{"action":"opened","issue":{"url":"https://api.github.com/repos/wrockholz/AdventureWithFriends/issues/3","labels_url":"https://api.github.com/repos/wrockholz/AdventureWithFriends/issues/3/labels{/name}","comments_url":"https://api.github.com/repos/wrockholz/AdventureWithFriends/issues/3/comments","events_url":"https://api.github.com/repos/wrockholz/AdventureWithFriends/issues/3/events","html_url":"https://github.com/wrockholz/AdventureWithFriends/issues/3","id":56187855,"number":3,"title":"Art and Animation Feature Prototype","user":{"login":"wrockholz","id":5393095,"avatar_url":"https://avatars.githubusercontent.com/u/5393095?v=3","gravatar_id":"","url":"https://api.github.com/users/wrockholz","html_url":"https://github.com/wrockholz","followers_url":"https://api.github.com/users/wrockholz/followers","following_url":"https://api.github.com/users/wrockholz/following{/other_user}","gists_url":"https://api.github.com/users/wrockholz/gists{/gist_id}","starred_url":"https://api.github.com/users/wrockholz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/wrockholz/subscriptions","organizations_url":"https://api.github.com/users/wrockholz/orgs","repos_url":"https://api.github.com/users/wrockholz/repos","events_url":"https://api.github.com/users/wrockholz/events{/privacy}","received_events_url":"https://api.github.com/users/wrockholz/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/wrockholz/AdventureWithFriends/labels/Important","name":"Important","color":"eb6420"},{"url":"https://api.github.com/repos/wrockholz/AdventureWithFriends/labels/To%20Do","name":"To Do","color":"fef2c0"}],"state":"open","locked":false,"assignee":{"login":"iHampson","id":5882926,"avatar_url":"https://avatars.githubusercontent.com/u/5882926?v=3","gravatar_id":"","url":"https://api.github.com/users/iHampson","html_url":"https://github.com/iHampson","followers_url":"https://api.github.com/users/iHampson/followers","following_url":"https://api.github.com/users/iHampson/following{/other_user}","gists_url":"https://api.github.com/users/iHampson/gists{/gist_id}","starred_url":"https://api.github.com/users/iHampson/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/iHampson/subscriptions","organizations_url":"https://api.github.com/users/iHampson/orgs","repos_url":"https://api.github.com/users/iHampson/repos","events_url":"https://api.github.com/users/iHampson/events{/privacy}","received_events_url":"https://api.github.com/users/iHampson/received_events","type":"User","site_admin":false},"milestone":{"url":"https://api.github.com/repos/wrockholz/AdventureWithFriends/milestones/1","labels_url":"https://api.github.com/repos/wrockholz/AdventureWithFriends/milestones/1/labels","id":955614,"number":1,"title":"Studio Milestone 1: Initial Design & Prototyping","description":"- Plan and prepare the production pipeline for the game. How frequent are the sprints? What are the roles? What are the coding and version control standards and procedures? What is the production timeline? Does everyone understand the objective of the project and the design of the game?\r\n\r\n- Design filters and risk analysis. Does this game appeal to our target market? What are the risks of this game? What can we attack with prototypes to mitigate the risks?\r\n\r\n- Risk mitigation prototypes. Develop the risky portions of the design to overcome potential problems early and merge in the future. What are the questions each prototype needs to answer? How will we know when they are answered.","creator":{"login":"wrockholz","id":5393095,"avatar_url":"https://avatars.githubusercontent.com/u/5393095?v=3","gravatar_id":"","url":"https://api.github.com/users/wrockholz","html_url":"https://github.com/wrockholz","followers_url":"https://api.github.com/users/wrockholz/followers","following_url":"https://api.github.com/users/wrockholz/following{/other_user}","gists_url":"https://api.github.com/users/wrockholz/gists{/gist_id}","starred_url":"https://api.github.com/users/wrockholz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/wrockholz/subscriptions","organizations_url":"https://api.github.com/users/wrockholz/orgs","repos_url":"https://api.github.com/users/wrockholz/repos","events_url":"https://api.github.com/users/wrockholz/events{/privacy}","received_events_url":"https://api.github.com/users/wrockholz/received_events","type":"User","site_admin":false},"open_issues":3,"closed_issues":0,"state":"open","created_at":"2015-01-28T21:08:13Z","updated_at":"2015-02-02T01:45:02Z","due_on":"2015-02-12T05:00:00Z","closed_at":null},"comments":0,"created_at":"2015-02-02T01:45:02Z","updated_at":"2015-02-02T01:45:02Z","closed_at":null,"body":"## Demonstrate Skeletal Art and Animation Using Unity/Mecanim\r\n- [ ] Create assets for the bare male character.\r\n- [ ] Create assets for the Warrior's prototype equipment.\r\n- [ ] Create an idle animation using Mecanim and the Unity scene hierarchy."}}