrinityCore/commit/63f2675076e96abe9dad04baf1f7310b429d9eae#commitcomment-14422373","id":14422373,"user":{"login":"Trisjdc","id":7476368,"avatar_url":"https://avatars.githubusercontent.com/u/7476368?v=3","gravatar_id":"","url":"https://api.github.com/users/Trisjdc","html_url":"https://github.com/Trisjdc","followers_url":"https://api.github.com/users/Trisjdc/followers","following_url":"https://api.github.com/users/Trisjdc/following{/other_user}","gists_url":"https://api.github.com/users/Trisjdc/gists{/gist_id}","starred_url":"https://api.github.com/users/Trisjdc/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Trisjdc/subscriptions","organizations_url":"https://api.github.com/users/Trisjdc/orgs","repos_url":"https://api.github.com/users/Trisjdc/repos","events_url":"https://api.github.com/users/Trisjdc/events{/privacy}","received_events_url":"https://api.github.com/users/Trisjdc/received_events","type":"User","site_admin":false},"position":null,"line":null,"path":"","commit_id":"63f2675076e96abe9dad04baf1f7310b429d9eae","created_at":"2015-11-16T18:09:16Z","updated_at":"2015-11-16T18:09:16Z","body":"It would be probably good to force object field initialization on the class definition, since C++11 has that nice touch.\r\nIn other words:\r\n```\r\nuint32 healthBeforeDuel = 0;\r\n```\r\nin https://github.com/TrinityCore/TrinityCore/blob/3.3.5/src/server/game/Entities/Player/Player.h#L2551"}}