{"comment":{"url":"https://api.github.com/repos/red-eclipse/base/comments/12296028","html_url":"https://github.com/red-eclipse/base/commit/3027c0244ac6aa604477d1d06f319a4296e90b3e#commitcomment-12296028","id":12296028,"user":{"login":"qreeves","id":3297929,"avatar_url":"https://avatars.githubusercontent.com/u/3297929?v=3","gravatar_id":"","url":"https://api.github.com/users/qreeves","html_url":"https://github.com/qreeves","followers_url":"https://api.github.com/users/qreeves/followers","following_url":"https://api.github.com/users/qreeves/following{/other_user}","gists_url":"https://api.github.com/users/qreeves/gists{/gist_id}","starred_url":"https://api.github.com/users/qreeves/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/qreeves/subscriptions","organizations_url":"https://api.github.com/users/qreeves/orgs","repos_url":"https://api.github.com/users/qreeves/repos","events_url":"https://api.github.com/users/qreeves/events{/privacy}","received_events_url":"https://api.github.com/users/qreeves/received_events","type":"User","site_admin":false},"position":null,"line":null,"path":"","commit_id":"3027c0244ac6aa604477d1d06f319a4296e90b3e","created_at":"2015-07-22T11:34:13Z","updated_at":"2015-07-22T11:34:13Z","body":"It tests positions around the player for solid stuff to parkour on, as I was already adding `dir` to `d->o` there wasn't a real point in doing a directional `collide` call as this could actually test negative if the geometry is especially thin."}}