{"push_id":617476817,"size":4,"distinct_size":4,"ref":"refs/heads/master","head":"5b80bd3540a9bbcaa59bab9383219a5f8b406137","before":"9b2993b9712f9d1082f34b7f1fe7a74a9ab18d39","commits":[{"sha":"a169176bad4fc3483fff9112a72afcfd37d2088f","author":{"email":"64b2b6d12bfe4baae7dad3d018f8cbf6b0e7a044@jonatkins.com","name":"Jon Atkins"},"message":"map params adjusted due to server overload of shonin anomaly","distinct":true,"url":"https://api.github.com/repos/Galfinite/ingress-intel-total-conversion/commits/a169176bad4fc3483fff9112a72afcfd37d2088f"},{"sha":"96190be481c0b2cd23b4d54f0f052bfd1b20619f","author":{"email":"64b2b6d12bfe4baae7dad3d018f8cbf6b0e7a044@jonatkins.com","name":"Jon Atkins"},"message":"extract TILES_PER_EDGE and ZOOM_TO_LEVEL from stock intel\nNiantic have been tweaking the values after server overload during Shonin - I expect them to change again...","distinct":true,"url":"https://api.github.com/repos/Galfinite/ingress-intel-total-conversion/commits/96190be481c0b2cd23b4d54f0f052bfd1b20619f"},{"sha":"5845c37daf0e287e68dc303f48e6984130d6764e","author":{"email":"64b2b6d12bfe4baae7dad3d018f8cbf6b0e7a044@jonatkins.com","name":"Jon Atkins"},"message":"change tile loading delays to zero. stock intel doesn't wait, and the current tile params for further out zooms need a large number of requests, making any delays here add up quickly","distinct":true,"url":"https://api.github.com/repos/Galfinite/ingress-intel-total-conversion/commits/5845c37daf0e287e68dc303f48e6984130d6764e"},{"sha":"5b80bd3540a9bbcaa59bab9383219a5f8b406137","author":{"email":"cc1f4be9a75a70d00908e4f4ee91015a37b31a9a@msn.com","name":"Galfinite"},"message":"Merge pull request #16 from jonatkins/master\n\n.","distinct":true,"url":"https://api.github.com/repos/Galfinite/ingress-intel-total-conversion/commits/5b80bd3540a9bbcaa59bab9383219a5f8b406137"}]}