{"action":"created","issue":{"url":"https://api.github.com/repos/SanAndreasP/ClaySoldiersMod/issues/20","labels_url":"https://api.github.com/repos/SanAndreasP/ClaySoldiersMod/issues/20/labels{/name}","comments_url":"https://api.github.com/repos/SanAndreasP/ClaySoldiersMod/issues/20/comments","events_url":"https://api.github.com/repos/SanAndreasP/ClaySoldiersMod/issues/20/events","html_url":"https://github.com/SanAndreasP/ClaySoldiersMod/issues/20","id":56477473,"number":20,"title":"[Suggestion]  Player Controlled  ClaySoldier   ","user":{"login":"TripOptic","id":5333180,"avatar_url":"https://avatars.githubusercontent.com/u/5333180?v=3","gravatar_id":"","url":"https://api.github.com/users/TripOptic","html_url":"https://github.com/TripOptic","followers_url":"https://api.github.com/users/TripOptic/followers","following_url":"https://api.github.com/users/TripOptic/following{/other_user}","gists_url":"https://api.github.com/users/TripOptic/gists{/gist_id}","starred_url":"https://api.github.com/users/TripOptic/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TripOptic/subscriptions","organizations_url":"https://api.github.com/users/TripOptic/orgs","repos_url":"https://api.github.com/users/TripOptic/repos","events_url":"https://api.github.com/users/TripOptic/events{/privacy}","received_events_url":"https://api.github.com/users/TripOptic/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/SanAndreasP/ClaySoldiersMod/labels/suggestion","name":"suggestion","color":"009800"}],"state":"open","locked":false,"assignee":null,"milestone":{"url":"https://api.github.com/repos/SanAndreasP/ClaySoldiersMod/milestones/3","html_url":"https://github.com/SanAndreasP/ClaySoldiersMod/milestones/add%20player-controllable%20soldier%20function","labels_url":"https://api.github.com/repos/SanAndreasP/ClaySoldiersMod/milestones/3/labels","id":976915,"number":3,"title":"add player-controllable soldier function","description":"Add a way to control a soldier while in ClayCam.\r\n\r\nMovement is mostly possible.\r\nUsing different abillities (projectiles, redstone dust, etc.) is probably possible, have to look into it.","creator":{"login":"SanAndreasP","id":1854863,"avatar_url":"https://avatars.githubusercontent.com/u/1854863?v=3","gravatar_id":"","url":"https://api.github.com/users/SanAndreasP","html_url":"https://github.com/SanAndreasP","followers_url":"https://api.github.com/users/SanAndreasP/followers","following_url":"https://api.github.com/users/SanAndreasP/following{/other_user}","gists_url":"https://api.github.com/users/SanAndreasP/gists{/gist_id}","starred_url":"https://api.github.com/users/SanAndreasP/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SanAndreasP/subscriptions","organizations_url":"https://api.github.com/users/SanAndreasP/orgs","repos_url":"https://api.github.com/users/SanAndreasP/repos","events_url":"https://api.github.com/users/SanAndreasP/events{/privacy}","received_events_url":"https://api.github.com/users/SanAndreasP/received_events","type":"User","site_admin":false},"open_issues":1,"closed_issues":0,"state":"open","created_at":"2015-02-12T15:09:22Z","updated_at":"2015-02-12T15:09:33Z","due_on":null,"closed_at":null},"comments":3,"created_at":"2015-02-04T04:04:08Z","updated_at":"2015-05-20T20:27:30Z","closed_at":null,"body":"This is a suggestion. Could you make a craftable Clay Soldier that players can control(Using special item) while looking through the ClayCam?\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/SanAndreasP/ClaySoldiersMod/issues/comments/104025484","html_url":"https://github.com/SanAndreasP/ClaySoldiersMod/issues/20#issuecomment-104025484","issue_url":"https://api.github.com/repos/SanAndreasP/ClaySoldiersMod/issues/20","id":104025484,"user":{"login":"CliffracerX","id":2958111,"avatar_url":"https://avatars.githubusercontent.com/u/2958111?v=3","gravatar_id":"","url":"https://api.github.com/users/CliffracerX","html_url":"https://github.com/CliffracerX","followers_url":"https://api.github.com/users/CliffracerX/followers","following_url":"https://api.github.com/users/CliffracerX/following{/other_user}","gists_url":"https://api.github.com/users/CliffracerX/gists{/gist_id}","starred_url":"https://api.github.com/users/CliffracerX/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/CliffracerX/subscriptions","organizations_url":"https://api.github.com/users/CliffracerX/orgs","repos_url":"https://api.github.com/users/CliffracerX/repos","events_url":"https://api.github.com/users/CliffracerX/events{/privacy}","received_events_url":"https://api.github.com/users/CliffracerX/received_events","type":"User","site_admin":false},"created_at":"2015-05-20T20:27:30Z","updated_at":"2015-05-20T20:27:30Z","body":"So, while I've been updating my own mod Meloncraft, I found my old code that enabled the controllable soldiers.  Got it to the point of being able to see the world from the perspective of the Melonwool Soldier, which is a decent start.  Going to continue messing with the soldiers and see if I can get controls working."}}