{"action":"opened","issue":{"url":"https://api.github.com/repos/miguelmartin75/anax/issues/59","labels_url":"https://api.github.com/repos/miguelmartin75/anax/issues/59/labels{/name}","comments_url":"https://api.github.com/repos/miguelmartin75/anax/issues/59/comments","events_url":"https://api.github.com/repos/miguelmartin75/anax/issues/59/events","html_url":"https://github.com/miguelmartin75/anax/issues/59","id":112132044,"number":59,"title":"Change \"killEntity\" to \"removeEntity","user":{"login":"LearnCocos2D","id":214599,"avatar_url":"https://avatars.githubusercontent.com/u/214599?v=3","gravatar_id":"","url":"https://api.github.com/users/LearnCocos2D","html_url":"https://github.com/LearnCocos2D","followers_url":"https://api.github.com/users/LearnCocos2D/followers","following_url":"https://api.github.com/users/LearnCocos2D/following{/other_user}","gists_url":"https://api.github.com/users/LearnCocos2D/gists{/gist_id}","starred_url":"https://api.github.com/users/LearnCocos2D/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/LearnCocos2D/subscriptions","organizations_url":"https://api.github.com/users/LearnCocos2D/orgs","repos_url":"https://api.github.com/users/LearnCocos2D/repos","events_url":"https://api.github.com/users/LearnCocos2D/events{/privacy}","received_events_url":"https://api.github.com/users/LearnCocos2D/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-10-19T12:15:05Z","updated_at":"2015-10-19T12:15:05Z","closed_at":null,"body":"Why is it \"killEntity\"?\r\n\r\nAn entity can be an unkillable thing as well, a stone, a building, an audio source, a trigger area. We don't normally \"kill\" those, we \"remove\" them from the world. I think the term \"kill\" conveys a certain meaning that entities are specifically for \"living\" things, which may confuse newcomers and in any case it's at least odd from a technical perspective. ;)\r\n\r\nNot a high priority but wanted to speak up for it because all the rest of the API is more sensible than entityX - with this one exception."}}