{"action":"opened","issue":{"url":"https://api.github.com/repos/d3athrow/vgstation13/issues/5635","labels_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/5635/labels{/name}","comments_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/5635/comments","events_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/5635/events","html_url":"https://github.com/d3athrow/vgstation13/issues/5635","id":98632049,"number":5635,"title":"Vox sprites need to be smaller and more human-like (body and head, excluding beak)","user":{"login":"Wizardcrying","id":6970188,"avatar_url":"https://avatars.githubusercontent.com/u/6970188?v=3","gravatar_id":"","url":"https://api.github.com/users/Wizardcrying","html_url":"https://github.com/Wizardcrying","followers_url":"https://api.github.com/users/Wizardcrying/followers","following_url":"https://api.github.com/users/Wizardcrying/following{/other_user}","gists_url":"https://api.github.com/users/Wizardcrying/gists{/gist_id}","starred_url":"https://api.github.com/users/Wizardcrying/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Wizardcrying/subscriptions","organizations_url":"https://api.github.com/users/Wizardcrying/orgs","repos_url":"https://api.github.com/users/Wizardcrying/repos","events_url":"https://api.github.com/users/Wizardcrying/events{/privacy}","received_events_url":"https://api.github.com/users/Wizardcrying/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-08-02T19:50:33Z","updated_at":"2015-08-02T19:50:33Z","closed_at":null,"body":"The Richard/Biker clothing is a perfect example of this. The tail and beak sticking out is fine, but the head is huge compared to human sprites, and the body has extra pixels on the outside. The red behind me is my N2 tank.\r\n![why](https://puu.sh/jmQ2X/2f3b130d9b.png)"}}