{"push_id":543074880,"size":1,"distinct_size":1,"ref":"refs/heads/Development","head":"cfb79181686f92bb76b90ebf3116cee151dfb7ee","before":"faf3e016a7b42d11ac6458dc8b590f74c57f2a0e","commits":[{"sha":"cfb79181686f92bb76b90ebf3116cee151dfb7ee","author":{"email":"563c853f6c1e7762d9b2087ecde1f42407f44957@gmail.com","name":"Carl"},"message":"[Resting] - Rest at tents has been updated\n\nInfection - Attempt to cure infection while resetting now runs every 30\nseconds of resting, Initial chance of cure every 30 seconds is 10% for\neach failed attempt to cure infection your chance is increased the next\nround by 1%.\n\nSo for every 1 minute of resting you get two attempts to cure infection\nthe first attempt at 10% and 2nd at 11% each attempt after will increase\nthe chance by 1%.\n\nBlood Gain - If the player is not infected or inpain you can generate\nblood every 16 seconds of resetting upto a maximum of 153 blood per 16\nsecs based on health.\n\n53 blood guaranteed with a random amount based on your health\n(Health/Max Health*100)\n(53 + round(random (r_player_blood/12000*100).","distinct":true,"url":"https://api.github.com/repos/DayZMod/DayZ/commits/cfb79181686f92bb76b90ebf3116cee151dfb7ee"}]}