{"action":"created","issue":{"url":"https://api.github.com/repos/libgdx/box2dlights/issues/43","labels_url":"https://api.github.com/repos/libgdx/box2dlights/issues/43/labels{/name}","comments_url":"https://api.github.com/repos/libgdx/box2dlights/issues/43/comments","events_url":"https://api.github.com/repos/libgdx/box2dlights/issues/43/events","html_url":"https://github.com/libgdx/box2dlights/issues/43","id":57678533,"number":43,"title":"Calling RayHandler.updateAndRender() confuses ScreenUtils","user":{"login":"haimat","id":6633976,"avatar_url":"https://avatars.githubusercontent.com/u/6633976?v=3","gravatar_id":"","url":"https://api.github.com/users/haimat","html_url":"https://github.com/haimat","followers_url":"https://api.github.com/users/haimat/followers","following_url":"https://api.github.com/users/haimat/following{/other_user}","gists_url":"https://api.github.com/users/haimat/gists{/gist_id}","starred_url":"https://api.github.com/users/haimat/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/haimat/subscriptions","organizations_url":"https://api.github.com/users/haimat/orgs","repos_url":"https://api.github.com/users/haimat/repos","events_url":"https://api.github.com/users/haimat/events{/privacy}","received_events_url":"https://api.github.com/users/haimat/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/libgdx/box2dlights/labels/pseudo3d","name":"pseudo3d","color":"d4c5f9"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":19,"created_at":"2015-02-14T03:00:12Z","updated_at":"2015-02-27T12:47:21Z","closed_at":null,"body":"I take screenshots as usual in libGDX via `ScreenUtils.getFrameBufferPixmap()`, which works fine. Hoever, when I call `RayHandler.updateAndRender()` during rendering, then the screenshot only contains those assets rendered *after* this call. All other pixels in the screenshot are transparent.\r\n\r\nWhat is the best way to deal with this issue?"},"comment":{"url":"https://api.github.com/repos/libgdx/box2dlights/issues/comments/76389375","html_url":"https://github.com/libgdx/box2dlights/issues/43#issuecomment-76389375","issue_url":"https://api.github.com/repos/libgdx/box2dlights/issues/43","id":76389375,"user":{"login":"dingjibang","id":8450073,"avatar_url":"https://avatars.githubusercontent.com/u/8450073?v=3","gravatar_id":"","url":"https://api.github.com/users/dingjibang","html_url":"https://github.com/dingjibang","followers_url":"https://api.github.com/users/dingjibang/followers","following_url":"https://api.github.com/users/dingjibang/following{/other_user}","gists_url":"https://api.github.com/users/dingjibang/gists{/gist_id}","starred_url":"https://api.github.com/users/dingjibang/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/dingjibang/subscriptions","organizations_url":"https://api.github.com/users/dingjibang/orgs","repos_url":"https://api.github.com/users/dingjibang/repos","events_url":"https://api.github.com/users/dingjibang/events{/privacy}","received_events_url":"https://api.github.com/users/dingjibang/received_events","type":"User","site_admin":false},"created_at":"2015-02-27T12:47:21Z","updated_at":"2015-02-27T12:47:21Z","body":"http://blog.rpsg-team.com/?p=187\r\nhere are results"}}