{"push_id":723306788,"size":7,"distinct_size":7,"ref":"refs/heads/master","head":"43ccdcae05d7c1f7ac0abaa1dbde1d3e5e151304","before":"4990d41d26114b56752ff81f167b226f62e02db7","commits":[{"sha":"a493d76d613463e243bc17f39569d9dfd7395dcb","author":{"email":"5a4f26b21ebc770c5837d49e7c35574b29654610","name":"Pahasz"},"message":"Changed some behaviour things. The gather task now will fail if there is no gather type selected. The BehaviourManager now runs check() before starting the task and fails it if it doesn't pass.","distinct":true,"url":"https://api.github.com/repos/Pahasz/ColonyGame/commits/a493d76d613463e243bc17f39569d9dfd7395dcb"},{"sha":"360d624529ae2dc1541a35b8f5698a980c9fd4a7","author":{"email":"5a4f26b21ebc770c5837d49e7c35574b29654610","name":"Pahasz"},"message":"Adding some comments and stuff.","distinct":true,"url":"https://api.github.com/repos/Pahasz/ColonyGame/commits/360d624529ae2dc1541a35b8f5698a980c9fd4a7"},{"sha":"16f2e54c24e9b05ebd6496266e44d55959d95a88","author":{"email":"5a4f26b21ebc770c5837d49e7c35574b29654610","name":"Pahasz"},"message":"Messing with the Tree and some saving stuff","distinct":true,"url":"https://api.github.com/repos/Pahasz/ColonyGame/commits/16f2e54c24e9b05ebd6496266e44d55959d95a88"},{"sha":"3b78c3a0136c80d4478d9bb27bfa6d4378b33bb9","author":{"email":"5a4f26b21ebc770c5837d49e7c35574b29654610","name":"Pahasz"},"message":"More messing with state tree and tree","distinct":true,"url":"https://api.github.com/repos/Pahasz/ColonyGame/commits/3b78c3a0136c80d4478d9bb27bfa6d4378b33bb9"},{"sha":"1bb5297785fee24be56da32592533ca122c611bd","author":{"email":"5a4f26b21ebc770c5837d49e7c35574b29654610","name":"Pahasz"},"message":"More MESSING!","distinct":true,"url":"https://api.github.com/repos/Pahasz/ColonyGame/commits/1bb5297785fee24be56da32592533ca122c611bd"},{"sha":"e866c01e2d4fa08cec1b73540b637624e8f56a6c","author":{"email":"5a4f26b21ebc770c5837d49e7c35574b29654610","name":"Pahasz"},"message":"Changed the normal Tree object in the Colonist class to be a Statetree. The player interface  now references the interactable's BehaviourComponent to get the StateTree instead of keeping track of its own node. Need to do more work on this though...","distinct":true,"url":"https://api.github.com/repos/Pahasz/ColonyGame/commits/e866c01e2d4fa08cec1b73540b637624e8f56a6c"},{"sha":"43ccdcae05d7c1f7ac0abaa1dbde1d3e5e151304","author":{"email":"5a4f26b21ebc770c5837d49e7c35574b29654610","name":"Pahasz"},"message":"Minor change","distinct":true,"url":"https://api.github.com/repos/Pahasz/ColonyGame/commits/43ccdcae05d7c1f7ac0abaa1dbde1d3e5e151304"}]}