{"action":"created","issue":{"url":"https://api.github.com/repos/DarkstarProject/darkstar/issues/2080","labels_url":"https://api.github.com/repos/DarkstarProject/darkstar/issues/2080/labels{/name}","comments_url":"https://api.github.com/repos/DarkstarProject/darkstar/issues/2080/comments","events_url":"https://api.github.com/repos/DarkstarProject/darkstar/issues/2080/events","html_url":"https://github.com/DarkstarProject/darkstar/pull/2080","id":106679157,"number":2080,"title":"Refining Magic Resist Formula","user":{"login":"bendangelo","id":674090,"avatar_url":"https://avatars.githubusercontent.com/u/674090?v=3","gravatar_id":"","url":"https://api.github.com/users/bendangelo","html_url":"https://github.com/bendangelo","followers_url":"https://api.github.com/users/bendangelo/followers","following_url":"https://api.github.com/users/bendangelo/following{/other_user}","gists_url":"https://api.github.com/users/bendangelo/gists{/gist_id}","starred_url":"https://api.github.com/users/bendangelo/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bendangelo/subscriptions","organizations_url":"https://api.github.com/users/bendangelo/orgs","repos_url":"https://api.github.com/users/bendangelo/repos","events_url":"https://api.github.com/users/bendangelo/events{/privacy}","received_events_url":"https://api.github.com/users/bendangelo/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":16,"created_at":"2015-09-16T01:35:01Z","updated_at":"2015-09-18T21:27:55Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/DarkstarProject/darkstar/pulls/2080","html_url":"https://github.com/DarkstarProject/darkstar/pull/2080","diff_url":"https://github.com/DarkstarProject/darkstar/pull/2080.diff","patch_url":"https://github.com/DarkstarProject/darkstar/pull/2080.patch"},"body":"The magic resist formula really sucks, and is not even close to retail, so lets make this a team effort to improve it. I have gone ahead and wrote a simple function that outputs magic hit rate per level as we currently have it.\r\n\r\nWhen you run dsgame, you'll see something like this:\r\n```\r\n[15/Sep] [21:09:39][LUA Script] -------- CasterLvl: 61\r\n[15/Sep] [21:09:39][LUA Script] Lvl: 61 vs 56, 95%, MA: 211, ME: 153\r\n[15/Sep] [21:09:39][LUA Script] Lvl: 61 vs 57, 95%, MA: 210, ME: 157\r\n[15/Sep] [21:09:39][LUA Script] Lvl: 61 vs 58, 95%, MA: 209, ME: 162\r\n[15/Sep] [21:09:39][LUA Script] Lvl: 61 vs 59, 95%, MA: 208, ME: 166\r\n[15/Sep] [21:09:39][LUA Script] Lvl: 61 vs 60, 95%, MA: 207, ME: 171\r\n```\r\n\r\nLet's discuss how we can improve the formula hopefully with some research to back it up.\r\n\r\nWe should first agree on a baseline, what should the magic hit rate be for these mobs? Assuming general stats with maxed skills.\r\n\r\nLvl 10 vs lvl 5 mob?\r\nLvl 10 vs lvl 6 mob?\r\nLvl 10 vs lvl 7 mob?\r\nLvl 10 vs lvl 8 mob?\r\nLvl 10 vs lvl 9 mob?\r\nLvl 10 vs lvl 10 mob?\r\nLvl 10 vs lvl 11 mob?\r\nLvl 10 vs lvl 12 mob?\r\nLvl 10 vs lvl 13 mob?\r\nLvl 10 vs lvl 14 mob?\r\nLvl 10 vs lvl 15 mob?\r\n"},"comment":{"url":"https://api.github.com/repos/DarkstarProject/darkstar/issues/comments/141573502","html_url":"https://github.com/DarkstarProject/darkstar/pull/2080#issuecomment-141573502","issue_url":"https://api.github.com/repos/DarkstarProject/darkstar/issues/2080","id":141573502,"user":{"login":"TeoTwawki","id":6871475,"avatar_url":"https://avatars.githubusercontent.com/u/6871475?v=3","gravatar_id":"","url":"https://api.github.com/users/TeoTwawki","html_url":"https://github.com/TeoTwawki","followers_url":"https://api.github.com/users/TeoTwawki/followers","following_url":"https://api.github.com/users/TeoTwawki/following{/other_user}","gists_url":"https://api.github.com/users/TeoTwawki/gists{/gist_id}","starred_url":"https://api.github.com/users/TeoTwawki/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TeoTwawki/subscriptions","organizations_url":"https://api.github.com/users/TeoTwawki/orgs","repos_url":"https://api.github.com/users/TeoTwawki/repos","events_url":"https://api.github.com/users/TeoTwawki/events{/privacy}","received_events_url":"https://api.github.com/users/TeoTwawki/received_events","type":"User","site_admin":false},"created_at":"2015-09-18T21:27:55Z","updated_at":"2015-09-18T21:27:55Z","body":"> Reason I mention that is because I found this info from ffxi wiki. http://ffxiclopedia.wikia.com/wiki/Magic_Hit_Rate Look at the bottom of the page\r\n\r\nkeep in mind any of the wikis can be wrong at times. It happens.\r\n\r\nEven people who have played the game for years will occasionally say something so crazy you'll be like \"What? Are we playing the same game??\" while they are in the same party with you..And that guy could be editing the wiki and the guys who know better not caring enough to correct it. Though in general I trust Bg folks when math is involved and trust 'clopedia when its guide-like.\r\n\r\nNot saying whatever that page says is wrong, just saying its always a possibility, and the one on wikia especially always did have a lot of conjecture (oh man, gardening info took years to clean up..)."}}