{"action":"created","comment":{"url":"https://api.github.com/repos/AtomicGameEngine/AtomicGameEngine/pulls/comments/36855262","id":36855262,"diff_hunk":"@@ -0,0 +1,115 @@\n+// Manual typescript definitions from various CPP and JS files that can't yet be autogenerated\n+// no-default-lib and modified lib.d.ts used to allow redefinition of self\n+/// <reference no-default-lib=\"true\"/>\n+/// <reference path=\"./lib.d.ts\" />\n+/// <reference path=\"./Atomic.d.ts\" />\n+\n+// From JSAtomic.cpp\n+declare function print(val: any);\n+declare function assert();\n+declare function js_module_read_file(path: string);\n+declare function openConsoleWindow();\n+declare function getVM(): Atomic.JSVM;\n+declare function getEngine(): Atomic.Engine;\n+declare function getGraphics(): Atomic.Graphics;\n+declare function getRenderer(): Atomic.Renderer;\n+declare function getResourceCache(): Atomic.ResourceCache;\n+declare function getInput(): Atomic.Input;\n+declare function getFileSystem(): Atomic.FileSystem;\n+declare function getNetwork(): Atomic.Network;\n+declare function script(script: string): boolean;\n+declare function destroy(node: Atomic.Node): boolean;\n+declare function destroy(scene: Atomic.Scene): boolean;\n+declare function destroy(component: Atomic.JSComponent): boolean;\n+\n+// From JSRequire.cpp\n+declare function require(path: string): any;\n+\n+declare module Atomic {\n+    // From AtomicGame.js\n+    export class Game {\n+        engine: Engine;\n+        cache: ResourceCache;\n+        renderer: Renderer;\n+        graphics: Graphics;\n+        input: Input;\n+        uiView: UIView;\n+        scene: Scene;\n+        cameraNode: Node;\n+        camera: Camera;\n+        viewport: Viewport;\n+\n+        constructor();\n+        init(start: any, update: any);\n+        getSpriteSheet2D(xmlFile: string): Resource;\n+        getSpriteSheet(xmlFile: string): Resource;\n+        getSound(soundFile: string): Resource;\n+        getSprite2D(spriteFile: string): Resource;\n+        showDebugHud();\n+        createScene2D(): Scene;\n+        dumpMetrics();\n+        createScene3D(filename: string): Scene;\n+    }\n+    var game: Game;\n+\n+    // From JSUIAPI.cpp\n+    var UI: {\n+        GRAVITY_NONE: number;\n+        GRAVITY_LEFT: number;\n+        GRAVITY_RIGHT: number;\n+        GRAVITY_TOP: number;\n+        GRAVITY_BOTTOM: number;\n+        GRAVITY_LEFT_RIGHT: number;\n+        GRAVITY_TOP_BOTTOM: number;\n+        GRAVITY_ALL: number;\n+        GRAVITY_DEFAULT: number;\n+        AXIS_X: number;\n+        AXIS_Y: number;\n+        LAYOUT_SIZE_GRAVITY: number;\n+        LAYOUT_SIZE_PREFERRED: number;\n+        LAYOUT_SIZE_AVAILABLE: number;\n+        LAYOUT_DISTRIBUTION_PREFERRED: number;\n+        LAYOUT_DISTRIBUTION_AVAILABLE: number;\n+        LAYOUT_DISTRIBUTION_GRAVITY: number;\n+        LAYOUT_POSITION_CENTER: number;\n+        LAYOUT_POSITION_LEFT_TOP: number;\n+        LAYOUT_POSITION_RIGHT_BOTTOM: number;\n+        LAYOUT_POSITION_GRAVITY: number;\n+        WINDOW_SETTINGS_NONE: number;\n+        WINDOW_SETTINGS_TITLEBAR: number;\n+        WINDOW_SETTINGS_RESIZABLE: number;\n+        WINDOW_SETTINGS_CLOSE_BUTTON: number;\n+        WINDOW_SETTINGS_CAN_ACTIVATE: number;\n+        WINDOW_SETTINGS_DEFAULT: number;\n+        WIDGET_STATE_NONE: number;\n+        WIDGET_STATE_DISABLED: number;\n+        WIDGET_STATE_FOCUSED: number;\n+        WIDGET_STATE_PRESSED: number;\n+        WIDGET_STATE_SELECTED: number;\n+        WIDGET_STATE_HOVERED: number;\n+        WIDGET_STATE_ALL: number;\n+        EVENT_TYPE_CLICK: number;\n+        EVENT_TYPE_LONG_CLICK: number;\n+        EVENT_TYPE_POINTER_DOWN: number;\n+        EVENT_TYPE_POINTER_UP: number;\n+        EVENT_TYPE_POINTER_MOVE: number;\n+        EVENT_TYPE_RIGHT_POINTER_DOWN: number;\n+        EVENT_TYPE_RIGHT_POINTER_UP: number;\n+        EVENT_TYPE_WHEEL: number;\n+        EVENT_TYPE_CHANGED: number;\n+        EVENT_TYPE_KEY_DOWN: number;\n+        EVENT_TYPE_KEY_UP: number;\n+        EVENT_TYPE_SHORTCUT: number;\n+        EVENT_TYPE_CONTEXT_MENU: number;\n+        EVENT_TYPE_FILE_DROP: number;\n+        EVENT_TYPE_TAB_CHANGED: number;\n+        EVENT_TYPE_CUSTOM: number;\n+        VISIBILITY_GONE: number;\n+        VISIBILITY_INVISIBLE: number;\n+        VISIBILITY_VISIBLE: number;\n+\n+        debugGetWrappedWidgetCount(): number;\n+        debugGetUIKeepAliveCount(): number;\n+        debugShowSettingsWindow(): number;\n+    };","path":"Script/TypeScript/AtomicExtended.d.ts","position":114,"original_position":114,"commit_id":"84da5a2c18cd6bde0d43aa803673a5f45c2425fb","original_commit_id":"84da5a2c18cd6bde0d43aa803673a5f45c2425fb","user":{"login":"JoshEngebretson","id":376203,"avatar_url":"https://avatars.githubusercontent.com/u/376203?v=3","gravatar_id":"","url":"https://api.github.com/users/JoshEngebretson","html_url":"https://github.com/JoshEngebretson","followers_url":"https://api.github.com/users/JoshEngebretson/followers","following_url":"https://api.github.com/users/JoshEngebretson/following{/other_user}","gists_url":"https://api.github.com/users/JoshEngebretson/gists{/gist_id}","starred_url":"https://api.github.com/users/JoshEngebretson/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/JoshEngebretson/subscriptions","organizations_url":"https://api.github.com/users/JoshEngebretson/orgs","repos_url":"https://api.github.com/users/JoshEngebretson/repos","events_url":"https://api.github.com/users/JoshEngebretson/events{/privacy}","received_events_url":"https://api.github.com/users/JoshEngebretson/received_events","type":"User","site_admin":false},"body":"This UI was all interim, glad this reminds me to remove it.  It is all now automatically generated:\r\n\r\nhttps://github.com/AtomicGameEngine/AtomicGameEngine/blob/master/Script/TypeScript/Atomic.d.ts#L578\r\n\r\n:)","created_at":"2015-08-12T12:51:16Z","updated_at":"2015-08-12T12:51:16Z","html_url":"https://github.com/AtomicGameEngine/AtomicGameEngine/pull/178#discussion_r36855262","pull_request_url":"https://api.github.com/repos/AtomicGameEngine/AtomicGameEngine/pulls/178","_links":{"self":{"href":"https://api.github.com/repos/AtomicGameEngine/AtomicGameEngine/pulls/comments/36855262"},"html":{"href":"https://github.com/AtomicGameEngine/AtomicGameEngine/pull/178#discussion_r36855262"},"pull_request":{"href":"https://api.github.com/repos/AtomicGameEngine/AtomicGameEngine/pulls/178"}}},"pull_request":{"url":"https://api.github.com/repos/AtomicGameEngine/AtomicGameEngine/pulls/178","id":42233886,"html_url":"https://github.com/AtomicGameEngine/AtomicGameEngine/pull/178","diff_url":"https://github.com/AtomicGameEngine/AtomicGameEngine/pull/178.diff","patch_url":"https://github.com/AtomicGameEngine/AtomicGameEngine/pull/178.patch","issue_url":"https://api.github.com/repos/AtomicGameEngine/AtomicGameEngine/issues/178","number":178,"state":"open","locked":false,"title":"Rakefile, ignores, defines and errors","user":{"login":"mattbenic","id":278871,"avatar_url":"https://avatars.githubusercontent.com/u/278871?v=3","gravatar_id":"","url":"https://api.github.com/users/mattbenic","html_url":"https://github.com/mattbenic","followers_url":"https://api.github.com/users/mattbenic/followers","following_url":"https://api.github.com/users/mattbenic/following{/other_user}","gists_url":"https://api.github.com/users/mattbenic/gists{/gist_id}","starred_url":"https://api.github.com/users/mattbenic/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mattbenic/subscriptions","organizations_url":"https://api.github.com/users/mattbenic/orgs","repos_url":"https://api.github.com/users/mattbenic/repos","events_url":"https://api.github.com/users/mattbenic/events{/privacy}","received_events_url":"https://api.github.com/users/mattbenic/received_events","type":"User","site_admin":false},"body":"-Windows build in rakefile ensures VS tools are on path, and prevents 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