What's going on you guys welcome to the single guy channel? My name's Lloyd bringing you practical and actionable dating advice that really works not some mainstream nonsense That is a very relevant statement to make because we're gonna be talking about sexually transmitted diseases today Or more formally known as sexually transmitted infections or STI's the reason why we call them that is because not everything is a disease Not everything is something that is like a virus or something like that It could be a bacterial infection or it could be just something that you're allergic to you know That's not necessarily a disease so this encompasses of what much wider spectrum of things that you're probably going to encounter Okay, there is a lot of misinformation about this In fact most people what most of what people know is either wrong or it's exaggerated And a lot of the information that people get is from either when they were in grade school or from their dumb ass friends Okay So this whole thing this whole video is designed to be a video that's a frank talk about what sexually transmitted diseases are How to prevent them and what you're actually what you could actually expect to experience You know being a sexually active person in today's modern era Okay, so much horrible information is out there regarding this and it's because people just don't want to talk about it I think it's one of those things that people brush underneath the table that they're like You know that we don't talk about that or you know if somebody you know knows something They don't want to talk about it with other people because then they'll think they'll have one I don't really give a shit, you know like this is this video is here for you guys to learn and Is here for you guys to actually you know be smarter about your dating life I want to encourage people to have more sex. That's the whole point of this channel So I want people to do it in a very safe and something that's not gonna harm their health Basically what we're gonna start with in this video is we're gonna start with talking about all the misinformation out there All the stupid things that you've probably heard that are wrong They're gonna talk about the actual diseases that you can expect to encounter and what the symptoms are You know what really happens and how to prevent them and then we're gonna talk about the basically what I think is the appropriate way to handle yourself If you're a sexually active person and my own experience when it comes to STI's, you know What actually happens? Okay?   Okay, you know wear a condom use a dental dam Look, I don't know if anyone has used a dental dam Who's watching this video? I have never heard about anybody using a dental dam If you use a dental dam, please comment in the comment section below. I would love to hear about it I remember when I left my sex education class.  I'm never going through that. I'm never putting myself at risk So it worked for a little bit, but obviously, you know, not for long So the first thing that you need to know about sex and what the schools tell you which is, you know Not exactly true is that There's no such thing as safe sex.  Okay, so what actually happens? What are some actual diseases that you can encounter? Well, the first one that people worry about the most is HIV HIV stands for human immunodeficiency virus and it's basically what you know If you leave it long enough by itself it turns into AIDS, which can kill you Okay, in the 80s people really scared about this Stats for this, you know disease have gone down a lot, you know a lot less people have HIV than had it in the past It's the rates in the United States are super super super low and the people who do have HIV a lot of them live Very happy normal lives in fact most of them live very happy normal lives And the reason why is because we have treatments that can keep the virus down to a certain level where it's not really affecting their lives It's not actually affecting their immune system anymore And in fact the levels are so small that they can actually have sex with somebody regularly and not give them the virus And so a lot of people don't know that the worst part about having HIV is knowing you have HIV and knowing other what other people are Gonna think about you, you know not everyone's like me not everyone's like well educated on this subject And so a lot of people tend to think very crazy negative things towards the people that have HIV And so that's probably the worst thing that happens with their life very very highly unlikely that you're gonna get HIV Unless you slept with like Charlie Sheen like 6,000 people, but if you do get it you can still live that very healthy and normal life Okay, so let's talk about the next one that people are worried about the most which is herpes In school you basically learn that one in four people in the United States have herpes Herpes is not curable herpes is a virus just like HIV And if you get symptoms from it you usually get like sores kind of like the cold sores that you get in your mouth Gentle to herpes is the same thing, but it's it's on your dick or around your vagina whatever you have if you get this 90% of the time You're not going to be experiencing any symptoms. You won't even notice you have it I probably have it right now and I don't notice any symptoms I don't have anything every test that I've gotten has come back negative But like if one in four people in the United States have it and I've slept with I don't know between 200 to 300 people I probably have this shit, but I don't experience any symptoms and it hasn't inconvenienced my life in any way Now if you're part of the one unlucky 10% that do experience symptoms from it and I do know people in this What usually happens is that you'll get sores maybe a few times a year for one to two years And then your body usually figures it out and you don't usually get that many That many sores anymore And then when you get one it usually takes only a few days for it to go away Especially if you're taking your medication So if you're taking your medication you don't have open sores It's very difficult for you to give to somebody else And I know what you're probably thinking you're probably thinking like well If it's really not that bad then why are people worried about it because a lot of people believe very silly things You know in the schools when they tell you about this They don't tell you what actually tends to happen when you get this disease And so a lot of people get scared into not having sex because of it Okay, but the truth is is that herpes is not really that bad of a virus if one in four people had a very debilitating virus That's seriously affected their health There would be a huge demand for it and there would be enough demand that drug companies and you know Healthier companies would actually try and fix it But because there isn't there isn't really much of a need for it And if that doesn't really convince you that you know a lot of these diseases are kind of blowing out of proportion Well, let's talk about this next one, which is HPV.  In fact most sexually active people have HPV The reason why most people have it and don't know they have it is because it doesn't give you any symptoms If you're a guy and in fact it's impossible to test for it as well The only symptoms that you get are if you are a woman if you get HPV then it can slightly Raise your risk like I think 35% for ovarian cancer. So just make sure that you're getting You're getting checked out for that. But the vast majority of women who have it They have one that that heals itself And so they also don't get any symptoms from it, but the virus is still in your system Okay, so those are the diseases that are the ones that people usually worry about the most But they're probably not the ones that are going to give you any trouble The ones that will give you trouble are gonorrhea and chlamydia and these are by far The most common STIs that you're going to get I've gotten chlamydia twice And basically it's a disease that you get.   Well, what do I do? Well, uh, if I'm having sex with somebody for the first time and I don't really know them that well I'm gonna wear a condom and I would encourage everyone to do that here Now I know people say that you can't tell if someone has an STI like there's no way to tell But the two diseases that I've gotten from the I know the girls that I got them from And I could kind of tell that they were that they had something or like It was it was highly likely that they did And the way you the way you know that is like look if it's really really easy To sleep with a girl like you haven't done anything and I've been going out a lot I know how it kind of goes down If I've been talking to a girl for a while and she likes me and then we sleep together That's a pretty normal thing But if I've been if I walk up and talk to a girl and within like five seconds She's grabbing my dick and is like asking me where I live Okay, this girl She's probably done that to another guy. Maybe even earlier that night.  We're comfortable with each other. We trust each other I get checked regularly. I get checked about three or four times a year Which is three or four times a year more than most people get checked You know some people that talk the most about sti's and say oh that girl's got diseases or like that guy's dirty Definitely riddled with diseases. Um, they get checked the least and that's kind of crazy You know in the porn industry for instance A lot of people are getting checked regularly and so they have pretty good sexual health That's most of my experience when it comes to sti's I I'd say the only ones that I know about the only diseases that I know for sure that I've gotten It's been chlamydia twice.  It's kind of the same too. They've gone chlamydia a few times and that's about it I again, hopefully you've seen from this that A lot of the stuff that you learn about when it comes to stis is not entirely true A lot of its myths and misnomers and stuff like that And so hopefully this educated you a little bit better and how to conduct yourself when it comes to sexual health Again, you guys I would say wear a condom if you're having sex with somebody for the first time There is a market difference though between how men experience stis and women experience stis Men usually notice the symptoms quicker than women do And women don't and so because of that I think that's part of the reason why stis actually do a lot more damage to women than they do to men because it's on the inside It can affect a lot more things I mean, it's a lot more difficult for them to spot or for them to notice that it's happening to them So women do experience a little bit more Stronger symptoms when it comes to sexual health the thing that you really should be worrying about is having a kid Okay, because hopefully you've seen that a lot of these stis are curable or manageable if you have a kid That is a serious investment on your life. That's seriously going to affect your lifestyle and the way that you live And that's something that you should be worried about For sure. So be safe when it comes to that for sure guys All right, so that's all I have to say about this subject If you guys have any questions or any like little things that you want to know about Maybe there's something that you heard you can ask me if it's true. I'm well versed on this subject I might post a few more things about it, but I kind of wanted to keep this video to around 10 minutes So I could you know make sure that you guys are still paying attention And I thought I could fit everything decent in there with this video So if you guys made today and consider subscribing if you'd like this video, please hit the like button I know there's going to be a lot of people that disagree with some of the stuff that I said that are going to be disliking it So hopefully not too many But if you're interested in my one-on-one mentorship program where I teach guys how to get the girls that they want in their life Shoot me an email the single guy 2017 at gmail.com. Thanks a lot y'all. Good luck out there


Okay, this month we've been talking about the gift of prophecy and we've had three lessons so far. First we've looked at what this gift of prophecy is, where we talked of who a prophet is, we talked of some of the examples of the prophets and we also noted that prophecy is a gift of the Holy Spirit. Then we also went to discuss further about who can receive this gift, where we said that it is the Holy Spirit that imparts this gift on us. We also noted about the false prophets in that particular session and then we also talked of the purpose of this gift.  So before we go into our topic of today of how we can use this gift of prophecy, we want to understand why we use this gift. So the reason we use this gift is because God expects us to use the gifts that He has given each one of us. And remember each one of us receives this gift according to our abilities. For some He'll give the gift of prophecy, for others He'll give the gift of wisdom, for others' tongues, some miracles, some knowledge and so on. So each one of us, a gift is imparted to us according to our abilities. And as you know to Matthew 25, 14 to 30, we all know about the story of the master who gave talents to three of his workers. We know what happened in that story. So that story reminds us of the agency to use our gifts, otherwise they are repercussions. So we will go straight into the purpose of this gift. How can we use the gift of prophecy? First we'll talk about admonition and correction. We know what it is. There is always the Holy Spirit that convicts all of us to get away from our sin. There is always something in our ear telling us to do away with our sin. And this is only to help us to get out of the chains of sin. And so second Samuel tells us of the story of Prophet Nathan, how he corrected King David about what he did. We know the story talks of how King David killed Uriah just to get the wife Bathsheba. You know that sin did not go unpanished, but God at the end of it all listened to David when he repented of his sin. So that is one of the way of correction. We will go to another use of guidance. The scriptures tell us all about how God was speaking to his people to guide them. Moses, for example, used the Ten Commandments. They were from God and he was guiding people on what to do. We also know of all the laws, the civil laws, for example the law of idolatry. All the laws that were in the Bible that were guiding people on how to live their lives and how to follow God's ways. Then we will go to the use of inspiration.  We know, for example, Psalms 46-11, it tells us that our God is the fortress for us. He wants us to know more about him and follow in his ways. We also go into the preparation for salvation. We are reminded in the scriptures to get ready. We all need to get ready to see our kingdom. Only those who will be ready will see the kingdom. So we are reminded to prepare ourselves to prepare others too. So that we can all be ready to see the kingdom of God. So what is the conclusion of everything we've been talking about? All the things we have talked of this month are to guide us to get ready for the kingdom. And our prayer this month is that all parents will help their children to nurture their gifts. Different children can have different gifts. We all have different talents. So please parents help prepare your children for the different talents or gifts that they have so that they can be able to prepare for heaven. That is the end of our lesson and we hope that it's God's prayer that all of us will be able to nurture our gifts. Thank you. Can someone pray for us please? Just pray. Thank you God for your word. May you help us to keep it in our hearts. We pray that you'll be living interesting. Amen.


My fellow Americans, history is likely to record that 1986 was the year when the world at long last came to grips with the plague of terrorism. For too long, the world was paralyzed by the argument that terrorism could not be stopped until the grievances of terrorists were addressed. The complicated and heart-rending issues that perplex mankind are no excuse for violent inhumane attacks, nor do they excuse not taking aggressive action against those who deliberately slaughter innocent people. In our world, there are innumerable groups and organizations with grievances, some justified, some not. Only a tiny fraction has been ruthless enough to try to achieve their ends through vicious and cowardly acts of violence upon unarmed victims. Conversely, it is often the terrorists themselves who prevent peacefully negotiated solutions, so perhaps the first step in solving some of these fundamental challenges in getting to the root cause of conflict is to declare that terrorism is not an acceptable alternative and will not be tolerated. Effective anti-terrorist action has also been thwarted by the claim that, as the quip goes, one man's terrorist is another man's freedom fighter. That's a catchy phrase, but also misleading. Freedom fighters do not need to terrorize a population into submission. Freedom fighters target the military forces and the organized instruments of repression keeping dictatorial regimes in power. Freedom fighters struggle to liberate their citizens from oppression and to establish a form of government that reflects the will of the people. This is not to say that those who are fighting for freedom are perfect, or that we should ignore problems arising from passion and conflict. Nevertheless, one has to be blind, ignorant, or simply unwilling to see the truth if he or she is unable to distinguish between those I just described and terrorists.  Often women and children, often third parties were not in any way part of a dictatorial regime. Terrorists are always the enemies of democracy. Luckily, the world is shaking free from its lethargy and moving forward to stop the bloodshed. Only a month ago in Tokyo, the leaders of the major Western democracies hammered out an agreement on tough measures to eradicate this evil. Ironically, the progress made in Tokyo is now imperiled by a lack of consistent support at home. For nearly a year now, a handful of United States senators have held up approval of a supplementary extradition treaty between the United States and the United Kingdom. This agreement, when ratified, would prevent terrorists who have kidnapped, killed, or maimed people in Britain from finding refuge in our country. Today these killers are able to do just that by labeling their vile acts as political. In Tokyo, the democracies declared there is no political or any other justification for terrorist acts, and those who commit them should be brought to justice. The world is watching. If actions by a few senators allow terrorists to find safe haven in the United States, then there will be irreparable damage.  And rejection of this treaty would be in a front to British Prime Minister Margaret Thatcher, one European leader who, at great political risk, stood shoulder to shoulder with us during our operations against Gaddafi's terrorism. Some members of the Senate Foreign Relations Committee have gone so far as to prepare a substitute treaty permitting those who have murdered British policemen and soldiers for so-called political reasons to avoid extradition. This substitute is not a compromise, it's retreat. Its passage would be a victory for terrorism and a defeat for all we've been trying to do to stop this evil. One concern about the treaty is that it may set a precedent for other treaties which will then be used against those who simply oppose totalitarian regimes. We can never permit that to happen. Our country will always remain the beacon of hope and freedom to all oppressed peoples. I therefore urge the Senate to promptly approve the revised treaty and reinforce the momentum building against terrorism. With good sense, courage, and international cooperation, our struggle against terrorism will be won, and the United States will lead the way into a freer and more peaceful tomorrow. Until next week, thanks for listening, and God bless you. Almost done. Came out a little quick today. Yeah. Alright. Ground hugs? All together? You want a grand hug, Chaser? Oh yes. Make a quick snap. I'm gonna have a good ride today.  I'm gonna try to beat the doctor attendance. It's pretty good. It's gonna run around.


Hey everybody. So even though I was deep into working on my video about Dead Space 3 and why it's better than we all remember, I'm sticking by the results of a poll I put up about what my next video should be. This, the best games of the generation idea, actually is the result of someone asking me in the comments what my top five games were, and I kind of answered off the cuff there. Truth is, this is a pretty tough thing to put together. Preparing for this, I went through my libraries on PS4, Xbox One, Steam, GOG, and Origin. Then I went to Metacritic and looked at every game that scored above a 70 on both the PS4 and Xbox One to make sure I hadn't missed anything, and even still I'm nervous I'll forget something that was only on PC and that I just don't remember. After all that work I ended up with a list of my favorite 46 games of the generation. No, that is way too big to even start ranking them in order. So in an effort to pare it down, first I split the games into a list of genres. I ranked my favorite FPS games and my favorite RPGs, my favorite Indies, etc. After that, I went through and finally arrived at a top 15, but making this list I realized it's kind of impossible and unfair and leaves out way too many amazing games. So I'm also going to be doing short videos on those other genre lists. This will let me both talk about all the generations best games, and as a bonus It'll let me get up short easy videos every week for a month while I work on my Neo 2 and Dead Space videos. First up will be the FPS games, which is already written. But today let's take a look at my totally subjective top 15 games of the generation. This was so hard man, and I'm sure many will disagree with some of my omissions, but it is what it is. And as always if you like what I have to say or at least how I sound saying it Do me a new favor and share this video somewhere. Also like, comment and subscribe if you haven't. Plus the bell if it's not a big deal. Also, I could use something for lunch if you don't mind. Maybe a nice filet with grilled asparagus. Rare on the filet, please. Thanks. After the logo. As a quick note, I discovered doing this just how hard it is to rank games that all come from different genres. So in order to give a varied and diverse list, I tried to include at the very least the game I ranked first in each class. And that's why number 15 is Listen, we could argue about whether this is actually the 15th best game of the generation. I mean, it's very possible I enjoyed playing Borderlands 3 more than this, and that's not going to be anywhere up here. But the truth is it would be crazy to leave this game off of any list that tries to capture what people should play if they wanted to see the most interesting and best the generation had to offer. Edith Finch is in my opinion the very best of the narrative walking simulators. Tacoma and Oxenfree are also pretty great. Both of those games will make it into the videos about each specific genre. But Edith Finch combines what storytelling does best and what games do best. It's a totally fresh and completely unique use of the medium because it lets you inhabit the body of Finch and physically walk through her emotions and memories. It's incredibly imaginative and daring in the way its gameplay and story are interwoven and it's like nothing else ever made. Nearly every room in the house is completely unforgettable and it's the rare game that sticks with you and powerfully moves you emotionally. Several of the rooms were so effective. They made me set the controller down and just sit and think for a little bit. If you love fiction writing or films or art, you need to play this game. It's a textbook example of what makes games different from films. Many great great games have a hard separation between gameplay and story. They have the interactive sections and then they have their cinematic sections that at this point are literally just short CGI films you watch in between levels. The previous generation tried to deal with this separation through terrible, terrible QTEs. And this generation just gave up and decided to at least make sure that the cutscenes were excellent little films. But Edith Finch shows it's possible to combine gameplay and cutscenes in surprising ways that makes both better for the effort. A masterpiece in so many ways. If you haven't played it, you really really should. I want to appreciate how strange and brief all of this is. I grew up playing sports. In fact, I played baseball all the way through junior college. And as such, I was a huge fan of the early sports video games, RBI baseball on the NES, golf, NHL 93, Tecmo Bowl and Super Tecmo Bowl were the cause of frequent heinous violence in my house between my brother and I. I even had a Tony LaRusa baseball league at my apartment with a schedule we made between five friends.  But as the game stopped changing beyond just having better graphics, I kind of lost interest in them. Well, this generation finally brought a couple of very fresh sports games that I loved enough to play dozens and dozens of hours.  It's a totally original take on the sports genre. There reminds me in many ways of those early Sega Genesis NHL games, except harder and faster and way more intense. I'm not playing it anymore now, but it would be impossible to talk about the best games of the generation without mentioning Rocket League. If a sequel featured a single-player campaign with cars that had different stats and the ability to draft and trade them, it would be a massive hit that would have me hooked, but we can only hope that's coming next generation. This is also a good time to point out that there will be a heavy bias in favor of single-player games.   So I try not to play many games that make me feel like that anymore. If I'm not instantly excellent, I stop because I simply can't handle it. Luckily, I was good at Rocket League, so I was able to play it for a good long spell, and hence it's on the list. It's not common knowledge, but the 8th generation has been pretty damn good on the immersive sim front. Immersive sims always review mixed because the games are weird and appeal to a very specific taste, and mainstream reviewers tend to view them not as their own genre, but as like bastardized shooters or frustrating hack-and-slash games. But this generation, we got a very good, though not great, Deus Ex. A kick-ass hitman with the recent Hitman 2. In my opinion, an excellent modern take on Thief with Dishonored 2. And Prey, which is just an amazing modern reimagining of System Shock. Prey reviewed strangely average, despite being excellent, and I chalk that up to people playing it and not really realizing that it isn't actually a shooter, but rather dishonored in space. And also to the fact that reviewers have done a very bad job explaining to players what they're getting into with Immersive Sims. Go read Prey reviews and notice that you will almost never see Deus Ex mentioned in them, which is like writing a review of Neo without mentioning it's a souls-like. Prey is not perfect. There were some performance issues, and there might be too much backtracking in the middle, and ultimately, the game goes on for about 6 hours too long.  Still, Prey is easily this generation's best entry in the immersive sim genre, and that means it has to be on a best-of list. It's even better as Prey Mooncrash takes Prey and sands down all of its problems other than loading times and adds a roguelite twist to it. If you haven't played either, it's easy to recommend Mooncrash first. But both games are really great and are an easy inclusion on a best-of-the-generation list. Immersive Sims may be an acquired taste, but they're an essential genre that really should be more popular than they are. It annoys me to no end that there are no plans for a Prey too.  Why is this game called Prey, Bethesda? Did anyone in a meeting ever say, hey wait, why are we calling this game Prey?   12. Destiny 2.   They totally broke this. After 1500 hours of Destiny, the sequel pissed me off so much it made me start a YouTube channel. Movement was broken, cooldowns were horrendous, and the new loadout system destroyed the combat. It was a cavalcade of disasters, it was so bad, looking back, it's amazing. The talented professionals managed to flub every single change they made to a hugely successful franchise.   Oh, oh really? Well shit, that's awesome. Anyway, for all of its many, many, many flaws, Destiny 1 was a totally innovative game, and Destiny 2 now is easily one of the smoothest, slickest, most highly produced shooters out there. When it comes to moment to moment game feel, Destiny 2 is as good as it gets. Add to that Forsaken, which was nearly perfect. Raids, which remain the very best co-op activities you can play in a shooter. And movement, guns, and powers that just look and feel awesome. Look at this. So it's easy to put Destiny as the very best of the live service Looter shooters. In fact, it might be the very best live service game out there. Yes, Warframe and the Division 2 and the Division originally have things they do better than Destiny. And yes, World of Warcraft is always going to have its massive amount of content and its huge community. And yes, Destiny 2 is way too freaking easy in most places. The game desperately needs more challenging solo and match made content. Like, can I please have story missions that I need to be awake to finish?  But all around Destiny 2 is the king of this genre. And mechanically, it's one of the best shooters around. And it's one of the best co-op games around.  And with live service games being so important to this generation, you can't leave the best of them off of a list. At least until Anthem 2.0 launches. Am I right? Alright guys? No? Number 11, Fallout 4. I'm aware this is probably going to be quite controversial as Fallout 4 is a game people, including myself, love to criticize. Fallout 4 has many big problems. It's pointlessly simplified progression is garbage compared to the previous titles. Its main story is dumb. The game features factions to choose between, but they're all either boring, stupid, annoying, or totally unexplained. And its dialogue is so bad. It's hard to understand, like how does a dialogue system this freaking terrible make it into the game? Also, Preston Garby is just the absolute worst NPC in a game, ever. But, the game has an uncanny ability to hypnotize the player for 150 hours and that's not an accident.  Bethesda basically created a genre with the Elder Scrolls series and the Fallout games happened to fit remarkably well in that genre. Even with all of its flaws and steps back, the things that Fallout 4 does well, it does really, really well. The Commonwealth is a fantastic map.  It's creepy and depressing and filled with tons of dungeons and locations that really drive the apocalyptic vibe home. Simply walking the map, exploring is as good in Fallout 4 as it has ever been in any Bethesda game. Text and audio logs have tons of really great writing that will keep you reading and listening and looking for the next terminal to hack in the worst hacking mini-game ever. Seriously, this is the worst. The side quests aren't as good as 3 or New Vegas, but there's still quite a few that are really cool and the actual moment-to-moment gameplay is a tremendous leap forward. With combat that isn't just good for a Bethesda game, but just good, period. It's a good combat system. Bethesda smartly designed the game so that all of that junk and loot actually feels rewarding because of the weapon and armor modding, the crafting, and the base building. And that core loop of shooting, looting, and crafting is really well designed and enjoyable. If Fallout 4 had the quests, story, factions, and dialogue of New Vegas, it would be one of the greatest games ever made, like at the very top of any list of the best games ever. Unfortunately, it has the quests, story, factions, and dialogue of Fallout 4, which means it's only one of the best games of the generation. One of my earliest videos was called Horizon Zero Dawn, cliched, derivative, perfect. And I think that honestly describes this game pretty damn well.  Bandit camps and combat encounters to clear from the map? Check. Radio towers to open up areas? Check. Audio and text logs and hiding a grass for light stealth? Super simple crafting. Very simple RPG light skill tree progression? Check. Check. Check. Check. And check. It's pretty much precisely what you would expect when someone tells you it's an open world action game, you know, like a Ubisoft game. The difference is instead of 17 identical radio towers, you have six. Oh, and there are 50-foot tall robotic dino giraffes stomping across the world and surrounded by enemies. Instead of pointless audio and text logs, Horizon has masterful writing and acting in its logs that are so freaking good, they'll make you put the controller down and appreciate how tragic they are. And instead of a villain of the month story, what's here is actually a really amazing sci-fi story about everything from culture to religion and the danger of capitalism and technology run amok.  Like the all mother that Aloy's people worship as a creator god? She is a creator god. It's just an AI creator god. The game has a very clever yet easy to follow plot and story that works on multiple levels and it can be enjoyed just as a roller coaster ride and as a complex fable with a bunch of moral complexity. Its crafting is turned into a well-balanced combat mechanic as you slow time and flee while crafting the right tool for the job and its combat is deep, complex, and ridiculously smooth and satisfying. I cannot wait to play the PC port of this at 144 FPS because I have a feeling it is going to be insanely good like that.  Horizon is probably the very best game ever made in this genre. It's the best Ubisoft game ever made, probably because Ubisoft didn't make it. It would be easy to put this higher on the list and I debated long and hard about how high this one should go. In the end I dropped it some because of things like the games weak combat against humans and the fact that it's voice acting at lip syncing can be really poor in some spots. But I still think it's one of the greatest games ever made and the best of these type of games ever made. But the games coming up will have less and less flaws as we approach the top. Either way, if you didn't play this one, it's one of the four or five games that make buying a PS4 worth it, no matter what. You haven't seen the best this generation has to offer without Horizon Zero Dawn. Number nine, Titanfall 2. Titanfall 2 is the perfect big-budget modern shooter. It's the very best possible execution of the Call of Duty Halo type AAA multiplayer shooter game. Its campaign, like the very best of the COD campaigns, is a tight kick-ass six to seven hours that starts to prepare you for its multiplayer offerings, but it's also more than that. The campaign takes the pilot and Titan combat and creates levels and scenarios to push and test the player in every way the developers can think of. All of the mechanics are exhausted through smart level and mission design. Platforming, parkour, combat arenas, Titan combat, it's all there in the campaign and the levels range from good to some of the very best shooter levels ever made. And it's important to note that Titanfall 2 was, first and foremost, a Call of Duty-like package that focuses more on multiplayer than on its campaign. It's a very different product than the modern dunes that are single-player games first with a multiplayer add-on.  It's not just a box to be checked off so reviewers can mention it in passing. Instead, it's more like the early Halo games in that both parts of the package are indispensable. Even without its multiplayer suite, Titanfall 2 would be amongst the best games of this generation. But luckily, it also happens to be the best multiplayer shooter of the last 15 years. And I'm not even going to argue that it's fact, man. It offers a huge range of maps and modes, all for free, by the way. It has great progression of weapons, Titans, and skills to unlock. And the game isn't marred by free-kill superpowers like airstrikes. Its incredibly innovative and awesome attrition mode is still going strong enough to matchmake right now. And its co-op PDE Frontier mode, at least on PC, is still full of players. Map design alone sets it apart from every other shooter out there. And it is truly amazing how committed to its mechanics Titanfall 2 is. That parkour and movement system isn't something to show off in trailers, but then render useless by boring three-lane corridor maps. The best of Titanfall 2's maps are sprawling complexes that feel like real places. And as a bonus, camping is basically impossible in this game. Now, currently it's tough to go back because many of the people left playing are just stupidly good now. So even though I left with a 2.0 kill-to-death ratio and almost never finished anything but first, I currently have trouble getting higher than third. Occasionally, I've ended up being last as they get farmed by people who have never stopped playing.  It's still easy to recommend, especially if you're less prone to frustration than I am. And its campaign is worth one month of the $5 origin access all on its own. As a total package though, Titanfall 2 might be the best of these type of games ever made.  I could've easily put this in the top three in a different day. Number eight, Nier Automata. Or Automata, Nier Automata. Nier has dated textures, a ton of pop-in, a really bland map kinda, and dialogue that's sometimes a little bit off. Its side quests are pretty fetchy, its combat is kind of simple and lacks depth, and its progression is kinda confusing as hell. Luckily, moving the characters around that map feels freaking amazing. That combat isn't deep, but it is so smooth and flashy and satisfying you will never get bored of it. And it has a world that is totally engrossing, even with a plot that seems kind of ordinary. It's a game with enemies that are so damn cute and with a story that's so good at humanizing them, you'll eventually start to feel very bad about killing them. But you will, because it feels so good killing them. The story in world is so fresh and complex and filled with deep philosophical and religious themes, it's the rare game that will keep you thinking about it for weeks afterwards. Music is perfect, and the game seamlessly switches up the perspective and gameplay so that every time you feel like you're comfortable, you'll end up in a top-down shoot-em-up, or a side-scrolling chase scene, or a huge boss fight, or a 2D hack and slash section. Nier never, ever stops surprising you. Even after you've completed the campaign, it's got a whole bunch of surprises left. Nier's individual parts are all good enough, but it's the way all of those parts are mixed together and presented to the player that makes it a total masterpiece. It's one of those rare games that's impossible to describe in a short blurb. Open World Action Game doesn't even come close to describing it, and RPG doesn't work either. Maybe a good way to describe it is a game that takes a bunch of familiar things and scrambles them all up into a sometimes confusing but always compelling package. Probably the best way to describe it is it's essential. It is absolutely essential you play Nier Automata, or Nier Automata. It's that good. Number 7, Hollow Knight. Okay, Hollow Knight can be a bit frustrating at times. Some bosses are very, very hard, and the final arena encounters are ridiculous, and require you to have totally mastered its movement, platforming, and combat. Also, it's easy to get lost and screw yourself over. But that's also a huge part of its charm. Hollow Knight simply refuses to hold your hand. Shit, you've got to find and buy the map of each level, man. Hollow Knight is Metroid plus Dark Souls, divided by .25 Ori and the Blind Forest. The fact it was made largely by a three-person team and is ridiculously underpriced is a bonus. Seriously, it is way underpriced. Also, it's free on Xbox GameBlast. Hollow Knight just exudes the term lovingly crafted. Its world feels real. Fights are extremely challenging, but everything is so addictively good.  Artwork is stunning. Creature design is creative, its progression is clever and open-ended, allows for a wide variety of well-balanced builds, like extra health or more magic or different spells or more damage, extra healing. It's just great. Its music is haunting and rich and powerful.  It doesn't tell you where to go. It's possible to miss the NPC who upgrade your weapons, and then that dude moves later. This kind of design means you need to earn everything, and because it's unforgiving in this way, it forces you to pay attention if you want to progress. This is a game that stays with you for days and days, and it's the best Metroidvania ever made.  Hey, remember how you saved Metroid? Were you like me and lost your notebook with your saves and then went nuts? Luckily, Hollow Knight doesn't require nuclear launch codes to save, either. It's a game that I honestly think every person who likes games enough to be watching this now, needs to have played. Yes, it's hard sometimes, but it's so damn good. It's worth any frustration getting to the ridiculously hard, but amazing, final boss. I cannot wait for Silk Road to release. Number six, God of War. I think the new God of War is incredibly ballsy. The God of War games were ridiculously successful, so it must have been very hard to decide to completely reinvent them into a kind of unique mixture of souls born and uncharted. There are very few similarities to the old games left, and that's a shame because the old games were also awesome. But what's here is so polished and so serious and adult themed and impressive, that it's clear to me that they made the right call, in my opinion. The beauty of the game is that it appeals to both casual players and weirdos like us. The combat is satisfying and balanced on hard. Once you've unlocked enough skills to deal with the ridiculous amount of enemies the game chucks at you. But uneasy, it's easy enough that anyone who plays games can enjoy it just for its beauty and its story and its world and map design. Which is great because its story and voice acting are top notch examples of AAA blockbuster game design, with a narrative that's simple on its face, but complex and rich just below the surface. And its story of a father and son and the tension between loving your kids while preparing them for a world that is a hellish jungle of misery hit me very, very hard. Kratos, the character, is aging along with his audience.  The quiet time spent traveling by land or boat is filled with great stories about Norse mythology and wonderful character moments and these breaks from combat, exploration and puzzles give the game time to really slowly develop Kratos and the people he's with and to watch him and them change. It's not perfect of course, there's a lot of climbing rocks uncharted style which I don't like and any embossed variety or a major knock on the game it's probably what's keeping this from being in the top three and I think there's a bit too much inventory management and loot. But the side quest stories are absolutely excellent. The characters and acting and animation and set pieces are better than the game has ever been and the moment to moment gameplay from exploration to QTEs to combat to puzzles is a good mix that feels consistently fun to play. It's a can't miss. Number five, the binding of Isaac. Here's why it's impossible to do lists like this. How do you rank Titanfall 2 and God of War and the binding of Isaac? They're utterly different in every way but a list is what I set out to do and so Isaac is the fifth best game of this generation. The binding of Isaac is so incredibly unique that it's able to draw you in and keep you playing for hundreds of hours. Just the animation and art design of the enemies and characters are enough to be forever memorable like it may be instantly one of my plushies of these things and I don't usually do that. I've got two t-shirts. The only t-shirts I have of games are binding of Isaac and Dark Souls. Bosses are both fantastic to look at and fight and the game is hard enough to always be a challenge but screwtable enough to always have a chance to win no matter how bad your luck is. And Edmund didn't make the mistake of insisting on balance and nerfing anything fun.  Instead the game is balanced by the sheer ludicrous amount of work that has gone into it. It's balanced by chance. Yes, the guppy transformation breaks the game to the point that it's almost laughable.  I love roguelites, I love Risk of Rain and Risk of Rain 2 and Nuclear Throne and Gungeon and Dead Cells and Hades and Spelunky. All of them. But no other game does what Isaac does. No other game has such sheer lunacy in its items. No other game allows for the player to just break it into pieces because of the nearly infinite and surprising combinations that arise from 436 items most of which stack and synergize in ways both good and hilariously catastrophically bad.  Also it has a surprisingly depressingly sad story. Music is impossibly awesome too. It's one of the 20 or so greatest games ever made and it's one of the five best of the last seven years. Easily. Number 4, Doom Eternal. I struggled here. I really really considered putting Doom Eternal first. I honestly think it's that good and I stand by my contention that it's the very best shooter ever made by a decent margin. It's good enough that I played it through four straight times before moving on and I've been back a few times since to play a level or two. It is ridiculously deep mechanically and it is nail-bitingly tough on Nightmare. Even on my fourth time through I couldn't make it past the fourth level without dying and I still haven't gotten past that level on the Permadeath mode. I plan on continuing playing it on Ultra Nightmare every so often to see if I get better but the game requires such mastery on that mode that you really have to commit to hope to be able to beat it.  Hell, its story is pretty good even though the game is great enough to not even need one. The only thing keeping this from number one is that the next three games are just incredible. I would pay 30 bucks for a wave-based co-op horde mode of Doom Eternal. I love its combat and movement so much it is very hard to play another shooter now. Oh and it's also gorgeous, N runs on Ultra at nearly a locked 144 FPS. I like when developers make my 144Hz monitor useful. Hey Ubisoft, are you seriously going to make AC Valhalla run at 30 FPS in the new consoles? Why?  Number three, Bloodborne. Who thought this was number one? I kinda did for a while and to be fair these top three are all so good you can easily switch them around and I do on different days, I kinda think differently. I'm not gonna talk here about the reason it's only three, I'll get to that at the end. Instead, I'm just gonna talk about how great Bloodborne is. It is literally good enough, all on its own, to justify buying a PS4. I honestly think Bloodborne is good enough to pay 300 dollars for. Soulsborne games are, with FPS games, my two favorite genres and Bloodborne is one of the best of them. Bloodborne's animations are amazing. I've used this clip before, but just look and listen to this man.  It also features some of the best levels ever to appear in the series with Central Yarnham and Cainhurst Castle being so good every enemy placement is seared into my brain so well that I could draw a map of them in just a few seconds. Enemy design is hard, but fair. Enemy variety is spectacular. With monsters feeling like they belong where they are and feeling like they tell a story just by where they're placed.  While Bloodborne's RPG systems are kind of bland and its armor has gone full fashion souls with very little build utility, its variety of weapons are really great with several that are the best the series has ever had. Ludwig's Holy Blade, the Pizza Cutter, the Spinit to Win It Axe, Simon's Bow Blade, each of them is memorable and unique and really does change up your approach to combat. The game is fast and aggressive and unforgiving.  Even the much maligned Chalice Dungeons have a bunch of cool enemies and bosses in there. Bloodborne is Soulsborne level design at its best and aside from it running like dog shit, it's so darkly gorgeous you'll find yourself stopping to stare at it all the time. Also at the end you get to turn into a baby alien slug god so there's that too. Number 2, The Witcher 3.  And to be honest when I first sat down to write this list I pretty much assumed it would be 2. But the more I thought about it the more another game kept pushing itself to the front of my mind. Anyway I doubt I need to spend too much time talking about why the Witcher 3 is so good. Its maps are gorgeous and it's filled with things to find and see. Its main story is kinda underappreciated at this point even. Yes it gets a bit sidetracked but the truth is while the story of finding Ciri might not be the most amazing thing ever, the actual plot of how you do that is riveting. Each area you go to has its own rich and fascinating story happening. From the barren and the hunger and the swamps to the witch pogrom of Oxenfort to the political chaos in Skellige, the Witcher 3 feels like you are a regular person caught up in a world that is tearing itself apart. The game is totally political in its commentary without being preachy. It's all about ethics without being condescending and its side stories feel real and important. Voice acting is great, quest and mission design is the best of any RPG ever. Exploration is amazing, the combat is way better than it gets credit for and progression is balanced and important and impactful. Gear is fun, the economy makes sense and its DLC is so damn good you can't miss it. It's not oh hey the DLC was pretty good too, it's oh you haven't even played the whole game if you missed the DLC, it's that good. The Witcher 3 has a bunch of branching choices that are so cleverly hidden and seamless some people don't even realize they're there. The Witcher 3 is a lot like Doom 2016, it's so good it has made me skeptical about Cyberpunk just like I was about Doom Eternal. It's like really hard for me to imagine a studio meeting or exceeding a game as good as the Witcher 3 or Doom 2016. Hopefully they prove me wrong just like it has, something really cool too is that the Witcher 3 is like an interesting genre blender. It is the ultimate mix of the Ubisoft open world game and the Bioware cinematic RPG. It's not groundbreaking in any one system, it just takes the best of what games do and does them perfectly. And there's just a truly impossibly absurd amount of game here, just enemy variety alone is crazy. If you look at the monster codecs it's clear how much effort went into the game like lots of things in the game the Witcher 3 goes overboard on its quality. It's so good they could have easily cut enemy variety by a quarter and no one would have cared. They could have left out like 20 great side quests and no one would have noticed. It's so good it's uneconomically good. Thank God for CD Projekt Red man. Number one, Dark Souls 3. Hey you want to see proof that Metacritic is kind of insane? Dark Souls 2 Metacritic? Dark Souls 3 Metacritic. Hmm, okay. When Dark Souls 3 came out a lot of critics and a surprising amount of players said something like, yeah it's good and all but this whole Dark Souls thing is kind of played out now. I mean how many castles do I have to walk through? Okay, here's the thing. Dark Souls 3 is a very different game from the original, very different. And while I love, absolutely love the original, I think Dark Souls 3 is a better game start to finish. Yes, it had some bugs at least, but as long as they're patched in I don't ding games for that. I've occasionally done a less than perfect job at work when I'm on a strict deadline too. Dark Souls 3 is pretty much a perfect mix of the first game and Bloodborne. 3 features some of the very best levels in the series. It features most of the very best bosses in the series. Its combat is fast and challenging, but it still allows for a slower, more defensive style. Which means it's got the most combat variety in the series and just a ton of replayability. It has just as much depth and complexity in its builds as Dark Souls 2 without having a lava world at the top of a windmill. Or just awful animations and it doesn't have a lost isolith or a bed of chaos. Of all the games, it's the best paste. Every single level is memorable in some way in several of them. Like the Cathedral, the High Wall, Irithyll, the Catacombs, Undead Settlement, the Grand Archives and Lothric Castle are the very best the entire genre has to offer. Seriously, those levels are better than any other example of Souls levels anywhere in the world. Boss fights are almost all excellent, with only a few misses when the game forgets its Dark Souls and thinks it's Bloodborne. Music, atmosphere, progression, equipment, any variety, build diversity, it is all great. The DLC isn't as good as Old Hunters, but it at least features several incredibly cool bosses. And the Ring City is a great level to explore and serves as a nice send off to the series with one of the best bosses they've ever designed. Now I've never been a huge lore guy, but the sad creepy tone of the game grounds you in a world that feels lived in and real and the item descriptions are as good as ever. Art design is spectacular and the game is just gorgeous almost everywhere. Animations, especially player animations, make the combat visceral and powerful and the ambient sound is perfect. Walking about the levels, hearing only the wind, the clink of your armor and the distant mode of Undead fully immerses you in what Dark Souls does best. I'm sure many people will disagree with this ranking, but I don't think any game more perfectly realized what it wanted to do than Dark Souls 3. It fully realized what the series had been reaching for and the game feels like an epic, lonely, sad journey through the depths of a dying world. I think it captures what this generation did best, pushing graphics to a point where they served to create a fully realized world that the player can inhabit and actually tell a story just by the geometry around you. And even though I prefer the first two games magic system, I think the combat in 3 is the best the series has to offer. Even the multiplayer is the best it's been, despite everyone praising 2 all the time. I can't enjoy multiplayer when I'm backstabbed from the front, man. Sorry. Dark Souls 1 was probably the best game of the last generation.  And Dark Souls 3 is an all-time classic that's the pinnacle of what this genre has to offer. When we look back at all the different genres and try to pick out which games best accomplish the conventions of the medium, Dark Souls 3 will stand as a nearly perfect game when looked at from that angle. Alright, that's my list. I'm sure in the comments some of you will prove me wrong or post things I totally forgot about. And the bonuses, I've already got most of the other videos ready. I'll be doing the top 10 of each genre for the generation. The best 10 FPS games are up next. It's already written. I'll get that up within 10 days or so. Alright guys, thanks for coming. I'll see you next time. Bye.


Welcome back it is Thursday and that means acting analysis for animators and today I'm going to take a look at the movie vice So today's clips are going to cover contrast imposing when someone moves a lot doesn't move a lot Eyeblings usage with props, you know my love of props. So lots of things to cover. So let's go straight to the clips First one we have here is an argument between these two main characters and a couple things to look at There are a lot of little things here, too So first I love this that little moment of putting his lips together and squishing this It's kind of a gesture of shame. You can see this. There's some photos floating around of people It's usually people caught doing bad things and I like that in there consciously or not It's kind of interesting gesture So she was on and tells them you got to get your life together because all that stuff reminds him of Past moments when she was witnessing her parents falling apart And I like that thing of that character is her younger looking at this and when we cut to this She is also looking here as if it's been happening. It's a small thing, but I like that I will edit and that'll I direction but anyway She gets back to him and this is interesting not that a fly is potentially a prop But if you look at that fly on his face, and he's not moving. He's probably hung over Beaten up. He's just tired and doesn't know what to do But you can technically say well if there is a fly going around your face and you're not moving This could be that your character is so exhausted and tired that they don't care or they're so angry that they're just focused And whatever is on their face doesn't even face them So you could use something like this and this could be a fly Maybe there's something flying into their face could be winds could be rain Your people can maybe cover their eyes or cover their face And they don't really care about the harsh outside elements And that could be an additional indicator of what the character feels or what they feel towards another person So continuing on she tells him after all this time you got to find a way to get your stuff together So continues with all those traumatizing memories and she tells her okay This is it you got to do this you got to make a choice And one of the main reasons why I'm showing you this sequence is his reaction So she says you got to get your stuff together, and he then has a reaction by just doing this and I love that It's not a big explosion in his face saying something. There's no audio.  It's just a simple thing of yes I have changed my ways. I am now making a decision This is the time and it's all through a simple move up with the head Just like when I had a clip way way back of true blood Where the grandmother of Sookie says I can count on you isn't that right? And it's not isn't that right? It's not a question by going isn't that right by lifting the head? It's a command. It's not a question anymore, and I love that stuff It doesn't always have to be crazy arm gestures Sometimes just a simple tilt in the face or there's something in illusionist I want to do in the future where not a main character yells at the other main character and instead of her matching the outrage and yell and confrontation. She just does a little bit of a simple head tilt like oh, you poor thing You don't understand anything and it's such a great moment of contrast in that scene But in general I would encourage you to find moments where as a character You don't rely on arms and you don't do any big wild gestures unless it's really called for but sometimes less is more and sometimes just doing a bit of a change or So whatever you want to do right something like that. I'm just the big fan So next up is this little thing here where he is finally in this beautiful building Lights and paintings and nice and colors and I love this too This is not something you can technically do in terms of you know acting choices and stuff But I like this I like that it's dark We don't know what's going on as the audience you wonder what is going to happen and then you got the Reveal oh, okay, totally change of color where this is warmer and more inviting This is icky and and just you know safely green But it is his first office and he's happy about this and the reason I was showing you this are his Finger moves right there all of that. I love all that stuff. It's his desk. You might argue. This is not nice He also liked the framing that we're looking inside which also covers more of his office It makes it even smaller. It's just it reinforces the the crappiness of his office But if you look at him how he does that little of yeah, cool sturdy. Yeah, nice. Yes I like this obviously it's helped by his his expression that he's not crying or anything Like he's happy and you know He goes straight to work, but I love this. I love that that little thing and it's not much It's a tiny thing of a pump and That and again, it's something that you would not be able to do if your character was in an empty environment So props again use them to your advantage to show how a character feels Or so that we learn something more about the character It's not just to add props because you don't want an empty scene There are many many acting shots where the character is in empty room and they're great A great test animation is great. Totally fine for them rules. It's awesome at the same time Why not if you have props and you have good ideas? It might help you Come up with different ideas and make something a bit more original or something a bit more creative with your character and acting choices and staying in this room It's a bit later in the movie And staying in this room. He's still in there. He had his phone call on this little thing here When he goes back watch how he hits the wall and And all of that that little gesture here that moment that is a gesture But this that will change that trying to hold on again. He's still happy, but it's still slightly awkward, right? He's not completely at ease But again, it's usage of a chair table and a wall to do something like this Which actually reminds me of the shot in a simple favor There's a very similar moment where someone sits down and wants to lean back and the wall is too far And then it kind of shows the clumsiness Link somewhere up here to a simple favor. So watch that for something very similar to that Next up is a conversation between these two characters and I like the contrast again. He's very loose Does a lot with his hands bobble with the head licking of fingers There's a lot of movement there and he's just much more relaxed versus you got the very Rigid. Oh, I I got one more thing and it's kind of interesting adding to that. Here's the bait The bait for the character, but anyway, you know disagree or agree with the topic or the we whatever But I want to look at this where it's very steadfast and he has that bam It's almost like I'm ready to punch you not that he is but I mean, it's just very so rock solid in a way he's not wavering and there are a lot of Looks even if he changes the head orientation It's just always a straight look not that many blinks and reinforces kind of the clumsiness of the character again for contrast But look at this. It's constantly like this And what I like about that is that you can continue this with other gestures So as he says go on and tell me more things you can see how he just Observes and studies him there no blinks. What is he going to say realizes? All right And I like this here. That's just a little anticipation before he continues All right So I got one more thing to say and again he continues. Oh, yeah, tell me more Tell me more and you can see this much looser with the gestures and just the way he leans And then keeps on eating He makes me hungry actually and then I like this here. This is moment where I well I got some other things to tell you and there's a list of things and I look at even the economy of gestures Right just a little bit of a And then back It's very measured and then you have this watch how he does this with his hand on table one two three four It's like, okay Well, I got an idea for this this this and this and it's very It's very rigid and I don't know if it's methodical, but it's very all right I got this and that that that he's very proper and it's not like oh, well, we could do this We could do that. So it's a very specific way of Nothing's acting out the words like you want to be careful that you don't go well I got one idea. Well, now I got two ideas. You gotta be careful about that But there's always a time and place for that, but I like that. It's very So if you are arm gestures not saying you should never use any gestures be mindful of well How and is the gesture fitting the characters the character loose and tired or excited or angry or tense Then make sure that those gestures really Supplement and and help reinforce the current mood of the character or whatever emotion a character has at that point And last up speaking of pose. I love this here. So he has this He's trying to show something to his granddaughters. This is the daughter. This is the father He might argue not very appropriate at a funeral So she was all right. Well, this is not the right place and he's very clumsy. He was always kind of drunk He's not a good character in the movie and then you have him coming in and then at this point He's much more comfortable. He's much more I want to arrogant, but he's much more confident And at this point, he's much more confident coming in you can see this with the slow walk And kind of all right, well, it's time to go and I'm going to tell him what's going on And what I love here is this a it's already in the framing Just the I'm taller than you. Not that he looks down. He actually doesn't really acknowledge him Doesn't look at him But it's already the contrast of the change of status the differences of status I mean that kind of helps even if that character If they were the same height you can put someone on an apple box and put them higher But you know for you in mind just just cheat the height obviously, right? But that's already interesting But what always this right he just tells him later on like don't go near my family But it's just this long stare and he realizes all right Well, there's nothing I can do here and I love this he has that Slight lean forward, right? It's almost like I am Somewhat threatening you but not completely my arms are still my hands are still in the pockets But I still I'm steadfast. I'm not moving. I'm not wavering, but I'm still leaning towards you I'm slightly confrontational and you can see the way you know the suit falls It was nice and clean versus you got lots of lines the pants don't really fit well The jacket here is unbuttoned and you got his arms out. It's just all kind of And I love that I love that contrast and actually you can see here They're not They're kind of similar in height. So maybe the other shot was slightly cheated, but I love this I love that on a wide shot. This is all body posture So when you do something be mindful that if you do a close-up Then think about the subtleties of the face But if you do a wider shot where you see the full body Maybe spend less time on the face, but it's all about the body pose and the body language and maybe if you know the character How will they be different if you look at them and you freeze frame? Oh, this is the pose This is the pose I know exactly how he feels and how she feels and how it was their relationship So think about that in terms of how far are the characters away from your camera? And use that to advantage and then push the poses push to pose in the body or push to pose in the face Boom, that's it for vice lots of things lots of interesting acting You're also editing parts in this movie. So if you haven't seen this maybe you've seen this already and you got some Comments as always comments are open. Let me know what you thought about any of this If you've watched this whole thing till the very end as always Thank you so much for your patience and for your time. If you haven't subscribed yet. Why not? I do a lot of things almost every day So if you want to get notified hit that bell button as well And if you feel like all of this is helpful and you want to apply this to your shots and you want more help I do have workshops sign up for my workshops if you want to and I can help you with your animation shots And that's it for now. I will see you tomorrow again on this channel