{"push_id":779316779,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"2899ff20be1f22a52f8e4ad1589cc0f6991281df","before":"d1158a7b98eb2d0dc2ac57ac5cabc883069ffd32","commits":[{"sha":"2899ff20be1f22a52f8e4ad1589cc0f6991281df","author":{"email":"01407e10d717a4fe388c6157c2ed9b3cf7879c74@gmail.com","name":"Nikro"},"message":"+\n\n- Added basic background renderer, that modify uv by camera translation\n- Added background geometry, that size is specified width, height\n- Some optimisations in batchet layer and also fixed debug information\n- Now sampler data and shader is stored in renderable - Added texture\nuploader that can upload specified mip levels of texture\n- Improve basic geometry memory allocation and perfomance, also added\nnew support methods like setUv, upload, getVertex instead of just\naddVertex and added dispose method\n- Added Z rotation support but now its uses rotationX setter instead of\nZ\n- Basic renderer some optimisations with fragment Color Buffer\n- Added render Debug Data to count all texture updates program updates\nstate changes etc...\n- Added renderSupport to provide sub operations between context3D and\napplication like collect debug data, check curent state, samplet,\ntexture etc...\n- Now render support ability to set sempler data instead of set it\nshader\n- Add bitmap Fonts support and text Field\n- Added handling of different profiles and automatically increase or\ndecrease limitations of context3D","distinct":true,"url":"https://api.github.com/repos/opprimendi/render2d/commits/2899ff20be1f22a52f8e4ad1589cc0f6991281df"}]}