{"action":"opened","issue":{"url":"https://api.github.com/repos/rlabrecque/Steamworks.NET/issues/73","labels_url":"https://api.github.com/repos/rlabrecque/Steamworks.NET/issues/73/labels{/name}","comments_url":"https://api.github.com/repos/rlabrecque/Steamworks.NET/issues/73/comments","events_url":"https://api.github.com/repos/rlabrecque/Steamworks.NET/issues/73/events","html_url":"https://github.com/rlabrecque/Steamworks.NET/issues/73","id":113942965,"number":73,"title":"Have to manually call SteamController.RunFrame() every frame otherwise SteamController.GetConnectedControllers() always returns zero","user":{"login":"JJC1138","id":428774,"avatar_url":"https://avatars.githubusercontent.com/u/428774?v=3","gravatar_id":"","url":"https://api.github.com/users/JJC1138","html_url":"https://github.com/JJC1138","followers_url":"https://api.github.com/users/JJC1138/followers","following_url":"https://api.github.com/users/JJC1138/following{/other_user}","gists_url":"https://api.github.com/users/JJC1138/gists{/gist_id}","starred_url":"https://api.github.com/users/JJC1138/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/JJC1138/subscriptions","organizations_url":"https://api.github.com/users/JJC1138/orgs","repos_url":"https://api.github.com/users/JJC1138/repos","events_url":"https://api.github.com/users/JJC1138/events{/privacy}","received_events_url":"https://api.github.com/users/JJC1138/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-10-28T22:52:53Z","updated_at":"2015-10-28T22:52:53Z","closed_at":null,"body":"Hello. I'm testing out the native Steam Controller API support in https://github.com/rlabrecque/Steamworks.NET/commit/0701a9840a38517c7830fce3e98a900ccfa0cd8e and I found that SteamController.GetConnectedControllers() is always returning zero unless I also call SteamController.RunFrame() every frame. The API comment docs say that shouldn't be necessary because it should be called automatically by SteamAPI.RunCallbacks(). I can't see anything obviously wrong with the code."}}