{"action":"created","issue":{"url":"https://api.github.com/repos/A2Bcorp/RW_A2B/issues/34","labels_url":"https://api.github.com/repos/A2Bcorp/RW_A2B/issues/34/labels{/name}","comments_url":"https://api.github.com/repos/A2Bcorp/RW_A2B/issues/34/comments","events_url":"https://api.github.com/repos/A2Bcorp/RW_A2B/issues/34/events","html_url":"https://github.com/A2Bcorp/RW_A2B/issues/34","id":58986215,"number":34,"title":"Underground belt system","user":{"login":"noone57","id":8507846,"avatar_url":"https://avatars.githubusercontent.com/u/8507846?v=3","gravatar_id":"","url":"https://api.github.com/users/noone57","html_url":"https://github.com/noone57","followers_url":"https://api.github.com/users/noone57/followers","following_url":"https://api.github.com/users/noone57/following{/other_user}","gists_url":"https://api.github.com/users/noone57/gists{/gist_id}","starred_url":"https://api.github.com/users/noone57/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/noone57/subscriptions","organizations_url":"https://api.github.com/users/noone57/orgs","repos_url":"https://api.github.com/users/noone57/repos","events_url":"https://api.github.com/users/noone57/events{/privacy}","received_events_url":"https://api.github.com/users/noone57/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/A2Bcorp/RW_A2B/labels/enhancement","name":"enhancement","color":"84b6eb"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2015-02-25T23:14:06Z","updated_at":"2015-02-26T07:07:29Z","closed_at":null,"body":"I generate possible art for the underground belt system. Names are not optimum, but here it goes. These should be useful to test the feasibility of the idea. \r\n\r\nDigger: should be placed on top of a \"normal\" belt design to give the illusion of the item disappearing underground. \r\n\r\nUnder: Just a \"floor tile\" to show that there is a belt below. \r\n\r\nThe idea would be to use a pair of \"digger\" exactly like the teleporter/receiver. Only because of the extra digger layout, the \"jump\" is not visible. Items should be stored in a list, and re-spawned after the correct time depending on the distance between the two diggers. Digger should be lined up (for now?), and every spot between them should be covered with the \"Under\" component. Should be a passable building, I suppose ? \r\n\r\nFinally, one nice feature of this system: belt lines could \"cross\" underground without issues. I.e. as if there was two underground layers on top of each other. In practice, it means that a single \"Under\" component can be crossed from either side at the same time. This should be a direct (nice) consequence of the \"Digger\" checking for the presence of the \"Under\" item, but the \"Under\" item not doing anything in the first place. \r\n\r\nMain issue: How to deal with walls ? A possible (easiest) solution is to allow them to be present between a pair of digger. I.e. between two \"Diggers\", you can have an \"Under\" item, or walls. But I think I would forbid other buildings/storage areas, etc ... because otherwise people will just build belt underground.\r\n\r\nUltimately, if this works well, we might want to consider removing the \"teleporter/receiver\" in practice, the \"Underground system would allow the same thing, while possibly looking better ?  I suppose that it all depends on the \"Digger\", and whether the concept of \"extra semi-transparent layer on top of a normal belt looks good or not.\r\n\r\n![digger](https://cloud.githubusercontent.com/assets/8507846/6382738/4cd1dae6-bd9f-11e4-9207-5fcd914e1ca0.png)\r\n![under](https://cloud.githubusercontent.com/assets/8507846/6382733/4b3018ce-bd9f-11e4-8e39-0f04908d1a00.png)\r\n\r\n\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/A2Bcorp/RW_A2B/issues/comments/76132007","html_url":"https://github.com/A2Bcorp/RW_A2B/issues/34#issuecomment-76132007","issue_url":"https://api.github.com/repos/A2Bcorp/RW_A2B/issues/34","id":76132007,"user":{"login":"noone57","id":8507846,"avatar_url":"https://avatars.githubusercontent.com/u/8507846?v=3","gravatar_id":"","url":"https://api.github.com/users/noone57","html_url":"https://github.com/noone57","followers_url":"https://api.github.com/users/noone57/followers","following_url":"https://api.github.com/users/noone57/following{/other_user}","gists_url":"https://api.github.com/users/noone57/gists{/gist_id}","starred_url":"https://api.github.com/users/noone57/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/noone57/subscriptions","organizations_url":"https://api.github.com/users/noone57/orgs","repos_url":"https://api.github.com/users/noone57/repos","events_url":"https://api.github.com/users/noone57/events{/privacy}","received_events_url":"https://api.github.com/users/noone57/received_events","type":"User","site_admin":false},"created_at":"2015-02-26T07:07:29Z","updated_at":"2015-02-26T07:07:29Z","body":"Good point about the deterioration system. I suppose it could maybe happen less often, but be stronger ... i.e. very little chance of breaking, but if it does, then it looses directly 25% of health or so. But it should be very unlikely in this case.\r\n\r\nAlso, the idea of a 2x1 image over a 1x1 item is interesting. I wonder if it would work good or not. It certainly would allow for a more convoluted design. I'll see if I get time to through something together, at least for test purposes ...\r\n\r\nAlso, I should have added it above for safekeeping, but I suspect we should be able to use the same item for both going under and above .. i.e use the same trick as the curves that can work both ways, and wait for the previous belt item to tell them what to do. "}}