{"action":"created","issue":{"url":"https://api.github.com/repos/PCSX2/pcsx2/issues/610","labels_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/610/labels{/name}","comments_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/610/comments","events_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/610/events","html_url":"https://github.com/PCSX2/pcsx2/issues/610","id":89905928,"number":610,"title":"Pluggable VPU support","user":{"login":"ADormant","id":10523326,"avatar_url":"https://avatars.githubusercontent.com/u/10523326?v=3","gravatar_id":"","url":"https://api.github.com/users/ADormant","html_url":"https://github.com/ADormant","followers_url":"https://api.github.com/users/ADormant/followers","following_url":"https://api.github.com/users/ADormant/following{/other_user}","gists_url":"https://api.github.com/users/ADormant/gists{/gist_id}","starred_url":"https://api.github.com/users/ADormant/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ADormant/subscriptions","organizations_url":"https://api.github.com/users/ADormant/orgs","repos_url":"https://api.github.com/users/ADormant/repos","events_url":"https://api.github.com/users/ADormant/events{/privacy}","received_events_url":"https://api.github.com/users/ADormant/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":6,"created_at":"2015-06-21T12:34:31Z","updated_at":"2015-06-22T16:11:07Z","closed_at":null,"body":"Perhaps it could be implemented in the PCSX2 too? It'd allow for more advanced enhancements and also help avoid upscaling bugs and related hacks.\r\n\r\nhttps://github.com/jpd002/Play-/pull/61"},"comment":{"url":"https://api.github.com/repos/PCSX2/pcsx2/issues/comments/114167357","html_url":"https://github.com/PCSX2/pcsx2/issues/610#issuecomment-114167357","issue_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/610","id":114167357,"user":{"login":"ADormant","id":10523326,"avatar_url":"https://avatars.githubusercontent.com/u/10523326?v=3","gravatar_id":"","url":"https://api.github.com/users/ADormant","html_url":"https://github.com/ADormant","followers_url":"https://api.github.com/users/ADormant/followers","following_url":"https://api.github.com/users/ADormant/following{/other_user}","gists_url":"https://api.github.com/users/ADormant/gists{/gist_id}","starred_url":"https://api.github.com/users/ADormant/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ADormant/subscriptions","organizations_url":"https://api.github.com/users/ADormant/orgs","repos_url":"https://api.github.com/users/ADormant/repos","events_url":"https://api.github.com/users/ADormant/events{/privacy}","received_events_url":"https://api.github.com/users/ADormant/received_events","type":"User","site_admin":false},"created_at":"2015-06-22T16:11:07Z","updated_at":"2015-06-22T16:11:07Z","body":"@bigianb  @refractionpcsx2 \r\n\r\n> when you pull something out as a plugin, it has no way of timing and relies on sync from the core which is only sent on a plugin \"poll\", much like SPU2-X does and we all know what happens when your framerate fluctuates!\r\nIs that the limitation of PS Emu Pro plugin specification?\r\n"}}