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255 in this case).\nIn some instances the resulting float will be larger than what a U8 can fit(Typically white) and results in black dots due to how AArch64 handles\nquantizing.","distinct":false,"url":"https://api.github.com/repos/endrift/dolphin/commits/113c2dcd746d783c419b1767862376eb3d8e3ccf"},{"sha":"5cce640f48c24278976cbbad6de31a41a8b6ef7f","author":{"email":"8d55ebc8bc77ff765f74e6d64fe1fc059452a7af@gmail.com","name":"Matthew Parlane"},"message":"Anisotropic Filtering option is now correct in D3D\nValues are saved/loaded as 0,1,2,3,4 but need to be used as 1,2,4,8,16\nThis was correct for OGL but not D3D","distinct":false,"url":"https://api.github.com/repos/endrift/dolphin/commits/5cce640f48c24278976cbbad6de31a41a8b6ef7f"},{"sha":"c15b0b8cfc40d572a85a55cc0d6fc0fe0b8cf942","author":{"email":"3940b273065fe8263cc0a309ae233a0c5fbdcbda@gmail.com","name":"Jules Blok"},"message":"Merge branch 'master' into stable","distinct":false,"url":"https://api.github.com/repos/endrift/dolphin/commits/c15b0b8cfc40d572a85a55cc0d6fc0fe0b8cf942"},{"sha":"8e3af04d0e4c5fbe09296410f7d6cf8477a029e9","author":{"email":"3940b273065fe8263cc0a309ae233a0c5fbdcbda@gmail.com","name":"Jules Blok"},"message":"Merge pull request #2585 from dolphin-emu/fix_d3d_ansiopathicness_the_sequel\n\nAnisotropic Filtering option is now correct in D3D","distinct":false,"url":"https://api.github.com/repos/endrift/dolphin/commits/8e3af04d0e4c5fbe09296410f7d6cf8477a029e9"},{"sha":"4cbaddb7ad1e84946a6fb1af1d853af15be90615","author":{"email":"3940b273065fe8263cc0a309ae233a0c5fbdcbda@gmail.com","name":"Jules Blok"},"message":"GeometryShaderGen: Don't use `centroid in` for input variables.","distinct":false,"url":"https://api.github.com/repos/endrift/dolphin/commits/4cbaddb7ad1e84946a6fb1af1d853af15be90615"},{"sha":"fd637030e4859a676108115cc8bf34947cb8f71f","author":{"email":"3940b273065fe8263cc0a309ae233a0c5fbdcbda@gmail.com","name":"Jules Blok"},"message":"GeometryShaderGen: Consistently use xfmem just as the vertex shader.\n\nThere are very rare conditions in which xfmem can actually desync from bpmem.","distinct":false,"url":"https://api.github.com/repos/endrift/dolphin/commits/fd637030e4859a676108115cc8bf34947cb8f71f"},{"sha":"6e7fedd4d0d2d0513e5ea9def31df4132a5350a2","author":{"email":"c54bcefa6abe9e0132bb9588ad77c86acbfbe164@gmail.com","name":"Fog"},"message":"Add UI Support for up to 8x Internal Resolutions","distinct":false,"url":"https://api.github.com/repos/endrift/dolphin/commits/6e7fedd4d0d2d0513e5ea9def31df4132a5350a2"},{"sha":"dca19a71dbd435f14fb0f46faf8bab707f323b68","author":{"email":"3940b273065fe8263cc0a309ae233a0c5fbdcbda@gmail.com","name":"Jules Blok"},"message":"Merge pull request #2588 from Armada651/geom-centroid\n\nGeometryShaderGen: Don't use `centroid in` for input variables.","distinct":false,"url":"https://api.github.com/repos/endrift/dolphin/commits/dca19a71dbd435f14fb0f46faf8bab707f323b68"},{"sha":"be1d1e2798dc81350362c619ab1c9b396417f0e6","author":{"email":"300a2d193222dd0c23d880e16d727d352b404a01@selfnet.de","name":"Markus Wick"},"message":"Merge pull request #2024 from RisingFog/irgui\n\nAdd UI Support for up to 8x Internal Resolutions","distinct":false,"url":"https://api.github.com/repos/endrift/dolphin/commits/be1d1e2798dc81350362c619ab1c9b396417f0e6"},{"sha":"ffe25da78aed74784d419ede5b5254e71c6d458d","author":{"email":"79de35380abfde078511cec414301f52dc789d28@gmail.com","name":"Admiral H. 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