{"action":"created","issue":{"url":"https://api.github.com/repos/tgstation/-tg-station/issues/14111","labels_url":"https://api.github.com/repos/tgstation/-tg-station/issues/14111/labels{/name}","comments_url":"https://api.github.com/repos/tgstation/-tg-station/issues/14111/comments","events_url":"https://api.github.com/repos/tgstation/-tg-station/issues/14111/events","html_url":"https://github.com/tgstation/-tg-station/pull/14111","id":124012133,"number":14111,"title":"Realistic gun damage, consistent body armour protection, realistic bullet changes","user":{"login":"LanCartwright","id":13142400,"avatar_url":"https://avatars.githubusercontent.com/u/13142400?v=3","gravatar_id":"","url":"https://api.github.com/users/LanCartwright","html_url":"https://github.com/LanCartwright","followers_url":"https://api.github.com/users/LanCartwright/followers","following_url":"https://api.github.com/users/LanCartwright/following{/other_user}","gists_url":"https://api.github.com/users/LanCartwright/gists{/gist_id}","starred_url":"https://api.github.com/users/LanCartwright/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/LanCartwright/subscriptions","organizations_url":"https://api.github.com/users/LanCartwright/orgs","repos_url":"https://api.github.com/users/LanCartwright/repos","events_url":"https://api.github.com/users/LanCartwright/events{/privacy}","received_events_url":"https://api.github.com/users/LanCartwright/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/tgstation/-tg-station/labels/Balance","name":"Balance","color":"fbca04"},{"url":"https://api.github.com/repos/tgstation/-tg-station/labels/Controversial","name":"Controversial","color":"006b75"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":60,"created_at":"2015-12-28T03:28:00Z","updated_at":"2015-12-29T12:40:27Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/tgstation/-tg-station/pulls/14111","html_url":"https://github.com/tgstation/-tg-station/pull/14111","diff_url":"https://github.com/tgstation/-tg-station/pull/14111.diff","patch_url":"https://github.com/tgstation/-tg-station/pull/14111.patch"},"body":"I was drunk doing this please wait for tomorrow's revision which I hope is more balanced.\r\n\r\nmade whilst comparing velocity speeds, joule energies, ballistic gel patterns, and other bullet based statistics before balancing numbers."},"comment":{"url":"https://api.github.com/repos/tgstation/-tg-station/issues/comments/167781502","html_url":"https://github.com/tgstation/-tg-station/pull/14111#issuecomment-167781502","issue_url":"https://api.github.com/repos/tgstation/-tg-station/issues/14111","id":167781502,"user":{"login":"Stenthus","id":13797384,"avatar_url":"https://avatars.githubusercontent.com/u/13797384?v=3","gravatar_id":"","url":"https://api.github.com/users/Stenthus","html_url":"https://github.com/Stenthus","followers_url":"https://api.github.com/users/Stenthus/followers","following_url":"https://api.github.com/users/Stenthus/following{/other_user}","gists_url":"https://api.github.com/users/Stenthus/gists{/gist_id}","starred_url":"https://api.github.com/users/Stenthus/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Stenthus/subscriptions","organizations_url":"https://api.github.com/users/Stenthus/orgs","repos_url":"https://api.github.com/users/Stenthus/repos","events_url":"https://api.github.com/users/Stenthus/events{/privacy}","received_events_url":"https://api.github.com/users/Stenthus/received_events","type":"User","site_admin":false},"created_at":"2015-12-29T12:40:27Z","updated_at":"2015-12-29T12:40:27Z","body":"I don't like these changes.\r\n\r\nCombat still revolves around stuns and occasional lethal gun combat. This just pushes it more towards that.\r\n\r\nTake the example of the dual esword:\r\n\r\nA double energy sword vs an officer with riot helmet+shield does an average of 5.1 damage per attack with this change ((34 damage x 0.3) x 0.5), down from 8.33 ((34 x .49) x 0.5). This means it would take an average of 20 double energy sword strikes to down someone in that gearset, from 12 or 13\r\n\r\nbecause of the way percentages work (the \"first\" percents are not equal to the \"last\") the change from 41-60% (with 10% bonus from jumpsuit, 51-70%) means it takes 40% more attacks to down someone.\r\non the other hand, a stun baton completely ignores that and just has to \"deal with\" the 50% block from the riot shield/dual esword.\r\n\r\nThere is a scaling chance the damage will outright knock you out, but with values this low the chances are very poor.\r\n\r\nthis is one of the more extreme changes, however. The near universal buffs otherwise result in large  incentive to never use toolboxes/edaggers/spears/chainsaws/eswords/melee weapons against armored targets."}}