{"action":"created","issue":{"url":"https://api.github.com/repos/nick-parker/python3Dplay/issues/1","labels_url":"https://api.github.com/repos/nick-parker/python3Dplay/issues/1/labels{/name}","comments_url":"https://api.github.com/repos/nick-parker/python3Dplay/issues/1/comments","events_url":"https://api.github.com/repos/nick-parker/python3Dplay/issues/1/events","html_url":"https://github.com/nick-parker/python3Dplay/issues/1","id":58093279,"number":1,"title":"errors with WinPython","user":{"login":"AlexLee","id":3451840,"avatar_url":"https://avatars.githubusercontent.com/u/3451840?v=3","gravatar_id":"","url":"https://api.github.com/users/AlexLee","html_url":"https://github.com/AlexLee","followers_url":"https://api.github.com/users/AlexLee/followers","following_url":"https://api.github.com/users/AlexLee/following{/other_user}","gists_url":"https://api.github.com/users/AlexLee/gists{/gist_id}","starred_url":"https://api.github.com/users/AlexLee/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/AlexLee/subscriptions","organizations_url":"https://api.github.com/users/AlexLee/orgs","repos_url":"https://api.github.com/users/AlexLee/repos","events_url":"https://api.github.com/users/AlexLee/events{/privacy}","received_events_url":"https://api.github.com/users/AlexLee/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2015-02-18T16:45:36Z","updated_at":"2015-03-17T19:09:18Z","closed_at":null,"body":"Nick,\r\n\r\nI imported scipy using Winpython. I am running main.py in the \"Shift method\" folder. When running, your slicer I get these errors. \r\n\r\nTraceback (most recent call last):\r\n  File \"C:\\Users\\z003EE9Y\\Desktop\\WinPython-32bit-2.7.9.2\\slicer\\main.py\", line 10, in <module>\r\n    test = stl_importer.stl_import(\"model.stl\")\r\n  File \"C:\\Users\\z003EE9Y\\Desktop\\WinPython-32bit-2.7.9.2\\slicer\\stl_importer.py\", line 44, in stl_import\r\n    output=mesh.mesh(currentTris)\r\n  File \"C:\\Users\\z003EE9Y\\Desktop\\WinPython-32bit-2.7.9.2\\slicer\\mesh.py\", line 18, in __init__\r\n    self.updateLims()\r\n  File \"C:\\Users\\z003EE9Y\\Desktop\\WinPython-32bit-2.7.9.2\\slicer\\mesh.py\", line 28, in updateLims\r\n    self.region[0][0]=[[max(Xs),max(Ys),max(Zs)],[min(Xs),min(Ys),min(Zs)]]\r\nValueError: setting an array element with a sequence.\r\n>>> \r\n\r\nError 1 test = stl_importer.stl_import(\"model.stl\")\r\n\r\nError 2 output=mesh.mesh(currentTris)\r\n\r\nError 3    self.updateLims()\r\n\r\nError 4         self.region[0][0]=[[max(Xs),max(Ys),max(Zs)],[min(Xs),min(Ys),min(Zs)]]\r\n"},"comment":{"url":"https://api.github.com/repos/nick-parker/python3Dplay/issues/comments/82539196","html_url":"https://github.com/nick-parker/python3Dplay/issues/1#issuecomment-82539196","issue_url":"https://api.github.com/repos/nick-parker/python3Dplay/issues/1","id":82539196,"user":{"login":"nick-parker","id":2140551,"avatar_url":"https://avatars.githubusercontent.com/u/2140551?v=3","gravatar_id":"","url":"https://api.github.com/users/nick-parker","html_url":"https://github.com/nick-parker","followers_url":"https://api.github.com/users/nick-parker/followers","following_url":"https://api.github.com/users/nick-parker/following{/other_user}","gists_url":"https://api.github.com/users/nick-parker/gists{/gist_id}","starred_url":"https://api.github.com/users/nick-parker/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/nick-parker/subscriptions","organizations_url":"https://api.github.com/users/nick-parker/orgs","repos_url":"https://api.github.com/users/nick-parker/repos","events_url":"https://api.github.com/users/nick-parker/events{/privacy}","received_events_url":"https://api.github.com/users/nick-parker/received_events","type":"User","site_admin":false},"created_at":"2015-03-17T19:09:18Z","updated_at":"2015-03-17T19:09:18Z","body":"I don't have any non-public knowledge on what Topolabs is up to. \r\n\r\nThough to be clear, I've solved nonplanar slicing with a different approach. The unsolved problem I referred to in my previous comment is tesselating a mesh based on an arbitrary 2D triangle grid so that the mesh can be warped along that grid. It's necessary for this approach, but not for the broader problem."}}