{"push_id":659635078,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"56df53733d52c3f3d9465a514847ef1929efb1af","before":"5bf527a41895d92de9d971fc9fb8befa46850cfd","commits":[{"sha":"56df53733d52c3f3d9465a514847ef1929efb1af","author":{"email":"a80d95c98810e4ac6b1935d462ad7d6c23c5bc63@lm-17s010727.lmsd.org","name":"maxwellr17"},"message":"Added code to parse faces from .obj file. This significantly increases the quality and clarity of the rendered model. This project is currently using using a camera and lighting class from Oskar Veerhoeks open source OpenGL code, but we will implement our own implementation of that code if time permits.’","distinct":true,"url":"https://api.github.com/repos/Pixelaborate/Platformer/commits/56df53733d52c3f3d9465a514847ef1929efb1af"}]}