{"action":"created","issue":{"url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/15056","labels_url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/15056/labels{/name}","comments_url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/15056/comments","events_url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/15056/events","html_url":"https://github.com/TrinityCore/TrinityCore/issues/15056","id":94570937,"number":15056,"title":"Core: Melee damage [3.3.5]","user":{"login":"ccrs","id":4329612,"avatar_url":"https://avatars.githubusercontent.com/u/4329612?v=3","gravatar_id":"","url":"https://api.github.com/users/ccrs","html_url":"https://github.com/ccrs","followers_url":"https://api.github.com/users/ccrs/followers","following_url":"https://api.github.com/users/ccrs/following{/other_user}","gists_url":"https://api.github.com/users/ccrs/gists{/gist_id}","starred_url":"https://api.github.com/users/ccrs/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ccrs/subscriptions","organizations_url":"https://api.github.com/users/ccrs/orgs","repos_url":"https://api.github.com/users/ccrs/repos","events_url":"https://api.github.com/users/ccrs/events{/privacy}","received_events_url":"https://api.github.com/users/ccrs/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":4,"created_at":"2015-07-12T14:55:19Z","updated_at":"2015-07-14T11:33:52Z","closed_at":null,"body":"I've run tests on warriors and feral druid with basic builds dealing raw melee damage.\r\n\r\n-- Fury Warrior:\r\nI used https://github.com/TrinityCore/TrinityCore/issues/6375 to test it correctly\r\n\r\n- dealed:\r\n![image](https://cloud.githubusercontent.com/assets/4329612/8638341/6f740900-28b8-11e5-9863-6baef3ad2e17.png)\r\n\r\n- expected:\r\n![image](https://cloud.githubusercontent.com/assets/4329612/8638344/76876caa-28b8-11e5-9490-73dc3bdecd85.png)\r\n\r\n-- Arms Warrior:\r\n\r\n- dealed:\r\n![image](https://cloud.githubusercontent.com/assets/4329612/8638357/dd7dae42-28b8-11e5-9f5c-d021cdcf140e.png)\r\n\r\n- expected:\r\n![image](https://cloud.githubusercontent.com/assets/4329612/8638358/e517d0ce-28b8-11e5-8b18-4a740863707b.png)\r\n\r\n\r\n-- Feral Druid:\r\n\r\n- dealed:\r\n![image](https://cloud.githubusercontent.com/assets/4329612/8638277/7008a94a-28b6-11e5-9083-d5ac3bf423a6.png)\r\n\r\n- expected:\r\n![image](https://cloud.githubusercontent.com/assets/4329612/8638320/f740bcb2-28b7-11e5-8f45-3a81ee3eb784.png)\r\n\r\n\r\nIt seems like there is some sort of misscalculation on weapon damage that also extends to weapon damage based spells (https://github.com/TrinityCore/TrinityCore/issues/6375#issuecomment-120456307)\r\n\r\n23e4472d14bbf24722277d9d49c62ea7e39821c7"},"comment":{"url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/comments/121210391","html_url":"https://github.com/TrinityCore/TrinityCore/issues/15056#issuecomment-121210391","issue_url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/15056","id":121210391,"user":{"login":"ccrs","id":4329612,"avatar_url":"https://avatars.githubusercontent.com/u/4329612?v=3","gravatar_id":"","url":"https://api.github.com/users/ccrs","html_url":"https://github.com/ccrs","followers_url":"https://api.github.com/users/ccrs/followers","following_url":"https://api.github.com/users/ccrs/following{/other_user}","gists_url":"https://api.github.com/users/ccrs/gists{/gist_id}","starred_url":"https://api.github.com/users/ccrs/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ccrs/subscriptions","organizations_url":"https://api.github.com/users/ccrs/orgs","repos_url":"https://api.github.com/users/ccrs/repos","events_url":"https://api.github.com/users/ccrs/events{/privacy}","received_events_url":"https://api.github.com/users/ccrs/received_events","type":"User","site_admin":false},"created_at":"2015-07-14T11:33:52Z","updated_at":"2015-07-14T11:33:52Z","body":"@Golrag, its not that easy. Im not duscussing armor damage mitigation, im referring to proper weapon damage result (and there are far more formulas involved).\r\n\r\n@ariel- indeed, drdamage takes into account both of them."}}