{"push_id":821364317,"size":9,"distinct_size":1,"ref":"refs/heads/teams","head":"05bfad5636da8b5197482613f2ce875b0e1d6d4c","before":"1e60d037ec636e22de2c707ca8e6d28591cbef44","commits":[{"sha":"36d7d5ba471ad966db5a47509d5000493c995ed7","author":{"email":"abcc948fb042dab2ef2b5d4ab9a0d9d204a10d5f@gmail.com","name":"Energiiz"},"message":"First Version of Random Obstacle Generation\n\nFor the moment, pure random. Obstacles can block a path or be in the\nsame place.","distinct":false,"url":"https://api.github.com/repos/Bass-Players/UnityGame/commits/36d7d5ba471ad966db5a47509d5000493c995ed7"},{"sha":"2675ec1269ff381e9fd486bc22fb42391afa3c97","author":{"email":"abcc948fb042dab2ef2b5d4ab9a0d9d204a10d5f@gmail.com","name":"Energiiz"},"message":"Obsctacles are randomly generated filling 10% of the grid.\n\nStill need to do some cleaning and to add some new obstacles. I only\nhave a big square one a a small 1x1 one.","distinct":false,"url":"https://api.github.com/repos/Bass-Players/UnityGame/commits/2675ec1269ff381e9fd486bc22fb42391afa3c97"},{"sha":"5c0a15aa0ed6e1bdb65e40490380c70f59b1bcfa","author":{"email":"abcc948fb042dab2ef2b5d4ab9a0d9d204a10d5f@gmail.com","name":"Energiiz"},"message":"2 new obstacle shapes, code clean and generation OK\n\n2 new obstacles shapes : diagonal up and diagonal down.\nCode clean, all the generation is no longer in the board.cs file but in\na seperated boardGeneration.cs file.\nThe generation is working and obstacles can be in board edges.","distinct":false,"url":"https://api.github.com/repos/Bass-Players/UnityGame/commits/5c0a15aa0ed6e1bdb65e40490380c70f59b1bcfa"},{"sha":"b1f5dedbe2cda79d8134fac695adf98696600837","author":{"email":"abcc948fb042dab2ef2b5d4ab9a0d9d204a10d5f@gmail.com","name":"Energiiz"},"message":"merged version","distinct":false,"url":"https://api.github.com/repos/Bass-Players/UnityGame/commits/b1f5dedbe2cda79d8134fac695adf98696600837"},{"sha":"2790cfc9f5b5da24d96527339aac74f1ed41f247","author":{"email":"abcc948fb042dab2ef2b5d4ab9a0d9d204a10d5f@gmail.com","name":"Energiiz"},"message":"Merge pull request #8 from Bass-Players/ObstacleGeneration\n\nMerging the random obstacles generation","distinct":false,"url":"https://api.github.com/repos/Bass-Players/UnityGame/commits/2790cfc9f5b5da24d96527339aac74f1ed41f247"},{"sha":"8717d1b61e11e64a268ba2d24d4f8cbc2df580f5","author":{"email":"a4c44b9d5d13c7cc86290cadfaf4234112633b9d","name":"Tim Hijdra"},"message":"Animate walking\n\n- Rotation while walking\n- Walking animation","distinct":false,"url":"https://api.github.com/repos/Bass-Players/UnityGame/commits/8717d1b61e11e64a268ba2d24d4f8cbc2df580f5"},{"sha":"f0551063f7261350acbc6f7d270aa906c235902e","author":{"email":"f4bfacefaf5452b3878bae3e2c4a3f075a46deb2@gmail.com","name":"bgaldeij"},"message":"Added menu for deciding to attack or not, and preliminary menu for battle preview","distinct":false,"url":"https://api.github.com/repos/Bass-Players/UnityGame/commits/f0551063f7261350acbc6f7d270aa906c235902e"},{"sha":"e8780ca303e5216c37c4997e5cc6870a32e74e06","author":{"email":"a4c44b9d5d13c7cc86290cadfaf4234112633b9d","name":"Tim Hijdra"},"message":"merged version","distinct":false,"url":"https://api.github.com/repos/Bass-Players/UnityGame/commits/e8780ca303e5216c37c4997e5cc6870a32e74e06"},{"sha":"05bfad5636da8b5197482613f2ce875b0e1d6d4c","author":{"email":"ed2c487647fbf542c4eb63ba936577f51850d11b@hotmail.com","name":"feikeflux"},"message":"merged dev into teams","distinct":true,"url":"https://api.github.com/repos/Bass-Players/UnityGame/commits/05bfad5636da8b5197482613f2ce875b0e1d6d4c"}]}