{"action":"created","issue":{"url":"https://api.github.com/repos/phetsims/charges-and-fields/issues/20","labels_url":"https://api.github.com/repos/phetsims/charges-and-fields/issues/20/labels{/name}","comments_url":"https://api.github.com/repos/phetsims/charges-and-fields/issues/20/comments","events_url":"https://api.github.com/repos/phetsims/charges-and-fields/issues/20/events","html_url":"https://github.com/phetsims/charges-and-fields/issues/20","id":69196848,"number":20,"title":"Equipotential sensor and measuring tape multitouch","user":{"login":"phet-steele","id":5863899,"avatar_url":"https://avatars.githubusercontent.com/u/5863899?v=3","gravatar_id":"","url":"https://api.github.com/users/phet-steele","html_url":"https://github.com/phet-steele","followers_url":"https://api.github.com/users/phet-steele/followers","following_url":"https://api.github.com/users/phet-steele/following{/other_user}","gists_url":"https://api.github.com/users/phet-steele/gists{/gist_id}","starred_url":"https://api.github.com/users/phet-steele/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/phet-steele/subscriptions","organizations_url":"https://api.github.com/users/phet-steele/orgs","repos_url":"https://api.github.com/users/phet-steele/repos","events_url":"https://api.github.com/users/phet-steele/events{/privacy}","received_events_url":"https://api.github.com/users/phet-steele/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/phetsims/charges-and-fields/labels/multitouch","name":"multitouch","color":"207de5"}],"state":"open","locked":false,"assignee":{"login":"veillette","id":7633344,"avatar_url":"https://avatars.githubusercontent.com/u/7633344?v=3","gravatar_id":"","url":"https://api.github.com/users/veillette","html_url":"https://github.com/veillette","followers_url":"https://api.github.com/users/veillette/followers","following_url":"https://api.github.com/users/veillette/following{/other_user}","gists_url":"https://api.github.com/users/veillette/gists{/gist_id}","starred_url":"https://api.github.com/users/veillette/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/veillette/subscriptions","organizations_url":"https://api.github.com/users/veillette/orgs","repos_url":"https://api.github.com/users/veillette/repos","events_url":"https://api.github.com/users/veillette/events{/privacy}","received_events_url":"https://api.github.com/users/veillette/received_events","type":"User","site_admin":false},"milestone":null,"comments":2,"created_at":"2015-04-17T18:56:54Z","updated_at":"2015-10-28T17:06:07Z","closed_at":null,"body":"These steps require both the equipotential sensor and measuring tape to be out on the play area simultaneously.\r\n1. Once they are both out, choose one and hold your finger on it and never let go of it.\r\n2. With another finger press the reset all button.\r\n3. Whichever object you chose in step 1, drag it back out with another finger. The object should jump to the location of your original finger.\r\n\r\n1.0.0-dev.9"},"comment":{"url":"https://api.github.com/repos/phetsims/charges-and-fields/issues/comments/151911476","html_url":"https://github.com/phetsims/charges-and-fields/issues/20#issuecomment-151911476","issue_url":"https://api.github.com/repos/phetsims/charges-and-fields/issues/20","id":151911476,"user":{"login":"phet-steele","id":5863899,"avatar_url":"https://avatars.githubusercontent.com/u/5863899?v=3","gravatar_id":"","url":"https://api.github.com/users/phet-steele","html_url":"https://github.com/phet-steele","followers_url":"https://api.github.com/users/phet-steele/followers","following_url":"https://api.github.com/users/phet-steele/following{/other_user}","gists_url":"https://api.github.com/users/phet-steele/gists{/gist_id}","starred_url":"https://api.github.com/users/phet-steele/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/phet-steele/subscriptions","organizations_url":"https://api.github.com/users/phet-steele/orgs","repos_url":"https://api.github.com/users/phet-steele/repos","events_url":"https://api.github.com/users/phet-steele/events{/privacy}","received_events_url":"https://api.github.com/users/phet-steele/received_events","type":"User","site_admin":false},"created_at":"2015-10-28T17:06:07Z","updated_at":"2015-10-28T17:06:07Z","body":"@jessegreenberg I'm actually still able to reproduce on master and 1.0.0-rc.4. I believe the trick is to slightly move your original finger after having brought an object back out in step 3. Actually the more I think about it, since this was opened months ago in April I've seen this type of behaviour with nearly every object in many sims. This is probably a general issue."}}