{"push_id":879801849,"size":3,"distinct_size":3,"ref":"refs/heads/master","head":"b3b1ac085e7442ebf75f10a50914a814e9128127","before":"7e2d759413c256e8921e11e64057efca65702a25","commits":[{"sha":"7f6180f4ed933dc4b1de87d8665323bbbcfe71a1","author":{"email":"2d7c7edb465c67b59a5e941bd1167ed1ccfea8ff@live.fr","name":"Ulysse Martin"},"message":"UPBGE: Fix light visibility","distinct":true,"url":"https://api.github.com/repos/UPBGE/blender/commits/7f6180f4ed933dc4b1de87d8665323bbbcfe71a1"},{"sha":"c4a7a4e16e4278b20fdef9e379e3668fece5558a","author":{"email":"bc4c45b520458c245d6c1c76f422f9a22df3d4ad@gmail.com","name":"Porteries Tristan"},"message":"UPBGE: Impement new debug draw mode for bouding volume box.\n\nThis new debug mode allow to draw the object'AABB in purple, the option is called gamesetting.show_bounding_box in python and \"Bounding Box\" or \"Show Bounding Box\" in UI.\nTested with blender and blenderplayer.","distinct":true,"url":"https://api.github.com/repos/UPBGE/blender/commits/c4a7a4e16e4278b20fdef9e379e3668fece5558a"},{"sha":"b3b1ac085e7442ebf75f10a50914a814e9128127","author":{"email":"bc4c45b520458c245d6c1c76f422f9a22df3d4ad@gmail.com","name":"Porteries Tristan"},"message":"UPBGE: Fix wrong viewport during PostRenderScene.\n\nPreviously debug draw like physics was drawn incorrectly because of a wrong viewport in blenderplayer, stereo and multiple viewport mode.\nIn fact the viewport was set to the fully render area for post scene render, so every post scene render get the same viewport. But this\nbehaviour is useful for 2d filter. To fix it the scene viewport is keeped before rendering filter and set again after.\n\nThis patch was tested in both blenderplayer and blender with different modes:\n- physics debug draw\n- viewport\n- 2d filter\n- stereo (each stereo mode)\n- oculus 2d filter","distinct":true,"url":"https://api.github.com/repos/UPBGE/blender/commits/b3b1ac085e7442ebf75f10a50914a814e9128127"}]}