{"action":"created","issue":{"url":"https://api.github.com/repos/sprpgs/PotionWars/issues/24","labels_url":"https://api.github.com/repos/sprpgs/PotionWars/issues/24/labels{/name}","comments_url":"https://api.github.com/repos/sprpgs/PotionWars/issues/24/comments","events_url":"https://api.github.com/repos/sprpgs/PotionWars/issues/24/events","html_url":"https://github.com/sprpgs/PotionWars/issues/24","id":43702915,"number":24,"title":"First person dungeon vision","user":{"login":"sprpgs","id":7827982,"avatar_url":"https://avatars.githubusercontent.com/u/7827982?v=3","gravatar_id":"","url":"https://api.github.com/users/sprpgs","html_url":"https://github.com/sprpgs","followers_url":"https://api.github.com/users/sprpgs/followers","following_url":"https://api.github.com/users/sprpgs/following{/other_user}","gists_url":"https://api.github.com/users/sprpgs/gists{/gist_id}","starred_url":"https://api.github.com/users/sprpgs/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/sprpgs/subscriptions","organizations_url":"https://api.github.com/users/sprpgs/orgs","repos_url":"https://api.github.com/users/sprpgs/repos","events_url":"https://api.github.com/users/sprpgs/events{/privacy}","received_events_url":"https://api.github.com/users/sprpgs/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/sprpgs/PotionWars/labels/bug","name":"bug","color":"fc2929"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2014-09-24T00:57:47Z","updated_at":"2015-01-30T03:02:51Z","closed_at":null,"body":"Viewpoint is not arced correctly. Currently, instead of seeing an ever-widening fan, we really only see a narrow to straight line.\r\n\r\nThat needs  to be fixed."},"comment":{"url":"https://api.github.com/repos/sprpgs/PotionWars/issues/comments/72146714","html_url":"https://github.com/sprpgs/PotionWars/issues/24#issuecomment-72146714","issue_url":"https://api.github.com/repos/sprpgs/PotionWars/issues/24","id":72146714,"user":{"login":"sprpgs","id":7827982,"avatar_url":"https://avatars.githubusercontent.com/u/7827982?v=3","gravatar_id":"","url":"https://api.github.com/users/sprpgs","html_url":"https://github.com/sprpgs","followers_url":"https://api.github.com/users/sprpgs/followers","following_url":"https://api.github.com/users/sprpgs/following{/other_user}","gists_url":"https://api.github.com/users/sprpgs/gists{/gist_id}","starred_url":"https://api.github.com/users/sprpgs/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/sprpgs/subscriptions","organizations_url":"https://api.github.com/users/sprpgs/orgs","repos_url":"https://api.github.com/users/sprpgs/repos","events_url":"https://api.github.com/users/sprpgs/events{/privacy}","received_events_url":"https://api.github.com/users/sprpgs/received_events","type":"User","site_admin":false},"created_at":"2015-01-30T03:02:51Z","updated_at":"2015-01-30T03:02:51Z","body":"Probably not going to fix this until I overhaul the GUI as part of episode 3. Honestly, it will require a total rewrite of the field of view code, I think."}}