{"action":"created","issue":{"url":"https://api.github.com/repos/GoranM/bdx/issues/153","labels_url":"https://api.github.com/repos/GoranM/bdx/issues/153/labels{/name}","comments_url":"https://api.github.com/repos/GoranM/bdx/issues/153/comments","events_url":"https://api.github.com/repos/GoranM/bdx/issues/153/events","html_url":"https://github.com/GoranM/bdx/issues/153","id":56697615,"number":153,"title":"Fullscreen & resolution","user":{"login":"Nananas","id":5729357,"avatar_url":"https://avatars.githubusercontent.com/u/5729357?v=3","gravatar_id":"","url":"https://api.github.com/users/Nananas","html_url":"https://github.com/Nananas","followers_url":"https://api.github.com/users/Nananas/followers","following_url":"https://api.github.com/users/Nananas/following{/other_user}","gists_url":"https://api.github.com/users/Nananas/gists{/gist_id}","starred_url":"https://api.github.com/users/Nananas/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Nananas/subscriptions","organizations_url":"https://api.github.com/users/Nananas/orgs","repos_url":"https://api.github.com/users/Nananas/repos","events_url":"https://api.github.com/users/Nananas/events{/privacy}","received_events_url":"https://api.github.com/users/Nananas/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/GoranM/bdx/labels/suggestion","name":"suggestion","color":"84b6eb"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":9,"created_at":"2015-02-05T16:58:58Z","updated_at":"2015-02-07T01:46:42Z","closed_at":null,"body":"Is it useful to have fullscreen/resolution functions inside Bdx?\r\n\r\nLike getting a list of `DisplayMode`'s, setting/toggling fullscreen, adjusting resolutions for fullscreen, active/optimal resolution for fullscreen...\r\n\r\nYou can perfectly use the libgdx functions for this though... :speak_no_evil:"},"comment":{"url":"https://api.github.com/repos/GoranM/bdx/issues/comments/73343872","html_url":"https://github.com/GoranM/bdx/issues/153#issuecomment-73343872","issue_url":"https://api.github.com/repos/GoranM/bdx/issues/153","id":73343872,"user":{"login":"SolarLune","id":4733521,"avatar_url":"https://avatars.githubusercontent.com/u/4733521?v=3","gravatar_id":"","url":"https://api.github.com/users/SolarLune","html_url":"https://github.com/SolarLune","followers_url":"https://api.github.com/users/SolarLune/followers","following_url":"https://api.github.com/users/SolarLune/following{/other_user}","gists_url":"https://api.github.com/users/SolarLune/gists{/gist_id}","starred_url":"https://api.github.com/users/SolarLune/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SolarLune/subscriptions","organizations_url":"https://api.github.com/users/SolarLune/orgs","repos_url":"https://api.github.com/users/SolarLune/repos","events_url":"https://api.github.com/users/SolarLune/events{/privacy}","received_events_url":"https://api.github.com/users/SolarLune/received_events","type":"User","site_admin":false},"created_at":"2015-02-07T01:46:42Z","updated_at":"2015-02-07T01:46:42Z","body":"> As for \"viewport scaling\": I think we would just need to recalculate the projection matrix to account for the new aspect ratio.\r\n\r\nSo that would be an additional function, right? Perhaps it would take an aspect ratio, which you could get and call from the Blender standalone settings?\r\n\r\nThis wouldn't be automatically done when you reset the viewport, since sometimes you want \"stretched\" viewports vs. \"extended\" viewports, right?"}}