{"action":"closed","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/2062","labels_url":"https://api.github.com/repos/godotengine/godot/issues/2062/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/2062/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/2062/events","html_url":"https://github.com/godotengine/godot/issues/2062","id":86887588,"number":2062,"title":"[Feature Request] Adapt 2d physics layer system for 3d","user":{"login":"soloparatolos","id":11409821,"avatar_url":"https://avatars.githubusercontent.com/u/11409821?v=3","gravatar_id":"","url":"https://api.github.com/users/soloparatolos","html_url":"https://github.com/soloparatolos","followers_url":"https://api.github.com/users/soloparatolos/followers","following_url":"https://api.github.com/users/soloparatolos/following{/other_user}","gists_url":"https://api.github.com/users/soloparatolos/gists{/gist_id}","starred_url":"https://api.github.com/users/soloparatolos/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/soloparatolos/subscriptions","organizations_url":"https://api.github.com/users/soloparatolos/orgs","repos_url":"https://api.github.com/users/soloparatolos/repos","events_url":"https://api.github.com/users/soloparatolos/events{/privacy}","received_events_url":"https://api.github.com/users/soloparatolos/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-06-10T08:29:09Z","updated_at":"2015-10-28T18:51:57Z","closed_at":"2015-10-28T18:51:57Z","body":"Im working in a 3d project and I need to filter the characters inside an Area node to apply or not the gravity. So, making use of a similar layer system that already exist in the 2d side would do the trick.\r\n\r\n"}}