{"action":"created","issue":{"url":"https://api.github.com/repos/urho3d/Urho3D/issues/1048","labels_url":"https://api.github.com/repos/urho3d/Urho3D/issues/1048/labels{/name}","comments_url":"https://api.github.com/repos/urho3d/Urho3D/issues/1048/comments","events_url":"https://api.github.com/repos/urho3d/Urho3D/issues/1048/events","html_url":"https://github.com/urho3d/Urho3D/issues/1048","id":118001417,"number":1048,"title":"D3D11 shader interpolator order bug when using point lights and VCol techniques","user":{"login":"cadaver","id":51361,"avatar_url":"https://avatars.githubusercontent.com/u/51361?v=3","gravatar_id":"","url":"https://api.github.com/users/cadaver","html_url":"https://github.com/cadaver","followers_url":"https://api.github.com/users/cadaver/followers","following_url":"https://api.github.com/users/cadaver/following{/other_user}","gists_url":"https://api.github.com/users/cadaver/gists{/gist_id}","starred_url":"https://api.github.com/users/cadaver/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cadaver/subscriptions","organizations_url":"https://api.github.com/users/cadaver/orgs","repos_url":"https://api.github.com/users/cadaver/repos","events_url":"https://api.github.com/users/cadaver/events{/privacy}","received_events_url":"https://api.github.com/users/cadaver/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/urho3d/Urho3D/labels/bug","name":"bug","color":"fc2929"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":4,"created_at":"2015-11-20T09:35:29Z","updated_at":"2015-11-21T10:21:07Z","closed_at":null,"body":"Shader compiler messes up the interpolator order; needs tweaking of the LitSolid shader source to make sure the order is kept."},"comment":{"url":"https://api.github.com/repos/urho3d/Urho3D/issues/comments/158624562","html_url":"https://github.com/urho3d/Urho3D/issues/1048#issuecomment-158624562","issue_url":"https://api.github.com/repos/urho3d/Urho3D/issues/1048","id":158624562,"user":{"login":"cadaver","id":51361,"avatar_url":"https://avatars.githubusercontent.com/u/51361?v=3","gravatar_id":"","url":"https://api.github.com/users/cadaver","html_url":"https://github.com/cadaver","followers_url":"https://api.github.com/users/cadaver/followers","following_url":"https://api.github.com/users/cadaver/following{/other_user}","gists_url":"https://api.github.com/users/cadaver/gists{/gist_id}","starred_url":"https://api.github.com/users/cadaver/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cadaver/subscriptions","organizations_url":"https://api.github.com/users/cadaver/orgs","repos_url":"https://api.github.com/users/cadaver/repos","events_url":"https://api.github.com/users/cadaver/events{/privacy}","received_events_url":"https://api.github.com/users/cadaver/received_events","type":"User","site_admin":false},"created_at":"2015-11-21T10:21:07Z","updated_at":"2015-11-21T10:21:07Z","body":"Yes the image looks OK. I believe our problem is the point light optional mask vector; the engine is lax in setting correct defines for VS/PS (because on D3D9 and OpenGL it doesn't matter) and by moving the color we are hiding the error."}}