{"action":"created","issue":{"url":"https://api.github.com/repos/haskell-game/sdl2/issues/73","labels_url":"https://api.github.com/repos/haskell-game/sdl2/issues/73/labels{/name}","comments_url":"https://api.github.com/repos/haskell-game/sdl2/issues/73/comments","events_url":"https://api.github.com/repos/haskell-game/sdl2/issues/73/events","html_url":"https://github.com/haskell-game/sdl2/issues/73","id":103675100,"number":73,"title":"segfault with multithreaded code","user":{"login":"mitchellwrosen","id":1074598,"avatar_url":"https://avatars.githubusercontent.com/u/1074598?v=3","gravatar_id":"","url":"https://api.github.com/users/mitchellwrosen","html_url":"https://github.com/mitchellwrosen","followers_url":"https://api.github.com/users/mitchellwrosen/followers","following_url":"https://api.github.com/users/mitchellwrosen/following{/other_user}","gists_url":"https://api.github.com/users/mitchellwrosen/gists{/gist_id}","starred_url":"https://api.github.com/users/mitchellwrosen/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mitchellwrosen/subscriptions","organizations_url":"https://api.github.com/users/mitchellwrosen/orgs","repos_url":"https://api.github.com/users/mitchellwrosen/repos","events_url":"https://api.github.com/users/mitchellwrosen/events{/privacy}","received_events_url":"https://api.github.com/users/mitchellwrosen/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":16,"created_at":"2015-08-28T08:53:46Z","updated_at":"2015-09-10T22:33:09Z","closed_at":null,"body":"Crossposting HeinrichApfelmus/reactive-banana#103, I'll update this ticket tomorrow with a more minimal example."},"comment":{"url":"https://api.github.com/repos/haskell-game/sdl2/issues/comments/139401223","html_url":"https://github.com/haskell-game/sdl2/issues/73#issuecomment-139401223","issue_url":"https://api.github.com/repos/haskell-game/sdl2/issues/73","id":139401223,"user":{"login":"tejon","id":3770453,"avatar_url":"https://avatars.githubusercontent.com/u/3770453?v=3","gravatar_id":"","url":"https://api.github.com/users/tejon","html_url":"https://github.com/tejon","followers_url":"https://api.github.com/users/tejon/followers","following_url":"https://api.github.com/users/tejon/following{/other_user}","gists_url":"https://api.github.com/users/tejon/gists{/gist_id}","starred_url":"https://api.github.com/users/tejon/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/tejon/subscriptions","organizations_url":"https://api.github.com/users/tejon/orgs","repos_url":"https://api.github.com/users/tejon/repos","events_url":"https://api.github.com/users/tejon/events{/privacy}","received_events_url":"https://api.github.com/users/tejon/received_events","type":"User","site_admin":false},"created_at":"2015-09-10T22:33:09Z","updated_at":"2015-09-10T22:33:09Z","body":"Oof. This almost makes me feel like #8 might be worth revisiting, to guarantee the renderer is fed from a single thread without having to ban `async`.\r\n\r\n@phaazon's [IORef asset trick](http://phaazon.blogspot.fr/2015/06/asset-management-in-real-time-3d-engine.html) also feels relevant here, though I haven't thought it through."}}