{"action":"created","issue":{"url":"https://api.github.com/repos/rogerclarkmelbourne/Arduino_STM32/issues/35","labels_url":"https://api.github.com/repos/rogerclarkmelbourne/Arduino_STM32/issues/35/labels{/name}","comments_url":"https://api.github.com/repos/rogerclarkmelbourne/Arduino_STM32/issues/35/comments","events_url":"https://api.github.com/repos/rogerclarkmelbourne/Arduino_STM32/issues/35/events","html_url":"https://github.com/rogerclarkmelbourne/Arduino_STM32/pull/35","id":60947842,"number":35,"title":"Master","user":{"login":"victorpv","id":11166017,"avatar_url":"https://avatars.githubusercontent.com/u/11166017?v=3","gravatar_id":"","url":"https://api.github.com/users/victorpv","html_url":"https://github.com/victorpv","followers_url":"https://api.github.com/users/victorpv/followers","following_url":"https://api.github.com/users/victorpv/following{/other_user}","gists_url":"https://api.github.com/users/victorpv/gists{/gist_id}","starred_url":"https://api.github.com/users/victorpv/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/victorpv/subscriptions","organizations_url":"https://api.github.com/users/victorpv/orgs","repos_url":"https://api.github.com/users/victorpv/repos","events_url":"https://api.github.com/users/victorpv/events{/privacy}","received_events_url":"https://api.github.com/users/victorpv/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":6,"created_at":"2015-03-13T00:45:28Z","updated_at":"2015-03-14T00:17:18Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/rogerclarkmelbourne/Arduino_STM32/pulls/35","html_url":"https://github.com/rogerclarkmelbourne/Arduino_STM32/pull/35","diff_url":"https://github.com/rogerclarkmelbourne/Arduino_STM32/pull/35.diff","patch_url":"https://github.com/rogerclarkmelbourne/Arduino_STM32/pull/35.patch"},"body":"These are the gfx_as and ili9342_as libraries that add several additional fonts. Adapted and tested on Maple Mini"},"comment":{"url":"https://api.github.com/repos/rogerclarkmelbourne/Arduino_STM32/issues/comments/79562544","html_url":"https://github.com/rogerclarkmelbourne/Arduino_STM32/pull/35#issuecomment-79562544","issue_url":"https://api.github.com/repos/rogerclarkmelbourne/Arduino_STM32/issues/35","id":79562544,"user":{"login":"victorpv","id":11166017,"avatar_url":"https://avatars.githubusercontent.com/u/11166017?v=3","gravatar_id":"","url":"https://api.github.com/users/victorpv","html_url":"https://github.com/victorpv","followers_url":"https://api.github.com/users/victorpv/followers","following_url":"https://api.github.com/users/victorpv/following{/other_user}","gists_url":"https://api.github.com/users/victorpv/gists{/gist_id}","starred_url":"https://api.github.com/users/victorpv/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/victorpv/subscriptions","organizations_url":"https://api.github.com/users/victorpv/orgs","repos_url":"https://api.github.com/users/victorpv/repos","events_url":"https://api.github.com/users/victorpv/events{/privacy}","received_events_url":"https://api.github.com/users/victorpv/received_events","type":"User","site_admin":false},"created_at":"2015-03-14T00:17:18Z","updated_at":"2015-03-14T00:17:18Z","body":"I will change the function names in the GFX library so it works with normal function names in the ILI9341 one. That way no matter what changes you make in that one, the GFX will still work with it.\r\nThat example of DMA SPI is the same one I had seen. But I understand it uses the functions from libmaple, we probably would need to just use those functions in the ILI library for transfers of blocks. In any case I think transferring 480 bytes at once should be a huge improvement over setting CS and DC lines, transferring one byte, clearing those lines, returning from the function... It seems so much overhead when most of the actions in the screen involve multiple pixels.\r\n\r\nI will test the DMA example from that page just to confirm it still works fine, I still even have the display connected to the maple and all, so should take a minute to see if it works or not."}}