{"action":"created","issue":{"url":"https://api.github.com/repos/flibitijibibo/FNA/issues/325","labels_url":"https://api.github.com/repos/flibitijibibo/FNA/issues/325/labels{/name}","comments_url":"https://api.github.com/repos/flibitijibibo/FNA/issues/325/comments","events_url":"https://api.github.com/repos/flibitijibibo/FNA/issues/325/events","html_url":"https://github.com/flibitijibibo/FNA/issues/325","id":107394485,"number":325,"title":"Starting game in full screen bug","user":{"login":"CantStraferight","id":9261367,"avatar_url":"https://avatars.githubusercontent.com/u/9261367?v=3","gravatar_id":"","url":"https://api.github.com/users/CantStraferight","html_url":"https://github.com/CantStraferight","followers_url":"https://api.github.com/users/CantStraferight/followers","following_url":"https://api.github.com/users/CantStraferight/following{/other_user}","gists_url":"https://api.github.com/users/CantStraferight/gists{/gist_id}","starred_url":"https://api.github.com/users/CantStraferight/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/CantStraferight/subscriptions","organizations_url":"https://api.github.com/users/CantStraferight/orgs","repos_url":"https://api.github.com/users/CantStraferight/repos","events_url":"https://api.github.com/users/CantStraferight/events{/privacy}","received_events_url":"https://api.github.com/users/CantStraferight/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":5,"created_at":"2015-09-20T14:12:33Z","updated_at":"2015-09-20T15:26:21Z","closed_at":null,"body":"The \"Reset the backbuffer on fullscreen toggle\" commit fixed the bug with if the game is changed to fullscreen while running, but the issue still remains if the game is launched in fullscreen mode and does not match the windows resolution.\r\n\r\nJust as a reminder this issue is when the windows resolution does not match the windows resolution the game appears in the corner of the screen at it's own resolution.\r\n\r\nthanks"},"comment":{"url":"https://api.github.com/repos/flibitijibibo/FNA/issues/comments/141796650","html_url":"https://github.com/flibitijibibo/FNA/issues/325#issuecomment-141796650","issue_url":"https://api.github.com/repos/flibitijibibo/FNA/issues/325","id":141796650,"user":{"login":"flibitijibibo","id":1396814,"avatar_url":"https://avatars.githubusercontent.com/u/1396814?v=3","gravatar_id":"","url":"https://api.github.com/users/flibitijibibo","html_url":"https://github.com/flibitijibibo","followers_url":"https://api.github.com/users/flibitijibibo/followers","following_url":"https://api.github.com/users/flibitijibibo/following{/other_user}","gists_url":"https://api.github.com/users/flibitijibibo/gists{/gist_id}","starred_url":"https://api.github.com/users/flibitijibibo/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/flibitijibibo/subscriptions","organizations_url":"https://api.github.com/users/flibitijibibo/orgs","repos_url":"https://api.github.com/users/flibitijibibo/repos","events_url":"https://api.github.com/users/flibitijibibo/events{/privacy}","received_events_url":"https://api.github.com/users/flibitijibibo/received_events","type":"User","site_admin":false},"created_at":"2015-09-20T15:26:21Z","updated_at":"2015-09-20T15:26:21Z","body":"I would place breakpoints in these three spots:\r\n\r\nhttps://github.com/flibitijibibo/FNA/blob/master/src/SDL2/SDL2_GameWindow.cs#L247\r\nhttps://github.com/flibitijibibo/FNA/blob/master/src/Graphics/OpenGLDevice.cs#L640\r\nhttps://github.com/flibitijibibo/FNA/blob/master/src/Graphics/OpenGLDevice.cs#L762\r\n\r\nBasically what we're looking for is when the SDL window changes and when the device _isn't_ getting reset. The expected issue is that you'll set the window to fullscreen, but for whatever reason the device will _not_ get reset, so the backbuffer will not be reset accordingly. From there we'll be able to find out why it's getting skipped."}}