{"action":"created","issue":{"url":"https://api.github.com/repos/NCSALOVR/Unreal/issues/2","labels_url":"https://api.github.com/repos/NCSALOVR/Unreal/issues/2/labels{/name}","comments_url":"https://api.github.com/repos/NCSALOVR/Unreal/issues/2/comments","events_url":"https://api.github.com/repos/NCSALOVR/Unreal/issues/2/events","html_url":"https://github.com/NCSALOVR/Unreal/issues/2","id":49435129,"number":2,"title":"Where To Read JSON","user":{"login":"amshah4","id":1386222,"avatar_url":"https://avatars.githubusercontent.com/u/1386222?v=3","gravatar_id":"","url":"https://api.github.com/users/amshah4","html_url":"https://github.com/amshah4","followers_url":"https://api.github.com/users/amshah4/followers","following_url":"https://api.github.com/users/amshah4/following{/other_user}","gists_url":"https://api.github.com/users/amshah4/gists{/gist_id}","starred_url":"https://api.github.com/users/amshah4/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/amshah4/subscriptions","organizations_url":"https://api.github.com/users/amshah4/orgs","repos_url":"https://api.github.com/users/amshah4/repos","events_url":"https://api.github.com/users/amshah4/events{/privacy}","received_events_url":"https://api.github.com/users/amshah4/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2014-11-19T18:31:31Z","updated_at":"2015-02-17T18:35:48Z","closed_at":"2015-02-17T18:35:48Z","body":"Unreal has turned out to be much less straight forward than anticipated. Once the engine is understood, we would like to establish a background process that is constantly updating the database for the next frame, however, where to implement the code for this is incredibly complicated.\r\n\r\nThe other option is to set up each frame to load the appropriate JSON data at the beginning. However, this means that we would have to set up this process for each and every designed level. This is fine for single level projects, but not well suited for the general purpose framework we are developing."},"comment":{"url":"https://api.github.com/repos/NCSALOVR/Unreal/issues/comments/74723633","html_url":"https://github.com/NCSALOVR/Unreal/issues/2#issuecomment-74723633","issue_url":"https://api.github.com/repos/NCSALOVR/Unreal/issues/2","id":74723633,"user":{"login":"amshah4","id":1386222,"avatar_url":"https://avatars.githubusercontent.com/u/1386222?v=3","gravatar_id":"","url":"https://api.github.com/users/amshah4","html_url":"https://github.com/amshah4","followers_url":"https://api.github.com/users/amshah4/followers","following_url":"https://api.github.com/users/amshah4/following{/other_user}","gists_url":"https://api.github.com/users/amshah4/gists{/gist_id}","starred_url":"https://api.github.com/users/amshah4/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/amshah4/subscriptions","organizations_url":"https://api.github.com/users/amshah4/orgs","repos_url":"https://api.github.com/users/amshah4/repos","events_url":"https://api.github.com/users/amshah4/events{/privacy}","received_events_url":"https://api.github.com/users/amshah4/received_events","type":"User","site_admin":false},"created_at":"2015-02-17T18:35:48Z","updated_at":"2015-02-17T18:35:48Z","body":"Every frame will check the adjustment list JSON file and only make changes as necessary. JSON is parsed every frame using the tick operator, a simple override that will let us treat unreal as though we are scripting."}}