{"action":"opened","issue":{"url":"https://api.github.com/repos/okamstudio/godot/issues/1283","labels_url":"https://api.github.com/repos/okamstudio/godot/issues/1283/labels{/name}","comments_url":"https://api.github.com/repos/okamstudio/godot/issues/1283/comments","events_url":"https://api.github.com/repos/okamstudio/godot/issues/1283/events","html_url":"https://github.com/okamstudio/godot/issues/1283","id":54905026,"number":1283,"title":"Godot 1.0 Stable isn't on MacOS :)","user":{"login":"robertwatkins","id":523534,"avatar_url":"https://avatars.githubusercontent.com/u/523534?v=3","gravatar_id":"","url":"https://api.github.com/users/robertwatkins","html_url":"https://github.com/robertwatkins","followers_url":"https://api.github.com/users/robertwatkins/followers","following_url":"https://api.github.com/users/robertwatkins/following{/other_user}","gists_url":"https://api.github.com/users/robertwatkins/gists{/gist_id}","starred_url":"https://api.github.com/users/robertwatkins/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/robertwatkins/subscriptions","organizations_url":"https://api.github.com/users/robertwatkins/orgs","repos_url":"https://api.github.com/users/robertwatkins/repos","events_url":"https://api.github.com/users/robertwatkins/events{/privacy}","received_events_url":"https://api.github.com/users/robertwatkins/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-01-20T16:31:07Z","updated_at":"2015-01-20T16:31:07Z","closed_at":null,"body":"the MacOS version crashes on launch.\r\n__________________________________\r\nMy system:\r\n__________________________________\r\nModel Name:\tMacBook\r\n  Model Identifier:\tMacBook4,1\r\n  Processor Name:\tIntel Core 2 Duo\r\n  Processor Speed:\t2.1 GHz\r\n  Number Of Processors:\t1\r\n  Total Number Of Cores:\t2\r\n  L2 Cache:\t3 MB\r\n  Memory:\t4 GB\r\n  Bus Speed:\t800 MHz\r\n  Boot ROM Version:\tMB41.00C1.B00\r\n\r\n____________________________\r\nGDB output\r\n____________________________\r\nrobert-watkinss-macbook:MacOS rwatkins$ set start-with-shell 0\r\nrobert-watkinss-macbook:MacOS rwatkins$ gdb ./Godot\r\nGNU gdb 6.3.50-20050815 (Apple version gdb-1515) (Sat Jan 15 08:33:48 UTC 2011)\r\nCopyright 2004 Free Software Foundation, Inc.\r\nGDB is free software, covered by the GNU General Public License, and you are\r\nwelcome to change it and/or distribute copies of it under certain conditions.\r\nType \"show copying\" to see the conditions.\r\nThere is absolutely no warranty for GDB.  Type \"show warranty\" for details.\r\nThis GDB was configured as \"x86_64-apple-darwin\"...unable to read unknown load command 0x80000028\r\n\r\nwarning: Unable to read symbols for /usr/lib/libc++.1.dylib (file not found).\r\n\r\nwarning: Unable to read symbols from \"libc++.1.dylib\" (not yet mapped into memory).\r\n\r\nwarning: Unable to read symbols for /System/Library/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics (file not found).\r\n\r\nwarning: Unable to read symbols from \"CoreGraphics\" (not yet mapped into memory).\r\nReading symbols for shared libraries ........... done\r\nunable to read unknown load command 0x80000028\r\n\r\n(gdb) run\r\nStarting program: /Applications/Godot.app/Contents/MacOS/Godot \r\nwarning: The target crashed on startup, maybe the shell is crashing.\r\n\"Try set start-with-shell 0\" to workaround.\r\nAbort trap\r\n\r\n"}}