{"action":"created","issue":{"url":"https://api.github.com/repos/tgstation/-tg-station/issues/11217","labels_url":"https://api.github.com/repos/tgstation/-tg-station/issues/11217/labels{/name}","comments_url":"https://api.github.com/repos/tgstation/-tg-station/issues/11217/comments","events_url":"https://api.github.com/repos/tgstation/-tg-station/issues/11217/events","html_url":"https://github.com/tgstation/-tg-station/pull/11217","id":101137580,"number":11217,"title":"Small changes to mobs on fire","user":{"login":"Ergovisavi","id":4465459,"avatar_url":"https://avatars.githubusercontent.com/u/4465459?v=3","gravatar_id":"","url":"https://api.github.com/users/Ergovisavi","html_url":"https://github.com/Ergovisavi","followers_url":"https://api.github.com/users/Ergovisavi/followers","following_url":"https://api.github.com/users/Ergovisavi/following{/other_user}","gists_url":"https://api.github.com/users/Ergovisavi/gists{/gist_id}","starred_url":"https://api.github.com/users/Ergovisavi/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Ergovisavi/subscriptions","organizations_url":"https://api.github.com/users/Ergovisavi/orgs","repos_url":"https://api.github.com/users/Ergovisavi/repos","events_url":"https://api.github.com/users/Ergovisavi/events{/privacy}","received_events_url":"https://api.github.com/users/Ergovisavi/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/tgstation/-tg-station/labels/Balance","name":"Balance","color":"fbca04"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":13,"created_at":"2015-08-15T03:49:49Z","updated_at":"2015-08-15T19:41:03Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/tgstation/-tg-station/pulls/11217","html_url":"https://github.com/tgstation/-tg-station/pull/11217","diff_url":"https://github.com/tgstation/-tg-station/pull/11217.diff","patch_url":"https://github.com/tgstation/-tg-station/pull/11217.patch"},"body":"* Humans heat up faster based on fire stacks\r\n* You no longer lose fire stacks over time, flamethrowers are once again somewhat viable\r\n* Humans that hit level 3 heat damage while on fire will panic (Become confused), making it harder to make it to a fire extinguisher, and to make accidentally spreading fire more likely and hilarious\r\n\r\n##### Burning with 1 fire stack\r\n* Time to confusion: 15 seconds\r\n* Time to crit: 34 seconds\r\n\r\n##### Burning with 20 fire stacks\r\n* Time to confusion: 7 Seconds\r\n* Time to crit: 30 seconds\r\n\r\nThese changes are intended to make being on fire a little more threatening, and to make small scale fires and flamethrowers more deadly again. People were previously just instantly being put out by burning through their fire stacks too fast and it was just unfun. Walking through fire had basically no consequences.\r\n\r\nI always intended being on fire to work as a pseudo-stun, by forcing you to make a choice between taking damage, and taking the stun, or being forced to search for a fire extinguisher. Although I understand the logic behind burning through fire stacks, it simply isn't good gameplay. Also, how am I supposed to make eternally burning fire totems like that?"},"comment":{"url":"https://api.github.com/repos/tgstation/-tg-station/issues/comments/131435986","html_url":"https://github.com/tgstation/-tg-station/pull/11217#issuecomment-131435986","issue_url":"https://api.github.com/repos/tgstation/-tg-station/issues/11217","id":131435986,"user":{"login":"phil235","id":3476142,"avatar_url":"https://avatars.githubusercontent.com/u/3476142?v=3","gravatar_id":"","url":"https://api.github.com/users/phil235","html_url":"https://github.com/phil235","followers_url":"https://api.github.com/users/phil235/followers","following_url":"https://api.github.com/users/phil235/following{/other_user}","gists_url":"https://api.github.com/users/phil235/gists{/gist_id}","starred_url":"https://api.github.com/users/phil235/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/phil235/subscriptions","organizations_url":"https://api.github.com/users/phil235/orgs","repos_url":"https://api.github.com/users/phil235/repos","events_url":"https://api.github.com/users/phil235/events{/privacy}","received_events_url":"https://api.github.com/users/phil235/received_events","type":"User","site_admin":false},"created_at":"2015-08-15T19:41:02Z","updated_at":"2015-08-15T19:41:02Z","body":"@Ergovisavi I think you're overestimating the speed at which the fire_stack disappears. Right now if you smash a bottle of alcohol on someone's head, it will take more than 30 seconds to go out on its own. And if you lower the speed from 0.2 to 0.1 then the alcohol bottle will take more than a minute. Compare it to resisting the fire which removes 5 stacks, meaning you need to wait 25 life cycles to have the same effect as resisting (and it could 50 if you lower the speed)."}}