{"action":"created","issue":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/11695","labels_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/11695/labels{/name}","comments_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/11695/comments","events_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/11695/events","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/11695","id":63226158,"number":11695,"title":"Skill training overhaul","user":{"login":"facepalm","id":51051,"avatar_url":"https://avatars.githubusercontent.com/u/51051?v=3","gravatar_id":"","url":"https://api.github.com/users/facepalm","html_url":"https://github.com/facepalm","followers_url":"https://api.github.com/users/facepalm/followers","following_url":"https://api.github.com/users/facepalm/following{/other_user}","gists_url":"https://api.github.com/users/facepalm/gists{/gist_id}","starred_url":"https://api.github.com/users/facepalm/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/facepalm/subscriptions","organizations_url":"https://api.github.com/users/facepalm/orgs","repos_url":"https://api.github.com/users/facepalm/repos","events_url":"https://api.github.com/users/facepalm/events{/privacy}","received_events_url":"https://api.github.com/users/facepalm/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":41,"created_at":"2015-03-20T13:16:33Z","updated_at":"2015-03-23T02:06:27Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/pulls/11695","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/11695","diff_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/11695.diff","patch_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/11695.patch"},"body":"Since Cata's current experience system is a bit of a mess, I thought I'd try to unmess it a bit.\r\n\r\nSignificant changes\r\n__Experience needed to level up is now a simple exponential: 100x level^2, instead of 100x level__\r\nThis has the effect of slowing down skill progression considerably - you're not going to be a melee god by the time you leave town, and disassembling a single van down to the rims should no longer take you to Mechanics 10.  \r\n\r\nBooks are adjusted to match the new level scaling, so their performance is unchanged.\r\n\r\nSkill rust works with the new scaling, but the amount of experience lost due to rust is unchanged.  This should effectively decrease its influence at higher levels, with the help of uncapped skills (see below) making it easier to counteract.\r\n\r\n__Crafting is no longer hard-capped__ \r\nEverything you do will contribute to your skill, regardless of level.  Since higher levels now require much more xp to advance, this isn't as problematic as it was.  Crafting experience scaling has also been tweaked a bit to scale more with crafting difficulty.  It's still a linear relationship, though, so you'll still need more high-level jobs than you used to.\r\n\r\n__Crafting is tied to craft duration__\r\nPreviously, a 6 hour armor crafting job offered the same experience potential as a 1 minute slap-together.  This meant that quick, simple crafts were ideal grinding opportunities, while the things you actually wanted to use gave essentially no xp for their creation.  I've tied crafting experience into crafting duration (works for batch crafting too), normalizing xp gain to a 10-minute craft time.  The aforementioned crafts would now have 36x and 0.1x experience modifiers, respectively."},"comment":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/comments/84750026","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/11695#issuecomment-84750026","issue_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/11695","id":84750026,"user":{"login":"KA101","id":4195632,"avatar_url":"https://avatars.githubusercontent.com/u/4195632?v=3","gravatar_id":"","url":"https://api.github.com/users/KA101","html_url":"https://github.com/KA101","followers_url":"https://api.github.com/users/KA101/followers","following_url":"https://api.github.com/users/KA101/following{/other_user}","gists_url":"https://api.github.com/users/KA101/gists{/gist_id}","starred_url":"https://api.github.com/users/KA101/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/KA101/subscriptions","organizations_url":"https://api.github.com/users/KA101/orgs","repos_url":"https://api.github.com/users/KA101/repos","events_url":"https://api.github.com/users/KA101/events{/privacy}","received_events_url":"https://api.github.com/users/KA101/received_events","type":"User","site_admin":false},"created_at":"2015-03-23T02:06:27Z","updated_at":"2015-03-23T02:06:27Z","body":"I was thinking .22 makes a good practice round--it's the only round I've ever fired IRL--and Rivet is one of our gun-people.  So yeah, let's go with the static constant."}}