{"push_id":709364510,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"73ef59941292031007e5359bf9cbcd5664a871c4","before":"8a3097570245fb1c6a5c72b0c16f5a2d61f83d45","commits":[{"sha":"73ef59941292031007e5359bf9cbcd5664a871c4","author":{"email":"f23d94b2a735b6193d3882ae31308d2e41e8282b@gamepill.com","name":"Thiago Deserto"},"message":"Changed the physics system to collisions instead of triggers to better implement the exact point of the collision.\nImproved the collision matrix for Physics2D (Box2D) to avoid unnecessary checks.\nIncreased explosion animation speed to better match with the example.","distinct":true,"url":"https://api.github.com/repos/thiagodeserto/1942/commits/73ef59941292031007e5359bf9cbcd5664a871c4"}]}