{"action":"created","issue":{"url":"https://api.github.com/repos/melonjs/melonJS/issues/591","labels_url":"https://api.github.com/repos/melonjs/melonJS/issues/591/labels{/name}","comments_url":"https://api.github.com/repos/melonjs/melonJS/issues/591/comments","events_url":"https://api.github.com/repos/melonjs/melonJS/issues/591/events","html_url":"https://github.com/melonjs/melonJS/issues/591","id":46223983,"number":591,"title":"Implement batch drawing on WebGL","user":{"login":"agmcleod","id":113275,"avatar_url":"https://avatars.githubusercontent.com/u/113275?v=3","gravatar_id":"","url":"https://api.github.com/users/agmcleod","html_url":"https://github.com/agmcleod","followers_url":"https://api.github.com/users/agmcleod/followers","following_url":"https://api.github.com/users/agmcleod/following{/other_user}","gists_url":"https://api.github.com/users/agmcleod/gists{/gist_id}","starred_url":"https://api.github.com/users/agmcleod/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/agmcleod/subscriptions","organizations_url":"https://api.github.com/users/agmcleod/orgs","repos_url":"https://api.github.com/users/agmcleod/repos","events_url":"https://api.github.com/users/agmcleod/events{/privacy}","received_events_url":"https://api.github.com/users/agmcleod/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/melonjs/melonJS/labels/Improvement","name":"Improvement","color":"d7e102"}],"state":"open","locked":false,"assignee":{"login":"parasyte","id":456942,"avatar_url":"https://avatars.githubusercontent.com/u/456942?v=3","gravatar_id":"","url":"https://api.github.com/users/parasyte","html_url":"https://github.com/parasyte","followers_url":"https://api.github.com/users/parasyte/followers","following_url":"https://api.github.com/users/parasyte/following{/other_user}","gists_url":"https://api.github.com/users/parasyte/gists{/gist_id}","starred_url":"https://api.github.com/users/parasyte/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/parasyte/subscriptions","organizations_url":"https://api.github.com/users/parasyte/orgs","repos_url":"https://api.github.com/users/parasyte/repos","events_url":"https://api.github.com/users/parasyte/events{/privacy}","received_events_url":"https://api.github.com/users/parasyte/received_events","type":"User","site_admin":false},"milestone":{"url":"https://api.github.com/repos/melonjs/melonJS/milestones/17","labels_url":"https://api.github.com/repos/melonjs/melonJS/milestones/17/labels","id":835540,"number":17,"title":"2.1.0","description":"Minor release","creator":{"login":"obiot","id":4033090,"avatar_url":"https://avatars.githubusercontent.com/u/4033090?v=3","gravatar_id":"","url":"https://api.github.com/users/obiot","html_url":"https://github.com/obiot","followers_url":"https://api.github.com/users/obiot/followers","following_url":"https://api.github.com/users/obiot/following{/other_user}","gists_url":"https://api.github.com/users/obiot/gists{/gist_id}","starred_url":"https://api.github.com/users/obiot/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/obiot/subscriptions","organizations_url":"https://api.github.com/users/obiot/orgs","repos_url":"https://api.github.com/users/obiot/repos","events_url":"https://api.github.com/users/obiot/events{/privacy}","received_events_url":"https://api.github.com/users/obiot/received_events","type":"User","site_admin":false},"open_issues":38,"closed_issues":16,"state":"open","created_at":"2014-10-22T06:49:20Z","updated_at":"2015-02-04T03:41:05Z","due_on":"2015-01-17T08:00:00Z","closed_at":null},"comments":40,"created_at":"2014-10-20T01:12:34Z","updated_at":"2015-02-04T08:43:47Z","closed_at":null,"body":"This should reduce heavy usage of buffers, and number of draw calls required. Leading to a performance boost."},"comment":{"url":"https://api.github.com/repos/melonjs/melonJS/issues/comments/72810359","html_url":"https://github.com/melonjs/melonJS/issues/591#issuecomment-72810359","issue_url":"https://api.github.com/repos/melonjs/melonJS/issues/591","id":72810359,"user":{"login":"parasyte","id":456942,"avatar_url":"https://avatars.githubusercontent.com/u/456942?v=3","gravatar_id":"","url":"https://api.github.com/users/parasyte","html_url":"https://github.com/parasyte","followers_url":"https://api.github.com/users/parasyte/followers","following_url":"https://api.github.com/users/parasyte/following{/other_user}","gists_url":"https://api.github.com/users/parasyte/gists{/gist_id}","starred_url":"https://api.github.com/users/parasyte/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/parasyte/subscriptions","organizations_url":"https://api.github.com/users/parasyte/orgs","repos_url":"https://api.github.com/users/parasyte/repos","events_url":"https://api.github.com/users/parasyte/events{/privacy}","received_events_url":"https://api.github.com/users/parasyte/received_events","type":"User","site_admin":false},"created_at":"2015-02-04T08:43:47Z","updated_at":"2015-02-04T08:43:47Z","body":"Started working on font support in WebGL. The hack in the branch is pretty ugly, but it does make the me.Font API consistent! (Solves #619)\r\n\r\nIt's currently *very* slow with the font_text example, because it spends most of its time creating and uploading massive textures. :laughing: The secondary texture cache (proposed in the commit) will help that a little bit.\r\n\r\nA better way to support fonts in WebGL will be important long-term, but this will work for 2.1!"}}