There's a game, it keeps on calling me Retro games, the place I want to be Every step I make, soon my marriage will end For the 64, CPC and Sparky Maybe tomorrow, I'll play my PS5 Until tomorrow, I'm playing scuba dive Ah, look at the colour and the detail in this game And just think, Crash magazine awarded this 96% They also went on to say, who needs a 16 bit machine When you shouldn't have Raphael Seeker Even today, the animation is really smooth And the gameplay is absolutely massively addictive No wonder then, that your Sinclair voted it 36 out of their top 100 games of all time What an outstanding arcade conversion What a relaxing colour it makes up for in graphical detail More importantly, speed and challenge It's in my top 25 beat'em ups for the ZX Spectrum And I enjoyed playing this conversion Just as much as I enjoyed the Sega Mega Drive conversion It really is a gruesome shooter slash beat'em up Up there with Golden Axe and Operation Wolf They did the coin-up justice Yes, that's right, Outrun makes the list Did you know that US Gold sold over 200,000 copies within the first couple of weeks of its release? By Christmas, it went up to 250,000 And that was just on 8 bit alone Final sales were more like 350,000 It became the UK's fastest selling game And don't get me wrong, the ZX Spectrum conversion is far from perfect But it came closer to the arcade original than the other 8 bits In a nutshell, here's how special Jetpack is on the ZX Spectrum This game alone sold 300,000 copies and generated 1 million in revenue for Ultimate Play the game Even today, the presentation is superb and the gameplay as addictive as ever This is the game that put the Stamper Brothers on the map It was also voted number 73 in the Your Sinclair Readers Top 100 games of all time in 1993 Operation Wolf, excessively violent, powerful and extremely player Your Sinclair loved it as well and they cited Fast and Furious Action Game It won the 1989 Golden Joystick Award It won Game of the Year for 8 bit and Best Coinup Conversion for 8 bit Crash awarded it a Crash Smash and Computer and Video Games awarded it a CVG Hit When you think that the ZX Spectrum had Commando, Green Beret, Ikari Warriors and this It really was the Ultimate Warzone Forget the graphics, this is addictive tremendous fun It's so good that Your Sinclair awarded it 94% in April 1990 And in the Your Sinclair Official Top 100, they rated it number 8 In issue 93 of the same magazine, the Readers voted it the second best game of all time If you said this was the best game of all time, you probably wouldn't get much arguing from me Apart from the lack of colour, it's virtually arcade perfect Chase HQ was so good that only Rainbow Islands topped it in the sales chart In fact, Chase HQ, although an expanded theme on Hillgren, in 1989 was the best so far In fact Crash said it is a great game and the Ultimate Arcade version of Cops and Robbers In fact all three of the ZX Spectrum magazines of the time awarded it 94% for a birth I wonder how the Commodore 64 Arcade conversion turned out Space Cowboys only Now let's just take stock of this In 1984, it won the Golden Joystick Award for Best Original Game Crash gave it the best overall game for 1985 Computer Gamer, they gave it Game of the Year Times Online, most influential video game ever And Stuff Magazine, they said it was number 6 of 100 greatest games of all time That was back in 2008, say no more How is this even possible on the Humble ZX Spectrum? A demanding futuristic racer based on a series of twisting turning looping circuits Edge Magazine did a top 100 games and Stunk Car Racer came in at number 54 And they said circuits all narrower than a supermodel's waist Suffice to say they loved it, but that was the Commodore Amiga version The ZX Spectrum graphics are a lot simpler, but the gameplay is just as addictive Double Dragon 3, the best in my personal opinion on the ZX Spectrum In fact computer and video games, they gave it 83% Your Sinclair gave it 88% and Sinclair User gave it 93% And Your Sinclair said 3rd time lucky for the dragons Not quite the best beat em up of all, but darn close I had it originally on the Amstrad CPC, but it was like wading through treacle So thank goodness I had access to a ZX Spectrum Your Sinclair gave Rodland a whopping 95% But strangely Crash only gave it 88% 88% is still good for Crash because they said a perfect conversion of a fun coinup Grab your magic rod and bash a bunny today Your Sinclair also said ecological it ain't But gruesome it certainly is It's a terrific and highly addictive game And all these years on I still play it, especially on the Amiga and the Nintendo Switch Now this is a weird one because this is one of my favourite arcade racing games on the ZX Spectrum Now the ZX Spectrum version of the game receives 70% from Your Sinclair 78% from Sinclair User and 79% from Crash In my personal humble opinion, this is not a clapped out Robin Mulan In fact the only 8 bit version or 16 bit that betters this is the Commodore 64 Now I originally played this on the Amiga and I have to say no complaints Now the Sinclair ZX Spectrum version when you consider the power difference between this and the Amiga What the programmers have achieved is phenomenal Your Sinclair awarded it 90% and they said a sort of French answer to times of law on a smaller scale But with a much greater variety of gameplay Sinclair User also awarded it 80% Jehangir Khan Squash is one of the best games I've ever played on the subject He's also regarded as the greatest squash player of all time So the programmer behind this, it was just as much a labour of love as it was a job Now practice makes perfect and before long you'll be in the swing of things And whilst the one player experience is fantastic It's the two player experience that takes this to the next level Which ultimately means you can come back to it time after time Fans of the sport will love it Absolutely loved the Joe Blade series The first one was fantastic, the second one was so so But the third one took things to the next level, it went back to the original's formula But this time it was bigger and better There was also a game called Prism Riot which was very similar to the first Joe Blade And allegedly there's a Joe Blade 4 out there that's been distributed on the internet It's a relatively simple game, a relatively simple series But it just works and get a load of this, it's still highly playable today Ah, Pang on the ZX Spectrum Try to look past the awful god awful colour palette I had no idea computers had periods until I played this But there's good news, your Sinclair awarded this 94% Computer and video games also awarded it 93% You'll need a 128k specky, but it's one of the best RK conversions to the Humble ZX Spectrum I think I've ever played Also check out the Amstrad GX 4000 RK conversion, it's terrific Now Xout is one of my favourite shoot-em-ups of all time It's up there with the likes of UN Squadron and R-Type Sinclair user awarded it 90% and they also thought it was one of the best shooters of all time The scroll is fast with lovely large animated sprites Your Sinclair gave the ZX Spectrum version a score of 84% Oddly they criticised the monochrome graphics, at that point I would have stopped buying the magazine Another one of my favourites, the Island of Doctor Destructor You've got just 7 days to destroy the island You can do that single player or two player Strangely Crash Magazine only awarded it 38% and Sinclair user only awarded it 70% I guess back then they were just making it up as it went along Probably hadn't played the game, worse still, didn't realise it was two player There's 21 screens and you'll play this for hours on end and keep coming back over and over again A delightful little budget game Good old Jack the Nipper It's still fun running wild through the village, creating havoc with all the items that you pick up and find along the way Finding the bottle of weed killer is still hilarious Crash awarded it 93% and Computer and Video Games gave it a game of the month and a CVG hit In fact the ZX Spectrum version was voted number 40 in the Your Sinclair Readers Top 100 games of all time This is the wickedest and naughtiest child you'll ever meet It's behind you! Ah, our type on the ZX Spectrum Talk about arcade perfect It took the might and all the power of the Commodore Amiga to get anywhere near this arcade conversion Ace Magazine awarded the ZX Spectrum 871 out of 1000 and Crash awarded it 92% Bob Pape you are forever immortalised A true God of War All we need now is a ZX Spectrum Next conversion Please Bob Next up is Cobra from Ocean Software Now Crash gave this one 93% and Your Sinclair gave it 8 out of 10 Some people say it's a mixture of Robocop and Green Beret But Cobra stands up in its own right It's nothing like the movie, thank God, but it's fantastic fun But just look at how fast everything runs out and the detail of the animation It will definitely appeal to arcade fans For everybody else it will feel like a crime or a disease What about Switchblade, eh? Graphically it's really good, there's lots of detail there, it's quite fast If you can ignore the sound, this is an absolute winner and a fantastic massive adventure These days I can do it without a map, it's like it's etched on the back of my hand But back in the day you had to map this game It's just vast, the landscape is huge and there's lots of secret hidden rooms I can't stress enough how playable this game is It really is a worthy addition to anybody's collection Ah Deflector, if you love puzzle games this is the one above all that stud the test of time Computer and video games awarded it 10 out of 10 If you've had a bad day at work it's an enjoyable distraction And it's a worthwhile way to burn lots of time whilst waiting for your PS5 to do its latest update And I think this might be the definitive version as it was coded by Costa Penae himself And get this, there's a practice mode This is the Abbey of Crime, it's one of the best games I've ever played on the ZX Spectrum It looks absolutely terrible but don't let looks deceive you In fact this game is considered one of the perfect 10 games for the Spectrum 128K according to Retro Gamer I think it's best played on the PC as that's got 256 colours But Paco Mendez he was really ahead of the game when it came to isometric adventures Also the Amstrad CPC version is great as well Who can forget winter games and look how well it holds up even today The game is rumoured to have sold 250,000 copies It's a sports simulation at its best There's seven events and a competitive multiplayer mode Sinclair user awarded this one 100% with Crash magazine awarding it 93% And they said every event is of a very high quality Target Renegade I never understood all the fuss about Streets of Rage I used to say to people if you're not played Renegade or Target Renegade on the ZX Spectrum But they were having none of it Your Sinclair gave this one 92% Crash also awarded it 90% and they said Bish Bash Bosch Now this is what I call a beat em up Mike Lamb the guy behind Combat School did the ZX Spectrum and imagine proud And working as a team is much more rewarding than solo play It's hard to believe that Thrust innovative as it is was only £1.99 Now there might only be six levels and whilst it starts over again This time the walls are invisible and gravity reversed Your Sinclair awarded it 80% and they said yes Thrust fails to get mega game rating Because pressing too many keys at once causes it to crash I only played this on the Plus2128K ZX Spectrum and never experienced this Good ol' Turbo the tortoise, every system needs a killer platform game The ZX Spectrum had this in abundance And whilst Triple T is no rival to Super Mario Brothers I just felt it was massively underrated And it's a game that still gives a fantastic challenge even today And it's hard to believe that this was a budget label I mean everything is so well executed It just has a really slick charm about it And if you've never played it please download it And you'll stick with it I promise until the end No this is a strange one And it came towards the end of the ZX Spectrum's life The first two Gauntlet 1 & 2 including deeper dungeons Let's face it were unbelievable But Crash magazine awarded this 90% and they said as addictive and fun to play as ever Gauntlet 3 is the bee's knees and it'll give you a buzz Ross Sinclair also awarded it 89% and they said a Mapper's Delight and a brilliant 2-player game And I can't argue it's absolutely brilliant, love it I couldn't leave Robocop out, no way This game sold over 1 million copies worldwide And in the UK it was the best selling home computer game of the 1980s And according to Wikipedia the ZX Spectrum Robocop is one of the biggest selling games of all time on that platform And remained in the ZX Spectrum software sales chart for over a year and a half Well I hope you've enjoyed this video, these are the games that have stood the test of time in my humble opinion Don't forget to like, subscribe and leave a comment Until next time, Tararabit


Hello and welcome back to the craft box my name's Brent and today we are gonna have wee bit of a chat um I haven't made one of these videos where I'm not actually doing anything in quite a long time I don't actually know what the last video like this was but yeah just ignore what I'm doing what it looks like I'm doing at the moment I'm just saving up energy to train up pets obviously um but yeah anyway I wanted to talk about today why I don't actually really play this game much anymore because it's come to my attention that I definitely don't play as much as before and it's nothing to do with the videos or that I'm like stopping or quitting I just wanted to talk about my frustrations with the community of recent I think the one thing that I really dislike about like the way that the game has kind of evolved and more recent times with like the test drums and expansion of Imperial part 2 and even before that people have started to become a lot more negative towards the game and not in a bad way I know it all comes out of passion and it's nothing not not anything that like gets posted on like comments on my videos it's not like I'm taking things too seriously or something like that um because really I don't care about those if they mean that's whatever really but I just get kind of frustrated with comments saying like oh why did Kingsile add the 11 pip silence spells they're way too many pips when those are the same people that like criticized Kingsile for just adding a shadowpip and enhancing the damage by God knows how much like for example a forepip and one shadowpip spell doing 10 20 for death compared to like the other good spell forepip spell 590 at max like it's yeah people it kind of just gets frustrating like what do you want do you want people to be using shadowpips or do you not and there's so much like confusion in the community that it does get really hostile on places like Twitter and stuff where where people are just constantly like telling Kingsile they're not doing a good job because they're not listening to what you want when like five months ago you were bashing them for adding the forepip shadow spells still like it's it's it just frustrates me how people like don't like this and then all of a sudden they add this which is in my opinion a really good spell it's a great set of spells yeah they may not be the like best animated ones they may not like have the most like like the best things but like they're different and that's cool and also they don't cost shadow pips which I would think as soon as they came out oh yeah people won't be arguing about them because they don't have shadow pips and they follow the progression of the normal spells that we'd gotten up until as Tegger but no I was apparently the other thing is like with regards to the apparent lack of updates even though for the past like I don't even know how long like three or four years let's let me just quickly look up on wizard101 not that wizard101.com and go to the update notes and you can see over the last community news game updates where's that game updates over the last since 2015 they've had three updates a year 2015 they had an update in April July and November 2016 April July November 2018 April July November this year we've got one here in April but yet people are complaining that there's apparently not enough updates even though for the last like what three four years they've been updates there's only been three updates a year I find that really frustrating and people blaming like Kings Alpha like running out of ideas and not caring about the game enough only caring about like making a profit off the game some of those arguments do have like a standable like they could stand up in a discussion I would say but it's like a bit stupid if you think that they don't make any updates when for the last like four years you could have said the same thing like I can understand if they were complaining about this in 2015 but I didn't see it back then and I didn't see it in 2016 nor did I see it in 2017 like as soon as 2018 came around everything just changed the same with like member benefits and how double gardening never gets any time on because it's OP and I don't think they want to flood the game with mega snacks or that much which is perfectly fine it's their game and if you want to harvest your garden do it at any time just have the knowledge that like for me I generally generally if I'm harvesting my garden I'll do it early in the week or on the weekend when there's no double benefits and then by the time that the next weekend comes around I can at least get one harvest in of the plants on double gardening and I've already done as much as I need to do and people constantly just spamming that on every time there's a member benefit weekend constantly on Twitter or on reddit or on Facebook or whatever wherever they post it just saying that oh we need double gardening we need double gardening we need double gardening it's just not cool like why there's no point like complaining about a member benefit not showing up for like once every six months like it it's really not worth it like in my opinion it's just not worth it if that's what you're gonna get complaining about and because of all those things and a couple of other like weird little issues that I've had with some people in the community on Twitter and stuff not like that I've gotten to drama but like I just observe and don't really agree with what people are doing like I've kind of basically just stopped playing the game in my free time ever since probably about November or maybe even before November last year just because as really in my opinion not worth the headache of what everybody else is like saying about it because obviously with me making videos or trying to make videos as much as possible I need to kind of know what's happening in the community and it's just not something that I'm really a fan of anymore because it's become quite toxic around these sort of issues and yeah that that's kind of just all I wanted to say I don't know it's kind of a weird little rant but I thought I should probably let you know because I've seen this on stream quite a few times and I just thought I should probably let everybody know that like I don't actually really really play the game anymore I still make videos obviously the storm walkthrough will be continuing sometime soon I'm just waiting till either testrum comes to live realm or I can get time to record on testrum because I want to use the the updated fire a kelly and Trident Avenue stuff for that and I haven't had any time while testrums been up to record a storm walkthrough unfortunately but I will be catching up on all of those videos that I have missed because I was I did say it'll be once week and it will still be once week and I will catch up eventually with the ones that I've missed I think I've missed like three weeks now but yeah I will catch up with that and that will be returning soon if you have any suggestions for that feel free to leave them down in the comments if you have anything else to say constructively of course you can leave that also down in the comments otherwise thank you for watching and remember to craft outside the box


The channel's recent exposé regarding the possible true age of the Great Pyramids outlaid many fragments of evidence, strongly suggesting they predate a number of past advanced lost civilizations. However, it mistakenly overlooked a possible culprit for their construction. Numerous layers of casing stones, each once an enormous undertaking, occurred at varying times within antiquity by different civilizations which many perceive were possible conservation efforts. Due to this, and the fact that I had so far identified at least three advanced separate civilizations elsewhere, achieved through the cooperation of nearly three years' work, focused upon cataloging unexplained advanced ruins from the past, characteristics within the techniques used to construct them, toolmark signatures left upon the stones, unique identifiable architectural design, and differentiations exclusive to particular ruins were slowly gathered and used to identify three distinct ancient civilizations with their own unique directions of development. However, I mistakenly presumed that the Cyclopean civilization was placed far closer to us than the original pyramid builders. This was put forward as a personal opinion, which mystery history reluctantly has to admit that, although based on logic, has been disproven by this very same methodology. In the video, it was stated, and I quote, I have never, and now strongly feel will never, find any indicative evidence of these civilizations building the footings under any of these gigantic megaliths, end quote. I had looked for a significant time for any signature stonework, linking any of the civilizations I had identified to the placement of megalithic blocks over or around the 1000 tons mark. If I discovered these characteristics beneath such enormous stones, I would have proven that they were indeed capable, and more than likely the civilization responsible for their placement, with the most significant being the building of the pyramids. There were some issues which niggled MH regarding this postulation before the following discovery, however, due to the lack of any footings, had to postulate the pyramid builders were a far more capable group. One such niggle were the matching scoop-like tool marks used by the Cyclopean civilization found in Bosda Cave, Turkey, officially proven to have been the quarry for Haran, a nearby settlement, which possessed their signature Cyclopean blockwork, cuboid blocks with a raised center, synonymous with many ancient builds, with the same scoop-like tool marks also present upon the excavation of the unfinished obelisk. Yet due to the absence of footings, which would have demonstrated undeniable proof that they were indeed capable of working, moving, and placing such stones, I wrongly presume that they were incapable of such tasks. However, unlike academia, regardless of disliking the realization that he was mistaken about something, the motive of the channel is honest research and logical deduction, thus admitting one's mistakes allows not only mystery history's understanding to evolve, but is the only path one can take in the pursuit of truth. The Western Wall, Whaling Wall, or Kotel as known in Islam as the Barrage Wall, is an ancient limestone wall in the old city of Jerusalem, originally erected to its current height by Herod the Great in 19 BC, enclosing the Temple Mount in a large rectangular structure topped by a huge flat platform. The Western Wall is considered holy by both practicing Muslims and Jews. Of the four retaining walls, the Western one is considered to be closest to the former Temple, which makes it the most sacred site recognized by Judaism outside the former Temple Mount Esplanade. Just over half of the wall's total height, including its 17 courses located below street level, is academically claimed to date from the end of the Second Temple period, and is commonly believed to have been entirely built around 19 BC by Herod the Great. However, the Western Stone, weighing around 600 tons and a few other enormous stones, all located below ground level within the base, not only possesses compelling evidence of incredible antiquity, but beneath this enormous stone are the signature blocks of the civilization I named the Cyclopians. This is evidence I wrongly presumed I would never find, demonstrating that the civilization I call the Cyclopians were indeed capable of moving such gigantic stones. What's more, they were also capable of moving the pyramid stones, and indeed those of Baalbek, yet to be a viable suspect, due to the immense age of the pyramids, evidence would need to be found to support this, and amazingly, these foundation stones do indeed contain just that. While embedded within holes, presumably cut for the placement of the blocks, timbered chocks can be found in these foundation stones, wooden planks which have over an unimaginable amount of time petrified into coal, stone, and flint-like materials, indicating a minimum age of at least 100,000 years. As such, decay and petrification would not have been able to occur in the currently attested timeline. Would these stones date from the original construction of Giza's great pyramids? It is undoubtedly a wall many followers of certain Abrahamic monotheistic faiths hold in high regard, and one of incredible importance to them. Amazingly however, due to these amazing features, it is also of high significance in regards to unraveling the secrets of history. It is undoubtedly highly compelling. It's the rediscovery of what is unquestionably the most puzzling, astounding, and enigmatic site on Earth, the great pyramids and the Sphinx of Giza. We have been led to believe that what could be described as an astonishingly accurate yet somewhat vandalistic later edition was once put there by a caliph named Al-Maman. Now popularly known by its coin title Al-Maman's Forced Entrance, this title, although argued as his work, has a pretty compelling tale attached to its possible original purpose. When one actually looks into what an incredible achievement this tunnel once was, it becomes apparent that it was cleverly bored by an ancient people, far more advanced than a 9th century caliph. Additionally, possible hypotheses have been put forth as to its origins by individuals who may have known of entrances into the pyramid. We in the modern world have either lost knowledge of or have been prevented from knowing about their existence. Hinged doorways made of stone perfectly counterbalance to allow an average sized man to open and close them. Doorways along the structure's north face that, when closed, becomes seemingly indistinguishable from its surroundings. Are there still secret entrances along the pyramid's northern side? The Great Pyramid, a little way up on one side, has a stone that may be taken out, which being raised up, there is a sloping passage to the foundations. Written by Strabo in Pyramids and Temples of Giza, Flinders Petrie. Yet regardless of these additional, highly compelling investigative leads put forward in addition to an explanation for the tunnel's existence, its remarkable accuracy remains a tough thing for supporters of academia's tale of events to explain. As author Ralph Ellis puts it, quote, The main problem with the classical explanation was that Maman's tunnel is rather too accurate for comfort. It tracks into the pyramid in a direct line for the all-important junction between the descending and ascending passageways. It is often cited that Maman had to turn the tunnel sharp left to discover the original passageways, a fact that Ralph had in the back of his mind when they first visited the Great Pyramid. But he ambled down the forced tunnel, rather mystified, because the left turn, cited in the literature, could not be found. Having backtracked the tunnel and to try again, that left turn seemed to be no more than a slight widening of the tunnel. In fact, the digging was almost right on target, end quote. Where how does one know where one is when deep within the passages of such an incredibly huge ancient structure? Secondly, if instead argued as having been started from without, the same problem has to be solved, for how did one know how to create the initial angle? Although it is now the most used entrance and although it has been drawn upon countless plans, to draw an existing tunnel's precise line of descent is far more easier than to have created said precise angle in the first place. And within the Great Pyramid is the remaining half of what has often been used to create a compelling, possible explanation for this tunnel's original purpose. Known as the sarcophagus of Khufu, an anomalous object found within the pyramid, an artifact we have covered in the past. No one can explain how this giant stone object came to be within the pyramid. It would not have fit through the existing entrance tunnels. However, at some time in the pyramid's life, someone smashed into this stone box, took its past contents and the sarcophagus lid, an object that would also have not fit around the turns of the existing tunnel system. What would have fit through the forced tunnel and due to the vandalistic nature of the tunnel itself could be argued that this damage to the sarcophagi was inflicted by the same group of individuals who built the tunnel, one used to extract the so-called sarcophagus's lid. Is this the real past purpose of the tunnel? And if created by a caliph in the 9th century, how did he tunnel so accurately on target? And additionally, where is this lid now? Was this tunnel, like the many different layers of casing stones indicate, built by a later yet also lost civilization, one who flourished far before even the ancient Egyptians? We find the evidence to suggest such highly compelling.  Not only are such readings and results regularly scoffed at, and any subsequent finding, all stemming from their honest admittance that their data showed evidence of inhabitation with, quote, underestimated prehistoric dates. Many of these artifacts and ruins, claimed as being a mere few centuries old, we have, due to extensive research into similarities and differentiations at many of these sites, managed to locate signature stonework within the structure's outer walls, clearly submerged and perfectly preserved for untold millennia. Indicative of many inexplicable sites around the world, which some even claim are upwards of 300 million years old. The Great Pyramids, along with their great sphinx, we feel with the substantial evidence we have previously put forward, is a treasure trove of examples, for when one becomes aware of Giza's anomalies, at least, can expose those fed a lie, the impossibilities within said conspiracy theory, and begin to realize more and more unexplainable anomalies. Helping others to realize just how impossibly difficult these structures would have been to create. A feat, when considered by many, especially those with a good idea for the sheer size of this place, find the reality that the plateau was possibly man-made, very hard to conceive. Subsequently, still concealing many secrets, which we feel, is the purpose of the plateau being created in the first place. And although it seemingly spans far from the feet of the gigantic Pyramid trio and their accompanying sphinx, we feel this was deliberate and not naturally formed. According to computer engines, the stresses within the Great Pyramid itself were perfectly calculated. However, the main strut or lintel in the Grand Gallery is cracked, indicating polysysms or other heavy technology was still atop the structure once built. This extra weight has been hypothesized was an oversight. Furthermore, any attempts to reconstruct these incredible buildings by using computer systems to simulate supposed slave attempts. We still to this day cannot find a valid working technique. However, if one ups the size of the being, their strength, and indeed their intellect, not only were the Pyramids within reach, but also many other baffling megalithic areas such as polygonal masonry all could be explained. Additionally, along with this hypothesis, many giant-sized sarcophagi have been found throughout Giza, yet we feel covered up, dismissed as clearly what they are, tombs, in favor of explaining them away as storage cases. Who built ancient Egypt? When did they build it? How did they build it? Questions which need to be answered, questions which we find highly compelling. The Pyramid of Mancura may be the smallest of the three main Pyramids of Giza, but some find this site to be one of the most intriguing to be found upon the Giza Plateau. Not only does the Pyramid still possess casing stones of a polygonal style, nearly identical to that found throughout ancient Peru, and indeed now discovered globally, but it also possesses gigantic ancient megalithic blocks exposed for all to see these impossibly huge blocks of stone are clearly of a tremendous age, leading up to a once immaculately carved inner chamber. On the 28th of July, 1837, Howard Weiss rediscovered the upper anti-chamber of the Pyramid. Within, the remains of a wooden anthropoid coffin inscribed with Mancura's name was found. This tomb did indeed contain human bones. However, this is now considered to be a substitute coffin. Radiocarbon dating on the bones also claimed to have determined them to be less than 2,000 years old, which, according to certain researchers, suggests an all-too-common bungled handling of remains from another site. Furthermore, along with polygonal masonry, an inner chamber and three tiny accompanying pyramids, known as G3A, G3B, G3C, the age of this pyramid has also not been hypothesized or narrowed down to any specific era within the ancient Egyptian Empire, making it an obscurity, and also, predictably, a lesser known site within academic study and mainstream reporting. Who built the pyramid? Are the megaliths within the outer temple walls the same as those of the exoskeletons of the larger ancient great pyramids? An ancient anomaly which has been exposed mostly upon the east wing of Cheops by the removal of outer casing stones which we have in the past reported on, along with their clearly much younger age. In AD 1196, Al-Aziz Uthman, Saladin's son and the Sultan of Egypt attempted to demolish the pyramids, starting with Mancura. However, and rather predictably, eight months in, they found that it was nearly impossible to destroy. Not only could they only remove one or two stones each day, when a stone fell, it would bury itself in the sand, requiring extraordinary efforts to free it. Paramedics were used to split the stones into several pieces. Despite their efforts, workmen were only able to damage the pyramid to the extent of leaving a large vertical gash at its northern face. It is undoubtedly a highly intriguing pyramid.


I can show you something modern, but as we shall see in the Viennese, you have very little dots, very beautiful, made on high prices and very, you know, skillful pieces of crystal. The little dots, for instance, for the fur of the animals, of the mage, of the birds, and sometimes just for decoration. And for that, we know that they use on rock crystal, because that's different for older things like glass. They used something close to that type of drill bit, which is a rounded drill bit. So here, this is a modern one, a Chinese drill bit with diamond powder already coated in it. But it wasn't like that, of course, during the early Islamic period. But for just the shape, the general shape of the drill bit, we think that it was something close to that. And it was no more than one or two millimeters of diameter. Oh, wow. Yeah. And so it was attached to the same bow lathe and run according to... Well, and I've seen similar bits like at Eider-Oberstein where they... Oh, yeah, yeah, yeah, absolutely, because they use this kind of thing. Yeah. And there they had the foot pedaled drill. Oh, yeah, the... Hold on, we'll call that in English, but... Ladle lathe. Yeah. Yeah. Ladle lathe. Yeah. Which was used in China versus in the Islamic world. Okay. It was the bow lathe. Okay. Interesting. Yeah. In principle, it's very, very similar. Yeah. Because there is the only way that you have to work brittle hard stuff like rock crystal. Right. Yeah. You can't work it, but this is the only way. Abrasion is the key for working brittle material like that. Yeah. Yeah, yeah. And it's like that since Neolithic. Yeah. Now, how easy is it to... Or as you're working with it using abrasives. How easy is it to mess up and still manage to shatter the crystal or... Okay. So, what is interesting is you never know what's going on beneath the surface of the raw material. Right. But for rock crystal, it's a bit easier, let's say. So, of course, the raw material was selected by the master of the workshop. Right. Or the master designer or whatever, the guy in charge of acquiring the raw material. According to, of course, its clearness and also if you've got cracks and so on. Right. It's going to be rejected, of course. Right. And then if you have a pure and perfectly well-made rock crystal and so on, you're almost sure that you want, you know, not sure, 100%, but you have more chance to go through the process without breaking the piece. Right, right. But then you never know.  Yes. Even during the work, it can be horrible. But most of the time, you know, when you have experience and so on, you know, hope to, you know. You get a feel for your material. Absolutely, absolutely. But sometimes, you know, you can't avoid that the piece is going to break and so on. So, it's possible when you start with a big piece, you know, and break at some point, it's possible to take one part to remain a smaller object and so on. Sometimes it's just impossible. Right, right. And what is interesting is we don't have, for instance, for Fatimid craftsmanship, we don't have, we never found a workshop with this waste material and so on.  So, no idea. But we assume that if it's possible, if the waste material was large enough, it can be reworked. Right, right. Okay. Yeah, I mean, every good craftsman recycles. Of course. And it was so valuable, you know, at that moment. You know, possibly, okay, there are several possibilities for where the raw material was coming from. But at the moment, we have this hypothesis that most of the big, large crystals, very pure and clear, were coming from Madagascar. Wow. So, that was extremely rare material and extremely valuable. So, you don't want to lose. Right. And so, it has to get all the way from Madagascar to Egypt. Yeah. Wow. Yeah. Yeah. So, that was something. Yeah. That was something. It could, apparently, I don't know, a trip of months. Yeah. Yeah. Yeah, definitely. And a heavy cargo too. Oh, yeah. And then, you know, with the camels and so on through the deserts and so on. Yeah. So, that was, yeah, something, right, raw crystal was extremely valuable. Yeah. Indeed, yeah.  Yeah. Especially, you know, for the shaping, the rough shaping, the sewing and so on. Yeah. Then, for the carving of the decoration, that's something different when you are finally, you know, when you muster your craft and so on, that can be pretty fast. Yeah. Yeah. I was extremely surprised, you know. When I worked in India, you know, I discovered that, you know, it was a shock because I expected that, you know, carving in relief pieces of raw crystal took weeks and maybe months. Right.  Okay. But easily, I don't know, but quickly. Yeah. Yeah.