{"action":"created","issue":{"url":"https://api.github.com/repos/playgameservices/play-games-plugin-for-unity/issues/829","labels_url":"https://api.github.com/repos/playgameservices/play-games-plugin-for-unity/issues/829/labels{/name}","comments_url":"https://api.github.com/repos/playgameservices/play-games-plugin-for-unity/issues/829/comments","events_url":"https://api.github.com/repos/playgameservices/play-games-plugin-for-unity/issues/829/events","html_url":"https://github.com/playgameservices/play-games-plugin-for-unity/issues/829","id":119345987,"number":829,"title":"Could not locate the OAuth Client ID [iOS]","user":{"login":"justinkmai","id":12648475,"avatar_url":"https://avatars.githubusercontent.com/u/12648475?v=3","gravatar_id":"","url":"https://api.github.com/users/justinkmai","html_url":"https://github.com/justinkmai","followers_url":"https://api.github.com/users/justinkmai/followers","following_url":"https://api.github.com/users/justinkmai/following{/other_user}","gists_url":"https://api.github.com/users/justinkmai/gists{/gist_id}","starred_url":"https://api.github.com/users/justinkmai/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/justinkmai/subscriptions","organizations_url":"https://api.github.com/users/justinkmai/orgs","repos_url":"https://api.github.com/users/justinkmai/repos","events_url":"https://api.github.com/users/justinkmai/events{/privacy}","received_events_url":"https://api.github.com/users/justinkmai/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-11-29T08:13:19Z","updated_at":"2015-12-01T02:18:58Z","closed_at":null,"body":"I am using GooglePlayGamesPlugin-0.9.27, Unity 5.2.1, Xcode 7.1.1, and OSX 10.11.1. I have everything working perfectly fine on Android, but when I try setting up the gpg plugin for iOS and testing it on my device in Xcode, I get the following error:\r\n\r\n<img width=\"561\" alt=\"screen shot 2015-11-28 at 11 40 07 pm\" src=\"https://cloud.githubusercontent.com/assets/12648475/11455955/ece15868-962a-11e5-9b62-1431042090c9.png\">\r\n\r\nI've already linked my game to iOS in the console:\r\n\r\n<img width=\"313\" alt=\"screen shot 2015-11-28 at 11 42 32 pm\" src=\"https://cloud.githubusercontent.com/assets/12648475/11455968/3908665a-962b-11e5-908f-0588658d0910.png\">\r\n\r\nAnd copied the Objective-C resource code into Unity:\r\n\r\n<img width=\"197\" alt=\"screen shot 2015-11-28 at 11 43 47 pm\" src=\"https://cloud.githubusercontent.com/assets/12648475/11455970/520361aa-962b-11e5-8abb-a3dfa1c068c9.png\">\r\n\r\n<img width=\"170\" alt=\"screen shot 2015-11-28 at 11 44 55 pm\" src=\"https://cloud.githubusercontent.com/assets/12648475/11455975/6b345166-962b-11e5-8b9e-95d3009239f9.png\">\r\n\r\nOne thing I'm unsure about though, am I supposed to use the same constants class name for both Android and iOS? I've tried setting them up to the same file as well as separate files but didn't notice any difference. One thing I did notice, however, is that the Client ID didn't get copied into the GPGSIds file that was automatically created.\r\n\r\n<img width=\"349\" alt=\"screen shot 2015-11-28 at 11 47 08 pm\" src=\"https://cloud.githubusercontent.com/assets/12648475/11455986/0476c14c-962c-11e5-8135-454d3b2311ef.png\">\r\n\r\nAny idea what the issue could be? I feel like this is my final hurdle before getting my game up on the Apple Store, so any help would be greatly appreciated! There is also one other thing I should mention, is when building out my game from unity for iOS, I received the following error:\r\n\r\n<img width=\"260\" alt=\"screen shot 2015-11-28 at 11 24 48 pm\" src=\"https://cloud.githubusercontent.com/assets/12648475/11455994/4f8ae398-962c-11e5-8953-5dec7e9f4487.png\">\r\n\r\nI'm not sure if that's of any significance since I manually created a podfile and copied the information over before installing the pods and didn't have any issues with the game building and running.\r\n\r\n<img width=\"621\" alt=\"screen shot 2015-11-29 at 12 06 31 am\" src=\"https://cloud.githubusercontent.com/assets/12648475/11456017/24468b28-962d-11e5-91f5-5b18cd520916.png\">\r\n\r\n<img width=\"655\" alt=\"screen shot 2015-11-29 at 12 11 24 am\" src=\"https://cloud.githubusercontent.com/assets/12648475/11456032/e396f21a-962d-11e5-82ea-cfcb32c37913.png\">\r\n"},"comment":{"url":"https://api.github.com/repos/playgameservices/play-games-plugin-for-unity/issues/comments/160826724","html_url":"https://github.com/playgameservices/play-games-plugin-for-unity/issues/829#issuecomment-160826724","issue_url":"https://api.github.com/repos/playgameservices/play-games-plugin-for-unity/issues/829","id":160826724,"user":{"login":"claywilkinson","id":8752378,"avatar_url":"https://avatars.githubusercontent.com/u/8752378?v=3","gravatar_id":"","url":"https://api.github.com/users/claywilkinson","html_url":"https://github.com/claywilkinson","followers_url":"https://api.github.com/users/claywilkinson/followers","following_url":"https://api.github.com/users/claywilkinson/following{/other_user}","gists_url":"https://api.github.com/users/claywilkinson/gists{/gist_id}","starred_url":"https://api.github.com/users/claywilkinson/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/claywilkinson/subscriptions","organizations_url":"https://api.github.com/users/claywilkinson/orgs","repos_url":"https://api.github.com/users/claywilkinson/repos","events_url":"https://api.github.com/users/claywilkinson/events{/privacy}","received_events_url":"https://api.github.com/users/claywilkinson/received_events","type":"User","site_admin":false},"created_at":"2015-12-01T02:18:58Z","updated_at":"2015-12-01T02:18:58Z","body":"It's OK to use the same constants class name for both platforms.  The client ID actually gets set in Assets/GooglePlayGames/GameInfo.cs.  Running Window > Google Play Games > Setup > iOS setup and pasting the objective C resource constants in that dialog.  Maybe check that it is set correctly in that file?\r\n\r\nThat's strange about the pod executable, where is it installed on your computer? (can you run `which pod` ?)\r\n\r\nIt looks like it built and ran OK so the podfile is fine."}}