{"push_id":686488147,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"d2204e5cf2c287b85c1b2079e3b9c4a18567989e","before":"fd8cad867218dc2d8da0bbb4e649a6eba0373a06","commits":[{"sha":"05d70ea99de89b75c6582f06073370d0bb3f5af1","author":{"email":"0eb73d44cc2103175b51cc3394c4c227775bbb56@gmail.com","name":"Matthew Endsley"},"message":"VR: Fix skewed viewports with buffered eye textures\n\nBug fix for #419\n\nViewport calculations need to take VR eye buffer size into\naccount. Noticable at the older 100px boundary. Skewing still\nexists at newer 8px buffer, but is harder to notice.\nEventually causes pretty bad eye strain, though.\n\nEasily reproduced by setting the buffer to something obscenely\nlarge, such as 2048.","distinct":true,"url":"https://api.github.com/repos/bkaradzic/bgfx/commits/05d70ea99de89b75c6582f06073370d0bb3f5af1"},{"sha":"d2204e5cf2c287b85c1b2079e3b9c4a18567989e","author":{"email":"a51d32610a255449bd8868a3bbd33941625e0ee1@gmail.com","name":"Branimir Karadžić"},"message":"Merge pull request #423 from mendsley/vr_viewportfix\n\nVR: Fix skewed viewports with buffered eye textures","distinct":true,"url":"https://api.github.com/repos/bkaradzic/bgfx/commits/d2204e5cf2c287b85c1b2079e3b9c4a18567989e"}]}