{"action":"created","issue":{"url":"https://api.github.com/repos/JacquesLucke/animation_nodes/issues/193","labels_url":"https://api.github.com/repos/JacquesLucke/animation_nodes/issues/193/labels{/name}","comments_url":"https://api.github.com/repos/JacquesLucke/animation_nodes/issues/193/comments","events_url":"https://api.github.com/repos/JacquesLucke/animation_nodes/issues/193/events","html_url":"https://github.com/JacquesLucke/animation_nodes/issues/193","id":102024022,"number":193,"title":"Few ideas (creating new object in AN, parenting, Object Visibility/Select-ability/RenderVis)","user":{"login":"JoseConseco","id":13521338,"avatar_url":"https://avatars.githubusercontent.com/u/13521338?v=3","gravatar_id":"","url":"https://api.github.com/users/JoseConseco","html_url":"https://github.com/JoseConseco","followers_url":"https://api.github.com/users/JoseConseco/followers","following_url":"https://api.github.com/users/JoseConseco/following{/other_user}","gists_url":"https://api.github.com/users/JoseConseco/gists{/gist_id}","starred_url":"https://api.github.com/users/JoseConseco/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/JoseConseco/subscriptions","organizations_url":"https://api.github.com/users/JoseConseco/orgs","repos_url":"https://api.github.com/users/JoseConseco/repos","events_url":"https://api.github.com/users/JoseConseco/events{/privacy}","received_events_url":"https://api.github.com/users/JoseConseco/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-08-19T23:39:21Z","updated_at":"2015-08-20T01:52:19Z","closed_at":null,"body":"Some thoughts I had while working with AN:\r\n- we can create instance in easy way, but what about creating new Object in AN? There could be node 'Add obj' or 'Add null Obj'. We could add mesh data to it with 'set mesh on obj' node. May be usefull\r\n- by default objects created in AN are parented to autogenerated null. But I often see people copy loc, rot, scale from one obj to another, to emulate Parenting. I'm not sure how optimal it is (in terms of script speed). New node 'Parent to', 'Clear parent' would be nice.\r\n- Sverchock has great feature on geometry output node. That is ability to enable/disable object select-ability, render-ability, visibility. We can do this now using outliner and ctrl+clicking on parent autogenerated empty. But if previous point gets implemented in anim nodes, then it wont be so easy. It would be great to have option to enabe disable those properties, directly in Instancer node.  I guess we can do this with 'attribute input/output' node, but the way it is implemented in Sverchock is convenient. Sverchock bmesh output node has also ability to: group output mesh, 1 click select/deselect generated objects, assigh material. Useful stuff imo.\r\n![image](https://cloud.githubusercontent.com/assets/13521338/9372217/43dcdc76-46dc-11e5-9404-0d7cdaf16ea0.png)\r\n\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/JacquesLucke/animation_nodes/issues/comments/132848915","html_url":"https://github.com/JacquesLucke/animation_nodes/issues/193#issuecomment-132848915","issue_url":"https://api.github.com/repos/JacquesLucke/animation_nodes/issues/193","id":132848915,"user":{"login":"og76","id":11709974,"avatar_url":"https://avatars.githubusercontent.com/u/11709974?v=3","gravatar_id":"","url":"https://api.github.com/users/og76","html_url":"https://github.com/og76","followers_url":"https://api.github.com/users/og76/followers","following_url":"https://api.github.com/users/og76/following{/other_user}","gists_url":"https://api.github.com/users/og76/gists{/gist_id}","starred_url":"https://api.github.com/users/og76/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/og76/subscriptions","organizations_url":"https://api.github.com/users/og76/orgs","repos_url":"https://api.github.com/users/og76/repos","events_url":"https://api.github.com/users/og76/events{/privacy}","received_events_url":"https://api.github.com/users/og76/received_events","type":"User","site_admin":false},"created_at":"2015-08-20T01:52:19Z","updated_at":"2015-08-20T01:52:19Z","body":"- set mesh on object / set spline on object just creates the empty target (the (+) button!)\r\n- for 2 and 3 I used obj attribute node, separated or in a loop. \r\nwould be convenient to have otherwise."}}