{"push_id":822810094,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"b8475222cd5f3638a8907339191cb97f5626ee72","before":"ddfba25622b8f131aed7f25978eac11a0d1c24d5","commits":[{"sha":"b8475222cd5f3638a8907339191cb97f5626ee72","author":{"email":"13898036052c61fa36a062331652572d6b51b293@sfu.ca","name":"tedmunds"},"message":"A* Pathfinding Project Integration\n\n- Decided to use the A* pathfinding project for our pathfinding\nsolution. It is pretty trivial to set up a nav mesh and it works\nperfectly in 2D\n- Changed around the ai's movement to use the new pathfinding system. It\nwas remarkably easy.\n- TODO: needs to be able to abort a path and pick up another one later.\nAlso the state machine should have more control over the path","distinct":true,"url":"https://api.github.com/repos/tedmunds/HavokGear/commits/b8475222cd5f3638a8907339191cb97f5626ee72"}]}