{"push_id":856276448,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"ef64a950401398492e7aa9e5b4aa80308899a989","before":"3c98e5f58707a2d54757ee2124e4d64721f1b5e4","commits":[{"sha":"ef64a950401398492e7aa9e5b4aa80308899a989","author":{"email":"ca39866e031b5b640efa64840cb58e1d518b0686@gmail.com","name":"woozie164"},"message":"Made a bunch of light changes\n\nTested making a bunch of light changes. Didn't really solve the original\nissue (backside color of spheres look weird) but found some strange\nthings while debugging.\n\nFigured out that using the n vector if the trace function doesn't\nintersect anything won't work, since then the n vector isn't set. So I\nuse the old surface vector from the original ray intersection with the\ngeometry.","distinct":true,"url":"https://api.github.com/repos/woozie164/OpenGL-Raytracer/commits/ef64a950401398492e7aa9e5b4aa80308899a989"}]}