{"push_id":887096909,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"94c3aaa6c50ffba3450f9c400b5d271f45d025ea","before":"767137035730cd5e4aa91a421ad35793a6dd8a02","commits":[{"sha":"94c3aaa6c50ffba3450f9c400b5d271f45d025ea","author":{"email":"e6a3b76e997dffb3322b74acec6d6d846189304e@arcor.de","name":"Daniel Gimmer"},"message":"C2M5 changes and texture improvements\n\nC2M5: After I forgot to commit C2M1 yesterday, I couldn't continue in my\nbreak so I just worked on Dean's C2M5 (please forgive me :D) and fixed a\nfew things, added various 3D polydoors here and there\nTextures: Fixed the grey color of the CNCR walls (removed the green\ntint)","distinct":true,"url":"https://api.github.com/repos/Realm667/WolfenDoom/commits/94c3aaa6c50ffba3450f9c400b5d271f45d025ea"}]}