{"action":"opened","issue":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/13525","labels_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/13525/labels{/name}","comments_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/13525/comments","events_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/13525/events","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/issues/13525","id":105638384,"number":13525,"title":"[Suggestion] Make unbalanced vehicles not scrape when dragged","user":{"login":"md000","id":12977811,"avatar_url":"https://avatars.githubusercontent.com/u/12977811?v=3","gravatar_id":"","url":"https://api.github.com/users/md000","html_url":"https://github.com/md000","followers_url":"https://api.github.com/users/md000/followers","following_url":"https://api.github.com/users/md000/following{/other_user}","gists_url":"https://api.github.com/users/md000/gists{/gist_id}","starred_url":"https://api.github.com/users/md000/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/md000/subscriptions","organizations_url":"https://api.github.com/users/md000/orgs","repos_url":"https://api.github.com/users/md000/repos","events_url":"https://api.github.com/users/md000/events{/privacy}","received_events_url":"https://api.github.com/users/md000/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-09-09T16:50:36Z","updated_at":"2015-09-09T16:50:36Z","closed_at":null,"body":"I think it would make sense only for vehicles completely without wheels to scrape when dragged. A good example would be the real life wheelbarrow, which clearly isn't balanced on its single wheel yet can be moved around without problems.\r\nThe balancing (no pun intended) factor could be the reduction of max weight allowed to be dragged compared to balanced vehicles, since you would always have to keep a part of the vehicle lifted.\r\nI've no idea how hard would it be to implement this, but I guess that a good part of the infrastructure is already in place with the vehicle examine screen differentiating between wheelful, wheelless and unbalanced vehicles."}}