{"action":"created","issue":{"url":"https://api.github.com/repos/ganymedes01/TheErebus/issues/422","labels_url":"https://api.github.com/repos/ganymedes01/TheErebus/issues/422/labels{/name}","comments_url":"https://api.github.com/repos/ganymedes01/TheErebus/issues/422/comments","events_url":"https://api.github.com/repos/ganymedes01/TheErebus/issues/422/events","html_url":"https://github.com/ganymedes01/TheErebus/issues/422","id":117036491,"number":422,"title":"Cicadas don't die and still attack players even on peaceful mode","user":{"login":"ganymedes01","id":5294529,"avatar_url":"https://avatars.githubusercontent.com/u/5294529?v=3","gravatar_id":"","url":"https://api.github.com/users/ganymedes01","html_url":"https://github.com/ganymedes01","followers_url":"https://api.github.com/users/ganymedes01/followers","following_url":"https://api.github.com/users/ganymedes01/following{/other_user}","gists_url":"https://api.github.com/users/ganymedes01/gists{/gist_id}","starred_url":"https://api.github.com/users/ganymedes01/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ganymedes01/subscriptions","organizations_url":"https://api.github.com/users/ganymedes01/orgs","repos_url":"https://api.github.com/users/ganymedes01/repos","events_url":"https://api.github.com/users/ganymedes01/events{/privacy}","received_events_url":"https://api.github.com/users/ganymedes01/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/ganymedes01/TheErebus/labels/bug","name":"bug","color":"e11d21"}],"state":"open","locked":false,"assignee":{"login":"vadis365","id":6518708,"avatar_url":"https://avatars.githubusercontent.com/u/6518708?v=3","gravatar_id":"","url":"https://api.github.com/users/vadis365","html_url":"https://github.com/vadis365","followers_url":"https://api.github.com/users/vadis365/followers","following_url":"https://api.github.com/users/vadis365/following{/other_user}","gists_url":"https://api.github.com/users/vadis365/gists{/gist_id}","starred_url":"https://api.github.com/users/vadis365/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/vadis365/subscriptions","organizations_url":"https://api.github.com/users/vadis365/orgs","repos_url":"https://api.github.com/users/vadis365/repos","events_url":"https://api.github.com/users/vadis365/events{/privacy}","received_events_url":"https://api.github.com/users/vadis365/received_events","type":"User","site_admin":false},"milestone":null,"comments":1,"created_at":"2015-11-16T02:06:31Z","updated_at":"2015-11-16T13:29:08Z","closed_at":null,"body":"They could also do with a texture that isn't just plain green ;D"},"comment":{"url":"https://api.github.com/repos/ganymedes01/TheErebus/issues/comments/157027004","html_url":"https://github.com/ganymedes01/TheErebus/issues/422#issuecomment-157027004","issue_url":"https://api.github.com/repos/ganymedes01/TheErebus/issues/422","id":157027004,"user":{"login":"vadis365","id":6518708,"avatar_url":"https://avatars.githubusercontent.com/u/6518708?v=3","gravatar_id":"","url":"https://api.github.com/users/vadis365","html_url":"https://github.com/vadis365","followers_url":"https://api.github.com/users/vadis365/followers","following_url":"https://api.github.com/users/vadis365/following{/other_user}","gists_url":"https://api.github.com/users/vadis365/gists{/gist_id}","starred_url":"https://api.github.com/users/vadis365/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/vadis365/subscriptions","organizations_url":"https://api.github.com/users/vadis365/orgs","repos_url":"https://api.github.com/users/vadis365/repos","events_url":"https://api.github.com/users/vadis365/events{/privacy}","received_events_url":"https://api.github.com/users/vadis365/received_events","type":"User","site_admin":false},"created_at":"2015-11-16T13:29:08Z","updated_at":"2015-11-16T13:29:08Z","body":"The Peaceful thing is an easy fix but I'm not sure what you mean about not dying. They are classed as a passive mob. They don't actually cause any damage just defensive knock-back and potion effects if you get near. Do you mean they should de-spawn if the player is in peaceful mode?"}}