{"push_id":675716342,"size":4,"distinct_size":4,"ref":"refs/heads/master","head":"f8b53baee301e4ba2ab5913c8b18007cd109eb9c","before":"a1560f794bad3ec6a4f99395a5bb11c74a355620","commits":[{"sha":"924e8aa8835e5fbb86f07ea4f089c0bb7dcb5a07","author":{"email":"82e6cfd7192cb27729abaaac09fa7f3258688176@live.co.uk","name":"Tom Dixon"},"message":"Got rid of a lot of repetitious code in the Input manager.\nAdded 3 control schemes: keyboard only, both and mouse only (though is currently just mouse and keyboard inverted).\nAdded UI to allow for mouse direction control changes to be made (the user could set any four keys to control player view).","distinct":true,"url":"https://api.github.com/repos/InappUser/UNex/commits/924e8aa8835e5fbb86f07ea4f089c0bb7dcb5a07"},{"sha":"9de3f8c81679c0fdf1b739ca4b5159994f76e872","author":{"email":"82e6cfd7192cb27729abaaac09fa7f3258688176@live.co.uk","name":"Tom Dixon"},"message":"Made changes to allow for user to actually be able to change the view keys. Functions were set incorrectly.","distinct":true,"url":"https://api.github.com/repos/InappUser/UNex/commits/9de3f8c81679c0fdf1b739ca4b5159994f76e872"},{"sha":"bbd2a7793a82e624c128ce2ce9fbf46fe5d683b8","author":{"email":"82e6cfd7192cb27729abaaac09fa7f3258688176@live.co.uk","name":"Tom Dixon"},"message":"Fixed issue with axis not being able to be assigned to the right movement input.\nCreated a toggle for whether mouse movement should be listened for when assigning new keys.","distinct":true,"url":"https://api.github.com/repos/InappUser/UNex/commits/bbd2a7793a82e624c128ce2ce9fbf46fe5d683b8"},{"sha":"f8b53baee301e4ba2ab5913c8b18007cd109eb9c","author":{"email":"82e6cfd7192cb27729abaaac09fa7f3258688176@live.co.uk","name":"Tom Dixon"},"message":"Known bug: equipment continues to be thrown when button is held-now with new input manager, only two instances of equipment can be thrown at once\nKnown bug: entering the key the user wants an action to change to seems a little difficult - will work on user feedback to try and fix this.\ncreated Key class to sit on top of the Keycode class and made amendments to Axis class in order to ensure that axis can be assigned to keys and vice versa. Moving mouse down can be used to jump and WASD can be used to look around, for example.","distinct":true,"url":"https://api.github.com/repos/InappUser/UNex/commits/f8b53baee301e4ba2ab5913c8b18007cd109eb9c"}]}