{"action":"created","issue":{"url":"https://api.github.com/repos/okamstudio/godot/issues/6","labels_url":"https://api.github.com/repos/okamstudio/godot/issues/6/labels{/name}","comments_url":"https://api.github.com/repos/okamstudio/godot/issues/6/comments","events_url":"https://api.github.com/repos/okamstudio/godot/issues/6/events","html_url":"https://github.com/okamstudio/godot/issues/6","id":27247361,"number":6,"title":"set_video_mode not implemented on any platform","user":{"login":"TiZ-EX1","id":4130673,"avatar_url":"https://avatars.githubusercontent.com/u/4130673?v=3","gravatar_id":"","url":"https://api.github.com/users/TiZ-EX1","html_url":"https://github.com/TiZ-EX1","followers_url":"https://api.github.com/users/TiZ-EX1/followers","following_url":"https://api.github.com/users/TiZ-EX1/following{/other_user}","gists_url":"https://api.github.com/users/TiZ-EX1/gists{/gist_id}","starred_url":"https://api.github.com/users/TiZ-EX1/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TiZ-EX1/subscriptions","organizations_url":"https://api.github.com/users/TiZ-EX1/orgs","repos_url":"https://api.github.com/users/TiZ-EX1/repos","events_url":"https://api.github.com/users/TiZ-EX1/events{/privacy}","received_events_url":"https://api.github.com/users/TiZ-EX1/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":29,"created_at":"2014-02-10T08:07:16Z","updated_at":"2015-02-18T02:40:05Z","closed_at":null,"body":"At first I thought it was just X11 on Linux, but then I thought to check some other platforms, and it's not implemented on Windows or Mac OS either.\r\n\r\nMost games have in-game resolution switching, and that's not possible without this implemented."},"comment":{"url":"https://api.github.com/repos/okamstudio/godot/issues/comments/74801030","html_url":"https://github.com/okamstudio/godot/issues/6#issuecomment-74801030","issue_url":"https://api.github.com/repos/okamstudio/godot/issues/6","id":74801030,"user":{"login":"okamstudio","id":6318500,"avatar_url":"https://avatars.githubusercontent.com/u/6318500?v=3","gravatar_id":"","url":"https://api.github.com/users/okamstudio","html_url":"https://github.com/okamstudio","followers_url":"https://api.github.com/users/okamstudio/followers","following_url":"https://api.github.com/users/okamstudio/following{/other_user}","gists_url":"https://api.github.com/users/okamstudio/gists{/gist_id}","starred_url":"https://api.github.com/users/okamstudio/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/okamstudio/subscriptions","organizations_url":"https://api.github.com/users/okamstudio/orgs","repos_url":"https://api.github.com/users/okamstudio/repos","events_url":"https://api.github.com/users/okamstudio/events{/privacy}","received_events_url":"https://api.github.com/users/okamstudio/received_events","type":"User","site_admin":false},"created_at":"2015-02-18T02:40:05Z","updated_at":"2015-02-18T02:40:05Z","body":"though being honest, It's very rare to see unimplemented functions nowadays\nand this one will be soon going away (API will change), but it is true that\nthe class list needs work\n\nOn Tue, Feb 17, 2015 at 11:37 PM, Trent McPheron <notifications@github.com>\nwrote:\n\n> You're right; the general issue of documenting unimplemented functions\n> does warrant a separate issue. I will think of ways to handle it and then\n> file a new issue later.\n>\n> —\n> Reply to this email directly or view it on GitHub\n> <https://github.com/okamstudio/godot/issues/6#issuecomment-74800749>.\n>\n\n\n\n-- \n\n*OkamStudio*\n"}}