{"action":"created","issue":{"url":"https://api.github.com/repos/Kinect/RoomAliveToolkit/issues/18","labels_url":"https://api.github.com/repos/Kinect/RoomAliveToolkit/issues/18/labels{/name}","comments_url":"https://api.github.com/repos/Kinect/RoomAliveToolkit/issues/18/comments","events_url":"https://api.github.com/repos/Kinect/RoomAliveToolkit/issues/18/events","html_url":"https://github.com/Kinect/RoomAliveToolkit/issues/18","id":112909660,"number":18,"title":"Unity3D plugin","user":{"login":"zaherj","id":12390130,"avatar_url":"https://avatars.githubusercontent.com/u/12390130?v=3","gravatar_id":"","url":"https://api.github.com/users/zaherj","html_url":"https://github.com/zaherj","followers_url":"https://api.github.com/users/zaherj/followers","following_url":"https://api.github.com/users/zaherj/following{/other_user}","gists_url":"https://api.github.com/users/zaherj/gists{/gist_id}","starred_url":"https://api.github.com/users/zaherj/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/zaherj/subscriptions","organizations_url":"https://api.github.com/users/zaherj/orgs","repos_url":"https://api.github.com/users/zaherj/repos","events_url":"https://api.github.com/users/zaherj/events{/privacy}","received_events_url":"https://api.github.com/users/zaherj/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-10-22T23:11:12Z","updated_at":"2015-10-23T13:05:38Z","closed_at":null,"body":"Hi,\r\n\r\nDo you have plan to release a plugin for Unity3D?\r\n"},"comment":{"url":"https://api.github.com/repos/Kinect/RoomAliveToolkit/issues/comments/150565343","html_url":"https://github.com/Kinect/RoomAliveToolkit/issues/18#issuecomment-150565343","issue_url":"https://api.github.com/repos/Kinect/RoomAliveToolkit/issues/18","id":150565343,"user":{"login":"thundercarrot","id":11758497,"avatar_url":"https://avatars.githubusercontent.com/u/11758497?v=3","gravatar_id":"","url":"https://api.github.com/users/thundercarrot","html_url":"https://github.com/thundercarrot","followers_url":"https://api.github.com/users/thundercarrot/followers","following_url":"https://api.github.com/users/thundercarrot/following{/other_user}","gists_url":"https://api.github.com/users/thundercarrot/gists{/gist_id}","starred_url":"https://api.github.com/users/thundercarrot/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/thundercarrot/subscriptions","organizations_url":"https://api.github.com/users/thundercarrot/orgs","repos_url":"https://api.github.com/users/thundercarrot/repos","events_url":"https://api.github.com/users/thundercarrot/events{/privacy}","received_events_url":"https://api.github.com/users/thundercarrot/received_events","type":"User","site_admin":false},"created_at":"2015-10-23T13:05:38Z","updated_at":"2015-10-23T13:05:38Z","body":"Yes, but I can't say when.\r\n\r\nYou might be interested in the 'desktopDuplication' option in the projection mapping sample (it is described briefly in the README). It's a quick way to get the projection mapping sample to work with any program that renders to the screen. The support for it in the sample code is a bit sketchy-- some things are hard coded, but depending on your needs, it may be a very nice solution. Also note that in CalibrateEnsemble you can save the calibrated room geometry to an .OBJ file that is easily imported to programs like Unity."}}