{"action":"opened","issue":{"url":"https://api.github.com/repos/MinecraftForge/MinecraftForge/issues/2131","labels_url":"https://api.github.com/repos/MinecraftForge/MinecraftForge/issues/2131/labels{/name}","comments_url":"https://api.github.com/repos/MinecraftForge/MinecraftForge/issues/2131/comments","events_url":"https://api.github.com/repos/MinecraftForge/MinecraftForge/issues/2131/events","html_url":"https://github.com/MinecraftForge/MinecraftForge/issues/2131","id":110917313,"number":2131,"title":"request: events for falling blocks/general entity death","user":{"login":"AEnterprise","id":5206666,"avatar_url":"https://avatars.githubusercontent.com/u/5206666?v=3","gravatar_id":"","url":"https://api.github.com/users/AEnterprise","html_url":"https://github.com/AEnterprise","followers_url":"https://api.github.com/users/AEnterprise/followers","following_url":"https://api.github.com/users/AEnterprise/following{/other_user}","gists_url":"https://api.github.com/users/AEnterprise/gists{/gist_id}","starred_url":"https://api.github.com/users/AEnterprise/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/AEnterprise/subscriptions","organizations_url":"https://api.github.com/users/AEnterprise/orgs","repos_url":"https://api.github.com/users/AEnterprise/repos","events_url":"https://api.github.com/users/AEnterprise/events{/privacy}","received_events_url":"https://api.github.com/users/AEnterprise/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-10-12T06:55:35Z","updated_at":"2015-10-12T06:55:35Z","closed_at":null,"body":"currently there are no events or anything to detect when a block falls and turns back intro a block, the death event only applies to entityLiving\r\n\r\nin my case i'm trying to detect when an avil drops on my duster block (worked around this using asm) but an event would be a preferable solution, the easiest would be an event for when the block hits the ground (regardless of it turning into a block or falls on the ground) but a general death event for entities extending the base Entity class might enable others to also do other event based things for entities"}}