{"action":"created","issue":{"url":"https://api.github.com/repos/libgdx/libgdx/issues/2933","labels_url":"https://api.github.com/repos/libgdx/libgdx/issues/2933/labels{/name}","comments_url":"https://api.github.com/repos/libgdx/libgdx/issues/2933/comments","events_url":"https://api.github.com/repos/libgdx/libgdx/issues/2933/events","html_url":"https://github.com/libgdx/libgdx/pull/2933","id":61067462,"number":2933,"title":"Add FrameBufferCubemap class.","user":{"login":"realitix","id":6367936,"avatar_url":"https://avatars.githubusercontent.com/u/6367936?v=3","gravatar_id":"","url":"https://api.github.com/users/realitix","html_url":"https://github.com/realitix","followers_url":"https://api.github.com/users/realitix/followers","following_url":"https://api.github.com/users/realitix/following{/other_user}","gists_url":"https://api.github.com/users/realitix/gists{/gist_id}","starred_url":"https://api.github.com/users/realitix/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/realitix/subscriptions","organizations_url":"https://api.github.com/users/realitix/orgs","repos_url":"https://api.github.com/users/realitix/repos","events_url":"https://api.github.com/users/realitix/events{/privacy}","received_events_url":"https://api.github.com/users/realitix/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":21,"created_at":"2015-03-13T13:48:35Z","updated_at":"2015-04-27T19:22:49Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/libgdx/libgdx/pulls/2933","html_url":"https://github.com/libgdx/libgdx/pull/2933","diff_url":"https://github.com/libgdx/libgdx/pull/2933.diff","patch_url":"https://github.com/libgdx/libgdx/pull/2933.patch"},"body":"This class allows to render in a cubemap framebuffer easily.\r\n\r\nIt's very useful for point light shadowing.\r\nIt works very well and it's documented."},"comment":{"url":"https://api.github.com/repos/libgdx/libgdx/issues/comments/96787026","html_url":"https://github.com/libgdx/libgdx/pull/2933#issuecomment-96787026","issue_url":"https://api.github.com/repos/libgdx/libgdx/issues/2933","id":96787026,"user":{"login":"xoppa","id":2349087,"avatar_url":"https://avatars.githubusercontent.com/u/2349087?v=3","gravatar_id":"","url":"https://api.github.com/users/xoppa","html_url":"https://github.com/xoppa","followers_url":"https://api.github.com/users/xoppa/followers","following_url":"https://api.github.com/users/xoppa/following{/other_user}","gists_url":"https://api.github.com/users/xoppa/gists{/gist_id}","starred_url":"https://api.github.com/users/xoppa/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/xoppa/subscriptions","organizations_url":"https://api.github.com/users/xoppa/orgs","repos_url":"https://api.github.com/users/xoppa/repos","events_url":"https://api.github.com/users/xoppa/events{/privacy}","received_events_url":"https://api.github.com/users/xoppa/received_events","type":"User","site_admin":false},"created_at":"2015-04-27T19:22:49Z","updated_at":"2015-04-27T19:22:49Z","body":"Sorry for the delay. Need some more time to check some things, but overall I think its good. No need to update the PR after changes, I keep it updated in a separate branch."}}