{"action":"created","issue":{"url":"https://api.github.com/repos/alistairreilly/andors-trail/issues/14","labels_url":"https://api.github.com/repos/alistairreilly/andors-trail/issues/14/labels{/name}","comments_url":"https://api.github.com/repos/alistairreilly/andors-trail/issues/14/comments","events_url":"https://api.github.com/repos/alistairreilly/andors-trail/issues/14/events","html_url":"https://github.com/alistairreilly/andors-trail/issues/14","id":59168029,"number":14,"title":"Tutorial or explanation of the combat system","user":{"login":"GoogleCodeExporter","id":9614759,"avatar_url":"https://avatars.githubusercontent.com/u/9614759?v=3","gravatar_id":"","url":"https://api.github.com/users/GoogleCodeExporter","html_url":"https://github.com/GoogleCodeExporter","followers_url":"https://api.github.com/users/GoogleCodeExporter/followers","following_url":"https://api.github.com/users/GoogleCodeExporter/following{/other_user}","gists_url":"https://api.github.com/users/GoogleCodeExporter/gists{/gist_id}","starred_url":"https://api.github.com/users/GoogleCodeExporter/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/GoogleCodeExporter/subscriptions","organizations_url":"https://api.github.com/users/GoogleCodeExporter/orgs","repos_url":"https://api.github.com/users/GoogleCodeExporter/repos","events_url":"https://api.github.com/users/GoogleCodeExporter/events{/privacy}","received_events_url":"https://api.github.com/users/GoogleCodeExporter/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/alistairreilly/andors-trail/labels/auto-migrated","name":"auto-migrated","color":"ededed"},{"url":"https://api.github.com/repos/alistairreilly/andors-trail/labels/Priority-Low","name":"Priority-Low","color":"ededed"},{"url":"https://api.github.com/repos/alistairreilly/andors-trail/labels/Type-Enhancement","name":"Type-Enhancement","color":"ededed"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2015-02-27T00:22:22Z","updated_at":"2015-02-27T00:22:23Z","closed_at":null,"body":"```\nWe need some way to teach the player how to equip items and how combat works. \n - What is \"action points\"\n - What are \"turns\" \n - How do you flee from combat. \n\nThis could be either as an in-game character that the player can ask, or \nincorporated in some quest, or a pre-step before you start the \"real\" game.\n```\n\nOriginal issue reported on code.google.com by `oskar.wi...@gmail.com` on 20 Nov 2010 at 10:12"},"comment":{"url":"https://api.github.com/repos/alistairreilly/andors-trail/issues/comments/76305269","html_url":"https://github.com/alistairreilly/andors-trail/issues/14#issuecomment-76305269","issue_url":"https://api.github.com/repos/alistairreilly/andors-trail/issues/14","id":76305269,"user":{"login":"GoogleCodeExporter","id":9614759,"avatar_url":"https://avatars.githubusercontent.com/u/9614759?v=3","gravatar_id":"","url":"https://api.github.com/users/GoogleCodeExporter","html_url":"https://github.com/GoogleCodeExporter","followers_url":"https://api.github.com/users/GoogleCodeExporter/followers","following_url":"https://api.github.com/users/GoogleCodeExporter/following{/other_user}","gists_url":"https://api.github.com/users/GoogleCodeExporter/gists{/gist_id}","starred_url":"https://api.github.com/users/GoogleCodeExporter/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/GoogleCodeExporter/subscriptions","organizations_url":"https://api.github.com/users/GoogleCodeExporter/orgs","repos_url":"https://api.github.com/users/GoogleCodeExporter/repos","events_url":"https://api.github.com/users/GoogleCodeExporter/events{/privacy}","received_events_url":"https://api.github.com/users/GoogleCodeExporter/received_events","type":"User","site_admin":false},"created_at":"2015-02-27T00:22:22Z","updated_at":"2015-02-27T00:22:22Z","body":"```\nWhat exactly is the \"end turn\" button good for? I have to less AP to do \nanything and the games waits for a tap on that button. What else could I do? \nWhen I am in the middle of a fight - do I have any advantages when I \"abort\" my \nturn?\n\nI know that the game is designed as a turn-based rpg. But this is kind of \ninconsistent: when I am moving and I pause some time, the monsters continue to \nmove. Trying to sneak through the monsters is somewhat frustrating. It feels \nlike classic real-time-hack'n'slay arpg. But after entering a fight (which is \nsometimes a bit difficult to achieve) it's stricly turn-based. I can't exactly \ntell how it should be (from my point of view) but it has that slight \ninconsistent touch.\n```\n\nOriginal comment by `erwr...@gmail.com` on 1 Dec 2010 at 9:24"}}