and welcome to this week's edition of Encompass Live. I am your host, Krista Porter, here at the Nebraska Library Commission. Encompass Live is the Library Commission's weekly webinar series, where we cover a variety of library activities and topics. We have been doing Encompass Live, as I said, it's a weekly series since January 2009. So this is our 10th year of Encompass Live, yay. Maybe at the end of the year, we'll do something for a little birthday celebration. I don't know. And we post, do a variety of things here on the show. The show is broadcast live every Wednesday morning from 10 a.m. central time, 10 to 11 a.m. But if you're unable to join us on Wednesday mornings, that's fine, we do record the show every week, and it is posted to our website, and I'll show you at the end of today's show where you can see all of our recordings. Both the live show and our archives are free and open to anyone to watch. So please do share with your friends, family, neighbors, colleagues, anyone you think that may be interested in any of our topics, they can sign up for our upcoming shows or watch any of our archives. Now, as I did say, we are in our 10th year of Encompass Live, so we do have 10 years worth of videos, archive shows there on the website. So there will be some things that are outdated, historical we'll call it. We are a librarian, so we save and archive everything. So keep that in mind when you are watching some of our older shows, everything is dated though, so you will know when it actually took place in context, but there will be some obviously out of date information in there, but it's all for historical purposes in archiving. We do a mixture of things here on the show, book reviews, interviews, mini training sessions, demos of services and products, showcasing resources or anything that we think that may be of interest to librarians and everywhere. We, so really our only criteria is that it's something library related, something libraries are doing, something we think they could be doing, some new service or resource we think that be of interest or use to libraries. And we are the Nebraska Library Commission and all of our presentations for all types of libraries out there, public, academic, school, K-12, special libraries, museums, what else, we've had everything on the show, correctional facilities, so just libraries is our theme here. We do have some sessions that are done and presented by Nebraska Library Commission staff, things that are here more local to what we're offering to the commission, but we do bring in guest speakers from libraries across Nebraska and across the country. And that's what we have this morning with us on the line from the University of Minnesota Libraries. Good morning guys, is Lindsay, Matt Spenson, and Andrew, Andrew, I didn't ask how to pronounce your last name. Pollanook. Pollanook, well that's easy. Yeah. Good morning, Lindsay and Matt. Good morning. Sorry. And they have a session here, this is a presentation that actually I first discovered at, there's a great library technology conference that is done up in Minnesota that I attended two years ago, I think it was. And this was not a session from that one, this is from last year's conference, library technology conference. And this is a great session they did about online tutorials. And it also has a wonderful theme where if anyone is a huge stranger things fan as I am. So 11 ways your current tutorials are as forgettable as Barb and what to do about it. So I'll just hand over to you guys, Lindsay and Andrew to take it away and tell us about how we can now do have great online tutorials. All right, well thank you everybody. Good morning.  And first of all, what we wanted to do, we wanted to go over some objectives for today about what we're going to be going over. So first of all, we're going to be addressing some core skills around universal, instructional and graphic design because to everything we create, there are legs to the stool of everything we create in the design process. We're going to share, compare and contrast some tools that we use and assess those accessibility features because everything's online, it's important that we put accessibility at the forefront of all of our design. And then we're gonna be applying these tools with you to show you how they can work together. So not just using a single tool at a time to create good-looking, usable and accessible and unforgettable online library instruction. Andrew and I's primary role is to do a lot of online library instruction for the University of Minnesota libraries. So we spend a lot of time looking at tutorials and building them and trying to improve them. And yeah, so let's get started. First of all, we wanted you to just think about for a minute, why are you here? I mean, something maybe you are a big stranger, things fan, maybe you are tired of what your current tutorials look like. And you just want a couple of tips and tricks about ways that you can make them better, prettier, more usable. So think about that as we go through everything that we're doing today. And if there are some things that you think about why you're here that we're not addressing, use the chat and the questions feature and we'll address those at the end of the session today. So keep thinking about why you're here. And if we're not addressing something that you would like us to try to address, please use that. Yeah, type in whenever you want to and we'll just save it. We'll keep everything there to bring up later, no problem. Okay. So first of all, there is the instructional design process that happens anytime we're asked to create an online learning object or a tutorial. And there are three key steps of backward design. The ones we use come from Wiggins and McTeens understanding by design. And I like those because they're really curricular focus, they're really goals oriented. They're really looking at these big ideas of what we're teaching and how they can get integrated into the instruction process. So the first step in anything that we do before we start building, before we start looking at technology, before we start looking at examples and activities is we want to identify our desired results. So what we want our learners to be able to do after they've completed whatever this lesson is. Do we want them to be able to function within a database? Yes, but generally we want them to do something more higher level, develop those transferable skills. So they're learning something in one database that they can learn in another database. And so this is where we're identifying those ideas. So that's step one. Then the next is to develop this assessment criteria. So how do you know that your learners learn something? And with online instruction, it's so hard to develop assessment criteria because we aren't there with the learner. We aren't watching them go through everything. We aren't watching them interact. And so trying to build that assessment criteria in can be really, really difficult. So we've started to integrate more things like multiple choice quizzing and other interactions within our learning objects to know that our learners are actually learning something rather than just jumping through the hoop of participating in this online learning object. So let's step two. So we identify the desired results, we develop the assessment criteria and then the fun parts for us in the wheelhouse that we live in for the most part is develop the activities to make those desired results happen. So what will the learners do to learn the stuff? So this is where they're going to interact with a video and answer some questions. This is where they're going, there's going to be that interaction, there's going to be that watching and doing piece. So developing, making sure that they can get to that knowledge and skills and values that we want them to get that we identified in that desired results area. So that's kind of the overarching of how we approach doing the design of our online learning. And there's another leg to the stool, which Andrew is going to talk about. Hello everyone. People are here. So yes, graphic design. And then my role is it really focuses on this working with the content experts, getting their ideas out and getting those ideas made into something that the learner can engage in. Obviously that's my big goal here and graphic design and some of the choices and strategies I use throughout this, I feel are just critical to making something worthwhile that you can put on the web. So we'll start with creative thinking. Creative thinking, I believe, is one of the most important parts about creating engaging content, content that is designed to engage in multiple ways will appeal to a greater audience. So putting in a lot of different features that all build toward your goal of what the learner should be able to do will make for a better experience. So here we have just a screenshot of an activity that we put into a reducing stress tutorial that we built in partnership here on campus. So just a little activity a student can take. This actually does dump into some data collection so we can reflect to see how the learner is engaging with our tutorial later on. Here's an example of putting a video with audio narration into a tutorial. So this would be a series of slides or learning activities that go on and then just one piece of it is a video with audio narration and subtitles on it as well. So it's successful. And then of course there's just sketching stuff.  Really I think magic happens when you look away from the screen and just use a pencil to get ideas down and just start mocking up what you want, what it could look like, what the visuals could do, what audio might factor into it. Really I think helps me create something worthwhile. And then last with creative thinking is a lot of people are already applying creative thinking and producing awesome things that are licensed for sharing. So there's a Creative Commons license on this tutorial from NCSU Libraries. That means we can repurpose it for our own use and attribute it to them. So look for Creative Commons licensed materials and just build off others creativity, right? We're all standing on the shoulders of giants here. And then another tactic is to look at print media, poster media and just pull apart some piece of it. Like I might look at this that got this from a graphic design magazine and it means very little at face value but I might pull out a look and feel of how this whoever created this is using fonts or using organization or space and kind of use these ideas in my own tutorials. Similarly here, this is a great example of presenting a ton of information in one's rectangle, right? So I could use this as a basis for communicating a lot of different features for nine different objects, nine different features of the library in one view. So ultimately creative thinking is the idea is you wanna get from the bottom to the top or the top to the bottom. How can you do it in such a way that the most people can engage in it in interesting and novel ways but still get from top to bottom or bottom to top? So next is styles and templates. So having a set style or templates will save you time. It makes it easier for you but it also most importantly makes it easier for the learner to discover more of your content into ease of navigation through what you create. So first you might wanna check with your organization how does layout happen? Does you need to adhere to a certain look in your tutorial? Or do you have more leverage to work differently? Here's an example of color template that at the University of Minnesota we are bound to these exact colors but this is where we grow from. So this is a basis for producing how we apply colors to our objects. Here's an example of Drupalite. The University of Minnesota purchases as access to this has installed it for us to use. There is some rigidity to it but where can we apply creativity to our tutorials here?  This is what in 2008, so that's fine. Look at your styles, talk to your communications, talk to graphic designers, web gurus in your organization see how your style might grow into something different over time, it'll look different and here's pretty much our current look for our home pages of our tutorials. So of course in three years this will look entirely different, we'll change it. That leads us into type. So the font shouldn't steal the show unless you're creating a tutorial on fonts. You want to use fonts to communicate your message effectively and that means don't use really fancy loopy fonts even though in this tutorial our homepage does do that but that's for fun. You can use fun fonts very strategically but overall when you create content the font should be legible, shouldn't use all caps, it's a no-tier key so a larger font. At the top you can see in this example so header ones, header twos, header threes. This does tie into accessibility concerns as well. So use fonts strategically but use them with the purpose of communicating what you want to communicate best. So Arial is a font, everyone knows it. It's very legible, it looks good on the screen and you can use it unabashedly in your tutorials. I highly suggest just sticking with simple fonts. Google has many free fonts if you want to spice it up a little bit so you can look on Google fonts or you can also look, there's font pairing, tools online so you can look up how best fonts, how certain fonts look best with one another. Personally in this example I would swap them, I would put the serif font as the title cap as the title and I would put the sans serif in the body. Serif means it has this fancy loops on the bottoms of the letters. Sans serif means that it doesn't have a lot of loopy stuff. Sans serif is easier for most users to read. And then there's designing for the web. So there are definitely special considerations for posting things in a web format, namely accessibility. You wanna make sure that you're adhering to current accessibility standards. The University of Minnesota has a great page on accessibility that we look at. Lindsay helped design and build it that really informs us as to how we are building so that the most people on earth can use our objects. So some more specific concerns you wanna think about device, try not to use flash. A lot of devices cannot display flash, it's not the future. So try to make things HTML5, HTML, when you're using images, don't use huge images. It takes a long time for them to load. People have concerns with data plans. So using the right size image, scaling it down so it looks good, but doesn't eat up a ton of data. Doesn't take a long time to load as best. And then there's deprecated HTML. So consider if you're getting into the code you're using the right language. And then finally, there are ideas out there. There's templates you can buy. There's templates for free, read the fine print. So look online for free templates for layouts that you can borrow or just actually purchase or download the whole code and repurpose it for your needs. And then there's stuff, right? So here we are, we're making a tutorial and we could just put walls of text in, that's not ideal. It's very boring. So you wanna include some stuff strategically to create that sort of mental white space to add in some interest to tutorial, use it strategically, add stuff that really helps the learner engage in different ways. But as far as where to get stuff and how to use that there are many, many resources online. We prefer to look at creative commons license materials. In this chart you see on the bottom, the red, that's copyright. You can't use it without permission. We avoid copyright materials for legal reasons, but also it's just in the spirit of what we create and what others create. We prefer to ascend here and get to the green and that is creative commons license materials. You can use them. Usually you have to attribute to the original author and that's just fine. There's the noun project, so that a lot of creative commons icons here, you can purchase a license and get them royalty free. A lot of different images here you can use, it's search for anything literally. There's everything you could use in the tutorials here. Flickr has commons. This is public domain materials. Flickr also has creative commons searches. So I use Flickr all the time looking for images and ideas and tutorials. The internet archive has a lot of public domain audio, video images, so this is a great place to look for different kinds of things that you could put into your tutorials.  I had a lot of fun doing this, getting a camera and just, we're doodling and creating my own creations in Adobe Illustrator or using other software. So use your own creative skills. I think there's great value and reward in doing it this way. All right, back to Lindsay for Universal Design. All right, and Andrew touched on this a bit about this idea of designing for accessibility and that's really one of the things that we try to do when we're building online learning objects and online tutorials is my big fear is somebody coming and having something not work for them and not being able to access the content that we have so painstakingly created for them. And so we try to design everything. And I say try because it's really this thing of where we're just trying to do our best with Universal Design in mind. So Universal Design for Learning goes to this idea of simulating interest and motivation for learning and Andrew touched on this a lot with the idea of creative thinking and he wants students to really engage with the material and be motivated to learn this stuff because it's not real. And library tutorials aren't always the most watched thing on YouTube. It's, you know, sometimes people really need to have a need to watch something. And so we want to stimulate their interest as much as possible. There's this idea of presenting the information and content in different ways. So for things like a tutorial where somebody would be interacting and going through, we want to be able to have a print option where they could go through and just print it and read the text format of it or read the transcript of a video instead of having to watch the video. If that is their preferred way of learning that information. And then this idea of differentiating the way students can express what they know. And this comes back into that assessment piece as well as that just general learning piece of where students need to be able to do the thing that we want them to do after learning the thing. I know those are really specific words right there, but they, we need to give them a bunch of different options. So in the lifestyle scale that Amber showed, that was just one way that somebody can show their understanding. We have different quizzes that we'll show you later that are other ways that students can express what they know. Additionally, we have these core skills for accessibility that go into this universal design for learning. Is this developing the clear organized content? And this comes both into the instructional design that we talked about earlier of identifying the desired results, having the assessment criteria and the learning activities as well as the clear graphic and visual design that we've developed. So that there is a visual theme to the things that we create that our home buttons on all of our tutorials are in the same spot that navigation is the same throughout. We want to use readable and clear language. We get stuck in the land of jargon as library people. And so that's a really big challenge. And so taking time to bring the level of the two, the language level of the tutorial of the learning object down to the level of our targeted learner is really important. And then lastly, there's this idea of knowing your tools, of knowing what your tools can do and can't do and picking the right tool to do the job, depending on what you want your learners to know and understand and be able to do. And Andrew. All right, well, so this is something that back last year and it was very spur of the moment I was on my way to the conference to present on this and I was taking the bus and I saw this machine. I thought, oh, this is perfect. So maybe I won't, okay, I'll give it up. It's a way to buy a bus pass, right? So this is a great example. And this is going back to even just design and inspiration look around your world. And as you're walking around, if you really want ideas there's a ton everywhere around you where people are trying to get other people to use their machine or to learn a process or to navigate a hallway or something. There's a lot of great ideas out there already. There's a lot of bad ideas out there already learned. So in this example, here's a machine. It's meant for people and we can apply it to the lesson today. So you can probably read the questions there but who's the audience? You can go through all of it yourself. We're gonna give you a couple of minutes on your own time. You can definitely share your thoughts in the chat if you want, but just take a couple of minutes. We're gonna be quiet and look at this machine and answer the questions on the left. We'll see how we all do. So type into the question section. Any thoughts you have on any of these questions about this very busy is what I think. Interface here. And now you said, Andrew, this was actually in the bus station, train station? Well, yeah, I caught the bus in St. Paul at the corner of Como and Snelling. So if you're ever in the neighborhood, you can look at this machine. But I typically bike to work, so I don't see this. So I just installed a new kind of more efficient bus line on that route. So I was awestruck by this machine. It's just a great example of a lot going on, but people still have to learn how to use it, right? It's a very important machine. So please, anyone out there, go ahead and type into the question section of your GoToWeb on our interface. Any or all of these questions that you think you can answer if I'm looking at this picture. We have one comment. It's busy, but at least everything has a label. All right, just take a few more seconds to wrap up your thoughts. I guess Lindsay and I can reflect on this, answer some of the questions. Do you have any comments on this machine? Well, the funny thing is, is the bus machine, it's different than the train machine, run by the same train. Ah, that's a good observation. So that's really interesting because the train machine has it about twice as wide and is a lot less busy. So I find that interesting. They didn't keep consistent across their different services. All right, so we do have some questions, comments coming in. All right. The first one said it's busy, but at least everything has a label. I guess in some way you're supposed to just figure out. No. It says somewhere to use exact change, but there's a coin return. Yeah, good observation. So that's a bit confusing. The fonts are not consistent. Some are all caps. Some use a sentence. Some are just phrases. So that is something that is a little not consistent. And someone says, my concern would be accessibility. Does the machine talk or use other languages? What about that ADA or? Right, maybe that fine print there has more to say, but you're right, yeah. Yeah, there is Braille underneath all of the letters. Where it's a coin has it in Braille. I believe the machine does talk to you. What does the train machines do? I don't know about the bus machine. Nice, okay. And at least there is a clear measure of success. If they get a bus pass, they succeeded. Right, yeah. So that's an instant, yeah. It is a legible sans serif font, Drew. And it's the, someone says, wow, I think people are in a hurry and don't want to deal with this much stuff.  Yeah, I mean, you could line up all the payment options in one, maybe some line, you know, so they all group together, but yeah, it's a lot. It's all over the place, yeah. It's like they tried to, like you were saying Lindsay, they had a particular space that they could only fill. They were limited to a space as they said, figure out where everything could go. And maybe they should have reorganized that. The arrows are helpful, yes. I like that, because that I'm sometimes confused about. Right, yeah. And someone says, it looks like the individual should be able to figure out how to pay the boarding fee, but it may be cluttered enough that it's difficult to follow the sequence of steps to use. The busy appearance is one of several confusing elements. Fonds vary, no clue as to accessibility. Unless, I'm sure if you had a closer picture or something, you're saying that the accessibility issues you would, as you said, there is Braille and other things there, yeah. Yeah, the machine might talk, I can't remember. Yeah. Yeah, I find it interesting that the largest message there is the goal, right? Give us the money, and you're not getting on a bus. Pay before boarding, right? And then the payment options are... I think by the time you got to this point, you would already know that. That was why you're here, right? Right. Oh, yeah, it looks like actually there's a little headphone plug above the tickets. Oh, is that okay? See what's there? Mm-hmm. Cool. All right. Excellent. All right. Yeah, thank you for engaging in that. Yeah. So what we thought we'd do now is just give you an overview of some of the tools that we use and some things that we've created and just show you kind of how we pull everything together. So first, ooh, that was down here. Okay, so one tool is Adobe Captivate. And this tool was pretty ubiquitous a few years ago before some other stuff came on the market. And it has some good features. I like it more than Andrew does. It's what I learned instructional design on. So I have this special place in my heart for it and it continues to disappoint me. So there's some nice things about it is you can create a variety of presentation types. So you can create an interactive tutorial. You can create quizzing. You can create just a straight up video and you only have monkeys of software that you have to do it in. And so that's a really nice thing about it. You can caption. You can, it's pretty accessible. And I mean, you can create things and it gets updated enough that it's keeping in line with current technology. However, sometimes it's the worst being that it has the conchiest interface for being a doughy of all things that I have ever worked with. That it's, there's so many bells and whistles to it that it can be really hard to work with unless you've worked on it since the beginning of time. Like I have, it has a responsive design feature that came out in the last year or so but it is very hard to get it right. And it's very funky and it's very cranky. And so that's one of the big challenges with working with Adobe Captivate. It has some really good features but for some of the things that we wanna do with responsive design and some other things it's just really hard to get it right and to get it looking good and to get it to work for all of our audiences. So here's an example of what we use to Adobe Captivate for and this is a tutorial on what are citations and we have a link down here to z.umn.edu slash citations and that will take you to the actual tutorial but here's a couple screenshots. And so we have a visual look throughout. We use graphics from the Noun Project. We used a Sarah Font as the header, a Sam Sarah Font as the text. This one is responsive. So if somebody's on a mobile device it squishes stuff down or if they're on a bigger screen and it expands stuff out it is not perfect and it drives me nuts and I wanna redo it. So this is Adobe Captivate and then the home button takes you back home you navigate with both your keyboard as well as pressing the buttons and swiping as well. So it's getting to the mobile friendliness of things. Then we have Articulate Storyline and we have a lot of love for Articulate Storyline it's one of the primary tools that we use. It's really easy to learn. Meaning it has a very good interface for user interface. If you can get moving on something right away you don't have to sit and watch tutorials on how to create a tutorial. There are a lot of templates built by the Articulate Storyline community that you can download. You can build a template PowerPoint and download it into Articulate Storyline and use it that way. So if you have a certain visual theme that you're working with you can bring them in. It has this community of designers. So again, you can borrow from the work of other people. It is relatively accessible. There are accessibility is really funny in these rapid e-learning building tools where they kinda hide it, but they don't hide it. Yeah, but it's never in the place you wanna look. So you have to know where to go to make things accessible, to add the alt text to your images to make sure that your text is agreeable, that kind of thing. One of the newest features in Articulate Storyline 3 and that's in Articulate Storyline 360. So there's two versions. One is you pay a monthly fee. One is you download the software. Is that it's HTML5 native meaning no more flash which is wonderful for those of us that use browsers that don't like flash anymore. Meaning most of our browsers. So you can export something as HTML5 native and it works and it's nice looking. It's not blurry like it was in the last version. And it has, the newest version has responsive design features. So you can design something for a wide screen and you can go down to a mobile device and it shows you that as you're working on it and as you're designing. It has this downside too. It is expensive. It is very expensive. You can download a 30 day free trial. But- I was gonna ask about that for what is the cost for some of these that you're using. Adobe Captivate and then- Captivate's about $200, $300 ish with our educational license. Articulate Brand. That's something I always try to tell people there's educational versions for a lot of these things that the professional business versions are just crazy expensive. But then if you search around and there are pricing pages or information you might find some kind of, not backdoor, but other options for things like the schools or libraries or things. Right and sometimes big institutions have bulk licensing for software. So trace something, cult snake it all the time. And the university has a bulk license to it. So I don't have to worry about trying to appeal for someone to buy the software for me. It's already purchased. So ask your administrators what software is available or do usage. Storyline runs in the $700 to $1,500 range depending on a discount. We've been a customer for a long time so we keep getting random deals when we upgrade it because we just keep upgrading to it. But it's really expensive. So I think Andrew and I are the only two people in the libraries that have licenses to it. And then people just come and work with us if they want to use the software and we build stuff for them. One of the other downsides is there's no video export option. So if you wanted to just create a tutorial video, you can't really use Storyline to do that. You can still do a video. It's just you can't do it where you can then upload it to YouTube or something. Other feature as me as a Mac user is that it's Windows only. So I have to have extra software on my computer so I can have Windows run the software on my computer. So that's kind of a downside, but not a terrible downside. Here's an example. This is one that Andrew built on communicating your research with posters. And what you can see on the left side of the screen is, on the bottom, you can see the similar to the tutorial we just showed you that we built in Captivate is the home button is in the lower left corner. The navigation is on the bottom. So we keep that consistent. Same Serif font is the header. Text is a Sam Serif. I think we've changed these. We're built at different times. So we've changed our fonts as we go because we're continually updating our design templates. There's a menu button in the top left that we built into our Articulate template. And all of those little yellow dots on the left side are places where the user can interact and see different features.  And then on the right side, you can see a little bit of an assessment of where the user can go in and assess what they've learned and rate some posters on what they feel and then they can submit and then see what the experts thought as well so they can check their answers. So that's how we build that assessment criteria in for this one. We also built a health feature in and that little question mark in the upper right corner. Again, if you wanna see this live, you can go to z.umn.edu slash research posters. And the next one is Reveal.js. And we're using Reveal.js for our presentation today. So what it is, is it's open, we're gonna say open source. It's basically a whole bunch of code that we downloaded to build an interactive presentation. And what's really neat about it is that you can build these really interactive presentations relatively simply, where you're doing a lot of copying and pasting and plopping stuff in. You can embed media in it. So we've been just embedding images in and everything but we've been pulling a lot of those images from the web so that we have a really lightweight platform and we're just pulling stuff in and leaving them in their home rather than having really big, gigantic images everywhere. You can embed video, you can embed quizzes, you can embed images. And the nice thing is it's all HTML so it's as long as we are doing our jobs right with the HTML, it's really accessible so that a screen reader can go in and read everything really nicely. There is, we're using the downloaded version but there's a web version that will give you a link to later. And one really nice thing that we can't do and captivate or articulate is we can link to individual pages of the learning object. So if you, I don't know if you can see it on your screen but we have our URL up here. And so there's an individual URL for every screen of the tutorial. So if we wanted to have somebody go do a very specific spot, we can send them there rather than say click through until you hit here. It takes away the need for a lot of menus though pressing the escape button you get the way everything's laid out as well. The worst features, it requires some HTML and CSS skill and it's a learning experience every single time we use this and sometimes we don't like it very much because of our own limitations with HTML and CSS. It is really nice to be able to customize it and have neat fonts like we've had today and pick colors and do background images and everything like that. But it requires a lot of learning on that kind of thing. So you can do it really, really simply as well if you don't want the bells and whistles. It's not fully responsive. So it doesn't totally customize for your screen size. It just makes everything a little bit smaller but it does it pretty well where it's not obnoxiously not responsive. You also need a host. So we have our presentation up on a server and that's one of the now, I mean that's for all of these is you need a host for all of these is they don't just live on the web as they need a place to stay. And so I don't know if that's really a bad feature or not. It's just a feature. It's a neutral feature. It's a thing you need. So in addition to this presentation we built a tutorial on evidence-based practice that used Reveal.js. And what we had done before is we built it in Storyline but it kept breaking because there was so much stuff in it. And so we decided to build it in Reveal.js just to try to get a lighter weight platform because this was one of our heaviest use tutorials. So you can see up top is the what it all looks like, the overview. And then the main screen for this one is actually a Qualtrics survey quiz, we'll say quiz, that we built for an assessment piece of all of this. So we embedded the Qualtrics survey within the larger object. So we can pull those two pieces together. So we have the code of the tutorial as well as the Qualtrics thing that all is seamless to the user but we can pull all of that in to meet our instructional needs. And again, the link is at the bottom, z.umn.edu slash ebpintro. And then Scalar. And we've used this one we're playing around with because we haven't quite found the correct instructional need for but it's really neat. And it's neat because it hosts all kinds of media and you can have one a version on the web and then there's this host your own on your own server version. So those are really neat and you could customize it and it just pulls all kinds of stuff together. It is clunky, not as clunky as captivates sometimes. The free version misses some of the features that the host your own version does but it also requires very organized people to pull everything together. And what I mean by this is here's an example of a tutorial about source authority that we started working on last year. And so you put every individual object up as a page and then you have to connect all of these things and figure out how you want them all to connect. And so on the right side is this visualization of how all of the pages connect. And so it's the beginning of the tutorial and then it goes with pages and then it goes out and links and then other things link together. And so it requires a good amount of organization to figure out how all of your information wants to connect together. So there's a lot of planning that has to go in before you put your stuff in something like this. Well, you should talk about the timeline. I am going to talk about the timeline. There it is. There we go. You may have seen the timeline up here where we have this timeline race in America place shooting some Black Lives Matter. This is the whole pulling multiple things together. It is timeline.js is this really cool thing. It's a database driven little pieces. We're going to call it a little piece of software that you basically put a whole bunch of any kind of source that's on the web in an image, a video, a news article, scholarly article, anything. And you put it in your Google Sheets based on the criteria they give you. And then it goes into a timeline based on date and time. And you can customize it. You can customize some of the look and feel. It's pretty easy to create. And it is responsive as well. It does require some HTML and CSS skill in any new place. There is something that you can, you don't necessarily need to host it. But here's what it looks like. And so what this is, is this is something that we built about the shooting that happened in Ferguson, Missouri as a way of explaining the authority of sources and how scholarship happens. So we have a whole bunch of different sources in this timeline related to the shooting of Michael Brown. And so we have the crime lab reports, the autopsy, the tweet that happened right after he was shot. And it goes in this big timeline of when things happened and students can sit and explore all the sources around it and we can have conversations about why weren't there any books published about this right after it happened while the publishing period takes a long time. This is why you're only seeing news articles and tweets and things like this and like everything. So it's a really interesting way to display information. So instead of doing a big bibliography, you could do something like a timeline to explain everything. And Andrew, would you like to touch on the resources? Yeah, a lot of what we talked about today is linked on this screen. I believe our presentation is recorded. You obviously won't be able to click on these but maybe take a screenshot now. We can chat you this link too when we're all done. Right, so this is a lot of our resources here. We've got graphical elements, tools for inserting different things. I didn't mention some of these but Pixabay is a great resource for Creative Commons images to use in your tutorials. Skitch is really great for screenshots. So is that TechSmith link down there for screen capture? Use that all the time. And then on the right are a little more of these authoring tools that Lindsay just went through. So a lot of links there. Definitely explore what works for you. I have a lot of fun with all this stuff. I love it's just literally or not literally but opening a toolbox and having all these things that I can use to create a great and engaging tutorial. So. Now this presentation, yeah we are recording of course but can you send me either this or a link to where this is so that people can get to this afterwards? Yes, yes we have a Google, we do have a Google page built. We built a year ago I just found it. So we do have all these links in a Google doc that isn't one of the public. So yeah, we'll share that link. All right great, because someone is asking that they can't write that fast to write all this down right now. And they usually say that's okay. We will have the resources later, yeah. Yeah, I just pictured all these people, everyone clicking on the videos. And like bookmarking it. Yeah, yeah. So I guess we're ready for questions. Yes, yes anybody have any questions? Type them into the questions section of your GoToWebinar interface. We do have one that did come in while you were talking about all those different products. Do any of those software products upload into learning management systems easily like Blackboard or Canvas or something? Yes, so both Storyline and Captivate are SCORM compliant or whatever the newest thing is. So you can download a package and then upload that into Moodle or Canvas or Blackboard or anything like that. It takes knowing everything that you need to download. So it's a learning experience but they are meant to go into course management systems and learning management systems. I've had relatively good luck with doing Captivate and Moodle together. What do you guys, do you guys use one of those particular ones at the university? We have been a Moodle school but now we're, which is really fun with my accent, Moodle school, but we're transitioning to Canvas right now. Okay, we use Moodle here at the Nebraska Library Commission for classes that we do online, yeah. But I know lots of universities do Blackboard or are moving away from it for various reasons. So I noticed you did have listed on the page and you didn't mention it on the previous screen that you have GIMP listed there as a free resource. It's like a free option for doing something like, for Photoshop. And I see you have here that some of these have dollar signs next to them, but the first two they're done. So are those free services? Are you talking like reveal timeline and scalar? Yeah, yeah. Yeah, those are all free. Okay, free. That's one of the things I like about them is they're basically free and open source. They're all, we don't pay to use them. We just save our time to customize them. Right, right. And they have different pluses and minuses regardless of the costs compared to even the other ones. Yeah. Yeah. Okay, we do have another question about uploading into an LMS. Have you found that when you load something into a learning management system that you have to do much if any cleanup of it or pretty much, or is it pretty easy? In the beginning, yeah, there's some cleanup. And it's just, especially if there's an assessment feature. So if I built a quiz or something, then there's a lot of cleanup that has to happen because I wanna make sure that it runs correctly. That also could have been user error on my part of not doing it. So when we start working more with Canvas and doing this kind of thing, we're going to be working very closely with our IT folks who do this to make sure that everything's going well. Yeah, because if you want people are using these things you've uploaded, somehow it has to connect to the whole main class or course that's already in there. Yeah. As far as tracking what they've done, what they've completed, all of that. Yeah. I can imagine that would be, yeah. I only know Moodle, so. All right. So you did give us links to your pages out there where people can get to as well. So that will also be in the recording. Someone's asking about looking at what you've done and is it okay for people to like base off of yours? Oh, yeah. Everything we create is creative comments, non-commercial share like, so or attribution on commercial share like. So we just ask them if people are picking things from borrowing things from us, they attribute it to us, they don't use it for commercial purposes and that they also share it out. Make it available the same way, yeah. Yeah, we're huge believers of Creative Commons, it's very useful. Libraries we share with each other, so this kind of thing as well. And I think using a lot of those things like the Flickr and making sure you are very careful when you are searching in those places to find things that are Creative Commons licensed. Some people might not be too perturbed, but some people may. Just because something is out there on the internet does not mean that it's free and available for you to just take and use. You do want to make sure you pay attention to if someone who's posted something has licensed it in some way. And even if they haven't, some people, you know, a regular person posting things may not have even thought about that. Don't, I would say, you know, look for something that explicitly says like yours, Creative Commons, share like, whatever. Or ask the author. That's true. Yeah, if you really, really want to use it, reach out to the person and say, hey, I want to use this for my library's training, for my school, is that okay? Yeah. Yeah, and we try to put contact information for every single one of our learning objects of who created it, so who the contact experts were and then who the lead on our team was. If there was a lead on our team, so that if there are questions from folks who want to use it or something, they can know who to contact. And it also gives us credit for our work too, which is a big thing that's kind of this invisible piece of creating tutorials is making sure that we're being credited for our authorship and that the subject matter people are also being created for their authorship. And that's, we found that as a really kind of nice feature as we've gone along over the past couple of years of making sure that, you know, this is an intellectual contribution and we want to make sure that people know that. Mm-hmm, absolutely. All right, we just have a couple of minutes left in our hour. If anybody has any last minute desperate questions you want to ask Lindsay and Andrew right now, get it typed in there before we go. As I said at the beginning, this is being recorded. So anything you did miss, you'll be able to watch recording later and it will be posted on our website and as well as links to presentation information that they're going to be sending to me as well. So as we were saying, don't try and scribble all this down. It's okay. You will have access to it in an easier format later. So we aren't getting any questions, but it's just something to think. Thank you very much. This is very interesting. Can't wait to go home and try out some of these things. Great. That's good to hear. Thank you. All right, all right. So I think we will wrap it up then. It doesn't look like anybody is typing anything furiously at the moment. So I think we will wrap it up for this morning. Thank you very much, Lindsay and Andrew, for being with us today and sharing about how to have some great online tutorials done. I know it is difficult for these kinds of things to get people interested and just wanting to even go through them. And these are some great tips that I think will hopefully get more patrons, students' attention and want them want to actually go through a tutorial. I'm feeling like they have to. Yeah. All right, so thank you very much. I'm gonna pull back control to my screen here and now. So thank you very much everyone for attending. Thank you, Andrew and Lindsay, for being with us this morning. And we should see, there we go, my screen. The show is, as I said, being recorded and it will be on our main page, which is right here, Encompass Live page. This is where we have our upcoming shows, right beneath our upcoming sessions is a link to our archives. You can click here and you can see what our previous shows have been. And let's see if we have the previous one here. This one has just a recording. Let me go back to another one. There we go. So we will have a link to the recording on our Library Commission's YouTube account and a link to presentation or any handouts that Lindsay and Andrew emailed to me will be here. It should be available potentially later this afternoon, as long as go-to webinar and YouTube cooperate with me with their uploading and converting of all of the video files. When it is ready, I will email out to everyone who attended and everyone who registered for Day Show to let you know that it is ready for you to watch. So that will wrap it up for Day Show. I hope you join us next week when our topic is Pioneers in Violence Prevention, Libraries and Rape Crisis Centers. This is Lori Droge from the Green Dot Program and Women's Crisis Center. This is an organization out of Kentucky where they're working with libraries on domestic violence issues and helping people dealing with that and sexual violence and bullying, all sorts of different things related to that. So please do sign up and join us for that for next week's show or any of our other upcoming shows. We have our schedules full all the way through April, confirmed and on our website and our schedule. We are working with other topics for the future as well. So just keep an eye on here as they're at it. Also, Encompass Live is on Facebook.  We do post here, reminders. Here's a reminder for today to log in on the fly for today's show when the recordings are available, when we're ready to upload things, new shows added, we'll post on here. So if you are big on Facebook, do give us a like over there and you'll keep up to date on what we're doing. Other than that, that wraps it up for today's show. Thank you very much everyone for attending. Thank you again, Lindsay and Andrew and we will see you next time on Encompass Live. Bye. Thank you. Thank you.


There's just something about playoff hockey and it started tonight. We begin in the section 8-2-8 quarterfinals. Brainerd hosting two time defending section champ Bemidji. And the Warriors defeated the Jacks two out of three times this year. Picked things up in the second period. Bemidji up 2-0 with two of his guys in the penalty box. Alex Pollock steals it. Finds the net to put the Jacks up 3-0 but the Warriors would claw their way back. Weston Andre finds Will Lundstrom by the net. He puts it home. Warriors down by one. They tie it only seconds later. Send it into OT. Then in OT off the faceoff. Matt Fisher finds the back of the net. The Warriors complete the three goal deficit. You see tempers start to flare near the end of this game as a brawl ensues after the final goal but Brainerd wins it. 5-4 in OT they move on.


Thank you guys for so much for coming. If you're still coming in and you didn't hear me before, I'm going to go off this slide, but I'll leave it up here. I'm really interested in the topic, and we're going to come into this a little bit during this talk about motivation in the tribal community and what motivates people in the first place to spend a whole bunch of time working on this project, which is just such a complicated issue. So if you could share with me and with everyone kind of what motivates you by tweeting to this hashtag through motivation, that'd be great. We'll come back to it a little bit later. All right, so let's go ahead and get started. The name of this talk is Building a Learning Community through Competition. And I'll explain a little bit about where I'm coming from in a second. But thank you all for coming. It's a huge room. So just really quickly, a little bit about me, just so you might have some idea of who it is you're listening to. My name is Mike Hayden. I'm a freelance Drupal developer, which basically means I spent a lot of time playing Call of Duty at home in my underwear. We're actually going to come back to Call of Duty and video games in a second. But that's just a joke. I used to be a high school teacher. I used to be a science, math, and computer science teacher. And I'm really interested in the overlaps between education and the Drupal community and also the Drupal software project and education.  I've done it myself and I've maintained reviews attachment to a bunch of sites. If you haven't checked that out, it's a really useful module. I suggest you do. I think it brings me here to talk to you today about motivation, about learning, and about competition. This site that I started, that's called the Moduloff. Can you just raise your hand if you've ever heard of the Moduloff before? OK, cool, so about half of you, maybe. I'll get into some details later about the Moduloff itself. It's a Drupal developer competition that I've been using to try and motivate people to contribute, and we'll talk a little bit more about it. The teacher in me says before I give a talk, I'm supposed to discuss the goals first. So what I want to do is talk about motivation and open source. I want to talk about the Moduloff and the lessons I've learned building it. And I want to talk about the motivational tools that we have in the Drupal community already, and also the tools from other communities. Here's how we're going to do it. I'm going to start by telling you couples my story, coming into Drupal, and maybe kick it back to your stories. We'll talk about some motivational research, about how motivation works at open source and otherwise. I'll ask you to do something at the end. OK, so I'll just really, really briefly tell you about my story coming into the Moduloff or coming into Drupal. I sort of fell into Drupal. A high school teacher, like I said, like every high school teacher, you wear 20 different hats, and I was the guy that knew something about technology. They said, hey, you'd like to have an internet. Can you build that for us? You know something about computers. I said, yeah, I guess.  There was one for Drupal, and there was one for WordPress, and I thought the little drop thing for Drupal was kind of cool. So I kept using it when I started coming to the Meetups in Boston. That's when I started being really interested in the idea of contributing to course and was really undergoing this series of lessons and steps that will take you from I've never contributed to core before to I'm like a deep Drupal contributor. And I think it's Brian Hurst that's a big part of this and some other folks. And that was a big part of my first experience when I was starting to go to this Drupal Meetup. It kind of, you know, inspired me to get started with core in the first place. This is a tweet from 474 days ago. So it's one of my first-ever tweets and it says first core Drupal patch committed by web chick woohoo. Most of y'all don't know me, but for me to put woohoo in a tweet is kind of a big deal. So the elation that I had that I had committed something or something that I had done had been put into the Drupal project on the whole was just a spectacular or had this feeling before. I think this was a deep patch. I think this was a doc's patch that was like fixed a grammar mistake in somebody's documentation. But I felt so good that I had done it that I even said woohoo in a tweet which is a big deal. And I came to that camp last year and met a bunch of contributors and really started to get a little bit more involved in core. So what I discovered in doing that is that contributing to Drupal is really hard. And if you ever tried to do anything that says the number of new concepts to learn in Drupal is too damn hard. It's really difficult to get into this in the first place. And so I became really, really interested in the idea of what motivates these people. Who are these people? Super, super challenging work. Who are they? And what's their motivation for doing it in the first place? Because it's very, very difficult stuff to do. So let's talk about that for a few seconds. I'm interested in what the answer is for you all as well. So what I said is that I contributed to Drupal because I want to be ready for Drupal 8 when it arrives. Mark said he started contributing to Drupal because writing modules and fixing things is more fun than checking boxes which is definitely true. Identifying common solutions to problems, sharing fixes we discovered in our environment so that's the front of that community. Blake also said the same thing. Repaying is debt to the community.  We have great websites that help hundreds of thousands of students in California in higher education. This person is new but wants to get started so that's a great person for them to be here. So I guess my point is if you look at those tweets for a lot of different people the answer was they want to help other people. They want to be a part of something big. They want to be a part of a community. I think that's spectacular. We're going to get into that a little bit deeper into this. I was going to have you all turn to the person next to you before people talk about Drupal. They say all the time come for the code and stay for the community. People come originally because the code is really useful but they end up staying because everybody is really great to work with. This is an image of the code in Drupal 8 and how it has changed from all the way from 4 up to 8. You can see 4 on the far left at Drupal 8 on the far right. This comes from David. He has a bunch of excellent infographics about the size of the code base. It's really expanding quite a bit. To me, that means that we really also need to increase the number of people and the processes that we have for bringing in the number of people who can contribute to core, can look at core, can teach people how to use Drupal. All of these things are going to have to increase for us to keep up with the pace and the code base is also increasing. Not only does the code increase but our community tools need to get better as well. Here's another tweet. This one's from XJM. Drupal 8 is going to come out. You can either get hit by the bus that is Drupal 8 or you can get involved now and help sheet it. I think that's so true, right? If you just saw the number, was anybody here for the last session before this one? It was about converting your modules from Drupal 7 to Drupal 8. Another example of how there's just so many new things in Drupal 8. It's extremely difficult to just jump in and get started so that earlier you can get in here to take a look the better. This question's about motivation and how difficult it is to contribute to core. This brings me to the fundamental question for this talk here, which is working on core or contributing to Drupal or learning Drupal, all of these things are really hard. They take a lot of time and then you need motivation to complete them. I think we actually do a really, really good job of supporting new contributors, right? If you're coming here for the first time, there's Drupal, there's core office hours, there's really good documentation in line. There's so many, you know, there's people in IRC who will help you just for the sake of it. There's so many great people and tools that you can have to learn Drupal, but what's motivating people to do it in the first place, right? And what's actually motivating people to keep going once they get in there? I think that's a different problem and I'm not sure it's one we've touched on at all. Okay, so let's talk about motivation because I think that's really important. Like I just said, I think that's a really important thing for us to start addressing. And I think that's a really important thing for us to talk about in terms of the importance of motivation in science and educational psychology. So one of the big things to talk about is extrinsic motivation versus intrinsic motivation. Extrinsic motivation is what is the traditional sense of motivation, right? You think about carrots and sticks, right?  It provides a little bit of motivation. It's a reward for somebody for doing the thing that provides motivation external to the person that you're saying, do this because I'm going to do something else, right? There's something outside of the person that's motivated them to do it. There's a separate type of motivation that's called intrinsic motivation. Intrinsic motivation is internally generated. It's something that you do because you think it's a cool thing to do because you think it's the right thing to do. You do it for its own sake. When you do something, when you're intrinsically motivated it really makes you feel like a Superman character. Like, you're flying through the air. You've done this thing because it feels good to do. You understand the difference? Extrinsic motivators are not getting paid to do this. Intrinsic motivators, like, I think this is really interesting. Economics people, right?  Or how much should we take away from people if they're not performing and there's a lot of research that's going into this right now is to figure out which one of these is better. And it turns out all health being equal a bunch of studies have shown that people will do better if they're intrinsically motivated to do it if they're doing it because they think it's cool. Let me give you an example. Smokers who quit, they did a survey of a bunch of smokers both before and after they quit smoking and they asked them, what were the reasons why you quit smoking? And the people who said that they quit weren't worth it for their own health. These people were way more likely to successfully quit than the people who tried to quit because of social pressures. They decided they wanted to quit smoking because people thought that it was gross or something. That's why they wanted to quit. Those people were not successful. The people who decided to stop smoking for themselves, they were the people who were way more successful. And this applies also in schools, students who are already intrinsically motivated to do better at it. And they can also have that intrinsic motivation turn to all extrinsic motivators. This is a really interesting study. So they took a bunch of kindergarteners or I think they were first graders. They just sent them out on free play and it had a bunch of different activities that they could do. They could be playing with blocks, they could be playing with crayons. It didn't matter. They let them do whatever they wanted to do. Then they gathered up all the kids in the classroom later and they split those kids into three groups. One of the groups they said, here's some crayons if you want to play with crayons. Then they had a second group and they said, listen, we got some crayons here. I'll give you a cookie if you play with the crayons. And then it's without saying anything to them. So basically there were three groups. There was one group that they just left them up to their intrinsic motivation to use the crayons. There were two other groups that afterwards they provided rewards of extrinsic motivators. When they put all the kids back and the kids were running around doing whatever it is they wanted to do and they found that the kids who were originally intrinsically motivated were kids who were originally intrinsically motivated to use the crayons. If they got cookies, they didn't want to use the crayons anymore because they were expecting cookies after that. Now they only want to do the cookies if they're going to get paid to do the cookies. I think this is a really important lesson for us as we're thinking about ways to motivate people. If there are Drupal developers out there thinking about paying them or giving them points or something like that for doing it, we don't want to shut people down if they're expecting points and we're not giving them. So we'll get to that a little bit later. But that's a really interesting example. I think also the entire open source movement is a really interesting study in extrinsic and intrinsic motivation. So many different projects and people who contribute to these things, they're not getting paid. They think it's interesting. They think it's a difficult problem to take on. There's a video by a guy named Dan Pink and the name of the song is Drive, the surprising truth about what motivates us. This is animated by somebody on a whiteboard. This video is super interesting, Matt. And I can't play it all because we don't have enough time. But I'm just going to start it right when you start studying that open source stuff a little bit. Let me just get out of your way. One day a lot of times we produce things that never emerge. Let's talk about mastery. Masteries are urged to get better at stuff. We like to get better at stuff. All these people who are acting in ways that seem irrational economically. They play musical instruments on weekends. Why? It's not going to get them to make them any money. Why are they doing it? Because it's fun. Because you get better at it and that's satisfying.  I imagine this if I went to my first economics professor, a woman named Mary Alice Shulman. And I went to her in 1983 and said, Professor Shulman, can I talk to you at the classroom for a moment? This is my business model. I just want to run it past you. Here's how we work.  They're trying 20, sometimes 30 hours a week. Oh, but I'm not going to give it away rather than sell it. I'm not sure what it is. I'm not sure what it is. But what do you have? You have Linux, Powering, one out of four corporate servers and Fortune 500 companies, Apache Powering, Wikipedia. What's going on? Why are working at jobs for pay doing sophisticated technological work? And yet, during their limited discretionary time, they do equally if not more technically sophisticated work. Not for their employer, but for someone else for free. That's a strange economic behavior. Economists who look into it, why are they doing this? It's overwhelmingly clear. Challenge and mastery can't contribute to it. That's a challenge and mastery along with making a contribution. These three points are his big ones that people are motivated to work on these open source projects because it's a challenge, it's difficult and they want to take it on just like Climbing Mountain Mastery because it's going to make them all three of those things pretty much intrinsic motivators. Big powerful types of motivation that you're going to contribute to this sort of movement from education and how I think you could apply over here and already does apply in some open source communities. Extrinsic motivators are not entirely bad particularly for these short non-complex tasks. They work really well. For example, I ask you to carry a bunch of rocks from one stage to the other. You're not going to do that because it gives you a fuzzy feeling for the community. Let me tell you a really interesting example of extrinsic motivation for the community. They were looking at their data and they saw that people who downloaded their free trial were likely to install it once and weren't very likely to buy it. If they installed it and tried it a couple of times then they would definitely buy the software a few times. What they did was they gave a buy the free trial process which is ridiculous. You just download a free trial of software because you tried doing inside the software. You don't just download and install it. You're competing with... That seems so silly, but people for whatever reason when they see a leaderboard, they get into it and these people are conquering it and there are sales numbers from people downloading free trials but not by 40%. Just because they put a leaderboard in them there wasn't anything else more to it. They aimed it to be kind of an adventure to discover territory. That's a lot of techniques. We're talking about a 40% jump in sales for a free trial process but that's a very large number. The point is that these badges and achievements have also been shown to education to increase student achievement so they'll do better on tests afterwards if you can motivate them to do these repetitive tasks particularly with badges. If you've ever heard of Khan Academy or some other websites that were trying to coach kids through learning activities if you're going through a bunch of problems it'd be nice to say if I got five in a row I get a little bonus. There's some little colorful thing on the screen and it seems silly, it seems meaningless because it's just some dozen that can't take it to the plunge and get $5 for it but for whatever reason it motivates us. A lot of studies and education have shown what I was discussing before that if we give people badges for things that they would do on their own that they don't need badges for then they come to expect badges and they do worse if they don't get them and so what we do with intrinsic motivators is that gamification, these badges, points leaderboards, stuff like that it can get people in the door it can get them started especially when they have to start with these junky contests in the beginning and over time we need to kind of transfer over to intrinsic motivation because the badges are going to lose their value and you're not going to rewrite the entire graphic system image that's not going to work great but it might help you to contribute some documentation to motivation in general and around kind of education how it might apply here let's look at some of the tools that the Drupal community has already to try and motivate people let's take a look can you raise your hand if you've ever heard of the certified Turok.com okay yeah, so this came out from Greg Knattison and a bunch of other guys who were growing venture solutions a couple of years ago the idea here was that it formed out of the debate over kind of certification in Drupal if you've ever tried to hire a Drupal developer before you might find you get a bunch of applicants who are not exactly Drupal developers maybe they speak a little PHP maybe they've done a little WordPress with Drupal here you know what I mean and so there was this idea that maybe we should come up with a Drupal certification but that has all kinds of problems say to be the certifier of Drupal A to get certified to be a Drupal how does that work and I actually think certified Turok is an excellent solution for that problem you know, if you have a Drupal.org username and it will spit back out a score of how much contribution you've made to Drupal it'll tell you if you put in trees in there to get to the level that the scores go up to 11 so the highest we can get is 11 most people are way lower than that but what it really did was in a very quick and one number score show you how much contribution this person has made to the Turok community and there are some obvious benefits to that that means that in order to become a Drupal Rockstar according to these people and that in some way makes you more hireable you have to contribute to the project itself increases your score was never released because then it could easily be gained by somebody right but I think it's a cool tool it's been somewhat abandoned it's still around it's still up but the index hasn't been updated in some time and I'd love to see it updated because I don't have a spoiler and I've been around for a year or two so many are the user pages on there's a lot of work itself there's check boxes that you can put there that say I contribute patches I give support in IRC there are badges on the side that say I've contributed to I'm a member of the Drupal Association we have this intuitive sense already in our heads that people want to display this information about themselves it's something that they feel proud about it's something that gives them their own intrinsic ownership over their work and their work on the Drupal project right on other piece that I think is really nice in here which I didn't put in a bullet for this but it's important to notice this mentors feel that we have on Drupal.org profiles now it says these are the people that have mentored me into becoming the person that I am right now in the Drupal project and that I think is really great also as the code base continues to grow as the number of people contributing to Drupal will grow we're going to need to also scale up the educational systems that we have around Drupal so that more people are doing mentoring and we should be really really really bowling those people and saying thank you for the work that they're doing if you ever come out in IRC before of course there's the bot in their Drupal.com and you can give you can say a person's username plus plus and it will give them a little bonus point according to the Drupal.com and you can ask the Drupal.com for what your score is for how many people have plus plus to you or you can go to the Drupal.com website it's all listed there at the top of this list with 1,800 people who have said thank you by giving you a plus plus it's also interesting to know that you can see at the bottom the box was 1,337 so somebody has game this and made himself the worst but also the leadest so I think this is a really interesting tool because it's community power it's not just like you can't game this because it's people that have to have to give you the plus plus but it's also one of the ones that great motivation you can help somebody they'll give you the plus plus afterwards that's going to make you feel good it's a little bit of an extrinsic motivator so that's some of the tools we have already there's one big tool which is I guess I'm most qualified to talk about I'm going to talk about the module off which is a website that I run that is trying to motivate people to learn more about Drupal as well so the module off is a website where I have element challenges where people will code up something in response to the challenge and submit it and then there's a prize for the winner and that's provided by several different Drupal vendors for example posting vendors video lessons all these things subscriptions to Drupal Drupalize me as a good example find these vendors and they offer up a free prize for anybody who parts it wins and the competitions last for two weeks and it provides a little bit of motivation for somebody to come in and try something new learn something new and give it back to the community also after the competition is over the submissions are made public so that anybody who so that after the fact if anybody is searching for the topic of the challenge they can come upon the solution so I'll give you an example we had a challenge that was create a fuse plugin which people submitted to that one and so the hope is that we don't go along with that challenge the hope is somebody who is later on Google a use plugin maybe they'll come upon the solutions they'll find the winner they'll have that certified as a good solution a good answer to the question they can take advantage of that resource afterwards we have about 300 registered users it's very difficult for me to figure out exactly how many people have registered because of the amount of spam but I think this is all over 300 people real people who have actually registered and they get emails and stuff about it I'll just briefly get into this people always ask me about how I came up with this idea it's kind of funny stories I'll tell you I had this really bad habit of late night domain registration does anybody else suffer from the same place yeah I was thinking about this cat laser to an idea I have like kittycams.com I was watching the challenge you may know it as the real world road rules challenge on MTV and it's a silly show where people are basically they put very volatile people together and have them do physical challenge I had this funny idea in my head because I wasn't even really watching TV I was just sitting in my laptop coding and I had this funny idea what if we actually put a bunch of like core drupal developers or experienced drupal developers in a room together and force them to do that's what originally inspired it and I was like oh let me try to figure out a good theme for it and I registered the moduleoff.com and as I started to mature the idea a little bit I said oh this could actually be pretty easy to do and I had a bunch of vendors to offer up the prize for free I already have hosting this could be something that's totally free for me to put together and would be a nice benefit for the community if after the fact the challenge was out there for people to see and all I really have to do is a little bit of marketing and so that's how I came up with the idea I was just literally inspired by MTV so I guess we can thank them for a ton of work for me to do because all I really had to do was put this idea together at first and do a little bit of marketing and then ask me about how did I actually implement it so I'll just talk about this very briefly just how I did it it's a couple of weeks of development time my spare time it uses the omega theme it's responsive it's my first responsive site it doesn't look beautiful on a phone but it works I also have the Twitter and MailChimp modules in there so that when people sign up they get the newsletter and if people submit something the site kind of tweets out about it to try and spread the word and there's a blog out there that gets so you know just trying to get the word out as best I can I'm here today also to kind of get the word out a little bit if you're interested you should definitely check it out it's moduleoff.com let me talk a little bit about some of the challenge that I had putting this together if anyone's ever tried to run an international contest it's a very difficult thing to do even for big companies so technically in the official rules it says that you have to be from the United States to participate people have been very very upset about that I'm sorry I just don't have a legal team with it some countries you actually have to register if your contest has a real value prize some countries you have to actually register that contest I'd have to register a contest every two weeks in that country and I just don't have the resources to do that unfortunately but I'll say with the wink and maybe we could pause the recording for a second that if I don't know where you're from then I'm not going to stop you from participating I'm just a guy, just some guy who am I to be the one to judge these modules right I actually threw down a little bit of my own cash to offer an Android tablet as the prize because I wanted to and so we got a lot of interest we had 11 different people submit a module which I was super appreciative of but one of those people was a very prolific core contributor and a very very good Drupalist and that person did not win and was a little bit upset about it and perhaps that person should have won I trust their knowledge of Drupal pretty and so this gave me this idea maybe I shouldn't be the sole arbiter of who wins these things so for challenges where I've had a lot of submissions I've invited some people I know Dave Breed has helped out Tim Plunkett has helped out to actually look at some of the solutions and help me to make sure I'm making the right decision another thing is that interest has kind of faded over time maybe it's because I'm not offering an Android tablet anymore but we still get a submission or two for every challenge but the interest isn't there as much and improving this presentation and a little bit more marketing effort but I think it's a powerful tool and hopefully we can get some of the interest back to it there's also been some skepticism early on I don't know this guy Dave I actually really appreciate this feedback so I'm not calling about it right after I came out with it it says my verdict on the Drupal competition site stay away by submitting an entry date or your code and strictly open to U.S. citizens so he actually dove into the legalese that I had downloaded boilerplate from some other sites somewhere and read through all of that I appreciated this feedback because I changed it so that the code is eventually published out of the GPL and people have been skeptical of this thing from the start they think somehow I'm trying to benefit when I talk to the vendors that I'm trying to get to sponsor these things they're like what's going on here are you just doing this how does this benefit you people actually think that I'm just post posting these challenges because I'm trying to get people to do my work oh I need to do this piece of functionality can somebody please do it for me for free that's not the case for the community but people are skeptical and I appreciate that but it's going to challenge to try to convince people we've all set some successes like I said the very first challenge had 11 different people to take it on it's hours of their lives that they put down to try and make more of these modules and make a screencast explaining it so I thought that was a great success I found sponsors for 10 different challenges these are vendors from the Drupal community who are offering up their product for free that's been very successful finding them there's a project called trust issue queue extras which is a result of this quote is from Greg Anderson he's one of the trust maintainers and also the author of this extension says the Moduloff trust challenge was the perfect motivation for me to finally pick up this idea and implement it due to my limited time I had to pick something that I thought I would implement eventually anyway but without the motivation of the competition it might have been a long time not just like that warm fuzzy feeling that I said with who in the tweet in the beginning it's the same idea when I finally had somebody speak out loud to me that this site had provided them the motivation to give something back to the rest of the community made me feel so good about what I was doing and I think that there's probably other people where this is the same way they just didn't email it to me afterwards this module is actually really cool it's a trust extension where you can post a patch to the issue queue with command line motivating people to actually build something for everyone else to get back to the community on going issues I'm actually seeking co-maintenors if there's anybody in the room who thinks this is an interesting idea and wants to get involved please I'm going to be gone for like the whole summer we're going to start camp and I'd love to have somebody help me stay on top of this have some trouble finding the time to market it and the more sponsors I can get the better I turn to and I don't want to swing back to the beginning it's only been like a month or two so if you're in the room if you're somebody else in the room that wants to donate a couple dollars or donate a piece of the product to sponsor more competitions please come on by afterwards and talk to me or send me an email to sponsor this project so that is the whole module off piece and again we're talking about that in the context of trying to motivate people to contribute to core the first time to learn triple work I'm going to show you a couple of other tools so have you ever used anybody use Ubuntu and have you ever been to ubuntuforum.com thank goodness for the site this is like taking me through the darkest of days my very first year of teaching at iSchool for whatever reason because I'm an idiot I decided to install Linux on my laptop in a Windows XP environment trying to print this for this website because in your first year of teaching it's also the deepest darkest terrible in your life also that's just the way it's going to be thank goodness for this website because it took me through when my audio stopped working thank goodness I had this website but they have a system on the side of all of your forum posts there's plenty of forums that have a similar thing that has these little images that represent how long a person has been on the site how many times they've posted to the site so this UCLA geek here at the top this is the first time he or she has ever posted two beans at once slightly ground coffee bean slightly roasted coffee bean here for much much longer has really advanced coffee cups and chaffel who knows why and I bet that this person raised it in or something I bet they don't really care at this point what kind of coffee cups they have but maybe in the beginning when they first signed up for the site they saw these people who were helping everybody else and those coffee cups gave them a little motivation to get started Stack Overflow another site that I have so many questions for because it's the answer to all of my problems I assume you guys have seen this site too this is the same idea except instead of just posting to get your points people upvote you and they say yes that's correct but I'm going to kind of there's a community curating the P-mark to say that answer is correct and move to get 30 extra points or whatever the number is people upvote your answer and they say that's the right one and you get more points so this is kind of like the look on karma system where it's a social system and you get more status within the community and I think that that could be really powerful to your people as well there's also for the designers out there there's a site called Dribble it's got three B's just saying it's a design oriented community it's very sort of open source design community basically people post up their photoshop files their templates UI kits stuff like that things that they want to give back give or ask that anybody can use there's also some special tools on this site there's this concept of favorite or likes or whatever there's also this concept of buckets so as I'm going around I like that I can click like on that tools or the contributions that get the most likes will bubble up to the front page of the site there's also this concept of a bucket where I can gather up all the different things that I like into my own personal buckets I can come back to them later it also has the concept of a follower like Twitter style where I can follow another designer it's kind of a concept something we can also really use on Dribble.org I think if you could follow a core contributor and see the work that they're doing I think that'd be awesome if you could follow individual issues but can you see what other issues can you see what other people are following what issues they are following can you pull a bunch of issues into a bucket of some kind and share that out is there are there better tools that we can have to create a little bit more social community around all of tools from a bunch of other different communities that we can think about ways to attach to the Dribble core development experience to Dribble.org to increase the social tools that we have there I think that would be really great so given that as I said in the beginning as the number of files in core continues to grow as the number of concepts and complexity in core continues to grow as the number of people using Dribble continues to grow I think we also need to continue to grow our systems around educating people actually I think really really good tools for mentoring new people we've got core office hours lots of great documentation lots of people video sites and all kinds of really good ways to teach people Dribble but we haven't at all really touched the idea of motivating them to learn it to contribute to it for the first time I think that's a separate issue and I think it's something that we really need to think about what kind of tools can we build I think we need to start folding stuff like that not specifically competitiveness into Dribble.org itself and I'll talk a little bit about that in a second so one of the big things I think we need is more motivational tools on Dribble.org I think the same kind of thing that you see on Stack Overflow Dribble the indicators of longevity and their contribution levels should be on Dribble.org itself we have certified to rock which can tell you how much contribution somebody has made I think it'd be great if that sort of stuff was on Dribble.org itself we have to just be careful about doing it in a way that doesn't stop people from points in social status to get in the way of people contributing just for the sake of doing it I think it can be done in a really smart way I also think some of the tools I was just talking about from Dribble to help people kind of grow an online social community a little bit we need to have the tools on Dribble.org itself for helping contribution that's a separate issue for more fun competition and the Dribble Club is a nice start I think it needs to grow if it's going to have more of an effect but I think that these kinds of competitions that there's other ones out there in the world there's one called JS1K where people put together these JavaScript applications that have to be less than 1K in size and people are really important that we can you know keep the food and also to encourage Dribble vendors to get involved I think it's a really nice way to kind of encourage people to push the product forwards without specifically sponsoring a piece of functionality within Dribble so a vendor can be really interested in this to happen in Dribble and people may reject that idea they don't want to feel like there's any corporate control over Dribble itself but if they want to push Dribble forward in general sponsoring a challenge like this getting the community around kind of fun activities that spread the word about Dribble who would tell a brief story about the summer it's up in Maine, it's called Puerto Bego it's with boys we have a league that we play a softball league that we play that has 13, 14 and 50 year olds and it also casts them so you can imagine when I'm playing in that game if there's a tag play at home and there's a 13 year old I used to be a physics teacher the same kind of so what we do at camp is we're playing softball to have fun it's the same kind of mentality about it if we have that kind of program or mentality where everybody's kind of flexing their muscles and just competing with each other to show how awesome they are and not for the sake of the fun and the gentle competitiveness this is going to hurt us but having some fun competitions where people are doing it as a contribution and just to play around with each other I think can actually help with important profanity before I click next to the next slide so you can put ear buffs on or something I think the absolute best way to motivate contributors though is to make sure that Drupal kicks ass because like I said before the number one way to motivate people to work on Drupal is to use intrinsic motivators and to make it so if I'm going to contribute to core or learn Drupal I'm going to do it because Drupal is so awesome but I wouldn't be a part of that so that same woo-hoo moment that I had in the beginning on that tweet is something that everybody can share because when they contribute to core or they learn something about Drupal they feel great about it because Drupal is so awesome and there's so many people using it that they feel like their contribution is value you know what I mean? Intrinsic motivation is the most powerful tool that we have and the people are only going to be intrinsically motivated to contribute to Drupal if they feel like Drupal is valuable and the community values the work that they're doing so the number one way that is to make sure that Drupal can be cast 22 is to motivate people to contribute to core motivational tools in addition to our education tools and the tool of Drupal itself cool I want to thank you guys so much for listening what I have to say I really encourage you to check out Moduloff.com we're going to start another challenge in a day or two it's going to be a theming only challenge so if you're not a deep developer and you just like CSS this is the purpose challenge for you it's just going to be a CSS only challenge so I really appreciate it thank you so much for coming and we're going to do questions if you have any things yeah so not sure if anybody has questions but if you do just pop over to the mic fund center hey Mike how's it going good job with Moduloff it's a great innovation with how Drupal is using the environment and I build startups myself and when I build startups I learn from successes and from failures and every time you do something you get more what I call data points that help you make better decisions so since you've run Moduloff I've solved like 10 competitions on there with a varied amount of prizes a varied amount of people participating what do you think worked the best to get into this earlier and the next thing that I've done that doesn't really change anything was to change the style of the challenge itself I think that's important some of the original challenges were very specific click on this link and have it change a date field using the AJAX that was like the very first challenge and I tried to generalize the actual work that they're doing so the course months have been like create a views plugin create a trust extension not create a trust extension that does x but just create a trust extension and it's going to work the other thing that I think has worked well is I changed I added a little bit more Twitter integration into it I think the social component this is more important after you submit something there's a little you know you get to a page and it says thanks so much for submitting here's a link to tweet about what you just did it's not going to give you any bonus points but it really increased your overall content so and I've seen the traffic coming from Twitter and Twitter's the number one place on the Drupal plan that I get traffic from it's been a really interesting ride there's a lot that I've been able to apply to also there's no one else behind me at one other follow up question sure so you mentioned a bunch of different gamification techniques from the perspective there's comments you're plus plus certified to ROG I'm sure you've talked with many core developers as well what have you seen as like just reason why what gives them that little extra hype I've seen a couple of times just to ask core developers the answer to that question to say what is the number one reason that motivates you and they always give me the same answer it just says the community that's all they say and I try to press them but that doesn't really, there has to be another step there it's like okay you're a part of that that actually motivates you to contribute you do something, if you're part of this community it gives you that real motivation that's like well I'm going to do this and it's not just going to be because it's going to make my life easier it's going to make a lot of people's lives easier and so really I think that's the biggest thing I think terrible stuff and giving this bodice to and you're going to appreciate that work a lot more for yourself if you do it on the one side I think that's the answer I don't know my name is Sir Fitchie he's German response but the short answer is that you can pull lower weights right to the top so he considers himself the best I was kind of curious about the two week timeline and if there's any notions of like how that affects people submitting and obviously plays into that's totally arbitrary decision on my part I just came up with it because I thought that seemed like the right level for the original you know it's an interesting idea to play with that a little bit more really I haven't heard from people and maybe that's some feedback that usually the challenges are not super complex I used to ask people to also make a screencast and I've dropped off that and that it certainly takes time to practice and then submit and upload to YouTube and so on but yeah maybe I should play with that maybe shorter ones as this started to progress somebody suggested to me to take suggestions for the challenges from nonprofits or charitable organizations that are actually having need for the not sure that I want to do it where it's something great to make something happen although that's an interesting idea but I had thought about the idea of having the challenges not just be for the sake of doing it but actually get some benefits I appreciate the question that's a good idea yeah just me there's a button on the side of the site that says propose a challenge so anybody can email me and come up with it send an idea and I've had a couple really good ones this next one this CSS only one was a suggestion from somebody else mostly a backend developer I don't do a lot of CSS I have a very working man I'll just CSS including some themers just as important so I also want to thank all the vendors which I should have put a list out here of all the vendors but if you go to moduleoff.com and look back at the prizes you can see the vendors that have supported the site I really appreciate all the work they've done so thank you all so much for coming I really appreciate it


We did a hasty attack on a German mechanized company.  We're learning from each other. We're feeding off the different responses that you don't normally get when you're working with your own nation. NATO has been around for a long time. It's kind of a cornerstone of American presence in Europe. And then there are our biggest allies, so I think us being here participating, Marines in particular, shows that we're still committed to NATO and we're still committed to our allies over here. Actually coming out and experiencing peace air, experiencing working with other forces, they're starting to see that big picture piece and the importance of the Marine Corps comes out and works with these other forces. I think all the Marines are seeing that by actually being here. It's a great experience for them.