{"action":"created","issue":{"url":"https://api.github.com/repos/mispy/hybrid/issues/111","labels_url":"https://api.github.com/repos/mispy/hybrid/issues/111/labels{/name}","comments_url":"https://api.github.com/repos/mispy/hybrid/issues/111/comments","events_url":"https://api.github.com/repos/mispy/hybrid/issues/111/events","html_url":"https://github.com/mispy/hybrid/issues/111","id":109215126,"number":111,"title":"Pathing when there are no paths to be found","user":{"login":"mispy","id":3055384,"avatar_url":"https://avatars.githubusercontent.com/u/3055384?v=3","gravatar_id":"","url":"https://api.github.com/users/mispy","html_url":"https://github.com/mispy","followers_url":"https://api.github.com/users/mispy/followers","following_url":"https://api.github.com/users/mispy/following{/other_user}","gists_url":"https://api.github.com/users/mispy/gists{/gist_id}","starred_url":"https://api.github.com/users/mispy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mispy/subscriptions","organizations_url":"https://api.github.com/users/mispy/orgs","repos_url":"https://api.github.com/users/mispy/repos","events_url":"https://api.github.com/users/mispy/events{/privacy}","received_events_url":"https://api.github.com/users/mispy/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/mispy/hybrid/labels/performance","name":"performance","color":"eb6420"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-10-01T02:09:50Z","updated_at":"2015-10-01T02:49:37Z","closed_at":null,"body":"It doesn't have to be super efficient, but it shouldn't lock up the game to lock someone up, so to speak"},"comment":{"url":"https://api.github.com/repos/mispy/hybrid/issues/comments/144601595","html_url":"https://github.com/mispy/hybrid/issues/111#issuecomment-144601595","issue_url":"https://api.github.com/repos/mispy/hybrid/issues/111","id":144601595,"user":{"login":"mispy","id":3055384,"avatar_url":"https://avatars.githubusercontent.com/u/3055384?v=3","gravatar_id":"","url":"https://api.github.com/users/mispy","html_url":"https://github.com/mispy","followers_url":"https://api.github.com/users/mispy/followers","following_url":"https://api.github.com/users/mispy/following{/other_user}","gists_url":"https://api.github.com/users/mispy/gists{/gist_id}","starred_url":"https://api.github.com/users/mispy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mispy/subscriptions","organizations_url":"https://api.github.com/users/mispy/orgs","repos_url":"https://api.github.com/users/mispy/repos","events_url":"https://api.github.com/users/mispy/events{/privacy}","received_events_url":"https://api.github.com/users/mispy/received_events","type":"User","site_admin":false},"created_at":"2015-10-01T02:49:37Z","updated_at":"2015-10-01T02:49:37Z","body":"Here's an idea: use the movement flower code from our old TRPG to calculate a cacheable reachability map and query that before pathfinding"}}