{"action":"created","issue":{"url":"https://api.github.com/repos/Dgame/Dgame/issues/46","labels_url":"https://api.github.com/repos/Dgame/Dgame/issues/46/labels{/name}","comments_url":"https://api.github.com/repos/Dgame/Dgame/issues/46/comments","events_url":"https://api.github.com/repos/Dgame/Dgame/issues/46/events","html_url":"https://github.com/Dgame/Dgame/issues/46","id":82587834,"number":46,"title":"Rendering On A High DPI Screen Is Broken","user":{"login":"JackStouffer","id":680068,"avatar_url":"https://avatars.githubusercontent.com/u/680068?v=3","gravatar_id":"","url":"https://api.github.com/users/JackStouffer","html_url":"https://github.com/JackStouffer","followers_url":"https://api.github.com/users/JackStouffer/followers","following_url":"https://api.github.com/users/JackStouffer/following{/other_user}","gists_url":"https://api.github.com/users/JackStouffer/gists{/gist_id}","starred_url":"https://api.github.com/users/JackStouffer/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/JackStouffer/subscriptions","organizations_url":"https://api.github.com/users/JackStouffer/orgs","repos_url":"https://api.github.com/users/JackStouffer/repos","events_url":"https://api.github.com/users/JackStouffer/events{/privacy}","received_events_url":"https://api.github.com/users/JackStouffer/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":6,"created_at":"2015-05-29T21:06:20Z","updated_at":"2015-05-30T18:11:23Z","closed_at":null,"body":"I am on a retina Mac Book Pro, and when the window is rendered, the actual contents of the window are rendered in the bottom left hand side of the window and do not take up the actual space.\r\n\r\n![screen shot 2015-05-29 at 5 05 11 pm](https://cloud.githubusercontent.com/assets/680068/7892732/e3e9768c-0624-11e5-933d-0d43a82dd3da.png)\r\n\r\nThe text object for the FPS counter is positioned at 0,0. The content is being rendered at its actual size rather than the scaled resolution."},"comment":{"url":"https://api.github.com/repos/Dgame/Dgame/issues/comments/107073308","html_url":"https://github.com/Dgame/Dgame/issues/46#issuecomment-107073308","issue_url":"https://api.github.com/repos/Dgame/Dgame/issues/46","id":107073308,"user":{"login":"JackStouffer","id":680068,"avatar_url":"https://avatars.githubusercontent.com/u/680068?v=3","gravatar_id":"","url":"https://api.github.com/users/JackStouffer","html_url":"https://github.com/JackStouffer","followers_url":"https://api.github.com/users/JackStouffer/followers","following_url":"https://api.github.com/users/JackStouffer/following{/other_user}","gists_url":"https://api.github.com/users/JackStouffer/gists{/gist_id}","starred_url":"https://api.github.com/users/JackStouffer/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/JackStouffer/subscriptions","organizations_url":"https://api.github.com/users/JackStouffer/orgs","repos_url":"https://api.github.com/users/JackStouffer/repos","events_url":"https://api.github.com/users/JackStouffer/events{/privacy}","received_events_url":"https://api.github.com/users/JackStouffer/received_events","type":"User","site_admin":false},"created_at":"2015-05-30T18:11:23Z","updated_at":"2015-05-30T18:11:23Z","body":"The last argument to GLSettings is also part of the version? In the tutorial it says that it's for anti-aliasing http://dgame-dev.de/?page=tutorial&tut=gl_settings If that is not for anti-aliasing how do you add it in?\r\n\r\nAlso, yes Style.OpenGL works fine, I was using Style.Default when I had the rendering error. Putting in Style.OpenGL | Style.Shown in works as well, but passing in Style.HighDPI or Style.Shown by themselves crashes the process. "}}