{"action":"created","issue":{"url":"https://api.github.com/repos/SqAtx/SuperMarioWorld/issues/17","labels_url":"https://api.github.com/repos/SqAtx/SuperMarioWorld/issues/17/labels{/name}","comments_url":"https://api.github.com/repos/SqAtx/SuperMarioWorld/issues/17/comments","events_url":"https://api.github.com/repos/SqAtx/SuperMarioWorld/issues/17/events","html_url":"https://github.com/SqAtx/SuperMarioWorld/issues/17","id":102564796,"number":17,"title":"Jump when falling","user":{"login":"SqAtx","id":4351932,"avatar_url":"https://avatars.githubusercontent.com/u/4351932?v=3","gravatar_id":"","url":"https://api.github.com/users/SqAtx","html_url":"https://github.com/SqAtx","followers_url":"https://api.github.com/users/SqAtx/followers","following_url":"https://api.github.com/users/SqAtx/following{/other_user}","gists_url":"https://api.github.com/users/SqAtx/gists{/gist_id}","starred_url":"https://api.github.com/users/SqAtx/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SqAtx/subscriptions","organizations_url":"https://api.github.com/users/SqAtx/orgs","repos_url":"https://api.github.com/users/SqAtx/repos","events_url":"https://api.github.com/users/SqAtx/events{/privacy}","received_events_url":"https://api.github.com/users/SqAtx/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/SqAtx/SuperMarioWorld/labels/bug","name":"bug","color":"fc2929"}],"state":"open","locked":false,"assignee":null,"milestone":{"url":"https://api.github.com/repos/SqAtx/SuperMarioWorld/milestones/2","html_url":"https://github.com/SqAtx/SuperMarioWorld/milestones/BeforeEditor","labels_url":"https://api.github.com/repos/SqAtx/SuperMarioWorld/milestones/2/labels","id":1267682,"number":2,"title":"BeforeEditor","description":"Things to do before starting the level editor","creator":{"login":"SqAtx","id":4351932,"avatar_url":"https://avatars.githubusercontent.com/u/4351932?v=3","gravatar_id":"","url":"https://api.github.com/users/SqAtx","html_url":"https://github.com/SqAtx","followers_url":"https://api.github.com/users/SqAtx/followers","following_url":"https://api.github.com/users/SqAtx/following{/other_user}","gists_url":"https://api.github.com/users/SqAtx/gists{/gist_id}","starred_url":"https://api.github.com/users/SqAtx/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SqAtx/subscriptions","organizations_url":"https://api.github.com/users/SqAtx/orgs","repos_url":"https://api.github.com/users/SqAtx/repos","events_url":"https://api.github.com/users/SqAtx/events{/privacy}","received_events_url":"https://api.github.com/users/SqAtx/received_events","type":"User","site_admin":false},"open_issues":3,"closed_issues":0,"state":"open","created_at":"2015-08-22T21:48:37Z","updated_at":"2015-08-22T21:49:20Z","due_on":null,"closed_at":null},"comments":1,"created_at":"2015-08-22T20:16:43Z","updated_at":"2015-09-25T21:33:35Z","closed_at":null,"body":"When Mario falls and tries to jump, the sound plays anyway; it shouldn't.\r\n\r\nIt appears that the character's jump state can't go from ONFLOOR to FALLING. I did that because the character would be FALLING before being caught by the floor again, and then would go back to their previous state."},"comment":{"url":"https://api.github.com/repos/SqAtx/SuperMarioWorld/issues/comments/143359465","html_url":"https://github.com/SqAtx/SuperMarioWorld/issues/17#issuecomment-143359465","issue_url":"https://api.github.com/repos/SqAtx/SuperMarioWorld/issues/17","id":143359465,"user":{"login":"SqAtx","id":4351932,"avatar_url":"https://avatars.githubusercontent.com/u/4351932?v=3","gravatar_id":"","url":"https://api.github.com/users/SqAtx","html_url":"https://github.com/SqAtx","followers_url":"https://api.github.com/users/SqAtx/followers","following_url":"https://api.github.com/users/SqAtx/following{/other_user}","gists_url":"https://api.github.com/users/SqAtx/gists{/gist_id}","starred_url":"https://api.github.com/users/SqAtx/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SqAtx/subscriptions","organizations_url":"https://api.github.com/users/SqAtx/orgs","repos_url":"https://api.github.com/users/SqAtx/repos","events_url":"https://api.github.com/users/SqAtx/events{/privacy}","received_events_url":"https://api.github.com/users/SqAtx/received_events","type":"User","site_admin":false},"created_at":"2015-09-25T21:33:35Z","updated_at":"2015-09-25T21:33:35Z","body":"Had a coordinate wrong by 1 pixel in goomba.rect..\r\n\r\nInterestingly, after this:\r\n    _sprite->setPosition(sf::Vector2f(_info.coordinates.left, _info.coordinates.top));\r\n\r\nThen\r\n    _info.coordinates.top + _info.coordinates.height\r\nand\r\n    _sprite->getGlobalBounds().top + _sprite->getGlobalBounds().height\r\nwere different.\r\n\r\nThe characters are still walking funny though."}}