{"action":"closed","issue":{"url":"https://api.github.com/repos/konwboj/MagicClover/issues/4","labels_url":"https://api.github.com/repos/konwboj/MagicClover/issues/4/labels{/name}","comments_url":"https://api.github.com/repos/konwboj/MagicClover/issues/4/comments","events_url":"https://api.github.com/repos/konwboj/MagicClover/issues/4/events","html_url":"https://github.com/konwboj/MagicClover/issues/4","id":56014746,"number":4,"title":"Limit drop table","user":{"login":"Altorffer","id":10152138,"avatar_url":"https://avatars.githubusercontent.com/u/10152138?v=3","gravatar_id":"","url":"https://api.github.com/users/Altorffer","html_url":"https://github.com/Altorffer","followers_url":"https://api.github.com/users/Altorffer/followers","following_url":"https://api.github.com/users/Altorffer/following{/other_user}","gists_url":"https://api.github.com/users/Altorffer/gists{/gist_id}","starred_url":"https://api.github.com/users/Altorffer/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Altorffer/subscriptions","organizations_url":"https://api.github.com/users/Altorffer/orgs","repos_url":"https://api.github.com/users/Altorffer/repos","events_url":"https://api.github.com/users/Altorffer/events{/privacy}","received_events_url":"https://api.github.com/users/Altorffer/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":7,"created_at":"2015-01-30T10:03:54Z","updated_at":"2015-12-19T11:26:52Z","closed_at":"2015-12-19T11:26:52Z","body":"The reason I am suggesting this is because I was using this mod in conjunction with a few other mods and some of the items it ended up rewarding me were internal blocks for those mods. One of them ended up corrupting my savegame, as I kept getting exceptions (the item in question had no icon).\r\n\r\nBasically, I can see 3 ways of going about this:\r\n\r\n1 - Adding a configuration option that allows a user to specify the population from which the item is chosen; either the full registry or just vanilla items (I'd imagine limiting it to just vanilla is fairly straightforward, codewise). Essentially, this would amount to mass white/blacklisting items.\r\n2 - Adding checks to the generated reward; specifically, such as ensuring the item has an icon, a full name (and not just an internal abc.defg.blocktitle type of name, as these are typically internal). This to ensure the chances of getting an item that you normally would not be able to get with regular play is reduced to close to zero.\r\n3 - Wildcard support in whitelisting/blacklisting.\r\n\r\nPersonally, I would prefer option 2 but it might be more complicated to pull off, I would fork the project and pull request a change like this myself but I am more of a C# person and have never coded a Minecraft mod so would be unsure on how to go about doing this. I'm still willing to have a look though, if you need a hand."}}