{"push_id":820863921,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"ed45b5d55c6318f2032c36db674f8c040493bb0e","before":"a1f4933b4bea0f2eb6a00325f6e51028696f499f","commits":[{"sha":"ed45b5d55c6318f2032c36db674f8c040493bb0e","author":{"email":"7fa686e8b2c2312efe087e7472cd6a8084b8ec4d@hotmail.com","name":"eraser1"},"message":"Major UI Improvements, Fixes, Improved readme\n\n* **NEW CONFIG VALUES**:\n|DMS_Show_Kill_Poptabs_Notification|\n|DMS_Show_Kill_Respect_Notification|\n|DMS_dynamicText_Duration|\n|DMS_dynamicText_FadeTime|\n|DMS_dynamicText_Title_Size|\n|DMS_dynamicText_Title_Font|\n|DMS_dynamicText_Message_Color|\n|DMS_dynamicText_Message_Size|\n|DMS_dynamicText_Message_Font|\n|DMS_standardHint_Title_Size|\n|DMS_standardHint_Title_Font|\n|DMS_standardHint_Message_Color|\n|DMS_standardHint_Message_Size|\n|DMS_standardHint_Message_Font|\n|DMS_textTiles_Duration|\n|DMS_textTiles_FadeTime|\n|DMS_textTiles_Title_Size|\n|DMS_textTiles_Title_Font|\n|DMS_textTiles_Message_Color|\n|DMS_textTiles_Message_Size|\n|DMS_textTiles_Message_Font|\n* \"DMS_PlayerNotificationTypes\" has been adjusted to include\n\"systemChatRequest\" and the brand new \"textTilesRequest\". **NOTE:** Due\nto the way \"text tiles\" work, a player can only have one on his screen\nat a time. As a result, if another text tile is created while the\nmission message is up, the message will immediately disappear to display\nthe new text tile. Currently, the \"Frag Messages\" (the ones that say\n\"Player Kill  +100\") use text tiles. I don't think it should be a major\nissue (especially if you use \"systemChatRequest\", so the player can just\nscroll up), but if I get reports of it being stupid, I will default to\n\"dynamicTextRequest\", which should also look pretty damn nice.\n* These changes should make it much easier for people to use DMS\nnotification functions for other purposes.\n* Fixed AI waypoints - the AI should now properly circle the objective\nat the proper radius.\n* Tweaked \"DMS_AI_WP_Radius_moderate\" and \"DMS_AI_WP_Radius_difficult\"\n(reduced the radii). Due to the AI pathing fix.\n* Fixed a couple typos in \"DMS_fnc_SpawnAISoldier\". \"_customGearSet\"\nshould work now (although I'm fairly certain nobody uses it since nobody\never complained :P )\n* Improved \"DMS_fnc_SpawnNonPersistentVehicle\"; Vehicles should no\nlonger spawn jumbled up in most cases (like cardealer). Also, it's\nupdated to the latest Exile methods to ensure that vehicles have no\nnightvision/thermal if configured to do so in Exile configs. Also added\nthe \"MPKilled\" EH used by Exile for non-persistent (persistent vehicles\nalready had it).\n* You can now choose whether or not you want to display the poptabs or\nrespect kill messages when killing an AI with\n\"DMS_Show_Kill_Poptabs_Notification\" and\n\"DMS_Show_Kill_Respect_Notification\". Both are enabled by default.\n* Fixed typos in the \"OnKilled\" EH (didn't really affect anything)\n* Fixed cases when \"currentMuzzle\" would return a number. Thanks to\n[azmodii](https://github.com/azmodii) for the reminder.\n* Optimized the \"AI share info\" function in \"OnKilled\"","distinct":true,"url":"https://api.github.com/repos/Defent/DMS_Exile/commits/ed45b5d55c6318f2032c36db674f8c040493bb0e"}]}