{"push_id":719028131,"size":1,"distinct_size":1,"ref":"refs/heads/rope_stuff","head":"38b5f6d96bfb0acb883fc5642add0e3b8b0f969e","before":"614b9de74ad6ce39c2c9b42ba10ccaf357184baf","commits":[{"sha":"38b5f6d96bfb0acb883fc5642add0e3b8b0f969e","author":{"email":"3e95749cb1c137237a6cd918424b82a86dbd367a@mail.ru","name":"Stanislav Vorobiov"},"message":"game: make player rotate through angular impulse\n\ncurrently we rotate the player using body->setAngle, though works, it's\nnot realistic, since linear speed doesn't change according to physics rules when\nrotating. Thus, we now use angular impulse to rotate the player. We use the same\ntrick as with linear velocity - we find excess angular velocity, damp it manually\nand apply rotational angular velocity that rotates the player instantaneously.","distinct":true,"url":"https://api.github.com/repos/Sheph/airforce/commits/38b5f6d96bfb0acb883fc5642add0e3b8b0f969e"}]}