{"action":"created","issue":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/800","labels_url":"https://api.github.com/repos/gonetz/GLideN64/issues/800/labels{/name}","comments_url":"https://api.github.com/repos/gonetz/GLideN64/issues/800/comments","events_url":"https://api.github.com/repos/gonetz/GLideN64/issues/800/events","html_url":"https://github.com/gonetz/GLideN64/issues/800","id":117816303,"number":800,"title":"2D images misalignment","user":{"login":"gonetz","id":8983092,"avatar_url":"https://avatars.githubusercontent.com/u/8983092?v=3","gravatar_id":"","url":"https://api.github.com/users/gonetz","html_url":"https://github.com/gonetz","followers_url":"https://api.github.com/users/gonetz/followers","following_url":"https://api.github.com/users/gonetz/following{/other_user}","gists_url":"https://api.github.com/users/gonetz/gists{/gist_id}","starred_url":"https://api.github.com/users/gonetz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/gonetz/subscriptions","organizations_url":"https://api.github.com/users/gonetz/orgs","repos_url":"https://api.github.com/users/gonetz/repos","events_url":"https://api.github.com/users/gonetz/events{/privacy}","received_events_url":"https://api.github.com/users/gonetz/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":38,"created_at":"2015-11-19T13:45:10Z","updated_at":"2015-12-01T22:29:31Z","closed_at":null,"body":"Large 2D images (e.g. backgrounds) rendered with TexRect command often have alignment issues between parts of the image. Example:\r\n![gliden64_mariokart64](https://cloud.githubusercontent.com/assets/8983092/11272295/0530d376-8ef6-11e5-9501-1ec4bd23937b.jpg)\r\n"},"comment":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/comments/161116914","html_url":"https://github.com/gonetz/GLideN64/issues/800#issuecomment-161116914","issue_url":"https://api.github.com/repos/gonetz/GLideN64/issues/800","id":161116914,"user":{"login":"SwinglesMan","id":12116719,"avatar_url":"https://avatars.githubusercontent.com/u/12116719?v=3","gravatar_id":"","url":"https://api.github.com/users/SwinglesMan","html_url":"https://github.com/SwinglesMan","followers_url":"https://api.github.com/users/SwinglesMan/followers","following_url":"https://api.github.com/users/SwinglesMan/following{/other_user}","gists_url":"https://api.github.com/users/SwinglesMan/gists{/gist_id}","starred_url":"https://api.github.com/users/SwinglesMan/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SwinglesMan/subscriptions","organizations_url":"https://api.github.com/users/SwinglesMan/orgs","repos_url":"https://api.github.com/users/SwinglesMan/repos","events_url":"https://api.github.com/users/SwinglesMan/events{/privacy}","received_events_url":"https://api.github.com/users/SwinglesMan/received_events","type":"User","site_admin":false},"created_at":"2015-12-01T22:29:31Z","updated_at":"2015-12-01T22:29:31Z","body":"Thanks for this. It even improves speed when using texture filtering options like smoothing 4 and x2. However, anything used from that section still cause lag spikes. Way less than before, but it still happens.\r\n\r\nAlso, 4K doesn't seem to give errors anymore :)"}}