{"push_id":553378802,"size":1,"distinct_size":1,"ref":"refs/heads/virus","head":"fa027d546eb4f2a25180cecca79dad20f1defdca","before":"9a0b8a5f3e85957755b1bb51d3c94bd7dbeda72e","commits":[{"sha":"fa027d546eb4f2a25180cecca79dad20f1defdca","author":{"email":"c10d7da2cbb099e37c4bac8be0035b043d1aa4d9@GEAR53.NEXUS.UWATERLOO.CA","name":"unknown"},"message":"Infection chance proc improvements\n\nInstead of magic type bits, the infection protection value of clothing is mostly based on it's bio armor value, which is much more flexible. Also gloves and shoes to contribute to protection values, and adjusts surgical mask bio protection.\nHardsuits gain voidsuit level bio protection, when sealed.\nWearing a face mask helps prevent others from catching airborne diseases.\nAlso fixes #7909","distinct":true,"url":"https://api.github.com/repos/mwerezak/Baystation12/commits/fa027d546eb4f2a25180cecca79dad20f1defdca"}]}