{"push_id":645130653,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"c3ca67093c36e44282b1d25febef936521d82265","before":"55876681f8a9d376e82e3f54ccc8c409e5b59f41","commits":[{"sha":"c3ca67093c36e44282b1d25febef936521d82265","author":{"email":"9eaa7df846446bf6b71d1b3702313a56373b6465@gmail.com","name":"CannibalVox"},"message":"Added the renderer for the top block of the progress gauges.  Even though\nthey look like blocks, we're doing it as a tile entity so that they can\nsmoothly blink when the gauge is full without doing a RP2-style chunk\nreset every frame.","distinct":true,"url":"https://api.github.com/repos/CannibalVox/CavesToKingdoms/commits/c3ca67093c36e44282b1d25febef936521d82265"}]}