{"action":"opened","issue":{"url":"https://api.github.com/repos/r-lyeh/skull-wip/issues/1","labels_url":"https://api.github.com/repos/r-lyeh/skull-wip/issues/1/labels{/name}","comments_url":"https://api.github.com/repos/r-lyeh/skull-wip/issues/1/comments","events_url":"https://api.github.com/repos/r-lyeh/skull-wip/issues/1/events","html_url":"https://github.com/r-lyeh/skull-wip/issues/1","id":75528512,"number":1,"title":"research","user":{"login":"r-lyeh","id":878187,"avatar_url":"https://avatars.githubusercontent.com/u/878187?v=3","gravatar_id":"","url":"https://api.github.com/users/r-lyeh","html_url":"https://github.com/r-lyeh","followers_url":"https://api.github.com/users/r-lyeh/followers","following_url":"https://api.github.com/users/r-lyeh/following{/other_user}","gists_url":"https://api.github.com/users/r-lyeh/gists{/gist_id}","starred_url":"https://api.github.com/users/r-lyeh/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/r-lyeh/subscriptions","organizations_url":"https://api.github.com/users/r-lyeh/orgs","repos_url":"https://api.github.com/users/r-lyeh/repos","events_url":"https://api.github.com/users/r-lyeh/events{/privacy}","received_events_url":"https://api.github.com/users/r-lyeh/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-05-12T09:05:51Z","updated_at":"2015-05-12T09:05:51Z","closed_at":null,"body":"- http://www.gamedev.net/topic/563023-state-of-the-art---3d-animation-compression/\r\n- http://www.digitalrune.com/Support/Blog/tabid/719/EntryId/131/Character-Animation-Compression.aspx\r\n- http://bitsquid.blogspot.com.es/2009/11/bitsquid-low-level-animation-system.html\r\n- http://www.gamedev.net/topic/461253-compressed-quaternions/\r\n- http://www.geometrictools.com/Documentation/BSplineCurveLeastSquaresFit.pdf\r\n\r\n"}}