{"action":"closed","issue":{"url":"https://api.github.com/repos/drewhoener/JWSuggestions/issues/32","labels_url":"https://api.github.com/repos/drewhoener/JWSuggestions/issues/32/labels{/name}","comments_url":"https://api.github.com/repos/drewhoener/JWSuggestions/issues/32/comments","events_url":"https://api.github.com/repos/drewhoener/JWSuggestions/issues/32/events","html_url":"https://github.com/drewhoener/JWSuggestions/issues/32","id":70893021,"number":32,"title":"What about the real physic of water? (Like Finite Liquid mod)","user":{"login":"SergeantPeppers","id":11443251,"avatar_url":"https://avatars.githubusercontent.com/u/11443251?v=3","gravatar_id":"","url":"https://api.github.com/users/SergeantPeppers","html_url":"https://github.com/SergeantPeppers","followers_url":"https://api.github.com/users/SergeantPeppers/followers","following_url":"https://api.github.com/users/SergeantPeppers/following{/other_user}","gists_url":"https://api.github.com/users/SergeantPeppers/gists{/gist_id}","starred_url":"https://api.github.com/users/SergeantPeppers/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SergeantPeppers/subscriptions","organizations_url":"https://api.github.com/users/SergeantPeppers/orgs","repos_url":"https://api.github.com/users/SergeantPeppers/repos","events_url":"https://api.github.com/users/SergeantPeppers/events{/privacy}","received_events_url":"https://api.github.com/users/SergeantPeppers/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/drewhoener/JWSuggestions/labels/Will%20Not%20Implement","name":"Will Not Implement","color":"fbca04"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2015-04-25T11:09:24Z","updated_at":"2015-04-25T12:03:00Z","closed_at":"2015-04-25T12:03:00Z","body":"Yeah, why not?\r\n(I am Assdesse)\r\n\r\nI thought about that mod, Finite Liquids, which allows the water in MC to behave like the water in real life.\r\nIt would be costly for the server ressources, but the original developer of the mod had a good idea to solve that problem : The big bodies of water (like the oceans) have the same physic of water than the vanilla version, it wouldn't use too much server ressources ; the shorts (like lakes, ponds, basins, naturally created or built by players) have the real water physic.\r\n\r\nAlso, there will be some customs crafts like pumps and pipelines, which allows to make some custom builds (automatic fountains, dry docks), or some RP's plays : Possibilities are almost infinite...\r\n\r\nAnd, because my english is terrible (my apologizes), here's a link to the mod, it'll be more understandable I guess : http://djoslin.info/finiteliquid.php\r\n\r\nIt would be very cool, I guess, for the fun on the server!"}}