{"push_id":630249394,"size":4,"distinct_size":4,"ref":"refs/heads/master","head":"916163f0f6c7bacb297e2a8c9697279bb020094a","before":"58879dc04f64387bb2dea487854786a993a894ca","commits":[{"sha":"825f86692e3936deaec0a9d1dd5b5ae651fcd07c","author":{"email":"3a2c6798a80281d2760862d3fe95bb195b0ec53a@c28-112a-16.ad.mtu.edu","name":"bretm"},"message":"Room changes\nCan spawn enemies now","distinct":true,"url":"https://api.github.com/repos/mtjohns1/Demon-Tower-HGD/commits/825f86692e3936deaec0a9d1dd5b5ae651fcd07c"},{"sha":"0f04f4804d747e01aefdb6eab978e6a7b9571202","author":{"email":"3a2c6798a80281d2760862d3fe95bb195b0ec53a@c28-112a-16.ad.mtu.edu","name":"bretm"},"message":"Merge branch 'master' of https://github.com/mtjohns1/Demon-Tower-HGD","distinct":true,"url":"https://api.github.com/repos/mtjohns1/Demon-Tower-HGD/commits/0f04f4804d747e01aefdb6eab978e6a7b9571202"},{"sha":"ec57ae83f03cca5205662f337e832d6efc0c9123","author":{"email":"3a2c6798a80281d2760862d3fe95bb195b0ec53a@c28-112a-09.ad.mtu.edu","name":"bretm"},"message":"Merge branch 'master' of https://github.com/mtjohns1/Demon-Tower-HGD","distinct":true,"url":"https://api.github.com/repos/mtjohns1/Demon-Tower-HGD/commits/ec57ae83f03cca5205662f337e832d6efc0c9123"},{"sha":"916163f0f6c7bacb297e2a8c9697279bb020094a","author":{"email":"3a2c6798a80281d2760862d3fe95bb195b0ec53a@c28-112a-09.ad.mtu.edu","name":"bretm"},"message":"Fixed a crash that would happen where because the room had no enemies,\nit would crash the game.\nNow it checks to see if a spot is null before executing, in the event\nthere is less than 5 enemies in the room.","distinct":true,"url":"https://api.github.com/repos/mtjohns1/Demon-Tower-HGD/commits/916163f0f6c7bacb297e2a8c9697279bb020094a"}]}