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tile_array.push(first_array);\n+    for(var j = 0; j < 4; j++) {\n+      setUndefinedTile(i, j);\n+      }\n+    }\n+}\n+\n+function setUndefinedTile(col, row) {\n+  tile_array[col][row] = undefined;\n+}\n+\n+function setTileInArray(col, row, tile) {\n+  tile_array[col][row] = tile;\n+}\n+\n+\n+// Creates 2 tiles at the start of the game\n+function initializeGame() {\n+  createTile();\n+  createTile();\n+}\n+\n+// Random number generated between 0 and 3\n+function rando_num(){\n+  return Math.floor(Math.random() * 4);\n+}\n+\n+// See if a tile already exists at a particular column and row\n+function checkLocation(column, row) {\n+  if (tile_array[column][row] !== undefined) {\n+    column = rando_num();\n+    row = rando_num();\n+    checkLocation(column, row);\n+  }\n+  return [column, row];\n+}\n+\n+\n+function createTile() {\n+\n+  // Check for empty spaces before creating\n+\n+    var new_column = rando_num();\n+    var new_row = rando_num();\n+\n+    var result = checkLocation(new_column, new_row);\n+\n+    var column = result[0];\n+    var row = result[1];\n+\n+    // Create new div element with tile class, location attributes, and value attribute\n+    var newTile = $( '<div= class=\"tile\">2</div>');\n+    newTile.attr(\"data-col\", 'c' + column);\n+    newTile.attr(\"data-row\", 'r' + row);\n+    newTile.attr(\"data-val\", \"2\");\n+    $('#gameboard').append(newTile);\n+\n+    setTileInArray(column, row, newTile);\n+    pop(newTile);\n+}\n+\n+\n+function tileCollide(tile, neighbor, direction) {\n+  // tile should be checked against neighbor\n+  //console.log('tile', tile, 'neighbor', neighbor);\n+  if (tile.attr('data-val') == neighbor.attr('data-val')) {\n+    //move tile to neighbors spot\n+    var new_col = neighbor.attr('data-col');\n+    var new_row = neighbor.attr('data-row');\n+    tile.attr('data-col', new_col);\n+    tile.attr('data-row', new_row);\n+    //console.log(tile);\n+    // take col and row and number and set for tile to be deleted\n+    var col = +(new_col.slice(1));\n+    var row = +(new_row.slice(1));\n+\n+    // reset tile array so updated tile is in correct spot\n+    setTileInArray(col, row, tile);\n+\n+    // update tile\n+    updateTile(tile);\n+\n+    // remove tile\n+    setTimeout(function() {\n+      deleteTile(neighbor);\n+    }, 500);\n+\n+\n+    // reset tile array so deleted spot is set to undefined\n+    resetTileArray(col, row, direction)\n+  }\n+}\n+\n+  function deleteTile(neighbor){\n+    junkTile = neighbor;\n+    console.log(\"junk\", junkTile)\n+    $(junkTile).remove();\n+  }\n+\n+\n+  function resetTileArray(col, row, direction){\n+    if (direction == 'up'){\n+      var row = (row + 1);\n+      setUndefinedTile(col, row);\n+    } else if (direction == 'down') {\n+      var row = (row - 1);\n+      setUndefinedTile(col, row);\n+    } else if (direction == 'left') {\n+      var col = (col + 1);\n+      setUndefinedTile(col, row);\n+    } else if (direction == 'right') {\n+      var col = (col - 1);\n+      setUndefinedTile(col, row);\n+    }\n+  }\n+\n+ function updateTile(tile) {\n   var new_tile_value = tile.attr(\"data-val\") * 2;\n   tile.attr(\"data-val\", new_tile_value);\n   tile.text(new_tile_value);\n+ }\n+\n \n+function moveTile(direction) {\n+  // needs conditionals to check for occupied grids spaces\n   switch(direction) {\n     case 38: //up","path":"javascripts/2048.js","position":159,"original_position":159,"commit_id":"8d742627bc365c7d835824ce95c749ed9f9eca1a","original_commit_id":"8d742627bc365c7d835824ce95c749ed9f9eca1a","user":{"login":"GreyKn","id":2430394,"avatar_url":"https://avatars.githubusercontent.com/u/2430394?v=3","gravatar_id":"","url":"https://api.github.com/users/GreyKn","html_url":"https://github.com/GreyKn","followers_url":"https://api.github.com/users/GreyKn/followers","following_url":"https://api.github.com/users/GreyKn/following{/other_user}","gists_url":"https://api.github.com/users/GreyKn/gists{/gist_id}","starred_url":"https://api.github.com/users/GreyKn/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/GreyKn/subscriptions","organizations_url":"https://api.github.com/users/GreyKn/orgs","repos_url":"https://api.github.com/users/GreyKn/repos","events_url":"https://api.github.com/users/GreyKn/events{/privacy}","received_events_url":"https://api.github.com/users/GreyKn/received_events","type":"User","site_admin":false},"body":"To make things easier, instead of using numbers, you could define a global const object like so:\r\n```\r\nconst DIRECTION = {\r\n  up: 38,\r\n  down: 40,\r\n  left: 37,\r\n  right: 39\r\n};\r\n```\r\n\r\nAnd then you'd be able to check direction by doing this:\r\n```\r\nswitch(direction) {\r\n case DIRECTION.up:\r\n case DIRECTION.down:\r\n ...\r\n}\r\n```","created_at":"2015-09-16T06:27:36Z","updated_at":"2015-09-16T06:27:36Z","html_url":"https://github.com/Ada-Developers-Academy/C3Projects--2048/pull/12#discussion_r39597261","pull_request_url":"https://api.github.com/repos/Ada-Developers-Academy/C3Projects--2048/pulls/12","_links":{"self":{"href":"https://api.github.com/repos/Ada-Developers-Academy/C3Projects--2048/pulls/comments/39597261"},"html":{"href":"https://github.com/Ada-Developers-Academy/C3Projects--2048/pull/12#discussion_r39597261"},"pull_request":{"href":"https://api.github.com/repos/Ada-Developers-Academy/C3Projects--2048/pulls/12"}}},"pull_request":{"url":"https://api.github.com/repos/Ada-Developers-Academy/C3Projects--2048/pulls/12","id":43822879,"html_url":"https://github.com/Ada-Developers-Academy/C3Projects--2048/pull/12","diff_url":"https://github.com/Ada-Developers-Academy/C3Projects--2048/pull/12.diff","patch_url":"https://github.com/Ada-Developers-Academy/C3Projects--2048/pull/12.patch","issue_url":"https://api.github.com/repos/Ada-Developers-Academy/C3Projects--2048/issues/12","number":12,"state":"open","locked":false,"title":"2048 Initial PR","user":{"login":"EliaMG","id":11002159,"avatar_url":"https://avatars.githubusercontent.com/u/11002159?v=3","gravatar_id":"","url":"https://api.github.com/users/EliaMG","html_url":"https://github.com/EliaMG","followers_url":"https://api.github.com/users/EliaMG/followers","following_url":"https://api.github.com/users/EliaMG/following{/other_user}","gists_url":"https://api.github.com/users/EliaMG/gists{/gist_id}","starred_url":"https://api.github.com/users/EliaMG/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/EliaMG/subscriptions","organizations_url":"https://api.github.com/users/EliaMG/orgs","repos_url":"https://api.github.com/users/EliaMG/repos","events_url":"https://api.github.com/users/EliaMG/events{/privacy}","received_events_url":"https://api.github.com/users/EliaMG/received_events","type":"User","site_admin":false},"body":"Trello board link: https://trello.com/b/BqGRKcXm/2048\r\nAnswers to discussion are in the ReadMe and our Trello board maps out our deliverable component breakdown.\r\nWe have also made a couple blank functions as placeholders for later functionality. \r\n\r\nWe have already written a couple functions (oops) before submitting this PR based on our plan of starting by generating new tiles that don't overlap with already existing tiles.\r\n\r\nOur next piece of functionality will be tile movement, and then we will move on to tile collision, and then scoring, and then 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