{"push_id":913815645,"size":1,"distinct_size":1,"ref":"refs/heads/mushroom","head":"618f66cfe41117e7a1f449db62d576ca18334c18","before":"ed0ab0cab135e633f629a2e21885ead7e74a1cdf","commits":[{"sha":"618f66cfe41117e7a1f449db62d576ca18334c18","author":{"email":"25cbc9971afc676c5c7263366b8caeea3091aa03@foo-projects.org","name":"Auke Kok"},"message":"Remove spores from mushrooms.\n\nThese have almost no value gameplay wise. Mushrooms spread\nby their very nature into appropriate soil nearby, and\nharvesting spores is something only scientists do. Actual\nmushroom farmers leave a few mushrooms and put on more\nmanure, and keep the light off.\n\nModify the growth ABM to test for light levels and attempt\nto plant a similar mushroom nearby (+/- 2 x,z, +/- y). Light\nat both source and destination needs to be low enough. I've\ntuned it to be 3-4 spaces from a torch.\n\nMushrooms will die in full sunlight, but they can survive under\ntrees and may grow out at night anywhere.\n\nRemoved obsolete textures.\n\nRemove unused nodes and provide aliases for them.\n\nAliased obsolete nodes so no unknown item nodes appear.\n\nMushrooms die only in full sunlight (light level 15).","distinct":true,"url":"https://api.github.com/repos/sofar/minetest_game/commits/618f66cfe41117e7a1f449db62d576ca18334c18"}]}