{"push_id":751598549,"size":1,"distinct_size":1,"ref":"refs/heads/feature/worldexplosion","head":"32b2215f5f7330cf35ec4a8d04622ac3774253dc","before":"1cc54816d2fc90be00c07c38b6138d59bde2fe0c","commits":[{"sha":"32b2215f5f7330cf35ec4a8d04622ac3774253dc","author":{"email":"93806af59f97199bdb7be810bcfd0c35fbb61999@gmail.com","name":"bloodshot"},"message":"Refactor Explosion.\n\n* Added an ExplosionBuilder for handling initial Explosion objects.\n* Moved Explosion events to World.\n* Added WorldPreExplosionEvent which occurs before an explosion occurs.\n* Added WorldOnExplosionEvent which occurs once an explosion has a list of\nafected blocks and entities.\n* Added World.doExplosion to trigger explosions in a world.\n* Removed EntityExplodeEvent.\n* Removed ExplosionPrimveEvent.","distinct":true,"url":"https://api.github.com/repos/SpongePowered/SpongeAPI/commits/32b2215f5f7330cf35ec4a8d04622ac3774253dc"}]}