{"action":"opened","issue":{"url":"https://api.github.com/repos/Neuroglia/Photon/issues/9","labels_url":"https://api.github.com/repos/Neuroglia/Photon/issues/9/labels{/name}","comments_url":"https://api.github.com/repos/Neuroglia/Photon/issues/9/comments","events_url":"https://api.github.com/repos/Neuroglia/Photon/issues/9/events","html_url":"https://github.com/Neuroglia/Photon/issues/9","id":121937760,"number":9,"title":"ImageBrush memory leak","user":{"login":"Neuroglia","id":16137162,"avatar_url":"https://avatars.githubusercontent.com/u/16137162?v=3","gravatar_id":"","url":"https://api.github.com/users/Neuroglia","html_url":"https://github.com/Neuroglia","followers_url":"https://api.github.com/users/Neuroglia/followers","following_url":"https://api.github.com/users/Neuroglia/following{/other_user}","gists_url":"https://api.github.com/users/Neuroglia/gists{/gist_id}","starred_url":"https://api.github.com/users/Neuroglia/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Neuroglia/subscriptions","organizations_url":"https://api.github.com/users/Neuroglia/orgs","repos_url":"https://api.github.com/users/Neuroglia/repos","events_url":"https://api.github.com/users/Neuroglia/events{/privacy}","received_events_url":"https://api.github.com/users/Neuroglia/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/Neuroglia/Photon/labels/bug","name":"bug","color":"fc2929"},{"url":"https://api.github.com/repos/Neuroglia/Photon/labels/help%20wanted","name":"help wanted","color":"159818"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-12-13T19:21:17Z","updated_at":"2015-12-13T19:21:17Z","closed_at":null,"body":"When using ImageBrush, the application's memory usage continuously increases slightly over time.\r\nA previous, critical version of this bug was solved by making the GeometryDrawing and Texture classes implement the IDisposable interface. \r\nThe causes of of the actual leak are unknown, but are probably related to the actual implementations of the Texture and ImageBrush classes, and/or to inappropriate GL calls"}}