{"action":"created","issue":{"url":"https://api.github.com/repos/tgstation/-tg-station/issues/10285","labels_url":"https://api.github.com/repos/tgstation/-tg-station/issues/10285/labels{/name}","comments_url":"https://api.github.com/repos/tgstation/-tg-station/issues/10285/comments","events_url":"https://api.github.com/repos/tgstation/-tg-station/issues/10285/events","html_url":"https://github.com/tgstation/-tg-station/pull/10285","id":91992851,"number":10285,"title":"Gang Update: Implants Edition","user":{"login":"Ikarrus","id":9098006,"avatar_url":"https://avatars.githubusercontent.com/u/9098006?v=3","gravatar_id":"","url":"https://api.github.com/users/Ikarrus","html_url":"https://github.com/Ikarrus","followers_url":"https://api.github.com/users/Ikarrus/followers","following_url":"https://api.github.com/users/Ikarrus/following{/other_user}","gists_url":"https://api.github.com/users/Ikarrus/gists{/gist_id}","starred_url":"https://api.github.com/users/Ikarrus/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Ikarrus/subscriptions","organizations_url":"https://api.github.com/users/Ikarrus/orgs","repos_url":"https://api.github.com/users/Ikarrus/repos","events_url":"https://api.github.com/users/Ikarrus/events{/privacy}","received_events_url":"https://api.github.com/users/Ikarrus/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":19,"created_at":"2015-06-30T05:51:47Z","updated_at":"2015-07-01T15:36:34Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/tgstation/-tg-station/pulls/10285","html_url":"https://github.com/tgstation/-tg-station/pull/10285","diff_url":"https://github.com/tgstation/-tg-station/pull/10285.diff","patch_url":"https://github.com/tgstation/-tg-station/pull/10285.patch"},"body":"### Loyalty & Gang Implants ###\r\n- Security can once again deconvert gangsters with loyalty implants\r\n  - A message is shown if the deconversion destroys the implant in the process\r\n- Added an Implant Breaker item to the gangtool as a purchasable item for 10 influence each\r\n  - They are a one-use item that destroys all implants in the target, including loyalty implants\r\n  - They will also attempt to recruit the target before destroying itself\r\n  - Can recruit enemy gangsters\r\n  - As this is an implanter it requires the target to remain still for a few seconds to administer it\r\n- Implanters no longer work if the target is wearing headgear. Remove them first\r\n\r\n### Gang Leaders ###\r\n- Multiple gang leaders are spawned at round start, the number which depends on server population\r\n  - 1 to 3 leaders per gang\r\n  - Only one boss per gang, the rest are lieutenants\r\n- Gangsters can no longer be promoted mid-game.\r\n\r\n### Minor Changes ###\r\n- Added help text whenever you buy certain items from the gangtool\r\n- Spare gangtools now cost 30 influence for everyone\r\n  - They no longer give you a free pen\r\n- Increases domination limit back to 3\r\n- Purchased outfits are automatically equipped in your hand, if possible\r\n- Gang boss has a 3 minute window at round start to select an outfit style. If he doesn't select one, the his lieutenants may pick one. No gang outfits can be created without a style picked first.\r\n  - This is just to give the gang boss the first opportunity to pick an outfit style for his gang\r\n- You can now see how many outfits your gangtool has in stock\r\n- Outfits are no longer used up if you cancel the style selection prompt\r\n- Loyalty implant destruction message has been moved to its Destroy()\r\n- Recalling the shuttle no longer locks up your gangtool"},"comment":{"url":"https://api.github.com/repos/tgstation/-tg-station/issues/comments/117718420","html_url":"https://github.com/tgstation/-tg-station/pull/10285#issuecomment-117718420","issue_url":"https://api.github.com/repos/tgstation/-tg-station/issues/10285","id":117718420,"user":{"login":"Ikarrus","id":9098006,"avatar_url":"https://avatars.githubusercontent.com/u/9098006?v=3","gravatar_id":"","url":"https://api.github.com/users/Ikarrus","html_url":"https://github.com/Ikarrus","followers_url":"https://api.github.com/users/Ikarrus/followers","following_url":"https://api.github.com/users/Ikarrus/following{/other_user}","gists_url":"https://api.github.com/users/Ikarrus/gists{/gist_id}","starred_url":"https://api.github.com/users/Ikarrus/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Ikarrus/subscriptions","organizations_url":"https://api.github.com/users/Ikarrus/orgs","repos_url":"https://api.github.com/users/Ikarrus/repos","events_url":"https://api.github.com/users/Ikarrus/events{/privacy}","received_events_url":"https://api.github.com/users/Ikarrus/received_events","type":"User","site_admin":false},"created_at":"2015-07-01T15:36:34Z","updated_at":"2015-07-01T15:36:34Z","body":"A single new player antag carries a greater risk of producing a bad round than having a small team of them.\r\n\r\nThat said, if the results of this are not satisfactory, I'll likely revert it. But I won't say no until I see it."}}