{"push_id":822890279,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"a11e99fc441b287c2c51cf8908b95bf2ddcb2a80","before":"cf6ee4ec84a784c6cf902a7630e98b04c669b010","commits":[{"sha":"a11e99fc441b287c2c51cf8908b95bf2ddcb2a80","author":{"email":"aa23f68a930678a11a81ac5118af749909337dfc@gmail.com","name":"weej89"},"message":"It Lives!!!\n\nAI Pathfinding now moves along path and requests new paths when it has\nfinished.  Basic animations in place with rotations.  Poisson\nDistribution interval used for now in timing when next path will be\ngenerated.\nTODO:  Fix error that occurs when player intersects with AI and causes\nout of bounds array access.","distinct":true,"url":"https://api.github.com/repos/weej89/PsychoticGameDev/commits/a11e99fc441b287c2c51cf8908b95bf2ddcb2a80"}]}