{"push_id":893053478,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"26fb984333e7fc02cd981d3310d2fbaa4392f86f","before":"deef37548160931cdbb9850a70f0fcebfc928e15","commits":[{"sha":"26fb984333e7fc02cd981d3310d2fbaa4392f86f","author":{"email":"458b7c43babd3b016ca7ab14156b910a649b7441@codeplay.com","name":"Ewan Crawford"},"message":"[RenderScript] Mips64 allocations workaround\n\nWorkaround for Mips64 compiler bug by using function pointers to call\nfunctions for expression evaluation. This avoids the emission of the JAL instruction,\nwhich can only jump within a particular range of the PC.\n\nAuthor: Dean De Leo, dean@codeplay.com","distinct":true,"url":"https://api.github.com/repos/llvm-project/llvm-project/commits/26fb984333e7fc02cd981d3310d2fbaa4392f86f"}]}