{"push_id":920029068,"size":2,"distinct_size":2,"ref":"refs/heads/rsx","head":"dcca15b5b821bf5af5580954103c144a42092281","before":"5f12a4f7b5d734344f2f9ea5f555495a138ced77","commits":[{"sha":"68111953457cf438e8c7e6b6d0a98447f5e650fb","author":{"email":"45148f90fad8629d3cd2863b48f0e8a4c5fcad3d@users.noreply.github.com","name":"Ivan"},"message":"Merge pull request #1383 from vlj/rsx\n\nrsx/common/d3d12/gl: Use separate vertex array/vertex register states.","distinct":true,"url":"https://api.github.com/repos/vlj/rpcs3/commits/68111953457cf438e8c7e6b6d0a98447f5e650fb"},{"sha":"dcca15b5b821bf5af5580954103c144a42092281","author":{"email":"42dda901f174e949fe100d1264cf8dfb1f2fbef9@gmail.com","name":"Vincent Lejeune"},"message":"rsx/common: Fix program state cache Shader program comparaison.\n\nComparaison was not taking the last instruction of shader into account.\nAlso remove \"constant masking\" since it wasn't actually usefull.\n\nFix DBZ: Burst Limits, SH3 and likely much more games.","distinct":true,"url":"https://api.github.com/repos/vlj/rpcs3/commits/dcca15b5b821bf5af5580954103c144a42092281"}]}