{"push_id":743781904,"size":1,"distinct_size":1,"ref":"refs/heads/redux","head":"8b6e451662f81615b6b9b58357a7c80ad1a87509","before":"32f9fc4c5257566beed20292e919a2236080a459","commits":[{"sha":"8b6e451662f81615b6b9b58357a7c80ad1a87509","author":{"email":"1329f653e1a99505677e9179260c16844cb94017@hotmail.com","name":"left"},"message":"Move animations occur after actual tile changed.\n\nDecoupled the move animation with the movement itself. This avoids\ninterpolation work and makes sprite animations less jarring.\nVisually, the sprite will stay put until its current tile changes. Then\nit will move itself towards its new current tile. All sprites will\n'slide' at the same velocity, but faster NPCs will have less delays\nbefore moving. (Instead of sliding around faster like before.)","distinct":true,"url":"https://api.github.com/repos/xmillion/GGJ2015/commits/8b6e451662f81615b6b9b58357a7c80ad1a87509"}]}