Going on everyone Sam here with late sports cards. I've been taught 23 tops finance flashbacks baseball hobby at 6 box case number 2 random division style look again at your random results as always you can find those on the website under the results tab As well as the link. That's in chat. So good luck everybody. Let's do it Oh boy. Oh boy. Oh boy. Oh Boy oh boy. I did bet on the nulls for you Kyle after that of the UN Shipe The UN Shipe insight or Intel Oh my god No What are you doing? Oh, man? Auburn? They just let him go. Why don't we do pain? Oh, it's fair. Okay. No, but still doesn't matter if it's a fair catch Yeah, oh my god.  I mean, I don't really care, but I like these that's huge dude gold wonder Franco on the finest gamers Wow, wow, wow Unbelievable So I'm just gonna recap Fractors be a bronze refractor. It can be anything be bronze could be silver. It could be gold Yeah, because if you look on the back right here, it'll say refractor says rare. Okay, common uncommon. It'll also say silver of trade turn These are the Don't talk I don't know what we're doing. I really don't I really don't go on supposed to the rare I saw in there congrats on that Giants or and a West and a West So either gonna be a happy household or very pissed. I would be pretty pissed right now. I can imagine. It's very happy. That's that's bad Garrett Cole on the silver Do they not get points? It might even down or something. I thought he scored right? Stephen Kwan Jordan Walker, this is a nice little product. I kind of like this These are really cool These will look good like some of these like grated like the silvers and golds Kyle Tucker. I just want their finest No, no, that's uh, yeah, Kyle Tucker. I thought there's a I thought the Astros logo is a There's a rookie Kyle on There's a refractor Andrew Benintendi nice one there congrats on that Find his phenoms get like one refractor a box generally Silver of Joey Vado finest gamers Yes, it's like the throat is like the 90s design These are the this is I'm in on this I'm in for sure You hear your bombs and spotted cow, let's go. Let's go James. Hell. Yeah, dude. God. I love spotted cow Silver of no one are not box Silver of Carlos Korea It's gonna be a silver of Matt Olson silver refractor of Matt Olson. Nice. Grats on that one there braves Yeah, $36 a case. It is expensive for sure. It's good though. It's worth it Silva Eloy for the white sauce is a silver George Springer finest gamers from Lugia's ale East a least Ty Cobb for the an ale central gold rare By both looking by Kyle see Yeah, Sean still in Arkansas Sean is still in Arkansas finest intimidators Spencer Torkelson Silla Silver finest intimidators of Fernando Tatis Jr. Let's go Hawks wizards tonight. Oh, yeah Silver Raffi devours and base That is a gold of Nolan Gorman. Nice one there rare rookie Nolan Gorman Officially only one bot left in the building. It's you I'm real Unbelievable Continuing on silver gamers Bobby Whit Jr. Nice one there for the Royals got Jake with me Got Jake with me. What's up James? How you doing? Oh Yeah, I'm always I'm not a bot. That's why Hunter green on the finest sterling silver Yeah, he always passes the blame never never takes it. I'm not a bot if I was a bot. I would I would take it, but I'm not Here's that simple man. That's that simple That's it Silver man, yeah good Having some fun. Oh, yeah top voting Absolutely hanging out refractor wants Soto on the finest phenoms. Nice one there congrats Padres You've had a good Thanksgiving good weekend Absolutely gold Roberto Clemente finest franchise. It's kind of a color match for the Pirates and it'll central The refractor was and a West as well. Keep forgetting it's a bit of my apologies when we go through the recap Oh, I'll read off the divisions of the stuff. We are recapping Yeah, a lot of good cards tonight so far a lot of good cards tonight Boba Shet finest gamers a couple nice soccer cards from Merlin Some nice hockey stuff came out tonight as well. I know we got it on right now Dylan It's exciting man. It's exciting game. Pretty well Silva finest intimidators Lou Bob For the ale central Silver Chris Bryant. Nice one there finest phenoms rare gold finest intimidators of Jacob DeGramme and West Uh, whoa, oh my god.  That's huge.  You get like one auto per case. Yeah, that's uh that that'll do that's you that'll do right there for sure Congrats on that one, buddy. We'll get that right into a mag. Oh my god. Yeah, I'm in on this something on this product, man Find us flashbacks. This is fun What's up strife? Stride, what's up stride? Also, thank you Justin P picking up a Star Wars spot. So we're down to 19 to go under 20 Yeah, that was uh, right just in time pretty impressive Good Lord. I was out of nowhere like an RKO Jason. My god, man That is nice such a nasty car. That's gross. What's the other you guys say? Mark require that's like it's a small checklist of names for autos, which is good We should have like one numbered peel. I think two or protector or a super. I think there's supers in here as well Which obviously much rarer, but still possible silver of Francisco lindor and I'll eat Every time stride comes in Whoever's toppling always tell him about the story when he was in the shop I gave any called you a bot and he was like, yeah, I didn't expect anything different Gold rookie of Anthony Volpe on the rare nice. How we communicate really is Just how we communicate. I don't know that. Okay. This guy's spending too much time at three odd guys This guy spent the night at three odd guys Silver Alec Thomas find a Sterling Good man, I like it Gold piazza find his franchises and at least Yeah, Bob Ross one is cool. Oh wow third and goal and they fumbled the snaps. They're way back now. Good Lord Yeah, 30 gold from the 26 We got a score here, man. I do some you can't throw it now Silver John Carlo Stanton nice one there Yes, I definitely did just cost them my god. Yeah, that's gonna move them back again now Savin was pissed I mean he was like three yards past the line of scrimmage there. That was not good Conforto intimidators Silver of Cabrion Hayes finest intimidators for pirates Silver finance gamers Brandon Crawford Silver hobby bias I would say just double-check this unless it's in this pack Brian Bayo and base of Jake look through the refractor should be Yeah, there's only there should be four technicals there might not have been a refractor in that box I'm have Jake look through again. I might have missed it. Yeah, save it. Yes, dude Got it. Okay. Thank you. Yes, I did go by the refractor Jake snagged it. Thank you, Jake It is yes show you this pack that is a silver of Matt Chappan It was I thought it was this one too, and I went by it finest refract. That is a refractor of Michael Conforto Nice one there Yeah, so refractor there if can photo it's up Raiders. How you doing? That wasn't good, man Raiders that is a gold Gunner Henderson finest gamers rookie on the rare for the AL East Conforto was NL West by the way, NL West rebatey Silver Christopher Morrell finest sterling gold Ken Griffey Jr. finest franchises Terminators of Yelch Silver Matthew Libetor. Yeah, I mean I alabama is out of the playoffs if they lose this game Like this is this is the season for Alabama this we play right here Silver intimidators of Reese Hoskins and Elise This guy There's a guy there's an Auburn fan who had like a sweatshirt. He was going like this Silva finest phenoms won't many machado Here we go for Alabama season plenty of time here. Oh My god. Oh my god.  Wow, man, huh? There's no way that just happened. Oh my gosh back corner of the end zone Foot down boat feet down. Yeah That's a touchdown.  Oh My gosh finest intimidators of mookie bets. They stay alive. Yeah. Oh, you might have to look I don't mind.  Yes, I am giving you something to do like I know someone check in on not Mr.. Mr.. Lester right now That is Jeremy Pena Glad people are already gathered here for Trevor Booker's birthday Happy birthday Trevor Booker DL Hall Raiders Michael Garcia play man Sayas Azuki Sterling Silver Gold mark McGuire finest franchise Making it through it's my way to do the stack Here one Soto Silver Garrett Mitchell and L central Phenom so is a brave indoor base See they've been must have been must have not gotten one then Finest gamers Not yet. No, not that I've seen at least We just missed it Jayrod, I don't think we did might never might not have one to be honest fight going on. Oh, yeah Mark Vientos Silver intimidators Max Scherzer. Unless it was one of the silvers of gold Maybe Yeah, you gold trout might be right nice one there on the rare Like I want to notice. Yeah There's one flat america row junior on the refractor Grats on that one a least Yeah, we just miss one Didn't Terminators of Jordan Diaz. Oh another refractor. Oh, there we go. Fractors. Hey, I'll West Makes it in base. Yeah, there you go. Perfect. All right quick recap here. So far That was a that was an ugly play whatever just happened there was very bizarre All right, do a quick recap again here everybody. Ow. Thanks, sir. We had golds Golds and refractors gold starting off. We had Griffey a l West Piazza and a least vertical men a nl central Ty Cobb a l central Mike Trout a l West Buster Posey nl West Wander a l East Gunner Henderson a l East Jacob drum a l West That is Anthony Volpe a l East Nolan Gorman nl Central or fractors. We had Vladdy, Jr a l East Michael Conforto and a l West Jordan Diaz a l West Juan Soto and a l West Intervent intended a l Central and silver at Matt Olson and a l East and then a cold show. Hey, Otani twenty-eight of 75 Crazy that'll do it for the break everybody. Thanks again for the fill coming up next is museum


Tom here from Orange Systems and ZFS is a cow. Well, not that kind of cow. It's a copy-on-write file system I mentioned a few times that this is one of the reasons ZFS is such a great system But today I wanted to go deeper and explain more about how that works and how it compares to journaling file systems Let's start with some fundamentals of the file system and how they work File system information can be divided into two parts data and metadata Data are the actual blocks records or any other grouping the file system uses to make up that file Metadata are the pieces of information which describe a file reference where it is and May also include such things as time and date created, you know Things aren't directly related to the file But the file system information that is important to you to know that the file is there and when it got there and who has Permission to view it. That's all the metadata. So there are two separate pieces here Now many of the file systems currently used in modern operating systems work with a technique called journaling A journal is a special log file in which the file system writes all of its actions before performing them If the operating system crashes while the file system is performing an action The file system can complete pending actions upon the next system boot by simply investigating the journal Examples of popular journaling file systems would include NTFS, EXT4 and XFS But journaling file systems have a big problem They can only provide metadata integrity and consistency because if they were to keep both data and Metadata changes inside the journal it would introduce an unacceptable performance overhead Basically writing all that data twice out to the system, which is why journaling file systems Choose only to log the metadata changes This way they can recover if that file fails to write because of a failure of the system like a reboot or a sudden power loss Now a copy-on-write file system improves upon this process and does both metadata and data consistency and integrity checking Consistency in a cow base file system is guaranteed using some transactional semantics These transactions all have to complete in their entirety this whole series of events more specifically if a Transaction succeeds all the system operations that belong to it are completed successfully then it writes if it fails It's as if nothing happened at all the data metadata in a file system is completely unchanged So it's only until this entire commit happens with all the transactions and checks in place that the data is written Now while the cow system provide full data consistency integrity is a different thing ZFS handles this by also creating check sums to ensure that the data does not suffer from Degregation and this is what ZFS scrubs do of note if you only have a single disk with ZFS and there is an integrity issue There's not always a way to correct it as there's not any other blocks But when you're using ZFS with like a raid z1 2 or 3 the system will attempt to pull that data from the other Disks to correct that corruption Now I want to move over to ours Technia because they have a good write up on this We can provide some visuals rather than Tom talk about this and you try to visualize it in your head All right, so now let's go for the visuals here in this really good ours Technica article called ZFS one-on-one Understanding ZFS storage and performance. I'll leave a link to this down in the description Now there's a lot to read in here But we're actually going to focus and start on the copy on write semantics the Transactional semantics of how this work are important somewhat complicated, but also why ZFS is a pretty awesome file system So consider a conventional file system as to overwrite data in place It does exactly what you ask it to and modifies each block just where it lies So you say hey, there's a file here. I want to replace it with the new version you save over the top of that file So in place the metadata then gets updated if it doesn't and there's a loss because the transaction wasn't complete Hopefully the journal has a copy of it because it was written to the journal first and then the recovery can happen So that's kind of the whole process of writing it if it works or writing if it doesn't work It recovers from the journal now. Let's go ahead and go the next slide here now Consider a copy on right file system as to modify blocks in place This is what it really does write the new version of the block then unlink the old version to the new one That's been written and behold they recall it the data comet There's some links to another demo here by Jim Salter here where they dive into and he calls the data comet because I Guess you can kind of see your leading trail there and the data comet And this is really important the fact that it's not unlinking until it's committed So until all the series of transactional semantics occur all the integrity checking everything that's within that transaction until it's committed The old files are not unlinked. That's like the final step So as I said if the power goes out, it's like the transaction never happened If there's a failure if there's a network drop anything that would happen to not complete the whole series of transactions This is how you end up with a file system that doesn't write corrupted data This also comes a little bit in play when people ask about do you need ECC to run a System that also uses the FS file system. It's good for error correction. It's not a bad thing But the ECC is just one more factor and it's not going to affect this This integrity check is done whether you have ECC or not This integrity check is what makes CFS or any copy on right file system keep its integrity Now let's abstract our visualization a copy on right if we ignore the real physical location of blocks We can simplify our data comet to a data worm moving from left to right across the map And this is a you know, just a different way to visualize what's happening here So you can see same thing the data is kind of trailing behind because of the way the transactions are now This is where people get a little bit of confusion when I'm talking about snapshots with ZFS But this is real important now We can get a good idea of how copy on right snapshots work Each block can be owned by multiple snapshots and will not unlink until a referencing snapshot is destroyed People ask this question a lot. Well, how much data does a snapshot take? It's a pointer it's a metadata pointer for the blocks and The snapshot locks that metadata So those other blocks that the snapshot is pointing at will stay there forever until you delete the snapshot This is why the snapshots technically take no room because they're in some ways They're like differential at the file system level to any changes that occurred after this is what ZFS does to make these snapshots work And also make them work very fast. There's a couple different methodologies I've talked about where you snapshot something how you can revert pretty much instantly back to it because you're just Relinking the current metadata in the main data set Relinked back to the point in time where that snapshot metadata was and because the snapshot metadata had the data blocks locked This would allow the system to go Oh, I just want to be at that version and it almost instantly It's extremely fast to roll back and forth between snapshots or to go a little bit further You can clone snapshots to new data sets where it locks that data and then creates a new data set Essentially a fork that allows you to have read write access to it Now for those of you that want to dive into some of the other things going on in ZFS that our technique article is great Like I said, I'll leave it linked in the description It has a lot of information on how the ZIL works how the replication works and these are all different things I've talked about in for example true NAS being really popular with ZFS implementations you can do a lot of these things on there And I've always said it's faster and this dives into why a couple things of note This is something that came up that people asking me about ZFS now that it's become the default for PF sense starting at 2.6 or 22.1 For PF sense plus it is default install for there and with single drives Is it still a good thing now as I mentioned single drives can't protect you from any bit rot because they wouldn't have the replicated data I know there's like an exception to the way it can be done, but that's off topic to where you can double right to a drive but Generally speaking, I don't know exactly how to implement that I know it's there's a way to do it not to get off topic It still has all the copy on right features This means for systems that are firewalls like PF sense if there were a sudden power loss The only way you could potentially lose data is if there was a power loss at the moment You tried to submit a configuration change But if you were to do so and the transactions did not complete all the way before sudden power loss You wouldn't end up in an in-between state You would just still have the previous config because it would not have linked the data to the next link and there for the copy on right Semantics, so this is one of the reasons that I think ZFS Possibly has a future in operating systems as a boot file system or copy on right and yes I'll give a shout out to butter FS. I'm not intimately familiar with it But it is also a copy on right file system I think ZFS and butter FS are probably the two most popular ones out there But this is why they are so popular those Semantics on how that works read through on this our technique to get a better understanding and of course all the other things that you can do With ZFS we kind of focused in on this But I wanted to get this covered because the question does come up a lot and for those of you And I think it's kind of funny I've been accused many times of just being too much of a ZFS fanboy or my favorite more than a person said this a Cult of ZFS, which I thought was kind of funny I'm okay with that and be a cult with integrity. That's something I think that matters on there So nonetheless, let me know your thoughts on this have a more in-depth discussion over in the forums and I'll see you there Thanks, and thank you for making it all the way to the end of this video If you've enjoyed the content, please give us a thumbs up if you would like to see more content from this channel Hit the subscribe button and the bell icon if you'd like to hire a short project head over to Lawrence systems calm and click The hires button right at the top to help this channel out in other ways There's a join button here for YouTube and a patreon page where your support is greatly appreciated for deals discounts and offers check out Our affiliate links in the description of all our videos including a link to our shirt store Where we have a wide variety of shirts that we sell and designs come out? Well randomly so check back frequently and finally our forums forums dot Lawrence systems comm is where you can Have a more in-depth discussion about this video and other tech topics covered on this channel Thanks again for watching and look forward to hearing from you


Hello everybody welcome to another exciting edition of logic live my name's Andy and I want to thank everyone before we get started, I just wanted to thank everyone for all the messages of support that we got after the the logic life from last week. A lot of work goes into putting these out and I really meant a lot I just want to say thank you again to everybody who reached out I'm glad to hear that everybody's enjoying these. And let's keep this party going so if anyone has any suggestions for things they'd like to see in a future logic live, send me a message, you can do it on Facebook or logic bfx at gmail.com. All right, this episode of logic live is brought to you by our sponsor synthesis Oceana. They're my, they're my own personal reseller, we've been working with them for about 15 years. We could not do our jobs without them they help us keep our offices on both coasts running. And they've also been huge supporters of the flame community forever of synthesis has sponsored flame user group meetings in New York and like the first ones we got going in New York they couldn't have done it without them. We've also got user groups going in Detroit and Chicago Atlanta Dallas Toronto, and I'm sure other places as well. And I've always provided prizes for the one frame of white contest that we run, and including just a bunch of logistical support so you couldn't find a better friend than the friends over at the team over at synthesis, synthesis Oceana provides solutions to keep teams connected and working. Find out more about the remote workflow solutions at synthesis.io, supporting flame artists since 1997. All right, I'm going to stop my share here and I'm going to invite Tim to come on board if you want to start your video Tim. Here's Tim. Hey. Good evening everyone. How are you doing? Good evening. Tim's joining us from Melbourne, Australia right now. And he is the lead developer over at ABsoft, or a lead developer over at ABsoft on working on Neat Video. I just want to say thank you very much for joining us and for willing to come on board here and show all of our friends here on Logic Live a bit more about Neat Video and what they can get out of it. As I said to you in our chats leading up to this, I'm a huge fan of Neat Video and the only thing I've ever done with it is sample an area and press, you know, build profile and then okay. You know, never really gotten any deeper with it. And so I'm really excited to share with everybody what you showed me as you can see all the kind of things you can do with Neat Video and how to get the most out of it. All right. Perfect. Thank you, Andy. And yeah, thank you for organizing this session and giving us a chance to sort of voice our vision of Neat Video and share it with everybody else. I hope that everybody is well and okay and healthy in this crazy time. And so hopefully it will be all over sooner or later, better sooner. But okay, let's start. Let's start. And I assume that most of you know Neat Video's workflow, at least the basic workflow as Andy has just mentioned, the most important steps. And it's basically a two-step process. So the first step would be to build a noise profile. And I'll quickly show it to you. So I'm using Premiere Pro for my tests and development, but the interface is the same, regardless of what you use. So first step is click this button, Auto Profile. It finds an area. Then you go to Adjust and Preview tab. If everything is looking good here, then you click Apply. So that's the most basic workflow with Neat Video, pretty simple, couple buttons. And in most cases, it's actually all that is required. So now Neat Video, as you have seen the user interface of it, it's actually very flexible and customizable. It supports many different scenarios. It can work with many different types of footage and different types of noise. And that's why it has very many parameters in user interface. But most of these sliders, so the good news is that the most of these sliders, they only designed to deal with very specific problems. And if you're not facing these problems, you should just leave these sliders at default values. And the key to success with Neat Video is not to know how to touch and play with all these controls, but it's actually getting just a few of these controls right. And that's just doing this will help you to achieve 95% of success with Neat Video. And today I'll actually try to focus on showing you this most important controls and settings in Neat Video so that you can get most out of the plugin in the shortest possible time. So the most, the single most important thing with Neat Video is to use a good noise profile. Noise profile is a description of noise for Neat Video. It's some information that helps it to distinguish and differentiate noise from details. And it's difficult to overemphasize this that it's very important to build a good noise profile, although still on YouTube, you know, we often see people just doing it incorrectly, just using areas on details and clicking the bottom stage shouldn't be clicking. So I'll just quickly once again review the steps needed to build a good noise profile. So the first step is actually you do it in your video editing software, like in this case it's Premiere Pro, so you choose a good frame for profiling. And what you're looking for, you're looking for a frame that contains featureless areas of strong noise, large featureless areas of just noise. So these areas, they shouldn't contain any details. It should be pieces like patches of wall, patches of sky without clouds, and so things like that, so something without details and just noise. So in that case, my example, so my, what you want to see on the screen is the video from the link that Andy had shared with you at the beginning. And I'll be just using this video. It's in this video, it's basically showing just one scene and any frame of this video shows this wall. And this wall is perfect. It's a perfect area where we can build a noise profile. So I'll just select some frame in the middle, click prepare and build. And I'm getting into neat video. So your screen by default may look a little bit different. So I'm looking at two by two mode, so it's the original picture and then why channel CR channel and CB channel. And if you want your screen to look like mine, it's this button here in the top in the bottom left corner, and you can switch, switch the mode here. So from here, here, so whatever, whatever is more convenient for you, but I'll be using two by two mode. So the first thing, so let's just find an area to build a noise profile. So I see that this area here in the top left corner is actually quite good. So it's not too light and it's not too bright. So the noise here looks quite strong. So let's just try using this area. I selected and I click build profile. So the profile is now built. Hey Tim, could I ask you a question. I'm sorry to interrupt it. It says noise level 2.5. What is that 2.5 based on. Okay, so it has some meaning, but it's so it has to do with statistics. I don't have like some absolute meaning, but it's basically the higher this noise level is, the more noisy your frame is.  So need video is doing the measurement and it just shows you the noise level, why it can be useful. It's basically because now if you select another area somewhere, it will, it will also measure the noise level in that other area. It will display it. And if you now remember that the noise area in the initial area was 2.5 and now it's 1.8. It means that the noise is actually less strong in this area. And because of that, you should be using the first area because what you're looking for. So the best area for profiling is uniform, large enough, no details and having the strongest possible noise on the frame. And this area, it has a noise level of 2.5, it's stronger noise. So I should be using this area and not this one, this one is 1.8. And if I zoom into like this area here on the frame, it's 1.3. So it's noise is twice as strong in the first area compared to this one. But in absolute terms, there is no like physical sort of, you know, unit of noise. It's just some internal numbers that basically to allow you to understand where noise is stronger and when it is not as strong. So that's what these numbers are about. Anyway, so the first thing actually, so just a second. Yes, so now we have selected the area, we have clicked the build profile button. And I'm just, yeah, I'll just make sure that I'll do it again so that we keep a frame. So select an area, build profile, and we have done everything right. But the most important thing here is to make sure that this profile is actually accurate. And the way to do it is this profile check button. And that's where I highly recommend to use it every time you build a noise profile. But before I click this button, I'll switch my knit video to advanced mode. By default, knit video works in beginner mode. It shows less control, gives you less control over noise reduction. But once you're getting more or less familiar, we highly recommend to switch to advanced mode and stay in this mode. It just gives you more control. Like, okay, so now. So I selected an area, clicked build profile, and now I'm clicking profile check. So when I've done it, knit image, sorry, knit video is now showing assist image. So you can see this right corner says assist image. And assist image means it's not defined on result yet. It's just some image, some special mode that knit video uses to simplify tuning and simplify operations that I'm doing now at the moment. So my goal is to check the noise profile, whether it's accurate. And assist image is showing me a special image that helps me to understand whether the profile is good or not good. So it's, it may be looking like a bit too plastic over processed, but again, don't be too scared, just assist image. It's not defined on result yet. So what I should be doing now. So what's the point of this profile check? The idea is that you zoom into different areas of your frame. And you make sure that noise is sufficiently reduced. And there are no artifacts left. And at the same time, details are not, are not damaged. It's maybe quite difficult to see it from the start. So you don't know like what to look for. And that's why what you should be doing like you should zoom into an area like let's zoom into this area about the frame. And you see that there is a slider here. It says noise level. And what I should and what I will do now is I'll try to sort of move the slide a little bit to the left. And what I can see if when I, when I move it to the left. So I'll see these artifacts like noise artifacts residual noise starts to reappear on all the images. So basically I should be, I don't want that to happen. And that's why I should be now dragging this slider to the right and to the point where all the artifacts are gone. And at the same time, what I don't want to happen, I don't want my details. And like in this case, it's this faint text on the wall. I don't want these details to suffer too much. If you see if I start to sort of drag it too much to the right. So all my text starts to disappear and I don't want that to happen. So it's about finding this sweet spot. Like now, if I might minus 30%, you see these artifacts pages of noise, I can zoom in a little bit more. So all this thing, it's all residual noise. I don't want that to happen. So I'll just go back up. And that's my zero. That was the default. So it looks quite good, but there are some, you know, small dots here, some residual noise. So I'll just increase it a little bit more. And now it's looking good. So that's essentially the process. So this process helps you to understand whether your noise profile describes is accurately describing the noise, whether it's overestimated, underestimated, or whether it's good. So in this case, it's quite good. But I'll show you a couple of examples so that you are so that you have a better understanding of how things look like when noise profile is not good. So the first thing I'll do, I'll use this Barren's button. And basically, so I'll show, I'll share the link. We have a video tutorial about how to use, just I'll try to get back to my chat window. And smart. Okay, I'll see it now. Participants. Hey, Andy, how do you? How do you? Okay, I found it. Let's chat. So that's the tutorial for. Oh, perfect. Yeah, for using variance. That's a great feature. It basically just allows you to compare different settings side by side. And in this case, my variant one will be the profile that I have just built. And I'll create a second variant body photos. It's identical to the first one. And what I'll try to do, and we should never do it in your real life video. I'll select this. I'll just disable this profile check mode. I'll just select an area with details here and click the build profile button here. So that's what you should never do. You should never use an area with details or even worse. I'll just select this picture here and say build profile. So immediately now in profile check, you can see that the text is absolutely not readable. It's very smooth. Like play sticky looking.  And it's, yes, it helps a little bit like it recovers my details. And but again, I had to drag it almost to the left. It's basically no noise reduction. And I'll also show you another example. When Andy was asking about noise level, I have showed him this area here on the frame where the noise level was 1.4. I'll try to use this area now to build a noise profile. So it's uniform. It doesn't contain details. So it's okay, but it just doesn't reduce noise. You see, like I am now in profile check mode, but this wall is full of noise. If now I come, if I now I compare it with the first variant. So that's the result of using the first profile. And that's the result of using the second profile. It's a massive difference. So the third profile, it was built using a uniform area, but it was not noisy enough. That's why basically it's not working. And you can see it in profile check that, you know, you give me a video ago and it's not using it. So you can try to sort of drag this slide and out of the right. It's helping. But even if I drag it to the right most position, it's still plenty of noise left. So it means that the noise profile is not good. All right, let's go back to variant one and just, I'll just say a few words about what do I. So what do I do if noise profile is not good. If I click profile check and I see that something's not right. So I have a few options. So first option is to use a different area. So if I was here, if I built a profile using this small page on the frame, click build profile and I see it's not working. So I might now think, okay, let's try to, you know, find a different area and give it a go. But maybe I'll build it here. And yes, it's looking better. So sometimes I can also even go to a different frame. If I find that I try to build noise everywhere here and none of the areas on this frame is giving me a good looking image. I might go back to my video editing application and pick a different frame. So next one, if my result is looking good generally, but I can just see that there are some sort of remaining stubborn patches of noise that I want to deal with. What I can do now, I can zoom into these spots, into these spots of patches of noise. And I'll just look in, for instance, at, see this dot here. It's obviously noise. There is nothing on the wall. What I can do, I can choose another area, a small area usually, and click this manual fine tune button. So sometimes it helps. Sometimes it doesn't. Like I can do, I can try to select other areas and do the same thing. But in this case, it's just the noise.  It's too strong. So it's not really helping. But sometimes it does. So I'll just try to see what's here in this area. Yeah, there is something here. And yes, it's helping in this case. So these notes becoming more faint, less noticeable. So that's one thing you can do in addition to rebuilding a noise profile using a different area. If it's just few isolated patches, you can just select these patches. Again, make sure there are no details in these patches and click the manual fine tune button. Also, you can drag this equalizer manually. So that's basically noise distribution. It's noise levels in areas of different brightness.  And you can manually tweak the curve if you know what you're doing and if you test the change as well. So it's, yes. Sorry to interrupt. Is there any like a plot feature or function like an eyedropper? Like could you hover your cursor over one of these areas? You might want to sample where there's additional noise and it would show you where that lies or where that exists on the graph there. It actually does it. Like if you select it, you can see that some knots on the graph in large, they become bigger. And that's exactly the feedback you're getting from this video that it's actually these knots on the graph. These are responsible for the area like the red channel and there is a blue, the bigger blue dot here on the blue graph. It means that it's here and the green, I'm not sure the green is probably I'll just switch to the green. Yeah, it's also the green and blue are in the same spot here. Thanks. But that's the feedback. Okay, and other options. So anyway, so just wanted to mention that manual profile and equalizer. It's very sort of advanced tools and be careful when you use it and make sure that you test your change as well. So just zoom to many different areas on the image and make sure it's all looking good there. Sometimes you may sort of target one area initially, but when now and everything may be looking good here. But now if you zoom to another area, it may need what we can do. And if nothing of that works, then you have a couple of more couple of other options. First is to use a generic profile button. We have a dedicated tutorial on using generic profiles. And it's again on the same page with all other video tutorials. And also we also have a more detailed tutorial on just building a profile using the sampling method that I'm now showing. And the other option is again use a profile that you build on a different video using this that it was shot with the same camera with similar settings. And you can just reuse profile from that video by using this low profile button. But the point is that no matter what you do, no matter how you build a nice profile, you always we always recommend to click this profile check button and make sure it's working. So that's the main sort of point that I was trying to make. Okay, so we're done with the noise profile. It's looking good. So it is actually not quite good here. So I'll just sort of increase the level a little bit here. It's looking better now in this era, less artifacts. So I'll now go to the just in preview tab. And so that's where you tweak filter settings. So now you didn't know knows how your noise looks like. And now it's, now it's up to us to tweak filter settings if you want to. And again, there are three important things to do on this step before you click apply. And similarly, these checks are, you can find them in similar filter settings check button. And steps are numbered here. So you see number one, two, three and four, and we generally recommend to do these steps in this order. And it's, yeah, and we start with number one. So the noise level check, the noise level check when you select it, you can see that a blue overlays appears on my image.  And this white holes should generally be only around moving objects on objects that move from frame to frame around edges of these moving objects. Like this scene is more aesthetic, but I can see that still this white spots are concentrated around the edges. And that's exactly what I want to see. So I don't want, in this case, I don't want to adjust noise level further. But if, on the other hand, I see that this white areas and I'll, there is an easy way to demonstrate it. If I now reduce the noise level here, I can see that these white spots start appearing, you know, on things in the frame that are static that don't move. And that's if I see this. And again, if I see this, and if I'm pretty sure that my noise profile is accurate, then what I do with it, I increase the noise level to the point where I only see white spots around moving objects around the edges of moving objects. So that's the first step. It's called noise level check. Once you're happy with this, you move to the next step, and it's called local flicker check. And again, it's the same idea. It's again blue overlay is used. And again, you want these blue or white spots here only around the edges of moving objects. And in this case, it's actually not quite, it's not quite true. I can see that these white spots are located on the wall. The wall is not moving. It's static. And I can actually now see this in dynamics and see what's going on. And you can see it's flicker. So it's moving. It's this white spot is moving. And that's a combination. So the reason for this flicker is a combination of the camera that I used. It's a mobile camera. It's using rolling shutter, and it's all often gives you these bands of moving noise. And the second reason is the light source. Like in this case, there is a light here in the right corner. And it's LED light, and it gives you this nasty looking flicker. So there are two kinds of flicker that need video is able to help you with. The first one is frame flicker when the whole frame changes in brightness. Like it's like a strobe and light maybe that is affecting the whole scene. And the second one is local flicker. And the thing about local flicker is that it's often maybe present in the video. And sometimes it's maybe difficult to pick up with a naked eye. In this case, with this scene, yes, you can pick it up with naked eye. You can see this flicker here, but sometimes it's not. Sometimes it's not as easy. And that's why I always recommend to do this step on any video. Because this will affect the quality of need video filtration. This will affect the quality of... It will basically sometimes make it more difficult to adjust other settings. Okay, so what do we do? So we found that it's flicker. And what do we do? Same thing as we did on the last step. There is a local flicker slider here. And we just drag it to the right until these areas on the wall disappear. And in this case, it's probably around here. Let's see how it looks like in dynamics. So the wall looks good. But this area here around the light can still see some flickering here. So that's why I'll just sort of increase it a little bit more. And now it's almost good. I'll just find this frame. Some frames are still having some flicker. So I'll just increase it a little bit more. So yeah, it's looking good now. There is some here, but it's not too much. And it's around the light. So the light is actually flickering. So we might actually want to keep it in the video. But anyway, so we're done with local flicker check. You can either click finish button here. Or you can just click this local flicker check button and proceed to the next step. Hopefully it's all makes sense until this point. Now, repeated frames. So that's. Yeah, actually, does anybody have any questions so far for what Tim's covered? Here's a question for you, Tim. What is the downside to adding the flicker too high? Like if you were to, if you were to make that slider too high, do you lose quality or does it contaminate any, any other part of the process? Yes, you can. There is, there is some downside. If you, I'll try to see what I can reproduce it here. I'll try to see what it, what it. So let's say that I'm just drag it to the right. Well, sometimes it's okay. But sometimes I can actually start losing some faint details, large scale, faint details, like a large object that is like not very contrast on the image. Like in this case, maybe this faint sort of text here. Or maybe it's too high. Maybe it's, so I will just try to adjust local flicker. So you may, yeah, sometimes you can, you can have some like details, large details in low contrast. These details may suffer. So that's the downside. So be careful. But many cases it's okay. Like in many cases it doesn't do any damage. And it's the same with noise level. It's sometimes it's okay, but basically don't want to overdo it. And don't want to be too greedy. Like you may be tempted, like in this local flicker check, for instance, you may be tempted to, or especially in noise level check. You may be tempted, oh, I don't want sort of any white at all. I just want to go all the way. But in this case, if you do it, then again, you may lose some details and dynamics. So don't overdo it here. Okay, back to, yeah, back to repeated frames. That's where I was. So repeated frames were sort of addressing two problems here. So there are two things that we don't want. Well, they do present in video sometimes. And the first thing is repeated frames. And that's what we actually have in this video. So repeated frames is when you shoot in low light conditions and you have a high frame rate, like 50 frames per second. And the camera doesn't have enough time to expose each frame properly because of high frame rate. And what it ends up doing, it just sends the same or very similar frames to the video stream. It just duplicates frame because it doesn't have time to expose a new frame. And in this case, that's what I see in this video. And sometimes neat video is actually able to pick it up. And that's why you can see this rep, rep, rep, it means a repetition. So neat video picked up the fact that frames are repeated in this video. And you can see this. Now I switch from this frame to the next frame. And you can see that there is virtually no change in the picture. While if I now jump to the next frame, then yes, there is some change. So that's the first thing. And the second thing is repeated noise. And repeated noise is where when the frame changes, frame changes, but there are some sort of patches of noise that remain static. Like in this case, now I'll just try to say, yeah, that's, it's repeated frame itself. But what I can see here is that the details remain static, but noise changes, but not all of it changes. Like if I zoom into this spot and try to do the same as I was doing before, you can see that there are some sort of similarities. So some noise artifacts remain the same as they were. So both of these problems, repeated frames and repeated noise, they present a challenge for neat video's temporal filtration. And the reason for that is because when neat video is doing temporal filtration, it compares frames before the current one and the frames after the current one. And it's looking for noise. And noise is something that neat video thinks is randomly changing between frames. And if noise doesn't randomly change, as it is the case with this video, because frames are repeated, so noise is repeated as well. And it really thinks that because this noise is not changing, it may confuse it with details. And instead of removing this noise, it may be amplifying this noise. And that's, and if this happens, we want to tell neat video that our video actually contains either repeated frames or repeated noise. And the first, and how we can see it. So first is these wrap indications. These are the wraps. It means that, you know, video likely contains repeated frames. Sometimes you don't see it. And the way to understand that your video suffers from repeated noise or repeated frames is when you go back to profile step, profile and step, and we are now in profile check mode. And it's all clean, no noise artifacts here. But now if I switch to repeated frame check here in adjusting preview tab, I can see that there are some nasty noise artifacts here. And that means that when temporal filtration kicks in, it actually makes damage to your video. And that's the most reliable indicator of the fact that your video suffers from repeated noise. So what do we do with this, how you address it? So first thing, you increase the temporal radius. This alone won't make any changes, but it will help with further adjustments. And the further adjustments is this repeated frame slider, repeated trade. And it's basically, you tell me video how much, what's the percentage of the frames that repeat. And how you do it, you just slowly drag it to the right and you watch this assist image. Again, it's an assist image. It's not a final result. And you drag it until these artifacts disappear. And in this case, it's about 15%, maybe 60%. So I'll leave it at 50. So I'll just try to compare it with the variant. So that's how it was without adjusting the repeated frame. And that's after the adjustments. So before and after. So you can see that it did make a difference. So I'll leave it here and I click finish now. And that's it with the first three steps. And the final step, it's for, it doesn't have check. So the previous steps, your check, check, check. And this is a tuning. So that's not a check as such. It's just, if you want to further tweak spatial filter settings, you can click this button and it will help you with further adjustments. But I won't be covering this today. So it's just something that you might want to select. If you plan to adjust spatial filter, it will just sort of amplify noise and sort of, it will just bump noise reduction to the maximum. It will make again the image look plastic, it will at the same time emphasize residual noise and it will make it easier for you to tackle this noise. But again, this is not a check. So it's not something that you need to do every time. It's just there. So basically, that's pretty much it. In terms of getting the most important settings of need video, right? I'll just do a short recap of workflow and the checks that you should be doing. So first step is you select the frame that has a large uniform area of strong noise. You go to need video, you select an area, could build profile. Now you always do a profile check, zoom in, check if there is any residual noise. If there is, then try to play with this slider and make sure there is nothing left. Once you're happy here, if you are not happy, then do something about it. It's either like try to manual fine tuning, try building a profile using a different area, try using generic profile, try using a profile from a different video. But anyway, do something until you see a good looking assist image. Once you're happy, proceed to the next step and do three steps here, noise level check. Make sure there are no white spots on static areas. If you're happy, proceed to the next step. It's a local flicker check. Same idea. If you see white spots on static images that don't change on static areas that don't change between frames, increase the noise flicker level. Don't be too greedy, don't overdo it. So I can see still a little bit on the frame. Once you're happy with the local flicker, proceed to the noise to repeat this frame check. If you see some residual artifacts of noise, increase the radius and increase the frame rate to the point where all these unwanted residual noise artifacts are gone. Once you're done, click finish. And at this stage, if you want some small tweaks or deal with some specific problems like dust and scratches or, I don't know, jitter, just adjust sort of this trembling around the edges or do anything else with the spatial filter by all means go and adjust if you feel the need for it. Otherwise, click apply and you are done with tweaking. So these are the steps that we recommend you to do. It doesn't take too much time, basically. And I was spending a lot of time now showing you different controls, but in many cases it's basically the matter of clicking this button and if you select the area right, then you won't see any problems here. It's usually 0%, you just leave it here. Sometimes it's not 0 and that's why we recommend you to not skip this check and the same with the noise level and same with these checks. So if your video doesn't suffer from local flicker, you won't see any white spots here. If it doesn't contain repeated frames, then you won't see any artifacts. So it's just a matter of you checking that tick, tick, tick. It's just a checklist of things to check. That's great. And the idea is that... So the damage of... The danger of not doing these steps is that if you skip these check steps, then you may sort of then try to tweak other settings and you may just struggle with it. You can spend a lot of time trying to, for instance, adjust dust and scratches. If you are doing with old video that has some scratches and dust artifacts on the film, and you can actually see that no matter how hard you try, you try to sort of increase the threshold, increase the amount, it doesn't work. And the reason for it may be noise level, it needs to be higher or local flicker, it needs to be adjusted. So you need to get these things right. And if you don't do it, then some other further settings, you may have problems with getting the other settings right. So that's all about setting up the filter. And the last thing I want to show to briefly touch it is that need video is about performance. So need video by default is only using your CPU. If you have a powerful GPU in your computer, you may increase the performance of need video by letting it use your GPU. And you do it by going to need video preferences tools, preferences, and then performance step. And if you have, if need video found GPUs, it will show it here. And what we always recommend you to do is to click this optimize settings button and run a quick test. So need video run a quick test to determine what's the best combination of devices to use on your computer in order to deliver the best performance. So now if I click the start button, it will basically try to use different number of cores of CPU cores on my computer and different combinations of GPUs. I have two GPUs installed. So it will try to use each of them individually, two of them together, GPUs and CPUs at the same time. And then it will just deliver a recommendation that I think that on your computer and with this video, it's a full HD video and I'm using radius of four frames now. It actually says that in this circumstances, it's better to use full GPUs and it will deliver you this speed.  I mean, I, I am, I'm just running a MacBook Pro at home like a 2016 MacBook Pro at home. And I ran this two days ago, I installed, I purchased an update to need video five for the Adobe suite at home. And this doubled the performance of just the stock, you know, CPU only settings for my little, my poor little laptop that I think is melting under the load. But yeah, this is great. I had run this on my Z8, you know, HP Z8 at work and was amazed at the performance difference. It's a really fantastic tip. Yeah. Thank you. So it doesn't, again, it's a very quick thing. So by default it will be CPU. And if it's a powerful GPU, if it's a machine that is built for editing video, it's very high chance of you like having a good GPU in it. That's why it makes a good sense to let me to use it. So once it's done with the test, click this accept best combination and the video will adjust the settings. So what we recommend you, what I would recommend is also to repeat this test when something significantly changes in your workflow. For instance, if you're processing full HD frames and now you're now dealing with 4K. So it may actually change the balance because GPUs, they tend to be more efficient on large frames. If it's small frames, like, you know, if you're using with digitized TV capture, for instance, if it's a 460 by 480, CPU will likely be more efficient on such small frames. And that's why when you change frame size significantly, like from, you know, NTSC, for instance, to 4K, it's definitely a good idea to rerun this test because this test is run for the current settings, for the current frame size, and for the current temporal radius. Just rerun it. And the same thing about your hardware. So if you purchase a new GPU and install it, your video will not automatically start using it. So you should go back to tools, preferences, performance, and either manually select this GPU, and it's also a check speed button that just helps you to measure the performance of the current combination only. So you can either use optimized settings or just sort of manually tweak it and click check speed button and see how it affects your performance. So if you change something on your side, whether it's hardware or different footage, different type of projects, we recommend you to go to performance tab and tweak the performance settings. So there are some more things here about the memory settings, but I probably won't cover this here where I guess we're running out of time. It's about sharing. It's basically whether a new video is getting enough memory, GPU memory for its operations. That's the recommended amount. So that's how much new video wants for the optimal performance. And this thread buys. It actually shows how much memory is taken by somebody else, whether it's video editing application, so the operating system or something else. And you can adjust the slider if you need to. But I won't be covering this in detail now. And that's pretty much all I want you to show today. A couple of questions for you, Tim. Thank you very much before we dive into the questions. First one is if I will need video, take advantage of an eGPU. I'll give you buy an eGPU. Yes, it will. But if you have a chance to install it internally, I would highly recommend to do it. And the reason for that is when you connect a GPU as an eGPU, you're using Thunderbolt connection. Thunderbolt connection is about four times slower than internal PCI Express connection. And that video needs to pump a lot of data to GPU and from GPU. And the fact that this connection is slower, it makes this exchange much slower and it will affect your performance quite significantly. So the GPU itself will perform calculation at the same speed, but the data supply will slow it down. So yes, we will still get some advantage, especially if it's a powerful GPU. And if it's, for instance, if it's a laptop and you can't install a graphic card at all and eGPU is the only way to go, then yes, a powerful eGPU will improve the performance. If it's a desktop computer, it's much better to install it internally and at the same time to make sure in BIOS that it's actually using full PCI Express bandwidth because often if you install it in your own slot, it won't be a PCI Express 16. It can be PCI Express 8 or PCI Express 4. And that will again slow the data exchange down. Gotcha. I got a question here from Alan. Why the switch from OFX plug-in to special plug-in for Resolve? Yeah, it's a good question. So we just found that Resolve has become increasingly popular and we also noticed that it's becoming popular amongst home users, like not the pro users that are, you know, not necessarily large studios. And we just see that there is a demand from intermediate users for Resolve and that's why we decided to sort of split it into a separate product and make the pricing more attractive for wider audience and for less professional audience for home users who are limited on budget. And at the same time, we just wanted to sort of, because Resolve is much more popular compared to other OpenFX hosts, we just wanted to not be bound by the same restrictions as our main OpenFX plug-in is bounded with. So it's a little bit, so OpenFX is a standard but the way how each video editing application interprets this standard differs significantly and that's why it's sort of a little bit of difficult to be, it was difficult to be restrained by the same frame in order to optimize this plug-in specifically for Resolve and that's why it was a combination of sort of marketing and technical factors that sort of forced us, necessarily forced us, but that's why we made this decision. So it's a combination of what was the demand for Resolve, the fact that many people had started switching to Resolve from other video editing application and many of them were not able to afford the Pro plug-in or the OpenFX and at the same time, we just wanted the plug-in to be better optimized for Resolve. That's why we couldn't, the fact that we were bounded by the, it was difficult to do it from technical point of view if you wanted to do within a plug-in that supports all other video editing applications, hopefully that answers the question. That makes sense. Okay, need floating license for Resolve plug-in. Yeah, okay, I'll add it to the wish list. So we are considering extending, so at the moment, floating licensing is only available for the OpenFX plug-in and not available for any other video editing application. We're considering extending it to others, so Resolve and After Effects, if we decide to go there, so Resolve and After Effects will be the first products that will get the floating licensing. So the thing about floating licensing is that it's a great feature. The thing that actually stops us from expanding it to the full range is that technical support is difficult because sometimes people who are not good in system administration, so they purchase floating license and then they try to set up a licensing server at home and they have to deal with the firewall, opening ports, environment variables and people, sometimes it's an easy task for system administration, but if you're just a video editing professional, you're not necessarily, you don't necessarily have a good experience with this and instead of sending questions to RLM, they're sending questions to us and sort of doing the RLM support bit. It's quite significant. Get in line. I guess we'll get there. Cool. Alan had one more question because when he's using, this is a flame specific question, when he's using neat video and rendering in the background, they get consistent errors when doing background rendering with GPU, but CPU is fine. Have you seen anything on that? I'll just scroll it up. We'll get consistent render errors when doing the ground render. It's fine. So what exactly these errors are? Can you maybe share? So it's actually, I would probably suggest to, have you tried to emailing our support team? So many of these questions, especially if they are GPU related questions, they will get back to me because I'm the, so I'm the person who is responsible for GPU. Find his way to your help desk? Yes. So it will still probably end up with me, so in this case, what I would probably look at, so first, what's the nature of these errors? What exactly the errors say? One thing that you can try is to reduce the memory given to neat video in the performance settings. That's here. So sometimes moving this slide to the left helps. So if you move it beyond to the left from the green marker, it means that neat video won't, may not get the best performance, but if you're getting errors, then it will just reveal to CPU anyway. So you might still want, you know, to go to the left here until the errors are gone. Another thing is, if you can, you can set flame to switch to CPU only mode. Some video editing applications, they give you this option. We know that you can do it in Premiere Pro, you can do it in Resolve, maybe something else. Some applications just don't let you control it. They just automatically jump on your GPU and start using it. But if there is an option in flame to disable or to reduce the memory that flame is allowed to use from GPU, you can try to begin these settings. You can sometimes video GPU errors that result from errors in video drivers. So a couple of months ago, we had a situation of like neat video, sorry, NVIDIA had a couple of versions of drivers that were consistently shown errors when on multi-GPU systems and we had to advise our users to roll back to the previous version of the driver. So the current version of a driver is okay, but if your system is not up to date, try updating that. But I would still recommend, you know, to have a more sort of focus discussion, send us a message to our support team and we'll see, we'll try to help. Great. Does anybody have any other questions for Tim? So... No, I think we're good. All right, well, Tim, thank you very much and I really appreciate it. Thank you. Yeah, thank you. Thank Sandy for inviting us. And yeah, if you have any questions to our support team, just fire away. Send them to support at neatvideo.com. We're really proud of how we do technical support. It's a very small team and most of the people who respond to emails, they have been with neat video for years and many of them are the developers. So it's... We don't have like first line support, second line support, third line support, so you don't have to sort of knock the wall for a long time before you get to a person who really knows what you're asking for. So it should be very short interaction and we are willing to help you. And the last thing, and I wanted to mention is the discount link that were given 15% discount for a limited time for a week to all the attendees of this meeting and Andy will share the link with you. Yeah, we're gonna send the link out to everybody via the email address that you used when you signed up. Yeah, so this link will give you a 15% discount for the pro edition of OpenFX plugin that you can use in Flame if you need something else, like if you wanted to, like a multi-user license or if you're using a different video editing application or if you want a studio, like a floating license, just send the message to our sales team, salesandneedvideo.com, just explain the situation a couple of words and we'll be able to send you a link for your specific circumstances. So this link is valid for a week. So if you are thinking about buying a video with a discount and taking advantage of the offer, don't think for too long. This is your week. Yeah, this is your week. So, and yeah, thank you once again for your questions and for your attention and thanks Andy for inviting us. It was good to chat and share our vision experience. Hopefully, I hope it was useful and well. And yeah, stay safe. Stay safe and stay healthy. Thank you. Thank you very much. Thank you very much. All right, let's close this out everybody. And just want to let you remind you that we have some great logic live sessions coming up in the weeks ahead. We have next Sunday, May 17th, an interview with Will Harris, Flame Family Product Manager, and I think some more of the dev team is going to join. I mean, we'll go over some of the new features in 2021, but this is going to be an excellent opportunity just to kind of talk maybe in broader strokes about flame development and where the app is going. That's going to be followed on Sunday the 24th by Maya for Flame Artists with Yuri Tempolsky. And then on May 31st, Connected Conform for social deliverables with Brian Bailey. We had to deliver some social deliverables last week. It was a painful process, but it was made easier by Connected Conform. So there's definitely something to be gained from that. After that, we have Silhouette Paint with Boris FX on June the 7th and Resolve for Flame Artists on June 14th. I'm going to have some more logic live sessions to announce for later in June and later into the summer coming shortly. You can find all the logic live sessions and a whole bunch more information on logic.tv as well as other resources. All of the logic live sessions are available there. Please be sure to subscribe to our YouTube channel. We'd really appreciate it. And thank you again to Synthesis for sponsoring logic live. Synthesis.io for all of your remote workflow needs. That's it everybody. Thank you very much. Thank you again, Tim. And we will see you all next week. Thanks everyone.


It seemed like guys were on pitches all night long. Did you feel like it was a matter of time till the offense got going a little bit? Yeah, yes. Felt like there were definitely some good at bats happening, even when he was holding us down a little bit. They made some really good plays, especially to start off innings, to play on geo, to start the second, to dive on, make you the next inning. But it was good to see the guys continue to put on pressure and continue to have good at bats from there. There's been times this year where we've had some good at bats, got a little momentum going and just haven't had one fall. And then we've kind of stalled out a little bit. And that certainly wasn't the case tonight. Everyone kind of had a hand in it up and down the order. I thought Monty threw the ball really well, even that first inning where they just threw some out there on them, so definitely good to come out and play a complete game. You mentioned Montgomery. What went into your decision there to leave him in instead of going to LeWise again? Yeah, just wanted to work through it. I just felt like he was in such a good groove. After throwing 29 pitches in that first inning, it was just, he was dialed in. Even going through that third time through the order, was dialed in, gave him a chopper the other way on the hit. Just wanted to see if we could get him through that, probably not the right decision, obviously, with the result there. But yeah, just felt like I wanted to get through it. I just felt he was in control of the game. Gary Sanchez provided some insurance runs there late. What is a little different about him at the plate over the last two weeks? It seems like he's getting into more of a groove. Yeah, pitch selection's been good. He's quieted down his lower half. He's worked really hard to kind of make an adjustment over the last three, four weeks. And we're seeing results. He's actually hit into a lot of tough luck again tonight. Smokes of all, I think the base is loaded there. Hits at 113 right at the shortstop. The walk's been in there a little bit. I feel like he's handling more pitches and it's been because it's worked and it's been because he's made some adjustments and he's starting to get some results there. Ken Davidoff, you have the next question. Hey, regarding Gary, not just a matter of him hitting better, but just kind of climbing out of that circle of hell he was hitting in terms of constantly being asked, you being asked questions about him and that level of scrutiny and just what is it like to see him really climb out of that? It's been great. He's, like I said, he's never wavered, I think, his confidence, his work has been excellent on both sides of the ball. I feel like he's doing a really good job behind the plate as well. He's got a long way to go still, as a lot of us do, to continue to get to where we need to go. But without question, I think the last few weeks, it's been more consistency all around for Gary. Thanks, man. We'll go back to Meredith. Aaron, with some of that consistency, do you pretty much consider Gary now your everyday catcher again? I know you were kind of splitting time a lot more with the gosh yoga, but has he earned himself more starts and more time? Yeah, I mean, I think, you know, I've been running him out there more of late and he'll continue to earn that, but it doesn't take away the confidence I have in him when he's back there and what he can provide too. So, you know, they'll both continue to play, you know.  Miguel Andujar has made the comments several times. The consistent at bats have helped him find his groove a little bit. Just what have you seen from him at the plate and how much of an asset could he be if he's locked into a struggling lineup? Yeah, I mean, especially heading down towards the bottom, you know, a couple more really good, a few more really good at bats tonight, you know, that hit the other way in the inning where we took the lead, smoked a ball his first time up that Austin Dio made a great play. Obviously, the homer to put the, really put the game away and give us some insurance and he worked a walk. So that was good to see too. And, you know, he's been working hard. I feel like working really hard defensively in the outfield. So, you know, there's playing time to be earned there and to be had there and, you know, who wants to take it.


Back Agent Nation, my name, of course, is AgentBeamstar. Let's get Roy into the news. Yo, the drama today is juicy. Subscribe to the channel, drop a like. I don't even wanna wait, I just wanna get into it. For our first story of the day is a big one. Ladies and gentlemen, Hank the Tank in the past has been exposed for boosting. He's been banned by NBA 2K and they restored his account in a few weeks time. But now he's in the limelight once again for a similar accusation. Now, this story is an interesting one because right when you think it's reached this pinnacle, it just keeps going higher and escalating and new people are getting involved. So let's break it down. Everything started off with a tweet from Poor Boy Sin who said, you can't cry about what you've become. Some cats really down bad crying about delays just to team up with them. He's taking low key shots at Hank the Tank. Hank complains about delays but he's saying then why are you playing with them? So this is where things got interesting because Hank retaliated on Twitter saying, yo, Poor Boy Sin, get yo bands up. Quit worrying about other people. Mr.  Mr. I never ask for free clout ever. Worry about yourself, you need to. And he linked to DMs of a tweet from two years ago which Poor Boy Sin asking what he has to do to get a shout out from Hank the Tank.   You just got stands for fans that believe you legit when you're not. And he linked to a tweet of Hank saying LMFAO trying to find people to throw games and then he linked to a tweet. Now I'm pretty sure this tweet has already gone public before and it might have been part of the reason why Hank initially got banned a few weeks ago. Poor Boy Sin dropped some more DMs. If you look on the right side here, Hank asked, are you guys friends with that kid, Sam the Sharp?   So, oh my God, damn. Hank, you have to defend yourself in a situation like this. Cause we gotta hear both sides of the story before we can make a decision. Hank took some shots at Poor Boy Sin saying, like how you claim to get hacked in 2K17 when you got banned for boosting? Long hard nights playing a virtual game. Basically saying Poor Boy Sin was faking being hacked because he got banned for boosting and then tell nobody. I'm like, whew, guys. And yo, it just kept escalating and like, it was a very entertaining day on Twitter to say the least. You digging up 2K17 DMs lame. We talking about how you just paid to hold off a server for virtual boosts and cold that you already have after getting banned for boosting. You wanna continue lame?   Well, to be fair, it can if you flex properly, but he's probably saying he can, whatever, besides the point. Why y'all even fighting for it? Y'all ain't getting nowhere. Poor Boy Sin responds, he came at me because he thinks he's invincible. Goofies think they can talk down on the internet. Oh man, this is getting good. Hank responded saying, I'll DM you my address on God pull up mate with a wink emoji. Come on man, you got to make it personal. Sin responded saying, I'll bring the lemonade and the cookies and dropping the skinny neck character, basically taking a shot at Hank the tank saying he looks like this guy. Ah, more neck jokes. Your only insults are about my neck and me playing 2K events and being goofy. Well, this goofy long neck will always be more successful and entertaining than you Bubba. Adios. God damn! Hank is really flexing today on Twitter. I'm glad you're exposing yourself to your fan base on how toxic you are. I'm seeing facts you dug up of 2K17 screenshots trying to insult my image and degrade it as well as put me in a 50 minute video to confuse your fans on why you were really banned, Hanky. I got banned for false claim. You? If you guys remember, Hank dropped a 50 minute video when he initially got banned and in that video he was taking heavy shots at Poor Boy Sin and that's kind of when the drama of them initially began, right? And so here you have Poor Boy Sin who's like a 97 overall now, played only on the park and Hank the Tank's winning all these events and so they're kind of just been throwing shade back and forth at one another for the last couple months now. Ah, you're still arguing about 2K events. Your whole career. What are you gonna do? Make a neck joke again next? I speak facts.  It's crazy when the shoe fits. The image you portray shrug emoji. Badgeplug got involved in the mix and well, since Hank and you were arguing to clear up your side, do you swear on your daughter's life? You've never boosted in 2K? Cause Hank says you did. Ah, man. There are very few situations in which it would make sense to bring up his daughter. Unless she's actively involved in the drama for whatever reason. Don't bring her up, man. Oh, of course that erupted. People got involved. What the? Why are you asking a man to swear on his daughter's life for a video game? Y'all weird. Poor Boy Sin quoted that tweet that now cats mentioning my daughter's face palm emoji.  Y'all weird as f**k. Badge responded to that saying it's his career, it's yours too. And that'd be something you don't lie about.  Peace. Nah, it's like, there's rules to this, you know? Like, there's some things you just can't do and then once you do them, it kind of just changes everything. Cause I get what Badge was trying to do. He was just trying to get him to square on something that's really important to him, right? You could have thought of so many things. You could have said the Bible, you could have said the Quran, you could have said like Badge, his daughter's and 2K is two totally different subjects, bro. I guess Badge's plug was done getting hate. So he put out a tweet saying deleting Twitter does nothing good for me with a peace sign emoji.  And you know why? I think we all know why, but I'm only gonna leave this up for a minute. Just stop crying about boosting when you've done it. Simple. Poor boys sin respond the same. Again, you're just talking free lies. You jumped in with something that had nothing to do with you because you've always had silent hate for me. You've been in my DMs countless times asking for advice or videos to do with me. I'm gonna defend myself. I don't need to swear on my kids, period.  Quit talking to me clown. Oh God, this is just one story, by the way. There's more stories.  Quit worrying about your virtual record and worry about your career, mister. I don't have an entertaining bone in my body. So that's where the story would've ended. If some screenshots wouldn't have leaked, exposing Hank the tank, and it's not a good look. Beast uploaded these screenshots and he captioned it saying, so this is what we're doing now, Hank. Paying people to hold servers. Paid 150 to Piesfold to hold the server when he, this, is beyond pathetic. First, you boost and lie to your fans and now you're holding the servers to win or virtual clothe that deep. If you don't know what he's talking about, what he's saying is Hank was paying delays to hold the servers so other people can't win and he can get his games on. And that's a pretty serious accusation. Take a look at the screenshots. The first one is a tweet of Hank saying, can someone send me PayPal and I'll send you the cash app Venmo. The second one was some messages sent to on PlayStation saying, Hank is paying my friend. Who's your friend? You really think I'm gonna say? Just how much he got paid, 150. I don't know how, but someone got access to the DMs and Beast ended up posting them. And if you look closely here, it says details sent by Cole the man. He asked, why by Cole? Because Hank didn't want me to have his email, it's on the receipt. And on the final screenshot, you can see this Piesville character on the same park as Hank the Tank, taking screenshots with him. And if we wrap this back to the first tweet where Poor Boy Sin was arguing, how is Hank the Tank gonna complain about delays but he's playing with him? Now this isn't necessarily proof that he played with him and I didn't see a stream or any gameplay of them actually playing together but they were in the same park together and it's not a good look. So I guess that's kind of where the drama stopped. Hank the Tank didn't respond to any of these newer accusations. Maybe he'll drop a video on it or some tweets. I'll keep you guys posted when he does.  So I'm gonna wait to see but Hank, boy you gotta do something to defend yourself here my guy. This is not a good look. You've already gotten banned once for boosting. You get banned the second time. I don't know if you're gonna get your account back.  You want so many events on it. You have how much VC, how many players, what overall, so that's not an account you wanna lose whatsoever. So clear the accusations and we'll see where the drama takes us. For our second story of the day, if you've been paying attention to the NBA 2K League, you'd know that the combine just finished up and the NBA 2K League decided who the top 200 are that are moving on to the next round. So that means for a lot of people that have been grinding all year that they found out whether they made it to the next round or they fail. And so there was a lot of people pissed off, a lot of people disappointed, sad, crying. And of all the reactions I've seen, this one from Champ takes the cake for the most emotional. I'ma just let y'all watch it. I feel embarrassed crying like this, but I really care about this stuff. And I know, I know that there's a bigger purpose. I believe in that. I believe everything happens for a reason. And I believe in patience. I'm very patient. I'm a very patient person. I'm very passionate with whatever I do in life, whether it's what I do every day with helping people, whether it's helping this league out because there's a lot of people in this league I care about. I never thought that these people would be family to me. I would care about these people. Oh my God, damn. Boy booted up a live stream and just kind of wanted to talk about what was next and just broke down and got all emotional. I don't know why, but the first time I watched this, I caught myself laughing, which is horrible, because it's like the guy's dreams was crushed. He has to wait another year to figure out whether he can make the 2K league or not. I don't know why I was just, something about it was just funny to me. I can't tell you. But there was something interesting he said in the middle of the video. And I don't remember where it was, but he was talking about how there was some people in the league that didn't want him working there at an executive level. It'd have been cool if he expanded on that because maybe like some guys got a vendetta out for him and maybe he's qualified and he just hasn't got in a position working for the NBA 2K league. I don't know. I just thought it was a cool story to kind of break up all the boosting Hank the Tank, Poor Boy Sin drama. I wanna take this moment to congratulate Anoying on not making drama alert today, because I haven't been keeping count, but I'm pretty sure he's leading the entire 2K community in drama alert appearances. So he's not in this one. Congratulations, Anoying. You've stayed at a drama for a couple of weeks. Okay, now this next story of the day. This borders on illegal and no, not borders, it's definitely illegal. There's a couple of videos we have to watch and some tweets we have to read. Ladies and gentlemen, the drama is just escalating.  Yeah, they get real slimy. No count. We do all the pulling up. If you guys don't know who that was, that was YBN Almighty J. He got into some drama with Nade and apparently he wants to pull up. And I obviously can't show the visuals because he was literally holding a gun, but he, yo, what is happening, man? The guy was holding a gun and cocking it back, letting the bullets fly, basically asking where Nade's address was. He put on a tweet that he later deleted and because I'm an experienced 2K drama alert host, I know better now. I know the screenshot tweets the second they drop if I think they're drama alert worthy because people always end up deleting half the tweets and so I can't do these episodes. I'm missing holes in the story because people keep deleting tweets and this was one of them, ladies and gentlemen. This tweet said, I got $5,000 for anybody that finds Nade's real address. I swear to God. So I won. First of all, I'm pretty sure it's legal to ask to dock somebody. But second of all, $5,000 is a lot of money for an address, man. I'm pretty sure somebody would do it for $50 if you asked nicely. I don't know where this story is going, man. I just know this drama is juicy and I'm here for it. He put out a follow-up tweet saying, you better stay in the house because there's real demons outside. And another tweet saying, I'm done entertaining an internet webcam stripper. I don't know if that's how I'd describe Nade, man, but all right, that's one way to do it. People don't want that real life smoke. He drives a Nissan Ultima Deuces. I don't even know what he drove a Nissan Ultima. That's tough. That's kind of where the drama ended.  Couldn't figure it out. He must have done something crazy, bro, because to get someone to want to pull up to where you're at, he must have said something about his parents. Like, that's, because that would trigger and invoke such a reaction. I don't know.  He's on these drama lists quite often for saying stuff on stream that triggers people. I mean, Nade is back at it again for the final story of the day. Duke put out this tweet saying, I think all big YouTubers should meet up and play each other in 1v1s. Nade responded to that tweet saying, 1v1 my man's T-Jack, since you're the best. Duke responded saying, where y'all at? Orlando, I'm down to play whoever. Yo, please, for the sake of the TK community, Duke, I need you to figure out a way to make this 1v1 happen. But under one condition, that after you play T-Jack, you also get to play Nade. Because that's the game everybody wants to see. One final note on this drama alert, Mike Wang went on IGN, I believe, and he did this long, like 15 minute interview talking about his career, answering a bunch of questions. You might find it interesting, if you guys remember, Mike Wang worked for 2K, left to EA before returning back to 2K, and the 2K he returned to was 2K11. 2K11 is the greatest 2K of all time. So there was a time, especially when 2K11 just dropped, where everybody credited Mike Wang for the success of the game. And they're like, yo, Mike Wang is the gameplay director. He came back, bro, and changed everything. 2K is on top, and it was kind of like a very hype moment in the 2K sphere. So I don't know, for me, it was worth watching. I enjoyed it.  Anyway, I thought it was an interesting read. Yo, that's been Drama Alert. This is Agent Beam, starting to drop a like. And if you guys want to be kept up to date, subscribe to the channel. Click on one of these four videos. I'm gonna catch you guys in the next one. I'm out. Peace.


It has always been part of our work to not just liberate the means of production so that people can tell their stories and can counter sometimes the narrow journalistic stories that are told and can amplify the stories that are told in local newspapers. It's not just that we are trying to open the doors of local government to promote transparency in local democracy and it's not just that we're trying to preserve local history with our archives and it's not just that we're trying to train the next generation with our media education work which we proudly do. But we have to be policy wonks. We have to understand the foundation and the premise upon which the revenue is based for community media just like with Congressman Welch and the bill that you're thinking about. We have to be policy wonks as publishers and journalists.


We're gonna be playing escape the bowling alley and roblox.  His name is Gaming I mean roblox leaks and gaming and events so happy birthday to you, bro I hope you have us best day ever of your life and your birthday wishes come true Today, we're here with tweeter in the house getting funky to this to this little music right here.  All right, let's begin Okay, so where do we start? Oh, yeah, by the way, if you're new to the channel remember to subscribe slap that like button And turn that notification bell Okay, the boss I was got mad and locked all the customers in the bowling alley find a way to escape Why do we want to escape this place? It seems amazing. Look at this. They got pool here They got our cave for days and They got bowling the oh, no this guy's changed up to a ball Okay, so we definitely want to escape we don't want to be stuck in here like that guy. Oh I see a green button, you know what a green button means you press it Yeah, oh, we're actually getting toy Are we getting that coin? Don't tell me that's the bad. That'll be cool if that was a badge actually What's up, Aliyah? Hey get away from that's my prize. Hey look get away. That's my price. Oh, that was the badge Sweet we got the badge already. I think she got it too. Oh, let's go over here. I Do not know the code for this Door Okay, let's continue Okay, see some dialogue over here We need to escape use the bowling ball to get to the next area. Okay, so we just run to the bowling ball. What? Look at Twitter. He's taking out the bowling ball. Oh, it's over actually bowling balls. Oh, we control this actually Oh, we got a strike. She guys see that strike. It was beautiful Okay, so is this actually how it is in that boiling place? This doesn't look so nice.  Oh God I don't think they have lava at a bowling place. Look at this factory It's so dangerous looking. Okay. This this is the piss factory watch out for this lava I don't think the factories have lava in them. Oh God Okay, we have to be careful and not touch the lava because the floor is lava. Oh Be careful a la liquor.  Oh God, we don't want to fall down there Come on Twitter. Keep it steady. Oh We got this pretty easy actually wait. Oh this thing moves, but it doesn't even move you Okay, that makes no sense Okay, oh, we're supposed to jump down from here Let's go. Oh You're like this obvious gonna be quite easy.  Oh Okay We're doing good so far Wait, let's have things pass because I don't want to get there you go. Oh What oh no those things fall. Okay, those platforms look rusty. I would make it just quick Okay, so we got to move quick you guys come on. Let's go. Let's go. Oh God those things are cracking as we step on them Yes, we made it Okay Let's not try to touch these slimes here. Nice bruh. Oh What there's I didn't notice that there's like slime dropping from the ceiling and it's deadly So let's be careful and avoid it. Oh God There you go. Come on Okay, that was that wasn't so hard. Oh No This is a bowling ball room time your jumps carefully. Okay. Thank you, mr Afro my hair man. He looks so friendly. Look at this guy. His face is so funny. I Want to give him high five, but I can't high five Okay, thank you, mr And I will see you at the end of the abbey.  There you go. Oh, there we have before it comes out. Yeah, we made it Why is there so much lava in this place? No Oh, it's trying not to fall But I fell Okay, so we have one Wait, wait. Oh wait, that was the wrong way. Okay. This is the right way So we're trying not to fall here, but I failed already Wait, am I going the right way Well, wait, am I supposed to go? Oh, yeah, I'm supposed to go this way, right? I think Oh, oh that was super close. Okay, we were going the right way I thought I was going the opposite way The whole time Oh god What's up with this humongous bowling pins down there? No Fall into the lava Oh god I'm sorry for burning your life tutor I swear this time we're not going to fall down anymore Okay, we need oh, that's the last one nice Oh, what? Speeding wall This is the abounding bowling alley.   Let's say hi to Dennis. Hi Dennis Okay, it's my time to go. Wait, how do we play this? Oh, no, we have to get here before it comes. Oh, it's actually like the don't get crushed by the speeding wall game You have to wait for it to like move and then disappear. Wait, does it come back? Okay, it disappears nice Okay, so we're almost there. Oh, no, it's moving No, oh What we We were like right there That was so close man. Okay. Let's try this one. We're tied No, oh look this guy's running back. Is he showing off? Oh, no, he didn't make it. So he ran back Okay, let's go. Oh He pushed me man.  This chat is just crazy. Oh, I think it's gonna get me. No I was right there literally right there again Okay, I don't know what's going on wait that guy didn't make it And he's back here again too I'm telling you bro. It's this game. Okay. We're gonna make it this time for sure Okay, so I think once we get past this to the second level. We're supposed to go all the way back there No, get away from me There you go Finally Jesus Christ Oh crunchy Kind of like crunchy stuff Yay, we made it Finally Okay, let's advance What does it say here? We have made it to the giant storage room. Make your way to the crane machine Okay, so he wants it to head up to that giant machine right there Oh god, okay I won't question you anymore, mr afro man Because it seems like you're the good guy here.   Guava, he's in this toilet just like not his videos. I mean his tub Wait, I say toilet He's in this tub like not his videos. He obviously jumps in the tub and he does some crazy stuff It's amazing actually Okay, do we go in this coin slot? Oh, okay. So now we're inside the claw machine. We're on the crane machine. This part looks tricky Okay, what what? I got electrocuted. Oh god. Did you guys see that? Okay, it looked like it hurt so I'm not gonna do it again Okay, we got this Nice. Oh, no Look at that. It's so funny how he like shrinks. All right. We got it this time Come on We're almost there. Yes Okay, oh god. This thing looks weird What? Okay, this pad will boost your speed make it way up to the top. Oh no, it's one of those speed runs I don't like these speed runs. They always go crazy. Oh, oh god That was super close out a little high to fall down Okay, we got this. We were like halfways I think actually we're at the top. Oh, we're at the top. We made it nice Okay, what is this? We're still in this machine Where do we go? Wait, do we jump down in there? Do we jump in the bop? I'm just gonna fall down here. Okay Okay, nice Oh, who is this abdush ashtub Ashtub I'm guessing I don't know who that is. Okay, and probably sure it's pretty youtuber, but I don't know. I'm sorry See you later. Okay. Now we're climbing back up great. So we just got out of it Now he wants to go on top of it Man make your minds up guy Come on splashy Oh, no, why is there gul up here? It's so random Okay Seems like we have to climb up here now Where are you taking me? Okay, we are in the attic of the bowling alley. Hmm. Could there be a way to turn the fire off? Um, I'm not sure. Let's have a look around Okay, let's be careful. We don't want to fall down there to that pit Okay, where do we go? Oh, it's your button here. Do we press this? Okay, now.  Let's go before it turns back on Pretty sure it's gonna turn back on but not burn me. Oh, we made it. I told you guys I was gonna turn back on I knew it Okay, yeah, oh we made it out Oh, that's it. Are you kidding me? What is that? Tomek is playing the time trail What? Hmm. Hey All right, what is this? No, I don't want to do time trail because I'll beat everybody I know I will. Okay, so we got the badge. Oh, there's two badges. Nice. Where you platinum falls. Oh, yeah Wait, so that's it Oh god, that was it too hard Oh, you can continue on over here Oh, this is just the front of the bowling alley place All right, thank you guys for watching. Thank you for the mean support and I'll see you guys next time