{"push_id":854929469,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"97a695361568778497c8e21c070d5dd3c6135bca","before":"c6f6d4f42a663d12447c4046a4453dd3de0ef027","commits":[{"sha":"97a695361568778497c8e21c070d5dd3c6135bca","author":{"email":"0862ffcb5eccbb5d3e0fd36e54cf40e14c88b3a9@naver.com","name":"elwl"},"message":"Add field, player chat. Bug fixes\n\nAdded field, not fully complete. All assets are lazy loaded when get()\nor get_mut() are called. Currently only loads NPCs.\n\nAdded player chat packet. Only partial implementation, as it does not\nbroadcast the packet to every player on the map.\n\nFixed a bug causing the login and channel servers to not automatically\nreconnect even if restart_delay was defined in the configuration. The\nbug was caused by the CenterUpdpate packet overwriting the configuration.","distinct":true,"url":"https://api.github.com/repos/mss-rs/mss-rs/commits/97a695361568778497c8e21c070d5dd3c6135bca"}]}