{"push_id":897810260,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"229a29696a7992e46cc7dbefd282410d4799a168","before":"5cc11bc947cdd5540cab3f3383bfaa2306cb7712","commits":[{"sha":"7ac2826037752707409704f4085200c39cda9746","author":{"email":"742e54734aa1fca0a99d5e8e8e81501756fc2f51@yahoo.com","name":"FalseIncarnate"},"message":"Claw Game Fixes\n\nFixes #2795\n- Game will now close if you wander away from the machine\n- Cannot use the game while laying down/dead\n- Game can now be closed like a normal window, and will behave properly\nwhen doing so\n- Dropped prizes will actually visibly fall before the game over screen\nappears\n- Claw game will now properly use machine processing for power and such\n\nAlso some code adjustments to help make it more organized or something.\n- Seriously though, it does clean some stuff up and removes a redundant\nvariable","distinct":true,"url":"https://api.github.com/repos/ParadiseSS13/Paradise/commits/7ac2826037752707409704f4085200c39cda9746"},{"sha":"229a29696a7992e46cc7dbefd282410d4799a168","author":{"email":"5f0abf3c228036ab1e76a6b588a5752a230cb7ed@users.noreply.github.com","name":"Fox McCloud"},"message":"Merge pull request #2796 from FalseIncarnate/master\n\nClaw Game Fixes","distinct":true,"url":"https://api.github.com/repos/ParadiseSS13/Paradise/commits/229a29696a7992e46cc7dbefd282410d4799a168"}]}