{"action":"created","issue":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/13919","labels_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/13919/labels{/name}","comments_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/13919/comments","events_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/13919/events","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/13919","id":115611930,"number":13919,"title":"Rejoin horde option","user":{"login":"CIB","id":902211,"avatar_url":"https://avatars.githubusercontent.com/u/902211?v=3","gravatar_id":"","url":"https://api.github.com/users/CIB","html_url":"https://github.com/CIB","followers_url":"https://api.github.com/users/CIB/followers","following_url":"https://api.github.com/users/CIB/following{/other_user}","gists_url":"https://api.github.com/users/CIB/gists{/gist_id}","starred_url":"https://api.github.com/users/CIB/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/CIB/subscriptions","organizations_url":"https://api.github.com/users/CIB/orgs","repos_url":"https://api.github.com/users/CIB/repos","events_url":"https://api.github.com/users/CIB/events{/privacy}","received_events_url":"https://api.github.com/users/CIB/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":5,"created_at":"2015-11-06T23:31:25Z","updated_at":"2015-11-07T19:50:32Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/pulls/13919","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/13919","diff_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/13919.diff","patch_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/13919.patch"},"body":"Adds an option that will put spawned zombies back into a horde on the horde movement processing. This makes hordes a tiny bit more functional, as you can't effectively stop a hordes movement by moving through it and making all zombies in it spawn.\r\n\r\nI also nerfed the range of sound signals by factor 5, because in my game I would drive into a bush and zombies from two towns over would start moving my way. Effectively all the hordes on the map would just keep following me whenever I made noise. With the nerf, hordes disperse across the map better, meaning there's always zombies to fight, but it's at least possible to stay in a place for more than a few hours without fighting all zombies on the entire map."},"comment":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/comments/154743044","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/13919#issuecomment-154743044","issue_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/13919","id":154743044,"user":{"login":"kevingranade","id":860276,"avatar_url":"https://avatars.githubusercontent.com/u/860276?v=3","gravatar_id":"","url":"https://api.github.com/users/kevingranade","html_url":"https://github.com/kevingranade","followers_url":"https://api.github.com/users/kevingranade/followers","following_url":"https://api.github.com/users/kevingranade/following{/other_user}","gists_url":"https://api.github.com/users/kevingranade/gists{/gist_id}","starred_url":"https://api.github.com/users/kevingranade/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/kevingranade/subscriptions","organizations_url":"https://api.github.com/users/kevingranade/orgs","repos_url":"https://api.github.com/users/kevingranade/repos","events_url":"https://api.github.com/users/kevingranade/events{/privacy}","received_events_url":"https://api.github.com/users/kevingranade/received_events","type":"User","site_admin":false},"created_at":"2015-11-07T19:50:32Z","updated_at":"2015-11-07T19:50:32Z","body":"I agree hordes should have some default motion back toward towns so that it's not trivial to empty towns out by leading a horde through one, but I think it could use a patchy fix of some kind rather than making this an option.  For example, leave behind some proportion of the horde if it's in a town-type map square, that would both prevent it from stripping all the townie zombies if a horde moves through, and even make hordes repopulate towns (which would be tactically useful if you had an enpty town handy to lead a horde through).\r\n\r\nI'm not totally sure, but checking for zombie species sounds reasonable, some of the outliers are e.g. jabberwocks, should they get snapped up by hordes?"}}