{"action":"created","issue":{"url":"https://api.github.com/repos/highfidelity/hifi/issues/4657","labels_url":"https://api.github.com/repos/highfidelity/hifi/issues/4657/labels{/name}","comments_url":"https://api.github.com/repos/highfidelity/hifi/issues/4657/comments","events_url":"https://api.github.com/repos/highfidelity/hifi/issues/4657/events","html_url":"https://github.com/highfidelity/hifi/pull/4657","id":69022195,"number":4657,"title":"Address missing rendering pieplines for translucent and simplify Model rendering code","user":{"login":"samcake","id":2230265,"avatar_url":"https://avatars.githubusercontent.com/u/2230265?v=3","gravatar_id":"","url":"https://api.github.com/users/samcake","html_url":"https://github.com/samcake","followers_url":"https://api.github.com/users/samcake/followers","following_url":"https://api.github.com/users/samcake/following{/other_user}","gists_url":"https://api.github.com/users/samcake/gists{/gist_id}","starred_url":"https://api.github.com/users/samcake/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/samcake/subscriptions","organizations_url":"https://api.github.com/users/samcake/orgs","repos_url":"https://api.github.com/users/samcake/repos","events_url":"https://api.github.com/users/samcake/events{/privacy}","received_events_url":"https://api.github.com/users/samcake/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2015-04-16T22:26:38Z","updated_at":"2015-04-16T22:57:01Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/highfidelity/hifi/pulls/4657","html_url":"https://github.com/highfidelity/hifi/pull/4657","diff_url":"https://github.com/highfidelity/hifi/pull/4657.diff","patch_url":"https://github.com/highfidelity/hifi/pull/4657.patch"},"body":"- If FBX material has a 0 opacity, force it to 1 since 0 means invisible, we 'll assume that's not what's expected, we could argue that 0 Opacity means that would should still see the specular/reflection. Let's consider that when transparent works correctly...\r\n- Replace all the explicit lists of bucketing in Model by a HashMap using the REnderKey also used for the RenderPIpeline.\r\n- Add Nsight support to Render-Utils\r\n- Add missing RenderPIpeline for Translucent and normals/specular/skinned enven thrugh we don;t have a good rendering path for it yet"},"comment":{"url":"https://api.github.com/repos/highfidelity/hifi/issues/comments/93857561","html_url":"https://github.com/highfidelity/hifi/pull/4657#issuecomment-93857561","issue_url":"https://api.github.com/repos/highfidelity/hifi/issues/4657","id":93857561,"user":{"login":"samcake","id":2230265,"avatar_url":"https://avatars.githubusercontent.com/u/2230265?v=3","gravatar_id":"","url":"https://api.github.com/users/samcake","html_url":"https://github.com/samcake","followers_url":"https://api.github.com/users/samcake/followers","following_url":"https://api.github.com/users/samcake/following{/other_user}","gists_url":"https://api.github.com/users/samcake/gists{/gist_id}","starred_url":"https://api.github.com/users/samcake/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/samcake/subscriptions","organizations_url":"https://api.github.com/users/samcake/orgs","repos_url":"https://api.github.com/users/samcake/repos","events_url":"https://api.github.com/users/samcake/events{/privacy}","received_events_url":"https://api.github.com/users/samcake/received_events","type":"User","site_admin":false},"created_at":"2015-04-16T22:57:01Z","updated_at":"2015-04-16T22:57:01Z","body":"Thanks !\nI didn't know about that behavior from Blender.\nGlad it works\n\nS\n\nOn Thu, Apr 16, 2015 at 3:52 PM, Omega Heron <notifications@github.com>\nwrote:\n\n> I like this one a lot - Blender has a reversed notion in its internal\n> render where you set alpha to 0 then have image texture influence that. If\n> you have it set to 1 it shows as solid regardless of influence. If you\n> forget to change it to 1.0 with texture influence at 1.0, HF formerly,\n> rendered as 100% transparent regardless of texture alpha. Just tested this\n> and it works will all current content in place with alpha textures and an\n> import with it done the \"wrong\" way works as well.\n>\n> —\n> Reply to this email directly or view it on GitHub\n> <https://github.com/highfidelity/hifi/pull/4657#issuecomment-93856911>.\n>\n"}}