{"action":"created","issue":{"url":"https://api.github.com/repos/MineMaarten/PneumaticCraft/issues/503","labels_url":"https://api.github.com/repos/MineMaarten/PneumaticCraft/issues/503/labels{/name}","comments_url":"https://api.github.com/repos/MineMaarten/PneumaticCraft/issues/503/comments","events_url":"https://api.github.com/repos/MineMaarten/PneumaticCraft/issues/503/events","html_url":"https://github.com/MineMaarten/PneumaticCraft/issues/503","id":91496086,"number":503,"title":"[Suggestion] The Pressure Chamber mechanics and possible improvements","user":{"login":"Axylxys","id":13028936,"avatar_url":"https://avatars.githubusercontent.com/u/13028936?v=3","gravatar_id":"","url":"https://api.github.com/users/Axylxys","html_url":"https://github.com/Axylxys","followers_url":"https://api.github.com/users/Axylxys/followers","following_url":"https://api.github.com/users/Axylxys/following{/other_user}","gists_url":"https://api.github.com/users/Axylxys/gists{/gist_id}","starred_url":"https://api.github.com/users/Axylxys/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Axylxys/subscriptions","organizations_url":"https://api.github.com/users/Axylxys/orgs","repos_url":"https://api.github.com/users/Axylxys/repos","events_url":"https://api.github.com/users/Axylxys/events{/privacy}","received_events_url":"https://api.github.com/users/Axylxys/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2015-06-27T17:52:18Z","updated_at":"2015-06-28T13:25:55Z","closed_at":null,"body":"Well, i had to make a post on that one. The chamber is so frustrating i sometimes wonder if i missed something about it, but it doesn't look like it, so... let's get started.\r\n\r\n1) The items being processed inside the chamber get picked up all the time by anything that picks up loots: item collectors, the blood magic Sigil, and probably much more. It's a quite common mechanic and many mods add such features to avoid items staying in the world needlessly, while the pressure chamber is doing exactly the opposite. That usually means sticking it in a dark corner somewhere far away, and having to click off the Sigil everytime i pass nearby. \r\n\r\nWhile the idea itself is fun (as well as seeing the items) it would be really awesome if you could add an upgrade that prevents the loots from being teleported/moved/whatever, it would make the chamber much more useable in a base rather than a big hurdle i have to hide somewhere because anyone passing by gets all the items and suddenly wonder why their inventory is full of seeds or iron.\r\n\r\n2) About the input/output doors: my first reaction was \"woah, cool !\". The animation and concept is great, until i realized it doesn't really like to craft anything at a decent pace. It has a bad habit to close after a few items, blocking whatever was incoming in the pipes. I tried to bruteforce with a Mekanism pipe sending 128 items, no way. It seems like after 16 items the door will close and it's doing the cycle over and over. Speed upgrades were actually detrimental based on my quick testing, i had more items backtracking to the chest than actually making it through to the chamber.\r\n\r\nIn the end i just removed all speed upgrades so items have more time to get in, and overall it just seems like 50% of the crafting time is about items trying to make their way inside rather than actual crafting. \r\n\r\nThat seems a bit counterproductive and i have no idea how/if it can scale to a higher production rate, it seems like an early game hurdle with no real end game QoL upgrade.\r\n\r\nA more expensive and faster/fully automated version would be cool, or some upgrades to fill it by hand or at least have it grab entire stacks rather than a few items at a time. It would be more fun if it didn't feel like there's an airport in depth security check for every item trying to go in. :)\r\n\r\n3) The output seems needlessly complicated as well. The name filter (the one where we can type the name of an item for exemple) doesn't \"remember\" its settings in the GUI, so i can't see what it was set to when i open it again. The item filter isn't big enough to cover every recipe so the only solution i found was to make one chamber per recipe (plastics all going to a single one) to avoid the headache of setting up by hand the outputs whenever i want to craft something.\r\n\r\nAgain this is fair and involving for an early game crafting session, but doesn't scale well to automated systems and stronger production potential. Not sure how this could be improved, but maybe have a way to select a recipe automatically or even another tier of chamber blocks with separate chambers. Something like, input goes to a sub-chamber, when the crafting is done they move to another one, and the output door can only select items from that second chamber. \r\n\r\nIt's rather annoying when doing several recipes in a row and the chamber starts spitting items as soon as they enter because the filters overlap.\r\n\r\nOverall it looks like the chamber has too many potential failures happening. It can fail if someone has an item pulling gadget, if the filter are not set properly it can disrupt the crafting entirely, items can't be inserted by hand yet all the micro-management is pushing the player to sit near the chamber, on top of the various pressure mechanics (though those aren't really hard). Hopefully that made some sense, thanks for reading !"},"comment":{"url":"https://api.github.com/repos/MineMaarten/PneumaticCraft/issues/comments/116277016","html_url":"https://github.com/MineMaarten/PneumaticCraft/issues/503#issuecomment-116277016","issue_url":"https://api.github.com/repos/MineMaarten/PneumaticCraft/issues/503","id":116277016,"user":{"login":"Axylxys","id":13028936,"avatar_url":"https://avatars.githubusercontent.com/u/13028936?v=3","gravatar_id":"","url":"https://api.github.com/users/Axylxys","html_url":"https://github.com/Axylxys","followers_url":"https://api.github.com/users/Axylxys/followers","following_url":"https://api.github.com/users/Axylxys/following{/other_user}","gists_url":"https://api.github.com/users/Axylxys/gists{/gist_id}","starred_url":"https://api.github.com/users/Axylxys/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Axylxys/subscriptions","organizations_url":"https://api.github.com/users/Axylxys/orgs","repos_url":"https://api.github.com/users/Axylxys/repos","events_url":"https://api.github.com/users/Axylxys/events{/privacy}","received_events_url":"https://api.github.com/users/Axylxys/received_events","type":"User","site_admin":false},"created_at":"2015-06-28T13:25:55Z","updated_at":"2015-06-28T13:25:55Z","body":"Oh, i didn't know for the 64 items. I used Mekanism pipes (32 and then 128 items/tick) and they never worked properly, though that is probably because they send items very fast rather than make a huge stack and send it all at once. That's why i assumed it had a 16 items limit as i never got it to take more than that.\r\n\r\nFor the syncing issue, i never got it to show the text after closing it once, that's why i assumed it was the default behaviour. Maybe because it was in a Compact Machine (so, another dimension).\r\n\r\nAlso i didn't know about the other stuff, like the auto-output and chain crafting, that's when i wish there was more info readily available about PneumaticCraft !\r\n\r\nAs a side note, i'm not sure if it's related to the in game wiki or the pressure chamber, but it crashes and send me to desktop when i try to open the Pressure chamber link in the IGW, while other entries work fine (latest version on curse for both mods)."}}