{"action":"created","issue":{"url":"https://api.github.com/repos/BuildCraft/BuildCraft/issues/3155","labels_url":"https://api.github.com/repos/BuildCraft/BuildCraft/issues/3155/labels{/name}","comments_url":"https://api.github.com/repos/BuildCraft/BuildCraft/issues/3155/comments","events_url":"https://api.github.com/repos/BuildCraft/BuildCraft/issues/3155/events","html_url":"https://github.com/BuildCraft/BuildCraft/issues/3155","id":121660608,"number":3155,"title":"[Feature Request] Controllable power pipe conduction rules","user":{"login":"ReikaKalseki","id":3230328,"avatar_url":"https://avatars.githubusercontent.com/u/3230328?v=3","gravatar_id":"","url":"https://api.github.com/users/ReikaKalseki","html_url":"https://github.com/ReikaKalseki","followers_url":"https://api.github.com/users/ReikaKalseki/followers","following_url":"https://api.github.com/users/ReikaKalseki/following{/other_user}","gists_url":"https://api.github.com/users/ReikaKalseki/gists{/gist_id}","starred_url":"https://api.github.com/users/ReikaKalseki/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ReikaKalseki/subscriptions","organizations_url":"https://api.github.com/users/ReikaKalseki/orgs","repos_url":"https://api.github.com/users/ReikaKalseki/repos","events_url":"https://api.github.com/users/ReikaKalseki/events{/privacy}","received_events_url":"https://api.github.com/users/ReikaKalseki/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":6,"created_at":"2015-12-11T08:20:53Z","updated_at":"2015-12-11T22:20:15Z","closed_at":null,"body":"I am making a pack where I wish to have several \"tiers\" of power progression, and use BuildCraft power pipes for several of those tiers.\r\n\r\nEssentially, what I would like is a way to control, pipeside, \"minimum passable currents\" (i.e. any RF/t less than this is ignored, maybe lost) or (more complicated but powerful) the ability to sort energy providers and receivers into tiers, where a receiver can only receive from a provider of its tier (or greater).\r\n\r\n\r\nAs a side note, does enabling the \"classic\" power pipe resistance turn off the pipe limits? If not, I would like that as an option too, to further replicate \"original\" BC."},"comment":{"url":"https://api.github.com/repos/BuildCraft/BuildCraft/issues/comments/164064869","html_url":"https://github.com/BuildCraft/BuildCraft/issues/3155#issuecomment-164064869","issue_url":"https://api.github.com/repos/BuildCraft/BuildCraft/issues/3155","id":164064869,"user":{"login":"ReikaKalseki","id":3230328,"avatar_url":"https://avatars.githubusercontent.com/u/3230328?v=3","gravatar_id":"","url":"https://api.github.com/users/ReikaKalseki","html_url":"https://github.com/ReikaKalseki","followers_url":"https://api.github.com/users/ReikaKalseki/followers","following_url":"https://api.github.com/users/ReikaKalseki/following{/other_user}","gists_url":"https://api.github.com/users/ReikaKalseki/gists{/gist_id}","starred_url":"https://api.github.com/users/ReikaKalseki/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ReikaKalseki/subscriptions","organizations_url":"https://api.github.com/users/ReikaKalseki/orgs","repos_url":"https://api.github.com/users/ReikaKalseki/repos","events_url":"https://api.github.com/users/ReikaKalseki/events{/privacy}","received_events_url":"https://api.github.com/users/ReikaKalseki/received_events","type":"User","site_admin":false},"created_at":"2015-12-11T22:20:15Z","updated_at":"2015-12-11T22:20:15Z","body":"Yes, replacing the wooden pipe is the simplest and cleanest, but how would I use that to enforce the tiering? Is there some \"additional data\" I could pass on like \"do not power a machine if it is in this set\", for example?\r\n\r\nIt sounds somewhat similar to the IRedstoneEngine setup, where various machines cannot receive if the provider is a redstone engine."}}