{"push_id":910407979,"size":1000,"distinct_size":895,"ref":"refs/heads/master","head":"fd1cc8f36bde58b32be57df63a94e50d7de49b70","before":"96ac4c4e0d02e733dfd7c5dfed7efc08e558149d","commits":[{"sha":"c64bc17993ac15d60db39a47ea09894d28ef6b9b","author":{"email":"0ef4085bc3185ca7ba3457c5991209389fe1a9f8@gmail.com","name":"Steve Melenchuk"},"message":"Fix a tiles hiccup in the Shoals ice ending.\n\nOops.","distinct":false,"url":"https://api.github.com/repos/aolowin/crawl/commits/c64bc17993ac15d60db39a47ea09894d28ef6b9b"},{"sha":"8566ffffe2d105a8349d3ed2a94432fd41049be1","author":{"email":"15629a1c9a465c374bf40d9b4e5ca882bfafd5d8@gmail.com","name":"Nicholas Feinberg"},"message":"Cleanup some Tukima's code\n\n<PleasingFungus> man, I had no idea what I was doing when I wrote\nthis code","distinct":false,"url":"https://api.github.com/repos/aolowin/crawl/commits/8566ffffe2d105a8349d3ed2a94432fd41049be1"},{"sha":"104056bad33e89d1ed5089b81d8823e7f654f682","author":{"email":"15629a1c9a465c374bf40d9b4e5ca882bfafd5d8@gmail.com","name":"Nicholas Feinberg"},"message":"Obsessive/compulsive flattening behaviour","distinct":false,"url":"https://api.github.com/repos/aolowin/crawl/commits/104056bad33e89d1ed5089b81d8823e7f654f682"},{"sha":"ad05798598e118a886a5dc72b7d32d597621919d","author":{"email":"15629a1c9a465c374bf40d9b4e5ca882bfafd5d8@gmail.com","name":"Nicholas Feinberg"},"message":"Streamline bolt::affect_endpoint()\n\nThe noise & effects of IMB exploding now precedes the noise of the\nimpact, for which I apologize. If that matters, it's easy enough\nto fix.","distinct":false,"url":"https://api.github.com/repos/aolowin/crawl/commits/ad05798598e118a886a5dc72b7d32d597621919d"},{"sha":"75a41fec5b260e3405678e92336f8d186af7b559","author":{"email":"74d7314b531fdc62e09db9aa91c95f2783eca6e7@gmail.com","name":"DrKe"},"message":"Make Controlled Blink a level 8 spell\n\nWith the removal of cTele, controlled blinking (both scroll and spell)\nhas become much more powerful and abusable in endgame areas that were\nformerly -cTele. While the scrolls are at least limited in quantity, the\nspell has no deterrent other than a middling amount of magic contamination.\n\nDisjunction isn't used very often as it fills a similar purpose to\nControlled Blink while being harder to get castable. With CBlink at level 8,\nit should see more use by players as they share the same book.","distinct":false,"url":"https://api.github.com/repos/aolowin/crawl/commits/75a41fec5b260e3405678e92336f8d186af7b559"},{"sha":"8b9ca14ebe659d4fb2c17ad71990bcc6a0c0b229","author":{"email":"0ef4085bc3185ca7ba3457c5991209389fe1a9f8@gmail.com","name":"Steve Melenchuk"},"message":"Adjust the entrances to mnoleg_grunt_wretched_star (gammafunk).\n\nHaving watched some plays of this vault, there was a very high chance\nthat the entrance would yield a convenient chokepoint for players to\nabuse. By adjusting the interface with the rest of the level a bit, I'm\nhoping to reduce the likelihood of that.","distinct":false,"url":"https://api.github.com/repos/aolowin/crawl/commits/8b9ca14ebe659d4fb2c17ad71990bcc6a0c0b229"},{"sha":"215faab85b56944b0d58164c24a16ff24192f4de","author":{"email":"822ec91a7ef82248fd36162ca8ac3283eba70848@s-z.org","name":"Neil Moore"},"message":"Adjust formatting of god_powers.\n\n[skip ci]","distinct":false,"url":"https://api.github.com/repos/aolowin/crawl/commits/215faab85b56944b0d58164c24a16ff24192f4de"},{"sha":"65e8068ffa2481fdb21635f74a256b9d11024a61","author":{"email":"822ec91a7ef82248fd36162ca8ac3283eba70848@s-z.org","name":"Neil Moore"},"message":"Shift Trog ability letters back down.\n\nThe god ability simplification moved Burn Spellbooks to 'a' because it\nwas the first ability granted.  Move it to 'd' by default instead, so\nthat berserk is back on 'a'.","distinct":false,"url":"https://api.github.com/repos/aolowin/crawl/commits/65e8068ffa2481fdb21635f74a256b9d11024a61"},{"sha":"3412ddcc16cdbccb5f1d8c5810b03a1bba8ca184","author":{"email":"3e8884dcde0903457baea9593cbee511563de48d@users.noreply.github.com","name":"oblivionis"},"message":"Update branches.txt","distinct":true,"url":"https://api.github.com/repos/aolowin/crawl/commits/3412ddcc16cdbccb5f1d8c5810b03a1bba8ca184"},{"sha":"117576f2d967102f7ff579475062078b6b496e3e","author":{"email":"138ebed62549e4fa4b9e51c892985977352d43bd@gmail.com","name":"Chris Campbell"},"message":"Fix shimmering toadstools in a Fedhas vault (elliptic)","distinct":false,"url":"https://api.github.com/repos/aolowin/crawl/commits/117576f2d967102f7ff579475062078b6b496e3e"},{"sha":"e77a051a9308637442eb7c0f84028b52284e5a3e","author":{"email":"a5f745f3ea091eee53976d5c0aeae5360f8cdd8f@gmail.com","name":"gammafunk"},"message":"Merge pull request #156 from drke2/patch-1\n\nThe spell did become more powerful in various ORB and rune portions of the game with the removal of -cTele. This is a reasonable adjustment for now. I don't think the spell is terribly problematic given a high XP cost at either L7 or L8, but we do have a number of higher-level translocation escape spells. May be worth revisiting the existance and effects of Dispersal/Disjunction/CBlink along with the lower-level Passage of Golubria at some point in 0.18.","distinct":false,"url":"https://api.github.com/repos/aolowin/crawl/commits/e77a051a9308637442eb7c0f84028b52284e5a3e"},{"sha":"421c82d03021aa06b400711e07e443849506c944","author":{"email":"aebddc6242f1090ffeb567ece679a494d3194c12@gmail.com","name":"anch0vy"},"message":"Little simplify ability.cc\n\nAdd Initialize \"result\" and gather code of failure=0 ability\n\n[committer's note: corrected spelling in the title.  Closes #157 pull\n request. -nfm]","distinct":false,"url":"https://api.github.com/repos/aolowin/crawl/commits/421c82d03021aa06b400711e07e443849506c944"},{"sha":"c3f89d198632369e138a28250c775fad05b1b90b","author":{"email":"822ec91a7ef82248fd36162ca8ac3283eba70848@s-z.org","name":"Neil Moore"},"message":"Simplify an initialization.\n\nAnd break a long line.","distinct":false,"url":"https://api.github.com/repos/aolowin/crawl/commits/c3f89d198632369e138a28250c775fad05b1b90b"},{"sha":"40e7037bbcef73315347a4b33486f0a6feca517c","author":{"email":"822ec91a7ef82248fd36162ca8ac3283eba70848@s-z.org","name":"Neil Moore"},"message":"Don't remove Bows skill with most Ru sacrifices.\n\nThe code did not actually check whether it was Sacrifice Hand.","distinct":false,"url":"https://api.github.com/repos/aolowin/crawl/commits/40e7037bbcef73315347a4b33486f0a6feca517c"},{"sha":"0d8b93eae10620c9560f912b65d3f9e8531f59bd","author":{"email":"822ec91a7ef82248fd36162ca8ac3283eba70848@s-z.org","name":"Neil Moore"},"message":"Sacrifice Ko/Ha staves skill with Sac Hand (Zooty).","distinct":false,"url":"https://api.github.com/repos/aolowin/crawl/commits/0d8b93eae10620c9560f912b65d3f9e8531f59bd"},{"sha":"1c6ed6a6249fd62b9ae75d949ba933e002673b26","author":{"email":"822ec91a7ef82248fd36162ca8ac3283eba70848@s-z.org","name":"Neil Moore"},"message":"Comment comma_separated_fn.\n\nIncluding the number of calls to the two parameter functions.\n\n[skip ci]","distinct":false,"url":"https://api.github.com/repos/aolowin/crawl/commits/1c6ed6a6249fd62b9ae75d949ba933e002673b26"},{"sha":"8ee604cc1d7d63c62af650689635109a02134947","author":{"email":"822ec91a7ef82248fd36162ca8ac3283eba70848@s-z.org","name":"Neil Moore"},"message":"Handle monster confused-zaps of cone rods (hyperactiveChipmunk, #9919)\n\nThe spell (and tracer) called set_aim(), but that did not do anything if\nthe aimed-at point was across a wall, causing a crash when the code later\ntried to use the still-(0,0) aim.\n\nI'm not completely happy with this solution, but it certainly is simpler\nthan changing the several functions that call targetter_shotgun::set_aim.","distinct":false,"url":"https://api.github.com/repos/aolowin/crawl/commits/8ee604cc1d7d63c62af650689635109a02134947"},{"sha":"63bad21b3db11e40454572a9f6ab290a67b90603","author":{"email":"822ec91a7ef82248fd36162ca8ac3283eba70848@s-z.org","name":"Neil Moore"},"message":"Revert \"Round more vigorously in ray code.\"\n\nIt seems to have only increased the number of crashes. Some of that was\nbecause of the increased use of shotgun and other odd-angle targetters,\nbut let's see how much this affects the number of crashes.\n\nThis reverts commit df1f371a6ddd6e0c5a26a34d431ba7161af991a0.","distinct":false,"url":"https://api.github.com/repos/aolowin/crawl/commits/63bad21b3db11e40454572a9f6ab290a67b90603"},{"sha":"f1240a73a50759a0ae138f87d87b83edda74bd70","author":{"email":"822ec91a7ef82248fd36162ca8ac3283eba70848@s-z.org","name":"Neil Moore"},"message":"Don't generate god-hated facets from box of beasts (ebering)\n\nBehaviour is unchanged for Zin worshippers (they get penance and an angry\nbeast), but now Dith worshippers will just never get fire beasts, rather\nthan getting hostile ones.\n\nTSO is also unaffected, since e doesn't actually mind venomous allies.\n\nFR: Use std:: algorithms here rather than all these loops.","distinct":false,"url":"https://api.github.com/repos/aolowin/crawl/commits/f1240a73a50759a0ae138f87d87b83edda74bd70"},{"sha":"299433e265e6fe2dd677d3373a6f53b83e0a4459","author":{"email":"4c62c1383b74f0e84b62dab60f3c631d5f4c191e@iki.fi","name":"Pekka Lampila"},"message":"Make tile_key_repeat_delay 0 work again.\n\nBroken by the SDL2 transition. Other values for the setting still do\nnothing.","distinct":false,"url":"https://api.github.com/repos/aolowin/crawl/commits/299433e265e6fe2dd677d3373a6f53b83e0a4459"}]}