{"push_id":766053464,"size":1,"distinct_size":1,"ref":"refs/heads/dev","head":"489d640677ea61380725aaf3f065a7773970db7c","before":"15eca6d2d8f49269f1c5bc07703215b491bfb6d2","commits":[{"sha":"489d640677ea61380725aaf3f065a7773970db7c","author":{"email":"623041213d80d8efd652313196e3607c1f108920@gmail.com","name":"Chad"},"message":"Fixed the abort window when I close the open gl window. In the model class the shader manager was static and not dynamically alocated, this meant that the first model to be destroyed also destroyed the shadermanager and then the other models would try to delete it as well and fail.","distinct":true,"url":"https://api.github.com/repos/ChadCarey/SpaceSimulator/commits/489d640677ea61380725aaf3f065a7773970db7c"}]}