{"push_id":916596571,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"70a85e1503e28cd9530a005f2d956ea54ce2744e","before":"5ceb3fef4d6a89d43b5a2b249d1e2e16af06cd14","commits":[{"sha":"70a85e1503e28cd9530a005f2d956ea54ce2744e","author":{"email":"2019e40522cd4a0242b003b941dd9c8b634385c8@gmail.com","name":"Jishnu Datta"},"message":"-Trying to finish damage indicators when a mercenary takes damage (want to make this look beautiful, showing all different damage types being taken)\n-Put handling input into the mercenarymodel class instead of the playscreen making it better for overall controll etc.\n-Now mercenaries instantly change directions regardless of their current velocity. If a player wants to face a direction and shoot, they are no longer delayed by acceleration.","distinct":true,"url":"https://api.github.com/repos/JishnuDatta/Fight/commits/70a85e1503e28cd9530a005f2d956ea54ce2744e"}]}