{"action":"created","issue":{"url":"https://api.github.com/repos/MightyPirates/OpenComputers/issues/1288","labels_url":"https://api.github.com/repos/MightyPirates/OpenComputers/issues/1288/labels{/name}","comments_url":"https://api.github.com/repos/MightyPirates/OpenComputers/issues/1288/comments","events_url":"https://api.github.com/repos/MightyPirates/OpenComputers/issues/1288/events","html_url":"https://github.com/MightyPirates/OpenComputers/issues/1288","id":94493167,"number":1288,"title":"Are cross-world UUID collisions acceptable?","user":{"login":"makkarpov","id":1329592,"avatar_url":"https://avatars.githubusercontent.com/u/1329592?v=3","gravatar_id":"","url":"https://api.github.com/users/makkarpov","html_url":"https://github.com/makkarpov","followers_url":"https://api.github.com/users/makkarpov/followers","following_url":"https://api.github.com/users/makkarpov/following{/other_user}","gists_url":"https://api.github.com/users/makkarpov/gists{/gist_id}","starred_url":"https://api.github.com/users/makkarpov/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/makkarpov/subscriptions","organizations_url":"https://api.github.com/users/makkarpov/orgs","repos_url":"https://api.github.com/users/makkarpov/repos","events_url":"https://api.github.com/users/makkarpov/events{/privacy}","received_events_url":"https://api.github.com/users/makkarpov/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":7,"created_at":"2015-07-11T17:29:17Z","updated_at":"2015-07-11T19:24:16Z","closed_at":"2015-07-11T18:14:21Z","body":"Not an issue, just a question.\r\n\r\nI wrote a system that implements 'forked worlds' — it can be useful, for example, for multiplayer adventure maps because players are not interfering with each other. But if I put a computer to a master world, it will be copied to all derived worlds with same UUID. Forked worlds have same dimension ID (1), but have different world objects. Is this acceptable or I should implement UUID regeneration on copy?"},"comment":{"url":"https://api.github.com/repos/MightyPirates/OpenComputers/issues/comments/120653484","html_url":"https://github.com/MightyPirates/OpenComputers/issues/1288#issuecomment-120653484","issue_url":"https://api.github.com/repos/MightyPirates/OpenComputers/issues/1288","id":120653484,"user":{"login":"fnuecke","id":514903,"avatar_url":"https://avatars.githubusercontent.com/u/514903?v=3","gravatar_id":"","url":"https://api.github.com/users/fnuecke","html_url":"https://github.com/fnuecke","followers_url":"https://api.github.com/users/fnuecke/followers","following_url":"https://api.github.com/users/fnuecke/following{/other_user}","gists_url":"https://api.github.com/users/fnuecke/gists{/gist_id}","starred_url":"https://api.github.com/users/fnuecke/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/fnuecke/subscriptions","organizations_url":"https://api.github.com/users/fnuecke/orgs","repos_url":"https://api.github.com/users/fnuecke/repos","events_url":"https://api.github.com/users/fnuecke/events{/privacy}","received_events_url":"https://api.github.com/users/fnuecke/received_events","type":"User","site_admin":false},"created_at":"2015-07-11T19:24:16Z","updated_at":"2015-07-11T19:24:16Z","body":"Oh, f... completely forgot about file systems. If you've got hard drives in those, and they keep their addresses, they'll all share the same real-world directory for storage, which cold lead to really funky side-effects."}}