Shops, vehicles and houses have been raised in Mushi, a densely populated area of Lagos, Nigeria's economic capital in what is believed to be an arson. Witnesses accuse courtes of being behind the attack, as Plus TV Africa's Messi Eberpo reports. It's a sad day on a Kimbo day to know last streets of Mushi. A Lagos suburb. Vehicles were vandalized a day before. Houses were boggled and shops raised by fire. Vase caused agony and slowed down in activities in the usually bustling community. Eye witnesses explained what happened. We just look at our shop, run away. Before we come back this morning, they don't want everything, no. I just buy new generator. Four freezers, four dis-freezers are there inside. And market foods, and yesterday I just go by market. A drum of Karusin, see the drum, yeah. They throw away the drum and they put the Karusin inside the gutter. And they put fire inside the shop. We don't know them, no. We don't follow them, fire too. Some members of the community are unsure of who the attackers are, but all are disappointing to an undisclosed cult group. We heard that these cult boys are, they were fighting themselves again, two factions anyway. They came all the way from Shiloh Street, they crossed the railway line down to Thimoala, down to Akibode, down to Huala Teju. And it happened around after 11 yesterday. Now, the problem is that all these boys are caught, they are caught. They are not in our community there. Then we are again leaving, we don't know.  And we don't know them. Police officers have been here for an on-sport assessment and investigation, and an official of the National Emergency Management Agency, NEMA says nobody was killed. We are so sure that a lot of, about 20 vehicles was burnt, but so far so good. We are trying to ascertain the number of casualties on ground, but for now we can't say now because there's no loss of life anyway. Now, what is supposed to be like a beautiful morning for members of the Thimoala community as well as the Akibode community turns out to be a very, very sad one. As we have been able to gather, it's been reported that there's a clash that happened between unidentified groups which resulted to the vandalization of vehicles, destructions of properties amongst others. However, no life has been recorded to have been lost. Merci for Plus TV Africa. Well, joining us on the news tonight is the editor-in-chief of Nigeria Security Digest, Chidi Omeje. Hello, Mr. Omeje. Hello. Good evening. Good evening. Glad you could join us. What do you make of people suddenly seeing armed youths destroy their homes, shops, and cars? Pardon? I can't get you clear yet. Yeah. How do you make, you know, what do you make of the situation where people suddenly wake up in the morning and find their houses, their vehicles, their shops destroyed by armed youths? How did it hit you when you heard it? Yeah, I mean, these are signs of a very distressed society. Every nook and cranny of this country, you hear on daily basis, tackling stories of crimes and criminalities that you get to wonder if anybody is actually in charge. If you really want to go to the root of all this, you will find a bit of, you know, bad governance and eating justice and a man of clear character of the society. You see, I trust that you have these posts of unemployed youths, hungry folks, organized society. You are bound to see this happen on daily basis. Let us be lucky that I'm just battling with youngsters and cultists and all that. But what about areas that are confronted with, you know, hot core terrorism and insurgency and budgetary? This is what we're going through in the country. I think it's called for leadership. It calls for alternative thoughts on part of everybody in this country to see how we can rein in on people who really want to take lives with their hands and who have lost it, who have moved with that law and order. Okay. From that report by Mercy, some of the residents who were interviewed blamed on cultists. How deep do you think cultism is in Nigeria today? Are you talking about cultism? Mm-hmm. Yeah, cultism is now a very popular phenomenon in this country. From the university campuses, to secondary schools, to streets.  So, it's really a society that is, like I said earlier, that is stressed. You know, you see people trying to find a way to, you know, to ventulate and crime, ventulate in all manner of ways that you find astounding. Cultism, as a phenomenon, has come to this country because we've not been able to, you know, think on it. We've not been able to see the danger in it. You know, you want to dance around it. You want to emphasize the concept of cultism, probably because the guys who brought that phenomenon are our darling, you know, so people who we cannot scratch.  Our kids have been destroyed on daily basis because of this kind of lifestyle. How can, how do you propose security agencies and the communities check cultism and this kind of incidences which you've seen? Yeah, the only way I can check it is through intelligence. You have to find, people have to say something when they see something. We have to dissuade people from that kind of thing. And of course, don't forget that family unit plays even a much more effective role in, you know, getting people to understand that there are certain lifestyle that are not, you know, acceptable. Religious organizations, churches and mosques still be able to devote more time to remind our youngsters that cultism is not the way to go. Cultism destroys the individual, destroys society. There's no future in cultism. And how to find a way to stop it out in our society because it's not complementary at all. It's destructive. Do you find it instructive that this whole thing happened throughout the night? Nobody was apprehended. Nothing, it just happened and they woke up unfounded. Meaning the whole place was totally very, very vulnerable and unprotected in any way possible. It's amazing because it doesn't appear that our security agencies are giving up almost, I don't know whether they are stressed to the point that there's stuff like that happening over night and nobody was able to come out to stop them.  And such people had time and space to operate and do all they had done. And they were not stopped. Look, this is not society, not society grows in such manner. So somebody should be questioned, what happened to the police commissioner in that state? That's the police commissioner. They have to tell us exactly where his men were, what places are like that happening. We can just, you know, every day we keep closing our eyes and allow them to do whatever they want to do. And every day they will tell them something. So they have to work for us, that's how we hire them. And train them and equip them. Well, thank you so much, Mr. Chidi, our major editor-in-chief, Nigeria Security Digest. Thank you so much for your time and insight. Thank you for the opportunity, I appreciate that.


So it's time to do another mod on the car I'm pretty sure if you guys follow me on Instagram. You might have seen me post about it These are the new badges that I'm going to be putting on the car This one's for the front girl and then I have a bigger one. That's for the back spoiler They're from force concepts shout out to force concepts. You sent me these badges so I could give you guys a honest review Which first impressions. They're very nice They're made out of acrylic from what he tells me They feel they feel very nice their lightweight So yeah, I'm gonna go ahead and a D badge my old ones because they're starting to look a little, you know old and I'm gonna put on these new ones You guys just saw the new badges on the car and to be honest with you I really like them it gives them a stealth look so shout out to forage concepts I'm putting his Instagram handle on the screen again. Make sure you check them out go follow them on Instagram So here are the old badges that I used to have guys I've had them for a little bit over a year and It seems like nature has basically gave them a beating because they don't look as shiny as before But you know, I'm glad I was able to get these badges for force concepts that shout out to them again Instagram handles on the screen But I kind of wanted to go more with a stealth look and this was you know, the colors are all over the place Which is fine Doesn't necessarily mean it's a bad thing But I kind of just wanted more of a stealth look on the car So I'm just really happy with how the new ones come out come out come out how the new ones come out I'm happy with how the new ones came out. So you saw the badges, you know, pretty easy Just need fishing line to You know do badger me easy the spoiler one was really hard for whatever reason I guess I had more surface area because the grill one came off really easy Also, do you see the tent? It was raining earlier. So I didn't want to get soaked So I wanted to get this video out to you guys so I decided to bust the tent out so I could continue on recording But uh, yeah, man, that's the video Shout out to force concepts again. His name is on the screen Make sure you follow him on Instagram. But yeah, my name is Jordan. This is modern day muscle This is your first time seeing me. Please hit that subscribe button and also Like this video and also too if you want to know when another video comes out Just hit the bell icon as well. It'll notify you as soon as I post another video Also too on modern day underscore muscle on instagram I'm pretty sure I'm going to put it on the left or the right hand side of the screen and I'll catch you in the next video


It's very likely you've heard about the web and not understood what people mean. Often in the last 15 years the term web has been used interchangeably with the internet itself, but they're really not the same thing. What we call the web is not synonymous with the internet. It's just one part of the internet. It's one thing we can do on the internet. And it's a system involving basically two parts. There are programs called web servers and client programs called web browsers. As a user of the web, you use a web browser, which is a program which displays web pages. These web pages are documents in a format called HTML, which stands for Hypertext Markup Language. And your web browser retrieves these documents from web servers using a protocol called HTTP, which stands for Hypertext Transfer Protocol. That's why a URL for a web page begins with the schema HTTP. Now be clear that HTTP does not supplant IP, the internet protocol. Everything on the internet uses IP, it's just in this case, we're packaging another protocol within our packets of IP data. So think of it like an IP packet is an envelope stuffed with another envelope inside an HTTP envelope. In any case, a web page, an HTML document, is a document that can include first formatted text, meaning text that has different fonts and has different sizes, different colors, italicized, bold, and so forth. And also the documents can contain images, so they're not strictly textual. And then very importantly, an HTML document can also include links. The idea of a link is that you can have a piece of text or an image which is clickable, and when you click that link, it takes you to another web page. So for example, here's a very simple web page with some text, a link, and an image. The link here is the text which is highlighted in blue and underlined that says, do you like ducks? And the idea is that in the document, that text is associated with a URL, a URL pointing to some other document out there on the web. And so when the user clicks on this link, their web browser then retrieves the web page at that URL and then displays it. So it's called hypertext and the web because within a document, you have things you can click which can take you to other documents. Aside from text, images, and links, you can have a few other things on web pages what we usually call form widgets. Widgets recall is the programmer jargon term for various things you commonly see in programs like pull down menus and text boxes where you can type. So you'll see a few of those things inside web pages. And the idea is that the user can type something and say these text boxes here, then click the button, and that makes a request to a web server in which that information in the text box is also sent. And this is actually one way in which web pages can be more interactive than just being a bunch of static documents. This is actually very important to understand. In the very early days of the web, back in the mid 90s, almost all web pages were just totally static. Someone would author the page and then when anyone visited the page, they would get back exactly what was authored. Very quickly however, people hit upon the idea of dynamically generated pages, meaning a page which is of course designed, but then programmatically every time a request for that page is made, the server fills in certain details. In effect, the web server ends up generating the page every time someone visits it. And this opens up possibilities for much more interesting websites, things like say a web store would not be possible without dynamically generated pages. Here for example, is Amazon's website. And when I visited this website, I logged in with my user name and password. And so you can see up in the top left of the page, it says, hello Brian Will. It has my name. Obviously, no one hard coded my name into the web page. It was dynamically inserted into the page by the web server. Because once I logged into the website, the web server knows that this request for the page was coming from me. And so it can customize the page for me. For example, down here at the bottom where it shows five albums, those five albums were put in the page here because statistically Amazon has determined they're the sort of thing that I might like based upon my previous purchase history. So it's good to have some mental model of what might be happening when you visit a website. For a lot of websites these days, you have to provide your username and password.  They've kept track of you. They probably have some information about what you've done in the past, like say on Amazon they have information about what I ordered in the past. And so when they serve you web pages, it can be customized based upon that information.


This programme contains strong language and sexual references throughout.  Does it look all right on the camera? I'm Sam, I'm from Derby. I get called the phrase foot boy all the time. I can't even tell you how many girls I slept with. It's into the hundreds, easy. Couple of hundreds. Probably close to 400, yeah? I've got what I want, so it's all good. Obviously, I've done a season in Ibiza. Met Daisy for a friend. Holder slept with her. And obviously, I slept with her a few more times. Daisy wanted to take things a little bit further with me, and I think she liked me more than I liked her. I didn't really like Daisy. I don't think it's to be horrible about it, but it was just a bang. So I'm just going to explain to her that it's strictly a friendship thing and I've got no intentions of getting back with her. There's fit girls in there and the single and I'm single. My mum's just going to crack on with them. That's what I do. OK, so what is the actual, like, the history between you and Daisy? Me and Daisy, obviously, we've got together at Holder in Ibiza. We've got together, slept with each other a few times. I've been here for four. We kind of just left it there. Daisy liked me a bit more than I liked her, didn't she? Yeah. Pulling up outside the apartment, beeping your horn. I did go a bit crazy over Sam. He's OK with it, though. But me and Daisy, we're just mates now, aren't we? Huh? That's supposed to mean... We're just mates now. Sorry, Daisy, looks like you're getting another cast of pie. Awkward. So you don't want to bang her? Nah, I don't know more. I'm sweet, babe. If I've got a problem, you're going to know about it. Until that problem's sorted, there's a problem. I've got Daisy balling me up. Yeah? Telling me that you're calling me a fake. Right, Daisy.   I'm speaking. What?   Yes, so why not? You're the one and the boys. You're the one, mate. You're in over there. Why slept with them both? Maybe that's the underlying issue. I don't know. Why stand up and get Larry? What? All you tried to do was jump in the group chat. Say, my watch is fake. You were in the group chat. You just borrowed it off your mate, bro. You just borrowed it off your mate. No, I didn't borrow it off my mate. You're bringing it. Oh, my God. How would you know what I'm doing, my watch? Are you sure this is not a joke?  I can't tell the time. Why are you getting Larry's?  I'm speaking and I... Get Larry in it. Get Larry in it.      This is your turn. Shut, yes. Gorgeous Jewel. Oh, yeah. Have a great time. We're missing you. Yeah, George, you all right? Wait, wait, wait, wait. He's touching here in my mum and seeing my mum.  I've heard that Katie's out there, hoping not having too much fun. She's a wonderful, wonderful girl. Always welcoming our family, George. Obviously, my mum does like Katie, but she doesn't know the real Katie. I do. Make the right choice. Don't let her slip the net. Mum, listen.  Trust me. I've heard that Bailey's out there. She is not girlfriend material. Oh, God! Katie's there. She's absolutely lovely. She is the wifey material. We're sending you lots of love at the time of your life. This is Bailey's mum. I hope you're being behaving. Oh, bless her. Hello there, Bob. You're okay, darling. I hope you're treating my Bailey okay. Because otherwise, you know, I'll jump that wall. I feel so bad at the fact my mum thought that before we mugged me off, but in fact, I've mugged him off. Hi, Bobby. I miss you so much, Bobby. Fine me, mate. A big old lump in my throat. You know how much we love Bailey. As a family, she'll always be in her heart. I said, it's so weak. I was so close to his mum. It's fucked.  I hope you have made the right decision. Go with your heart. As long as you're happy, you know how much we adore Bailey. I love her. Bailey always have that certain thing in my heart because she was with my family at the time. I love you always. Have a great time.


All right, it is four o'clock. We'll call the July 26th architecture view board meeting to order. Steve, if you could read the roll, please. All right, Joe Clark. Present. Older person, Savaglio. Present. Jerry Jones. Jerry, say who's gonna mess, right? Yep, Jerry, let us know. Richard Lindy. Here. Pam Langen. Here. And Robert Heimerl. Here. Great, we have a quorum and we're all present today, so that should make things a little less complicated than having folks on the phone. So we will move to item 1.2, the Pledge of Allegiance. If everyone would please stand. I pledge allegiance to the flag of the United States of America and to the Republic for which it stands, one nation under God, indivisible with liberty and justice for all. And any potential conflicts of interest or board members with our one item on today's agenda. I don't think that counts. Unless you got a bribe I didn't hear about. Moving along, approval of our minutes from July 12th. We have a motion for Marcus. And a second from Dick. Any further discussion? Hearing none, all those in favor signify by saying aye. Opposed? Minutes are approved, thank you. That's so much easier than doing it with a waiting for that. Yeah, that's right. All right, that brings us to 3.1, the proposed construction of a new Starbucks at 2108 North Avenue. If the applicant could please come up to the podium so that you can be on TV with the rest of us. If you can just give us an introduction and just a brief overview of what's being proposed. And then we have the images that we can pull up on the screen as needed. Future cousins and the auto parts store. So we do, or my firm does a lot of Starbucks projects, standalone projects like this. So we're helping them kind of introduce their new prototype to the area. We did one actually in Sockville as well, which is probably the closest one to here. Much more prototypical so that they're kind of establishing their brand more than what they were before. So all high quality materials. So we have brick on the base everywhere. We're using a spruce, nichey hop panel, epoxy steel awnings, also spruce, louvers and majority of the awnings, some of the areas over doors are covered. And then we're concentrating just the ethus material, which would be a drainage type. We're also using a Stolotus encoding on it, which is a self-cleaning coating. And that's predominantly in the sides in the rear of the building. We've also worked with information that we had on the development next door. There was a stormwater detention that was kind of established in the back. So we're preserving that, pulling back from the property line, knowing that there's stormwater detention, then there's a road, and then there are residences across. So you'll see in our landscape plan, we've added additional landscaping and screening into that area as well. Trying to be cautious of that. And then obviously working with Starbucks and a lot of projects, they kind of have their drive-throughs down to an art. There was actually an article a couple weeks ago that was posted on all of the intel that they have and all the timers that they run on it. So there's kind of some magic to having the menu board in that seven car position or further. About a year ago, we were doing everything at six car positions. And it just has to do with their specific timing, how long it takes to drinks. So here we've kind of checked all the boxes. We have the menu board at a car seven, at least, I think it's actually eight on the site. And we also provided a bypass lane, which provides better circulation around the entire site. So those are kind of like the wish list on Starbucks and we're actually able to check all of them off here. So ideally we're hoping to be able to build it this year yet, but it's a race against asphalt. So we're here tonight looking for approval and be here again tomorrow night, hopefully, and ask for approval. And we're probably about halfway to three quarters away done with construction documents ready. So trying to make our best effort to take that schedule if we can. So here to answer any questions anyone has. Great, thank you very much. Simple but elegant design, nice use of materials. I think it's fairly straightforward. I did have one question. You had mentioned in the application package that you actually raised the parapets a little to hide the rooftops better. Just curious how much you raised them. Their prototype is 18 feet. So let me look once. Yeah, so we're about two foot eight higher on the standard parapet. And then obviously the tower type features are even higher. So our roof pitches just to one side and then it's kind of counter sloped off of the roof on that side. So we actually have exhibits that we've done to make sure that the parapet provides screening. It also provides edge protection, like fall protection as well. So kind of check two boxes. Kudos for having done that. It's something that we're usually pushing to get and having a hard time. But this one, I'm actually wondering the other way. It just seemed that the, especially the Nietzsche portion, sort of a fairly large forehead element that maybe that extra height was detracting from the design from when it was down just a little lower. Just looking at where you were showing the rooftops at the back of the building, it seemed that you were fairly well screened. This is one where I wouldn't mind even seeing the parapet lowered a little. Let the record show it actually. Yeah, I was gonna, this is recorded, right? Yeah. Yeah. I'm gonna use this as precedence. This is not a precedent. No, I'm curious on thoughts from the rest of the board. Move to approve as presented. Second. We have a motion and a second. Any further discussion? I have one item for discussion on this. I'm looking at LSP 1.1. And I'm not an architect. So I just need a little bit of help understanding what I'm looking at. On Shedder Avenue would be the north side of the building. There are what look like three giant umbrella looking structures at the very top. I don't know what's going on there, Joe. I'm, looks, sounds like it's the landscape plan on. Yeah. I'm just trying to figure out what is that and what are those familiar with it. It looks like those are three white oak trees. Those are gonna be big trees. That's what we're showing, right? Is canopy? Eventually, yeah, those are. So are those just like separate maybe boundaries in the description? Or do you think those are actually trees at those larger ones that surround those sections of? No, that's a good question. Yeah, I think just kind of scaling by hand it looks like they're probably about 50 or 60 feet wide. Yeah. Can trees or to be planted? There'll be new trees that are placed. So in 50 years, the canopy might be 50 feet. Yeah, yeah. Thank you. Maybe our landscape designer got a little overexaggerated with it with the canopy going into the road. It looks like they're going across the street. Yeah, yeah, that's right. I'll be, can we put that right in the minutes for them? Yeah, yeah, exactly. Good question, Marcus. Yeah, on that same story, you see we've added that entire line of other bushes and plantings and stuff, really just for an additional buffer to the neighbors that are over there. And I don't think that's germane to what we're discussing today. I just had a question. So we can move forward. No, and that was, that's a good question and a good point that we worked with Starbucks on and then they came back with the landscape plan because of all the drive-through is virtually going north to add that landscaping on there. At least there's homes on Shedder Avenue that have their fronts facing that way. And at least that way they're screening off the lighting and different things like that. So we're still under discussion. Any further questions or comments? Hearing none. All those in favor signify by saying aye. Aye. Opposed? Motion is approved. Thank you. Good luck with the project. Thank you. Any other items? No, nothing else. Oops, I'm sorry. Anything from the board? No, otherwise we're meeting again August 9th. Yes, and we will have a meeting. Great. Super. So motion for adjournment. Move to adjourn. We have a motion. I saw a hand wave from Dick for a second. All in favor? Aye. Aye. We are adjourned. Thanks everyone.


Symm... That's drunk. Alligators from outer space have come to drop some bombs on Earth for some reason, and humanities only hope are these two totally rad 90's dudes.  Alligator Hunt is an over-the-shoulder gallery shooter similar to games like Wild Guns and Cabal, made in 1994 by the Spanish developer Galeco, who also made the bizarre action platformer Biomechanical Toy, which I took a look at a couple years back. You move left to right on your gnarly skateboards on the bottom of the screen, and when you press the fire button it locks in your position and switches your joystick controls to a crosshair that you use to aim at anything and everything to make stuff go boom. There's a second button you use to dodge, and a third button that fires missiles instead of your normal weapon. This game wastes zero time getting going. One token gives you one health meter to get through four levels broken up into four or five stages each, and each stage is only about two or three minutes long. It's balls to the wall right from the start. After starting out as totally righteous dudes on skateboards, you eventually get into a ship and you fly through space and eventually traverse other planets destroying giant enemy bases.  You shoot them as many times as you can to get M icons for extra missiles and S icons for super missiles. Alligator Hunt is just an awesome spectacle of a game. There's explosions everywhere, you can blow up backgrounds and watch stuff burn, bosses show damage as you fight them, and there's an interesting mix here of sprites with pre-rendered 3D animations. There's also some crazy enemies, like these AT-AT looking things, exploding alligators, this insane looking boss that looks like it'd be Crang's cousin or something. It's a great time, and it's clear a ton of effort and imagination went into this one.  The game even calls you a great guy! Hey thanks! The power-ups and points simply sit at the bottom of the screen for a set amount of time giving you plenty of opportunities to really rack up tons of missiles, but thankfully the game does ratchet up the challenge the further you progress, and it does so without getting too cheap, the way most arcade games do. This is just good old-fashioned chaos, concentrate on dodging first while pounding the fire button while occasionally launching some missiles here and there. Beating this game is easy on Mame of course, but beating it with just one credit is a tough challenge. Adding to the fun here are the cutscenes, there is a ton of poorly translated English throughout this game, and it's fantastic. So yeah, Alligator Hunt is a fun time. The visuals are spectacular, the controls are spot-on, and the challenge escalates nicely. My only issue with this game is the music really gets annoying after a while since it pretty much sounds like the same song through the entire play-through. This game is also very short, you can finish this one no problem in something like 25 to 30 minutes, but hey, it's two-player co-op and it's a fun challenge to try and one-credit this game. It's a very approachable title that's well worth checking out, it was included as part of the Galeco Arcade 1 compilation for Evercade, so check that out if you happen to come across it. Alright, I want to thank you for watching, and I hope you have a great rest of your day.


Hello and welcome back to the craft box. My name is Brenton today We are on episode number 59 of the completionist crafters series and today we are crafting Dream shield today, which is from mortis as always as of the last like many episodes death school only You have to be a death school wizard in order to craft this but Everything else you will need and all of the requirements are on screen right now as always So, yeah, did I say death shield or dream shield? I don't even know but it's dream shield I assume it's car crafting table Yeah, there's dream shield. So in order to craft this bad boy, you need four to death shield. Sorry. I have four to death shields One Jade Obviously this shield you can get from Augustin Jade from most of the first crafting reagent vendors on period up same as Jade Black coal I just go to Celestia to get that and I just bought 300 just now. So, yeah Stone block you can find them all over the place. I recommend in the Athenium or at where the shadow tree is in chrysalis And ectoplasm you can get either from the bizarre or from drops from monsters anyway We're just gonna create that bad boy up nice and easy. There we go dream shield Obviously pretty similar to the normal dream shield But minus 75 to the next incoming life damage spell and the damage spell so a life spell will get Resisted shielded and a myth spell as well. Um, so yeah, that was all for today Thank you for watching remember to leave a like and subscribe before subscribe press the little bells Who knows exactly when I post another video and remember to craft outside the box. Holy moly. I was tongue-tied


The show you're about to watch concerns the space shuttle mission unlike any other you've ever seen, the tethered satellite mission. While the mission was successful in proving an idea that had only been a theory, we had some hardware problems and the tether did not extend as far as we wanted it to go. As often happens in research, we learn from things when they go wrong. Here we learned enough to prove that this truly unique concept really does work. In this program, we do calculations based on the length we expected the tether to extend, not how far it actually extended. So keep this in mind and enjoy the show. Yes, here's the tower. An ordinary summer's day at the lake, the sun, the water, good fun, and physics. Physics! You might not think so, but yes, take this water skier for example. There's a lot of basic physics involved in skiing. There's the force of gravity, the pull of the rope, the resistance of the water. The skier balances these forces, and a few more, to keep a stable center of mass gliding across the water. But the physics is so basic, he doesn't even have to think about it, he just skis. And if he doesn't get it right the first time, he tries again until he does. But in space, we usually get only one shot at a task. So, before we do anything, we analyze it to get the physics right the first time. That's important, because what you think should happen in space isn't necessarily what will happen. Let's say we want to speed up the orbiter to rendezvous with a spacecraft just ahead. Do we fire the orbiter's jets to go faster? So if we follow intuition and fire the jets to speed up, we'll actually be propelled into a higher orbit that will end up slowing us down. So up here in space, we can't always depend on what we think will happen. We have to know what will happen, and that takes a good understanding of physics. Physics, whether we use it to rendezvous with satellites in space or describe water skiing on the Earth, has unlimited applications, and today we have a really unique one to show you. Welcome aboard the Space Shuttle Atlantis, where we're about to launch a new type of spacecraft. It's called the Tethered Satellite. That's because the entire time it's deployed, it remains tethered to the orbiter by a 2-millimeter diameter strand of insulated copper. This is one of the most complex missions ever attempted by a Space Shuttle crew. What's amazing is that most of the physics that we use to fly the Tethered Satellite is the same physics that you study in high school. It includes concepts like gravity, angular momentum, and center of mass. In the next few minutes, we're going to see how these concepts relate to the orbiter, the satellite, and the tether. We begin the experiment by deploying the tethered satellite. We do this from the top of a 12-meter boom to protect sensitive parts of the orbiter. Small, invisible nitrogen jets are used to get the satellite and tether in motion. Once they are far enough away from the orbiter, we can turn the jets off, and the satellite and tether will continue to deploy. What makes the satellites continue to go up? After all, you can't push on the rope. Well, that's where the physics comes in. We take advantage of a force that causes the tether to continue extending on its own, away from the Earth. It's a force that gets stronger as the tether gets longer. But what is this force? Well, it's gravity. Gravity? But how can gravity make things go up? Well, it's one of those things that doesn't make sense until you understand the physics. So let's look at the physics of gravity. All objects are pulled by Earth's gravity, even objects in space. But the farther away from the Earth the objects are, the less the Earth gravity pulls on them. Sir Isaac Newton described the force due to gravity as an inverse square law. That means that an object two times as far away from the center of the Earth as another object of the same mass feels only a quarter of the gravitational pull. It's a mouthful, but next to the tether, gravity is the most important influence on our tethered satellite. Let's find out why. We'll calculate using Newton's to measure the force. When the 500 kg satellite is in the cargo bay 6,700 km from the center of the Earth, it has a certain amount of force on it. If we extend its 10 km upwards, gravity pulls on it about 30 N less. Extending its another 10 km reduces gravity's grip by another 30 N for a total of 26. Now we said that gravity is an inverse square force. And for our purposes, the distance involved is from the center of the Earth to our orbiter and to the satellite as it moves away from the orbiter. But the distances the satellite is moving away from the orbiter are much smaller than the distance to the center of the Earth. If we look at the force on these smaller distances, we find that the change in force is linearly proportional to the change in distance. We call this difference in the force of gravity with distance, the gravity gradient force. Gradance being the mathematical term for difference. When the tether length doubles, the gravity gradient force doubles. Now we have enough information to understand why the tether reels out and stays out. Let's put it all together. The acceleration caused by the Earth's gravity is greater for objects closer to the Earth's center. This means the orbiter is trying to accelerate towards the Earth faster than the satellite. This extra acceleration causes the orbiter to want to fall away from the satellite, creating a stretching force along the length of the tether. And that's the force that keeps the tether taut and makes the tethered satellite go up. But how can gravity make something go up? Doesn't that violate the law of conservation of energy? Could we be getting something for nothing? To understand how gravity can make something go up, we need to go a little deeper into dynamics and look at the concept of center of mass. The center of mass is the point in a system where the system is evenly distributed and in balance. Balance, or equilibrium, is important because it means the system is stable. We're all in the same orbit around the Earth, Jeff, the orbiter, and these two apples. The center of mass between two objects, such as these apples, doesn't change just because they're in orbit. Their center of mass is between them, here. When I start them spinning, their center of mass continues to be in the same place. If I cut the string so the apples are attached by the longer string, the center of mass is still in the same place inside the orbiter, which means in the same orbit. What does this have to do with the orbiter and tethered satellite? When the tethered satellite is in the orbiter's cargo bay, the center of mass is inside the orbiter. When we deploy the satellite, do you think the orbit of the center of mass changes? If it did, then we would be violating the law of the conservation of energy. However, like the apples, the orbit of the shuttle satellite system doesn't change because no external force has been applied to the system. But the positions of the orbiter and satellite do change to keep the system's center of mass in the same orbit and continue its stable equilibrium around the Earth. Let's look at that concept in action on the ground. To make a seesaw balance, one person sits in the middle. If we add another person, the one in the middle has to move to keep the center of mass in place. It's the same for our tethered system when the satellite is extended. Like the heavier person on the seesaw, the orbiter stays closer to the center of mass. Let's see how much the 100,000 kilogram orbiter moves away from the center of mass when the 500 kilogram satellite is deployed 20 kilometers. You could work this problem out for yourselves. Because the orbiter is more massive, it moves only about 100 meters away from the center of mass while the satellite moves away almost 20 kilometers and the center of mass of the system stays in its original orbit. Because the orbiter moves so little, it almost seems like the satellite alone is moving up. And now we know both objects are moving, one up and one down. Once you understand this principle, you can also see this situation is symmetrical. We could just as easily have made the satellite go down 20 kilometers and the orbiter go up 100 meters. Here's another way of looking at it. Think of a pulley system. A heavy weight moves a little to balance a lightweight that moves a lot. The weights can move in either direction, the center of mass stays constant. But in space, we don't need a pulley, a tether will do. Now let's look at the forces that keep the tether system stable along a vertical axis. When this toy is punched, gravity makes it return to a vertical position. The tethered system could also be perturbed off the vertical axis. Without any restoring force, the system would rotate like these tethered apples. But the tethered system's stable equilibrium keeps it aligned along a vertical axis. What causes the tethered system's stable equilibrium in space? Well, once again, gravity is at work. You see gravity pulls on both ends of the system. The pull on the satellite at the upper end of the tether makes the system want to depart from the vertical. While the pull on the orbiter at the lower end makes the system return. Do you remember the gravity gradient? The end closest to the earth feels the greatest acceleration, so the system feels a net torque and the tether returns to the vertical. It doesn't matter if the masses at the end of the system are equal or not. The gravity gradient is stabilizing the system. But gravity gradient is only part of the story. There's another force at work. Remember we saw that there is an approximate force of 26 Newtons for the gravity gradient over a 20-kilometer tether? Well, when the tether is extended 20 kilometers, our force-measuring device measures 40 Newtons, not 26 Newtons. Now, where did this extra force come from? Here is the clue. It's the same force we feel when we will an object around on a string and the string stretches. The faster the speed, the harder the force tries to fling the object away from the center. And this is what causes the extra force on the tether. As you have seen, gravity helps keep the tether vertical. And you can actually calculate this extra force. And it turns out it's about half the gravity gradient force. A significant effect. Therefore, as it orbits the Earth, it is actually rotating once per orbit about its center of mass, creating this extra force that stretches the tether. We can see it in action another way. If we have one of our crews spin a bucket of water around in a circle, the water will stay inside the bucket as long as the motion continues. Stop the motion, the force disappears, and the water obeys the law of gravitational attraction. Like the gravity gradient force, it is also proportional to the length of the tether as long as the rate of rotation stays constant. And speaking of constants, we've always assumed that the tether remains at a constant length. And this is not always the case. When we lengthen or shorten the tether, another physics principle that you've heard of comes into play. And that's angular momentum. You see it here in the motion of the skater. Angular momentum is the product of an object's rotational inertia and angular velocity about a particular axis. When the object changes its mass distribution, the angular momentum stays the same, but the rotation rate changes. We call this the conservation of angular momentum. And you can see for yourself how this principle works. Stand on a turntable with your arms outstretched and weights in your hands. Have someone start you spinning.  That's because the more the mass is concentrated towards the center of mass, the faster the mass spins. Now let's see how this part of physics relates to our spaceship and the tether satellite. When the tether is pulled in, the rotating mass of the system is concentrated into a smaller area. And the system tries to speed up just like the skater. When the tether is let out, the mass is distributed in a bigger area and the orbiter and tether system slow down. Just like the student slowed down when she extended her arms. In the orbiter, we see this from a slightly different perspective because we are part of the rotating system. Remember, during most of the mission for scientific reasons the orbiter is moving with the tail forward. Do you notice how from our point of view the satellite moves forward with respect to our direction of motion and moves backward with respect to our direction of motion when it's let out? And this is called the Coriolis effect and it occurs in all rotating systems as a consequence of the conservation of angular momentum. It is the tendency of objects in rotating systems to move in a curve as opposed to a straight line. We'll try to throw a ball from someone on one side of a merry-go-round to someone on the other side of the merry-go-round. As we can see, the ball is thrown in a straight line but not from this point of view. Here it appears the ball's trajectory is curving. And this is what makes the satellite move backward or forward as we reel it out or in. The Coriolis effect is what makes hurricanes, spiral and other weather systems curve. We won't go into the mathematics here except to say that the larger the tether reel out or reel in rates, the greater the backward or forward motion of the satellite from the vertical. So, let's review the aspects of tether dynamics that we've looked at so far. Gravity, center of mass and angular momentum. All of these concepts are studied in your first year physics course. Yet all of it is used in a way like nothing you've ever seen before. And there are even more uses of tether technology. On orbit, we found we could use the tether to generate electricity as the copper cord tether flew through the Earth's magnetic field. So the question left is, what can we use this tether technology for? We could use tethers to directly study parts of the Earth's atmosphere that we can't reach by any present-day technology. Tethers could reduce the need for chemical fuels in space boosting objects to stay in orbit and assisting others to deorbit and engineers could use the open wind tunnel of the Earth's upper atmosphere for testing the hypersonic aerodynamics of re-entry vehicles and aerobraking technology. It's even possible that one day tether-driven electric cable cars will ferry space travelers from Earth to geostationary orbit. What uses of tether technology can you think of? The limits are not of physics, but of the human mind.


Why don't you go through the quality control responsibilities that you have taken over? First off, pleasure to join you guys. Appreciate you having me. I'm honestly trying to navigate some of that myself. This process, having started now, having a break and now back in it, I'm really just trying to figure out how I can insert myself in different spaces. This is obviously a very robust operation as it is. So I walked into a really good situation. So really for me, it's been about trying to develop good rapport with our current staff, developing tight lines of communication with our analysts and figuring out just where I can assist. I know a bulk of the role is designed to be around kind of the game planning, picture catcher dynamic and how we can implement information in a more systematic way. And then also on the flip side of that, be able to look backwards at times to review how we're doing. I think most organizations do a really good job from the advanced scouting perspective in terms of putting together really sound plans. But I think there's still a lot of room to figure out how we can do a better job of evaluating how well we do it at actually executing those plans instead of just moving on to the next opponent or the next day, I think as the season speeds up. That's probably more the norm. It's always looking ahead and maybe not as much fact-checking and seeing how well we're actually dealing with our processes. So that's kind of the scope that it's been presented that way and I think that fits kind of what I've done in the past. And so that's a bulk of them. We're trying to navigate that now in terms of what exactly that looks like and there'll be some road bumps, I'm sure, along the way once we actually get into gameplay. But just trying to tie up those processes behind the scenes to make sure that from a catching standpoint specifically, we're making really sound decisions based on the information we have. All right, let's do what both of us love doing. That's talking about catching, breaking down, catching. And give me a little bit of your background because I think I read something that said that you look at the catching position with a fresh set of eyes because you maybe don't have the scar tissue like an old backstop like myself had where we were taught the position one way and that's the only way you can do it, but you see it differently. So can I explain that for me? Yeah, I think it's, I think that the position is changing really rapidly. And I think really the genesis is that is just we now have so much more information that we can utilize to question, to build off kind of existing methods and figure out what were the strengths of what's been done in the past and how can we maybe supplement that with maybe some alternative ideas. So I think that's one thing that's a little bit unique about myself is that I grew up around the position, my dad played briefly professionally as a catcher, left-handed catcher actually for the Portland Mavericks, which is a whole another story, but I've always had this deep rooted passion and interest for the position, but I didn't play it. I was an infielder in high school and college and I played it as a kid, but really my first coaching job, my first major coaching job at the University of Washington, I kind of got just thrust into it and was forced to really learn on the fly and to try to, I tried to look at it from a 360 degree kind of view and evaluate what has been taught traditionally, take the good and then maybe question some things that maybe I didn't have deep rooted biases about, well, this is just how I was taught. So this is how I'm going to teach it. I didn't have those. So I think from that perspective, I got to look at it really from a clean slate. So that's kind of been the approach and it's allowed me to take some deep dives that maybe others would be turned off to because maybe it's so foreign compared to what's been done for a long time, really. Now, during my career, I would always get asked by a lot of people how important certain parts of position were in my mind. And I would kind of grade it out that I felt like my number one responsibility to work with the pitching staff first and foremost, I felt like number two was blocking, number three was probably gonna be throwing out runners and the last piece of the puzzle was receiving. And it's amazing to me now how the game has changed so much. And with your fresh set of eyes on the position, how would you grade those four out and levels of importance? Yeah, I think I'd look at kind of that mindset of being a servant leader and doing everything within your power to get the most out of a particular pitcher and a pitching staff as a whole. I think that still is a foundational piece that is highly valued, right? That will always be highly valued. So if we call that one A, I think one B would be the pitch framing. I think those two things are pretty equal. But the pitch framing thing is really coming to light just with the information that now is available that tells us just how big of an impact this really has on the outcome of a particular bat, a particular inning and a game and as a whole throughout a major league season, it just has tremendous impact in terms of run prevention, greater so than anything else that a catcher can tangibly do on the field. So that's really come to light. I've talked to other catchers, former catchers like yourself, Dan Wilson and pitch framing, just it was never really even talked about. It was receiving was, it wasn't really a thing. It was just, you really just catch the ball and present pitches within the zone just like any other pitch. So it really has come to light in the last probably 10 years or so. And now you're finally seeing, I think the methods are starting to adapt to what we're learning about how valuable this skill is. Yeah, one of the things that we were taught at old school was try to get as low as we possibly could and give a nice low target. And now I'm noticing that guys like yourself are teaching catchers to drop to a knee, get that glove out in front and low and kind of try to steal that low strike. We would always try to steal the pitch in or off the plate, but now it seems like the emphasis is knee down and try to steal the low strike. Yeah, and part of that is, and you're absolutely right, part of that is looking at just the evolution of the strike zone that the physical strike zone has changed over time, you know, from a very wide, you know, horizontal strike zone where you could get two or three balls off the plate. And then those pitches just simply aren't called strikes at the same rate today as they used to. However, the strike zone is relatively the same size. So if it's shrinking horizontally, it's growing vertically. So there's an opportunity to exploit the bottom of the strike zone. And then you're also seeing just trends in terms of how often, you know, we're throwing four seen fastballs to the top. So it's become a much more vertical approach. But generally when you pitch up in the zone, it's to try to induce a swing. You know, that's where we're trying to get swinging this and generally, you know, pitches at the bottom of the zone, we just see a higher frequency of take. So there's a lot of opportunities when you look at just how often pitches end up in that location and then how often they're taken and then couple that with what's changed with the strike zone. And then this kind of newer technique of manipulating the baseball, which is a relatively new thing as well.  And I think the cat's out of the bag on that. That's a pretty universal thing that most catchers are employing. So yeah, it's changed from that respect, but the genesis, like you said, is to really try to own or dominate that bottom quadrant of the strike zone just because there's so many opportunities to create additional strikes down there. And as a result, you know, getting as low as possible and yes, in my opinion that these knee down positions aid our guys in doing so. Okay, so knee down would help with receiving and stealing strikes. And I would agree with that. Is it fair for me to question blocking and throwing in a knee down position? Sure, and I think that's the common criticism. And I'll tell you this, from my perspective, you know, I think it could aid guys' ability to block. When you look at just again, the frequency of where balls in the dirt end up and a wide majority of pitches that do end up in the dirt are within the catchers, you know, the width of the catchers' knees. And being in this knee down position, I think allows catchers to aid, they get to stay committed to that bottom third of the strike zone a lot longer where they don't have to make such an early decision about is this ball gonna stay in the bottom of the zone or is it gonna continue on its path to the ground? Thus, I have to work into a blocking position. So what we've really, what we're doing is we're merging our blocking and our receiving positions into the same. So we don't have to make this early distinction about where the pitch is going to finish. And I think that decision is becoming increasingly hard with how hard pitchers are throwing, right? We're throwing harder than we've ever thrown.  Right, and breaking balls tend to finish in the bottom of the strike zone. And we're throwing better breaking balls in terms of the quality of the movement. So I think blocking in itself is becoming harder than it's ever, and it's not easier, right? So I think one of the benefits of these need-out positions is that we just get to start in our blocking position. And really now we can focus on just tracking the pitch and the duration of its flight without having to try to make that early distinction which often leads to bad decisions where catchers are falling to a knee because they think it might bounce, but it doesn't, right? And they can't capture the pitch very well or vice versa, right? They think it might stay up, but it ends up bouncing and now they would have to rely on trying to pick it. So I think it simplifies it in a lot of ways and just puts catchers in a position where now the only real adjustment they have to do is to turn the glove over. And then the follow-up question is, well, what about pitches that take you laterally? And that's a real thing. And I think it's a fair question. Are we gonna give up maybe a little bit of lateral range? I'm not ready to say yes, because we still work on moving laterally from these positions. But on top of that, it's those big wave sliders that are in the other batter's box. I just don't think catchers block those pitches at a high rate from any position, right? And so trying to kind of eliminate those outlier misses and focus on where do a majority of balls in the dirt end up and it's generally over the plate. And what I've found is that catchers can block those pitches at an increasingly high rate from these knee-down positions because they're not colliding with the baseball. They're just starting in that position. It's a much softer collision with their body and the recovery distance, I think, is shorter. So I think there's a lot of value. From the outside perspective, it looks like we're just kind of punting on blocking and throwing and all we care about is this one skill, but you won't hear that out of my mouth. We care about blocking, we care about throwing, we care about preventing 90 feet. It's all important. We're just trying to do it from our best receiving positions. Music to my ears. And one of the best parts of my job as an analyst tenor and being an ex-catcher is analyzing Gary Sanchez on a day in and day out basis. I mean, we both know how talented this guy is and I watch him sometimes and I'm amazed at some of the things he can do. But then on the flip side, one of the toughest parts of my job is to be critical of Gary when, you know, maybe there are pitches that I think should be blocked or pass balls that happen. With all of that being said, how about the opportunity to work with Gary? I know you're just getting back to summer camp now and you've haven't seen him in a couple of months, but the work that you have done with him already, give me your impressions. It's been outstanding. I think he had, you know, one of the best, if not the best spring trainings from a defensive standpoint in his career. And I think, you know, when I was an outsider, kind of looking in and before I joined the organization, just looking around the league, I thought that this system would really help a guy like Gary Sanchez, where the ceiling offensively is so high. He has the framework to be a complete player. It was just about putting the pieces together and getting him in the right positions that would allow him to do it. And I think we're inching closer to that. I'm really optimistic about the small sample we saw in spring training and then, you know, having now this break that really I think will benefit him, you know, allowing him to kind of take the foundation we laid during spring training, 1.0, you know, and he got to go home and work on that stuff for the last three months and really figure out how he could adapt it to, you know, to fit his current skill set. So I'm really excited to get back to work with him and kind of see where we're at and keep building on, you know, some of the success we saw in spring training.


earlier I made a video where I picked a few Super Nintendo games that I thought deserved Super Nintendo sequels now I'd like to talk about some games that I think should get modern sequels or outright remakes and I'm gonna try not to repeat any on the previous list although all of those would be good candidates for this one as well now some games have already gotten the modern treatment to mixed results whether they were entirely remade like Turtles in Time or Final Fantasy 4 replaced from its series canon entirely like East 3 or given a chance to continue its series like Shadowrun or Link to the Past with Link Between Worlds and I'll be honest Link Between Worlds is the inspiration for this video it's a fantastic game and I'd love to see other Super Nintendo games get the same treatment the first game that comes to mind for me for a modern remake or sequel is Space Megaforce the best shoot them up on the Super Nintendo if they could somehow capture that same flawless balance of spacing and speed then I would love to see this game get an update look no further than modern shoot them up games you see on Steam or even games like Rez and Icaruga to get an idea of how awesome Space Megaforce could be if it got a reboot it would be chaotic total mind trip all while keeping the same consistent gameplay weapon system and tripped out level design the next game that comes to mind is Ken Griffey Jr. presents Major League Baseball if you're familiar with this channel then you know how much I love this game and hey if games like the EA Sports NHL series and NBA Jam can get reboots then why not this game just update the physics engine a bit to allow more realistic variables and results for at bats that's the trouble with an older baseball game like this there's a finite number of patterns the ball will travel a remake would open up the game for any number of possibilities and of course we'd have modern players and teams make it happen Nintendo next I have kind of a weird suggestion Mario Paint modern consoles are essentially just desktop PCs with tons of proprietary crap anyway so why not make like a Nintendo-ized version of Adobe Creative Suite Mario Maker appears to be a step in this direction by giving the player the ability with some hand holding to create their own game but really I just want an updated version of the Mario Paint music composer and the ability to switch through different sound fonts of games past I know you can kind of do this already with fruity loops but it just be cool if Nintendo officially opened up the vault and made more music available to mess around with anything beyond that to me would be a bonus there's also Actraiser okay I'm cheating again not only did this game get a sequel but it was on my previous list for games that need Super Nintendo sequels but still I love the potential that exists for this game clear out a demon infested area and beat the boss that wrecked a village in an action-based side scrolling mode then promptly rebuild the city while protecting it from other monsters from high up above on your uh god cloud I always thought the city building element could really benefit from some modern touches or even give it a real-time strategy component the point is this game represents a ton of possibilities when you consider a modern remake or a sequel gonna go off the map here a bit with the next two games hyper zone is an enjoyable rail shooter that did a tremendous job taking advantage of the super nintendo's mode seven capabilities seriously this game looks like if f0 were a shooter on acid it's a pretty simple game there's only eight levels but like space mega force this is a game I'd love to see get the modern treatment this game is crazy to look at as it is but I can only imagine what it would look like if the guys that made res got a hold of it vortex is an interesting game that not too many people know about it featured the super effects chip which only a handful of other games had this was an ambitious game but very clunky and awkward at times I really want to like vortex but I really can't recommend it it is an interesting experiment for the time however which is why I'd like to see a remake not necessarily some fancy-ass modern game with tons of modern polish like I'd like to see with space mega force and hyper zone I just mean a more finished version of the game I do like vortex but it could use more focus and more personality so I think a remake would do some justice to the ideas this game has it'd be nice to see something in the vein of the kind of game you'd see on Gameboy Advance or even the 3ds virtual console liberty or death is one of several strategy games made by the developer koeh in the mid 90s this one came out for super nintendo genesis and pc these kind of games at the time were hard to get into and had a steep learning curve but I always thought the idea of this game was really cool the game pits the british against the fledgling americans during the revolutionary war of 1776 the game is turn based and there's a lot of detail under your control everything from how congress or parliament budgets your military training your troops bribing enemy troops dealing with militia regiments and of course the battles themselves which are fun I'd love to see this game get re-released with a more user friendly interface and maybe an easier learning curve evo search for Eden is a very ambitious game that in some ways was way ahead of its time you start the game as a fish swimming around eating other stuff you keep grinding and grinding and grinding eating everything until you evolve gaining teeth claws really whatever you choose from this menu here eventually you can get legs so you can walk and get on land I really like the idea of this game but man it takes a long ass time to get into stuff so yeah I'd love to see an updated version of this game that wasn't so grind heavy remember that game spore this is sort of the 16-bit version of that game spore was considered disappointing and rightfully so evo search for Eden was a mixed bag but there's definite potential there to work on I'd love to see a remake of this game to see it fully fleshed out and its ambitions fully realized then there's soul blazer the first game in the enix quintet trilogy it's the least of those three games but it's still decent enough I gotta admit it hasn't aged too well so it'd be nice to give this game either a redo or a sequel after seeing how the story developed in games like terra nigma I'd like to see a bit more fleshing out of the narrative and soul blazer and maybe jazz up the combat a little bit take a page out of the book of games like alcahast lucia 2 or even link to the past I just think this game and its world are a good opportunity as something to be built on because it's a perfectly good game it just feels like there's something missing and when I see what a game like link between worlds can do for an adventure game like this I can't help but wonder how much better this game could be last I'll throw super Metroid out there hey why not this game is of course a classic nothing will touch the original but could you imagine a rearranged soundtrack with reworked graphics with art design borrowed from games like limbo tesla grad and a walk in the dark of all the games in the super nintendo library I really think super Metroid would benefit most from a modern remake sure the novelty of some of the other games being remade would be great but I honestly believe that there's a real opportunity with super Metroid and its world to be newly realized and seen in a different lens or even a darker lens no less I think it can be done I mean again you saw what the 3ds can do with link to the past and its gameplay and the map and link between worlds that was a fantastic game that immediately became one of my three favorite Zelda games ever imagine what can be done with the style of design with the power of next generation graphics and presentation it'd be freaking sweet anyway that's it for this video thanks for watching have a great rest of your day