{"action":"created","issue":{"url":"https://api.github.com/repos/pexelnet/starving/issues/11","labels_url":"https://api.github.com/repos/pexelnet/starving/issues/11/labels{/name}","comments_url":"https://api.github.com/repos/pexelnet/starving/issues/11/comments","events_url":"https://api.github.com/repos/pexelnet/starving/issues/11/events","html_url":"https://github.com/pexelnet/starving/issues/11","id":55805698,"number":11,"title":"Smrť","user":{"login":"pitkes22","id":10003540,"avatar_url":"https://avatars.githubusercontent.com/u/10003540?v=3","gravatar_id":"","url":"https://api.github.com/users/pitkes22","html_url":"https://github.com/pitkes22","followers_url":"https://api.github.com/users/pitkes22/followers","following_url":"https://api.github.com/users/pitkes22/following{/other_user}","gists_url":"https://api.github.com/users/pitkes22/gists{/gist_id}","starred_url":"https://api.github.com/users/pitkes22/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/pitkes22/subscriptions","organizations_url":"https://api.github.com/users/pitkes22/orgs","repos_url":"https://api.github.com/users/pitkes22/repos","events_url":"https://api.github.com/users/pitkes22/events{/privacy}","received_events_url":"https://api.github.com/users/pitkes22/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/pexelnet/starving/labels/proposal","name":"proposal","color":"fbca04"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":17,"created_at":"2015-01-28T19:47:45Z","updated_at":"2015-02-01T09:34:20Z","closed_at":null,"body":"Ak ma hráč **0 života** tak sa považuje za vážne zraneného a ostáva **1min** v bezvedomí na zemi. Počas tohto času ho môže ešte oživiť spoluhráč. Ak sa tak nestane tak hráč zmizne aj zo všetkými svojimi vecami a obnoví sa na poslednej uloženej pozícii v ubytovni #9.\r\nEDIT: Ležanie v bezvedomí znamená že na mieste kde hráč \"odpadol\" sa spawne ležiaci ArmorStand(S rovnakým oblečením a vecou v ruke akú mal pri sebe hráč) na ktorí ak spoluhráč kline lekárničkou, liekom alebo niečím iným čo oživuje tak sa hráč opäť postaví .\r\nPočas toho je hráč v spectator móde nehybne na približnom mieste hlaví a ma blidness efekt .\r\n"},"comment":{"url":"https://api.github.com/repos/pexelnet/starving/issues/comments/72357981","html_url":"https://github.com/pexelnet/starving/issues/11#issuecomment-72357981","issue_url":"https://api.github.com/repos/pexelnet/starving/issues/11","id":72357981,"user":{"login":"janscz","id":10704389,"avatar_url":"https://avatars.githubusercontent.com/u/10704389?v=3","gravatar_id":"","url":"https://api.github.com/users/janscz","html_url":"https://github.com/janscz","followers_url":"https://api.github.com/users/janscz/followers","following_url":"https://api.github.com/users/janscz/following{/other_user}","gists_url":"https://api.github.com/users/janscz/gists{/gist_id}","starred_url":"https://api.github.com/users/janscz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/janscz/subscriptions","organizations_url":"https://api.github.com/users/janscz/orgs","repos_url":"https://api.github.com/users/janscz/repos","events_url":"https://api.github.com/users/janscz/events{/privacy}","received_events_url":"https://api.github.com/users/janscz/received_events","type":"User","site_admin":false},"created_at":"2015-02-01T09:34:20Z","updated_at":"2015-02-01T09:34:20Z","body":"Myslím, že by šlo. Použít spectator mode a nemohl se hýbat, bude to asi nejlepší možné řešení"}}