{"action":"created","issue":{"url":"https://api.github.com/repos/jdolan/quake2world/issues/98","labels_url":"https://api.github.com/repos/jdolan/quake2world/issues/98/labels{/name}","comments_url":"https://api.github.com/repos/jdolan/quake2world/issues/98/comments","events_url":"https://api.github.com/repos/jdolan/quake2world/issues/98/events","html_url":"https://github.com/jdolan/quake2world/issues/98","id":58510873,"number":98,"title":"Player does not clip correctly when dead","user":{"login":"jdolan","id":643118,"avatar_url":"https://avatars.githubusercontent.com/u/643118?v=3","gravatar_id":"","url":"https://api.github.com/users/jdolan","html_url":"https://github.com/jdolan","followers_url":"https://api.github.com/users/jdolan/followers","following_url":"https://api.github.com/users/jdolan/following{/other_user}","gists_url":"https://api.github.com/users/jdolan/gists{/gist_id}","starred_url":"https://api.github.com/users/jdolan/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jdolan/subscriptions","organizations_url":"https://api.github.com/users/jdolan/orgs","repos_url":"https://api.github.com/users/jdolan/repos","events_url":"https://api.github.com/users/jdolan/events{/privacy}","received_events_url":"https://api.github.com/users/jdolan/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/jdolan/quake2world/labels/bug:minor","name":"bug:minor","color":"fbca04"}],"state":"open","locked":false,"assignee":{"login":"Jynx","id":624799,"avatar_url":"https://avatars.githubusercontent.com/u/624799?v=3","gravatar_id":"","url":"https://api.github.com/users/Jynx","html_url":"https://github.com/Jynx","followers_url":"https://api.github.com/users/Jynx/followers","following_url":"https://api.github.com/users/Jynx/following{/other_user}","gists_url":"https://api.github.com/users/Jynx/gists{/gist_id}","starred_url":"https://api.github.com/users/Jynx/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Jynx/subscriptions","organizations_url":"https://api.github.com/users/Jynx/orgs","repos_url":"https://api.github.com/users/Jynx/repos","events_url":"https://api.github.com/users/Jynx/events{/privacy}","received_events_url":"https://api.github.com/users/Jynx/received_events","type":"User","site_admin":false},"milestone":{"url":"https://api.github.com/repos/jdolan/quake2world/milestones/3","labels_url":"https://api.github.com/repos/jdolan/quake2world/milestones/3/labels","id":370139,"number":3,"title":"1.0 release","description":"","creator":{"login":"jdolan","id":643118,"avatar_url":"https://avatars.githubusercontent.com/u/643118?v=3","gravatar_id":"","url":"https://api.github.com/users/jdolan","html_url":"https://github.com/jdolan","followers_url":"https://api.github.com/users/jdolan/followers","following_url":"https://api.github.com/users/jdolan/following{/other_user}","gists_url":"https://api.github.com/users/jdolan/gists{/gist_id}","starred_url":"https://api.github.com/users/jdolan/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jdolan/subscriptions","organizations_url":"https://api.github.com/users/jdolan/orgs","repos_url":"https://api.github.com/users/jdolan/repos","events_url":"https://api.github.com/users/jdolan/events{/privacy}","received_events_url":"https://api.github.com/users/jdolan/received_events","type":"User","site_admin":false},"open_issues":15,"closed_issues":25,"state":"open","created_at":"2013-07-03T23:35:45Z","updated_at":"2015-02-22T17:41:47Z","due_on":null,"closed_at":null},"comments":1,"created_at":"2015-02-22T17:41:47Z","updated_at":"2015-02-22T17:42:07Z","closed_at":null,"body":"Client entities are immediately made `SOLID_NOT` upon dying. They also immediately spawn a corpse that is `SOLID_DEAD`. This is almost correct, but not quite. The effect is that, until they respawn, dead clients do not correctly clip to the world and to projectiles.\r\n\r\nWhat should happen instead, is that the client entity should run the death animations and become `SOLID_DEAD` themselves. Only when the player initiates the respawn should we drop a corpse in their place."},"comment":{"url":"https://api.github.com/repos/jdolan/quake2world/issues/comments/75447164","html_url":"https://github.com/jdolan/quake2world/issues/98#issuecomment-75447164","issue_url":"https://api.github.com/repos/jdolan/quake2world/issues/98","id":75447164,"user":{"login":"jdolan","id":643118,"avatar_url":"https://avatars.githubusercontent.com/u/643118?v=3","gravatar_id":"","url":"https://api.github.com/users/jdolan","html_url":"https://github.com/jdolan","followers_url":"https://api.github.com/users/jdolan/followers","following_url":"https://api.github.com/users/jdolan/following{/other_user}","gists_url":"https://api.github.com/users/jdolan/gists{/gist_id}","starred_url":"https://api.github.com/users/jdolan/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jdolan/subscriptions","organizations_url":"https://api.github.com/users/jdolan/orgs","repos_url":"https://api.github.com/users/jdolan/repos","events_url":"https://api.github.com/users/jdolan/events{/privacy}","received_events_url":"https://api.github.com/users/jdolan/received_events","type":"User","site_admin":false},"created_at":"2015-02-22T17:42:07Z","updated_at":"2015-02-22T17:42:07Z","body":"See `g_client.c`, `G_ClientDie` and friends."}}