{"action":"created","issue":{"url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/14316","labels_url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/14316/labels{/name}","comments_url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/14316/comments","events_url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/14316/events","html_url":"https://github.com/TrinityCore/TrinityCore/issues/14316","id":60323496,"number":14316,"title":"[3.3.5] [Ulduar] Vehicles crash","user":{"login":"Mack36","id":5161189,"avatar_url":"https://avatars.githubusercontent.com/u/5161189?v=3","gravatar_id":"","url":"https://api.github.com/users/Mack36","html_url":"https://github.com/Mack36","followers_url":"https://api.github.com/users/Mack36/followers","following_url":"https://api.github.com/users/Mack36/following{/other_user}","gists_url":"https://api.github.com/users/Mack36/gists{/gist_id}","starred_url":"https://api.github.com/users/Mack36/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Mack36/subscriptions","organizations_url":"https://api.github.com/users/Mack36/orgs","repos_url":"https://api.github.com/users/Mack36/repos","events_url":"https://api.github.com/users/Mack36/events{/privacy}","received_events_url":"https://api.github.com/users/Mack36/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/TrinityCore/TrinityCore/labels/Invalid-CannotReproduce","name":"Invalid-CannotReproduce","color":"fbca04"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":14,"created_at":"2015-03-09T10:25:14Z","updated_at":"2015-03-09T19:08:29Z","closed_at":null,"body":"1. Go to Ulduar (10 or 25 raid mode)\r\n2. Activate secondary defensive systems by clicking gossip on Lore Keeper.\r\n3. Sit on any of just summoned vehicles.\r\n4. Go straightly to Flame Leviathan's gates, kill 2 big guys standing there to open the gates.\r\n5. When FL goes out, move into his initial place. Your vehicle gets destroyed and you'll get a worldserver crash (sometimes you need to repeat several times to crash).\r\n\r\nThis happens only with summoned vehicles, and doesn't with those which usually stay there by default.\r\nDebug mode in VS showed that the last call was from Vehicle::RelocatePassengers() after updating zone. Seems like smth wrong with seats, because for example, on a summoned Salvaged Demolisher \r\nthere's an extra npc-like (don't know how it is called) passenger seat - Salvaged Demolisher Mechanic Seat. But one staying there by default doesn't or it's not shown.\r\n\r\nrev.:https://github.com/TrinityCore/TrinityCore/commit/9bd7b0e5714475d05d74c15bad500e0a59768edd\r\nDB: TDB 11.57\r\n\r\nOops, my bad, I was looking for crashlogs in debug folder, but for some reason they were not created in it. Here's one from Release build http://pastebin.com/MHGdVKJm\r\nScreenshot http://prntscr.com/6enwsr\r\nLocals http://prntscr.com/6eo01c\r\nAutos http://prntscr.com/6eo0mq\r\n"},"comment":{"url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/comments/77920952","html_url":"https://github.com/TrinityCore/TrinityCore/issues/14316#issuecomment-77920952","issue_url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/14316","id":77920952,"user":{"login":"jackpoz","id":1153754,"avatar_url":"https://avatars.githubusercontent.com/u/1153754?v=3","gravatar_id":"","url":"https://api.github.com/users/jackpoz","html_url":"https://github.com/jackpoz","followers_url":"https://api.github.com/users/jackpoz/followers","following_url":"https://api.github.com/users/jackpoz/following{/other_user}","gists_url":"https://api.github.com/users/jackpoz/gists{/gist_id}","starred_url":"https://api.github.com/users/jackpoz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jackpoz/subscriptions","organizations_url":"https://api.github.com/users/jackpoz/orgs","repos_url":"https://api.github.com/users/jackpoz/repos","events_url":"https://api.github.com/users/jackpoz/events{/privacy}","received_events_url":"https://api.github.com/users/jackpoz/received_events","type":"User","site_admin":false},"created_at":"2015-03-09T19:08:29Z","updated_at":"2015-03-09T19:08:29Z","body":"can you post local and autos from the Vehicle::RelocatePassengers() frame ? Just double-click on that line in the callstack window.\r\nI see you also got a crashlog in Release, any chance to get it in Debug ?"}}