{"action":"created","issue":{"url":"https://api.github.com/repos/googlesamples/cardboard-unity/issues/65","labels_url":"https://api.github.com/repos/googlesamples/cardboard-unity/issues/65/labels{/name}","comments_url":"https://api.github.com/repos/googlesamples/cardboard-unity/issues/65/comments","events_url":"https://api.github.com/repos/googlesamples/cardboard-unity/issues/65/events","html_url":"https://github.com/googlesamples/cardboard-unity/issues/65","id":103022707,"number":65,"title":"Chromatic aberration compensation is absent","user":{"login":"motorsep","id":1927918,"avatar_url":"https://avatars.githubusercontent.com/u/1927918?v=3","gravatar_id":"","url":"https://api.github.com/users/motorsep","html_url":"https://github.com/motorsep","followers_url":"https://api.github.com/users/motorsep/followers","following_url":"https://api.github.com/users/motorsep/following{/other_user}","gists_url":"https://api.github.com/users/motorsep/gists{/gist_id}","starred_url":"https://api.github.com/users/motorsep/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/motorsep/subscriptions","organizations_url":"https://api.github.com/users/motorsep/orgs","repos_url":"https://api.github.com/users/motorsep/repos","events_url":"https://api.github.com/users/motorsep/events{/privacy}","received_events_url":"https://api.github.com/users/motorsep/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":10,"created_at":"2015-08-25T13:32:12Z","updated_at":"2015-09-09T00:51:49Z","closed_at":null,"body":"It seems that Google Cardboard VR Unity SDK lacks chromatic aberration compensation, since the effect is quite noticeable.\r\n\r\nCould you please implement a solution to compensate chromatic aberration effect in VR for Unity SDK ?"},"comment":{"url":"https://api.github.com/repos/googlesamples/cardboard-unity/issues/comments/138742000","html_url":"https://github.com/googlesamples/cardboard-unity/issues/65#issuecomment-138742000","issue_url":"https://api.github.com/repos/googlesamples/cardboard-unity/issues/65","id":138742000,"user":{"login":"smdol","id":10277940,"avatar_url":"https://avatars.githubusercontent.com/u/10277940?v=3","gravatar_id":"","url":"https://api.github.com/users/smdol","html_url":"https://github.com/smdol","followers_url":"https://api.github.com/users/smdol/followers","following_url":"https://api.github.com/users/smdol/following{/other_user}","gists_url":"https://api.github.com/users/smdol/gists{/gist_id}","starred_url":"https://api.github.com/users/smdol/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/smdol/subscriptions","organizations_url":"https://api.github.com/users/smdol/orgs","repos_url":"https://api.github.com/users/smdol/repos","events_url":"https://api.github.com/users/smdol/events{/privacy}","received_events_url":"https://api.github.com/users/smdol/received_events","type":"User","site_admin":false},"created_at":"2015-09-09T00:51:49Z","updated_at":"2015-09-09T00:51:49Z","body":"Haven't looked at CMOAR yet, but Oculus Mobile is for Gear VR, which is running on a heavily modified Android stack.  The savings from those mods make the extra time for chromatic aberration worth it.  Stock Android isn't there yet (at least the last time we did performance testing for it).  I'm sure we'll reach that point before too long (I hope!).  "}}