{"push_id":793336330,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"f6105203612e03e06f5d8b0ae18a720c462c6b6c","before":"219ca54df51ca7342f64487e161f5c6aeb3e7b44","commits":[{"sha":"f6105203612e03e06f5d8b0ae18a720c462c6b6c","author":{"email":"9730986c602bdddba8e7b120ee9bd8c5cc4acb9c@gmail.com","name":"nlhans"},"message":"Version 1.4.0.\n- Cargo fields are emptied upon 'delivery'. Delivery is checked by as suggested by kudla188 in issue #16; by checking for trailer attached set to false while navigation distance is near zero. This seems to work pretty well.\n- Job.Cargo in C# Demo is duplicated from TrailerName. This field was non-functional before.\n- Job started & finished events in SDK.\nJob started & finished are basically that the SDK has reported there is a trailer attached or delivered. Job Started will be re-fired when the user loads an existing game.\nThe finished event may fire prematurely when the user unattaches trailer at the parking lot, but not in the parking area.","distinct":true,"url":"https://api.github.com/repos/nlhans/ets2-sdk-plugin/commits/f6105203612e03e06f5d8b0ae18a720c462c6b6c"}]}