{"action":"closed","issue":{"url":"https://api.github.com/repos/juliandescottes/piskel/issues/306","labels_url":"https://api.github.com/repos/juliandescottes/piskel/issues/306/labels{/name}","comments_url":"https://api.github.com/repos/juliandescottes/piskel/issues/306/comments","events_url":"https://api.github.com/repos/juliandescottes/piskel/issues/306/events","html_url":"https://github.com/juliandescottes/piskel/issues/306","id":106235103,"number":306,"title":"Improvement : Selection move is slow on big sprites","user":{"login":"juliandescottes","id":1141550,"avatar_url":"https://avatars.githubusercontent.com/u/1141550?v=3","gravatar_id":"","url":"https://api.github.com/users/juliandescottes","html_url":"https://github.com/juliandescottes","followers_url":"https://api.github.com/users/juliandescottes/followers","following_url":"https://api.github.com/users/juliandescottes/following{/other_user}","gists_url":"https://api.github.com/users/juliandescottes/gists{/gist_id}","starred_url":"https://api.github.com/users/juliandescottes/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/juliandescottes/subscriptions","organizations_url":"https://api.github.com/users/juliandescottes/orgs","repos_url":"https://api.github.com/users/juliandescottes/repos","events_url":"https://api.github.com/users/juliandescottes/events{/privacy}","received_events_url":"https://api.github.com/users/juliandescottes/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/juliandescottes/piskel/labels/enhancement","name":"enhancement","color":"0052cc"}],"state":"closed","locked":false,"assignee":{"login":"juliandescottes","id":1141550,"avatar_url":"https://avatars.githubusercontent.com/u/1141550?v=3","gravatar_id":"","url":"https://api.github.com/users/juliandescottes","html_url":"https://github.com/juliandescottes","followers_url":"https://api.github.com/users/juliandescottes/followers","following_url":"https://api.github.com/users/juliandescottes/following{/other_user}","gists_url":"https://api.github.com/users/juliandescottes/gists{/gist_id}","starred_url":"https://api.github.com/users/juliandescottes/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/juliandescottes/subscriptions","organizations_url":"https://api.github.com/users/juliandescottes/orgs","repos_url":"https://api.github.com/users/juliandescottes/repos","events_url":"https://api.github.com/users/juliandescottes/events{/privacy}","received_events_url":"https://api.github.com/users/juliandescottes/received_events","type":"User","site_admin":false},"milestone":null,"comments":1,"created_at":"2015-09-13T19:22:21Z","updated_at":"2015-09-13T22:08:54Z","closed_at":"2015-09-13T22:08:54Z","body":"Current implementation is calculating a transparent variant for each selected pixel. This is extremely slow for big selections.\r\n\r\nInstead we can apply a global opacity on the overlay container while the move is ongoing.\r\n\r\nFirst implementation will be done through an Event triggered by BaseSelect and listened to by DrawingController. Need a new API on FrameRenderer to set the opacity of the supporting canvas."}}