{"action":"closed","issue":{"url":"https://api.github.com/repos/bobombolo/realterrain/issues/63","labels_url":"https://api.github.com/repos/bobombolo/realterrain/issues/63/labels{/name}","comments_url":"https://api.github.com/repos/bobombolo/realterrain/issues/63/comments","events_url":"https://api.github.com/repos/bobombolo/realterrain/issues/63/events","html_url":"https://github.com/bobombolo/realterrain/issues/63","id":119318789,"number":63,"title":"build heightmap at once, not pixel by pixel","user":{"login":"bobombolo","id":12679496,"avatar_url":"https://avatars.githubusercontent.com/u/12679496?v=3","gravatar_id":"","url":"https://api.github.com/users/bobombolo","html_url":"https://github.com/bobombolo","followers_url":"https://api.github.com/users/bobombolo/followers","following_url":"https://api.github.com/users/bobombolo/following{/other_user}","gists_url":"https://api.github.com/users/bobombolo/gists{/gist_id}","starred_url":"https://api.github.com/users/bobombolo/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bobombolo/subscriptions","organizations_url":"https://api.github.com/users/bobombolo/orgs","repos_url":"https://api.github.com/users/bobombolo/repos","events_url":"https://api.github.com/users/bobombolo/events{/privacy}","received_events_url":"https://api.github.com/users/bobombolo/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/bobombolo/realterrain/labels/code%20refactor","name":"code refactor","color":"eb6420"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":11,"created_at":"2015-11-28T21:26:52Z","updated_at":"2015-12-14T01:23:37Z","closed_at":"2015-12-14T01:23:37Z","body":"most of the work on this is done, but not working. to activate set HEIGHTMAP = true at top of init.lua\r\n\r\nthe advantages of building a heightmap all at once should be speed. neither im or gm however have exposed a method to get a range of pixels so a process of clone, crop, format(txt), toblob must be used followed by parsing of the results to build an array of pixel values.\r\n\r\nthis issue will take over from this thread in #45"}}