{"action":"created","issue":{"url":"https://api.github.com/repos/d3athrow/vgstation13/issues/4512","labels_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/4512/labels{/name}","comments_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/4512/comments","events_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/4512/events","html_url":"https://github.com/d3athrow/vgstation13/issues/4512","id":77305900,"number":4512,"title":"The round shouldn't end when the wizard is killed","user":{"login":"Unfit","id":9512290,"avatar_url":"https://avatars.githubusercontent.com/u/9512290?v=3","gravatar_id":"","url":"https://api.github.com/users/Unfit","html_url":"https://github.com/Unfit","followers_url":"https://api.github.com/users/Unfit/followers","following_url":"https://api.github.com/users/Unfit/following{/other_user}","gists_url":"https://api.github.com/users/Unfit/gists{/gist_id}","starred_url":"https://api.github.com/users/Unfit/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Unfit/subscriptions","organizations_url":"https://api.github.com/users/Unfit/orgs","repos_url":"https://api.github.com/users/Unfit/repos","events_url":"https://api.github.com/users/Unfit/events{/privacy}","received_events_url":"https://api.github.com/users/Unfit/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/d3athrow/vgstation13/labels/Feature%20Request","name":"Feature Request","color":"0099FF"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2015-05-17T12:59:42Z","updated_at":"2015-05-17T14:42:35Z","closed_at":null,"body":"This feature makes doing a lot of things (like R&D or cargo or autismforting) pointless, because even if the wizard runs a peaceful gimmick, there's a chance every second that a random grayshirt will fill him up with chloral and end the round for everybody"},"comment":{"url":"https://api.github.com/repos/d3athrow/vgstation13/issues/comments/102809903","html_url":"https://github.com/d3athrow/vgstation13/issues/4512#issuecomment-102809903","issue_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/4512","id":102809903,"user":{"login":"Shadowmech88","id":3991927,"avatar_url":"https://avatars.githubusercontent.com/u/3991927?v=3","gravatar_id":"","url":"https://api.github.com/users/Shadowmech88","html_url":"https://github.com/Shadowmech88","followers_url":"https://api.github.com/users/Shadowmech88/followers","following_url":"https://api.github.com/users/Shadowmech88/following{/other_user}","gists_url":"https://api.github.com/users/Shadowmech88/gists{/gist_id}","starred_url":"https://api.github.com/users/Shadowmech88/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Shadowmech88/subscriptions","organizations_url":"https://api.github.com/users/Shadowmech88/orgs","repos_url":"https://api.github.com/users/Shadowmech88/repos","events_url":"https://api.github.com/users/Shadowmech88/events{/privacy}","received_events_url":"https://api.github.com/users/Shadowmech88/received_events","type":"User","site_admin":false},"created_at":"2015-05-17T14:42:35Z","updated_at":"2015-05-17T14:42:35Z","body":"What if killing the wizard caused a new wizard to spawn, or caused someone on the crew to become a wizard?\r\nOf course, we'd need a new win condition for wizard rounds, but it would make them last longer."}}