{"push_id":677796731,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"656a9cc7c0d2b7ca9a186443be896f0c2abd14bd","before":"37f2f11b13bc2c9b4fe54b13d9ae241f39ef209e","commits":[{"sha":"656a9cc7c0d2b7ca9a186443be896f0c2abd14bd","author":{"email":"94bd6de6fd44a30817bc3251186037b198b822a6@cs.uni-kl.de","name":"Anna"},"message":"Death + stun animation for second enemy. Enemies don't walk on spikes anymore. Enemies became deactivated beeing far enough from player. Deactivated entities compute no ai and are not considered by collision. Testing, if performance getting better (and possible errors), needed.","distinct":true,"url":"https://api.github.com/repos/WinterLicht/Chaos-Projectile/commits/656a9cc7c0d2b7ca9a186443be896f0c2abd14bd"}]}