{"action":"closed","issue":{"url":"https://api.github.com/repos/okamstudio/godot/issues/1842","labels_url":"https://api.github.com/repos/okamstudio/godot/issues/1842/labels{/name}","comments_url":"https://api.github.com/repos/okamstudio/godot/issues/1842/comments","events_url":"https://api.github.com/repos/okamstudio/godot/issues/1842/events","html_url":"https://github.com/okamstudio/godot/issues/1842","id":73760180,"number":1842,"title":"Godot1.1rc2 breaks layers settings from earlier versions of the engine.","user":{"login":"freemanfromgodotengine","id":11817561,"avatar_url":"https://avatars.githubusercontent.com/u/11817561?v=3","gravatar_id":"","url":"https://api.github.com/users/freemanfromgodotengine","html_url":"https://github.com/freemanfromgodotengine","followers_url":"https://api.github.com/users/freemanfromgodotengine/followers","following_url":"https://api.github.com/users/freemanfromgodotengine/following{/other_user}","gists_url":"https://api.github.com/users/freemanfromgodotengine/gists{/gist_id}","starred_url":"https://api.github.com/users/freemanfromgodotengine/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/freemanfromgodotengine/subscriptions","organizations_url":"https://api.github.com/users/freemanfromgodotengine/orgs","repos_url":"https://api.github.com/users/freemanfromgodotengine/repos","events_url":"https://api.github.com/users/freemanfromgodotengine/events{/privacy}","received_events_url":"https://api.github.com/users/freemanfromgodotengine/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2015-05-06T22:43:33Z","updated_at":"2015-05-10T18:59:15Z","closed_at":"2015-05-10T18:59:15Z","body":"Godot1.1.rc2 breaks earlier versions of the Engine of layer's settings for PhysicsBody2D in RigidBody2D properties.\r\nLayers were set correctly to multiple layers and were working as expected in the previous version beta1 as well as 1.1rc1. After opening the project in 1.1.rc2 all rigidbodies2D layers settings had been reset to layer 1. \r\nHow to replicate this bug:\r\n* Create a project in pre 1.1rc2 version of the engine. Using UI create a RigidBody2D node and set it's PhysicsBody2D to layers 1,2,3 and 4 for example. Save the project.\r\nThe project may looks like mine:\r\nhttps://github.com/freemanfromgodotengine/my_repository/blob/master/gfx/ProjectinGodot1.1rc1.png\r\n\r\n* Open the project in Godot1.1.rc2. \r\nLook at The RigidBody2D node, that it has a new subproperty called Collision in PhysicsBody2D property and now Layers is set only to layer 1 and a Mask layer 1 (also new feature not present in previous version of Godot).\r\nSomething like this:\r\nhttps://github.com/freemanfromgodotengine/my_repository/blob/master/gfx/ProjectinGodot1.1rc2.png"}}