{"action":"created","issue":{"url":"https://api.github.com/repos/craftworkgames/MonoGame.Extended/issues/31","labels_url":"https://api.github.com/repos/craftworkgames/MonoGame.Extended/issues/31/labels{/name}","comments_url":"https://api.github.com/repos/craftworkgames/MonoGame.Extended/issues/31/comments","events_url":"https://api.github.com/repos/craftworkgames/MonoGame.Extended/issues/31/events","html_url":"https://github.com/craftworkgames/MonoGame.Extended/issues/31","id":101466869,"number":31,"title":"API for drawing basic shapes","user":{"login":"cra0zy","id":6773302,"avatar_url":"https://avatars.githubusercontent.com/u/6773302?v=3","gravatar_id":"","url":"https://api.github.com/users/cra0zy","html_url":"https://github.com/cra0zy","followers_url":"https://api.github.com/users/cra0zy/followers","following_url":"https://api.github.com/users/cra0zy/following{/other_user}","gists_url":"https://api.github.com/users/cra0zy/gists{/gist_id}","starred_url":"https://api.github.com/users/cra0zy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cra0zy/subscriptions","organizations_url":"https://api.github.com/users/cra0zy/orgs","repos_url":"https://api.github.com/users/cra0zy/repos","events_url":"https://api.github.com/users/cra0zy/events{/privacy}","received_events_url":"https://api.github.com/users/cra0zy/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/craftworkgames/MonoGame.Extended/labels/enhancement","name":"enhancement","color":"84b6eb"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":9,"created_at":"2015-08-17T17:10:30Z","updated_at":"2015-08-20T01:27:02Z","closed_at":null,"body":"One thing that always bugged me about XNA is that it doesn't have a way of drawing basic shapes very easily.\r\n\r\nlibgdx for example has ShapeRenderer for that: https://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/glutils/ShapeRenderer.html"},"comment":{"url":"https://api.github.com/repos/craftworkgames/MonoGame.Extended/issues/comments/132844635","html_url":"https://github.com/craftworkgames/MonoGame.Extended/issues/31#issuecomment-132844635","issue_url":"https://api.github.com/repos/craftworkgames/MonoGame.Extended/issues/31","id":132844635,"user":{"login":"craftworkgames","id":3201643,"avatar_url":"https://avatars.githubusercontent.com/u/3201643?v=3","gravatar_id":"","url":"https://api.github.com/users/craftworkgames","html_url":"https://github.com/craftworkgames","followers_url":"https://api.github.com/users/craftworkgames/followers","following_url":"https://api.github.com/users/craftworkgames/following{/other_user}","gists_url":"https://api.github.com/users/craftworkgames/gists{/gist_id}","starred_url":"https://api.github.com/users/craftworkgames/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/craftworkgames/subscriptions","organizations_url":"https://api.github.com/users/craftworkgames/orgs","repos_url":"https://api.github.com/users/craftworkgames/repos","events_url":"https://api.github.com/users/craftworkgames/events{/privacy}","received_events_url":"https://api.github.com/users/craftworkgames/received_events","type":"User","site_admin":false},"created_at":"2015-08-20T01:27:02Z","updated_at":"2015-08-20T01:27:02Z","body":"@cra0zy By all means start working on it. I'd like to keep the releases short and regular (weeks not months) so it doesn't really matter if it makes it into 0.2 or 0.3. I'd rather a small amount of polished code over a large amount of buggy code so take your time.\r\n\r\n> I wanted to setup an API that looks like libGDX one\r\n\r\nI like LibGDX too. I use it as a reference a lot, but be aware that the Java paradigm doesn't always fit C# so we shouldn't mimic it exactly.\r\n\r\nI quite like @jcpmcdonald's [implementation](https://bitbucket.org/C3/2d-xna-primitives/src/95c26ebe054db4409fd7056b20057671b581dc43/Primitives2D.cs?at=default) but I'll leave the API in your hands and see what you come up with. Post back here once you've had some time to consider what the API might look like.\r\n\r\nThanks."}}