{"push_id":586209236,"size":1,"distinct_size":1,"ref":"refs/heads/Test-Conquest","head":"e6afaa5076c6b39523585b786908b6d0255ecc42","before":"f5edc531972b2d53c58ad1a7a1a2ad49084dbacf","commits":[{"sha":"e6afaa5076c6b39523585b786908b6d0255ecc42","author":{"email":"260839de3a679e81aaa4fa7846f165afe03e71f1@outlook.com","name":"SpencerEwert"},"message":"Planet Labels and Production Rates\n\nNot sure if Roy implemented this yet but I added a public int to the\nPlayerPlanet script called productionRate. This is multiplied by delta\ntime to produce ships.\n\nI also added a GUIText to PlayerPlanet.cs to show the number of ships at\nthe planet. The ObjectLabel prefab is made a child of the a planet. The\nplanet is put in the Target field on the ObjectLabel's ObjectLabel\nscript.","distinct":true,"url":"https://api.github.com/repos/jmpatton/Conquest/commits/e6afaa5076c6b39523585b786908b6d0255ecc42"}]}