{"action":"opened","issue":{"url":"https://api.github.com/repos/Kyle873/DoomRPG/issues/49","labels_url":"https://api.github.com/repos/Kyle873/DoomRPG/issues/49/labels{/name}","comments_url":"https://api.github.com/repos/Kyle873/DoomRPG/issues/49/comments","events_url":"https://api.github.com/repos/Kyle873/DoomRPG/issues/49/events","html_url":"https://github.com/Kyle873/DoomRPG/issues/49","id":91627870,"number":49,"title":"Turret reflective armor property sometimes gets transferred to the player.","user":{"login":"argv-minus-one","id":1386885,"avatar_url":"https://avatars.githubusercontent.com/u/1386885?v=3","gravatar_id":"","url":"https://api.github.com/users/argv-minus-one","html_url":"https://github.com/argv-minus-one","followers_url":"https://api.github.com/users/argv-minus-one/followers","following_url":"https://api.github.com/users/argv-minus-one/following{/other_user}","gists_url":"https://api.github.com/users/argv-minus-one/gists{/gist_id}","starred_url":"https://api.github.com/users/argv-minus-one/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/argv-minus-one/subscriptions","organizations_url":"https://api.github.com/users/argv-minus-one/orgs","repos_url":"https://api.github.com/users/argv-minus-one/repos","events_url":"https://api.github.com/users/argv-minus-one/events{/privacy}","received_events_url":"https://api.github.com/users/argv-minus-one/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-06-28T19:09:29Z","updated_at":"2015-06-28T19:09:29Z","closed_at":null,"body":"Under some circumstances, when a turret with reflective armor is destroyed, the *player* becomes reflective.\r\n\r\nI can reproduce it in an existing save, but I can't reproduce it in a new game for some reason. [Here's a zip containing that save file](https://infotomb.com/72qw8.zip), in case you want to examine it yourself. That save was made with GZDoom gfbefe13 and the following WADs:\r\n\r\n* doom2.wad from Steam\r\n* [btsx_e2.pk3](http://www.best-ever.org/download?file=btsx_e2.pk3)\r\n* DoomRL Arsenal Beta 7.94.pk7 ([the downloaded 7z file](https://www.dropbox.com/s/gyipbtmzah5yt11/DoomRL%20Arsenal%20Beta%207.94.7z?dl=1) renamed to pk7)\r\n* [DoomRL Monsters Beta 5.2.pk7](https://www.dropbox.com/s/3o8jw52zoxcbkee/DoomRL%20Monsters%20Beta%205.2.7z?dl=1)\r\n* DoomRPG/DoomRPG (90a4e169)\r\n* DoomRPG/DoomRPG-RLArsenal\r\n* DoomRPG/DoomRPG-RLMonsters\r\n\r\nTo reproduce the bug with this save, just summon a Cyberdemon or something and let it kill the turret. Then you should be able to shoot a rocket at a nearby wall without taking splash damage, which is a side effect of being reflective.\r\n\r\nI know this isn't much to go on, but as I said, I can't seem to reproduce it in a new game. Don't know why. I thought I'd better report what I do know, at any rate.\r\n\r\nIn case anyone else runs into this bug and wants a workaround: you can remove the reflectiveness with `give DRPGGreenAuraRemover`."}}