{"action":"created","issue":{"url":"https://api.github.com/repos/tonihele/OpenDungeonKeeper/issues/8","labels_url":"https://api.github.com/repos/tonihele/OpenDungeonKeeper/issues/8/labels{/name}","comments_url":"https://api.github.com/repos/tonihele/OpenDungeonKeeper/issues/8/comments","events_url":"https://api.github.com/repos/tonihele/OpenDungeonKeeper/issues/8/events","html_url":"https://github.com/tonihele/OpenDungeonKeeper/issues/8","id":54922516,"number":8,"title":"Figure out KCS files (camera sweep)","user":{"login":"tonihele","id":8344766,"avatar_url":"https://avatars.githubusercontent.com/u/8344766?v=3","gravatar_id":"","url":"https://api.github.com/users/tonihele","html_url":"https://github.com/tonihele","followers_url":"https://api.github.com/users/tonihele/followers","following_url":"https://api.github.com/users/tonihele/following{/other_user}","gists_url":"https://api.github.com/users/tonihele/gists{/gist_id}","starred_url":"https://api.github.com/users/tonihele/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/tonihele/subscriptions","organizations_url":"https://api.github.com/users/tonihele/orgs","repos_url":"https://api.github.com/users/tonihele/repos","events_url":"https://api.github.com/users/tonihele/events{/privacy}","received_events_url":"https://api.github.com/users/tonihele/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":15,"created_at":"2015-01-20T18:47:41Z","updated_at":"2015-02-28T10:32:44Z","closed_at":"2015-02-28T10:25:46Z","body":"Figure out KCS files and convert them to JME motion paths. Really I think the only way to figure this one out is to contact an expert...\r\n\r\nThis would save us a lot of time and allow us to be more true to the original game."},"comment":{"url":"https://api.github.com/repos/tonihele/OpenDungeonKeeper/issues/comments/76520698","html_url":"https://github.com/tonihele/OpenDungeonKeeper/issues/8#issuecomment-76520698","issue_url":"https://api.github.com/repos/tonihele/OpenDungeonKeeper/issues/8","id":76520698,"user":{"login":"tonihele","id":8344766,"avatar_url":"https://avatars.githubusercontent.com/u/8344766?v=3","gravatar_id":"","url":"https://api.github.com/users/tonihele","html_url":"https://github.com/tonihele","followers_url":"https://api.github.com/users/tonihele/followers","following_url":"https://api.github.com/users/tonihele/following{/other_user}","gists_url":"https://api.github.com/users/tonihele/gists{/gist_id}","starred_url":"https://api.github.com/users/tonihele/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/tonihele/subscriptions","organizations_url":"https://api.github.com/users/tonihele/orgs","repos_url":"https://api.github.com/users/tonihele/repos","events_url":"https://api.github.com/users/tonihele/events{/privacy}","received_events_url":"https://api.github.com/users/tonihele/received_events","type":"User","site_admin":false},"created_at":"2015-02-28T10:32:44Z","updated_at":"2015-02-28T10:32:44Z","body":"There is still something that doesn't fit in quite right, but at least we now understand and process the KCSs, so in that scope this is truly done.\r\n\r\nThe camera rotation is not perfect in all situations, but I begin to implement it in real world events. This will make debuging easy.\r\n\r\nHere is a quote from the original specs by George Gensure, about the rotation:\r\n\r\n    The axis vectors are placed into a 3x3 rotation matrix with the following\r\n    positioning for multiplication with the scene.\r\n    \r\n    forward[0] −left[0] −up[0]\r\n    −forward[1] left[1] up[1]\r\n    −forward[2] left[2] up[2]"}}