{"action":"created","issue":{"url":"https://api.github.com/repos/ZeroK-RTS/Zero-K/issues/744","labels_url":"https://api.github.com/repos/ZeroK-RTS/Zero-K/issues/744/labels{/name}","comments_url":"https://api.github.com/repos/ZeroK-RTS/Zero-K/issues/744/comments","events_url":"https://api.github.com/repos/ZeroK-RTS/Zero-K/issues/744/events","html_url":"https://github.com/ZeroK-RTS/Zero-K/issues/744","id":72578976,"number":744,"title":"Autojump sometimes gets freakers stuck on buildings, and does not unstick them","user":{"login":"mtroyka","id":7027766,"avatar_url":"https://avatars.githubusercontent.com/u/7027766?v=3","gravatar_id":"","url":"https://api.github.com/users/mtroyka","html_url":"https://github.com/mtroyka","followers_url":"https://api.github.com/users/mtroyka/followers","following_url":"https://api.github.com/users/mtroyka/following{/other_user}","gists_url":"https://api.github.com/users/mtroyka/gists{/gist_id}","starred_url":"https://api.github.com/users/mtroyka/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mtroyka/subscriptions","organizations_url":"https://api.github.com/users/mtroyka/orgs","repos_url":"https://api.github.com/users/mtroyka/repos","events_url":"https://api.github.com/users/mtroyka/events{/privacy}","received_events_url":"https://api.github.com/users/mtroyka/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":5,"created_at":"2015-05-02T03:44:16Z","updated_at":"2015-06-08T12:53:04Z","closed_at":"2015-06-08T12:53:04Z","body":"I looked it over trying to see if I could find a way to fix it, however that only left me with more questions. I suspect the problem is with GetNearestObstacleEnterAndExitPoint, and I noticed that the variables x and z in that function are used without defining them locally, and I couldn't find anywhere where they were declared globally either. I'm also not sure why Spring.TestBuildOrder is used instead of Spring.TestMoveOrder, although there may be a good reason for that.\r\n\r\nOne thing I do notice though it that it seems to unstick recoms pretty consistently, but not freakers for some reason, maybe because they're smaller. Other units don't tend to get stuck in buildings regardless."},"comment":{"url":"https://api.github.com/repos/ZeroK-RTS/Zero-K/issues/comments/109982394","html_url":"https://github.com/ZeroK-RTS/Zero-K/issues/744#issuecomment-109982394","issue_url":"https://api.github.com/repos/ZeroK-RTS/Zero-K/issues/744","id":109982394,"user":{"login":"GoogleFrog","id":1318249,"avatar_url":"https://avatars.githubusercontent.com/u/1318249?v=3","gravatar_id":"","url":"https://api.github.com/users/GoogleFrog","html_url":"https://github.com/GoogleFrog","followers_url":"https://api.github.com/users/GoogleFrog/followers","following_url":"https://api.github.com/users/GoogleFrog/following{/other_user}","gists_url":"https://api.github.com/users/GoogleFrog/gists{/gist_id}","starred_url":"https://api.github.com/users/GoogleFrog/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/GoogleFrog/subscriptions","organizations_url":"https://api.github.com/users/GoogleFrog/orgs","repos_url":"https://api.github.com/users/GoogleFrog/repos","events_url":"https://api.github.com/users/GoogleFrog/events{/privacy}","received_events_url":"https://api.github.com/users/GoogleFrog/received_events","type":"User","site_admin":false},"created_at":"2015-06-08T12:53:04Z","updated_at":"2015-06-08T12:53:04Z","body":"No response. I have heard no other report of jump causing units to stick."}}