{"push_id":864770777,"size":2,"distinct_size":1,"ref":"refs/heads/master","head":"3b0649b0f9fb52ec5824ff4d360a5f5aab9a17fe","before":"372190ebf2ab2fe9d2b295a76af0f1c09e9ffb2d","commits":[{"sha":"a790e48aa6ef8d8a73781fe5432364ccd7f7c870","author":{"email":"9b60a2959316b7c366794723a78e7a0fb508cbb3@yahoo.com","name":"ken_miller"},"message":"Ken Miller -  Ending Cutscene\n\nWhen the player uses the item in the basement the cutscene will\nactivate. The player will freeze and the hunter monster will spawn\noutside and move into the room. When the monster is inside the room the\nmonster will fade and the silhouette(the prefab is temporarily a black\nplayer model, to be changed later once art assets are made for the\nbrother) will appear. Then the silhouette will disappear and the screen\nwill turn white and the credits will start rolling.\n\nAlso in the commit:\n-Fixed the doors leading from the attic to the long hall and from the\nlong hall to the basement. The sprites were not set in the inspector so\nI made the corrections.\n-Moved the hunter monster up by 10 so that it is not clipping through\nthe ground.","distinct":false,"url":"https://api.github.com/repos/Darkchicken/DarkDreams/commits/a790e48aa6ef8d8a73781fe5432364ccd7f7c870"},{"sha":"3b0649b0f9fb52ec5824ff4d360a5f5aab9a17fe","author":{"email":"9521571bdcf5aa45ec8d7ff8c8f57d781a268b40@hotmail.com","name":"Darkchicken"},"message":"Merge pull request #145 from Darkchicken/KenMiller_EndingCutscene\n\nKen Miller -  Ending Cutscene","distinct":true,"url":"https://api.github.com/repos/Darkchicken/DarkDreams/commits/3b0649b0f9fb52ec5824ff4d360a5f5aab9a17fe"}]}