{"action":"created","issue":{"url":"https://api.github.com/repos/chrsmithdemos/quake2-gwt-port/issues/11","labels_url":"https://api.github.com/repos/chrsmithdemos/quake2-gwt-port/issues/11/labels{/name}","comments_url":"https://api.github.com/repos/chrsmithdemos/quake2-gwt-port/issues/11/comments","events_url":"https://api.github.com/repos/chrsmithdemos/quake2-gwt-port/issues/11/events","html_url":"https://github.com/chrsmithdemos/quake2-gwt-port/issues/11","id":58991020,"number":11,"title":"Game fails on latest Chromium nightly (As of Apr 3) without --no-sandbox","user":{"login":"GoogleCodeExporter","id":9614759,"avatar_url":"https://avatars.githubusercontent.com/u/9614759?v=3","gravatar_id":"","url":"https://api.github.com/users/GoogleCodeExporter","html_url":"https://github.com/GoogleCodeExporter","followers_url":"https://api.github.com/users/GoogleCodeExporter/followers","following_url":"https://api.github.com/users/GoogleCodeExporter/following{/other_user}","gists_url":"https://api.github.com/users/GoogleCodeExporter/gists{/gist_id}","starred_url":"https://api.github.com/users/GoogleCodeExporter/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/GoogleCodeExporter/subscriptions","organizations_url":"https://api.github.com/users/GoogleCodeExporter/orgs","repos_url":"https://api.github.com/users/GoogleCodeExporter/repos","events_url":"https://api.github.com/users/GoogleCodeExporter/events{/privacy}","received_events_url":"https://api.github.com/users/GoogleCodeExporter/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/chrsmithdemos/quake2-gwt-port/labels/auto-migrated","name":"auto-migrated","color":"ededed"},{"url":"https://api.github.com/repos/chrsmithdemos/quake2-gwt-port/labels/Priority-High","name":"Priority-High","color":"ededed"},{"url":"https://api.github.com/repos/chrsmithdemos/quake2-gwt-port/labels/Type-Defect","name":"Type-Defect","color":"ededed"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":7,"created_at":"2015-02-25T23:58:28Z","updated_at":"2015-02-25T23:58:30Z","closed_at":"2015-02-25T23:58:28Z","body":"```\nThe latest Chromium builds can run WebGL without the --no-sandbox option. But \nthe game fails in \nthis configuration, possibly because WebGL is a strict OpenGL ES \nimplementation, and we're passing \nan invalid GL enum somewhere.\n\nSee this Chromium issue:\nhttp://code.google.com/p/chromium/issues/detail?id=40151\n```\n\n-----\nOriginal issue reported on code.google.com by `joelgwebber` on 6 Apr 2010 at 2:43\n* Blocking: #17"},"comment":{"url":"https://api.github.com/repos/chrsmithdemos/quake2-gwt-port/issues/comments/76088858","html_url":"https://github.com/chrsmithdemos/quake2-gwt-port/issues/11#issuecomment-76088858","issue_url":"https://api.github.com/repos/chrsmithdemos/quake2-gwt-port/issues/11","id":76088858,"user":{"login":"GoogleCodeExporter","id":9614759,"avatar_url":"https://avatars.githubusercontent.com/u/9614759?v=3","gravatar_id":"","url":"https://api.github.com/users/GoogleCodeExporter","html_url":"https://github.com/GoogleCodeExporter","followers_url":"https://api.github.com/users/GoogleCodeExporter/followers","following_url":"https://api.github.com/users/GoogleCodeExporter/following{/other_user}","gists_url":"https://api.github.com/users/GoogleCodeExporter/gists{/gist_id}","starred_url":"https://api.github.com/users/GoogleCodeExporter/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/GoogleCodeExporter/subscriptions","organizations_url":"https://api.github.com/users/GoogleCodeExporter/orgs","repos_url":"https://api.github.com/users/GoogleCodeExporter/repos","events_url":"https://api.github.com/users/GoogleCodeExporter/events{/privacy}","received_events_url":"https://api.github.com/users/GoogleCodeExporter/received_events","type":"User","site_admin":false},"created_at":"2015-02-25T23:58:30Z","updated_at":"2015-02-25T23:58:30Z","body":"```\nNeither the sandboxed nor the in-process WebGL implementations in Chrome \nsupport passing an integer to \nbindTexture.\n\nOne OpenGL ES 2.0 semantic enforced by the sandboxed implementation is \nnon-power-of-two texture \nhandling. If the top level of a texture is NPOT, then the minification filter \nmust be either NEAREST or LINEAR, and \nthe S and T wrap modes must be CLAMP_TO_EDGE. Otherwise the texture will render \nas black.\n\n```\n\n-----\nOriginal comment by `kbr@chromium.org` on 6 Apr 2010 at 8:57"}}