{"action":"created","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/2073","labels_url":"https://api.github.com/repos/godotengine/godot/issues/2073/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/2073/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/2073/events","html_url":"https://github.com/godotengine/godot/issues/2073","id":87629180,"number":2073,"title":"Realtime audio filtering (lowpass, highpass, bandpass)","user":{"login":"unfa","id":491704,"avatar_url":"https://avatars.githubusercontent.com/u/491704?v=3","gravatar_id":"","url":"https://api.github.com/users/unfa","html_url":"https://github.com/unfa","followers_url":"https://api.github.com/users/unfa/followers","following_url":"https://api.github.com/users/unfa/following{/other_user}","gists_url":"https://api.github.com/users/unfa/gists{/gist_id}","starred_url":"https://api.github.com/users/unfa/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/unfa/subscriptions","organizations_url":"https://api.github.com/users/unfa/orgs","repos_url":"https://api.github.com/users/unfa/repos","events_url":"https://api.github.com/users/unfa/events{/privacy}","received_events_url":"https://api.github.com/users/unfa/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-06-12T06:41:33Z","updated_at":"2015-11-12T13:48:23Z","closed_at":null,"body":"Hi!\r\n\r\nIs it possible to perform simple audio processing in realtime in Godot?\r\n\r\nThis could have many uses like effects of being underwater or stunned.\r\n\r\nEvery piece of realtime audio manipulation saves storage capacity needed for games - as some effects can be used to alter the sound samples without storing additional copies of them.\r\n"},"comment":{"url":"https://api.github.com/repos/godotengine/godot/issues/comments/156106686","html_url":"https://github.com/godotengine/godot/issues/2073#issuecomment-156106686","issue_url":"https://api.github.com/repos/godotengine/godot/issues/2073","id":156106686,"user":{"login":"akien-mga","id":4701338,"avatar_url":"https://avatars.githubusercontent.com/u/4701338?v=3","gravatar_id":"","url":"https://api.github.com/users/akien-mga","html_url":"https://github.com/akien-mga","followers_url":"https://api.github.com/users/akien-mga/followers","following_url":"https://api.github.com/users/akien-mga/following{/other_user}","gists_url":"https://api.github.com/users/akien-mga/gists{/gist_id}","starred_url":"https://api.github.com/users/akien-mga/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/akien-mga/subscriptions","organizations_url":"https://api.github.com/users/akien-mga/orgs","repos_url":"https://api.github.com/users/akien-mga/repos","events_url":"https://api.github.com/users/akien-mga/events{/privacy}","received_events_url":"https://api.github.com/users/akien-mga/received_events","type":"User","site_admin":false},"created_at":"2015-11-12T13:48:23Z","updated_at":"2015-11-12T13:48:23Z","body":"Does AudioServer.voice_set_filter() fit the bill? Or the similar stuff in SamplePlayer, etc.? Check the in-game help in the current master branch, it's more up-to-date than the API reference on the wiki. (source is https://raw.githubusercontent.com/godotengine/godot/master/doc/base/classes.xml)"}}