{"push_id":741681312,"size":3,"distinct_size":3,"ref":"refs/heads/master","head":"b9b7d2047d5d3fa301be199cfcf021e4fcc6a340","before":"56365634d37783f0e22dcbf37555c55628ee3a7e","commits":[{"sha":"b3fec3499fc1410a34f9699b4e767389c2b9613d","author":{"email":"73e8a1233fbd12e96ac53bcabf7567b57c76e370@gmail.com","name":"tegon"},"message":"Created an object `fullTitles` in Item class to priorize Netflix version of House of Cards\nRemoved the ugly if with map and everything","distinct":true,"url":"https://api.github.com/repos/tegon/traktflix/commits/b3fec3499fc1410a34f9699b4e767389c2b9613d"},{"sha":"eb62b1672222ddb7c121fb0467424088ccf2e9a5","author":{"email":"73e8a1233fbd12e96ac53bcabf7567b57c76e370@gmail.com","name":"tegon"},"message":"Finally fixed onPlay/onPause order\nthe isPlaying function was wrong; it needs to return true when the player has a `pause` class.\nFixing this lead me to a bug when key enter/spacebar was pressed. The problem was that the player is updated before my callback is called.\nSo I inverted the conditions. It could be confusing, and it is, but i prefer this approach instead of created an variable that holds the current player state. Thing could get messy pretty easy if I needed to set `isPlaying = false` and `isPlaying = true` all the time.","distinct":true,"url":"https://api.github.com/repos/tegon/traktflix/commits/eb62b1672222ddb7c121fb0467424088ccf2e9a5"},{"sha":"b9b7d2047d5d3fa301be199cfcf021e4fcc6a340","author":{"email":"73e8a1233fbd12e96ac53bcabf7567b57c76e370@gmail.com","name":"tegon"},"message":"Fix the build to copy the pem file to correct location\nAnd exclude it after the zip tasks finishes, so it can be run in development","distinct":true,"url":"https://api.github.com/repos/tegon/traktflix/commits/b9b7d2047d5d3fa301be199cfcf021e4fcc6a340"}]}