{"action":"created","issue":{"url":"https://api.github.com/repos/necropotame/teeworlds-infclass/issues/40","labels_url":"https://api.github.com/repos/necropotame/teeworlds-infclass/issues/40/labels{/name}","comments_url":"https://api.github.com/repos/necropotame/teeworlds-infclass/issues/40/comments","events_url":"https://api.github.com/repos/necropotame/teeworlds-infclass/issues/40/events","html_url":"https://github.com/necropotame/teeworlds-infclass/issues/40","id":117304687,"number":40,"title":"Medic","user":{"login":"necropotame","id":15226819,"avatar_url":"https://avatars.githubusercontent.com/u/15226819?v=3","gravatar_id":"","url":"https://api.github.com/users/necropotame","html_url":"https://github.com/necropotame","followers_url":"https://api.github.com/users/necropotame/followers","following_url":"https://api.github.com/users/necropotame/following{/other_user}","gists_url":"https://api.github.com/users/necropotame/gists{/gist_id}","starred_url":"https://api.github.com/users/necropotame/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/necropotame/subscriptions","organizations_url":"https://api.github.com/users/necropotame/orgs","repos_url":"https://api.github.com/users/necropotame/repos","events_url":"https://api.github.com/users/necropotame/events{/privacy}","received_events_url":"https://api.github.com/users/necropotame/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/necropotame/teeworlds-infclass/labels/suggestion","name":"suggestion","color":"d4c5f9"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-11-17T08:10:17Z","updated_at":"2015-11-17T12:52:03Z","closed_at":null,"body":"### New health/armor mechanics\r\nAll pickups (armor / health) will disapear (or will be non-renewable). But the question of how take damage is possible is asked, since zombie infect instead of dealing damage. Actually, the can allow to deal damage by\r\n* Hooking a human as smoker\r\n* Using soldier bombs on oneself\r\nThis is not enough to provide good gameplay with healing. One solution can be to transfer the ability of smoker to all classes, but with less damage.\r\n\r\n### Medic class\r\nPossible action for hammer :\r\n* Heal human\r\n* Build heal zone\r\nPossible action for grenade :\r\n* Heal human (throwing a heart, for example)\r\nPossible normal weapon :\r\n* Shotgun, same as scientist\r\n* Shotgun, but like a heavy weapon : lots of unprecise bullets, with recoil (but you can't fly with it)\r\n\r\nPossible ability : transform infected to human with a very low chance."},"comment":{"url":"https://api.github.com/repos/necropotame/teeworlds-infclass/issues/comments/157363226","html_url":"https://github.com/necropotame/teeworlds-infclass/issues/40#issuecomment-157363226","issue_url":"https://api.github.com/repos/necropotame/teeworlds-infclass/issues/40","id":157363226,"user":{"login":"TheRealOrangus","id":5873735,"avatar_url":"https://avatars.githubusercontent.com/u/5873735?v=3","gravatar_id":"","url":"https://api.github.com/users/TheRealOrangus","html_url":"https://github.com/TheRealOrangus","followers_url":"https://api.github.com/users/TheRealOrangus/followers","following_url":"https://api.github.com/users/TheRealOrangus/following{/other_user}","gists_url":"https://api.github.com/users/TheRealOrangus/gists{/gist_id}","starred_url":"https://api.github.com/users/TheRealOrangus/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TheRealOrangus/subscriptions","organizations_url":"https://api.github.com/users/TheRealOrangus/orgs","repos_url":"https://api.github.com/users/TheRealOrangus/repos","events_url":"https://api.github.com/users/TheRealOrangus/events{/privacy}","received_events_url":"https://api.github.com/users/TheRealOrangus/received_events","type":"User","site_admin":false},"created_at":"2015-11-17T12:52:03Z","updated_at":"2015-11-17T12:52:03Z","body":"> Possible ability : transform infected to human with a very low chance.\r\nDon't add this, otherwise would be hardly abused."}}