{"action":"created","issue":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/309","labels_url":"https://api.github.com/repos/gonetz/GLideN64/issues/309/labels{/name}","comments_url":"https://api.github.com/repos/gonetz/GLideN64/issues/309/comments","events_url":"https://api.github.com/repos/gonetz/GLideN64/issues/309/events","html_url":"https://github.com/gonetz/GLideN64/issues/309","id":63516291,"number":309,"title":"Jet Force Gemini: Letterboxing if Widescreen is turned on when Frame Buffer Emulation is enabled","user":{"login":"Mushman","id":6550546,"avatar_url":"https://avatars.githubusercontent.com/u/6550546?v=3","gravatar_id":"","url":"https://api.github.com/users/Mushman","html_url":"https://github.com/Mushman","followers_url":"https://api.github.com/users/Mushman/followers","following_url":"https://api.github.com/users/Mushman/following{/other_user}","gists_url":"https://api.github.com/users/Mushman/gists{/gist_id}","starred_url":"https://api.github.com/users/Mushman/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Mushman/subscriptions","organizations_url":"https://api.github.com/users/Mushman/orgs","repos_url":"https://api.github.com/users/Mushman/repos","events_url":"https://api.github.com/users/Mushman/events{/privacy}","received_events_url":"https://api.github.com/users/Mushman/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":6,"created_at":"2015-03-22T09:55:48Z","updated_at":"2015-03-22T12:07:46Z","closed_at":null,"body":"If widescreen is switched on in Jet Force Gemini with frame buffer emulation enabled, the game gets letterboxed instead of rendering in the whole area. This happens no matter what aspect setting is used in GLideN64. Disabling frame buffer emulation produces desired behaviour, but in turn, prevents frame buffer effects being used. The intro screens are unaffected.\r\n\r\nIn Glide64, the letterboxing would always happen unless ``adjust_aspect`` was set to ``0``. Turning frame buffer emulation on didn't change it.\r\n\r\nGLideN64, 856×480, Frame Buffer Emulation Off\r\n![Jet Force Gemini rendering to the whole area in widescreen with frame buffer emulation off](http://i.imgur.com/LuKSFxr.png)\r\n\r\nFrame Buffer Emulation On\r\n![The screen is letterboxes when frame buffering is emulated, squashing the screen as well](http://i.imgur.com/7g6eOaL.png)\r\n\r\nYou can enable widescreen by going to *Options* at the main menu and selecting the bottom-right icon.\r\n\r\nThis is present in all versions except the Week 1 ``af2bb06`` 4 October 2014 build since the F3DDKR microcode wasn't supported yet."},"comment":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/comments/84593400","html_url":"https://github.com/gonetz/GLideN64/issues/309#issuecomment-84593400","issue_url":"https://api.github.com/repos/gonetz/GLideN64/issues/309","id":84593400,"user":{"login":"AmbientMalice","id":10704701,"avatar_url":"https://avatars.githubusercontent.com/u/10704701?v=3","gravatar_id":"","url":"https://api.github.com/users/AmbientMalice","html_url":"https://github.com/AmbientMalice","followers_url":"https://api.github.com/users/AmbientMalice/followers","following_url":"https://api.github.com/users/AmbientMalice/following{/other_user}","gists_url":"https://api.github.com/users/AmbientMalice/gists{/gist_id}","starred_url":"https://api.github.com/users/AmbientMalice/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/AmbientMalice/subscriptions","organizations_url":"https://api.github.com/users/AmbientMalice/orgs","repos_url":"https://api.github.com/users/AmbientMalice/repos","events_url":"https://api.github.com/users/AmbientMalice/events{/privacy}","received_events_url":"https://api.github.com/users/AmbientMalice/received_events","type":"User","site_admin":false},"created_at":"2015-03-22T12:07:46Z","updated_at":"2015-03-22T12:07:46Z","body":"I *suppose* Gonetz could add an optional hack to ignore scanline commands from the game. But that's his decision. (Although it will cease to be his decision once the plugin is open source, for better or worse.)\r\n\r\nI do understand people wanting to run games in widescreen, but it's not always peaches and cream. Accurately emulated N64 games *will* sometimes have letterboxing and borders and stuff like that."}}