{"push_id":912548530,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"a107c6beb7696e77d860e212385e75efb87ad5c4","before":"1990a8ae7131fd300e017798c405f9e5e52a43fa","commits":[{"sha":"a107c6beb7696e77d860e212385e75efb87ad5c4","author":{"email":"3e7bc7959fb0c593ba2e095ec964c70cc4504f97@concentra.co.uk","name":"Zach Toogood"},"message":"Preparing for multiple light types","distinct":true,"url":"https://api.github.com/repos/zach2good/opengl-skeleton/commits/a107c6beb7696e77d860e212385e75efb87ad5c4"}]}