{"action":"created","issue":{"url":"https://api.github.com/repos/AppleWin/AppleWin/issues/298","labels_url":"https://api.github.com/repos/AppleWin/AppleWin/issues/298/labels{/name}","comments_url":"https://api.github.com/repos/AppleWin/AppleWin/issues/298/comments","events_url":"https://api.github.com/repos/AppleWin/AppleWin/issues/298/events","html_url":"https://github.com/AppleWin/AppleWin/issues/298","id":92656384,"number":298,"title":"Retroball doesn't work.","user":{"login":"Keatah","id":7831115,"avatar_url":"https://avatars.githubusercontent.com/u/7831115?v=3","gravatar_id":"","url":"https://api.github.com/users/Keatah","html_url":"https://github.com/Keatah","followers_url":"https://api.github.com/users/Keatah/followers","following_url":"https://api.github.com/users/Keatah/following{/other_user}","gists_url":"https://api.github.com/users/Keatah/gists{/gist_id}","starred_url":"https://api.github.com/users/Keatah/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Keatah/subscriptions","organizations_url":"https://api.github.com/users/Keatah/orgs","repos_url":"https://api.github.com/users/Keatah/repos","events_url":"https://api.github.com/users/Keatah/events{/privacy}","received_events_url":"https://api.github.com/users/Keatah/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":6,"created_at":"2015-07-02T14:49:08Z","updated_at":"2015-07-09T00:56:34Z","closed_at":null,"body":"Retroball freezes up. I bet it has something to do with hardware vertical sync mod that shipped with the game. You had a choice to use the wire, or not. You just gave up some smoothness if you didn't.\r\n\r\nftp://ftp.apple.asimov.com/pub/apple_II/images/games/file_based/juggler_retro-ball_skeetshoot.dsk"},"comment":{"url":"https://api.github.com/repos/AppleWin/AppleWin/issues/comments/119773136","html_url":"https://github.com/AppleWin/AppleWin/issues/298#issuecomment-119773136","issue_url":"https://api.github.com/repos/AppleWin/AppleWin/issues/298","id":119773136,"user":{"login":"sicklittlemonkey","id":4393005,"avatar_url":"https://avatars.githubusercontent.com/u/4393005?v=3","gravatar_id":"","url":"https://api.github.com/users/sicklittlemonkey","html_url":"https://github.com/sicklittlemonkey","followers_url":"https://api.github.com/users/sicklittlemonkey/followers","following_url":"https://api.github.com/users/sicklittlemonkey/following{/other_user}","gists_url":"https://api.github.com/users/sicklittlemonkey/gists{/gist_id}","starred_url":"https://api.github.com/users/sicklittlemonkey/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/sicklittlemonkey/subscriptions","organizations_url":"https://api.github.com/users/sicklittlemonkey/orgs","repos_url":"https://api.github.com/users/sicklittlemonkey/repos","events_url":"https://api.github.com/users/sicklittlemonkey/events{/privacy}","received_events_url":"https://api.github.com/users/sicklittlemonkey/received_events","type":"User","site_admin":false},"created_at":"2015-07-09T00:56:34Z","updated_at":"2015-07-09T00:56:34Z","body":"> I haven't tried the image, but do we know definitely that the game works\nwithout the Video Sync connector?\n\nI don't see how it can work without it. But we don't have the original\nimage - just the file linked to - maybe the original let you choose.\n\nToday I tested an NTSC //e and a II europlus. Both have $C060 high. I can't\ntransfer an image right now - wish I had an SDFloppy or Floppy Emu.\n\nMy CFFA 3000 lives in my IIgs ... Hopefully someone else can test the image\non real hardware, but it will surely just hang.\n\nCheers,\nNick.\n"}}