{"push_id":667554921,"size":1,"distinct_size":1,"ref":"refs/heads/larch","head":"ca8d683cc1fb812f354f3e2ec91b0c6803015a3c","before":"26f3b8bac0c47a7ffc95c23bd1afc9d1519b479d","commits":[{"sha":"ca8d683cc1fb812f354f3e2ec91b0c6803015a3c","author":{"email":"d9855d1a7ad03de887432f49c572b5e32ceca774@kearwood.com","name":"Kearwood Gilbert"},"message":"Bug 766345 - Part 3: Implement correct clipping of DEAA edges for quads that cross the w=0 plane (v2 Patch)\n- Use Matrix4x4::ProjectAndClipRect for accurate calculation of DEAA edge\nline coefficients of quads clipped by the view frustum.","distinct":true,"url":"https://api.github.com/repos/kearwood/gecko-dev/commits/ca8d683cc1fb812f354f3e2ec91b0c6803015a3c"}]}