{"action":"created","issue":{"url":"https://api.github.com/repos/acemod/ACE3/issues/747","labels_url":"https://api.github.com/repos/acemod/ACE3/issues/747/labels{/name}","comments_url":"https://api.github.com/repos/acemod/ACE3/issues/747/comments","events_url":"https://api.github.com/repos/acemod/ACE3/issues/747/events","html_url":"https://github.com/acemod/ACE3/issues/747","id":69324152,"number":747,"title":"Zeus artillery doesn't spawn shrapnels","user":{"login":"gienkov","id":4706046,"avatar_url":"https://avatars.githubusercontent.com/u/4706046?v=3","gravatar_id":"","url":"https://api.github.com/users/gienkov","html_url":"https://github.com/gienkov","followers_url":"https://api.github.com/users/gienkov/followers","following_url":"https://api.github.com/users/gienkov/following{/other_user}","gists_url":"https://api.github.com/users/gienkov/gists{/gist_id}","starred_url":"https://api.github.com/users/gienkov/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/gienkov/subscriptions","organizations_url":"https://api.github.com/users/gienkov/orgs","repos_url":"https://api.github.com/users/gienkov/repos","events_url":"https://api.github.com/users/gienkov/events{/privacy}","received_events_url":"https://api.github.com/users/gienkov/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/acemod/ACE3/labels/feature%20request","name":"feature request","color":"0052cc"}],"state":"open","locked":false,"assignee":null,"milestone":{"url":"https://api.github.com/repos/acemod/ACE3/milestones/2","html_url":"https://github.com/acemod/ACE3/milestones/Backlog","labels_url":"https://api.github.com/repos/acemod/ACE3/milestones/2/labels","id":941455,"number":2,"title":"Backlog","description":"","creator":{"login":"bux578","id":1235520,"avatar_url":"https://avatars.githubusercontent.com/u/1235520?v=3","gravatar_id":"","url":"https://api.github.com/users/bux578","html_url":"https://github.com/bux578","followers_url":"https://api.github.com/users/bux578/followers","following_url":"https://api.github.com/users/bux578/following{/other_user}","gists_url":"https://api.github.com/users/bux578/gists{/gist_id}","starred_url":"https://api.github.com/users/bux578/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bux578/subscriptions","organizations_url":"https://api.github.com/users/bux578/orgs","repos_url":"https://api.github.com/users/bux578/repos","events_url":"https://api.github.com/users/bux578/events{/privacy}","received_events_url":"https://api.github.com/users/bux578/received_events","type":"User","site_admin":false},"open_issues":18,"closed_issues":1,"state":"open","created_at":"2015-01-19T08:37:47Z","updated_at":"2015-04-20T06:21:37Z","due_on":null,"closed_at":null},"comments":10,"created_at":"2015-04-18T16:26:37Z","updated_at":"2015-04-20T06:26:25Z","closed_at":null,"body":"ACE3 Version: 3.0.0\r\n\r\n**Mods:**\r\n* @cba_a3\r\n* @ace3\r\n* @acre2\r\n\r\n**Placed ACE3 Modules:**\r\n* *None*\r\n\r\n**Description:**\r\n*Spawning artillery strikes through Zeus will not cause explosions to spawn shrapnels*\r\nCheck out this video I made:\r\nhttps://youtu.be/aZpzg3qwk10\r\n\r\n**Steps to reproduce:**\r\n* *Call in Zeus artillery strike of any kind*\r\n* *Round explode but not shrapnels*\r\n\r\n**Where did the issue occur?**\r\n*\"Multiplayer\"*\r\n\r\n**RPT log file:**\r\nNothing worth looking into inside it."},"comment":{"url":"https://api.github.com/repos/acemod/ACE3/issues/comments/94368371","html_url":"https://github.com/acemod/ACE3/issues/747#issuecomment-94368371","issue_url":"https://api.github.com/repos/acemod/ACE3/issues/747","id":94368371,"user":{"login":"NouberNou","id":9345914,"avatar_url":"https://avatars.githubusercontent.com/u/9345914?v=3","gravatar_id":"","url":"https://api.github.com/users/NouberNou","html_url":"https://github.com/NouberNou","followers_url":"https://api.github.com/users/NouberNou/followers","following_url":"https://api.github.com/users/NouberNou/following{/other_user}","gists_url":"https://api.github.com/users/NouberNou/gists{/gist_id}","starred_url":"https://api.github.com/users/NouberNou/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/NouberNou/subscriptions","organizations_url":"https://api.github.com/users/NouberNou/orgs","repos_url":"https://api.github.com/users/NouberNou/repos","events_url":"https://api.github.com/users/NouberNou/events{/privacy}","received_events_url":"https://api.github.com/users/NouberNou/received_events","type":"User","site_admin":false},"created_at":"2015-04-20T06:26:25Z","updated_at":"2015-04-20T06:26:25Z","body":"`createVehicle` works fine with ammo, its the only way to spawn ammo. You don't need to remotely execute the frag function either, just use the `addManualTrack` function on the projectile. As long as the projectile is local to where you called it all is fine."}}