{"action":"opened","issue":{"url":"https://api.github.com/repos/virtual-programming/witcher2-linux/issues/135","labels_url":"https://api.github.com/repos/virtual-programming/witcher2-linux/issues/135/labels{/name}","comments_url":"https://api.github.com/repos/virtual-programming/witcher2-linux/issues/135/comments","events_url":"https://api.github.com/repos/virtual-programming/witcher2-linux/issues/135/events","html_url":"https://github.com/virtual-programming/witcher2-linux/issues/135","id":84212868,"number":135,"title":"Many crashes due to heap corruption","user":{"login":"kakra","id":17684,"avatar_url":"https://avatars.githubusercontent.com/u/17684?v=3","gravatar_id":"","url":"https://api.github.com/users/kakra","html_url":"https://github.com/kakra","followers_url":"https://api.github.com/users/kakra/followers","following_url":"https://api.github.com/users/kakra/following{/other_user}","gists_url":"https://api.github.com/users/kakra/gists{/gist_id}","starred_url":"https://api.github.com/users/kakra/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/kakra/subscriptions","organizations_url":"https://api.github.com/users/kakra/orgs","repos_url":"https://api.github.com/users/kakra/repos","events_url":"https://api.github.com/users/kakra/events{/privacy}","received_events_url":"https://api.github.com/users/kakra/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-06-02T21:09:47Z","updated_at":"2015-06-02T21:09:47Z","closed_at":null,"body":"This seams to be mostly a problem of many savegames, and since the game is only shipped in 32bit, memory fills up fast. But even when I start with few saves (less than 5), it will crash within 1 hour of gameplay.\r\n\r\nI tried disabling the new UI mod which at a first glance improved the situation a little bit. But in the end it's not much difference and I reenabled it.\r\n\r\nThe game is most affected by the problem when switching scenes often (like walking through a door, at the end of cutscenes, etc), and when switching screens often (inventory, character, etc). It will often crash just before auto-saving.\r\n\r\nThis is very annoying because the further one progresses in the game, the more often it crashes. I'm at the end of act 2, and it starts taking fun out of the game: It crashes every 30 minutes of gameplay which often forces me to replay annoying scenes which otherwise had restarted after some checkpoint. I started to save often, but as mentioned initially, this only adds to the problem.\r\n\r\nAll sorts of tips (lowering texture budget, changing level of details, etc) don't really change anything. I can play the game at highest settings, it's very smooth throughout all time walking around and fighting monsters. It will run without crashes if I don't start interacting with NPCs, do not use doors, do not save, only rarely use character and inventory screens - no problem. Well, but that's not really goal of the game...\r\n\r\nI'm running the game from Steam, overlay disabled, highest details (but tried different settings), Gentoo Linux 64-bit, NVIDIA GTX 650 Ti, 16 GB RAM, i5 3.3 GHz, Steam Runtime enabled (Steam currently won't start without, it just segfaults, and the game won't start if running from console due to Steam missing), latest kernel, latest NVIDIA prop. driver, Logitech Gamepad.\r\n\r\nBTW: Where does the game store it's crash dumps? Upon crashing, it just throws me back to tenfoot steam. I'd post them if it helps tracking it down. I hope, CDPR will jump in as I believe this is mostly a problem within the game itself and Windows versions are just a lot less affected because of different memory management / heap organization.\r\n\r\nPS: Eagerly looking forward for Witcher 3 Linux version - I hope there's work in progress. ;-)"}}