{"action":"created","issue":{"url":"https://api.github.com/repos/KTXSoftware/Kha/issues/169","labels_url":"https://api.github.com/repos/KTXSoftware/Kha/issues/169/labels{/name}","comments_url":"https://api.github.com/repos/KTXSoftware/Kha/issues/169/comments","events_url":"https://api.github.com/repos/KTXSoftware/Kha/issues/169/events","html_url":"https://github.com/KTXSoftware/Kha/issues/169","id":108507962,"number":169,"title":"persisting draw even after not being called (at least on windows dx9)","user":{"login":"wighawag","id":790580,"avatar_url":"https://avatars.githubusercontent.com/u/790580?v=3","gravatar_id":"","url":"https://api.github.com/users/wighawag","html_url":"https://github.com/wighawag","followers_url":"https://api.github.com/users/wighawag/followers","following_url":"https://api.github.com/users/wighawag/following{/other_user}","gists_url":"https://api.github.com/users/wighawag/gists{/gist_id}","starred_url":"https://api.github.com/users/wighawag/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/wighawag/subscriptions","organizations_url":"https://api.github.com/users/wighawag/orgs","repos_url":"https://api.github.com/users/wighawag/repos","events_url":"https://api.github.com/users/wighawag/events{/privacy}","received_events_url":"https://api.github.com/users/wighawag/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-09-27T02:00:41Z","updated_at":"2015-09-27T08:21:59Z","closed_at":null,"body":"g2 seems to keep drawing itself after it is not called though the frame.g2 api.\r\nThis is shown with the use of viewport, \r\nI created a sample project to show the issue : https://github.com/wighawag/g2_persist\r\non html5 it works fine.\r\non windows using directx9 the issue is shown. the bar is not deleted, it even flicker. do not know why"},"comment":{"url":"https://api.github.com/repos/KTXSoftware/Kha/issues/comments/143528614","html_url":"https://github.com/KTXSoftware/Kha/issues/169#issuecomment-143528614","issue_url":"https://api.github.com/repos/KTXSoftware/Kha/issues/169","id":143528614,"user":{"login":"wighawag","id":790580,"avatar_url":"https://avatars.githubusercontent.com/u/790580?v=3","gravatar_id":"","url":"https://api.github.com/users/wighawag","html_url":"https://github.com/wighawag","followers_url":"https://api.github.com/users/wighawag/followers","following_url":"https://api.github.com/users/wighawag/following{/other_user}","gists_url":"https://api.github.com/users/wighawag/gists{/gist_id}","starred_url":"https://api.github.com/users/wighawag/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/wighawag/subscriptions","organizations_url":"https://api.github.com/users/wighawag/orgs","repos_url":"https://api.github.com/users/wighawag/repos","events_url":"https://api.github.com/users/wighawag/events{/privacy}","received_events_url":"https://api.github.com/users/wighawag/received_events","type":"User","site_admin":false},"created_at":"2015-09-27T08:21:59Z","updated_at":"2015-09-27T08:21:59Z","body":"It actually affect g4 and I think this is related to the difference between dx9 and webgl. dx9 use viewport parameter to define the area affected by clear while webgl do not (always clear the full canvas).\r\n\r\nStill there should be no flicker if the viewport is set after clear call.\r\n\r\nAny idea?\r\n\r\nNote: I updated the repo to show the issue on g4"}}