fit in an extra singleton man crusher gargant, which is the equivalent of fitting in nothing Because that doesn't actually do anything But that's fine There there are changes that mattered have nothing basically to do with these points. These are all just make you feel good points It's still basically a four unit army. Maybe it's like four units featuring a singleton man crusher now but The relevant part here is that they got the change in the battalions and they got another change in the faq That we're going to talk about Uh, like right now Okay, let's leave points. I think you can't you can't you do Like three gatebreakers now or something like that. You'd you just not be able to do I guess I should actually look at the Yes, yes, you can't There there are there are Combinations that are now available that weren't available before I shouldn't understand that but the the trick was like Running three war stompers was actually usually the right way to go Right and and because are like just a bunch of war stompers because that ended up being cheap enough that you got to fit in extra stuff Right gotcha Wait getting an extra man crusher is nothing. Yes. Yes, because it's 12 wounds in melee on a five up save Like I just don't And a single man crusher just does not do enough damage on their new profile It just is nothing you charge into almost anything and it dies I was gonna make the point that erin just made which yeah my experience playing suns twice in the new season Consider running some singles to help you get battle tactics around the destroyer bait and trap etc Sure, sure It's like I don't disagree. It's it is an extra body Okay But like Okay Yep, that's a fair point. It's an extra body. I'll concede it So it's not nothing. It's just mostly nothing Sure, that's fine It's an extra body that dies very very very very very easily to almost anything in the enemy army That is also true Like they're not dedicating high like high quality units to you here Okay Uh, cool. Cool. Let's go over to back to here that was battle scroll. Let's talk FAQ Okay FAQ all right, let's uh Let's talk about some just key FAQ items here. I mentioned suns of bammet.  Yes Yeah The king could not lead your forces just the dumbest thing, but it's been fixed now. So that's fine Um mere cannon his spell got changed Where uh, I don't remember what this was before honestly, wasn't it like the main The main thing that they've done here the this and the Dark not darker the lore of the soul release for both the soul re spell and from your canon They made it to where it cannot be affected by the spell extension or the extension from arcan Is the is the key thing? Yeah, because arcan's got the six inch. Yeah, both spells the six six six inch extension.  So yeah, they just shut that off Good to know. All right, cool Uh, and then we've got uh, your your dark acolytes and your lower lore of Ossian sorcery soul release So if you already mentioned the soul release one and then the dark acolyte is in your hero phase if the first spell This general attempts to cast from the lore of ossian sorcery in that phase is successfully cast that spell cannot be unbound The change there I think is that you can no longer auto cast an endless spell Right. I think you could do that previously. You know the last wording Yep Got it Temptations of slanash. They just clarify the timing on when the depravity points happen, which is relevant Obviously because if you if you if it would happen immediately And like you you offer it and then it like in the middle of their attack sequence And you trip up over the five of ward then they would then you're taking the five of ward against that sequence of attacks Right, but now it's they clarified it to say no no it happens after everything has been resolved So which is fine. Okay cool um The orc flame keeper the master flame rune Where each time a friendly fireslayers models slain within 12 inch of this unit as a result of attacks or abilities Increased the value of the dice beside this unit by one to a maximum of six. Did they just clarify the trigger? There is that what it was? Yeah, I think it's the wording now stops battle shock from counting. I believe Uh, somebody can correct me if that's wrong, but that was my understanding of what this does just turns out battle shock Gotcha. Okay as as counting toward it Uh, yes, very good. Uh Okay, cool Oh, and then yes that the other point that people are making with the by changing it restricting to the lower of Ossian sorcery because I think it was just the first spell they cast um, but like obviously what it changed you now is Uh, yes, because I remember talking about mystic shield with it being my favorite thing And obviously you can't do that anymore. And obviously it would show up like whorefrost and all those spells as well from from being able to be cast and not unbound Yeah, that's a good point Um, they clarified terrain control and fixed the thing we talked about last week Um, which is yeah, absolutely. So just like so garrisons can be controlled and stuff like that tyler. This is this is addressing what you brought up Yep, yep Absolutely Getting caught out with uh, like they call the battle tactic before of like controlling the terrain piece Um, and then they didn't realize it was defensible and then at the end, you know, your opponents like Actually, you have to be in it so you could never have done it Yeah Yep So now we just said no, no if you're standing around the thing. It's it's fine. You're good. You're good. It's fine um The the other thing that I thought was interesting Was the in addition unlike objective terrain features do not remain under your control if there are no longer any friendly models contesting them Clarifying that uh point as well. Um, that you don't just like continually own all of them that you've touched Um, which is a thing going way back to a couple a couple seasons where we had the the question Where we had the the grand strat or whatever of like touch everything Yeah, and it was like, well, do I still own this or How how much do I how like could I walk away from it? It's funny that we're finally now a year later getting an answer to that question. So They did the Same with this whole blight lust for domination grand strategy Yes, however, like objectives grave sites do not remain under control if there are no longer any friendly friendly models contesting them So, yep Good to see that. Yep um, they clarified the like if something's blocking line of sight is it also blocking line of sight to Uh endless spells or points in the battlefield There was some contention here because the way that the core rules were phrased. It was blocking line of sight to models Like to each other units, right? And so hence endless spells or points in the battlefield could be Uh exempted from that but the answer here was yes Okay, cool Um, if two things fix an ability Like one thing sets it to six and one thing sets it to two something we're gonna see In this current season Right, like who wins and the answer is it's a simultaneous effect Which means that the player whose turn is taking place would be overridden By their opponents ability which should apply afterwards.  This is one of those real catchy call-out things But it's almost always going to be the case that somewhere this kind of deep rules happens and so you know Yeah, this this came up right this came up regularly in our local play I've I've tried to answer this many times And it was I'm glad they clarified it was never exactly clear. What was the the way we were supposed to answer this I thought it was simultaneous, but yeah, it just wasn't crystal clear. So yeah, good change Yeah, there's like a logical structure. You could you could argue your way through to it That was pretty pretty straightforward given the the core rules. It just is gonna have this clarity um And then finally The mastery of magic and masters of destiny So as I mentioned already if the if the if big bird changes the the dice It's not a modifier. So as you can still pmd masters of destiny, however Any roles that have been replaced? So this is your destiny dice Uh count as un uh unmodified roles. It cannot be re-rolled changed or modified Unless noted below, so Yep, I saw you were missing this the big serif on change. Maybe we should mention that go for it Okay, so uh Page 81 telepathic summons telepathic summons spell cast me out of six range of nine Assessor cast pick one friendly serif on unit that is not a monster That's the key thing and that is visible to the cast to remove that unit from the battlefield So to begin holy within range the cast more than nine for many units that unit cannot move in the next Move face So that telepathic summons that was how folks were doing the start of the trog bomb that everybody was loving in the game With your your trog of the dawn getting pushed forward in the in the hero phase So that is now not an option because it is a monster And then they've also added page 98 lord croak arcane vessel changed the first sentence to read Once per phase when this unit attempts to cast a spell before making the casting role You can pick either one friendly skink wizard within 12 or one for the oracle anywhere in the battlefield So again, uh change where previously you could cast all four of croak spells Through a skink wizard or a friendly oracle now you're just limited to the one Uh, I know our our buddy polkas throw is not a fan of this at all It's probably a I got some angry text messages from him last week And uh, they did the same of course to the slant star master with arcane vessel with a once per phase limitation I mean, I don't know doesn't seem like a stretch to think this is probably a healthy change They've got some point drops. I think serif on like always is probably going to be fine Sure Marcella anything anything we want to add on any other any of these f a q items pretty straightforward overall Yeah, I think we we covered everything Uh, yes, sir. If I go ahead people are correcting you the telepathic summons was coalesced not star born Yes, did you say star born? I didn't catch it if you did. Oh, did I say star born? That's fine And the telepathic summons was never usable on monsters Um, oh, is that what was oh, I thought they took that It's the distance change. I believe it's it's the distance clarified there. Yes nine inches. Gotcha I'm ranging nine. Okay. Interesting. So the main I guess the main change with the chalk bomb was the once per phase All right, I see. Okay. Thank you for the clarification on that they also Drain magic was not working how it was written. They they updated drain magic spell So yeah, where it now actually works on dispels Basically, I think the main thing is successful cast until the end of the phase each time a friendly serif on wizard Is picked to cast a spell instead of attempting to cast that spell they can attempt to dispel An endless spell if they do so add one of the dispelling roll in addition to the end of the phase subtract one from unbinding rolls Made for enemy units. So yeah, just some some word change there because the way that was worded previously It was not working exactly on the dispel side. I think in particular Nice, uh, hopefully that's right. Uh, apparently I'm getting some things wrong here with serif on so That's all right. It's a lot of things to to remember every FAQ What all it's gonna do isn't isn't exactly the easiest thing in the world oftentimes I'll read them and be like, I don't get it. What changed because if you don't know the right deeply it's It's often harder to Catch that thing. So yep Okay Cool very good. Alrighty Let's uh, let's keep you on So that's the FAQ that that takes us of course To endless spells which we will close out just discussing the endless spells here We'll try to move at a relatively quick pace given the amount of time we can go in here Uh, all right Uh, so endless spells Horghast 60 points down 10 Predatory cv5 range of 12 units cannot receive commands in the battle shock phase While they are within 12 of any endless any endless spells in this ability In addition if a unit fails a battle shock test while it's within 12 inches of any endless spells of this ability Add d3 to the number of models that flee okay Horghast is 60 points down 10 still decently high for an endless spell Are we Let's assume for the moment that endless spells are actually viable in this season Which I am not convinced is true, but we're just going to assume that okay for this discussion Okay We're going to assume endless spells are still functional and actually can be taken and not be a total wasted points in your list Which may be possible But for now It's Horghast crossing the mark like is there some armies you see this thing fitting in in its function What do you think Marcella? It's fine. Um, it has some good play against like low bravery stuff like gits Yeah I think the biggest change here is just the down 10. So it's not like that big of a change. Sure Um, and it's very low All the rules are the same, right? Yeah, they look the same and the the casting value is so low. I feel like it's gonna it's gonna get unbound right Yeah, I mean this thing gets wiped pretty pretty quickly It's just a question of is it worth it to pop it out? Have its effect battle shock somebody and then they clear it out at the start of their turn, right? Is the one turn of effect going to be valuable enough?  I don't know if it's him with a stormkeep account Yeah, he was a big fan of this in a stormcast list Gavin, of course with his Doc 15 bow snakes, etc. Right Gavin was running this a lot Yeah, I know I know who Gavin is now. So that's that's that's a step forward. That's that's progress here We're all learning I can't I can't get all the rules right, but I can learn who people are especially when they are two times or three times or four times winners of the Frontline game the what's it called ITC remember that ITC. That's what it's called. I'm a competitive player. I know these things So but yeah, I don't see this a whole lot I'd be a little surprised it feels like it maybe go down another 10 points and it'd be fine But yeah, it seems like another one of those you're gonna see on the margins Like people who build a list for it they'll get some value out of it as a one-time player Then it'll go away with the dispel But uh, yeah, I think it's still kind of interesting feels right to me Yeah, okay, aether void pendulum 40 points up 10 Uh, a lot a lot big big change here big change here Uh CV of six range of eight. It's predatory moves eight and flies After this end the spell is moved roll a die for each unit that has any models that pass across in each other Unit that's within an inch of it. So we've got a total effective range of 17 inches On a 2 plus that unit suffers d6 mortal wounds, but there is something else important that I've skipped over It can be moved up to eight inches and fly when you move this end the spell It must move in a straight line either in the direction with the tip of the pendulum blade is pointing Or the opposite direction to that that's right. It can actually Pendulum now. Okay We did it. Yay Oh Yeah, no more set and go goes both ways now.  So of course it couldn't go back because it's in mid swing The problem is the model is not that it doesn't matter what the art was the model is this big And it's going like this clearly Okay And we haven't mentioned yet on now not d3 mortal wounds, but now on a 2 up d6 We're back to d6 mortal wounds, which is what it was originally Marcella ice to use this with little marathi. Oh, it teleports very appropriate with little marathi Teleport her forward and just check this into my opponent's face. It was a thing of beauty hitting all kinds of units I loved it. It was beautiful. And and it's back on the menu. I think this is fantastic I think this is going to see some play This is great with hero face teleports like I just talked about so maybe scaven little grace here 3d6 pick the two highest pumps and primal dyes Get out of dodge after the fact with your knoll hole. You get to cheat because you're scaven Uh, yeah, it's I'm a big fan. I like the point cost Yeah Yep Thank you I I agree like I do think you'll see people Play this some because I don't think you care.  Yeah, whatever. I'll just do it again. You know in my turn So, yeah, it's fine Okay, chronomatic cogs Uh, god bless this spell for finally being dead 50 points down 20.   I always have You increase the flow of time or decrease the flow of time. It's set up. It's casting really six sixth range If it's increasing you can reroll charge rolls for friendly units while they're holding within 12 And if you're decreasing time now instead You can attempt to cast either arcane bolt or mystic shield With a friendly wizard holy within six this endless spell without counting that spell Towards the number of spells that wizard can attempt to cast in that phase in addition to track one from hit rolls For shooting attacks that target wizard heroes while they're holy within six inches of any endless spell with this ability Okay, and then you can switch it around cool I don't think we're gonna see it a lot But uh, also, I think if they didn't change it, it would have been untenable in current meta like it would just be Broken even at 70 points You know to reroll all your casts when magic is so much more important now apparently and you have The primal the primal dice you can use Um, well that was my first thought marcel, but I was thinking more about it right because they added the You cannot do a reroll with primal dice on top, right? Sure, like you you get one you get two bites You get like two bites at the apple you roll it if it's really bad you can reroll it or if it's close you can add d6 Right, I feel like you have like two options there. Yeah, so that's just it like yes, they don't stack but Like I so I I did use the Contorted epitome who has the built-in reroll as I mentioned in this phase and what I found was exact My behavior was exactly what Marcella just described right like if I just duff the roll instant reroll if I was high or close instant d6 Let's go to the primal magic if that if that's a good point, right? Yeah So Okay Yeah, uh, I not trying to think of uh instance where this would be interesting like there's got to be some Let's build army Caster out there that like yeah, I'm in for this, but yeah, I don't know if the chat is any ideas. I couldn't think of one No, I don't I don't think you'll see this much. I think it's still a miss and it's fine Good, it's had time in the sun. It can get a lot of stuff. It's an MSL uh Okay emerald life swarm 60 points what it was before it didn't move it, you know It heals or returns things More wasn't I wasn't seeing it a lot. I don't know if you had either of you were seeing it a lot It does have some niche uses a little certainly. Yeah niche uses. Yeah, like I said some limineth list healing light of a therian or or some heroes Or something, uh, but yeah, not on Marcella. Do you see this a whole lot? I Only with like sentinels to bring them back or like something like luminous, but no Yeah, there's really no changes like on any of the the numbers, right? Feels like it's probably a little too high Yeah, especially I mean particularly if you're going to see a lot of endless spells going away Like this is one of those where yeah You can get rid of it and that would hurt you like you're going to feel that in some instances What your opponent being able to readily get rid of it from a dispel standpoint? So yeah, it's probably a little too high. I'd feel better about this at like 40 Certainly no more than 40 Yeah, but yeah It's okay. Probably see a little bit on the margins still the next one though Uh-huh. You want you want to grab this one? sheminids of old gush Oh boy, uh, so Yes, a setup a cast of six a setup range of holy with an eight Now both parts have to be within six of each other and again holy within sick holy with an eight of the castor And then they can move eight and again they have to remain within six of each other so total of 16 And then after this endless spell is moved roll the dice for each unit each units that has any models that have passed across and for each Other unit within one inch of it at the end of its move on a two plus that unit cannot issue or receive commands until the start of the next zero phase And it is only 50 points Thanks, so Yeah This obviously would be my money for the endless spell that we are going to see What what It's it's jimmy this man. We had a what what how Why is that one 60 and that one 50 help me because it's jimmy. That's a good question We had we had to get back. This was the broken endless spell when malign sorcerer came out We had a long period of reasonableness. We've got it. We've got to get back to og status Yep, I just want to bring back up here.  I mean, I know it's two up versus I know but you can roll once and this does have a longer range Like a lot longer range Right because this one is 12 inches plus eight inch fly and then a 12 inch aura on top of that So like horror gas is a 32 inch battle shock suppressant Right like it's it's got range Whereas this guy is set but again, this thing's 60 points Then we come down here Right geminids That's right folks now that we're talking about again. We're back to the pronunciation on this one. It's the geminids of ogish I Will not be taking questions Uh Only a 17 inch range for its effect, right? So that is a difference. So it's a material difference But it shuts off like all phases all phases on a two up. Let's do it a lot Multiple units not one unit Yeah, uh-huh. Uh-huh. Yeah And it's no longer till the start of the combat phase. So until the start We've no effected. Yeah. Yeah Almost feels like a misprint, but I feel like this is gonna see a lot of gameplay. We're gonna see it a lot I agree. Yeah No one leaves against me. No redeploying against me. No all-out defencing against me Yep Inspiring presence. Yeah. Yep. Yeah. Yep.   You know how like the whole point of 3.0 Was Was like we're gonna make the game more interactive. So when it's not your turn You'll actually get to do stuff You know, like you'll have responses to what they do and like that was the whole pitch of the addition Like yeah, it's way more it's reactionary now.  They're back on the menu Mm-hmm So, what do you think? Hey, whoa, you're I Much love brother much love Get yanky call it gammon into little gish It's a joke just for me and perhaps anybody else who's been playing d&d since like 1990 Um, but trust me it makes sense and it's very funny. I love it So what should this be? What what point value should this be? I've got a point value in mind, but I'll let you guys start 90. Yep. Oh, it's the same number. I was gonna say it's so funny. I was gonna say 90. Yes, okay I was uh men 80 men 80. Yeah All right Well, um, yeah Let's let's let's go ahead. Let's go crazy folks. We only missed it by 50 percent sure Just uh, just uh that close. I mean what it should be is not this scroll Honestly, sure. It's insane Yeah, but like but min nine if we're gonna keep this scroll which it just shouldn't work like this Right Make it one unit Yeah, make it one unit make it so You know like everybody within an inch Uh where it lands they have to pay an extra command point So like it's a very small distance total eclipse Make it so it's happening only on a four up if it's gonna have this effect not on a two up So it's really 50 50 and unreliable. So spike is like every spike in the universe just looked at this and started drooling sure Right. Like there's lots of ways this could have been printed that isn't this Okay, yep It's egregious. It's like yeah one of the it's probably the dumbest thing that we got in this this whole thing Yep, I agree Okay, okay, uh my level of mail strum. It's 30 points. That's probably still 30 points too expensive Anybody take a different one go for it. All right, Marcella go for it. Put them in this place I I feel like uh for 30 points There there are some armies that that could really abuse this it's kind of like Maybe like a slot machine Or a little bit of gambling where like you drop it and then you run away And then maybe they have a lot of wizards and it does a lot of stuff, but I think it has some some uses at 30 points Okay Yeah, I think I've seen this played by a couple people so far and they're big fans I think it yeah, I think it has real potential at 30 points I'll let's leave it at that. I mean it In in favor of it my I'll tell you my problem with it it certainly is it like It is I really don't like this spell this endless spell. Um, I don't like it because of its range Um, maybe it's better later game Or if you have other ways to it's like 16 inch 16 28 28 we're talking about 28 here. Sure Sure, you're saying when it blows, right? Yeah. Yeah, sure. Yeah Of what it's what it's counting Yeah First of all like I see this people saying like it explodes when you just spell it Um, I don't think that will stick. That's my honest answer there Um, I think that they I think that rule is referencing clearly back to What was said in the previous paragraph where it says at the end of the phase then blah blah blah it's removed from play I I think they will change this so it doesn't happen on a dispel Okay Um, but you have to be running. Maybe it's just my general hatred of magic Um, but you like fair enough.  I don't think this thing lives and charges over multiple turns for all the reasons we've said Okay. Yeah So like you have to be running enough casters and or about or and or a A model slain type of thing where you're gonna like make this happen immediately in your turn Okay, yeah, you like you pair with range damage shooting It's like a shooting shooting combination sure sure If people want to disagree with me that malevolent maelstrom is really good. That's fine I I I'm okay with it. I can be wrong But I I think there's this like if you're running a specific strat That's going to juice this thing up and make it explode sort of away from you and in them fine Fine, I guess Even even if you don't like juice it up when you add six to the value on like each end That's like 13 inches right of space. So that that could be like most of someone's army Uh, I think this like the combo play like would appeal to johnny And then like if you like really pull it off you could you could do a lot of damage to a lot of units Okay, all right, I will rescind my initial argument then and we'll see when we see malevolent maelstroms everywhere And they're doing a lot of work. I'll take it back. I I accept I will tell I accept chat. I will be wrong on this one That's fine Uh But well, I guess time will tell and I'm I'm willing to be wrong Uh Tyler what's your take on uh palisade In its current see palisade. Yeah, I think the casting belly went up, which probably a good idea casting belly seven range of 18 and so set a poly within range Uh of the caster 18 inches after this endless spell is set up and at the start of each subsequent hero phase Roll a dice for each unit within six of this endless spell on a three up that unit cannot make shooting attacks in that turn Add three inches to the range of this ability at the start of each battle round after the turn in which this endless spell Was summons were at 40. We went up 10 previously So you've got Within six or 18 24 inches when this pops out On a three plus cannot make shooting attacks. I mean it sounds Sounds notable You know potentially worth considering on paper I still don't know how much we're going to see it. I could be wrong on this one I love to hear people come out in defense of this one because I don't know. I do have a hard time personally seeing this a whole lot It's situational the number one is of course Seven is better than whatever it used to be but it's still potentially just going to get dispelled Sure on your opponent's turn, right and then there you go So I don't know how you get around that for the most part Yeah, are so any other thoughts on this? No, I think shooting armies in particular are going to make it priority to dispel it It's easy to dispel and I think the three up is very often unreliable I feel like uh, like I just always failed the three up in like the phase that it mattered. So right that's tough. Yeah three out there. Yeah Okay, so once again, this is like if if everybody's coming out so strong on maelstrom Let's just let's just say I'm wrong on that and it's actually a really good spell at 30 points Okay, I'll just give I'll give the I'll give chat and both of you that like maelstrom is super good There's no we're not super good, but go ahead. That's fine. It's good It's somewhere between good and super good Okay, if it's if it's there's no way this is 40 points Yeah, there's no way Because first of all that expansion is never gonna happen It's really only stopping unleash hell because then you get shut off So that's all it's actually doing because you're only counting on it existing in your turn Yeah, okay Yeah, uh And didn't we just talk about a better thing?  Yeah, the internal parody is just not there for those two spells. Yeah Um Yeah, and the whole this is another one where just a lack of curation Like they just seem to take a hard pass on any adjustments to endless spells until the next battle scroll, which is just weird to me Like yeah, we we got a few and yeah, so Oh, now we got the chat back and off. It's not super good. No one said super good. Okay. All right It's all good chat. I won't I won't mis-scribe what you're saying. It's good It's good my official opinion. It's good Okay, I'll side with everyone you have convinced me you've sold me okay all right uh purple sun of shish 80 points down 10. It's still the same purple sun Yep. Yep. Okay. It seems fine. Yeah down down 10. It's fine Okay All right, cool Cool No, no, we got it. We got it.  All right. We're moving on Yep, there we go like it The rule's got fixed on this and it's fine. Good. Okay. Excellent. Excellent. Good days. Let's let's move on Uh quick silver swords at 60 cv6 range of six predatory eight inches After this endless spell is moved you can pick one unit that has any models it passed across And will 12 dice for each five plus that so unit suffers one more wound in addition That more wounds caused by this cannot be negated. It's quick silver swords. You know it. You love it. You've seen it for years Yep, same great. This is same great taste 100% This is the What was the name border war border war was the quintessential general's Handbook mission back in the day. This is the quintessential endless spell in my mind This endless spell is perfect 60 points was right. It's been under valley at times. Amazing. I love this thing Use it a lot Not now obviously in a world where jim and eds is 50 we're We're we're The rails are off and nothing and everything is meaningless, but sure. Uh, yes points are made up and yeah, nothing matters. Yeah, sure Yeah, but uh, I I like I love this endless spell. Marcel any thoughts on swords?  Uh, no, um I haven't seen it a whole lot, but it seems it seems okay Um, I heard that these used to be racist swords and they got better after they became unracist. They did. Yes They they went to some uh, some some sort of training and they they they got better. Yeah, absolutely They're no longer just anti-chaos or whatever they were. Yeah, they had some therapy Yeah, I mean and I think I think stormkeep is making an excellent point there, which is you know pendulum You put pendulum all you know pendulum now against this it's I didn't see the comparison with new pendulum. Maybe maybe sword should be down a little bit given the the new pendulum, but it's fine Yeah, very reasonable. Okay Ravenax gnashing jaws 70 points 6 cv6 8 inches flies 3d6 Predatory you pick one unit that has any models it passed across or that is within an inch of it at the end of its move And roll a die on a two up The roll for this endless spell is moved was greater than that unit's move characteristics suffers a number of more wounds equal to the difference Rounding down This endless spell is obviously huge. Um, it's doing most of its damage. Honestly when you just spit it out there to do it 70 points I think this could have gone down 10 is my honest answer In a world of what I want to see endless spells doing which is like being thrown out there and doing some damage I think it's Again, like I know we keep saying it but like geminis should be 90 points.  Yeah, it's Probably better in a lot of cases than swords But worse in some cases it was always the debate this the last the last couple of seasons jaws and geminis or jaws and swords Yeah, because jaws is Swords is more universal in application than right, but jaws has higher impact potential Situationally, which is why it tells me like, okay If we if we say if we say swords stay at 60 then this feels like it should also be 60 Because of the situationalness that's that's where my head's at again I don't think it really matters much like 10 points and 10 points Really cares, but It's fine Yeah, it's good. Yeah, this this thing devastates certain armies Stormcast among them. Yeah, sure. I mean again in a world where pendulum is what it costs. It's like We've got a couple standouts here like we're we're not gonna see jaws.  We're gonna see geminis like it's easy to read this stuff off the point Basically, right no matter how much quality we think the spell has it's just like That when the when the points are upside down in the best spells are the cheapest spells Yeah, it just doesn't work okay Shackles 40 points Customized seven and a range of eight inches They got it all got to be set up within three inches of each other and holy within range of the caster Started moving phase roll a dice for each unit within six inches on the spell subtract the result From that unit's move characteristic to a minimum of zero Until the end of that phase in addition the units move characteristic to zero that unit suffers d3 mortal wounds Marcella, how do you like how do you like these shackles? I think the changes made it More impactful than not I think you before just what don't run don't charge and not being able to move at all That's that's wild. Yeah Yeah, I got a game in saturday against this Yeah, saturday and Impactful the exactly what you said. Yeah. So for example, like my Nitrokonos needed to get Into some Giselle's needed to do it and it made it dicey on a charge You know made gave him more opportunity to redeploy right because it it took off like five inches Of the the 12 inches. I'm now I'm going seven. I've got yeah, so just situationally It's it's very meaningful and each unit within six, you know taking five inch move six inch move units down to next to nothing Pretty pretty meaningful Yeah, like I mean it again. It's another one where it's potentially going to have that issue that we keep talking about which is What you wanted to have an effect on your opponent's turn, but they're potentially going to get rid of it But you went exactly where I was going Yeah, anything that has that equation. Yeah, yep conceptually on paper What you're now paying for is a 40 point Area redeploy Okay, that's that's effectively what's happening.  It's hitting some area Hopefully of their army in their turn And reducing how close they get to you by a d6 engines Right. Hopefully it's not obvious. Which is what redeploy is doing on the backside to one unit, right? It's moving you d6. It's making their charge at d6 inches harder Again, it's not an exact analogy because obviously if they you know only needed to move eight to get to you And they have a 14 inch movement then it's completely irrelevant They're still at three inches away whereas redeploy would always still move you the d6 But this is also hitting an area of people theoretically. It's like there is actually a like again on paper You look at that and go well, it's kind of an interesting effect Right to be an area redeploy Getting rid of the charge thing. I'm actually happy about just because I always hated it But it still has to be set up where it's affecting the caster Which is really funny because a lot of the foot casters are actually going to have a low enough move that this stands a decent chance of doing d3 mortal wounds to them But the really the the achilles heel is exactly what you said Yeah, right, which is like is this ever actually surviving if they if it's if it's an inconvenience Is this ever surviving into their turn? Yeah, so it it didn't matter just for reference It did matter in the game because I was playing against gaven and they were Here with face teleporting skitterly being a grace here in a certain area of the board away from my embines So, okay, that was a good play, right? I'm not going to be able to get rid of it I cannot I do not have it as I had a I had a jaconis who could have Heroku will power to get rid of it potentially with a dispell but so and even in that situation, right? Yeah, if you got to hear over there, but yeah in general, I agree. It's it has the basic problem. Yep So I think this could I'm probably going to get left on the shelf Mostly That's my idea. Yeah, that's probably right Okay, suffocating grave tide 60 points down 10 Casting value of six in a range of eight predatory and the spell it can be moved 12 inches and fly After this on the spell is moved for each unit that has any models It passed across roll a number of dice equal to the number of models in that unit For each five plus that unit suffers one mortal wound Wow, what a difference this thing did over its old version Uh And I think we've got that point by wrong buddy. Oh, do I ever here? Yeah, let me check. You'll have to look at the battle scroll points. Am I wrong? Uh Prismatic palace say 30 points and it did not get adjusted. No, it was Oh, sorry, suffocating grave tide Bring forward not on the battle scrollers. Yeah, 30. That's why I had to bring for it. Yeah, suffocating grave tide was 30 It's still 30. Yeah, it's not on the battle scroll Wait, hold on Pause We got to check the tapes. We got to check the tapes I need I need hey woes. I need hey woes like real sweet. Uh, tech tape checking thing. He has he has cool stuff Yeah, shoot. No, that's not what I want Uh, tell me he's wrong. Tell me he's wrong chat. It's a running theme tonight. He loves internet. He said he said as much himself Yeah, absolutely I can be wrong It's all good Being wrong is how we grow Grace comes up as 30 in the app, but does that mean anything? Okay, I'm going to the I'm going to the actual pitch battle profiles Page, let's see here. There we go. Uh, suffocating grave tide. I'm sorry 30 points. That's my fault everybody. I apologize I apologize. I'm so sorry. That must be a copy paste error. Thank you for catching that Tyler Mm-hmm. Sorry everyone. I had made it off the pitch But I must have just looked the wrong I must have read the wrong row. Sorry everybody. Yeah So, I mean 30 points. This feels pretty attractive as a as a why not right against Big armies, big model count armies, wound density armies, dome light, etc, etc Oh, yeah, the zombies Zombies, yeah like It's I I don't know if anybody might be able to say this I feel like the Somewhere we've had to change either the eight inch got changed. Correct the distance. Yes Yes The it's it's threat distance changed. Correct. This used to have to be said like at some point time I don't remember when exactly it changed. I don't remember exactly how this went but At some point grave tide was like had to be set up within six inches of you Which was holy within six, which was like comical because this thing is huge It's like this and your wizard would have to be like just Right in front of him is where it had to be put right? And so now it's got a little bit more generous Uh, it's range set up and then also like I think the distance it could travel in farther Yeah, but when exactly that happened gosh, I don't remember Yeah, I don't know so I threw this in my list on saturday at the RTT It was pendulum and grave tide pendulum because it's too cheap and as storm keep put pointed out Right, it just kind of skews things a little bit in terms of swords and jaws with the point efficiency And it's not like maybe 50 gets pendulum roughly where it needs to be somewhere. I know 50 60 somewhere around there The but the grave tide is just it's so cheap But I I went up against At best units of 10 so like it just never came in sure, right? So it's still going to be situational matchup dependent But for those matchups it could feel really good in the right matchup similar to jaws, etc So yeah, I think it's going to be played a fair amount at 30 points Just for the right matchups Marcella, and it's yeah Yeah, I think the the change from a six up to a five up pretty big Um, and then even if you go against like a low model count army like giants And you know, whatever it's it's 30 points It's not like too big of a risk. I think if you have the 30 points, it's it's not a bad investment Right and yeah, and it could block block a good amount of space, right? You can just use it as a space blocker Yeah charge blocker. Yeah Yeah Yeah, you can definitely do some work there I actually quite like this one at 30 points because yeah, there's not a ton of hordes where it's of extreme high value, but there is some and 30 points is often a rounding error on a list Right and and so like to me I I agree with you I think Marcella you summed it up perfectly, right? Like the the risk to this one is low enough to me that I probably didn't cut anything to get it Yeah, right. So Okay, cool. All right. Let's talk about burning head since this spell is Wild now. I love I love when we every time we just get like Completely different versions of certain and the certain and the spells have kind of always done basically the same thing, right? Like you mentioned quick silver swords like it's always basically done kind of the same thing Whereas burning head. They just keep trotting out whole new versions of this thing like what is it going to be this time? Let's find out Okay flaming skull After this endless spell. Oh, so sorry cv6 eight inch range and eight inch fly on its predatory After this endless spell is moved the commanding player can pick one enemy unit within one inch of this endless spell And roll a die on a two up This endless spell is treated as part of that enemy unit until either that unit is destroyed or the endless spell is Dispelled at which point the endless spell is removed from play While this endless spell is part of a unit at the end of each movement phase Roll a die on a two up the unit that this endless spell is part of suffers d3 mortal wounds Okay I think they hadn't already for this one. It did it basically was a marker is how I got Uh, it's how it got ruled Like it acts as a marker So it doesn't like so it doesn't interfere negatively with weird things like coherency and and other silly stuff Once a model in a unit Once that is part of an enemy unit the burning head becomes a marker that indicates which unit It is part of the range of visibility to this endless spell is determined using the enemy units Okay, interesting like there was all sorts of weird things that would happen with it If it was actually like just treated as part of the unit all sorts of weird rules things go go sideways But if it's just a marker then it's fine So, yeah, it was more of a clarification than anything else to pro to prevent any kind of strange gamey thing, right? Yeah Okay, so 30 points right it doesn't It it's going to do d3 mortal wounds in the turn you cast it. Hopefully Right. Sure.  Yeah, absolutely You know something like murathi you stick it to Utility heroes you stick it to right where because it's each movement phase So like they kind of have to dispel it.  Oh, yeah, if they don't dispel it then yeah, it's very annoying, right It's like a dot We we we went from a we went from a We went from a dd which was the last version of this We'll go to our mmo terms right here. We went from a dd to a dot okay so like You know it's 30 points and it does kind of force a dispel if it if it attaches itself to the right unit All right, the key is they can't get away from it Once it's attached to them. It's attached to them. It's gonna follow them around Whereas a lot of other end the spells one of the simple counter plays is just like I don't know leave Sure, I just like walk away Like that's a pretty easy tactic to get away from a lot of mmo spells. That's when you can Do we need the two up here? I know it's a two up but like no 30 points I I liked to your point about Having endless spells that are very cheap to where you include them Because you have enough cast where you're getting value by forcing them to be dispelled Sure, you're not expecting to do damage, right? But you're taking away a cast. You're taking wind, right? You're taking something away from your opponent. That's interesting.  I think that's a cool idea and if Yeah, I could see this playing that role at like 20 or 10 points And 30 is still pretty cheap, but not when grave tide is 30 and some other things are cheap So yeah, I don't think this one. I mean, they're very much. They're very much the two edge the two sides the same sword Right, like grave tide at 30 you're taking is as cheap and has the potential to spike a lot of mortal wounds against big units Burning head you're taking at 30 points because it has the potential to to be very highly valuable against You know, like things that are way out of whack on their wounds to point ratio Like utility heroes or you know a similar issue unit to that, right? It's a fragile thing. You want to attach this to I don't know I think you okay pretty my feeling is I think you'll see sure it's I mean you just got to you know It's 17 inch threat to get it attached to a unit. Yeah You think we're gonna see it? I think you will see this somewhat. Yeah, I think you'll see some people play with it I don't know if it'll really catch on but I think you'll see some people try it Yes, I really do at this point cost Because I think killing with the new Uh With the new rules about not targeting shooting people unless you're within 12 Right from missile weapons With the value of andes Uh, the fact that I can tag an andy from 17 away and and stick this thing to him And then potentially burn him down if it's not answered To me has some value worth exploring. I don't know if it would manifest, but it feels about like value worth exploring. That's my argument Interesting, okay. Okay, Marcella. You got a tldr. Do you like this? Not like it? Not sure I like it. I think there are equal options And I think it's a very fun little mini game where you like attach it to someone and then Yeah, that's cool. It's just like a different mechanic that makes the the game more interesting Yeah, definitely All right Oh boy, how do we just keep going with these? Okay All right umbral spell portal Okay It has two parts Once per turn when a wizard is within one inch of the end of this endless spell attempts to cast a spell The commanding player may say the spell will be sent through the portal If they do so the range visibility and effects of that spell can be measured from one part of this endless Spell instead of the cast around the part of the endless spell that is considered to be part of the Cast for the purposes of unbinding Spells that summon endless spells do not benefit from this effect in addition blah blah blah and the spells it's 80 points It's spell portal Marcella Where you living, uh, I think it's it's pretty good in this meta 80 points seems like a big investment But like spell casting is is more valuable this journals handbook. Hopefully, uh, so Yeah, I think I think it'll see some play the low casting value Probably means it's going to go away a lot. So you have to recast it all your turns Yeah So I know one change that it got is that you can now unbind to the portal The chirox change Yeah So the chirox that big dummy is not 48 inches away out of unbind range. Yeah and Now do you guys know offhand if once per turn when a wizard within one inch this Inspell attempts to cast a spell the commanding player can say that the spell will be sent through the portal Did it did you have to do that previously where you Basically get one crack at the apple or did you get multiple cracks at the apple? You could only shoot a spell through once, but I think you could try more than you could try more than once Yeah, as well. Yeah, but yeah I couldn't remember if that was maybe someone in the chat knows offhand because that's a meaningful change as well If that's the case and and he add all that up and I feel like this is Sacrilegious to say but a little too high At 80 points. Oh no, like I I actually agree with you. I don't think this is an 80 point in the spell anymore Uh, because they actually made the correct rules change to how it should have always freaking worked Like again, some of these things are out of whack just because the rules were silly Like because it allows you to bomb from out of spell range and somehow magically you couldn't unbind the spell Right, uh Like that's that's why this was abused. Let's be let's be honest, right? Um And somebody pointed out as well that I forgot to mention you do have to set up one part Uh within what an inch whatever it specifies of the cast first previously Yeah, previously you could do such the whatever the hell you wanted to you didn't have to do that Which again gave you more range and shenanigans. So that's Very meaningful change you could cast it for another wizard. Yeah, exactly. Yeah Yeah, so you cast it from a wizard who's out of unbind range and yeah, just shenanigans so Yeah, it does feel like this needs to go down meaningfully Yeah, warp said it's still an 80 point on the spell because of negation teclis inquisitors said 40 to 50 points now I'm gonna split the diff there. I really think this is a 60 point on the spell now That's my honesty. Yeah, I could I could see that sure. Yeah yeah Yeah, okay doki a song about bridge Yep This endless spell is summoned with a spell that has a casting by of six in a range of 18 One part of this endless spell within one inch of the caster Instead of the other part wholly within range of the caster At the start of the movement phase the player whose turn is taking place can remove one friendly unit That is wholly within six inches of a part of this endless spell from the battlefield And set it up again wholly within six inches of the other part of this endless spell and more than nine inches from all Enemy units The unit cannot be removed and set up again in this way more than once per phase A unit removed and set up again in this way cannot make a normal move Or run in the same phase and cannot issue or receive commands Until the start of that player's next hero phase Oh In the bin Oh boy Hey, what was this place one part is and the spell wholly within the shelf Uh, wow Yeah, it's got a whack pretty good Which by the way not sad about i'm sad every I I hate and the spells that where it's just like everybody We're just like we'll just bridge that unit just bridge just bridge just bridge just bridge Thunders chaos knights baron guards or not baron guard, but knights. Yeah Hate that like that becomes the default Okay, I really do and So like I don't I don't hate this change But boy is this not an 80 point on the spell with that change Uh Call it out. They've also Wacked the Put more of a limit on the setup So previously you had extraordinary freedom on where you could set these things up But now of course set up one part of this endless spell within one inch of the caster that that was added Right and so you could just get extraordinary range with this thing previously in terms of like throwing 10 chaos knights or or 15 thunders Right and yeah Yeah, what do you guys think 40 Like it's got to go down a lot A lot yeah 50 40. Yeah, honestly, I'd I'd accept either of those points values for this thing now Yeah Because the fact that you literally are stuck nine inches away and don't even have access to re-roll to charge Or you know, which is obviously like not you you mentioned some melee units in there Obviously shooter shooter units don't care, but then they also can't set up an all-out attack or or whatever, right? So I mean everybody's everybody's getting punished and you have a lot less sort of total mobility Which by the way again, this is probably how like I don't know about the no Command issuing thing, but like the the setup thing is probably how this always should have worked Right Sure. Yeah. Yeah, that's fair But like There's no way this is an 80 point on the spell with this with these rules.  Yeah, it's great All right Let's close this out here folks shards of valagar Uh, tyler you want to take the shards? Sharks has two parts in the spell of someone that they're casting by the five I can't remember. I feel like that might have changed. Maybe it was that previously range of 18 excessively cast out of the parts in the spell holy with an eight of each other holy the range of the caster Predatory when you pick it to move remove one of its parts from the battlefield and set it up again Holy with an eight of its other parts So you can't get a decent amount of movement on this in snaring Soul drain while they are within six inches of any endless spells with this ability Units cannot fly or be removed from the battlefield with an effect that would allow them to be set up again in the same turn In addition units cannot be set up within six inches of this endless spell 40 points there's a lot going on here, right? Sure. I can't imagine a good use for it.  There's a lot of teleporters. There's a lot of setups in the game but again For it to have it just it runs into the same issue that we keep talking about Anything that requires it to be on the battlefield to have its effect In the requires it to be on the battlefield in your opponent's turn to have its meaningful effect More or not more or less get out I suspect Uh, it's too expensive to lean into that strategy of well, I'm just going to do this because it's cheap enough I'm going to cost my opponent a dispel a rogue action and a cast blah blah blah, right? There's going to be some cost that I'm getting for doing it Uh, yeah, I don't think this one gets gets there. Maybe maybe there's some special cases that I'm not thinking about But yeah, marcella, you're not a fan No, no, I don't think it's got a lot of you I mean like if you knew the armies that you're you're going to play against or Your meadow was super heavy into like these teleport setup armies Yeah, but I think there's just better options for 40 points. Yeah, it's a sideboard card It's like yeah card like it's hard. It's hard to ever justify it being main deck Yeah simple Because yeah, that's even without the problem you talked about which is which is crippling on its own sure Yeah, the the primal die season just throws a lot of these things out of whack Right where they would have to go back in and in my mind like you need to bump up the cast valley on some of these things To like make them potentially more interesting But does that like get the job done even I don't know I think that would that would give a little more gas there in my mind where like you okay, you can lean into having to hit like an eight to cast But then maybe they can't hit that nine to dispel it Sure, is is that like the answer but that feels weird. It's just it's all kind of strange. Yeah, that doesn't I first of all I'm not even sure that's actually a huge thing in the current season, but it's Yeah, yeah And then finally launching launching does what launching does he takes you out to lunch Make sure wizards the boatman boats various people around they can still make a normal move or run in the following movement phase Which is fun So A lot of wizards can ferry around so One key change they can pick one from the wizard with a wound characteristic of nine or less. Yes Yes, so even this is a this is a sad day for thankful certainly Uh, he has to actually walk around the board always always a shame to see he was a popular Launch and target. I still think at 50 points this thing will occasionally find a home in the right list that wants to do this potentially especially with the uh, nature of the um Of the current season and what you might want to do with your wizards, so sure. Yeah. Yeah, maybe a little high but A little bit a little high at least for my blood. Sure could be 40 and I'd be fine But I think like I don't think this is as as always this thing was always like a very list dependent spell where you wanted to be Doing this one particular thing with this one caster. Yeah, right and I think it'll still continue to see that use It's a shame about thankful We're all sad board went out for for our our big rap boy, but We're good, but it's fine Okay, and that's it marcella. Thank you so much for sticking us out boy. This is a long long one, but hey, thank you so much No, thanks for inviting me. I had a lot of fun. We were very happy to have you Uh, all of you out there. Thank you so much for watching. We really appreciated it. Uh, don't forget on your way out Hey hit like Uh, subscribe do all those fun things click all those things that make all those dings Uh, don't forget if you want to support the channel. There's lots of ways you can do so Uh, you can find the link for you know, the games I write down below like Uh, our newest game majestic 13. That's linked down there as well as the previous games. You can find The patreon link Which if you want to take your next step on your hobby journey Hey, go for it. We'd love to have you as part of the community, but as always We really appreciate you watching and uh, we'll see you next wednesday


Welcome to The Advocate, where thought-provoking topics are discussed with no-holds barred here on PlusCV Africa. We basically call a spade by its name. Today, I'm talking about the future of works in Nigeria and how productivity will matter more than hours put into works. Raymond speaks on time management and attention management. Ruth will be talking about black tax and the increasing struggles of millenials to save. Why Felix runs up this conversation with advocacy on good governance. Sit back and relax after this break. We'll be here to dissect it or stay with us. The future of work. If there's one thing we should have picked in 2020 from COVID-19, it's how we must increase our flexibility and adaptability, especially with the way we work. We have seen several companies adopt the remote working structure. Why a few traditional companies are struggling to keep up? I personally think that work has gone beyond 9 to 5. That is, resuming at 9 am and closing at 5 pm. In the coming years, employer time will no longer matter as the workplace will be driven solely on productivity and not amount of hours put in the work. Prospective job seekers will begin to seek for companies that are flexible with their working system. What is the implication for CEOs and HR experts? We must now develop a new performance metric system that measures productivity, and not by how many times I showed up in the office. Companies who do not quickly pivot into the realities of the future of work may soon begin to lose their greatest assets, which is our people. Wow. It's interesting. The dynamics are changing, and each time there is a revolution, either by a pandemic or by a human thinking. I don't want to use the word that word, because there are a lot of controversies around this. But the long and short of everything is that we should try to evolve times of change when the industrial revolution... That's a point. The industrial revolution is going from manual automation to remote automation. It started from human efforts to manual automation, where you have to go through techniques of doing things to reduce efforts. But now it's even going beyond that one, to remote automation. That means you can be somewhere and you'll be controlling something somewhere. So you don't have to be in a physical location. The idea of the advance of science and technology and especially internet technology has broken the barrier of connectivity of human resource. Sometimes you have to fly an expatriate down to your localities to do something. But in this era, you don't even have to do that. Somebody can be somewhere and correcting something. Exactly. Ruth, what are you saying? Just as what he said, I remember some firms in Nigeria had issues with millennials asking for opportunities to work from home. Now that COVID-19 happened and everyone was forced to work from home, and it seemed that productivity really did not even drop. In fact, what you can find is that it increased. So there's now the struggle of... In fact, most of these firms don't want to ask their staff to return back to the office. Because they're sending a lot of money. Exactly. Operating costs in that entire aspect has been removed. So all they just have to be concerned is how to ensure that the staff deliver. And one thing I always tell people is that millennials, they like to own their jobs. True. They really like to own their jobs. They like to ensure that no one comes and tells them that they're not pulling their weight. And because of that sense of responsibility, everyone is able to work from home. And these days, you find people applying for jobs in the U.S. and living here in Nigeria. I know some people that are working for companies in the U.K. and the U.S. and they are here in Nigeria, earning dollars, earning foreign currencies, and still able to deliver. So work has changed. COVID-19 has changed the way we do our work. And I think companies that still work in the ways of the old would stand the risk of losing quality hands. Because I understand some tech people in the past, and they're like, if you tell me to come to the office, you know that I'm not going to work for you again. And they're not the only ones I've met like that. So let's take Raymond, what do you think about this? Just chiming your thoughts on that. Yeah, so I think that the future of work, in talking about the future of work, I think it's important for people to understand that it's important to stay ahead of change. So what's happening now is that change is happening. I heard when you mentioned about people that have been swept off by the situation. That's because they are not able to stay ahead of change. You mentioned about measuring new metrics for measuring productivity. In the most sense, some people are still very traditional about how their work is being done. They want to see you do it. They want to ensure you are standing up and sitting down when they want you to do it without knowing that the world has completely, completely changed. But I also understand why these traditional thinkers have those challenges. Let's also take away the fact that there is also this issue of competence. There's this issue of competence against discipline and accountability. So you also want to look at these three things. Someone is competent, but the person is not disciplined enough to keep to time. So you have to keep struggling. You have to keep calling the person on phone. Most times they just go offline completely and they are not in touch as at when you need them and they also don't get to produce those results as when you need them and it becomes a very big challenge with traditional thinkers. They also have to make do with the fact that change is here. No matter how much you don't want to accept it, if you want to, it's like pregnancy. The more you want to keep it, surely by nine months something has to happen. So we need to start changing our mindset on how we accept the future work to know that we can actually do more by the best way it was done originally. Thank you so much. So change is here and we've got to find new ways to really focus on productivity and then increase our metrics on how we measure actual work as opposed to just hours of work. So up next is Raymond. Please do stay with us.