{"action":"created","issue":{"url":"https://api.github.com/repos/OSVR/OSVR-Leap-Motion/issues/2","labels_url":"https://api.github.com/repos/OSVR/OSVR-Leap-Motion/issues/2/labels{/name}","comments_url":"https://api.github.com/repos/OSVR/OSVR-Leap-Motion/issues/2/comments","events_url":"https://api.github.com/repos/OSVR/OSVR-Leap-Motion/issues/2/events","html_url":"https://github.com/OSVR/OSVR-Leap-Motion/issues/2","id":95263747,"number":2,"title":"Sending calibration data via imaging interface","user":{"login":"zachkinstner","id":3940764,"avatar_url":"https://avatars.githubusercontent.com/u/3940764?v=3","gravatar_id":"","url":"https://api.github.com/users/zachkinstner","html_url":"https://github.com/zachkinstner","followers_url":"https://api.github.com/users/zachkinstner/followers","following_url":"https://api.github.com/users/zachkinstner/following{/other_user}","gists_url":"https://api.github.com/users/zachkinstner/gists{/gist_id}","starred_url":"https://api.github.com/users/zachkinstner/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/zachkinstner/subscriptions","organizations_url":"https://api.github.com/users/zachkinstner/orgs","repos_url":"https://api.github.com/users/zachkinstner/repos","events_url":"https://api.github.com/users/zachkinstner/events{/privacy}","received_events_url":"https://api.github.com/users/zachkinstner/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":7,"created_at":"2015-07-15T18:47:32Z","updated_at":"2015-07-17T05:07:55Z","closed_at":null,"body":"From the [notes for Leap Motion](https://github.com/OSVR/OSVR-Specs-and-Proposals/blob/master/Device%20Integration%20Proposals/Leap%20Motion/Leap%20Motion.md#interface-classes) at the \"Specs and Proposals\" project:\r\n\r\n> one would be a 64x64 (or dynamically based on your API) two-channel 32-bit float frame containing the calibration data\r\n\r\nAre we going to include this calibration data? "},"comment":{"url":"https://api.github.com/repos/OSVR/OSVR-Leap-Motion/issues/comments/122177092","html_url":"https://github.com/OSVR/OSVR-Leap-Motion/issues/2#issuecomment-122177092","issue_url":"https://api.github.com/repos/OSVR/OSVR-Leap-Motion/issues/2","id":122177092,"user":{"login":"jdonald","id":1616866,"avatar_url":"https://avatars.githubusercontent.com/u/1616866?v=3","gravatar_id":"","url":"https://api.github.com/users/jdonald","html_url":"https://github.com/jdonald","followers_url":"https://api.github.com/users/jdonald/followers","following_url":"https://api.github.com/users/jdonald/following{/other_user}","gists_url":"https://api.github.com/users/jdonald/gists{/gist_id}","starred_url":"https://api.github.com/users/jdonald/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jdonald/subscriptions","organizations_url":"https://api.github.com/users/jdonald/orgs","repos_url":"https://api.github.com/users/jdonald/repos","events_url":"https://api.github.com/users/jdonald/events{/privacy}","received_events_url":"https://api.github.com/users/jdonald/received_events","type":"User","site_admin":false},"created_at":"2015-07-17T05:07:55Z","updated_at":"2015-07-17T05:07:55Z","body":"Is that a limitation of some OSVR-texture? In OpenGL I recall we use a two-channel texture for the distortion map: https://github.com/leapmotion-examples/VRIntro"}}