{"action":"created","issue":{"url":"https://api.github.com/repos/liabru/matter-js/issues/95","labels_url":"https://api.github.com/repos/liabru/matter-js/issues/95/labels{/name}","comments_url":"https://api.github.com/repos/liabru/matter-js/issues/95/comments","events_url":"https://api.github.com/repos/liabru/matter-js/issues/95/events","html_url":"https://github.com/liabru/matter-js/pull/95","id":78222607,"number":95,"title":"Updated pixi.js to v3","user":{"login":"upisfree","id":2557494,"avatar_url":"https://avatars.githubusercontent.com/u/2557494?v=3","gravatar_id":"","url":"https://api.github.com/users/upisfree","html_url":"https://github.com/upisfree","followers_url":"https://api.github.com/users/upisfree/followers","following_url":"https://api.github.com/users/upisfree/following{/other_user}","gists_url":"https://api.github.com/users/upisfree/gists{/gist_id}","starred_url":"https://api.github.com/users/upisfree/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/upisfree/subscriptions","organizations_url":"https://api.github.com/users/upisfree/orgs","repos_url":"https://api.github.com/users/upisfree/repos","events_url":"https://api.github.com/users/upisfree/events{/privacy}","received_events_url":"https://api.github.com/users/upisfree/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-05-19T19:33:56Z","updated_at":"2015-05-20T18:40:04Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/liabru/matter-js/pulls/95","html_url":"https://github.com/liabru/matter-js/pull/95","diff_url":"https://github.com/liabru/matter-js/pull/95.diff","patch_url":"https://github.com/liabru/matter-js/pull/95.patch"},"body":"I used *compound-concave* like *dev* branch, it's ok?\r\n\r\n[1](https://github.com/liabru/matter-js/blob/419d2addcac1f96bdf6665595760cda7610034e7/src/render/RenderPixi.js#L75). ParticleContainer (former SpriteBatch) can render just one texture, that's why I use just Container.\r\n[2](https://github.com/liabru/matter-js/blob/419d2addcac1f96bdf6665595760cda7610034e7/src/render/RenderPixi.js#L235). In Render.world we render just bodies, right? What if we have another thing in main container, like a gui or something?\r\n[3](https://github.com/liabru/matter-js/blob/419d2addcac1f96bdf6665595760cda7610034e7/src/render/RenderPixi.js#L372). Pixi operates with sprites very fast but with graphics — slowly. Why not could we create sprite in canvas?\r\n\r\nSorry, my English is very bad, that's why my message looks... so aggressive, maybe?\r\n\r\nMatter is the best JavaScript physics engine that I saw."},"comment":{"url":"https://api.github.com/repos/liabru/matter-js/issues/comments/103989972","html_url":"https://github.com/liabru/matter-js/pull/95#issuecomment-103989972","issue_url":"https://api.github.com/repos/liabru/matter-js/issues/95","id":103989972,"user":{"login":"liabru","id":654420,"avatar_url":"https://avatars.githubusercontent.com/u/654420?v=3","gravatar_id":"","url":"https://api.github.com/users/liabru","html_url":"https://github.com/liabru","followers_url":"https://api.github.com/users/liabru/followers","following_url":"https://api.github.com/users/liabru/following{/other_user}","gists_url":"https://api.github.com/users/liabru/gists{/gist_id}","starred_url":"https://api.github.com/users/liabru/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/liabru/subscriptions","organizations_url":"https://api.github.com/users/liabru/orgs","repos_url":"https://api.github.com/users/liabru/repos","events_url":"https://api.github.com/users/liabru/events{/privacy}","received_events_url":"https://api.github.com/users/liabru/received_events","type":"User","site_admin":false},"created_at":"2015-05-20T18:40:04Z","updated_at":"2015-05-20T18:40:04Z","body":"Cool, I'll try this out soon.\r\n\r\nre. 2: the built in renderer is only a minimal example, for anything more you should create a [custom renderer](https://github.com/liabru/matter-js/wiki/Rendering#using-a-custom-renderer)\r\n\r\nre 3: do you mean cache vector graphics? I thought about it, but it's kind of out of the scope of the demo renderer, I prefer to keep it simple for now"}}