in Australia, as you can probably tell. I work at a small consulting firm that helps government and private businesses manage assets and energy and that type of thing. Absolutely nothing to do with games. But I have been using SpriteKit since it was introduced about 11 months ago. It was at that time that I sat down and I thought, you know what, I really want to make a game. SpriteKit came out at just the right time. And it kind of blended development, which I was doing with Ruby Motion, but also my love of iOS games, which I'm a bit of an addict. So the name of the talk is SK Fun, or Ska Fun, as my wife refers to it. So I guess just a question to kick it off. How many of you have got an idea for a game or got into programming because they had an idea for a game? Yeah. Put your hand down if you actually made the game. I will put your hand back up if you made the game. Okay, so a lot of people get into programming because they want to make games, but not many of them actually do make the game. So what I kind of hope that you leave with here is a basic understanding of how easy and how exciting and how fun it can be to make a game with SpriteKit and Ruby Motion. So what is SpriteKit? Well, SpriteKit is a 2D sprites and animation framework. So we've all played 2D games. We grew up with games like Mario and Alex the Kid. And then you move on to games on iOS like Cannibal, Sword and Sorcery, those types of games. An example of Cannibal there, one of the first really kind of big 2D games on the iOS. Now many of the games that you see on consoles these days are 3D based. So Halo, Call of Duty. But there's been a bit of a resurgence in independent developed 2D games. And this is really great. And SpriteKit really fills this gap that it has on iOS if you want to code in an Apple framework. And it makes it really easy and really fun and it's nicely implemented. The good thing about SpriteKit is that it can run on both OS 10 and iOS. So if you're really careful about how you create your game, you'll be able to deploy to two targets with the one game. Just being aware of things like NS for Mac and UI for iOS. So I said I started looking at this 11 months ago. So I wanted to share with you 11 things that I wish I knew 11 months ago. And to do this I'm gonna use a game that you might have heard with. It was a huge critical success, but an utter financial failure. And in the end the guy pulled it, Flappy Bird. I'm not sure if you've heard of it. Now why would I use this as an example? Well, because it's very easy to understand. When I say there are pipes, when I say there's the ground, when I say the bird flaps his wings, you all get that image of what's happening in your head. So lesson number one, the coordinate system. So in a typical iOS app, the coordinate system looks a bit like this. Well in SpriteKit that's flipped. And you'll figure that one out pretty quickly. And it's what I like to call or what you may like to call, down under mode. So it's actually easier for us three who live in Australia. Number two, there's one UI view. And this is perfectly acceptable. In fact it's recommended by Apple that you only have one UI view throughout your whole game. And this is because SpriteKit is built on a concept of nodes. And this will start to make sense as we kind of continue down the path. But all the view does is manage the presentations of these nodes as your game is being built and as your game is being played. And this is the kind of typical setup of a new view. So you can see that it inherits from SKView. And that's really all you need. So this is really all this view is gonna do. Yoala, you initialize your scene, passing in the size. And you see that you can do things like shows frames per second to true. And this is great because you wanna keep a high frame weight. So you wanna see how many nodes am I drawing? What's my draw count? Things like that. Especially why you're developing the game. Apple suggests that you try and keep your game as close to 60 frames per second as you can. On the simulator you'll generally see 30 frames per second. But as soon as you put that on the device it'll jump back up to 60. And you might think that this is a bit mad having only one UI view. But it starts to make sense when we look at lesson number three. You're gonna have many scenes. So scenes kind of encapsulate what's going on in our game. So you'll have a scene for each type of screen or level within your game.  So each of these parts is encapsulated by a different scene within your game. And you wanna subclass commonality.  All those types of things you create classes so you can just pop them into these scenes as you go along. So really the view is only responsible for the transition between and rendering of our scenes frames. So the view is a static thing. So you think of a TV showing TV shows. Probably the best analogy I can come up with. And this is the typical scene setup. So you see here that it did move to view so much like a view did load or other similar methods. And you get the view that loaded the scene. And then we just call some basic methods here. So there's nothing crazy going on. We're just calling some methods that will eventually add some nodes to our scene. So once the scene has moved to the view, SpriteKit will start and it'll kick into gear what it calls the game loop. So I want you to kinda think about maybe a Simpsons episode or any other type of animation that you watch. Each frame is drawn individually. So to make up one second of footage the artist will draw 24 frames if you're in Australia. Each frame is drawn individually and then put together those are rendered to the screen. So this is very similar to how SpriteKit works. Our scene will calculate what's gonna happen in that frame and eventually the view will render it to the iPhone screen. And this is what SpriteKit's game loop looks like. There are four places where we can hook in and where SpriteKit will carry out code for us. The first one you can see here is update. And this is before anything has happened. So this is called at the start of every single new frame. Then the actions are run and then we can say where are the actions up to? And actions we'll talk about in a bit. Then physics are simulated. So are things bouncing off each other? Where did this object that was falling end up? Has it collided with another body? And then finally the view will render that frame to the screen. So ideally this loop is happening about 60 times every second. There's a lot to manage there but luckily SpriteKit makes it fairly easy. And these are the three methods that we are able to hook into in that game loop. So the first one update. Then these other two are delegate methods that belong to every scene. And you'll notice that these happen after the fact. So after the actions have been evaluated and after the physics have been simulated. So what I found was that when I was building Flappy Bird again, I didn't really need to use these methods. You might for more complex games but for Flappy Bird it wasn't really needed. And I think this kind of says something about how SpriteKit is built and how easy it is to get going and build any type of game. So during the setup you saw that I was calling methods like addSkyline and addGram. So I wanna show you what they're all about. So the SK node class. It's probably the most commonly used class throughout your entire game. Even a scene itself is a node. So what I would suggest is that you, when you're creating your characters and things like that, they're probably gonna inherit from SK node. So this is the class that you will inherit from when you create those characters. Now there are many different types of node. There are shapes, particles, labels, videos. And these all share some common behavior. But I really strongly encourage having a look at the different types of nodes that exist out there. But there is one node that you'll use more often than any of these nodes. And that's the Sprite node. So these are the characters within our game. These are the birds, these are the men and the women of our game. The main characters, the things that drive the story. So really what they do is they display a textured image and creation of these is very easy. And that's good because you'll use them quite a lot and you see them everywhere in games. So you can see here that I pull out an image and this is just an image that's stored in my resources folder. And then I create a bird using SK Sprite node with Sprite node for image name, with image name. And you'll see these types of class methods quite a lot within SpriteKit. So rather than the traditional allocate and then initialize, you'll see these class methods which makes it a little bit more Ruby-ish. So we're almost there. And then I pass in the image and then I give the bird a name. And this is really important because giving a node a name means that we're able to go back down through the scene graph and then pull that node back out from wherever it is currently sitting. So give things that you're going to want to reference again a name, makes it really easy to get them back. And then much like adding sub-views and to your normal UI views, we do scene.addChild and pass in that node. And this is typically how you would add a node to a scene. So Sprite nodes can also be animated with actions. So actions are these great things that you're going to use quite a lot as well. And the first one that I want to show you is an animation because that's pretty important. You want to give your characters a little bit of life on the screen. So Sprite animation. And we'll see two new concepts in action here. Textures and actions. So I've got a method here called flap. And what this method is going to do is it's going to make our bird flap. So if you've played Flappy Bird, basically what happens is his wings flap up and down as he travels across the screen.  And each of these textures represents a state of that bird in the flap action. So we've got one, two, and three. So wings up, middle, and down. And then I pop those into an array. And then I'm creating an action called animation. And this is typically how actions are created. So the action that I'm using here is animate with textures. So SpriteKit gives us this ability to animate our sprites using actions. It gives us this, all we need are the textures and it'll look after the rest. As long as you're passing them in in the order that you want them to happen in the array, then they'll maintain that state.  And SpriteKit will look after that. And then all I need to do is, okay bird, repeat this action forever. And I'm passing that action. I don't have to come back to that. I don't have to maintain it. I don't have to do anything else to do with that. I can stop it if I want later on. But from here SpriteKit will take this and it'll run with it. And this is great about actions. We don't have to maintain actions. We can set and we can forget. So actions are really powerful. You can do a lot with them. And one particularly useful mechanic while you're building a game is scrolling images or parallax effect. You see this a lot in 2D games. After a bit of research, basically this was the best way that or the most common way of solving this issue was to have two images. So you can see here that I've got two background images, one right next to each other. And this means that we have a really low node count, which means really high frame rates. But it also means we don't have to keep drawing the same image. We can just reuse these images. So we don't have to do any expensive operation to reload or add new nodes to our scene.  And then as the game progresses, as the game loop runs, then the screens actually scroll. And then as soon as this one here gets to the left and off the screen, we remove it and then we move it back to its original starting position and then restart the scroll. So without actions, this was messy and it was definitely not fun. So it wasn't long before I kind of looked at actions. And I learned this in number five. Actions are magical. So you can accomplish a lot with actions. And with using actions, this became a much easier task. So you can see that I have a method here add skyline. I load in a texture and because I wanna add these images twice, I do it in a loop here. I calculate a position to make sure that one is on the screen and one is slightly off to the right. And then I create a sprite node with that texture. I set its position using the calculation that I ran above. And then I pass in an action using run action. We'll have a look at that action next. And then after that I add the sky to the scene using that same add child method. And I do that for both. So I do that all within that one loop. Let's have a look at that action. So the basic part of this action is those three parts in the middle. So I'm actually creating three more actions here. And that's what's really great about actions. You can create actions, you can knock actions into other actions, you can sequence actions. So here I create two more actions and then I sequence them. So I'm saying move by X. So this is a special action that will actually move the screen as we saw, the one on the left and the one on screen, to the left on an X axis. And then I sequence them together. So what this means is I'm putting these two actions that I've created. So the move action and the reset action which takes that first screen and moves it back onto the right. So I sequence those in array and I create a new action from that. And then I tell and then I create a final action called repeat action forever. And I pass in that sequence. So sequencing is really important because it allows us to queue up actions that will happen in a certain order every single time. And that's really all that's needed for that parallax effect. And with repeat action forever, this will run forever. SpriteKit will look after this for us. We never have to go back to it before I was in the update method trying to calculate deltas and trying to move it myself. Actions made this a ton of a lot easier. And if we apply this same concept to the ground, so having the two images next to each other and setting a different duration, we can actually get a really nice parallax effect where the background is moving slightly slower than the foreground. Very popular game mechanic and it gives the game a little bit of depth. So you might have noticed back there that I use the texture rather than an image. And this is really important. It actually brings me to number six. Textures are reusable between sprite nodes. So what that means is when I load a texture, I can reuse that same texture in memory for multiple sprite nodes if those sprite nodes need to use the same texture. This will cut down on memory usage and it's a very efficient way to create reusable nodes. And so you can see here that the same texture image will get used for node one and node two. So we have the basics of our world. We've got the ground and we've got the sky. So now I wanna talk about how nodes can be added to other nodes. So nodes can hold multiple nodes. And this works perfectly with our pipes. And it kind of joins into earlier what I was saying about creating classes to represent your world objects. So here I create a class called pipe pair. And I inherit from SK node because I don't want this to be a sprite node yet. I just want this to encapsulate the two pipes. So this is kind of what I wanted to achieve. I have an up pipe and a down pipe. And then I create a single SK node that encapsulates those two smaller nodes. So this way I can manage one node as it moves across the screen rather than two. And this is kind of how this works. So the node or the pipes get added as children of the pipe pair class. So if you think about the scene as a SK node and we're adding children to it, that's the same for this type of thing. So we're adding nodes to another node. So I add the top pipe and the bottom pipe. I set the position so that they're slightly apart and I also set them above each other. And then once I use the actions similar to how we were doing the ground and the background, then we start to have some pipes scrolling across the screen. So you can see here that with very minimal code, just managing a few textures and a few sprites, adding in a couple of actions that we've kind of created, we're almost created flappy bird. Just make sure that your pipes are moving at the same duration as your ground, otherwise that's too much power. So now we've got our pipes, ground, sky, so let's add some physics. And this is done through the physics world. So every scene will come with a physics world attached to it. By default, that exists. You don't have to create it. And this is typically what it looks like. So you first, if you want gravity, you can have no gravity if you're making a space game. But in flappy bird, we have gravity because the bird needs to fall. So we set the physics world, it's speed to one by one at default. I just wanted to explicitly show this too. You can make it slower or faster depending on your game. So if you have a pause menu and you don't want to stop the game, all you have to do is lower the speed. And SpriteKit will automatically look after all of that for it. It'll slow down all the actions, it'll slow down all that type. And then I assign the gravity as Earth. It's not quite Earth's gravity, but it's close enough for birds. So do you see there that I'm using CGvector make? What are CGvectors? Basically, it's a coordinate system. And these are created a little bit differently to how you would typically see them happen in science. So you pass it two numbers and these are two coordinates. And these aren't the coordinates to say I want this object to move to this coordinate. These are coordinates to say, push in this general direction kind of. They're very arbitrary. There's no way to say, move to, if you want to say move to an exact position, you use an action. If you want to apply a kind of general force to an object, then you use CGvector and you apply an impulse to it. So you can see here that I'm creating a vector of negative 20, negative 20. That's going to give it a slight push up and to the left. If I was to make those positive 20, then it would give it a slight push up into the right. This changes the direction. If I wanted to really push it into the top right, then I would give it a much bigger number. And I would really highly suggest you play around with these because they are arbitrary. If you're trying, if you've got two objects and one has a mass of 1,000 and one has a mass of 10, then those impulses and those vectors are going to work differently. So you really want to play with these and figure out what works best. You'll use CGvectors a lot because it's how we apply impulses and forces to physics bodies within our game. Number nine, physics bring life to your nodes. They give the nodes a little bit of character. Can they float? Do they fly? Do missiles hit them and do they bounce off and explode? So physics and physics bodies will dictate what's possible within the world that you're creating as the game creator. And this is typically how a physics body is set up. So any node can take a physics body. So you can apply a physics body to anything. If you have a video playing, you can give it a weight and you can give it a mass and a volume and you can make it float around in the sky if you like. But in the case of our bird, all we need is a simple physics body where we draw a rectangle around him. So what you'll find is that in a lot of games that you play, the physics body that represents that bird doesn't actually draw its way around the whole bird. That's a really expensive operation to do. So we cheat. We draw a tight little rectangle around it and that's kind of what it looks like. See-through, invisible, but not precise because you generally don't need it to be that precise and you don't wanna spend the time calculating your way around the whole bird when you don't really need it. So we set dynamic to true and then we assign the physics body that we just created to the bird. So it's pretty straightforward. There are three different types of physics bodies that you can create in your game. So there's dynamic which we're using for our bird and setting the physics body to dynamic will mean that this physics body can be affected by other physics bodies.  Now if I make those static, so if I have two balls and I make one of those static, what's gonna happen is that one ball will hit it and then it'll bounce off. So the static physics body won't be affected by other bodies within the game but it'll still maintain its volume. So it still won't be able to pass through that body but it'll still be able to be hit by other bodies. And this is great for things like if you've played Mario, so the boxes that float in the air, right? You can jump on them but if Mario jumped on them and then they sank down with Mario. So those are the examples of a static physics body. And the last one there is an edge loop and these represent negative space within our game. So these are great for scene boundaries, walls and things like that. We didn't need these in Flappy Bird, the only one we really needed was dynamic. And physics can be really fun and you can have a lot of fun playing around with physics. So what I would say is, check the results often because you might end up creating the gravity version of Pong. This was a two player game that I built maybe 10 months ago and it failed miserably. No one can win. So iterate often, tighten the feedback loop between your game and what you're setting up in your game for your physics. So with a physics body and world, we can now start applying forces and impulses. And the way we do this in Flappy Bird is with touch. So there are four kind of key methods that you can implement touch with your game. You have touches began, moved, ended and canceled. You can also add gesture recognizers if you want a little bit more complexity but the majority of the time this will be okay. So for Flappy Bird we implemented touches began. So with this you'll get the touches that occurred. And you'll see here that I can pull the node out of my scene using that name that we started earlier. So this is why names are so important because now when I detect a touch, all I need to do is pull the bird out of my scene, reset its velocity to zero because velocities will stack. So if I didn't do that, if I didn't reset his velocity, with each tap he would actually progressively jump higher and higher. And then I apply another impulse. And you'll notice that I see, I use CGVectorMake 0.8. And this means that his y value isn't gonna change only his x value will change. So he'll jump up slightly. And you can see there that when I tap he jumps up slightly, his x value changes. Sorry, his y value changes but his x value remains the same. 10, collision versus contact. And this was probably the bit that really made me flip the table because this is a really hard concept that I struggled with initially. So collision is automatic. So you saw before that we assigned physics bodies to our birds and to our pipe and that type of thing. Well by default, SpriteKit will assume that we don't want these bodies to go through each other. So you don't want a bird to go through a pipe and you don't want a pipe to fall through the ground. So anything with a physics body, by default, will collide with any other physics body.  But we can actually choose which collisions to be made aware of. And this is what a contact is. So a contact is voluntary. The contact is used to know when two bodies touch each other. So you use contact when you need to perform game changes or gameplay changes when a collision occurs. Basically you want SpriteKit to tell you when there's a collision. And we can specify which collisions we wanna be made aware about. Because we don't need to know about every collision. Especially if we're trying to run that game loop 60 times per second to calculate a collision every single frame and calculate where our bodies are, is a very expensive operation. So to do this we use what's called categories. You get a maximum of 32 categories per scene. This might seem small at first, but it's actually okay. The reason for this is that the way collisions and contacts are stored is as a 32-bit mask for each scene. So this is typically how I set these up. I create constants, and I do that because I don't want them to change and screw up my game halfway through. So I create one for each. I create one for the bird, I create one for the ground, I create one for the pipe. Now the truth here is that the pipe and the ground can actually use the same bit mask category. But I wanted to really show you kind of how this would work without confusing it too much. But for the sake of the next little bit, I'm gonna assign those both and call them world. So the first thing I do is I set the world bit mask onto my pipes physics body. And I do this through category bit mask. Because I'm saying pipe, you are now my world. I do the same for the ground. So I set the world to the physics body through the category bit mask. Then I do the same for the bird. But this time I give it the bird category bit mask. And then what I can do is I can now tell SpriteKit when my bird's physics body hits the world, so my pipe or my ground, tell me about it. And I set this up through contact test bit mask. So I'm saying SpriteKit, I want you to test this contact. Test when this happens and let me know about it. Now you might remember when we set up the original scene, we set up the physics world contact delegate as self. This is fine, you can set up another class to represent the contact delegate. But there's not too much going on in this contact delegate.   And that contact method actually passes in the two physics bodies that are currently in a point of collision. There's no way to actually determine which body is which from those two, which was convenient because for Flappy Bird, we didn't have to. There are some ways you can do it, but I didn't need to do it for Flappy Bird. And it's a really complex thing. But basically what happens is when we begin, when we detect a contact, we just restart the bird, we reset the pipes, and off we go. So this is kind of where we're at with Flappy Bird. Flaps across the screen, goes through the pipes. My version is really slow because I really sucked at it. And then eventually what will happen in, Flappy Bird is he will hit a pipe, and then the scene restarts. So number 11, controllers are awesome. I picked up a controller a couple of months ago and I'm having a great time with it. There are three different types of controllers. And if you're making a game, I would really highly suggest that you implement controllers in it because it can bring a whole type of new dynamic. Especially if you consider where the Apple TV is going, with AirPlay, and you can plug your iPad into the TV. I would love it if we could recreate the days of Gold and I sitting around with your brothers and sisters or your friends trying to shoot odd job. So you have three different types of controllers here. So the first one on the top right there is a standard controller. It's the bare minimum. It has a couple of buttons, it has two shoulder buttons. Wraps around the phone, so you've probably seen these Logitech Make one where the phone sits inside that little gap there. The one just below that is the extended controller. So that has the addition of two extra shoulder buttons, but also two joysticks, and wraps around the phone again. So these are connecting through the lightning port. And then the one over here on the far left is the standalone extended. So this is the same as the extended, the two shoulder buttons or four shoulder buttons, the two extra joysticks, but it's Bluetooth. So the game controller framework will actually supply us with profiles for these, excuse me, which we can use in our game to access the various buttons and controls on these controllers. And really all you have to do is add this framework to your game. And that's it. This will look after the rest. This will look after detecting when the controller is attached via Bluetooth. You don't have to do that. But it also gives you the ability to offer something that no other app can do, and no other kind of framework can do either. And that's manage the Bluetooth setup. So you can actually in your game detect when there's a controller nearby and then guide the user through the Bluetooth setup. So if a friend shows up with a new controller, you don't have to quit the game, go into settings, tap the controller, do all that kind of mess. You can create a really unique experience for both those people. And then this is all I had to add to Flappy Bird. Check controller. So I run this in my update method. So every time a frame is about to be rendered, I find my bird. I load in the controllers that are currently connected. I assign that to controllers. Then I load the profile, right? So I spoke about these before. Every controller has a different profile through game controller. I access the first controller because I only need one controller. This isn't a multiplayer version of Flappy Bird. But it is possible to have up to four controllers. And these are stored in an array and they'll always maintain their index within that array. So you can tell which player belongs to which character on the scene. I load in the profile. And then all I have to do, if the controller, if the button A is pressed, then reset the velocity and apply the same impulse. And that's it. That's controllers managed with Flappy Bird. So you can implement, say a space game, you can implement one that uses the joysticks to guide the ship around. The one thing that I would say about controllers is that you really need to remember the touchscreen. So the iPad, iOS devices are first and foremost touch devices. But I think this actually makes it really quite unique because you can create a game that has a wraparound controller that also incorporates things like the touchscreen that can really give your game a big difference. But what I would also say is, if you do implement a controller, don't forget about the touchscreen and those people who don't have controllers. And likewise for the people who are playing with controllers, don't forget about those who just wanna play with touch. So you'll need to implement both types of gameplay. So these are a couple of resources that I've put together. I would say the Linda course is brilliant. It's only about three and a half hours long and it covers a lot of stuff within the SpriteKit framework. Pragmatic programmers have a great book written on SpriteKit that's currently in beta. And the Apple documentation itself is brilliant. They've got a couple of demo apps up there that you can have a look at and see how they're implemented. I've also got three or four up on my GitHub account as well, which is just WillRacks. Does anyone have any questions?


You and every woman are concerned about real health issues and topics stay tuned as we get real about our health We're back with every woman and real women may do it all, but they are not invincible Health care is so important to every woman. It is really important. It's very important that we Create segments that's gonna give women and men as much information as possible And sometimes I feel like on talk shows. They is I think they glamorize Illness, yes, they do they kind of make it they do it the glamorize if they make it like wow This next cure this next thing where it's really when it happens to you and your health is down It that's not how well in the health care shouldn't be treated as something trendy. Yes it's and that's what it has turned into and we as Patients we go into we already go into an unknown and we really don't know what's gonna happen So we're trying to give our create segments where people know what questions to ask them because I know when my husband goes to doctor I make the appointment I Tell the nurse or the secretary on the other line Checking for this this this and this He's going to remember well because we all let's not lie. We all go on the internet and we self-diagnose Which is I mean really bad habit of mine. I'm not gonna lie You know that well what is regulated on the internet on search engines is very minuscule So people can put things out there that say that they do things they don't actually do It's not until it's on the label that the FDA is Regulate well, and what's interesting is actually there are a lot of talk shows in the hot seat right now for endorsing these trends Yes, you're saying yes, absolutely without the proof and you know the viewers the audience the real women and men out there are Trusting us. Yes. I want to give them the truth I found our segments really useful for me being single somebody that never really looked into going to the doctor when I was younger Were you scared of that? No, I was just living my life, but now it's like everything. I feel like oh my god my back hurts What is it right? And sometimes the truth is pretty and sometimes the solution isn't easy But my point was like going back to the segments that I watch you even when I'm on set It's like wow that I didn't know that and you're writing what she said about the truth not being pretty It wasn't pretty for me to be in my 30s to find out that I have men of cause it was a lot I was like what is going on, but it was more disappointing With the doctors who wouldn't admit it and they say oh no, you're too young They didn't listen to you and you know your body better than anyone exactly and that's what a lot of people Missilver is that that quite often they're already intuitively Understanding what it is that they need or what's going on But that having that intuition doesn't always help because sometimes that into intuition is scary Well, and they don't want to know and it's so great for me to be able to have you ladies to discuss that with and I know Maybe even for some of you as well because when you talk to your grandmothers or your mothers They're not exactly always open with that Yolanda has a really funny story about that. I talked to my mom and grandmother about men of cause I said hey No, what time did you know what age were you and you went into menopause? Oh, I don't remember and my doctor told me to take tons And it's from minority it's already a struggle for us to even talk about why I don't know what we hope my mom knew She had a lump in her breast for at least two to four years before she said anything That turned out to be a breast cancer And if that's why why wouldn't she say God God's right and but also it's not uncommon Because if you think about those generations going back, they just didn't talk about those things It was a no-no once it was said it was solidified. Well, the Latinos are different the Latinos every wall My in my family they talk about oh my god, we have a list of it like they're always With the chicken pox and told me that it was mosquito bites in the middle of winter No, yeah, because you didn't want to face that there was something wrong with us or that we were sick and We had to be sent home by you know principle to go When I was younger and still to this day I try and just you know power through and I think women do that a lot rather than you know We listen to our bodies, but we're trained to tolerate so much pain whether it's through our home hormones That's like oh, it's just another pain. I'll get through this And we don't necessarily always listen to the signs that we need to be listening to and we need to listen to those signs Those signals are coming clear because I this is my thing if you don't take her right now It's gonna cost you more later and that's the message that we'll keep trying to hammer home. You know everywhere Exactly if you understand what's going on and you can relate that to someone in our audience and they're connecting to it It might give them that opportunity to then connect and reach out go go to the site or Or go take a doctor's visit Well, and just because you have health insurance you might not have health care And it's really great to learn how to navigate that system and you know sort that through especially with what our governments You know trying to figure out right now having getting foreign. Yeah discuss it and getting real information Even if it's really scary take care of yourselves ladies and gentlemen, we'll be right back Stay with us for tomorrow's stars Are you in every way woman?


The truth is that you can have all the tactics and techniques in the world about how to make a man chase you, get him to fall in love, and convince him to commit to you. But if you don't implement what I'm going to be sharing in this presentation, there's a good chance that he'll end up taking you for granted, having confused feelings for you, or possibly even pulling away from you completely. Why?  You may have seen some of my videos sent to you before this webinar, and if you're not familiar with me, I'm known as the go-to feminine energy expert who helps women attract men into long-term, loving, committed relationships that last. I'm the creator of the soulmate attraction system, and my programs, videos, and advice has reached millions of women all around the world. I've helped single women attract the love of their lives. I've helped women who have had men pulling away from them, reignite the spark they once had in their relationship, and I've helped women who have had men who were dragging their feet, get those men to step up and move their relationships forward. Many of these women have gone on to get married and have amazing relationships with the men that they love. And in today's presentation, you're going to discover how to change your situation so that men no longer take you for granted, and instead love and cherish you like the amazing, beautiful woman you are. You'll learn how to get a man to feel like you're the one and only special woman in his life without playing games, using mind tricks, or pretending like you're someone you're not. You're going to discover a new way to attract and keep a man that leads to a happier, more fulfilling relationship filled with love, excitement, and you being pursued by him. Most of what we've been taught about dating and being in relationships with men is dead wrong. If you're anything like I was, you've read all the books, gone through all the programs, and you've been given well-meaning advice from friends and family members. But you've tried all of these things and it seems to only push men further away, or at best, it works for a little while until they either catch on to what you're doing, or you get tired of playing games with men. Right now we live in the age of the hookup culture, where it's easier than ever for guys to just swipe right, find someone new, and leave you wondering what happened to the special connection you thought you had together. Relationships have become so shallow and superficial that many men and women get freaked out when it comes to feeling anything real with another person or committing themselves to a real relationship. Everything that's been going on with dating in our culture is causing less people to get into committed relationships, more people to just seek out things like sex and superficial connections, and it's making it harder than ever before for people who want something real to find it. If these are some of the things that are concerning you, I can help.  If you feel like you're doing everything right, yet it still isn't working. If you're tired of struggling to bring a man closer and want real advice that will make him feel like you're that one woman he's always been looking for. If you want to experience more love, companionship, and a heartfelt connection with a man than ever before, this is for you if you want to be the woman your man sees a future with. The woman he wants to give his everything to.  First off, I want to go over some house rules. I don't work with people who are trying to get an ex back who has made it clear that they don't want you back. That's a no-win situation for anyone and what I'm going to share with you today doesn't work in those kinds of situations. I'm also not going to give you any mind tricks or manipulation tactics. If you're looking for something where you can turn a man into someone who obsessively stalks you, this is not the place for that. This is real information that really works long term to attract men into committed lasting relationships. This isn't for women who are looking to hurt or get revenge on a man. As you may know by now, many of my clients have attracted the love of their lives, gotten married, and lived happily ever after. I think it should be fairly obvious but I'll say it anyway. My results aren't even remotely typical. I would certainly hope that you'd use what's in this webinar and end up attracting a great man and end up getting married and finding the love of your life. I found that the overwhelming majority of women who buy any sort of program on how to improve their relationships don't actually use the information in it and therefore don't get the results they want. It's similar to those people who buy gym memberships but never even set foot in a gym. So this is for women who are ready to take action to have what they really want. If you want to attract a high quality man into a lasting relationship, you have to be willing to implement these tools in order for that to happen. Many women don't and therefore don't get the results they were hoping for.   There was a point in my life where I felt hopeless and confused and doubted that I would ever attract a great guy who would want to love me. Back in 2009, I met a guy and things started out really great. He seemed like he was really into me and the chemistry was amazing between us and I was just so crazy about him. Then I got some advice from some very well-meaning co-workers of mine who told me to let him know that I wasn't seeing anyone else and to ask him where he saw this relationship going. So I did what they told me. I spent the night with him and the next morning I brought it up. I told him, hey, just to let you know I'm not seeing anyone else or trying to meet anyone else. In my mind, it's just the two of us. I thought he would be thrilled that I wanted to be exclusive with him, yet what he said was something I wasn't really prepared for. He told me, oh, this isn't a relationship. We just have chemistry. We're just having a good time together. I remember feeling my heart sink and I could just feel this knot well up in my throat. This was before I knew about any of the work I do now. From the insecure place that I was in, I remember shoving my feelings, needs, and what I wanted down and telling him that if that's what he wanted that it was completely fine with me too. And I think he could sense that I was willing to be with him and he could basically do whatever he wanted, even if it meant ignoring what I really wanted for myself. Afterwards, I went to this event with my family and relatives. I showed up by myself just completely devastated by what had just happened. I held it together for a couple hours until I drove home and just totally fell apart. I basically ended up just crying in bed for days because of how devastated I was over what had just happened. I thought that things were going so well and that we were moving towards a real committed relationship together. I just had it all backwards. I had all these dreams of how we would be together and how in love we were and how everything was going to fall into place. And then my dreams got shattered by the reality of how he actually felt for me. So I had two options of what I could do. The first option was just to give up on trying to get into a real relationship and accept that I wasn't that valuable to him or to men in general. I could always accept this friends with benefits type of situation or maybe I could swear off men all together. Or option number two was to figure this stuff out and make a decision that I deserve nothing less than the relationship I really wanted. Obviously I decided to figure it out or I wouldn't be here talking to you about it right now. And there were really three things that helped me figure out how to attract and keep a guy. First I decided I wasn't going to take well-meaning advice from my friends or family members anymore because even though they really cared about me most of them didn't really know what they were talking about. I was only going to get advice from experts who had a proven track record of helping other women. Experts who know what they're doing and who have helped other women like me get what I wanted. Second I decided that I didn't want to learn any tricks or mind games or pretend like I was someone I wasn't. That stuff just feels inauthentic to me and I wanted a man to love me for me not for some kind of mind game that I was using on him. I didn't want to pretend like I was someone else for the rest of my life that would just feel like I was living a lie. And third I decided that I wanted a man to really treat me as a woman that he values, a woman that he wants to pursue and fight for, a woman that he'd move mountains for. So I began studying everything I could get my hands on in order to figure this stuff out so that I didn't have to feel so helpless anymore. I turned things around about the way I felt about myself on the inside and started piecing together what I was doing wrong on the outside and what I should be doing instead. I ended up hearing from that guy again a few months later and I met up with him and things were totally different this time. I wouldn't say that I did everything perfectly but I made this one major shift in myself and things ended up being totally different between the two of us. I could really feel it when we first met back up. He started shifting the way he interacted and responded to me. It's almost like he became a different person where before I was the one putting in all the effort and chasing and investing in him, it's like it totally flipped and he started chasing and investing in me. Instead of me being the one who would make all the effort of planning things and going to see him, he was the one putting in all the effort and switching around his schedule and driving sometimes for hours just to come and see me. So everything shifted. Now eventually I decided that he was a nice guy but he was really still the same unavailable man that he was this entire time. Except this time I could really see it and I had enough self-respect to move on and attract the kind of man who was 100% available and ready for the kind of relationship I wanted. But I'm really grateful for that experience because it led me to learning about and discovering this new way of being with yourself and attracting men that leads to a committed long-lasting relationship. And eventually I decided I wanted to help other women who were frustrated, many of them going through something very similar, turn their relationships around, turn their luck around with men and attract a soulmate relationship with the man they want in their lives. I believe there's a better way for men and women to come together and stay together in relationships than what most people are doing out there. There's a lot of bad and inaccurate information that so-called experts are teaching out there that will actually end up pushing a man away from you when what you really want is to draw him in closer. There are more single women now percentage-wise than ever before in our history. And it's my mission to help women like you get the best, most effective information that will not only help you attract the man and the relationship you want, but actually empower you as a woman to help you experience a more vibrant life filled with love, happiness, and light. So let's get to it.  First, I'm going to list each step so that you can see them, and then I'm going to go through each one individually. Step one is that you need to start seeing yourself as a high-value woman. Once you truly start seeing yourself that way, a man will pick up on it and start to see you that way as well. Step two is shifting your mindset to look at yourself as the prize, the type of woman a man pursues, fights for, and wants to win over. That's going to be you. And step three is acting according to this new mindset and responding to a man as a high-value woman will respond. These are the communication secrets that high-value women use, and we'll talk more about that and what that means and how to do it. In my opinion, the fastest pathway to attracting a guy and keeping him in your life forever is to raise your value in his eyes. So let's go through these and let me explain how each step works. Step one, you need to see yourself as a high-value woman. How you feel and see yourself from the inside dramatically impacts the way that people see you on the outside. Most of the women I meet who are having problems in their love lives don't see themselves as a high-value woman. That's why so many women use games to try to attract a man. Deep down, they don't feel like they're really worthy of having a good man in their life. So they search for manipulation techniques that will trick a guy into thinking that she's a different kind of woman than she truly feels that she is deep down. This usually only lasts for a little while because playing games and using these kinds of techniques becomes exhausting over time.  Remember this next phrase, because it's really important. Whoever is the most certain always wins. If you meet a man and even if he isn't sure about you, if you're certain about your value, he'll start believing that you're valuable as well. And this works both ways. If he initially thinks you're valuable, but you don't, he'll eventually start believing you. So it's very important that you do this the right way.  He'll begin to feel like you're special, someone he needs to pay attention to and get to know better. And if he already knows you, he'll start to see you in a different light. He'll feel like there's something different about you. He won't be able to put his finger on what it is exactly, but he'll feel a powerful pull towards you like he wants to spend more time with you and be around you more and more. He'll feel like it's easier to be with you and that just being around you makes him feel happy and lucky to have you in his life. Your presence will enchant him and make him feel like being with you is exactly what he needs in his life. In order to see yourself as a high value woman, you need to raise your self-esteem and start loving and accepting all the different parts of yourself, even the parts that you don't like very much that you may want to hide from others. A man can't love you any more than you love yourself and he can't respect you any more than you respect yourself. Step two is begin seeing yourself as the prize. Most of the women I meet who have problems attracting and keeping a man, look at him as being the prize or the goal that they're trying to win. This never works long term and usually it doesn't work short term either. One of the ways you might try to do this is by attempting to logically convince a man that you're right for each other or meant to be together. When you do this, it forces a man into a resistor role or a distance or role and he immediately starts feeling like he wants to pull away and comes up with reasons why things wouldn't work between the two of you. Another way women do this is by trying to do things in order to win a man's love.  If you've ever done any of these things before, you know that it doesn't work and it only lowers your value in a man's eyes. Instead, you need to stop looking at the man as the prize and start seeing yourself as the prize. But you can't do it in an entitled way. Look at it as primal nature. It's biology. If a man wants you, his biology will tell him to pursue you, fight for you and win your heart. If he's not doing that, there's something wrong. It's either that he's not really available or you haven't triggered him to see you as a valuable woman yet. So what's the fastest way to trigger this feeling in a man and raise your value in his eyes? It's step three. You need to begin behaving like a high value woman. Most of the women I need who have problems attracting and keeping a man behave like women who don't know their own value. We've already talked about some of these behaviors. They do things like try to convince a man that they're perfect for each other. They play games or use manipulation tactics. They chase men. They buy men gifts. They smother them. They act entitled. They seek a man's approval and they try to show a man that they're high value. It may initially seem like a bit of a contradiction to say that you shouldn't try to show a man that you're a high value woman if you're trying to raise your value in his eyes. But high value women don't need to do anything to show men their value. Only women who are deeply insecure feel the need to do this. Instead what you need to do here is respond in a way that shows that you know your value. A woman who knows her value expresses her truth without expectations tied to it. She communicates authentically from her heart because she knows that what's going on in her heart is important to her and will be important to the right man for her. She has boundaries because she knows what she wants and she sticks to those boundaries so she makes sure she only gets herself into good situations and she only allows men into her life who treat her with the love, respect and kindness that she really wants in a relationship. When a woman communicates in these ways it raises her value in a man's eyes. Makes him see her as a unique special woman and it makes him feel like he wants to take her off the market and keep her all to himself. And if you continue to communicate this to him he'll begin to experience a primal biological urge to pursue you and want to be with you forever. He'll want to get closer to you, do whatever he can to keep you and feel like you're the only woman he wants in his life.  That's why I've created the Soulmate Attraction System Coaching Program. This program is specifically designed to help you see yourself as the high value woman who deserves a great man and a fulfilling relationship. Communicate the right way to attract or re-attract an amazing man into your life and create the foundation for a relationship that lasts a lifetime. But it's not for everybody. In order for me to help you you must meet some requirements. You must only be interested in getting into a healthy, committed relationship with a healthy, good man. You must be willing to work to implement and try out the tools I give you during the duration of the course. Also I do not work with anyone trying to get revenge on someone who wants to hurt someone in some way or who's in a relationship where they're experiencing abuse. As long as you meet those requirements we might be a good match to work together. So here's what the system will do for you. If you want to attract a quality man into your life or re-attract a man who's been pulling away make him see you as the one he's been looking for his entire life. Get him to treat you with love, respect and affection. Make him feel like you're the only one he wants.  Then this program is specifically designed for you. If we decide this program is a good fit for you here's how we're going to work together. You'll get 12 weeks of hands-on training with me personally. 12 weeks of video instruction on how to attract the man and create and keep the relationship you want. Four one-on-one private coaching sessions over the phone with me personally. Group Q&A calls every week plus email support done personally with me in between these calls. And by the way we don't have that many slots available in this program because these are the people that I dedicate most of my time, energy and attention to each week. The soulmate attraction system is designed to help you discover what your biggest blocks are to attracting and keeping a man and then I walk you step by step through my system to get the man and the relationship you've always wanted. Really quickly month one is all about working from the inside out to help you get into alignment with attracting the kind of man and relationship you want. Month two is about actually attracting and building the foundation for a relationship with a man. And month three is about designing the relationship you want by creating a deep intimacy and heart-to-heart connection with a man. So let's go over each month a little more so you know what you're getting yourself into. In month one I'm going to show you how to tap into your feminine energy and shift your beliefs so that you can naturally and automatically attract the right guy into your life and keep him there forever. You'll do this by using my simple but powerful techniques that nobody else has so you can get into inner alignment with what you want and start attracting the man you desire immediately. In month two I'm going to show you communication patterns for creating the foundation for your ideal relationship. I'll teach you what to do what to say and how to handle situations like a man's process to getting into a committed relationship your own fears of intimacy and commitment and what to do when he pulls away and a whole lot more.  In month three you'll discover the communication and intimacy secrets for building a relationship that lasts. I'll teach you about how to get to deeper levels of intimacy how to navigate awkward conversations what to do during difficult times how to get your needs met and communicating those needs in a way that brings him closer to you. This month is when you'll learn everything you need to really thrive in a relationship throughout the course of your lifetime. This is the exact system dozens of my clients have used many of whom have found the man of their dreams and gotten married as a result. By now you're probably wondering about the price. Because of the amount of time energy and focus that I'll be committing to you throughout your coaching experience the price of this coaching program is $3,000 and if you live in the United States you can sign up with PayPal credit and have six months to pay it off interest free. So if you use the PayPal credit option and make one payment each day it would end up costing you around $16 per day. Most of my clients have told me that they'd happily have spent far more than this to get the man and the relationship they want and to help them break through the blocks that are stopping them from enjoying the type of relationship that comes with it. So here's what you need to do next. This program is by application only and as I've told you there are only 25 spaces available so here's what I want you to do. If you're really serious about working together I'm not going to try to sell you on how great it is and I don't want you to enroll today because the fact of the matter is I only want to work with you if I know for sure that I can definitely help you get the results you want. I'm going to ask you to leave a $47 refundable deposit with your application and that deposit is refundable under any and every circumstance you can think of. I don't want the deposit if I can't reach you to talk to you and I don't want it if for some reason we decide not to work together and if you decide to enroll in the program I will credit your deposit towards your tuition. So here's how it works. Click the button below make the $47 deposit fill out the application and once you've filled it out we'll schedule a call together. We'll talk for about 15 minutes and if we're a good fit you'll pay the balance and if not I'll give you your deposit back immediately. So you really have nothing to lose here. Remember if you want to make a man see you as the one special woman he's been looking for his entire life treat you with love respect and attention feel like you're the only one he wants pursue you for the relationship that you want to have and give you his everything then click the button below and fill out an application you watch this entire presentation you want to raise your value in a man's eyes and make him want to be with you forever and you're still here so you know that this is an excellent opportunity you have nothing to lose and everything to gain so if this feels like it's the right thing for you to do click the button below this video pay the refundable deposit and fill out the application and I look forward to speaking with you soon.


Hello and welcome to Newsweek. The election results for the Puducherry Union Territory was announced on May 2. Subsequently, the Chief Minister and Rangaswamy took oath on May 7. But after 50 days of the election results being published, the Chief Minister is unable to form a cabinet. The problems between the AI and RCE, the All India NRCongest and the Badge Janta Party has been reportedly in making the delay in formation of the cabinet. Together with that, the problems within the BJP with every BJP legislator willing to make it to the cabinet has been delaying the process. So to speak more about it, we have with us Mr. R.K. Radhakrishnan from Different Line. Welcome sir. Hello. So to begin with, what is the BJP attempting in the Puducherry Union Territory? What is your first comment on this? Whatever it is attempting, it is not going well. In fact, we learned that just this morning Mr. Rangaswamy had gone and met the left-wing governor, Dr. Thamizhi Soundarajan and has handed over a list of names of people who will be ministers in the cabinet. As you know, because of the limitation, there are only 33 members, 30 elected members and three nominated members. Because of that, you can have a maximum of seven ministers. But it seems since the nominated members are three in number, that is not being considered when you form the ministry. So it is six people who can be in the ministry. So Rangaswamy is already one and you can nominate a maximum of three people. Obviously, Lakshmi Narayanan who left the Congress to join A&RC, Rangaswamy will have to be given a place. And his name finds a place in the cabinet. And of course, Lakshmi Kanthan and Tirumurugan. These are the three names from the A&R Congress side. That's what I hear. And on the part of the BJP, despite the fact that John Kumar's supporters went and tried to literally force their way into the BJP office and John Kumar himself went to Delhi to push the BJP's central leadership to nominate him as minister. His name is not there in the list of cabinet. Of course, Naveen Chimayan's name is there because he is the guy who literally engineered all the defections from the Congress and made BJP a viable combination in Kondicherry. Unfortunately, he doesn't get to be Deputy Chief Minister because it was very clear that Rangaswamy is no more to have Deputy Chief Minister. So the sad fact is that Namasivayam, despite all the summer salts that he did, finally finds himself in the same portfolios as he did last time. In fact, I think a couple of departments will be lesser, I think. And the tussle was for the second post where John Kumar or any of the other people who had switched parties should come or should it go to a BJP chap who has been with the BJP for a long time but still can't win an election. A guy called Sai Saravanan is the name that I hear. Now, Sai Saravanan is the only person in 2016 who got his deposit back. All the other 29 protesting candidates in 2016 profited their deposits. Sai Saravanan is the only guy who got his deposit back. So these are the two names from the BJP which I hope will be out sooner than later. So the infighting within the BJP like what you said for the second ministerial birth has come out in the open with John Kumar protesting, supporters of John Kumar protesting in the BJP office and others throwing their hat in. What are you seeing from here, sir? Who is going to win the race? See, it's very clear that there is no coordination between the Rangasamy Congress and BJP and BJP is literally forcing its hand in every single time that it has to deal with Rangasamy, whether it is the allocation of the number of seats or it is the Chief Ministeral candidate face of the Chief Ministeral candidate before the election or after that also. Even after the election immediately on May 2nd, for instance, the BJP refused to say that Rangasamy is the Chief Minister candidate but finally they had to announce that he is the Chief Minister candidate. But barring that, you would see that the BJP has literally forced its way in and has literally got almost all its demands. It was very clear that it went on the Speaker, it is very clear that it wanted the legislative assembly secretary. It was very clear that it needed a minimum of three portfolios apart from all of this. But because of the fact that Rangasamy also is not a person who can be pushed around beyond a point, we see that the BJP has climbed down a little bit on what it wants. So basically this has been a power struggle and in that power struggle we see that BJP has won about 70% of the battle and Rangasamy has won 30% of the battle. As we go ahead, I think we will see much more of this in where Rangasamy and BJP will not be in sync with one another. And BJP itself, I mean there is a Congress BJP within the BJP and then there is a BJP itself. So we will see the Congress BJP which is right now has the upper hand within the BJP will be fighting for its survival in the face of the RSS BJP and local BJP and whatnot. The local BJP of course, he is much more accommodative and a watch PAE like organization. But the RSS BJP which Nirmal Kumar Surana brings with him from Bangalore is a completely different entity and it is more like the Modi BJP which refuses to recognize or realize any mistakes within the party. So as we all know that the BJP has a very successful track record of splitting parties and toppling governments. So do you think that they are facing their own medicine in Punecherry with their own party MLAs staging a revolt against their own party? Not really. These are all early days. It's a very, very small thing. See, I believe John Kumar's antics were about something else. It's not definitely about the ministership. I think it is trying to force the BJP to settle the IT case. Basically 38 crores which for the IT department had given him notice. So I think it's about settling that then splitting else. That might have been a deal. But the fact remains that the BJP is supremely capable of splitting any other political party in Punecherry. We have seen that all the six independent MLAs when they elected, they were with Rangasamy Congress and suddenly we see that three of them have suddenly moved to the BJP. Now, it doesn't require anybody's imagination that there are only two Congress members. One person from among the two is susceptible for defection and he can be bought over very easily. I mean literally bought very easily and we have seen that happen multiple times in Punecherry. So you can, I mean John Kumar and his son Richards can always leave the party where two MLAs would have left and they would have bought five or six others. So it's not a problem for the BJP. It's a party with enormous money. It's a party with enormous muscle. There are six draft agencies sitting with Amit Shah. He can unleash any of them at any point of time on anyone. And these agencies despite being populated by officers of the Indian police service seem to think that there should be remaining loyal to Amit Shah and not to the constitution of India. So as long as that continues, I think we will see exactly what we are seeing in West Bengal and the other places today where officers are being hounded for doing their jobs, where politicians are being picked up and kept arrested just because they belong to a different political party. So BJP has actually nothing to worry. It just needs the time, the central leadership, which is where every power is concentrated. I mean just this duo of Amit Shah and Modi, they just need the time to think that there is a problem in Punecherry and give 10 minutes to handle it. Who do you want to target? Who do you want to pick up? Who do you want in your party? Then it's a matter of negotiation as to how much money these guys will take. Because BJP has gathered strength or gained strength from the nominated MLAs as well. So what do you think is the role of the lieutenant governor there and the change of position of the nominated MLAs who have now their voting powers as well? No, I think the lieutenant governor has zero powers. Kiran Bedi was there exactly in the same role as the government of India. In this case, the union home ministry has kept the governors in every single state. They're a listening post. They're a set of people who report to the union home ministry and it is the union home ministry, union home minister who seems to be taking all the decisions. If the lieutenant governor's office had a role, it'd be incumbent upon the lieutenant governor to advise the political parties to form a cabinet. It's been 50 days. Has she spoken a word? She dare not speak a word merely because she was a former president of the BJP in Tamil Nadu and she has been put there with the specific reason and purpose that she has to be the face. She's a very pleasant face and people like her much more than they like Kiran Bedi who was a pity and enormously unpopular with the people of Puducherry especially after she continues the direct rise scheme and so she has a purpose and the purpose is just this, be seen in all places, speak in Tamil and then be nice to people and whatnot. She's more a PR person in Puducherry than a constitutional authority and in which world have you seen this? A governor of Telangana shuttling between a place which is 1000 miles away from her place. Hyderabad obviously, Telangana needs much more of inputs from a governor than this Puducherry but that doesn't prevent the BJP which is only bent on somehow capturing power in Puducherry from keeping her as the person in Puducherry, Puducherry so that they can do just as they please with bringing in the all kinds of elements that they please. Now the portion of the three MLA's has been clarified by the Supreme Court and this is the extremely surprising and extremely anti-democratic pronouncements that and this is my opinion of the Supreme Court of India. How can a court say that a nominated MLA is equal to an elected MLA? Then what sense does it make to have elected MLA's and why have 10% of the house filled with elected MLA's and how can an elected MLA be a minister and that is what has happened just now. So all this bring to the fore the primary question as to if Puducherry's cabinet is decisive can actually do something for the people of the union territory and is it even relevant? I think as far as I am concerned the cabinet of Puducherry is an irrelevant appendage. It needs to be abolished and the governor should the left-wing governor should handle the functions of the cabinet because it just doesn't make any sense at the end of the day the LG is supreme and even though the constitution provides for some more power for the elected government in Puducherry, what we see increasingly is what has been happening in Delhi where the left-wing governor wields all the powers to the expulsion of the cabinet getting any powers at all. We saw this in operation during current time and now we will see it in operation remote controlled by the BJP with every single development initiative being spirited by the party in Delhi and nothing to do with the aspirations and hopes of the people of Puducherry. Thank you. Thank you.


Hello and welcome to today's edition of Frightfully Forgotten's Trash or Treasure I Am The Trash. I'm The Treasure and today we're going to be covering 1989's Moontrap. So the movie starts off in 1969 and we see the original moon landing.   It fast-forwards to present day and we get introduced to Jason Grant and Ray Tanner who are a couple of astronauts hanging around up in spaces, chilling out, just circling the earth, I guess. Rays all sleeping and everything. A craft kind of floats on by the radio earth and they tell them to go investigate. So Jason Grant goes out to the ship and when he goes out there he finds this like egg thing. He also sees a mummified body of what looks to be like a human being. They take all this stuff back to earth, they start analyzing the the body and that egg sack thing and they find out that- The ball sack. They find out that there's moon dust on all this stuff and all this stuff carbon dates back to 14,000 years ago. While they're kind of arguing back and forth about what they should do, that egg sack opens up and all these wires and everything starts shooting out and the robot starts to put itself back together using like spare parts from the computers and body parts too from that body that's laying there. Goes on a bit of a killing spree inside the complex. Huge too, yeah.  Jason Grant goes crawling through all these darks, all these darks, kind of snipers down this robot and kills it. He's hanging out with the Sun all doing these push ups. Yeah everything's all old.  He goes down to the bar and Rays tells them, well, guess what, Green lit the mission to go back to the moon and find out what the hell all this is that we found on that ship They go back to the moon and they land on the moon with the landing module and they leave a third guy up in space Orbiting in the shuttle Jason and Ray hop on this rover and start driving around Yeah, come across this temple thing that's there or they never saw it before on our novel It's all huge So they walk into this giant temple is huge big halls It's like massive stumble upon this little area and they see this woman It's like in stasis press a couple of buttons and Chamber opens up and she comes out. Of course. She's all hot. Yeah. Yeah. She's got some mullet Alien mullet Hey, it's the 80s. Yeah, so they're trying to communicate to this woman to get ambushed by all these alien robots We're trying to fend them off and this big huge alien robot just picks up Ray Huxham. Yeah, and it's all kind of slow because it's the moon Jason runs over and like oh, you know, buddy, and they kind of have a little moment there and he can Die yeah arms Jason and this alien woman are kind of stuck on the moon The rovers run out of batteries. Yeah, they go back to where the landing module was and it's gone They're stuck on the moon with these alien robots after them So if you want to find out what happens at the end of moon trap, we'll keep watching So that brings us to the treasure of this movie, but before that what are we drinking? We're drinking Boyd's journey a Sierra Nevada clone. Hmm. What's the treasure of moon trap? One of the treasures is the plot of the movie the whole idea and concept of the movie, which is really cool and It's really neat how they managed to cram a lot of ideas Into this movie that either hadn't been really done before or explored before in other movies Or you see later in like even Prometheus human origin stories and stuff like that Yeah, it's really neat actually in a B movie like this another treasure about this movie is the actors Well, we have the B movie master himself Bruce Campbell is in this and he really kind of steals the show Yeah, he knocks it out of the park He's got a great death scene too. I like how he dies and I like how he comes back Yeah, that's that's really cool, too And we have Walter Koenig who famously played check off in the Star Trek series and of course all the original Star Trek movies That's right. Has anybody ever told you you scream a lot like check off? No, I don't yeah, you do like that time I beat you in Mario Kart That time we were drinking and we ran out of beer You know that was our last beer, right and that time when you hid my vcr remote They're young enter through the ear canal and wrap themselves round the cerebral cortex Rendering their victim highly susceptible to suggestion It's just a gummy worm Well, at least I don't dress like check off in search for spark And the characters too are quite good and especially the relationship between the characters I really like the relationship between Jason and Ray really good buddies feel their tightness Yeah, that's right. Oh, you really feel and believe that they're like best buddies It's been through a lot together believe their hierarchy in the movie too, right? Yes, Jason is the commanding officer Ray respects the fact that Jason out ranks a very Star Trek like Uh-huh. Hmm. The music for this movie is actually pretty decent. It's not Great, but it fits the movie pretty well very ominous and eerie tone to it Sort of just like the moon does help you feel like you're there And the pasting for this movie is really good too for like a 93 minute movie it crams a lot in those 93 minutes quite rapid fire Really, it's like bang bang bang bang bang bang and the effects for this movie are are actually pretty decent The robots are pretty cool.  It's a good moon set. Yeah, what if they bore that from Kubrick? Hmm. Yeah, probably not that we believe the moon landing was faked, but it's just funny to joke That leads us to the trash about moon trap and it's also on the flip side of the coin Some of the effects are kind of trash too, right these models They use these super blatant models like when they're on that rover.  It's just like some toy.  Yeah, the middle There's like all these shitty models and stuff and then the end it gets good again So it's like this little chunk in the movie where it's kind of tacky, right? Yeah, the dialogue for this movie is is pretty cheesy as well Cheesy to the point where it almost makes the movie into sort of a half comedy the dialogue between the characters for the most Part is good. Yeah one liners the cheesy one liners. It doesn't fit the tone the serious tone of the movie The final frontier We know you're from Star Trek.  It's kind of like oh, what's that gets with that? young chick to that Daily They set up that tent thing and the gutterlies the unrealistic space Live on the moon in this space It's like this big yeah, in case they press the button.  Yeah another piece of trash for this is the pacing as well Which we mentioned for the treasure, but there's also problems with the pacing though to paste almost too quick To where it's glossed over a lot of things right explanation for things They don't fit in the fact that they're going to the moon back and forth so quick Makes it feel like it should take place in the future or something that you can go back and forth all like Oh, this is go to the moon. Mm-hmm, but I think they only did that to cut the runtime down Yeah, things that should be drawn out for probably run time make it seem Unrealistic and unexplained. Yeah. Yeah, exactly. Yes, so it does feel like there are Holes here and there. Yeah. Yeah, you'd have a movie with this kind of Concepts. Yeah, we'll have a lot of plot holes in this movie's full of Moontrap trash or treasure. It's treasure. It's treasure, too.  You got Walter Koenig in there. You got Bruce Campbell. What more do you need really alien robots on the moon? Yeah, yeah, not space babes see alien boobs. Yeah, I mean come on. It's a lot like a Roger Corman movie Yeah, maybe with a little better production value Yeah, but if you like those types of cheesy late 80s movies, this is right up your alley Exactly and until next time keep drinking