{"push_id":681568016,"size":2,"distinct_size":2,"ref":"refs/heads/bleeding-edge","head":"f4d866f9b397b96e94e01cb312adcb6879c00939","before":"78921fb5c318111a11a8b7e5a89b2b128bd37b0f","commits":[{"sha":"e574e0f335f94e2d935e078e343ed1583d1b46b6","author":{"email":"5050a7261ac601bac799af5f9c1b71bdad6b1b2a@columbus.rr.com","name":"Jonadab the Unsightly One"},"message":"Add UI option to accept implicit alternate menu accelerators (a, b, c, ...)\n\nThe option is off by default and is not recommended for new players.\nIt's only useful for people who have trained their muscle memory on\ncertain other variants.\n\nIf the option is set, you can press either the specified accelerator or\n(if this does not conflict with a specified accelerator) you can press\nthe letter of the alphabet corresponding to how far down the list the\nchoice you want is -- a for the first one, b for the second, etc.\n\nIf there's a conflict, specified accelerators win.\n\nIn conjunction, I reordered the options on the call/name menu so that\n(most of) their implicit alternate accelerators will match the other\nvariant in question.  There are probably other menus that need similar\ntreatment, but this is the menu for which the feature was requested.","distinct":true,"url":"https://api.github.com/repos/tsadok/nhfourk/commits/e574e0f335f94e2d935e078e343ed1583d1b46b6"},{"sha":"f4d866f9b397b96e94e01cb312adcb6879c00939","author":{"email":"5050a7261ac601bac799af5f9c1b71bdad6b1b2a@columbus.rr.com","name":"Jonadab the Unsightly One"},"message":"Merge branch 'menu_use_abc' into bleeding-edge","distinct":true,"url":"https://api.github.com/repos/tsadok/nhfourk/commits/f4d866f9b397b96e94e01cb312adcb6879c00939"}]}