{"action":"created","issue":{"url":"https://api.github.com/repos/pahimar/Equivalent-Exchange-3/issues/936","labels_url":"https://api.github.com/repos/pahimar/Equivalent-Exchange-3/issues/936/labels{/name}","comments_url":"https://api.github.com/repos/pahimar/Equivalent-Exchange-3/issues/936/comments","events_url":"https://api.github.com/repos/pahimar/Equivalent-Exchange-3/issues/936/events","html_url":"https://github.com/pahimar/Equivalent-Exchange-3/issues/936","id":93235201,"number":936,"title":"OPiness of EE and possible solutions","user":{"login":"ovju","id":9556476,"avatar_url":"https://avatars.githubusercontent.com/u/9556476?v=3","gravatar_id":"","url":"https://api.github.com/users/ovju","html_url":"https://github.com/ovju","followers_url":"https://api.github.com/users/ovju/followers","following_url":"https://api.github.com/users/ovju/following{/other_user}","gists_url":"https://api.github.com/users/ovju/gists{/gist_id}","starred_url":"https://api.github.com/users/ovju/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ovju/subscriptions","organizations_url":"https://api.github.com/users/ovju/orgs","repos_url":"https://api.github.com/users/ovju/repos","events_url":"https://api.github.com/users/ovju/events{/privacy}","received_events_url":"https://api.github.com/users/ovju/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":4,"created_at":"2015-07-06T09:45:36Z","updated_at":"2015-07-09T15:17:53Z","closed_at":null,"body":"Everyone knows that ability to exchange one material to other is one of most over powered mechanics in modded minecraft. Not sure though if author considers it an issue. If not, then just ignore this. \r\n\r\nBut otherwise what if to transmutation mechanic you'd add some negative mechanics? Like if someone wants to exchange very low EMC cost material into very high cost material then that player might get really hurt or get a negative effect or maybe even a biome might change to something sinister, or maybe mob spawn rate would increase around that area, or there would be a possibility of some kind of negative effect. \r\n\r\nI'd like to see this mechanic implemented into EE3. :)"},"comment":{"url":"https://api.github.com/repos/pahimar/Equivalent-Exchange-3/issues/comments/120029573","html_url":"https://github.com/pahimar/Equivalent-Exchange-3/issues/936#issuecomment-120029573","issue_url":"https://api.github.com/repos/pahimar/Equivalent-Exchange-3/issues/936","id":120029573,"user":{"login":"luanpotter","id":882703,"avatar_url":"https://avatars.githubusercontent.com/u/882703?v=3","gravatar_id":"","url":"https://api.github.com/users/luanpotter","html_url":"https://github.com/luanpotter","followers_url":"https://api.github.com/users/luanpotter/followers","following_url":"https://api.github.com/users/luanpotter/following{/other_user}","gists_url":"https://api.github.com/users/luanpotter/gists{/gist_id}","starred_url":"https://api.github.com/users/luanpotter/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/luanpotter/subscriptions","organizations_url":"https://api.github.com/users/luanpotter/orgs","repos_url":"https://api.github.com/users/luanpotter/repos","events_url":"https://api.github.com/users/luanpotter/events{/privacy}","received_events_url":"https://api.github.com/users/luanpotter/received_events","type":"User","site_admin":false},"created_at":"2015-07-09T15:17:53Z","updated_at":"2015-07-09T15:17:53Z","body":"Maybe a simpler solution to make the mod less OP is requiring XP for every transmutation. Just a small amount, that might scale with the EMC value involved, would totally nerf the mod in my opinion, actually reaching equilibrium with other mods. Of course latter could be automated with liquid xp farm, but even then I think it would be a fairer price for auto transmutation (if that is ever enabled)."}}