Alright, let's play this cycle, you got this view and then we have a 3 quarter view, cool, and then we have a front view as well. So presentation wise, I think it would be awesome if possible to, if you could put the, if you could put, is that English? If the front view could be here and then the side view that's my dinosaur will be here that way I can see both at the same time, that would be very helpful. I'm going to start though with the side one here. You're talking about in your mail about your legs stretching over a couple frames, it's not super bad, I don't mind as much. A couple things here. I'm thinking this in terms of size, a couple things. When I look at this, there's a certain harshness in here for weight, which is cool, but the thing is it feels a bit, I will probably not go further than something where the legs are stretched out like this. There's something almost human to having a leg out like this, it feels, I would keep this in this kind of area where it's always just bent enough. Just in terms of the leg shapes, it's just ever so slightly too stretched out for me. Then the other thing is just as you, if you scrub, it is, it might just be enveloping, but if you could on passing poses like this, it feels like everything's very isolated here. I don't see anything happening in here. I see the texture moving, but there's something where I don't know if you have extra controllers to push that side of the hip up. I will probably do a side to side rotations as well, not just in Y, but also side to side there. I just, otherwise it seems like there's such a flat area that never really changes, which brings me to the next point that when you have such a boom, boom, boom, pretty harsh impact and it's mainly, you can see it in here. It's not enough, maybe, and also if you could have the shot run longer for a loop so that I can frame through the loop, unfortunately, this, and actually it doesn't let me frame through to the beginning, but there's something about when this hits, it's a pretty harsh wobble hit there, which I don't mind, but because of that, boom, to me everything seems to be falling down flat at the same time, where I'm missing on this more drag, also in the chest and then the head, and then on the drop, this could rise and drag a bit. I'm exaggerating how much, but so you have more of a boom impact where this comes down. I think it seems very flat through here and not enough up and down so that you see changes in the hip area compared to the middle chest there, and then the feet feel kind of soft as they come down one, two, three, it seems like it's two, but it just feels like three frames. It just feels kind of soft how they plant, and there seems a bit of a hiccup there where you go over this way and then it kind of stops. It's pretty straight towards the end, your path, and then suddenly it comes down. It sounds like a little bit of a pause there, and then it stomps down versus a bit more of a fluid drop there. I think the up and down here is pretty good, but I want to feel just a bit more boom on that impact really going through from here to here. Now that being said, I am not familiar with this type of, and it's anatomy in terms of is this how they have their tails. I would have to do some more research, unless you have some reference. I'm just curious how loose that tail can be, depending on the size. This seems more like a smaller dinosaur given how straight this is, but then again you see the stretching and the texture here, but then I feel like with all of this going on here, you see all that stuff rotating. I feel like there needs to be more up here and also more movement through this area. Involving that tail. Well I'm curious how tall this is. It would be interesting to have a human for scale or some trees or something so we understand the scale, but that to me is that you can see the softness a bit here. Also looking at the feet, I would probably not have, and again I would have to research, but to me it seems like it's almost too much heel down, almost like a human, where I would, to me it feels like you want to delay this as much as you can and it's kind of a flim, like a flap, where it's fairly flat and it's in its plop and less heel, but don't quote me on this, it's just kind of the feeling that I have when I watch this, but the main thing to me is that I would keep those toes closer together and then boom on impact, you open them a bit, but not completely, and then as you do your passing, when all the weight is on this, that's when it really compresses and then there's more spreading of the toes. So you come down and then on the plant it's maybe this far apart, so here and here, and then just a little bit of squash on impact, but not a hundred percent, you want to weight a bit of a little bit continue, but not too much and then during this, during that lifting, more spreading. Now given how slowly those legs come up, to me it seems like you want to have a bit more side to side, a little bit more translate and a bit more and why to rotate just for the weight shift, it seems like it's pretty, you know, as it goes up, it's pretty straight down as so much weight goes over, I would experiment and kind of push that side to side a bit more, I do like your your rotation there on the head, that's cool. Probably play with a bit asymmetry more on those arms and they feel ever so slightly tied to the chest during this section of that area and this, they all kind of move as one, I would loosen that up a bit, it feels like from this view you would curl them more, but I would probably from this view reduce that tail amount almost to a point where you won't even see it from the front, it seems a bit, since it's a bit wavy back there. Then again I have to admit I'm not, I'm not a specialist here on an expert on that type of dinosaur, mostly it would be from dinosaurs I would see from the movies, but I would have to look at more research and see, you know, the scale, to be honest again, I don't know the scale of this dinosaur, it looks fairly big and heavy also given the timing that you're adding this, but if it is that heavy again, I would give the tail a bit more, a bit more gravities, it's not so straight, it seems to be so straight it will be for a smaller dinosaur and that would be walking faster, that being said it's cool, I'm saying it's not cool, to me at first impressions when I see that, these are kind of the things that I would do, all right, that's it, thank you. All right, there's an email, you can sign up, you can start whenever you want, you can submit whatever you want, you get 16 submissions, either way a like and subscribe would be awesome, all right, thank you.


Alrighty, so day one of no limits, Olympics has come to an end. In first place, we have creation number one with 108 votes. In second place, creation number two with 77 votes. And in third place, creation number 45, or sorry, creation number three with 45 votes. That being said, creation number one and creation number two will be moving on into the semifinals. And today we have three new coasters and I'm gonna make it really hard on you guys. I'm putting three amazing RMCs up against each other. I wasn't gonna do this to start. And then as soon as I thought about it more, I'm like, you know what? I'm gonna put three RMCs up against each other and make it really hard for you guys and to make it even harder, they all look absolutely amazing. So again, thank you to everyone who's been participating in this. We'll release in the finals the credit for everyone who submitted their Instagram accounts to us and stuff like that. But nonetheless, happy voting. So vote for either creation number one, creation number two, or creation number three. In today's video, again, vote for two out of three. Single votes will not be counted. There hasn't been that many anyways, so don't worry, it wouldn't change anything. So vote for two out of the three. So either one and two, or two and three, or one and three. So yeah, comment down below what you guys are voting for and enjoy today's selection. Thanks so much guys, bye.


We introduce a novel system enabling users to share grasping experiences in virtual reality.  On the right, another participant experiences passive touch, observing the interaction on screen and feeling the same haptic feedback through their own TouchDiveGlo. This leads to our research question. In this scenario, determine the size of balls hidden by cylinders relies on three The creating feedback from the haptic globe, the perceptive feedback from the arm and hand movements, and visual feedback through observing virtual hand gestures. Active touch provides all three, but passive touch lacks perceptive feedback. Can users see accurately assess size without it? To explore these, we set two conditions, one where the passive touch hand remains stationary and another where participants mimic active movements to receive perceptive feedback. Two bottoms are included for multiple trails, helping us study the impact on size perception.