All right, good afternoon everyone. This is going to be the TWG overview, which will be kind of an overview of not only how the TWG was in the face consortium structure, but it will involve a technical overview as well. So here is your current face officer's list for the TWG. You have myself as the chair and Ben Brasco with ADICOR as vice chair. So the technical working group operates under the steering committee. We have multiple subcommittees. Each is responsible for a different aspect of the face technical standard. We have general enhancements. They're the ones that are responsible for program language mappings, ideal management, things like the IOSS, PCS Feature Bless. You have your operating system subcommittee. They're responsible for everything OSS, which if you don't know what OSS is, we'll get into that later. But basically they're responsible for the operating systems aspect of the face technical standard. For security concerns, you have a security subcommittee, airworthiness concerns, airworthiness guidance subcommittee for graphics, graphics subcommittee, everything having to do with the transport layer involved in the face technical standard. You have a transport subcommittee, CBM. They develop and maintain the CBM, aka the conformance verification matrix. You'll learn more about that in the conformance overview. Then we have a standard subcommittee and that's basically just a fancy way of saying it's the subcommittee leadership along with the TWG leadership. We use this as a forum to make decisions regarding the TWG as a whole and also use it to host our biweekly TWG CCD meetings to adjudicate PRs and CRs against technical products. And that's about it for this slide. What we're responsible for is basically all the technical aspects of the face consortium. We produce not only the face technical standard, but the face reference architecture, any additional supporting technical documents, implementation guidance, and basically any artifact that assists you in gaining face conformance. We're also responsible for the conformance verification matrix as well as the conformance verification matrix user's guide. It does say on here that we publish the shared data models. However, that's kind of a shared effort between us and the DIOG. Technically, we publish it, but the DIOG is responsible for creating it and maintaining it. So just a little clarification on that one. All right. So now we're just going to go into the technical overview. Now we've kind of, you know, given a brief overview of what the TWG in the face consortium is responsible for and how it is structured. So what you probably learned in the business overview, the overall face approach, you know, was to develop a technical standard for a software common operating environment designed to promote portability and to create software product lines across the military aviation domain. The aspects of the face approach are business processes and business drivers, technical processes, I'm sorry, technical practices to promote the development of reasonable software components and to create a software standard to promote the development of portable components. So that's why we're doing this. A little bit more information. So kind of the current state of things when it comes to aviation software, particularly concerning barriers to portability. Right now, we have a lot of software that has a lot of tight coupling and what I mean by that. There is no abstraction. When it comes to things like transports, graphics, device drivers, there is very little use of open interfaces. And so what winds up happening is if you make a change to something, an example I like to use is say you want to change the transport protocol in your system. That change is likely going to triple down to the software application level, especially if they're making transport calls and handling protocol decisions within the application. So that's our current barriers to portability and reusability. What face tries to tackle are those barriers to portability by kind of abstracting and using defined interfaces for things like transport, graphics, calls to device drivers, the operating system, etc. Therefore, you have a greater sense of portability and scalability bringing back the example of the transport protocol. If you were to, you know, using in a, if you use a defined interface for all data movement, then if you decided later on you wanted to change the protocol that you're using to implement your transport layer, that is likely not to affect the individual software application if they're using a defined API for the data movement. So you have greater, greater chance of achieving portability using those practices. So that brings us to the face technical standard. What is in it? What does it provide? First and foremost, the software approach designed to tackle barriers, I can't talk today. To modularity, portability and interoperability, it defines a reference architecture that uses standardized interfaces and it provides the requirements for developing the components that will reside within architectural segments. And I'll talk about more about the segments in just a moment. It defines a face data architecture for describing all data that moves within the reference architecture and the semantics that define that data. There are ideal definitions for face interfaces and there are quite a few and I'll go through those in just a little bit as well. And there are also also programming language mappings that take you from ideal to four unique programming languages, one being C, C++, ADA and within ADA you have 95 and 2012 and you also have Java. And then when the C++, there are a few levels of the, sorry, additions of the C++ standard that are supported. And someone has a question? Okay, if you do not have a question, please make sure you are muted just as a courtesy to others on the call. Also, within the face technical standard, there is a set of OS profiles defined based on levels of criticality. I'll go into more detail about these later, but they basically are divided into general purpose, safety and security levels. So I briefly mentioned the terms segments in the previous slide and what that means is the software approach that Face took was to abstract capabilities and services based on into groupings called segments. And what I mean by that is depending on what your, what a software application provides and the interfaces it needs, it can be grouped into one of these segments. As an example, like you have at the top the portable component segment and as you can see, it only uses two interfaces, one to the operating system and one to the transport. So if you have an application that only needs to move data and provide a service, it will likely meet the requirements of a portable component segment. And then the structure that is created by connecting all these segments together as well as these interfaces is the foundation of the face reference architecture. And there's just an example of what it looks like and we'll go more into the segments in just one moment. Just a caveat to the face architecture or more importantly the face computing environment, which is a realization of that architecture, it is not meant to basically supplant current software subsistence but merely provide an additional environment in order to integrate portable capabilities. So you don't have to go out and buy a whole new piece of hardware, buy a whole new operating system. It's very likely that the operating system you have now provides the infrastructure that you need for the face computing environment, though now there's no guarantee but it is a likely scenario. And now just going through the face architectural segments and talking just a little bit about them before we go into more detail later. At the top, if you're looking at this from a top-down approach, it's the portable component segment. Once again, these are the applications that are considered truly portable because they provide a service and really only need to move data in addition to using operating system level calls. The transport services segment, this is where you're going to abstract all of your transport logic and you can do this in a variety of ways using one U of C many but any but all of your capabilities concerning how the face architecture moves data around is going to be within this segment. The platform-specific service segment, this is kind of like a hybrid one. It extends the portable component segment in the fact that it provides a service or a capability but also can move data in and out of the iOSS which the iOSS or iOS services segment is meant to provide services to either provide or retrieve data from an external means. And what I mean by external means is it can be either hardware, a device driver or an external bus. And then you have your operating system segment.  This is how you gain entry to your operating system devices and capabilities. So face interfaces. So here are the major ones that are defined within the face technical standard. The first and foremost is the transport services interface. This is a data type-specific interface that's meant to move data messages between applications in the PCS and P-TRIPS. So basically if you need to provide communication between PCS and PCS or between PCS and P-TRIPS or vice versa, you are going to use the transport services interface and it is typed according to a specific model message which we will get into a little bit later as well. And all logic having to do with moving that data is encapsulated within the UOCs that make up the transport services segment. And what I mean by UOCs is the software applications within the transport services segment. And you have the IO service interface which provides an interface to provide data movement and external access to and from devices or external hardware. We kind of touched on that in the last slide. Basically if you need something from an external source or need to provide something to an external source like a message from a radio or a command to a radio, those are two popular examples. You're going to use an IO service or a software capability that provides a service located within the IO services segment. And then the OSS interface. This just provides a standardized means for the software to use the services within the operating system and other capabilities related to the OSS. If you're making POSIX calls, this is how you get to it. The OSS is typically going to provide either ARIK and or POSIX interfaces for your software applications to use to execute their functionality. Alright, some face terms for software. Any software component that resides in a face segment designs the requirements for that particular segment is what we call a unit of conformance. Basically a software application that is designed as a face technical standard. A piece of software may be referred to as a unit of conformance at any time during its life cycle. It is not considered a conformant unit of conformance until it goes through the face conformance program. As a subset of units of conformance, you have UOCs that communicate with the TSS. If a UOC communicates with the TSS, it must provide what's considered a unit of portability supplied model, which rules for how to construct it are featured within the face data architecture. The ability to host and integrate face software components is dependent on what's called a face computing environment, which is an implementation of the following segments.  So all the units of conformance that provide those four things are going to make up the face computing environment. Basically, face computing environment is just a fancy way of saying you have all of the capabilities there to integrate PCS and PCCS, aka your capabilities and services. Diving a little bit more into the individual segments, starting with the portable components segments. This is where, once again, your applications that are truly portable or considered as portable as possible are going to reside. They provide a service and require only the operating system and the transport service, more importantly, the TS API in order to migrate data. So if they have anything else, any other needs, like getting data from a radio, they are not going to be considered part of this segment. For the transport services segment, this is where all your data movement is abstracted in terms of capabilities. It provides an application. Yes. Sorry, Chris. I'm trying to interrupt. I'm looking at the slides that are showing up, and it looks like there's some grayed out area at the very top. I don't know if you see it. Is that on purpose? No, I'm not doing it on purpose. It's the speaking thing. I can't really do anything about it. I'll just try to move it as far away from the screen as possible. Sorry about that. Okay, thanks. Yeah. So continuing with the transport services segment, all transport and protocol specific functionality is encapsulated within the software components contained within the TSS. And just some examples of the capabilities that can be provided within the TSS are distribution, type abstraction, configuration, data transformation, methods association, and there's quite a few more, especially in the 3.0 standard. There are a few more capabilities defined that a transport can implement, including domain to domain capabilities. Let me check the chat because I just saw, okay, that's just saying that visibility is better. Okay, and this is just a graphic example showing things from an integrator point of view. And what I mean by that is, say, you have three portable component segment UOCs. The integrator using the transport services UOCs and the technologies that those allow, the integrator can be a little bit flexible when in terms of what underlying mechanisms are used to move data. And so in this example, you have PCS1 that only needs to move data. So it uses the distribution capability and moves data using UDP sockets. And it does that by using the OSAPI. In the PCS2 example over on the far right, it also requires just the distribution capability, so it's going to implement a TCCP connection. And then in PCS3, you have a protocol translation that happens here, most likely between PCS1 and PCS2, where it recedes in UDP and then translates it into a TCCP socket call. So here's just an example of some flexibility in the things that the TSS allows you to provide. Moving along to the platform-specific services segment, so this is where your software components that are unique to the platform are going to be housed. Things that are dependent upon an ICD, things that provide a common service like logging, device protocol mediation, centralized configuration, things like that. Also graphic services, things that have to interface directly with a graphics driver are going to be provided within this segment. And because of the array of different capabilities that can be encapsulated here, you have sub-segments within the P-TRIPLE-S. You have your platform-specific device services. This is where the majority of your P-TRIPLE-S ULCs are going to reside is in your device services. And what I mean by that is the things that provide movement of data between a PCS and an external device or an external bug via the IO services interface and the TS interface. And then you have your platform specific common services. I use the examples of logging, DPM, centralized configuration, things like that. And then your graphic services. Now graphic services can reside in your PCS as well, but the difference is whether they need direct access to the graphics driver. If they require driver access, typically they're going to be reside in the P-TRIPLE-S IO services segment. Now this is the one where if you need to communicate with an external piece of hardware, device driver, or an external bus, you're going to have your capabilities for doing so encapsulated within the IO services segment. Each unique unit of conformance within the IO assess provides a service either to retrieve data or provide data to a bus or a device. An example of this is if you wanted to implement a service that writes data out to a victory bus, you would implement that software capability within the IO services segment, operating service segment. So this is where the foundational system services and vendor supplied software is going to reside within your face computing environment. It supports the execution of all the face components within your face computing environment. All other segments rely on the operating system segment. It defines a set of APIs that provide a standardized means for space software to use the services within the operating system, and it defines the OSS interfaces based on a series of profiles, general purpose, safety, and security. When it comes to your POSIX and ARINC APIs, general purpose being the most, for lack of better terms, liberal when it comes to the function calls that you can use. Safety is a little bit more stringent, and then security being the most restrictive in terms of the things that you can use. Just an example of other capabilities that would be limited by profile. Time and space partitioning is required for safety and security profiles, whereas in general purpose, the only requirement is space partitioning. Time partitioning is considered an optional capability within the general purpose profile. And then in the graphic below, you have some examples of units of conformance that would be provided by the OSS. Because, once again, this is a component-based standard, so everything is at the lowest software application or software component level. So, UOCs that would be in the OSS would be your health monitoring fault management. UOC, if you're using POSIX to do your health monitoring. Program language run times, this can be for C, C++, ADA, or Java. Any component frameworks that would need to be provided. Configuration services is another unit of conformance which also provides an API, and that API is available to all other UOC types based on regardless of segment. So that's just a little bit about the operating system segment and the capabilities that it provides. So now that we've kind of gone down a list of what is within the FACE technical standard, which once again you have your segments, you have your requirements for designing and implementing units of conformance within those segments, as well as best practices for how to do so. And then here's just some differences between the two major standards that we have that we are currently maintaining. In FACE 2.1, the only optional interface was the type of distraction interface for the TSS, and all the APIs were defined as a set of procedural functions. The only expectation that integrators had were to resolve linkage with FACE libraries in addition to tailoring extra client-specific UOC needs. Now FACE technical standard edition 3.0 did a little bit of redesigning. One of the things is they added some more optional interfaces, one being lifecycle management interfaces for initialization, configuration, connected to a framework, things of that nature. And then in the TSS, there were two other capabilities added, each that provides an API. One being component state persistence, which allows you to retrieve and store data. And then a transport protocol module, which allows for movement of data between TSSs residing on different domains or different pieces of hardware. The only exception regarding these optional interfaces is TPM, because it is considered an intra-segment TPM, where the others are considered inter-segment. Main difference is, of course, intra, pretty much as the prefix symbolizes, it is an API that is only called within the segment. Configuration services was added to the OSS officially in addition 3.0, and it provides an API as well. And then the FACE interfaces, the programming language mapping specifically, took on a more object-oriented design to where FACE interfaces are no longer procedural interfaces. They are defined as a set of abstract definitions of interfaces to where the user or implementer must provide the implementations or the concrete instances of those classes or functions in the case of C. In addition to moving forward with an object-oriented design, dependency injection was also introduced for FACE 3.0 in that if you are a user of an interface, you are expected to provide an injectable interface so that the integrator can provide you with a concrete instance of that interface in order to use. 8 of 2012 support was also added in addition 3.0, and the FACE data architecture kind of changed things up a little bit. They introduced a new template inquiry language for the use of creating models designed to the FACE technical standard. Talk a little bit about the FACE data architecture, and now this is only kind of a little bit of what's going to be covered in the FACE data architecture overview, which I believe will be tomorrow. So if you have any specific, like down in the weeds questions, please save those for the experts that will be going through all this tomorrow. They will go into a little bit more detail as to the housing-wise, but this is just to provide more context as to what all is in the FACE technical standard. So the FACE technical standard also defines the FACE data architecture and it consists of the following elements. One, a data model language. Two, a set of data model language bindings that map the data model language elements to each of the supported programming languages, meaning being C, C++, and Java. The FACE data architecture also defines a shared data model, which provides the building blocks of all unit of portability supplied models, as well as domain specific data models. Also, the FACE data architecture consists of the rules for construction of UOP supplied models, aka USMs, and domain specific data models, aka DSDs. A little bit more about the shared data model. Once again, it is the foundation for which all other models aligned to the FACE technical standard are created. The USM is intended to extend the SDM and define FACE unit supportability and describe the data that the UOP sends and receives. And then a DSDM is a way of capturing domain specific semantics without defining specific software elements, aka UOPs. But it does define messages as well as semantics for describing those messages. So the aspects that are produced by the HDWG, one, the FACE technical standard, within the FACE technical standard, you have the metamodel and OCO constraints, which are basically governed how the USMs are constructed. You also have the shared data model governance plan, which is a separate document. The shared data model is also separately published. And then the two examples of products that were built using everything I previously stated are the UOP supplied model, and which is the one thing that is new to FACE 3.0 is an integration model, which is built by system integrators. And here's just an in-depth view of a UOP supplied model. The aspects that are provided by the shared data model are going to be the conceptual data model and the logical data model. What you are expected to provide within the USM that describe your data and the software applications that are going to use it are the platform data model and the unit of portability model. And what you're expected to use this USM for is for things like configuration, code generation, and things of that nature. Like I said, the FACE data architecture overview will explain these far better than I can. And here's just an overview of all of the aspects defined in each of those model levels and what you're expected to add for your UOP supplied model. I won't go through all of them, but take the conceptual model, for example, you're going to have defined in the shared data model a list of observables and what you're expected to use those for in your UOP supplied model is for in your conceptual model to define entities and entity associations that define elements that realize these observables. Down at the platform model, here's where you're going to have your ideal primitive types that are provided by the shared data model and what you're expected to do in your UOP supplied model, further expand on your entities and associations but also define ideal types that map to define types in your entities and associations and also define views for describing your data messages. And then in your UOP model, this is solely where the USM comes into play. You are going to define platform-specific components and portable components and assign them ports depending on whether they are incoming outgoing messages and those will map to a view which is, in a sense, a data message. So once again, face data architecture overview will go into these in a lot more detail and provide better explanations. So one question I get or one popular question that gets tossed around is, what are you expected to do with a USM? Well, here's how this relates to the face reference architecture. Your USM generates this interface, the TS interface because every TS interface is typed to a specific message and once you are a little more familiar with the standard, you get a chance to see some code and some types generated off of a USM. This will make much more sense but this is how the USM fits within the face reference architecture. Using your USM, this is just kind of a notional flow of products to more products. You build your model using your model editing tools by importing your face shared data model and producing a UOP supply model and you can use other tools in order to generate code and your TS interfaces as well as other artifacts if the tool allows it. The face conformance test suite is an option out there to be used to generate types and interfaces and there are other tools out there that are provided by third parties that do the same thing plus a little bit more depending on your needs.  Its overall goal is to eliminate barriers of portability and encourage software reuse. There are within the Face Technical Center are face segments that are done defined to abstract functionality in order to further promote portability and the Face Technical Center also defines the set of practices for creating face software components. At this time we'll move on to questions. I just saw the one pop up in the chat. Has the process of adding new messages incrementally to a pre-existing face environment been streamlined in 3.0? No, not exactly because the Face Technical Center does not define messages within the standard. This is at the unit of conformance level. The process for adding messages is relatively the same in 2.1 and 3.0. That sort of answer your question. I know there's technical standards out there that do define messages and in each addition of the standard that comes out more messages are added but the purpose of the Face Technical Center and more specifically the face data architecture is it allows software suppliers and integrators to define their own messages. However, if you define a message you have to define the semantics that go with it. That further moves towards the need for a face data architecture. If we define all the messages that you are allowed to use within face one I'm sure we would be adding to it a lot but also there would be no need for a face data architecture. Let's see. Got a question from Mr. Lenning. While compilers are generally off the shelf items are the other tooling for using face generally available especially with respect to shared data models and writing code? Good question. The face shared data models are publicly available. There's one for each addition of the face technical standard and there are subsequent releases that are put out as well because the shared data model committee under the dialogue they are constantly adding new types and new rules and it gets updated a lot. There are third party tools available. Those are available on the face landing page. There's a place for third party tools that you can click on and different vendors that have elected to have their links to their tools hosted on the face landing page have their links there. As far as writing code there is an examples of a face computing environment that is available to consortium members only right now and that is the Balsa source distribution. It provides working examples of all the face segments with the exception of the OSS. It doesn't provide a complete OSS because it's meant to run on Linux and be open source but it does provide the configuration services interface within the OSS as well as an HMFM and it's available to consortium members and soon the public. It is currently going through distro a review but it is there for people to gain a better understanding of what they are expected to provide and give them assistance on getting started with face as well as providing them an example environment to use for testing purposes because all of the UOC is defined within Balsa do work. Did that answer your question Mr. Lenny? Yes, thank you. Also with respect to writing code you have the reference implementation guide that accompanies each technical standard. There's also an integrators guide coming and then there's a software supplier getting started guide that is out there as well. Okay well thank you to everyone that joined I hope this was informative. It's kind of you know drinking from a fire hose for those of you that are brand new but I assure you you know as you use the technical standard more a lot of this will make sense and you will see the value of using the face technical standard. If you ever require Balsa access please get in touch with me. Nick just asked if the slides are going to be posted. Yes, I'm posting them today so these will be available on the TWG page. So thank you again everyone for joining and I hope you have a wonderful day and that all the follow-up meetings the next few days are productive.


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This video has been sponsored by my pet snake Steve. He says you should listen to my band. We might be coming to your city here pretty soon. Who knows? We're called Raccoon Tour, links below. So I've been playing video games for about 20 years now. That's two decades. That's longer than most of you guys have been alive. I have hundreds and hundreds of titles under my belt. I tend to prefer more narrative stuff. I don't really like stuff like Overwatch, Call of Duty, League of Legends, et cetera. When a video game affects me, it really, really gets to me. Like movies and TV shows, they're one thing, but like being in the center of the action, you know, all the pew-pews and all that stuff. Damn son, that's a whole different level. I love sharing pieces of art with people who I care about, so I have compiled a list of 10 video games that I adore. These aren't necessarily like the 10 games I think are like technically or objectively the best. It's just they speak to my soul in ways that nothing else really does, you know? A game like Bloodborne is technically brilliant, but like it didn't make me question who I am, you know? I know that there are definitely some nostalgic goggles going on, some biases, but the thing is, I think that a biased nostalgic list is a lot more interesting than some rigid objective list, you know? Before we get rolling, I just want to toss out these honorable mentions on screen right now. ["Okey Dokey"] Okey dokey, on with the list. I played Far Cry 3 when I was 13 years old and my parents had no idea. That game practically took my virginity while I was in middle school. When I was a kid, there was nothing cooler than Far Cry 3 with its crazy explosions, insane amounts of violence and brutality, shocking and explicit subject matter, oobees, and an oddly beautiful soundtrack. Now, if this game were to come out today, it would probably be a really solid seven out of 10 experience with the classic bare bones of climb up a tower, visit these spots on a map, gameplay. However, this game was the one that basically invented that formula. And the reason that formula has been jammed down our throats for the past decade is because Far Cry 3 did it so well the first time. And obviously, Voss is one of the most riveting and incredible villains in any video game ever. The charismatic monologuing villain has become a trope because of Far Cry 3. For laying down the foundations that so many games try to replicate, having one of the best stories and rogues galleries in any FPS game and still being a blast to play in the year of our lord, Far Cry 3 is a classic and any 13 year old watching should probably play it right now. Fight, fight, fight, fight! Some of the most cherished video game memories I've ever formed were all with Smash Bros Ultimate. I remember there was a YouTube animator tournament at VidCon 2019 and I threw my hat in the ring. I beat a few folks, but I ultimately lost to someone. I can't remember who you were. I remember I had a silly rivalry with a creator named Naderbug because we had the same childhood nickname. I was like, bro, I'm gonna destroy you on Smash on Twitter for like a week until we actually played and he proceeded to three stock me. Smash Bros is a guaranteed good time with friends on the couch. There are so few video games that encourage hanging out in real life and that's one of my favorite things about Smash. The game itself is a blast. It goes to great lengths to cultivate the ingredients for a good hang. It's a community builder, a social cornerstone and an old friend who I fondly visit consistently. Grimpy, farmer, perverdex. The Sims 3 is better than the Sims 4 in every regard. The gameplay is more fleshed out and varied. The open world is objectively more interesting than the Sims 4 garbage tiny chunks of property. It is a living, breathing place to spend time in and I love spending time in this game. This game was my jam when I was a kid and I have tons of personal nostalgia buried in here. Out of every game ever made, this is probably the one that I have dumped the most hours of my life into. It's very homey and relaxed. There are moments in the game where I'm watching my dude play on his computer. The windows are fogging up. It's dumping snow outside. I hear the gentle hum of the game's air conditioning and everything is okay. The Sims 3 is a snapshot of that golden era before social media absolutely destroyed everything. It's the year 2011 in a bottle where smartphones are present but not all consuming. People still go outside and get up to shenanigans. Emo's Rupi Hair is everywhere and My Chemical Romance is still on the radio. The Sims 3 is the ultimate comfort game in every way, shape, and form. I highly recommend you visit this one. It's objectively more fun than the Sims 4. It's cheating! It's cheating! At one point in my life, I thought card games were for nerds. Why would I play with cards when I have games that allow me to fly rockets, blow stuff up, woo-hoo the entire neighborhood, and rob banks? I thought that until I played Inscription and it blew my mind. This is not a card game that you can play in real life. It's too dynamic, too many little things going on, et cetera. I got hooked on this. The card mechanics burrowed into my brain and I would strategize and imagine plays as I lay in bed at night trying to get sleep so I can wake up and play more Inscription. Good card mechanics are fine and all but what makes Inscription really special is everything else. If you've played the game, you understand exactly what I mean. This game has a soul buried deep within it that allowed for one of the most incredible playthrough experiences I've ever enjoyed. Inscription is special because I walked into it expecting to play a card game with a serial killer in a cabin in the woods. I certainly got that and that was super cool but what I wasn't expecting was for the story to go in a completely unexpected direction and tug at my heartstrings by the end. This was a world that I was fully immersed in. There is so much thought, love, and passion put into this game. You should play this game on a computer and go in completely blind. Do not read about it, do not watch Let's Plays, do not read reviews, just purchase it and play it. Especially if you're like me or the words roguelike, indie deck building, card base, escape room, puzzle adventure tags, they mean absolutely nothing to you. Inscription is scary, it's funny, it's deep, it's complex, it's heartfelt, it's surprising, and it's beautiful. Kill'em and Jaro. I was molded into a man on the Valhalla map. I know the layouts of Halo 3's multiplayer maps better than I know the layout of my own town. I had formative experiences blasting my friends from across maps with Spartan lasers that generated dopamine highs that no street drug could ever replicate. Believe me, I've tried. Halo 3 is the best first person shooter ever made. It is the best multiplayer game ever made. If you disagree, you're stupid and wrong and I don't respect your opinion because this isn't a matter of opinion, this is a perfect work of art and I can prove it with math. Halo 3 is special because the environment that it cultivates with its multiplayer games is less focused on stats, min-maxing, gear loadouts, and it's more focused on teamwork and joy, fun. It is fun to play capture the flag with alien fighter jets and gravity hammers. It is fun to blast people with rockets and zero gravity. This is so much cooler than Call of Duty or Apex Legends or Fortnite or any other game ever. Halo is fun, Halo is cool.  Rehab was supposed to be a fresh start. Speaking of cops being awful, Disco Elysium is without a doubt the best written game ever. I can't think of anything in the medium with this level of depth, complexity, thoughtfulness, and humanity in the story and dialogue. Roger Ebert famously said that video games can never be art. He has an entire article on the topic. No one in or out of the field has ever been able to cite a game worthy of comparison to the great poets, filmmakers, novelists, and poets. He said poets twice, that's not my fault. And I kinda get his points. Video games are art, duh. But are there video games that fill the human soul in the same capacity that fine arts did by the greats? Is there anything that broaches the human condition with the same depth and nuances, say Albert Camus, Jean-Paul Sartre, Fyodor Dostoyevsky? I mean, there's not a lot. We do have Disco Elysium. This is a dense game. It's lovingly crafted, it feels special, this game feels important, and it is confident during its entire 25 hour length knowing that it has something special and profound to say about everything. It is surprisingly insightful in its discussions on global politics compared to any other video game I've played anyway. It is layered in the philosophical nuances that it pulls from. The meditations on the burdens of the past, the heartbreak of loss, the reasoning to continue to live in a miserable world, it's all tackled with a thoughtfulness of a great novelist. This is the kind of game that Roger Ebert was probably hungry for. It is a work of fine art from the visuals to the music to the performances to the masterful craftsmanship of the people and discussions that populate this world. Disco Elysium is a mature game, not in the sense that it is graphic or vulgar but rather because it broaches many topics and perspectives that are best explored through more lived eyes that can truly engage with the soul buried deep within this work of art. Perfect, everything down to the last. This game came out in 2007. I was in the second grade. My baby brain knew that this was special back then. I grew up a bit more, revisited it and realized that I loved it even more. Of course, Mario Galaxy is a level design, musical atmospheric masterpiece. Nobody would ever think otherwise. This game has been spoken on at length and there's not much I can add that hasn't been touched on. However, I will say this. This game has more soul than any Mario game ever made. What always stuck with me were the quiet moments that this game was not afraid to have. Mario Galaxy 2 is fun and bombastic and a nonstop barrage of new ideas and colors and mechanics, but Mario Galaxy 1 is patient. It's quiet sometimes. There is this melancholy darkness hidden within it. Outer space is nothing. It is immeasurable, empty, nothingness, populated by bursts of life and joy. How incredible is it to be anything at all in the midst of these vast oceans of oblivion in our universe? How lucky are we to be in a time and place in position where we can visualize flying to other planets, going on adventures, swimming with penguins and saving the people who we care about? There's a great joy in the human condition if you truly consider the conditions that we were all crafted in. And Mario Galaxy manages to capture that joy by not being a nonstop waterfall of laughter and colors, but by remembering to take a moment and be still and ponder. This game planted a seed in my heart as a kid. I signed up for a silly fun game about talking mushrooms and princesses and spaceships and I got all of that, but I also got something lovingly crafted. Mario Galaxy 1 will always have my heart because it had a far more tender and special vision beyond raw gameplay and spectacle. It had soul and that's one hell of a cherry to throw on top of a game that's already pretty much perfect. Side note, Jacob Geller actually has a stellar video on this game that captures a lot of my feelings and puts them into words. Check this video out, marvelous essay, great channel. I love Jacob Geller. Adventure! I wish I could scrub my brain and experience Breath of the Wild for the first time again. The unadulterated joy of surprise is everywhere in this game. There is so much in this world and Breath of the Wild could care less if you uncover all of it. I know Far Cry 3 is awesome. That game felt like a big action movie with its choreographed explosions and set pieces, but it never felt like a genuine adventure though. My playthrough was going to be very similar to pretty much anybody else's. Breath of the Wild, on the other hand, is a loose and versatile offering of something truly memorable and different where every single person who plays it has something completely different. You know those moments with your friends that are infinitely funnier than any movie or TV show you've ever seen? Those moments are wonderful because they were caused by seemingly random collection of elements, conversation topics, and circumstances coming together to form something hilarious and unexpected. That is an example of serendipity, the occurrence and development of events by chance in a happy or beneficial way. Serendipity sounds like it's completely random, right? Wrong. Serendipity comes up when you lay down a good foundation for good things to happen. Breath of the Wild masterfully creates endless opportunities of natural, authentic, exciting, and random, wonderful adventures to pop up all the time. The world's physics and nature have rules that are malleable and exploitable. The enemies are consistent enough where you know how they work and yet varied enough that they keep you on your toes. The elements spring up at random and they force you to think outside the box. Breath of the Wild is special because it creates those moments of raw adventure and discovery. Serendipity. You will have numerous memorable moments with this game, not because they're scripted and expected, but rather because this game is so rich that you're bound to stumble on some exciting coincidences that elicit a more raw emotion and reaction than something like Far Cry 3. And for those reasons, Breath of the Wild is undoubtedly the best adventure video game I've ever played.  It's not recency bias, Baldur's Gate 3 is different. I imagine that building a huge video game comes with a certain level of challenge, mainly because building something so huge requires an incredible amount of work to balance everything. Baldur's Gate 3 not only has a huge story that took me 130 hours to beat, hundreds of characters that I cared about as if they were real world friends, combat systems that captured my imagination and pumped me full of excitement, amazing visuals and graphics that added to the richness of the world, but it's also the steamiest dating simulator I've ever enjoyed. When I ended the game, I was legitimately distraught that my wizard boyfriend did not propose to me. That's when I knew that Baldur's Gate 3 was a masterpiece. When I'm at work, I'm thinking about Baldur's Gate. When I'm talking with friends, it's about Baldur's Gate. When I'm watching a movie, I'm wondering why I'm not playing Baldur's Gate instead. When I'm playing Baldur's Gate, I am dreading the moment that I have to stop playing Baldur's Gate. This game served as an actual obstacle in my life a few months ago. I've been working with some amazing friends to help me get my art endeavors in a more stable position, but I kept missing deadlines because Baldur's Gate 3 was better than economic and emotional stability. I skip real days of work for this. While I'm a bit of the wax poetic about Disco Elysium or Mario Galaxy, Baldur's Gate 3 has become one of my most beloved works of art simply due to how masterfully well it does everything. It is as close to perfection as I've seen any creation on any medium approach. Baldur's Gate 3 swallowed me whole and forced me to live inside of it for over a month. While I was there, I made actual friends. I explored so many beautiful and terrifying places. I uncovered a story that had me feeling scared, happy, horny, sad, and shocked. Numerous times over. Baldur's Gate 3 is not special because it's a deep exploration of the human condition. It's not special because it reminds me of my childhood. It's not special because it cured my dog of dementia. It's special because it represents perfection and virtually everything that it sets out to do. It's like trying to explain to somebody why Ocarina of Time is a masterpiece. It's just so well made that you can't help but marvel at it. This video game made my heart swell. It made my palms sweaty. It was a journey that I will remember for the rest of my life. Not only is it the best game of 2023, eat your heart out, Spider-Man. Baldur's Gate 3. It will probably be remembered as the best video game since Half-Life 2 or Super Mario Bros. 3. It's up there in the big leagues. If you have not sacrificed your soul to Baldur's Gate 3 yet, please do so. Let's go and film Moomin Valley with crime. Come on. This is my favorite video game ever. It's like an alternate reality version of me became a game developer and sent this to me when I needed it. Kind of like that black hole scene in Enterstellar. Video games are the best art form available to the human race right now. They're special because they're a combination of so many other disciplines coming together to make one thing that is meant to engage you far more fully than any other medium can. Night in the Woods works because it creates a specific snapshot of a specific moment in adolescence. It's a coming of age story, not in the sense that it follows a kid on the way to becoming an adult, but rather an adult on the way becoming a person. Night in the Woods has a lot to say about how much of ourselves we owe to people that we love, grieving a better time that has come and gone, coming to terms with spending your most foundational years and a time period that seems to actively want you to fail and it explores the foundational human implications of all of this on a very existential level. I grew up in a small town in Idaho where I got into trouble with my friends. There were so many inside jokes shared amongst us, familiar traumas, adventures, bonds that came and went. The town we all grew up in became a character of its own. We all knew the unique landmarks, what place had the best pizza, kooky local characters, and we all felt the changes it underwent as corporations ate up the small businesses we grew up in and slowly milked it of its authentic culture. In Night in the Woods, you step into someone else's dying gasp of childhood, the weird few years after high school graduation when you're still trying to figure out what to do. Our character, May, returns to her hometown to find that it's changed, it's dying. Her friends are moving, her parents are not immutable bastions of stability anymore. The inside jokes have grown tired and it's time to move on to something greater. She just doesn't feel like she's equipped yet. This is a real intangible sadness that I've felt in my own life many times over. In Night in the Woods is a perfect snapshot of the tiny nuances that come with all of that. A game like Red Dead Redemption 2 may have a more technical engine, a denser story, a more compelling gameplay for sure, but Night in the Woods is a more focused sniper shot to make you feel and think a certain way. It does so with mastery I have not felt from anything else. Night in the Woods is a game about the vibe, the emotion, the nostalgia, the tiny moments that are so concisely conveyed that these friends and places feel like yours too.  This game is like having another rich childhood absorbed into your own. It's another run through of growing up, all contained in 12 hours. I play in a band called Raccoon Tour and I wrote an album about nostalgia and growing up in a hometown that wants to kill you called The Denton Weaver and there are certainly a few flashes of Night in the Woods and the imagery and themes at play. This is mainly because Night in the Woods has so deeply shaped how I view these themes and I've implemented them into my own life. Night in the Woods has made me a better and more whole person. One of the most significant ways that I tell a friend that I love them is I buy them a copy of Night in the Woods. I have a shrine for it in my room. I wrote a whole goddamn album with the theme shaped by it. It's next on my list for tattoo ideas. This is a list of my 10 favorite games, not what I think are the best games. What Night in the Woods lacks in graphical fidelity, complexity or moment to moment gameplay, it makes up for in spades with pure tangible heart. I think every person born in the last 30 years will come away from Night in the Woods deeply impacted. Pick up this game, mew it to yourself.  I'll see you later.


What's up internet? Our hobby isn't the greatest for the environment. All of our new upgrades eventually become old things that we toss out to become e-waste that's difficult to recycle. On a personal level, not all techies are friendly, some are quite toxic. See the video above. But I'm here to tell you, dear viewer, yes, ikaw. Yung mahilig sa PC, yung mahilig sa tech, you can make the world a better place with these five concrete steps. Pero bago noon, it would make my world a better place if you support our sponsor. Whether your PC is brand new or an old war machine, siguro malapit siya sa puso mo. But no matter how careful you are, sometimes accidents happen. Or sometimes it's not your fault, nikalindol, bahak, tumutulu yung kondo unit sa taas ng unit mo. Wala kang controls mga bagay na iyan, but they can damage your devices.  Utena lang, it's easy to have peace of mind for your devices with PROTEC computer insurance from Koko Gen.  The insurance covers a wide series of unfortunate events. From fire and lightning, to accidental damage, to theft, typhoon and flood damage, broad water damage, the list goes on. And the cost is very reasonable, as low as 1,000 pesos for a desktop and 1,500 for a laptop, and that's for a whole year already. You can apply for PROTEC computer insurance at any Koko Gen branch or inquire via the phone or email, details in the video description. Tip 1 is use Ecosia, which is a free-to-use search engine whose income is not used to taking over the planet, sub-Google, but they use their income to plant trees. They have a handy widget which tracks how many searches you do, and for around every 45th search, a tree is planted. Simply by searching with Ecosia, you plant more trees and that's always a good thing. Trees help rejuvenate the ecosystem.   But I hear the complaints already, I'm a power user, I need to know my searches are accurate, what technology does this unknown search engine use. Actually, Ecosia uses the same technology as Bing, they license it from Microsoft. So your searches are still being powered by the tech of a billion dollar tech company. And yes, Bing tech isn't as good as Google search, but to be honest, a lot of my searches are very superficial. I'm looking up a product, I need to know if this motherboard has RGB headers or ARGB headers, I need to know if this case can fit this AIO. All of those things can be found on the brand's website, so I just need to find the specific page. And Ecosia is good enough for all of those superficial searches that I need. So it's win-win, I find what I'm looking for and trees get planted. Cell phone, OnePlus 5T, Amazon Kindle for reading, Nexus tablet for tabletty things that I need to do, and my primary graphics card for when brands are not lending me a nicer graphics card. What am I getting at? All of these things that I use basically every day are all second hand. Some other things that I use quite regularly, my switch, my PS4, the phone that I'm using to shoot this video, the iPad I'm using to monitor that recording, it's my HTC Vive. All of these things are second hand and that's tip number two, buy second hand. We're always bombarded with the message that we need to upgrade. Every six months palitan natin yung phone natin, every year, ay may bagong graphics card. But really a lot of the time you don't need to upgrade and this is weird coming from me that runs a business that wants you to buy new things. But a lot of the time you don't need to upgrade and if you do, you don't need to buy brand new. Buying second hand takes a bit more time because you want to make sure that the product is legit and the seller is legit. It's also a bit riskier in terms of warranty, but as you can see by the majority of the things I use, second hand can work out a lot of the time and it's much easier on the wallet. On a personal level, I also like thinking that it also makes you feel good to know that you're not brainwashed, that you haven't been sucked in by the message of everyone telling you bye-bye-bye. Second hand works out on so many levels. It reduces the consumption of resources, it's good for the wallet and it's good for the soul.  Not the drive-by, road rage, FPS kind of gamer, but the gamer that chooses not to do evil. Thousands if not hundreds of thousands of people have played the Mass Effect trilogy and throughout those games you can choose between two different actions, paragon to do good or renegade to do evil. And the developers revealed last year that 92% of people chose the paragon path. 92%. There's no downside to using renegade. The game doesn't penalize you for choosing evil and in fact sometimes it's the most direct way to get what you need. Sir, para-comment. Wala kasi nga walang sa computer. Gusto ko lang maglaro ng Dota 2 sa Valorant. Ano bang GPU kailangan dyan? Ito kailangan mo, 2080Ti. Sobrang demanding kasi nung Dota 2 sa Valorante. Ito, good price na para sa iwa. 80,000. Mahal? Pero siga may, na ipan naman ako para sa tuition. Hindi naman siguro mahalagain tuition na yan. Aho tuition, hindi kailangan yan. Imagine if we took how we actually acted in games into the real world. 92% chose the paragon path. Hopefully us gamers can take that good intentions into the real world. And so tip number three can be boiled down to four letters. WWSD. What would Shepherd do? Another famous fictional do-gooder brings us to tip four and it was Spider-Man's Uncle Ben which said that this great power comes great responsibility. You, my dear viewer, have a great power. It might not be sticking to walls or jumping from buildings but that great power is up here in your head. You have tech knowledge and not a lot of people have that. Take that knowledge and share it, share it freely, share it gladly. I know nakakainis when non-techies come up and ask really basic questions. I have friends who ask me, Anton, panapapalitan yung password sa website na ito? Pambihirang patis. 2021 na tayo. Hindi ko pa rin marunong magpalit ng password sa website. Hard. But when I get those kind of questions, I really just take a deep breath. For us, it's easy. It's easy to understand like website UI, hardware issues and things like that. We like researching our keen things. Like, oh, this driver update from version 1.2 is actually better than the driver update from 1.54B because it changed the timing settings of something-something memory and something-something blah-blah-blah-blah jargon. And we like that stuff. But for a lot of people that just flies over their heads. So tip 4 is to use your power and give it away. It will make a big difference to the people around you. Many things in life are confusing but tech doesn't need to be one of them if techies share their knowledge and they share it freely and they share it gladly. I've saved the best tip for last. Tip 5 is subscribe to this YouTube channel. Smash that subscribe button. Ha? Anong joke lang? Hindi, na sa script ay. Serioso ako nung denigay ko yun. To subscribe to this channel. Hindi na, teka mong upating yung camera. Maraming, maraming salamat po. Bag... Jesus Christ. A bit lighter, a bit lighter. Hindi, paang itin. You need to catch it in your center. Okay, okay. Ah, ito kailangan mo. 2080ti. Are you recording?  That was a good take, sana.


Gonna tell him I'm gonna miss Rocky today. I shouldn't know him by how slow it is flying Well folks, you said it wasn't shooting mixed bags doggone it. That was a period sentiment. That's a stud That's a beaut I got to shoot one in a while mostly look at that That's a pretty one. I didn't get nothing to come in here. Love greenings. I would have been Stoked with the grooming limit today. That's all I could shoot honestly thought that's all that was gonna be out here So many ringnecks Just not a I'm not a fan of eating ringnecks That's four Motion ducks Motion ducks. I got four Drake shovelers on a motion ducks and he basically just went right over top of it Starting to think I was invisible Definitely not in the main flow of traffic though. I can tell you that Well, good morning guys having done an intro. Sorry about that. It's been great I've got the motion ducks and if you guys want to check it out You can check out motion ducks calm forward slash forward slash MVM and as soon as I whip this thing out I started shooting birds. I got the spinner wing. It's just it's not the same as the motion I'm telling you but you go in there Anyways, you get a big discount and you can put MVM 10 and and get an additional 10% off on top of that discount So I've been passing on ringnecks like crazy. I shot one. I was like, I just don't want to shoot no more And then a lot of hidden shelves. There's something some big packs of shovelers. Anyways, we'll keep going at it I think we can get a limit. Ain't getting away today sucker. I believe I missed that first one. I Don't know why I've never been good at those ones coming right at me up right up above me I've always struggled at those shots I don't know why There's five filled him full of some heavy metal. I Could tell you what that jerk string pulled him over Tell you right now Because he was crossing the other way This one ain't so pretty Looking for that band-aid Drake Nice little solo hunt. Let me tell you guys before I show you the birds my gear that I use On a situation where I'm doing a solo hunt and I'm not bringing Rocky I'm just going light packing in this is my run-and-gun set up that the backpacks new But everything else is typical things I use when I don't have something scouted out going solo going light This is what I take first off is this dry bag and it's a 30 liter I'd suggest a 40 liter I'd rather have a 40 liter, but I've had this for like three years now You can drop it in the water no issues We roll it up and then just throw in the toys and don't worry about it It gets wet so I take that with like my calls shells maybe a drink or two Then take this motion ducks as you heard me talk about in the video final approach Spoonies on there because they stick out really good draw a lot of tension because of the white my shotgun whatever 1220 28 Spinning wing and that's not really fully necessary. That's kind of hit and miss. I turn on in a minute I think it draws teal and good But I don't feel like I have to have that on my running gun and the other decoys and I like I mostly go teal Because they're light and I can get a lot more in make the spread look bigger even though There's not as many and I'm using the final approach sentiments today This is like the second hunt. I've used them on with some greenlings and the rest of the shovels Then these final approach rigs is like the only way to go I've used every rig under the Sun and like by far this has been my favorite and then this last one out lease And I'll show you once it's all packed up. This is that Avery bag What it does you lay it on its back click these buckles. This is like in the field review, okay? Then you can swing the two bottom ends over and then unzip these Six can go in there Then six can go in here and then when you're ready to pack out you flip it You flip on top and then buckle it and I can fit close to 20 decoys in here So between shovelers and teal sentiments and greenlings in that and that wasn't even packed full I couldn't put more in there with the spinner my gun goes in there everything. So yeah, it's the way to go And that's it all that stuff. I showed you guys That's everything look how nice that is that's a lot of stuff that goes in there And it's not then I'm gonna put my gun on the side and we're good to go Well, there's the bad guys three shovelers a green wing and a ring neck. I could have shot Four limits of ring next out of here after I shot one. I just I honestly I didn't want any more There wasn't a lot of green wings today and there were some big groups of shovelers But they didn't really want this pond the rain next shirt did so I know where I'm gonna go on the next I can tell you that little refuge mix bag fun day to get out honestly. I'm leaving I'm out of the pond by nine and just completely shut off Rocky wasn't here today So it's kind of weird being solo. So I also had to be kind of picking on my shots and make sure they fill in open water So anyways, that's it. Hope you guys enjoyed this video. Give it a thumbs up and we'll see on the next one


Hi everyone, welcome back to my channel. I hope you're all good. Today is my birthday! I've got a big book haul to do. I can't even hold all these books up. This isn't even all. I can't... Oh no, I'm about to... Don't fall please! I've been super lucky and you guys have sent me loads of stuff, loads of books for my birthday and we're gonna unbox them all and open them all together. So I'm so excited to get into this. Thank you for all the birthday wishes and love and it's just been amazing. There was a video made by some booktubers and by my friend Nicole wishing me happy birthday and I just feel so lucky today and I can't wait to open all of these books. I don't know what ones to start with so we're just gonna grab them and see what happens. Ooh! Okay, who are these from? These are from Claire and she has sent me two romance books actually that I had on my wishlist which are Spoiler Alert by Olivia Dade and Get a Life Chloe Brown by Talia Hibbet. If you watch my channel you know I don't tend to read a ton of romance but one of my goals this year was to read more. These are the two that I had on my list. Everyone says to read Talia Hibbet and I know this is like a series that we follow sisters so this is Chloe Brown. This one... Wait, I know what this one's about. Hang on, wait. It's almost hurtful to me to watch her be so dumb. This is between like a famous guy from TV and like a plus size Instagrammer I feel like. I don't really know but I've heard a lot of great things about this one. I just hoping to get more into romance this year and these seemed like good places to start so thank you so much Claire. Let's go for this one next. Who is this from? Okay so this is from Darian. Thank you so much. This, oh my god, this is Summer of Salt by Katrina Leno. I am so excited. Recently I read You Must Not Miss by Katrina Leno and like I was straight away obsessed. Like I loved it so much. It's one of my favorite books of last year. I read it right at the end.  It just made me straight away want to read everything Katrina Leno has written and will ever write. I believe this is like a sapphic romance by the sea. I could be wrong on that front but I'm pretty sure that's right. Oh my god, I am so excited. I've also heard this is sad. Am I right in saying that? Like I feel like I've heard a lot of people say it makes them cry a lot and it's actually really short as well which we always love to see. We always love to see a short quick book.  Thank you so much Darian. Oh my god, let me know if you've read this because I know it's one that a lot of people have read. Okay, we've got a couple big packages so I guess let's open one of them next. Oh my goodness. Oh my goodness. Oh my goodness. If I had a wig I would throw it. Okay, so this package is from my grandparents. So, oh my gosh. Okay, signed. Oh, we got a signed copy. First we've got Watch Over Me by Nina Lacour. This is one that I have heard so many good things about recently. Like a lot of people read this and loved it. I didn't know it was so diddy. Like it's quite like a short hardback. I believe this is about a girl, I think she's like lived in care through a lot of her life and she gets a chance to go to this farm to like work there and it turns out it's haunted I think but you kind of don't know if it's actually haunted or if she's like imagining it. It gives me similar vibes. I'm not sure if it's because the covers remind me of each other but it gives me similar vibes to Katrina Leno in that kind of like weird YA with beautiful covers. I think this is a lot about grief and it's like a very touching story that has a lot of like you don't know what is real and what isn't real kind of stuff to it. So really excited this one. Thank you so much. Then we've got The Night Sweep by Megan Golding which I'm so excited to finally have my hands on. This is a thriller that focuses on like this woman who has a true crime podcast and she uses her true crime podcast to follow a ongoing rape trial that is happening but then I think someone ends up contacting her about a murder that has happened in the same town and so you're following like the two cases and I think it has like a lot of courtroom stuff to do with the rape trial that's going on. I've heard that like the true crime podcast element and this is really great and that both stories are carried really well. This is like one of the thrillers I heard a ton about at the end of last year and just really wanting to get my hands on. It definitely seems like my kind of thriller like I feel like this is a thriller a lot of people have recommended to me so I'm so excited to finally have it. What's the last one that they have sent me? Hello? Can I open? How do I get into this? There we go. Oh yay! Oh my god that's so okay so next we've got The Language of Thorns by Lee Bardugo. Isn't this gorgeous? This is short stories from The Grisha Vast but oh my god it's like illustrated on the inside so every page has like these borders to it with these illustrations I did not know that. I'm in love with it. Oh my god look at the big pages with the illustrations. I mean look look this is lovely isn't it? I love it. Okay I have only read Shadow and Bone we've talked about this I'm reading King of Crows and Cook Kingdom soon and hopefully I will get to this pretty soon as well. I'm like I just want to make my way through the whole Grisha Vast before the Netflix Shadow and Bone series comes out which can we talk about all those pictures like weren't we all gagged? Like oh my god I cannot take it. I just want to own everything by Lee Bardugo and I'm really excited to read this. I feel like this will be great for like a read-a-thon or something like that because it's short stories so you can maybe read like a few every day and it's not very long either but the illustrations in here are just like absolutely gorgeous like what is going on. How did I not know about these illustrations? I just could stare at this all day. Wow thank you so much I'm so excited to finally own this. Let's open another one. This is from my aunt and this is hashtag No Escape which is like a book in this series but it's not like you don't have to read them in order this series. I heard Emma from Drinking Mind Myself talk about this. This is a series called Murder Trending which is murder stories told in really strange ways so I believe this is like an escape room. Yeah this is an escape room where where contestants are getting killed off like oh my god I love escape rooms.  Oh my god I'm so excited.  I like it though. Emma says these are like simple to read but fun murder books. I don't know if they're murder mysteries necessarily. As soon as I heard her talk about this series I was like well I have to get it. It sounded exactly like the kind of thing I would enjoy. Okay what's in this one? Yay I'm so excited to have this. Oh thank you Lexi. This is from Lexi. This is The Radium Girls by Kate Moore so this is non-fiction that I've wanted to own for so long and it's about these women who worked in factories and over time they would find themselves with like really horrendous diseases and illnesses and elements. It was the radium paint they were using was poisonous so they'd been using for years and years been painting without any kind of protection and it's about them like fighting for justice and for their rights and I think it's a series of interviews and diaries and letters and this is just one I've just wanted for so long like I've wanted this for so long. I know it takes me ages to get around to non-fiction but I am so excited to get to this. It sounds so interesting and a piece of history we don't hear enough about. What's in this one? Oh my god I feel so happy. This is so lovely. Oh my god. Oh my god Jesus Christ. Check out the label. Okay so this is from Riley. She has sent me Snow White Lens of Witchcraft by Theodora Goss. Now we share a love, such a deep love for the Athena Club series. This is by Theodora Goss. This is like a series of short stories and poems. Oh yeah eight short stories and 24 poems and it's retellings of different fairy tales so it says the brothers Grimm, Hans Christian Anderson, Oscar Wilde and it's recentering women and empowering them. This just sounds so good. Like the way that Theodora Goss honours the women like the historical women in the Athena Club and gives them power and gives them agency. She just treats that so well like reimagining Victorian literature with women at the centre and women powered so I just love her so much. She is exquisite. I love her. I love her and I love her even more. I think she's incredible. Like one of my favourite authors. Probably one of my favourite authors at this point like up there like everything I read from her. Oh my god. Don't get me... I'm already emotional about the Athena Club. Let's not talk about it. Let's not talk about it yet. Thank you so much Riley. I can't wait. I can't wait to read this and again it's quite short so this is another one that would be great for a readathon. I feel like I'm trying to stack up on them at the moment. I want to take an interlude to open something that I know isn't a book my mum sent this to me and she was like you might want to just open it in the video where you unbox all your presents and then you can just cut it out if you don't want to keep it in there. Oh my god I just cut my finger. No we're good. So we're just gonna see what this is. I have no idea. She said it's like something small. Actually how do I... how am I supposed to get in? It's the T-Jackin Society card game inspired by the book by K.O.Neal. Oh my god. Wait. So if you know me you know I loved the T-Jackin Society. I haven't read books two... well three isn't out yet. I haven't read book two yet but this is a card game inspired by it and look how cute the T-Jackin... oh my god I'm not ready. Oh my god. Oh my god there's loads of... I'll do a close-up.  It's so much. I can't wait to play that. This is like the cutest creatures in the world and I love them. Oh my god that's so cute. I love it so much. Oh my god I'm so happy. Okay back to the books now. Where is this? This is another one I wanted. Oh my god Jasmine. This is from Jasmine. I'll leave her channel linked down below. Oh my god I'm so excited. Okay so this is and the tree's creptin by Dawn Kurtigich. I have heard really good things about this. I heard Kayla talk about this and it's about two sisters who arrived at their aunt's home to like live there I think but the woods are like creeping in as the book goes... oh my god. The woods are like creeping in closer as the book goes on and it's kind of like horror and very strange like a very weird book and this is just one I've been like eyeing up. This has been one of the books I've been most excited to get my hands on and I am so thankful to finally own it. Like something about the cover like you can't really see because of the ring light but I really love it and I just want something that's like dark twisted spooky strange or other good things so thank you so much Jasmine. Oh my god that's such a good one. Okay next one. This is from Molly and this is split tooth by Tanya Tagak. If you ask me to tell you what this is about I don't know. I don't have an explanation for you and you may not get one. That's it. As far as I'm concerned the issue is dead. I'm moving forward. Again it's on that Kayla has spoken really highly about. It's a book that's told through many different forms like it's told a lot through poetry and then more prose sections it's got illustrations. I know that the audiobook has throat singing in it because the author is a Canadian Inuit throat singer. It's a kind of semi memoir semi fiction about a girl growing up in this small community in the 1970s and I just heard that it's very very powerful so I'm gonna get or have I already got the audiobook? I'm either gonna get or have already got the audiobook for this. I think I've already got it. Super duper excited to get to this one. Oh this is also from Molly. Okay thank you so much Molly. This is The Luminous Dead by Caitlyn Starling. Basically there's two characters so our main protagonist is having to like go on this expedition underground and it's like a really scary unknown situation and the only person she has contact with is the person in her ear and it's kind of like a relationship between them but also you don't know whether you can trust that person in her ear and it's a horror book so like things just start going wrong and tension and unease starts building the deeper they go into this like cavern underground. I know Riley has spoken really highly about this that's why I wanted to read it but I'm trying to get into more horror this year along with romance so this is one that I really think I'm gonna love. It seems really atmospheric. The horror that I love most is when it has this feeling of unease and like daunting throughout and when it sustains that like I think that's really hard to sustain like that building. I just want my skin to be crawling by the end of it so thank you so much Molly can't wait to get to that one. This is another big package oh my goodness oh well okay so these are all from my aunt as well. Firstly we've got the Obelisk Gate by NK Jemisin so this is the second in the fifth season. I'm so excited to own this I cannot wait to get around to it like I can't wait. I just feel like I need to get back into this series straight away like I can't spend a year away before I read the second one because I won't I won't remember a single thing like I just won't I won't remember a single thing.  You're not smart. This world is very difficult to describe but it is kind of like this the fifth season is happening in the first book where the world is ending like the world ends in seasons and humanity kind of goes and hides away and regroups and comes back. We're following different characters as they navigate their way through this and this world where there's these origins who have power over like the earth and energy and they're very kind of shunted and discriminated against in society and so it's following that storyline. It's so hard to describe and especially I think once you finish the fifth season because of reasons that I can't explain it's very hard to describe the series like in retrospect without spoiling anything so I'm like gonna keep my mouth shut. The book like it made me feel so dumb. It definitely is one of the more complex fantasy books out there and so I feel like I need to read this book ASAP just to like retain all my knowledge of the series so thank you so much for that Debbie. Then we have also got Murder Trending so Awab actually bought me No Escape but this is like the first book in the series but again you don't I don't think you need to read them in chronological order of publication. I believe this is about the killings in the society are like live streamed like it's like a big form of entertainment through TV and internet and I think like you can vote you have like a lineup who's up for possibly being murdered and they like vote like the public vote on who they want to be killed and so it's kind of like Hunger Games vibes but again very like dystopian murder. Again I put this on my list because of Emma and I'm so excited to get around to it and then these jet bloody eyes on these high quality goats. We have got Grown by Tiffany D Jackson so I haven't actually read anything from Tiffany D Jackson but I feel like I'm going to love it. This is about a girl who is like up and coming in the music industry. Her manager kind of his body is found dead. It's whether she killed him and I think it's a lot about the story of abuse in the media industry and being taken advantage of and how that feels and just like a lot of conversations around abuse of power in the music industry particularly towards young girls so I've had so many good things about this and I really want to get into all of Tiffany D Jackson stuff. It's like contemporaries that read like thrillers is what I've heard like Monday's not coming is another one I want to get into. Thank you so much I'm so excited to own this and I love the cover of it so much. We've got one more Amazon parcel and then we've got a few from my mum and dad. Oh okay who's this from? This is from Ramona. Thank you so much. Okay we've got Big Little Lies by Leanne Moriarty. Now listen this is like one of those classic thrillers like this is one of those thrillers that almost everyone has read. I have not. I don't want to know too much about the plot because I feel like I've almost been spoiled about it at some point but then I successfully blurred out my memory. No I don't remember that. Like you know sometimes you're spoiled. Like I know some spoilers I know for like Cookie Kingdom I know spoilers. I can't forget them but sometimes, sometimes I successfully forget spoilers.   That's all I want to know. Don't tell me anything else about it because something could jog my memory and the spoiler could just come back. Okay this is another one from my grandparents. Yes! Oh my god yay! Drowned Country by Emily Tesh. This is the sequel to Silver in the Wood. These are really short novellas. This cover I don't know why but it's one of my favorite covers in existence. Like I just love how haunting and like mysterious it is. I really love it. Like it just appeals to me so much. It's fashion meets... It's fashion. It's excuse me. It's fashion. Wait what is it? Fashion. It's fashion. So this is fantasy set around these woods and this man who's lived in the woods for hundreds of years and I don't really want to say too much because I don't want to spoil anything but in this I think we're going to be following the two male characters that we followed a lot in the first book and their relationship. I love woodish fantasy. Like woods greenery. The woods being alive. Like that kind of vibe I think is not written enough. Like we need it more. Okay we have three more from my parents. Oh yay! Okay so we have got The Stone Sky by N.K. Jemisin. So not much to say about this but it is the third book in the fifth season trilogy. So I want to read the back because I feel like it will spoil the third one for me so don't want to look at it. I'm very excited that I now own them so I can just like binge my way through the series hopefully. She says will that happen? We don't know. Okay so this is The Hunjin Murders. Someone just mentioned this in my comments the other day and I was straight up like okay I'm adding this to my wishlist. So this was written I think in like the 1930s in Japanese. Oh no I'm wrong. I thought it was 1937. It seems like it's 1973. I'm sorry I was wrong. I got the numbers wrong the wrong way. This was written years and years and years ago but I think it's only been translated recently. There's actually like 70 books in this series but only two of them have been translated. This is like a classic Japanese murder mystery like detective. Like kind of like a cuporo kind of length of series. Like there's so many books only two of them have been translated into English quite recently but someone just recommended this to me and I ate it straight up. Like I definitely want to read more translated works. A murder mystery Japanese detective story? Yes please. Like doesn't that just sound like so much fun straight up? Oh my god I'm so excited to get to that one. That's like I'm surprised because I only just added that to my wishlist. Okay and then what's our last book? Yay! Oh my god yay. Okay so this is What Mama Left Me by Renee Watson. If you watch my channel a lot you know that I love Renee Watson. I'm very excited for Love is a Revolution her latest book coming out in a couple days really. Oh I should mention Savine has ordered that already for me as a birthday present so I can't put it in this haul but I know it's coming in like a week. Savine has very kindly ordered that for me. I don't know too much about this. I believe this is middle grade. I could be making that completely up like I could that could be in my head but I feel like this is maybe it's not middle grade. Is it middle grade? Um who knows? Who knows? Who knows? Who knows? Renee Watson's writing is so powerful and really I feel like is one of the authors I've read that really captures like what it feels like to be a kid or a teenager and be going through difficult stuff. It really tackles race and gender and the intersection of them so well and social justice and social activism it covers a lot as well so I'm so excited to get to this. I really love Renee Watson's writing and I just want to make my way through her entire backlist which I think I'm not too far off doing now. I think maybe there's like one more book so there we have it. That is all of my books. There's 20 books there. We've got 21 things if you include the card game. I'm not even gonna try and pick them up because I don't know I'll drop them but thank you so much. Oh my god I feel so incredibly lucky. Um these are all books I'm so excited for and oh my god I'm just so happy. Like this is so amazing so thank you so much to any of you that did get me anything for my birthday and just for all the support like that is the greatest gift in the world like Booktubers made me so happy and given me so much joy and I love it like I love doing it so much and I just want to thank you all for like any comment. I love chatting with you like anytime you've chatted with me in a live stream like anything it means the world like it's so incredible so thank you so so much for everything thank you for all the books and thank you for all the birthday wishes. I'm gonna go thank you so much thank you for everything I love you okay bye


Kasparud vs. Holger Runa is the third quarter final for the men's French Open for 2023. And both guys have had a fight to get to this stage. Runa started the tournament off as the number six seed and will take on new banks in the first round. And after dropping the second set, he'd come back to winning four, six, four, three, six, seven, six, six, two.  But unfortunately, Monfice had hurt himself in the previous round and couldn't compete, handing Runa a walkover. In the third round, Runa would take on the qualifier, Olivierry. And this was easy for Runa, getting through in straights, six, four, six, one, six, three. In the fourth round, he'd take on the 27-seed Serundalo, who had taken out Fritz along the way. And this was a battle for Runa, fighting back in the fifth set to win seven, six, three, six, six, four, one, six, seven, six, to get to the quarter finals. Rude started the tournament off as the number four seed and will take on Ema in the first round. There's no problem for Rude getting through in straights, six, four, six, three, six, two. In the second round, he'd take on Zepiri. And after dropping the third set, Rude would get through in four, six, three, six, two, four, six, seven, five. In the third round, he'd take on Zong. And after losing the first set, he had to fight back to win four, six, six, four, six, one, six, four. In the fourth round, he'd take on Jarry, who had had a very good clay season so far and actually beaten Rude two weeks ago. But Rude got his revenge, getting through in a close straight sets, seven, six, seven, five, seven, five, to advance to the quarter finals. These guys have played five times the four, all of them on clay, with Rude leading the head-dead, four, one. The last time they played was in Rome a couple of weeks ago, with Rude finally getting the win. And they also played, of course, at last year's event at the French Open, close four setter, with Rude getting the win there. If Rude is gonna win this one, he needs to keep his emotions in check. He gets a little bit almost like he doesn't want to be there at times. We saw that with the Cirandolo match, where he wasn't really there in the second and the fourth sets. Also, fitness is gonna be a big thing as well, so he needs to get off to a good start, because the longer the match goes, the harder it seems to be for him. If Rude's gonna win this one, he needs to drag this match out. He played actually as long timeframe as the Rune of Match in the five sets that he had played in a three-set match with Rude. So it was a very interesting three-setter there from Rude and a very long three-setter. So he needs to play like that against Rune and physically take Rune out in the later hours. This is gonna be such a great match. We've seen these guys play a few times over the last 12 months, and of course, Rome was one of the best matches in that tournament. But I'm gonna go with Rune to win this one in four. I know it's gonna be a tough one physically for him, but I think he wants that revenge over Rude. And I feel like the last time he played Rude, he actually figured it out how to beat him. So I reckon he's gonna win in four, maybe four sets, but let me know down in the comments below who's making the semis.


Hey, I'm Lieutenant Carly Anderson with the United States Air Force. I'm deployed at LUD at Air Base in Qatar. I wanted to wish my friends and family a happy 4th of July. I miss you guys, and I'll see you soon. Hi, I'm Airman 1st Class Chad Dillon in the United States Air Force, currently stationed at LUD at Air Base, Qatar. Wishing all my friends and family back home a happy 4th of July. Hi, I'm Major Rebecca Sanderson with the United States Air Force, currently deployed at LUD at Air Base in Qatar. I just want to wish everyone a happy 4th of July, especially my family and friends back home in Virginia and Colorado. Hi, I'm Master Sergeant Mika with the U.S. Air Force, currently deployed at LUD at Air Base. Just want to wish everybody back home a happy and safe 4th of July. I want to especially say hi to my kiddos Jasper, Jace, and Victoria. Miss you guys, love you guys, and see you soon. Hello, everyone. I am Master Sergeant Quintina Tatum with the United States Air Force, located at LUD at Air Base. I just want to wish my family and friends a happy 4th of July. Happy birthday, Mom. Love you. Hello, I'm Master Sergeant Robert Eckenrode, currently stationed at LUD at Air Force Base, United States Air Force. I'd like to wish all my friends and family back home a happy 4th of July. Pretty officer 1st Class Sullivan, United States Navy, currently stationed in LUD at Air Force Base, Qatar. Wishing the Sullivan family in Bethpage, Long Island, and everybody else a happy 4th of July. Hi, I'm Senior Airman Cassandra Thompson with the U.S. Air Force, currently deployed at LUD at Air Base, Qatar. I wanted to give a shout out to my daughter Layton, all my friends and family back home. I miss you, and I can't wait to see you. Happy 4th of July. Hi, I'm Staff Sergeant Christine Pennock, United States Air Force, currently deployed at LUD at Air Base. I want to wish my family and friends back home a happy and safe 4th of July. Hi, I'm Staff Sergeant Jeter, United States Air Force, LUD at Air Base. Wishing all my family and friends a happy Independence Day, back home and across the globe. See you soon. Hi, I'm Staff Sergeant Augustus Moore with the United States Air Force, deployed at IUD at Air Base, Qatar. I want to say hello to my family and friends back home and give a special shout out to Alisa, Aiden, and Brooke. I love you. Happy Independence Day.