{"action":"created","issue":{"url":"https://api.github.com/repos/MyM-ModpackTeam/hypovolemia/issues/119","labels_url":"https://api.github.com/repos/MyM-ModpackTeam/hypovolemia/issues/119/labels{/name}","comments_url":"https://api.github.com/repos/MyM-ModpackTeam/hypovolemia/issues/119/comments","events_url":"https://api.github.com/repos/MyM-ModpackTeam/hypovolemia/issues/119/events","html_url":"https://github.com/MyM-ModpackTeam/hypovolemia/issues/119","id":115550779,"number":119,"title":"Suggestion:  Lower early game blood requirements","user":{"login":"shaggy1395","id":9969370,"avatar_url":"https://avatars.githubusercontent.com/u/9969370?v=3","gravatar_id":"","url":"https://api.github.com/users/shaggy1395","html_url":"https://github.com/shaggy1395","followers_url":"https://api.github.com/users/shaggy1395/followers","following_url":"https://api.github.com/users/shaggy1395/following{/other_user}","gists_url":"https://api.github.com/users/shaggy1395/gists{/gist_id}","starred_url":"https://api.github.com/users/shaggy1395/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/shaggy1395/subscriptions","organizations_url":"https://api.github.com/users/shaggy1395/orgs","repos_url":"https://api.github.com/users/shaggy1395/repos","events_url":"https://api.github.com/users/shaggy1395/events{/privacy}","received_events_url":"https://api.github.com/users/shaggy1395/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/MyM-ModpackTeam/hypovolemia/labels/suggestion","name":"suggestion","color":"bfe5bf"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":8,"created_at":"2015-11-06T17:27:03Z","updated_at":"2015-11-06T17:49:48Z","closed_at":null,"body":"I've recently started this pack coming in with minimal knowledge of blood magic.  I was excited to find no Ex Nihilo in this pack, no more sifting for days!  However, once I got started, I found the blood requirements fine at first, then quickly turned into a long haul process.  So, I did some math.\r\n\r\nTo get a single stack of cobblestone, which is a basic material we need for a ton of tasks, requires the following:\r\n\r\nFirst, gather 64 skulls.  Not too difficult considering the bone \"trees\" in the world.  Next, process in the blood altar:\r\n\r\nSkull > Dirt = 100 LP each\r\nDirt > Gravel = 200 LP each\r\nGravel > Sand = 200 LP each\r\nSand > Cobble = 200 LP each\r\n44800 LP total for the stack\r\n\r\nThe blood altar processes at roughly 1 second per 20 LP.  This is 2240 seconds or 37.33 minutes.  And that's assuming you have optimal incoming blood flow and an automation method such as a hopper or altar diviner.  I lucked out in my first test world by starting next to a huge blood ocean, however my next world started me in a massive barren area with no more than a couple small blood puddles.  I could see this being a big concern for a player that would have to stand there stabbing themselves endlessly to produce enough blood, and having to wait for regen in between.\r\n\r\nGranted, I know there are speed increases you can add to the altar later.  But that is much later.  There is also the option of getting earth seeds to 10/10/10 to cut out the skull-to-dirt conversion.  Then quite a bit later is the fire seed option to cut out the conversion process all together.  In the meantime, it's a pretty heavy time sink for a player just getting into the pack.\r\n\r\nI would personally recommend at least half the LP requirements for the Skull > Dirt > Gravel > Sand > Cobble > conversion chain.  I can see a good reason for leaving the Netherrack and End Stone values higher though."},"comment":{"url":"https://api.github.com/repos/MyM-ModpackTeam/hypovolemia/issues/comments/154483788","html_url":"https://github.com/MyM-ModpackTeam/hypovolemia/issues/119#issuecomment-154483788","issue_url":"https://api.github.com/repos/MyM-ModpackTeam/hypovolemia/issues/119","id":154483788,"user":{"login":"shaggy1395","id":9969370,"avatar_url":"https://avatars.githubusercontent.com/u/9969370?v=3","gravatar_id":"","url":"https://api.github.com/users/shaggy1395","html_url":"https://github.com/shaggy1395","followers_url":"https://api.github.com/users/shaggy1395/followers","following_url":"https://api.github.com/users/shaggy1395/following{/other_user}","gists_url":"https://api.github.com/users/shaggy1395/gists{/gist_id}","starred_url":"https://api.github.com/users/shaggy1395/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/shaggy1395/subscriptions","organizations_url":"https://api.github.com/users/shaggy1395/orgs","repos_url":"https://api.github.com/users/shaggy1395/repos","events_url":"https://api.github.com/users/shaggy1395/events{/privacy}","received_events_url":"https://api.github.com/users/shaggy1395/received_events","type":"User","site_admin":false},"created_at":"2015-11-06T17:49:48Z","updated_at":"2015-11-06T17:49:48Z","body":"I've been doing modded MC for so long I hardly remember how to make a vanilla cobblegen.  But, if the answer is \"bypass the core mechanic of the modpack entirely\" then so be it."}}