{"action":"opened","issue":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/13100","labels_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/13100/labels{/name}","comments_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/13100/comments","events_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/13100/events","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/issues/13100","id":97752761,"number":13100,"title":"Generic house generation","user":{"login":"aparent","id":359114,"avatar_url":"https://avatars.githubusercontent.com/u/359114?v=3","gravatar_id":"","url":"https://api.github.com/users/aparent","html_url":"https://github.com/aparent","followers_url":"https://api.github.com/users/aparent/followers","following_url":"https://api.github.com/users/aparent/following{/other_user}","gists_url":"https://api.github.com/users/aparent/gists{/gist_id}","starred_url":"https://api.github.com/users/aparent/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/aparent/subscriptions","organizations_url":"https://api.github.com/users/aparent/orgs","repos_url":"https://api.github.com/users/aparent/repos","events_url":"https://api.github.com/users/aparent/events{/privacy}","received_events_url":"https://api.github.com/users/aparent/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-07-28T16:54:42Z","updated_at":"2015-07-28T16:54:42Z","closed_at":null,"body":"Right now generic houses do not have much variety.  I looked around for some papers on procedural floor planes.\r\n  \r\nThis one looks reasonably nice and not too bad to implement:\r\nhttp://www.hindawi.com/journals/ijcgt/2010/624817/\r\n\r\nThis seems to generate amazing multi-floor planes but unless they have an open source implementation up somewhere it would be pretty difficult to use:\r\nhttp://graphics.stanford.edu/~pmerrell/floorplan-final.pdf\r\n\r\nIf anyone knows of any other good and reasonably implementable algorithms please add them to this thread.  I will try to implement the best looking one from a complexity of algorithm vs. quality of generation standpoint."}}