Okay now now I'm hitting the button on the on the you to worry and the you to hear both buttons are pressed.  Yeah, you got to talk to medkit about Countess blowing your squishy man. What did I miss at the start? You missed absolutely nothing just a snowball in conversation. Yeah, I just count as trying to snowball you after she blows your squishy. That's all that's all you missed. So I will ever miss that I missed that to be honest. You'll have to. Oh, sorry about sorry about that. Nukias. Yeah, a number of times that I've done that though with like live streams for YouTube on YouTube. Yeah, especially when we're talking about me, at least people are talking about countless and all kinds of craziness. But anyway, hello everyone and welcome back to four of the minions the weekly show where we talk about the Paragon remakes and ethereal this week. Not a lot went on. We had the the Over Prime in-house tournament. We had the the Fault Mastery race and that's about it. So I mean, we'll just kind of talk about the other games a little bit. But and then ethereal jelly. When are you guys going to release that? Or should I even be talking about that right now? We're live so I can't really walk walk it back now. We'll talk about it here and then it'll be released very shortly after the partner of the partner panel. In this gracious partner panel. Shout out right after it was finished. That video will go live on all our social media as YouTube, the whole nine right on.  There's a reason to be at FTM and it's not for the jokes. They don't get a sneak peek because Jelly didn't give it to me in time down. Yeah, yeah, you get to see here. You get to see here. Exactly. Yeah. I'm your host, the man who's joining me as always is my friend and co-host Jelly Knees Jelly. Thank you. So not much, man. Happy to be here. Happy to be on FTM, not the partner panel. We don't do the PP here. OK, we got the Viking Jedi with us as always as well. Welcome Viking. And then with us again is Dapper Dice. Welcome back, Dapper. Morning, everybody. When you see Dapper, you can assume that there's been some overprime news. Yeah, that's it. Only in my shop. You better a theory on one of those two. So let's get right into it. We're going to start off with overprime because there's the only ones that really had any major news this week. And they had their over there. Their in-house tournament. There was a lot of P. Timmons was up that there was a lot of there. If you looked hard enough, I'm sure I missed a few things.  I just you see Bellica flip every once in a while.  Dapper, I'll let you take a leak. Take the lead on this one. What did you notice about this? This overprime in-house tournament that that was so different. Yeah, so just to do a short little list, they updated some of the sprints animations for some of the characters. So we get a new sprint animation for Bellica where she does a front flip leading into the animation.  I think we also noticed that Murdock gets a different sprint animation as well. It looks like Twin Blast actually dashes a little bit further. We never actually see the any of the teams dunk the orb this time. So that might have been either on cooldown or the dunk just wasn't an option for whatever reason. Anti-heal was shown, as you we can see at some point later on in the video, as Murdock is running away. He's got a heart right next to his health bar on the screen and it breaks showing that anti-heal is a thing. Thank God, seriously. Yeah, no kidding. I was definitely needed, especially with Chimera being added to the game. We see that dodging is very much a thing with some of the plays that some of the characters make. Games can go on pretty long, despite being stomps and kills. So if you ever feel like you're doing bad, don't worry, there's always a chance to come back. And those are the major things that I'd figured recommending out of the gate to see out of all of that. Now, the orb prime, it seems what we've seen from the earlier videos that it doesn't seem to even spawn until 20 minutes into the game. Whereas it used to be what, seven minutes was when it spawned. Yeah, which is much better for the game flow, because at 20 minutes, if no progress is being made, that is an objective everyone knows to go for. We do see them fight over the objective, over orb prime a little bit, yeah. Yeah, there is a brawl at orb prime. And we get to see, I think, during round one, one of the junglers, the Chimera, goes in with the leap, steals orb prime and then blinks out. So be ready to see stuff like that when the game actually comes out.  And it was like a predecessor had that Kalari video where she dashed through the opening of one of the sidecamps. Right, and everybody was going like, I'm Kalari, I'm doing that. I'm going to do that all day long, 100%. Joey, what did you think about the orb prime video? I think it's fantastic to see them, that this tournament go on one. It shows that they're at the level of being able to hold, even in house tournaments like this, which is super great to see. But as well, like a lot of the changes that are seen in there are, I think, are really good changes. Anti-heal, absolutely massive. And that's going to be part of that giant item roster update that we're getting as of the release. I think the transition animations from normal mode to sprint mode are also super cool because it's now you're not reliant on visual effects. Now you have another indicator. If you see Bellica flip, you know she's going into travel mode, right? And so then there's a better visual indicator showing you exactly what's happening for other players in the game. And I think that's super beneficial. Information is king, and I think this shows that a lot of information is being given to the players in direct or non direct ways that I think is really valuable. Jedi, what do you think? Oh, dude, I loved it. It was it was it was cool just to see the potential aspects of of eSports. I also loved that the fact that even though it was an in house tournament that they were doing a level one cheese in enemy jungle, I thought that was funny and they were taking it serious, which was even more fun like you could tell that they were, you know, wanting to win that they weren't just, you know, messing about. And I thought that was it was really cool. So it was neat to see, you know, a lot more of what they've been working on. It was I think it was great gameplay overall. There was really hard. It was hard for me to find things to really like get complained about. Like in most of it was just like maybe animation, you know, hitches here and there, but like the actual combat looked great and it looked fast paced. It looked dynamic. It looked big. All the things that we've like, I think, come to expect from them. It was all on display during this and it was a lot of fun to watch. So if you haven't had a chance to watch it, you should go watch it. It's really, really cool. It's done very well, I think. And I also got to see Faye, in my opinion, was really holding it down. Like they were about to win the game. They were getting stomped. And Faye, with all of her crowd or area control, was just able to keep them at bay long enough for all the response to come through. And despite being down by like, I think it was like 15, 16 kills or something like that, they were they were still able to make a game of it. And I thought that that was pretty cool to see that, you know, the newest addition for us being the Faye that she's actually going to be worth something rather than just, you know, occasionally picked and trolling in mid lane or as a support, like she was, I felt like in Paragon days. So it'll be cool to see, see her actually mean something in overprime. I'm excited for that. Well, the entire thing, like all of the footage that I saw, it looked a lot more complete and smooth than what we've seen from these gameplay videos that they have in posting with like Chimera, Wraith and the Faye. Like what we see here looks much more finished and polished. So I think it's pretty safe to assume this was fairly recent. We do know that it was like about two, three weeks ago. And those videos that we were seeing before were probably from months ago. Yeah. Oh, yeah. One I want to talk about, too, was the the blink into the dash from Twin Blast was so cool. I was just like, I mean, not only was it did look cool, but it was like he was using it so intelligently. Like, you know, it was Jon Snow, who's obviously probably the best player on all of these play tests. But, you know, it seemed to do so great spoiler. But it was just neat. It was neat seeing, like, you know, the mobility actually really coming in to play because a lot of times what I complain about with like fault is that at the carries, once they're on and once somebody's on them, they're just dead. Like the likelihood that you escape as a carry is very small. And in this, you see the mobility that even a Twin Blaster. I mean, some of the other carries have is there. And I was really excited to see it because gave him an opportunity to try and, you know, win a fight that could turn the tides and all that stuff. So sorry, that was my last thing that I just remember, because I saw him blinking across the screen on live right now. With the the thing that I really like about Over Prime having one less tower is because they're able to open the map so much more between powers because of that one less, they can make dashes three times as long as they ever are in most other games. Sure. And they still are balanced because that the distance between things is so much larger that you can still have that chase potential, even with dashes that are three times longer than they used to be or anything like that.  You're like, whoa, like this is way further than I thought I was ever going to travel. Same thing. And everybody's like that. Yeah. And I think that's a really cool aspect that feels cooler.  Right. And Over Prime, they almost like turn that up to eleven. You're like, you're going 60 feet at five mocks. Like just bam, just you're instantaneously going that fast. And it's it's so satisfying and fun to see it as was just shown on the stream. We actually got to see the Kai jump steel. And, you know, with two abilities, he covers the entirety of Prime Pit, almost doubling that. Actually, as he almost goes past the second wall, I just noticed that there. So he goes insanely far. And that's the thing that makes Over Prime that that makes those dashes even worthwhile, because yeah, they could go far. Yeah, they can do all those things.  He spent a lot of resources to do it.  So I'm excited to see that play out. And one thing none of us have mentioned yet is that the spectator mode looks so much better too, because you can actually click on people and follow them. You can see actual numbers on their health bars. So that's another side thing to look forward to as well. So people that want to shout cast hold stuff. You just want to join your friends and watch them play a game. The spectator mode looks much more intuitive and you can switch between them as well. It also doesn't show like items or whatnot. So you can't like cheese and just tell the other side what one side has or is building into, which is a cool attention to detail. Yeah, absolutely. I mean, Mangus and I used it for that tournament. We did forget through gaming and it was rough. It was it was there were times that I'm like, how do I do this and not have it break on me? Like, yeah, terrible. But I mean, it's great to see that they're improving it because that's such a good feature for players to learn from and for creators to use for videos and all that kind of stuff. And hopefully translates into a replay feature sometime down the road as well. 100 percent. That would be the absolute best. I really like the way that Paragon did their replay features. You just have that code and you can just input that code and watch anybody's replay. Yeah, absolutely. Interesting. I was really nice. Really nice to have, really nice to have. We'd love to see that again in the game. Then there's the quote that Dapper showed us. He posted it in the Discord. So the final fight was it was Rexifer versus Jon Snow. And those are actual two actual players. And Rexifer, they're interviewing him after the win.  It's so good. It is really good. And Dapper, as you were saying, people do need to realize that and understand that it doesn't matter how good you are at Paragon when you enter predecessor fault or overprime. It's a new game. It plays a little bit different and you may not be.   You never know.   Now the play is viable. Shit. I was going to say, I kind of I saw him on Shinbi and he was popping off. So I'm not going to I'm not going to say anything about Mangoos's play. At least in overprime. I mean, maybe every other game we've played with him, but at least in overprime, he was holding it down. Yeah, but OK, we all know that Shinbi was broken in the last test. Was that really mangoos or was that you still have to press the buttons? You still have to press the buttons, OK? And they're skill shots. So he was hitting them more times than not.  That's all it is free dashes. Yeah, yeah, yeah, yeah. Yeah, but the I think the only auto aimed Alton the game as well. That's the one where you just click and then just sends them at them. It's still it's still lock on. You have to be in. Yeah, well, lock on. But yeah, I'll be looking at him. Yeah, where is that? Well, the Paragon, you didn't even have to be anywhere near him. Oh, well, as long as it's within 10 seconds on the person. Yeah, what is it? I like it better this way that it stacks on her instead of the stacks on your target makes it a lot easier to manage your stacks.  Yes, so you don't need to wait for cooldowns and stuff like that. Way better. I agree. I also love back on the support and old the carry. There you go. There you go. If it works, one of the things I wanted to point out that I thought was just kind of cool was they just showed like the game director was watching it with the the casters. And the you could tell even though he's wearing a smile, the goofy grin that he has on his face and watching his devs play this game. And I just made me excited. Like you could tell that they're having a lot of fun and that they're really enjoying the game that they're making because I could imagine when you spend like, you know, eight to twelve or fourteen plus hours looking at these same characters and the same map over and over and over and over and over.   And maybe that was for the cameras. I don't know. But it usually is kind of hard to fake that stuff, in my opinion. But yeah, so that's exciting. I'm excited for this. I'm excited to see hopefully something soon. Yeah. And one of the questions about controller support. We have no idea. I don't think they've mentioned any controller support. It's still. Yeah, I think it was like a broken thing. You could attempt in the CBT to so they do have it as an option. I don't know. They don't they don't have an updated anything specifically about what's to come. But it is interesting to see that they held an in-house tournament but then held it at a cafe as well. So it's not like this was all shut in behind the doors.  They showed it off. It was a very out there event that they wanted the the world or at least that community to see. I mean, it's clearly the world. They recorded this and put it out there. Yeah, that seemed like a company cafe, though, to me. Oh, it might have been. I don't know. I don't know. I've never been as big as Netmarble is. It wouldn't surprise me to hear that's fair. That's fair. It could have been a company cafe. But still, you know, within the company, you know, the dev teams enough to show everyone their their progress. Oh, absolutely. Yeah, when these are all experienced game developers, too. So, yeah, that was cool. Netmarble has continued to advertise here and there for over Prime as things have gone on. So we're definitely getting close. Yeah. Somebody mentioned in chat, it seems like over Prime and predecessor are going to release at about the same time. I could definitely see that happening. I said a couple of weeks ago that it feels like they're playing a game of chicken with each other, like reading for one to release before the other releases. So they're both like trying to find content to put in there before while they wait for the other one. Like I feel like the timing is more on over Prime. Because I think Jelly mentioned this either the last video or the video before it was that with each like heroes spotlight that they keep putting out on the videos, like, I feel like once they get to the end that they're going to put out a release. And I think we've gone through almost. We have three left of the characters. We know that are in the game. Yeah, haven't seen those like hero spotlights or that's not including Adele. Because that's the other thing I'm counting. Only the characters we've seen playable on the map. That's the thing. Are they going to include like that will be the announcement? What is her getting the treatment of the 360 and then hope so release date for we'll see you in game X, Y, Z. I mean, I think OP is going to come out first and then Fred will come out later and closer to the holidays. But that's if they don't push it out. But yeah, I don't know, man. I would love to see them either have a delon release or make her very shortly thereafter that she's like the first big patch after release that they're like, and bam, our new character is. Yeah, I think that all players have their fun and then say, but this is over Prime. I'm about 98 percent certain that they said that she would be there for early access. Yeah, I think so. I think that's a smarter play. Yeah, that makes the most sense and plus to do something where it's like, oh, yes, here's the game. And then about three days later, here's our character. I just having it on release makes everyone want to play it. It's like, try over Prime. We have something original. And another thing is like, you know, a pretty girl, whatever, you know, you see those a lot in a lot of games, especially mobile. It's like, oh, yes, here's a beautiful woman player. She's a great character. But she uses, I think, a whip and a shield, which is interesting. Yeah. Yeah. A chain whip and a shield with like flowery aspects to a portion of it. I can't wait to hear her voice lines. If there's not like a call me mommy or something in there, they're missing the mark. I'm just telling you right now, I think the tailored voice lines. Sure. I mean, I think another clue that she'll be there is that the addition of taunt is as one of their yeah, ability types. I think she's going to be the one that has the taunt. So that makes the most sense. Yeah, he's so cool. Especially because the shield, like a taunt does make sense with that sort of thing. And in the over Prime Discord, in their Korean chat, Ranger was responding to somebody in there. And when I translated it, he was like, people think that we're delaying the game. We're not. There's just a lot of things we're trying to fix from CB2 feedback. Like, it's not easy to do all this. I mean, they revamped an entire map. They're adding their own characters, fixing old ones, adding new ones. Like, it makes sense that this is taking, you know, seven, eight, maybe 10 months to get this out. It's not easy to do all this. I just don't think they're delaying it intentionally to make stuff for a guarantee. It is, but Tara just looks so good. Tara, deathbusters through that crack to be up right there. The chat's been popping off already, dude. I mean, I've been talking about Pred announcement is going to be them getting more money. I did. We're not talking about Pred yet. OK, we're still on over Prime. We got we got a small list of things to talk about this week. So we're milking it where we have content, which is only an over Prime right now. I know I sent you Viking and mangers this message the other day, but I was looking around on a website that goes into like this team API of where like what the updates are of like when their their patches get updated, what files have changed and like what the API date says the release date was and all these other things over Prime did originally have a release date on that API of September 30th of this month. There's no way it would have been next Friday originally. Originally, but yeah, it got changed to December 30th of this year. So they just literally pushed it out to the last second, and then they can change it back at any time. Right. So it's maybe that's number 30th was an optimistic date for them. And then they just were like, you know what, let's be safe. We'll push it. We'll push it to the end of the year, because that's when they said, but then they can just bring it back forward any time they want. I have a wild thought because it's the biggest eSports competition in the world, which is League of Legends. Worlds starts this next Friday. Korea is obviously the eSports capital of the world that they typically have among the best teams. I would I would be a betting man that they might wait to do a big release of their game or something along those lines till after the world's tournament is over, because it just makes sense to me that you would want because the audience is going to be very much paying attention to the biggest eSports in the world, maybe not in this community so much, but I think for Koreans who are very much in the heartbeat of understanding that I'm wondering. Thoughts, feelings. No, that makes sense. I didn't know that I don't know why I didn't know that was happening. I play League and it's shown over the launcher, but I didn't know that was happening. I didn't realize it was such a big thing over there. But that makes sense to a mid-October release is waiting for that to end. All right, guys, League of Legends is done. You can forget about it for another year. Here's overprime. That makes the most sense in my opinion. And it's not even just League. It's Dota 2 as well. Has their big World Invitational at the same time right now. So it's both of them happen on October. I don't think it's a bad thought that they could be waiting for both of those events to be over when that mobile hype is really huge. Oh, yeah. And then push it out. That seems almost optimal because, like, hey, MOBAs are still in your mind right now. Here's another one now that World's has ended. And if that wasn't their plan and they're listening to this completely negate anything we said, release it. We'll play it during World's. We don't care. I'll have World's up on the screen. I've got three monitors, bro. I can multi-task. Plot twist show that you already have overprime as an eSports game and you're going to be at your own World's. Get Baker to play it. Oh, dude, Baker would love this. Actually, I think the TV dodges the TV dodges. He could pull off the shimby dodges. Pretty crazy that that that the the rocket boost seems to be a actual rocket boost, not just a bunny hop. Well, it corresponds with like physics of like I'm jumping off of something and then I'm hitting the boost, hitting the blink and it's carrying me farther because of the angle that I left a higher plate. Like sometimes you get like games that play with like height and then the physics don't travel with it. Like it's just it's like almost like you are still on the ground. Right. The gravity feels weird or something like that. And this didn't feel like that at all. Also, they showcase the few skins they look. Oh, yeah. They look so good. I mean, the the abilities look so clean, bro.  We all do. Passion Guard, almost 100 percent. Yes, we will be together streaming these games when they do. No, I can't stand any of these people outside of the show. Used to play these games. Well, we're only in show talk. That's all. Like I I know I know how those games for 84 episodes now, man. OK, you got to calm down a little bit. I was saying, I know how the over problem games went. And I'm pretty sure I. Had more kills than you pretty much every goddamn game. Oh, yeah. Yeah. Much anybody out there in video about the last evening where everybody got jelly knees on your team games and nine minutes. Yeah. Thank you. Oh, I don't have this.   That is a thing. At this point, it's going to be like five years into our friendship, man.  And I'm hurting in a video of my second college of me running away at one health.  Oh, it is. It really is. I can't yell that we can play. Me and Jelly play a lot of games together. Like, come here, here, here. I'm like, I don't know where you are. What are you doing? Why don't you tell me you were going there before you started doing the thing? Jelly means a constant bailout system.  I need a Muriel. I need a Muriel dedicated to watching my health bar. Following you around. I got you. I got you. My AD Muriel will get you. I got you.  And then and then when you save him, it was all planned. Yeah, yeah, yeah. That's what I wanted to have happen. Yeah, yeah, yeah. I wanted you to save me, but it's not. There we go. It worked out. Do you guys have anything else for overprime specifically before we move on to some of the other games? Oh, just a small thing. As we know, Netmar Soliev has their has their heart set on that TV skin that they showed off in his review. Yeah, yeah, yeah. It looks like if you watch that video of the in-house tournament, it looks like they have one that's similar for Murdoch as well. So that might be a skin line, which would be very interesting. Oh, it absolutely should be. That skin is so good. I would kill for a skin line of that. But yeah, all the skins look good. And though we don't get to see the stats on them, we do get to see a couple of new items. Oh, yeah. And they also revamped how the potion icon looks. And I really like how it looks. That's my two-piece right there, man. Yeah, I just want to play that game. I'm just jealous that they're playing it and I'm not. Every time I look at live right now, I'm just sitting there going like, that could be me. I could be doing stuff like that. Big, true. Yep. All right. You guys ready to move one then? I mean, I guess what are we gonna talk about with these other guys? Dude, we could just end the show right here. What's up? Yikes. Okay, geez. Let's move on to ethereal. Once over from comes out, this is what's gonna be. Oh, wait, do we have to do the thing? Okay, sorry. Say it again, Mingus. Let's talk about. Oh, a thorough. A thorough? Ethereal! Yay! There we go. Let me, since somebody showed up last minute, let me adjust all these name tags here. Oh, oh, sorry. Yeah, yeah, you are. Apologies. Oh, there we go. All right, cool. So a thorough. Not a lot to report this week and then the video will be going up, I guess, after FTM, but Jelly, go ahead and explain to them what this video was, even though we're not gonna be seeing it right now. Yeah. Hold on, I just saw Josh make a mistake. Jelly wants to support daddy. Did you? I did. I see that. And I agree. I didn't see that.  Maybe Anna, are you signing up? I mean. But no, so this video for ethereal is, we've got these runestones that are, they've been on the map for a while. And honestly, I was looking at it one day and I was like, you know what we could do with this? It puts information there of some kind. And full transparency, I did kind of get a little bit of inspiration from Over Prime in this regard, right? Because on the side of the mid lane, they had little signs with player names on them for like people that are their Discord mods or have been in the community for a long time and things like that. And I thought that was super, super cool. And so for these runestones, basically their ways to basically show employees, testers and Patreon subscribers and put them into the game that we're gonna add their names to these runestones and have them be a permanent fixture in the game going forward, right? So that the Patreon, every Patreon subscriber up until it's closed, regardless of dollar amount that they've put into the Patreon, their names going on to this runestone. All of the employees, all the testers, right?  And I think it's just a way to, for lack of a better way to put it, relatively little effort, reward some of this and show people that we value what they are giving us and supporting us with, whether it be employee tester or Patreon subscriber. And then there's a fourth one that may have little teasers here and there, depending on who I can bribe to, let me put teasers on the map. But it's all in Ethereum. So you gotta be able to read Ethereum. That is true. You have to read the lore. I wanted to keep it thematically important, right? So it's having these giant runestones. I think if you just put like English text or had it be, right, just in one language that that kind of detracts a little bit. We have our own writing, our own language. We should just use that, right? And there will be ways that you can decipher it. I mean, Dapper already talked about going on the website and decoding it that way. And there may be stuff in the future that people have access to that'll help do that as well. But it's still one of those things that I can go up and be like, that's my name on that rock, right? Or anything like that going forward for these people. It's like, hey, I know this guy. Make it like an examined thing.   I don't like that idea.   That's you brought by Jeleneys. I don't know. Make it out of the way. That brought to you by Jeleneys. Yes, yes, I'm in. That would be really funny. I don't know. I think that would work. I'll get some people exactly like that, man. And it's around the obelisk. And once you know the community figures out what the obelisk does, then who knows? Maybe you might be spending more time over there. Yeah, I think that if the Ethereal Dev Team does more stuff like that, because obviously there's those pillars that are there. But maybe what the Dev Team could do is in a random portion of the map, like behind a jungle camp or something, like just adding small details of adding that language in, even if it has nothing to do with the team or anyone supporting it. If you just put the name of a monster in Ethereum behind a jungle camp, that'd actually be really cool. Having the title of whatever lane you're going to, but then also in Ethereum under that. I think just having more Ethereum in the world would be good for lore reasons, because people could go out of the way to piece anything together if that's what they want. You know what's getting up happening, though, is people are just gonna be walking around looking for all the Easter eggs of random texts, and they're gonna be, you're just gonna see players like standing at walls going over and over again. Towers are being taken, towers are being taken, people are dying in Fire Lane, and there's some guy in Iceland by himself looking behind bushes to see if Jelly needs to hit a name. Hey, there's an idea. You could put some kind of weird quote in the lettering on the tower circles. Do you guys ever think of doing that, Jelly? Oh, man, Goose. Man, I don't even remember what that wording is that's in the towers for Goose.  Man, I'm starting to get rusty apparently.  Like, I figured out two letters. I was like, hey guys, I figured out two letters of this alphabet, and Jelly's like, let me try! Here's the entire alphabet a day later. Wasn't a day later, man Goose? Gosh. It was almost seven hours. An hour later. This does lead to my question, though. Does Ethereum have a spoken language? In lore, in lore, in lore. Oh, in lore, absolutely. But there's not one that's been developed, because trust me, I would learn it. I would 100% just... I would start talking to people, and they'd be like, what language is that? I'd be like, none you would ever know. It's an Ethereum language. It's way too Star Trek for me. I do think that it'd be really cool if a character or so just occasionally spoke an Ethereum, if that was eventually something learned. If they curse an Ethereum, that'd be even better. True, true! I think in those words, that would be... Literally, I guess they're B ratings and just do cursing, but in a language nobody understands.  Yeah, that's true. Oh, that sounds awesome. I would love to do that. That would be so fun to listen to. If anybody got that Firefly reference, then I salute you. I got it. All right, anything else for Ethereum before we move on? Thorough. I think that's about it. Firelane's still best lane. Actually, for Oda, Ethereum has controller support already. There you go, Oda. There you go. You can use your six abilities with all the buttons you got on that controller. Yeah, I don't know how you guys did it, but... Magically. Magically.  Yay, Fault. Fault, they just had their eggy and scorch in the mastery race. They did have to lower the amount of XP needed, but they also lowered the amount of XP you could get from AI games, versus AI games, because that's what people were doing. They were just going, queuing up versus AI, just getting other XP that way to get the, to win the mastery race. And we talked a little bit about this on the partner panel, and I don't think it's a good idea for them at this moment. Like, I know I complained that they didn't release the mastery race alongside eggy, but I'm starting to think they don't need, they need to not do mastery races at all, because the biggest problem, one of the bigger problems with Fault is toxicity. And this just increases toxicity all around when you have everybody trying to play the same hero in PvP matches. So. Yep, absolutely. Take that how you will. It's... I mean, it was like, it was rampant in general chat of the discord, of people were just like, well, there goes another Q dodge. I waited six minutes to get into a game and a guy Q dodged because he didn't get to play eggy. And they had, so I think they didn't lower it for first place. They kept it at the 16,000, but they lowered it for what it would take to get to the silver award. Yeah, yeah. Which I think is fine. But when you had the majority of people who were competing, and I would be interested to know from the guy who actually competed or finished it, if he did the majority of it through AI matches. Because if I was going to do it and I just didn't feel like grinding it, to be honest, I would have just done an AI because it guarantees that you're going to do it. Even if it's half XP, it's better than waiting in 15 minute queues to not be able to get the champion to play, to be able to compete in the Mastery.  And so I'd be really, really curious if that's what the guy who ended up winning did. It took almost twice as much time compared to the crunch race, right? The crunch race took 68 hours and 57 minutes. And this one took 120 hours and 10 minutes. What's the difference between that? Because I don't know that 120 hours is, I guess viable? Like that's insane. Like the old Paragon Mastery races used to be done within 48 hours, right? Like people would grind them out and get it done faster than most people ever would dream. And this is almost three times that. Like that's kind of nuts. I just feel like they also just give less Mastery points in general. Even during PVP, because I think you get those based on your performance during PVP. So unless you perform stellar, you're gonna get at a lower rate. And if you're just doing PvE as Viking Jedi was mentioning, you can get in more games with the guaranteed champion and yeah, it's at a third, but when it's like 10 minutes per game theoretically or 15 minutes, that's a cue time for other people. So you can just grind that out and because they had it at a lower rate, they even lowered it during it from 40% XP to 30%. You're just, it's just who can do PvE faster and who doesn't burn out faster. That's what the Master Race turns into at that point. And it was talked about a little before, like even if people did get Iggy, that doesn't mean they were playing in the role that he was intended for or even like can flex into. Like there's a chance they play him as a support, which is just not good for the team. You know, you could play him as the ADC, which is not horrible, but it's not great either. So. I do agree with Ruba. I wasn't trying to say that the 48 hours ways to get the Mastery was better or more healthy necessarily, because I think they're both flawed in that way of like, and feel bad for players like me, right? Like I go to work eight hours a day, right? I can't, I have no opportunity to fight for that Mastery Race if it's released at a time where I have to work, right? And that I think feels bad because that's, I mean, and the majority of your player base is likely that way, right? Very few, especially fault players, are full-time streamers if any of them, right? So being able to grind for that is 20 people, 30 people, comparatively of your entire player base. So the point that like, I don't even feel like wanting to try for it because there's no opportunity for me to do that. That was mean. And I think that feels bad. I think there needs to be a better system that is A less toxic and B opens it up for more players. And I think the silver icon was trying to be that, was trying to do, do I need to be like, hey, look, even if you can't grind to be the first guy that's there, you can still get something cool out of the event. And that's cool. But I don't want to feel like I'm automatically relegated to second place either, right? Like I feel, I want to be able to have an opportunity to do something with it, right? Do whatever it is. And I realize that's a needle in a haystack of an answer, right? Because it's how are you going to find the thing that works universally? And that's, that's not impossible. But it's, I wish it was something, at least a step in that direction. I think so for me, and maybe I'm just gonna take the, almost opposite take, I don't necessarily mind that it's a, because it's an icon. You're not, it's not, you're not getting really much else out of it other than the bragging rights and an icon showing that you were the one to do it. To me, I look at it as like in World of Warcraft being part of the world's first race. 99.9% of your player base are not going to be World's first contenders for beating a raid boss. It is what it is. It's designed to be only one group of people gets to be the ones to say we took down all the bosses first. I don't have a problem with one guy getting to be, I have the time, I have the ability, I have the cards aligning in my direction to be the guy to get Mastery Rays done before anyone else. If there was something bigger attached to it than just an icon, I think I would be more upset. I thought the fact that they added in the silver icon for people who participated in the time that they had to participate and still took advantage of the event got something for it. Cause that would be, it would be the other way for me.   Getting silver is not maybe the best feeling if you were competing in that regard, but at least you would understand and you'd still be like, well, I got something for my efforts. You know what I mean? So like that's, I guess I just take the opposite of all and it's like, I don't have a problem with it. I just didn't feel like dealing with the toxicity like you mentioned. To me, that was the bigger take. It's like, I have the time.  I logged on when it first started at 1030. I logged on, waited 15 minutes for Q. And I was like, you know what? I'm over it. I literally just, I logged out. I went in, I went to, I went to general chat and said, hey, good luck for everybody. May the Q dodges be ever in your favor. And then I left. And I was like, I didn't even look at it again. I was like, I'm over this. Like, cause I just didn't feel like dealing with it. It was, I knew it was getting a problem. And then like, I just saw the drama unfolding that first day of all the people dealing with Q dodges and people talking shit about players. And it just was like, dude, unless you five stack that you probably weren't going to get Iggy or you grinded it out in AI matches. And that's what feels bad. To me, that's like opposite of what the community driven event is supposed to be. You're supposed to be bringing people together to accomplish something kind of cool. Instead, you got people literally just playing the game 100% over each other for it. Yeah.  At least I think it doesn't feel, leave a good lasting. Like I'm not excited for the guy who got first. Not good. Shit. I was excited for the first one. The Kaijin who got the crunch one, but only because I played with Kaijin when the game came out and we talked a bunch. Right? So it was kind of like, it felt like one of my friends or acquaintances, I was like, Hey, I know that guy. Like that's cool. But past that, I agree. And the Jack has said something in chat. I mean, we've been saying this for weeks. That's what I was going to say. Okay. Yeah. I think the community should start questioning why there is no content that is on some sort of schedule that is coming out. Specifically because, since they used to make content faster in the past. And we've been beating a dead horse on this for weeks now, right? That where is the content, right? Free to play, when free to play happened in the loot boxes and all that, I know Viking and I talked on my stream with Bearded about content. And like, where is it? Like this, clearly they don't have any because they're not releasing it. And he's like, well, maybe they're sitting on it. Here we are now two months later with still no content, right? Like other than Iggy and Scorch, which were basically seemingly done by that time anyway. And so where is it? Like that's the biggest question I constantly have is, like the only explanation is you're not getting anything. We're getting skin recolors as content and that's not content. And the only explanation is your insidious plan of them waiting for Fred and Opie to drop and then dropping all of their content afterwards. I think that your fault, Jelly. I mean, it's not code work, but like, it's the riskiest and least likely plan to work if that is the case, because honestly, we're getting to the point where if they do do that, it seems out of desperation more than cunning. Like, hey, hey, hey, here's these two games that you guys know about. But guess what? We suddenly have content now because these games are out now. When a consistent schedule would be like, oh, well, more content's gonna come out at the same time as them. Well, they've been releasing it at that pace, it makes sense. But... Yeah, I completely agree. I would rather have consistent content even if you're giving me consistent meh content at the beginning and then when they come out, just ramping up what type of content and the quality of content, fine. I would way prefer consistent content over a sudden release after both of these games come out. But I don't think, and I could be wrong here. This is entirely speculation. I don't think they have the content to support that. That's what I was gonna say. I don't think they have content. I don't, I genuinely, I think they're spinning. I don't know if money's running out or what, like, you know, because I would imagine with free-to-play launch, they didn't make as much money as they maybe had hoped. Me and Jelly were talking about this because we've been playing a decent amount of League of Legends and their whole loot box system, I think it was a utter failure. One, it was immediately hated by a good majority of the community. The people who did like it weren't people who even had to interact with it in the first place because most of them were partners already had everything unlocked. I wouldn't say like it. The people that weren't upset by it. Yeah, fair. Fair, fair. And so I don't know. I genuinely am concerned for people who are still rooting for FALT that there's just nothing coming for them and they're waiting for basically nothing and they're waiting for an announcement to come, like, hey, we tried our best, FALT's closing in stores.  What stuff is coming? Give me, the fact that we still, and I mean, we talked to him a week and a half ago at this, two weeks ago almost. A week ago, yeah, a week. Yeah, so like, I just like, we need something more than what we're getting now. We need some kind of roadmap. Like, it's I guess a little bit forgivable for some like predecessor not to give us a roadmap, right? They're not a game that's released yet. They're still in development. FALT is in early access, but I mean early access at this point basically means release. It's available for anyone to download right now. And so the fact that they don't have any kind of roadmap, to me is an utter failure on their part to keep people invested in their game with these other ones looming.  But if you're wanting your game to last beyond the release of these other two games, to me it just makes sense that you would have something to keep the community hyped about. Right now, what are you hyped about for them to release?  I'm right now. Releasing a refund. Releasing a refund. No, no. I'm watching. I'm thinking of releasing a refund. I think Overprime is the only one that has ever addressed any kind of release schedule for heroes. And they said, Paragon hero every month, brand new hero every three months. Every three. Yeah. And what's their, what's they get through the swing of it? And I think the thing that going to, iterating further on Vikings point here is, they've been out for two years. It's not even, they're a brand new game that just released and they don't have a roadmap. They've been out for two years and we still don't have any kind of consistent schedule from them. Whether even consistent patch schedule, even if that's just once a month. Right? Small patches like, hey, we fixed that. Kai jumps weirdly sometimes. Yeah. And it's, it's, it's sad to see two years into it that there's just, there's no information supplied other than the, other than saying information is coming. And it's not cohesive across their, their socials either. So they released on Twitter that they, you know, they had the mastery race and with the name of the guy.  It's still talking about the, the mastery race to begin with. And so it's like, they're just, it's just consistently them like, like not going, do you know what it is?   That's exactly what I was about to say.  Yeah. And it's like, bro, like in the thing that's bothering me is like, if I wasn't part of this show with you guys, I would give two fucks. Like I wouldn't really even care. But like because I wanted to do as best as I can on this show and be present with it.  And it bothers me that I'm training more effort and I feel like ideas and, and I don't think that they're hard. Like that's the thing. Maybe I'm wrong. Maybe implementing this stuff is harder than it sounds on paper, but it doesn't seem, I know how to tweet. I know how to update a Discord server. I can do that right now. Like it literally just, it's, it to me, it takes no time and effort, but somebody's not doing it. And I don't know why I didn't. I want to continue with that. Right? I'm the guy that does that for ethereal. Right? The one that puts out the social media posts and all of those things. And you're absolutely right in that creating the posts or putting the posts on these places is not hard. The thing that's missing is the content. That's the hard part. You have to have content to put out there. And that's not an excuse for the, the mastery race because you said it, I think last night or two nights ago, Viking to me, Oh, the person won the mastery race. I was like, okay, cool. When I went to go look for it, I looked on their, their Discord first, nowhere to be found. And so I was like, well, that's weird. Did they delete it? What happened there? Cause I don't, I, I try not to use Twitter as much as physically possible, but. So then starting up the show, I made mention to Mangus and Dapper. And then Dapper founded on their Twitter that it said that's who it was, right? And okay, but like you said, even, even like ethereal, right? We've been doing a lot of posts on social media for like the items and all the, all the new stuff that's coming out day to day on the Discord, we have a social posts tab that we just take the link from the posts on Facebook, Twitter, Instagram, whatever and put it on that, that page. It doesn't ping everybody, right? If you want to make a formal announcement later, we're still able to do that. But at least if we post it somewhere, the people in the Discord can, can find it, right? That are actively in the Discord or, or wherever else, right? Like that's, that's something that's doable that is not being done and it just feels bad. I heard more about ethereal, despite not knowing anything about the game until I joined, I heard more about ethereal than I ever heard about fault. Just by, just by word of mouth, just by theorizing from other people. Like I heard about the Shuriken update, I was like, huh. Cool. I didn't know what it was, I didn't know what was going on with it, but I heard about that like two weeks before I even made my first appearance on this, like, ethereal is doing a good job making sure everything gets out there. But I mean, when it comes to fault, we're, we're, we're bagging on it, but not because we want to be. We want all of these to succeed, theoretically. We want them to do good, but we've given so much benefit of the doubt, FTM has, partner panel has, some of the community has, like we've been trying to give it the best view it can for the past two months. And even before free to play, you know, people have been trying to give fault that chance. And we're still trying and still trying. It gets tiresome after a while when it feels like it's one directional. Technically, and it's one directional to against the community and the devs sometimes it feels like. They do have a Twitter feed bot and in the Twitter feed bot that shows the winner. It just wasn't an announcement. So they get that small kudo that they have the bot that is automatically updating their Twitter feed on Discord. But I mean, you have to go to want to see it on Twitter feed versus the announcement for the start of the race that didn't do an announcement that race was technically over. Could that be one, you get a tweet in an avatar? I mean, not something, I guess. Yeah, it's whatever. I think something that showed last week on FTM is the in the comments, right? The comments for about fault were- Agree. Frankly, kind of sad to see, right? Like, and not the comments themselves, right? But this that you could see people that were in the community that were really, that really want fault to succeed were just done.  Like that to me was the most disheartening part, right? We talked last week about Armadillon's partner panel and had talking to him directly via the chat and all of these things and we're still optimistic. But reading those comments was the thing that kind of broke me and I was just like, dude, like, I don't play fault super actively, right? I'm here and there when it comes to it.  Yeah, I'm feeling a little defeated right now with fault. Do you guys wanna just go ahead and move on to Pratt even though- Yeah. We actually don't have anything to say for Pratt either, but- It's something more than fault. At least we're not just shitting on fault again, yeah. Yeah, it's true. Ruba's in chat, isn't he? Ruba, give us something to talk about on predecessor. So what do you guys think? It's been a while since we've had nothing from predecessor. I mean, therefore, a long time, it was not uncommon at all to hear nothing from Omeda, but it's become pretty uncommon to where it's kind of news that there's no news. Dead game. Clearly, it's going under. It's delayed 2023, no info, it's gone.  It might just be a slow week. It might just be that they're working on something new. I'm not too surprised. And in old fairness- They pushed their post about joining their Discord and what gameplay we wanted to see next. There you go. And I mean, it's not really news, but they at least were consistent. Ruba just says, we busy AF. Yeah, I mean, it makes sense. When you're getting this close to release, obviously people are going to be putting in that extra work to make sure that it's good for when release comes out. But I mean, in old fairness, like seeing the jump pad animations were cool. It sounded cool. But I mean, in old fairness, that wasn't really news either. That was a cool little aesthetic update. And, you know, Overpriced had those weeks too, where nothing inherently comes out. So I mean, this isn't too surprising. They're just not showing new jump pad animations this time.  What I say what we do, if they don't have an announcement that week, Ruba has the post a TikTok dance of him doing a TikTok dance. I think that will solve this problem of not having anything because Ruba will definitely come up with something for them to post. That would be hilarious. Ruba, it's confirmed to you. How to do it now? Sorry. Hey, MinimumTent just says that he's solving a board eating a pizza on stream earlier. So, hey, there's... He said they're confirmed. Fred news. Oh, let's go. Thrust pizzas. Oh, boy. You guys want updates or consoles? Is that right? Is that what you were saying? You want to jump-sum consoles? Updates, actually, because I could give two fucks about console players. I want updates.  Did you guys just kill him? I'm angry at the hot takes. I just... Listen, all right, Jesus. I was playing console games today.  I just don't care. I don't care about it. It was part of Fortnite and all that other stuff.  It's a worse experience. Crossplay sucks, dude. Do you know why? Modern Warfare is a perfect example.  I'm so pissed.     Put out content that is substantial and worthy of being talked about on FTM. That's what should be going on. I want to go ahead and just, yeah. Hit that eyeball icon to take Jedi's name off of there so he doesn't get hunted down and killed.  It was a good run, Jedi. It was a good run happening to you on beta. I appreciate you guys. Joe and me is apparently it's only you and me now. I'm going to be here for as long as I was. I have 100 whole heartedly disagree. Yeah, but look at chat. Look at chat. They're laughing at you, not with you. Get her. No, they're biking is right. I agree, mate, based. Let's go. Jesus. Yeah. All right, we're out of here. Isn't J-Man a controller user? I think he is. Wait a second. I'm pretty sure he was telling us that he uses controllers almost exclusively. But he doesn't play console though. There's a difference. It does increase the player base, but that will only matter if it's cross-play. And then cross-play comes with its own issues. That's the thing. There's also the thing too where there were certain heroes in Paragon designed to be played with a controller. Revenant, Morgash, the two that definitely come to mind. Controller users actually had a little more leeway in movement because they could move, slow down, speed up, move around a little bit better. So I think you're pairing apples and oranges here with modern warfare and a Paragon-type game. I think you heard it here first, folks. We're adding COD to the FTM. Yeah, we're covering Call of Duty from now on. Let's go. Yeah, I think that console's a huge, massive, important factor to any of these games. And yeah, like I said, like I've always said, most of the people I've played with were console players back in the day. So I would hate. But now people have money and PCs are accessible, so. Well, yeah. The people I've played with have money now because they grew up and got jobs. So it's a Paragon-type diet. Exactly. Exactly, that's why PC is starting to become the focus. Because people get money now. PCs are more accessible. There's kids coming up though.  They're gonna wanna play this on console.  They're so freaking expensive, unless you go for the online version only, right?  It's like 900 bucks. Yeah, it's not 900 bucks. It is. Well, can you get one right now? No. I literally just bought one last week. Oh, there you go. You want a PS5? I didn't know that. Oh, they must have them only in Utah. They don't have them here in California. Oh, okay. That, yeah, it must be a Utah thing. It's a Utah thing. Yeah, no one's in Utah to buy PS5s. I tried to go to my local GameStop and they were like, oh yeah, it's $800 and one will show up in two months. I do agree with Ruba's take though about console stops the game from dying. I do, I understand that getting on console is an important thing. Despite my rant, I just don't care about it being as an important thing as console guys want it to be as important. I think that there's other things that are more important to getting the game to be a successful launch than console. And so, yeah, that's it. Netamiz, I 100% agree with that comment. It gets tired of people asking for the console release after it's been addressed a million times. It's on the VQ. And I do get tired of people blaming me that they haven't had any console news. Like, it's not my fault, man. Come on. You asked for jump smokes instead of console. Come on. Yeah. But yeah, predecessor looks fun. I'm excited to eventually try it. Lack of news is honestly sometimes better, so. I could do that, Tayden. I could do that. I could find something to bitch about and just angrily yell at you guys for it. Well, we do have an anime podcast coming out. If you want to hear a rant. Yeah, we do rant a lot on that one. Yeah. But no, predecessor, you know, sometimes no news is good news. So, this week, I think it's fine. It's a weird thing. And I know they showed the concept of it before, but I know concepts can change. I'm really excited to see their new UI because every time I see this old UI, I die a little bit inside. And so I'm really excited to see something better. I think it's, I think an important thing to point out to here is that even though they didn't release anything this week, we're doing this show right now and Rubo was here. Yeah. And interacted with us a little bit. So, now we are the predecessor update.  That's their predecessor update. They're working.  They're busy. Oh, true. They're busy. Yeah. They're just playing the game. We're all about accurate predecessor news on FTM here. True. Yeah. I do love that. They give us console news. The Pred Team is usually in chat almost every week. And I genuinely appreciate that they care enough to show up here and talk to us about the game because it's really, really cool. And in the comments, like last week, they gave us one of the devs was talking about the abilities for Chimera and how they work and stuff. So, it's very grateful, I should just say, because it's probably not something that every content creator gets to take advantage of. So, thank you guys for coming in here and giving us those updates. It's really cool. Hey, Prad, you should host an in-house tournament at FTM as one of the teams. Yeah, 100%. Do it. Man, Jed, I'm talking about the deck while ticking consoles in the S at the same time. Ruba's threatening not to give us updates anymore if you don't talk about it right now. If I yell about console players? Yeah, apparently. Okay, Ruba, okay. Let's see that TikTok dance. Um. But hey, we're still talking good about predecessor at least, okay? That's all, really. I mean, there wasn't really any news for predecessor, so I don't really have anything to talk about. If you guys have any questions in the chat, hit us up. Otherwise, this is gonna be a pretty short one, which I'm not sad about. It was a slow news week for all of them, really, except for Oberprime. Oh, I'll talk about that. I'm just excited for all these. We had, I think it was last week, we talked about what was one of the champions we were looking forward to getting released next. Or is that something we talked about? Or is that something we talked about in the discord? We can talk about it. We've talked about that a lot. Ova and Ova. In fact, I just recorded with a medkit. He's starting a series on his channel talking about who needs to be added specifically to Pred next. We're going alphabetically. We talked about Aurora, Countess, and Crunch. I think all three fill a niche that is currently not filled in predecessor right now. Yeah. Crunch maybe not as much as the other two, but... I think... I think Crunch adds a skill ceiling to the game. Very good. The combo setup of Crunch was always super fun to pull off well, but was not accessible to everybody at the same time, because you had to be really good about which ability win and all those kind of things. I think for all of the games, they should add one just complex character where it just takes time to figure out but feels satisfying on top of that. I also think that they should add a mobility character, because all of these games, everyone runs around the same speed and gets a dash, that's it. So I think if they add a high mobility champ, original or not, I think they would... Kalari would like to have a word with you. She walks around and then does a dash. And double flips, thank you. Triple, depending the game. That's true, but still... What, triple if she has those boots? But how much mobility do you want? True, more. She looks like all of the directions. That's the only protocol. Items don't count for that. But I think it'd be cool to add someone that actually zooms around the map. That's just my personal opinion, though. I would like a champion that's closer to a Malzahar in League of Legends. Somebody that deals with a dot damage that can be, I don't know, manipulated. Moragesh kind of does it, but it's more like a poison and it doesn't necessarily spread after someone dies, it's just inherently on. I think that'd be kind of cool. We still haven't seen Over Prime as Moragesh, it might do that. I wouldn't be surprised. It's true, I don't know, we'll see. Speaking of original, we were talking a little bit about Adele as far as original content earlier. What about from Predecessor? They did announce Huntress a long time back. What do you guys think she's gonna be?  She's a tank. She'd be a range tank. They could do it like here's the storm and have that ranged tank, Rexar. He just had a, she could summon a demon that blocks for her and then she just pings at people from behind. They could do it. They could do anything. I would love an actually designed to be played in the off lane ranged attack carry. I think that that's something. What about Vayne's top lane? Well, maybe less Vayne, because Vayne is a tilting champion for sure, but something along those lines, I just think there would be a lot more fun to have something like a tank killer to go up against the tanks in off lane. That's not basically just taking one of the current carries that probably doesn't do as well in that kind of matchup because there's kits not designed for it. I know people make it work in some capacity, but I wouldn't say it's a consistent thing. So I wouldn't hate that. Something along those lines. It doesn't have to be AD. It could be an AP champion that does it as well. I don't mind that. Because I think where I've been enjoying playing in fault is taking Iggy into the off lane because he does really, really well into those tanks. Like those melee tanks struggle to deal with him because of his ranged abilities and percent health damage and all that stuff that he can build into his kit. There's not really anybody else. Morgesh can do off lane, but she struggles a lot into those champions that can engage upon her and sustain through her dot damage. So having a ranged champion that can be flexed into the off lane a little bit more consistently, I think would be a lot of fun. I think if you're able to turn Zink into an off laner. Yeah. More Quinn than Vayne. 100% agree. So that, but is that in reference to Huntress? Or is that in reference to what you were talking about of the off lane? Huntress is very similar to both Vayne and Quinn in that regard. So a high mobility tank killing off laner. Let's go. Watch him not say anything and just leave that in the limbo. Of course. That's what I always do. But don't do that. Just tell us. Tell us what it is. Don't do it. Harris isn't being added to the game. I think that's fine. Y'all remember when Sareth punked out countless? I do remember that little laugh. Little thing. I hear that music would be cool. I agree with that. Is Narbash a joke to you? Narbash does kind of use music. It's not really big. Kind of. I don't use music. Hold on. He's definitely used it. He's the song of my people. I know, I know. Literally music. He plays the enemy as a drum with his thunk. When I see that, I think of Hellsinger or like BPM, like a hero that gets stronger if they hit on the beat. Oh dear. Wow. So like a rhythm beat. That would be cool though. Yeah. That's sort of what I meant like a high skill cap character is like, somebody where you actually have to time things, some things you have to do in rhythm, not necessarily with them, but like, you know, in conjunction, in an order, in a combo of certain things, you know, rotating through abilities, switching between autos, abilities, auto, stuff like that, you know? I think that would be cool actually. So like almost like, like a DJ style character I think was what Kat said. Like something that where it's like, if you press it at like too early, it still does damage, but not as much.  I think that would be neat. That could be cool. Yeah. If you hit it, it's a slow off beat. If you hit it normally, it's a root instead or if you time it correctly, it's a root instead or something like that. You guys totally didn't just leak Nikolai's kit. It's fine. No, no, no, no big deal. I'm kidding. Oh, damn, that's a shame. Sona, but with skill to it, you actually have to do something with that. Sona, but you have to have musical talent. Wow. True. You have to have a rhythm. The epic sex man. Yeah, that would be fun. Yeah. There's a lot of interesting things that could be added to these games. All of these are better than worrying about console, right? Like, let's be honest. Console or character that can play music and kill people based on the beat that they would. Console. Console.  Console versus console over original character. I want the game to succeed. You don't. I do want it to succeed on a platform that actually works. You know, I'm just saying. Oh, my God. Okay, so this is part of the, I think console is somewhat of a trap for a new development team. And I think it was Ruben that talked about this last time. Getting your game in that is listed as early access onto console is super difficult. It is very, very, very hard to do. Like even Disney, with their new game that they're putting out, it's like kind of Stardew Valley-ish or whatever is technically a beta. They had a hard time getting that game to go up. It's not easy. It's very, very hard to do that. And both systems don't work cohesively. So you have to do it for both of them. So I think that's part of it. It's why I just like, if you can relatively guarantee success on a PC platform, worry about console when you have the time and money to do so. I mean, in an ideal world, yeah, sure, you put it out on all of them. But like AAA studios struggle with doing that, let alone being a small dev team. So that's why I say what I say about console. Like I just don't care about console if it means getting a subpar game in the process. Like put your efforts into making the game the best that it can be. There's plenty of PC games that never touch console or eventually touch console and they're doing just fine. Overprime for Switch One? I mean, sure. I think it should be. Hooded Havoc, yes. ETC does bring the Megadeth. Yeah, I don't know, man. I just want a big dog. Julio Cesar de Silva. Look at ethereal. Frost dog. Got a big dog. Got a big frost dog. Frost doggy. Frost dog. All right, lean, best lean. Can we change his name from frost to frost dog? From. I thought we already had a name. What was it? Like I see good boy or something like that. Make sure it's one word to no spaces. Of course, of course. Of course. All right, yeah, that's going to be an Ethereum somewhere on the map. I see good boy. We'll be in fire lane too. Apple, he's playing Mingus.  First of all, I play on console all the time. I literally was playing console earlier today. Console has a place in the gaming sphere. I in fact, in the console. Oh my God, bro. I just said, I just, I've not, I just think that you should focus on making the game the best that it could be. Yeah, well, I mean, console didn't do anything for spikes, right? So just saying. It didn't let it stagnate as far down because everyone that was resurrected might console resurrected, it brought it back. It really did. I'm not saying console doesn't have a place. Okay. Just not.  Yeah, personally too. It's nothing to do with the console. It's the person. It's the person that decides to play these games. I have actually felt that way on some games. I'm not going to lie. Like I think it was, was it PUBG when they had, they had like a cross platform, like weekend or something like that. And then they saw that it was just terrible and they pulled it back. I was pissed, pissed about it. Because in Fortnite, I think was too. Cause you could end up playing with a mobile player.   Viking is really going for broke on this one. He's brought up the game we do not speak of.  Like he's just going for gold. Shit on mobile players, apparently. Yeah, yeah. Even worse.  I mean, that's fair. I don't mind. I'm just saying. One thing console and PC players can agree on. Odin Havoc mentioned, I think crucible had a lot of cool character ideas that could work in a MOBA and I completely agree. Despite that game being terrible, the character concepts were there. And I would kill to see more characters like that in MOBAs. I didn't play crucible at all. Very few people did. Yeah, that's cause Briddick gave it his death touch. Oh, okay. I'm not afraid to say it. Everything Briddick touches dies. Oh man. I feel sorry for him. I love Briddick, but man, he's got that death touch. I don't want to play Fault. I mean, look at it. I'm joking.  Like that's where we're gone. Oh my gosh, new world. What was that one? It was like, it was kind of like Anthem, but it was like, I don't know. God's Fall? Oh, Godfall, yeah. Yeah, yeah. That's another one that he went hard on and it ended up dying. Godfall was a good game though. I feel bad for him, man. Godfall had so much potential. We played that game, didn't we, Jelly? Godfall? Yeah, dude, that game had lots of potential. I thought it was pretty decent. Yeah, but it didn't last. Oh, well, that's a shame. Yeah. Oh, well. Anyway, I think that's about it for tonight, really. We got slow week.   No, no, we can keep talking. Let's all make our own character concepts, deliver them as we speak. We're gonna make a PowerPoint, let's go. Yeah, let's do that. Oh, no, let's start closing it out. Let's start with you, Dapper. Any final comments? You know, keep being excited for these games. Look forward to OverPrime and any analysis that's gonna come out of that. Predecessor also coming soon, hopefully. Keep coming back to watch my YouTube for some old OverPrime content and to compare it to the new gameplay because then you can realize that OverPrime like really shines now. Like it looked fine during CBT2, but now it looks great. Viking Jedi? Ooh, nope, I don't really, I mean, other than Deploy Gar Show on Thursdays, you guys can come and watch us talk about anime and all the silliness that comes with those discussions. There have been some pretty decent rants on that, actually. So if you like the ranting that goes on sometimes here on FTM, you'll probably like that. So tune in on Thursdays. We do do it live and then Mangoos uploads it after the fact of getting the HD out there for you guys. Other than that, follow me on Twitter, you know, and hit me up in the Discord. That would be really cool. I'd love to hear from you guys. I mean, keep the comments coming, dude. It's been so cool going back after the video gets re-uploaded and seeing all the comments that have been coming through for the people who watch it later or even the people that stick around after the video's gone and throwing comments. It makes me really happy to see the feedback that people come up with. And last week was especially great.  And those of you who hear live, so much fun having you guys here. Really, really appreciate it. I'm so, so stoked that I really, really pushed Mangoos to try this live because it's been so much fun having you guys reacting to the nonsense as we're doing it. So thank you guys. Really appreciate it. That's it. That's my plug. Jolenees? Go check out Ethereals social medias and Discord and YouTube and all that for the video that'll come out very, very shortly after this goes down. And yeah, like Viking said, ping me wherever. Love to talk about this stuff with you guys. And that's it. What about you, Mangoos? Just like Viking said, we've got the anime podcast that we do on Thursday nights now. That's a lot of fun. And I definitely have some heated hot takes on that one. I don't like a lot of animes that other people like. I'll tell you that right now. Other than loot boxes, I think that's the only time I've seen you really get grumpy. Like the loot box thing really kind of piss you off on FTM. It was, but like when we were talking about anime and that was the most lively I think I've seen. Mangoos is normally on this show. He's a little bit more on the back and he lets us kind of like really carry the ranting. But man, on anime? Bro, the weebness comes through. And it's strong. It's strong. I have very hard opinions. As a heads up for Thursday. As a heads up for the Thursday, the anime podcast. Watch Cyberpunk Edgerunners before you show up to that one. Yeah. We will be talking about that one. So watch it. It's really good. If you haven't watched it yet. It's also very mature. So as a heads up. All right, but go watch it. That's going to close it out for this week. I appreciate everybody coming out live. I appreciate everybody watching this as the video afterwards. But for now, this is the for the minions crew.  Have a good one.