{"push_id":891231785,"size":6,"distinct_size":6,"ref":"refs/heads/master","head":"001179227ce67a7a9165a3ace50495e7ee4f2e5b","before":"952c4cc7ba0d8d20bad7a042191dce05e57c198c","commits":[{"sha":"aa0ceeba11a46b6ec300a467de31e6ac4fc1ae1b","author":{"email":"c692d6a10598e0a801576fdd4ecf3c37e45bfbc4@taniwha.org","name":"Bill Currie"},"message":"Create meshes for skinned mesh renderers.\n\nIt's probably not entirely correct, but it's good enough to see KSP's jet\nengines.","distinct":true,"url":"https://api.github.com/repos/taniwha-qf/io_object_mu/commits/aa0ceeba11a46b6ec300a467de31e6ac4fc1ae1b"},{"sha":"781fba8bb06a1fca75194e35349b58aa90bb1e2e","author":{"email":"c692d6a10598e0a801576fdd4ecf3c37e45bfbc4@taniwha.org","name":"Bill Currie"},"message":"Add support for .mu version 4\n\nKSP 1.0.5 brings mu version 4, which sports a new format for the materials.","distinct":true,"url":"https://api.github.com/repos/taniwha-qf/io_object_mu/commits/781fba8bb06a1fca75194e35349b58aa90bb1e2e"},{"sha":"d5c2720dc4abbc7263f0ec6a332effec0189534d","author":{"email":"c692d6a10598e0a801576fdd4ecf3c37e45bfbc4@taniwha.org","name":"Bill Currie"},"message":"Begin work on presenting the new material data.\n\nLoading a material into the properties and displaying the properties seem\nto work well (for v4 materials: v3 materials are currently broken).","distinct":true,"url":"https://api.github.com/repos/taniwha-qf/io_object_mu/commits/d5c2720dc4abbc7263f0ec6a332effec0189534d"},{"sha":"9e20ece00ab80b805eb450b556646824b034083a","author":{"email":"c692d6a10598e0a801576fdd4ecf3c37e45bfbc4@taniwha.org","name":"Bill Currie"},"message":"Implement shader creation for mu 4.\n\nmu 3 shaders are still broken, but I plan on converting them to mu 4\ninternally.","distinct":true,"url":"https://api.github.com/repos/taniwha-qf/io_object_mu/commits/9e20ece00ab80b805eb450b556646824b034083a"},{"sha":"f0971d3aba2736414cab3c9c70a4f0640c91144c","author":{"email":"c692d6a10598e0a801576fdd4ecf3c37e45bfbc4@taniwha.org","name":"Bill Currie"},"message":"Connect materials to skinned meshes.","distinct":true,"url":"https://api.github.com/repos/taniwha-qf/io_object_mu/commits/f0971d3aba2736414cab3c9c70a4f0640c91144c"},{"sha":"001179227ce67a7a9165a3ace50495e7ee4f2e5b","author":{"email":"c692d6a10598e0a801576fdd4ecf3c37e45bfbc4@taniwha.org","name":"Bill Currie"},"message":"~script to give sane layer masks to lights","distinct":true,"url":"https://api.github.com/repos/taniwha-qf/io_object_mu/commits/001179227ce67a7a9165a3ace50495e7ee4f2e5b"}]}