{"action":"opened","issue":{"url":"https://api.github.com/repos/Jigoku/boxclip/issues/63","labels_url":"https://api.github.com/repos/Jigoku/boxclip/issues/63/labels{/name}","comments_url":"https://api.github.com/repos/Jigoku/boxclip/issues/63/comments","events_url":"https://api.github.com/repos/Jigoku/boxclip/issues/63/events","html_url":"https://github.com/Jigoku/boxclip/issues/63","id":117940551,"number":63,"title":"Motion blur","user":{"login":"Jigoku","id":1535179,"avatar_url":"https://avatars.githubusercontent.com/u/1535179?v=3","gravatar_id":"","url":"https://api.github.com/users/Jigoku","html_url":"https://github.com/Jigoku","followers_url":"https://api.github.com/users/Jigoku/followers","following_url":"https://api.github.com/users/Jigoku/following{/other_user}","gists_url":"https://api.github.com/users/Jigoku/gists{/gist_id}","starred_url":"https://api.github.com/users/Jigoku/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Jigoku/subscriptions","organizations_url":"https://api.github.com/users/Jigoku/orgs","repos_url":"https://api.github.com/users/Jigoku/repos","events_url":"https://api.github.com/users/Jigoku/events{/privacy}","received_events_url":"https://api.github.com/users/Jigoku/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/Jigoku/boxclip/labels/bug","name":"bug","color":"fc2929"},{"url":"https://api.github.com/repos/Jigoku/boxclip/labels/game","name":"game","color":"fbca04"},{"url":"https://api.github.com/repos/Jigoku/boxclip/labels/high%20priority","name":"high priority","color":"bfe5bf"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-11-20T00:34:27Z","updated_at":"2015-11-20T00:34:27Z","closed_at":null,"body":"When moving, everything seems to blur slightly.... investigate this... and try to work out why it happens.\r\n\r\nThis is unintended, and can feel disorientating.\r\n\r\nAssuming it has to do with off pixel drawing... maybe find out where we need math.floor / math.ceil / math.round to stop things being drawn at decimal point pixels???"}}