{"action":"created","issue":{"url":"https://api.github.com/repos/okamstudio/godot/issues/1659","labels_url":"https://api.github.com/repos/okamstudio/godot/issues/1659/labels{/name}","comments_url":"https://api.github.com/repos/okamstudio/godot/issues/1659/comments","events_url":"https://api.github.com/repos/okamstudio/godot/issues/1659/events","html_url":"https://github.com/okamstudio/godot/issues/1659","id":67312729,"number":1659,"title":"Jerky movement of KinematicBody2D and PathFollow2D","user":{"login":"Wend1go","id":7413059,"avatar_url":"https://avatars.githubusercontent.com/u/7413059?v=3","gravatar_id":"","url":"https://api.github.com/users/Wend1go","html_url":"https://github.com/Wend1go","followers_url":"https://api.github.com/users/Wend1go/followers","following_url":"https://api.github.com/users/Wend1go/following{/other_user}","gists_url":"https://api.github.com/users/Wend1go/gists{/gist_id}","starred_url":"https://api.github.com/users/Wend1go/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Wend1go/subscriptions","organizations_url":"https://api.github.com/users/Wend1go/orgs","repos_url":"https://api.github.com/users/Wend1go/repos","events_url":"https://api.github.com/users/Wend1go/events{/privacy}","received_events_url":"https://api.github.com/users/Wend1go/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":13,"created_at":"2015-04-09T08:55:46Z","updated_at":"2015-05-16T19:36:04Z","closed_at":null,"body":"KinematicBody2D and PathFollow2D nodes (probably other higer level nodes too) jitter in movement.\r\nMoving a simple sprite through set_pos works much smoother. In both cases FPS are quite constant.\r\nThe issue seems quite common, even visible on some youtube tutorials.\r\nhttps://www.youtube.com/watch?v=aMzPvouGqpM&feature=youtu.be&t=8m8s\r\n\r\nOS: Linux Mint 17 64Bit, Windows 7 64Bit, OSX \r\nGPU Driver: Nvidia binary blobb and nouveau (only tested myself on linux, have no access to AMD hardware)\r\n\r\nExample projects and further information can be found here:\r\npath follow: \r\nhttp://www.godotengine.org/forum/viewtopic.php?f=11&t=1815\r\nkinematicbody: \r\nhttp://www.godotengine.org/forum/viewtopic.php?f=11&t=1607&sid=6f044f9ee42cda9278a572e34c5d34c7"},"comment":{"url":"https://api.github.com/repos/okamstudio/godot/issues/comments/102668980","html_url":"https://github.com/okamstudio/godot/issues/1659#issuecomment-102668980","issue_url":"https://api.github.com/repos/okamstudio/godot/issues/1659","id":102668980,"user":{"login":"NikhilJolly","id":5691455,"avatar_url":"https://avatars.githubusercontent.com/u/5691455?v=3","gravatar_id":"","url":"https://api.github.com/users/NikhilJolly","html_url":"https://github.com/NikhilJolly","followers_url":"https://api.github.com/users/NikhilJolly/followers","following_url":"https://api.github.com/users/NikhilJolly/following{/other_user}","gists_url":"https://api.github.com/users/NikhilJolly/gists{/gist_id}","starred_url":"https://api.github.com/users/NikhilJolly/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/NikhilJolly/subscriptions","organizations_url":"https://api.github.com/users/NikhilJolly/orgs","repos_url":"https://api.github.com/users/NikhilJolly/repos","events_url":"https://api.github.com/users/NikhilJolly/events{/privacy}","received_events_url":"https://api.github.com/users/NikhilJolly/received_events","type":"User","site_admin":false},"created_at":"2015-05-16T19:36:04Z","updated_at":"2015-05-16T19:36:04Z","body":"Hi! I am experiences similar jitters/glitches while using RigidBody2ds especially on android devices.\r\n\r\nTo make sure something else is not the culprit, I have made is a very simple prototype which includes just about 5-10 rigidbody2ds with a simple sprite and a collisionshape2d as children."}}