{"push_id":842275367,"size":2,"distinct_size":2,"ref":"refs/heads/development","head":"5f78a091b2023c1c677198ce18dd803a36f89b59","before":"1459291ff557b4ad11c49f25f27017600d0669c2","commits":[{"sha":"83931dfec99c252d2cff6c817fcb10836faf697a","author":{"email":"4b8373d016f277527198385ba72fda0feb5da015@greenfiresoftware.com","name":"Peter Robinson"},"message":"Added Fading Functionality\n\nFadeTo allows any SceneObject to dynamically change its BlendColor over\na period of time!  It includes support functions like cancelFadeTo()\nthat were modeled after moveTo() and rotateTo().  When the fade is\ncomplete an onFadeToComplete() callback is called.  This has all been\nthoroughly tested and is ready to move to other dev environments.","distinct":true,"url":"https://api.github.com/repos/GarageGames/Torque2D/commits/83931dfec99c252d2cff6c817fcb10836faf697a"},{"sha":"5f78a091b2023c1c677198ce18dd803a36f89b59","author":{"email":"4b8373d016f277527198385ba72fda0feb5da015@greenfiresoftware.com","name":"Peter Robinson"},"message":"Merge pull request #256 from greenfire27/FadeToBranch\n\nAdded Fading Functionality","distinct":true,"url":"https://api.github.com/repos/GarageGames/Torque2D/commits/5f78a091b2023c1c677198ce18dd803a36f89b59"}]}