{"push_id":597929093,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"2ad390618064d8b0e1a0f4832526b6e6dba990a1","before":"92386ca2252b1100b04d962729590093841f47b9","commits":[{"sha":"2141e045540b0d81ccd5e5c9a5fc5f946b2351f0","author":{"email":"8e0ad82765d4e559112bb6dba7c5ef97478bc38c@Joshs-MacBook-Pro.local","name":"Josh Peterson"},"message":"Do not allocated a pinned GCHandle\n\nPer MSDN\n(https://msdn.microsoft.com/en-us/library/vstudio/a95009h1(v=vs.100).asp\nx), an attempt to pin a GCHandle for a non-blittable type should throw\nan argument exception. The type System.Delegate is non-blittable.\n\nThe version of Mono used by Unity does not throw an exception, but the\nIL2CPP scripting backend does throw this exception. Therefore, this\ncode does not work with IL2CPP.\n\nHowever, it should not be necessary to pin this GCHandle. A normal mode\nhandle should ensures that the managed object will not be collected.","distinct":true,"url":"https://api.github.com/repos/playgameservices/play-games-plugin-for-unity/commits/2141e045540b0d81ccd5e5c9a5fc5f946b2351f0"},{"sha":"2ad390618064d8b0e1a0f4832526b6e6dba990a1","author":{"email":"becbce7b428311e3810aa6933fe9b34ada848235@users.noreply.github.com","name":"Clayton Wilkinson"},"message":"Merge pull request #420 from joshpeterson/master\n\nDo not allocated a pinned GCHandle","distinct":true,"url":"https://api.github.com/repos/playgameservices/play-games-plugin-for-unity/commits/2ad390618064d8b0e1a0f4832526b6e6dba990a1"}]}