{"push_id":872421688,"size":4,"distinct_size":4,"ref":"refs/heads/master","head":"660298b6afd4f13cd39505a01c3f61b0cdff7cf0","before":"8a7e2eaff3fd5c1d236b0a2d2a88813d274d593b","commits":[{"sha":"74faa00d084b8239e608c04bdcb816690aa95264","author":{"email":"3c7d6911e96afed9802bb568a1811ef1112e7292@gmail.com","name":"timothythiecke"},"message":"Repurposed parts of of Character logic\n\nThanks to the feedback","distinct":true,"url":"https://api.github.com/repos/timothythiecke/SecretOfEvermore/commits/74faa00d084b8239e608c04bdcb816690aa95264"},{"sha":"82e5392b0c8c4a314aada284e32560e35dfdcc34","author":{"email":"3c7d6911e96afed9802bb568a1811ef1112e7292@gmail.com","name":"timothythiecke"},"message":"CharacterPanel implemented\n\nUse C to activate character panel. Displays information of character\nclass, needs some additional logic to show additional stats.\nAdded ToString overrides for the different Weapons","distinct":true,"url":"https://api.github.com/repos/timothythiecke/SecretOfEvermore/commits/82e5392b0c8c4a314aada284e32560e35dfdcc34"},{"sha":"e3c488a95ea6567415f0cf7f4908ef64473291bf","author":{"email":"3c7d6911e96afed9802bb568a1811ef1112e7292@gmail.com","name":"timothythiecke"},"message":"Added some debugging for the weapons, can use weapons, but logic need to be implemented","distinct":true,"url":"https://api.github.com/repos/timothythiecke/SecretOfEvermore/commits/e3c488a95ea6567415f0cf7f4908ef64473291bf"},{"sha":"660298b6afd4f13cd39505a01c3f61b0cdff7cf0","author":{"email":"3c7d6911e96afed9802bb568a1811ef1112e7292@gmail.com","name":"timothythiecke"},"message":"Implemented basic HUD","distinct":true,"url":"https://api.github.com/repos/timothythiecke/SecretOfEvermore/commits/660298b6afd4f13cd39505a01c3f61b0cdff7cf0"}]}