title: Claud gheming

text:
>
> Amenoche' uno non faccia tornei eSport allora l'input lag e' gia'
> piu' che buono cosi' per un giocatore "normale"...tra l'altro GFNow 4080
> implementa pure la tecnologia Reflex e con diversi titoli
> competitivi comunque anche i 240Hz.

letto, infatti è una delle cose che mi incuriosiva.

io però penso che il problema dell'input lag di cui mi lamentavo
dipenda più dalla connessione che da altro.

Mi spiego meglio:
se da casa hai lag, con il server, di 45 ms, e magati a casa giochi con
un gamepad che di suo ha 25 ms di input lag, rischi di giocare alla
fine con un input lag totale di 70 ms...e diventa abbastanza pesante.

Per dire, avevo comprato un controler Xbox Elite Series 2 (per usare le
levette sotto, che mi aiuterebbero molto su rocket league, dato che non
mi sento a mio agio ad usare gli altri tasti quando volando devo
ruotare a dx o sx).
Ecco, non so rispetto al controller classico quanto input lag maggiore
abbiano, ma di certo lo avevano, mi trovavo malissimo.
E non era una mia sensazione, perché ho provato a fare uno scambio al
volo, durante una partita, e il tipo di risposta è cambiato
immediatamente.

Ovvio che la prova non è stata fatta con una sola partita, ma ci sono
stato 15 settimane intense a provarlo e riprovarlo, ma di certo, anche
dopo aggiornamento firmware, di certo aveva un input lag maggiore


title: Claud gheming

author: Fabrizio FiFaGi

text:
>
> Per dire, avevo comprato un controler Xbox Elite Series 2 (per usare le

specifico che avevo comprato quello nero, ho notato solo adesso che c'è
anche la versione "core" bianca.
Non so se quella possa essere una versione aggiornata


title: Claud gheming

author: Chris P Bacon

text:
Il giorno domenica 22 gennaio 2023 alle 15:27:18 UTC+1 Fabrizio FiFaGi ha scritto:

> Ecco, non so rispetto al controller classico quanto input lag maggiore
> abbiano, ma di certo lo avevano, mi trovavo malissimo.
> E non era una mia sensazione, perché ho provato a fare uno scambio al
> volo, durante una partita, e il tipo di risposta è cambiato
> immediatamente.

Quando e' l'ultima volta che gli hai aggiornato il firmware?


title: Claud gheming

text:
>
> Quando e' l'ultima volta che gli hai aggiornato il firmware?

tra il 30 novembre ed il 10 dicembre:

l'elite Series 2 l'ho usato fino al 10 dicembre ed ogni volta
controllavo la presenza di un firmware nuovo,
dato che il controller elite series 2 lo avevo ordinato il 29 Novembre
2022

Mi sembra che da quando lo avevo collegato al pc mi abbia fatto solo un
aggiornamento (o due, non ricordo bene perché nello stesso periodo ho
ripreso anche un secondo pad xbox series x che avevo a casa ed ho
aggiornato anche quello).

 Aggiornamenti fatti tramite app Accessori Xbox di windows


title: Claud gheming

author: John D. still 144hz peasant

text:
Il Sun, 22 Jan 2023 12:30:39 +0100, Lorenz ha scritto:
> Amenoche' uno non faccia tornei eSport allora l'input lag e' gia'
> piu' che buono cosi' per un giocatore "normale"...

Non so quanti "normali" ci sono con le centinaia di migliaia/milioni di
giocatori quotidiani tra cs, cod, apex, fn etc
Non ti serve essere un pro esport per preferire un monitor da 3ms di lag
anziché 8, pur nell'assurditá della scala valori, c'é gente che fa ancora
la guerra tra console per chi ha la risoluzione upscalata migliore,
figurati



title: Claud gheming

author: Lorenz

text:
Dopo dura riflessione, John D. still 144hz peasant ha scritto :
> Il Sun, 22 Jan 2023 12:30:39 +0100, Lorenz ha scritto:
>> Amenoche' uno non faccia tornei eSport allora l'input lag e' gia'
>> piu' che buono cosi' per un giocatore "normale"...
>
> Non so quanti "normali" ci sono con le centinaia di migliaia/milioni di
> giocatori quotidiani tra cs, cod, apex, fn etc
> Non ti serve essere un pro esport per preferire un monitor da 3ms di lag
> anziché 8,

Ma dai...la massa non sa manco che cazzo sia il RT, figuriamoci.
Quelli a cui ti riferisci saranno si e no il 10% del totale.


title: Claud gheming

text:
Lorenz ha pensato forte :

Qui comunque un test interessante:

https://www.youtube.com/watch?v=tlE2i8kMUGo&ab_channel=ElAnalistaDeBits


title: Claud gheming

text:
Il Sun, 22 Jan 2023 20:35:34 +0100, Lorenz ha scritto:
> Ma dai...la massa non sa manco che cazzo sia il RT, figuriamoci.
> Quelli a cui ti riferisci saranno si e no il 10% del totale.

Fossero anche il 10%, parliamo di giochi piú o meno competitivi con
1-2-3-4mln di picco giocatori quotidiani.
Un'enormitá....mo guardo il link



title: Claud gheming

author: Skyline

text:

Minchia figata

A saperlo prima non avrei speso 729 fottuti euro per quella merdata di
3060ti e mi sa che non comprerò mai più una scheda video lol


title: Claud gheming

text:
Sembra che Skyline abbia detto :

Misa' che PS5 sara' l'ultimo attrezzo fisico che comprero'
per il gaming...un App sulla TV o nel dispositivo che voglio e
vaffanculo lol
Tanto come linea internette c'ho la fibra a 2.5Gb/s, percio'
sono appostissimo.


title: Claud gheming

text:
Il 23/01/2023, Lorenz ha detto :

diciamo che se funziona bene,
meglio questo con un cellulare moderno, che lo steam deck


title: Claud gheming

text:
Scriveva Fabrizio FiFaGi lunedì, 23/01/2023:
> Il 23/01/2023, Lorenz ha detto :
>
>>
>> Qui comunque un test interessante:
>>
>>
https://www.youtube.com/watch?v=tlE2i8kMUGo&ab_channel=ElAnalistaDeBits

>
> diciamo che se funziona bene,

Se i risultati sono quelli del video per me basta e stravanza...

> meglio questo con un cellulare moderno, che lo steam deck

Oppure anche un tablet cinese da du soldi se voglio giocare su uno
schermo
piu' grande...che poi lo steam cock ormai e' gia' alla frutta
con i giochi recenti, figuriamoci. Tra un un paio d'anni max sara'
buono solo come fermaporte lol


title: Claud gheming

text:

No la console mai, per me se c'è una cosa più inutile è quella

PC/Portatile sempre perchè lo uso anche per lavoro, ma sicuramente mai
più una scheda video che superi i 200 euro


title: Claud gheming

text:
Il giorno martedì 24 gennaio 2023 alle 09:22:20 UTC+1 Skyline ha scritto:
> Il 23/01/2023 20:02, Lorenz ha scritto:
> > Sembra che Skyline abbia detto :
> >
>
> PC/Portatile sempre perchè lo uso anche per lavoro, ma sicuramente mai
> più una scheda video che superi i 200 euro

Oggi con 200 euro ti compri solo cagatine...figurianoci.


title: Claud gheming

author: Topolaccio

text:
Skyline ha scritto:

> >
https://www.youtube.com/watch?v=tlE2i8kMUGo&ab_channel=ElAnalistaDeBits

> Minchia figata

Non per frenare il legittimo entusiasmo (sappiamo che prima o poi finiremo tutti a fruire il mezzo in questo modo), ma fammi sottolineare una cosa che dovrebbe essere ovvia ma dalle reazioni non mi sembra.

Non ha assolutamente senso fare questi paragoni guardando un video su YT, dove tutto è già pasticciato e downgradato alla qualità dello streaming di quella piattaforma.

Alla fine stai comparando uno streaming con un altro streaming, ovvio che ti sembrano uguali.

Per rendersi veramente conto di cosa si perde (perché qualcosa si perderà SEMPRE, è matematica), bisogna vedere la differenza coi propri occhi, non su YT.

Sennò fai come quelli che pensano di giudicare la qualità di immagine di un OLED vedendolo riprodotto in video su un normalissimo LCD, e magari si convincono pure che sì, guarda che contrasti pazzeschi. Senza rendersi conto che stanno sempre guardando il loro LCD. O quelli che parlano di VR guardando i video su YT.

Insomma ste cose van viste e provate di persona, sennò è solo fiato sprecato.

Detto questo, io sono piuttosto curioso di capire il modello economico di business che si andrà a creare. Smetteremo di spendere in hw e spenderemo tutto in abbonamenti, con piattaforme che si contendono le esclusive, magari temporali, magari con tempi di scadenza diversi. Tanto so già che finiranno per buttarcela in culo e farci spendere più di quello che spendiamo adesso tra RTX e PissStation varie. E di fatto non possederemo più niente.


title: Claud gheming

author: Shoccherellina

text:

La LG da via un anno di abbonamento gratis e quindi ho provato.
Regalano la versione a 1080p e 60fps e l'ho testato con Dying Light 2.
Ora, anche senza essere un purista, si vede miliardi di volte peggio che in locale e l'input lag si sente eccome. Ho la fibra ad un gigobit.
Non so come siano i piani migliori di quello che ho provato, ma sfido chiunque a mettersi a giocare col piano base e dire che è lo stesso.
Fosse gratis ok, ma pagare per quella roba mi dispiace, no.


title: Claud gheming

text:

Qua' si stava parlando del profilo 4080 con Reflex incluso...e dalle varie
rece che ci stanno in rete ne parlano in maniera piu' che positiva.


title: Claud gheming

text:

Per carità, sicuramente quello top sarà molto meglio.


title: Claud gheming

text:

Sticazzi, ci credo che col profilo AV1 è meglio, guarda un po'.
https://imgsli.com/MTUxNDc5


title: Claud gheming

text:
>
> Sticazzi, ci credo che col profilo AV1 è meglio, guarda un po'.
>
https://imgsli.com/MTUxNDc5

ammazza, l'altro sembra un dipinto ad olio :)


title: Claud gheming

text:
Scriveva Fabrizio FiFaGi martedì, 31/01/2023:
>>
>> Sticazzi, ci credo che col profilo AV1 è meglio, guarda un po'.
>>
https://imgsli.com/MTUxNDc5

>
> ammazza, l'altro sembra un dipinto ad olio :)

L'H264 ormai e' cacca.


title: H&D 2 - Help

author: Ortro

text:
Sono arrivato alla missione in cui, travestito da tedesco e con un solo
soldato, arrivo a portare munizioni al castello.
Non capisco perchè comunque mi sparano sempre anche se sono a mani vuote.


title: [Dead Island] Savegame cercasi...

author: mrfalken

text:
Causa amico che non sa'dove mettersi le mani e quindi le mette nel posto
sbagliato ;) mi sono perso i salvataggi di Dead Island: circa 5-6 ore di
gioco, già arrivato al faro ma non ancora secondo atto: qualche anima
pia vuole condividere con il sottoscritto un suo savegame piu o meno a
quel punto ?
Ogni tanto mi piacerebbe riprendere il gioco, ma rifarmi le ore di gioco
mi sfascia i genitali: tante volte vi capita di sentirvi altruisti
girate pure a mrfalken at gmail...

Denghiu! :)


title: [Dead Island] Savegame cercasi...

author: rogermorse

text:

su steam dead island usa steam cloud....sei sicuro di averli persi ?


title: [Dead Island] Savegame cercasi...

text:
Il 27/01/2012 23:34, mrfalken ha scritto:
> Causa amico che non sa'dove mettersi le mani e quindi le mette nel posto
> sbagliato ;) mi sono perso i salvataggi di Dead Island: circa 5-6 ore di
> gioco, già arrivato al faro ma non ancora secondo atto: qualche anima
> pia vuole condividere con il sottoscritto un suo savegame piu o meno a
> quel punto ?

Pensa che invece perdere i salvataggi potrebbe essere stata una fortuna,
così forse eviterà di giocarlo.


title: [Dead Island] Savegame cercasi...

author: Solid

text:
Il 27/01/2012 23:34, mrfalken ha scritto:
> Causa amico che non sa'dove mettersi le mani e quindi le mette nel posto
> sbagliato ;) mi sono perso i salvataggi di Dead Island:

Una statua glie devi fa' all'amico tuo


title: [Dead Island] Savegame cercasi...

text:
Il 28/01/2012 09:36, rogermorse ha scritto:
[...]
> su steam
[...]

...ehm...

;)


title: [Dead Island] Savegame cercasi...

text:

Convengo che sia decisamente lontano dall'essere GOTY, pero' ogni tanto
una maciullata di zombie a mente spenta me la farei volentieri: è l'idea
di ricominciare proprio da capo che mi deprime.. ;)


title: [Dead Island] Savegame cercasi...

author: AmigOS

text:

Tana.


title: [Dead Island] Savegame cercasi...

text:

...gdf incoming ? :P


title: [Dead Island] Savegame cercasi...

text:
On Sat, 28 Jan 2012 20:01:34 +0100, mrfalken
<
mrfa...@usenet.cnntp.org
> wrote:

>...gdf incoming ? :P

TOC, TOC.
Hanno bussato alla tua porta.


title: [Dead Island] Savegame cercasi...

text:

CAPIRAI....hai detto tu stesso di aver fatto circa 6 ore....che ci
metterai mai ad arrivare allo stesso punto facendo un po' in fretta? 3 ore?

e cmq, lascia perdere chi non ha capito il titolo. Il titolo è valido
anche solamente per il semplice fatto che sia l'unico titolo NON
MULTIPLAYER in soggettiva che metta in ballo un bel sano ambiente
zombie....a parte L4D che appunto è multi, non c'e' nient'altro di
paragonabile in fatto di zombi.


title: [Dead Island] Savegame cercasi...

author: Michelangelo

text:
"rogermorse" <roger...@spamemail.it.invalid> ha scritto nel messaggio
news:jg20ii$srj$1...@dont-email.me...

Roger, è di una noia e di una ripetitività mortale.

--
Michelangelo


title: La soluzione di Tomb Raider 4

author: Carminati Paolo Cesare

text:
Finalmente ho trovato le soluzioni, peccato siano in inglese..........
THE LAST REVELATION
                      Complete Game Walk Through
        ©1999 Metropolitan Internet - All Rights Reserved - No Portion
of this walkthrough may be republished in any way.
                    Thanks To Eidos Interactive For Another Blockbuster
 Back To The Last Revelation

 Training with Von Croy
 The rules of this training mission are simple really. Stick close to
Von Croy, but let him lead. Collect everything
 you see, which actually amounts to a few golden skulls, and let him
trigger all the traps and pitfalls. Remember
 to try out all the new moves and tricks and don't worry about beating
Von Croy in the race at the end, the level
 finishes the same way if you beat him or not. Oh and one last thing to
remember, don't die as you must complete
 this training mission before you can progress into the real game. Okay,
you should now be about ready to start
 the real adventure. Enjoy.
 LEVEL 1 THE TOMB OF SETH
 This level is almost an extension of the training mission as it lets
you gently into the game. There are few
 enemies to kill and there is little to trouble you apart from one
puzzle. Make sure you collect as much of the
 ammo and health as possible as you will certainly need it later on in
the game. Okay, pick up all the handy packs
 of flares lying around and head over to the man with the torch. Follow
him into the cave and collect the shotgun
 from the first pit you stumble into.
 Continue down into the darkness of the caves letting the torchbearer
light the way as you go. Scorpions will
 hamper your progress but a few well-placed bullets will see them off.
Check any pits you see for ammo and kill
 the dog-like creature that attacks after the cut scene. Near the
doorway at the bottom of the cave you can find
 two health packs. One is plain to see on a rock, the other is hidden up
in a alcove on the right-hand wall. Once
 you have collected the health, head down the sloping corridor into the
temple at the bottom.
 As the torchbearer lights the way, a block will lower, allowing you to
reach a hidden switch concealed in a hole
 in the wall. You can also find some health in the opposite hole. Kill
the two scorpions that have been released
 and then head down the sloping tunnel. Your switch flicking has filled
the room at the bottom with sand
 allowing you to cross the pit to collect both the health and the
strange gold object from the pedestals beyond.
 Doing this will open the gate that the torch-bearer is standing next
to, so head back up into the previous room.
 Follow the torchbearer into the next chamber.
 Notice the slot that the eyepiece (the strange object you have just
found is half of the eyepiece) fits into on
 your right. Ignore this for now and follow the torchbearer into the
room at the bottom of the steps. Let him
 trigger the blade trap before running up the steps and collecting the
second piece of the Eye of Thorns.
 Combine the two pieces and place them into the slot seen earlier. After
the wall has opened follow the corridor
 and kill the two dogs. Run down the corridor and enter the main tomb.
Admire the scenery and then follow the
 guide down to the left.
 There is some ammo and health in the pits on either side of the
entrance if you want them. Either way, follow the
 guide through the room with the lava moat and down the steps. When he
turns left, you go right. Enter the
 water-filled room and you will see your so-called guide stuck behind a
gate, take the door on the right and
 follow the corridor up to a tiled room. Pull the chain by the entrance
and watch the short cut scene. Your exit is
 now blocked and the room becomes a puzzle.
 To solve the puzzle you need to light the wall mounted torches in the
correct order to open the gate at the far
 end of the room. You light the torches by jumping from one illuminated
tile to the next. As you are looking at
 the room, imagine that the tiles, if linked up would make a slightly
crooked letter S. You need to jump from tile to
 tile as if you are following the S backwards, from the bottom up. Do
not touch the other tiles, do not jump in the
 wrong order and do not pass go.
 If you do make a mistake you can reset the puzzle by pulling the chain
in the corridor just out-side the entrance
 to this room. You will also find a shotgun here so it is worth a visit
even if you don't mess up. Pick up the egg
 timer from behind the gate once it is open and exit through the next
gate. You are now back in the main tomb.
 Head left and wait at the next gate for your guide. He will then open
this gate for you before running off in
 fright. Forget him and head into the next room and collect the shotgun
shells from the dais, then climb up to the
 statue and put the egg timer into it's hands. The following cut scene
basically tells you where you need to go.
 Kill the scorpion and head back to the main tomb. Climb into the
sphinx's head and crawl along into the next
 level.
 LEVEL 2 BURIEL CHAMBERS
 This level holds plenty of traps and pitfalls and should get you used
to solving a few of the more common
 problems. It starts with you in a small room, next a lever. Pull the
lever and proceed to the now open gate. Slide
 down the slope and pick up the Hand of the Orion from the floor. Now
quickly jump to the left to avoid the
 spikes that are about to appear out of the walls and the floor.
 Slide down the next slope and collect the shotgun shells to open the
gate. Continue down the corridor until you
 come to the hexagonal section. With a well timed jump you can make it
past the spikes shooting out of the walls
 and the floor. Continue along the corridor until you see two large
vases, shoot the left one to find some health.
 Avoid the next spike trap in the same way as you did the last.
 At the bottom of the slope, use the hand of Orion in the star shaped
slot. This may seem like a stupid thing to
 do as it starts a nasty looking, blade-welding device, but needs must
and all that. You now need some good
 timing and a little bit of luck. Wait until one of the blade carrying
arms has nearly reached you before doing a
 standing jump forwards, now do a standing jump to the left, then
forwards and finally left again to safety.
 Follow the corridor into the main burial chamber. After the cut scene
walk to the foot of the sarcophagus and
 collect the Amulet of Thorns.
 Blood will start to pour out of the sarcophagus and along channels in
the floor. Follow the channels to a room
 with a statue in the middle and three coffins on the walls. The coffins
will all open as you enter the room, two of
 them revealing mummies and the other, a medi-pack. You should notice a
blue and red square on the floor near
 one of the pools of blood. Push the statue on this and the back of one
of the coffins will open to reveal a
 corridor, enter the corridor and follow it along to a cave.
 Pop a flare and head into the gloom towards the distant light. Kill the
two dogs that attack and continue
 towards the source of the light which you should now see is a doorway.
To the left of the door is a set of
 crudely carved stone steps follow them up and head towards the light at
the top of them. Climb the wall
 between the two statues and shoot the two urns at the top to find some
ammo and health. Head into the next
 room to find the golden serpent on top of dais.
 Once you have picked it up, the two previously lifeless bodies on the
floor will rise and attack so get going, not
 the way you came, but up through the open gate on the wall. Slide down
the slope and quickly run to the left
 using your sprint button, stick to the left wall to avoid the spikes
and wait in the left corner for the room to fill
 with sand. Climb up and follow the tunnel back to the main cave. You
now need to go back up the stone steps
 but this time turn to the left near the top and cross the wooden
bridge.
 Follow the steps up and kill the two dogs on the way. Turn left at the
top and carefully drop down the hole.
 Walk to the end of the corridor and survey the room beyond. Climb down
to the floor and head under the
 spikes to the blocks in the middle of the room. Climb the blocks and
pull the lever at the top. Notice on the way
 up there is another star-shaped hole, you will be using that in a
little while. Drop back down to the floor and
 head back towards the entrance to the room where another gate has
opened. You can use the two blocks by the
 grate in the floor to reach a secret up in the wall, then continue into
the new tunnel.
 Climb the ladder at the end and pull the lever. This will rotate the
main room 90 degrees. Head back to the main
 room and slide to the floor, climb down the first hole you come to and
collect the Hand of Sirius. Follow the
 corridor and climb out at the end. Jump across the blocks and crawl
under the spikes at the top. You should
 now be looking at a hole in the wall, just in front and below you. Jump
over the top of it and walk carefully to
 the edge of the hole inside.
 Climb down the ladder and pull the chain in the room at the bottom.
This spins the main room back to its
 original position. Climb back to the main room, avoiding the two
zombies who come to life and climb up to
 where you saw that star-shaped hole (Remember?).
 Place the hand of Sirius in the hole and look to your right. The rope,
which has appeared, will allow you to
 swing over to the hole at the end of the room. Collect the snake emblem
and then follow the tunnel along, killing
 the three dogs that attack, until you drop back into the big cave. Now
you have both emblems, you can enter
 the temple doorway (the door with the columns). But first go back up
the stone steps to find a pit with another
 secret hidden in it. Once through the door, place the two emblems in
their respective slot and avoid the mummy
 until the room has filled enough for you to climb out. Finally head out
into the light.
 LEVEL 3 VALLEY OF THE KINGS
 Step into the daylight and get ready to shoot some bad guys about to
attack from all sides. Each of them will
 drop something when they die, but one will drop a set of keys. Once you
have the jeep keys, collect all of the
 remaining ammo and health, including the hidden stash in the small cave
to the left of your start point.
 Run to the jeep and get in, you now need to follow the other jeep as it
speeds through the caves. It is a good
 idea to let the other jeep go on ahead rather than trying to keep up
with it as the driver will be chucking
 grenades out at you if you get too close. Instead just follow the cave
carefully, running over any bad guys who
 get in your way.
 There are a couple of dodgy areas such as the bit where you have to
drive up the ramp and over the pit, but if
 you take it slowly you should be all right. You can get out of the jeep
at any time but there is nothing to be
 found. Don't be fooled by the small caves dotted about, they don't
contain secrets, only alternative routes if
 you are on foot.
 LEVEL 4 KV5
 You stay in the jeep for this next level, which sees Lara driving
across dangerous desert and through
 booby-trapped buildings. Once again it is better to take it slowly as
it is hard to get lost but easy to be blown
 up. When you reach the buildings covered in scaffolding you need to get
out and shoot the bad guys. A gate
 has slammed shut ahead of you so you need to find a lever to open it.
 Explore the scaffolding well as there is a lot of ammo and health
dotted around. To reach the lever you must
 climb to the top of the right-hand scaffolding and use the rope to
swing across to the other side. Now jump up
 and hang on the lever to activate it. Climb back down, get back in the
jeep and head through the now open gate.
 Drive up the slope, switching sides as needed to avoid the spike balls,
and continue slowly through the next
 cave area, as there are lots of deep holes for you to drive into.
 Head out through the hole onto the dunes. The fastest and safest way to
cross the dunes is to stick to the right
 hand side all the way to the end, only turning left as needed. Be
careful to avoid the holes and the men on the
 scaffolding, alternatively you can jump the holes like a madman and
smash the scaffolding from under the
 enemy's feet and reverse over their flailing bodies until they are
dead. Either way you will eventually reach a
 small cave, drive in to this to finish the level.
 LEVEL 5 TEMPLE OF KARNAK
 After appearing in the lovely cut scene Lara will arrive at the temple.
Climb up over the rubble towards the giant
 Needle. Drop down into the courtyard and kill the two scorpions before
collecting the health pack on the
 Needle's base. Now head through the middle doorway on the right. Climb
up onto the first block and up again
 to find some ammo. Now you are stocked up, go back to the giant Needle
and enter the doorway flanked by
 columns. Head through the gate and run up the slope.
 Lara will look up to her right as you run. This is where you need to
go. Climb up through the hole and jump over
 to the next platform, push the two buttons hidden in the holes to open
the two gates behind you. Jump back
 over to the gates and collect both the shotgun and the health pack
before collecting the first Canopic jar from
 the other pedestal.
 With a couple more jumps you can reach some more ammo on the last
platform. Now drop back down to the
 ground and dive into the water, swim straight down until you see a hole
in the wall. Swim into the hole and
 follow the tunnel along. After a short while you will see an air hole
above you, surface and climb out to find a
 secret stash of ammo. Once back in the water, continue through the
tunnel and turn left at the end to find more
 ammo and some health. You can now swim back the way you came, climb out
of the water and run out into the
 open. Turn to your left and climb up over the rubble.
 Drop down on the other side and run into the ruins in front of you.
Look around until you see a hole in the
 floor, drop into this and climb out at the other end. You are now in
room with a wide set of steps leading down
 to a big pot flanked by two empty swimming pools (well that's what they
look like). Use Lara's monkey climbing
 skills to shimmy across one of the pools and push the button above the
block on the other side. Now drop onto
 the steps and run to the top to press another button in the doorway you
just opened.
 This will lower the pot at the bottom of the steps to reveal a hole
leading to another room below. Drop into the
 room and you will land between the two statues. Run around the back of
the left-hand statue and place the
 Canopic jar in the slot. Look behind you to the right and you should
see a narrow hole in the wall, climb into
 this and crawl along until you emerge outside the temple. Head back to
the Needle and re-enter the doorway
 flanked by columns. A new door has opened just inside, go through it
and slide down the slope.
 LEVEL 6 THE GREAT HYPOSTYLE HALL
 Climb out of the pit and run into the sunlight. Turn to the left and
collect the ammo and health from between the
 pillars. Go back out and run to the other side of the area. Climb up
into the hole. Explore the area beyond to find
 loads of ammo and health. Be sure to check the roof space for the
majority of it. When you are stocked up, look
 for the only other way out of this room, a long, wide corridor. Run to
the end and jump the pit from the bit of
 rock sticking out. It is a long jump but with a run up you can make it.
Turn right once you reach the next room
 and then right again. Walk up the sloped room and turn left at the end.
Finally, slide down the slope to move
 onto the next level.
 LEVEL 7 THE SACRED LAKE
 Climb up out of the pit and head outside. Here you will encounter a
large Lizard and a couple of Bats, so climb
 up onto a rock and take them out from relative safety. Head left and
you should see another Lizard. Kill it until it
 is dead and follow the path around to the right, down into the water.
Swim straight-ahead and climb out onto
 the beach. Kill all the Crocs and Lizards and run along the beach.
 Head up the slope and around to the right, enter the stone doorway and
kill the Bats inside. Run towards the
 torch and drop into the hole, walk to the edge of the ledge and face
the giant bamboo cane. You now need to
 walk off of the edge, start sliding and then jump to the cane as you
reach the bottom of the slope. Climb up the
 cane and turn your back to the other one as you near the top. Now press
jump and you should land on the
 platform of the other cane. Climb to the top of this and backflip onto
the ledge. Jump up into the hole and crawl
 along the tunnel, drop down on the other side and pull the chain to
open the gate outside.
 Head back to the bamboo canes, slide down them as far as you can and
then drop into the water. Follow the
 tunnel to re-emerge in the lake outside. Opening the gate has released
two more crocodiles so climb out onto
 the beach and blast them. Now swim through the open gate into the
central structure. There is a hole at the
 bottom of the lake and stone slab covering another hole. The covered
hole is the one you want to enter. To
 open it you need to find the lever that is underneath the stone block
opposite the gate you have just swam
 through. Pull it and with your lungs full of air, swim down into the
hole.
 Pull open the door at the bottom and follow the narrow tunnel along,
when you reach a T-junction, turn left and
 then right to find some much-needed air. Now swim back down and then
immediately up. You should be in a
 room with a mirror on the wall, Look at the ceiling of the room in the
mirror and you should see a hidden hole.
 Swim up to this hole and climb out. Follow the tunnel to find the
second Canopic jar.
 Return to the water and make your way back to the lake. Swim down
through the second hole and follow the
 passage to finish the level.
 LEVEL 8 TEMPLE OF KARNAK - PART 2
 The under water tunnel you are in brings you back to the Temple of
Karnak. Find the two statues and put the
 second Canopic jar into it's hole at the back of the statue. Doing this
will partially freeze the water in the next
 room so you can walk on it. Climb the steps behind the big statue on
the other side of the water and head along
 the tunnel behind it. Climb up into the next room and walk to the edge
of the hole.
 Look down into the water and kill the two Crocs swimming about. Now
dive in and collect the ammo lying
 around. Swim into the tunnel beneath the two pillars and push the
button at the end. Now swim out and collect
 the Sun Goddess statue and the Hypostyle Key.
 You now have to retrace your steps back to the two pipe smoking statues
that froze the water earlier, through
 he narrow tunnel and out into the court-yard with the giant Needle. Be
ready to kill some bad guys who will be
 waiting for you. Head to the Hypostyle hall to exit this level. If you
can remember how to get there, look at the
 end of level 5.
 LEVEL 9 THE GREAT HYPOSTYLE HALL - PART 2
 Climb out of the pit and head into the sunlight. You will be attacked
by a man wearing red and black and
 carrying a sword, shoot him and turn right. Climb through the hole and
into the next room and kill the red and
 black ninja. Don't bother shooting these guys when they are twirling
there swords in front of them as they
 deflect bullets. Wait until they go to attack before blasting them.
 Exit this room in the same way as before and get ready for two more
ninjas just before the big pit. Once they are
 dead, jump the pit using the spit of rock. Head into the far right
corner of the next area to find a narrow tunnel.
 Climb into this and use the key in the lock at the end. Enter the next
room and kill the three ninjas inside. Now
 climb up and use the monkey bars on the ceiling to reach the next room.
There is quite a bit to pick up in this
 room but if you fall to the floor you will need to go back to the first
room and start on the monkey bars again.
 Your aim is to get through to the first hall using the bars and the
platforms so you can reach a lever on the right
 hand wall. Now head back into the second hall and climb up to the next
level. Cross the now closed bridge and
 shoot the brown rock off of the pillar. This will smash a hole in the
floor. Climb carefully down to the floor and
 through the hole. Climb up the steps and run along the corridor, turn
left into another room and you should see
 a pointed pillar with a chain next to it.
 This room is the middle of three other rooms, each containing a
lighting rod. You need to turn the lighting rods
 so they all face the spiked pillar. Head back out of this room and turn
left and then left again. Climb up the
 ladder and enter the room beyond. You must now visit three rooms and
turn the lighting rods in each room so
 they face the central pillar.
 You can see where they are facing by looking down through the floor.
Once they are all correctly lighted go
 back down and pull the chain to start them up and smash the pillar. On
top of the pillar is a golden rock, which
 needs to be combined with the Sun Goddess statue. Now drop down into
the hole beneath the entrance to one
 of the lighting rod rooms and run along to finish the level.
 LEVEL 10 SACRED LAKE - PART TWO
 You emerge from the tunnel into an area of the sacred lake you may or
may not have seen before, you can get
 here during your earlier visit but there is little here at that time.
But now you have the sun Goddess and the
 golden stone combined, you can place the resulting statue in the middle
of the island to open the three doors.
 The two doors to your left and right contain little else but a bit of
ammo and health, it is the door directly in
 front of you that you need to enter.
 Shoot the bats which attack and then climb up onto the sand stone block
in the centre of the room. From here,
 jump up and grab onto the ceiling and swing along monkey style to the
narrow gap at the end of the room.
 Crawl into the gap and run along to the end. You now have a choice of
left or right, left is a dead end but does
 hold some Uzi ammo. Crawl along the corridor and then climb up to the
next level, stop when you reach the
 huge gap. Take a running jump across and climb up the other side.
 Drop down onto the platforms beyond and turn to your left, you need to
jump over to the sloped block with a
 running jump. Once safely on top of the block, shoot the bats and drop
carefully into the room beyond. Collect
 the Uzi ammo and flares from the small chamber before heading out into
the day light. Run towards the doorway
 on the other side of the clearing and watch the following cut scene.
 LEVEL 11 THE TOMB OF SEMERKHET
 Shoot the two vases and slide down the slope, you can avoid the swarm
of beetles at the bottom by hanging
 from the ceiling. Shimmy all the way along and drop into the next room.
Slide down the bamboo pole to the room
 below and pick up the torch from next to the fire. Light the torch and
drop into the next room. Check out all three
 holes situated at the edges of the room and then climb back up to the
room above. A door will now be opened.
 Head through it and push open the hidden door to the left.
 Run to the end of the tunnel and drop into the massive tunnel below.
Behind you are some steps leading down
 to the ground, follow the left set but don't enter the main room yet,
instead climb up the ladder to the right. Kill
 the two dogs from safety and then drop into the room. Run to the far
end and stand in front of the three flames.
 When the right hand flames go out run to the hole and press the hidden
switch, quickly jump back to avoid
 getting burnt. Now go to the middle hole, which is now safe, and press
the hidden switch.
 A block to the right of the flames has dropped to reveal another room.
Enter the room and turn the corner to see
 six more flame holes, in the same way as before, you need to work your
way through the hidden switches to
 raise the platform in the previous room and to open the exit from this
one. To leave this room you need to
 monkey swing over the pit and head left. Once back out into the main
room, climb up onto the wired-flamed
 platform and jump to the platform in the middle of the room. Avoid the
flame and press the hidden switch. Drop
 back down to the floor and head down the slope.
 Pick up the Rules of Senet and head all the way back to the huge
chamber. Once back in the main chamber,
 examine the rules and then run to the other side of the room. Climb the
ladder to the playing balcony. Re-read
 the rules again and then start playing. You choose which colour to move
by jumping on the appropriate tile.
 The game is fairly simple, just move one piece at a time and you will
get there in the end. When the platforms
 rise you need to climb down ladder and run to the end of the stairs.
 Jump from platform to platform until you reach the far side and then
follow either set of stairs down to the room
 below. Kill the two dogs and continue down. There are a few things
hidden in the vases on the way but
 otherwise continue down to the hole in the floor. Drop down again and
leg it along the beetle covered corridor.
 Climb the pole at the end and enter the next room. This room has three
mirrors in it, each reflecting light onto the
 central block. Follow the corridor out of this room to a bamboo pole,
climb it and enter the next room, which is
 the room above the mirror room.
 You need to block the beams of light by moving the stone pieces onto
the corresponding colour tile. When that
 is done, head back down to the mirror room and climb down into the hole
in the floor. Follow the tunnel to the
 next level.
 LEVEL 12 GUARDIAN OF SEMERKHRT
 Drop down into the hole and slide down the slope. Run along the
corridor, avoiding the blades when
 necessary. Slide into the next room and check out the map on the floor.
Turn to the left and climb up into the
 hole, crawl into the crack on the right and emerge into the next room.
This is a large room with a flame at the
 end. Pull on the gear wheel several times to raise a door at the end of
the room, when it is fully raised you need
 to run and jump across the platforms to get through it before it
closes.
 The platforms have blade traps on them so speed is of the essence. Once
through the door, jump to the raised
 platform and collect the Golden Vraeus from the pedestal. Now drop down
and head back to the room with the
 floor map in. Place the Golden Vraeus into the centre of the gold
triangle on the wall. This will activate a device
 above the map, which will in turn open one of the model pyramids.
Collect the guardian key from inside and take
 it to the hole in the wall next to the trap door.
 Once the door is open, drop into it and slide down into the corridor
until you see a lever. Just as you reach it a
 large black beast will burst out a door. Quickly pull the lever and
then run through the doorway the beast came
 out of. Follow the corridor along until you come to a dead end. In hole
in the wall you will find a torch in hand,
 run back along the corridor and light it from the low set brazier on
the wall. Run back to where you found the
 torch, avoiding the black beast, and light the two braziers to open the
door.
 Run along the tunnel to find a secret room full of goodie...oh and
blade traps. Now run all the way back to the
 lever and look up at the ceiling. Use the monkey bars to travel the
length of the room and then crawl up through
 the gap when you reach it. Crawl along the tunnel and drop into the
room beyond. Here there are four flame
 spouts, each one needs to be examined twice.
 When the beetles drop into the room it's time to go. Head back to the
corridor with the beast in and drop to the
 floor. Stand in front of the door at the end of the corridor and as the
bull beast charges, jump out of the way so
 it smashes the door open. Flee along the tunnel and head out into the
next room. Here there are three buttons
 on three pillars.
 You need to get the bull beast to charge into them to activate the two
doors on either side of the single button.
 Head into the right hand door way first and explore the balcony for
some health and ammo. Now drop back
 down and enter the left door. Climb the ladder to finish the level.
 LEVEL 13 DESERT RAILROAD
 Pull the lever to open the carriage door and walk to the edge, jump
across to the next carriage. Enter all of the
 rooms and collect the ammo and health inside the boxes. Kill the ninja
and head out side. You must now travel
 across two open carriages and kill two ninjas with out falling to your
death. Once this is done, head over to the
 next carriage. Jump over to the ladder and climb up to the roof. As you
pass the sky light, a ninja will climb out,
 kill him and drop inside. Collect the health and head for the next
carriage.
 Do the same here but climb back onto the roof to get over to the open
carriage from beyond. To get past the
 green tarpaulin you must drop of the side of the carriage and grab the
edge, shimmy along until you can climb
 up again. Jump over to the final carriage and kill the ninja who
appears. Drop off of the back and grab the ledge
 below, climb into the carriage. Collect the ammo and climb back out.
Once back on the roof, take a few steps
 forwards and then drop of the right hand side. Grab the edge and shimmy
along to the hole. Drop inside and
 collect the ammo and the crowbar.
 Use the crowbar in the broken lever socket on the floor and kill the
ninja who appears. Leave the carriage and
 jump into the next. Climb over the tarpaulin and kill the two ninjas.
Enter the carriage and use the crowbar on the
 crates to find a secret room, which hides a cool grenade gun. Collect
this and continue back along the carriages
 killing ninjas as and when you come to them.
 Once back in the first carriage, use the crowbar on the lever socket to
unhitch the carriages, leaving just the
 engine and the one you are in. Doing this finishes the level.
 LEVEL 14 ALEXANDRIA
 Head into the tunnel and kill the two scorpions skittering around in
the darkness. Continue up the steps into
 the Town Square. Explore the square well, there are several alleyways
hiding both ammo and enemies. Enter the
 main building and you meet up with an old friend, listen to what he has
to say before collecting the ammo from
 the table and heading out onto the balcony. Turn left and shoot the two
guards.
 Jump over to where they were and from there over to the orange tiled
roof. Shimmy around the corner and drop
 down onto the lever. Drop to the floor and enter the house to find a
secret stash of ammo. Leave the house,
 turn right and then right again and explore the alleys to finish the
level.
 LEVEL 15 COASTAL RUINS
 Follow then steps down and head out into the street. Turn right and
enter the Egyptian adventure, which is a
 fun house of sorts, only not much fun. When exploring the fun house,
keep turning left until you enter a big
 room with a mirror on the wall. Look in the mirror and you will see
that the floor looks differently than it actually
 does.
 There are spike traps on the floor but by using the mirror you can get
across the room and get the crossbow.
 Combine this with the laser sights you got in Alexandria and you have
yourself a tasty little weapon. Further
 into the Egyptian adventure you will find a shooting gallery with a
difference. For a start you are trapped in the
 room, standing on a platform which drops if you don't shoot all of the
targets in time. Spikes await underneath
 so you need to get shooting.
 Your best bet is to equip the explosive arrows, one shot will do the
trip and deactivate the spikes. Drop to the
 floor and collect the token, which drops to the floor. Now climb out
and head back towards the mirror room. Go
 into the next room and along and use the token on the machine. Climb
the resulting rope and collect the broom
 handle and the hook out of the wall. Combine them and climb back down.
You can now use the hook and pole
 to get the keys out of the gage near the entrance of the Egyptian
adventure. You can now leave the fun house
 and turn right. You are now back in the street. Enter the right hand
doorway and follow the steps down. Jump
 over the water and climb into the narrow hole.
 Climb up the other side and run along the corridor to the cliffs. You
can explore the water if you wish but there
 is little to be found within. Instead, head up to the top of the cliff
and enter the battlements. Kill the two
 skeletons that attack using your explosive bow. Climb up to where they
come from and use the gate key on the
 gate. Run along the corridor to finish the level.
 LEVEL 16 CATACOMBS
 Run along the corridor and enter the rubble-strewn room. Turn right and
head into the next room. Push the huge
 button at the top of the two steps and then run back to the entrance of
the level. Go back to the coastal ruins
 level and then climb down into the pit beneath the hanging boulder.
 Run down the steps and pick up the torch, light it using the brazier
and light the rope holding the boulder.
 Stand out of the way as it crashes down to reveal a hole. Climb into
the hole and use the crowbar on the gate.
 Head along the corridor and enter the room at the end. Now grab hold of
the pillar and drag it onto the brown
 floor tile. Head back out and re-enter the catacombs.
 Now head into the room with the big button, push the strange shaped
block/pillar out into the corridor and into
 the rubble-strewn room. Push it as far as it will go in a straight
line. When you reach the end of the path a
 ghost-like thing will shoot out of the block and a door will open. Head
through the doorway and drop into the
 next room. Being careful not to fall down the hole, head right into the
next room.
 This will reunite the ghost with it's grave and stop it from attacking
you. Head back to the room with the hole
 and climb down the bamboo pole into it. Run along the corridor and pull
the lever at the end to reveal a huge
 room. It is a very good idea to save right about now. You need to take
a running jump over to the rope, then get
 yourself swinging and jump to the next rope. From here you need to
swing to the platform at the end of the
 room. Once safely on the platform, walk to the hole at the back and
climb down to the white stairs below.
 Head down the stairs into a large room. Run to your right and climb up
into the hole in the wall. Head up the
 steps and at the top shoot the pots to find some ammo. Drop into the
hole and slide down to the water. Climb
 out of the water using the steps near you.
 Once at the top, jump over to the ledge sticking out of the wall and
from there over to the lever. Pull the lever to
 create another ledge and then jump over to it. Continue across the
ledges until you reach one with a pot on it.
 Jump and grab the ceiling, then monkey swing across the room to another
lever. Pull the lever and drop into the
 water. The ghost can be gotten rid of by swimming into one of the side
rooms where it will enter the sunken
 grave. Swim back to the steps and climb out of the water.
 At the top of the steps, kill the skeletons and then jump to the middle
platform. Jump to the next platform and
 then to the left hand block at the end of the room. Jump into the next
block and then over to the archway. Hop
 into the narrow alcove on the other end and then shimmy all the way
around the corner until you can drop onto
 the ledge. Follow the corridor along into a very high room.
 You now need to jump over to the rope and swing to the platform to the
right of the middle, in fact this is the
 safer option. Collect the Trident and explore the rest of the
platforms. Be careful not to fall and be aware of more
 skeletons. In one of the corners of the room you will find a ladder,
climb to the top, kill the skeleton and collect a
 second Trident. Climb the pole in the middle of the room right to the
top and then back flip off. Follow the
 tunnel along and you emerge back at the very start of the level.
 Kill the skeleton and slide down the pole. Once at the bottom, walk to
the edge of the ledge and turn to your
 right. Jump across to the ladder and climb down. Run to the far end of
the room but stop as you approach the
 water. To your right should be a ladder up to the hole. Climb up and
follow the steps down. At the bottom take
 the first left, run forwards for a while and then turn the right
corner.
 About halfway along the right hand wall is a doorway leading to
climbable wall. Once at the top head forward,
 jumping from walkway to walkway until you reach a ladder at the end of
the room. Climb up the ladder and
 collect Trident number three from the alcove to your right. Now head
back across the room using this higher set
 of sand covered walkways. Use the rope at the end to swing across and
then jump over into the hole in the side
 of the huge column.
 Climb up the inside of the column using the collection of ladders and
poles, then collect Trident number four.
 Continue climbing before the skeletons come to life. Run along the
corridor to re-enter the coastal ruins. Use the
 crowbar on the two gates and run out into the open. You should know
where you are so head back to the
 catacombs. Eventually you will be back at the start of the catacombs.
 Slide down the pole as before and then jump to the ladder as before.
Climb to the bottom and run to the end of
 the room. Head up the white steps to enter the Temple of Poseidon,
finally.
 LEVEL 17 TEMPLE OF POSEIDON
 Follow the steps up and at the top, climb down the hole. At the bottom
you are faced with five options. A large
 door to the left, a large door to the right, a small door straight
ahead and a very small door behind you, as well
 as a very long drop into the unknown. At this point you need to head
through the small door straight ahead.
 Follow the corridor along, into a room with many red ands black
pillars. At the end of this room is a pole. Climb
 the pole and jump off at the top.
 Run to the end of the room and jump over to the statue on the small
island. Use the Trident on the statue to
 make it into a switch. Climb back down the pole to find that there is
now a river at the bottom. Swim back to the
 start room (the one with the long drop) and take the other small
doorway. Follow the tunnel along into the room
 with an empty pool in. Head past this, onto the next room.
 Drop into the central gutter and crawl into the hole beneath the giant
face. Climb out at the other end and run to
 the second statue. Use the Trident as before and then head back. You
can stop of in the room next door if you
 wish as there are some goodies hidden in the pots. Be careful of the
black tiles as flames shoot out if you get to
 close.
 Head back to the deep hole and head into either one or the wider doors.
Run to the far end of the room and
 have a look around. If you see a black circle underneath a hole in the
wall you need to: jump over the circle and
 climb up into the hole, crawl through and use the Trident on the
statue.
 If however you see a climbable wall you need to: climb to the top and
use the Trident on the statue. Once both
 of the statues have been turned you must head back to the hole and jump
in. Fear not, the hole is now half full
 of water, so you won't end up as a splat on the floor. Swim along the
submerged tunnel, climb out at the end
 and sprint past the skeletons.
 Run into the next room and shoot the big vases. Doing this will take
care of the ghosts. Now walk into the
 coffin chamber and open the middle coffin. Inside you will find the
left gauntlet, doing this will also open two
 doors, run into either one and then climb up into the crevice. Once
through to the other side, follow the corridor
 to finish the level.
 LEVEL 18 THE LOST LIBRARY
 You start this level in a small corridor, run to the end and crawl
through the small gap. Drop into the corridor
 and run to the large room beyond. You are now facing a blue door
flanked by two large vases. There are three
 blue doors on either side of the room, you first need to enter the
second door on the left. Run to the end of the
 hall and jump over to the pole. Slide straight down to the bottom, you
will be hit by the blades but you will only
 sustain a little damage.
 If you are desperate for health you can find some in the vases you see
as you slide. Once at the bottom, run
 along the corridor and climb the pole at the end. You may take a little
more damage from this blade but luckily
 there is only one. Jump off of the pole and head out into the room
beyond. A golden knight will charge at you
 from behind a pillar so get your pistols out and blast him.
 To kill these guys you need to hit their blue gem hearts, so only
attack from the front. Once he is dead, walk to
 the left side of the left pillar and climb the ladder. Enter the
doorway at the top and slide down the pole. Run
 into the next room and kill the two golden knights inside, notice the
diamond shaped slot next to glass door,
 you will be using that in a minute. Head into the room to the left and
climb down the hole in the floor. Crawl
 through the gap and walk into the next room.
 There is another golden knight here but this time he is on a horse. The
best way to kill this knight is to use the
 sniper-crossbow to hit his gem heart as he charges at you. Four or five
direct hits should do the trick. When he
 dies, you will find his gem is left behind on the floor. Now re-trace
your steps back up to the hole and the glass
 door you saw earlier, place the gem in the slot and enter the room that
is now open. Pull the chain once.
 Continue to re-trace your steps back to where you climbed the pillar.
Climb back down and, if you didn't earlier,
 collect the star from the middle pillar.
 Now enter the right-hand doorway and make your way past the chains to a
room with a giant cog and trapdoor
 in the floor. Open the trapdoor and drop through, swim along the tunnel
until you see the door you opened by
 pulling the chain. Swim through and collect two more stars.
 You now need to re-trace your steps back to the start of the level.
Once back safely, open the door nearest the
 giant vase on the opposite side of the room. Run along the corridor and
enter the impressive looking room at
 the end. Place the three stars in the three slots and pull all of the
planets out into the room, you need to place
 these on the black circles on the floor.
 The correct positions are:- Blue in the centre, Grey on the next ring
out, then Green, Brown, and finally Gold on
 the final ring. Upon doing this, electricity will buzz around the room
and a door will open. Follow the corridor,
 shooting both vases on the way, and enter the next room. The idea here
is to light all of the statues at once by
 pulling the attached switches in the correct order. Push down the first
statue you come to, then walking clock
 wise, continue to push down all serpant levers, mathimatically this
works. When you do, a block will rise in the
 middle of the room and a fire spirit will start chasing you.
 Dodge it as best you can and climb up the blocks to the corridor above.
If you are hit and set ablaze you can
 douse yourself in the pool at the top. Head into the next room and
follow the corridor until you emerge out onto
 the balcony of the start room. Turn to the right and open the next door
you come to. Drop into the hole and
 slide down and out of the monkey's mouth.
 Quickly get out of the channel you are in to avoid the boulder and then
run up the slope it rolled down. Jump
 over to the lever and grab it. Climb the blocks that have risen in the
middle of the room and then jump over to
 the ledge. Climb into the hole in the wall and jump from the other end
over to the monkey's nose. Pull the rope
 and slide backwards down the monkey's nose until you are hanging from
the end. Drop and grab its bottom lip,
 then crawl into its mouth.
 Climb up the pole inside and walk up to the door directly ahead. This
will open, allowing you to enter the room
 and collect the Pharos Pillar and open the trapdoor. Leave the room by
the way you entered and head through
 the other gate at the top of the pole. Turn left into a room with two
pedestals and two grates in the floor. Stand
 on both grates to light both pedestals and then pick up the torch on
the floor and light it. Exit this room and
 continue along the corridor.
 Throw the torch onto the wooden floor and stand back while it burns
away. Drop through the resulting hole
 and collect the music scroll from the floor. Climb up into the hole and
open the blue doors. You are back in the
 main room. You now need to re-trace your steps back through the planet
room, back past the serpent room, up
 the blocks and through the empty scroll rooms until you emerge on the
balcony. Enter the adjacent room and
 walk up the harp. Lara will play the harp and a secret door will open.
Follow the tunnel and pull the chain to
 open the big, blue doors. Jump down and run through to exit the level.
 LEVEL 19 HALL OF DEMETRIUS
 Run along the corridor and down the steps into the large hall. Run into
the doorway on your right and head up
 the steps. Collect the Pharos Knot at the top and then drop down to the
floor. Head into the opposite doorway
 and run up the stairs.
 Watch the following cut scene and then blast the three goons Von Croy
sends after you. When they are dead,
 run back up to where you read the scroll and grab hold of the lantern.
You will see scrape marks on the floor
 where it has been dragged along. Drag it in front of the slope and the
door will open. Follow the corridor and
 drop down the hole to finish this very short level.
 LEVEL 20 COASTAL RUINS - PART TWO
 Climb out of the water and collect the health and ammo dotted around.
Climb up onto the platform and jump up
 onto the ladder inside the hole. Climb up and when at the top, run out
into the daylight and head for the water.
 Dive in and start swimming out into the bay.
 On your right you should see an underwater tunnel, swim into this and
follow it along. When you reach the
 small cave, turn left and swim into the next tunnel. Swim along to
leave this level.
 LEVEL 21 PHAROHS, TEMPLE OF ISIS
 Swim into the large cave and head up to the ceiling to find some much
needed air. Take a quick gulp and then
 dive to avoid the hungry Hammer-head shark which will attack. Swim down
to the front of the submerged
 temple and swim into the left hole at the front.
 Place the pillar into the slot and then leave. Swim to the next hole
and place knot in the second slot. Back out in
 the cave, swim down and under the partially open door at the bottom.
Walk up the steps into a large room with
 a ram each side. Walk up a little way and blast the skeleton off of the
edge.
 Drop down the hole into some more water. Swim down into the next room
and open the three green doors you
 find. Grab some air and then go through the right door. Shoot the
Pharaoh bird with the crossbow and sight.
 Smash the four ornate chests for some ammo and health and then head to
your right up the steps. Enter the
 room containing the big statue.
 There is a ledge to the right of this room, climb up and use the
crowbar on the Beetle wedged into the wall.
 Beetles will cascade out of the resulting hole, so quickly drop down to
the floor and climb up the other ledge.
 Collect the second Beetle and yet more live beetles will appear.
Getting these two objects made two ledges
 appear in the middle of the room. Climb up both of the blocks in turn
and press the two blocks at the top. Now
 drop down into the hole in front of the statue.
 This room has some high ledges at the back and to get to them you need
to use the last sloping block. Climb up
 onto the lowest side of this block and quickly press jump to backflip
onto the ledge. Get the winding key from
 the pedestal and then push the panel to the left. This opens up the
stone door that silently closed behind you
 when you entered the room with the tall statue.
 Leave this section and return to where you shot the Pharaoh bird. Go up
the step that are now to your left and
 enter the next room, turning left and shooting the chests for some ammo
and health. Kill the skeleton and enter
 the next room. The next room contains a black pyramid that you can use
one of your beetles on to activate a
 door. Look for a area sloping down into some purple water and slide
down.
 At the bottom are two more beetles to collect, but first you need to
get out of the water (or gasoline) before the
 two flames ignite it. Hopefully you will make it out of the water
before you are set alight, if not, you can douse
 yourself by ducking in an area that is not alight. Collect the two
beetles and then leave the room by jumping
 over to the slope, which is now a set of steps. Place the unbroken
beetle into the pyramid and look for another
 slope leading down to gasoline.
 Handle this room in the same way as the last and collect the beetle.
Place it into the pyramid and repeat this
 process in the third and final room of this area. Head back to the
start room and go up the final set of steps to
 enter the Cleopatra's Palaces level. This doesn't end the previous
level but you do need to get the last scarab
 beetle from in here.
 Head over to the smaller of the two doorways on the other side of the
room and make your way inside the
 temple. Head up the slope, right to the top and then drop into the
hole. Go left quickly and climb up onto the
 step, jump over the burning liquid and use the crowbar on the final
beetle. Save your game right here as it can
 be quite difficult making the next set of jumps.
 Walk to the ledge your now standing on till you get to the edge of the
ledge. Now move Lara a sideways a little
 bit, so she faces left. Now do a standard jump to make it to the other
ledge. The problem with this section is that
 if you are not facing just right, Lara will bump her head on the wall
above and fall into the flames. Sidestep up to
 this ledge and then do a sideways jump getting as close to the left
part of the ledge as possible before falling
 into the flames.
 You should not catch on fire at all in this section if you do the jump
correctly and now you can jump and grab
 the ledge. Leave this level and head back to the Pyramid room. Place
the final beetle into its slot and collect the
 Mechanical Scarab from the centre of the pyramid. Combine the
Mechanical Scarab with the Winding Key you
 got earlier and head back once more to Cleopatra's Palaces.
 LEVEL 22 CLEOPATRA'S PALACE
 Go past the fountain and enter the bigger of the two doors at the back
of the room. Head right and shoot the
 chest to get a large medi-pack. Follow the path until you reach a
corridor with a beetle marking on the floor and
 some suspicious looking holes in the floor.
 Use the mechanical beetle here and it will activate the spikes that are
ahead. The spikes will stab upward three
 times each as the mechanical beetle crosses over them, so run with the
beetle staying one step behind it. Pick
 up the beetle once you are safely past the spikes and head into the
next room. Go to the hole in the north wall
 and dodge past the swinging blades. Open the casket to find the right
Gauntlet. Blast the skeleton and then
 leave this room.
 Go to the back of the hall here and turn right, use the mechanical
beetle to get across the next set of spikes. Pick
 up the beetle and go up the steps, take your first right into a room
and dodge past the blades. Open the casket
 to find some ammo and then head out of the room before the skeleton can
get you. Head left and go up the
 steps, then go right down another set of steps into a larger room. At
the back of this room is another large
 casket for you to reach into.
 Get the small medi-pack and then turn around and kill the Pharaoh bird
and skeleton who attack. Look around
 and you will see a lever high up on the wall. Jump up to it and grab it
to open the doors. Climb up onto the
 block which has also been activated and jump over to the crack in the
wall, shimmy along and climb up when
 you are able. Enter the next room and dodge the blades, open the casket
and collect the Right Greave from
 inside.
 A skeleton will appear as soon as you do this, so head back past the
blades and then through the doors you
 opened. You should now see a door that was not open before. Enter here
and shoot the two chests to get a
 large medi-pack and some crossbow ammo. In the casket to the right is a
Pharohs Knot. Head out of this room
 and take a left, follow the corridor east and go down the corridor
behind the steps in the next room. Head up the
 semicircular steps and place the knot in the hole in the wall.
 Now enter the room that opens up to. Hop up onto the small ledge in the
middle of the room and grab the small
 medi-pack. A bronze copy of Lara will appear on the other platform and
gold spirals will surround each platform.
 The spiral will not hurt you, so jump down from the small ledge. A
block will have risen on the other side of the
 room, use this to climb up to the ledge.
 Use the monkey bars to swing to the other side and pull yourself up
onto the ledge above. Shoot the Pharaoh
 bird so it can't attack the vulnerable bronze Lara, if you let it
attack the bronze Lara, you will lose energy. When
 you reach the highest platform, look to the left and right to see two
switches that need to be pulled. After
 jumping to each one and pulling it you will need to drop to the floor
and climb up again so make sure that your
 health is full.
 The two doors on the right and left sides of the room are now open.
Head over to the right door first and kill the
 skeleton inside, activate the hidden switch to get the Ornate Handle
before heading over to the other door. Do
 the same in here to get the Hathor Effigy. Combine these two items to
get the Portal Guardian. Place the Portal
 Guardian on top of the pole beside the other door.
 Go down the stairs beyond and watch the following cut-scene. Two Amazon
Guardians come out of two hidden
 doors and attack. Use your most powerful weapons to take out the first
guardian and the other will freeze. Enter
 the two doors behind the guardians to find the Left Greave and the
Breast Plate. Head towards the steps where
 Lara sat on the chair in the cut-scene and choose a hole, any hole, to
drop into. Doing this will finish the level.
 LEVEL 23 CITY OF THE DEAD
 Shoot the two men on the roof and on the ledge and then climb up to the
ledge to get the awesome Revolver
 that he dropped. Now get onto the motorbike and follow the road, run
the next guy over and climb off. Collect
 his ammo and then run up to the left, past the ramp and the fenced off
area.
 Shoot the guard here and pick up his shotgun shells. Back on the bike,
ride around and past the machine gun
 until you reach a small ledge. Climb up the ledge, trying to get shot
as little as possible. Pull the dead body off
 of the gate and collect the health inside. Get back on the bike and
head left and left again. Jump off of the bike
 and climb up to the grey ledge . Crawl through the hole and drop down
into the area beyond, pull the switch to
 open the gate that the dead body was on.
 Climb the ledge and go up to the room with the dead body. You can now
jump to the ledge and pull yourself up.
 Run back to the end of the dark hall and a birds-eye camera will show
you a grate above you. Pull the switch to
 open the door above the grate. Now head back to your bike and climb on.
Head forwards until you reach a small
 yet steep hill. Make sure you are at full speed and smash through the
barricade at the top. Bump down through
 the rocky area and you will find yourself in a dark section.
 Ride up this section and follow it around until you crash into a wall
and hopefully through it. Get off the bike at
 the next left and get the small medi-pack from the floor. Climb the
small ledge and drop into the water-filled hole.
 Climb out of the water and follow the hall up and to your first right,
into another dark room with three bats in.
 Shoot the bats and head right, falling down the sloped area to a room
with a dead body to the right of you.
 There are some pink steps ahead and beyond the steps is a water pit
with a switch on the other side. Look for
 the crack in the wall and shimmy along it until you can climb up into
the hole.
 Turn around and look across at the swinging blue ball. Combine your
laser sight with the revolver and snipe the
 blue ball to release a ghost. Now run up the stairs and drop into the
water. There is a strong current here that
 will sweep you along to a hole. Surface here and drop off the big
ledge. Back in the room where the dead body
 is, the water is frozen and you can cross the area to the switch.
Activate the switch and a door opens, enter the
 doorway and follow it to a blue door.
 Open it with your crowbar and collect the medi-pack from inside. Turn
around and take your first left, vault up
 the two tall ledges and go right at the top. Use crouch to get through
the gap and then turn around. Drop
 backwards and grab the ledge, then shimmy right to another alcove and
pull yourself up. Turn around and line
 yourself up with the lever on the wall next to the gate, jump over to
the lever and grab it to activate it and open
 the gate. Kill the man who appears and then head back to where you left
the motorbike. Head out of the rocky
 area on the bike, breaking through a wall to do so.
 Drive through the gates and drop into the ravine on the other side,
head up the stairs and hit the ramp at the
 top at full speed. Follow the path to the right and get off the bike
when you see a steeper slope going left. Run
 back to the right here and jump the small ledge and activate the
switch. The switch activates a platform. Now
 head up the steep slope and your back at the main stairway.
 Skip the ramp and drop through the hole in the corner of the room. Now
head back to the grate that the first
 dead guy was laying on and jump up to the hole above it. Crawl into the
hole and follow the tunnel along. Pull
 the lever at the end of the hallway and return to your bike. Drive all
the way back to the area with the stairs and
 drive about halfway up. Climb off of your bike and jump over to the
alcove on the right, follow the corridor
 along and stop at the end overlooking the street below.
 Do a running jump over to the other side and climb up. Run through the
open door in the corner. At the end of
 the corridor you should see those nasty, automated guns and a barrel of
gas. Shoot the gas to destroy the
 guns. Walk to the edge of the ledge and jump over to the ledge on the
opposite side of the street.
 Shimmy along the roof edge to the left and climb up when you are able.
Follow the rooftop until you see a lever,
 pull it and head back to your bike. Now drive to the room where you
first moved the dead body and drive
 through the gate opposite, which is now open.
 LEVEL 24 CHAMBERS OF TULUN
 From the start point, head off on your bike and take a right at the
first junction. Keep your foot down as you go
 around the next left. Take another hard left, then speed over the
left-hand side of the ravine. Once over the
 ravine, the road heads left and you will come to a large stone step.
Jump off of your bike and climb up the step.
 At the top, turn to the north and look up at the building.
 You should see an opening. Jump up and grab the ledge, then run and
crawl through the tunnel beyond. At the
 end, you will find some hidden ammo and weapons, so pick up all you
need. Now head inside the building
 through the opening on the south wall, to the left of the step where
you parked the bike, and go into the large
 central room. In the left-hand corner, you can find a grenade gun.
 Now head back outside to your bike and get on, drive it back down the
ramp and park it next to the hole in the
 wall of the building directly opposite the ramp. Go inside the building
and run straight through to the other side.
 Once back out on the main street, head west and follow the path to the
left. Here you will find a massive
 Egyptian guardian, you need to stay away from him as much as possible.
He attacks by sending out shock
 waves that will kill you very quickly.
 Run into the building with the guard on your tail and head into the
room to the south. Here you will see two
 blocks that you can climb, on either side of a small opening in the
wall. Climb up onto the left-hand block, and
 do a running jump to the ledge above the archway on the wall behind
you. From here, walk out on the concrete
 ledge and face the left wall. Do a running jump and grab the ledge.
Shimmy to the right until you can stand up
 and then turn around and do a standing jump to the textured wall.
 Shimmy around the wall to the next ledge and from here, run across the
ledge and into the corridor. At the end
 of the corridor, jump, grab, and pull yourself up then run out onto the
roof and push the lever you find there.
 This will seal all entrances and exits in the building, trapping the
hapless guard firmly inside. Beware, the doors
 will only stay closed for a short time, so you need to get your skates
on. Go to the other edge of the roof and
 look for the angled section of roof.
 To the right of this is a ledge. Do a running jump to the ledge and
then walk onto the angled roof. Turn to the
 east and line Lara up with the dangling rope. Do a standing jump and a
grab the rope, then position Lara so that
 she is facing the large opening in the south wall. Get swinging and
jump when you have enough momentum. As
 soon as you land, run past the guard and drop down the hole in the
floor.
 You should land facing the ramp that you drove the motorbike down when
you first entered the level. Jump
 onto your bike and race as fast as you can over the ravine and back to
the step that you parked the bike on
 earlier.
 Get off of your bike, go over the step and run to the big wooden wheel.
At this point, you will not have much
 time, if any, before the doors open and the guardian is released. Pull
the wheel three times to open the gate next
 to it, then quickly climb into the opening and up the ladder at the
back, to exit the chambers of Tulun.
 LEVEL 25 CITADEL GATE
 Begin the level by dropping to the floor below the one you are standing
on. Walk up to the man lying prone on
 the floor and watch the cut-scene as Azziz tells Lara about the great
beast. Afterwards, continue forward until
 another cut scene kicks in. After listening to the beast announce his
presence, run past him towards the south.
 Head quickly around the next few corners until you come to an area that
is illuminated with a blue light. Climb
 the step on the left wall and then look for a block on the north wall.
 Climb over it and you will immediately be shown a cut-scene of the area
below before being dropped into it. Go
 to the north wall and pull the middle lever. Then go to the southwest
corner of the room and jump up on the
 ledge above. Pull the lever up here, then drop back down to the three
levers below. This time, pull the left lever
 and the casket closest to you will move aside, exposing a hole.
Finally, pull on the right lever and the next
 casket will move aside, exposing it's hole.
 Drop down the hole that is farthest from you. In the corridor below,
you will find a lever socket but no lever.
 Use the crowbar instead and a door will open up, below the hole in
front of the other casket. Drop into the hole,
 then run through the open door. Throw then switch at the end and two
things will happen, a door opens above
 you and a pesky horde of locust will attack.
 Climb out before they eat you alive, head through he open door and up
the corridor, until you reach the top. At
 the top, a cut scene will kick in, showing the rope that you will need
to use. Do a running jump and a grab to get
 hold of it. Then swing onto the edge on the south wall across the way.
Now, turn right and do a running jump
 onto the small roof.
 Do a standing jump to the next, higher piece of roof (also facing
right), then a running jump to the next roof
 across the way. Now turn south to jump, and grab the wall across the
gap. Shimmy around the left corner of the
 wall and drop to the platform below. Face right, jump and grab the
platform across the next gap and then pull
 yourself up to safety. Turn to the southwest and do a running jump to
the platform in front of the large alcove.
 Turn around and do a standing jump to the roof below. From here, turn
to the south and find an alcove with an
 orange-tinted light above it.
 Do a running jump and a grab onto this alcove. Climb up and head
through the corridor. At the opening at the
 other end of it, do a running jump to the area with the burned out jeep
on your right. Here, you should find the
 nitrous oxide canister behind the jeep. You will need this for the
motorcycle. Now, turn to the south and do a
 running jump across the ravine, toward the taxi in the distance.
 Run through the streets, avoiding the blasts from the beast as you
sprint past him, and return to sergeant Azziz.
 After the cut scene, climb up onto the alcove behind Azziz and return
to the chambers of tulun.
 LEVEL 26 CHAMBERS OF TULUN - PART TWO
 Drop down the ladder and take a right at the bottom. Head down the
corridor and climb out at the end. Once
 back on the street, find your bike and then head straight up the ramp
to the north to exit this short area.


title: Shattered Horizon - beta signup

author: interzoid

text:
FPS ambientato sulla superficie lunare, di cui per ora non s'� visto niente.
Aperte le iscrizioni alla beta (Vista only)
http://www.shatteredhorizon.com/


title: Shattered Horizon - beta signup

author: Lord Alucard

text:
"interzoid" <
zoid...@tin.it
> ha scritto nel messaggio
news:h4c7ks$t6h$1...@news.eternal-september.org...

fatto
--
Rutelli e Veltroni d'accordo sulle registrazioni di Patrizia D'Addario: "E'
vero, all'inizio fa molto male". (Michele Incollu)


title: Help Half Life 2 Episode 2 The Orange Box

author: Roberto Minucci

text:
Sono fermo al "il nostro comune nemico" e mi stanno spiegando di tirare
sulla testa del nemico una bomba e poi sparare ad essa con la pistola
(almeno credo), perchè ho la versione in inglese e non capisco cosa devo
fare di preciso.Ho sparato con la pistola in tutti i modi ed in tempi
diversi ma non riesco ad andare avanti.
Sapete indicarmi come devo fare ha sbloccare la situazione?
Grazie.


text:
On 31 Gen, 14:41, "Roberto Minucci" <
mro...@aliceposta.it
> wrote:
> Sono fermo al "il nostro comune nemico" e mi stanno spiegando di tirare
> sulla testa del nemico una bomba e poi sparare ad essa con la pistola
> (almeno credo), perchè ho la versione in inglese e non capisco cosa devo
> fare di preciso.Ho sparato con la pistola in tutti i modi ed in tempi
> diversi ma non riesco ad andare avanti.
Non devi lanciargli sulla testa una bomba qualsiasi ma i Magnusson
Device


author: Connor MacLeod

text:
Il Thu, 31 Jan 2008 14:41:39 +0100, Roberto Minucci ha scritto su
it.comp.giochi.action:

Devi prendere con la pistola gravitazionale quelle sfere rotanti che si
materializzano nel dispenser situato nel cortiletto dove ti hanno portato e
tirarle in testa allo strider che hanno catturato. Dopo che si sarà
appiccicato sullo stesso puoi sparargli con qualsiasi cosa, e lo stesso
farà bum!
--
Saluti
---------
Connor MacLeod
Votate su:
www.totomorti.com
Un classico della comicità:
http://www.youtube.com/watch?v=miYA5nMCOjs


text:
Connor MacLeod ha scritto:
> Devi prendere con la pistola gravitazionale quelle sfere rotanti che si
> materializzano nel dispenser situato nel cortiletto dove ti hanno portato e
> tirarle in testa allo strider che hanno catturato. Dopo che si sarà
> appiccicato sullo stesso puoi sparargli con qualsiasi cosa, e lo stesso
> farà bum!
Veramente bellissimo vederli andare in pezzi....!!!!! Non vedo l'ora che
esca l'altro episodio....sicuramente ci sara' lo zampino di Aperture.
--
ASCIUGA il mio indirizzo per contattarmi!
MSN MESSENGER ID: rogermo...@emailACQUA.it
Online su IRC: #maracaibo server mindforge: 84.200.225.99 port: 6667


text:
Il Thu, 31 Jan 2008 15:26:01 +0100, rogermorse ha scritto su
it.comp.giochi.action:
>> Devi prendere con la pistola gravitazionale quelle sfere rotanti che si
>> materializzano nel dispenser situato nel cortiletto dove ti hanno portato e
>> tirarle in testa allo strider che hanno catturato. Dopo che si sarà
>> appiccicato sullo stesso puoi sparargli con qualsiasi cosa, e lo stesso
>> farà bum!
>
> Veramente bellissimo vederli andare in pezzi....!!!!! Non vedo l'ora che
> esca l'altro episodio....sicuramente ci sara' lo zampino di Aperture.
Da quello che si leggeva in giro, Ep.3 non vedrà ancora i portali,
dovrebbero essere imprementati in HL3 con una trama innovativa. Sbaglio?



author: Pyroman

text:
Il 31 Gen 2008, 15:33, Connor MacLeod <
no...@lo.do
> ha scritto:
> Da quello che si leggeva in giro, Ep.3 non vedrà ancora i portali,
> dovrebbero essere imprementati in HL3 con una trama innovativa. Sbaglio?
mah...a questo punto speriamo sul serio sia così. Non ho sentito voci a
riguardo ma anche io immaginavo che con lo zampino di Aperture Science
tirassero in ballo i portali nel terzo, che a dirla tutta saranno si
fantasmagorici da usare ma a lungo andare in un gioco alla Half Life forse
facilitano troppo la vita e diventano anche noiosi. Però forse mi sbaglio e
mi rimangio la parola in futuro...dipende da cosa riescono ad inventarsi!
Per ora hanno sempre stupito con gli episodi 1-2 ecc.
Pyroman
--------------------------------
Inviato via
http://arianna.libero.it/usenet/


text:
Connor MacLeod ha scritto:
> Da quello che si leggeva in giro, Ep.3 non vedrà ancora i portali,
> dovrebbero essere imprementati in HL3 con una trama innovativa. Sbaglio?
Non so. Ho detto in quel modo perche' gia' in episode two appaiono i
portali...e dato che episode two era nell'orange box insieme a portal,
ho pensato che gia' dal prossimo 'figlio valve' (che sia HL3 o HL2:epi
three) avremmo cominciato ad usare i portali con gordon freeman.



text:
Andrea *Bliiiid 11/10 ha scritto:
> I portali c'erano già in HL1 eh
Ma non in quel senso. In epi two l'allusione è molto piu' esplicita.



text:
Il 31 Gen 2008, 19:17, rogermorse <rogermo...@email.it.invalid> ha
scritto:
> Ma non in quel senso. In epi two l'allusione è molto piu' esplicita.
uhmm...non ricordo rimembrami il membro...dove era sto portale che mi è
sfuggito? Nel senso, mi aspetto che mi indichi un portale in EP1 come quelli
creati in Portal, non mi verrai a parlare del portale aperto sopra ai ruderi
dell'edificio dei combine perchè allora è un portale ai livelli di HL1...



text:
Pyroman ha scritto:
> uhmm...non ricordo rimembrami il membro...dove era sto portale che mi è
> sfuggito? Nel senso, mi aspetto che mi indichi un portale in EP1 come quelli
> creati in Portal, non mi verrai a parlare del portale aperto sopra ai ruderi
> dell'edificio dei combine perchè allora è un portale ai livelli di HL1...
No ok HL1 con i portali 'alieni' ci sta.
Pero' in Episode two, alla fine dell'episodio, non fanno altro che
parlare di portali, ora non mi ricordo per bene, ma dai discorsi che
fanno, non si fa altro che pensare a Portal.
Era qualcosa di piu' che un normale portale in stile HL1. Ci sono di
mezzo anche gli scienziati, che parlano di una nuova 'arma' o
'tecnologia', quando si vede in lontananza il portale all'orizzonte, che
poi viene chiuso (dopo la parte degli striders, e poi finisce l'episodio).
Magari mi sono lasciato suggestionare....ma a me non sembrava un
discorso sui portali in stile HL1.



text:
si ma quante volte devo farlo visto che ho gia' provato una ventina di volte
"Roberto Minucci" <
mro...@aliceposta.it
> ha scritto nel messaggio
news:47a1d014$0$4798$4faf...@reader4.news.tin.it...



text:
Il 01 Feb 2008, 11:12, rogermorse <rogermo...@email.it.invalid> ha
scritto:
> Era qualcosa di piu' che un normale portale in stile HL1. Ci sono di
> mezzo anche gli scienziati, che parlano di una nuova 'arma' o
> 'tecnologia', quando si vede in lontananza il portale all'orizzonte, che
> poi viene chiuso (dopo la parte degli striders, e poi finisce l'episodio).
Si, vero! Pure io sentendo proprio parlare di una nuova incredibile
tecnologia ho pensato subito ai portali (dopo aver giocato a Portal
ovviamente).



title: Finalmente hanno un senso le RTX

author: Anony Mouse 165Hz


title: Finalmente hanno un senso le RTX

author: *Lakester*

text:
Il giorno domenica 24 ottobre 2021 alle 02:41:29 UTC+2 Anony Mouse 165Hz ha scritto:
>
https://youtu.be/7-QqjYQ96z8

boh graficamente mi sembra tanta roba

molti passi in avanti rispetto ad avengers per dirti


title: Finalmente hanno un senso le RTX

author: Lorenz

text:
Anony Mouse 165Hz ci ha detto :
>
https://youtu.be/7-QqjYQ96z8

Booh...dove sta la rivoluzione?


title: Finalmente hanno un senso le RTX

author: Fra

text:
On 24.10.2021 09:20:51 +02:00, *Lakester* wrote:
> ha scritto:
>
> boh graficamente mi sembra tanta roba
>
> molti passi in avanti rispetto ad avengers per dirti

Quando parte il gameplay diventa imbarazzante

--
Fra


title: Finalmente hanno un senso le RTX

author: DLL

text:
On 24.10.2021 10:53:35 +02:00, Fra wrote:
> Quando parte il gameplay diventa imbarazzante

IGN ne ha pubblicati due di gameplay lunghi quanto basta per farti
chiedere "Ma perchè?!?"

https://www.youtube.com/watch?v=6mPnMZjyrLY

https://www.youtube.com/watch?v=YzcAynjWxAA

Mi stupisco di come dopo una vita a giocare si possa reggere sta robaccia
tutta uguale che negli anni e' riuscita nell'incredibile traguardo di
instaurare un rapporto inversamente proporzionale tra la mole di contenuti
e il divertimento nel compierli. 3254k cose da fare una meno divertente
dell'altra mentre vieni flagellato da chiacchiere e cutscenes incastonate
in una storiaccia che fa rimpiangere i teletubbies.


title: Finalmente hanno un senso le RTX

text:

Infatti...pensavo fosse ironico.

graficamente sicuramente carino, ma come ha detto DLL tanti giochi sono
veramente una rottura di palle. Per quello in questo senso la VR ha
molto piu' margine...perche' in VR grazie alle interazioni etc anche
solo sfogliare pagine di un fumetto e' divertente per se (per quanto mi
riguarda).

Nei giochi normali trovo che siamo MOLTO indietro come interazioni con
l'ambiente e anche come animazioni. A 1:52 e' penoso come corrono. Il
primo assassin creed aveva fatto diversi passi in avanti in questo senso
(per i suoi tempi), altair inciampava, perdeva l'equilibrio se andavi
addosso a qualcuno etc. Le animazioni di TUTTI i giochi (sia NPC in FPS
che protagonisti in TPS) sono sempre ancora legnose e troppo scriptate.


title: Finalmente hanno un senso le RTX

text:
DLL ha pensato forte :

ma scusa, lucette check: autoaim check: cutscenes del cazzo check
grafica INUTILMENTE pompata di effetti di luce check, scritte di merda
"bravo, tu si che ce l'hai duro" che invadono lo schermo a cazzo check
controlli semplificati per focomelici check, dialoghi e battute da
asilo check.

paragonato coi giochi osannati qui dentro non mi sembra sotto la
media, anzi.


title: Finalmente hanno un senso le RTX

author: Lord Alucard 144Hz

text:
Scriveva DLL domenica, 24/10/2021:

Quoto, però biosogna dire anche che c'è un'altra generazione di
giocatori a cui sta roba si rivolge.
Per loro potrebbe avere senso.

Io aspetterò che arrivi a prezzi ridicoli, prima di farci un pensiero.

--
Il Papa: “È Gesù che dà la cittadinanza”. Solo che non riesce a firmare
con la bocca.


title: Finalmente hanno un senso le RTX

text:
Lord Alucard 144Hz ha detto questo domenica :
> Scriveva DLL domenica, 24/10/2021:
>> On 24.10.2021 10:53:35 +02:00, Fra wrote:
>>> Quando parte il gameplay diventa imbarazzante
>>
>> IGN ne ha pubblicati due di gameplay lunghi quanto basta per farti chiedere
>> "Ma perchè?!?"
>>
>>
https://www.youtube.com/watch?v=6mPnMZjyrLY

>>
https://www.youtube.com/watch?v=YzcAynjWxAA

>>
>> Mi stupisco di come dopo una vita a giocare si possa reggere sta robaccia
>> tutta uguale che negli anni e' riuscita nell'incredibile traguardo di
>> instaurare un rapporto inversamente proporzionale tra la mole di contenuti
>> e il divertimento nel compierli. 3254k cose da fare una meno divertente
>> dell'altra mentre vieni flagellato da chiacchiere e cutscenes incastonate
>> in una storiaccia che fa rimpiangere i teletubbies.
>
> Quoto, però biosogna dire anche che c'è un'altra generazione di giocatori a
> cui sta roba si rivolge.
> Per loro potrebbe avere senso.

Poracci...


title: Finalmente hanno un senso le RTX

author: John D. still 144hz peasant

text:
Il Sun, 24 Oct 2021 14:06:38 +0200, Lord Alucard 144Hz ha scritto:
> "c'č un'altra generazione di giocatori a cui sta roba si rivolge."
> "Io aspetterň che arrivi a prezzi ridicoli, prima di farci un pensiero."

Sí ma tipo a 1euro, con 10euro di buono per successivo acquisto.

--
- I'm afraid to close my eyes, I'm afraid to open them

- Devi sparargli sul naso!

- Rivoglio il mio scellino!


title: Finalmente hanno un senso le RTX

author: Mero

text:
Il 24/10/2021 11:39, DLL ha scritto:

> in una storiaccia che fa rimpiangere i teletubbies.

ma veramente... non capisco ... han 12 anni questi che lo aspettano qua
dentro


title: Finalmente hanno un senso le RTX

text:
Sembra che John D. still 144hz peasant abbia detto :
> Il Sun, 24 Oct 2021 14:06:38 +0200, Lord Alucard 144Hz ha scritto:
>> "c'è un'altra generazione di giocatori a cui sta roba si rivolge."
>> "Io aspetterò che arrivi a prezzi ridicoli, prima di farci un pensiero."
>
> Sí ma tipo a 1euro, con 10euro di buono per successivo acquisto.

LOL, magari

--
Per Bagnasco “il deterioramento del costume è un male”. I coglioni si
notano di più.


title: Finalmente hanno un senso le RTX

author: Topolaccio

text:
"Lord Alucard 144Hz"  ha scritto:

> Quoto, però biosogna dire anche che c'è un'altra generazione di giocatori
> a cui sta roba si rivolge.
> Per loro potrebbe avere senso.

Osservazione molto sensata.

Negli ultimi anni ho percepito sempre con maggior forza quanto stessi
scivolando al di fuori del target di riferimento di molti prodotti.

Il che spiegherebbe anche come mai si dice sempre più spesso che non ci va
mai bene un cazzo.


title: Finalmente hanno un senso le RTX

text:
Nel suo scritto precedente, Topolaccio ha sostenuto :

Ma è ovvio.
Noi partiamo MINIMO dai primi anni 90, quindi trenta e passa anni di
giochi. Un ragazzetto di oggi vede sta roba, magari sta pure in fissa
per tutta la merda Marvel, e questa roba gli sembra fichissima.

--
Buckingham Palace, gaffe di Trump che tocca la regina. Ora è obbligato
a muoverla.


title: Finalmente hanno un senso le RTX

text:
On 24.10.2021 16:58:30 +02:00, Mero wrote:
> ma veramente... non capisco ... han 12 anni questi che lo aspettano qua
> dentro

Scusi lei... E' Sheldon?


title: Finalmente hanno un senso le RTX

author: Fabrizio FiFaGi

text:
>
> Negli ultimi anni ho percepito sempre con maggior forza quanto stessi
> scivolando al di fuori del target di riferimento di molti prodotti.
>
> Il che spiegherebbe anche come mai si dice sempre più spesso che non ci va
> mai bene un cazzo.

si chiama vecchiaia...

--

--


title: Finalmente hanno un senso le RTX

text:
> Ma è ovvio.
> Noi partiamo MINIMO dai primi anni 90, quindi trenta e passa anni di giochi.
> Un ragazzetto di oggi vede sta roba, magari sta pure in fissa per tutta la
> merda Marvel, e questa roba gli sembra fichissima.

anche...

ad un adolescente di oggi, che magari si è appena avvicinato ai
videogiochi,
vede questo, o un Spider-Man and Captain America in: Dr. Doom Revenge
gameplay (del 1989)
ci sta che preferisca questo...

--

--


title: Spearhead terminato

author: ren

text:
ciao ragazzi io l'ho terminato è abbastanza
cortino, è originale e lo vendo.
ciao !!!


title: Primi screenshot per DE Mankind Divided...

text:
http://www.neogaf.com/forum/showthread.php?t=1024951

SLURP!

--

----Android NewsGroup Reader----
http://www.piaohong.tk/newsgroup


text:
>
>
>
http://www.neogaf.com/forum/showthread.php?t=1024951

>
> SLURP!

Jensen è vivo?
SPOILER PORCODDIO! (cit.)

--
Berlusconi non è più presidente del Consiglio, Fede è stato licenziato,
Bossi si è dimesso: qualcuno deve aver trovato il genio della lampada


text:
 Lord Alucard <
macrossT...@yahoo.com
> ha scritto:
> >
>>
>>
http://www.neogaf.com/forum/showthread.php?t=1024951

>>
>> SLURP!
>
> Jensen č vivo?
> SPOILER PORCODDIO! (cit.)

Se c'e' ancora qualcuno che non ha giocato HR so' cazzi sui...:D



author: John Dodo

text:
Il Tue, 7 Apr 2015 21:46:24 +0200 (CEST), Lorenz ha scritto:
>
http://www.neogaf.com/forum/showthread.php?t=1024951

>
> SLURP!

Un paio di screenshot m'hanno ricordato tantissimo blade runner...hype
automatico

--
- I'm afraid to close my eyes, I'm afraid to open them

- Devi sparargli sul naso!

- Rivoglio il mio scellino!


title: Passate le 14:00...

author: papà Gatto

text:
...e ancora niente...

--
L'uomo che cerca rogna è da considerarsi fortunato: la troverà in fretta.
(zio Lido da Tessennano)

papà Gatto


title: Passate le 14:00...

author: Shoccherellino

text:
On 29.10.2020 14:03:49 +01:00, papà Gatto wrote:
> ...e ancora niente...

non hai afferrato, il mitico giacchetta ha lanciato l'ennesimo siluro (nel
culo, ovviamente) all'utenza italica e non solo.
niente FE sul sito, ma se vuoi puoi clickare "dove comprare" e ti rimanda
a next e drako, immagino che eprice si sia tolto per la vergogna.
rotfl, grande giacchetta


title: Passate le 14:00...

author: AmigOS

text:
On Thu, 29 Oct 2020 13:03:49 -0000 (UTC), "papà Gatto"
<
ute...@esempio.net
> wrote:

>...e ancora niente...

Come niente ?
Sono finite, ora c'è il pulsante VEDI TUTTE LE OPZIONI DI ACQUISTO
fai un check di tutti gli store che le vendono e scegli quello che ti
piace di più


title: Passate le 14:00...

text:
On 29.10.2020 14:07:30 +01:00, AmigOS wrote:
> <
ute...@esempio.net
> wrote:
>
>
> Come niente ?
> Sono finite, ora c'è il pulsante VEDI TUTTE LE OPZIONI DI ACQUISTO
> fai un check di tutti gli store che le vendono e scegli quello che ti
> piace di più

Lol, hai ragiorgio non ci pensavo, ed io che partivo prevenuto.
Pure l'email ha mandato nvidia, rotfl, sono veramente dei geni del male.


title: Passate le 14:00...

text:
On 29.10.2020 14:07:30 +01:00, AmigOS wrote:
> <
ute...@esempio.net
> wrote:
>
>
> Come niente ?
> Sono finite, ora c'è il pulsante VEDI TUTTE LE OPZIONI DI ACQUISTO
> fai un check di tutti gli store che le vendono e scegli quello che ti
> piace di più

Non vedo alcuno store, leggo solo "Italia" e, comunque sia, i vari siti
non vendono le FE. Potendo scegliere avrei preferito una FE.



title: Passate le 14:00...

text:
On 29.10.2020 14:11:22 +01:00, papà Gatto wrote:
> Non vedo alcuno store, leggo solo "Italia" e, comunque sia, i vari siti
> non vendono le FE. Potendo scegliere avrei preferito una FE.

Tra le altre cose, il sito di Drako ha collassato :D



title: Passate le 14:00...

author: Tapyoka

text:
On 29.10.2020 14:11:22 +01:00, papà Gatto wrote:
> Non vedo alcuno store, leggo solo "Italia" e, comunque sia, i vari siti
> non vendono le FE. Potendo scegliere avrei preferito una FE.

Se provi sul sito francese c'è un rivenditore ma ovviamente già sold-out.
In Italia nessun rivenditore...


title: Passate le 14:00...

text:
On Thu, 29 Oct 2020 13:11:22 -0000 (UTC), "papà Gatto"
<
ute...@esempio.net
> wrote:

>Non vedo alcuno store, leggo solo "Italia" e, comunque sia, i vari siti
>non vendono le FE. Potendo scegliere avrei preferito una FE.

Dovevate svejavve prima, ora sono finite !


title: Passate le 14:00...

text:
On 29.10.2020 14:12:35 +01:00, AmigOS wrote:
> <
ute...@esempio.net
> wrote:
>
>
> Dovevate svejavve prima, ora sono finite !

Ahahaa, dai che poi ti credono, poveracci, non prenderli in giro, il
disagio è reale.


title: Passate le 14:00...

text:

>disagio č reale.

Sono serio.
Questa volta, con l'infornata piů consistente, sono rimasti online per
circa un millesimo di secondo.

Ovviamente chi possiede un monitor a 320hz o superiore č stato piů
avvantaggiato, specialmente se poi abinato ad un G-SYNC attivo,
riuscendo a refreshare la pagina di nVidia in modo piů celere
(ovviamente fibra a 1TB/s con ping 0, consigliati).


title: Passate le 14:00...

text:
On 29.10.2020 14:13:47 +01:00, Shoccherellino wrote:
> Ahahaa, dai che poi ti credono, poveracci, non prenderli in giro, il
> disagio è reale.

Sei proprio un cattivone!



title: Passate le 14:00...

text:
On 29.10.2020 14:19:31 +01:00, AmigOS wrote:
> <sha...@libero.it.invalid> wrote:
>
>
> Sono serio.
> Questa volta, con l'infornata più consistente, sono rimasti online per
> circa un millesimo di secondo.
>
> Ovviamente chi possiede un monitor a 320hz o superiore è stato più
> avvantaggiato, specialmente se poi abinato ad un G-SYNC attivo,
> riuscendo a refreshare la pagina di nVidia in modo più celere
> (ovviamente fibra a 1TB/s con ping 0, consigliati).

Colpa mia che stavo provando col MacBookPro. Quando hai raggiorgio hai
raggiorgio.



title: Passate le 14:00...

author: interzoid

text:
Il 29/10/2020 14:11, papà Gatto ha scritto:
> On 29.10.2020 14:07:30 +01:00, AmigOS wrote:
>> <
ute...@esempio.net
> wrote:
>>
>>
>> Come niente ?
>> Sono finite, ora c'è il pulsante VEDI TUTTE LE OPZIONI DI ACQUISTO
>> fai un check di tutti gli store che le vendono e scegli quello che ti
>> piace di più
>
> Non vedo alcuno store, leggo solo "Italia" e, comunque sia, i vari siti
> non vendono le FE. Potendo scegliere avrei preferito una FE.

"non temere: ne arriveranno altre a breve."


title: Passate le 14:00...

text:
On 29.10.2020 14:46:08 +01:00, interzoid wrote:
> "non temere: ne arriveranno altre a breve."

ahahaha, è vero, non temiamo!
rotfl, pure la trollata via mail.


title: Patch per velocizzare GTA3

author: Gambit

text:
http://www.cidiverte.it/giochi/pc/gta3/3DAnalyze.zip
Fresca Fresca di giornata, ora vado a provarla.


title: Patch per velocizzare GTA3

author: Kiuhnm

text:
"Gambit" <
gam...@libero.it
> wrote in message
news:afelqq$djdln$1...@ID-66768.news.dfncis.de...
>
http://www.cidiverte.it/giochi/pc/gta3/3DAnalyze.zip
>
> Fresca Fresca di giornata, ora vado a provarla.
L'ho provato, ma per il mio hw è veleno!
Questo loader non fa altro che disabilitare l'hw TnL, l'unica cosa che da me
rende giocabile il gioco :-)))
Kiuhnm
P.S. Ho un misero Athlon 800 (640 MB) + GeForce 2 GTS (32 MB) :-(((
Comunque per programmare mi basta e avanza...peccato per i giochi.


title: Patch per velocizzare GTA3

text:
A me invece va benissimo! ^_^
Sarà xkè ho una pessima Matrox G400? ; _ ;


title: Patch per velocizzare GTA3

author: The Planeswalker

text:
Per quale motivo occorre velocizzarlo?? Sul mio p4 2 Ghz con GeForce 3 Ti500
va da da Dio...
"Gambit" <
gam...@libero.it
> ha scritto nel messaggio
news:affnf3$djo2b$1...@ID-66768.news.dfncis.de...



title: Patch per velocizzare GTA3

author: Umberto De Tomi

text:
Ma non mi dire???? Mica tutti lavorano alla nasa!!!!
> Per quale motivo occorre velocizzarlo?? Sul mio p4 2 Ghz con GeForce 3
Ti500 va da Dio