{"action":"created","issue":{"url":"https://api.github.com/repos/GameTechDev/ISPCTextureCompressor/issues/2","labels_url":"https://api.github.com/repos/GameTechDev/ISPCTextureCompressor/issues/2/labels{/name}","comments_url":"https://api.github.com/repos/GameTechDev/ISPCTextureCompressor/issues/2/comments","events_url":"https://api.github.com/repos/GameTechDev/ISPCTextureCompressor/issues/2/events","html_url":"https://github.com/GameTechDev/ISPCTextureCompressor/issues/2","id":120073069,"number":2,"title":"When float16 0x8400 is fed to BC6H compressor, glitches occur","user":{"login":"bmcnett","id":16126809,"avatar_url":"https://avatars.githubusercontent.com/u/16126809?v=3","gravatar_id":"","url":"https://api.github.com/users/bmcnett","html_url":"https://github.com/bmcnett","followers_url":"https://api.github.com/users/bmcnett/followers","following_url":"https://api.github.com/users/bmcnett/following{/other_user}","gists_url":"https://api.github.com/users/bmcnett/gists{/gist_id}","starred_url":"https://api.github.com/users/bmcnett/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bmcnett/subscriptions","organizations_url":"https://api.github.com/users/bmcnett/orgs","repos_url":"https://api.github.com/users/bmcnett/repos","events_url":"https://api.github.com/users/bmcnett/events{/privacy}","received_events_url":"https://api.github.com/users/bmcnett/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2015-12-03T01:17:28Z","updated_at":"2015-12-03T19:55:27Z","closed_at":"2015-12-03T19:55:27Z","body":"When we feed a float16 DDS file to the tool, and the DDS file contains values 0x8400, these decode as hypersaturated blue and magenta, rather than black.\r\n\r\nI suspect that the compressor is not clamping its inputs to >=0, or if it does clamp, it's unable to deal with this particular value.\r\n"},"comment":{"url":"https://api.github.com/repos/GameTechDev/ISPCTextureCompressor/issues/comments/161764905","html_url":"https://github.com/GameTechDev/ISPCTextureCompressor/issues/2#issuecomment-161764905","issue_url":"https://api.github.com/repos/GameTechDev/ISPCTextureCompressor/issues/2","id":161764905,"user":{"login":"MarcFauconneau","id":14188161,"avatar_url":"https://avatars.githubusercontent.com/u/14188161?v=3","gravatar_id":"","url":"https://api.github.com/users/MarcFauconneau","html_url":"https://github.com/MarcFauconneau","followers_url":"https://api.github.com/users/MarcFauconneau/followers","following_url":"https://api.github.com/users/MarcFauconneau/following{/other_user}","gists_url":"https://api.github.com/users/MarcFauconneau/gists{/gist_id}","starred_url":"https://api.github.com/users/MarcFauconneau/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/MarcFauconneau/subscriptions","organizations_url":"https://api.github.com/users/MarcFauconneau/orgs","repos_url":"https://api.github.com/users/MarcFauconneau/repos","events_url":"https://api.github.com/users/MarcFauconneau/events{/privacy}","received_events_url":"https://api.github.com/users/MarcFauconneau/received_events","type":"User","site_admin":false},"created_at":"2015-12-03T19:55:27Z","updated_at":"2015-12-03T19:55:27Z","body":"Good point. Will do in next release. Thanks"}}