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functionality in dogfights to bring\nthem in-line with vanilla, most notably: escape timers run from the moment\nthe interception begins, rather than starting when a combat stance is selected.\n\nrelevent ruleset values have been updated to reflect this change.\nmod authors: double your ufo break-off times and reload rates for both ufos\nand craft weapons.","distinct":false,"url":"https://api.github.com/repos/redv/OpenXcom/commits/4d51d1e218757eeb7e31538355c5a502a8b01db2"},{"sha":"3f3f7bc72017b56329760a3322ec161e06f6780a","author":{"email":"297909b968a9455d2791492598a8495acdabfa15@hotmail.com","name":"Warboy1982"},"message":"fix glitch in the maintenance","distinct":false,"url":"https://api.github.com/repos/redv/OpenXcom/commits/3f3f7bc72017b56329760a3322ec161e06f6780a"},{"sha":"61909abf5c30e89dc796e7aeb3026b2819870cec","author":{"email":"297909b968a9455d2791492598a8495acdabfa15@hotmail.com","name":"Warboy1982"},"message":"Merge pull request #984 from redv/fix_craft_reloading2\n\nFix: 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