{"action":"closed","issue":{"url":"https://api.github.com/repos/chrsmith/bwapi/issues/397","labels_url":"https://api.github.com/repos/chrsmith/bwapi/issues/397/labels{/name}","comments_url":"https://api.github.com/repos/chrsmith/bwapi/issues/397/comments","events_url":"https://api.github.com/repos/chrsmith/bwapi/issues/397/events","html_url":"https://github.com/chrsmith/bwapi/issues/397","id":58932381,"number":397,"title":"isPaused() never becomes false once it is set (only in some cases).","user":{"login":"GoogleCodeExporter","id":9614759,"avatar_url":"https://avatars.githubusercontent.com/u/9614759?v=3","gravatar_id":"","url":"https://api.github.com/users/GoogleCodeExporter","html_url":"https://github.com/GoogleCodeExporter","followers_url":"https://api.github.com/users/GoogleCodeExporter/followers","following_url":"https://api.github.com/users/GoogleCodeExporter/following{/other_user}","gists_url":"https://api.github.com/users/GoogleCodeExporter/gists{/gist_id}","starred_url":"https://api.github.com/users/GoogleCodeExporter/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/GoogleCodeExporter/subscriptions","organizations_url":"https://api.github.com/users/GoogleCodeExporter/orgs","repos_url":"https://api.github.com/users/GoogleCodeExporter/repos","events_url":"https://api.github.com/users/GoogleCodeExporter/events{/privacy}","received_events_url":"https://api.github.com/users/GoogleCodeExporter/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/chrsmith/bwapi/labels/auto-migrated","name":"auto-migrated","color":"ededed"},{"url":"https://api.github.com/repos/chrsmith/bwapi/labels/Component-Logic","name":"Component-Logic","color":"ededed"},{"url":"https://api.github.com/repos/chrsmith/bwapi/labels/Priority-Critical","name":"Priority-Critical","color":"ededed"},{"url":"https://api.github.com/repos/chrsmith/bwapi/labels/Type-Defect","name":"Type-Defect","color":"ededed"},{"url":"https://api.github.com/repos/chrsmith/bwapi/labels/Usability","name":"Usability","color":"ededed"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2015-02-25T16:54:51Z","updated_at":"2015-02-25T16:54:51Z","closed_at":"2015-02-25T16:54:51Z","body":"```\nWhat steps will reproduce the problem?\n1. Create a LAN game between to different AIs\n2. Temporarily disconnect one of the players then reconnect him\n3. The game resumes\n\nWhat is the expected output? What do you see instead?\nThe game resumes, but the player that was waiting will still see isPaused() == \ntrue and the framecount will stop increasing.\n\nWhat version of the product are you using? On what operating system?\nBWAPI 3.6.1, Windows 7\n\nPlease provide any additional information below.\nThis seems to happen on multiinstance games on the same system\n```\n\n-----\nOriginal issue reported on code.google.com by `the.ze...@gmail.com` on 4 Aug 2011 at 6:17"}}