{"push_id":903703041,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"3fcb1e2047bec725e2c26bdb8b8207d0a90f900b","before":"20ea3b2eab08f8b590a2f90775f5d3cb240cd87b","commits":[{"sha":"3fcb1e2047bec725e2c26bdb8b8207d0a90f900b","author":{"email":"1d6e1cf70ec6f9ab28d3ea4b27a49a77654d370e@philipptrenz.de","name":"Philipp Trenz"},"message":"I worked on this project before and just loading all the stuff up now in the repository.\n\nWhat have I done so far?\n* Levels get generated depending on a image in the background of the canvas. A grid gets defined (yet: 20x15) and in the middle of each \"pixel\" the transparency of the background image gets checked. If it is not transparent, it gets interpreted as border\n* Two background images are available yet, so two levels. They are PNG-Files\n* The character \"pacman\" gets generated and animated depending on SVG-Files\n* Pacman can be controlled via arrow keys\n* \"dots\" are implemented, pacman eats them while walking above them.\n* \"next level\" is implemented. If all dots are eaten, canvas gets refreshed with next level\n* Three ghosts are implemented, they move random are still very buggy. Also depending on SVG-Files\n* Detection if ghost touches pacman. If so lifes get reduced. After last life => game over\n\nTill now everything is very buggy, performance is one of the great problems.\nI'm developing in Google Chrome, for now there is no cross browser testing. I tried in Firefox 42, but that was not a good idea, the performance is aweful.","distinct":true,"url":"https://api.github.com/repos/philipptrenz/pacman/commits/3fcb1e2047bec725e2c26bdb8b8207d0a90f900b"}]}