{"action":"created","issue":{"url":"https://api.github.com/repos/MasDennis/Rajawali/issues/1345","labels_url":"https://api.github.com/repos/MasDennis/Rajawali/issues/1345/labels{/name}","comments_url":"https://api.github.com/repos/MasDennis/Rajawali/issues/1345/comments","events_url":"https://api.github.com/repos/MasDennis/Rajawali/issues/1345/events","html_url":"https://github.com/MasDennis/Rajawali/issues/1345","id":55459863,"number":1345,"title":"Getting bone's position","user":{"login":"Cvanger","id":7488629,"avatar_url":"https://avatars.githubusercontent.com/u/7488629?v=3","gravatar_id":"","url":"https://api.github.com/users/Cvanger","html_url":"https://github.com/Cvanger","followers_url":"https://api.github.com/users/Cvanger/followers","following_url":"https://api.github.com/users/Cvanger/following{/other_user}","gists_url":"https://api.github.com/users/Cvanger/gists{/gist_id}","starred_url":"https://api.github.com/users/Cvanger/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Cvanger/subscriptions","organizations_url":"https://api.github.com/users/Cvanger/orgs","repos_url":"https://api.github.com/users/Cvanger/repos","events_url":"https://api.github.com/users/Cvanger/events{/privacy}","received_events_url":"https://api.github.com/users/Cvanger/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-01-26T09:08:56Z","updated_at":"2015-01-29T13:24:25Z","closed_at":null,"body":"Hi!\r\nI would like to know if it possible to getting a bone's position during the animation (or anywhen) from md5mesh and md5anim ?\r\nFor example i would like to know where is a walking man's hands."},"comment":{"url":"https://api.github.com/repos/MasDennis/Rajawali/issues/comments/72022701","html_url":"https://github.com/MasDennis/Rajawali/issues/1345#issuecomment-72022701","issue_url":"https://api.github.com/repos/MasDennis/Rajawali/issues/1345","id":72022701,"user":{"login":"Cvanger","id":7488629,"avatar_url":"https://avatars.githubusercontent.com/u/7488629?v=3","gravatar_id":"","url":"https://api.github.com/users/Cvanger","html_url":"https://github.com/Cvanger","followers_url":"https://api.github.com/users/Cvanger/followers","following_url":"https://api.github.com/users/Cvanger/following{/other_user}","gists_url":"https://api.github.com/users/Cvanger/gists{/gist_id}","starred_url":"https://api.github.com/users/Cvanger/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Cvanger/subscriptions","organizations_url":"https://api.github.com/users/Cvanger/orgs","repos_url":"https://api.github.com/users/Cvanger/repos","events_url":"https://api.github.com/users/Cvanger/events{/privacy}","received_events_url":"https://api.github.com/users/Cvanger/received_events","type":"User","site_admin":false},"created_at":"2015-01-29T13:24:25Z","updated_at":"2015-01-29T13:24:25Z","body":"Ok, i did it. I added a new method to the SkeletalAnimationObject3D class:\r\n\r\n\tpublic SkeletonJoint getJointByName(String name)\r\n\t{\r\n\t\tfor(int i = 0; i < mJoints.length; ++i)\r\n\t\t\tif(mJoints[i].getName().equals(name))\r\n\t\t\t\treturn mJoints[i];\r\n\t\t\r\n\t\treturn null;\r\n\t}\r\n\r\nthen i can do this:\r\n\r\nball.setPosition(man.getJointByName(\"Hand_L\").getPosition());"}}