hi guys what is up welcome to my channel so for today's video a little different than my normal videos we're gonna be very negative today we are going to be talking about the seven worst makeup products i tried in 2019 so if you are interested in hearing about these products then just keep watching for me to put these products in a video like this like they've got to be pretty bad because i feel like i can make a lot of products work there's not a lot of products that i really don't like if it's a product i don't like normally there is a way that i can think of wearing it or come up with a way to make it better so when i had to think about the worst products that i've tried this year i really wanted to narrow it down to a specific few products that came up at the top of my head because i knew right away these are products that just didn't work for me there's a lot of products that i don't like and i can make work and these are products that literally i could not make work for me that being said this is just my own personal opinion if these products work for you that is great everybody has different needs when it comes to make up different preferences different skin different lifestyles just because it doesn't work for me does not mean it's not going to work for you in fact i hope it does because i don't buy makeup with the intention of not liking it so these are all stuff that i've tried to make work for me so just my opinions let's get into it so there's a couple of items that i did end up returning and i'm sure this video would have a lot more items that i didn't like but quite honestly i can't remember if i've returned it it just kind of goes out of my memory but here are a couple items that i do remember so the first one is the makeup forever let's gold eye palette now i can definitely see a lot of people liking this but for me the color saturation just was not there the colors were very plain for the price in my personal opinion it had so much potential and it being from makeup forever i was like oh my gosh this is going to be fantastic and it just was like the biggest dud i couldn't get color from a number of different pans and the ones that i could it was just so dull on the eye and i just felt like for the price and for the makeup forever reputation my expectations were very very high and they were just not met there's drugs or palettes out there that i felt like had better quality and pigmentation than these shadows that being said somebody who likes a really soft look for work like this probably is a great palette for you but just for my needs and for my experience with previous makeup forever powder products and color products this just wasn't it it was a huge letdown i didn't like it i did a whole review on it you guys can check it out if you would like it's a very negative review so just be prepared for that but yeah that was the first dud of 2019 for me the next item that i ended up returning were the charlotte tulberry latex love lip glosses so these were limited edition but it looks like they are currently still online but they're supposed to be highly pigmented hydrating lip glosses and they're those lip glosses that are extremely thick with a lot of pigmentation however they are so extremely uncomfortable on the lips they're super goopy and my review of them i didn't think they were that bad but then i just realized they really were not functional for every day and i was very disappointed because it's charlotte tulberry it's so pricey and i expect a lot from her formulas because she has such great formulas but these were just so thick and sticky and they wouldn't stay on your lips they would just travel on your face and it just wasn't pretty it felt really gross and it smelled really weird very chemically yeah no it was just not a good product from charlotte i'll give it to her it was highly pigmented and felt hydrating but it also felt disgusting so for me wasn't a big fan of those i know a lot of you guys were not either but definitely that came to mind pretty quickly when i was thinking of the worst products that i've dried out this year so the next products that i have are two foundations that just worked horribly for me this year so this first one is from it cosmetics and it's the confidence in a foundation now this is not the worst foundation i've ever tried but i just feel like there's a lot of mistakes that happened with this foundation i did a full review on it and wear time and things like that were not bad but there was just something wrong with this foundation where it would pill up on my face and there was like little white balls on my skin which was very odd some people were saying that is like a mattifying ingredient that just didn't blend into the foundation or meltdown or whatever it was whatever it is it was weird this foundation is grainy and it was a very big launch for it and i think a lot of people are curious because my review actually garnered quite a lot of views but it was a very large launch for them because it had such a large color range and it was in all of the Sephora as they had a very large display for it basically in every store and they completely took these off the shelf i think this foundation was just getting such terrible reviews that they just forgot the launch happened and made it disappear so yeah this i mean this foundation sucks it's very mattifying it wasn't comfortable on my face it was pretty heavy and it was grainy and had like white balls inside extremely weird a horrible launch as far as foundations go just saying not very good i wore this a few times though i'm not going to lie like it's not the worst foundation ever i could make it work but it was not good okay moving on the next one again i gave a horrible review on this this is the georgio armani power fabric high coverage foundation bomb now i actually know there's a lot of people who do like this so you are not alone i know people like this but this did not work for me at all first of all the armani luminous silk phenomenal and i was so excited for this and so it's a balm so basically kind of has like a cushion foundation packaging and then here it literally is just a balm that you put on your skin and it feels super lightweight i was very excited for this foundation i could just stick my sponge in and put it on my skin and it would do great this made me look like i took a trip to the sahara desert and did not drink any water for weeks every little dry patch on my skin was exposed by this foundation it's sunk into every fine line in my face and i'm only 23 okay and there were dry spots on my skin that this accentuated that i didn't even know exist so if you really are looking for something to expose the dry spots on your face so you know where to exfoliate go with this because it will make things you didn't know exist exist on your face that being said i know a lot of you like it but i tried to make this work a billion times and it just wouldn't work for me i have a drier skin type so this definitely didn't work for me my mom has a oily skin type and this still showed dry patches on her so i know it's not just me that experienced this problem and what is so funny about this is it was launched with a concealer as well and the concealer is in my favorite makeup products of 2019 and it's so hydrating and it's so lightweight and i just don't two completely opposite products the concealer amazing this not so much moving on so this one i have is from nars and this is the endless orgasm palette and first of all isn't this packaging not stunning i am in love with it it has kind of like a rounded top and then you open it up and it is six cream shades now what i was hoping to get out of this product was just six like cream blush kind of formulas cream highlighter kind of formula and oh i did not get that with these so these are all cream formulas but i feel like this is children's makeup there's a couple colors in here that i could make work like this but this made me an oily mess and the majority of the colors were just like pure glitter it's like clear with pure glitter this was just like not a good palette i would put it on my eyes my eyelids would get so extremely oily but these colors are odd they don't really work on the face i don't know where to put the colors there's one or two colors that kind of work as a blush but not really it's just really shiny and metallic on your face so when you put it all over your cheek it emphasizes all your texture you look like you have metallic on you and then you try and use it as a highlighter and it's just all these chunky glitters like this palette is so bad this is the only color that i liked as a highlight kind of uh but my dad is putting together ikea furniture right now so if you hear stuff in the background that's him but yeah no this was horrible the cream formula itself isn't horrible but it still kind of feels a little bit oily to me just not formula that i would expect from nars they don't have any individual products that are the same formula as this and that's a good thing because this is just a very not good formula so yeah i mean this was a waste of money i don't know why i didn't return it all right so the next item is fairly new and this is from my girl natasha girl you did not do it with this one this is the natasha denona glow gold so this is a little gold highlighting trio and i thought that my biggest concern with this was going to be that it just didn't work with my skin tone but no the bigger issue here is the formula yeah this is a lot of money and this product is just not good it is pure glitter on the face i was supposed to return this but i am the worst returner in the world i'm not a big makeup returner just because it goes in the trash anyways but this item like needed to be returned it was a huge waste of money so i want you to see this these are the two highlights so see see how they look in the pan look like nothing and the only thing you can see is glitter pure glitter on the face i did wear this a couple times just as an eyeshadow it was pretty it was like a sparkly gold eyeshadow but that's not what i paid for i have plenty of sparkly gold eyeshadows in my eyeshadow palette collection that i keep under this table now this this is a weird formula it's kind of like a gelay formula it almost feels oily though as you can see it feels like it's getting hard pan i get no pigmentation from this product and i only get glitter all over my face when i use this as a highlighter and surprisingly it's not really too dark for me it works color wise for me but it's just sparkle all over my face and you will kind of concentrate it right on this area and then it just ends up all over your face this is just not a good product it was accompanied by a little mini eyeshadow palette that was pretty good but this duo itself was not good all right and now it's time to talk about the seventh and final product for this video it is an eyeshadow palette and this is the morphe and jeffree star palette collaboration now it's so funny because i i mean this palette did not work for me in the slightest at all it was it's pretty bad and the video that i made on this palette got so much hate like i've never had a video where people were so rude to me it's crazy when you talk about these very big influencers they have the most psychotic crazy fans oh my gosh i need to read you some of the comments so basically let me talk about this palette it's really really pretty and i understand it's a morphe quality palette i have a few morphe quality palettes in my collection i like them i'm not gonna lie they're kind of my guilty pleasure there's something that feels cool about using a really cheap palette with so many colors that actually like works pretty well this was not one of them i have tried this palette time and time again and it sucks every time the colors are patchy they blend away they're too powdery i can't get a half decent look with this palette and oh my gosh let me read you some of the comments that i've gotten this video was made months ago and i am still like getting multiple comments a day about how horrible i am at doing makeup the way you apply your makeup is so cringe i'm not even gonna read this one nor did i i know it's telling me how to apply the these crappy shadows but like people are like writing paragraphs they're like putting a lot of like this is how passionate they feel like i'm not even reading it people they're pressed pigments figure out how to use them and then try and talk trash about the queen of makeup just get better with makeup before judging the queen shake my head girl you literally do not know what you're doing don't blame the palette girl i'm blaming the palette it's not good use different brushes for different colors or cleaner brushes anyways the comments go on and on and the amount of time people spend putting their two cents in it's like crazy like it's been three four months this palette is still not good this isn't jeffree star's formula from his regular makeup line that is a good formula this is not the shadows blend away and i've tried a lot of eyeshadow formulas in my life and it's not my technique that's all i'm gonna say it's just not a very good formula and you know what if you can make it work that is great because this this has gorgeous colors i bought it because i really liked the colors but like i don't know just every time i talk about like jeffree star tati jackling cosmetics always it's so controversial and it's really sad that like we can't just talk about makeup you know i'm always going to be honest on my channel about whether or not i like the product no matter who created it so yeah anyways those were the worst seven makeup products i've tried in the year 2019 if you want something a little bit more positive you can check out my favorite makeup items of 2019 as well as my favorite eyeshadow palettes of 2019 to see what i've been loving but these were bad and it was kind of fun to talk about it so anyways thank you guys so much for watching my channel i hope you enjoyed this video if you are not yet subscribed to my channel i sure do hope you take the time to do so and i will see you guys in the next one bye guys have a good one


Hey there, Psych2Goers, and welcome back to another video. Have you ever heard of melancholic depression? According to the Diagnostic and Statistical Manual of Mental Disorders, or the DSM, someone who experiences the distinct symptoms of melancholia is known as having a melancholic major depressive disorder. It's a subtype of depression rather than a separate diagnosis. There are several unique characteristics of melancholic MDD that set it apart from other forms of depression. So, here are six signs you may have melancholic MDD. Oh, but before we begin, we'd like to mention that this video is created for educational purposes only and is not intended to substitute a professional diagnosis. If you suspect you may have melancholic depression or any mental health condition, we highly advise you seek help from a qualified mental health professional. Okay, on to the video. Number one, loss of pleasure. Have you lost your desire to socialize or do the things that you would normally find joy in? In melancholic MDD, the loss of pleasure is known as anadonia, which can inhibit the functioning of your reward system. Instead of being motivated to complete tasks to receive a reward, like to get an A or to get in shape, you may suddenly find even the smallest of tasks difficult to achieve. Two, psychomotor changes. The slowness of movement is a common feature in melancholic MDD. One study even compared it to Parkinson's and found that complex movement was a challenge in both disorders. Melancholic MDD can also represent negative symptoms similar to schizophrenia. These are a group of symptoms marked by the absence of normal levels of activity, which can include loss of facial expression, psychomotor impairment and attentional disturbances. It can make everyday tasks like doing chores and communicating with others very difficult. Three, impaired cognitive function. Do you have trouble concentrating, making decisions and remembering things? A study found that those diagnosed with melancholic MDD performed significantly worse on tasks that tested problem-solving skills, memory and processing speed than those with non-melancholic MDD. While impaired cognitive function can still be present in non-melancholic MDD, this research shows that there are clear differences between the two. Four, depressed mood characterized by despair and emptiness. Do you find that your interests and passions no longer give you purpose or meaning? Melancholic MDD is characterized by profound feelings of despondency, despair and emptiness. These emotions of melancholia are thought to be the inspiration for many inspiring artists, musicians and writers across history. But while melancholy and its effects may have inspired works of beauty, the cost has often been immense mental suffering. Five, feelings of hopelessness or guilt. Do you experience episodes of hopelessness and guilt out of the blue? Your feelings of hopelessness or guilt are not triggered by stressful or tragic events as social and psychological factors rarely contribute to this form of depression. Instead, it's linked to genetics. This is why people with this subtype of depression often have family histories with mood disorders or suicides. And because of this, medication is usually the treatment option since psychotherapy, counseling or other psychological interventions is unlikely to work. Six, waking up early in the morning. Do your symptoms tend to get worse in the morning? It's common for people with this disorder to experience a disrupted sleep wake cycle and to wake up in the early hours of the day. While mornings may be especially difficult, there is often a pattern known as diurnal variation where mood and energy levels improve as the day goes on. This is unique to melancholic MDD compared to milder forms of depression where symptoms tend to worsen at night. So have you experienced any of these symptoms or know someone who has? Let us know in the comments below. If you found this video helpful, be sure to like and share this video with those who might benefit from it. Subscribe to Psych2Go for more videos and the references and studies used in this video are added in the description below. As always, thanks for watching.


The title of my talk is Open Is Not Enough, Sustainability, Innovation, and Equality in Scholarly Communication. And I think what's underlying that is that we as a community have been too narrowly focused on moving from subscription-based access to open access. And because of that, we're missing some of the very important other values that we need to ensure are included in the system. So I'm going to do a little rant at the beginning of my talk, which basically provides the rationale as to why I don't think our system is right now sustainable, innovative, or equal. And then I'm going to talk about a project that CORE has been working on to try to create a knowledge common similar to what Stuart was talking about based on repositories. And one of the keys, the features of this knowledge commons is that collectively we all need to participate in that. So I won't go through this, but just briefly to mention CORE. We are an international organization, as David said, and we're working with repositories and other organizations that support repository initiatives around the world. We have, as our members, we have governments from Latin America, which are pushing repositories very strongly, but also institutions and not-for-profit organizations. Okay, so there's been a lot of talk about the sustainable development goals. And I recently did some work for IFLA, providing the rationale for why access to information and open access and open science is critical for sustainable development. And it's actually cross-cutting. It's critical for almost all, achieving almost all of these sustainable development goals. But I think equally important is that the system that we use for sharing and disseminating knowledge must also be sustainable. And sustainability is not one issue. It's not economic sustainability. Sustainability is a holistic issue. We need to take into account multiple dimensions. The ecology, the society, people, how it impacts people and economics, all in the meantime considering the long-term prosperity of things. So may we take the sustainability lens for a moment and look at the scholarly publishing system? Well, first of all, this is not news for anybody in this room. The ridiculous price for scholarly journals. This is from the Library Journal's study of average price per titles. And you can see here, again, I'm sure this is not a surprise for any of you, but some of the titles, journal titles, go up to over $4,000 per title. Of course, most of us don't buy journals title by title anymore. We buy them in the big deals. And the big deals are now something that we are completely locked into. This is a really interesting study that was done at the University of Montreal looking at what real usage are we getting from the big deals that we subscribe to from our researchers. And it was a kind of a multi-pronged study, one, they looked at the usage statistics of journals, I think, of titles over five years. And they also did a survey of their researchers asking them to identify what are the main titles that are important to them. And ultimately, the conclusion was that out of the 50,000 journals that they are receiving through the big deals, only about 3,000 were considered critical for the research being done by their university researchers. So that's unbelievable that we're paying all this money for all these journals that are actually not being used or are not of interest to the researchers on campus. Of course, when you go and approach the publishers and you say, well, actually we only want these 3,000 journals, they'll give you a great offer of paying 80% of what you're already paying now. So despite asking for 15% of the journals, the publishers will offer you an 80% of the price. So as we move to open access and start shifting towards paying article processing charges, again, the costs of that are significant. This is from 2016 and the average cost for the APC, according to a GISC survey here in the UK, was 1,700 pounds or so. I asked them for updated figures for this presentation, but they won't have any updated figures until May. So apparently in May we're going to find out whether that price has gone up or whether it has gone down or is the same. So I think there's a lot of talk in the community and I think especially on the continent. I don't know about here in the UK, but the Max Planck proposal OA 2020 to work towards flipping from subscription-based to open access. And I'm very skeptical about this. First of all, I don't think the publishers want this to happen. And second of all, even if it does happen, I don't think it will reduce the cost of journals. So we've seen recently the Finnish group try to stick their heels in around negotiating towards more open access and I don't think they made a lot of headway in their negotiations and they finally reached a deal with Elsevier. The South Koreans also have reached a deal with Elsevier without really making any headway along towards greater open access and without really getting any significant discounts. And we've been watching closely the Germans with the deal project and so we'll see what happens with that. They're still in negotiations and we'll see if the Germans can hold out for, again, either lower prices but also more options around open access. One of the things that's very concerning in this direction for core because we're an international organization is that many of our members are not able to pay article processing charges. Actually some of our member countries, I was just in Nepal for example, their library budget is equivalent to one APC. So it's just not an option. It's not an option that we can present as an option that can scale globally. And to add to that, they don't want to be charity cases. They want to participate fully in the system. So moving from the sustainability lens to the innovation lens, innovation is the application of better solutions that meet new requirements, unarticulated needs and existing market needs. And so how innovative have we been with the scholarly journal publishing system? Not very much. Kind of looks the same. It's color. It's in digital form and it has a picture but really essentially the journal article has not changed very much over the last 350 years. And this is a quote from your speaker on Wednesday, I believe, Catherine Stiller. And she was talking about copyright, why things were not moving in a copyright discussion but I think it fits perfectly when we talk about scholarly publishing as well. The profit motive of the commercial publishers perpetuates these problems. This is about keeping profit from models that are outdated. And then if we look at equality, well according to the University of Edinburgh, equality is ensuring that individuals or groups are not treated differently or less favorably based on protected characteristics including race, gender, disability, religion and so on. So how equal is the scholarly publishing system right now? Well it's extremely unbalanced and I want to give you some examples from my recent travels. This is unfortunately it's from 2011 but it's a kind of visualization of the research output of different countries around the world. And you can see there's a couple of very bloated areas including the United States, North America in general and Western Europe. I think it has changed because China now is becoming one of the biggest research producers in the world. So if we looked at this map today it would still be very small in the south but China I think would be much larger. So here are some examples I wanted to give you about just to demonstrate how unequal the system is. This is, chagas disease is a disease that has been around for hundreds of years mainly in southern South America, Brazil, Argentina. But it was interesting, a recent PLOS article was talking about the ten year history of chagas disease. And why is PLOS talking about a ten year history of chagas disease because chagas finally made its way up to the United States and Europe about ten years ago. So there's very little published in the international journals about chagas disease until finally somebody in the United States contracted it. This is from my recent trip to Nepal and this was an analysis of the publication output of Nepalese scholars. And the two circles that you see are specific issues that are important to Nepal. So they have some infectious diseases that are in Nepal and the Himalayas that are unique to that country. And if you look at the other circle on the right they have something called mountain sickness that's very important there and is related to the high altitude. So the problem is that it's very challenging for them to publish information about these diseases in the international journals because it's not of interest to other scholars in general. It's very problems that are very specific to their country. Yet as with Chile the Nepalese scholars feel incredible pressure to publish in high impact prestige journals. So the credit that they receive for their research and for their contributions are measured by publishing in high impact journals in the international journals yet the problems that are important to them are local problems. You may have heard of Latin America and how strong they are around scholarly publishing. They have a whole journal system called C.L.O. Which publishes local journals in many of the Latin American countries. It started in Brazil but has gone to a lot of other countries in South America. But I was in Havana last week speaking with some Chilean scholars who said oh yeah we have C.L.O. But when I go to my promotion and tenure committee I only get six points if I publish in a C.L.O. Journal but I get ten points if I publish in an international journal. So despite having their own system a very vibrant and trusted system for publishing journals it's still weighted less than if they publish in the international journals. So this is a publication I think you Stuart might have referenced this research project which is being led was led by Leslie Chan at the University of Toronto and funded through the International Development Research Council in Canada. And they went around and did basically an analysis of open access in developing countries. And they found really that open access was not helping make things equal in those countries. So I'll just read quickly here starting with when researchers gain access to the international scientific journals they're not gaining access to a repository of knowledge that represents the plurality and diversity of knowledge and science produced around the world. Rather they're dealt with articles that do not include global south perspectives giving more visibility and thus legitimacy to knowledge in the global north. So it's a key and recognized problem in the global south for sure. But I don't think it's only a problem in the global south. One of the most critical issues in Canada right now, I mean aside from living beside Donald Trump, is our Aboriginal community, our Indigenous community and how they can be better integrated into our society. And so there's the research that we do around Indigenous support, Indigenous needs in Canada of course does not get published in the international journals but is published in the local Canadian journals but in Canada we're in the same position. Our journals, our local journals that might publish content that's really valuable for our society are not treated at the same level by the assessment, the people who are assessing research outputs. So this is Leslie Chan who I mentioned before and he talks about how openness is not simply about gaining access to knowledge but about the right to participate in the knowledge production process driven by issues of local relevance rather than research agendas set elsewhere from the top. This is a Nobel Prize winner. Now I've forgotten where he's based but he might be based here in the UK. And he has said his whole lab, his whole team are boycotting publishing and luxury journals because it encourages researchers to cut corners and pursue trendy fields of science. And so I think we can see that by all the measures of sustainability, innovation and equality our current publishing system is really failing us. And I think really the crux of the issue is the incentive system that we have, how we assess research outputs, how we assess the value of research and how that system is based on the journal system. So Timothy Gowers at the last open repositories meeting, I'm sure you all know Timothy, he's at Cambridge, he's a math professor, very well known, talked about how these are just that researchers are living with these perverse incentives that force them to publish in venues in order to get to be recognized. So it's a vicious cycle. You think about, geez I need promotion and tenure, what can I do my research on where I can get published in one of these big journals, then I publish, I have fame and fortune and everybody recognizes me, I have more money and I think of another research problem again that will allow me to continue to publish in those areas. And just to show you an example, I mean I've heard of researchers who have told me, ah well in my promotion and tenure committee I just count the impact factor of the journals of every person coming in. So and this is one of the international rankings of universities, 40% of the ranking of the university is based on publications and where the researchers are publishing. So 20% is just on whether they've published in nature or science. So Timothy Gowers calls it perverse incentives and this is my, my illustration of what I think our system looks like and these are actually real goats, they're Moroccan tree goats and their handlers teach them when there's a drought to go up and eat food, climb up the tree and eat the leaves off the tree but you know of course those ones are the ones that represent the researchers that have been able to you know figure out how to work the system and then the other goats around the ground are the ones who are starving and who are kind of falling outside of the system. So many of you have probably read this Guardian article, I think it came out last year sometime and it asked, the title asked, is the staggeringly profitable business of scientific publishing bad for science and overwhelmingly the conclusion was in this article, yes and for the reasons that I have basically just mentioned. So the journals control where researchers publish because they control impact factor and prestige and then they can make a lot of profit off that but I think even more worrisome is what's happening with the entire life cycle of research. So over the last ten years or so we've seen the journals, the large international publishers buy up more and more journals kind of owning the horizontal layer of journal publishings where we have about five big publishers that own the majority of the journal titles but what we're seeing now is they're also buying up, they're also buying up vertically all of the other services that feed into the entire life cycle of research, of scholarly communication. So this, of course recently you've heard of the B-Press Acquisition by Elsevier but they own Mendele and they own Scopus and you can see what their strategy is to really own both at the horizontal level as many journal titles as they can and at the vertical level as many other services so they can integrate them together. A pure is another example. So this is the situation that we're in and I'm not convinced that whether we move towards greater open access or stay in a subscription-based model that things are going to get a lot better. Some of you may have seen this tweet a couple days ago. I tried to read the article but it was blocked but Elsevier's profits swell to more than 900 million pounds and then underneath it says but the risks of open access and a shift away from subscriptions could halt growth but I don't believe it for a second. So that's kind of my rant and I'd like to spend the second half of my talk presenting to you an alternative vision and that is to take back control of the scholarly communication system by strengthening and expanding the institutional role in managing scholarly output and from the core perspective we see the repository network as a network to start being able to do this but of course the elephant in the room is that repositories really just collect content that's already published elsewhere. So how can we change the system when we are I won't say parasites but we are reliant on the international journals system. So these are a little bit out of order. I think I'd like to just mention and it was it was mentioned earlier Lorcan's idea of the inside out library and this really aligns with what we're talking about at core. Instead of bringing content in for our users we're starting we need to change our model and how we work in libraries and begin to which we're already doing provide the content that's created by our communities out to the to the broader user community and this was also the vision that was presented in a report published by MIT last year called the future of libraries. And so I would encourage you to go read that report it's it's it's very challenging and very interesting in terms of how we think about what the future of libraries are. So the one issue or the important point about this if we move towards an inside-out approach to the role of libraries we need to make sure that libraries are networked. There's limitations to an inside-out approach for just the content that we're creating at our institution. No researcher is going to want to go just to our institution to think that they're finding a comprehensive collection of content. We need to ensure that our libraries are networked across the whole system and the challenge that core has been looking at in the last couple of years is the repositories that we use to provide this inside-out content are super old and have outdated technologies and so we can't really build those really exciting services on top of repositories right now because the technology just isn't up to to up to it. So about a year and a half ago we launched a working group of kind of technology experts I'd say to provide some thinking to do some thinking around what we need to do to repositories to improve their functionality and in November 2017 we finally published our report with recommendations and the report talks about 11 new behaviors for repositories and also provides the technologies that we need to implement in repositories to be able to support those behaviors. So really the vision underlying this is that we want to reposition repositories as the foundation for a distributed globally networked infrastructure for scholarly communication on top of which layers of value-added services will be deployed thereby transforming the system making it more research-centric open to and supportive of innovation and collectively managed by the scholarly community. So Peter Knoth who runs Core CORE which is an aggregation service at the Open University funded through JISC mainly I think. He was on our working group and he provided us with this this excellent illustration of what the differences between our repositories now on the left-hand side was essential which are essentially our closed systems and the only way we network our repositories is really through aggregating metadata and building very lightweight services on top of the metadata. So the idea is that we very much open the repository so that the content is open and we can build a whole bunch of different layers of value-added services on top and you can see some of the services listed there and I just want to mention three of them that I think are particularly important for transforming the system. So in my in my view in my vision is that we begin to build peer review on top of the content in repositories so essentially incrementally moving repositories from post publication collections to collections that will eventually start collecting prepublications with value-added peer review layers on top. The second area is really social networking so recommender systems like oh you're reading this article well there's another article over here that you may be interested in the kind of thing we're used to when we go on Amazon or or Facebook or or any of these other networks we want to build that into the repository network and the third is trying to look at building some standardized usage metrics on top of repository resources as well so again to try to offer an alternative to what the journals are doing we need to build both peer review quality assessment and usage impact assessment into the system so of course this is where we talk about working together and the collective because no country can do this alone if we're going to change the system we really have to work together across at the international level to do this and that means institutions and repositories adopting this common set of behaviors because we can't build the we can't build those layers on top unless we have common behaviors in the repository systems this vision also relies it's not appear to it's not appear to peer system it relies on hubs so if you can imagine a notification system would not be kind of going peer to peer from one repository to another those those user activity would be aggregated into a hub analyzed and then pushed back in into the repositories and so we imagine hubs but we don't imagine one central hub because we don't want to centralize the system too much so we imagine regional and national hubs participating in this and they also have to be kind of have common behaviors and common functionality if they're going to exchange information with each other and so I think also another thing that's critical to our vision I've really been talking a lot about journals but very very critical to our vision is that we're starting to we want to expand the contributions to research by including other types of content I mean we already do collect other types of content in our repositories but we'd like to have that into include that into a more formalized system where it is more recognized and valued by the community and so just briefly the characteristics this is these are the characteristics I see of the system that we would like well global for one so we want it needs to be global and it needs to be trusted and I think this is one of going to be one of the real challenges for us is how do we build trust into the system especially in the you know these days where we're talking about fake news predatory journals we really need to do a lot of thinking about how we engage with the research community to ensure that the peer review and the comments are trusted and that the participation in the system is is trusted by everybody I think I see it as being publicly managed not managed by private industry as I said before it has to be interoperable across repositories and countries and across the national hubs and we also want to make sure that we have open api so that we can build not just the horizontal layer but the vertical layers in terms of those service layers on top and so again I just like to make the case for why a distributed system is really important it's really easy the easy answer is to try to to adopt centralized systems it's much easier to do that but I think looking at some of the imbalances and problems that we have in the current system you can see that one of the things that would be important to be built in an alternative system is that it better reflects the local needs of different countries I think but this would also you know safeguard against failure and we wouldn't be at risk of Elsevier offering us a pot of money to buy to buy us out and it also I think hopefully would place the institution and the university library at the center of the system and so just a few words about the current status of developments so I said the report was published in November 2017 so about three or four months ago there's already been a really a lot of interest in the recommendations so again the two pieces are the development of the repository software and the second piece is the the services the hub services and we we've already got open air in Europe the National Institute for Informatics in Japan a group in in the US and a Canadian group who are already looking at how they can help with the repository development and I actually think that's the easiest piece of the puzzle so there's quite a bit of interest there and I think we're coalescing around and we're working with the platform developers to to help them implement those kind of the the new functionalities one of the challenges with that is that not every institution has the resources to upgrade their software so there will be a lot of work and core is committed to trying to help especially in the developing countries try to get to the highest level of software functionality and then in terms of hubs again open air has been very interested in in this and we'll be doing some pilot projects around building commenting and peer review into the open air system core the UK aggregator has already started building notification and social social media kind of functionalities into their aggregator and I mentioned before the National Institute of Informatics in Japan is also working on it and in order to kind of spread this beyond you know the UK Europe and Japan we're having a technical meeting with repository networks in Hamburg in May 14th and 15th so that the aim of that is to kind of spread share information and spread the knowledge from the more developed networks to the to the smaller ones and this is being done kind of under the auspices of an accord that we signed last year to and this was basically at the sort of at the level of we're agreeing to work together so there this was signed by these different organizations in different regions and it's sort of a framework for us to work together and now we're trying to really do that at the practical level and so I think this is all great but we won't be able to really achieve our vision unless we do some other things as well and we publish this five prerequisites for a sustainable knowledge commons a couple of months ago and and it kind of outlines the other things that I think we need to do the first two are what I was talking about so improving our repositories and our local based systems connecting those services across the world I think we need to start thinking about how we can redistribute our funds that are all caught up in the big deal towards other open services and I understand that's so challenging because we we can't even get a reduction in price from any of these publishers the price just keeps going up and up and up taking more and more of our budgets but there is a discussion I know Vanessa from Spark Europe has started a group called S-Cos looking at how how we can identify appropriate services that could be funded and there's a discussion in the United States now that was started it's called the 2.5 initiative and so what they're trying to do is get the institutions in the United States and Canada to to to sign up to say well we will we will move 2.5 of our budget towards open access services but we you know in Canada we did an analysis we're already doing more than 2.5 we're already paying more than 2.5 so perhaps it should be 10% not 2.5 the fourth issue I think is critical how can we change the way research contributions are assessed right now it's very much based on citations and journal-based metrics and so if that is the if those are going to be the main measures for assessing research output it will be very difficult for us to create an alternative system this is a very difficult challenge at Carl we recently produced a briefing paper that was aimed at the vice provosts I guess or the provost or talking about how our reliance on journal-based assessment measures are are having an unhealthy impact on scholarly communication but I think Susan can attest it didn't go over very well this is a very difficult conversation to have with people in the administration so we need to we need to have the conversation but we need to tread carefully and I think the last one here oh is is maybe we should start thinking at the at the level of the broader community about what what are our principles around the infrastructure and services that we that we use and adopt in our own local contexts and this kind of came out of the B press acquisition for me where I thought maybe our institutions could use a little bit of advice or a framework for helping them decide what services they'll use and which ones they'll say no maybe I'll go here instead and so I hope there will be work some work done on that sometime soon in 2018 and I've talked to Spark and Spark Europe and I've talked to David and and Susan about maybe Iarla also participating and developing some common principles that we might share with the community and so hopefully that work will be coming out soon and you know just to to put a plug in for the whole theme of this conference we need to work together if we want we're going to change anything we need to work together we we have a tendency to be competitive and that's the way the system is set up to attract better researchers to attract more students to our institution but we need to put that aside if we really want to change the system and with that I say thank you very much


everyone and welcome back to enter the ether of the weekly podcast all about the upcoming third person mobile ethereal clash of souls i'm your host the man goose joining me as always it might be jellies it might be an imposter kind of sauce how you doing jelly i'm great man goose happy to be here man even if i am kind of us how you doing i am doing great uh this week um we're gonna talk talk of course about the iran spotlight that recently came out then uh we have a little bit of a sad news one of the members of the ethereal team is leaving to start their own project and uh then we're going to talk about something that people have complained about more than i think anything else in the spotlights which are the animations so we're gonna that's going to be our topic for discussion for tonight so let's start off with the iran thing uh jelly knees what do you have to say about the iran spotlight i think iran fell into a very similar boat for me as talos did kind of a like a myth that i was like yeah like he's really cool looking right it'll be fun to play him when i do play him but he's not somebody that i'm overly excited for and then seeing his spotlight i'm going like no like i'm going to play this person a considerable amount like this this is going to be absolutely so much fun to play just with his abilities and the interactions and all the weird little details in there i'm so i'm super stoked about it and i really enjoyed the spotlight overall yeah his kit looks super interesting just i think the thing that captures iran the most is just running at somebody picking them up and then choke slamming their ass like there's some wwe shit right there and i absolutely love it it really fits it okay the pronunciation of shit is it was going to get to me though is it iran i think you're supposed to erin aronson that's his name from now on erin aronson but yeah his kit really cool um i as far as his animations go i didn't see i didn't have a problem with any of iran's animations this time around and uh really like the particle effects too for his whenever he gets a soul stack yeah that's any and that really stuck out to me was the the effect of like seeing the soul burn off of the minion was i think a really cool effect and seeing that as well when he uses his right mouse button ability you see a blue version of that same effect triggering the fear right as a visual cue so the thing i love about that in particular is that as an enemy i can see iran across the lane from me and see that blue visual cue and know that for the next couple seconds he can hear me if he gets close so i love seeing that there's there's visual feedback of like okay he actively used that ability now i know for however long it's going to last i need to avoid him or be prepared to get feared in some way are there kit similarities between iran and any buddy in games that you play i know you play legal legends and i don't i think the only real kit similarity with for iran is the uh the soul siphon kind of for health i feel like that's a trope in almost every moba that there's at least one character that has some very similar ability to that severog in paragon uh scion in league there's there's a whole bunch that i feel like all kind of have that similar feeling but otherwise i guess his ultimate as well kind of the getting larger and dealing damage in an aoe around him yeah that's i would say that's a generic isn't the right word but that's the only word i can think of um but the rest of his kit i think is really interesting and if he reminds me of anybody it would be diablo from heroes of the storm because diablo is a you know fiery demon everybody knows who diablo is from uh from the game diablo but yeah it he has a soul sacking mechanic kind of like that where it increases his health however he loses his stacks if he dies but he and he also has like a grab and suplex but his it's only like they have to be in range and he just tosses him over like behind him it's always in the same direction you don't get to pick where you throw them and they don't go nearly as far it's just a kind of a melee move and he also has one of his ultimates is called apocalypse but and that's that so you mentioned the grab and throw ability for iran that ability is going to make or break his viability i really i truly believe it that by itself he could do a lot of damage with his other abilities or just be a tank on the side and he'd be just okay but that ability sets him apart that because he can grab somebody and toss them off the edge somewhere and they enter an in combat state that means when they hit the ground if you're throwing them to another lane when they hit the ground they're going to take damage potentially enough to kill them and or you can throw them off the other side and they'll just die right like that's insane you never go against it's one of those things you never go against in iran near the edge of a lane because you're almost likely going to die 100 of the time if he can land it because i imagine it's going to be a lot like um rineheart's charge and overwatch where like when you charge forward you're like you have increased speed but it's a little hard to turn and you know if you if you're good with it you can slam into somebody you know people are going people to have moving abilities they will be able to dodge out of the way of this yeah and so we have like a good chunk of people watching the spotlight with us in my discord man goose and kai and burb from the ug team showed up and we're answering a bunch of questions that we were having about the spotlight and how ron's abilities are going to work and they said that his turn in the spotlight is more mobile than it will be on release okay so in the spotlight he does almost like a 180 turn granted over distance but almost a 180 and they said that it's going to be harder to pull that off in the actual so i imagine it really will be a lot like rineheart's charge then because and that's you can land it but it's it's it's a little difficult and they they answered i mean a bunch of things that we had that you can use his uh torment ability and then his charge and it'll fear people and then if you manage to grab somebody even through that fear you then are able to continue with that because we were talking about that being like his primary combo of fearing the enemy team but grabbing one person and just yeeting them somewhere else it yeah it's that might that might make it easier to land that ability too because if you know kind of where they're going to run to if you fear them so if you run into to them fearing them um they're not going to be able to dodge because they're feared and then you can just grab and pick them up that's uh what i want to know this this would be so cool if it's possible since he's a berserker and berserkers ability is they can damage terrain they can break terrain can you charge bust through like a rock or a fucking tree or something and then grab somebody on the other side because i'm i'm said from the very beginning that's going to be a kool-aid gank when you bust through something and in surprise somebody but if that would be a true kool-aid gank like you boom right oh grab them oh it'd be so satisfying to land too because you're essentially going in blind because if the bust through the wall oh i really hope that's an interaction now i really do if you could do that that should just be their game trailer like this is what you could do in our game if people would be like i'm playing that and then we need a kool-aid man's skin for aran 100 percent for like trademark reasons unless we go the whole smite route with that um but they definitely need like a like red liquid aran skin like red liquid something very clearly a ripoff but is not quite infringing on the trademark i think it might be easier to make a kool-aid man's skin for grog dark but oh man and then we need to go back to berserker too right oh yeah because that's too close we gotta like have like just something just similar enough oh god if we could get um claire's voice line where she said blood and viscera my favorite to have that be the kool-aid gank voice line for her boom blood and viscera my favorite oh my god yes i'm so down for this it's great ug we're taking a 10 cut of all sales on the kool-aid man aran skin sorry what the malaya body pillows we want to cut of that we want this kool-aid aran skin we can and we're gonna do our custom lego gig so across the board we're just gonna be set mangoes oh yeah oh yeah oh my goodness oh i think that that's all i had to say about erin erinson what would you have do everything else the uh thing we also saw the marksman minion in the spotlight yes which was cool to see and the obelisk which i'm not going to get into um but the skin for aran i think we're looked really good i didn't think we got a good enough to look at it personally say that again i didn't think we got a good enough look at it personally i wish i i don't know what happened between the first spotlight and the rest of them but the first spotlight we got the same like intro spin around the model we got that of daunte's skin as well and we haven't had that for any of the others since malaya's right just during the back animation callous was just during the back animation um and aran's was just during the back animation i wish i was full scale render spin around the model like we did with daunte i wonder if that was just a happy accident with daunte like they forgot to put his skin on for the back animation so they just slap that on the end maybe but they had always intended to always have the back animations with their skin because that's a common thing that games do is that they highlight the skin during that back animation portion of the spotlight but yes i really wish that they would go back to doing that with each and every myth that gets released so we could get a better look i really would have loved to see um malaya's uh cyberpunk skin because like that one we've seen like some we haven't seen enough of that skin that's not that's that's that's all i'm saying i really love that skin i would love to see see it on her model like in the 3d view like we saw with daunte yeah absolutely and something they mentioned i think it was on my video for tallos is that his axe during the back animation is not the correct axe that it's all really to be his skin his actual his crimson skin whatever it's called i can't think of the name suddenly um but the the crimson tallo skin actually has a different axe but the one that was in the spotlight wasn't the correct one so that will be different uh it when the game actually releases all right all right yeah other than that i think this was a good spotlight and yeah all right so let's move on now um as we mentioned before there's one of the members tweeted out that they were going to be leaving the team and starting their own game and that is tricolor star the um their sound engineer so jelly what do you know about this so i was honestly just perusing twitter the other day and i follow try on twitter and i've seen that he's been working on creating his own game and producing all of the things they're in has been looking for people for that and i just saw a message from him saying that he's going to be stepping down from ethereal in the coming months kind of slowly leaning off the project and that broke my heart to uh to an extent right it was kind of like he's done so much good work for it it was kind of like no no i need you to just stay please like i just want more good work not that i think they're going to do bad work in the future by any stretch but it's the we know what we're going to get from try we don't know what we're going to get from other people and so it's right it's that kind of fear of the unknown i guess that sticks out to me yeah um from from what we've been told though try has already done like work like we all know tries freaking work ethic he's a mad man he works his ass off apparently he's done myths that we don't even know about like he's already engineered the sound for a lot of these myths so it's not like they're losing out on a lot and it's not like this is something that's going to delay them any it it's just kind of sad to see try go because he's such a character he's such a fun dude and it's just really nice to interact with him so um i wish him the best on his game i wish i knew more about the game uh didi knows something didi i was talking to her during her stream the other night she knows something but she wouldn't tell me which yeah absolutely no there's no hard feelings from what i talked with the ug team and and from what i've seen from try it doesn't seem like there's any hard feelings in the separation in any way shape or form it's just try kind of going off to do what he's always wanted to do so godspeed to him wish him nothing but the best it's just kind of sad to see him leaving the project that we care about you know yeah oh well um yeah i will definitely be tracking and checking out try his game that'll be uh that'll be cool that'd be a fun thing to to do so uh i think that's about it for that so let's move into the biggest problem that people have you see it and after every or even after or during every single one of these myth spotlights and that is the animations people don't like a lot of the animations and um a common thing you see is that they're not triple a quality they're they're good enough for now but they need to be improved um i could definitely see that with some of the animations i don't think that all of them are up to par i think i think some of them are really good i thought malaya's basic attacks were really good i thought iran's basic attacks were really good i thought tellus his ultimate was great where he flips through the air but um yeah that's there's a lot to be said here jelly what what what what do you have to say i think so like you kind of hit the nail on the head that it's not triple a quality but it's good enough for now but it definitely needs to be better heading towards a full release right coming out with the pre alpha and whatever stages they have thereafter beta early access whatever they decide to do there there needs to be improvements along the way of that toward that end and they used to have a mo cap studio to do a lot of this stuff and it was broken into and they lost a lot of their stuff two years ago now if i remember correctly yeah it was 2019 the columbia riots in march of 2019 i believe so almost a little just barely over two years ago yeah um but so it's i hope they go back to doing more motion capture in the future because if they're hand animating all of this now that's hard and that takes so long to make look smooth and any of those details to get feeling really good a hand animation is going to be insane so i really hope they go back to the mo cap route once they secure more funding via the kickstarter whatever they're going to do and are able to afford that equipment and do all of that and i think if they do go that route that those animations will improve very quickly over the course of early access to full release yeah i believe that they were really they were really counting on that mo cap like they hadn't really looked into hand animators the way they had looked into other other parts of the game they because they were really relying on having that mo cap studio to do all their animations and um they even tried after after their their studio in columbia got broken into and smashed up uh they tried to go uh some college i forget which one it was but when they actually saw the mo cap studio it was like it was like four feet high or something it was like tiny i'm like maybe they could do nickolai they'd get a little kid to do nickolai's animations but yeah you can't do full character animations with something like that so that yeah they ended up having to go with hand animation so if the hand and the quality of the animations i think i think it's good i think they're doing a great job i really don't want to shed on anybody that's been doing the hand animations for them but they definitely started way behind like they weren't the animations that should have started a long as time ago if there will do hand animations and it's showing now that they got some catching up to do but they have time they have time to catch up that's kind of what we're saying you're pretty alpha doesn't need to be perfect animations um i think one thing like daunte's daunte's right click what is that called the overload overload is that what it's called yeah that was something like we pointed out even during the extra life event is like he fires drops his guns and then starts shaking his hands i think if you had a mocap studio and somebody was actually acting that out you would see that they're like the guns overheat they throw the guns as they shake their hands it would be like a really wouldn't be a three-step process yeah yeah absolutely but he like stops guns down ouch yeah yeah and and i think you also have a really good point that it's by by no means are we trying to like tear down the people that have worked on this thus far because honestly the fact that we have the amount of animations and the amount of quality that we do heading into a pre alpha state is impressive like usually in pre alphas you're seeing textures non-existent on the map or right not not even really having a character model that you're kind of using a very generic uh soft body or just generic body on the map running around doing the thing or not having v effects on abilities or anything like that so right they're definitely ahead of the curve in some ways and behind it and others but i think that by the time that they lead to a full release a lot of that will be smoothed out yeah um i covered this in a video a long time ago they do need before they release to get those animations up to triple a they can lean on being an indie studio because that's not going to produce results like they they need to have triple a quality animations in the end state or they're going to fail because that's a big thing that people look for that's a big thing that's a big part of the game and um it just like like i often say it adds to that visceral experience i think the animation for iran picking people up and tossing them is pretty freaking awesome uh however like the animation for marina that was actually clutched in iran's arms i think that needs some work like when he when he spikes her into the ground she still stayed it up and she just kind of stunned like she should actually get rammed into the ground you know i and i think that they're they could probably mix some of the animation from talus's ultimate knocking people down with iran just when he spikes people um and it may be that that's in the works already and we just don't know so there's there's a ton of things that they could do there but the kind of example that i think we have to show people is if we compare alt animations to predecessors animations uh yeah in a lot of ways alt has the slightly clunkier animations and they don't feel as smooth but predecessor does in in a lot of ways there are some that are still not as great but in a lot of ways the predecessor tests they've had really smooth animations i think that's part of why it helps feel most like paragon out of the two because that that kind of polish is on it and polish is a big thing when you're trying to appeal to a new audience right the people that are here right now going to go into pre-alpha and things like that a lot of them are willing to overlook unpolished animations or especially for a project this ambitious right because there's so many things that they have to do um but going into a full release if you're going to advertise your game to people and expect them to come in and want to play it uh for a as a finished product that has to be really fleshed out yeah and uh i don't know if you guys watch it or not jelly and i uh joined windu recently in a conversation about fault and one of the things that came up where we were talking about the uh their item art and we were talking about how ethereal's item art is fucking light years ahead of fault's item art that's the kind of thing that they invested heavily into because they didn't think you know that's just something that that they could pre-plan and have and have that going but the animate like i was talking about the animation work if they would have had looked for the talent for hand animating like they would have looked like they look for the talent for building their item art then it would have been a different story by now but they were so dependent on that mocap i guess they probably shouldn't have put all their eggs in one basket i guess which they should have known that there was going to be riots in columbia how dare they you didn't plan for riots in columbia the world to shut down to a national pandemic you didn't plan for these things i plan for that on a daily basis are you kidding me me and my doomsday bunker under my house are ready to go just in case now people are thinking i really have a doomsday bunker in the bottom of my house and i'm not gonna say well you are the tinfoil titan i would assume that you have a doomsday bunker um but the the kind of i think this naturally segues into something we have to talk about for sure which is we're at the end of quarter one yeah and other than the spotlights we really don't have anything no um and they don't have a game that's for damn sure um and you can feel it in the community you can feel that while there are people that are hyped up and the spotlights are creating a lot of this hype there's also that like the the dark side of it all that you can feel kind of just sitting there yeah when you interact in the discord and with the number of people that come in and like when this game was supposed to be out two years ago what's going on like you're just you're you're just now putting out spotlights what's going on and it's i personally am of the mindset that they need to make some kind of announcement yeah um we've seen messages from owen directly to people in the discord kind of saying that like we're working on it we don't but we can't give you a solid date right now that needs to be something that they announced to everybody not just to whoever sees it and whoever's asking and they need to take ownership of it too they can't blame it on don't blame it on the fucking pandemic and don't blame it on this don't blame it on that and we were talking about the columbia riots they there's no way they could have seen that but that was just another thing that they kind of leaned into to justify why the game didn't come out in 2019 or 2020 and we were sure that it was going to come out we started this show expecting that it would be the end of 2020 is when we got a pre alpha and now it's the end of march 2021 and we still have no idea no no official date of when there's gonna be a pre alpha they need to just not give any dates whatsoever and completely take ownership of this and admit and apologize and say you know what we're sorry this is taken longer than we expected this is completely our fault we never should have said that it was going to be the end of quarter one 2021 um we'll release the game when we can for the in the meantime enjoy these spotlights or something like that and and while that will sting for a lot of people that is a open communication that you're setting it up with your community that you're willing you're willing to take the ownership for what like for lack of better way to put it you're willing to take the ownership for what you did right and be like yeah we messed up right we want to be better we plan to be better this is how we plan to be better but for now we messed up we're sorry we've never seen a roadmap from them you see a roadmap from a lot of the companies as far as what they like check marks of what they need to do i'd like to see that from undying games i've always assumed we'd get the roadmap with a kickstarter but because we don't have a kickstarter that that's always that's really difficult as well yeah um for me personally the thing that bothered me then and and bothers me again now being that we're at the end of quarter one with nothing is they casually shifted the end of 2020 into quarter one there was no announcement there was no anything it was just now that when you when people asked it was instead of the end of 2021 it was the end of quarter one 20 or the end of 2020 to the end of quarter one 2021 it was very casual like it was almost a secret that they were just like very carefully just being like oh yep we are moving it over here that feels really bad and feels sketchy to a lot of people yeah the the casual shifting instead of at least owning it and saying like we were we we missed our date this is the new one it feels beta buffy uh-huh 100 and i hate to say that because i really i really don't believe that this project will end up like meta buff and the things that they pulled but it does have a lot of those similar feelings to to what meta buff was doing within the last three four months that we actually heard from them yeah the big difference is that when made above missed their alpha date they just completely went black and i can't say this enough and i think it applies in a various amount of things under promise over deliver always yeah never never give us the exact date that you think if you think you're gonna finish it on the april 24th do not say april 25th because if you are even one day behind or two days behind you're wrong give i would rather you tell me june and have it show up in april than anything else totally agreed and we're here we're sitting here as the two people that probably make the most content for the game right that we're we're frustrated by this but cautiously optimistic at the same time right like we believe in ethereal otherwise we wouldn't be recording right now it just it stings a little bit to constantly have this alpha pushed back further and further and further and further yeah absolutely oh i mean like a lot of people say it's better that they delay it's it's better to have a good game that's been delayed than a rushed terrible game so if cyberpunk hopefully it'll all be worth it what's that if cyberpunk taught us anything yeah i think that's about all i had to say on the on the whole thing uh jelly you got anything else i think that's it for me too okay right on um anything to plug uh streams i'll be streaming all week on twitch and youtube so catch me there uh we're doing it'll be yesterday when this comes out but tomorrow we're playing dream daddy on stream which i i'm not sure if i'm excited or horrified i've been playing marvellous mondays every monday in the hopes that i can win and make you play dream daddy and all it lily lily won you form like a coalition of people that were like praise any of the four or five of us win dream daddy the thing you guys don't know what dream daddy is game grumps designed this game it's a dad dating simulator here's the catch you're not looking for moms you're looking for other hot dads so you make yourself a hot dad then you go look for other hot dads and uh it's gonna be great watching jelly play this single dads in your area yeah that includes me yeah so come catch the stream streaming all week various things so happy to have anybody there and talk about ethereal talk about whatever yesterday we were like talking about a wrong spotlight for like an hour and a half talking about like where is he gonna be viable support not support what i like all the things it was great you know me i'm all about support support erin herrington what about you manger uh uh theory and gg check out jellies website for all the your latest ethereal news how's the how's the builder coming along builders pretty good actually we are looking to have an internal test for the builder within the next couple weeks so that's really big for us and we'll get internal testing done we're gonna have some of the ug team tested out probably to see what they can break so that we can have and then we'll put it up for everybody to use after that for a kind of a public test right oh super stoked about that yeah i will when it happens i'll be everywhere being like but yeah that's god that's gonna wrap it up for this week uh bit of a roller coaster this time and obi seems a little sad and down there at the end but we're still very much looking forward to ethereal we very much believe in undying's philosophy and that this game is going to be awesome so i hope you all join us as we enter the ether man go


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