{"action":"created","issue":{"url":"https://api.github.com/repos/bradharding/doomretro/issues/163","labels_url":"https://api.github.com/repos/bradharding/doomretro/issues/163/labels{/name}","comments_url":"https://api.github.com/repos/bradharding/doomretro/issues/163/comments","events_url":"https://api.github.com/repos/bradharding/doomretro/issues/163/events","html_url":"https://github.com/bradharding/doomretro/issues/163","id":101713156,"number":163,"title":"Enemies (sprites?) showing through multiple walls","user":{"login":"AnotherLife","id":7148117,"avatar_url":"https://avatars.githubusercontent.com/u/7148117?v=3","gravatar_id":"","url":"https://api.github.com/users/AnotherLife","html_url":"https://github.com/AnotherLife","followers_url":"https://api.github.com/users/AnotherLife/followers","following_url":"https://api.github.com/users/AnotherLife/following{/other_user}","gists_url":"https://api.github.com/users/AnotherLife/gists{/gist_id}","starred_url":"https://api.github.com/users/AnotherLife/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/AnotherLife/subscriptions","organizations_url":"https://api.github.com/users/AnotherLife/orgs","repos_url":"https://api.github.com/users/AnotherLife/repos","events_url":"https://api.github.com/users/AnotherLife/events{/privacy}","received_events_url":"https://api.github.com/users/AnotherLife/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":8,"created_at":"2015-08-18T17:57:12Z","updated_at":"2015-08-21T07:18:29Z","closed_at":"2015-08-20T02:09:14Z","body":"I've seen it on Scythe and the first map of The Evil Unleashed. I have kept the savegames if needed. The bug only happens when standing in specific points, they aren't always visible.\r\n\r\nhttp://s24.postimg.org/zg1m02h5h/E3_M1.jpg\r\nhttp://s24.postimg.org/ll3bhlmqd/MAP27.jpg"},"comment":{"url":"https://api.github.com/repos/bradharding/doomretro/issues/comments/133313360","html_url":"https://github.com/bradharding/doomretro/issues/163#issuecomment-133313360","issue_url":"https://api.github.com/repos/bradharding/doomretro/issues/163","id":133313360,"user":{"login":"bradharding","id":3210148,"avatar_url":"https://avatars.githubusercontent.com/u/3210148?v=3","gravatar_id":"","url":"https://api.github.com/users/bradharding","html_url":"https://github.com/bradharding","followers_url":"https://api.github.com/users/bradharding/followers","following_url":"https://api.github.com/users/bradharding/following{/other_user}","gists_url":"https://api.github.com/users/bradharding/gists{/gist_id}","starred_url":"https://api.github.com/users/bradharding/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bradharding/subscriptions","organizations_url":"https://api.github.com/users/bradharding/orgs","repos_url":"https://api.github.com/users/bradharding/repos","events_url":"https://api.github.com/users/bradharding/events{/privacy}","received_events_url":"https://api.github.com/users/bradharding/received_events","type":"User","site_admin":false},"created_at":"2015-08-21T07:18:29Z","updated_at":"2015-08-21T07:18:29Z","body":"Although not specifically an issue with Doom Retro, I still would like to address it. DR will recreate the blockmap if it itself corrupt. Looking at ZDoom's source, it seems that it will also recreate the blockmap if it encounters several more issues (search for \"ForceNodeBuild\" on [this page](https://github.com/rheit/zdoom/blob/master/src/p_setup.cpp).) Would doing something like this help?"}}