{"push_id":697413019,"size":3,"distinct_size":3,"ref":"refs/heads/Bleeding-Edge","head":"085df57f7d934628281a17cfa2151c13206dccd7","before":"42605da6a0744f30ade3f226c5691ef794dd243b","commits":[{"sha":"9c79530f845e99b1a8885de2a97b1efa8a5dea84","author":{"email":"d60b6bee80d70e5a1a781902e2cc93697587e52b@gmail.com","name":"9600bauds"},"message":"* Added an option to the Exosuit Control console to lockdown a tracked mech, as an alternative to blowing it.\n* You can now rig mechs with electropacks: When activated, will stun and eject their pilot.\n\n* Exosuit tracking beacons may now be removed in the same was as a battery.\n* De-clunkified mech maintenance, accessing the panel is now simply entering maintenance mode -> wrench (+crowbar to remove internal components)\n\n* Thrown exosuit tracking beacons now only have a 25% chance of attaching on hit (considering removal)\n\n* Added more sounds to some mech actions (nothing new)\n\n* Fixed being able to attach multiple tracking beacons to a single mech\n* Fixed Odysseus constantly dropping it's HUD and it becoming magical","distinct":true,"url":"https://api.github.com/repos/d3athrow/vgstation13/commits/9c79530f845e99b1a8885de2a97b1efa8a5dea84"},{"sha":"56234148c453a2727497410049fc808e88b0c438","author":{"email":"d60b6bee80d70e5a1a781902e2cc93697587e52b@gmail.com","name":"9600bauds"},"message":"guysh i good 2 go i sware","distinct":true,"url":"https://api.github.com/repos/d3athrow/vgstation13/commits/56234148c453a2727497410049fc808e88b0c438"},{"sha":"085df57f7d934628281a17cfa2151c13206dccd7","author":{"email":"bf439111772c53efe08334e0c2bcb283a1d320cb@yahoo.com","name":"d3athrow"},"message":"Merge pull request #4888 from 9600bauds/givemethebusinessallnightlong\n\nSome more mech stuff","distinct":true,"url":"https://api.github.com/repos/d3athrow/vgstation13/commits/085df57f7d934628281a17cfa2151c13206dccd7"}]}