{"push_id":552989851,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"57d712f022b025c872dbb85d1b3a2186fbf8df8b","before":"d498362aecd62d0211b6b992c4567c057bc17620","commits":[{"sha":"57d712f022b025c872dbb85d1b3a2186fbf8df8b","author":{"email":"9233b6f5388d6867a2a7be14d8b4ba53c86cfde2@doomretro.com","name":"Brad Harding"},"message":"Don't increase floorheight for liquid sectors\n\nStupid idea. Causes some places to become inaccessible by player, etc.\nSuch as in the room with the rocket launcher in E1M3.","distinct":true,"url":"https://api.github.com/repos/bradharding/doomretro/commits/57d712f022b025c872dbb85d1b3a2186fbf8df8b"}]}