{"push_id":835380651,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"bed356befe23fd6591ee3cbbe5e04e304037b198","before":"94b9cfed5fb4977c26a6dc9aec8f209590827a3f","commits":[{"sha":"bed356befe23fd6591ee3cbbe5e04e304037b198","author":{"email":"20aaa8370b7e22e69814329e50339195a2d47500@nvidia.com","name":"Mark Adams"},"message":"Add missing shader kinds\n\nCurrently only vertex and fragment shader types are exposed; this adds\nmappings for the remainder.\n\nSimple tests for each type have been added to verify they're functional.","distinct":true,"url":"https://api.github.com/repos/mgadams/shaderc/commits/bed356befe23fd6591ee3cbbe5e04e304037b198"}]}