{"action":"closed","issue":{"url":"https://api.github.com/repos/galenscovell/Flicker/issues/24","labels_url":"https://api.github.com/repos/galenscovell/Flicker/issues/24/labels{/name}","comments_url":"https://api.github.com/repos/galenscovell/Flicker/issues/24/comments","events_url":"https://api.github.com/repos/galenscovell/Flicker/issues/24/events","html_url":"https://github.com/galenscovell/Flicker/issues/24","id":105278379,"number":24,"title":"Improve dungeon generation algorithm","user":{"login":"galenscovell","id":7608189,"avatar_url":"https://avatars.githubusercontent.com/u/7608189?v=3","gravatar_id":"","url":"https://api.github.com/users/galenscovell","html_url":"https://github.com/galenscovell","followers_url":"https://api.github.com/users/galenscovell/followers","following_url":"https://api.github.com/users/galenscovell/following{/other_user}","gists_url":"https://api.github.com/users/galenscovell/gists{/gist_id}","starred_url":"https://api.github.com/users/galenscovell/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/galenscovell/subscriptions","organizations_url":"https://api.github.com/users/galenscovell/orgs","repos_url":"https://api.github.com/users/galenscovell/repos","events_url":"https://api.github.com/users/galenscovell/events{/privacy}","received_events_url":"https://api.github.com/users/galenscovell/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/galenscovell/Flicker/labels/enhancement","name":"enhancement","color":"84b6eb"}],"state":"closed","locked":false,"assignee":{"login":"galenscovell","id":7608189,"avatar_url":"https://avatars.githubusercontent.com/u/7608189?v=3","gravatar_id":"","url":"https://api.github.com/users/galenscovell","html_url":"https://github.com/galenscovell","followers_url":"https://api.github.com/users/galenscovell/followers","following_url":"https://api.github.com/users/galenscovell/following{/other_user}","gists_url":"https://api.github.com/users/galenscovell/gists{/gist_id}","starred_url":"https://api.github.com/users/galenscovell/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/galenscovell/subscriptions","organizations_url":"https://api.github.com/users/galenscovell/orgs","repos_url":"https://api.github.com/users/galenscovell/repos","events_url":"https://api.github.com/users/galenscovell/events{/privacy}","received_events_url":"https://api.github.com/users/galenscovell/received_events","type":"User","site_admin":false},"milestone":{"url":"https://api.github.com/repos/galenscovell/Flicker/milestones/1","html_url":"https://github.com/galenscovell/Flicker/milestones/Alpha%200.1","labels_url":"https://api.github.com/repos/galenscovell/Flicker/milestones/1/labels","id":1111406,"number":1,"title":"Alpha 0.1","description":"Core mechanics ought to all be implemented. Screens, display functionality, world construction and skinning, player and entity attributes and fundamental behaviors, Android functionality, HUD, inventory, entity/item deserialization and creation, and core rendering/logic loop.","creator":{"login":"galenscovell","id":7608189,"avatar_url":"https://avatars.githubusercontent.com/u/7608189?v=3","gravatar_id":"","url":"https://api.github.com/users/galenscovell","html_url":"https://github.com/galenscovell","followers_url":"https://api.github.com/users/galenscovell/followers","following_url":"https://api.github.com/users/galenscovell/following{/other_user}","gists_url":"https://api.github.com/users/galenscovell/gists{/gist_id}","starred_url":"https://api.github.com/users/galenscovell/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/galenscovell/subscriptions","organizations_url":"https://api.github.com/users/galenscovell/orgs","repos_url":"https://api.github.com/users/galenscovell/repos","events_url":"https://api.github.com/users/galenscovell/events{/privacy}","received_events_url":"https://api.github.com/users/galenscovell/received_events","type":"User","site_admin":false},"open_issues":6,"closed_issues":16,"state":"open","created_at":"2015-05-15T05:02:42Z","updated_at":"2015-09-08T02:40:58Z","due_on":null,"closed_at":null},"comments":1,"created_at":"2015-09-08T00:09:08Z","updated_at":"2015-09-08T02:40:58Z","closed_at":"2015-09-08T02:40:58Z","body":"Current BST method leaves artifacts, has awkwardly sized corridors and requires more overhead than I would like. It also makes it a tad difficult to access rooms later on as far as item placement, etc.\r\n\r\nCurrently devising a new, simple and efficient method which will give direct access to each placed room as well as ensure all corridors are one tile thick."}}