{"action":"opened","issue":{"url":"https://api.github.com/repos/PCSX2/pcsx2/issues/602","labels_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/602/labels{/name}","comments_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/602/comments","events_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/602/events","html_url":"https://github.com/PCSX2/pcsx2/issues/602","id":87677221,"number":602,"title":"[GSdx] Weird major slowdowns from certain effects with DX11","user":{"login":"AltimorTASDK","id":4999944,"avatar_url":"https://avatars.githubusercontent.com/u/4999944?v=3","gravatar_id":"","url":"https://api.github.com/users/AltimorTASDK","html_url":"https://github.com/AltimorTASDK","followers_url":"https://api.github.com/users/AltimorTASDK/followers","following_url":"https://api.github.com/users/AltimorTASDK/following{/other_user}","gists_url":"https://api.github.com/users/AltimorTASDK/gists{/gist_id}","starred_url":"https://api.github.com/users/AltimorTASDK/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/AltimorTASDK/subscriptions","organizations_url":"https://api.github.com/users/AltimorTASDK/orgs","repos_url":"https://api.github.com/users/AltimorTASDK/repos","events_url":"https://api.github.com/users/AltimorTASDK/events{/privacy}","received_events_url":"https://api.github.com/users/AltimorTASDK/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-06-12T10:00:57Z","updated_at":"2015-06-12T10:00:57Z","closed_at":null,"body":"SMT Nocturne, DDS, and DDS2: Almost every battle effect. Off the top of my head: Berserk, Gaea Rage, Bullet-Time and Showtime skills.\r\nPersona 3 and 4: Any enemies with iridescent shaders, like Emperor Beetles\r\n\r\nTested with an i7 965 and an Nvidia GTX 660 Ti. Reverting to DX9 seems to fix it completely, but doesn't allow MSAA without lowering the z buffer bit depth. If anyone wants to try to tackle it I can provide save states where the issues happen."}}