{"action":"created","issue":{"url":"https://api.github.com/repos/shadowmage45/AncientWarfare2/issues/369","labels_url":"https://api.github.com/repos/shadowmage45/AncientWarfare2/issues/369/labels{/name}","comments_url":"https://api.github.com/repos/shadowmage45/AncientWarfare2/issues/369/comments","events_url":"https://api.github.com/repos/shadowmage45/AncientWarfare2/issues/369/events","html_url":"https://github.com/shadowmage45/AncientWarfare2/issues/369","id":100662422,"number":369,"title":"[Feature Request] The ability to resurrect NPC's at a specified town hall, regardless of upkeep location","user":{"login":"jumpsplat120","id":8318935,"avatar_url":"https://avatars.githubusercontent.com/u/8318935?v=3","gravatar_id":"","url":"https://api.github.com/users/jumpsplat120","html_url":"https://github.com/jumpsplat120","followers_url":"https://api.github.com/users/jumpsplat120/followers","following_url":"https://api.github.com/users/jumpsplat120/following{/other_user}","gists_url":"https://api.github.com/users/jumpsplat120/gists{/gist_id}","starred_url":"https://api.github.com/users/jumpsplat120/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jumpsplat120/subscriptions","organizations_url":"https://api.github.com/users/jumpsplat120/orgs","repos_url":"https://api.github.com/users/jumpsplat120/repos","events_url":"https://api.github.com/users/jumpsplat120/events{/privacy}","received_events_url":"https://api.github.com/users/jumpsplat120/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-08-13T00:09:03Z","updated_at":"2015-08-13T01:14:05Z","closed_at":null,"body":"Currently it seems that NPC's are resurrected at their designated Town Hall or nearest(?) Town Hall. Thing is, if I have a Town Hall in a tavern where the NPC's are eating, I don't also want them to resurrect there, nor do I want a priest to have to be there. If possible, I'd like to designate a \"main\" Town Hall, so that I can have them resurrected at a church or something more thematically appropriate. Also that way if NPC Joe dies near the barracks Town Hall, NPC Bob dies near the tavern Town Hall and NPC Sheryl dies near the farm Town Hall, then they can all be resurrected at the church Town Hall, instead of having multiple priests for each one, or having the priest run from building to building."},"comment":{"url":"https://api.github.com/repos/shadowmage45/AncientWarfare2/issues/comments/130497115","html_url":"https://github.com/shadowmage45/AncientWarfare2/issues/369#issuecomment-130497115","issue_url":"https://api.github.com/repos/shadowmage45/AncientWarfare2/issues/369","id":130497115,"user":{"login":"Sandriell","id":10704907,"avatar_url":"https://avatars.githubusercontent.com/u/10704907?v=3","gravatar_id":"","url":"https://api.github.com/users/Sandriell","html_url":"https://github.com/Sandriell","followers_url":"https://api.github.com/users/Sandriell/followers","following_url":"https://api.github.com/users/Sandriell/following{/other_user}","gists_url":"https://api.github.com/users/Sandriell/gists{/gist_id}","starred_url":"https://api.github.com/users/Sandriell/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Sandriell/subscriptions","organizations_url":"https://api.github.com/users/Sandriell/orgs","repos_url":"https://api.github.com/users/Sandriell/repos","events_url":"https://api.github.com/users/Sandriell/events{/privacy}","received_events_url":"https://api.github.com/users/Sandriell/received_events","type":"User","site_admin":false},"created_at":"2015-08-13T01:14:05Z","updated_at":"2015-08-13T01:14:05Z","body":"I would love to see something like this implemented as well."}}