{"action":"opened","issue":{"url":"https://api.github.com/repos/pychess/pychess/issues/955","labels_url":"https://api.github.com/repos/pychess/pychess/issues/955/labels{/name}","comments_url":"https://api.github.com/repos/pychess/pychess/issues/955/comments","events_url":"https://api.github.com/repos/pychess/pychess/issues/955/events","html_url":"https://github.com/pychess/pychess/issues/955","id":66345793,"number":955,"title":"auto call flag bug","user":{"login":"gideon425","id":11771495,"avatar_url":"https://avatars.githubusercontent.com/u/11771495?v=3","gravatar_id":"","url":"https://api.github.com/users/gideon425","html_url":"https://github.com/gideon425","followers_url":"https://api.github.com/users/gideon425/followers","following_url":"https://api.github.com/users/gideon425/following{/other_user}","gists_url":"https://api.github.com/users/gideon425/gists{/gist_id}","starred_url":"https://api.github.com/users/gideon425/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/gideon425/subscriptions","organizations_url":"https://api.github.com/users/gideon425/orgs","repos_url":"https://api.github.com/users/gideon425/repos","events_url":"https://api.github.com/users/gideon425/events{/privacy}","received_events_url":"https://api.github.com/users/gideon425/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-04-04T17:41:26Z","updated_at":"2015-04-04T17:41:26Z","closed_at":null,"body":"Using the pychess files from github, it appears that pychess ends the game if the player runs out of time.  I think this would be correct if Auto Call Flag is true.  However, the game also ends if Auto Call Flag is false.\r\nIf you already have a fix for this, are you likely to apply it soon?\r\nIf not, perhaps I should look at the issue and include it in the changes I am doing"}}