Hello, everybody. If it's Wednesday, it's Warhammer and that must mean it's time for another episode of Warhammer Weekly Joining me as always is my co-host Tom. What's up, brother? How you doing? Hello friends Also joining us this week back on the show It is Paul of the mortal realms of the bit of the day Twitter of many things of Tom for getting to mute the show that he had on fine And it's fine. How you doing Paul? Welcome back brother I am doing great. I am super thankful that Partly at the all points didn't break the cast last week and it wasn't the final one I'm glad that the the hosers and the and the buds didn't overload your sound ears. So yes doing great I've also I took a note from last week. I have gotten a new microphone Not the old one I had was bad. It was actually a nice microphone, but apparently it wasn't nice enough I got a new one. I played with the sound I tried a bunch of different settings and recorded myself this week And then tried to pick something that sounded good And now I'm being told I'm too quiet. Isn't this always the way gentlemen? Always always one way or another that's fine. Yeah A little too quiet is better than a little too loud, but I will mess with it either way Let's try right there and see how that works Okay, so This week we're talking path to glory and I am very excited about it Because I'm gonna be completely honest with you. I might mention this before the show. So these two already know it I Hadn't read the path to glory rules Before the frick getting ready for this show And what done one thing in my life. It's that I made Vince read the path to glory rules Tell me if this is better folks right now. I turned I turned the voice up. So hopefully this is better You sound great to me Vince. Sure The I was very concerned about it spiking. So there we go, which it's not doing anymore The and I have to say I'm very excited to get into this ball. I'm stoked about this and honestly was considering When I'm gonna start my own campaign not a joke or something. I would say for the show. I really mean that There you go So but anyways, we begin with some news. Hey, welcome back Tom. Glad you're here for the segment of the show you're responsible What can I say? Maybe ghost pirates Look at the rumor engine I was I was on our discord the model of discord Which Aaron will kill me if I don't shout out and Tim King Tristan was saying that he was super bombed that he didn't say This is Radacar's pirate ghost ship last week So I'm okay with that. That sounds like a cool idea. Oh, I mean, I'm in like look It's definitely ghost pirates. We all agree. We all know it's true ghost pirates confirmed I don't think there's any need to discuss this further like well, but it's what it is Here's a question I have is it Luther Harkon though Because on the map of ogu that we just had Harkon was mentioned on that map So it might actually be a new undead army or some new mortar perhaps Because I believe in the end times you might have been a mortar and he was definitely a pirate He was a mortar. Yes, that is he was a part. He was a pirate. They kind of missed the book though Yeah, like we were all we had that call for for him to show up and Be present in right soul blight grave lords, but no So I'm just gonna say it's a ghost pirates where this is this is our soul blight grave lords part two Like we were right, but but not within that one book there This is basically gonna be like a lumina, right? We're gonna get part two. Oh, I hope that's not true next year And it'll be underwater boogaloo.  I think it's all clear. That's what's happening As long as I get undead pirates I'm down Now whether or not it has to do with Luther Harkon, I don't know and I don't care I think it's not a character of great emotional attachment, but But like ghost pirates or ghost Yeah, I would be all about that. I'm fine That's fine. I'm this one's pirates like he just Pirates, yeah, you're right actually like at this point. Just give me pirates I can paint them like dead or ghostly like I can do that work. Just give me pirates Let's start there. Yeah, like there's there's so many ways we could go with this Let's just make it happen at this point. We all just we've accepted it. This is what's happening Next up but speaking of undead that leads us to our next news item Which no dragon? Well, that's not it. Sorry. There we go. Yes. No dragons yet again another week of no dragons So womp womp womp like let's love stop. We'll go to the harrow deep thing in a minute But like let's talk about the no dragons thing. Sure What happened? There's clearly a production issue. Yep. I agree period. I Think I I think that they saw how amazing they were in the rules And they're like wait wait, we must make more It would be like one would hope that they made the right choice and said Hold on we better not put these out there or stormcast are gonna get so broken That that nobody will be happy. Look as I said at this point. We've held them long enough just keep holding them and and When the winter FAQ comes out put their points up and then release them easy see easy Then nobody get get angry like oh, I bought 50 million of them and now they're Worse and it's like no that can't happen. That doesn't happen Just nerf them and release them at the same time. That's the correct answer Put their points to where they should be we all win There you go easy. So who cares it's fine. I got my thousand points. So We know they're coming Dragons are coming. Could this be a new dread flea? What oh where I mean That what we're seeing echoes of is new dread flea. Yes. Yeah, you back on ghost pirates. Yeah I'm still back. Move past that. Yeah I don't care. There was a dragon. Sorry comments. They're like, Tom. Have you heard about carrot on overlords? Yes I have give me more Yeah, back on pirates. There was a dragon in dread flea It was a flying dragon that looks relatively similar to the storm cast dragon a hero The thing is I think based on listening to last week and Vince talking about the metal pains and describing the size of the bit That the bit would have to be way too large to be a dread fleet size thing And I I think that all of the pieces that we've seen right now are way too large unless Unless they're gonna do like actual table size ships, right? Like our chaotic size ships. Yeah Which would be amazing. I mean they made those back in like Tens of them it would be an incredible business move Um, all right, look, can we talk about this lady already? Can we talk about that's fine? Yeah. Yes. All right. Yep Okay, so warhammer day is October 30. Let's talk about the undead pirate Vampire that we're about to talk about. Sure. It's fine She's incredible. This is one of my favorite models. They've made in a while. This is great. We need more like this She's wonderful Or there you know, she I don't know. She's I'm not sure whatever. Yeah, she's great. They're great Whatever, I only disagree with you Tom and the fact that it's a great hark here on pirate not an undead pirate No, like it's so funny when I saw her, you know, the first thing I thought was what other pirate was She's begging for a head swap For the the black arc fleet master. Oh Yeah, for sure. Sure. Like that's a that's an easy That's an easy super nice swap so you'll get the whole like I patch the long flowy hair. You already have the cutlass Vampire pirate I mean, if I hadn't already done that conversion three times in my hurricane army, I'd be all over that Yeah, sure. She She may also be Like I wonder if the you know the nor the new vampire Lord on foot Like bat bat hair lady Mm-hmm. I wonder if that bat hair wouldn't fit over like through one of the loops You understand I'm saying like she has a swoopy loopy Collar piece. I wonder if you couldn't get the hair to flow through one of the loops, you know, you cut the bats off and You know like there you go, that's that could actually be a good use for that face and that I Got that model right because I don't like the base model. I don't think it has enough. I agree enough character This has character though a hundred percent a hundred percent now Are we able to get this any other way but going to Warhammer fest? Yeah? Yeah, they said this will be available. Yes Oh, we'll be okay. Okay. Yeah, so Martin Orlando has said repeatedly that this is a punk model How do you feel about that take? Sure Yeah, okay. I mean, she's like a goth punk, but sure Like yeah, okay because she's bald It's it's also like the amount of chains and yeah, yeah, like there's a lot of metal on her knee high boots. Yep Yeah, there's it like I said, she feels very goth punk But but I'm down with it and yes because because Warhammer day is online. There's gonna be a preview show on that Saturday Right various and sundry things. That's also when this model will become available This and the very boring premieres lieutenant that like everybody even the 40k players were sad about because it was so boring Well, I'm gonna buy this one. Sure. Yeah Like I don't have I don't have a vampire army. I'm going to buy this one You say that about every army and yet you have like 17 boxes in the background That suddenly gets sold on eBay for all kinds of money and a moment's notice when you want to buy a new army I'm just saying I mean, you're not wrong It's investment. Yeah indeed For Tom absolutely Tom's investment strategy exactly alright is what else have we got in the news anything else? Yes, I just had it open and it's gone now because of reasons Yeah, I'll hear this. Yeah, Herod eat or yeah Herod eat Let's talk about Herod eat. Okay Herod eat comes out. It is the worst combination I have ever seen of Art and the miniature that that art is meant to be Yes in the storm cast leader where the The art around her is fantastic and gorgeous and amazing and the model is Underwhelming to say the least Maybe don't put the hood up. She's gonna throw that out there kind of makes it look bad. So There I have an off-the-wall question for you Which of these two underworld war bands is actually going to be useful in the game in their respective army? Possible I Mean yeah, I think the storm cast could be useful. It's the other wing. It's got to have some decent movement You know, it's gonna be hero sure with some some protection because she's got two other models around her If I was going to guess I Would guess that the cool boys one would stand a better chance Because several of the destruction were like under worlds war bands end up being accidentally valuable Like I would argue that both of the iron jaws ones are actually quite useful Yeah, I'm ready to fill out points the the arboy one especially being quite good as a matter of fact Because the arboy one you can get cheaper than a set of five arboys and It comes with four models that are actually better than a normal five set of arboys because they have a better word save and many other benefits and they're not And they're and they're great models paint. They are they're really good models and they're not battle line Yes, but they trade better, right exactly I really like them and they're cheaper by the way than five arboys, so I've used them several times and like them. They're they're a great addition to a list So anyways the destruction ones if anything is going to be the one that has a chance That's my argument because destruction things are all generally so underwhelming. They often times Things can lose background. Well, it's just like well the rest of this stuff isn't very good either So these guys are fine Well, I'm gonna make prediction none of them are gonna make it into any of my armies sure The Automotive set if the leaders of the underworld teams didn't require the unit to be taken how useful would those heroes be? It would still vary a lot because it'd be a question of like what do the points actually come to for Those heroes standalone then and how does all that work, you know Some of them are like tangentially useful because their units bodyguard for them and so provide them with a quasi ward save which can be used in a couple cases Quick quiz out of all of the underworld's warbands. Mm-hmm. Which one do you think is the most useful in the game? Grashrack Really? Yeah The Beast's guy he fits into almost anything he can be allied into a lot of different things and he has a built-in spell That can give plus one to hit Take what about Rockhorn though? Rockhorn is a good call for an ogre army. He's okay. He's not bad. Yeah. Yeah, he's he's also he's okay He doesn't have as much versatility though The trick with the Beast guy is that he can fit into a lot of other armies besides beasts I'm gonna I'm gonna go out of limb and say I actually think the KO one is the best Wow very you are on a thin limb No, I don't think so because it it gives you re-rolls to hit which nothing else in the army can as a Usable buff, so it's actually a buff that nothing else can give. Yeah. Yeah Mm-hmm, and you can split the dudes up and put like the four guys in a In a gun hauler with another hero if you wanted to because they're skyfarers and Marines Are they still respected though to their sky ports? You have to take their skyport in order to have them you don't have to take their skyport They just don't benefit from the rest of the skyport rules Okay, yeah, so which is not that big of a deal because that's not why you're taking them Like that's not what's going on there sure and you can still buff anybody with the re-roll ones to hit Yeah, I don't disagree. They're not I don't disagree that they're good I disagree that they're the best. That's that's what I'm saying is the call you're making Like that's the bold call you've you've you've gone there If you know who's good, I would have included them. No, no No, I'm gonna go on a limb. They're the best Sure Yeah, AOS coach says used to be more great sure when she was 80 points for no reason Yeah, she was pretty great One of the most under-costed units in the history of this game Uh, so obviously wrong from the rip. Uh, okay. Anyways What else we got any other news? Yeah, yeah, it's quite news week. All right So, uh, let's get on to some pick. Oh the week Paul you're the guest. What are you spruke in there, buddy? So, uh, we are starting a new podcast me and sever otherwise known as will are starting a podcast called path to story on the model realms podcast network So we have released episode zero. Um, you can find it at our website model realms.com Or through our discord model realms.com slash discord We will I believe be dropping episode one, which is more our length Uh next saturday don't quote me, but I think that's the plan And then we're gonna try and do monthly releases from then on It's going to be path to glory And it's also going to be highly narrative focused And I say that differently because we're going to be playing path to glory rules In order to give us narrative hooks with which to make the story to define our armies so That's the that's the idea very nice and will is in the chat. He said that's me. I'm will there you go. Yeah Uh, fantastic linked down below so you guys can go sign up for the feed Uh tom, what is your pick of the week? Uh as some of you know, uh, I moonlight in the magic community, uh, which means that I do some magic content consumption and um one of the content producer or content, uh Creators that I follow over there pleasant Kenobi Um has been getting into warhammer more and more And pleasant Kenobi has uh, he's been doing 40k and he released a wonderful video titled WTF is up with 40k Uh the 40k tournaments And he's coming at it from like a highly competitive magic perspective And I always love, uh listening to folks reflect on our community And coming into our competitive environment from other Similar like tangential communities. Okay, and so he has a wonderful like 15 16 minute video reflecting on it and and it's like to be clear the problems of the 40k competitive community aren't those of aos But it's fascinating to even hear him reflect on the like things that they are doing in the 40k That just aren't even an issue over here for us. Sure. And so it's interesting like I think we get siloed too much In our critiques of aos without actually realizing like how bad it is in other areas and what we're doing right Um, and so like it's a it's a wonderfully engaging Plus, Kenobi is wonderful to listen to so I'm gonna encourage you all to go check out his video like 15 16 minutes Um, and it's a enjoyable, uh, listen of a Brit railing on 40k events. So nice, uh, it's the game's in a worse state by far Um, it's not aos. Yeah, correct Um, but that's fine. I'll I'll get popped up in my feed. I did not click it, but Oh Sounds interesting. Um, I I agree with you. I do like outside perspectives on that stuff um Okay, uh for myself Mine is for cult of paint Uh, so Andy and Henry and the gang there had a great episode that released yesterday day before I don't remember very recently about Painting minis for competition and prepping those models up and getting ready for competitions and competition painting sort of in general Which is something I get a lot of questions about Over time and something I'm obviously keenly interested in and I thought obviously these guys I mean these guys have a wealth of knowledge Andy has won quite a few golden demons for obvious reason Uh, because he's an amazing artist and painter all of them have participated and or won golden demon Before so there it's great to hear their thoughts on what makes for competitions um It is a little more Golden demon sort of focused not that that's every painting competition. There are great differences, but check it out They say they talk about it in general It's just their perspective is one where they've obviously been informed a lot by By golden demon, but they also talk other broad concepts as well okay, so Sorry, I apologize speaking of outside perspectives of our hobby Yeah, I neglected to mention because I did not write it down that there was a third member of our podcast who was also um Going to be a major player going forward and starting off and that is miss photon on discord otherwise known as spencer and She has played a couple games of war cry, but it's never played age of sigmar And she is going to be an integral part of the podcast specifically because She doesn't know all the background of age of sigmar And will and I tend to get super involved in the narrative and just go on for forever And also, uh to call us out and to say I don't understand what you're talking about Please stop and explain what's going on because it doesn't make any sense. That's fantastic which I actually was like when will was like I have a friend who's like tangentially interested But doesn't know anything about warhammer and i'm like That sounds perfect because I will just ramble on for forever about nonsense that doesn't make sense So please can we ask her to be a part of our podcast specifically to come in and to be the person who tells us to shut up So we make better content, please Nice I like it or you do explain things so that you're more Like new user friendly to the uh to the the environment Exactly. So if you're not heavily lore focused It shouldn't be too big of an issue for you to enter into this podcast because Starting from episode zero Um spencer is there to help us to realize when we are getting too deep to involve To Narcissistic with our stories. Um, so yeah, nice nice all right, uh, well That sounds fantastic. Everything's linked down in the description. Uh, let's move on to some hobby time. All right so, uh A hobby time. I have photos. I will go to said photos now Uh, but as I'm bringing up said photos. Hey, if you're watching right now Why not hit that like button or maybe subscribe if you haven't already We really appreciate it and it helps other people find the show both now as you're watching live And it helps other people find the show afterward. It's great. It's simple. It's free. Click buttons clicking buttons is fun Okay, so tom here's your stuff. I have the pictures you sent me up Take us through what we're looking at here this sentinel So I uh, so I like I'm painting and this is my test Yeah, so Uh, I'm so much so that I literally dipped my winter newton seven Into my candle wax next to me thinking that it was my Uh, my paint cup. So that was said Um, but I think I I saved the brush. So we'll see but yeah, so anyways, so then I told you about No, I had already immediately went to my water and then immediately like scraped it all off And see you have a trick for dipping a a paint brush in wax. Sure. We're just repeating our paint brush in general Removing things like this. It's not like as though I've dipped in candle wax Don't do what tom did Do not immediately submerse it in water because see that's dumb because your water is cold It works for immediately solidify the wax It works for me. Sure I'm painting with right now. I'm I'm sure so at any rate. That's fine Uh, no very cool model tom. I like the the head swap over to the Um way watcher ahead. Yeah Yeah, so very nice. Oh, no The um, the eternal That's what I'm I still Came to um martin did a similar head swap and I really liked it. So I'm like yep doing that and so Thanks martin. Um But uh, yeah, so I'm uh, I'm doing like a sunrise dawn theme for my uh, for my sentinels very nice Uh, all right Next up here. I actually I switched right over to it. But there we go. All right hobby time paul I have your picture up. You sent me of a rough-looking gentleman with a crossbow situation All right, so this is actually my leader, uh for my hara kiran army Um, and this is one of the things that I really want to talk about when we're doing path to glory. Um because What the reason why I love him so much is because I've made a narrative about him And then I've created an aid on anvil of apotheosis profile for him Because in my army, he is at the moment in the hara kiran History where it's still anvil guard and they've poisoned all the storm cast and they haven't ascended back into azir Because they are all taken hostage and he has taken some of their equipment. So he actually has a storm cast Bolt bow thing and I'm blanking on the name right now And he is the center of my narrative for this hara kiran army. He's my commander. So It's one of those things where it's it just was Perfect for me to be able to create a character with which to tell a story about nice So awesome. I love it Uh, fantastic and we're gonna look at said, uh, army Here later on when we talk about path to glory, we'll look at actually your your roster so we can see an example of all this in action for myself, uh, it has been a very uh A very big hobby week lot going on lot going on Uh, I am on my second to last model for my army, which is uh a second fulminator And he is taking forever because the fulminators take forever I would love to have eight of these guys someday, but with this paint scheme Four is going to be where we stop if I want to retain.  No, no, this is the second one. This is number two. This is me getting two ready I have this to finish and then one more fig after this. So that's it Uh, so we're moving along So last week he talked about a cool special one that had kind of a more A bigger base. Have you worked on that one yet or no? That's the one i'm saving for last I also can't share that one at all because of for reasons you'll you'll for reasons you'll eventually see in time Um, sounds good, but and then i'm also at the same time getting all the base for our display board put together That's this madness on the desk behind me. That's these that's the as you can see the ultimate use for n times books Is to weigh down glued together uh mdf They these things are endlessly useful to me I could have never built a display board if it weren't for those n times books because they're so heavy But yet they stay together because of the slip cover right so I can put them in any position I want like sometimes you need to I need to stand them up vertical, you know what I mean So helpful Yeah, I thought you were gonna do a power move and include them as part of the display board and just paint over the books themselves That's what I think of you But no, so I'm I'm Getting all the stuff together ready glued down for the base Of the board. I have to have it ready to go by this weekend because tom is going to come Like so our we're for our hobby time this week. We're gonna spend saturday sunday working on board Correct. Just doing all that and we're gonna hope that the terrain that's being mailed to me arrives by friday With the u.s. Pulsar service that was quite the gamble, sir It was put in the mail Yesterday. Oh boy. Oh Rolling the dice there Luckily, it's only it's only traveling one state. So we'll see sure Let's see. Um It's a rather important piece too, but you know, if not We need those measurements. So if it doesn't arrive, I don't know what Well, tom, guess what? I just took a swing at it. So It's either gonna fit or it's not and so, you know, I'm gonna have to tomorrow do tomorrow. That's fine If it if it fits Then we're fine if it doesn't then i'm gonna have to hack a part part of my work So that's what we'll do like I looked at the picture and took a guess and then just started cutting mdf and gluing it together This is this is what you tune in to warhammer weekly for this content live package tracking here on warhammer weekly So we'll see we got a lot of I got a lot of exciting stuff, uh for for this board. I'm really I'm really stoked about it. So We'll see We're gonna all see it together. Uh, all right So, uh, but anyways, we'll make it work. So it's gonna be a busy busy busy hobby weekend Uh, but i'm happy this guy will hopefully be done by the time tom arrives Or at least pretty close and then I'll only have this board just the stupid board to finish all my bases for the army uh, the the the last fig and And then the book for the army and all the photos And all that stuff. So a lot there's a lot in like the next three events I have a question for you. Sure. Are these going to be the only rats that you haven't rebased? The only rats that I have what do you mean? I rebased my scapegoat Exactly. So are these going to be the only rats that you own that haven't been rebased? Oh, I see what you're saying because they'll be on their actual bases like from the start I didn't have to rebase them Yes, because all my scaven were on squares and then earlier in the year I rebased them all. So, yeah But uh, yes, because these guys I'm I'm like their bases too, but their bases are going to take a long time. So Uh, won't that be fun because I can't do anything the easy way Um, all right Well With that Let's get to path to glory All right Uh, I'm excited path to glory Here we go. Let's bring this up Baboom There we go good stuff All right path to glory in aos 3.0 so I uh I have a little Intro slide here, and then we're going to just get into some actual rules I didn't go through and like screenshot every page, but I did take some pictures of relevant pages Um, just so we have conversation starters. Here's my summary Based on my first read of it and as I said, I did just read this this weekend prepping for this show So, uh, tell me if you think I've got the right stuff here, paul I think Obviously path to glory is a narrative play mode. That's true. It occurs in the narrative play section It's clearly meant to tell a story that is absolutely part and parcel of it I think it allows you to start with a small focused force and build over time I think it is very new player friendly because you can start as low as 600 points, right? It does require the core book because yet to all the rules are in the core book They don't they don't have the free rule. So you do need like you need this book In some way or another to get the the rules for path Um, that's tricky of that Sure, and then the army books in the white dwarf have additional path to glory options in the books Um, you I think obviously you build your units up over time through play Both your number of units can increase as well as their capabilities Seeing your rewards for surviving or not in various ways. We'll talk about um, but you you can you can Reward their experience because it's basically integrating sort of rpg Game mechanics, right? So you're constantly expanding and evolving the lore of your army as part of an ongoing campaign Is that all sound right to you? Yep, sounds good There's a couple nuances so that I'd like to add. Yeah, hit me. What didn't I cover that you want to lay down here? By the way, Paul is our expert. So we're all here. Paul is effectively going to teach us About path to glory now over the course of this show. This is what this is. So hit me man. What did I miss? So I'm an expert because I played a bunch of games of it not because I you know I'm amazing at everything but so one of the things That's a really fun nuance is that there is no Minimum battle size right and why that's important is because Even though you might start playing a 500 point game or a 600 point game or a thousand point game You're not required to make an order of battle, which is the list of the units that are going to fight in your army That is the same size as the roster that you make for your path to glory army so The reason why that's important is that you can start with a 2000 point Order of battle and start playing with 500 or a thousand point games And really start building up that narrative on smaller units And it just gives you a bigger choice of what to do and any size game is allowed and appropriate The rules even state that if you don't even want to play with Points, which I understand is far outside the comfort zone for a lot of people That's also quite allowed But when it talks about playing a game to begin with you always round to the nearest 100 So you can play a game where it's 505 points versus another player playing 600 points And that's considered a valid game for path to glory And the reason why that helps to understand how the game works is because You can have models that are absolutely destroyed you can have models that take casualties And units go out of the game Right and so having a You know a backup roster, right? You know the the concept is not completely foreign to match play where you had two different lists where you would switch out Say four or 600 points for nash con to allow you to tailor your list You can have a 2000 point order of battle to play a 600 point game And you can tailor your list to the game that you're playing or more appropriately for narrative to the story that you want to tell right, right And that's one of the coolest things that I think that path to glory Really allows you to do and the reason why it allows this flexibility is because path to glory above and beyond almost any other game mode besides Open play but open play probably requires a dedicated partner that understands you and who you are and wants to play games that don't necessarily Have the same rules that I'll facilitate understanding whereas path to glory gives you enough of a A boundary to allow you to start having the conversation about what kind of game do you want to play How many points do you want to play? Do you want to add in some other rules?  Yeah, and that's A really cool opportunity that isn't really present in most other systems And it's a great way to like get newer players into the game Because you're starting at such a low bar, right? Yeah, that like it's easy to pick up a box or two paint up some models and and and have a force Yeah, so it's very like new player friendly Yeah, I mean if you think about most getting started just kind of an easy mode in right the getting started boxes Most getting started boxes are going to pretty easily satisfy what you need to To get a roster up and going right for this which is to me Incredibly beneficial because a lot of times pick somebody picks something like that up and they're like oh, that's cool Yeah, look, I painted this what's everything that came in this box Okay, fine do that three more times You know and that can be a bit disheartening whereas here it's like they put in the work You can start getting those games in Right away and having a fun time and then build up the army organically Right as as to what actually catches your interest because Especially with some of these armies if there's a lot of units it can be hard for players to make a decision As to exactly what they feel like they want or they need because they don't they don't have the lived experience of playing it in the game Right So how do they even know what box they're going to take off the shelf? You know they get 30 more units to choose from I don't know what I want right? I don't know what I'm going to need But then they get some games in They feel like oh, you know what I really need is this is You know I want to I want to have something more tanky in my army or whatever Pick the thing they want to be able to do a thing. Right as they're my stuff is dying too quickly I want something that's that's tougher Right, so they can they can one, you know, there are potential to build things into that through the like Abilities that you're gonna get in the over the course of the game But also to just go okay cool, then I'll go get this unit Right and we can we can start growing our force up that way. So yeah That can add to my order and the other thing is to swap in even if they don't increase As you said, even if you don't end up swapping or sorry increasing the size They could just make this the change and still be playing at the same smaller Point level right game to game. Exactly. Well, and the other thing is that because Path to Glory really enables you to have that conversation and to talk with your opponent Um and to talk about what game that you have it doesn't matter if the started getting started box is important Or useful in the competitive, right? Right if you've got a cool guy that you've painted up you can make a force for that guy And because the scenarios are different as well, right? It really allows you to to switch the thinking that you're using to engage in these games, right? it is I think a lot of people see Path to Glory as easy mode or As a different version of match play And that's not at all what the system is this system is a completely different way of playing with models that you already own And it like to me particularly somebody who was really involved in narrative It really allows me to increase my investment in that idea and also My investment in my narrative, right? And the investment in the narrative is something that's really accessible to anybody anybody can tell a story, right? Not everybody can understand how this combo is going to work So I need a darkling sorceress Coven sorceress, and then I need dark shards Then I need dread spears and then they'll do this thing in this specific way And then that's a good triad to have, right? It doesn't require that all that requires is you to have an idea of who your general is And then you can kind of work from there and because of the way that it's pointed you can Either choose to allow your unit It's to take damage and heal them up so that you keep those same units Or you can allow those units to be killed and then just buy a new unit instead, right? Yep, right And I mean it's almost more cost-effective if you're going to heal a unit more than once to just let that unit die And then to buy another unit of the same kind, but then You've lost that part of your narrative. So it it's interesting because it almost makes it more precious than in match play Where you're constantly losing your units, but then you get them back immediately in the next game because There's no carryover from game one to game two Right, right, right Okay, that's true So let's kind of go through The the thing itself here. So path to glory basic stuff Because we've got a lot of this is this is so in this is out of the as I said this is out of the core rules You can find this section in the back in narrative play This is a big section of rules Like this is a meaty thing I again did not realize just how meaty this was until I picked it up and started going through it and was like wow Jeesle Pete's this is like a lot of stuff um because Yeah, it really is it's something like 30 plus pages of uh of of rules So at any rate the point there being you you will have plenty to keep you going for quite a while um Like yeah, there we go. That's so that's the path to glory section right there. That's how big it is So pretty significant. I will say the core rules are required to play Narrative play you really have to understand how the game works Right, and then narrative play is a battle pack that goes on top of the core rules Um, so that allows for some differences in play right for match play. You need battle line units For path to glory you don't right um It allows for a different uh build up of lists. So Um, so you definitely do need to read those core rules and have a basic understanding But then once you've got that then it just gives you this like cornucopia of ideas of how to play your army Uh, yeah, and what I love about this is they It's funny because I think you could lay additional stuff on here, and I'm sure some people have Uh, like there are concepts of you controlling territories and things like that So you could you could certainly lay a full map type of campaign on this or or even within a big city Or something like that. Like there there are you know, I'm saying like you could There are other layers you could put on top of this. I'm sure quite easy. I'm sure there's probably somebody out there who has Um, one of the things you do need for this they they have little pages you can use in the book But whatever you need your roster right your your your specific roster and your order of battle those two sheets Those exist out of the book. There's also people who've made alternative versions of them We'll look at one later on. Um, I did link the uh, the weird boys the austin weird boys are back again Uh, and they made a really nice version of this that I I quite like when I was hunting around I looked at the different versions. I quite liked theirs that they created. It feels pretty much like the one in the book It's just it's formatted nicely Um, so that's linked down below so you can just go there and download that and then print those to your heart's content or whatever So, uh, also as a note, they also do have a path to glory journal Um, which I've found super helpful flexing Well, but actually I'm flexing in order to say that it does not include the roster And the order of battle in the pages. Um, Which is in I don't know if it's an intentional oversight or if it's an accidental oversight Um, but that is something that I've been like, oh everything is in here except for All my units and keeping track of all the stuff in between games, right? It's amazing for keeping track of stuff in game And for encouraging you to talk in that narrative, right? So Just, you know, one of the things that asks you to fill in is what's the name of your opponent's general What's the name of your opponent's army? So it starts that conversation immediately of like tell me your narrative Like I want to have this conversation with you. I want to engage in this story with you Which has been super cool, but I do miss the roster and the order of battle not being in the book itself And I'll say that you know when they're like you can read here from the rip on page one Then they're very much trying to seat you in a world that you're experiencing like to make it more visceral Because I say that because like when you look at the path to glory roster when you're going through the steps And we're going to kind of walk everybody through this tonight, right? You have stuff like so you've got your faction, of course, like always fine. We're all used to that You play whatever Cool, we all get that But then you have a territory that you own you've got your stronghold You that you allow certain benefits you like and as you build it up over time into an opposing or mighty Stronghold whatever you've got your vault Right and and all this stuff. They're trying to use these very like tangible physical words Right. These aren't just like amorphous game concepts. I mean they are game elements, right? But yeah, but they're using those words intentionally Right so that it feels like no, no, you're you're not just a sort of hypothetical force like we play in match play That's just like, oh Sure, the battle's taking place here. It's just kind of happening and in amorphous area You know yada yada yada yada, right? Right? No, no, it's a thing. They live somewhere They have things they own physical property, right? Like this it matters. There's attachments Yeah Yeah, well and and the first thing that you do is you you choose that faction and you choose that realm And that's the end of the things that you can't change going forward, right? Step one is the only thing you can't change. Well, speaking of which, boom Yeah, let's go over here to the path to glory overview. I apologize. There's a little reflection on the page But such as life deal with it Um, I could not find an angle to shoot this thing out where it didn't either look dark or light without some kind of reflection Mm-hmm. So, um Because the camera on my phone sucks, but that's okay So Yeah step one choose a faction and a realm, right? It's exactly what you said You're all gonna everybody's gonna pick a faction and pick a realm And that's that's kind of locked in right? This is where you are what you're fighting over. This is the faction You see too now that's not to say you couldn't play another campaign later You couldn't retire your force and start over all that kind of stuff and do choose a faction like Again, it's it doesn't mean that you're just done forever, right? No But it means within the scope of what you're doing most other things We're going to do here are going to be pretty variable over the course Of the campaign Yep, right? Yeah, everything else is going to be variable, right? You're going to be playing different scenarios You might have different generals, right? Um, you will definitely have different units everything else changes But this step one, right? And the thing I love is that you know It's the who what when where right? So this is the what and the where right where am I I'm in this realm What am I I am iron jaws? I am glum spike gets right like It starts to answer those questions and you know, that's how you would tell a story is you have to figure out from The the get go what story you're trying to tell and these rules literally help you to answer those questions Without hitting you over the head with it, which is super fun Yep Yep, absolutely All right, so then that's step one. We all can we all can wrap our head around that, right? Like I think you summed it up perfectly like what are you playing? Where's your arm? Yeah, great. Okay easy Tom who would you pick in this mental exercise who you taking on this path to glory tom? Uh, I think I'm going to take me uh some a settlers gain. Okay settlers gain. All right, so you're in hash Yeah, I'm in hash Yes All right, and so obviously I will do you know, I'm but let's just as I walk through this I'll use examples of Obviously skig and my uh, and and my my my redeemed rackast, of course So, you know my story cast like this is if there was ever An army that should be brought into this kind of a setting. It's this sort of a thing, right? okay So then step two choose your starting size and your territories Which we'll go into kind of these in detail, but but take us through this step. So what's happening here, paul So basically what you're doing is you're writing your order of battle, right? And at first you look at it and you say, okay, well, this is the amount of models that I have So therefore I only have 600 points of models Painted so I'm going to choose vanguard and I'm going to do 600 points That's going to give me a limit of six units total and I'm going to starting gloria 5 And I'll stop you right there because that's not actually the way you should start Step two because step two is if you've decided that you want to do a 2000 point army, right? Or if you've decided that you want to do say beast claw raiders, right?  You only have one monster and you can buy a territory to get a second monster But then you can't get a third monster At vanguard or warband because you only get one extra territory But if you do brigade which is 1500 points starting then you can get three monsters Because you have two starting territories if you want to do legion then you can get four monsters Right because that's 2000 points, right now for the arachnarchs every, you know If I want to do heroes then I have to like kind of switch it up So what you really need to ask yourself is what kind of an army do I want to build? Do I want to build a scaven army? That's a ton of war machines. Okay Well, I'm only allowed one But I can have up to four if I do an order of battle Of 2000 points or I can choose to start with one and then buy them as we go on Right So if you have an army that you feel you are not going to have fun playing Without a ton of wizards because your army doesn't work say night haunt, right? Okay, well then do a starting territories for three with legion at 2000 points And populate that order of battle in order to get those wizards to get those heroes on the table And you can just run Four wizards, you know, you can just run four heroes if that's what you have Great that's your starting army. You know what it's going to be really hard because all you have is four models on the table But if that's the story you want to tell Then great Because once you start earning glory then you can Bring in those other units or you can run those four heroes for one battle And then the next battle you let them recuperate and then they get a bonus to heal And then you bring in some other units that you have, right? so This is something that I thought about pretty Pretty much a lot because I'm running my third Um order of battle now and I've decided to start with a living city army And I'm starting at 2000 points because I have a story that I want to work through um so The thing is I want to tell a story about a A dawn bringer crusade and so my dawn bringer crusade is going to be based on one Character and that character is petrol Petrel of thornborn But petrol of thornborn in my mind is a ranger, right? He's a human reclaimed ranger loner So what he wants to do is he wants to build more cities More strong points out in the wilds, right? But you can bet that he's not going to go in the first excursion Where he might die because he's the guy who's running everything he's going to send out a force sure of 600 to 1000 points And see how that goes, right? So you don't have to run your character in your army That's an important thing you have to pick a character to be the focus of your Order of battle and then the faction Goes off of that character But that character doesn't have to be in your army If a you don't want him to be because you don't want to risk him because he could die He could suffer perma-death And then where does your story go right right or me? Because you want to tell a different story that doesn't involve the biggest guy that you have game one Right So there's actually a lot of choice right away in step two of what story do I want to tell? And then I need to choose my order of battle based on what story that I want to tell Yeah And and we'll we'll we'll kind of take a look at some of these points and things But the key there I think is worth drilling in on you mentioned earlier And it's worth mentioning again is that just because you choose to play At effectively 1500 points or 2000 points doesn't mean that's the size of every game You're playing Right That's the pool right that's the pool that you're forming your army out of right That's the pool that you're forming your Your playable units each match. Yeah, they're correct Yeah, that's why compared until having the sideboard right because that's that's basically the idea If you start off playing a vanguard order of battle And you play every game with at least 500 points, right? You're going to end up losing at least one of those units Over the course of the the the battle if if these units are super important You've written a big background about them that might not be something that you want to do, right? If you get super invested in the narrative before you even play the game Well, then maybe you want to do a legion order of battle So you can rest those units and make sure that they don't take a ton of damage Because you want to preserve their story, right? Right, definitely an option. It's how you want to play it If you're somebody who's playing a warriors of chaos army, right? Like so if you're playing um You know corn or zinch or whatever and you're like Look, these guys just go and they kill things and then when they die, they're gone because I have more right Especially if you're talking about running the warbands From war cry, right?  Well, if that's your story Great, that's your story. You're going to throw them into battle. They're going to die You're not going to heal them and then eventually they're going to go away Right and that's a cool story too. What story do you want to tell? Yep, yep So step three is the order of battle itself. You start adding units to your path to glory Starting with your warlord and we kind of talked about that. We'll kind of get get into each of these in a little more detail Step four is your your core enhancements. So once you added all your units, you get your core enhancements Which is going to be very familiar by the bite to anyone who's played match play because it looks like Basically any other time when we make a match play army You get to add enhancements. The trick here is That's just unlike in match play where that is the alpha and the omega Right here. It's just where you begin. This is your command trait. This is your artifact. This is your whatever Your stuff, right that's making you unique But as time goes on not only can you effectively add to those enhancements You're also going to have then other abilities that are going to kick in on your units or your leaders or so On as they evolve as well. So there's going to be multiple ways your force grows. Yeah, as they Thank you guys. They effectively level up. Yes Yep, exactly. And then step five is pick your first quest which is Basically, you're determining What you're What are you on about here? Right, and there's a whole big list of quests. I think there are 16 in the core rules. Is that right? Um, there are eight In the narrative play. There you go. Yeah, you're right. Yeah, so you're right. Sorry eight Yes, sorry. Yeah, but then they add them as they go on.  What are you trying to reach and we'll we'll talk about those when you get there Well, like so that's like a chapter, right? If you're telling a novel the quests are your chapters That's a great way to put it. I like that. I like that because not as though That's going to be the only thing you ever do with the army, right? It's going to be one of many things that you do with the army. Yes, exactly Okay, uh, all right So here I've just got a sample of the roster So you can see kind of what it looks like as we mentioned There's you know, there's a lot going on here as far as I mean, this is a more Involved process. So this is why I wanted I brought up the roster and I want to just have it here And just kind of leave it here for a second so people can kind of see what's going on But also I thought it was interesting to say I think this is a good place to start the game. I really do But I do think we need to have a moment of honesty That look there's more to this There's a lot of bookkeeping than match play, right? Like one of the simple advantages of match play is honestly, it's pretty straightforward Right. It's a pretty simple skeleton of rules you lay down To get a game going between two people Yep, yep, right This is more than that it is so it's it can it might sound weird to people That I'm saying hey a good way to start is to not only have all of the base rules Effectively, but also then layer on more Now I think the difference here is If you've ever played like an rpg ever A lot of this stuff is going to be familiar to you because it feels when you're building your army It feels a lot more like building a character the way you go through the steps, right? They're very organic into what you're picking Yeah, and the consequences of your choices are laid out, you know pretty plainly Like there's not it's not a lot of hidden traps in here It's it's it is very new player friendly, right? Like you want to do this thing pick this thing You want to do this thing pick this thing? That's you know, it's not it's not exactly tricky Like oh, I had two monsters. I wanted to use as you mentioned like okay There's a territory that enables the second monster if you're playing at a small points game, right? No issue Boom bang there you go. You're gonna select that one. There's your second monster Jobs are good, right? Yep Well and and the thing that is different for match play versus path to glory is that If you spent the entire time before you played a game In match play with a new player helping them to write their list right Then you're explaining to them how to play their army And you're probably doing that by giving examples from your army of how your army plays right So when you play that match play game You're going to know exactly what their army does and as a new player Maybe that will give you an advantage to be able to help them to have a good game But also at the same time you know everything that their army does and there are no tricks to understand and We're all playing the same game and the point of a match play game is you know To win or to help a player to play, right? But when you're doing an order of battle, you're not necessarily going through and being like all right, so What are you trying to accomplish for the 2000 point match play list, right? You're saying what do you want to play with so this can be a collaborative process between two players Without detracting from the game that follows thereafter. Yeah, right And that's an important thing, especially if you're playing 2000 points, right for your order of battle and you're playing a 500 point game It allows the other player to have some agency and say okay I've built a 2000 point order a battle a thousand point 1500 whatever But i'm going to choose which units that I want to fight the battle with right and The other thing is that because we have a whole aftermath phase, which we're going to get to right They get rewarded for simply playing the game Right and that reward carries on in their narrative Right, and then when you do the aftermath phase as well, that's also intended to be a joint process Where you two are talking together about what happened and you know, it also conveniently also says All right, what's the narrative for your army? Let's build your order of battle based on your narrative and then after the game Okay, how did this game go? What details were important? What details made sense? Let's talk about the story of the game afterwards as well. Yeah Yep, and here's what i'll say you mentioned the aftermath and we we will Talk about that as we as we go on through this and i'm not talking about the Dr. Dre's aftermath. I'm just talking about the aftermath of the battle And it if anybody's ever if you're a more time fan I mentioned this before the show as well. I think I saw somebody throw this out in the comments earlier This it feels it's gonna feel familiar to you. Let me just say that like There is it's the kind of thing that I I hope they I would love it if they did some more like a whole supplement for for this kind of like expanded some of these concepts out some because I think they could do a lot with like expanding things like territories and Maybe strongholds with additional types or abilities or special things or bonuses and drawbacks and just And on and on and on right like because every one of these things can be tooled with now that it's conveniently They're already doing that in the battle tomes and in white dwarf. Yes. Yes. I was gonna say yes in the white dwarf and in the battle tomes there are In the 3.0 ones there are you get a new section of path to go. I stopped specifically for you I hope they get like I think it'd be great if they also just did Generic expansions of that stuff You know, I mean that would so Yeah, I'll also point out one thing that we haven't addressed that is probably pretty important If you played path to glory in 1.0 2.0 This is not that path to glory Right the reason why we're talking about path to glory in 3.0 is this is completely different, right? And so if you open up say your beasts of chaos battle tom and you see path to glory That's not the path to glory we're talking about and that won't necessarily be helpful And that will be far more restrictive Than the system that we're talking about for 3.0. And that's why then square of it at the beginning We're talking about path to glory in 3.0. It's a completely new way of playing Path to glory even though it's titled exactly the same. Yeah. Yep. Absolutely Uh rodney r said those early games if you start at vanguard are so much fun They go so fast. I managed four games in about two hours because you can just re-rack and get more games in Absolutely Yep, Benny and and I know they drew a lot from the crusade system in in 40k for this, right? Obviously, it's not exactly that but they drew inspiration from it. And it's funny. I watched a couple people play two crusade games when I was over the course of like Last year when I was teaching a class I got like one class last year during covid times and um The and it looked like a lot of fun. Like I was watching their crusade games. I was like, that seems like a lot of fun uh, yeah And I was like, huh, that's kind of interesting and then and moved on and then when I saw This and was reading this this weekend. I was like, hmm That feels very there are things here. They feel very familiar to what I saw Them do and was happening in that game. So I thought it was pretty funny Uh, yeah, well and not only does it borrow a lot from crusade.  Um And the nice thing is it doesn't feel like they just Took it from war cry. No and showed aos on it and said it's now a new narrative system It not at all. They they did create a new bespoke system That really plays to aos's strengths as well Yeah, yeah, it's a little bit of like if you took the the blender pitch would be like More time meets crusade meets war cry You know and then plus a little secret sauce all put in the blender together, right? That's that would be a pitch Okay, well and also I think it benefits from the fact that all those other systems have already been designed And they've been able to take cues from each of them and figure out what works and what doesn't work and move forward, right? And you know the war the the path to glory supplements in white dwarfs starting at 3.0 Is a very direct sign that they've taken lessons from crusade. They've taken lessons from War cry to really push that forward, right, right? Absolutely agreed. I'm gonna follow along here in my actual book that way. I have the the full references to look at Okay, so fighting uh path to glory battles so You've got a couple different things here again I don't have like i'm not gonna this isn't gonna be every page because I didn't just make a presentation out of 30 pages But I thought these would just be good conversation starters, right? Yeah So you've got things like the tier of battle Which is dependent on your stronghold Okay, yeah, and then you have uh, and then there are bonus enhancements that come out of that, right? Based on the particular tier now obviously if we're talking about starting path to glory like you're you're just Starting out then you're only then you're going to be in lower Right, so effectively you're in Uh You're in that one of each category, right? So your vault has one of these things in there because that's how the rules standard work And you can have one of them in your army, so yeah, but well there you go So actually you get your core enhancements, which is everything that you pick on your normal army list for match play Then for a lower tier of battle you get one of each again Okay as a bonus enhancement that you can earn But it's limiting so as you can only have one of each not, you know So you end up having two But the most you can have in a lower tier battle is you can have two of each kind of enhancement Over the course of the battle and if you want to use more than that then you've got to upgrade your stronghold to be A better stronghold and your opponent also needs to have a better stronghold too Otherwise you're kind of picking and choosing from those so It it makes it a little bit of a leveler a little bit. Yeah, and we should talk about Uh, yeah, sure because if like if they have a because both players have to have the same stronghold to participate, right? So yes, you'll you'll say you'll effectively tear down To the lower person. So yeah strongholds you mentioned like what they do Let's talk a little bit but I think before we get into that we should talk just a little about glory Right this concept Okay, because we mentioned that with your starting force at that particular point level, right?  It's okay. We got five glory Great. Okay. Fantastic um the Tell me about glory how what is what all is glory doing paul? He said knowing that the answer is a heck of a lot Yeah, glory is basically Talking about how well known you are right narratively.  Are you a kind of a big deal? Are you like small potatoes, right? What what does that mean and the way that that's reflected in the game mechanics is that You're allowed to use glory to upgrade your stronghold Which means that you can make your stronghold bigger and each time you upgrade it in a specific way It gives you different abilities, right? So if you add barracks to your stronghold, then you can have more units that you can add to your order of battle So instead of having six you can add eight because a rate barracks gives you two, right? Yep The other thing that glory allows you to do is it allows you to recuperate the units that have actually taken damage in battle You pay a certain amount of glory based on the points total of the unit To make a recuperate role To heal them up because units can take casualties that affect how many models out of that unit You're actually allowed to put on the table at the beginning of the game, right? um And the other thing that glory allows you to do is it allows you to buy territories So functionally it's allowing you to expand your empire And so for any of those people who've been playing map campaigns before especially in say warhammer fantasy Where the point of the map campaign was to wipe out all the weak people so that all the strong people could just keep playing And consolidate all the territory That's not this kind of map campaign, right?  Right, maybe that's something we'll add in later, right? You're creating your own kingdom. You're literally building your own empire um And so glory is really the thing that enables you to grow And to add things to your empire, whether it be a unit a hero territory or a stronghold itself or upgrade your stronghold from Just a standard stronghold to an imposing or a mighty which again Gives you better abilities in game as long as your opponent has done the same thing. So yep So and and the the key are being it's it's you know, it is the central currency that you're going to gain You're going to spend scenarios can give you bonus and stuff like that. Like there's it's it's a thing It's going to be this ever-present thing It's a central currency that affects most of the things not on the tabletop There you go. Yes, because it expands your order of battle allows you to have more monsters, right? It allows you to have more units But then the confusing thing for me when I first read through it was that we have glory And then we have something else called renown So did you want to move on to renown now or let's let's save it. Well, we'll get all right. That's good. We'll get there. All right so um, we walked through our basic steps, right of of our Let's actually we're going to wait on aftermath So let's let's just kind of on this Let's take a little journey In a deeper dive through these steps of of making a thing, right?  We mentioned those limits And I like how, you know, you you can pick your territory as you mentioned you start with a stronghold Okay, so let's just explain the stronghold to everybody at once here, right? Like so we'll kind of we'll kind of just break this down So the stronghold is the mechanic that allows you to expand Your order of battle functionally, right?  I mean just like straight up in the rules Territories you can control up to three territories at once Barracks your stronghold has can have up to three barracks, which as you mentioned already every barrack allows you to have two units, right? And outposts you get one outpost. So walk us through what that like we already talked about barracks We get that that's how that's what generates your units, right? That's your you're sort of one of your unit limiters take us through what the Territories are meaning and we already gave some examples and what the outpost is meaning So the outpost is something that for most armies won't actually be applicable because it's a 3.0 Battletome or upgrade mechanic So an outpost is a faction specific Usually it's 61 to 66 when you're rolling for your territories. You roll the d66 Usually 61 through 66 is a faction specific outpost result So for example or oric war clans have Results for 61 through 66, right? The generic also has rolls for 61 to 66 But it's basically like oh you get to pick whatever territory that you want to right but oric war clans storm cast sons of bayonet Warriors of chaos slaves to darkness And I've I've heard as well that seraphon now Are going to have these outposts, but until you get that white dwarf update until you get that third ad Battletome Outpost is going to be something you don't have to worry about because it's something not available to you now I will also point out that having 3.0 rules doesn't actually necessarily make your armors army stronger In a lot of cases having the 3.0 rule say storm cast and orcs It's much cheaper to just buy a model That does the thing that you want to But what the mechanics allow you to do for storm cast and for oric war clans is you're allowed to upgrade your war lord From say on foot to adding a maw crusher, right? The amount of points that it costs it'd be cheaper to just buy a maw crusher But again, this is a narrative system So what you want to see to tell that story from beginning to end And then the territories the territories is literally you defining your empire But in game terms what that allows you to do is that when you pick your starting order of battle There is a chart Where it says you can have up to three hero units up to one monster unit up to one more machine unit up to one wizard One priest one reinforce and one allied unit. Everything is one except for heroes, right? Most territories will allow you to increase one of those limits Right and you buy a territory for 10 glory points. You have to play games in order to advance along this This thing and typically you roll for your territories So those one two or three territories that you choose to begin with are super important Because that's the last time that you know for sure you're going to get what you want, right, right? Then there are also other territories that allow you to enhance abilities So wellspring is a really good territory Where typically when you're rolling to try and recover units, it'll increase that role And if you want your units to stay around if you've formed a story around them that wellspring is going to be super important So it might be something if you've already invested in a narrative that you might choose to have the wellspring And keep all those hard limits on everything else Because you want to make sure that the units that you have chosen are going to stick around And that wellspring is definitely going to allow you to do that right right on Okay Go ahead. No, let's just say so we've got our we've got our stronghold territory. We understand our limits Now this is the this is the big this is where the big show starts paul Because we've got to talk about the warlord, right? This is the this is the thing This is what you're building. This is this is you already told us the story of your guy Mine would obviously be skig right skig is clearly my warlord. No doubt about it Exactly So tom probably some kind of elf or something. I don't know Maybe Like a guy with a bird friend Yep, and Uh, so Tell us about the the warlord because this is this is an important choice both narratively and in the rules too So the warlord is super Interesting to me because the warlord is the character which your faction keys off of Right, but again as I said earlier when I was talking about my character petrol the thornborn Your warlord doesn't actually have to be in the battle right So you can choose a warlord And the benefit of the warlord is that he gets 15 renowned to start off with So he immediately counts as a hero and renown is something that allows you to progress your units and your characters But beyond that he doesn't have any other special abilities So if you want your like main character to be something Like your elf friend with a bird, right? You can make an anvil of apotheosis hero If you and your opponent have agreed in that social contract that we're going to use anvil of apotheosis Heroes and say I want an elf hero and he has to have a bird friend and I want him to have a cool bow All right. Well, then you go in and you build that That unit that model an anvil of apotheosis But he can't be your warlord Because your faction is dependent upon your warlord and you're going to Like anvil of apotheosis doesn't have all the keywords in it right now, right So for example, it doesn't have squig. So I I built a squig uh a squigalanche but my Main character his name is zik pizzle squig smashah He can't be my warlord Because he's an anvil of apotheosis hero and they don't have the squig thing Unless you agree with your opponent, we'll just give him the squig keyword out of the workout fine I'm not worried about guys we've talked about before and I said as I think even sam had talked about on on twitter originally Like if you and your opponent agree just add those secondary keywords. He's like it's not a big deal. Just do it Yeah, it's not yeah, it's not like the squig the zik pizzle that I built Was anywhere near as good as the bog standard loon boss on giant squig right because he wasn't you know like so, you know if you If your main character is the thing that really drives you right then build that main character, right Hit bash that main character Make anvil of apotheosis if you've already got something that the rules fit your character great Go ahead and use that model and move forward But really this warlord is the linchpin which the whole story should Continue backwards from right. Yep. Yep. Uh, somebody asked where is anvil of apotheosis currently? Um, it is still it's the place where it's published which was the last ghb So that's yeah, that's where you have to go to get it That's why I never get rid of old generals handbooks because yes, maybe the match play section changed But almost every ghb has tons of useful stuff beyond that that I still use to this day Like the number the amount of usage I got out of the 2017 ghb because it was the first one that included all the different multiplayer Things. Oh my god endless endless. I have gotten the the road miles. I have gotten out of that Out of that ghb Yeah, anyways, so yeah and and to me it's not like so to be clear with everybody It's not like anvil is a dedicated part of no path to glory Right, right. It's that if you were ever going to use it Now is the time now is the time right like this is your moment This is the day for yes. Yeah, exactly like this is where it it has such a perfect home Right in a narrative Focused game wherein all of your units are going to be getting Interesting abilities to upgrade to enhance to change to grow like yes, of course This is if you've dreamed of the mega boss on pig This is the day Okay, here. We're here. It's happened Okay Um, so so at any rate. Yeah, so yeah, um, you've got your warlord You then fill out the rest of your your starting units Yep, and this is a big change from 2.0 because uh, the the old path to glory right was like A roll if I remember right right it was just you rolled on a table So it was like the the fifth edition warriors of chaos where you would pick a warlord and then you would pick a retinue Yes, but they they told you what your retinue was and so you pick a warlord And then you would have a choice of this many units and then you would roll to see which of those units Was going to spontaneously follow this character right based on their their renown um So the warlord and the starting units right which can include heroes as well It doesn't have to necessarily be like 5 to 10 man units Is all intended to fit within that order of battle right? Yep So, um, the other thing is that you automatically get to pick a battalion An endless spell or a vocation in a vocation right? So This is something that I missed when I first started off with is that you can just get a battalion build it into your army And use it right away right and the same thing with an endless spell or an invocation Which for me wasn't great with squigs because I have no casters right, but We do have those those white dwarf rules for the uh, The squig of halusa. Yep, right So like, you know, again, it's a perfect opportunity to talk to your opponent and be like, hey I converted up these models. Can we agree on points or like, you know, how to use that? Like this is exactly the vehicle with which to use those ideas and those rules. Yeah, and To really hammer this home for everybody with this with this part Uh, let's just make a little note here that we're used to match play now We only have our core battalions But remember in path to glory you can still use war scroll battalions like the One of this unit and two of this unit and one of this unit And they have a points cost to them and so on and so forth That is still valid. Um the invocation or endless spell or battalion if you you can't use the core battalions too By the way and still benefit from them. So if you want to use like, uh, you know, if you want to have I don't know what would be the example You gotta be one drop Well, sure or like command entourage. Yeah, you get three heroes. There you go. That works So you want if you want the command entourage you you can still get that and get the bonus associated with it, right? So fine But if you pick one of those things you do have to still pay the points for them on your your roster, so They they count against your points um Okay Awesome, and then you pick your first quest. Let's talk about quests a little Shall we so yes, as you mentioned, there are eight quests Uh, and I I'm going to just pick a sample one here Uh, yeah, paul and kind of read through it. I think one that you know, it's going to be very obvious for people. Here we go quest Search for the artifact You send your scouts far and wide in search of a powerful relic of war Pick one artifact of power that your faction has access to and that is not already on your path to glory roster Write it down in the quest reward section of your quest log At the end of each path to glory battle add one quest point to the progress section of your quest log For each friendly unit wholly within your opponent's territory So you could have multiple points you're adding there in a single battle depending on how you ended In addition at the end of each path to glory battle You can spend one glory point to gain one additional quest point So more use for glory again. It is this currency, right? Once you have gained three or more quest points You complete this quest when you complete this quest you can add the artifact of power that you picked to your vault Great Yeah, so that's a base. That's kind of a very simple structure of kind of how some of these type of Quests work Yeah, so I will point out that there's two different kinds of rules for these quests Yes, so there is the search for the artifact type of rules where it says You must do this thing If you don't do this thing you can still make progress by spending a glory point, right? Then for example four warriors into a battalion You have to have the minimum units that are required to fill out the battalion on the table at the end of the game If you don't have that you can't buy it Right, you just don't get it Right, so if you're not winning your games Right, if you're not ending With models on the table Some of these are going to be impossible Right, so for a starting player especially you want to pick the quests that allow you to spend glory to add a quest point And yes, it might take you three games But you can do it As opposed to some of the other ones where it's a much harder Yeah, that's a good piece of advice Yeah, exactly. That's such a good point because some of these are I mean, let's be honest some of these quests are harder than others as you would expect, right? So if for example seek a deific blessing, which is the one to go get an invocation Right, this one can be actually quite a hard quest to complete It might take you a couple games Because of the nature of what you have to do to complete it Seeking a deific blessing is what I said. You're going after an invocation, right?  You want that in burn-off? Yeah, yeah, exactly Then uh The the way this one works is you roll so you're playing your battle plan you roll out all your terrain Right to see what it is So deadly inspiring Etc And what you're hoping for is that something pops mystical Because this is what you ultimately need. Okay. Yep. Now if it didn't if after you roll on the table, there's no Uh I guess don't have to be any it doesn't you can just choose to do this whether or not there's any there But after you roll on the on the serious terrain table, you can choose to spend a glory to change Uh the result to mystical so you can make mystical terrain for glory, right? But then even after you've either rolled it or spent the glory to make the mystical appear All right, so now it's out there At the end of a path to glory battle if a friendly priest Is within one inch of a terrain feature with the mystical scenery roll You complete this quest right and when you complete it you can add the invocation So you have to keep them and get them on that piece of terrain Yes, yeah Get the mystical or pay to get the mystical then and then keep them alive until the end of the game And keep them on that terrain piece, right? So yeah, so some of these can be tough, right? So yes, basically the format that we have here is Four of these quests so half of these quests Gain you a unique enhancement or a bonus enhancement that you can use on your army, right? One of them get to a battalion And then you just get that battalion Right Then that's not a bonus enhancement. That's not restricted. So like battalions are something that you can kind of stack on um Then you also have the endless spell which isn't a listed because you pay points for it, right? It's not a bonus enhancement But allows you to add that And then defend your realm and scout for the lands are two things that allow you to manipulate The rules of the game, right? So defend your realm allows you to just get 10 glory points, right? If you're not winning And you just want some glory points to start doing some cool stuff Take defend your realm because it's not a everything has to be on the table at the end of the board or you can't do it It's one of those that allows you to pay a glory in order to add One to the quest point and if it's at three games as long as you pay the glory You're gonna get an extra 10 glory points, right? Worst case you're paying three to get 10. Yeah, exactly Worst case you're paying three to get 10 And then the scout for the lands allows you to roll twice when you're scouting for territories instead of once Right. So those two are more of manipulating the rules And then you have the four unique bonus enhancements and then two of them are just expansions to your order of battle functionally. Yep good This is another thing that you could they could do 50 variations on frankly and just absolutely quests forever Okay So We've talked now we got all that we've talked about fighting path to glory battles setting the tier The nature of bonus enhancements all this kind of stuff, right? They have a little Section on picking your army Right and and sort of the rules that go into here Um, and they also by the way have rules in here for fighting an opponent not on a path to glory campaign, which is nice They have a little flow chart. I really like this like hey, you've got a force Your opponent doesn't happen to be playing path to glory. Can I still play a game with my force? Against them. Yeah, sure. Of course. Here's how absolutely. Yeah, right easy Well, and the other thing is that it is a little bit of easy mode too, right? You don't really take most of the penalties that you take playing a path to glory game But you're allowed to earn that glory and to move forward without taking the penalties So, I mean if you are interested in playing a path to glory game But you are already, you know, all your opponents have already experienced Go play a tournament right up an order of battle for your tournament list Go play a tournament Get those glory points and you've got five two thousand point games And you've got a ton of glory that you can move forward with right And that's an easy catch up mode Right, all that requires you to do is go play five match play games And all of a sudden you've got a heap of glory point to start investing and And really work out that plan So even if everybody else has already played you can do catch up mode too, which is something I really appreciate I like this so we can farm the narrative. I'm there for it. Exactly All right, that I need to add one more item to my checklist for holy havoc. I got to write up my my path to glory For skig and take him Yes, I can be like after the battle I'll be doing everything For for steve's game and all that narrative and upgrading my warlord and all that that's in there But then also i'm going to be over here like updating my roster and be a lot going on We playing for so many things Of 45 minutes between rounds, right? Hold on. What's this unit still on the table? Wait, I'm doing a separate quest hold on Look, I'm on a different quest over here. Don't worry about it. It's fine Do I need to fill out my paper for steve? Nope. Just ignore Ben Yeah, I got a lot going on here. So I take casualties from the arachnorock that ate my unit Does that count for path to glory? Does that not count for path to glory? I can't remember. Yeah, exactly It's uh, it's gonna be complicated. All right So you fought a game and now it's time for the aftermath. This is the millennium of aftermath. Uh, so, uh Okay, uh I've got the basic here, right and step one is earn glory points and so this is going to be one of those things When I read this It felt very familiar to me to the weird like Mordheim experience game chart where it was like you played one experience you won a bonus experience Your leader was there and he lived one experience right for him and it's just like It's it's very similar, right? You fought the game Based on the point size of the game Yeah, you know x amount of glory you won a major victory based on the size of the game You know y amount of glory you won a minor victory so on your warlord took part in the battle and was not slain Little bit of bonus glory as well, right exactly and this is very much tilted towards playing Correct, right just playing the game This is this is actually an interesting deviation, you know like In Mordheim one of the things that would happen was if you're and I understand the scale is very different But but nonetheless the the lesson here is the same in game design In Mordheim the incentive was like if you played and kind of got your teeth kicked in You did still get a little consolation prize, right? Yeah, right But the incentive was really to win Yeah, and to live right. Yeah, it's still a war game at the end of the day Right, you are trying to win a war game whereas here You can get a lot of glory like without necessarily winning Right, uh, so it's it's you know, uh, Let's say let's just let's just sketch out an imaginary scenario here, right? Let's say you're both playing a vanguard game. So that's rather small five six hundred points somewhere in that range, right? You both play the game You both use your warlord, right? Yeah, but you lost your warlord lived Okay, and there's died. Yeah perfectly reasonable scenario right there that that would occur Okay, yeah, so they want a major And major minors a little different. We'll talk about that as we get in a scenario But let's just say they want a major you lost it straight up. Okay, so they're gonna get eight. You're gonna get six Yep in that scenario. I just sketched out, right It's not like they just suddenly raced ahead of you a million points. No, right, right, right So well, yeah, yeah And even if they did right like those points are gonna be useless because they're gonna run into some hard limits Based on the size of the stronghold. They're gonna hit it into some hard limits Based on how many bonus enhancements that they can use, right? so like that's the nice thing is like Not only do you gain proportionally a decent amount of points even if you lose You also have a small ceiling with which to deal with that and move forward, right? Yeah, so Yep Okay, so the next thing is injuries and casualties That's right. Oh boy. Oh boy. Oh boy. Okay So injuries Are uh For heroes or units with a wound's characteristic of eight or more noted as being single, right? So Um, what's a good example of this? Yeah, sure. Uh, a slaughter brood, right? Yeah, exactly Um, or gorgon, whatever these kinds of things Okay, a casualty role is everything else. So your units basically, right? Yeah Which but I think this is important, right? Because in match play right now, we're playing in ger And having monsters gains you a ton of extra points if you use them correctly Yep path to glory We're not playing in ger, right and having a monster That can permadi from one role of the dice Is really brutal Right? Yeah, this is super risky So like just be noted that like it is not match play where monsters are all the rage like you are taking a risk With that, you know 300 point arachnorok or you know You could theoretically put arcane on the list and he could permadi on one dice roll, right? Well arcane He's unique. Oh, that's right. Yeah. Yeah, I'm gonna get your vote. Yeah Yeah, which leads us to the next point. So let's talk about permit permadine uh the uh Okay, so Um unique units don't make injury roles. So it's just assumed that they're so legendary and so special That they just don't this is they're not gonna this isn't their time to die basically, right? Which is fine.  Cannot be your warlord though. Sadly. Nope Because they have to be both a hero and a leader correct I mean poor go track Poor go track the doom seeker All the hero non-leaders.  He's not a man for that kind of responsibility Uh, all right the injury rolls. So you were mentioning death Okay, so how does an injury roll work? Well, it's 2d6 Yep um now In each aftermath sequence you can reroll one injury roll by spending one glory point You must choose whether to reroll the injury roll before rolling for the next unit. Okay. Yeah, all right So so Yeah, go ahead. So one in six chance. Yes a permadeath Too well on every hero a less than that, but yes It's it's because if you roll a two or three Yeah, 2d6, which is less than one in six, but I take your meaning Yeah, it's if you roll a two or a three they are Uh, they're killed and Removed from your order of battle. Correct. And if they're the warlord then it triggers Something else special because you have to trigger your death of your lord. Yeah, so recommends to roll for your warlord first So you can use that that reroll if possible Yes, yes, maybe yeah um But from there forward, right? Um Critical injury if this unit is included in your army it begins the battle The next battle with d3 wounds allocated it to it that cannot be negated or healed right If you've got a five wound character like that All of a sudden you could have a two wound character. Yeah, right like Which is going to result in another role on the chart like If you're if you're doing lower wound heroes like this could be immensely brutal um You know and and six to seven is one wound eight to 11 nothing right and then Forge in battle for 12 this unit gains 2d6 renowned points. Yeah, which is Amazing, right because nothing gives you 2d6 renowned points So if you really feel like a risk taker You could make sure that that character gets killed in every game just to fish for the 12 Uh It's money big money for them big boxcars, baby. Gotta get them boxies Exactly. Yes, and we'll talk about renown and how that applies when we get to the sort of uh leveling up um Okay, so and then casualties are much simpler. That's for your units Effectively, this is pretty simple To make a casual role for a unit roll a number of dice equal to the number of models in that unit that were slain during the battle Not including models that were slain and then returned unless they were slain again So if you if you do have a way to bring units back and you use or sorry models back and you use those For example, let's say you have like a life swarm or something running around. I would say a life swarm immediately relevant right or rally Yep, or you rally people back or or or or or right? Whatever you've got the new knight vexelor in storm cast that can just be like pachow 3d3 wounds of people back right, okay, great. I've definitely faced that.  They got healed during the fight They're okay as long as they didn't die again Yep For each roll of one increase the unit's casualty score by one Um after making a casualty roll you can choose to spend one glory point to reroll one of the dice in that casualty roll No one yes, no more than one that can be rerolled in each casualty roll And then what happens is you take that score when you set up the unit you then subtract out Models Equal to the technically you set up the unit first and then you remove it before the first turn right right Take a simple unit of five elite dudes They have a casualty score of two you're gonna set up all five, but then two get removed Assuming you haven't healed them and other stuff that blah blah blah right You don't have to take battle shock for that bravery for them. Thankfully. So like they're good right like battle shock So that unit just is at three now for that Okay Um, all right, so then we gained some renown Yeah, this is what you were talking about uh so If you took part in the battle and we're not destroyed you gain one renown Yep Every unit every unit every unit gains one renown for participating and surviving in the battle Correct Uh Oh, that's it. So autumn lotus has a good question here and uh, like this is good We can this is as good a time as any to talk about this Um, what happens when you add to your army like adding zangor or chaos spawn like summons is what he's effectively asking right summons And and that kind of stuff. You want to talk about that bull? So it's not included in your order of battle And it doesn't count towards the casualty rolls if it's not on your starting army Then it doesn't it's not affected by the casualties. It's not affected by anything else Right, but it also means that in scenarios where your starting army is important It doesn't count for that either right yep So they're there they can participate like you summon them in you know, you're playing slash or something You summon a unit into the battle They participate they work in that battle. They don't get added to your order of battle They don't get added to your roster right in any permanent way But you also then aren't making casualty rolls for them or whatever there are some in there there they go away But the the uh Advantage to them is hey, it's extra free troops. The disadvantage is the scenarios often have limitations around starting units Yeah, so yeah Yeah, so the interesting thing about surviving the battle Right each unit that took part in the battle and was not destroyed gains one renowned point Yep, so path the glory has a cool rule Which allows you to retreat from the battle If more than half of the units from your starting army have been destroyed At the beginning of your hero phase you can be like peace out. I'm done right right and If you peace out those units are not destroyed Right, so you can gain renown for units by running off the table Your opponent is then allowed to continue to finish the game So they can go and get all the objectives they want to or you know Like get all of their units into your deployment zone to get the extra known renown as well But if you're just like I do not want this hero to die And I've already lost half my units. You can just peace out right Which is definitely not a match played rule and something I think is super fun and narratively I think adds a whole new level of tactics To what's going on, right? Like, you know, my character Petrel the Thornborn I could see him using this all the time Because he's a ranger and if the if the battle isn't going his way, he's just gonna be like well, I'm out Sure, right like I'm just gonna like fade into the woods or do whatever and like I'm done Because this is not what my narrative is about. This is not my goal that I'm trying to achieve Yep, sort of a hit stick and move thing exactly Um, the scenarios will often give you uh, or the battle plans I should say will often give you ways to earn bonus renown if you're not using one of those That's okay. There is still a way to earn Bonus renown and they have like sort of a rule that's added in here That's just basically a four up roll to gain some bonus renown under certain conditions if you're using other non path to glory scenarios and then you get to pick one unit That took part in the battle to be your favorite warriors that unit gains d six renown So Go ahead So the point I would make is that now we've talked about glory and we've talked about renown and again That was super confusing me for me when I started Glory is things that affect the game before the game starts, right? Renown is things that affect the game when it's being played. That's what you spend your renown on Yes, um, right yeah, so Artifacts spells all that kind of stuff you buy that when you write the army list But renown is specifically for things that allow you to get command traits allow you to get veteran abilities That affect the game itself by giving them two specific units or heroes. Yep So that then leads to your your Uh Oh and unique units don't gain renown either. They can't die permanently, but they can't gain renown Our kion doesn't get any better. Right. He's as good as he's ever gonna get right, which is again makes sense, right? Yeah, okay And then you have your ranking system So this is there for both heroes and normal troops But effectively that's a function Of your renown score, right your renown points. How many so zero to four you're untested You have zero veteran abilities 5 to 14 that's the score I just want to I'm going to read these numbers because I just gave you how you earn these points And I want you to now mentally hold that in your head Right. If I said you get one for the battle, maybe there's a few bonus in the scenario Another one and then another one and then you have This one unit that's going to get to roll a d6, right? Yeah, okay now against that With my unit this is for uh, this is for non heroes by the way That's the table I'm reading right now Non heroes you need to get to five to hit your veteran warrior level. So, you know, okay got to play a couple That's some games, right? Yeah And then five to 14 14 to 20 or sorry 15 to 29 to be elite And then 30 plus to be legendary So, uh, it's a lot of games Yeah a lot of games But the the trade-off is that you get a unit that just can like Really go to town And becomes super flexible because the veteran abilities basically just Give you a rule that breaks the game for one turn And then the trade-off is if you're getting a bunch of these units You can only ever use one veteran ability on a unit in your army per turn Yeah, right So, you know playing five games you get five veteran abilities Right and it only is something that you get to use in path of gory. You can't use this in in uh match player or whatever, right? um so It it it allows you to add some character and add some flexibility to those units, which I think is super cool Yep, it'll very flavorful. Yeah, and to do this math because each Unit non hero unit can have up to three veteran abilities Yep, right and the But the the as you just said these are limited to one per turn right being used across your army So that means if you think about that mathematically Right over a course of a game There are 10 opportunities To use these Right. Yeah, so once you have a lot of units that have a lot of veteran abilities You still can't just like press the whopper button and go nuts with them Right every yeah Well, and that also means that you can use them in your opponent's phase Sure. Oh 100 and some of these you're very much going to want to some Some not so much right like and and these are kind of exactly what you think so for example fleet of foot This unit can use this veteran ability once per battle at the start of your charge phase If it does so this unit can have to get an attempt to charge in that phase even if it ran Right, so once again that unit can run in charge Yeah, right Or plus one to wound rolls or whatever, you know in in melee or shooting or something like that, right? It's it's the kind of stuff you would expect Okay Uh, and then heroes Earn different ranks. Um, and then and heroes gain command gain a command trait instead of veteran abilities So for heroes, it's zero to 14 Is just a rising hero and then 15 plus is a mighty hero So the heat where the where the hero gains a command trait is at that 15 plus and That's why you're saying now now Let's think back to that casualty table and you roll them big boxies and get that 2d6 Whoo, that's a big old bonus on this chart Right. Yeah, it's a huge run up of the score Yeah So yes Uh, and then the tier of battle as we mentioned earlier is what determines Uh, how many heroes in addition to your general can use command traits during that battle? Well, and you can have more Then just like the number that can be used So you can definitely increase your options for which command abilities to use But they are limited for sure And the important part here is the way that this is working is your warlord Starts with 15 renown. So they've already earned the rank of mighty hero, right? They they have their Yeah, man tree Well, and the other thing is that It the tier is the command traits for lower is one middle is three higher is five The tier of battles determines how many friendly heroes can use their command trait in the battle So you can only have one hero that can use a command trait until you upgrade your stronghold period Yeah, so if one hero uses her command trait, that's it. Nobody else gets to use her command trait that game Right, then if you upgrade then you can use three heroes, right? And then if you upgrade again, then you can use five So again, if you're building a match play army, this is not going to play like a match play army, right? You know can be able to use your sorceress one turn and then your fleet master another turn and you know, like nope If you're playing in the first tier You have one hero and you decide which of those one heroes is going to use their command ability that battle and that's it Yep And then your your final steps in the aftermath are you know, you check if you completed your quests If not, you can you know, you make progress or you could choose to give up on them and start a new one By the way, that is also an option You can manage your stronghold. So this is uh, you can upgrade your stronghold to imposing or mighty depending on where you are Um, these are very expensive. So it's like 30 glory to upgrade to an imposing stronghold and 60 To upgrade to a mighty. These are not cheap things No, um, but you that but they it makes a big difference You move up to much more territory to uh much much bigger barracks as far as the number of units you can hold Stuff like that um, you can also just Um You can also just add barracks, right? You can choose to just add barracks to your to your existing stronghold Um, so if you just want to get the troop upgrade you can instead of buying the whole shooting match You can just add barracks to it as well. Correct. Yeah Um, then you manage your territories and there's a couple interesting things here So do you want to talk about uh exploration? and the territory So at the end of every game Whether or not you won or you lost you can make an exploration role, right? You may not have enough points to buy it But you still can make it if you want to and if you took that one quest that allows you to do a double Then you can roll twice here for the same price So, um, there is a rule for territories where you can never have more than three territories of the same type So if you did start off with legion and you're like, I want to have four monsters All right. Well, that's all the monster territories you can get in the whole game, right, right? um And the other thing that you can do is you can upgrade to those territories. Yes, so This is a cool thing again Story wise what you're doing is you're going around and conquering your empire But then you're also fortifying your empire as well um So each territory is 10 glory and then each territory also has an upgrade ability Not they don't all have them, but they all have an upgrade ability that is a specific points cost So they're not all the same and they all do kind of different things, right? Yep So if you roll an 11 to 16 you get baron waste and the territory cannot be controlled you get nothing, right? That's kind of you're like, you know, no whammies. No whammies.  Sure, right? This is this is anybody familiar. This is like the This is like rolling. Uh, if you again, I hate to make that I keep making more time comparisons But this is what happened when you rolled down in the the garbage area of the mordheim table as well Yes, where it was just like, oh You're like, no I kind of find something in the pit. Yeah Yeah, um So a lot of these are to Increase those limits, right? So monsters war machines wizards priests Um, but then you can also do reinforce units. You can do allied units and then the wellspring is kind of cool because You are allowed to Recover some of those units that took casualties, right and you're allowed to recover At a two plus instead of a four plus That's huge and then if you upgrade it you can pick two units instead of one So Like That's a great ability. Yeah. So let's just like let's give a very simple example, right? So wild lands is one of the territories. This is if you roll a 23 or 24 Increase your monsters limit by one Remember if you roll this you still have to pay 10 glory to acquire it, right? Correct. Now You can also choose to upgrade your wild lands, which is funny to me And I guess it's like you're getting out there and you're really Doing some topiary work. I suppose it's just like a safari Area now putting some nice cushions in the caves, you know, like in some interior design going Yeah, it's very it's a really nicely upgraded wild land um But at any rate if you spend an additional 10 glory in that area because this one says upgrade 10 glory That's how much it costs the upgrade cost varies But in this case, it's 10 you increase the limit of monsters.  Yeah, I wasn't gonna say it It's the television show. We've all seen the television show. Yes Uh, okay So, uh, and then So I like these territories. I I'm gonna be honest with you here, Paul I want like a giant blown out table for this if you remember that because the way Um The way mortem works for your member was you would roll all your exploration dice and then your doubles Triples quadruples would then put you on to a specific d66 table, right? Yeah, yeah I would love to see Other crazy territories. There's so much they could do here Right, what do they like where you could just have other interesting types of territories You're discovering that allow for other wacky things to happen, right? Yeah, so much Is there do they have a uh, I I forget looking through it, um Like a rules for multiplayer variants of this um There you can use the open play scenarios for it And you can it doesn't say that you're limited to playing one-on-one Or the game glory or renown or anything like that. So you could easily do that Yeah, I mean I'll say the specific path to glory scenarios are all Two-player scenarios, but remember you do have rules to use any scenario you want Yeah in in this thing. So you could juice in any of the old multiplayer scenarios and use these rules Yeah, like they're the The ability for something to be developed to expand this rule set out into something truly Um remarkable is Enticing. Yeah, all right. I gotta take five seconds. I'll be right back. You go right in Well, he goes I'm gonna take you through the and then you have your final step is to manage your order of battle So during this step of the aftermath you can spend glory points to either add new units To your order battle recuperate your units that have suffered casualties or reinforce Uh The any of your units, right? So this is people have questions about like what if I want to add or You know reinforce a unit, right? This is this is where it is. It's it's in here And so the the thing that's probably the most key to talk about um Is is recuperating? Um, so you can spend glory points to recuperate a unit with a casualty score of one or more The number of glory points you must spend in order to recuperate the unit is determined by the points value of the unit As shown on the table below and so then there's a little table And it shows you how much it has to recuperate the unit You must spend the required number of glory points and roll a number of dice equal to the unit's casualty score This is referred to as the recuperating roll for each four plus reduce the unit's casualty score by one If the unit did not take part in your last path to glory battle Reduce the unit's casualty score by one for each two plus instead Each unit can only be recuperated once in the aftermath sequence and that's where the the um Like the wellspring Uh comes in because it makes the unit be treated all the time as though They didn't take place in the battle or take part in the battle, right? So it puts them to that two up all the time Yeah Yeah, and then So you've got then you've got a little table that like how much did the unit cost And then to add recuperate or reinforce There's a certain amount of glory you spend pretty straightforward, right? Nice. Yeah, it's very straightforward. Um, the interesting part is it is More expensive slightly to reinforce than it is to add right, so, um, you are incentivized to minorly minorly To get a new unit instead of reinforce your unit. Well, because the old units are going to become strong. Yeah Like they're going to get up Well, and you can have a veteran ability on that Unit and then upgrade it, right? But by the same token then you double the points costs, which means that your recuperate is that much more expensive Right. Yeah, that's what I'm gonna say that yeah once you reinforce it That's going to have consequences because it's now a more expensive unit Right. Yes. Well, but even if you're just going to Recuperate a unit versus adding it, right? Yeah, if it's 150 points It's four points to add a unit or two points to recuperate it So if you recuperate it once That's half the price of just buying a new unit If you recuperate it twice you could have already bought a new unit So you better be pretty tied to that unit if you're going to recuperate it, right? And I played two cities of sigmar armies And like those 10 man units that's a lot of recuperating to pay to keep a 10 man unit. So Then you ask yourself narratively Are these guys important to me or am I holding on to it because it's what I put on my list and I'm just used to that right or should I just let them die? Right, right So, uh, autumn lotus asked a question that we didn't directly answer yet And I feel bad we didn't but it is really important to mention we've talked a lot about limits And autumn said does battle line let you ignore normal limits like a wizard for for karek acolytes? um And the answer as near as I can tell is no It doesn't the Go ahead. Go ahead because battle line isn't a thing, right? so unit being battle line wouldn't help you to ignore something because Battle line doesn't matter in path to glory, right? right The trick is all of your not Those special category units aren't capped, right? So yeah Free guild guard Yep, you should take the good old-fashioned free guild guard. You're many as you want is basic dudes 10 basic dudes right You can have as many 10 basic dudes as you want But like because Pink horrors or whatever are wizards and have the wizard keyword or whatever insert unit here that is somehow special with that keyword They're going to fall under the same limit as anything else Yeah, so if you want to have a bunch of pinks and kareks and stuff like that Then the key would be make sure that you're starting territory that you choose allows you to have An extra wizard or something like that, right? Mm-hmm And and then hope that you Or started a higher as we mentioned you can start as paul talked about earlier you could start at a higher points value i'm going to get the words wrong, but you can pick the higher Points value right right and Not necessarily autumn because that's the key you can start at the higher points value so that you have more territories to choose Right, so you can expand out your list and the way that paul mentioned he was talking about it with monsters right, but you could do it with Wizards instead the same story and then you And then you play you play down right, so you Um, you still have like you've been expanded for your total roster for that particular Uh battle you're only using like 600 points great. Okay cool beans. You're good to go Well, but even there right like you're looking at it as i'm starting with a match play army Trying to figure out how to fit that empath to glory right? You don't need any units You can just have three heroes right as long as none of those heroes are more than 50 of the total cost of the whole order of Battle right you don't need units Right, if you do want units, they don't need to be battle lined. You can use screamers Right like screamers are not magic users They're not battle lined, but it doesn't matter because you can just use screamers and enlightened And whatever you want to and that's totally fine because You're building your narrative and if your narrative is like I want a ton of wizards Well, then you're gonna have to start with that 2000 point army and then you're gonna have to buy in those wizards later, right? because Wizards are really powerful, especially in low points games So if you're going to want that many wizards, you're going to have to pay for it, right? You max wizards that you're going to be able to have in a starting army Even if it's 2000 points is four Right, so you're not going to be able to build out that list from day one You're going to have to buy in those wizards as you upgrade those territories But if you upgrade three territories, right at that point you have 10 wizards But we're but we're also talking about key worded wizards So some units like count as a wizard, but they're not actually a wizard if they don't have the key word Correct And so just specifically and I went and double checked autumn because I had to go look the stuff as well I didn't remember a character because I know pinks. Well used to they don't anymore. I guess I don't know. They don't have I'm trying to think of a unit unit that has the wizard keyword actually I don't know. Anyways, characteristics don't have it.  You're just you're good zincher zincher way my friend. You're you're completely good to go Maybe sisters of the thorn. I'd have to check Maybe yeah, I don't know they they might Uh, all right Oh, yeah, maybe doom fires. There you go. I bet they still do That's that's a good call. Tom. Let's see Let's see. Let's look tom Doomfire Here we go. There they are doomfire warlocks Wizard there it is There's the example. So they will the doomfire warlocks will be a wizard choice in your army take that doomfire warlocks Sorry, you just you just have to take more snakes.  What's our recommended table size? number of terrain all that kind of stuff The um, you as mentioned previously you can use both war scroll and core battalions in this and then Also here the note on faction terrain uh Each battle plan in this battle pack will state if faction terrain can be set up and which players can do so Love this Love this because it actually makes faction terrain feel more like part of the thing As opposed to just why is there a pizza oven everywhere? Just not good enough. No boats Uh, so that's great um And there are you know, you do use the mysterious terrain table, which is again deadly inspiring bravery or whatever deadly inspiring sinister mystical arcane And damned ha got him. Okay There we go. Um Uh And as you mentioned you have the withdrawal rule. There's also a little warrior-renowned thing which I won't I want to explain but there are six It's because it's not super relevant. There are six battle plans in this base Uh book and I don't remember Paul. Are there any new battle plans for path to glory in the path to glory section of the army books? that I don't um there are Okay, there definitely are the The work lands book. I think has two because they have a a battle plan that allows you to Um destroy your opponent's territory to ransack it and then they also have another one Uh, it's a monster hunt if I remember correctly, so Nice. Yeah, so they also have quests for those as well. So like, you know, they do flesh it out one of the cool things is that um, that's something that work lands can do is they get territories just so they can Beat the crap out of them Completely makes sense. Exactly makes sense And one of the two says by the way Matthew W says this makes me excited to play aos again Yeah, man, I'm not even joking like I do not know why I wasn't playing this. I should have read these I mean, I know why look, I honestly know why paul like just have a quick talk about this And we'll talk about the kind of battle plan because I I picked sudden assault because I think it's actually kind of bias Yeah, because I didn't like the old version Yep, that was what it was like. I didn't like the previous version that was in the old books Right. I didn't hate it. I just didn't like it. I thought I read it and I was like Yeah You know, it didn't really grab me. This isn't for me. Yeah, right. Yeah, and So I just foolishly assumed That This is just gonna be basically like that and this isn't going to be For me either, right? Mm-hmm. Yeah, this was a wrong assumption Just straight up wrong because I read this and I'm seriously like I'm gonna talk to my group and I'm like Like next time we all get together and say like, why don't we just get one of these Going on because we all tend to play same armies Yeah, right. You guys normally aren't playing 2k anyways Right. Yeah, exactly. We don't normally play 2k um because we do lots of like multiplayer wacky games and stuff like that and You know, this is exactly the kind of stuff. I love we're all big mornime fans And we've all we've done multiple campaigns like map campaigns over the years in the past We did in old fantasy days. We did two different full map campaigns Okay and Once I read through this, I was like, no, no, this should actually be perfect for my group. This totally brought me around Yeah, uh as to like why am I not doing this Uh, just imagine how fun it would be in a four player game Where you're pinning one of your opponent's units and the other opponent is relying on you to pin them And then you just withdraw. Sure. Sure Yeah, so I mean legit folks I I wasn't interested in this because I thought oh, this is like, you know, it's whatever, right? Yeah, and then I reread it and I was like, oh, actually this is Uh This sounds really good. Like this is a bunch of stuff. I I think is cool um Fading said what size games do you typically play one k or or 1500 is often I mean like we did I'd say Half of my games I end up being one on one And so those are just played at standard 2k match play games And then the other half of my games end up being some form of multiplayer wackiness Where we either have a thousand or 1500 points. So, um, there you go Okay, so let's just end here talking about sudden assault just so people can kind of see what one of these scenarios looks like, right? Yeah, um The you're choosing invade and this one you're choosing invader Which is the invader in which is the custodian and as you can see there that then generates territory pretty straightforward Yeah, um the players roll off the winner sets up the battlefield terrain features And then the other player chooses which long edge of the battlefield is the northern edge Um, which is obviously relevant for the map and where each player will then go Um after terrain features have been set up starting with the player that won the roll off Each player picks one terrain feature and rolls on the mysterious terrain table to determine the scenery rule And apply that the custodian Can set up a faction terrain p feature because you're invading Their home. That's the idea of the thing So it actually makes sense why the terrain feature is there So weird, I can't imagine weird Why is that pizza oven there? It's there because you're invading the fireslayers territory. That's why right? So the invader sets up their then deployment the invader sets up their army first Holy within their territory and more than nine inches away from the center of the battlefield Then the custodian sets up their army in their territory more than nine inches away And the first turn the invader Chooses which player takes the first turn in the first battle round So this is uh like this is why some of the core battalions don't necessarily work the same like being unified or you know It's not you don't choose first in the same way just on drops. Yeah. Yep. Yep. The battle lasts five rounds the um The battlefield victory points the battlefield is divided into quarters as shown below on the map at the end of each Battle round each player scores one victory point for each quarter of the battlefield that has more friendly models Holy within it then enemy models And then when the battle ends the player with the most victory points wins a major victory if it's tied the custodian Wins a minor victory. I love that kind of stuff, right? Like if you're tied The custodian wins the minor because they've held you off From invading their territory Right. Yeah, right. Like it's perfect. You completely understand the narrative of what has occurred here And then bonus renown at the end of each battle each friendly unit that is wholly within a quarter of the battlefield That has no enemy units Holy within it gains one renown point. Yep. So so what I love about this scenario is At the end of each battle round each player scores one victory point for each quarter of the battlefield that has more friendly models Holy within it. Yes, not from the units, right? So if you're in the center of the battlefield and you have a unit of 10 You can be in all of the units Like this has actually happened in one of my path to glory games is I was playing against ogres and he had four ogres So he had one ogre In each center of in every quarter, right? Right. And then he had a hero running around And I'm trying to run around with my squigs to take him out Right, but then at the end of the game Each friendly unit that is wholly within a quarter of the battlefield that has no enemy units, right? So and there's no objectives So who cares if suns count for 20 or 30 points for capturing objectives? It doesn't matter, right because there are no objectives, right? So even if you're playing for match play Like even if you're still in that mindset, it doesn't matter for this scenario, right? And it doesn't matter how many units you kill if I still have units That's fine. I can do stuff, right? And And all of the battle plans are like that to a certain extent where it's not intended to be I'm going to be able to figure out what's going on and how everything is going to manipulate like it's It's a different way of playing Right not only is it a different way of playing the army Is it a different way of building the army? Is it a different way of figuring out your narrative? It's also a completely different way of playing Yep, yep And there's all these scenarios are different. There's a lot of variants into how they're they're playing So like I just I just wanted to throw one up here to give people a little little flavor But uh, but check them out. They're all different. They provide for a nice variant experience So yeah, that's path to glory. Um Pretty great. Yeah, I like I really like what they did with this in this new edition. Yeah, they so good uh Like this is this is uh A much different system one I think is pretty exciting Paul Is there anything else about path to glory that we missed that you wanted to cover? Um, I'm gonna bring up while while you're thinking about that. I'm gonna go ahead and pop your Army up on the table here your your roster just so people can take a look. That's probably way too small See if I can make it bigger. Sorry everyone. Um I I don't think I've ever read A set of rules Even like I'm including most of the rpgs that I've played That really are tailored to help you to tell your story Better than this right it not only is it a different way of playing the game But it's a different way of approaching the game And everything about it is designed to help you to get those story notes and those little plot points To force your narrative forward And that's just super cool like from the beginning of when you're doing the order of the battle But who what where when and why? Right moving forward to discussing with your opponent How the game played out and what the result of this game is and who ended up getting hurt and why they ended up like, you know If somebody dies Why do they die? Let's talk it out. Why did this character actually die? What happened that they ended up being slain on the battlefield and why was that a permadeath, right? It's it's just such an inviting system Playing the game that we love using the models that we love To make our stories and like even if you never actually Want to play a full path to glory like, you know campaign Just playing this to get an idea of that cool model that you painted I want a story behind him play three or four games of path to glory And you're gonna come up with a story And then you've got some narrative for your tournament army and it's fine You can talk to your opponent about well, this is guy and he did this thing and he's from this realm And this is the cool thing that he did, right? That's it I mean when we get together and we talk to other people who play age of sigmar We always talk about that one time that this cool thing happened Yep, and it was completely against the odds and this system gives you a way to make that a story For your character not just for look at the dice roll that I had Yep, and that's that's pretty incredible to me. Agreed. Agreed All right. Well paul, thank you so much for teaching us path to glory for coming on and sharing with us I hope we inspired some people to give this a try um super cool stuff What'd you say tom? It's been inspired me. Absolutely. That's what I'm saying. Well, I have to say you inspired me To get super involved and to start our podcast to begin with Because you were one of the people that I was like well, you're being negative and I feel like this is a cool thing or uninformed And like when I talked to you about doing path to glory I was just like I think this is cool. Yes, and then I heard you talk about like I really don't like this and it's not my favorite system and I'm like I really want to go and talk about this and I really talked to you about it And then I was talking to somebody else about like Everybody's just negative or like just uninformed about how cool this is And then will and I were just like we need to start a podcast so we can tell people how cool This system is. Yeah. Yeah, you you are one of the reasons why we have the podcast to begin with I'm inspiring change. Exactly Yeah, I mean what I would say is that like I had the same bias at vented, right? Yeah, right of like of the of the prior system bias and the reality I didn't enjoy the prior system either Because it was so lockstep into what was going on and And you would roll into the Things and because the game is so based on combos You wouldn't have combos with those units or they'd be right, you know one one list would be like All right, I get a bunch of enlightened. Well, that's cool Those guys are gonna do great and all right. I've got three minotaurs great, uh Right, you know like So, yeah It it really is re-adamped. Yeah, and I I really like this. I like the control. I like the use of the territories I like the rewards. I really like the injury tables and stuff like that Simple system with a lot of variance here Um, I stand behind to my belief that there is no way this section should be in the middle of my match play rules So I stand behind that but yeah move it in the book to before why is it not before Or after either way put it one side or the other. I don't care. It can be anywhere But anyways, no this this really impressed me. They did a great job with this on On the rewrite. It really turned into something that I'm You know genuinely excited for uh, so There you go, Paul. Thank you so much all of you out there watching Hey,