{"action":"created","issue":{"url":"https://api.github.com/repos/koden-km/Pagan-MC/issues/47","labels_url":"https://api.github.com/repos/koden-km/Pagan-MC/issues/47/labels{/name}","comments_url":"https://api.github.com/repos/koden-km/Pagan-MC/issues/47/comments","events_url":"https://api.github.com/repos/koden-km/Pagan-MC/issues/47/events","html_url":"https://github.com/koden-km/Pagan-MC/issues/47","id":50822585,"number":47,"title":"Build Mythran's house","user":{"login":"koden-km","id":1037307,"avatar_url":"https://avatars.githubusercontent.com/u/1037307?v=3","gravatar_id":"","url":"https://api.github.com/users/koden-km","html_url":"https://github.com/koden-km","followers_url":"https://api.github.com/users/koden-km/followers","following_url":"https://api.github.com/users/koden-km/following{/other_user}","gists_url":"https://api.github.com/users/koden-km/gists{/gist_id}","starred_url":"https://api.github.com/users/koden-km/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/koden-km/subscriptions","organizations_url":"https://api.github.com/users/koden-km/orgs","repos_url":"https://api.github.com/users/koden-km/repos","events_url":"https://api.github.com/users/koden-km/events{/privacy}","received_events_url":"https://api.github.com/users/koden-km/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":{"url":"https://api.github.com/repos/koden-km/Pagan-MC/milestones/3","labels_url":"https://api.github.com/repos/koden-km/Pagan-MC/milestones/3/labels","id":607215,"number":3,"title":"Plateau","description":null,"creator":{"login":"koden-km","id":1037307,"avatar_url":"https://avatars.githubusercontent.com/u/1037307?v=3","gravatar_id":"","url":"https://api.github.com/users/koden-km","html_url":"https://github.com/koden-km","followers_url":"https://api.github.com/users/koden-km/followers","following_url":"https://api.github.com/users/koden-km/following{/other_user}","gists_url":"https://api.github.com/users/koden-km/gists{/gist_id}","starred_url":"https://api.github.com/users/koden-km/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/koden-km/subscriptions","organizations_url":"https://api.github.com/users/koden-km/orgs","repos_url":"https://api.github.com/users/koden-km/repos","events_url":"https://api.github.com/users/koden-km/events{/privacy}","received_events_url":"https://api.github.com/users/koden-km/received_events","type":"User","site_admin":false},"open_issues":4,"closed_issues":0,"state":"open","created_at":"2014-03-23T21:10:47Z","updated_at":"2014-12-03T11:05:26Z","due_on":null,"closed_at":null},"comments":1,"created_at":"2014-12-03T11:05:26Z","updated_at":"2015-01-05T23:37:48Z","closed_at":null,"body":"- [ ] Teleport pad activation player detector. Make them a global player state thing (/gamerule), or individual score flag? Just always keep teleport pads as beacon blocks?"},"comment":{"url":"https://api.github.com/repos/koden-km/Pagan-MC/issues/comments/68802287","html_url":"https://github.com/koden-km/Pagan-MC/issues/47#issuecomment-68802287","issue_url":"https://api.github.com/repos/koden-km/Pagan-MC/issues/47","id":68802287,"user":{"login":"koden-km","id":1037307,"avatar_url":"https://avatars.githubusercontent.com/u/1037307?v=3","gravatar_id":"","url":"https://api.github.com/users/koden-km","html_url":"https://github.com/koden-km","followers_url":"https://api.github.com/users/koden-km/followers","following_url":"https://api.github.com/users/koden-km/following{/other_user}","gists_url":"https://api.github.com/users/koden-km/gists{/gist_id}","starred_url":"https://api.github.com/users/koden-km/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/koden-km/subscriptions","organizations_url":"https://api.github.com/users/koden-km/orgs","repos_url":"https://api.github.com/users/koden-km/repos","events_url":"https://api.github.com/users/koden-km/events{/privacy}","received_events_url":"https://api.github.com/users/koden-km/received_events","type":"User","site_admin":false},"created_at":"2015-01-05T23:37:48Z","updated_at":"2015-01-05T23:37:48Z","body":"The rolling spike ball traps could be done with mine carts and invisible silent zombies in the cart to attack player when nearby. Would need to make the cart and mob invulnerable though.\r\n\r\nOr maybe have a cart hidden under ground that rolls back and forth over rail button triggers to set a cactus block along a path. The cactus will give the spike ball damage effect. It just needs a grey texture on it."}}