{"push_id":874852231,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"3f2dd664dddb2ea4d3b16a3b0399e4dddf9dc4c8","before":"11c421ddf49689c5aae65de391d8fbbcdbae622f","commits":[{"sha":"d8ed15d6895a35da573dc29325290cabd58f2b3d","author":{"email":"2a859f69e3c175a6da51635b0927e9b59d031ced@gmail.com","name":"Per Inge Mathisen"},"message":"Cleanup of AI targeting code.\n\nFixes a bug where attack desirability weighting would fall into a negative value due to distance.\nImproves other code without changing behaviour.","distinct":true,"url":"https://api.github.com/repos/Warzone2100/warzone2100/commits/d8ed15d6895a35da573dc29325290cabd58f2b3d"},{"sha":"3f2dd664dddb2ea4d3b16a3b0399e4dddf9dc4c8","author":{"email":"2a859f69e3c175a6da51635b0927e9b59d031ced@gmail.com","name":"Per Inge Mathisen"},"message":"Fix wrong calculation of rate of fire where it was in one case\nalways using selectedPlayer's weapon stats.\n\nThe impact of this bug is fortunately very low.","distinct":true,"url":"https://api.github.com/repos/Warzone2100/warzone2100/commits/3f2dd664dddb2ea4d3b16a3b0399e4dddf9dc4c8"}]}