{"action":"created","issue":{"url":"https://api.github.com/repos/ribbybibby/Grimm-Journey/issues/53","labels_url":"https://api.github.com/repos/ribbybibby/Grimm-Journey/issues/53/labels{/name}","comments_url":"https://api.github.com/repos/ribbybibby/Grimm-Journey/issues/53/comments","events_url":"https://api.github.com/repos/ribbybibby/Grimm-Journey/issues/53/events","html_url":"https://github.com/ribbybibby/Grimm-Journey/issues/53","id":56968537,"number":53,"title":"[Gameplay] Jumping is still too floaty","user":{"login":"ribbybibby","id":9870923,"avatar_url":"https://avatars.githubusercontent.com/u/9870923?v=3","gravatar_id":"","url":"https://api.github.com/users/ribbybibby","html_url":"https://github.com/ribbybibby","followers_url":"https://api.github.com/users/ribbybibby/followers","following_url":"https://api.github.com/users/ribbybibby/following{/other_user}","gists_url":"https://api.github.com/users/ribbybibby/gists{/gist_id}","starred_url":"https://api.github.com/users/ribbybibby/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ribbybibby/subscriptions","organizations_url":"https://api.github.com/users/ribbybibby/orgs","repos_url":"https://api.github.com/users/ribbybibby/repos","events_url":"https://api.github.com/users/ribbybibby/events{/privacy}","received_events_url":"https://api.github.com/users/ribbybibby/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/ribbybibby/Grimm-Journey/labels/bug","name":"bug","color":"fc2929"}],"state":"open","locked":false,"assignee":{"login":"ribbybibby","id":9870923,"avatar_url":"https://avatars.githubusercontent.com/u/9870923?v=3","gravatar_id":"","url":"https://api.github.com/users/ribbybibby","html_url":"https://github.com/ribbybibby","followers_url":"https://api.github.com/users/ribbybibby/followers","following_url":"https://api.github.com/users/ribbybibby/following{/other_user}","gists_url":"https://api.github.com/users/ribbybibby/gists{/gist_id}","starred_url":"https://api.github.com/users/ribbybibby/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ribbybibby/subscriptions","organizations_url":"https://api.github.com/users/ribbybibby/orgs","repos_url":"https://api.github.com/users/ribbybibby/repos","events_url":"https://api.github.com/users/ribbybibby/events{/privacy}","received_events_url":"https://api.github.com/users/ribbybibby/received_events","type":"User","site_admin":false},"milestone":null,"comments":2,"created_at":"2015-02-08T21:28:11Z","updated_at":"2015-02-09T00:11:35Z","closed_at":null,"body":"Related to #14.\r\n\r\nWe noted during our first play testing session that the jumping still felt too floaty. \r\n\r\nRob2 suggested that we add more gravity to a descending character so they fall to earth more quickly and suspend in mid-air less. The issue with this is that the way I implemented the airborne gravity accumulation means that you need to up the jump force to offset the increase in gravity, making it a bizarre juggling act.\r\n\r\nOne thing we discussed was to only have gravity increase on descent, so the character will be able to reach the peak of their jump easily but then come crashing down. I'm going to try this; but I also had an idea that we could increase airborne gravity force based on whether the 'Down' key is held or not. This would give control of the descent to the player, which might be neat.\r\n\r\nI summation: I'm going to try adding extra gravitational force on 'Down' key press"},"comment":{"url":"https://api.github.com/repos/ribbybibby/Grimm-Journey/issues/comments/73441758","html_url":"https://github.com/ribbybibby/Grimm-Journey/issues/53#issuecomment-73441758","issue_url":"https://api.github.com/repos/ribbybibby/Grimm-Journey/issues/53","id":73441758,"user":{"login":"HoboMechanistic","id":1313283,"avatar_url":"https://avatars.githubusercontent.com/u/1313283?v=3","gravatar_id":"","url":"https://api.github.com/users/HoboMechanistic","html_url":"https://github.com/HoboMechanistic","followers_url":"https://api.github.com/users/HoboMechanistic/followers","following_url":"https://api.github.com/users/HoboMechanistic/following{/other_user}","gists_url":"https://api.github.com/users/HoboMechanistic/gists{/gist_id}","starred_url":"https://api.github.com/users/HoboMechanistic/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/HoboMechanistic/subscriptions","organizations_url":"https://api.github.com/users/HoboMechanistic/orgs","repos_url":"https://api.github.com/users/HoboMechanistic/repos","events_url":"https://api.github.com/users/HoboMechanistic/events{/privacy}","received_events_url":"https://api.github.com/users/HoboMechanistic/received_events","type":"User","site_admin":false},"created_at":"2015-02-09T00:11:35Z","updated_at":"2015-02-09T00:11:35Z","body":"Nice one making in a public variable :D Will make testing much easier"}}