{"action":"created","issue":{"url":"https://api.github.com/repos/mrdoob/three.js/issues/7230","labels_url":"https://api.github.com/repos/mrdoob/three.js/issues/7230/labels{/name}","comments_url":"https://api.github.com/repos/mrdoob/three.js/issues/7230/comments","events_url":"https://api.github.com/repos/mrdoob/three.js/issues/7230/events","html_url":"https://github.com/mrdoob/three.js/pull/7230","id":108179762,"number":7230,"title":"Instancing reset","user":{"login":"benaadams","id":1142958,"avatar_url":"https://avatars.githubusercontent.com/u/1142958?v=3","gravatar_id":"","url":"https://api.github.com/users/benaadams","html_url":"https://github.com/benaadams","followers_url":"https://api.github.com/users/benaadams/followers","following_url":"https://api.github.com/users/benaadams/following{/other_user}","gists_url":"https://api.github.com/users/benaadams/gists{/gist_id}","starred_url":"https://api.github.com/users/benaadams/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/benaadams/subscriptions","organizations_url":"https://api.github.com/users/benaadams/orgs","repos_url":"https://api.github.com/users/benaadams/repos","events_url":"https://api.github.com/users/benaadams/events{/privacy}","received_events_url":"https://api.github.com/users/benaadams/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":13,"created_at":"2015-09-24T17:47:41Z","updated_at":"2015-09-24T20:38:14Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/mrdoob/three.js/pulls/7230","html_url":"https://github.com/mrdoob/three.js/pull/7230","diff_url":"https://github.com/mrdoob/three.js/pull/7230.diff","patch_url":"https://github.com/mrdoob/three.js/pull/7230.patch"},"body":""},"comment":{"url":"https://api.github.com/repos/mrdoob/three.js/issues/comments/143044282","html_url":"https://github.com/mrdoob/three.js/pull/7230#issuecomment-143044282","issue_url":"https://api.github.com/repos/mrdoob/three.js/issues/7230","id":143044282,"user":{"login":"benaadams","id":1142958,"avatar_url":"https://avatars.githubusercontent.com/u/1142958?v=3","gravatar_id":"","url":"https://api.github.com/users/benaadams","html_url":"https://github.com/benaadams","followers_url":"https://api.github.com/users/benaadams/followers","following_url":"https://api.github.com/users/benaadams/following{/other_user}","gists_url":"https://api.github.com/users/benaadams/gists{/gist_id}","starred_url":"https://api.github.com/users/benaadams/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/benaadams/subscriptions","organizations_url":"https://api.github.com/users/benaadams/orgs","repos_url":"https://api.github.com/users/benaadams/repos","events_url":"https://api.github.com/users/benaadams/events{/privacy}","received_events_url":"https://api.github.com/users/benaadams/received_events","type":"User","site_admin":false},"created_at":"2015-09-24T20:38:14Z","updated_at":"2015-09-24T20:38:14Z","body":"As an aside: using instancing for 1x1 plane billboards will be likely slower than 4x duplication (position alone) as the gpu needs needs to process more data in the shader (position + offset); with larger models then instancing becomes more suitable as the CPU->GPU bandwidth becomes the bottleneck rather than the shader. I think the tradeoff starts happening around 100 vertices per model - though the api for updating is simpler for instancing - but that can be hidden by library. "}}