{"action":"created","issue":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/215","labels_url":"https://api.github.com/repos/gonetz/GLideN64/issues/215/labels{/name}","comments_url":"https://api.github.com/repos/gonetz/GLideN64/issues/215/comments","events_url":"https://api.github.com/repos/gonetz/GLideN64/issues/215/events","html_url":"https://github.com/gonetz/GLideN64/issues/215","id":52602874,"number":215,"title":"Mario Tennis: misplaced/wrong texture in menu/game","user":{"login":"olivieryuyu","id":8987490,"avatar_url":"https://avatars.githubusercontent.com/u/8987490?v=3","gravatar_id":"","url":"https://api.github.com/users/olivieryuyu","html_url":"https://github.com/olivieryuyu","followers_url":"https://api.github.com/users/olivieryuyu/followers","following_url":"https://api.github.com/users/olivieryuyu/following{/other_user}","gists_url":"https://api.github.com/users/olivieryuyu/gists{/gist_id}","starred_url":"https://api.github.com/users/olivieryuyu/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/olivieryuyu/subscriptions","organizations_url":"https://api.github.com/users/olivieryuyu/orgs","repos_url":"https://api.github.com/users/olivieryuyu/repos","events_url":"https://api.github.com/users/olivieryuyu/events{/privacy}","received_events_url":"https://api.github.com/users/olivieryuyu/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":7,"created_at":"2014-12-21T18:52:34Z","updated_at":"2015-07-03T00:04:18Z","closed_at":null,"body":"Transition effect in menu seems incorrect.\r\n\r\nGliden64:\r\n\r\n![tennis1a](https://cloud.githubusercontent.com/assets/8987490/5519251/d637315c-894a-11e4-81c5-c06e909518a7.jpg)\r\n\r\nLLE Software\r\n\r\n![tennis1](https://cloud.githubusercontent.com/assets/8987490/5519253/e0db2dfc-894a-11e4-99d4-f08a42248cd0.jpg)\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/comments/118197620","html_url":"https://github.com/gonetz/GLideN64/issues/215#issuecomment-118197620","issue_url":"https://api.github.com/repos/gonetz/GLideN64/issues/215","id":118197620,"user":{"login":"AmbientMalice","id":10704701,"avatar_url":"https://avatars.githubusercontent.com/u/10704701?v=3","gravatar_id":"","url":"https://api.github.com/users/AmbientMalice","html_url":"https://github.com/AmbientMalice","followers_url":"https://api.github.com/users/AmbientMalice/followers","following_url":"https://api.github.com/users/AmbientMalice/following{/other_user}","gists_url":"https://api.github.com/users/AmbientMalice/gists{/gist_id}","starred_url":"https://api.github.com/users/AmbientMalice/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/AmbientMalice/subscriptions","organizations_url":"https://api.github.com/users/AmbientMalice/orgs","repos_url":"https://api.github.com/users/AmbientMalice/repos","events_url":"https://api.github.com/users/AmbientMalice/events{/privacy}","received_events_url":"https://api.github.com/users/AmbientMalice/received_events","type":"User","site_admin":false},"created_at":"2015-07-03T00:04:18Z","updated_at":"2015-07-03T00:04:18Z","body":">a big problem with fb emulation is validity checking, many developers tried to find a solution. I hope it's possible to fix this problem.\r\n\r\nTrue, true. Both of GLideN64's validity check methods are unsatisfactory. The second one is downright wrongheaded, since it doesn't actually solve Ocarina of Time's problem, but rather tricks the game. It's by no means an easy problem to fix, though."}}