{"action":"opened","issue":{"url":"https://api.github.com/repos/DayZMod/DayZ/issues/593","labels_url":"https://api.github.com/repos/DayZMod/DayZ/issues/593/labels{/name}","comments_url":"https://api.github.com/repos/DayZMod/DayZ/issues/593/comments","events_url":"https://api.github.com/repos/DayZMod/DayZ/issues/593/events","html_url":"https://github.com/DayZMod/DayZ/issues/593","id":120414768,"number":593,"title":"Mosin Issues/Possible Remove","user":{"login":"Lukethero","id":10010221,"avatar_url":"https://avatars.githubusercontent.com/u/10010221?v=3","gravatar_id":"","url":"https://api.github.com/users/Lukethero","html_url":"https://github.com/Lukethero","followers_url":"https://api.github.com/users/Lukethero/followers","following_url":"https://api.github.com/users/Lukethero/following{/other_user}","gists_url":"https://api.github.com/users/Lukethero/gists{/gist_id}","starred_url":"https://api.github.com/users/Lukethero/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Lukethero/subscriptions","organizations_url":"https://api.github.com/users/Lukethero/orgs","repos_url":"https://api.github.com/users/Lukethero/repos","events_url":"https://api.github.com/users/Lukethero/events{/privacy}","received_events_url":"https://api.github.com/users/Lukethero/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-12-04T14:43:57Z","updated_at":"2015-12-04T14:43:57Z","closed_at":null,"body":"The mosin serves very little purpose in the game as it is.\r\n\r\n The gun's sound is pretty broken and does not have good distance fall off. When the gun is fired, a player 200, 300, 400... meters away hears it the same just as the player firing it would. On top of this the player x meters away can hear the bolt being cycled, which is incredibly silly. \r\n\r\nThe recoil of the gun is HUGE, too much so to even consider taking a follow up shot. This is most visible using the scope because the thing jumps like you were hipfiring a 50. cal. The sight picture on the scope is also incredibly small and the reticle sucks making precision hard.\r\n\r\nThis is an easier fix but just adds to the pointlessness of it. All the broken mosins just fill the loot spawns with pointless gear, because it is not able to fixed.  The ammo belts also are extremely common and are just junk at this point, and basically do nothing but improve the reload by an almost unoticable difference.\r\n\r\nThe accumulation of the bugged sounds, broken recoil and scope, and saturation of the loot spawns leads to a gun that nobody uses and has no practical use. It is for these reasons why I believe the gun should just be removed, because the effort that would need to going into fixing all this is just a waist of time. The loot problem might be fixed in the new patch due to new system (have not been able to test the new patch), but the issue still stands. Guns in the mod should feel real and unique, not just copy pasted into the game.\r\n\r\n"}}