{"push_id":914833415,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"b9da1d5ca35cdabb9032f25043a9f904c1d520c8","before":"4afc6e655e16fbe73e7b4bf04343bfee1bf78b47","commits":[{"sha":"b9da1d5ca35cdabb9032f25043a9f904c1d520c8","author":{"email":"f3772ac8ab7fcf99aca4fe3b39c87f912eda35c3@draftkings.com","name":"Nathan"},"message":"- added ToString functions for several classes for easier debugging\n- modified ability goals to not continue processing if the desired ability level was already met\n- stopped the ability score condition from processing beyond 10 tiers of processing; the processing time is effectively a multiplier of this limit ^ 2\n- made vis-finding skill increase be considered for all vis-finding cases, rather than just the ones where the user did not have magic lore. This probably still isn't quite right, but I think the whole goal system probably wants another revamp attempt.\n- Fixed a bug in the book-for-vis trade that allowed a book to be sold multiple times.\n- made the character sheet dialog show the character's name at the top, for easier wayfaring","distinct":true,"url":"https://api.github.com/repos/ndilday/wizard-monks/commits/b9da1d5ca35cdabb9032f25043a9f904c1d520c8"}]}