{"push_id":639648976,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"73c2c35a24463437b771b767e6b48f4698ae2e31","before":"2710e81394558a00cce525a350ef02fdb2d48391","commits":[{"sha":"73c2c35a24463437b771b767e6b48f4698ae2e31","author":{"email":"2f4071a89ccffc972b3f42134abc4e08d7bbe802@gmail.com","name":"DamRho"},"message":"PointBehaviour, XML Serialization and some refactoring\n\nAdded PointBehaviour to Attacker and Defender prefabs;\nMade the \"arrows\" colour themselves according to ratio to maximum\nimpulse (from green to red);\nAdded classes to represent the Arena components in order to serialize\nthem to XML. Added a Serialization Test behaviour that is simply testing\nthat XML serialization and deserialization is doing something;\nRefactored implemented behaviours to a Ballz.Behaviours namespace to try\nand organize things a little better. Renamed PointBehavior to\nPointBehaviour (sorry, lovers of US spelling);","distinct":true,"url":"https://api.github.com/repos/DamRho/bof/commits/73c2c35a24463437b771b767e6b48f4698ae2e31"}]}