{"push_id":885382637,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"70b377bbe481dd31d214744ce69874c4ffcef673","before":"811951e6e90ef2294490a2ca46ad9c3327aab2b1","commits":[{"sha":"df1325e4ec92205a5974493f267de6b6d7527c78","author":{"email":"8709489d03dfea6ecf604261f1f09a4e161ab18b@gmail.com","name":"Ynozzar"},"message":"Corregidos más problemas de ID3DBlob fuera de Graphics. Retocado StaticMesh.\nPer a que funcioni s'ha de comentar la línia 41 a EffectShader, ja que fa ús d'una funció de D3Dcompiler.h que no és a la versió del SDK de directx, ja que es va afegir amb Windows 8.","distinct":true,"url":"https://api.github.com/repos/Imdeeo/ProjecteMaster/commits/df1325e4ec92205a5974493f267de6b6d7527c78"},{"sha":"70b377bbe481dd31d214744ce69874c4ffcef673","author":{"email":"8709489d03dfea6ecf604261f1f09a4e161ab18b@gmail.com","name":"Ynozzar"},"message":"Merge branch 'master' of https://github.com/Imdeeo/ProjecteMaster","distinct":true,"url":"https://api.github.com/repos/Imdeeo/ProjecteMaster/commits/70b377bbe481dd31d214744ce69874c4ffcef673"}]}