{"action":"created","issue":{"url":"https://api.github.com/repos/bobbens/naev/issues/172","labels_url":"https://api.github.com/repos/bobbens/naev/issues/172/labels{/name}","comments_url":"https://api.github.com/repos/bobbens/naev/issues/172/comments","events_url":"https://api.github.com/repos/bobbens/naev/issues/172/events","html_url":"https://github.com/bobbens/naev/pull/172","id":57561545,"number":172,"title":"Don't lower the player's reputation unless in the faction's territory.","user":{"login":"onpon4","id":2217995,"avatar_url":"https://avatars.githubusercontent.com/u/2217995?v=3","gravatar_id":"","url":"https://api.github.com/users/onpon4","html_url":"https://github.com/onpon4","followers_url":"https://api.github.com/users/onpon4/followers","following_url":"https://api.github.com/users/onpon4/following{/other_user}","gists_url":"https://api.github.com/users/onpon4/gists{/gist_id}","starred_url":"https://api.github.com/users/onpon4/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/onpon4/subscriptions","organizations_url":"https://api.github.com/users/onpon4/orgs","repos_url":"https://api.github.com/users/onpon4/repos","events_url":"https://api.github.com/users/onpon4/events{/privacy}","received_events_url":"https://api.github.com/users/onpon4/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":7,"created_at":"2015-02-13T05:34:37Z","updated_at":"2015-02-14T13:47:51Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/bobbens/naev/pulls/172","html_url":"https://github.com/bobbens/naev/pull/172","diff_url":"https://github.com/bobbens/naev/pull/172.diff","patch_url":"https://github.com/bobbens/naev/pull/172.patch"},"body":"This was something I suggested on IRC to get rid of the problem where\r\nfighting Empire ships that join in fights against you with the Dvaered\r\nnegatively affects reputation. I'm not quite sure how well it works, since I haven't tested it yet.\r\n\r\nOne particular quirk with this is piracy in uninhabited systems has no\r\npermanent consequences. But it could be that this isn't such a bad\r\nthing.\r\n\r\nOne problem with this is it doesn't work for the FLF or traders, since\r\nboth of these factions are typically encountered nowhere near their\r\nown territory. To solve this, I added a variable indicating whether\r\nthe old or new behavior should be used (default new), and set the FLF\r\nand Trader faction to use the old behavior."},"comment":{"url":"https://api.github.com/repos/bobbens/naev/issues/comments/74375564","html_url":"https://github.com/bobbens/naev/pull/172#issuecomment-74375564","issue_url":"https://api.github.com/repos/bobbens/naev/issues/172","id":74375564,"user":{"login":"PhoenixRiver","id":5155303,"avatar_url":"https://avatars.githubusercontent.com/u/5155303?v=3","gravatar_id":"","url":"https://api.github.com/users/PhoenixRiver","html_url":"https://github.com/PhoenixRiver","followers_url":"https://api.github.com/users/PhoenixRiver/followers","following_url":"https://api.github.com/users/PhoenixRiver/following{/other_user}","gists_url":"https://api.github.com/users/PhoenixRiver/gists{/gist_id}","starred_url":"https://api.github.com/users/PhoenixRiver/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/PhoenixRiver/subscriptions","organizations_url":"https://api.github.com/users/PhoenixRiver/orgs","repos_url":"https://api.github.com/users/PhoenixRiver/repos","events_url":"https://api.github.com/users/PhoenixRiver/events{/privacy}","received_events_url":"https://api.github.com/users/PhoenixRiver/received_events","type":"User","site_admin":false},"created_at":"2015-02-14T13:47:51Z","updated_at":"2015-02-14T13:47:51Z","body":"Hello,\n\n> Ultimately, the proper solution is probably to rework the whole system so\n> that ships attacking you can *never* lower your standing with anyone. But\n> that there is a drop in reputation from destroying the ships of allies is\n> yet another problem, albeit unique to the FLF/Dvaered (it's otherwise a\n> pretty good policy).\n\nI'd have said a system that allows attacking ships to lower your\nrating (if you kill them) as well would be useful (even if it wasn't\nthe default) this would allow missions that are, in effect, setups or\ntraps - you do have the choice not to fight after all - but also for\nPolice to initiate combat with known criminals and for you to become\nmore of a criminal in their eyes if you engage and kill more of them\n(possibly this might enable the raising of the stakes with stronger\npolice or the military getting involved).\n\nJust a thought :)\n\nJohann\n"}}