{"push_id":556175678,"size":7,"distinct_size":7,"ref":"refs/heads/development","head":"18189451477cb532fe26d71b4e5161f81c4956b1","before":"d6beb3594aff8d2d28450eececb4cd2f05c579dc","commits":[{"sha":"7a1c33d6d194ae078d745f4ec3d59af82d391184","author":{"email":"1f2bf2c2089ccc418c647d3b73436985756b4287@hotmail.com","name":"Azaezel"},"message":"Revision of #605: requested alterations.\norigin: http://www.garagegames.com/community/resource/view/6538/1\n\nVerification methodology/usage:\nFunctions for stock player physics.\n1) Add a convex shape named Hitbox0, Hitbox1 ect (up to 20) to a player model. Can be children of bones so that they animate. (If not, falls back to stock bounding box + percentile lookups.)\n2) Go to game scripts\\server\\projectile.cs\nin the method ProjectileData::onCollision(%data, %proj, %col, %fade, %pos, %normal, %hitbox), flip on the remmed out comment. %hitbox should reflect a given hitbox mesh struck.","distinct":true,"url":"https://api.github.com/repos/fishulla/Torque3D/commits/7a1c33d6d194ae078d745f4ec3d59af82d391184"},{"sha":"0792c5fed02514e3b72cb791e1a129c3d88c15a6","author":{"email":"1f2bf2c2089ccc418c647d3b73436985756b4287@hotmail.com","name":"Azaezel"},"message":"critical fix first: a) codeblock within the wrong chunk. b) expanding that HB prefix to a full Hitbox no longer fit in an 8-char buffer. Upped to 16 to give some additional breathing room.","distinct":true,"url":"https://api.github.com/repos/fishulla/Torque3D/commits/0792c5fed02514e3b72cb791e1a129c3d88c15a6"},{"sha":"ba4fca54a92c266e9c44a1c8a69d9d7b2782c821","author":{"email":"1f2bf2c2089ccc418c647d3b73436985756b4287@hotmail.com","name":"Azaezel"},"message":"A) Max_hitboxes becomes MaxHitboxes, B) commentary cleanup.","distinct":true,"url":"https://api.github.com/repos/fishulla/Torque3D/commits/ba4fca54a92c266e9c44a1c8a69d9d7b2782c821"},{"sha":"0ecd191543a2f41fdd2a52d06ba1140109673b14","author":{"email":"1f2bf2c2089ccc418c647d3b73436985756b4287@hotmail.com","name":"Azaezel"},"message":"Adds missing declarations from the porting process.","distinct":true,"url":"https://api.github.com/repos/fishulla/Torque3D/commits/0ecd191543a2f41fdd2a52d06ba1140109673b14"},{"sha":"90bb28416b81ca6fb87bd874f12c5c1fcffe407a","author":{"email":"1f2bf2c2089ccc418c647d3b73436985756b4287@hotmail.com","name":"Azaezel"},"message":"ensures that hitboxes will register reguardless of lod level.","distinct":true,"url":"https://api.github.com/repos/fishulla/Torque3D/commits/90bb28416b81ca6fb87bd874f12c5c1fcffe407a"},{"sha":"e7313bdaa130780e9e45c694c840eab50f72b90e","author":{"email":"1f2bf2c2089ccc418c647d3b73436985756b4287@hotmail.com","name":"Azaezel"},"message":"clarification via nomenclature:\nHitBoxNum becomes hitArea to reflect general usage.\nHBIndex becomes mHitMeshID to clarify that among other things, it doesn't have to be a box.","distinct":true,"url":"https://api.github.com/repos/fishulla/Torque3D/commits/e7313bdaa130780e9e45c694c840eab50f72b90e"},{"sha":"18189451477cb532fe26d71b4e5161f81c4956b1","author":{"email":"01e77310a76f343f4621381205390c297e19dbd2@libero.it","name":"fishulla"},"message":"Merge pull request #1 from Azaezel/player_hitboxes_rev2\n\nPlayer hitboxes rev2","distinct":true,"url":"https://api.github.com/repos/fishulla/Torque3D/commits/18189451477cb532fe26d71b4e5161f81c4956b1"}]}