{"action":"created","issue":{"url":"https://api.github.com/repos/bo3b/3Dmigoto/issues/25","labels_url":"https://api.github.com/repos/bo3b/3Dmigoto/issues/25/labels{/name}","comments_url":"https://api.github.com/repos/bo3b/3Dmigoto/issues/25/comments","events_url":"https://api.github.com/repos/bo3b/3Dmigoto/issues/25/events","html_url":"https://github.com/bo3b/3Dmigoto/issues/25","id":114499957,"number":25,"title":"Crash on F10 reloads","user":{"login":"bo3b","id":6544511,"avatar_url":"https://avatars.githubusercontent.com/u/6544511?v=3","gravatar_id":"","url":"https://api.github.com/users/bo3b","html_url":"https://github.com/bo3b","followers_url":"https://api.github.com/users/bo3b/followers","following_url":"https://api.github.com/users/bo3b/following{/other_user}","gists_url":"https://api.github.com/users/bo3b/gists{/gist_id}","starred_url":"https://api.github.com/users/bo3b/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bo3b/subscriptions","organizations_url":"https://api.github.com/users/bo3b/orgs","repos_url":"https://api.github.com/users/bo3b/repos","events_url":"https://api.github.com/users/bo3b/events{/privacy}","received_events_url":"https://api.github.com/users/bo3b/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2015-11-01T23:21:32Z","updated_at":"2015-11-02T04:07:37Z","closed_at":null,"body":"Report from Radek that combined F10 reloads of .ini and shaders crashes upon some of his games.  He separates .ini from shaders setting shaders to F8 to avoid the problem.  "},"comment":{"url":"https://api.github.com/repos/bo3b/3Dmigoto/issues/comments/152908496","html_url":"https://github.com/bo3b/3Dmigoto/issues/25#issuecomment-152908496","issue_url":"https://api.github.com/repos/bo3b/3Dmigoto/issues/25","id":152908496,"user":{"login":"bo3b","id":6544511,"avatar_url":"https://avatars.githubusercontent.com/u/6544511?v=3","gravatar_id":"","url":"https://api.github.com/users/bo3b","html_url":"https://github.com/bo3b","followers_url":"https://api.github.com/users/bo3b/followers","following_url":"https://api.github.com/users/bo3b/following{/other_user}","gists_url":"https://api.github.com/users/bo3b/gists{/gist_id}","starred_url":"https://api.github.com/users/bo3b/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bo3b/subscriptions","organizations_url":"https://api.github.com/users/bo3b/orgs","repos_url":"https://api.github.com/users/bo3b/repos","events_url":"https://api.github.com/users/bo3b/events{/privacy}","received_events_url":"https://api.github.com/users/bo3b/received_events","type":"User","site_admin":false},"created_at":"2015-11-02T04:07:37Z","updated_at":"2015-11-02T04:07:37Z","body":"Good to know.  Worth noting that Radek is using a no-nvapi setup so that it works on AMD cards. Fortunately we have enough flexibility that he can work around it and it doesn't affect his end users."}}