As much as my goal is to improve the health of as many people as possible through these educational videos, I do not get paid from YouTube and it's awfully easy for other influencers to copy my research and ideas due to my channel being shadow banned and suppressed. So before we get started, if you guys could please sign up to the newsletter on frank-defano.com, share my channel on whatever social media you have, you can help me out. And I've spoken about copper a lot in the past, mainly for fixing histamine intolerance on a carnivore diet as copper becomes very deficient. It's the main mineral required for the Dow enzyme which processes various types of histamine. Problem is, and this applies with any nutrient for the most part, if you have liver toxicity or imbalances, it might be detrimental to supplement at first even if a deficiency is present. For instance, if your liver is overloaded with iron, you want to get that iron, the other toxins out before putting any other metals in or really anything positive in. Copper is deficient on most diets. Carnivore, although there is bioavailable copper in meat, has imbalanced minerals so you're not getting enough copper. Vegan on paper might seem like some plant based foods, you're getting enough but you're probably not absorbing it and utilizing it and as usual, the standard American diet is deficient in many nutrients including copper. When looking at food sources, it's pretty easy to see why that is and people don't eat or you meet shellfish and copper in general is really sparse in the average foods people eat. Nuts and seeds are decent sources but those are snack foods, you're not consuming an incredibly high volume and consuming a large amount of those wouldn't be healthy. That combined with the low quality of foods and anti-nutrients inhibiting copper absorption, it's definitely a concern. We touched a bit on soil quality last week, if you want a more in depth explanation about why these foods are so deficient in copper. As with the last few months, in red are foods I wouldn't eat for various reasons and blue might be okay passable. Liver although it's one of the best sources of copper is way too high in iron and vitamin A and it's not going to be a good source of copper for that reason. Sweet breads, very high in copper as well although I'm not too sure what the iron content of sweet breads is, they might be a decent choice. Oysters, really all seafood especially shellfish is way too polluted, the amount of toxins in those foods will far exceed their nutrient density benefits. Cocoa aka chocolate might be okay for some people, it's kind of high in caffeine, oxalase, you know an organic dark chocolate might be passable. Cashews, not the best nut but there are a variety pretty much every single nut, Brazil nuts, walnuts, macadamia nuts have a decent amount of copper in them and those are much more acceptable than cashews. Squid, although it's a good source of copper again too polluted maybe there are some coastal tribes living in very unpolluted like deserted areas that still have access to seafood but it's not our modern access unfortunately. Chitake mushrooms, probably one of the only foods I've kept in my diet consistently over the past year or so, I think they're an excellent source, they can just be expensive especially if organic and hard to get your hands on, oats, rye really any type of whole grain flour is going to have a decent amount of copper in it, salmon as with the other seafood too polluted, caviar might be okay but you're not going to consume a crazy amount of that, that's going to be more for omega 3 as opposed to minerals and stuff like even bread, sourdough bread, potatoes have pretty good amounts of copper so if you're eating a lot of those on a consistent basis you might be getting enough especially if you've watched my past your day of eatings, my copper intake is definitely not deficient but you know maybe it could be a little higher you know if you're having Chitake mushrooms every day, chocolate a few times a week, throwing some sweet breads in there. Interestingly copper is the leading deficiency in agricultural animals so it's commonly supplemented in their feed also commonly used as a topical antibacterial when animals have infections that means the food we're eating whether it is meat or plants is deficient in copper too so who knows how much higher these foods would be if they were grown in ideal you know soil mineral composition. Copper's most well-known function is the utilization of dietary iron preventing anemia and it's vital for connective tissue health preventing oxidative damage energy metabolism reproduction and hormone synthesis you know so imagine you come from a carnivore diet that was deficient in copper and you start eating carbohydrates again if you have a severe copper deficiency the energy metabolism of those carbohydrates isn't going to be that great. Most of the copper in the body is bound to ceruloplasmin which is a protein secreted by the liver and whether a person is able to utilize their dietary copper to reduce ceruloplasmin or if it gets stored in the liver is heavily dependent on their overall metabolic health especially vitamin C status and intake. Copper like iron is a heavy metal so toxicity can occur very quickly if the person is not metabolically healthy. Heavy metals in excess close massive amounts of oxidative damage in the body on the other hand copper is needed to activate glutathione the master antioxidant so it's kind of like a double-edged sword and you could start taking copper two three weeks feel really really good but that fourth week it's killing you. Interesting studies on copper toxicity infants fed milk stored in copper containers developed liver damage known as indian childhood cirrhosis copper primarily being stored in the liver and brain so you know those two organ systems will be affected drastically when there is too much copper. Moving on to mineral interactions which is helpful in troubleshooting dietary imbalances copper is synergistic with iron zinc molybdenum meaning they influence each other if you have one and the other excess it'll go back and forth sulfur is antagonistic to copper which means sulfur reduces copper and copper directly reduces phosphorus one common problem might be someone supplementing too much zinc resulting in a copper deficiency or an infant with iron fortified formula destroying their liver having low copper levels and it could also be like a vegan diet being low in phosphorus and high in copper causing a phosphorus deficiency even more dramatically carnivore diet very high in iron zinc deficient in molybdenum so it's easy to see why copper and molybdenum levels are lowered in the hair mineral analysis after someone's been following an all meat diet but you might not actually be absorbing all the copper you're consuming because every nutrient needs cofactors you know food like eggs which has both sulfur and copper might not actually be giving you enough copper and there are a lot of interactions between copper iron vitamin C vitamin A and when the person is typically deficient in both vitamin C and copper it can be pretty hard to bounce back feeling good so if there is too much copper in the lifestyle and diet copper toxicity aka poisoning which would only really occur if you were supplementing unreasonably or if you had like copper pipes or consuming something that was stored in a copper vessel very frequently headaches fever passing out feeling sick throwing up vomiting blood diarrhea black bowel movements symptoms of copper deficiency which actually do occur with standard American diets anemia low body temperature bone fractures osteoporosis low white blood cell count heart palpitations loss of skin pigmentation thyroid problems and a lot of women suffer from this because when they have anemia they think they need more iron but they might actually need copper those signs of excess copper poisoning are basically identical to liver damage symptoms when you don't have enough copper you're going to have impaired energy production of normal glucose and cholesterol metabolism increased oxidative damage increased tissue iron stores altered function of blood and immune cells of normal heart rhythm as well as changes in neurological and immune function same with other minerals too much can be bad as well high levels of copper being found in Wilson's disease on the other hand of the spectrum Manki's disease and infants is from low copper where the children doesn't usually live past four years of age since you need copper to absorb and utilize iron one common problem on a standard American diet is those excess iron stores in the liver and to be very specific your liver stores various nutrients if there's too much of it the liver will try to hold on to it to keep it out of the more important tissues like your brain we spoke about this a lot a few years ago in kind of a video series I did on iron overload and zinc copper balance hemochromatosis is the medical terminology used when the blood ferritin levels are incredibly high meaning the body is storing iron in the liver instead of using it or removing it properly the treatment for hemochromatosis is blood donations but everyone for the most part has excess iron stores in their liver which certainly stresses liver function correcting the diet adding in whole food sources of copper supplements if needed as well as other nutrients can fix this over time but in order to feel better faster donating blood or having phlebotomies where they can remove the blood more frequently will greatly accelerate the removal of iron stores from the liver now you can't just try to start supplementing copper and taking vitamin C and try to push that iron out without donating the blood they have to be done synergistically it's unlikely a person should start supplementing copper immediately maybe a few weeks into a corrected diet at a very small dose unless you can do those blood donations the phlebotomies higher doses of copper might be necessary if a person isn't digesting their food like if you eat mushrooms and they come out the same as they came in pretty good indicator you're not absorbing the copper from the mushrooms coming from a carnivore diet if your hair mineral analysis is really low that would be a unique circumstance where you might actually want to be on that higher dose of copper for three four weeks that could benefit you greatly I get a ton of emails still about hey Frank do you sell super fresh meat I have a really bad histamine intolerance and you know I used to have the same thing right before I quit the carnivore diet but the solution to that isn't eating fresh meat because eventually the histamine intolerance is going to be so bad you can't digest any protein regardless of how fresh it is so copper is definitely one component of that but making a complete dietary change is is overarching so thank you guys for joining me today I am donning the new Wi-Fi shield and clothing that is silver fabric to protect you from all types of radiation which is far more important than diet really you know if you're not reducing the radiation in your environment you know the time you invest in other things isn't nearly as valued so you guys can go to organ supplements calm where we do have a copper supplement you can check out Frank dash to follow calm for all of my other businesses but outside of that thanks again for joining me guys if you could please drop a like on the video leave a comment down below subscribe so that YouTube can unsubscribe you next week and be sure to check that notification bell so people don't notify you of my videos and yeah Columbia sounding pretty good I don't think any of them have passports so I can't really bring them to me so I'm gonna have to bring myself to Columbia so what I have to do this nonsense anymore


And welcome everyone to Blender Today Live number 60. We are live. It's 5 PM here in your Central European Times, EET. Yes, and I'm here with a guest, with a special guest, and Sebastian is one of the developers that is working full-time now in Blender for already many months since last year, right? And no, well, yeah, since last year, technically since Christmas. Since Christmas, OK, that's last year. So you are helping out with, like, the backtracker, right? Yeah, mainly the backtracker right now, so. Yeah, so basically all your messy files that need to be tested and checked and reports. Yeah, the minimal 5 gigabyte file for Reproduce, yeah. Wow, all right, so awesome. Thanks, everyone, for the thumbs up. It seems that the audio seems to be fine, the video is fine, and we are here in sync. So what are you doing here in Amsterdam? Why do you leave here? Where are you from? OK, yeah, I'm from Sweden. I have been just here for a week now in Amsterdam. It's a bit different than in Sweden, so it takes a bit of time to get used to everything. But right now I'm just doing the same thing as I did from at home in Sweden, just try aging bugs. Perhaps if I had time, try to fix some small things. But yeah, most of my time right now goes out to just fixing bugs and assigning them to the appropriate developer. Nice, OK, that is a huge, huge, huge help. Because otherwise, yeah, like some bugs, you have to try them. Sometimes they are not even bugs. Sometimes they are features. Yeah, feature requests that you said that they should try to sneak into the bug trap. Yes, actually, here Sebastian is one of, like I was about to start. He's like, yeah, now you put the PlayStation 1 intro and now you put the Zelda one. And yeah, so he actually watches Blender Today. One of us, one of us. Awesome. So you're here visiting Amsterdam for a little bit just to hang out. And now because we have an office, it's cool to be here. But would you like to consider one day moving in? Do you still like? Yeah, maybe. I'll see. But perhaps, yes. Awesome. Well, so you know how it goes. You know how Blender Today goes. We spend the first half an hourish and just seeing what's new in Blender and then we answer the questions from people here in Livestream. So if you haven't already, go ask your questions, especially if you are the development staff, you can go to Blender Today, which I happen to have in the browser. Here, in the browser. Yes, but I didn't have it shared, like nah. Blender.Today must be the first one or one of the first ones. Here, thank you, Momotron2000 for making the threats. There's already 21 questions, so go hurry up and we're gonna see what's new in Blender this week.  I mean, it's nice because I don't keep track of everything. So some of the features just say, oh, this make it in this week. I'm like, what? It did? Yep. So it's nice to, you know, keep track of those things that I miss. All the new stuff. So we, I usually like to start with the interface changes because you know, it's more like the superficial part. So let's get to it. There, like this is a nice one and small one. If you're actually making, working on your file for hours and hours, and then you will make a new file. There was actually a demo on a YouTube video by a girl that was doing 2D animation in other softwares and then wanted to try Blender for the first time. Oh yeah, I saw that. I saw that one. And so embarrassing that she lost her work because she wasn't really, yeah, she made a new one and was expecting the message to tell you that you are, yeah, you're gonna lose your changes. So now there is a message that asks you, hey, there are changes in the current file, continue. So I think this would be a good compromise. I would, I would, I don't know. I kinda like this message a lot more. It's like discarded changes or make a new file or something like that. So maybe it should be something a bit more complete. Like this one feels like I would, by mistake, I would like just click it. Just click it, yeah. I'm just used to it. Go away. Go away, yeah, yeah. At least it's because away then it's gone. But at least you're not gonna lose your changes if you're paying attention. So it's pretty nice. Then that was the small one. There is another big one regarding the UI that was just committed now. So if you download Blender from the build, but it's not gonna be there yet probably if you compile it then it is. It's the changes that I talked about last week regarding the top bar. So as you can see now, there is, I just opened Blender and there is no top bar. What happened? Did it get deleted? So select now. It's not gone. It's only where you mainly need it. So it's in the, by default, it's gonna be shown in the workspaces where it's most needed. So if you're doing shading, you're not gonna see it. If you're doing animation, you're not gonna see it. But if you're doing sculpting, for example, it's here.  So it's there when you most need it. If you wanna show it, you can always just show it in the past. You just right click and then show tool settings. Right click in the header and then show tool settings. If you hide it, then it disappears. That's pretty nice. Yeah, the animators wanted to have a shortcut. We'll see what it will do. To toggle. Oh yeah, which shortcut would you, did they suggest that anything? No, they just, I want to be able to assign it to a key so they can just toggle it on and off without having to go up to right click. Yeah. That is a good idea. Which the top portion of the video. Oh yeah, it's actually the top portion of my screen is off because I open it in full screen. And here, if I disable this full screen, then I have to make it like this big. There you go. Because now we lost the top bar. And when I set up this screen, I did it with the top bar in mind. So thank you for the reminder. I'm going to make it bigger so people can read. People slash me can see instead of squinting. Then I see myself doing the squinting on the video. It's embarrassing. Control T, that's too many keys. But maybe something with T with for tool bar, like Shift T or... Alt F4. Alt F4, Control Delete. So that was one of the changes of the top bar that it's now only visible when you need it. However, for some tools, even when you're modeling, for example, for some of the options that appeared up here, now they're also available on the top bar if you can enable it, or you can also find them in the new categories in the sidebar. There is now three default categories slash tabs in the sidebar, before they were none of them were, there was only everything in one, which was a bit confusing because the transform panel was only related to the active object. Then there was together with the view, for example, for view stuff, like the 3D Corsair was there, even expanded by default, like, come on, I'm here, I'm in your face. Yeah, scroll up.  So maybe collection if it gets too big could have its own tab, but I've seen a lot of people using dozens of add-ons and they will run out of space in here. Yeah, they would have to scroll on the side instead. Yeah, and that needs some fixing too. I think I've seen some screenshots where you can even read the name. Oh, they shrink. Yeah, that's like one letter.  Yeah, that was a thought to scroll. Yeah, it's not yet. So maybe that will happen. And there is a new one that shows the active tool settings. So you can still access them. Without having the top bar. Without having the top bar. You can also access them from the tool settings here. So you can, if you don't want to have it all the time on, you can always, you can, for example, have the modifiers here and have access and then the T panel here. So it's an extra place where you can find them. And I think the, I don't, creators also gonna make it, gonna find it nice that they can fit more information about their active tool. When they make one, you can also just fill in all the stuff. And have the tutorial in here. Add a whole tutorial in it, add a picture at the last episode of Game of Thrones there, playing while you're, yeah, all the spoilers and stuff while you're working. So yeah, you can show anything. And what else? I think that's about it for the top bar. Yes. What else?  Some menus, I can't show how it worked before, but sometimes the menus will have like two separators, one after the other, from like leftovers or some settings are only shown if you're like in whatever mode. So sometimes it will be like two separator and look weird. Now they don't look weird anymore. Thanks to Howard that he pays so much attention to all the little- Small details, yeah. It's so nice. Like one pixel differences or color differences. Howard, you're awesome. Thank you very much. And since we're in the viewport, one more thing in the viewport. Let's see. How does it feel so far? Is it okay? I feel like I'm going too fast sometimes. No, I think it's like nice pace. All right. Next one then. Last week actually, I mentioned that in edit mode, you could find the order was being, it was being worked on the overlay for the mesh analysis. That it's very handy when you wanna show like the thickness of your mesh, if it's enough for like 3D printing maybe or there are parts of your mesh that are overhang and now you can actually see them. Oh, there was a bug report about that. Oh, okay. Maybe it's broken. Yeah, that's the thing that it didn't visualize. It didn't visualize. Yeah. Oh, that's very nice. Very handy for the live stream. But here, I'm ready this week. I am ready with a picture. Yeah, exactly. So, yeah, it is, it should be working. Is it merged or? It should be merged actually. If you scroll up it should say. It's closed, yeah. Yeah, it's closed. It should be. Oh, maybe I didn't compile last fast. Oh, wow. And maybe behind. But it's done, guys. It's working somewhere on some repository. It's somewhere, there is a screenshot. That would, it's done. So whenever you compile tonight, it must be not compiled or when you download it from the billboard, which is basically a computer that compiles Blender every night here at the studio and it puts it up online. Around 2, 3 a.m. Central Europe time, I think it's a time. Yeah, and sometimes it crashes, so we have to kick it. Sometimes you need some poking, but it's around that time. You're doing it during the evening sometimes. So I think that was it. Let's. For the viewport, you mean? For the viewport, I think. Do you remember any other one? I think at the viewport I already mentioned, there is some performance improvements that we can actually maybe mention before moving to the other big one in the Outliner that I mentioned last week, but this one is awesome. It's so awesome that I even opened Blender 2.7 and I did a demo file of it. Oh, you prepared. This is the one, I came prepared. And okay, then the developers bubble my, no, burst my bubble with the updates. But basically, look at this guys. This is Blender 2.79 in its glory with how many, three, 4,000 bones, 4,080 bones. I'm in edit mode and I'm gonna play back the animation and it's going around 40, 50 FPS. It was lower before. It used to be slower before. It's around 40, 50 FPS, but I'm not gonna, should I try and... Yeah, you can try it because it was lower before. It was 30 FPS. And I think I had something running in the background. Basically, the speed of the drawing of bones has been sped up enormously. So much that it's now actually faster to draw the bones in edit mode for 2.8 than it was in 2.7. So the improvement actually goes, it's something about going from like 30, in a test file around 37 FPS to like 47, so it's like 10 FPS, so it's like 20 something percent. But in 2.7, and 2.7 was like 24 FPS. So this one I think I'm asking too much to 2.7. It's even crashing with 8,000, like let's see if it's crashing. Yes, it's crashing. So this is Blender 2.7 for you guys.  So this is 2.8 with 4,000 bones here. Let's see if I can, yes, let's see, I'm not 4,000 bones. And it goes at six difference per second. Then I'm going to do the same that I did before. So now I duplicate it. So now I have 8,000. I select both of them, enter edit mode, and I'll have 8,000 bones. Pain at 60 frames per second. What about 16,000 bones? You guys see the number? Yes, is it readable? I'm gonna, it's just to flex a little bit. Just to emphasize. To emphasize here. 16,000 bones, 60 frames per second. But wait, there is more.  They don't have to show it, but with all the, pretty much all the fancy needs that you want during like a sensible amount. But then basically it can keep, keeps playing. You can, yeah, you just keep working and it's way faster than it was in 2.7. Why is this? Because it's finally being worked on. Worked on, all the promises of optimizations and it's gonna work better. It's gonna get better because of a new OpenGL or a new depth graph or new everything. It's paying off and it's just the beginning actually. So much more work that needs to be done. Also, this is mainly for statics or if it's animating it's gonna be a different performance. But if you're like, consider how fast this is if you're like doing rigging, for example, or like just not, yeah. But also as Juan said in the chat, it's the bones aren't moving, yes. So expect less performance if they are animated. Yeah, if you have. This is just for static drawing, so. If you have 16,000 bones and they're moving and they have drivers in Python, yeah, of course it's gonna go slow. It's not, but just try it. I'm comparing with 2.7, just to, you know, to. Yeah, to see where we were and where we are now. And where we are now. That is 2.7 is actually. Now it doesn't crash, so. No, it doesn't. Yes, that's true. It doesn't crash. So performance and actually this week, it's all about improving also the, regarding the viewport and the workbench engine is all about fixing the regressions and just speed apps, for example. I have, so here's my little list of things that I like to go on and I have a few other fixes. I leave it up for people pressing pause and saying, oh, what's next thing? But the drawing of the bones with multiple, with multiple custom shapes is also improved. Oh yeah, that was a bug also that didn't work. It was a bug that now it's fixed. And now the drawing is now faster than the, of custom bone shapes is also faster than 2.7. So things are looking good. Not only the viewport regarding like EV or the workbench, but also Gris Pencil has been getting some updates. The Gris Pencil team, especially Antonio Asquez, worked on an improvement on the field tool, the one that you feel the colors of your... Yeah, you feel the shapes. Yeah, the shapes, yeah. It also got an update. It was, there was like a, not a bug, but a feature that it was making it slow, especially on big scenes. And the more you, like it was exponentially slower, like the more, the more objects you had, it was really slower. So now a file that took seven minutes, seven seconds to filling a color now, it's like one second or something. Oh yeah, that's so nice. So it's a much, much faster for Gris Pencil. So yeah, that's, I think that that's it with the viewport stuff. So performance, performance, performance. If Lender wasn't working very fast for you until now, try it tomorrow with the build from tonight and it's gonna, should, should get a bit better. Maybe. Maybe, hope. It should maybe. Yeah. And especially if you have a newer graphics card, it's gonna be better. 2x90 is gonna make better use then. 2x70. Yeah. Yes. Hoof. All right. Outliner. Outliner. There are, I mean, I'm tempted, there are some improvements in the Google Summer of Code project that about the selection of the Outliner and the developer that wants to work on it, actually the student, it already posted a bunch of updates on the Blender chat that like GIFs showing that it's actually working already and Summer of Code hasn't even started yet. It's coming well-prepared. Yes, coming well-prepared. It's the latest finished work. Yes. Of course that code has to be reviewed, has to be on par with the rest of Blender, but that shows a lot of enthusiasm by the developer. So that's pretty nice. The Outliner itself got an update from last week. I already mentioned this last week, but the, but it's good to see it in action. The parenting and the, parenting, how do you call it? The relationship between the two objects. Yeah, relationships, yeah. It's now shown in the Outliner. So for example, if I'm parenting this cube to the lamp, to the lamp, to the camera-shaped lamp, and then I connected, you'll see that. So it works like in 2.7 now. It looks, it works like in 2.7, but better. Yeah. Because it's 2.8. No, because it actually, when you are, because you can actually see the parent, the relationship. And for example, I'm making this bigger because I want to show some very neat effects that the cube shows up just like it would. The issue why this wasn't implemented before is that if the, one of the objects was in a separate collection, then how do you show it? Like how, how would you do it? Yeah, exactly. How do you visualize that thing? Exactly. And the solution is dash lines. So you show it, and for example here, the cube is patented to the camera. The camera is in the collection, this collection. The cube, however, I moved it to the collection number two. So this will be gone in the way how it used to work. But now it's shown with a dash line. Dash line. I don't know if you get to see it, but it's dashed. Yeah. There's small lines on the screen. There are small lines on the screen. The resolution of YouTube is probably playing with us. Yeah, but now it's consistent with how it is in the viewport because there's a dashed line between the objects that's patented. Yes, yes, so it even makes sense. And the other way around also works. For example, if you make a third collection where the camera is gonna be in the collection number three, for example, but then the, yes, collection number three, the cube is in collection number two. But if I move this to another collection, then you'll see that it still shows up here. The collection still shows up here. And it all works one way or the other. It's just... Yeah, because before I think you could see this relationship stuff, not the... Not in view layer, but in the scenes. You will see. Yes, exactly. Yeah, and then you could see it. This hasn't changed. This is the same, same old, same old. Yeah, they were supposed to have requests for this. For this, yeah, yeah, so handy to see it. And also when you select the cube, for example, it's gonna highlight all three versions of it, or like all three instances of it. And there was a proposal and right-click select about having the same instances with like maybe italic or drone in a different way. Oh, okay, so you can just at a glance... Just gonna glance it at this cube. It's actually only once in the scene. It's in three collections, but it's only once. So that kind of... Yeah. The... That's it, with the... With it, it just works. Just like how you expect it. Or like 2.7. That is it. A small update on the industry standard key map. What is that? What is the industry standard key map? Yeah, it's if you come from another video software like Maya or another autogrid-desk product, they usually have this standard set of keys so you can quickly jump between programs and not have to learn the key map. So now we have something that tries to mimic that in some way, so it's easier for people to just jump into London and use it. Yes, so the way this was worked out, I already mentioned a few times, but there is like a chart. It's like, okay, rotation in the viewport. How does the standard, the big... How the big boys do it? And the one that wins, like, okay, everybody is using alt, middle, middle mouse button. Okay, that would be the industry compatible key map. And you can enable from the splash screen if you just start Blender or you can change it from the key map section and then choose it from the dropdown here. Industry compatible, it would basically mean that you cannot follow any other tutorial in Blender, but you can basically use the same shortcuts that you would use in, at least I don't know how to move it. I don't know either. I haven't actually used one of the three buttons. Left click mouse button, yeah. So it's not the most... I mean, if you use other softwares, then it's good in a way, but if you're going to use Blender most of the time and you want to follow tutorials and documentation, then just stick to the default one at the beginning, at least. Yeah, just go, just power through. Come on, we all did it once. We all did it once. You had to do two. You had to suffer luck with it, like all the other... Earn it. Yeah, earn it. However, it's still good to use it. For example, you have the transform tool. You can still do a box selection while you have the transform tool. So it feels very natural. And overall, it is a very natural way of working. You have a spacebar for play. I think you have tab for search, tab for searching.  Yeah, it feels so alien work. Like Blender already looks different. And now with this... Yeah, it just feels wrong. Yeah, it's already so wrong. But no, it's really good for people that won't use the other software. Yeah, that they'll use the other one, so they can easily just jump in and get some... We can get them. We can lure them into the Blender thinking. And slowly deprecate the key. Absolutely, they have to learn the default. And then they switch to the default. Yeah. Oh yeah, F4. Now I don't know how to go to the user preferences. Oh yeah, control. Control, comma. Okay. All right. If the industry says so. Yep, I'm gonna go back to Blender or 2.7 even. Save forever. Or you can even delete the key map. Delete? Yeah, and I wouldn't... You can delete the key map? Yeah, you can. It's a bug if you can delete the key map. Okay, do not try that at home, guys, please. I'll try to work some with, but I mean it's kind of low priority because why would you delete the key map? Exactly. So, awesome. I want to see loop select. I think it's double click for loop selection. But you should look it up. It's here in the user in the key map. It's really not that big the industry compatible key map. So you can just basically read it. You see this one in like four settings. And this one a few more, but you can search by name. So for example, loop. And you can see... Yeah, it's double left mouse or shift. DBL is double. Yes, or control double left mouse. So double click. Yeah. Yeah, okay. If you don't know what a key does, then you can switch the search from name to key binding and then search for like shift and then all the shift stuff or arrow and all the arrow stuff. Or go back to save. It's a safe land. All right. Can you really find some key maps? Yeah, you can do as many as you want. Refine pretty much everything in blender. Yeah. If you don't like a default setting, you can just change it. You can. Something that changed recently in the video editing. I like those segways, you know, like you say a word and I connect it. Video. Editing. Sequencer. In the sequencer, when you add a new strip, this is a small one. But basically when you add a new strip in the sequencer forever, it was in the blend mode type cross, which is near to useless. Because if you had an image, for example, with the alpha with transparency, you wouldn't see what's below. So now that by default, every new strip has an alpha over blending mode, which is going to save some hassle and confusion. And hours of our life. So we use those new minutes in your life wisely. Another thing that it was improved this week is the cache. Well, actually, this week, this patch is coming from months ago. But the cache finally is smarter in Blender 2.8 in the sequencer. Have you read something about it? I've triaged bugs and assigned it to the developer. So you don't receive it? Yeah, and then just here you go. Well, okay, people can actually go and read the actual patch, like the documentation, how it's done. It's from March, but actually the development office was... It was just merged, right? It's just that they posted the fix in March? Yes. Actually, it was recently like today or even it was committed. But the big thing, basically, is that now the cache is smarter and it actually works. And what kind of cache is it? It's a cache of when you're, for example, when you're doing playback. Blender is going to cache multiple levels of your video, of your sequence, whatever you have. And you can see what is cached at what point, which is also very important. For example, I have here, I have a orange line down here, which is basically the cache for the final frame. So everything that is here. So for example, I have this frame, you click on it, and then I have a little orange thingy down there, which is it meant that it cached that one frame completely. Then you will also find some nice... It's not very colorful. So now you'll find another color there that will tell you, I've cached this strip. So not only the frame itself, but also each strip has its own little cache. A local cache. Local cache for each strip, and also caches the raw image or the one with the transform. So if you applied some scaling, some kind of transformation to your strip, it's going to be cached as well. So you can see a bunch of colors now here. But if you're not a big fan of those, you can always go to view, cache, and disable whatever you want to see. Or the whole thing, the whole cache together. So, exciting. You can read more about it in the... Not here, but in this guy. Very easy to remember. D444, developer Wanderer slash D443. But people know about this kind of stuff. When a developer that blender a dog, when an address starts with D, it means that it's a diff or a patch. Yeah, right. It's like a... Like it's part of the code that was changed, and you get the difference between the original blender and the change. That way the code review can happen, right? You can go to the code and you can actually see which parts of the code change for what. Yeah, what is added. And then the developer says, you can go in and say, oh, okay, this is what you changed. I don't like this part. Could you change this stuff? Yes. And then, yeah, it's a bit back and forth between it. And then, like, you can go here and then you can add a comment and it's pretty... That's how the code review happens. When the address starts with a T, it's a task. Yeah, so someone reported a bug. That's a task. Yeah. Or a design, for example. Like a proposal for a change from the UI team, for example, where you make a little task or a to-do list, something that, hey, we are going to fix the left-click key map, for example. And that's a task. Then it gets assigned to people and people can subscribe here. You can subscribe, for example. They're going to hear Luchana. It's going to get an update, an email. An email for a change in the sequence or how much devotion is to follow the development of Lender. You can also give tokens. So there's an emoji. Yes, exactly. Look at this Paolo Aske giving a heart. You can give it emojis and you can... Yeah, that will... Do people get happy from them? Yeah, I mean, if you put a lot of time in a patch and then you get some attention that people like the patch and want it merged and you get a little bit of happy feelings inside. So yeah, it's kind of good because most people, you know, I will admit, for most people, this is kind of boring, you know, just looking at the different changes and a bit of developer discussion. So it's nice when people sit down and, yeah, look at the patches and say that they like them or not. Yeah, it's pretty nice. Oh, here, by the way, you can read more about the different cache stages that I was mentioning before. And yeah, you can not only... Since we're talking about the developer of Lender or the ordinary, you can give tokens, but when there is like a patch like this, you can usually use a tool called Arcanist and just Google Arcanist Fabricator and then you will see how to use it. That basically allows you... If you compile Blender, allows you to like apply this patch very easily, locally, and then you can compile it and then try out this stuff. Or make a build and put it in graphical.org. Just a little plug to the sister website. Yeah, if you don't want to use Arcanist or graphical.org, you can download the raw patch file and apply it through the source. Oh, yeah, you can do it too. You can just basically download the Rodiff. Rodiff, Rodiff. And then you go to getApply in this guy. Yeah, getApply. Or use the patch command if you're on Linux or whatever. So much information you're getting today. It's like a tutorial on how to... How to develop. How to, yeah, or just be curious about code. Yeah, exactly. Because that's how it started for me. I just took some patches, compiled my own code, and then later on I went to change some stuff and then I became a developer. And here you are. Yeah. Do you regret? No regrets? Some days, maybe, but yeah. Not most of it. No. Awesome. That's great to hear. So yeah, you don't actually need to know any coding for applying patches. You don't have to learn how to code. Just applying patches is very simple. You just look at the tutorial on how to apply and get patch. You don't need to know any programming. You just need to know the tools. The tools. Yeah, the tools. Get finished with the tools.  But if you're using Mac or Windows, there are tools that you just, like drag and drop or apply patch and you press buttons that look pretty and stuff. Exactly. And we also have on the wiki or the documentation pages, we have guides how to build Blender. So how to get the source code, how to get it compiling on Windows, Mac and Linux. Exactly. Big wiki that Blender.org and then building Blender. Yeah. And just choose your destiny here. Awesome. There's three different endings with different colors. Exactly. At Linux's first, that's nice. Oh yeah. But I think it's easier to get started on Linux to just compile stuff. It's a bit more complicated on Windows. Yeah, actually, the compiling part is much simpler on Linux. For sharing, it takes a bit more time. So that's why in Graphical, we added this link to build with static links libraries, which basically goes to the wiki. Yeah. But yeah. So a few more updates and then we move on because it's almost... Exactly. Yes. Well, this is an improvement, actually on the... If you have a file with a bunch of node groups inside and like groups and groups and groups and just crazy. Crazy node trees. Crazy node trees that it will... If it was taking long when you open the file, that was because Blender in 2.66, like... Oh, that's long ago. Very long ago. Blender introduced a way to have custom inputs and outputs on your nodes. And since then, Blender was doing a check for if those inputs were available or not and just making them. I have a bunch of checks on all over the code, which is now gone because it's been a while and we have to look forward. So those checks are not even needed anymore. So now it's going to load faster. Another thing that will make things faster now is that cycles remove here for minimum width support. This wasn't never really working that well. Apparently, apparently from what practice says here. But what I'm more excited about is that if it wasn't really working that well and it was removed, there must be some benefit. And there are. I'm pretty happy because Koro is the one that actually got most benefits with a speed up and a render time because Koro is a llama from Caminandes that it's full of hair.  It's actually slightly faster. Who would have thought? Yeah. So, yeah, the fisica also got an improvement and of course the BMW is lacking some hair so it's not gonna... It's actually slower. Yeah, it's actually slower. It's interesting why that is, but yeah, it's just zero point. Zero nothing. Yeah. So if you add some grass, it's gonna be faster. Or add some hair. Or some hair. You know, fluffy six. Fluffy color. Fluffy car. Yes. The one in the dumber and dumber. Oh, yeah. Like the track with the tongue out of the guys. Yes. And last but not least in the script. In the... In the... Scripting the editor. Yes. In text editor now when you select something and then when you paste it, you can actually... When you have the option to, in the sidebar, to convert tabs and spaces, now it's gonna respect it and it's gonna actually if you have tabs and spaces gonna paste with the right... Yeah, it will convert it on the flag when you paste it. Exactly. So it's smart. AI. Paste. No, okay. All right. Dan, let's get to the question because I only have 15 minutes. Oh. We've been talking for so long. Yeah, we've been talking too much. Yes. Sorry, but it feels really fast. Yeah, yeah. It felt like... Do you have plans after? We can just keep going. Yeah, we can keep going. Just keep going. So keep an eye on the... On the questions too so we can also make it... Okay, so... Interactive. Both ways. Okay. I read here and you will read here. So... And answer at the same time. At the same time. On the same microphone. Very useful. So the first question and here it was posted by Ceno. It's a one request for request. Huh. It's not a question. It is for a request. It's a question time. But let's read it anyway. For xray occlude mesh. Really not a fun how they work in 2.8. Can we have the xray occlude set to one whenever we enter edit mode? That is a setting that... We've discussed a few times already. So I think it's... Yeah, it's gonna be tackled. But just changing that value is not a... It's not too much. But yeah, xray basically to one. To work how they used to. And then here we have... Does the hair transpire-related improvements mean that we will have less of the black areas between the grass without turning off transpire to light paths? No. No? No. Because the black areas usually means that you have a transparent plane and then the... Ray? The ray, yeah. You have to increase the amount of transparent objects it can go through before it vanishes. The bounces. Yeah, the bounces. More bounces, yeah. So that way the more it goes. Yeah, so... Yeah, it will not be solved. You'd still have to increase the amount of... Yeah, actually that's a way to optimize. If you have... If you would always render everything, every transparent thing until the end, then it's... It's not very optimized. No. That way, because this fear... Yeah, if you don't care about what happens after a certain number. That basic ray tracing 101. Yeah, because in most cases you usually have a lot of layered stuff. So in the end, the plane at the back won't visible either way. So you won't notice it. Yeah, so you won't render and it's faster, actually. So it's good to have that black thing. You know where is your limit. Lapisi asks two questions. He is cheating. Smiling. I was wondering what's the reason for the armature layers are still keeping the 2.7 style dots. Seems like a missed opportunity to have outliers like feature of nesting and naming layers. It's going to be tackled eventually. It shows that it was kind of a big brush. Like already having collections was kind of a big thing. So armatures are going to have to wait until another pass. Like for 2.8 it was too much big of a project. Yeah, we have too much to fix right now. So we can't add more features because then we will have to fix the bugs. That's... Yeah, so that will have to wait. But yeah, it is planned eventually. We see the benefits, of course. But it's also good actually in a way that we polish the way collections work for objects first. Yes. We get that right. And then imagine if the... Yeah, just initial take-off collections and then we implement all that stuff. Oh no, this implementation wasn't good. No, no we didn't do it.  Yeah, so it's good actually that it's... We're taking our time to polish the way works for objects first. Second question. Would it be possible to have material normal mapping or map cap mod in Eevee or workbench? Okay, so it uses the normal maps. For what? For map caps. Yeah. So it combines the normal map with the map cap too. Ah, that's interesting. Yeah, that sounds... It should be doable, but I'm not sure because I think the idea for map caps right now is that you can just take it on any object. And it overrides everything. Yeah, and you don't have to have UV maps or whatever, it's just... You can just plonk it on there and... And it's just U6, yeah. Yeah, but I mean it could be a special setting or something. Yeah, no, but it sounds like it would fit with the designs. There's only a developer looking into it, like interested in looking into it. Super nice. Another question. Faco de la Rosa. In Blender 280, you can make this placement map from multi-rise, but you cannot from select it to active. There was a feature of Blender internal. Will this option be added to cycles? It should be added to cycles because it's super handy. The baking from select it to active. I'm not aware of the plans for that right now at the moment, though. Yeah, I think there are some bug reports about this already because it doesn't fix. So developers are aware of it. Yeah. Let's see if we have one from the chat, no? In the meantime, SinoMax asks, I want to talk about the transform gizmos. Since now we have lock access with the square, so no more need for holding shift to lock along an axis. Can we get extrude along axis when holding shift and dragging the manipulator axis? Also, this will lead to us having this type of extrusion in Blender doesn't have it natively. Thanks, link. Clicking a link online. Always risky. Yeah, always risky, live stream. But what is that? It's like extruding. It's like inset. Like inset, yeah, like extruding inset. Right? And it says it's not possible with Blender. Like, um... You have to have a face that was without the face. Ah, yeah, exactly. Because he didn't have the face. Only faces. No, and if you have here, you can actually do it. Yeah. Now, with the eye, yeah, yeah, it's for insets. Yeah. But yeah, so you can extrude. How's it now, though? Do you mean with Starix? Oh, I think it should be possible. Yeah. And yeah, it should be like an option for these, maybe. Now you have a bit of a non-manifold mesh. Yeah, yeah, never a good example. But yeah, it sounds like it should be... Put it on right click, select. Please. So it gets developed by the community, it gets like more traction. And Joan asks, out of curiosity, what percentage of the Blender code is distributed by the... It's contributed by the outside community and what percentage is written in-house? It's a hard question to answer, but I think that it's... A lot of code is from the developers that are in-house or at least employed by Blender because they work mostly every day on bug fixes and... I know, and it's hard to measure, right? Because you could argue that even though Tom is not writing any more code anymore, big chunk of Blender is part of his code. Then there are libraries that are other people's code that Blender uses it, like, I don't know, FNPEC or like... Seres or... And also the different code changes. Now we did some style changes in the code that Campbell committed. So he like touched every... So Campbell is like the owner of everything here basically now. So it's hard to keep track of that. But my gut feeling is that it's mostly in-house, but there's some people that are really passionate about some feature that writes complicated code and good code and it gets upset. Yeah. The thing is that it is mainly written in-house, you could say. It's not really in-house because Campbell is in Australia and we are in Amsterdam. It's out-house. It's house-ish, Blender house. But the thing is that they've been working for Blender for so many, so many years, decades, they know the inside part of the code. So the community is contributing big chunk. Like, look at the... Not this one, but like the... Well, now Clement did Eevee. So that's like a huge thing that he made it before he was working for Blender. And now he's working for Blender. So that is a big chunk. But the sequencer, for example, is a new developer that it's around since more recently. So yeah, it's a trade-off. Damian asks, Hi Pablo. Is HiFi from Sands Peterborough? Awesome. Where in Sweden are you from, by the way? Oh, I'm from Link Shopping. Link Shopping. Yeah. So... I have no idea where that is. It's kind of... Not really, but between Stockholm and Malmö. So perhaps a bit more close to Stockholm. Nice. First question. Who vertices to selected objects work weirdly? There is no way to create it. Sounds like a bug. Please, will it fix? Will it be fixed somehow? No, if it can be reported, please. Yeah, I'm thinking. I may... That's one of the other problems we have right now. There's so many bugs in for us developers. It's hard to see if it's a duplicate bug or not. We cannot effectively look up. If it has been reported or not? Yeah, before. So please report it regardless. I think that the best... Sorry for giving you more work. But I think if like... Like, yeah. Yeah, well, when we get around to it, we can just at least then say that, okay, this is a duplicate. But before you report something, at least try to see if it's something similar already has been reported. Because if you can find it, then you don't have to create duplicate work and can just subscribe for that ticket. Yeah, so you can search for like hooks, not this guy, but just...  If you go to developer, yeah, just click there and then browse bugs. And then you can do edit. Oh yeah, and I'm looking for pillar because I do the web. And then you can in the query just search for it or something. Hooks and then... And then just search. Just search, I guess, yeah. Interesting, okay.  And then you should do all the course. A bug. Bug and then status open. Open. Yeah. It's very simple as you can see. It's very simple, this thing. But you will save time. Yeah, so here you have... Oh, there you go. Keyword, so something with hook in them. Okay, adding a new hook while in edit mode breaks when trying to undo from 2017. Okay, maybe not that one. So there's a lot of bugs. From old times. Yeah, from old times too. Second, three courses have orientation for some time, but now how can I take advantage of it? It's not implemented yet, but it's actually... Yeah, it's a bug report. It's a bug report. It's signed to me. It's that you want to have SNAP to spread the cursor and then the object to SNAP will use the rotation. Yes. Next. May I visit you guys in Amsterdam? Yes, you have to mail Tom at Blender of Dirt. He organizes the visits. Maybe if he can couple it with other people, then he can get a studio tour. And that way we can all hang out more. We have a door opens day. Yeah, usually it's Friday at 6 p.m. Oh, okay. Ponomarov. Hi, Paolo. Hi, Sebastian, waiting for you from Ukraine. What can you say about OpenCL versus CUDA? Well, I mean, currently the impression I get is that CUDA is more easier to use. You just buy an NVIDIA Grabs card that supports CUDA, of course. Then your versions and your good good to go with OpenCL and AMD, it's a bit more finicky. But now, thanks to Jeroen and AMD, he can get him on board one for answering these kind of questions. He's working really hard to improve the OpenCL bits, and he's also improved them quite a bit. So he told me a few days ago that he made a very advanced file that was now faster in OpenCL than in CUDA. But I mean, it's just one test case, so it might not apply evenly.  Some cases it's good, some cases it's bad. Awesome. The next question is like, do you know that mesh analysis only works with models that don't have any modifiers applied? Okay, maybe that's what I was doing. Oh, yeah. Thank you. Next, Jack asks, are there any plans to improve measurement system in Blender? Right now there's only a value in the middle of a line that shows distance length. I think every tool is gonna get a whole bunch of updates in the future. The basic now is brought from 2.7, but there will be improvements. And yeah, the measure, I don't know actually because we didn't work on it already, I think. Measure it, Adam. Yeah. It was parted 2.9. Yeah, there's a lot of work going on in the measure system because there's a lot of people coming from CAD programs that wants to have specific measure features that are not in Blender. So we'll see. As this is mostly a feature request, I told them to go to right click, select, and have a nice proposal there. Which is here on the sidebar by the way. We sorted them out and there is two new communities. Just a small side announcement. Is there is a community for jobs? If you have a job like the one in Blender Network, we are actually going into Blender community. And the same for events. Here, this little guy over here is for, actually, I can just show it Blender. In the meantime, there are a few events already. There is the London Blender Day and there is a Blender conference which has been announced. And the jobs, still no jobs here posted yet, but it's the same as the Blender Network. We're going to move those here. The new ones of course. Next question, set card. The knife tool doesn't work in multi-edit mode. Yes, it's a limitation of the design of active tools with multi-objects, but it's planned to eventually be worked on. The thing is that it's just too many, it was too much work to make it work with 2.8, with all the other leftover things to work on. Maybe if there is time, maybe it gets tackled before 2.80, otherwise 2.81 for future. David asks, look, Eevee actually working on real-time VJ video mapping project. Awesome. With what, with animation nodes? Is it possible in Eevee to turn off down sampling to one sample when playing back animation? Not that I know. Can you turn off down sampling on Eevee while playing back? I don't think there is a setting for that, but if people are... Maybe we can ask Clément if it's possible. Next question. Oh, you're looking for the question. Yeah, is there any new shortcuts to learn in 2.8? No, it mostly that we removed shortcuts. Is there any new shortcuts to learn? Actually, well, a few. F6, move to F9. Well, yeah, all the shortcuts in Blender 2.7. F1 is for opening a file, 2.8 is for help. F2 is for saving a file in 2.7. Yeah. And in 2.8 is for renaming an object.  And another question. How do Blender treat BlendFiles that made in an earlier release? For example, a principle VSDF node with random walk shader made in Blender Daily Build from July. Oh, it is very specific. Made from July, opening a Daily Build from now, if the code have changed so much, it will usually work. Yeah, it will usually work. Or it will fall back to the default if it doesn't exit. But it usually would work. But this is very specific, like from July until April. It's very likely that it will work. I mean, you have opening files from 2004 in 2.8 and they work. Yeah, if it's a feature that made it into Blender, then you usually should be able to just open the old file. When it makes sense. Of course, if you're using Blender internal and you open it in 2.8, it's not going to show the node system or links. It's not going to work. But it's in Jan. Oh, we actually reached a time. Okay, let's do the five more questions and then we get to it. Anything that you see here that you want to... Isn't there a kind of fan page for developers? Fan page for developers. Yes, it's called fans.blender.org. Yeah, nice. This is how you can become a fan. So this is Sebastian. This is practice. Yeah, but seriously, this this fund, what was is what allowed me to work on Blender here? And asked them. Actually, yes. Actually, he is here because of the Blender development fund. Yes. So if you don't like me, you can stop supporting me. Please don't. No, well, then just figure out some way to get fired and have the money go to someone else. But yes, exactly. So here you can see in undergrants, you can see that the part-time grants go for Sebastian. But actually, you're full-time now. Yeah, full-time now, yeah. It's outdated, but it's full-time working, fixing Blender improvement and everything, thanks to the Blender development fund. That wasn't possible before and it is now. So thank you, everyone, that it has joined here and whoever is coming back, look at this. Join these happy people. And you just saw another quick one. When Cryptomat is going to be implemented in EV, there have been a request for this, but I think it's something that might be implemented in the future. It's not planned for 2.8, I think. 80, no, 80 or no, like 2.80. Even though EV seems like, yeah, EV, why is it doesn't get in this feature? It's like it hasn't even been released once yet. Yeah, exactly. It's like, it can already do a bunch of stuff for what it is now. So many features, just give it a bit of time. The focus is to make it stable, to make it compatible with as many graphics cards as possible and just make it work. Okay, we said five more questions. Yeah, number five. Hi, where is this placement map in 2.8? This placement map. Oh, yeah, that is the baking of this placement map, I think. Okay, yeah, because this placement map, it's just on the fire, yeah. Yes, I think that's what you mean, actually. Momotron asked, I like the sequencers so far, but there are some things that are a bit difficult. I mean, it's a toolbox with tools like Cutter. Yes, the tool system for the sequencer is planned, but for later, yeah. Right now, those are all shortcuts. Yes, the sequencer actually is getting a bunch of love, so it's even getting a developer as a module owner. If you don't know what it is, in the code.blender.org thread here, module teams, you can see the module owners on the wiki, and you will find that actually the sequencer is not left alone. Rechar is taking care of it. And as you can see with the new improvements. So does it count like an all-in-one question? Okay. I couldn't find an easy way to create a mask in the sequencer. And if I cut a clip after using the transform effect, it's not too hard. You should need to use the image editor for masks. Yeah, just watch a tutorial for that. I think there should be someone on YouTube. Go to the image editor. There is a mask mode. You create it there, and then you, yeah. It's not super intuitive, but it's possible. Did you just create the mask? Yes, that's simple. Yes.  Maybe not to explain at this late time of the day, but yes. And if I cut a clip using the transform effects, I had to copy-paste the effect because there are no two separate clips after cutting. Yes, usability. That's not a question, hey? But it's going to count as one because we're getting late. So number four. She didn't take one. Yes, yeah. If you see something that you can tackle. Yeah, I mean it's a question. Yeah, what is a shortcut for walk navigation? Control, no, shift tilde. Like, if you have a plane like this, shift and then wait. Shift tilde or control. Wait. Oh my. Well, you can search in the, um... Yeah. That's when it goes in. So it'll be a navigation, I think. Yeah, shift, ah, because I have it in Spaniol. What I'm talking in Italian, saying that I speak in Spanish, basically is shift. Yeah, you can actually search for it. It's navigation. Yeah, and then you see the shortcut up there. Yeah. Walk and fly. View, walk and fly. We only need... Oh, okay. Maybe that's what there's no shortcut for the walk. The walking, which is like the same, right? Yeah, I think it's just different. Just switch. You only need to read the little Bible that appears down here on the bottom. And it has all the distractions down here in the status bar. Not judging, but you guys always read the questions that were posted last and never get to the first one. Okay. We hear you and scrolling down at the bottom. One hour ago was posted by Michael. Quick challenge. Select river... It's not a... It's a question time. Select river, this is individually. Press Alt-M for March and then repeat. But use the box circle, select... I think this will take too long first. Yeah, I'm sorry. But thank you for... Look, I mean, we should answer. It's a goal development fund. Oh, yeah. CodeQuest, BlenderCloud and... Michael. Michael, all of them. Yeah, sorry, it's a bit late. We shouldn't come to this before. Hey, I found the deletion method really over complicated. It's more obvious to delete elements that are chosen now. Instead of choosing every single item... What? I have hard time understanding. Make the X key deletion selection sensitive without confirmation prompt. Now, the confirmation prompt has been removed in 2.8 from the delete key. And because it's something... The delete key is something that you have to leave your mouse on and you're like, boom, you do it. Definitely, you actually take action. And when people come from other software, then that's what I expect as well. The X key for deleting still asks you because you could press it by mistake and just playing safe here. And I think you can change it in the key map, right? I think you can just change it. Yeah, yeah. You just go to key map and just delete and search for delete trivial object mode here, delete. And then you can do the... Yeah, you can disable the confirm. Yeah. So, you set the confirm, you save your preferences, and now when I press X, it just deletes. It just damages, yeah. So, there you go. Next. I think we are almost like two more questions. Is there a way to activate face maps visibility option for bones? Face maps are... They're not there yet, I think. I'm not sure what's going to be the status of our final 280. Do you get bug reports for about face maps? Yeah, I mean, it feels like I have a bug report for everything. For everything. Okay, so... So, probably somewhere. So, if you haven't, it doesn't remember, so it should go and make a new bug report. Make five, actually. Just search for it first. And the last question. Why it keeps happening with the Windows build bots? Network issues. They were just network went down, and then they lose connection, and then they have to... They just go down. It's a computer here at the institute that is just connected to the internet. And what happened, it wasn't updated since the 26 or something, which means Friday, and then it was the weekend here. And sometimes developers take the weekends off. Every week, two days. Saturday and Sunday. Crazy. Right? Lazy bastards. Thank you very much for staying until the end. Thank you for staying until the end. Sorry for taking you so much time, actually. We are 10 minutes late. I think we went through most of the questions. Sorry if I didn't... Yeah, I mean, we missed some, but we can't answer every question. It's hard and we would continue forever. Yeah, it's hard. And it's just way too much fun to go through the new stuff. Maybe one episode should be like a only Q&A. Oh, okay. I thought you were going to say backlog, answer all the old questions that we take forever. That would, yes. But it would be a good thing too. Yeah, but I agree. Just maybe one with just Q&A and perhaps organize it in some way. So it's a bit more... Yeah, so it's not just chaos. All right, let's go back to reality. Let's go back to reality. It's been a pleasure to have you over here. Super fun. It's so much simpler to have someone else. Yes, to someone just from... Yeah. Yeah, I don't really know. So how does it feel to be on this side? Like, is it a mess? Am I hiding a... No, I mean, it's a lot. No, man, no. I mean, it's as clean as I thought it would. Yeah, it's all real though. The fake plants here and... No, it's all real. Human is fake. You don't see it. Yeah, and he also has the gun. There, yes. Not a real gun, but... No, no, no, it's just no violence here. If the guests don't behave then... Yes, exactly. It's like, so this bug hasn't been reported. Okay, no, no. But yeah, it was nice seeing behind the scenes, so yeah. Awesome. Well, now you have to come back at some other point. Yeah, I would love to. Awesome, actually. I hope you like this show. Number 60 of Lender Today. We've been doing it for so long. I hope you'll find it as fun as we find it to make it. We will... Yeah, we'll see each other next week. Is it... I keep... Okay, six of May. I think there is nothing... No holidays, no weird stuff. Okay, okay. Shows in case. Check out Blender Today down here on the social media. Are you on social media? Do you like kind of stuff? Yeah, I am on Twitter, but the last post I did was from 2016, I think. 16, I mean you can make it a three years thing or something. All right, so thank you for the thing. Thank you everyone for watching and... Yeah, thanks everyone for participating in the chat, even though we might not have been as interactive, but it's hard, it's hard. It's very hard. Now you understand my struggle to tell Blender things and then just keep track of everything. So if you're wearing headphones, watch out, because last week someone said, hey you actually warned me about the noise of this epic sound. Yeah, I actually once fall asleep and then I woke up. Woke up with this. Five, four, three, two, one. The sad part is that I cannot listen to it while... Just awesome. Okay, thank you everyone. See you next week. Same place, same time. Ciao. And then...


The vaccination super site at Cal State Los Angeles is exceeding expectations in every way. Even from the beginning, as the first of its kind sign, co-managed by both federal and state emergency agencies. With over 700 people here, there's a lot to manage. Hello. A site with active duty military involvement. At first it's like, well, that's a National Guard mission, but being able to see active duty and the Guard integrate together and be able to help solve this world crisis and see a direct impact in the community of Los Angeles. Drive through and walk up access, maximize deficiency and minimize neighborhood inconvenience. Strategic placement of the site prioritized those who live in surrounding underserved communities. Data from the scheduling platform My Turn shows that more than 65% of vaccinations at Cal State LA were given to minority populations. Those working long days to keep even longer lines moving witnessed it firsthand. We came out here, we were told we were supposed to hit at least 6,000 cars a day and we just had to take steps to make sure that happened. And did they ever? The collective team here routinely blows that number out of the water, 7 to 8,000 a day. And we are done. Eight weeks after giving the first shot, the Cal State LA super site had vaccinated more than 300,000 people. As this site transitions to the city of LA, everyone here is proud to have been part of it. I think it's probably one of the cooler assignments I've been on for sure. In Los Angeles, Sean Boyd for OES News.


Heya! My name's Thomas and I'm Autistic and today I want to talk a little bit about Autism and Interreception. What is it? It's basically an awareness of what your body needs. So things like hunger, thirst, all those kind of things kind of come under this Interreceptive Umbrella. For Autistic people we can sometimes lack that inherent Interreceptive Awareness. So for me sometimes I can go like if I'm really focused in on something and I'm not just kind of idly dawdling about on weekend or something I can go for a long time without eating or drinking and if it's something like a really intense interest, something that I'm really excited about doing I can sometimes even forget to give the bathroom for a long time. Not like forever but... Anyway, I hope this helps. Let me know down in the comments. Do you experience this too?


Hey Todd, congrats on the country come back. I guess how happy are you that things have worked out? And was this kind of what you always wanted to do when the season ended is to return to Tennessee? Appreciate it. Yeah, I was very excited to be back and love the team here and love the mentality and the culture. And so I can't be more excited to be back. What did they tell you as far as first, last you're competing, try to be the best version of yourself you can be and just see what happens today. I guess they're probably making promises as far as what your role's gonna be, but what's your mindset? Yeah, I don't really worry about that. I'm just worried about getting a little better every day. So I just need to be ready to go and it's time for camp and that's all I can do is be ready to go help the team over they need. So that's my role. Hey, Todd, welcome back. I know that you're focused on improving and being the best version of yourself as you said to help the team, but obviously there's gonna be an opportunity on the right side of the offensive line without Dennis around this year. Is that something that you would be comfortable not just competing for, but filling in on the right side? I know it's kind of difficult to be a swing tackle and I know you've done that before in your career. Yeah, I just control what I can control and I'm constantly preparing myself to be ready to go start if and when needed. And I'm always kind of working towards that, but at the same time, you know, there are things that are outside my control sometimes. So it is what it is. Paul? Hey, Ty, wondering about your health. Sorry, I missed the beginning there. I don't know if somebody threw that at you. Are you recovered and ready to go? I can't, obviously diving into too many details, but I'm almost there. It's been a long haul, but I'm almost there. What was it like to kind of watch?  Must have been very difficult and then also encouraging to see David do well. Yeah, it was great. I, you know, obviously playing in the league as long as I have every year is a storybook of injuries and storylines that kind of come about. So last year, obviously we got hit and both the tackles went down and obviously losing Taylor's tough and then Dave came in and played really well.  Thanks. Sean Bunnan. Hey, Ty, yeah, I guess two for you. I guess what did you think of, you know, Dennis's release and Kendall signing and did that factor into your resigning? And I guess the other one, I know you talked about this last year, just the challenge of, you know, being ready to play at either of those tackle spots. Yeah, I think, you know, for agency is always kind of a weird time of year for everyone in the business. And, you know, it's tough for a lot of people and it's great for a lot of people. So I've never lost sight of that on both ends. So I'm usually just kind of concerned with myself and like I say, just continuing to get better daily. I'm happy, you know, obviously we're gonna have 11 guys out there when it's time to go play ball and that's really all I can tell you. Thank you. David Boclair. Ty, with you and LaWan and Quessenberry and now Kendall and you've got four tackles again who have caught touchdown passes in the league. I believe though you've got the most run after the catch. What kind of bragging rights does that give you? I think we're all in a pretty special group. I think we all kind of each have our own little story to tell. So, you know, obviously minds of memory I'll always have and I'm sure there's are as well. What's the story with that touchdown? What do you remember most from that moment and that feeling across in the goal line? Oh, it was unbelievable. It was exactly how I thought it would feel. I don't know how else to put it, but a lot of thought into scoring a touchdown and felt exactly how I thought of it. So that's all I can tell you about that. I don't know what else the hell is to put it? Kim Wyatt. So, Ty, did you stay in Nashville to kind of continue to rehab or what's kind of your plan moving forward as you try to get 100% for our football activities? Yeah, I'll be here getting ready for the season. You know, just kind of working through whatever this offseason program is laid out by the PA in league. So, we'll kind of see what happens, but I'm ready for whatever comes about.  And I guess I'm kind of putting in your word from out, but I guess you wouldn't assign here if that wasn't the case. Oh, Wyatt, why is this maybe a good fit for you here? You know, first and foremost, I have a lot of respect and care for the teammates I play with and the amount of work they've put into get here and that they put in on a daily basis to stay here. And a lot of great guys in this locker room, great people and great players. So it was a no-brainer to stay and go to battle with these guys. Obviously, I love the coaching staff and love what we run and the mentality we play with. So I'm excited to be back. And last one from me, Todd Downing was a tight ends coach last year. Now he's going to be offensive coordinator. What do you know about Todd? How do you like him and how do you think he'll be in his new role? I'm excited to see where Todd takes this offense. I know he has a great understanding of it. And I'm excited that we promoted from within and that we're going to keep the same family of football gone. Buck? Yeah, Todd, kind of going back to the uncertainty about what this off season and leading up into OTAs and things like that is going to be at this point. I know the league and the NFLPA are trying to figure out what the preference would be as far as virtual or in person. Do you have a preference on that front? And are there any benefits to it being virtual for a vet player who's been through a couple of these springs and training camps before? I definitely think there is value in not having to put reps on guys who don't necessarily need the notepads OTA reps. And I do understand that there's a need for young guys to get experience in the system and get experience with players and coaches in those systems. So I do understand that there's discussions to be had on both sides in terms of the value of the off season. But I personally, as an older guy, I think virtual off season, they're great. I think it's, you take care of your business, you be professional and you get the information you need. David Bowclair? Ty, it'd been a while since you'd played a lot at Left Tackle. What did being on that side again do for your overall game? Do you feel like you're maybe a little bit better player now for that experience again? Yeah, it was nice to get back there. It'd been a long time since I'd played Left Consisting. So it was fun to get back there and get games back to back and be able to kind of work techniques and things that would come up from week to week that I'd want to address in practice. It was nice to be able to get to that rhythm and feel it translate on game day with that consistency. Jim White? And some of the new guys that have been signed on the defensive side of the ball, Bud DePri and Nico Autry, you have experience working against some of those guys and what do you think they will bring to the defense as an offensive player? Right, both of them on film as an offensive player watching them play. They both play with aggressive, I would call it tenacity and motor. They finished third and fourth moves. They're not just kind of quitting. If their first or second move gets shut down and they both do that all over the tape. So they're both guys that flash with effort and energy, which I think is great on defense in all aspects.


What's happening everyone is a heel turbine with the metal voice. We're here at Rock Ferrani with one and only Rudy Sarzo. Rudy, man, it's such an honor to see you. And we go back a few years, man. I remember auditioning for Driver in 1986 with you and Tommy Aldridge and Kurt James. Wow. And then just before you guys went and joined Whitesnake. Yeah. Well, there was a, actually we got a, as far as that goes, we put the band what's actually became with Tony Macalpine and Rob Rock on vocals and we did a record for metal. What's that? Yeah. Mike Varney's name. Mike Varney. Yeah. What's that label called? Yeah. Rudy's putting me on the spot again. Yes. Okay. It's a long time I go by. Yes. Yes. But that's all right. We love Rudy. So tell me, Rudy, what about I can't hold on? How did that, how did that come about? Is that a surprise to you when they put up? Yeah, it was a surprise to everybody because Alex wrote that song and the music and then he gave it to Kevin, Kevin sang on the demo.  So when I came back to the group, we were all looking for songs from our catalogs and he found that. So that was really a surprise, like, oh wow, I forgot about this song, you know. So yeah, that's Frankie on drums and myself on bass and of course Alex and Kevin. And another thing that I thought was pretty amazing, I remember before I ever met you when I was, you know, probably 14, 15, I saw this photograph and it was of Ozzy's band, Blizzard of Oz with you and Randy and with Tommy and you're sitting there on these steps and that's like the indelible image in my mind before I came out to Disney World. Disney World. In Florida, in Orlando, yeah. So is that an actual press photo that was used as a promotional photo? I'll tell you exactly what was going on that afternoon. It was the last day of the tour of the Blizzard of Oz U.S. tour and we were playing in Daytona Beach so they decided to like, okay, next tour is going to be Dyrif and Madmen. We need photos for the tour book. So they said, okay, well, Ross Halford is here, let's go to Disney World. He said it's a background and that was it. That's all I knew. It was going to be photos for the tour book and then it shows up in the inside sleeve of the diary of the Madmen. So I got a Randy Rose question. So with all of the time that's gone by, the way that the world is, the way that the music world is these days, where do you think Randy would be musically today? Well, he wanted to go back to school to get his degree in music. I know that he gave notice to Sharon Ozzie that that's what he wanted to do that. And so I think he would further his education in music, have gotten a doctorate in music and then probably going to, you know, there's a possibility that he could have stayed with Ozzie. You know, kind of like what Zach does, that he goes between what he does as a solo artist and also be part of Ozzie Osborn. And I got two more questions because I know you've got to get on stage. So I was just wondering how do you, you know, how do you shift gears from working with David Coverdale, working with Ozzie Osborn, working with Quiet Riot, Kevin Dubro and of course Randy back in the day and working with, you know, Dio, Ronnie James Dio. We're here at the Rock for Ronnie.  So how do you work with the, I mean, oh, simple, even the Wendy Dio's. I mean, I remember being at Lemmy's Funeral and you were there with talking with, you know, Sharon and Ozzie. So how do you like get along with all these people and work through the different scenarios because there's a lot of politics with everybody in this business. One of the biggest gifts I get from being in so many bands and playing with so many people is having to play with them, learning from them and being in their presence and it's having them in my own personal journey through life. And as far as musical directions, you know, I saw the same 12 notes. It's how you treat them.  So I learned diversity by nature because that's what we played. It is, you know, you be in a band that one day, you know, one song will be You're Having My Baby by Paul Anka and the next one is Smoke in the Water. Whatever's on the radio, that's what we played, you know. Well, I know you got to get on stage, but I just want to ask one last one. So is there anything that's upcoming with Quiet Riot? Anything new, a release, a recording, an album? Right now, our strategy is to do a song at a time, you know, because what happens is we have, we have, you know, at least two albums that we got to play songs from those records. That's Mental Health and Condition Critical. That's the set. And for us to record a new album and have to pick three songs to stick on the record, I mean, on the set, it's pretty impossible. So why record a whole album if you're just going to play one song? So right now, it's one song at a time that. So you're working on another song right now? No, no, we have songs from the can already. It's just a matter of finding the right time to release it. And is there any other archive songs with Kevin or with You never know. Alex or Frankie? Yeah, Alex might find some stuff. Yeah, the other songs that were actually Frankie playing drums. You know, it's over now and now I've got to go on stage. That's right. Good answer. Thank you, Rudy.