{"push_id":772154715,"size":3,"distinct_size":3,"ref":"refs/heads/master","head":"6041a0bd6ecf07ac17b9d8373125c39a94e1463b","before":"01bcd95cf3c31b58af73dba034eab3a63bfa3fa2","commits":[{"sha":"9f75ea54a19a08b68b3685eb3e50e9adaf84685b","author":{"email":"732ccf2b90c15d3ac7b8903afd29e06a9e219c5f@gmail.com","name":"Yao Wei Tjong 姚伟忠"},"message":"Minor clean up to remove unused instance variable.","distinct":true,"url":"https://api.github.com/repos/299299/Urho3D/commits/9f75ea54a19a08b68b3685eb3e50e9adaf84685b"},{"sha":"c2471a240a9acb27513c85902dfb68240590ec82","author":{"email":"732ccf2b90c15d3ac7b8903afd29e06a9e219c5f@gmail.com","name":"Yao Wei Tjong 姚伟忠"},"message":"Reorganize includes for Samples and Extras.\nSince the URHO3D_PCH build option is made available to support non-PCH build, our build system does not rely on precompiled header to include the Urho3D.h export header anymore. The export header is auto-included by one of Urho3D headers when it is required using the right format with the help of URHO3D_IS_BUILDING compiler define. As such, there is no need to explicitly include Urho3D.h in external project too. Sorry for the flip-flop.","distinct":true,"url":"https://api.github.com/repos/299299/Urho3D/commits/c2471a240a9acb27513c85902dfb68240590ec82"},{"sha":"6041a0bd6ecf07ac17b9d8373125c39a94e1463b","author":{"email":"397678de856921f0cc82043693be87c499b71ce3@gmail.com","name":"golden"},"message":"Merge remote-tracking branch 'upstream/master'\n\nConflicts:\n\tSource/Tools/AssetImporter/AssetImporter.cpp","distinct":true,"url":"https://api.github.com/repos/299299/Urho3D/commits/6041a0bd6ecf07ac17b9d8373125c39a94e1463b"}]}