{"action":"created","issue":{"url":"https://api.github.com/repos/opentrack/opentrack/issues/106","labels_url":"https://api.github.com/repos/opentrack/opentrack/issues/106/labels{/name}","comments_url":"https://api.github.com/repos/opentrack/opentrack/issues/106/comments","events_url":"https://api.github.com/repos/opentrack/opentrack/issues/106/events","html_url":"https://github.com/opentrack/opentrack/issues/106","id":51935618,"number":106,"title":"Z axis whilst yawing","user":{"login":"forteh","id":10188849,"avatar_url":"https://avatars.githubusercontent.com/u/10188849?v=3","gravatar_id":"","url":"https://api.github.com/users/forteh","html_url":"https://github.com/forteh","followers_url":"https://api.github.com/users/forteh/followers","following_url":"https://api.github.com/users/forteh/following{/other_user}","gists_url":"https://api.github.com/users/forteh/gists{/gist_id}","starred_url":"https://api.github.com/users/forteh/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/forteh/subscriptions","organizations_url":"https://api.github.com/users/forteh/orgs","repos_url":"https://api.github.com/users/forteh/repos","events_url":"https://api.github.com/users/forteh/events{/privacy}","received_events_url":"https://api.github.com/users/forteh/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":40,"created_at":"2014-12-14T23:06:30Z","updated_at":"2015-01-02T20:02:47Z","closed_at":null,"body":"Hi,\r\nUp until recently I used freetrack, however it just stopped being recognised in arma3 (for some inexplicable reason - I suspect it is due to a recent game patch) so I installed opentrack to test out against facetracknoir.  I very much prefer the gui and setup of opentrack, it also works incredibly smoothly ingame using the ps3eye and a 3 point ir clip.\r\n\r\nI have an issue in that when yawing I get inputs on the Z axis, I bind this to zoom within arma so it is very frustrating to have the view keep zooming when looking around; freetrack never used to do this and seemed to isolate the individual axis movements a little better (I get movement is just about all axis when yawing). Is there something that can be done to stop this happening short of setting a large deadzone on the Z axis?\r\n\r\nAdditionally on freetrack there is functionality to increase the smoothing based on the percentage of Z axis applied, this works very well in arma as it stabilises the view when zoomed in. Again it possible to enable/implement this in opentrack?"},"comment":{"url":"https://api.github.com/repos/opentrack/opentrack/issues/comments/68557304","html_url":"https://github.com/opentrack/opentrack/issues/106#issuecomment-68557304","issue_url":"https://api.github.com/repos/opentrack/opentrack/issues/106","id":68557304,"user":{"login":"forteh","id":10188849,"avatar_url":"https://avatars.githubusercontent.com/u/10188849?v=3","gravatar_id":"","url":"https://api.github.com/users/forteh","html_url":"https://github.com/forteh","followers_url":"https://api.github.com/users/forteh/followers","following_url":"https://api.github.com/users/forteh/following{/other_user}","gists_url":"https://api.github.com/users/forteh/gists{/gist_id}","starred_url":"https://api.github.com/users/forteh/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/forteh/subscriptions","organizations_url":"https://api.github.com/users/forteh/orgs","repos_url":"https://api.github.com/users/forteh/repos","events_url":"https://api.github.com/users/forteh/events{/privacy}","received_events_url":"https://api.github.com/users/forteh/received_events","type":"User","site_admin":false},"created_at":"2015-01-02T20:02:47Z","updated_at":"2015-01-02T20:02:47Z","body":"After 4 days of finally sorting the mother in laws computer!!! Repainting the bedroom I have a chance to check on these calibration axes :)\r\n\r\nWhen I autocalibrate using yaw and pitch only I get the following results\r\nx -111\r\ny -75\r\nz 73\r\nThe red cross appears roughly in the correct position of centre of neck rotation.\r\n\r\nWith +/-30° yaw applied\r\nTx     -10 with +30° yaw only\r\nTy     +/-4\r\nTz     +/-10\r\nPitch +/-1 (negligable)\r\nRoll   +/-12°\r\n\r\nWith +/-30° pitch applied\r\nTx     +/-1 (negligable)\r\nTy     +/-6\r\nTz     +10/-5\r\nYaw   +/-1 (negligable)\r\nRoll   +/-1 (negligable)\r\n\r\nWith +/-30° roll applied\r\nTx     +5/-15\r\nTy     +10/-14\r\nTz     +/-2 (negligable)\r\nYaw   +/-1 (negligable)\r\nPitch  +/-1 (negligable)\r\n\r\nMaking x and y positive eliminates most of the cross axes motion.\r\nThen Making z negative eliminates the rest of the cross axes motion apart from the roll when yawing.  Altering the z doesn't seem to massively affect the roll when yawing, it might be to do with the dimensions of my model.\r\n\r\nHope that all makes some sort of sense!"}}