{"push_id":702161412,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"9d5a88f1894b4f8729fd8c7998f81d6aa6e78186","before":"7e7c98b07aff7851b762bede781b44168022e213","commits":[{"sha":"9d5a88f1894b4f8729fd8c7998f81d6aa6e78186","author":{"email":"a6506a164f99093539703904d55d1a1a3d58b6d9@FoxBookAir.home","name":"NeoSouldier"},"message":"Created a GameDIrector who Spawns in the LevelManager when you click on the Screen\n\nLevelManager now spawns in PlatformManager and EffectsManager when it\ncome stop life and sets relevant attributes (mainly Camera I believe).\n\nIn essence control has been given over to the GameDirector as to when a\nlevel actually starts and the LevelManager is a self contained thing\nwhich knows how to run a level of Climber.","distinct":true,"url":"https://api.github.com/repos/NeoSouldier/ClimberUnity/commits/9d5a88f1894b4f8729fd8c7998f81d6aa6e78186"}]}