{"action":"opened","issue":{"url":"https://api.github.com/repos/OSVR/OSVR-Unreal/issues/9","labels_url":"https://api.github.com/repos/OSVR/OSVR-Unreal/issues/9/labels{/name}","comments_url":"https://api.github.com/repos/OSVR/OSVR-Unreal/issues/9/comments","events_url":"https://api.github.com/repos/OSVR/OSVR-Unreal/issues/9/events","html_url":"https://github.com/OSVR/OSVR-Unreal/issues/9","id":65590113,"number":9,"title":"Add timewarping","user":{"login":"yboger","id":9085475,"avatar_url":"https://avatars.githubusercontent.com/u/9085475?v=3","gravatar_id":"","url":"https://api.github.com/users/yboger","html_url":"https://github.com/yboger","followers_url":"https://api.github.com/users/yboger/followers","following_url":"https://api.github.com/users/yboger/following{/other_user}","gists_url":"https://api.github.com/users/yboger/gists{/gist_id}","starred_url":"https://api.github.com/users/yboger/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/yboger/subscriptions","organizations_url":"https://api.github.com/users/yboger/orgs","repos_url":"https://api.github.com/users/yboger/repos","events_url":"https://api.github.com/users/yboger/events{/privacy}","received_events_url":"https://api.github.com/users/yboger/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/OSVR/OSVR-Unreal/labels/enhancement","name":"enhancement","color":"84b6eb"},{"url":"https://api.github.com/repos/OSVR/OSVR-Unreal/labels/help%20wanted","name":"help wanted","color":"159818"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-04-01T02:51:03Z","updated_at":"2015-04-01T02:51:03Z","closed_at":null,"body":"Per Epic: This should be done using custom present.  Pass this into the SDK, and they handle the reprojection.  You can also do it manually with a post processing shader, but it's not as much of a latency reduction as doing it in the present.  The code in PostProcessing.cpp (search for \"DT_OculusRift\") shows where Epic hooks it in."}}