{"comment":{"url":"https://api.github.com/repos/Zarel/Pokemon-Showdown-Client/comments/14747700","html_url":"https://github.com/Zarel/Pokemon-Showdown-Client/commit/26d4adcac240abc4ba2593b7a3645cbeabbd7a7f#commitcomment-14747700","id":14747700,"user":{"login":"Zarel","id":551184,"avatar_url":"https://avatars.githubusercontent.com/u/551184?v=3","gravatar_id":"","url":"https://api.github.com/users/Zarel","html_url":"https://github.com/Zarel","followers_url":"https://api.github.com/users/Zarel/followers","following_url":"https://api.github.com/users/Zarel/following{/other_user}","gists_url":"https://api.github.com/users/Zarel/gists{/gist_id}","starred_url":"https://api.github.com/users/Zarel/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Zarel/subscriptions","organizations_url":"https://api.github.com/users/Zarel/orgs","repos_url":"https://api.github.com/users/Zarel/repos","events_url":"https://api.github.com/users/Zarel/events{/privacy}","received_events_url":"https://api.github.com/users/Zarel/received_events","type":"User","site_admin":false},"position":null,"line":null,"path":"","commit_id":"26d4adcac240abc4ba2593b7a3645cbeabbd7a7f","created_at":"2015-12-02T21:49:54Z","updated_at":"2015-12-02T21:49:54Z","body":"`socket.close` supports a `reason` argument? Is that in the WebSocket spec?\r\n\r\nWe could make it actually disconnect the user, but during server restarts that adds server load for not much reason."}}