{"action":"created","issue":{"url":"https://api.github.com/repos/mbinsfeld/Tetrace/issues/2","labels_url":"https://api.github.com/repos/mbinsfeld/Tetrace/issues/2/labels{/name}","comments_url":"https://api.github.com/repos/mbinsfeld/Tetrace/issues/2/comments","events_url":"https://api.github.com/repos/mbinsfeld/Tetrace/issues/2/events","html_url":"https://github.com/mbinsfeld/Tetrace/pull/2","id":65083511,"number":2,"title":"Work on Game Board","user":{"login":"sptobey","id":5631368,"avatar_url":"https://avatars.githubusercontent.com/u/5631368?v=3","gravatar_id":"","url":"https://api.github.com/users/sptobey","html_url":"https://github.com/sptobey","followers_url":"https://api.github.com/users/sptobey/followers","following_url":"https://api.github.com/users/sptobey/following{/other_user}","gists_url":"https://api.github.com/users/sptobey/gists{/gist_id}","starred_url":"https://api.github.com/users/sptobey/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/sptobey/subscriptions","organizations_url":"https://api.github.com/users/sptobey/orgs","repos_url":"https://api.github.com/users/sptobey/repos","events_url":"https://api.github.com/users/sptobey/events{/privacy}","received_events_url":"https://api.github.com/users/sptobey/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-03-29T18:25:50Z","updated_at":"2015-03-30T03:41:04Z","closed_at":"2015-03-29T20:45:09Z","pull_request":{"url":"https://api.github.com/repos/mbinsfeld/Tetrace/pulls/2","html_url":"https://github.com/mbinsfeld/Tetrace/pull/2","diff_url":"https://github.com/mbinsfeld/Tetrace/pull/2.diff","patch_url":"https://github.com/mbinsfeld/Tetrace/pull/2.patch"},"body":"Game Board pieces (grid pieces) use collisions to detect if the space is occupied.  The only problem is that OnCollisionExit is never called, since the tetris pieces are not being moved \"away\" physically.  Basically, this means that a grid piece is never unmarked as occupied....  I will work on making tetris pieces unable to overlap."},"comment":{"url":"https://api.github.com/repos/mbinsfeld/Tetrace/issues/comments/87533557","html_url":"https://github.com/mbinsfeld/Tetrace/pull/2#issuecomment-87533557","issue_url":"https://api.github.com/repos/mbinsfeld/Tetrace/issues/2","id":87533557,"user":{"login":"denzelr","id":6431862,"avatar_url":"https://avatars.githubusercontent.com/u/6431862?v=3","gravatar_id":"","url":"https://api.github.com/users/denzelr","html_url":"https://github.com/denzelr","followers_url":"https://api.github.com/users/denzelr/followers","following_url":"https://api.github.com/users/denzelr/following{/other_user}","gists_url":"https://api.github.com/users/denzelr/gists{/gist_id}","starred_url":"https://api.github.com/users/denzelr/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/denzelr/subscriptions","organizations_url":"https://api.github.com/users/denzelr/orgs","repos_url":"https://api.github.com/users/denzelr/repos","events_url":"https://api.github.com/users/denzelr/events{/privacy}","received_events_url":"https://api.github.com/users/denzelr/received_events","type":"User","site_admin":false},"created_at":"2015-03-30T03:41:04Z","updated_at":"2015-03-30T03:41:04Z","body":"Sam,\n\nI found the problem with your gridPiece script. When calling\nOnCollisionExit, there is an \"i\" missing in collision. Your code looked\nright so I thought it was a small problem like that. gridPiece is working\nas intended now.\n\nRyan\n\nOn Sun, Mar 29, 2015 at 2:45 PM, mbinsfeld <notifications@github.com> wrote:\n\n> Merged #2 <https://github.com/mbinsfeld/Tetrace/pull/2>.\n>\n> —\n> Reply to this email directly or view it on GitHub\n> <https://github.com/mbinsfeld/Tetrace/pull/2#event-268005633>.\n>\n"}}