{"action":"opened","issue":{"url":"https://api.github.com/repos/Yoshgunn/LightShadowThrowaway/issues/19","labels_url":"https://api.github.com/repos/Yoshgunn/LightShadowThrowaway/issues/19/labels{/name}","comments_url":"https://api.github.com/repos/Yoshgunn/LightShadowThrowaway/issues/19/comments","events_url":"https://api.github.com/repos/Yoshgunn/LightShadowThrowaway/issues/19/events","html_url":"https://github.com/Yoshgunn/LightShadowThrowaway/issues/19","id":92722771,"number":19,"title":"Walkers on Curves","user":{"login":"Jacquies","id":168099,"avatar_url":"https://avatars.githubusercontent.com/u/168099?v=3","gravatar_id":"","url":"https://api.github.com/users/Jacquies","html_url":"https://github.com/Jacquies","followers_url":"https://api.github.com/users/Jacquies/followers","following_url":"https://api.github.com/users/Jacquies/following{/other_user}","gists_url":"https://api.github.com/users/Jacquies/gists{/gist_id}","starred_url":"https://api.github.com/users/Jacquies/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Jacquies/subscriptions","organizations_url":"https://api.github.com/users/Jacquies/orgs","repos_url":"https://api.github.com/users/Jacquies/repos","events_url":"https://api.github.com/users/Jacquies/events{/privacy}","received_events_url":"https://api.github.com/users/Jacquies/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-07-02T19:59:24Z","updated_at":"2015-07-02T19:59:24Z","closed_at":null,"body":"The way that boundaries work with walkers is very fickle (hence the multiple instances of the 'ramp' prefab).\r\n\r\nI want to take a look at the walkers and figure out a better way of determining where they should go so that the other prefabs don't require so much finessing."}}