{"action":"created","issue":{"url":"https://api.github.com/repos/openMSX/openMSX/issues/46","labels_url":"https://api.github.com/repos/openMSX/openMSX/issues/46/labels{/name}","comments_url":"https://api.github.com/repos/openMSX/openMSX/issues/46/comments","events_url":"https://api.github.com/repos/openMSX/openMSX/issues/46/events","html_url":"https://github.com/openMSX/openMSX/issues/46","id":85883917,"number":46,"title":"[Feature] speed control/motion control [sf#22]","user":{"login":"andete","id":689017,"avatar_url":"https://avatars.githubusercontent.com/u/689017?v=3","gravatar_id":"","url":"https://api.github.com/users/andete","html_url":"https://github.com/andete","followers_url":"https://api.github.com/users/andete/followers","following_url":"https://api.github.com/users/andete/following{/other_user}","gists_url":"https://api.github.com/users/andete/gists{/gist_id}","starred_url":"https://api.github.com/users/andete/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/andete/subscriptions","organizations_url":"https://api.github.com/users/andete/orgs","repos_url":"https://api.github.com/users/andete/repos","events_url":"https://api.github.com/users/andete/events{/privacy}","received_events_url":"https://api.github.com/users/andete/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-06-07T09:35:21Z","updated_at":"2015-06-07T09:38:39Z","closed_at":"2015-06-07T09:38:28Z","body":"**Reported by manuelbi on 2002-06-03 09:25 UTC**\nMaarten wrote:\r\nMaybe &amp;quot;motion control&amp;quot; is a nice feature. You can use\r\nit to force openMSX to run in slow motion \\(slower than\r\nrealtime\\) or fast-forward style \\(faster than realtime\\).\r\nWhen a game is too hard, it really helps to play at 80%\r\nor 90% of the actual speed. I played Space Manbow a lot\r\nwhen it was running too slow, but as a result I can\r\nalso play it better at realtime. Practicing at realtime\r\nis frustrating because each time you die you are put\r\nback a while without decent weaponry.\r\n\r\nImplementing motion control would be easy: in the\r\nrealtime sync, the target moment in real time as adjusted.\r\n\r\nTHUS: a bit more subtle than throttle mode.\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/openMSX/openMSX/issues/comments/109729940","html_url":"https://github.com/openMSX/openMSX/issues/46#issuecomment-109729940","issue_url":"https://api.github.com/repos/openMSX/openMSX/issues/46","id":109729940,"user":{"login":"andete","id":689017,"avatar_url":"https://avatars.githubusercontent.com/u/689017?v=3","gravatar_id":"","url":"https://api.github.com/users/andete","html_url":"https://github.com/andete","followers_url":"https://api.github.com/users/andete/followers","following_url":"https://api.github.com/users/andete/following{/other_user}","gists_url":"https://api.github.com/users/andete/gists{/gist_id}","starred_url":"https://api.github.com/users/andete/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/andete/subscriptions","organizations_url":"https://api.github.com/users/andete/orgs","repos_url":"https://api.github.com/users/andete/repos","events_url":"https://api.github.com/users/andete/events{/privacy}","received_events_url":"https://api.github.com/users/andete/received_events","type":"User","site_admin":false},"created_at":"2015-06-07T09:38:39Z","updated_at":"2015-06-07T09:38:39Z","body":"**Commented by m9710797 on 2002-06-04 09:32 UTC**\nLogged In: YES \nuser\\_id=356949\n\nDone. "}}