Hey everyone. So today we're going to be talking about some patents that have now gone public for Breath of the Wild 2. Now we know these patents are for Breath of the Wild 2 despite them not claiming to be from Breath of the Wild 2 because they describe mechanics we have already seen in the second Breath of the Wild 2 trailer that happened at E3 2021. So because all of these mechanics seemingly are present in some form, although some things about these mechanics aren't present at least in that trailer doesn't mean they're not in the game, that's why we're talking about it because we now know how some of these mechanics work and we know additional information that's likely going to be applied to the game. All of these patents come from June of last year but obviously we have now passed the time with them remaining private and they're now public. So this is all describing gameplay mechanics for Breath of the Wild 2. So we're not getting into the story details but the patents are long-winded and we're going to go through the descriptions of all the patents and talk about this in detail. So I have no idea how long this video's going to be but if you appreciate these in-depth looks at these patents, yeah, I'm going to try to present imagery as well from the patents as well as from the trailer all along the way to help you guys visualize what's happening because not everything's going to be present but we'll do our best here. So thank you guys for all of your support. We are on our road to 80,000 subscribers if we can get to 80,000 subscribers in the month of December. We have something extra special planned for you guys. We still have time to do it like 15 days to pull it off. So let's see what happens. Beyond all of that we are giving away three copies of Pokemon Legends Arceus. All you have to do is head down to the description or the pinned comment and click on that viral sweep link. All right, otherwise I would appreciate Likes and all of that on this video. Let's get into the patents. So the stuff described in these patents happens in the trailer for the game. That's how we know that it's for Breath of the Wild too. I'll give you an example in the E3 2021 trailer we see Link sort of warp up to the sky through a flat surface and a patent application number 2020-96009. It shows and describes a character being able to move through the ceiling based on the player's actions and the formation of that ceiling. In this case, if the formation of the ceiling is slanted the character cannot morph through it. If it is flat, they can. This suggests naturally that this is a possible consideration for Breath of the Wild too where you can only morph through flat surfaces. This also suggests the ability may not be limited to going to the sky. In the diagram it happens to show a cavern like place and the background and summary of the patent states a number of important things. Here's what matters. In a player control character can jump high. However, if a terrain object is present above the character it is not possible to move the character to the upper side of that terrain object. At first this makes you think, well, that's kind of like Mario, right? You can't jump through the ceiling. However, the diagram cruelly shows what they mean by a terrain object. It is something that is slanted and not flat. An example of a non-transistory computer readable storage medium stores a game program to be executed by a processor. I know that's a bunch of mumbo jumbo you guys don't need to worry about. But the program causes the processor to execute performing a normal movement control including at least the control of in a virtual space including at least a player character and a terrain object. So they're basically talking about how the computer is gonna handle processing a terrain object and play a character at the same time. Moving the player character on the terrain object based on the operation input performed by the player. So based on what you do with the controller and performing a special movement control of moving the player character to a destination based on the operation input performed by the player. So based on whatever button input you hit or whatever item you use will determine you morphing through the ceiling. So it says if it is at least satisfied that the terrain object serving as a ceiling is present above the player character and at the destination on the terrain object in which the player character is placeable is present above the ceiling located above the player character. So essentially you can't just willy nilly morph through every ceiling. There are things that need to be met. First off the ceiling needs to obviously be flat and be of the right type of ceiling to morph through. And then on the other side of that ceiling needs to be a morphable to area. So you can't just free do this. It's gonna be very obvious I suppose which areas in which you can morph up and not. So yeah, it's basically just describing that whether you're underground or whether you're going up to the sky it's gonna be sort of designated areas that kind of let you do this. All right, so according to the configuration when the terrain object is located above the character player, the player character can be moved to an upper side of the terrain object. So this is like, hey, if there's a special location here above the ceiling terrain or whatever that you can morph to, you are able to morph to it. In the special movement control it is further satisfied that the terrain object serving as the ceiling is present within a predetermined distance upward from the player. I think that makes sense. The game program may cause the processor to execute performing a control of moving the player character to the destination based on the operation input by the player. So again, no matter how far away the ceiling is if it's possible to morph through it you can do a button inputs to do it. We saw this actually in the trailer when he morphed all the way to the sky. According to the configuration of above if the terrain object serving as the ceiling is far distant from the player. So again, this is going to the sky. It is possible to reduce the possibility that the player is moved. So in other words, you can't just willy-nilly morph to the sky. Like you can't just wherever you're running around morph to the sky because hey, the sky might be considered flat in the game code but you can't just willy-nilly do that. It's gonna be designated areas that reach things that you might not be able to see from the ground. So that's kind of what they're describing here and that is something we saw in the trailer. In the special movement control the game program may cause the processor to execute performing a control moving the player character the destination moving the player character upward from a current position and further moving the player character so as to pass through the terrain object from the ceiling. So again, this is the exact wording that tells you this is Breath of the Wild 2. According to the configuration of the above it is possible to allow the player to intuitively recognize that the player character passes through the terrain object when moving from the current position to the destination on the terrain object. So you can literally see your character pass through. This isn't going to be something that just happens in a blank black screen. When moving the character to the destination by the special movement control the game program may cause the processor to execute displaying different animations between a case where the player character moves inside the terrain object and a case where the player character moves outside. So you're gonna see the character enter basically go into and out of. You're not gonna see what happens obviously in between the surfaces. According to the configuration above it is possible to allow the player to easily recognize that the player character moves into the terrain objects. You'll be able to know this is happening and it won't be a surprise. The game program may cause the processor to further execute performing according to its first instruction by operation input performed by the player. I know, it's a lot of technical mumbo-jumbo going into how things work behind the scenes. Just stick with me guys. The determination as to whether or not a determination condition is satisfied the determination condition being that the terrain object serving as a ceiling is present within a predetermined distance upward from the player character and that a destination on the terrain object is present above the ceiling located above the player character and display of the result of the determination and performing in the special movement control or control of moving the player character to the destination in response to a second instruction by an operation input performed by the player in the case where the destination condition is satisfied. So again, this is kind of a summary of everything we talked about. Conditions need to be met in order to do this ability. The player can confirm whether or not movement of the player character into the realm object is possible and they're after performing the second instruction for causing the player to actually move. So what they're saying is you don't just get to these spots where you can transform above and it just happens. You have to confirm that you want to do it and if it can't happen in a certain area the game will say, hey, you can't do that here, right? So people might be able to attempt to use this ability anywhere but the game will tell you if you can and can't and then confirm if you want to use it. So you don't just accidentally button hit something and go, right? I think that's just to get rid of that accidental. Oh, my finger slipped or oh, I didn't mean to do that or oh, I bumped the controller. Now where the hell am I? Like they're trying to make it very obvious that the movement you're doing is what you want to do. All right. So in determining whether or not the determination condition is satisfied, determination of whether or not a training object serving as a ceiling is present within the predetermined distance. Upward from the player character may be performed based on whether or not a determination shape which is virtually placed has a predetermined height and extents upward from the position of the player character and is in contact with the terrain object. So this is just, you know, you have to be transported to a terrain object. If there's like a floating thing in the middle of the sky, like let's say a ball, you can't transform up to the ball. You might be able to get to the ball from the upper terrain but you won't be able to transmog onto it.  It's essentially what this is all saying. So this is obviously extremely interesting and there's a lot more to this patent. I was reading all of it and it's basically the same thing over and over. Like this one says as for the determination as to whether or not a terrain object serving as a ceiling is present within the predetermined distance upward from the player character, the game program may cause the processor to further execute determining based on the state of the part of the terrain object which is in contact with the determination shape whether or not part of the terrain object is regarded as the ceiling. So there's just a lot of stuff going on behind the scenes with the calculations to determine where and when you can use this ability. So yeah, it gets into a lot of the nitty-gritty of the programming details. That's obviously what they're patenting. They're patenting how this is done, not the idea itself, right? You can't patent an idea like this but you can patent how the idea is executed and Breath of the Wild as we know what has a very nice physics system in them and it seems like they're trying to expand that physics system to this new ability. All right, so that's really cool. That's really cool. Now we get to our second patent. This one's really interesting because this refers to the ability that Link shows in the second trailer where he's seemingly reversing time on an object and sending it back up the hill. It looks like a really badass ability but let's actually figure out how this works. So here we get into the description of how this works. There are conventional game programs in which the motion of an object provided in an inertial space is utilized. However, in such game programs where the object has moved in a virtual space, a reverse motion of the object returning to its previous state before the movement cannot be utilized. So this is a situation where you can't use this, okay? So they're describing a situation where you can't use it. So however, in such programs when an object has moved in a virtual space a reverse motion cannot happen. So I think this is talking about if it naturally occurred. Like if there's a physics-based thing like a barrel explodes and rocks are flying, a Bokem lens are flying, you can't reverse the time of that barrel explosion if it was naturally occurring and put everyone back. So they're basically saying there are determining factors that you can't use this ability on everything. It's gonna be probably more predetermined objects and stuff. If you think about the abilities back in Breath of the Wild, a lot of that was like on predetermined objects. I think that's what this is trying to refer as well. So this will not apply to everything in the game. You can't reverse the motion of everything in the game, right? So that seems to be what they're talking about here. All right, going on it says under the above circumstances it is an object of the present non-limiting example to provide a storage medium, storing a game program game apparatus. This is just talking about what all the things that go into making a game and game processing method in which while the position and orientation of an object in a virtual space are caused to return to their previous states, the returning motion or reverse motion can't be utilized. So my interpretation of this, and again, I'm not like some lawyer or anything and they might not be able to answer this either because they might not have extensive experience with Breath of the Wild, is basically it's an intentional thing. The player intentionally caused something to happen which they can intentionally then reverse, such as the ball or whatever, boulder or whatever that we see falling in the second trailer. To achieve the above object, the present non-limiting example may have the following configuration. So now we're gonna get into how this ability works. A non-limiting example of a non-transistory computer readable storage medium, having stored there in a game program of the present non-limiting example is executed. So this is just a bunch of mumbo jumbo to say, okay, this is the parameters that enable this ability to be usable, okay? Is executed by a computer including with the information processing apparatus, the game program causes the computer to execute. So again, this is where they are able to enable this ability to reverse time. Controlling a player character in a virtual space based on the user's operation input. Recording positions and orientations of objects in a range in the virtual space and do a memory at time intervals so that the position and orientation are stored in chronological order in the memory. Changing movement related parameters used in virtual physical calculations such that a designated object of the objects which is selected based on the operation input. So basically you select an object ahead of time that's gonna do something and then reverse time. That's what they're saying. So it's based on user input what object you can reverse time on. Okay, that's pretty typical. That's the way things worked in Breath of the Wild. You know, you would magnetize and lift objects based on the object that you pointed your ability at and used. That's what they're saying here. This is gonna be similar to that.  So it kinda makes sense. It's describing a user interaction in this case. All right, so yeah, it changes the movement related parameters used in virtual physical calculation such that a designated object of the object which is selected based on the operation input is caused to perform a return movement to return to the previous positions and orientations stored in the memory. Sequentially backwards from the time giving a start instruction based on the operation input. So this is based on user input and updating a state in the virtual space including the player character, the designated object and other objects based on the virtual physical calculation. So this is just taking into mind all the other objects impacted by the object that you're reversing time with. This is how you can get maybe like roll down the hill, double hit, send it back up, you know, re-hit those same guys again.  Thus a novel game can be implemented in which while the position and orientation of an object in a virtual space are caused to return to the previous states. The returning motion, reverse motion can be utilized in the return movement of the designated object at current point during the return movement. The position and orientation recorded earlier into the memory may be set as a target position and orientation and a velocity and angular velocity or an acceleration and angular acceleration of the designated object may be changed with the parameters such as the designated object returns to the target position and orientation. So when I read that section, it kind of describes the potential of being able to modify the position, velocity and all that of the return. Like if it's going down the hill at a certain speed, maybe you wanted to go back up the hill slower. Maybe you wanted to go back up the hill at the same speed that it came down. This seems like there is a user input capability here to control how that object returns to its position. It's gonna follow the same path, but how does it return to that position? How quickly does it return? You know, it basically sounds like you might be able to upgrade this to get additional control over how the reverse functionality works. And I like they're calling it reverse. They're not calling it reversing time because maybe it's not time reversal. We all view to this time reversal, but it might not be messing with time. It might be just a certain ability. We'll see what they call it in game. So the time intervals at which the positions and orientations are recorded may correspond to a frame, which is a unit time of display and the positions or orientation may be stored in the memory on a frame by frame basis. So they can literally store it down to a frame by frame basis. They don't need like a section of frames. It can be one individual frame that gets stored in memory to determine how to send the object back. So it says the positions and orientations recording to the memory at time intervals may correspond to at least a first period of time immediately before the time of giving the start instruction. So obviously they're gonna record exactly where it was before you started motion of that object. Thus an object is caused to perform a return movement based on the stored positions and orientations corresponding to the most recent first period of time. Therefore a motion that tracks backwards changes in position and or orientation of the object remembered by the user and it can be implemented. The game program may cause the computer to further execute in response to completion of the return movement of the designated object to the position orientation recorded into the memory the first period of time before or to the instruction to cancel the return movement by the operation input ending the return movement. So it sounds like as the return movement's going on and going backwards you can cancel it at any time and then it will just continue to do whatever the hell it's doing based on the physics engine, right? So you don't have to return it all the way back to its beginning starting position. You can cancel it mid-return if that's beneficial to you which again led to the credence and the expandability of the original Breath of the Wild because yeah, you could cancel your abilities mid-use all the time. So this is just sort of showing that this ability has that capability to do. A lot of user choice in how you use this ability, essentially. And then there goes on to a lot of talking about the same thing sort of summarizing a different way for how it's gonna work on the programming level. So one part I do wanna get to is thus, even in the case of a failure to return to position because again, what if you can return it to the position? What if the movement from that position caused something to happen that makes a return to the original position impossible, right? I don't know what this might be. Maybe it's the case where you moved an item which caused an explosion which made something fall in its original position blocking the ability for that object to get back to its original position. That's one thing I could think of here where you have a falling rock, it makes a barrel explode, some boulders fall, it covers up that original position, you can't return to it, right?  Like remember, Breath of the Wild's a physics-based game so Breath of the Wild 2 is gonna have a lot of physics involved. So what the hell happens if you can't get back to that position in some very unique situations? So what happens is the return movement is just ended. It tries to go back and then it stops at the point that it can't go back anymore. So it just automatically stops. The game program may cause the computer to further execute based on the selection of start instruction based on the operation input, based on user input, causing the game mode to transition from a normal mode in which the selection of the designated object is disabled to a selection mode in which a selection of the designated object is enabled. And in the selection mode, rendering an object selectable as a designated object in a display form different from the normal mode. So what this is saying is, remember how like you'd bust out your like, your Magnesis ability in Breath of the Wild and the world would turn like a different color. Like you have that yellow hue and it would be like a pulsating thing and you could see which objects you can magnetize and lift, chest, beams, doors, et cetera. Same thing. They're saying that this is an ability that you trigger that will change your viewpoint from the normal view of the world to something else that will show you which objects you can use this ability on. Again, this isn't surprising because it's how it worked in Breath of the Wild but we never saw that in the trailer. So this is new information on how this ability works. It's not just really nearly reversed time on everything. Now we did actually see it change a little bit of colors when it was reversing but apparently you select this before the actions even happen. That's the crazy thing. So you're not just stopping at mid-action. You're able to select it before the actions occur. So yeah, it's gonna be interesting to see obviously that play out should feel very similar to Breath of the Wild. Kind of like a new slayability. That's what this feels like.  And I can't wait to see the crazy physics things that people come up with for that. But I'm glad that we addressed how you're able to enter this new mode and then obviously what happens for some odd reason it can't actually return to its original position. Thus, a selectable object can be presented as a designated object to be caused to perform return moving differently. So again, this is just letting you know, yeah, you'll know ahead of time what objects you can use the ability on if you enable that mode. The game program may cause the computer to further execute controlling a virtual camera based on the operation input in the selection mode in presence of an object selectable at the designated object at a display position of a pointer disposed at a position in a screen selecting the object as the designated object and in presence of the selected designated object starting the return movement of the designated object in response to a start instruction. What this is saying is they're going to take the camera angle and change it. So normally the camera angles like behind link, right? Or off to the side, you could free move it a bit. What they're saying is there will be a fixed point on a lot of these interactions with this particular item that gives you a better camera view of the item to know when you want to start the instructions to return it. So it's going to give you an ideal viewpoint to screw around with reversing an item. So that is something we didn't know. Now we do know. It's going to give you an ideal viewpoint on select items to reverse them without having to worry about where the player character is located. So the player character say at the bottom of the hill but you don't know if that's really, you don't want to wait until it's almost hitting you to reverse it, right? Maybe there's a better timing to reverse it for different reasons. Yeah, they're going to change the camera angle and put it at a different fixed point so you can obviously do that. So yeah, that's just a gameplay thing but it is notable because we didn't know that was a thing. Thus in the return movement, the state of the object is not caused to return to its previous state. Therefore, a novel game can be implemented which is different from games in which an object is caused to only return to its previous state. So this is where something different might happen if it can't quite get back to its original state. The state change may include a disappearance of the object. So this is a worst case scenario you try to return the object to the spot something happened that makes it so it can't return to that object and it defaults to wanting to let the object go and go do something. But if in that default of letting that object go, it's going to cause a bug, cause a crash. The game's just going to delete the item from the game. It'll just remove it. Now it doesn't mean that it won't come back but this is like one of those, this is a bug catching moment.  The game's about to break. Let's just delete this item so we don't break the game, right? So it seems more like a bug catching moment. It says in response to the disappearance of the designated object during the return to movement, the return movement will be ended. So if the object just disappears to protect the game itself and protect the code, they're just going to get rid of it and move on with your day. Thus when a state change occurs which causes an object to disappear. So this is what happens when an object disappears during a return movement, the return movement has ended. Therefore a novel game can be implemented in which is different from games in which an object is caused to only return to its previous state. So they're saying obviously the item being deleted is different than it being able to go back to its original spot. The present non-limiting example may be implemented in the form of a game apparatus, game system or game processing method. In the present of a non-limiting example, a game can be implemented in which while the position and orientation of an object in a virtual space are caused to return to their previous states, the returning motion and reverse motion can be utilized. So again, just as just describing stuff we've already known, these and other objects features, aspects and managers of the present exemplary embodiment will become more apparent from the following detailed descriptions and then they present a bunch of drawings, which I've been showing a lot of these drawings throughout the sort of show what they're talking about. Now the drawings might not line up exactly what I said, they're just examples. So hopefully I did a good job splicing in the footage and all that. Again, you're gonna see a lot of the same footage on repeat guys in this video. So it's a really long video because we have three full patents to get to, not just one. So patent number three. This one's the most fascinating anyone because it shows new capabilities of Link beyond stuff that we've seen. That's what's cool about this one. Some of it you will see lines up with what we've seen, but the rest of it is like, oh, Link's got some new abilities, man. Now that's badass. So let's see what happens here. Conveniently in a virtual game space, a player character is caused to perform an action of shooting an arrow with a bow while the character is in the air. Now we know in Breath of the Wild you could jump up and shoot an arrow in slow motion. Okay, that doesn't sound new. Well, it is. Since the player character shoots the arrow in a standing position, when it is premised that the player character should take a natural posture, the player character cannot shoot the arrow vertically downward, which may restrict the direction in which the player character can shoot the arrow. So when you're standing up shooting an arrow normally, you can't point the bow and arrow straight down and shoot. It's just, you can point it down at an angle, but you can't point straight down. So like this is a limitation of the standard position, okay? Therefore the present application to schools is a storage medium and information processing apparatus and information processing system and a game processing method. Again, this is just the order of operations for how this all works. Capable of increasing the degree of freedom of the direction in which a player character performs an action, while naturally expressing the posture of the player character in the air. So in the process of the air, you're gonna have some more freedom of movement compared to in a standard position. An example of a non-transistory computer readable storage medium stores a game program to be executed by a processor in an informational processing apparatus. The program causes the processor to execute controlling the player character in a virtual space based on an operation input performed by the player in a falling state in which the player character is falling in a virtual space. The program causing the processor to execute controlling at least one of the falling directions and falling velocity of the player character that is falling based on a character operation input performed by the character. So you're able to control how fast you fall. Do you bring out the sailcloth? Do you not bring out the sailcloth? Control how fast you fall, right? So you can control the posture of a player character that is falling based on the character operation input performed by the player controlling a direction of the virtual camera based on a camera operation input performed by the player, so free motion camera and controlling a position of the virtual camera such that at least the player character included in the field of view. So you have to be included in the field of view to do this. You can't be looking off in the distance. The character needs to be on screen to do this, all right, to affect the ways that you could shoot the bow and arrow. In a special operation mode, which receives an operation input for causing the player character that's falling to perform a special action. So you're just hitting a button input to cause this to happen. You get to change it to a posture of a player that is falling according to the component regarding at least a pitch direction of the direction of the virtual camera based on the camera operation input, setting a shooting direction of the predetermined object during the shooting action. According to the direction of the virtual camera based on the camera operation input and controlling the player character to perform the shooting action and controlling the predetermined object to move to the shooting direction based on the shooting operation input performed by the player. So you're able to basically shoot arrows in a lot of directions while following that you've never been able to do before. All right, and here's like a diagram about that. You can kind of see some examples present there of ideas of how this works while falling. According to the configuration above, in the special operation mode, the posture of the player character changes accordingly to the direction of the virtual camera. So basically what you're able to do will be based on where you put the camera. Therefore, the degree of freedom of the shooting direction in which the shooting action is performed can be increased while naturally expressing the posture of the player falling.  That's basically what they're saying here. While you're falling, the player has 100% control over the freedom at which the type of arrow shot they can do while falling. The game program may cause the processor to execute in the falling state. Controlling the player character such that the posture of the player character corresponds to at least one of the plurality types of postures, including a posture in which an upward direction of the player character is directed downward in the virtual space, and a posture in which a forward direction of the player character is directed downward in the virtual space. And in the falling state controlling at least one of the falling directions and falling velocity according to the posture of the player character.  So when they say postures, they're basically saying predetermined animations for the different ways you can shoot an arrow. So you can be falling down backwards and shoot it up, you can be falling down flat, shooting it down, but that's not the only way to shoot it in the air of course. According to the configuration of the above, the posture of the player character that is falling can be diversified. So again, there's different animations, different things you can do. And the player character can be moved in a falling direction and or falling velocity according to the posture of the player character. The game program may cause the processor to execute in a special operation mode. Controlling a motion of the player character, such as the player character takes a ready posture for the shooting action towards a direction according to the component regarding at least the pitch direction, the direction of the virtual camera based on the camera operational input. So basically the direction your camera's facing, the direction your character's facing will determine what postures are available to you.  There's going to be a different, you have to move your character, basically flip your character in the air to do different things or move them in a different direction or different things. Maybe you bust up the sale cloth, they'll do different moves, etc. So there's just a lot of operational input from the player on how this actually works and what you're able to do. And it's going to be a learning process for all of us. The game program causes the process to execute in a special operation mode, changing the ready posture of the player character as a change in position of the player character according to the component regarding the pitch of the direction of the virtual camera according to the configuration of the above. The player character can be caused to take a natural ready posture according to a shooting direction. So the posture will be based on the direction you're going. The game program may cause the processor to execute in the special operation mode, changing the posture of the player character such that an upward direction of the player character is directed upward in the virtual space in response to that component regarding the pitch direction of the direction of the virtual camera is changed from a state of being downward relative to its first referent direction state to being upward. So in other words, your camera mode when you're shooting up is going to go behind links. So as you so basically his back is going to be falling towards the camera and you're going to be able to look above him. No epic that's going to be for if there's like a flying boss fight. You know how badass a flying boss fight would be. Oh my god. Like this is the freedom. We don't see this kind of freedom in games. I know this isn't a side because we haven't gotten to any opinions yet, but this is this is badass. That's what this is. This is badass. We got to talk about this more on the podcast tonight. Be sure to tune in at 8 p.m. Central Time. We have to talk about this stuff. We won't go through this much depth of detail, but we will do the summary. We'll bring up some images and show you guys. There is a lot to talk about here, a lot to digest, and I don't want to, you know, this video is already going to be super long. So I don't want to go like for two hours here. So let's just get through all this information so you guys have it and then we'll go for there. By the way, there's links to all these patents down in the description if you would like to go verify all this information because for some reason you think I'm making up this mumbo-jumbo as if this is something I would write. I definitely couldn't write these documents. According to the configuration about the natural posture of the player character can be maintained when the shooting direction changes in response to that of the direction of the virtual camera is changed to the state being downward. Okay, yep. So we got that. The game program may cause the processor to execute in a special operation mode changing the posture of the player character. Such that the upward direction of the player character is directed downward in the virtual space or a forward direction of player is directed downward in a virtual in response to the component regarding the pitch direction. Alright, so that's again getting into how the camera angle works. According to the configuration about the natural posture of the player character can be maintained when the shooting direction changes in response to that direction of the virtual camera is changed from the state of being upward relative to the second reference direction to the state of being downward.  So they're saying there's just a lot of freedom of movement, right? You're not stuck in any one direction. So if you're shooting arrows upward, you're not stuck shooting arrows upward. You can change your direction right after letting go of an arrow or you could obviously, you know, not shoot the arrow and then move your character and then get into a new posture and shoot the arrow. So there's just a lot of technical mummage. I'm here to explain how the camera movements work with this because it's obviously a pretty complex process for how free moving this is because the camera basically has to be able to move into 360 degrees more than 360 degrees really. It's got to be able to move in a full sphere. So that's going to be very interesting to see how they program that in. The first reference direction may be upward relative to the second reference direction. According to the configuration above it is possible to reduce the risk of an unnatural motion of the player character such that the posture of the player character frequently changes according to the change in direction of the virtual camera. So what they're saying is they don't want something unnatural to occur. They don't want the game to bug out. They don't want your character to start wheeling nearly flipping and flopping midair, right? They want something that prevents that action from occurring because it's unnatural and not really befitting of gameplay even if it looks hilarious. If you guys have ever seen Peanut Butter Gamer's Zelda Month, you'll know some glitches he has where the character is kind of flopping all over. It's something to prevent that because obviously, if the programming isn't just right, it could be easy to trick the programming into being like, oh yeah, now the character is just flailing around like they don't want that to happen. It's a bad gameplay experience. The game program causes the processor to execute in the special operation mode, setting the posture of the player character at the start of the special operation mode according to the posture of the player character immediately before the start of the special operation mode. So you get into a special mode to shoot the arrow, but it'll confirm the start of it. So it just locks it in. So then, you know, it's not trying to... Basically, you're enabling... You're hitting a button that enables the mode based on the direction of the camera and the character, and then it kind of locks into a special operation mode at that time. That's one way they prevent you from flopping all over the place. The game program may cause the processor to execute in the following state. Setting the virtual camera such that the direction of the virtual camera is directed upward in the virtual space, based on the direction operation performed by the player, so the player determines obviously which direction you're facing. Holding the configuration above the player can easily perform the operation of turning the virtual camera upward, thereby enhancing operability for the game. So yeah, it's all player controlled. None of it's canned. None of it is the game predetermining what you do. It's going to be based on your own mode. You're fighting something in the sky.  This isn't canned. This isn't QTE. This is literally freedom. Freedom of movement in the air while shooting a bow. Think about that, folks. Think about that.  Insane. I obviously wonder how wind's going to affect your arrow. Do you have to consider wind when shooting in your arrow because you're falling, right? That would feel like something that would make sense with the physics engine. So according to the configuration above, the postural player character can be easily changed. Thereby enhancing operability of the player character. According to the configurations of the above, the player can intuitively recognize that the postural player character has changed by the change of direction of the camera. So the camera is going to let you know which direction you're going in, basically. In the following state, the game program may cause a processor to execute starting the special operation mode, so the special mode that enables you to shoot arrows, to a predetermined key input by the player is started. So there'll be a predetermined button press you can use to enable the entering into the bow mode. It might not be...  The shooting operation input may be put to an input to end the predetermined key input. So you might have hit that to enable it, but maybe now, oh man, the enemy moved. So you want to... you want to be able to back out.  Like, that's not... you need to be able to cancel it, basically. Oh man, I'm firing upwards. I don't know the enemy moved. Like, you want to be able to naturally cancel and get back in. So they're saying, yes, you can cancel that predetermined thing that you just did and go back to trying to choose a different direction based on the camera angle that you're sitting in. All right. So that's just something that makes a lot of sense. Again, they have to put in all these parameters because this is exactly how the mechanic works. According to the configuration above, the player can start and end the special operation mode through a series of operations such as performing a predetermined key input and ending the key input, whereby operability regarding the operation to start and end the special operation mode can be enhanced. So there you go. The game program may cause the processor to execute in the special operation mode, displaying an animation showing a state in which the player character appears to fall at a falling velocity lower than the falling velocity of the player character when it's not in the special operation mode. So what they're saying is your perception of falling will be slowed when you go into that special operation mode. You know what that feels like. Remember when in Breath of the Wild you can jump up and slow motion shoot your arrows? That's what they're saying. They're saying in this special operation mode when you draw your bow because you're not on the ground, it works exactly the same. It slows down time for whatever amount of stamina or whatever they used to return. It was stamina before. So whatever they used to predetermine how long you can stay in that state, it slows down time so you can better aim your arrow. There you go. That's expanding upon an ability from Breath of the Wild. Amazing. Love it. Love it. All right. Let's see here. According to the storage meaning the information processing apparatus and the information processing system of the game processing method described above. The degree of freedom of the direction in which the player character performs in action can be increased while naturally expressing the posture of the player character in the air. These and other objects features aspects and advantages of the exemplary embodiment will become more apparent from the following detailed description and taken in conjunction with the accompanying drawings and obviously later on when they finally show it in game which again we haven't actually seen this yet. This is an ability we haven't seen but obviously it's describing things as they worked in Breath of the Wild versus how they're going to work in Breath of the Wild too. So they have expanded massively on the bow mechanics especially when it comes to free falling in the air. This to me is awesome. They have some amazing ideas here and while there's a lot of mumbo jumbo in there you might not get you might not understand it might sound all technical that's what this video is about. This is about getting into the nitty gritty and we will go dive deeper into the biggest aspects of this tonight on the Nintendo Prime Podcast. This is going to be our lead topic tonight on the Nintendo Prime Podcast. We'll be talking about this because this is real. This is from Nintendo. This is about Breath of the Wild too. This isn't speculation. This isn't rumors. This isn't you know leaks or anything. This is literal patents from Nintendo. It's going to be our lead topic. We're going to highlight the biggest things from this. Talk about it in layman's terms and talk about how we feel about this. So I want to thank you guys for sticking through to this long video. If you did stick around all the way to the end I hopefully I presented things in a way that worked. It probably took a lot of editing to get this video together because there's a lot of different clips from the trailers I have to use. So all right guys you guys are awesome. Thank you so much for tuning in and I'll catch you in the next video.


Hi there, I'm Sandy Allnock artist and paper crafter here on YouTube and I'm going to make a colored pencil fuchsia with dew drops on it that are not on the stamp set. I'm going to add them myself to a little no-line coloring using the Avery Elle fuchsia stamp set. It has two beautiful sentiments with it and lots pretty flowers. The reference photo that I chose from Google has these pink flowers, the top part, the outside petals are pink and the inside are purple. They have these little green tips on them and I was looking at where the green turns into pink as it goes back up into the flower etc. So I wanted to do that and I picked out a palette of colors for myself to be able to use. So I'm not going to put the colors on the screen. If you want that little picture you can go pin that from my blog page if you're interested in replicating this with my colors. And these are, by the way, Prisma colors. They are my favorite pencils even though I do have the luminance and the polychromos and I see all kinds of strong opinions one way or the other from a lot of different people about whether they like one set or not more than another and I tend to find my techniques work really well with the Prisma colors and that's just what I've always used and what I love. I love the color selection probably even a little bit more than the polychromos and the luminance has a much smaller collection but they do put out a little more more pigment so it really depends on what you're using what you're interested in doing with your color pencil type of work. But in the color pencil jumpstart class you get to see samples of all three being used if you want to make a decision on which one of those brands you might like to go for but Prisma colors are my babes really love them a lot. This 994 color as the secondary color for the pink petals works really beautifully as the under-shadow so there's some of these petals that you see the underside of you don't see the front side you don't see the outside and then that color also works a little bit for a shadow color so I can put a little bit of shading on the top of each one and kind of there's in the photograph that I was working from there's a little bit of striations little veins going up the flower petals but I didn't opt to do them a lot because these flowers are really small if I were doing a large version of a fuchsia drawing I would probably do a lot more of creating that kind of texture that I saw in the photograph and who knows I might actually do that one larger in color pencil because I really loved it really really beautiful and very inspire inspiring and I was kind of sad as I worked through this but I couldn't get the detail in it that I normally would like to get into and something like these kinds of flowers but who knows they might turn into something else someday but each one of the layers of color I've gone over really lightly first and then I'm gonna use my luminance full blender pencil I think is what it's called I really like the way that this blends it blends without adding extra color to it so the part of the issue with it if you're if you don't get the coloring done well underneath this isn't going to necessarily fix it but it's gonna softly blend the colors that are there without adding any extra color and you can press a little bit harder than you did with the color you can go over it again and add more richness of color to it as well if you need to which is also good because sometimes if you get too much of that buttercream texture as you get really heavy and dark with pencils and you can't do anything on top of them they get all weird and waxy but that doesn't seem to happen too much with that blender pencil so adding these petals with some dark at the top when you're doing flowers that are turned upside down like this the shadows are cast by the pink petals on the top which means there's a shadow at the top of the purple section as well as a shadow at the bottom of the purple section so you kind of need to think about the cast shadow from the flowers that are on the petals that are on the outside as well as that normal roundness that you would get by having shadows at the bottom which is the shadow from the sun so it's slightly complex but I'm using a purple and a bluish purple type of pencil to create that really rich purple in the photograph that I was using so get that all blended out with the luminance pencil as well and there is pretty much one flower so I'm gonna go around and do all of the buds and each one of the buds has a little bit of that pink at the top and then it blends into the green but I'm gonna start working on where I want to add each one of my water drops now and just leaving some white space for them and getting deeper color in and around them water drops do cast a little shadow and I'm not gonna get into the like there's a whole lot more that goes into water drops because they actually have their highlights on the wrong side and everything there's lots that you can get into but I'm gonna show you the easy way to make the water drops so that you don't have to think too hard think of them as a drop of white paint and you can usually get away with that rather than trying to go hyper realistic with it but some of the drops are going to be perfectly round and most of them though since they're hanging on a flower that is tilting downward you're gonna get a heavier drop at the bottom and thinner at the top so you'll need to kind of work with your shapes a little bit to get them right at this point you might be thinking that I'm doing what I'm thinking I'm doing which is going back and forth to different areas and not staying kind of consistent with finishing one section before I move on to another what I'm doing a finished piece of artwork that's often how I work I try on YouTube to stay a little more focused because I know people can follow along more easily if I just color one flower and stay with it or at least one particular type of petal all over the place and stay with it but that's just not how my brain works at times and I let it go on this one and just kind of bounced around and worked on different things I look around the piece all the time to see how one color that I've just finished compares with another in a nearby area because everything is going to be different based on how it relates to something else and that's just kind of how it goes so there are times like this when I may look a little schizophrenic in my coloring so now we're gonna speed up I don't know if you guys can hear the birds that I'm hearing like mad right outside my window but they're apparently trying to give a little atmosphere to the video either that or they're probably gonna be annoying because you can only hear a little Twitter of them but they're extremely sing-songy today maybe because I'm coloring flowers so forgot that little bit of green and then I'm adding darker color around a drop because if you can't see a drop if it's on such something that's really light it doesn't really help to actually put a drop in there you need to have some color for it to show up against and that's really gonna help so sometimes you can have the the drop like on this flower that I'm coloring right here on that top left side you can have one cascading around the image you can have it dripping off the front of an image down the side of an image like each different drop might be in a different place on the flower don't make them consistent because Mother Nature certainly wouldn't be and you might even go out to your garden and look at how the drops hang on flowers especially if you have the flowers that you want to add drops to and see what it happens in real life and how that actually works out so again you can see me kind of doing doing the squirrel thing going back and forth forgot to do the under petals on that one and jump back to do that and of course this is sped up if you can tell and add my purple down below on these flowers I have some fuchsia in my yard that are pink and white but I'd really love some of these pink and purple because I think they're really striking very gorgeous but thanks to the internet I at least had good resource that I could work from for creating mine now when I'm doing these little things that stick out of the front I think what are they the stamen I'm trying to remember back from school many many many many many many years ago I think that might be what they're called but I am doing some negative coloring around them so they look like the stems stick into the little purple flower portion so that's helpful sometimes to create a little bit of detail and add just that little bit that's going to make a huge difference in looking like you've got a lot lot more in your drawing even at such a small size then you might otherwise so squeeze in a little bit more of my luminance blender pencil get that all blended out nicely and in the color pencil jumpstart class there are innumerable ways to blend color and use your colored pencils so if you're interested in learning more that's a great place to go and try out lots and lots of new techniques some crazy things that I didn't even know I was going to do until I started getting ready for the class and trying all different kinds of not so stuff and trying out techniques that I'd only heard about years ago on the internet or when I was a kid I'd remember doing strange things with pencils and it's fun to actually do them on on cards and stuff in a class so there are no flowers in there but of course that's why I'm doing flowers here on YouTube actually I take that back there are some flowers there's some faux watercolor flowers I'll teach you how to do faux watercolor with your colored pencils because you know that's pretty special and each one of the techniques I tried to find several uses for so that when you try them it's not like you know there's only one way that you're going to ever apply that type of technique so I give you a couple ideas for different ways that you can use it and morph it into different ways so that you get lots and lots of use out of everything you learn in the class so my leaves I have my base color down first and then I'm adding my dark where I get all of my veins in my leaves and get some beautiful detail in those and I'm using my quiet sharp pencil sharpener which is a huge monster it is giant and it's it's just really big but it's really worth having because it gives you this really sharp point and I'm able to use a very light pressure on my paper and still get a really nice coverage of the pencil because I'm using a really sharp point and it helps with trying to get all this tiny detail in there too so these stems on the fuchsia I found were mostly purple until they morph into green just as they reach each one of their flowers or buds so I'm letting kind of some of the purple and the green overlap each other so that the two colors kind of blend together on the stems themselves but again it requires very carefully going through and and applying some of that color so you don't end up with big fat stems as well but it's another place where it's really helpful to go to Google and say hey what do these flowers look like in reality because I want to make them look real and how do I do that and the internet has all kinds of beautiful close-up pictures so that you can really dig into the details and see especially when we're working with stamps a lot you know stamps are not full of all kinds of hyper realistic details so kind of have to figure that out ourselves so I'm using that reddish purple color to add a few dark areas in some of my drops and then underneath each one of the little doodly bobs that hangs off of the the doodly bobs yeah that's what we call them doodly bobs hanging off the doodly bobs I'm using a little bit of green for those and then picking up a few of the areas that my squirrel brain had kind of forgotten about and I wanted a little more green affirmed in a few spots on my flowers too a few places that needed a little extra touch so final touch on this is to lighten up some of that pink because I feel like I got a little over heavy with it and it ended up much darker than the pink color in my picture that I wanted to work from so I'm just going to go over it with some white and you can do that to blend color and you can also do it to just adjust the color and make it a softer pink you can add very pale highlights it doesn't work to actually like try to add a white white white highlight on something but it will actually do a little bit to add a little bit more lightness to your image itself if you need to add that at the very end and so I'm using pretty good heavy pressure to do that and brighten things up once I had it on the card and everything was finished so it could sit there and dry I put glossy accents onto all of my little dew drops which will call attention to them when the viewer sees them and realizes that I put all kinds of beautiful dew drops dangling off of my lovely fuchsia so the card base was really simple and then I just added with dimensional adhesive my panel after die cutting it with a stitched die threw a little twine around it called it good and I hope you enjoyed this video and I hope you're enjoying everything from World Watercolor Month over on my social media and all the fun we're having and I will see you again in a couple days with another video thanks so much bye bye


This is one of the powerful verses in the Qur'an, As-Sawat Ibrahim. Don't blame me. Shaytan is going to talk on the day of judgment. He's going to look at you and me and says, don't blame me. Blame yourself. I had no power over you. Illaa, accept. Da'utukum, I called you. Trustajab Tumli. You answered. Don't pray this whole time. You said yes. Let's keep looking at the social media of all the haram. You said yes. Right? Don't put your hijab. You said yes. Let's do this. You said yes. I had no control over you. I called you. You answered. Falaat al-Muni, don't blame me. Blame yourself. I will not come to your rescue. You will not help me. Do you want to be that person?


We're alive. We're alive. We're alive. We're trying to get cute. Hey guys, ShaeBear1000 here. Monkey. Monkey. Give me a little bit of that.  Oh, they're ShaeBear1000. They see my eyebrow. They're like, we're ShaeBear. Now you're on 2-4. Okay, we're here guys. Hi guys. Hello. You're coming to you live from Old Town, Florida. That's Nancy. I knew that would be her. She never messes with it. There you are. Hi Nancy. But as soon as I see the number she's always right there. Just like with yours.  But first live the first time she ever went live you were the only one on there. That was earlier today. Yeah, the only one I've ever done. Yes. Second live on ShaeBear1000. So we are here, where's my camera at? No, not the camera camera. She says, so what's so funny? Cause I'm trying to funny camera. Called alcohol. Well no, we really haven't done much. No. Is it here? We're trying to find the camera on this one. There it is up there. She said, I did very good. Thank you. You did very good? Yeah, with my life feed. Was your lifey? Lifey. You did very good. Yes you did. That was our first one Nancy. There you go. Okay. There you go. So, we went to the haunted house. Of course we could not film it. But that's okay. You're partying without me. Well, I'm here to crash the party. I'll tell you what Nancy, you never crashed nothing with us. You're always great. And we do this for people like you who just can't be with us and we want you to be with us.  They're fun. Yeah. So, you saw her video where she took you around. So, and I was supposed to buy her a what? Let's see if Nancy can answer this. Oh Nancy. Hold up. Let's see if she can answer. Oh, what was she supposed to buy me Nancy? This doesn't make you yours. Huh? What is it at? Yeah, I can get it. Turn this way a little bit. No, too far. Y'all get it in a minute. What was she supposed to do? Or what was I supposed to do for her? A pearl and some chocolate and roses. No way to me. Oh my God. Now, you left something out. What?  I know. I never mentioned the chocolate and the roses. But the weekend ain't over yet. The weekend's not over yet. He's going to show you. You got a video playing in there on your phone.  Now you have to hold the phone. I will. Give me a second. Hey Nancy, have you ever seen anyone turn this way a little bit? Oh, those better be good. Those better be good. Nancy, have you ever seen anyone smoke a $250 cigarette? Because if I did, I would have lost $250. Anyway, we don't care. They won't know. Okay, so I'll hold the phone. What's that say? Nope. Let me spin this around so we can get it on her. There we go. Hang on honey. There we go. What you got there? Hold on a minute. Before you show. Now it's backwards. How long did you hold it? Okay. Now let's spin. Okay. Clip, clap, clap like you did on yours. Okay. See now the camera's on the other side. Okay, so tell in case anybody jumps in. Tell her what? Well just in case anybody else jumps in. What was you and Nancy talking about? What you're going to get me. And that was what? A pearl. Okay. Yeah. Okay, so we went to in case somebody jumps in here. We went to the pearl factory. Yes. And I got a pearl. You first. Tell the story. You just didn't go in by the pearl. Tell the story. How did you get the pearl? You have to tell the story honey. You have to go, you go in. Look, I'm not here.  Tongs. And you pick it up and you put it in this little other container. Okay. You take the baton.  The tongs. The tongs. And you tap on the the shell and you tap on it three times and she rings the bell. Yes. She does that then she opens it up. Well, once you ring the bell though, once you ring the bell, we say aloha. Yeah, aloha. Yes. Okay. And then, yes. And then she opens it up and she shows you where the the animal was. Well, their tongue and everything like that. She kind of explained it a little bit. She found the pearl. Yeah. But about the pearl, remember I asked, how do we know these are real? They farm them. And sometimes they have twins. Yes. But she said the twins are usually very small. Okay, so what did you get? I got a big pearl. Worth how much? Well, it's worth $100. Yes. $70 to get it, so we're still $30. Yeah. So I bought the little container to put it in it. So I'm going to get a chain ring. So go ahead and open that up and show her the pearl. It'll come open. That's what she said. It will come open because the chain holds it together.  It's a boy. It's a boy. It's a male pearl. It's a male pearl. Because there's like an inverted belly button and this one's inverted. Right. So I got a boy pearl. I really don't know how to open it up because she did it for me so I don't know. She said it should open right up. Oh, I know. She said Oh, my... I'll hold it and you try to open it up. Okay. She's reconnecting. Don't get me. Don't get me, please. Well, I wanted to keep it down. He's trying to open it up so I can show you. But she said I I did really well. She said that I got a very big pearl. Yes. It's... They started at 6 and this is rated 8. Can I borrow my glasses, please? Yeah. At 8. How many are you filming? Nothing. You don't want to see your body on there. No, but... Anyway, I also bought her a Nancy. The pearls in there. Yeah, the pearls in there. I can't do it. I can't get it out. No, it's very hard. Anyway, I did not know oysters had a gender laughing out loud. Yes, they do. She said they did, yeah. There's the pearl in there. The pearl is inside. Yeah. I'm going to try to open this up. I'm losing you, she says. Oh no. Oh no, that ain't good. Oh, you got an open Nancy. Here we go. There you go. See the pearl? There you go. That's a pretty big pearl. See how big that pearl is? Yeah, but don't zoom in too far because people got out. But it's rated out of a six. Six is the smallest one. Yeah. And eight is a bigger one. Ten is very big. Yeah. So it's pretty good size. And it is a real pearl. We could have it pierced, but we decided to go with the the little cage. What is sterling silver? Yeah, it was sterling silver. Now we have to get a so now, not only that, but I have to get her a pretty. Yeah, it is pretty. Now I have to get her a chain to go with this. Yeah. And then I can wear it. And yes. They give you a little pouch to go with it. There's a little pouch? Yeah, so I can put it in there. Okay. I'm trying to camera run back to you. Camera run. There you go. Watch your hand over here. Now the camera is over here. Okay. So let me get this back in here. You talked to her. So now you have to get a sterling silver chain to hold this together. Very pretty. Yes, but it is a real pearl. It came from a real pearl farm. Yeah. Well, actually, not pearl farm, but oyster farm. Oyster farm, yes. So, that was pretty cool. It was kind of fun. It was fun. After they get done, you can take her out and want to show her the pool. Yeah. We went, what did we do after that? We went to the haunted house. Oh, we went to the haunted house before that. But you told her you would get back with her. If you have free clusters, they sell chains and yeah, they sell chains there. Yes, they do. But they are very expensive. Yeah, they are very expensive. Okay. And it zips, which you did not have zipped. There is the pearl. It is a real pearl though. And, like I said, sometimes there is twins. Yeah. But they are small. She was quite pleased that I got what I got, I think, the lady. Yeah, she was really ecstatic. She was like, well, that is the biggest pearl we have seen for how long? Not a long time. Like nine months or something? Yeah. It is only $100 pearl. But still it is $100. Yeah. The pearl to get the oyster was only 16 bucks. Yeah, it was only 16 bucks to get the oyster. But we paid the extra for the the little cage thing. And then we will get the necklace part. No, we didn't. That is an estimated $100 pearl. So I could sell it for 100 bucks. Yes, just a pearl. Yeah, just a pearl. So it was it was fun, it was interesting. We had a good time at the haunted house. That was fun. It was well worth it. And she never got buried. Yeah, she never got buried. I filmed that. They have a screen where you can watch them inside. So I filmed this. So when we put our videos together, you'll be able to see that. And I was waiting a minute. Yeah. He was waiting. He said he liked it. Yeah, it was awesome. No me, I'm not getting in that. I mean, what would get $5 for me to do that? Yeah, it was only five bucks. But I would get ten easy for that. It's cheesy. But it's a lot of fun.  And then we talked to the girl that was doing it. Yeah.  Glad you had fun and glad he's still alive. Yeah. I think I would get claustrophobic in it. Yeah, that's why she didn't go. I don't like MRIs so I'm sure I don't win like that. But Bruna went with us in the Haunted House through the whole thing. Yeah. Where's the camera on? But Bruna went with us, didn't he? Yeah, he did. Yeah, he had a good time. He didn't bark. Nope, not once. He shook a little bit though. Yeah, because Monkey was holding him and every time she screamed, which was about every ten seconds, he would jump because she's holding him so she's kind of screaming in his ear. Well, we let him down to get up some steps and stuff. He wanted more. He loved it. Yeah, he liked it. He's been a very good dog. Yeah, he's getting very good. Yeah.  Then we came back and we went swimming in the pool. Well, she went in the pool. I sat by the pool because we had a way to keep moving here. Okay. Anyway, we wanted to go into the jacuzzi thing. The hot tub. There's kids. Even when we was here earlier, there was kids in there. We're like, what the fuck's going on? There should be something about that. Finally, when there was no kids, she swam and I just waited on by the pool. So there was no kids there. So we went over at the jacuzzi or the hot tub and there's a big bread sign with white letters. They're 16 and a lot of them. They've been in there all day. It was like, I'm pissed. So she kept, every time a kid would come in, she's like, why do you have to be 16? You know? I don't care what that sign says. I can swim in here all I want.  Tell your mom, you know, whatever. You ain't supposed to be in here.  Come on. They got a kiddie pool. They got the big pool. Leave that for the adults. So finally, get the kids out. What happens? Security comes around. Security. Big badge. Walkie talkie. No gun. You talkie, right? So I go over and get us a drink. Yeah. You finish the rest. When I come back from getting our drink, finish the rest. I'll show you, Bear was going to get in the hot tub with his cigarette. I started with his cigarette. He was going to sit down. He was going to sit on the side and you couldn't have your drink there. So he was going to have a cigarette and the guard told him that. No, wait. What did the guard say? The security guard. What did he say? I don't know. He says, hey, Baba. He called your papa. He says, hey, Baba. Come here. You can't be smoking in here. Yeah. She comes to my rescue and says, well, now wait a minute. He can't be smoking in here. All these kids... I haven't seen any kids in here because I don't start until 10. It's funny because when he was out there at 9.30, he was there watching these kids going in. Because that's why he was waiting. There was a bunch of kids in there. They were little. They weren't 16. And I said, dude. I said, look, fine. I won't light it.  He started acting like a cop then. He goes, he started acting like a cop then. He goes, I don't want to do this with you, man. We're not going to do this right here. I said, no, we're not. And that's when she jumped in again and said, okay, what about these kids right here jumping in the pool? And they was, wasn't it? Jumping in there, he's worried about me smoking a cigarette.  And then he changed his attitude.    Yeah, they closed the pool and everything right at 11 o'clock. Sometimes they go over it, but this guard, he guessed he's quite on the dot. Well, remember, he told the adults to get out of the pool. Well, there should be a separate area for kids. Yeah, well, there is, but it was late at night. I think kids should be in the hot tub because I don't think it's healthy for them. Well, it's very hot. But he was bitching because I was getting rid of a lot of cigarettes. You can smoke over here, you can smoke over there. Well, what about the sign about these kids? I didn't see no kids. I seen them people around the corner at 9.30. I guess they try to get them out, but I guess the parents are just letting them do whatever they want.  Yeah, he did. So, we got the hell out. Yeah, we left. And we went over to the Tiki Bar. Yeah. And we had a good time there. Yeah, we did. And she was supposed to close at 11. It turned into 11.30. It was cold. Then it was going on 12. So, talking about what? Tiki Bar. We met some people. Oh yeah, they're from England. So, we started talking to them. And they were from, they were from Wales. And I told them my grandpa is from England. What, you know, was gone now. Now, you're on out here. You have to turn it this way. Okay, whatever. Right there. No, I mean both of us. You keep going like this. Whatever. See, you keep bringing the phone closer and closer to you. Hold this one. Oh my goodness. Well, I brought the selfie stick. Okay, so now, anyway. Anyways, so we started talking to them. Does Nancy know you have family? I have family in England. So, I had told them that my family is in Yorkshire. So, they are from Wales. She keeps losing us. I'm sorry. That's okay. This is not awesome this time. No. But yeah, so I heard them that something got a beer and your monkey drink. Which, that's another story. That was cool.  We met these people. Uh-huh. And I kept telling them so we got to talk and show up, right? Uh-huh, yeah. And it turned out awesome people. Yeah, we got their address and they're going to check us out on YouTube. Yeah. We talked about YouTube and we talked a little bit about politics. Yeah. But nothing to do with it. No, no. They were curious about Trump. That's what they were curious about. Well, they were curious, but what did that say? Oh well. But it wasn't that because they were here for 14 days. Yeah. They're leaving here tomorrow. Very lovely people. Yeah, and they said when we actually finally get the date that we already had set, but since she had the accident we couldn't get married then they would be more than welcome to come. Yeah, to our wedding.  They're looking for gators. Well, I told them they're in Orlando. They're not going to find any here. We told them how we're like a mile from the biggest gators that are caught in Florida. They were freaking out. They're like, oh, so if we come for your wedding you take me get her? Yeah, I'll take you get her. Awesome people. Very nice people. Yeah, there was two. But they're going back tomorrow. They've been here for 14 days and they're flying back tomorrow across the pond. Because I told them I wanted to go I've been wanting to go and they're like, stay where you are. Yeah. They're thinking about moving here. Oh, are they? Yeah, that's what they're talking about. They're thinking about moving here to America No, no, no, no. You need to get married here so I can be there. Ha! Oh, we're going to get married here. Yeah, they're going to come to us. Yeah, in Inverness. They're going to come to us. Yeah. Then you can meet them. Yeah, then you can meet them. Yeah, that's right. Well, that is cool. She's from Seattle and they're from England. Well, they knew some people from Washington. Yeah. They have friends or something from Washington as well. But not Seattle. But still, it's kind of cool.  Right, right. Yeah. No, they're going to charge me once. That's it. Right. Tell her about the finances on what it costs. My boyfriend can't hear you. I'm sorry. That's okay. But tell her about what this cost. What was it? Has she seen them? Yeah, well, not yet. Oh, well, give her a tour. Because I have a video of it. Oh, okay. Oh, so she hasn't seen this yet? No. So, since she's live, let's go ahead and give her a... Okay, we're going to flip you around. I'm going to show you our room. Yeah, start over by the door. Remember, hit the camera. We're going to flip you, Nancy. Yeah, flipping you. There you go. Now you've got to go on this side. Okay. There you go. Okay. There's front door, Nancy. Lovely, huh? Slow down, honey. I'm just kidding. Anyways, we have a suite. It has a sofa that pulls out to a bed. And we have... And then we have a... They give us two TVs. And we have a plasma TV in the living room.  Nice table. And over here, we... We got a little closet. There's a closet here for all your stuff. Which is really cool. And that, I like it. Yeah, we got the ironing board and iron. So you can iron away if you want to. And over here, we got a little bar. And it's got... I did. I already did. And we got a little stove. Let me. You want to sit there? And look hot. There you go. We got a little bar. Two bar stoves? And there's the stove. Got a little stove here. And it's got... I think it... There's a dishwasher. Yes, this is the dishwasher. That's cute, isn't it? And they give you the soap and everything. I thought it was really cool. That's the dish though. And the rags. And here's for the dishwasher. Yeah. Here's the little tiny stove.  Yeah. And they give you cabinets. It's got everything in it. Anything. And then you have dishes. Up there. And glasses. So you're equipped with everything you need.  Yeah, I got a coffee pot. And it's got coffee. And little sugars and containers and stuff like that. And you have your refrigerator. That's nice. Yeah. And this also does run. That's the fan. And then you have a light. Just like you do at home. Just like you do at home. Then we have the bathroom. Here's the bathroom. Yeah. It's pretty cool. And here's our bedroom. And they get two beds in here. So you can really sleep six people in here. Which is pretty cool. Yeah. Yeah. Yeah, it is a nice place. And what did we pay for? Yeah, it was $89. With services. With services. It was $111. $111. So that's pretty cool. I think. Very reasonably. Especially for today. There's our closet for the bedroom. You can hang all your stuff. It even gives you a safe. There's a safe. And we didn't have room service. Yeah, we have room service. There's a restaurant here that we got breakfast. In the morning. I like it. Very clean. Very nice. Very, very nice. And it's all up to you. Yeah, it is. It's all up to you. Everything in this room is brand new. All brand new. Yeah. I think somebody bought it. And they fixed it all up. They're still working on it. It looks like on the outside. The facade looks like condos. Nancy says hi, Bruno. Hi. That's what Nancy says. Hi, Bruno. Look, he's looking right at you, Nancy. Yeah. So, very nice. Anyways, I'll go out here. We are facing the pool. Stay here. Stay. Nice to come. He comes with me all the time. I'm outside now. Here's the outside of it. We've got the pool. I'll show you. Nobody's out here. I don't think. They have a game room. That thing way across the pool area over there is a game room for the kids. Which is cool. It's big. It's really big. I like it. I don't know if we have a toss-up if we like this one or if we like the one in St. Pete better. Yeah, it's a resort. Yeah, it's a resort. And for that price for a resort, my goodness. I think we did pretty good, really. And here's the swimming pool here. We've got a big huge gate here. That's pretty. Isn't it? And look, I'll show you around. See? There you go. Yeah, well worth it. Definitely. I'm glad we spent the night here. We didn't have to rush to go home in the middle of the night. We had some time to do some stuff here a little bit. Look how big it is. It's huge. It's really, really big. Wow. And that way over there it's a hot tub. And over on this side you can see that brown roof is the Tiki Bar. Yeah, it is very huge. So I think we did pretty good.  But that's it. People still up and moving around. And there's the elevator. And there's the security guard. The one that Shabir got into it with. But, uh, yeah. It was societal. You know, parents need to watch their kids. And then if your kids aren't supposed to be where there are signs and it says you're not supposed to be there, those kids shouldn't be there. It was the big swimming pool to play in. It didn't need to be in the hot tub. So anyway, it looks pretty good, huh? I'm going to go back and do my thing. So, yeah. So we, um, yeah, I don't, the only thing with St. Pete is that we were on the beach and of course you're not on a beach here. But, um, I liked the room here better. But then I liked, I liked the balcony in St. Pete over the water. That was really nice. And I liked the, their tiki bar was over the water. So I liked that. So it was kind of, kind of, you know, a toss between the two of them. That was the whole thing. So, anyways, I'm going to go back in my room. You put this boot here. To keep the door open for me. So cute. Yeah. That was the security guard. Hello. All right, let's show him. Oh, we got to show you something. Hold on. I got to flip it back. Okay, there we go. He's already there. We're training him. Isn't that cool? Yeah. I would like to get him to dance next. But, he goes like this. Yeah. It's like he knew how to do that. And another thing that we finding, he knows exactly when we're going somewhere. Oh, yeah. It's strange because we, he's never been here before. We have never been here. He knows exactly how to lead us to go to the room. And that is really strange. Yeah. And when we get within three miles, he starts, in the back of the truck, he starts coming up looking around. He knows. Yeah, it's like he knows we're here. And I'll put him on the leash and let him lead us. And he takes us to the room every time. He's never been in the motel twice. Yeah. It's something. Yeah. Early really something. So, I thought it was really cool. Yeah. So, anyways. Yeah, that was a security guard. Like what? Hello?  We're taking video. He's a security guard. He doesn't even carry a gun. I guess I can't. Can they? Yes, they can. So it means he don't have a gun carry for me. He's got a walkie talkie. Whatever dude. Jesus.  Like at the mall though. We went to a nice mall today. Yeah, we sure did. Very expensive mall. Lunch. I got a video for you. Yeah, she does. Yeah. Where was it? You're going to make me say the name. I can't ever say it right. Just say it. It's called. It's called the Manillion. No. Manillion mall. It's very ritzy. Very, very expensive. Yeah. Like I went there and I looked at a pair of jeans and they were over $500. Not today though. This was years ago. She's laughing out loud. Everything is expensive these days. This was years ago. I took my daughter there. Yeah. So I took my daughter there and I was looking for clothes for her and oh my god. I was like, don't touch it. Thanks. Don't touch nothing. But it was very pretty. So what do we spend on lunch today? Like without tips. Oh. Without tips. Yeah. But we left $15 tip. It's only going to get worse as that bad guy is in the White House. Yeah. We're not going to go there. But anyway, it's actually getting better. But we left him a $15 tip. Younger boy probably what 21, 20. Yeah. He was a really good waiter. Good server. Yes. He was really good. Took care of Bruno. Got him a hamburger. More than one. Yeah. He got him three hamburgers. So everything about this place was high class.  That's some great tip. Yeah. Well, I mean, he deserved it though. I'm sitting there in a tank top. But he did his name with Theo. So you know. I got high treatment. He did. Yeah, he did. Of course, you know, we didn't feed him the, you know the pickles or anything. And they didn't give him onions.  Just a burger patty. He saw do you want better I'll get him a couple of sliders without but even though he, you know, he knew we wouldn't feed him.  It was so cool. This guy was awesome. So yeah, we gave him $15 tip which really to me is not much. I wish we could have gave him 20. Or we could have, but you know you gotta watch. But yeah, he the boy was awesome. Yeah, he kept checking on us. You know. Well, he didn't make it. But he told me the name of the guy of the bartender for next time I come back because I love the Mai Tai. Yeah. I've lived here in Florida for two years Nancy and had never found anybody knows how to make a Mai Tai even on the beach. Like are you kidding me? I had Mai Tai's. I'm like, oh my god here we go. It was quite nice. I didn't ever had one. Yeah, it's not it was it was really nice. Yeah, I think I had nice but yeah, but it has a lot of ramen and stuff. But it was really nice. You didn't get a lot but it looks like you do because it's like in a high cut glass but it was perfect and made it perfect. And this guy went out his way to make sure we had a good time there. Yeah, I mean I'm thinking cheese factory she's a big cheese factory. I'm thinking like a diner or something. You know, we walk in there to give us beepers you know to let us know when our table is ready.  Yeah, no clue. I took my kids there. My daughter there. Yeah, years ago and so I had been there before but I wanted him to go. Yeah. They have all kinds of flavors of cheesecakes. Yeah, and a lot of famous people. So sounds great. So glad you are getting the royal treatment. Well Bruno got the royal treatment. I mean every one of the workers or the servers that went past, pat and him had a great time. He got the royal treatment. But still food. Oh my god it was so big. The portions are big. Yeah, we had the four cheese pasta. And it wasn't just a little thing that they drizzled something around. They gave you good portions. I was really happy with the menu spent. And it wasn't expensive but Nancy this is a mall, right? A mall. They have valet parking. They have fake grass.  There was a hill and Neil goes there. Very famous people buy their cars. We were highfalutin man. And there was my tattoos. It's two stories. Yeah, two stories. Everything in there is expensive. Well she'll see. You can't touch anything. She'll see your video that you made for the fountains. Well it's $500 for some of you and lots of money. Right. But I didn't go to the mall. She kept going go to the mall check it out. She's like step in. I'm like I can see it because the whole thing is glass. I'm like I don't need to step in. I can see it from here. Okay. But you haven't went clearing it. I'm like no I don't want to. I've got tattoos laughing out loud. Well I was here. Yeah, he was here. Yeah I did here. But not at the mall. But I was like I felt a little out of place. But they made you feel so at home. I mean this place is awesome. You see guys in there women and gowns and guys in the jacket things and I'm sitting in it. But they, you know, welcomed us in with open arms. Yeah they did. It was really awesome. So $15 tip. It wasn't much for him. I think he deserved more. Yeah he was really good. But yeah that was awesome.  The guys that come here like famous singers and that they'll go into that mall and buy stuff. John Travolta he goes in there and hangs out because he only he lives what 45 minutes from us John Travolta. Yeah he don't live far. No 45 minutes from our house. What's her name? The singer, the blonde girl. Well that narrows it down. Britney Spears has shopped there.  I mean people fly here from California to go to this mall. She's like I don't have to. It's all glass. But I'm like no I ain't going in there. Because before we got into the place they got this manual on the wall before you can go in. So I'm looking at appetizers. The cheapest appetizer was like what 14 bucks. And I'm like nope I don't have to go in the mall. I ain't going in the mall. But it's beautiful. It's something to walk around and look at.  Ballet parking. And I only seen one And people were using it. But I only seen like but I only seen like one Porsche. The rest of them was just like cars we would drive every day. They were nice but nothing but I wouldn't I mean there was a black guy next to us. He just wearing a t-shirt and jeans. Well those people they had the accent that was beside. Because they want you to know what you want before going in they don't want to wait for you to decide. Because I mean they were busy. Was there like 12, 30? Yeah and they said 20 minutes I think it was longer than 20 minutes. Yeah but that was okay there.   Anyway this thing went off. It went beep beep beep. No it didn't beep. It vibrated and lights went off. Yeah. Okay so we had a vibrate. Something like that. But anyway it was really nice. Really nice. You'll see the found she did a video was while I had to vibrate but she went and did a video just for you. Yeah. She said I gotta go get these founds for Nancy. I said I got Bruno. She went and did that just for you. You'll see that probably not tomorrow. We'll get up that on her channel. She she wanted to do that just for you. So I'm like yeah go do it I got Bruno. But yeah it's really fun time. We're highfalutin people. That's great. I love founds. Yeah they are pretty. We know. I like founds too. And she does as well. That's the first thing she said. Look at this. There was like a newer style found from the last time she was there. And so she was like oh you know so it was kind of new to her too. Even though she'd been at this particular mall. The founds had changed and stuff. And the first thing she said oh my god I gotta get this for Nancy. I'm like alright let's get settled in. So once she got us checked in and stuff she went out and so you'll see that on her channel. So I she was like you want a video teller? You're Nancy's dog. And she was like hey. So she had a good time filming that for you.  Well actually they're kind of big. But not like huge but it's the way they come down. Right. Nancy. Can't wait. I know. So anyway Nancy we're gonna get off here. Cause what time is it there Nancy? Remember she's 3 hours behind us. So she's talking kindly. I don't know. We'll see what time she says. 10.42 my time. See she's up kind of late. So 10.42 142 here. 142 a.m. here. She's hanging with us. So why can't you get a little tired so you ready to go? Yeah. So we're gonna go. Thanks for watching Nancy. We love you. Yep. Yep. We love you Nancy. We love you Nancy. She's still getting but she's doing very well on the camera work now. See like before she'd be off camera doing this. Now she's like she's getting more comfortable. You need to get to bed. Oh yeah we do. I mean yeah we do. I love you Nancy. Have a good one. Thanks for staying up so late for us. And thanks for being with us all the time. Appreciate it Nancy. Good night Nancy. All right Shaber I'm gone. Take care. That's all the legends. Somebody make me a t-shirt that says that. The myth. The myth of the legend. Shaber. Wouldn't that be cool? All right Nancy. We love you and we'll chat soon. And anybody else that sees us after this tonight have a great week and we're out. Bye I see you.