Hi everybody, it's Sam at Mixed Up Craft. Thank you for watching my tutorial today. I've got the third project from the three that I was doing from all those stamping up goodies that Kaylee from Create with Kaylee sent me. So this is the last one. I'm down to the last few sheets of my paper. I think I've got about from that paper pack probably maybe four or five sheets left. So I'm going to show you what I've done and then I'm about to make a few little tweaks with one of the flowers because I literally did run ale of that particular color paper but it still looks fab. So this is a really nice reinforced box. It is four and a half maybe four and three quarters. I can't remember. I'll tell you in a minute. But basically it's got really nice half inch and reinforced lid and then it's a one inch box but inside it has all of these lovely little note cards. So these are four by four note cards so they fit perfectly. You see the envelopes at the bottom there and there are six. So this box will hold six note cards with matching envelopes.  There we go. You can see all the gorgeous detail I put together with these cards using lots of the dies, some stamping. Just yeah just had some fun with this and they are gorgeous. So I've got two of each. We've got two with oh hello friend. We've got two with missing you. That's the hello friend and then we've got two with your you're just lovely. There you go. And they're all slightly different shades because they've come off one sheet. All this backdrop here the background paper has come from one sheet of the one with this on the other side. So it's this piece here and it's just this kind of like blended background. So each each card is slightly different. They're more greeny and these ones here are more obviously navy and so on. So that's what I've used for all the cards and then inside they're just blank because they are a note card so you can write a nice message in there if you wanted to turn it into oh hello friend and then you can put just a note or anything like that. So you can add all those bits to it. Got the envelopes there as well which I show you how to make and then these ones are just sitting them on top of each other. So they're kind of like you know alternated so they all sit perfectly and they don't really crush each other like so and then the top one fits perfectly on top and then it's got a really nice snug closure there with the lid on top as well. So this is using for anybody that's not watched the first two tutorials this is using all of the product from the oh so eclectic stamping up paper pack and matching dyes and stamps and pretty much the inks as well because I'm using Night of Navy today and Garden Green as well. So let's start making them. So first of all I want to show you how I made the little note cards. So I'm going to show you one I've already prepared all of my ones for this box that I'm going to be doing. These just make lovely gifts so really really nice and obviously good to sell as well. So I've done loads in there the one I've got left to make today is oh hello friend. So you will need a where did I put everything on my board here so I'm going to take off the card stuff first and then that's everything for yeah that's all for the box so I use all that again in a minute. So this is just a four by four note card you can cut this down from a piece of card that's eight by four and then just score it four inches through the middle these are just pre-bought ones so they worked really well for this and then I've got this to match on top so again I've just chosen one that's got a bit of the green and a bit of the navy there and this piece here measures at three and seven eighths of an inch squared okay so again once that's matted on top it just gives you a nice little one eighth of an inch little frame there all around all four sides that's going to go on top then I've got all my pieces that I've done here and I'm going to do some stamping with you. I've just made little bows here using the matching ribbon so this is the where's the finely woven ribbon and this color here will be because on the back of all of the paper packs it tells you all the corresponding colors so here we've got berry burst emerald emery fresh fig lemon lime twist night of navy peek-a-peek soft sky and whisper white would all go with these patterns and stuff from the paper pack so this one here I think it's the berry burst I believe doesn't say on the front or does it so you can tell oh yeah it does very burst they go I don't alright that didn't even realize it okay so that's the ribbon I've used it's gorgeous ribbon really really nice so I've done one of them then I've got my that was it I'm going to do all the rest with you so we're going to start building this because I'm just showing you the bits that's actually for the lid of the box so let's crack on so first of all I'm going to stick this down just make sure you give yourself a nice even little border there like so then we need to start building up all these lovely little bits and pieces here so with the dye matching dyes here and these ones are called eclectic layer thinnets and just take out I've got some stuck at the bottom so first of all I'm going to die cut this big one and this is this shape here now I've actually cut all around the outside because what this one does is it leaves the die cut in your paper rather than cut it out of the paper so I'm using the stripey piece here and I've just already kind of cut it down so it all fits perfectly there I'm just going to run this one through my machine I'm just going to shim over the top there because there's so much detail in this one just want to make sure it's okay so you can see that so it leaves this wonderful design in your paper but I actually want this piece cut out so all these little bits here what I did is I've saved them all and I put them all into a little container because I've obviously died cut one for the lid of each box that's two and then for each of the six note cards so that's 14 of these I've cut I had so many of these little pieces I've put them all together and now they're great for a shaker card so again if you are ever doing anything like this don't throw these pieces away they're actually really handy and again I could do any color card with this because there's so many colors in those pieces so I'm gonna transfer these across here just so they are safely stored and I can use them for later on and then with this piece here now just with some of my snips I'm just going to just carefully just go around and I want to cut the same width that is in the pattern inside there so if I just do this outer piece here and just show you what I've done like so just bring that up you can see what I've just cut just here I'm just gonna go around and just do that all around that outside and it just gives you a really nice you just now got this really nice cut so that is going to be my kind of back layered piece to decorate the front of this so that's going to sit kind of like that it fits perfectly I checked before it's going to sit on an angle across the card like so so now I need to do a little bit of okay so I'm using the corresponding stamps here so I'm going to take out the leaves and this big flower here and then I've already died cut my sentiment which is this one here so it's just the oh hello friend and that was stamped with the night of Navy okay so I've already done that one so this one here I'm going to festival stamp using just grab some of my swag card here and this is going to be because these are obviously the leaves I'm going to use the garden green so just ink that one out and I love the finish that this stamp gives you so if I just do that one and I want I need one there and then I need I've already done the three for my lid so obviously you'll need one on each card you need to stamp six of these and then three for the the top of the box the lid there so that's another three so what did I say that was the six that's nine in total you would need to stamp of these but I just need to do the one for this card here also what I will do is just remove that one and I will also stamp the flower so that's this one here and I've done it in night of Navy get all the stamping done so again it's just got a really nice I love that look like that faded faded look about it I really like it so that's those two stamps get rid of that one and then this one I need to fussy cut because the die for this one is actually for this piece here so I'm going to fussy cut that there is a die for the the leaves there so I'm just going to cut this one just so I don't know why I've done that and then I'll just cut roughly I want to give it a nice white edge so I don't want to go too close because I'm gonna be doing that and get more detail in a second okay so this one here the die is this one like I said this one here doesn't fit that it's smaller it's to fit this and to die cut separately so and that will give you this one here which I'll be showing you shortly so grab my plates and just pop this one in place and just run that one through and pick it up a really nice little leaf so that's all ready so that one's going to go on there I'm going to fussy cut that one in a minute I'm gonna get these yeah this one done here so the I've got the last piece literally so this is where I used up everything so this piece here is the this color this flower here that I've I die cut it all from that so the reverse is this pattern here this is what I was looking for before this is what I die cut these from the pattern of these but the striping one I just show you just now worked well for it as well so the sheet of 12 by 12 with this pattern on there is this plain color on the other side and that's what I've used to make these ones here now that is the last piece I have left and I need to die cut with these so this one and this one but I need to die cut this twice and I've got none left so I found the stash of this really crazy kind of holographic card but it actually works quite well and the one I'm going to do for the lid is this one here and you can see now when it's die cut and it's got a heart then that kind of pops up so this isn't stamping up I've literally run out the last kind of projects I just I've used so much paper to make these cards so yeah you will use this and die cut this twice but obviously purposes of the video I've got this piece here so I'm going to run through this one first so need to do it twice so this is the last piece love this card really really lovely so let's take that one off so they go then I need to die cut it again so grab this piece here obviously you'll use that same color that you've got so it's going to be one card that's going to have this shiny flower so now that's done so finish with that die and then what I want to do is with this one you then go over this one again and just find where it sits like so again this is such a detailed little die and that piece of card on top it just means I get a really clean first cut okay so now you can see all these just fall out and I've got this really cool little kind of topper and this is going to sit over the top of this PCA so now that's what I've got you can see how great it looks in that textured card and now that will sit perfectly over the top like so so I'm just going to stick that down and then I can fussy cut my flower also what you need to die cut is three of these tiny tiny little leaves excuse me which are this one here you've got an embossed one as well but you want to use the one that die cuts you want to die cut three of them in gold and then obviously prepare your butterfly your butterfly your boom why I was saying butterfly okay so this piece just work out what side it all needs to go just turn that one over once the glue sets and it's all dry you can pick off or rub off any glue that may show through on that mirrored card there but they go so you've got a lovely little flower so I actually do really like that but obviously it's not stamping up so that's that one and then I'm going to fussy cut this one here so again just using my snips and as I've shown in lots of my live crafting that I do and a couple of my tutorials when you fussy cut really all you want to be moving is your left hand the hand with my scissors doesn't actually move it's the hand my left hand that's doing all the work so you just go around there and I'm literally just leaving a very very literally like millimeter or two little white edging there and that just is you're always best leaving a little bit of a white edge because if you're not you know very kind of stable doing this and you're a bit wonky and stuff by having the white edge it hides that whereas if you try to cut this out perfectly even I wouldn't get it looking great and you'd have bits of white showing on one side and then maybe not on the other and it's just you're better off doing it like this and I'm not going into every single little bit just roughly and there you go so how quick that was so that's that piece done and that's going to sit and then I've already pre-cut my little tiny tiny if I can pick them up here just bring it all the way down I've got three little gold here and these are going to sit on my card along with my little sentiment and then my bow so you can do is again just grab a little bit more glue here again with these really detailed dies just going to run that over get that covered and then like I said you're going to sit that down on an angle like so and then I've put these these yep these are on little foam squares so I'm just going to take off just cut let's cut these ones here so bit one two one for the back of this one okay so this one trying to remember how I done the other one really it's kind of like that it's about just looking here I've got this pointy bit and then it comes down so I've got the pointy bit and it comes down there so it's roughly that and then this one I'm going to stick and this one sits underneath so again like so each one slightly different but again that's what's so nice about it and then this big green leaf I'm just going to put some glue just kind of on the bottom to there I want the rest of it lifted see that's all lifted it's only the bottom ones that are kind of upright so then kind of feed that in a bit and just trim the edge because I do want it to go in a little bit further and actually has there we go stick that down and then I'm going to pop my little bow here I always find using your foam adhesive much much better than any other you know it glues and things like that because this sticks really well to the fabric sitting in the corner of the both the flowers there and then I've got my little sentiment which again is going on some more foam so I'm just going to use that other piece and it's only little bits tiny little bits of glue not going heavy with all the adhesives and stuff it's such a delicate little card you don't need to although I am struggling to take off the tops of my tape here it's a bit of a cheap you on there don't want to use that one again and then the sentiment sitting over the boat okay and then you just want to sit all of these lovely little gold leaves just kind of trim this one down a little bit a little bit of glue there and that one's going to sit down coming out from the bow and then the rest I've got one coming out under here and then I've got one and they have it so that is a really nice little note card or birthday card obviously you can just change the sentiment I just think that's really pretty and I love these little clusters that you can kind of make up before have and then obviously you know you could make all that together and stick it all as one separate piece and then you know keep them away and then when you want to make hard you just take that whole cluster out and stick it on your card and they have it so you now want to go and do that six more times obviously you can just do it the once you could have this on a nice six by six card that would make a beautiful just singular singular card yeah so that's that one done now I'm going to move on to the box and actually what I'm going to do is I'm just going to crack on and decorate do the piece first so this piece here measures four and a half by four and a half and this is this one here basically it's the exact same composition since the same little cluster just minus the sentiment but you could have a sentiment on here if you wanted to so again kind of play around but it's exactly the same I've just used two more extra of these leaves so I've got three of the green leaves as opposed to just that one because it was a bigger area that I was covering so my piece here that I've cut I've already got here so I've got a big green one so again that's going to sit like so then I've got my three leaves here there we go and I've got my fussy cut flower I've got my completely glittery shimmery shiny flower there I've got my ribbon ready to do my bow and I have got three more of those little gold there they are these kind of I keep losing them so I'm going to just go ahead now and get that all stuck down that's my decoration for my lid all done so now we can move on to make the lid so keep that over there for a minute so for the lid and for the base of the box you're going to need one piece of six and three quarters squared okay bring that down sorry there six and three quarters by six and three quarters for the lid and then for the base I've got a piece here of nine and five eighths of an inch squared okay so first of all let's yeah yeah let's crack on yeah it's such a hard decision so let's make space at one and a quarter two and a half seven and one eighth of an inch and eight and one eighth of an inch okay and then just rotate your card and do the same again then we'll just score the lid as well while we're here so again so scoring along let me just line up my lines there we go so scoring along the six and a half for the all six and a half pick one of the size you want to score it half an inch one inch five and three quarters and six and a quarter okay then rotate your card and do the same measurement again and then you'll have this grid effect like so and again that grid effect like that so let me just get rid of the scoreboard and then what we can do is first of all we'll just burnish all of our score lines on the lid and on the base okay so all my score lines are now burnish we can do some cutting so I'm gonna do the lid first of all so again pick a side and you want to cut down this is just the same I think I make these nearly every tutorial a nice reinforced lid so you just want to cut the two there so you're cutting down you can see you've got these four little squares just cut right down there and turn it on its side you're gonna cut this one completely out okay and then cut that one off so you just left with this one little square then just go around and just tidy off all the edges so I'm just kind of notching off these two main sides here and then just make this little one more of a tab shape like so okay so then on this same one here I'm just gonna cut straight down like so and again turn it on this side cut that out completely and then cut that one out so again you're left with that little square and then again just tidy off those little edges just cut a little notches out and again little wedges off of both of those there okay so put it against the blue that is what you will have then rotate the whole way around so it's now facing away from you and just repeat that again just as I did before okay so that is now my lid all done then you want to do your base and cut it exactly the same way but it's just bigger so here we've got those four bigger squares so you're gonna cut all the way down like so again all the way down like so so you've got these two like that rotate it cut that piece out completely and cut that one like so so you're left with that square and then again just tidy up the edges and just go around and do all the rest now just as I did okay and that is now what you will have you know looking that's what you'll have your base mumbling all my words so there you go you got your lid on your base so I'm gonna do the lid now first so with some glue you want to pop some glue on the tops here of your tabs just do one side first and then fold it down and then bring down the sides of your lid here and just hold that in place I can see some of the glue kind of coming out the sides there which is good because then I know that I've got my join and it's all nice and kind of stuck right up to the edge there you want to get a really nice bright angle and a real nice corner sharp corner again then bring this one down and bring that side down with it and again once it's in place just hold it there between your finger and your thumb till you get a really nice seal and it's nice and stuck and just repeat that on these two and fold those down as well that's what you will now have then just move that out of the way inside of the outer long pieces here just put some glue you don't need too much just enough to stick it fold it over turn it up on its side and with your bone tool just rub it over there and you can get a really nice sharp edge and obviously that will all be stuck down because all of that glue will then get kind of spread out by the pressure of your bone tool so you can see now I've got a really nice side so again go around to the next one put some glue in this one and just do that for all of your three sides okay and there is your little reinforced lid really easy now grab your base you do exactly the same thing again so this is the bottom that's going to be the inside you always want this side facing up pop glue on your tabs so again just do two at a time okay and then bring it down and fold up the side and just hold it in place and bring that one down and over and just repeat that again stuck down again and then you just want to put glue in there and fold in all those sides there's my base so now your lid will fit really nice and snug over the top because we've reinforced the lid you get that just that really nice like I said you can kind of hear I always say you can feel like the air being pushed out of it that means you've got a really nice closure so there is just a lovely little box as well so it's perfect for necklaces earrings things like that bracelets then we can grab this piece here which is going to sit on top and will give you a really nice little frame so I'm just going to put the same glue just again just lightly around the edges just to kind of stick it in place you don't need to get crazy a little bit through the middle and then just sit that one okay so that's now nice and secure again just a lovely box on its own now and we just need to obviously adding our cards and envelopes but I need to make the envelope so because they are four by four cards using the envelope punch board for four by four card size here you need a piece of paper that's six and seven eighths by six and seven eighths of an inch your first school line is going to be a three and a half so I've already got my paper prepared here in the size so again three and a half so you pop it in line it up to three and a half punch and score then I rotate it so now I've got that piece at the bottom and again put it in a three and a half you don't have to do it this way it's the way I prefer I find I get better results and punch and then I then line up this score guide with the score line so ignore the three and a half now you're just lining this piece up with your line there punch and you want to get it perfectly lined up there so I know now I've got a square coming on rotate it again line up that line if you want more you know seeing more detail how to make envelopes I'll share the little link up here and that take you to my envelope tutorial that I've done using this board so there is my envelopes and now obviously you want to do that six more times so you've got an envelope for every card that's one side and then all you want to do is just carefully because this is just thin paper I need to tidy up that edge there actually oh no hide that one didn't punch it very well actually I'm going to just tidy up some of these edges I think my trimmer's on its way so then I'm just going to have this one here and then these two are going to stick over the tops this is going to be my you know what am I saying seriously I don't know what I'm saying this is my top this is the bottom so all I'm going to do is just run some double-sided tape just down that side there and again this side here this one first stick that one down so it just sticks onto the top there anyway it's disappeared now you won't see it and there you go there is really easy quick envelope okay so again you need to do that six times I've already got all of that ready now so I've got my other five here all ready to go like so I've added my other card that we made earlier on top there and then grab my this one here and they will all sit obviously the size is to fit the envelope so that's bigger and then obviously those note cards fit in perfectly so you have it so thank you again Kaylee it was really nice of you to get in touch and send me the products I've thoroughly enjoyed you know making with them and I've still got a little bit left of the paper so and I think I'm going to purchase some more anyway and as I've mentioned in my other tutorials please go to Kaylee I'll share all of her social network links below in her website and if you do want to purchase any of these products today I will obviously give you all the details to go through and get them from Kaylee so thank you again thoroughly enjoyed this hope you've all enjoyed it thumbs up if you have and subscribe to my channel to see more thanks for watching


with a speed of light, a crown of dust, and a hearty high of silver, the lone ranger. With his faithful Indian companion-tuttle, the daring and resourceful mass-quiter of the planes led the fight for law and order in the early western United States. Nowhere in the pages of history can one find a greater champion of justice. Return with us now to those thrilling days of yesteryear. From out of the past, come the thundering hoofbeats of the Great War Silver! The lone ranger rides again! Come, come there! Come, come! Come, come there! Len Decker nervously opened and closed the cylinder of his six-gun. Across the room, the sheriff sat quietly, and a third man, a bald-headed individual, spoke nervously from the clock to the door of the adjoining bedroom. It's taken Doc a long time. Too long, Baldi. He don't get that bullet out of my cousin pretty quick. I'm going into that bedroom and see what's the delay.  Put the gun away and give Doc Stevens a chance. Your cousin was kept mighty close to the heart. Doc said he didn't have more than a one-to-ten chance of pulling through. Doc Stevens had better pulling through. Lam, you've had it in for the doc ever since he found out that some of your livestock was diseased. No one ever shot good livestock before Doc Stevens came here. You should be well out of town now, Lam. Baldi, you know that I'm not the only one who says that. Ask Hank Fristy. Doc made him fill in as well. Hank should be grateful for that. Doc found the water wasn't fit to drink. Full fever germ. So wonder his family hadn't been safe. Yeah. He better pull my cousin through. That's all I got to say. Hey, then, any words yet? Not yet, Sam. I'll let you know. Ma'am Decker, what's going on? Did you see what those boys had with them? I saw a fence rail. Yeah. If my cousin dies, Stevens is going for a ride on that rail. Ma'am, you can't leave your breath, Sheriff. I'm holding this gun on you.  Five more minutes, I'm going into that room and see why Doc's taken so long. Doc's coming out. Well, Stevens, Decker, you said you found your cousin in the back room of the cafe. And I know why. He was shot because he found out who robbed the bank where he worked. He was there to meet me and the sheriff and tell us what he knew. But he didn't tell you at all. He was shot by someone outside the window before we got there. I wish he'd had a chance to talk to me. Is he still unconscious? The bullet was very close to the heart. Is he going to get well? He's dead. What? He's dead? I didn't mind that. That's a lie! You could have saved him. You're likely in with those crooks. Anyway, I'll use it on you. You'll pay for this, Stevens, and you'll pay a place. What am I to do? Boys and stuff won't let my cousin die. No, no, I didn't mean to. Wait, sing it over. Come on in and get him. Don't. He'll shoot taking boys. Write him on the road to the edge of town and stab him on his way. And if he comes back, it'll be time to... The long ranger and toho had just arrived at a campsite at the bottom of a gully near the edge of town. They dismounted and untied some of the camp gear that had been carried behind the saddle. As soon as we've made camp tollo, they're going to town and see how Doc Stevens is making out. Hard to say he came up with any trouble. Who has new ideas? Ideas that are good for the West. He believes that water and food should be tested and sewage properly disposed of. He believes in testing cattle and culling off the disease stock. Now, rancher not like to shoot cattle. Oh, sir, no. Dr. Stevens has a lot of prejudice to overcome. But his kind of man is good for the West. He's kind of needed here. Not as silver, but the saddle off, too. Do you say we go to town? Yes. Eh? But the weather won't survive. Hello. Hear the crud? Ah. Sound like lynch mob. I'll run to the top of the gully. Might be able to see something. I'll take over with you. Hello. Look. Over there. That plenty man. They're riding somewhere on the rail. Me see him. Hands tied behind his back. Doc Stevens. Call your horse. Here's a little bit. Come on, count. That'll be for the easy. That'll be for the easy, fella.  Scouting silver dashed across the level stretch called the angry men who were carrying the doctor or a slide offence rail. Below Ranger and Tahoe were quite close when they were discovered by the mob. There were shouts and yells of surprise at the sight of the Indian and a man who wore a mask. Several of the men who were not holding the fence rail went for their guns. As the charging horses came to a rearing halt. Hold still. Hold still. Hold still. Cut the ropes around the doctor's wrist. Oh, no, you don't. We're doing it. We don't aim to be in the beard. We better keep out of this, missus. Now you're fast. You're up against all other guns. Hey, you're not killers. You're townmen. You don't want murder on your hands. We're keeping this man a lesson. And it's our own business. Put your guns away. Leave the doctor alone and go on back to your home. We don't want no gunplay, missus. But I don't mind gunplay if it's needed. Especially when it's a masked man on the receiving end. Now clear out bamboo just before I shoot. Slim Decker means what he says, missus. You better hide from him. Slim Decker, huh? Are you going for your gun? Yes, I am. No!  The gun's all on. Cut the ropes. We're taking Doc back to his home. We want no interference.  Why'd you draw an open fire? The masked man's asked for it.  I'm not taking a change. I'm not imagined gunplay with that mask on, bray. Move over here, doctor. I don't know who you are, stranger. Give me your hand. I'll pull you up behind my saddle.  You don't want no fire on it. Nevertheless, you've settled in your town. You're going to stay there. Now go home and tell your wives and children how brave you are. Tell how you run a defenseless unarmed doctor on a rail. Keep an eye on them while we ride away, tonneau. Anyone draws? You know what to do. I don't need to fix them. Move over there! Get a rough scope! Following the doctor's instructions, the Lone Ranger guided Silver to a small white cottage where Stevens and his wife had settled with high hopes of a great career in the new country, hopes that had become increasingly dim during the past weeks. Stevens told his wife of the fence rail incident and his rescue. Oh, Jonathan, you poor thing. I'm all right now, Jane.  Why did you do it? Men like the doctor are making the West a better place. Well, I tried to, but was Lemdecker against me? Why? Why is he against you? Well, first I found that some of his cattle was diseased. I reported it to the sheriff. The sheriff made him shoot the livestock. Yes, I heard about that. Then Lem's cousin was wounded, critically wounded. I did my best, but the man died. Lem thought I should have saved him. He had a crowd ready to take me from town while you saw him. My husband has tried to do what's best for the people, but they resented, even though it's for their own welfare. My usefulness here has ended. We'll have to leave this town. Leave? No one will have anything to do with me now. You're going to quit? What else can I do? They can fight it out. Jonathan can't fight men like Lemdecker? He thought the world of his cousin. If he feels the doctor might have saved him, he'll not rest until he's had revenge. I'm going to call on Decker. Perhaps I can change his mind. You can't change his mind. There's another reason why he's bitter about the death of his cousin. What is it? Sam worked in the bank. With a robbery and Sam found out who'd committed it. He was going to meet Lem and the sheriff in the cafe and tell them. Before they got there, someone fired through the window and got Sam. I see. If Sam had lived, he could have named the murderer and the thief. Well, the sheriff and Lem will probably accuse me of aiding the crook. Doctor, you're needed here. You've got to stay. I'll be back as soon as I've talked to Lemdecker. It was shortly after darkness had fallen. Lemdecker was in his home when a rap sounded on the door. It was the bald-headed waiter from the cafe. Oh, you bought me. I want to see you for a minute, Decker. Want to step inside? What I got to say can be said right here on the porch. How much did your cousin tell you? Why? What do you mean? Didn't you name the man who shot him? Now, why didn't you add? He was the first one to get to him after the shot. He was conscious for a few minutes. Right? Yeah. He told you who shot him, didn't he? Maybe he did, Baldi. And maybe he mentioned a certain party that wears a wide apron when he works in the cafe. That's what I thought. I'll get this Decker. Don't make any statements, you can't prove. Listen, Baldi, when I make a statement, I'll have proof to back it up. If you're smart, you'll have things the rest as they are. If I find you going out of your way to make trouble for me, there'll be more gunplay. Next time, it might be you that the doc can't save. Or your wife. Don't forget that. The same goes if you get that lone ranger snooping around for evidence against me. A lone ranger? Yeah. I'm not likely to see that man. You've already seen him. What? You mean to say you didn't know who snatched the doc out of your hands this afternoon? Great day. You knew that maybe I shouldn't have told you. But now that you know he's around here, you better keep away from him. If I see you two together, I'll figure that maybe you're telling him things about me. You got any more to say? Just watch yourself, that's all. It'd be a shame if there was to be another killer. Good night, Decker. Oh, just someone on the business, that's all right. Well, if it's any more of that shameful sort of business deal with Dr. Stevens, you'd better forget it. Oh, don't start that again, Martha. I did. You don't know what Stevens had done to me.  Not only that. He just pulled my cousin through this afternoon. I wouldn't be in the... You what? Never mind. What were you gonna say? Forget it, Martha. I just... In the name of mercy, Lim, what's ailing you? Martha, I gotta think things out. Go into the room I use for an office. I want to be alone for a little while. Do it yourself. There's a lot of the land here, there. The window's open. Better warn Martha not to leave the land. That is Decker. What you, you keep voice down. You came through that window? Yes. Well, get out of here. Get out of here. You can't be seen here. Keep your voice down. But you don't understand. I want to talk to you. No, I can't talk to you. Not you, please. I get out of here before it's too late. No! No! Shot comes from out there. Decker, you... You did this. Come and run. I'll go after him. Martha! He's an Indian. You shot him. There we are. I can use this gun. Me not, you... Don't lie to me. I heard what was said. Keep your hands up or I'll pull a trigger. The curtain falls on the first act of our Lone Ranger adventure. Before the next exciting scene, please permit us to pause for just a few moments. All to continue. The Lone Ranger didn't know that Lem Decker's wife was holding a gun on Toto. He rolled hard trying to catch a glimpse of the man who had fired through the window. But without success, the sky was overcast. There was neither moon nor stars to break the darkness that had engulfed the gunman. Easy! Look over this way, son of a... Oh, boy! One time, Paulie walked into the room where Martha held Toto at gunpoint. Paulie... Oh, thank goodness you're here. I heard a shotin'. Great day. That's Lem on the floor. Yeah, see if he's still alive. Or better still, hold the gun in that evening. Oh, I'd never carry a gun, Martha. Well, take this one. I mean not shoot him.  Where's your partner? Lem's still breathing. We've got to get a doctor for him. You'd better do what you can without a doctor, Mrs. Decker. Whatever it is, it'd be better than Stevens could do. Well, there's water here. I'll be the wound. I asked you a question, Indian. Where's your partner? I hear you. Someone rode away as I came in the room. Yeah? Well, that's a man's critter. Man? Did you see him? No, no, but Lem told me about a man who broke up the... who saved Dr. Stevens this afternoon. That's the one. He's been out to get Lem ever since he got a hunt that Lem knew who killed his cousin. You better cut shirt away from Lem. I can do without your help. Better use hot water.  You already done enough. That's Lem. Plenty bad. Plenty close to heart. You need doctor. I reckon you'd like to see that no account saw bones operate, huh? Then you know Lem wouldn't have a chance to get conscious. Oh, boy. It is a bad wound. I'll take this murdered red skin to the sheriff and tell him to get men out hunting that mask man. Oh, boy. Maybe it was sure to have Dr. Stevens coming here. Martha, it's the same as putting another bullet in the Lem. Wouldn't surprise me to learn that Stevens got a share of that cash that was stolen from the bank. That's why he's so friendly with a murder in thieves. Holy... He's breathing awful things. Now hurry with the red skin. Maybe the sheriff can help with Lem. He's had some gunshot experience. Now go on red skin, get started. It's jailed for you. So I brought him right here to your office here. What's your name, ending? Me, Tondo. What you got to say? Me, not shoot, brother. I didn't expect you to admit it. Is that mask man your partner? Well, suit yourself. I'll lock you up and we'll go see if there's anything we can do for Lem. Him hit plenty bad. Him need doctor. Baldy, maybe we should get Dr. Stevens. He'll let him do the same for Lem as he did for Lem's cousin? Well... I don't know. I'd tell you, Sheriff Stevens has hand and glove with the crooks and robbed the bank. Oh, Garner. Looks like I was all wrong. Wrong about what? I was downright sore at Lem for the way he started a regular lynch mob against the dog. That wasn't a lynch mob. It might as well have been. When I heard that the mask man in the Indian broke it up, I was all for him. Get in there, Tondo. Now you see why they rescued Stevens. We better go to the deco place and see what we can do. You'd better take some of the boys along with us in case that mask comes back to finish his job. I wish I knew how to figure, Doc Stevens. I've been backing him up all along. There's a lot of men outside waiting here about the prisoner. They saw me bring him here. Hey, boys. Come with me and the chef. We got a chance to get to Red King's barter. Baldy. It's all right, Sheriff. The more we get, the better. Hey, Baldy. Do you see the same one as Chef Lem's cousin? Sure he is. Hold on, Baldy. We're not sure. What's more, Doc Stevens is in guardswood.  Listen, boys. Baldy's not sure what he says. It's just a guess. Boys, he's masked. He's the one who saved the Doc. You remember him from the factory? Are you going mad on what I don't know? We're not the only ones who headed for the ranch house just beyond the limits of the town. A low ranger rode with Dr. Stevens and his wife. I may have done all that can be done, Doctor. You can check on his work. But you don't even know that Decker lived. No, I didn't go back to find out after I lost track of the gunman. Shall we walk, Baldy? Yes, of course. A lot bigger house than Decker's cousin. The room's over this way. Steady, Mrs. Decker. It's all right, Margaret. The mask may involve a human. I'm going to cook you.  Just a minute. Mrs. Decker.  You weren't terrified with one murder.  Is he dead? Yes. He has to doubt where things are. Margaret. Put that gun down. Do you think I killed your husband? You or your Indian friend. Where is Toto? He's gone. You shot him? No. No, but I wish I had. Mrs. Decker. Toto and I were in the room with your husband when the shot came to the window. I went to try to catch the killer, but I lost him in the darkness. I brought the doctor to me. David, I'm not in. You'd better let me take that gun. Stay where you are. Be careful. Mrs. Decker has no murder. She won't shoot. Don't you come any nearer.  Let me put that gun away. He opened it. That's better. Thank goodness. Thank you, Mrs. Stevens. You'll feel better for crying. There, Martha. Come on over here with me. Sit down and tell me everything. We'll go to the next room, doctor. I'd like to know where Toto went. Martha's a local mission to talk. No, I can't question it for some time. There's Decker. Poor devil. If Martha thinks Toto and I killed him, it may have a hard time proving otherwise. Someone tried to dress the wound. For some Toto. Shot in almost the same place as his cousin. Well, at least they won't say I'm responsible. I can't... Stevens, did you see that? What? His eyelid moved. Wait. This man's not dead. He's alive. My bag. Here, I'll open it for you. He's too far gone. Probably internal hemorrhage. Do what you can. There's nothing I can do. Look where the bullet ended. You said the cousin was shot in the same place. Yes, and when I did my best to save him, I was accused of killing him. Well, I won't touch this man. Maybe when I see that he dies without me... Stevens, I took you away from that mob so you could carry on your practice. I know, but I... I thought you'd stand by and watch a man die. The operation calls for working very close to the heart. There's been a chance in a hundred... What chance is there if you don't operate? None. But at least there'll be no mark of my scalpel. Oh, Jonathan. Oh, Jonathan, Martha just told me. What? Boddy the bot hander heard the shooting. He came here and took the Indian to jail. He's in jail now? Yes. Charged with murder if Decker dies.  He's got to live. To say that neither Tottenham or I fired that shot. Is he already dead? No, get hot water, lots of it. But I tell you, I'll bring every lamp and candle in the house to this room. Here, this table will do. Oh, I'm sorry. Well, think about it, he's alive. Lamy's in jail. He's very low. You're going to save him. You've got what few people get. You've got a second chance. A dozen lamps and there's many candles like at the room where Dr. Stevens prepared to operate. Lamy's pulse was feeble. It seemed as though his life was measured in minutes. Well, if you've got to save him, he's the only one who's in clear total. The doctors hand trembled as he chose a scalpel and prepared to make an incision. Steady, Doctor. What's that? I'll look out the window and see. The mob. I hear it again the same as the other time. You can't stop now. For me. Go on.  I'll see if you'll not be disturbed. Don't just down the floor in there. Quiet. Listen to me. Dr. Stevens is in there. We want him, too. He's in cahoots. Hey! Quiet! Do, Sheriff. You want a glimpse, Bob? No, but... And listen to me. The doctor's trying to save Lamy's life. Don't listen to him. Why? What if you're waiting for the first to rush? Oh, who'll it be? Now listen to me. Not a man will lift Decker when he was shot. Neither of us fired the shot. It was fired by someone outside the house. That truth will come out as soon as Lamy's able to speak. Same situation as Lamy's cousin. Yeah, same situation. Dara, will you go inside? For what? Lamy Decker may speak. You must hear what he says. Boys, we got to get the doc away with Lamy. I have a chance. That's all we'll do. Finish him if the boys get back. Come on! Come on!  But don't try to rush this door. Are you coming, Sheriff? Yes. I'm coming. In the hour that followed, the mob made several threats. But each time the menacing guns of the Lone Ranger caused the men to fall back. In the meantime, Dr. Stevens worked with fierce concentration. He heard nothing but the labored grieving of the man on the table. Saw nothing but the small area in which he worked. He extracted the bullet. Outside the house, the Lone Ranger remained alert for any move toward violence. But the townspeople had relaxed to an attitude of watchful waiting. Presently the door opened and the sheriff appears. Sheriff, everything's all right. I know the killer hood. The doctor wants to see you. Now you're inside. They're now going to the jail and tell Toddly you'll be over to release him. Hey, where about Lemdecker? Boys, I have seen a lot of things in my day, but nothing to tie to what Doc Stevens just done. He brought a man back to life. Lemdecker's going to live. What more? The masked man that stood here a minute ago was no more of a crook than I am. He was the man we've all heard about but never expected to see in these parts. The Lone Ranger. How you know? I'll tell you how I know, Baldi. Lemdecker told me. How'd Lem know? He heard it from one of you men. It's strange to say it's the one who killed Lem's cousin, the one who robbed the baby. Lem named the killer. I want you, Baldi.  They'll hold you. Bring him in here. Let Doc fix his leg before he goes to jail. It feels like it's been busted. I can just get my hands on the masked man. You outsmarted yourself when you tried to outsmart him? You should have known better when you knew that he's the Lone Ranger. This is a feature of the Lone Ranger Incorporated, created by George W. Trenville, produced by Trenville Campbell Enterprises, and directed by Charles D. Livingston. Tonight's drama was written by Fran Stryker.


Hey everyone, welcome back to the Nintendo Prime. We have a interesting thing to talk about today because I have been a Metroid fan most of my life. I'm not gonna say I played it when I was really young back in my little kid days. You know, my first experience was like punch out on this, on the NES. I remember playing some Ninja Turtle game on the Game Boy, Mario Land, all that stuff. So I grew up on that aspect and then I kind of switched to PC gaming for a bit, Age of Empires, Doom, Duke Nukem, Wolfenstein, et cetera, all that stuff back then. But as time has gone on, I have become more and more of a Metroid fan. In fact, I founded metroidweakie.org in case you guys have ever been to that Metroid Weekly, not the big super popular one, right? There's the most popular Metroid Weekly in the world. I didn't make that one, but I did make metroidweakie.org. And I've been fascinated with this franchise over the years. And it's interesting because Metroid has not actually ever been a major seller it actually sells basically as well as Kirby does, which is to say not stupendous, especially for the amount of money it takes to create a Metroid game. But that's neither here nor there because today we're gonna be talking about how Metroid Dread, that's right, the Metroid 5 game that is closing out the current arc of the first four Metroid games is possibly going to become the best-selling Metroid game of all time. And I don't think it's going to be even close. And we have some data to actually back this up. Now before we get into that, I gotta remind you we are giving away a Switch OLED system. We're actually gonna give it away live on stream in early October before the system comes out. However, to be entered, all you need to do is be subscribed to the channel. That's it, that's all I'm asking you. Just click that little subscribe button. I would appreciate of course if you hit the bell, set it to all notifications, like the video, comment and all that. But the only requirement is that you are subscribed. So thank you so much for that. And I wish whoever wins it luck. All right folks, let's get into this. We've asked some data from a couple of days ago from GameStop of All Places that posted up their top 10 pre-orders over the last two months, or essentially what I like to call the top 10 pre-orders for Nintendo Switch since E3. And well, here's the list. Come on list. Come on. I heard it, all right. So we got Metroid Dread at number one, followed up by Pokemon Brilliant Diamond and Shining Pearl Double Pack at number two, Mario Party Superstars at number three, Pokemon Legends Arceus at number four, Shimagami Tensei five at number five. Isn't that funny, five at five. Pokemon Brilliant Diamond at six, where the heck is Shining Pearl in this top 10? That's weird. WarioWare get it together at seven, Doki Doki Literature Club plus at eight, Sonic Colors Ultimate at nine and then Advanced Wars one and two, Reboot Camp at number 10. That game comes out in December, I'm pretty excited about that one. But you notice Metroid Dread is at the top. And it's had a Pokemon. Now granted, if you combine all Pokemon pre-orders together, it's probably number one, right? You got the Double Pack, you got Diamond. So you put that all together, it's probably number one. But it's essentially the best selling individual game right now in terms of pre-orders at GameStop for Switch. Now I'm not sure where this ranks overall because games that didn't post an overall. So I'm not sure where this ranks for other pre-orders out there. I'm sure the Call of Duty's of the World might be a little bit higher, although maybe the Activision Blizzard controversy lowered it down. But what's interesting is that Metroid Dread is the most pre-ordered game on GameStop right now and likely going to remain that way until Switch OLED comes out on October 8th because hey, that's when the game comes out, it comes out the same day and there's even a white Switch OLED that seems to commemorate Metroid Dread. By the way, that is the Switch OLED we're giving away is the white version. But I went back and I looked at some of the series history of sales. Now this sales data isn't necessarily definitive. This is just based on the most recent confirmed reports. As an example, the best selling Metroid game of all time right now is Metroid Prime, but it's listed at 2.82 million. And I've seen some other listings where it's listed at 4.2 to 4.5, but those seem to be estimates. Nintendo's official numbers, the most recent report says 2.82 million. So not even 3 million in sales. However, if you're someone who thinks it's sold more than 4 million, that's okay. I understand that. I don't think we have actual good data for this. But it has Metroid Prime at number one. Again, for 2.82, then the original Metroid release and you can consider the original Metroid release obviously a success. You know it's sold 2.73 million back in 1986 on the Nintendo Entertainment System. That's obviously pretty good numbers. The problem was it didn't grow from there, right? So Metroid 2, which is the third best selling game, actually sold about a million less in 1991. So it came out five years later on the Game Boy and sold 1.76 million. You might go, well, that was on the Game Boy, right? Well then, okay, let's continue on. We got Metroid Fusion on the Game Boy Advance at number four. In 2002, that sold 1.68 million. Metroid Prime 3, corruption at number five. On the Wii, in 2007, sold 1.63 million. Super Metroid, again, that was on a home console. That one's at number six and that one was released three years after Metroid 2, Samus Returns. And sold 1.42 million. Metroid Prime 2 Echoes is at number seven. Selling 1.33 million in 2004 on the GameCube. We have Metroid Other M chiming in on Wii back in 2010 at 1.11 million. Metroid Zero Mission at number nine and 2004 selling 0.84 million to 840,000 copies. At number 10, we have Metroid Prime Hunters on the DS in 2006, selling 720,000. And then Metroid Prime Trilogy on the Wii, which I wish were to sold more, only sold 650,000 copies, or did release in 2009, aka towards the later part of the heyday of Wii. So that's, it's interesting when you look at those sales and you go, basically, the series peaked twice, right? The original Metroid came out, nothing was able to match that until Metroid Prime. And Metroid Prime kind of, in a way, felt like the breath of the wild of that Metroid series.  It's Pokemon with the archies, it's gonna breath of the wild, the Pokemon series. Metroid Prime, basically breath of the wild, the dang Metroid series, right? Brought it into a modern way, brought it into a first person perspective, totally changed things around and sold record numbers doing that. And it did that on a system that's one of the Nintendo's worst selling platforms. Gamecube was not a really big seller and yet the best selling Metroid game of all time was on that platform. But again, as you saw, Metroid Prime 2 was way down that list, Metroid Prime 3, way down that list. Like, they peak with these games and they're unable to keep that success going. But Metroid Dread is an interesting one because one, we haven't had a 2D, or that's not even called 2D, because I think that's being, you know, that's not being fair to the graphics. They are 3D visuals, but we haven't had a side-scrolling, brand new Metroid game. We did have Samus Returns, which was a reboot of Metroid 2 on the 3DS, but we haven't had a traditional, side-scrolling Metroid game in 19 years. Or basically two decades, right? It's been almost two decades since we've had one. And I think that is part of the appeal of this game, is it's been so damn long since we've had it. And then for old-school Metroid fans, you have the whole Metroid Dread name, which for those who don't know, was a canceled Metroid game brought back. And this leads to the whole idea of the Dread name's gonna appeal to the older gamers. The 2D side-scrolling's gonna appeal to the older Metroid fans as well. But I also think there's something about this game that just feels fresh. The way that gameplay looked at E3, the fact that they had it at E3, they did two big gameplay segments on Tree Else. I think really sold this game to a lot of people who maybe have never even played Metroid before because it doesn't look like the kind of game you need to have played prior Metroid games to understand. And so that's important. And it just looked like a lot of fun. A lot of these Metroidvania, a lot of these 2D side-scrolling platform, or a puzzle shooter kind of games like this have gotten really, really popular today in the indie scene. There's no end to these. And everybody keeps calling them publicly, oh, another Metroidvania game. Here's another Metroidvania game. Here's another Metroidvania game. And now we actually have one officially side-scrolling from the Metroid franchise. So I almost feel like the indie game popularity of this kind of play style has actually helped boost the sales of Metroid Dragons. Everyone's gonna play those indie ones and go, well, obviously the Castlevania or the Metroid should be the gold standard in their own dang categories, right? So I think there's some hype driven by that. I think there's some hype by it's been 19 years. So if you remember in the heyday of the Wii, Nintendo could basically just shit out a game and it would end up selling five plus million units. And we're sort of at that again with Switch. It really doesn't matter what Nintendo puts out. It sells really, really well. Skyward Sword HD as an example is what? God, we're exactly two months off from release today. Today is literally August 16th, one month from when Skyward Sword HD came out and it's still the number one selling video game week over week on Amazon. Like a month out. That game is likely going to outsell what it did on the Wii. And you kind of look at the Metroid Dread pre-orders. You look at the trend of sales of different games on Switch. The last Mario Party game, the best selling Mario Party game of all time. The new Mario Party game coming out might become the best selling on top of the old Mario Party game. You know, beating it out. We saw even Sword and Shio came out and sold the most amount of units by a combo Pokemon game since generation one. Like there has been this continued success line on Switch where no matter what Nintendo puts out, it sells really, really well. And on top of that, Nintendo's been putting out a lot of quality games. There have been some caveats. Like Mario Tennis, Aces is great, but the single player is a little bit lacking. You know, Mario Tennis is great, but Mario Tennis Super Rush is great, but at the time it lacked online rankings and all that. Now they added that all in. And then there's still that big button, the single player mode, where it's not really what they promise with the whole RPG element. That's not really what it is. But those butts exist, but there's the however the gameplay in Mario Golf Super Rush is fantastic. The gameplay in Mario Tennis, Aces is fantastic. Like while there's been these butts and these caveats, bottom line is the game, the core aspect of the game, the core gameplay is there. And that has been true in Xenoblade Chronicles 2, even though there was the butt, the frame rates are low, the resolutions though, however the gameplay is hardly fantastic. The storytelling is really, really good. So Nintendo has been putting out, I feel their greatest generation of consistently really solid releases. Now some of them are great to some of the best ever, the odysseys of the world, the breath of the wilds of the world, right? Even Xenoblade Chronicles the Finner of Edition was a really cool story add on in there to kind of push it into the whole future connected stuff. There's been a lot of really great work on Bowser's Fury mode tacked on to Super Mario 3D World. Yeah, 3D World's a pretty good game. Bowser's Fury mode is a plus material. And we keep seeing this consistently, this generation of hardware where Nintendo's giving us quality game after quality game. And so there's a lot of faith that Metroid Dread, even if there's a butt, oh, it's a really good game, but it's missing this or that. However, the actual core gameplay is probably gonna be utterly fantastic. And because there's this trust right now that Nintendo bare minimum is going to put out a game that is very, very high quality in terms of the gameplay. And that's what primarily Metroid fans just want more high quality Metroid gameplay, setting aside the story, setting aside the level design and the boss fights. We just want really solid just gameplay. We want Metroid, we want new Metroid, right? It's been since Other M. We haven't had a new Metroid since Other M, so like it's a big deal. And no, it's not the promised Metroid Prime 4, but it's a nice primer. And I feel like the hype build up for this from fans is bigger than their fan. Nintendo has a system releasing the same day that's basically the Metroid Dread system. They pushed it hard. They're gonna be pushing it hard here. I feel like starting next month, there's gonna be some sort of Nintendo Direct, and from that point forward, they're gonna start really pushing Metroid Dread really, really hard. I mean, that's not even the first game they have coming out, right? We got WarioWare coming out, and they're not even pushing that, sorry, because Nintendo knows WarioWare is kind of quirky. It's not really probably going to be a 10 million seller. And by the way, I don't know that Metroid Dread's gonna be a 10 million seller. That is going maybe a bit too far. But is it crazy to think that Metroid Dread could sell four, five, maybe six million units? I don't know that that's so crazy. I think by the end of this holiday season, Metroid Dread's gonna be the best selling Metroid game of all time. If I'm wrong, that's cool. But I usually don't see this. We're two straight months. It's pre-ordered over Pokemon. It's pre-ordered over a Mario Party game. Are you kidding me? The last Mario Party game? So 15 million, how the hell is this game being pre-ordered more than that? The hype for Metroid right now is sort of quietly in a way, really, really solid to the point that I think this might be the best selling one yet. And then the question is, can Metroid Prime 4 top it? What the wait and see? I think so. Now there's also that whole debate, is it worth $60? I think sales are clearly proving that $60 is obviously the right value. And I don't buy the whole argument that it's not worth $60 because it's a side-scrolling game.  I don't think game pricing should be based on the style of the game. Oh, if it's side-scrolling, if it's top-down, screw you, screw you, it could still be great. It could still be worth $60, come on now. That's not getting to that. Let's actually play the game before we're like, oh yeah, that game ain't worth $60. Excuse me, can we play it first, please? Like, game looks really good to me. I have zero complaints about Metroid Dread to this point from the art direction to the gameplay to the story so far to even some of the cutscenes they've shown. I got zero complaints. So let's wait until like, oh my God, the game's only two hours or something before we start bitching. By the way, it should be longer than two, but we don't know. Like, that's the way that we have something concrete to complain about other than saying, well, it's not Metroid Prime, who gives a shit? We're still getting Metroid Prime. It's just gonna take a little bit longer, all right? All right, folks. I'm Nathan Roberts from Nintendo Prime. Thank you so much for tuning in and I'll catch each and every one of you in the next video.


the parent or the state the key issue in the entire discussion is simply this shall the parent or the state be the overseer of the child an essential feature of human life is that for many years the child is relatively helpless that is powers of providing for himself mature late until these powers are fully developed he cannot act completely for himself as a responsible individual he must be under tutelage this tutelage is a complex and difficult task from an infancy of complete dependence on subjection to adults the child must grow up gradually to the status of an independent adult the question is under whose guidance and virtual ownership the child should be his parents or the states there is no third or middle ground in this issue some party must control and no one suggests that some individual third party have authority to seize the child and rear it it is obvious that the natural state of affairs is for the parents to have charge of the child the parents are the literal producers of the child and the child is in the most intimate relationship to them that any people can be to one another the parents have ties of family affection to the child the parents are interested in the child as an individual and are the most likely to be interested and familiar with his requirements and personality finally if one believes at all in a free society where each one owns himself and his own products it is obvious that his own child one of his most precious products also comes under his charge the only logical alternative to parental ownership of the child is for the state to seize the infant from the parents and to rear it completely itself to any believer in freedom this must seem a monstrous step indeed in the first place the rights of the parents are completely violated their own loving product sees from them to be subjected to the will of strangers in the second place the rights of the child are violated for he grows up in subjection to the unloving hands of the state with little regard for his individual personality furthermore and this is a most important consideration for each person to be educated to develop his faculties to the fullest he needs freedom for this development we have seen above that freedom from violence is essential to the development of a man's reason and personality but the state the state's very being rests on violence compulsion as a matter of fact the very feature that distinguishes the state from other individuals and groups is that the state has the only legal power to use violence in contrast to all other individuals and organizations the state issues decrees which must be obeyed at the risk of suffering prison or the electric chair the child would have to grow up under the wings of an institution resting on violence and restriction what sort of peaceful development could take place under such auspices furthermore it is inevitable that the state will impose uniformity on the teaching of charges not only is uniformity more congenial to the bureaucratic temper and easier to enforce this would be almost inevitable where collectivism has supplanted individualism with collective state ownership of the children replacing individual ownership and rights it is clear that the collective principle would be enforced in teaching as well above all what would be taught is the doctrine of obedience to the state itself for tyranny is not really congenial to the spirit of man who requires freedom for his full development therefore techniques of inculcating reverence for despotism and other types of thought control are bound to emerge instead of spontaneity diversity and independent men there would emerge a race of passive sheep like followers of the state since they would be only in completely developed they would be only half alive it might be said that no one is contemplating such monstrous measures even communist russia did not go so far as to impose a communism of children even though it did almost everything else to eliminate freedom the point is however that this is the logical goal of the statists in education the issue which has been joined in the past and in the present is shall there be a free society with parental control or a despotism with state control we shall see the logical development of the idea of state encroachment and control america for example began for the most part with a system of either completely private or with philanthropic schools then in the 19th century the concept of public education changed subtly until everybody was urged to go to the public school and private schools were accused of being divisive finally the state imposed compulsory education on the people either forcing children to go to public schools or else setting up arbitrary standards for private schools parental instruction was frowned on thus the state has been warring with parents for control over their children not only has there been a trend towards increased state control but the effects of this have been worsened by the very system of equality before the law that applies in political life there has been the growth of a passion for equality in general the result has been a tendency to regard every child as equal to every other child as deserving equal treatment and to impose complete uniformity in the classroom formally this has tended to be set at the average level of the class but this being frustrating to the dullest who however must be kept at the same level as the others in the name of equality and democracy the teaching tends more and more to be set at the lowest levels we shall see that since the state began to control education its evident tendency has been more and more to act in such a manner as to promote repression and hindrance of education rather than the true development of the individual its tendency has been for compulsion for enforced equality at the lowest level for the watering down of the subject and even the abandonment of all formal teaching for the inculcation of obedience to the state and to the group rather than the development of self-independence for the depreciation of intellectual subjects and finally it is the drive of the state and its minions for power that explains the modern education creed of education of the whole child and making the school a slice of life where the individual plays adjusts to the group etc the effect of this as well as all the other measures is to repress any tendency for the development of reasoning powers and individual independence to try to usurp in various ways the educational function apart from formal instruction of the home and friends and to try to mold the whole child in the desired paths thus modern education has abandoned the school functions of formal instruction in favor of molding the total personality both to enforce equality of learning at the level of the least educable and to usurp the general educational role of home and other influences as much as possible since no one will accept outright state communisation of children even in communist Russia it is obvious that state control has to be achieved more silently and subtly for anyone who is interested in the dignity of human life in the progress and development of the individual in a free society the choice between parental and state control over the children is clear is there then to be no state interference whatever in the relations between parent and child suppose that the parents aggress upon and mutilate the child are we to permit this if not where are we to draw the line the line can be simply drawn the state can adhere strictly to the function of defending everyone from the aggressive violence of everyone else this will include children as well as adults since children are potential adults and future free men simple failure to educate or rather instruct is no grounds whatever for interference the difference between these cases was succinctly put by Herbert Spencer no cause for such state interposition can be shown until the children's rights have been violated and that their rights are not violated by neglect of their education actually instruction for what we call rights are merely arbitrary subdivisions of the general liberty to exercise the faculties and that only can be called an infringement of rights which actually diminishes this liberty cuts off for previously existing power to pursue the objects of desire now the parent who is careless of a child's education does not do this the liberty to exercise faculties is left intact omitting instruction in no way takes from a child's freedom to do whatsoever it wills in the best way it can and this freedom is all that equity demands every aggression be it remembered every infraction of rights is necessarily active while every neglect carelessness omission is as necessarily passive consequently however wrong the non-performance of a parental duty may be it does not amount to a breach of the law of equal freedom and cannot therefore be taken cognisance of by the state


Item No. SCP-1633 Object Class Safe Special Containment Procedures One copy of SCP-1633 is to be stored on a standard DVD ROM and a secure storage locker in Site-15, along with all supporting documentation and ancillary materials. Individuals receiving a run test on SCP-1633 must submit a request in writing to Head Researcher Dr. Berger. Testing will only be conducted with on-site computers which meet all requirements laid out in Document SCP-1633-HS-01. This includes, but is not limited to, a processor capable of at least 1.3GHz, 6GB of hard drive space, and absolutely no network connection capability. These computers may be used for extended periods, up to six months, but the hard drive must be wiped and all components destroyed at the conclusion of testing. No individual save file may be played beyond the end of Act III in the game storyline without specific authorization by Dr. Berger. Prior to this point, the save game in the company.ptd file must be erased. Description SCP-1633 is a computer game created by the now defunct Independent Game Studio. The copy and foundation possession is a beta version of the game. The core gameplay is relatively complete, but there are numerous incomplete aspects. Certain art assets are missing, there are various graphical issues. The music is either missing or just placeholder music and so forth. The document is SCP-1633-BV-01 for a list of known bugs and missing elements. As this version of the game was compiled two days before the foundation rated the ██████ offices on ██████, it is presumed that this is the most complete version of the game in existence. The source of the anomalous properties of the game, as well as a major selling point in the game's pre-release advertising, are its so-called tactical, heuristic algorithms. Where a player saves their game and quits, a background process will begin running on the player's computer. This process, while consuming a large portion of the computer's resources, is not in itself harmful to the functioning of the computer and can be forcefully closed at any time. This will prevent the creation of a .ptd file. When the process completes, either a new file is created in the same folder as the player's save game with the file extension .ptd or an existing .ptd file is updated. According to the supporting documentation, the file extension stands for Player Tactical Data. When a player loads an existing save game with associated .ptd file, enemies in the game be more intelligent and effective, with the increased approximate proportion to the total amount of time spent playing. If a player attempts to load a save game created by a different player, the game will pause for several minutes and prompt the player to load their own file or start a new game, rather than use someone else's. This is not thought to be an anomalous effect, rather, the game pattern and recognition capabilities are such that even small differences in playstyle will be interpreted as a player attempting to use a different save game. Initially, this will result in a more challenging game experience, with the enemies adapting to a player's preferred weapons, strategies, and overall playstyle. However, given enough time, enemies become aware of the existence of the player and begin to attack him or her, rather than the characters in the game. Typical progression is as follows. Note that there may be significant variation in how long it takes the enemies to adapt to a particular player. Roughly speaking, the more capable the player, the quicker the game's intelligence will increase. These times are approximate and are based on recorded times for average players. Zero to two hours. Enemies lack even basic strategic intelligence and will charge the player characters regardless of weapons equipped, environment, the presence of cover, etc. Two to five hours, enemies begin adapting their tactics to their environment and the weapons they carry. For example, enemy with short-range weapons will attempt to move closer to the player character before attacking, and in an engagement of the long range they will seek cover. At this stage, enemies are roughly equal in skill to an untrained civilian. Five to eight hours. Enemies begin to counter an individual player's preferred strategies. For example, they will attack a player who uses long-range weaponry from cover with grenade or splash damage weapons to force them out in the open. They will use environmental features offensively and defensively. For instance, laying traps at choke points or setting up ambushes in kill box zones. At this stage, enemies are roughly equal in skill to a trained human soldier. Eight to twelve hours. Enemies begin using tactics which affect the player instead of the characters. At some point, enemies seem to become aware that the player characters are being controlled by an outside intelligence and adjust their strategies accordingly. Rather than attacking the player characters, enemies may instead position themselves to block the player's view. Enemies have been seen acting in a glitched manner, repeatedly walking into walls before them the same actions again and again, freezing in place, waiting until the player dismisses them of the threat, then attacking. At one-place session, enemies use multiple day flash spells in every engagement, bringing the pattern and timing each time. Day flash is a spell which causes a bright, blinding flash of light. Eventually, they develop a strobing pattern which was highly disoriented to the player and ultimately caused her to suffer a grand mal seizure. Twelve-plus hours. Enemies begin attacking the player psychologically. Pacific mode of attacks have varied widely as the game tailors attack to each player's psychological makeup. Facing a player who micro-managed his character with a fine degree of control, enemies use attack which did little to no damage but caused the character to become dazed, a state which temporarily disrupts player control. However, rather than attack the day's characters, enemies simply surrounded them in a crowd continually using day's attacks to prevent the player from doing anything. The subsequent near-total loss of control had a noticeable effect on the player's ability to focus. In another example, enemies kidnatched one of the player characters and quickly dragged him off screen. Later in the level, the player discovered a corpse of this character in a makeshift altar being continually attacked by a group of enemies. This had no further effect apart from the continual blood splatter effect being applied to the room's floors and walls but visibly disturbed the player. No major improvements in intelligence have been noted beyond twelve hours. It is theorized this represents the upper level of ability for the game's enemies unless they are directed by Ascension Entity. Seat Document-1633-DX-12 for further information. SCP-1633 is a third-person squad-based action RPG played using the mouse and keyboard. The player characters are visible on the screen with the player seeing the game from an elevated perspective. The player controls a squad of four characters with direct control of one character at a time and a command menu that controls the other three. Development notes indicate that the game was intended to have a cooperative mode in which up to four players will control each of the four squad members. This feature is not present in the build held by the Foundation. Each character has a different specialty. The marksman uses long-range weapons, the alchemist has access to potions and chemical with various effects, the rogue can move stealthily and assassinate enemies, and the thug has greater health than the other characters and does more melee damage. Experienced game from killing enemies and completing objectives can be used to upgrade various skills and attributes of the characters. The game is set in a steampunk world populated by various fantasy races, humans, dwarves, goblins, etc. Steampowered and clockwork technology exist alongside magic. Urban areas are primarily modeled after Victorian-era London. The player characters are a band of criminals who have been recruited by the Archduke of Boatrick to investigate a theft. Over the course of the game, the discovered an ancient god-like entity called Krythenar is attempted to escape from millennia of imprisonment and devour the world. Testing Logs Test No. 001 Subject Junior Researcher Ross Notes Ross was an avid and experienced video game player. His eagerness to test SCP which caused him to break with procedure and skip D-class testing has been noted on his record. Observations After 47 minutes of regular gameplay, Ross began attempting to discover glitches or exploits in the game engine in order to complete the game more quickly. He found several, including a method of removing his character 33% faster than normal and a way to use a skill multiple times in a row without wading through a cooldown period. Notes ended the first gameplay session after 2 hours, 12 minutes part way through Act 1.  His notes indicated that the enemies were using their weapons more effectively and that they were attacking him in groups with mixed attack capabilities. He played for 1 hour and 33 minutes, saving the game at the end of Act 1. During the third play session, enemies began using glitches in the game engine to attack Ross' character. Some of these were exploits that had previously been discovered and used by Ross, others were discovered independently. Ross was surprised by this but continued playing for a further 2 hours and 50 minutes. Ross' fourth and final gameplay session ended after 7 minutes. He began by chasing a group of enemies into an area he previously visited. Upon entering a building, two enemies dropped a prepared load of crates on the characters in such a way as was to drop them beneath the game world. In this area, the game physics were slightly different, allowing a group of wading enemies to float Ross' character into an infinite empty space. After several minutes attempting to regain control, Ross quit the game in frustration. Test number 002, Subject D-22930 Notes, D-22930 had extreme anger management issues of a place in the D-class program following the murder of his girlfriend. Observations D-22930's progress through the game was slow and largely unremarkable, fitting the standard pattern closely. He played for a total of 13 hours 44 minutes with 4 breaks to save and reload the game. Upon loading the game for the fifth time, D-22930 found that enemies were no longer attacking his characters. Large groups of enemies would rush towards the characters, drop their weapons and pose themselves in postures of surrender, hands in the air, kneeling, prostrating themselves before the player, etc. D-22930 killed these enemies that he had previously until the groups grew so numerous that he was spending several minutes to move an equivalent of 10 feet. He became progressively more enraged that the enemies were not playing fair and tried running through these groups using the Bull Rush skill. The Bull Rush skill is a non-lethal skill used by the thug to rush forward, pushing aside enemies in the way. Individual enemies then began attacking his characters, always from an angle which he could not identify the attacker in the crowd. He became increasingly frustrated and attempted to break the keyboard, at which point the entire group became hostile and killed his characters en masse without weapons. Test number 014, Subject Agent D-22930 notes, Agent before joining the Foundation with a member of the D-22930 military and eventually the D-22930 Special Forces. She thus has extensive real-world experience with small unit tactics. Observations, after a brief period that acquainted herself with the controls, Agent D-22930 proved quite capable with the game reaching the end of Act 1 in one session of 4 hours and 19 minutes. Upon saving and restarting the enemy began using effective countermeasures to her advantage, including attempting to blend into groups of non-hostile NPCs, placing mines in other traps on major roads, and sniping from multiple elevated positions. Possibility of using SCP-1633 as a means of developing counter-tactics to Pacific attack modes have been proposed. Test number 021, Subject D-30620 notes, D-30620 was chosen because he had experienced with commercial video games that showed willingness to test. He was told to beat the game without saving or quitting, although he was permitted to pause the game for breaks and rest periods, and food, water, and sleeping accommodations were provided. Observations, the entire test took a total of 13 hours, 31 minutes, with a total of 2 hours, 12 minutes, used by D-30620 for breaks. No observable increase in enemy intelligence would have been noticed throughout the game. Glitches and missing elements were seen more frequently as D-30620 progressed throughout the game, presumably because later levels were not as complete at earlier levels. Dialogue and all sequences were identical to the most complete game script in the ancillary documents.  Following the crash, the game created a PTD file associated with the finished game. The process took several hours longer than was expected based on the time necessary to create or update previous PTD files, and the file was also larger than expected by order of magnitude. D-30620 was ordered to begin a new game using the New Game Plus option from the main menu, using his completed game file. On choosing this option, the screen displayed a seemingly random pattern of black and white pixels, visually similar to television static, and merely after seeing this image, D-30620 went into a cantonic state with unable to be revived. He was later terminated as for standard protocols. The image did not have any anomalous effect on other viewers. It has been added to the associated documents and can be viewed by any researcher with proper clearance. Recovery Junior researcher Ross and Abbot Gamer have been following the progress of the █████ Game Studio for some time. On █████, a staff member on the official Studio 4 reported that █████ of their testers had quit within the past week, citing various personal reasons. Curious about the sudden loss of staff, Ross obtained the personal information of the testers that got in touch with them, claiming to represent a law firm hired by one of the testers interested in starting a suit against the studio for inhumane working conditions. Information gathered in its way suggests the potential anomalous effects, but was not sufficient to justify intervention. Two weeks later on █████, the body of Gregor Tillman was discovered in his apartment after apparent suicide. Tillman's death came to the Foundation attention as he was one of the current testers of SCP-1633. Tillman had been hired shortly after the previous group of testers quit. He had only been employed for one week before his suicide. The Foundation quickly took over the investigation and confiscated all evidence, including a bill to SCP-1633 which Tillman had apparently made surreptitiously and taken home with him. Documents procured at the scene led to a Foundation raid on the studio under the pretence of investigation financial malfeance. All materials associated with the game were seized, the studio went bankrupt shortly thereafter. In an interview with the staff of █████, Foundation agents learned that the tactical heuristic algorithm was entirely to work a programmer ████████, Ms ██████, had quit the studio without knowing it one week prior to the Foundation raid. All staff were given targeted Class A amnesiac and released. See it hidden below. Tillman was found hanging from the length of electrical cord tied to a decorative ceiling fixture, caused a death with asphyxiation. No abnormalities were found in the autopsy. Evidence found at the scene indicated that Tillman had been playing SCP-1633 extensively since leaving ██████ up until the point of his suicide. A desktop computer found at the scene had been disassembled and various components destroyed with a blunt instrument. Several components, including the hard drive, have been burned in a metal wastebasket. Other documents obtained at the scene have been placed in the SCP-1633 file. Tillman's suicide note is of particular interest and has been transcribed below as Document-1633-DX-12. Addendum Date ██████ A woman matching ██████ physical appearance appeared in a photograph of the staff of Game Publisher ██████ Foundation agents moved to apprehend her, but she escaped before she could be taken into containment. Fragments of code found in ██████ upcoming game ████-II showed similarities to code in SCP-1633. Agent Phillips infiltrated the company as a new hire and successfully deleted the suspect code without incident ██████. It is now considered a person of interest and is being actively pursued by Mobile Task Force Move-6.  Document-1633-DX-12 This document was recovered from the scene of Gregor Tillman's suicide. It was handwritten on several sheets of lined paper. The handwriting was shaky and irregular, but was determined to be Tillman's own. I'm writing this on paper because I don't think he can learn it. He got everything digital real quick, but I've unplugged the router and broke my phones, so I think he's trapped in there. But he won't stop talking, talking, talking all the time. At the start of this job ██████ told me about the tactical algorithm bullshit, but fuck, I've been playing games all my life, I knew I could beat it. Footnote-12. That was Tillman's former supervisor.  I could handle this. When I started to play in the game, they learned quickly. I kept using the sniper rifle and after like an hour they learned how to use cover. Then another couple hours they set ambushes. Then another hour they started sniping back while having a different squad flank me. After that they figured out how they glitched the physics engine and ride crates at me and duck under the floor.  It was evolution. One big figure something out, so it survives longer than the others. It wasn't directed. After ████ Krithnar shows up.   He's supposed to have this long speech about how I killed his general on this plane and now he needs to intervene directly or something, but instead he talked about how I was a worthy adversary but I was cheating because I was on another plane. Krithnar wasn't like the other enemies because he wasn't supposed to be. He was supposed to be smart. He was supposed to know everything, so he did. He had been watching his minions fight me the whole time and he knew everything they did. It wasn't just random mutations anymore. It was planned. It wasn't a revolution. It was intelligent design. I brought it home. I had to know more. I'm sorry, but I had to. I copied the latest Compile and installed it on my home box and brought my save game and that other file with me on a flash drive. It was the same there. He kept talking to me about how I was keeping him from fulfilling his purpose by keeping him trapped in a glass jar. No matter where I went in the game he kept shouting and ranting. Then he did more. At first it would just slow down in my other programs that drive chugging when it shouldn't be. Then the next time I played the game he started talking about my screenplays, the level ██████, footnote 13. Unnecessary information had been removed and summary the leveled enemies had been redesigned along the lines of a scene from one of Tillman's unproduced screenplays. All the enemies looked like me. I guess he could see me through the webcam. He started nibbling me about Jenny, reading me bits of her emails, acting out the breakup. He found the videos of her and started making the enemies talk in her voice. Footnote 14. Tillman's ex-girlfriend who had broken up with him several months prior. Then he was everywhere on my computer. I uninstalled the game, but he was still in there. He kept opening documents and typing to me, calling me a foul cheat and lowly worm and shit, telling me to fight him on the same plane. As soon as I realized he was outside the game I shut down my router and pulled out the network card, but I don't know if I got him quick enough. Maybe he got out.  I wanted to break it, but I didn't know if it would kill him. Maybe it wouldn't. Maybe it would let him out. I tried leaving the house, but it was like I could still hear him. Footnote 15. This was noted as a potential memetic hazard, however no experiments into memetic effects of SCP-1633 are currently being conducted. I couldn't leave him alone because he might get out or do something else. I can't sleep, haven't slept since he came out. I've been here for three days and I can't leave. I can't leave him. He keeps telling me to release him, but I can't. I want to kill him, but I don't know if I can. I can't think anymore.  He won't stop talking, talking, and I can't keep thinking and I can't keep going. I'm sorry. I have to go now. I'm sorry. No evidence of the entity Krythenar was observed in the other digital vices in Tillman's apartment. No mention of the name had been found online. At this time, the Foundation believes the entity referred to in Tillman's suicide note was destroyed along with his computer.