{"action":"closed","issue":{"url":"https://api.github.com/repos/eloipuertas/ES2015A/issues/366","labels_url":"https://api.github.com/repos/eloipuertas/ES2015A/issues/366/labels{/name}","comments_url":"https://api.github.com/repos/eloipuertas/ES2015A/issues/366/comments","events_url":"https://api.github.com/repos/eloipuertas/ES2015A/issues/366/events","html_url":"https://github.com/eloipuertas/ES2015A/issues/366","id":119008821,"number":366,"title":"Improve animals movement animations. Improve Unwrap Human Scaffold and Create some prefabs and animations","user":{"login":"lays1989","id":6098791,"avatar_url":"https://avatars.githubusercontent.com/u/6098791?v=3","gravatar_id":"","url":"https://api.github.com/users/lays1989","html_url":"https://github.com/lays1989","followers_url":"https://api.github.com/users/lays1989/followers","following_url":"https://api.github.com/users/lays1989/following{/other_user}","gists_url":"https://api.github.com/users/lays1989/gists{/gist_id}","starred_url":"https://api.github.com/users/lays1989/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/lays1989/subscriptions","organizations_url":"https://api.github.com/users/lays1989/orgs","repos_url":"https://api.github.com/users/lays1989/repos","events_url":"https://api.github.com/users/lays1989/events{/privacy}","received_events_url":"https://api.github.com/users/lays1989/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/eloipuertas/ES2015A/labels/design","name":"design","color":"5319e7"},{"url":"https://api.github.com/repos/eloipuertas/ES2015A/labels/Group%20B","name":"Group B","color":"eb6420"}],"state":"closed","locked":false,"assignee":{"login":"lays1989","id":6098791,"avatar_url":"https://avatars.githubusercontent.com/u/6098791?v=3","gravatar_id":"","url":"https://api.github.com/users/lays1989","html_url":"https://github.com/lays1989","followers_url":"https://api.github.com/users/lays1989/followers","following_url":"https://api.github.com/users/lays1989/following{/other_user}","gists_url":"https://api.github.com/users/lays1989/gists{/gist_id}","starred_url":"https://api.github.com/users/lays1989/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/lays1989/subscriptions","organizations_url":"https://api.github.com/users/lays1989/orgs","repos_url":"https://api.github.com/users/lays1989/repos","events_url":"https://api.github.com/users/lays1989/events{/privacy}","received_events_url":"https://api.github.com/users/lays1989/received_events","type":"User","site_admin":false},"milestone":{"url":"https://api.github.com/repos/eloipuertas/ES2015A/milestones/5","html_url":"https://github.com/eloipuertas/ES2015A/milestones/Sprint%205","labels_url":"https://api.github.com/repos/eloipuertas/ES2015A/milestones/5/labels","id":1418289,"number":5,"title":"Sprint 5","description":"### Product Owner Priorities:\r\n1. Solve Previous BUGs.\r\n2. Coherence between Designs.\r\n3. More HUD information about STATUS of game.\r\n4. Better HUD Design.\r\n5. Better Gameplaying.\r\n6. Visual FX, More Visual Feedback.\r\n7. IA for Medium and easy game\r\n8. Goal Screen, ICONIC approach.\r\n9. New Unities and buildings: Special Unities and War Machines (Ent, Gryphon, Steam Cannon War Machine, Throw Arrows War Machine","creator":{"login":"eloipuertas","id":2512084,"avatar_url":"https://avatars.githubusercontent.com/u/2512084?v=3","gravatar_id":"","url":"https://api.github.com/users/eloipuertas","html_url":"https://github.com/eloipuertas","followers_url":"https://api.github.com/users/eloipuertas/followers","following_url":"https://api.github.com/users/eloipuertas/following{/other_user}","gists_url":"https://api.github.com/users/eloipuertas/gists{/gist_id}","starred_url":"https://api.github.com/users/eloipuertas/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/eloipuertas/subscriptions","organizations_url":"https://api.github.com/users/eloipuertas/orgs","repos_url":"https://api.github.com/users/eloipuertas/repos","events_url":"https://api.github.com/users/eloipuertas/events{/privacy}","received_events_url":"https://api.github.com/users/eloipuertas/received_events","type":"User","site_admin":false},"open_issues":5,"closed_issues":101,"state":"open","created_at":"2015-11-18T16:37:05Z","updated_at":"2015-12-11T11:28:49Z","due_on":"2015-12-01T23:00:00Z","closed_at":null},"comments":0,"created_at":"2015-11-26T09:56:10Z","updated_at":"2015-12-11T11:28:49Z","closed_at":"2015-12-11T11:28:49Z","body":"**Description**\r\n\r\n1. @blascoj2 give us animals with Armature then we have to animate with more realistic movement     than before. (Horse, cows and goats)\r\n\r\n2. ( ** ) Creat prefab of Human and Elf Worker.\r\n    ( ** ) Creat prefab of Human and Elf Scaffold. (Addition unwrap correctly the Human Scaffold and change material)\r\n    ( ** )This will allow for faster changes and adding new buildings also faster. I have to add at all   buildings(when reduce triangles at buildings #321  workers disappear -.-)\r\n\r\n3. Add Smoke at chimneys.(maybe show only when is under construction?)\r\n\r\n### To Complete \r\n- [x]  Realistic movement of Horse (human stable)\r\n- [x]  Reliastic movement of goats (elf and human Farm)\r\n- [x]  Relistic movement of Cows (elf and human Sawmill)\r\n- [x]  Prefab of Human and Elf Scaffold\r\n- [x]  Prefab of Elf and Human Worker\r\n- [x]  Add Worker at Elf buildings (animated)\r\n- [x]  Add Worker at Human buildings (animated)\r\n- [x]  Add Smoke at chimneys (system Particles)\r\n\r\n**Acceptance Criteria**\r\n\r\nMovement of animals is more realistic\r\nWorkers and scaffolding can be added more quickly to buildings (for next buildings)\r\nAll buildings has his Scaffold and Worker (both animated)\r\nSmoke at chimneys.\r\n\r\n**Estimated time effort**: 5h"}}