{"action":"created","issue":{"url":"https://api.github.com/repos/yquake2/yquake2/issues/87","labels_url":"https://api.github.com/repos/yquake2/yquake2/issues/87/labels{/name}","comments_url":"https://api.github.com/repos/yquake2/yquake2/issues/87/comments","events_url":"https://api.github.com/repos/yquake2/yquake2/issues/87/events","html_url":"https://github.com/yquake2/yquake2/issues/87","id":105510115,"number":87,"title":"Crosshair scale/Centered messages","user":{"login":"deuxsonic","id":7662909,"avatar_url":"https://avatars.githubusercontent.com/u/7662909?v=3","gravatar_id":"","url":"https://api.github.com/users/deuxsonic","html_url":"https://github.com/deuxsonic","followers_url":"https://api.github.com/users/deuxsonic/followers","following_url":"https://api.github.com/users/deuxsonic/following{/other_user}","gists_url":"https://api.github.com/users/deuxsonic/gists{/gist_id}","starred_url":"https://api.github.com/users/deuxsonic/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/deuxsonic/subscriptions","organizations_url":"https://api.github.com/users/deuxsonic/orgs","repos_url":"https://api.github.com/users/deuxsonic/repos","events_url":"https://api.github.com/users/deuxsonic/events{/privacy}","received_events_url":"https://api.github.com/users/deuxsonic/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":8,"created_at":"2015-09-09T03:12:50Z","updated_at":"2015-09-09T19:57:53Z","closed_at":null,"body":"\r\n![quake01](https://cloud.githubusercontent.com/assets/7662909/9754838/c07c31aa-569a-11e5-99d0-669f0d8e8b4d.jpg)\r\n\r\n1) I've tried to scale up the crosshair with crosshair_scale but it doesn't seem to affect the scaling at all. I set it to 5 thinking that this would be best since I scale everything else to 5 in order to get it to fill the screen but lower numbers don't seem to work either. This might be related to...\r\n\r\n2) Messages that are supposed to display centered on the screen (such as the message telling you how to climb a ladder) are not centered but rather seemingly slightly too far right. I use a screen resolution of 1600x1200.\r\n\r\nAdded a screenshot showing both."},"comment":{"url":"https://api.github.com/repos/yquake2/yquake2/issues/comments/139028557","html_url":"https://github.com/yquake2/yquake2/issues/87#issuecomment-139028557","issue_url":"https://api.github.com/repos/yquake2/yquake2/issues/87","id":139028557,"user":{"login":"deuxsonic","id":7662909,"avatar_url":"https://avatars.githubusercontent.com/u/7662909?v=3","gravatar_id":"","url":"https://api.github.com/users/deuxsonic","html_url":"https://github.com/deuxsonic","followers_url":"https://api.github.com/users/deuxsonic/followers","following_url":"https://api.github.com/users/deuxsonic/following{/other_user}","gists_url":"https://api.github.com/users/deuxsonic/gists{/gist_id}","starred_url":"https://api.github.com/users/deuxsonic/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/deuxsonic/subscriptions","organizations_url":"https://api.github.com/users/deuxsonic/orgs","repos_url":"https://api.github.com/users/deuxsonic/repos","events_url":"https://api.github.com/users/deuxsonic/events{/privacy}","received_events_url":"https://api.github.com/users/deuxsonic/received_events","type":"User","site_admin":false},"created_at":"2015-09-09T19:57:53Z","updated_at":"2015-09-09T19:57:53Z","body":"I understand it's kind of a fragile thing, but because it happens to one specific type of message perhaps it could be singled out and tweaked independently. The crosshair scale bug and centering those messages/longer menus going off the screen are really the last 2 noticable bugs. It's always slid to the right, so I'm wondering if maybe while using a 16:9 resolution it would be centered and if maybe it's assuming that that ratio is used, but since I'm using 4:3 it's not picking center correctly? I mean all the other dialogs like the inventory screen and icons along the sides of the screen are all aligned perfectly. It's just that specific type of message. Perhaps for instances in longer menus like for DM flags they could be split into 2 pages the way the save game/load game menus work if it runs out of room?\r\n\r\nThanks for an awesome port."}}