{"action":"created","issue":{"url":"https://api.github.com/repos/BobPalmer/USI-LS/issues/28","labels_url":"https://api.github.com/repos/BobPalmer/USI-LS/issues/28/labels{/name}","comments_url":"https://api.github.com/repos/BobPalmer/USI-LS/issues/28/comments","events_url":"https://api.github.com/repos/BobPalmer/USI-LS/issues/28/events","html_url":"https://github.com/BobPalmer/USI-LS/issues/28","id":99799735,"number":28,"title":"[feature request] A bit more depth in optional death mode","user":{"login":"progfz","id":9402588,"avatar_url":"https://avatars.githubusercontent.com/u/9402588?v=3","gravatar_id":"","url":"https://api.github.com/users/progfz","html_url":"https://github.com/progfz","followers_url":"https://api.github.com/users/progfz/followers","following_url":"https://api.github.com/users/progfz/following{/other_user}","gists_url":"https://api.github.com/users/progfz/gists{/gist_id}","starred_url":"https://api.github.com/users/progfz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/progfz/subscriptions","organizations_url":"https://api.github.com/users/progfz/orgs","repos_url":"https://api.github.com/users/progfz/repos","events_url":"https://api.github.com/users/progfz/events{/privacy}","received_events_url":"https://api.github.com/users/progfz/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-08-08T12:53:57Z","updated_at":"2015-08-09T22:09:19Z","closed_at":null,"body":"Steps to implement:\r\n- add new parameter in config file, something like \"death time\", with default of 0 to preserve current behavior\r\n- make death, if enabled, occur not instead strike mode but after set amount of time in strike mode\r\n\r\nPros:\r\n- should be not too hard to implement, considering all already existing timers\r\n- fully configurable\r\n- additional time window to rescue starving kerbal compared to current death mode\r\n\r\nCons:\r\nCan't find any except of time that have to be spent to implement this\r\n\r\nStory:\r\nFor me USI LS is a bit too much forgiving so I prefer to play with death mode to feel more responsibility for lives of that small green bastards. But death after 15 days is too fast as well - Mun and Minmus are only near enough for rescue missions to come in time. Increasing time limit could help but it feels not right for me to have more than 15-20 days of activity without supply. That's how I came to this idea - to make death occur not immediately but after some configurable amount of time in strike mode."},"comment":{"url":"https://api.github.com/repos/BobPalmer/USI-LS/issues/comments/129255374","html_url":"https://github.com/BobPalmer/USI-LS/issues/28#issuecomment-129255374","issue_url":"https://api.github.com/repos/BobPalmer/USI-LS/issues/28","id":129255374,"user":{"login":"hoylemd","id":569403,"avatar_url":"https://avatars.githubusercontent.com/u/569403?v=3","gravatar_id":"","url":"https://api.github.com/users/hoylemd","html_url":"https://github.com/hoylemd","followers_url":"https://api.github.com/users/hoylemd/followers","following_url":"https://api.github.com/users/hoylemd/following{/other_user}","gists_url":"https://api.github.com/users/hoylemd/gists{/gist_id}","starred_url":"https://api.github.com/users/hoylemd/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/hoylemd/subscriptions","organizations_url":"https://api.github.com/users/hoylemd/orgs","repos_url":"https://api.github.com/users/hoylemd/repos","events_url":"https://api.github.com/users/hoylemd/events{/privacy}","received_events_url":"https://api.github.com/users/hoylemd/received_events","type":"User","site_admin":false},"created_at":"2015-08-09T22:09:19Z","updated_at":"2015-08-09T22:09:19Z","body":"I like this! It would be really cool if there were a way to tell a kerbal to minimise exertion, so they basically become tourists, but their LS usage goes way down, so you can make that stretch longer for a rescue mission.\r\n\r\nProbably too bard to do, but just an idea to throw out there.\r\n\r\nInspired a little bit by http://arstechnica.com/science/2014/02/the-audacious-rescue-plan-that-might-have-saved-space-shuttle-columbia/"}}