{"action":"created","issue":{"url":"https://api.github.com/repos/firebase/angularfire/issues/676","labels_url":"https://api.github.com/repos/firebase/angularfire/issues/676/labels{/name}","comments_url":"https://api.github.com/repos/firebase/angularfire/issues/676/comments","events_url":"https://api.github.com/repos/firebase/angularfire/issues/676/events","html_url":"https://github.com/firebase/angularfire/issues/676","id":116168203,"number":676,"title":"Is this an incorrect use of $loaded ? ","user":{"login":"elliot-a","id":2734812,"avatar_url":"https://avatars.githubusercontent.com/u/2734812?v=3","gravatar_id":"","url":"https://api.github.com/users/elliot-a","html_url":"https://github.com/elliot-a","followers_url":"https://api.github.com/users/elliot-a/followers","following_url":"https://api.github.com/users/elliot-a/following{/other_user}","gists_url":"https://api.github.com/users/elliot-a/gists{/gist_id}","starred_url":"https://api.github.com/users/elliot-a/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/elliot-a/subscriptions","organizations_url":"https://api.github.com/users/elliot-a/orgs","repos_url":"https://api.github.com/users/elliot-a/repos","events_url":"https://api.github.com/users/elliot-a/events{/privacy}","received_events_url":"https://api.github.com/users/elliot-a/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/firebase/angularfire/labels/question","name":"question","color":"cc317c"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2015-11-10T18:11:03Z","updated_at":"2015-11-11T09:10:42Z","closed_at":null,"body":"Does the $loaded method of a $firebaseObject not actually wait for the object to be fully loaded in? Is there a way I can achieve this? Without the timeout - obviously :)\r\n\r\n    gameObject.$loaded().then(function(){ \r\n\r\n      setTimeout(function(){\r\n        console.log(gameObject.gameType); // return \"typeName\"\r\n      }, 1000);\r\n\r\n      console.log(gameObject.gameType); // return undefined\r\n\r\n    });"},"comment":{"url":"https://api.github.com/repos/firebase/angularfire/issues/comments/155710422","html_url":"https://github.com/firebase/angularfire/issues/676#issuecomment-155710422","issue_url":"https://api.github.com/repos/firebase/angularfire/issues/676","id":155710422,"user":{"login":"douwevdijk","id":4209496,"avatar_url":"https://avatars.githubusercontent.com/u/4209496?v=3","gravatar_id":"","url":"https://api.github.com/users/douwevdijk","html_url":"https://github.com/douwevdijk","followers_url":"https://api.github.com/users/douwevdijk/followers","following_url":"https://api.github.com/users/douwevdijk/following{/other_user}","gists_url":"https://api.github.com/users/douwevdijk/gists{/gist_id}","starred_url":"https://api.github.com/users/douwevdijk/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/douwevdijk/subscriptions","organizations_url":"https://api.github.com/users/douwevdijk/orgs","repos_url":"https://api.github.com/users/douwevdijk/repos","events_url":"https://api.github.com/users/douwevdijk/events{/privacy}","received_events_url":"https://api.github.com/users/douwevdijk/received_events","type":"User","site_admin":false},"created_at":"2015-11-11T09:10:42Z","updated_at":"2015-11-11T09:10:42Z","body":"Can you try this:\r\n\r\n```\r\ngameObject.$loaded().then(function(**data**){ \r\n    console.log(**data**);\r\n});\r\n\r\n```\r\n"}}