{"action":"opened","issue":{"url":"https://api.github.com/repos/libgdx/libgdx/issues/2760","labels_url":"https://api.github.com/repos/libgdx/libgdx/issues/2760/labels{/name}","comments_url":"https://api.github.com/repos/libgdx/libgdx/issues/2760/comments","events_url":"https://api.github.com/repos/libgdx/libgdx/issues/2760/events","html_url":"https://github.com/libgdx/libgdx/issues/2760","id":54976776,"number":2760,"title":"Freetype font is blurry on iPhone 6 - iOS8","user":{"login":"voidstarfire","id":6940726,"avatar_url":"https://avatars.githubusercontent.com/u/6940726?v=3","gravatar_id":"","url":"https://api.github.com/users/voidstarfire","html_url":"https://github.com/voidstarfire","followers_url":"https://api.github.com/users/voidstarfire/followers","following_url":"https://api.github.com/users/voidstarfire/following{/other_user}","gists_url":"https://api.github.com/users/voidstarfire/gists{/gist_id}","starred_url":"https://api.github.com/users/voidstarfire/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/voidstarfire/subscriptions","organizations_url":"https://api.github.com/users/voidstarfire/orgs","repos_url":"https://api.github.com/users/voidstarfire/repos","events_url":"https://api.github.com/users/voidstarfire/events{/privacy}","received_events_url":"https://api.github.com/users/voidstarfire/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-01-21T04:34:15Z","updated_at":"2015-01-21T04:34:15Z","closed_at":null,"body":"Example of free type font loading that works on everything except iOS devices / simulator.\r\nI've tried with no scaling and it's worse.\r\nI really think there's an issue with iOS and blurriness with libGDX.\r\n\r\n    public BitmapFont getFont(String font, float size)\r\n    {\r\n        return this.fetchFontAlreadyExist(size, font);\r\n    }\r\n\r\n    private BitmapFont fetchFontAlreadyExist(float size, String fileName)\r\n    {\r\n        if(this.bitmapFontOpificio == null)\r\n        {\r\n            this.bitmapFontOpificio = TextureLoader.getInstance().getAssetManager().get(OPIFICIO);\r\n        }\r\n\r\n        this.bitmapFontOpificio.setScale((size / FONT_SIZE_LARGE_CM) / FONT_MAGNIFICATION);\r\n\r\n        return this.bitmapFontOpificio;\r\n    }\r\n\r\n    public void loadFonts() {\r\n        //This is called at the load of the game. (Before Splash finishes loading)\r\n\r\n        //Font settings\r\n        FreetypeFontLoader.FreeTypeFontLoaderParameter fontParams = new FreetypeFontLoader.FreeTypeFontLoaderParameter();\r\n\r\n        //Use font magnification because FreeType creates blurry font if you doing resolution independent stuff.\r\n        fontParams.fontParameters.size = Math.round(FONT_SIZE_LARGE_CM * FONT_MAGNIFICATION);\r\n        fontParams.fontFileName = OPIFICIO;\r\n        fontParams.fontParameters.genMipMaps = true;\r\n        fontParams.fontParameters.magFilter = Texture.TextureFilter.MipMapLinearNearest;\r\n        fontParams.fontParameters.minFilter = Texture.TextureFilter.MipMapLinearNearest;\r\n\r\n        //Load the font.\r\n        TextureLoader.getInstance().getAssetManager().load(OPIFICIO, BitmapFont.class, fontParams);\r\n    }"}}