{"action":"created","issue":{"url":"https://api.github.com/repos/mouseas/steamSummerMinigame/issues/93","labels_url":"https://api.github.com/repos/mouseas/steamSummerMinigame/issues/93/labels{/name}","comments_url":"https://api.github.com/repos/mouseas/steamSummerMinigame/issues/93/comments","events_url":"https://api.github.com/repos/mouseas/steamSummerMinigame/issues/93/events","html_url":"https://github.com/mouseas/steamSummerMinigame/issues/93","id":88418416,"number":93,"title":"Unnecessary weapon upgrades","user":{"login":"owah","id":4345945,"avatar_url":"https://avatars.githubusercontent.com/u/4345945?v=3","gravatar_id":"","url":"https://api.github.com/users/owah","html_url":"https://github.com/owah","followers_url":"https://api.github.com/users/owah/followers","following_url":"https://api.github.com/users/owah/following{/other_user}","gists_url":"https://api.github.com/users/owah/gists{/gist_id}","starred_url":"https://api.github.com/users/owah/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/owah/subscriptions","organizations_url":"https://api.github.com/users/owah/orgs","repos_url":"https://api.github.com/users/owah/repos","events_url":"https://api.github.com/users/owah/events{/privacy}","received_events_url":"https://api.github.com/users/owah/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/mouseas/steamSummerMinigame/labels/discussion","name":"discussion","color":"5319e7"},{"url":"https://api.github.com/repos/mouseas/steamSummerMinigame/labels/enhancement","name":"enhancement","color":"84b6eb"},{"url":"https://api.github.com/repos/mouseas/steamSummerMinigame/labels/help%20wanted","name":"help wanted","color":"159818"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":18,"created_at":"2015-06-15T12:53:22Z","updated_at":"2015-06-17T03:57:14Z","closed_at":null,"body":"hi,\r\n\r\nis there any reason why the script should go above level 10 of each weapons upgrade, except for the endgame weapons (AFK clicker and NMB currently)?\r\n\r\nI mean at some point a 10 damage increase costs as much as a 10,000 would. its just not right."},"comment":{"url":"https://api.github.com/repos/mouseas/steamSummerMinigame/issues/comments/112643220","html_url":"https://github.com/mouseas/steamSummerMinigame/issues/93#issuecomment-112643220","issue_url":"https://api.github.com/repos/mouseas/steamSummerMinigame/issues/93","id":112643220,"user":{"login":"JCKE","id":6626801,"avatar_url":"https://avatars.githubusercontent.com/u/6626801?v=3","gravatar_id":"","url":"https://api.github.com/users/JCKE","html_url":"https://github.com/JCKE","followers_url":"https://api.github.com/users/JCKE/followers","following_url":"https://api.github.com/users/JCKE/following{/other_user}","gists_url":"https://api.github.com/users/JCKE/gists{/gist_id}","starred_url":"https://api.github.com/users/JCKE/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/JCKE/subscriptions","organizations_url":"https://api.github.com/users/JCKE/orgs","repos_url":"https://api.github.com/users/JCKE/repos","events_url":"https://api.github.com/users/JCKE/events{/privacy}","received_events_url":"https://api.github.com/users/JCKE/received_events","type":"User","site_admin":false},"created_at":"2015-06-17T03:57:14Z","updated_at":"2015-06-17T03:57:14Z","body":"How about some sort of system that takes into account the last time you got near death? If it detects a high frequency it will halt spending on weapons and start going for health."}}