{"action":"created","issue":{"url":"https://api.github.com/repos/exodus4d/pathfinder/issues/65","labels_url":"https://api.github.com/repos/exodus4d/pathfinder/issues/65/labels{/name}","comments_url":"https://api.github.com/repos/exodus4d/pathfinder/issues/65/comments","events_url":"https://api.github.com/repos/exodus4d/pathfinder/issues/65/events","html_url":"https://github.com/exodus4d/pathfinder/issues/65","id":116912802,"number":65,"title":"Sig updater loops and other few lil things","user":{"login":"johnnystuff","id":15844505,"avatar_url":"https://avatars.githubusercontent.com/u/15844505?v=3","gravatar_id":"","url":"https://api.github.com/users/johnnystuff","html_url":"https://github.com/johnnystuff","followers_url":"https://api.github.com/users/johnnystuff/followers","following_url":"https://api.github.com/users/johnnystuff/following{/other_user}","gists_url":"https://api.github.com/users/johnnystuff/gists{/gist_id}","starred_url":"https://api.github.com/users/johnnystuff/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/johnnystuff/subscriptions","organizations_url":"https://api.github.com/users/johnnystuff/orgs","repos_url":"https://api.github.com/users/johnnystuff/repos","events_url":"https://api.github.com/users/johnnystuff/events{/privacy}","received_events_url":"https://api.github.com/users/johnnystuff/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":4,"created_at":"2015-11-14T09:15:41Z","updated_at":"2015-11-17T20:05:11Z","closed_at":null,"body":"Hi there, my corp put up a beta server to give this tool a try but I'm not the one hosting it so I don't have access to the logs and reports in general.\r\n\r\nTake this as a quick feedback on the first few hours of use. I must say I was rather impressed, everything works pretty well or at least it's not utterly broken which is already something for the state of the early beta. I spotted only one major problem and it's about the sig updater. It basically loops indefinitely and doesn't add the sigs. Selecting and \"deleting all\" gave me a msg of \"1 sig to delete, confirm?\" kind of msg, and this went on for a while untill for some reason they all got deleted finally. Problem is during and after this looping the tool loses track of my position. I'm basically stuck in the system where the sig updater looped and this is pretty bad. Closing the browser and re-opening it doesn't fix the problem as long as the sig updater is looping. Also, cpu spike on my task manager. I tried to copy and paste the log output in my client but it didn't work, same with the \"download .cvs\" at least I didn't find it. It was a problem updating client data of some sort though and I suppose it is mostly related to the IGB actually because I had pathfinder running on win too and at least it did add the new systems I was jumping into even if it still showed me on the \"one in loop\". This was not happening in the IGB.\r\n\r\nOther lil issue spotted: not sure exactly why and when but sometimes it doesn't create the connections when jumping in a new hole, especially when you're running a private map aside the master one. It looks like it updates only the active one and then adds the system on the other one (no connection though) if you switch tab for a while. This means if you stay on a private map for say 5 jumps, those won't be recorded on the master one. It seems also like it loses the tracking of my position on the master map if I hop into a private one and I jump off system. I still can add the systems manually but it's a bit awkward.\r\n\r\nAnother small thing not working as intended is the poke on rally points. I'm not sure what it should do but I don't get any notification nor ping in windows when me or someone else adds a rally point in a shared map. I can see the flashy system in the win browser but no notification/alarm. \r\n\r\nOk sorry for the wall of text, hope it was useful. The tool is pretty awesome, have a nice day and code harder o7\r\n\r\n:+1:"},"comment":{"url":"https://api.github.com/repos/exodus4d/pathfinder/issues/comments/157490261","html_url":"https://github.com/exodus4d/pathfinder/issues/65#issuecomment-157490261","issue_url":"https://api.github.com/repos/exodus4d/pathfinder/issues/65","id":157490261,"user":{"login":"exodus4d","id":9299033,"avatar_url":"https://avatars.githubusercontent.com/u/9299033?v=3","gravatar_id":"","url":"https://api.github.com/users/exodus4d","html_url":"https://github.com/exodus4d","followers_url":"https://api.github.com/users/exodus4d/followers","following_url":"https://api.github.com/users/exodus4d/following{/other_user}","gists_url":"https://api.github.com/users/exodus4d/gists{/gist_id}","starred_url":"https://api.github.com/users/exodus4d/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/exodus4d/subscriptions","organizations_url":"https://api.github.com/users/exodus4d/orgs","repos_url":"https://api.github.com/users/exodus4d/repos","events_url":"https://api.github.com/users/exodus4d/events{/privacy}","received_events_url":"https://api.github.com/users/exodus4d/received_events","type":"User","site_admin":false},"created_at":"2015-11-17T20:05:11Z","updated_at":"2015-11-17T20:05:11Z","body":"Thanks for your feedback :)\r\n\r\n##### \"Miakie\" system\r\nI have fixed this. The problem was a \"trueSec\" rounding problem 0.486 is a HS system, even if it is < 0.5\r\n\r\n##### Rally point \"poke\"\r\nYeah i know, its not fully implemented at this point, I´m on it ;)\r\n\r\n##### Signature updater\r\nYou are talking about the signatures *IRL* and *ORT* right?\r\n- IRL looks good to me, it is marked as \"wormhole\" in the table. The wormhole `type` (unknown) can not automaticalls be added by copy&paste to the table, The wormhole information is not available in the D-Scan window :( This must be added manually.\r\n- ORT This looks \"bad\" to me. The Gas site \"Bountiful Frontier ....\" schould automatically be added to the table. Ill check this\r\n\r\n##### Map tracking\r\nThe map \"tracking\" is not a bug. It works like intended :)\r\nThe problem with auto-updateing/adding new systems to **all** maps you have access is, that `private` maps are supposed to be private. If you are watching a private map, this information on this map is just for you, not for any corp/ally member.\r\n\r\nEven if there is a corporation or ally map open, new systems should not automatically be added to all your open maps. Think about a large 0.0 ally with a great number of active players. If everyone would add new systems to an `alliance` map, this would not be handy.\r\n\r\n\r\nAll other fixed in here will go live with `v0.0.16` next week."}}