{"push_id":537864924,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"39fbf3bd79e4be412917ef050943cefe2b90e948","before":"f6cb5a0acdcd6160da90a929196e6b360c6dd57d","commits":[{"sha":"39fbf3bd79e4be412917ef050943cefe2b90e948","author":{"email":"f0c2ad6d15c07073c4ecec7e189e1b0ccff01d4c@gmail.com","name":"DivBy0"},"message":"Changes in the way of storing hard areas in the level data. Some inventory graphics have been added.","distinct":true,"url":"https://api.github.com/repos/divby00/solstice/commits/39fbf3bd79e4be412917ef050943cefe2b90e948"}]}