{"push_id":653879607,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"c818f2ed2add6774478f05df0a15e69893e58364","before":"9ce389b531853241f4692c8a142b3d3ce764a577","commits":[{"sha":"c818f2ed2add6774478f05df0a15e69893e58364","author":{"email":"9664b9034cf89d12d181db45b2895d2c0e2ffb1c@web.de","name":"MaximKloster"},"message":"Kinect Mesh Grounded\n\nThe Kinect Mesh is now always Grounded at the animations. And also stays\non the grounded foot.","distinct":true,"url":"https://api.github.com/repos/MaximKloster/OptinousPointAndClick/commits/c818f2ed2add6774478f05df0a15e69893e58364"}]}