{"push_id":793717036,"size":12,"distinct_size":1,"ref":"refs/heads/feature/platforms","head":"99ef36795c91b5631c102fae7c95c7637e25d9a5","before":"fff6671d60a2026a77e52bca9f393246452034e5","commits":[{"sha":"6b819910cc84c94f8a7f86e3d5b1d0fb48af5c39","author":{"email":"3960affd5188b3044d54c6b42a98d07b60249b68@gmail.com","name":"Harriet Robinson-Chen"},"message":"Death animation and player tweaks\n\nThere's a test script that'll tick down the player's health over time\n(off at the moment). Tweaked sprite pivots/positioning, collider, and\nlayers.","distinct":false,"url":"https://api.github.com/repos/toyman93/CrystalTickets/commits/6b819910cc84c94f8a7f86e3d5b1d0fb48af5c39"},{"sha":"6398ede5204ab2c9139cb3307cb5de2b3f357b51","author":{"email":"3960affd5188b3044d54c6b42a98d07b60249b68@gmail.com","name":"Harriet Robinson-Chen"},"message":"Basic enemy AI scripts. Needs refactoring/fixes\n\nWill make a movement class - lots of duplicated code. Also enemies can't\nland on platforms. looking into this.","distinct":false,"url":"https://api.github.com/repos/toyman93/CrystalTickets/commits/6398ede5204ab2c9139cb3307cb5de2b3f357b51"},{"sha":"59003487a7229d42a157a690f498f57fc0c3dab7","author":{"email":"3960affd5188b3044d54c6b42a98d07b60249b68@gmail.com","name":"Harriet Robinson-Chen"},"message":"Enemies no longer defy gravity or suddenly develop a propensity to fall over\n\nForgot to mask old constraints rather than replacing them","distinct":false,"url":"https://api.github.com/repos/toyman93/CrystalTickets/commits/59003487a7229d42a157a690f498f57fc0c3dab7"},{"sha":"b961697e9739b163e92202ebc8d1cdc3f2769614","author":{"email":"3960affd5188b3044d54c6b42a98d07b60249b68@gmail.com","name":"Harriet Robinson-Chen"},"message":"Added animations (all those files are that CartoonFX pack) but the alert anim is a couple of frames off still\n\nWill fix soonish","distinct":false,"url":"https://api.github.com/repos/toyman93/CrystalTickets/commits/b961697e9739b163e92202ebc8d1cdc3f2769614"},{"sha":"554e1ad1e2bf89224832ac7f5db9c7ebe3a1eca9","author":{"email":"3960affd5188b3044d54c6b42a98d07b60249b68@gmail.com","name":"Harriet Robinson-Chen"},"message":"Fixed alert animation lagging behind enemy","distinct":false,"url":"https://api.github.com/repos/toyman93/CrystalTickets/commits/554e1ad1e2bf89224832ac7f5db9c7ebe3a1eca9"},{"sha":"ce141f85eb3a34c1accb30f4fce5ec8ac458bf6f","author":{"email":"3960affd5188b3044d54c6b42a98d07b60249b68@gmail.com","name":"Harriet Robinson-Chen"},"message":"Refactored movement for enemies into a separate script\n\nStill need to use it in PlayerController","distinct":false,"url":"https://api.github.com/repos/toyman93/CrystalTickets/commits/ce141f85eb3a34c1accb30f4fce5ec8ac458bf6f"},{"sha":"dd974e300f958cf71272c8e9b36b04e7f38cff12","author":{"email":"3960affd5188b3044d54c6b42a98d07b60249b68@gmail.com","name":"Harriet Robinson-Chen"},"message":"Refactored some unnecessary old references","distinct":false,"url":"https://api.github.com/repos/toyman93/CrystalTickets/commits/dd974e300f958cf71272c8e9b36b04e7f38cff12"},{"sha":"412c4703bb82465c06a887ca5e6ce38b4dbb2128","author":{"email":"3960affd5188b3044d54c6b42a98d07b60249b68@gmail.com","name":"Harriet Robinson-Chen"},"message":"PlayerController now uses new Movement class","distinct":false,"url":"https://api.github.com/repos/toyman93/CrystalTickets/commits/412c4703bb82465c06a887ca5e6ce38b4dbb2128"},{"sha":"513019d8a3917b857343c9b418a107c5a0784e96","author":{"email":"3960affd5188b3044d54c6b42a98d07b60249b68@gmail.com","name":"Harriet Robinson-Chen"},"message":"Enemies no longer fall through platforms, but still broken\n\nPlayer pressing down on keyboard drops everything on the platform","distinct":false,"url":"https://api.github.com/repos/toyman93/CrystalTickets/commits/513019d8a3917b857343c9b418a107c5a0784e96"},{"sha":"e4a9e3d634a04bb0a71f65b426777d8d81dcdf80","author":{"email":"3960affd5188b3044d54c6b42a98d07b60249b68@gmail.com","name":"Harriet Robinson-Chen"},"message":"Merge branch 'master' into feature/enemies\n\nConflicts:\n\tCrystalTickets/Assets/Scenes/LevelOne.unity\n\tCrystalTickets/Assets/Scripts/PlayerController.cs","distinct":false,"url":"https://api.github.com/repos/toyman93/CrystalTickets/commits/e4a9e3d634a04bb0a71f65b426777d8d81dcdf80"},{"sha":"00c68a3a0528e662e57d7e470a7b410376c434cc","author":{"email":"2ca87a37ffd62d83d1351e7255b61d557f01f1e8@koordinates.com","name":"Harriet Robinson-Chen"},"message":"Merge pull request #4 from toyman93/feature/enemies\n\nFeature/enemies - may not be working...","distinct":false,"url":"https://api.github.com/repos/toyman93/CrystalTickets/commits/00c68a3a0528e662e57d7e470a7b410376c434cc"},{"sha":"99ef36795c91b5631c102fae7c95c7637e25d9a5","author":{"email":"3960affd5188b3044d54c6b42a98d07b60249b68@gmail.com","name":"Harriet Robinson-Chen"},"message":"Merge branch 'master' into feature/platforms\n\nConflicts:\n\tCrystalTickets/Assets/Scenes/LevelOne.unity\n\tCrystalTickets/Assets/Scripts/PlayerController.cs","distinct":true,"url":"https://api.github.com/repos/toyman93/CrystalTickets/commits/99ef36795c91b5631c102fae7c95c7637e25d9a5"}]}