{"push_id":675884470,"size":3,"distinct_size":2,"ref":"refs/heads/PolyLine3D","head":"873637df0a5a0dfdaba55ff4c164f20349acd9a0","before":"4db3710b47a9eab6309078e9ff224c403461afb1","commits":[{"sha":"d5831d66bc161e3a43a1403137a565ed3f556f62","author":{"email":"103dc8b0eebf6c10daa3a0010ed585c3260911ae@gmail.com","name":"Matt Jarvis"},"message":"Added the Vector2D cross product\n\nThough not a true cross product in the mathematical sense, the faked cross product (acting as if the 2D vectors had a 0.0 magnitude in Z and returning the scalar magnitude of the resulting 3D cross product) is a commonly used operation in 2D geometry for determining the relationship between vectors and computing the area of 2D shapes.","distinct":false,"url":"https://api.github.com/repos/mattj23/mathnet-spatial/commits/d5831d66bc161e3a43a1403137a565ed3f556f62"},{"sha":"860a89d8d9584f24226b27dc69b47ef622cfb778","author":{"email":"103dc8b0eebf6c10daa3a0010ed585c3260911ae@gmail.com","name":"Matt Jarvis"},"message":"Merge branch 'Vector2D_cross_product' into PolyLine3D","distinct":true,"url":"https://api.github.com/repos/mattj23/mathnet-spatial/commits/860a89d8d9584f24226b27dc69b47ef622cfb778"},{"sha":"873637df0a5a0dfdaba55ff4c164f20349acd9a0","author":{"email":"103dc8b0eebf6c10daa3a0010ed585c3260911ae@gmail.com","name":"Matt Jarvis"},"message":"Work on convex hull algorithm","distinct":true,"url":"https://api.github.com/repos/mattj23/mathnet-spatial/commits/873637df0a5a0dfdaba55ff4c164f20349acd9a0"}]}