{"push_id":713139243,"size":7,"distinct_size":7,"ref":"refs/heads/stealth_work","head":"2fdc76406b14e1df89de57f47e843858c5b86f67","before":"1257f5d750896b59ac895ad6659cb3651b78b664","commits":[{"sha":"836ec5a6e6109abe9491e204c1221e21ba9fcc81","author":{"email":"243642c25a1105b87452ac8a9632657881f63a41@live.de","name":"Naios"},"message":"Core/Utilities: Fix callback invokation when there are no tasks present.\n* thx @joschiwald for noticing.","distinct":true,"url":"https://api.github.com/repos/pete318/TrinityCore/commits/836ec5a6e6109abe9491e204c1221e21ba9fcc81"},{"sha":"4335611010de3e1f6c0903b4a46508b8e22db5d3","author":{"email":"243642c25a1105b87452ac8a9632657881f63a41@live.de","name":"Naios"},"message":"Core/Updater: Fix mysql cli password prompt when password is empty.\n* ref: http://community.trinitycore.org/topic/11510-world-server-bug-enter-password-to-update/","distinct":true,"url":"https://api.github.com/repos/pete318/TrinityCore/commits/4335611010de3e1f6c0903b4a46508b8e22db5d3"},{"sha":"e142c3b87397a84a9169c25bc211c80ce917d508","author":{"email":"243642c25a1105b87452ac8a9632657881f63a41@live.de","name":"Naios"},"message":"Cleanup duplicated names from contributors list.\n* ref 1a7a9619d87e95ecdc75fe01","distinct":true,"url":"https://api.github.com/repos/pete318/TrinityCore/commits/e142c3b87397a84a9169c25bc211c80ce917d508"},{"sha":"2263cb9e1015ed0f6dbf83b63d8f0332bcbe6205","author":{"email":"c73b2caa8b1051b0067178806cf21a1f2719e81e@web.de","name":"robinsch"},"message":"Core/Unit: Fix issue with Divine Shield immunities\nCloses #14910","distinct":true,"url":"https://api.github.com/repos/pete318/TrinityCore/commits/2263cb9e1015ed0f6dbf83b63d8f0332bcbe6205"},{"sha":"55681666b3cc0e33eeb5cdb77e638e68c19f452c","author":{"email":"aa08d79d5f64c4f8fca78f03b621db41f76187b3@gmail.com","name":"jackpoz"},"message":"Core/Misc: Fix build warnings","distinct":true,"url":"https://api.github.com/repos/pete318/TrinityCore/commits/55681666b3cc0e33eeb5cdb77e638e68c19f452c"},{"sha":"93d1028d75ee4847ebcaa075f56a4d9e7632c33a","author":{"email":"243642c25a1105b87452ac8a9632657881f63a41@live.de","name":"Naios"},"message":"Dep/CppFormat: Update cppformat to cppformat/cppformat@7859f8123311c1b8f698\n* clean up our custom CMakeList.txt","distinct":true,"url":"https://api.github.com/repos/pete318/TrinityCore/commits/93d1028d75ee4847ebcaa075f56a4d9e7632c33a"},{"sha":"2fdc76406b14e1df89de57f47e843858c5b86f67","author":{"email":"68047c6b3d7dec30a7084dd23ecb1a093f75499c@hotmail.com","name":"pete318"},"message":"The following stealth changes are implemented.\n - Combat no longer removes stealth, only damage does\n - Creatures will pursue a stealthed unit they cannot see if they're already in combat with them\n - When a player is ~~3 yards~~ 8% + 1.5 yards away from the usual stealth detection distance, the creature will perform the \"alerted\" effect.\n - When sitting/sleeping creatures are distracted or alerted, they will stand up\n - Idle movement creatures will return to their original (spawn) orientation after distract/alert\n - When entering combat with a distracted/alerted creature, distract state is removed","distinct":true,"url":"https://api.github.com/repos/pete318/TrinityCore/commits/2fdc76406b14e1df89de57f47e843858c5b86f67"}]}