{"push_id":728634417,"size":17,"distinct_size":0,"ref":"refs/heads/master","head":"8bce658f7348478ea3d194af81743229d8b91e4d","before":"53c0ccc6754a4fbd50573d1799896a435346717c","commits":[{"sha":"c8569558bdbb59bab8e6612584fafa2d9ded73f5","author":{"email":"6e0adfb7066185f989e7f3d42fdea0e660619cde@umassd.edu","name":"jarel-perullo"},"message":"Fixed Beholder knockback glitch\n\nCloses #7.","distinct":false,"url":"https://api.github.com/repos/jarel-perullo/KillingGround.gmx/commits/c8569558bdbb59bab8e6612584fafa2d9ded73f5"},{"sha":"fa91939513515bfed2305efc75e16d79630ece44","author":{"email":"6e0adfb7066185f989e7f3d42fdea0e660619cde@umassd.edu","name":"jarel-perullo"},"message":"Updates for Issue #8\n\nAdded enemy type: Roly.\nFixed a bug where the HUD would cause the game to crash if the player\ndied.\nAdded obj_enemy, which is a parent object for all enemies.\nAdded obj_enemy as a parent to obj_roly and obj_beholder.","distinct":false,"url":"https://api.github.com/repos/jarel-perullo/KillingGround.gmx/commits/fa91939513515bfed2305efc75e16d79630ece44"},{"sha":"6a2aebad6169f1d650d0203655d578cfb1fc7a20","author":{"email":"6e0adfb7066185f989e7f3d42fdea0e660619cde@umassd.edu","name":"jarel-perullo"},"message":"More updates for #8\n\nFixed a glitch that sometimes made Roly bounce backward on collision\nwith a horizontal surface.\nReplaced rotation on Roly with a roll animation and made it red.","distinct":false,"url":"https://api.github.com/repos/jarel-perullo/KillingGround.gmx/commits/6a2aebad6169f1d650d0203655d578cfb1fc7a20"},{"sha":"a78f8d6f141de531571118914938bdf5333e17fc","author":{"email":"6e0adfb7066185f989e7f3d42fdea0e660619cde@umassd.edu","name":"jarel-perullo"},"message":"Updates for #8\n\nAdded enemy type: Jelly.  No behavior coded yet.","distinct":false,"url":"https://api.github.com/repos/jarel-perullo/KillingGround.gmx/commits/a78f8d6f141de531571118914938bdf5333e17fc"},{"sha":"6b5b59cd7f315447d485c8b9ce0d43ac75582fb4","author":{"email":"6e0adfb7066185f989e7f3d42fdea0e660619cde@umassd.edu","name":"jarel-perullo"},"message":"Enemy States\n\nAdded enum: enemyState.\nMoved creation code from rm_cave to rm_ruins.","distinct":false,"url":"https://api.github.com/repos/jarel-perullo/KillingGround.gmx/commits/6b5b59cd7f315447d485c8b9ce0d43ac75582fb4"},{"sha":"89a9231368dd754bccb72eb4f2070a979a6c4858","author":{"email":"6e0adfb7066185f989e7f3d42fdea0e660619cde@umassd.edu","name":"jarel-perullo"},"message":"enumeration tweaks\n\nChanging playerState to pState and enemyState to eState.","distinct":false,"url":"https://api.github.com/repos/jarel-perullo/KillingGround.gmx/commits/89a9231368dd754bccb72eb4f2070a979a6c4858"},{"sha":"abfee9b1961e661a57c424257c6cd218a032bd75","author":{"email":"6e0adfb7066185f989e7f3d42fdea0e660619cde@umassd.edu","name":"jarel-perullo"},"message":"Updates for #21\n\nUpdated Beholder to inherit from obj_enemy.\nRemoved Solid attribute from Beholder, which was causing that weird\ncollision glitch with obj_player.\nRemoved code from obj_beholder that was already being handled by\nobj_enemy.\nThis closes #21.","distinct":false,"url":"https://api.github.com/repos/jarel-perullo/KillingGround.gmx/commits/abfee9b1961e661a57c424257c6cd218a032bd75"},{"sha":"c6987fbcba8ee74de517842916cebb22e72bfed2","author":{"email":"6e0adfb7066185f989e7f3d42fdea0e660619cde@umassd.edu","name":"jarel-perullo"},"message":"Player jump tweak\n\nMade it so that player doesn't stop rising immediately after releasing\nthe jump button.","distinct":false,"url":"https://api.github.com/repos/jarel-perullo/KillingGround.gmx/commits/c6987fbcba8ee74de517842916cebb22e72bfed2"},{"sha":"6e62b098ddbe86ac256f5b8acd7dabcfff11f54e","author":{"email":"6e0adfb7066185f989e7f3d42fdea0e660619cde@umassd.edu","name":"jarel-perullo"},"message":"Updates for #9\n\nAdded enemy HP bars with \"HP / maxHP\" indicators.  Right now the text on\nthe HP bars look like crap, but that's a problem for another day.\nThis closes #9.","distinct":false,"url":"https://api.github.com/repos/jarel-perullo/KillingGround.gmx/commits/6e62b098ddbe86ac256f5b8acd7dabcfff11f54e"},{"sha":"77a2af751e8f294a9e9071974890610e67903ab3","author":{"email":"6e0adfb7066185f989e7f3d42fdea0e660619cde@umassd.edu","name":"jarel-perullo"},"message":"Enemy HP bar tweak\n\nPut outlines around the text in the enemy HP bars so they don't look so\ncrappy.","distinct":false,"url":"https://api.github.com/repos/jarel-perullo/KillingGround.gmx/commits/77a2af751e8f294a9e9071974890610e67903ab3"},{"sha":"b34b7e90c64baf482203d86540ce53045563a338","author":{"email":"6e0adfb7066185f989e7f3d42fdea0e660619cde@umassd.edu","name":"Jarel Perullo"},"message":"Added obj_jelly behavior to move and jump randomly.\nAdded global.SECOND (set to 60, since we're at 60 fps).\nAdded more contrast to Beholder sprite.\nThis closes #8.","distinct":false,"url":"https://api.github.com/repos/jarel-perullo/KillingGround.gmx/commits/b34b7e90c64baf482203d86540ce53045563a338"},{"sha":"f5c787b9dfdaa542456a5631aee479d9a79e7057","author":{"email":"6e0adfb7066185f989e7f3d42fdea0e660619cde@umassd.edu","name":"Jarel Perullo"},"message":"Added enemy spawn animations - they now materialize (fade in) instead of popping up.\nThis closes #17.","distinct":false,"url":"https://api.github.com/repos/jarel-perullo/KillingGround.gmx/commits/f5c787b9dfdaa542456a5631aee479d9a79e7057"},{"sha":"b956ac4b63b9bdea0e04e44e01b904f4677f2e5a","author":{"email":"6e0adfb7066185f989e7f3d42fdea0e660619cde@umassd.edu","name":"Jarel Perullo"},"message":"Updated Enemy Spawners to randomly spawn different enemy types.\nAdded more Enemy Spawners to the Ruins.\nUpdated obj_gameOver to trigger when no instances of obj_enemy are left instead of obj_beholder.\nThis takes care of item 1 of #20.","distinct":false,"url":"https://api.github.com/repos/jarel-perullo/KillingGround.gmx/commits/b956ac4b63b9bdea0e04e44e01b904f4677f2e5a"},{"sha":"c6ffc22e4ca0f5cb2748ace9ef8195f30c72cc22","author":{"email":"6e0adfb7066185f989e7f3d42fdea0e660619cde@umassd.edu","name":"Jarel Perullo"},"message":"Removed sound: Enter the Glade.","distinct":false,"url":"https://api.github.com/repos/jarel-perullo/KillingGround.gmx/commits/c6ffc22e4ca0f5cb2748ace9ef8195f30c72cc22"},{"sha":"7b831e31a92cc90b68e3a39f1f3c9df7f4849b7b","author":{"email":"6e0adfb7066185f989e7f3d42fdea0e660619cde@umassd.edu","name":"Jarel Perullo"},"message":"Updated the enemy spawners to have an on-screen maximum of enemies, as well as a max total number of enemies.  Also updated obj_gameOver to reflect this.\nUpdated the HUD to display total spawns.\nThis takes care of item 2 in issue #20.","distinct":false,"url":"https://api.github.com/repos/jarel-perullo/KillingGround.gmx/commits/7b831e31a92cc90b68e3a39f1f3c9df7f4849b7b"},{"sha":"d198ead898d32c19174549d1623f6fd9d114a691","author":{"email":"6e0adfb7066185f989e7f3d42fdea0e660619cde@umassd.edu","name":"Jarel Perullo"},"message":"Put outlines around the debug HUD text","distinct":false,"url":"https://api.github.com/repos/jarel-perullo/KillingGround.gmx/commits/d198ead898d32c19174549d1623f6fd9d114a691"},{"sha":"8bce658f7348478ea3d194af81743229d8b91e4d","author":{"email":"6e0adfb7066185f989e7f3d42fdea0e660619cde@umassd.edu","name":"Jarel Perullo"},"message":"Resolves item 6 of #20.  As such, this closes #20.","distinct":false,"url":"https://api.github.com/repos/jarel-perullo/KillingGround.gmx/commits/8bce658f7348478ea3d194af81743229d8b91e4d"}]}