{"push_id":695068759,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"c8f8ea264d6a92546f4975b760b9ea9542def6f7","before":"0f2fca4cecae09337795336f54d87aee07d3b495","commits":[{"sha":"c8f8ea264d6a92546f4975b760b9ea9542def6f7","author":{"email":"7af00be8f176f07ca81fa9da7bf4eaef455ddb60@uccs.edu","name":"Aaron"},"message":"Moving works again in PlayerController::MovePlayer() The next step is to implement Map::CreateWinPoint() and Map::CreateMonsters(). After that I believe I'll need to make a MonsterController() to regulate their movement. I can also refactor some of the PlayerController by making structs for movement constants and for the types of tiles/chars that might show up on the map","distinct":true,"url":"https://api.github.com/repos/abatilo/RogueTreasure/commits/c8f8ea264d6a92546f4975b760b9ea9542def6f7"}]}