{"push_id":745708904,"size":2,"distinct_size":2,"ref":"refs/heads/release-0.4.5","head":"58b2bbc4373c72e52447c9635ba847753d3709d8","before":"c193cf59a5af00d7ab72fdb741b49e39cd94d1e6","commits":[{"sha":"ba3245f1a7e19e1ee34096da58d12bd5ab81a50f","author":{"email":"880491f023e5f17c6e570512c6510bc452730906@gmail.com","name":"Dilvish-fo"},"message":"Reverts 1bea2e2c514c ([AI] Refactoring in targets and orders PR #221 ) due to a couple of just-discovered bugs, one of which I don't have time to resolve prior to the next 0.4.5 RC going out, and which regardless raise more concern about other potential bugs yet undiscovered.  This PR was meant to simply be a code structure improvement, not an AI functionality change, so there is no compelling need for it to be in 0.4.5.","distinct":true,"url":"https://api.github.com/repos/freeorion/freeorion/commits/ba3245f1a7e19e1ee34096da58d12bd5ab81a50f"},{"sha":"58b2bbc4373c72e52447c9635ba847753d3709d8","author":{"email":"880491f023e5f17c6e570512c6510bc452730906@gmail.com","name":"Dilvish-fo"},"message":"[AI] provides the AI with a recovery path if loaded from a recent savegame made prior to the reversion in commit ba3245f1a","distinct":true,"url":"https://api.github.com/repos/freeorion/freeorion/commits/58b2bbc4373c72e52447c9635ba847753d3709d8"}]}