{"action":"created","issue":{"url":"https://api.github.com/repos/googleads/googleads-mobile-plugins/issues/104","labels_url":"https://api.github.com/repos/googleads/googleads-mobile-plugins/issues/104/labels{/name}","comments_url":"https://api.github.com/repos/googleads/googleads-mobile-plugins/issues/104/comments","events_url":"https://api.github.com/repos/googleads/googleads-mobile-plugins/issues/104/events","html_url":"https://github.com/googleads/googleads-mobile-plugins/issues/104","id":81275347,"number":104,"title":"Ads won't work without test device","user":{"login":"adquestionthrowaway","id":12621069,"avatar_url":"https://avatars.githubusercontent.com/u/12621069?v=3","gravatar_id":"","url":"https://api.github.com/users/adquestionthrowaway","html_url":"https://github.com/adquestionthrowaway","followers_url":"https://api.github.com/users/adquestionthrowaway/followers","following_url":"https://api.github.com/users/adquestionthrowaway/following{/other_user}","gists_url":"https://api.github.com/users/adquestionthrowaway/gists{/gist_id}","starred_url":"https://api.github.com/users/adquestionthrowaway/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/adquestionthrowaway/subscriptions","organizations_url":"https://api.github.com/users/adquestionthrowaway/orgs","repos_url":"https://api.github.com/users/adquestionthrowaway/repos","events_url":"https://api.github.com/users/adquestionthrowaway/events{/privacy}","received_events_url":"https://api.github.com/users/adquestionthrowaway/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2015-05-27T04:52:29Z","updated_at":"2015-07-01T21:05:20Z","closed_at":null,"body":"I've been trying away for hours now to get banner ads to work properly (Unity 5.0.1, GMA 2.2.1)\r\n\r\nI couldn't get it working with the \"least amount of code\" writeup on here for banner ads, it'd either tell me I was missing a comma, or if I placed the LoadAd call in a start function (importing UnityEngine) then it wouldn't throw an error, but my game would crash on start. However the demo script (GoogleMobileAdsDemoScript.cs) worked fine, so after some stripping away, I found it was without the testdevice portion of code that it wouldn't work. Mind you, I'm not using any unique device IDs for the test device or anything, just the defaults provided. "},"comment":{"url":"https://api.github.com/repos/googleads/googleads-mobile-plugins/issues/comments/117824081","html_url":"https://github.com/googleads/googleads-mobile-plugins/issues/104#issuecomment-117824081","issue_url":"https://api.github.com/repos/googleads/googleads-mobile-plugins/issues/104","id":117824081,"user":{"login":"adquestionthrowaway","id":12621069,"avatar_url":"https://avatars.githubusercontent.com/u/12621069?v=3","gravatar_id":"","url":"https://api.github.com/users/adquestionthrowaway","html_url":"https://github.com/adquestionthrowaway","followers_url":"https://api.github.com/users/adquestionthrowaway/followers","following_url":"https://api.github.com/users/adquestionthrowaway/following{/other_user}","gists_url":"https://api.github.com/users/adquestionthrowaway/gists{/gist_id}","starred_url":"https://api.github.com/users/adquestionthrowaway/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/adquestionthrowaway/subscriptions","organizations_url":"https://api.github.com/users/adquestionthrowaway/orgs","repos_url":"https://api.github.com/users/adquestionthrowaway/repos","events_url":"https://api.github.com/users/adquestionthrowaway/events{/privacy}","received_events_url":"https://api.github.com/users/adquestionthrowaway/received_events","type":"User","site_admin":false},"created_at":"2015-07-01T21:05:20Z","updated_at":"2015-07-01T21:05:20Z","body":"I just really can't get them to work for the life of me. At first they would work every few times of loading the game, but now it's just never. Nothing I do is working. :("}}