{"action":"opened","issue":{"url":"https://api.github.com/repos/spellbindstudios/Rogue-Wizards/issues/140","labels_url":"https://api.github.com/repos/spellbindstudios/Rogue-Wizards/issues/140/labels{/name}","comments_url":"https://api.github.com/repos/spellbindstudios/Rogue-Wizards/issues/140/comments","events_url":"https://api.github.com/repos/spellbindstudios/Rogue-Wizards/issues/140/events","html_url":"https://github.com/spellbindstudios/Rogue-Wizards/issues/140","id":61354830,"number":140,"title":"Limit spell drops so they never create a family +X over your current rank","user":{"login":"colinday","id":5545063,"avatar_url":"https://avatars.githubusercontent.com/u/5545063?v=3","gravatar_id":"","url":"https://api.github.com/users/colinday","html_url":"https://github.com/colinday","followers_url":"https://api.github.com/users/colinday/followers","following_url":"https://api.github.com/users/colinday/following{/other_user}","gists_url":"https://api.github.com/users/colinday/gists{/gist_id}","starred_url":"https://api.github.com/users/colinday/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/colinday/subscriptions","organizations_url":"https://api.github.com/users/colinday/orgs","repos_url":"https://api.github.com/users/colinday/repos","events_url":"https://api.github.com/users/colinday/events{/privacy}","received_events_url":"https://api.github.com/users/colinday/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/spellbindstudios/Rogue-Wizards/labels/Feature%20B%20(Required)","name":"Feature B (Required)","color":"B280E6"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-03-14T02:07:37Z","updated_at":"2015-03-14T02:07:37Z","closed_at":null,"body":"- Spell loot table needs special logic to not drop spells that would result in a spell rank +X above your current rank, if that happens drop a magic item instead.  \r\n\r\nThis is required because of exponential xp curves, later levels you will kill way more enemies between xp levels and items are natually bound by the rank of the dungeon, so lots more item drops are OK, but lots more spell drops will be way overpowering\r\n"}}