{"push_id":774894736,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"4a9d728a0c3d94b5b0d2819e72817904f22cea2c","before":"c0eeb543d43c73078e88e043ee898ce93df5afd4","commits":[{"sha":"4a9d728a0c3d94b5b0d2819e72817904f22cea2c","author":{"email":"bffded5523d6859b6c7c0a62fcac84bc772fb29f@we-are-break.com","name":"Juhos Ádám"},"message":"Introduced new blocks:\n - true, false: Logical literals\n - <=, >=, !=\n - ask: Returns the response instead of using the answer block\n - gamepadAxe, gamepadButton, gamepadStickDirection, gamepadStickValue, whenGamepadButton: Gamepad support via the JS bridge\n - evalJS, callJS, whenJS: direct access to the JS bridge from Scratch code\n - jsop+: JS compatible + operator\n - doWhile: Enabled the while loop block\n\nBlocks in progress:\n - doFor\n - scope and local variable blocks\n\nChanges to existing blocks:\n - now every variable block returns the value of the variable instead the variable itself (this enables block chaining)\n\nOther:\n - added external logging to the JS console\n - added ASloadProject to enable JS code to load a project\n - added ASgamepadStatus to receive gamepad information for the JS code\n - added ASreceiveJSMessage to receive messages from the JS code (activates the whenJS caps)\n - now the editor executes a clean up on load\n - rename to Logicode","distinct":true,"url":"https://api.github.com/repos/ajuhos/scratch-flash/commits/4a9d728a0c3d94b5b0d2819e72817904f22cea2c"}]}