Hello and welcome back to this lecture on simple operations on structures. Here is a quick recap of some of the relevant topics we have already studied. In the last lecture, we had seen a brief introduction to object oriented programming and we had also seen how to define structures as examples of objects in C++. In this lecture, we are going to study how to access different members of a structure and we are also going to see how to initialize and copy structures. Some examples in this lecture are from the book, An Introduction to Programming through C++ by Abhiram Jiranade published by McGraw-Hill Education in 2014. All such examples will be indicated in slides with the citation AGR book. Now if you recall from the last lecture, we were trying to design a simple library information management system which was motivated by the discussion in AGR book and the simple information management system was supposed to keep track of books checked out by patrons in the library, books returned by patrons in the library and books claimed by patrons in the library. So to recap, here is how we wanted our system to work. Every patron would have a unique numerical ID, every book would have a unique accession number and a patron can check out up to 3 books at any time and if a patron X has not already checked out 3 books then she is allowed to claim one book that is already checked out by some other patron Y and what this would mean is that when Y returns the book it would be held for X and would not be lent out to others and of course a patron can return a book that she had checked out sometime earlier and this being a benevolent library there were no late charges. Now if you also recall from the previous lecture that in trying to understand how to design the library information management system, we observed that there were 2 key entities that were participating in the functioning of the library information management system and one of these entities was the patron entity, the other was the book entity and all the different operations were basically interactions between these 2 entities. So if you recall from the previous lecture we had defined these 2 entities, book and patron as C++ structures and each of these structures had several information items stored within them. For example the book structure had the title of the book, the authors of the book, the book's price, its accession number, checkout status and the ID of any claimant of the book stored within the structure and similarly the patron structure had the name of the patron, the address of the patron, the patron's unique ID, the count of the number of books checked out by the patron and the accession number of any book that might have been claimed by the patron. And in the last lecture we saw that these individual information items that are stored in a structure are basically stored in what are called members of the structures. So for example title would be a member of the structure book and similarly num books checked out would be a member of the structure patron. We have also seen in the last lecture that in C++ it is possible to define variables and arrays of structure types just like we can declare variables and arrays of primitive data types like integer, double, float, character and so on. So as an example this declaration is saying that library shelf is an array of size 1000 where each element of this array is of the structure type book. Similarly this declaration is saying that there are two variables named my choice and your choice and each of these variables have the structure type book. This declaration says that library patron is an array of size 200 where each element of this array is of structure type patron and similarly current patron and previous patron are two variables each of them having the structure type patron. Now what we want to ask is that suppose this is the definition of the book structure and suppose I have declared a variable my choice of structure type book. Now how do we access a particular member let us say the member named price of this object or entity named my choice which is of structure type book. How do I access a particular member of a structure? Now it turns out that C++ actually provides a special operator called the dot operator for this purpose. So for example if you say my choice dot price what it would mean is look at the object my choice look at the structure type of this object here the structure type is book and then access the member named price of the object my choice which is of structure type book. So when we say my choice dot price we are really accessing the price named member of my choice which is an object of this structure book and because my choice is an object of structure book therefore it will have all of these members and therefore we can indeed access the member named price. Now once you use this dot operator and you have something like my choice dot price you can actually use this description my choice dot price in your C++ program like any other double variable why am I saying it is a double variable because the member named price is of type double in the structure book. So for example here are some examples C++ program statements which are using my choice dot price for example I could read in the value of my choice dot price just like I can read in any double variable using CN greater than greater than my choice dot price I could add 20 to the value of my choice dot price by just saying my choice dot price plus equals 20 note that this is just like adding 20 to the value of any double variable and similarly I could print out the value of my choice dot price as a double variable using the C out statement C out less than less than and then the string rupees standing for Indian rupees less than less than my choice dot price and note once again that the usage of my choice dot price here is exactly the same as I would do if I were to treat my choice dot price not as a member of a structure but as any other double variable. So this is important once you use the dot operator what you get can be treated just like any other variable of the corresponding data type of course we could access arrays as well using the same dot operator for example if this is the structured pattern and if I have defined a variable current pattern of the structure type pattern then when I use current pattern dot name I am basically accessing the member named name in the object current pattern whose type is a structure named pattern the structure type pattern is the type of current pattern and I am accessing the member named name in that structure. Now it turns out that name here is actually a character array therefore current pattern dot name can be used in a C plus plus program like any other character array just like earlier we had seen that current book dot price could be used like any other double variable so similarly current pattern dot name can be used like any other character array. So for example here is some program statement which is using current pattern dot name as a character array so what this program statement is doing is it is saying that if the first character in the character array current pattern dot name is capital S then we are going to print out pattern name and then we are going to print out the entire member name of the object current pattern which is of type structure pattern so note that the usage of current pattern dot name here is just like that of any other character array similarly the usage of current pattern dot name here is just like that of any other character array I can access the zeroth element of it I can compare it with another character I can print out the entire string in the character array current pattern dot name well so far good for accessing members of different structures now we would like to ask is it possible to initialize structures just like we can declare and initialize variables of simple data types so for example here I am declaring a variable of type integer and initializing it to 0 here I am declaring a variable command of type character and initializing it to the lower case character X so the question is can we do similar initialization for structures and it turns out that we can do this so here is our favorite structure pattern and suppose I declare a variable current pattern of type structure type pattern and suppose I initialize it like this now what does this initialization do remember current pattern is a variable of structure type pattern and the structure pattern has several members in it so when I am initializing this variable I have to specify an initialization for each of these members so here I am specifying an initialization for name and initialization for address and initialization for unique ID and initialization for num books checked out and an initialization for claimed book accession number the important point to notice that the order in which you specify these initial values are exactly the same as the order in which the members are defined within the structure so after this initialization we are going to have the current pattern objects members as the member named name will be initialized to Shashi Dave the member named address will be initialized to IIT Bombay comma space India the member named unique ID will be initialized to 2345 the member named num books checked out will be initialized to 0 and the member named claimed book account accession number would be initialized to minus 1 once again the order in which these initialization values will be taken is exactly the same as the order in which the members are declared in the definition of the structure pattern so you would recall that for primitive data types we can also copy the value of one variable to another variable of the same data type so for example here I am declaring two variables I and J of type integer I am initializing the value of I to 27 and then copying the value of I to J just by saying J is assigned I the question is since we can do this for the primitive data types like integer or character can we do a similar thing for structures can we copy one object of a particular structure type to another object of the same structure type and the answer to that is yes we can indeed do that so for example here current pattern and prep pattern are both objects of the structure type pattern here I am initializing current pattern to whatever we had seen earlier and notice this assignment statement this is assigning current pattern as a structure of type pattern to previous pattern which is also an object of the same structure type so what this assignment statement will do is each member of the object current pattern will be copied to the corresponding member of the object previous pattern as a result of executing this assignment statement so if current pattern before copying had these values for its different members prep pattern after copying will have exactly the same values for the corresponding members so note that the value of name here is the same as the value of name here the value of unique ID here is the same as the value of unique ID here and so on so therefore an assignment operator can also be used with structures just like we can use it for simple data types so in summary in this lecture we looked at the dot operator to access members of structures we saw how to initialize structures and we also saw how to copy structures thank you.


got everything right on trivia tonight. I'd like to introduce our first speaker of the night, University of Washington. Before I, I'm gonna increase the tension. Trivia sheets up to the front, where you can see our fabulous trivias are collecting them. He will also come around collecting them as well, if you'd like to keep your seats. This first speaker, she is a University of Washington Astronomy Postdoc. Professional gamer. Biology, but can I just see a show of hands of who here plays video games? Does not play video games, anyone? City or something where there was like a puzzle component. But most video games are off, we're off on depictions of aliens and stuff in them. And I was already pretty old-ish by that time. So I knew a little bit about astrobiology and I thought, what an interesting way to talk about what astrobiology actually is, what the science actually is, and how realistic these portrayals of aliens might be. So let's start out with an introduction to astrobiology itself. I like to think of astrobiology in terms of habitability and biosignatures. We're looking for signs of these two things. So habitability is determining whether or not a world is friendly towards life in the first place and biosignatures would be figuring out whether or not that world already has life on it or trying to detect signs of life itself. Astrobiologists have all sorts of backgrounds. We're geologists, astronomers, biologists, biogeochemists, philosophers, neurologists or like in psychology degrees. We do all sorts of things and have all sorts of specialties and it's our knowledge combined that allows us to study what alien life might be and where we might find it. So things that we, oh sorry, things that we might be doing might be studying stars and determining how the star affects the environment that the planet is in and how habitable that leaves a planet. We might be looking at oceans and water. How vital is that to life? Where do we find oceans? What sorts of life do we find in different types of oceans? How do we detect oceans in the first place? Can we look for something like the glint? We might study something like tectonics. How vital is that to life? And in what scenarios does that occur? Can planets have surfaces that are just too rigid and they don't end up with the plate tectonics like we see on earth? We might also do things like study microbes, study extremophiles to see what the limits of life are. So we have some idea of kind of what's the area we should be searching in the first place? What are examples of extreme forms of life? Where can we draw the line? And we might also study things like planet formation to get an idea of habitability. So from what materials are planets forming and what sort of planets do you form from those materials? What sort of differentiation do you get? On the side of biosignatures, there's a little bit of overlap here, but we might be studying things like the earth through time. So maybe biosignatures or signs of life were very different when the earth was, and it's arcane phase, a long time ago when there were different sorts of life. You might expect different signs of life at that time. We might also be looking at what sort of pigments we expect from alien life. Can we detect that sort of thing off of another planet? Or what sort of gases would life release into the atmosphere? So there's all these different parts that go into astrobiology in modern terms, in the scientific study of alien life or where we would find life in the universe. What do I have to do with video games? Well, as I said, I was not allowed to play video games when I was young, and it was when I was in my mid-20s starting graduate school, which was a very inconvenient time to get into video games. You did not have a lot of free time. I was talking to people and I kept saying, I don't think I actually like video games. I could do some shooting, but I don't want that to be the only thing I do in a video game. I really want to be in space and exploring other worlds in a video game. And I want it to be open-ended. I don't want people telling me exactly what I have to do all the time. And I really want to play a woman character or a genderless character.  Will you please just play mass effect? So I started playing that and I got absolutely hooked on it. And I was amazed at how accurate in some contexts mass effect was with its astrobiology as I was going through grad school and learning all this stuff. This is like a nice way to open a dialogue about what astrobiology really is and how accurately it's portrayed in sci-fi. But it's also kind of important because the way that astrobiology that the search for life and that aliens themselves are portrayed, oh hi, Ted, are you portrayed? So I just saw like a high school friend in the back. Aliens are portrayed and things like that are going to obviously affect the way that the public perceives what astrobiology is and what we're doing.  You want things to be scary and so space seems like a very scary place and aliens are always scary. And with the video game side of things, people are often either driving things or shooting things.  So often to shoot aliens and sometimes aliens are portrayed as these very scary things. And let's just not really like at all astrobiologists think of alien life as a much more pragmatic and scientific approach as you might expect. First, before I get anywhere into this I need to give you guys some warnings. First, please do not play the Kimba drinking game. I'm going to say mass effect over and over. If you drink every time that I say it, you will be blacked out by the end of my talk. Please do not do that. I also have to warn you if you're about to play one of these video games that there are some minor spoilers, there's nothing that's just come out in this. There's no like major spoilers or anything like that and maybe one slide for like a couple of really old games. But I know it's just like really traumatizing. So I just wanted to give you guys a warning that there are some minor spoilers in here. And lastly, I'm sorry. So I told people that I was doing this. So many of you were like, are you going to include my favorite alien from my favorite video game? And I'm sorry, I can't cover every single one of them. Oh my God, there's so many video games with aliens in them. And I love them all. And so, you know, just like take a moment to like take in Gears or little curveball friends face, just let it soak in right here because you might not see them again, they're stuck. And if you want to talk to me about like, well, it's certainly any character from Mass Effect after this, I'm happy to do that, but this might be the only time you see them. So back to actual astrobiology. One major aspect of astrobiology, as I said, was habitability is determining where we're likely to find life in the first place. And it seems that a lot of people have heard of this idea of a habitable zone. So around the star, we have these habitable zones here shown in green, where we expect to find water, liquid water on the surface of a planet that's vaguely like the earth. And if we increase the luminosity of our star, the heat of our star, I guess you could say, then obviously we're going to need to move further away from the star to be able to maintain liquid water on the surface so that it doesn't all get blown off. And if we have a cooler star, we're going to need to move in so that the water doesn't freeze up. We want these scenarios where we have liquid water on the surface because we think that that's a really vital part of life. We think that that's one of the basic things that life requires is liquid water to be near the triple point of water. And it turns out that Mass Effect, please don't play that game, I'm serious, actually does this fairly accurately. You can't really see here, but I mean, it's not like it gives you the information anyway, but I can assure you there's a star and then there's a few planets pointed out here. And in Mass Effect, you'll typically find smaller, rocky planets closer to the stars. Two to four planets out, you'll find maybe one that might have life on it if you're looking for life. And then further out from that beyond the ice line, so where the lighter materials have not been completely blown away, you'll still find lots of ice, you'll find giant planets. And that makes sense because you need these planets to be creating really big cores while their planets are forming so that they can start sucking like, accruing, like gathering all of this gas and become these giant gas planets. And Mass Effect actually does this pretty consistently. And they do have examples of things where you have a planet that's like, captured and brought in close to the star, maybe like a hot Jupiter type thing or that's migrated in. And so when I was playing this game and exploring all of these systems, as you do in this video game Mass Effect, I was just really impressed that they actually kind of knew about this and included it. And I started to kind of figure out that if I was looking for living creatures on other planets that I needed to look two to four planets out and what was probably that star's habitable zone. So it not only does it do the solar system habitable zones fairly accurately, it also does planet habitable zones fairly accurately. So if you have a planet that's maybe a little bit too cold, people wouldn't want to live near the poles, but they might get enough stellar flux, they might get enough energy from the sun, they might get enough heat to live near the equator. That's mentioned in a few different scenarios. And on this planet in Ilium, we have kind of the opposite problem. The planet's a little bit too hot, so no one wants to live near the equator. So people here either live near the poles or they live in these arcologies, these really tall skyscraper, the things reaching into the atmosphere that provide a cooler temperature for people to live at. So this is all pretty good science and I was super impressed. I was also very impressed when I realized that mass effect actually does the galactic habitable zone fairly accurately. The galactic habitable zone is a real thing. You don't want to be too close to your star, you're going to have stars constantly interacting with each other, whipping planets out of their orbits, messing them up, lots of supernovae just blasting stuff. So you want your planets to be a little bit further out. And in this mass effect universe, as you're exploring the galaxy, you actually do find that they've put planets where maybe sapiens sentient intelligent life has come from, like their home worlds, like halfway or two thirds of the way out. And the systems that you might visit closer in it are often very turbulent, like crazy systems where maybe there was a recent supernova or you have like some white dwarfs touching each other or something like that. I'm going to go on for a mass effect because I can talk all day about that to another game. Everyone's favorite, Oddworld. Has anyone here played Oddworld? Yeah, it's kind of mixed reviews, right? Here's the size of the earth and like the mantle has collapsed. Some can like yell at me if this is wrong. But anyway, when I was reading, it just didn't make sense to me and it didn't sound very realistic. However, having a terrestrial planet larger than earth is kind of realistic. We do have these things called super earths. So we have planets. In fact, it turns out that they're probably the most common type of planet in our galaxy that are larger than earth but smaller than Neptune or Uranus. A huge source of interest. There's a lot that we don't know about them because we don't have an analog in our own solar system. But the particular example from Oddworld doesn't really make a whole lot of sense because it's 10 times the size of the earth. And several years ago, a researcher named Leslie Rogers came up with this theoretical explanation for where you would expect the transition from something that's kind of more like earth, more terrestrial. It has land you can land on to something that's more gaseous, more like Neptune or Uranus in our own solar system. Where that would occur. And that occurs around 1.6 Earth radii which is only gonna give you like four times the surface area of the earth. So actually, unfortunately Oddworld, even though you got so much science completely wrong, you also got wrong that you could have a terrestrial planet 10 times the size of the earth. It's too bad. As I said, we really don't know what they're like and that's a really hot topic within astrobiology and within astronomy in general. Some people think that at least some of these planets could be water worlds. And so we see these depictions of water worlds in games like Subnautica. That seems to be very popular with the kind of people I hang out with for some reason. Where you have a world that's just completely covered in ocean and in the game Subnautica, you're exploring this in those maybe events, some sort of like biological experimentation that's been happening on the planet. But these water-covered worlds, are they realistic? Possibly. We're not really sure because, as I said, we don't have an analog in our own solar system. What we're doing really is just kind of taking the density of the planet. So here we're comparing the mass to the radius, so the size of the planet compared to the mass of the planet and looking at what density that should give us and comparing that to the average density of like silicate rocks, 100% water, some kind of mix of a ton of water, 100% iron, that sort of thing and seeing what the composition of these planets should be like. So we have down here like Earth and Venus, things that are that size and then these super-Earths as we kind of move up up to about 10 Earth masses that would be a super-Earth. And we see these things that are moving up towards a more pure silicate or even to like a very heavy fraction of water on the planet. So it's possible that these are completely covered by water but it's also possible that maybe there's some contribution from lighter elements there and the ratios of like different types of rock on the planet can also affect where exactly on that. So I was very frustrated when I got No Man's Sky. I was told I could explore an infinite galaxy and that every planet would be different and there was procedural generation. So like everyone else, I felt I was running around in circles and I just kept going to a new planet and being like, oh my God, this looks just like the last planet I was at and there's nothing to do and I don't know what to do and I don't know which direction the center of the galaxy is. But that got me thinking about rules for life or if there are kind of like rules for life. So this procedural generation we're kind of producing like some sort of pattern some sort of algorithm with some variables that will produce different, you know, I'm just gonna stop him with different types of because perhaps the procedural generation was a little bit too constrained and not variable enough. So is there something like that for actual life? Is there some rule to what life can do? This is something that Carl Sagan loved to explore. So he came up with this like cool exploration as to what the life on a gaseous planet would be like if you thought there could be life on a gaseous planet, these like weird jellyfish things zooming through the atmosphere or poofing through the atmosphere, I guess we're not zooming. Yeah, so this is the sort of thing that he loved to explore. He also explored or talked about, I guess other people are probably explored things like how many fingers can you have before it just kind of becomes more of an impediment. You know, if you have six or seven fingers, is that really helping you or is it just causing more trouble? And so these ideas of whether there's like an optimum scenario are something that is central to at least some kind of thought experiments and astrobiology. And we know looking at the fossil record that we see these examples of the usefulness of different developments of things. So here we have a trilobite that's showing a mouth and eyes depending, well, it's probably a different trilobite depending which side you're looking at. And so these are indicating that this was a creature that was probably hunting for its food and chowing it down. So that's giving us some indication of the evolution of life telling us changes that had happened at that time. So these sort of questions are really central. We wanna ask what are the rules? Does life always need to have complicated molecules? Does life always need to have molecules that maintain information well? Does it need to have molecules that behave in a consistent way so that it can interact with, so that they can interact with other molecules? Does life always move on to land if land is available? Does life always become predatory? Does life always diversify in the way it did on Earth? Does life always become intelligent? Is that something really central to the physics of our universe? These are the kind of questions that astrobiologists are asking in a very broad sense. Detecting molecules and elements on planets is something I don't see a whole lot in video games, but it's something that astrobiologists do or try to do, hope to do. So there's this idea that you could look for particular molecules to maybe tell you that life is present on a planet. So you might be looking for something like oxygen, but you need to find these other molecules there too and make sure that other particular molecules are not there so that you're sure that it's coming from life. And of course, what these signatures actually look like are these squiggly lines. And so that's what we're looking for when we take a spectrum of the planet or of the planet with its stars subtracted through some method. I was so happy in Mass Effect when I saw that they had squiggly lines. It's a really sad thing to say. It's not exactly the same thing. These are like elements, which you wouldn't probably find through this method, but you're still looking at squiggly lines and around the time that I was playing this, that was what I was looking at every single day. So it was really nice to see that somewhat accurately portrayed in a video game and also the fact that they include noise in it is pretty cool. But yeah, so normally we're using this sort of thing to study the atmosphere, to look for what sort of gases, what sort of molecules are present in the atmosphere, not so much to look for the elemental abundance, that's something you can do more in situ. But from the surface, you could look for the reflectivity of the planet. So you could look for signatures from an ocean, as well as these kind of red edge signatures as you move through wavelength space, indicating that there's some pigment there that's doing photosynthesis. So you can extrapolate that life on a planet has developed photosynthesis based on its pigments and how they absorb light. The origin of life, I feel, also is not often dealt with a whole lot in video games. So some of them actually use this idea of panspermia. And panspermia, you've probably heard of, but it's this idea that some junk from another planet got yeeted off of it and flew through space and then landed here and somehow survived all of that. And then diversified in this totally new, so depending who you ask, there's varying degrees of how much people like this idea. But it is one idea that is considered for the origin of life, which is a central question in astrobiology. And in Spore, who hears all of your favorite video games? Who hears please Spore? Yay, oh, a ton of people. Okay, yeah, so in Spore, the panspermia type of mess, where you're chopped into this environment and then in the game, you get to kind of select your evolutionary developments to deal with your surroundings, determine whether or not eyes are useful and where they might be useful on your body. Sort of like with that trilobite I was showing you earlier, to deal with your environment, to move around, to maybe hunt and get food and to mate. So that's a fairly accurate portrayal, although I don't know if some of the creatures people end up with in Spore are very accurate. Oh man, my bread and butter, I can't eat it. So not just the game, but I work in polarimetry, which relates to chirality, which I'll get to in a minute. So in the game Mass Effect, I really hope you're not playing that game, the drinking enemy. I hope you are playing Mass Effect to be clear. You have these friends, all these alien friends, and some of them have a chirality to their amino acids. That's different from yours. You would say that some of them have right-handed chirality to their amino acids, while others have left. And depending what planet you come from, that determines what sort of chirality you have. This is almost like a very dangerous thing that you can't eat the food from a species that has a different chirality from you.  And I thought that was a fascinating aspect to include. I hadn't seen it, although apparently it is in other sci-fi. I hadn't seen it in sci-fi before. So I was delighted that I wasn't learning about chirality, and it was something that actually popped up in a video game, although it seemed a little bit overly doom and gloom. There are some cases where chirality flipping is a fine thing and some cases where it's not. So chirality, just to be a little more clear, is the handedness of a molecule. So it's like a mirror image. If you flip it over, it's not exactly the same thing because it's a 3D thing. Something will go into the page that was formerly going out of the page like your hands. You can't actually flip them and create the other hand. So we think that that is a really vital sign of life that might be one of the most agnostic biosignatures out there because we think that life requires these complex molecules to store information and that they need to be able to interact with each other in a consistent and predictable way on polarization. We would be looking for circularly polarized light coming from these molecules. So when light is bouncing off the molecules, it's twisting the light just as those molecules themselves are kind of twisted and that's potentially something we could detect at least in our own solar system.  So no matter who you are, if you can metabolize it, then it's fine for you. It's like the booze of the, I guess there's other molecules in there but the alcohol molecule itself from the humans is not any different from the alcohol molecule for Turians. There are cases where mixing up chirality has been really terrible. So in the late 1950s, I have to get on my cheat sheet. I don't remember drug names very well, so I went into physics. Okay, there was a drug called Thalidomide that was given to people who were expecting to help them deal with morning sickness. And unfortunately, people found that that drug would cause birth defects of children, particularly in their limbs. So obviously that's a detrimental effect of mixing up the chirality. In that case, once this issue was discovered, people thought that, oh, it's just one chirality, one handedness that's problematic. So if we just are more careful in our manufacture, we can produce just the one good chirality of that. I continue to give that maybe, maybe not to people who are expecting, but maybe to like cancer patients and other people who could use it who are not caring and do not intend to have children anytime soon. Well, it turns out that, there's another word I don't know, that this stuff, Thalidomide, does something called racemization. So it can actually flip its chirality while it's in a biological environment. So people could be given this drug and it could all like just flip its chirality and become problematic again. So now today it is really only strictly given to people who are not expecting or who do not plan to have children in the near future, because this one chirality of the drug is so dangerous. At the same time, some examples of flipped chirality are perfectly harmless and even kind of helpful. So with sugar, I believe we usually eat D-glucos and sucrose, so D-dexter, right-handed. And there were efforts, I think in the 70s or 80s to create left-handed or sinister glucose. And in spite of the name, that actually was a completely harmless, as far as we know from the last few decades, artificial sweetener. Basically what's happening there is that you're creating a molecule that with its twist flipped is no longer able to be metallized. So your body's molecules that would normally tear that apart can't really latch on, tear it apart in the usual way. You don't get any calories out of it. So it's a good artificial sweetener. But the part of the molecule that interacts with like your taste receptors is still active and still able to make it taste sweet. So that was a great artificial sweetener. However, it was very expensive to synthesize. So that didn't really take, just very recently I guess people have come up with a tagotos, a D-tagotos sweetener that mimics elf fructose. I don't know why I felt like I had to get every single one of those words exactly right, but I didn't. So anyway, this artificial sweetener that has a chiral, that looks like something with a flip chirality so that your body won't use it for calories, but it will use it for taste. So there are examples of things that are very, very dangerous when you flip chirality, kind of similar to the Mass Effect universe, but there's also examples of things that are perfectly fine. Do you guys know what the title, Brown Chicken Brown Cow? Does everyone know that? So procreation, the Frenchman told me I was allowed to say sex. With aliens is not really something that, I'll just think about a whole lot, but I just kind of wanted to make sure that I gave a shout out to my friend Robin and telling me about the 100 Baby Challenge, which is a real thing for people who are into the Sims. Anyway, so in the Sims and in Mass Effect, you can hook up with and potentially create offspring with aliens. In reality, the procreation probably is not something that is likely to happen, even if something had the same, or like very similar DNA structure to us. It's unlikely that it's genes, that it's like the way that sexual reproduction happens and that genes are passed on through us would translate to something else. Obviously they don't even for other forms of life on Earth in all situations. So to do something like that, you would probably need to use something like genetic editing to get genes from something that's very, very different from you incorporated into your own genome and that's assumed that you even use the same general type of genome. In the game Mass Effect, Asari's like Liara are able to kind of, not quite asexually reproduced, but they kind of create like a clone of themselves and then are able to manipulate their genetics through some sort of melding with the neurons of the other creature. It's not a little bit fluffy, it's not terribly scientific, but it is interesting in terms of astrobiology in the fact that both memory, both our neurons and our DNA are things that encode information for a long term and at least in some sci-fi scenarios could potentially pass them on. So Ancient Aliens is a super popular theme in sci-fi in general and in video games especially. It's also very popular on the History Channel, Aliens guy is something I guess that people are just interested in. But this isn't really something that an astrobiologist would be studying because it's not really something that's likely to leave behind any signs of it. Whether or not the aliens ever came to Earth and visited, no, because even if they left a structure, most structures on Earth only last for a few thousand years is part of the reason the pyramids are so amazing they lasted so long and you certainly do not need aliens to explain how the pyramids happen. There's just humanity being amazing a long time ago. But this is a theme that keeps coming up I guess because of public interest in video games and subnautica, it's in destiny, it's in mass effect and I've just included a picture of a star child there for anyone who plays mass effect to make you be angry. Yeah, I live for that. Yeah, so again, it's not really something that astrobiologists are interested in because you're very unlikely to leave behind any signs of that and certainly when we look at our own evolutionary path both from the fossil record and now we are able to use genetics to kind of fill in the gaps of that and correct little things, it doesn't really seem like there's necessarily any place that warrants this sort of explanation. Although I guess if people just came by and took a gander at us, who knows, we would just never know that that was happening. Speaking of which, uplifting is also a theme that you come across in sci-fi.  The enkindlers, these ancient beings that they view as gods that kind of uplifted them, that is, that helped their evolution getting that to progress at a faster rate until they actually meet one of them at a late, I guess everyone kind of thinks he's a jerk, but this is a common theme in sci-fi video games that you see it in, oh, this is a spoiler, in Destiny as well, there's a lot of spoilers on this one. Yeah, so you also see this in Destiny of this sort of like malevolent entity that's moving around and helping creatures in different systems kind of move along by largely by helping them terraform their planets. So there are these ideas throughout sci-fi, maybe helping evolution or helping people learn to ride or improve space travel and things like that. And it's, again, just not necessarily something that an astrobiologist would be investigating because there's not really necessarily any indication of this from our own history, from our own evolutionary history, that requires this sort of thing, and it's not something we can necessarily look for evidence of. Now to the evolution of intelligence, so back to score here. Evolution in video games is often kind of simplified or glossed over, and one thing about sci-fi in general, and I would say, especially about video games, that I find very interesting is that people almost always only have one intelligent species from a given planet. So it's just like, these are the so-and-so's of this planet, they are the sapient, sentient intelligent race of this world, and they're all like this, and there's not a lot of diversity there, and you sometimes don't even get to hear about the other life that might have been around them. So it's like, this is a very monolithic thing. But on Earth, of course, we've had Neanderthals and Chromagnans existing at the same time in our past that were relatively high intelligence, and even today on Earth, we have all of these different creatures that even by our own metrics, our own bias metrics, are still very intelligent, at least in some capacities. We also have examples of intelligence, and this is something that astrobiologists study that are very evolutionarily separate from ours. So it's convergent evolution. So getting to the same endpoint through totally different means, totally different evolutionary means, which might be a good indication of something that is very central to life and central to evolution. But so cephalopods like octopi have created or have evolved these incredibly impressive neurological systems, completely separate from the sort of evolution of intelligence that we see to creatures that are more closely related to us. And I think that that's really fascinating. It's also very fascinating to me that the creatures that are more closely related to us tend to have a more social intelligence. While octopi, not all, but most octopi are solitary. They're not social creatures. They only really get together to procreate. I just find it personally very, very fascinating that you end up with intelligence that even we can recognize in both cases that's just super, super different. And from a very different evolutionary source. So for astrobiology, kind of exploring the breadth of intelligence is something that's really important to do. And plants do not have intelligence the way that animals do, but they do store information and pass information between each other sometimes through a symbiotic life form. And I think that most people who study intelligence would agree with me about looking at the breadth of intelligence and astrobiological terms of information storing and sharing is very central to this question of where we would find life in the universe. So we can't necessarily look for a planet that's just covered in elephants. Or maybe we could, that'd be weird. Or Neanderthals or anything like that. But if we're looking for life that's maybe kind of close to the level of progress of intelligence that we have right now or further in the future, then we can maybe guess what sort of things those people, those creatures might be making. So this idea of a Dyson sphere is to completely surround or eventually completely surround your star with basically like solar cells, something to take all the energy from the star so that you can use it. And this is kind of an old idea and people in study have thought about this a fair bit. As far as the signature for that sort of thing, oh, when it comes up in video games like Mass Effect and in Prey, I think you're actually on a Dyson sphere in Prey while you're trying to like not be killed. Which sounds terrifying. So the way that you would actually detect this sort of thing is looking for an infrared excess. So in this chart, we have the luminosity basically like the brightness of the star compared to the color of the star. So red on the right, blue on the left. And you've maybe seen this sort of thing before. We have main sequence stars that are more or less like the sun along the middle here. And the sun would probably, yeah, definitely would pop up somewhere right in here. So for a Dyson sphere for something that's from a star akin to the sun, we would expect that it's still just about as bright overall, but that light is coming out more red as infrared light because those cells are absorbing the shorter wavelengths and maybe remitting in infrared. Maybe they have better technology than we have and we wouldn't see anything at all. But this is an idea of a testable thing to look for. And some stars that kind of fall in this realm have been detected as well as some other ones that look like they might have Dyson spheres through other methods. That's not to say there's definitely Dyson spheres, I'll just be clear. Okay, well, person said definitely. So artificial intelligence isn't necessarily an astrobiology question, but it's definitely like a huge trope in sci-fi and in video games. They're often depicted, or artificial intelligence is often, or end robots are often depicted as these scary things. Maybe it's like a final box for you in Metroid or something you kind of have to make like really hard decisions about and mass effect. Or there are these kind of like swarm things or nanobots that maybe kind of take over without meaning to, like in Destiny. But it's just often portrayed that artificial intelligence becomes this very scary thing for us. And I think that kind of like damning a hive mind is a little bit silly because we see examples of that on Earth and there's not necessarily anything from a biological hive mind that's necessarily scary. We see that in bees and other insects. And I would argue, especially since the advent of the internet, we see that in humans. People all looking at the same information that we're all sharing online and making a decision based on that. So it's not necessarily this terrible thing, I guess, the way that it's depicted in sci-fi, but there's probably people with other specialities who could talk even more to that. Expansion and terra formation is sort of like a little bit of an overlap with astrophilology, right? So in video games, we have depictions of this like Eve, the Eve games, Eve online that are maybe suggesting that people are going out to do things like mine and what sort of other careers would you find in a universe where maybe that's the main driver. In other games, like Sid Meyers Altus Centauri, which is one of the few video games I was allowed to play as a child, that you have these examples of terra formation in these games as well as in some of the mass effect games. And they're often portrayed as this kind of like very easy approachable and benevolent thing. And then in reality, for us to be terraforming anything nearby, I mean, for us to be changing the atmosphere of another planet would require that we understand or can control the atmosphere of our own planet. And we clearly aren't able to do that right now. But I think it's very interesting to see these depictions of what would drive people, humanity and different aliens into space. And I think that the depiction of kind of commerce and space maybe, and you see this in other sci-fi based around mining of something that you couldn't find more easily nearby, that's the key, is a very probable gateway into outer space, into space exploration. So that brings me to colonialism in space, which is something that's not touched on a whole lot. It's something actually that astrobiologists and astronomers do talk about decolonizing space and kind of inclusion within astronomy. Inclusion in video games, I would say is slowly improving. And colonialism, I don't know of any particularly good examples, but when mass effect and trauma came out, I was like, oh, this one's gonna do it. This one's gonna approach that question. Your old galaxy is completely ruined.  You can terraform them. They're not that far off of what you want. And I was like, they're definitely gonna, this is gonna be about colonialism in space.  And so they're like, you know, this other guy and like someone else is there.  Are we not gonna talk about that? So I was a little surprised that if someone has an example of this, please like text me at the end. I don't know of an example of video game that really addresses this sort of thing of what it means to be a human who's trying to spread out and maybe not being very careful about it. In astrobiology, something that we currently talk about a lot that we do need to be very careful about is contamination. There are kind of two main types of that. There is forward contamination where we have something that's come from Earth, a lander or with a spaceship full of people on it that is contaminating the other celestial body like Mars. And then we have back contamination where maybe we've gone to Mars and we brought what we think is just a rock back and lose ET organisms now, extraterrestrial organisms that are in Earth's biosphere. Or maybe if we were inhabiting Mars that are maybe getting incorporated into our own biomes. So that's something obviously that we currently need to think about even just sending a rover to Mars or taking a small sample of what we think is just a rock back from another body. And maybe actually Apollo might talk a little bit about how this is something of the moon. Possibly even more scary than back contamination of bringing something back because it's unlikely, it's possible, but unlikely that some bug from another planet is going to be able to interact with your biome. You know, if you've evolved separately, it's unlikely that it's going to be well suited to attack you, to attack the particular types of cells, the particular molecules that you have in your body. But it's very scary to think about forward contamination about just kind of accidentally sending something to Mars. And because you didn't hose it off properly, you've wiped out maybe this like lingering biome living beneath the surface. And there are different schools of thought on this. Some people think that, you know, the more robust extremophile from Earth that's kind of elbowed its way into its extreme, maybe super cold or super salty or like low oxygen environment will get to Mars and just be like, this is great and I'm used to fighting. So now you're all dead. But there are also people who think that, you know, whatever, if there was life on Mars, that whatever life were on an ice and moon or whatever life was there is so well suited to its environment that it's unlikely that an outside form of life would be able to really knock it out to influence it. It should have the upper hand. But that is an area of debate and it's definitely contamination in general with something that NASA at least, perhaps not other people interested in space exploration are very careful about. So with that, we'll finish up. I hope you guys will look for my friends podcast, Mike Wong, he's right there.  It's on SoundCloud. It's called Strange New Worlds. It's usually about Star Trek. So if this whole time you were like, God shut up about video games and talk about TVs, I find you should really listen to it. And he has just one episode with me and another friend talking about Mass Effect and then you can come to all the other awesome episodes, including one with Anthony Rapp, right? Yeah. And also, if you're going to Geek GirlCon, I'll probably be on a panel there talking about science and sci-fi with people who know more about the biology like the other parts that I probably totally screwed up here. So we'll have a panel there if you guys are coming to that. Thank you very much. Thank you very much. So that's a great example of contamination you were saying. Thank you very much. I was afraid I'd do it in a disservice. All right, thanks guys. And I thank you for bearing with us during some technical difficulties. For our second talk, I'd like to introduce to you a university of Washington Astronomy Professor and person who teaches stuff in his own words. And in my own words, what I think is, who I think is undeniably the Apollo expert at the university of Washington, please welcome Professor Toby Smith. Just to destroy my credibility, I was the one clapping for No Man's Sky, it's awesome. What I'd like to talk about today is for the last eight days, we've been celebrating the 50th anniversary of the Apollo 11 mission, the first mission to the surface of the moon. 50 years ago right now, the astronauts are asleep inside the airstream trailer in quarantine, which they'll spend the next 18 days. And the mission has ended. But for 50 years ago, and in our reflections over the past eight days, they've been talking about what Apollo 11 means, what Apollo 11 has done. And what I wanna talk about today is that since this is nominally, I talk about science. I wanna talk about a little bit about the science from Apollo 11 and how it's changed our notion of what the moon is. But first of all, as we stare at this slide of the Apollo, one of the paintings of Neil Armstrong first step and put on the surface of the moon, I wanna pay particular attention to the Apollo 11 patch. This particular story has been told and it's been told in the newspapers before. And I just wanna point out how unique that patch is for space flight. It's one of only four patches that does not bear the names of the astronauts. If you notice that. And it was very interesting and this was a conscious choice. This quote from Michael Collins, a command module pilot for Apollo 11 points out, you can see here that they wanted to keep their names off the patch, that Apollo 11 was bigger than the three people who were lucky enough to land on the surface of the moon. Apollo 11 was the whole nation going to the surface of the moon and as he said there, there were thousands of people who could have taken a proprietary interest yet would never see their names on the fabric of a patch. And I should point out that almost every astronaut has written in autobiography, there's only one that's worth reading, it's that one. The Apollo Project's origin story begins a long time ago when John Kennedy went before our Congress in 1961 to basically say that we were going to go to the surface of the moon. The amazing thing about this thing that happened in 1961 was that at that time, the US had 15 minutes of space flight experience. One sub-overnal flight, a lob off the coast of Florida and into the Caribbean Ocean. At that time, they had to decide to go to the moon and perhaps the most amazing thing about that is barely eight years later, we land on the surface of the moon. We build the biggest rocket that's still ever been built. We built the rocket that is old, that the only rocket that's ever sent people out of low Earth orbit. All that happens in eight years and we land on the surface of the moon.  And as we've seen in the last eight days that we reflected back over the past 50 years is that this perhaps is Apollo 11's greatest legacy. Because as I look across this crowd here, we see people who see that, who remember this in real time. We remember people like me who saw it but don't really remember it. And people who are never alive during that time. What is interesting about Apollo is how much of a shared experience it was. That the whole entire world was watching this and there's very few events that the whole entire world watches. What's interesting is that the Apollo 11 broadcast in the United States is still the most watched thing on television. This table is a little bit scary, I always think. When you look at the things that are the most watched thing on television at the vast majority of them are Super Bowls. And I got to find it interesting that the only two TV shows are MASH and ROOTS. They date back to the 80s and dating back to the 70s. But up there on the top is Apollo 11. However, you shouldn't get the idea that Apollo, all Apollo missions were equally as Apollo. The Apollo 11 mission was as we found in the last eight days an amazing mission. 14% of the world population watched this. And a lot of respects in the United States because it always happened at such nice times. The launch, the landing on the moon, the first footsteps and splashdown even happened at reasonable times. Especially here in Seattle, it's basically prime time. That the first steps on the moon happened at 8 p.m. local time. And so it was sort of not planned, but it worked out that it happened to work out in very well-timed places that a lot of people watched this. However, like I said, you should get the idea that this was normal during Apollo. The press coverage of Apollo 11 was far, far out of scale of everything else. As you see in this little chart, I just made this little chart where I sort of made a look at all the mentions of the Apollo missions in the New York Times because there's an easy database to search. And what you see here is after Apollo 11, the coverage of Apollo just dives down, dives down exponentially. By the time Apollo 16 is happening, it was barely covered. It wasn't shown on television hardly at all. It was just barely covered. Part of the reason for, not the reason, part of the result of this is, is that after Apollo 11, it's only three months, three years, I'm sorry, three years and five months, that Apollo 17 splashes down in the ocean in December of 1972 to end the Apollo missions. The Apollo program was really short. From the landing on the moon to the last landing on the moon was barely a college career, as I say during my class. In this little timeline of the 20th century, the first flight of Apollo to the last flight of Apollo was shown in red. It's a very, very small fraction of the 20th century. In terms of space flight, since it's been throwing things off of the surface of the earth, Apollo represents a very, very small fraction of that. However, it is the only fraction where human beings have left low earth orbit. Before that red square and after that red square, no human beings have ever left low earth orbit. We've thrown a lot of people into low earth orbit since that time, but never after that time. I do have to make this proviso. Is that you always have to remember, as I'm talking about this, that the Apollo mission was from beginning to its end a political mission. There's only one reason Apollo exists. It exists to beat the Soviet Union to the surface of the moon. Without that, you do not go to the moon. I've often said that the Apollo program is a weird mission. It is a mission that should be happening about today, but was pulled back into the 1960s because of the politics. It happened at perhaps the only time in the later 20th century that it could have happened. It's an amazing thing to think about to convince not only people to spend the tax dollars to go to Apollo, but to plan a mission that would last over many presidential administrations, and each one of them would support it and not just rapidly cut the funding and kill the program. However, what I want to talk a little bit about today is that although science is never the driving factor of Apollo, it was never the reason Apollo goes to the surface of the moon. In fact, it wasn't fully embraced by the scientific community even in its day, even among planetary scientists. However, since we were going to go to the moon, people were going to land on the moon, people were going to come home, you might as well do a little bit of science or as much as you can jam in in a little bit of time that we have. And what I want to talk a little bit about today is that this little bit of science they did fundamentally changed how we view not only the moon, but the Earth-Moon system and our solar system. So much science comes out of Apollo over the last 50 years. The amount of science that's been published on the Apollo missions and the results of the Apollo missions just fills libraries. However, it starts 50 years ago. It starts with the landing of Apollo 11. One of the interesting things about Apollo 11 was how short it was. The Apollo 11 mission was only eight days, barely over a week, from launch to splashdown. The amount of time physically on the moon of the two astronauts was not even 24 hours, 21 hours. Very short amount of time. And the physical amount of time out of the spacecraft was about as long as your polybeaker tonight, a little over two hours. That's a really short amount of time and a really short amount of time to jam whatever sort of things you want to accomplish on the moon. I should point out that Apollo 11 was by far the shortest of the Apollo missions. Here's the other six and five Apollo missions. And you can see here that by the end they were spending almost 36 hours on the surface of the moon and the missions lasted almost two weeks. Apollo 11 up there on the top, by far the shortest of the Apollo missions. But it's the one that people hear about because it was the first. Those two and a half hours on the surface of the moon. The vast majority of time was spent, I guess what I would call doing the mechanics of a space walk. The photographs, the documentation, the physicalness of getting out of a spacecraft, getting down onto the surface. I try to show that here. This is the timeline over two hours and 31 minutes that they were on the surface of the moon. And the mechanics has sort of shown that I guess the bluish color. The science events that I want to talk a little bit about today are in red. And what you can see there is they represent about a third of the time that they were on the surface of the moon. If you add up those times, those add up to about 45 minutes. About as long as I'm going to talk is what we would call the science events of Apollo 11. And you can see they were broken up into picking up stuff and setting up stuff. Picking up stuff in the beginning and then near the end they spent about 30 minutes setting up some stuff. So you can see the total amounts of time they had on the moon was very limited. Time was the big constraint of all the Apollo missions. And so they had to jam in as much as you can in that short amount of time. As you saw in trivia, Apollo 11 was unique in the Apollo missions and then Apollo 11 actually had three landing sites ready to go. Meaning that if they couldn't launch on their first launch site, July 16th, instead of waiting a month for the Earth Moon to get back into alignment, they could just move to a different landing site a little bit farther to the east or to the west. I'm sorry. However, they did launch on their first launch on July 16th. And so they landed on in here at the right most, what we would call the Eastmost side of the moon in a what's called a Mare surface, a lava flow called the Sea of Tranquility, Mare Tranquilotonus, a featureless plane that consists of a large flow of lava, cooled volcanic rock. A place that would superficially would remind you of, think of the big island of Hawaii. Think of the big lava flows, the fresh lava flows on the big island of Hawaii and give you an idea of what you would expect at the Apollo 11 landing site. However, one of the important things and one of the things that is in some ways not most difficult to understand but people who most understand about the moon is that the moon is not the Earth. And although I can say that the landing site are lava flows that look like the big island of Hawaii, the moon is not the big island of Hawaii. For four and a half billion years, it's been a very, very different place. And perhaps the most obvious difference is is that when you look at pictures of the moon, they all look like this. The moon looks soft. The moon looks, the edges have been rounded off. There are no mountains that look like Mount Rainier. There are no mountains that look like the Grand Keytons. There are no sharp peeps, there are no sharp edges. The reason is is that for four and a half billion years, the airless moon has been impacted by objects of all sizes, not just big things that could punch through the atmosphere like the Earth, but even the smallest grains of sand are continually raining down onto the surface. 20,000 tons of stuff hit the moon every year. Grinding the moon to a soft powder. As a matter of fact, this was the second line Neil Armstrong said after his one small step business. This was literally the next line. As you look down at his feet when he made his first step, he said, the surface is fine and powdery. I think he got loosely with my toe and hears in fine layers like powder charcoal to the soles and sides of my boots. This superficial covering of the surface of the moon has about the consistency of flour. When you put your footprint in, it sinks about an inch, but it makes very definite footprints. It's not like your feet at a beach where you step on sand and then your footprint quickly erodes as the sand cascades back in. This is a surface that will preserve a footprint. That footprint is particularly one is Buzz Aldrin's, will preserve this footprint for millions of years. This surface that they're on is sometimes referred to as lunar soil that soils the wrong word. Soil has a very biological context. On the moon, this covering is called a regolith. It comes from the Greek word meaning basically blanket of rock. It's a layer of loose superficial impact-generated rock that covers the whole entire surface of the moon and has reduced the whole entire surface of the moon to this fine powder. What that means is that every structure on the surface of the moon has been reduced to this powder. What that means then in four billion years, everything we've landed on the moon, the descent stage of the Eagle spacecraft, the backpacks of the astronaut that were thrown out at the end will be reduced to a powder. The slow, continuable marvel of the moon is reducing the surface of the moon to the powder so that everything on the moon has this soft, subtle sort of appearance. And the little bit of science I wanna talk about is about this little loose covering of powder of all things because about 70 minutes into the mission, after the astronauts set foot on the moon, after they planted the flag, after they talked to the President of the United States at the time, they had 15 minutes. The commander of the mission, Neil Armstrong, spent 15 minutes doing what is called the bulk sample collection. What did he did for 15 minutes? Just outside the spacecraft. Right between where he stepped off and where they planted the American flag. You see all the footprints that I've tried to show in there. Right in that little area there, he spent 15 minutes, as fast as he could, chucking rocks into a box. Here's the box, it's very fancy looking. Stainless steel box with a little aluminum mesh interior that is supposed to essentially take the rocks back to earth, seal them from the rest of the earth, and he just chucked the rocks into this box. Here they are. They're not super impressive looking. They're rocks. And when people see moon rocks for the first time, they have that same idea. When you get this idea that moon rocks are these weird extraterrestrial things, when you actually see a moon rock, you find out they're really not that interesting looking. When the Apollo astronauts came back, the first rock went on display at the American Myths History Museum in New York City. When millions of people looked at this rock, showing over there on the left, people liked to look at this rock, but all the, basically, the press for this rock, when they talked to people who saw it, all said the same thing. It's a rock, not light, not dark, it's gray. It's just gray, gray rock. One of my favorite pictures over there on the right, in the limited receiving laboratory where the rocks came back, one of the first things the scientists did when they opened the boxes, was they wrote down a quick paragraph of what they see before anything gets changed. They tried to describe the rocks, what they look like, what they're made of, what the crystal structure is, et cetera, et cetera. They were given a guide for color of the rocks. That guide is over there on the right. That's a colored picture, if you can't see it. What's more interesting is if we take a look at the back shows the colors themselves, starting at the top, gray, gray black, dark gray, medium dark gray, medium gray. That's the color of the moon. The moon is very monochromatic in terms of its rocks. They're all shades of gray. However, it's not even those rocks that Neil Armstrong chucked into the box that I wanted to talk about. It's this. Every sample that comes back to the earth gets a zip code that uniquely identifies the sample. It's a five-digit number that changes with each mission. This particular sample I want to talk about here is 10-084. It was collected after Neil Armstrong chucked all the rocks into the box. He scooped up nine scoops of soil and threw them into the box as packing soil so the rocks didn't bump around. You can actually see it in the picture. I've tried to highlight it here. You can see amongst the footprints, you see some of these deeper gouges. You count there's nine of them. That's where Neil Armstrong scooped up nine scoops right there, chucked them into the box, so they wouldn't bounce around. What is interesting about this sample was when it got back to the earth, the rocks were pulled out. That's the picture I showed you. In fact, do I have another one? There it are. That's the first time it was open in the Lunar Receiving Laboratory in Houston on the left there. When the rocks were removed, that regolith was separated. And there was lots of it. In fact, you can see there was almost four kilograms. 15 pounds, something like that, of lunar regolith. This material was then widely distributed to scientists all over the world. As I said in the little blurb there, it is perhaps the most studied geological sample on the earth, certainly by pound in terms of study. This is what it looks like close up. Like I said, it has about the consistency of flour. It's a fine grain material. You can see it here. You can see the human fingerprints down, human fingers down there for scale. If I were to zoom in on this, here's what the pieces look like. What you notice is two things. One, size scale up there on the top, that's two millimeters, about a 16th of an inch roughly. So you can see all the pieces are small. But you see something else that unlike sand, all the pieces are highly angular. This is not material that was broken up by being tumbled. This is material that was broken up by being fractured by impacts. The lunar soil is very sharp. Think of shards of glass. When you look at this particular thing, you can also see that the lunar regolith is very diverse. There's lots of different pieces here. There's pieces of salt. This is the volcanic rock that makes up the sea of tranquility to land in sight.  There are pieces of material called breccia. This is material that is created when an impact hits the moon and material is shattered and remelted together. It sort of looks like a jigsaw puzzle, sort of smashed together. It is perhaps the most common type of rock on the surface of the moon. There's material that has been melted by impacts. Sometimes it's melted into blobs. Sometimes it's melted into perfect little spheres. They're called impact spheres. Most of this material that you see is all indications of material that has been affected by these impacts. However, right there in the center, the reason I just framed the picture I did in this way is this weird little rock. You can see it's barely big. It's not even two millimeters across, but it sort of stands out because it is this sort of bright white color. And it is this rock of all the pieces that people dug through in this sample that turned out to be the most unusual. And perhaps the only one amongst the lunar regular that was unexpected. It's a material called a norther site. It represents a piece of the original crust of the moon long since destroyed by four and a half billion years of impacts, a foreign little piece that was tossed to the Apollo 11 site, scooped up by Neil Armstrong, and brought back to Earth 50 years ago today. After the samples were returned from the Earth, scientists spent six frantic months making the first analysis of lunar rocks, quickly writing papers at a pace that is unheard of, and six months after the Apollo 11 mission published a special issue of the journal Science devoted to the Apollo 11 samples. On the cover, which is shown over there on the left, is a small little sample of this sample 10, 0, 84. In this journal was a paper that had the simple title called Lunar and Norther site, written by a team from Harvard, the Smithsonian Institution. And I pulled one line out of it here as one. You see most of it is material that's been beaten up called regia. Pieces of the sea of tranquil, the deep assaults, but there's 4% of it is this weird and norther site. And it was only this and norther site that was totally unexpected. It was perhaps the biggest unexpected thing of maybe not the whole entire Apollo lunar collection, but certainly Apollo 11. But why was it not expected? Oh, it even made the New York Times. Strange particles found in lunar sample. It was popular enough that it even made the New York Times, but I thought it was awesome. What is unusual is that this weird and norther site is what's called an igneous rock, just like basalt. It comes from volcanoes. Oh, sort of. It comes from cooling of melted rock. I guess that's more technically correct. However, what is unusual about the sample and why it was completely unexpected is that basalt comes from lava flowing across the ground, cooling hard and you have basalt. Again, think of the big island of Hawaii. However, there's no such thing as a norther site lava. You can't have lava going across the ground cool and ta-da, have a norther site. A norther site forms in a very, very specific way.  A norther site forms in big pools of lava, huge pools of lava, huge chambers of lava. As these chambers of lava slowly cool over time, the norther site floats to the top in form of a crust. If this was found on the moon, it must mean that at some point, the moon was almost completely molten. That at some point, early in the moon's history, it must have been almost completely molten so that the norther site can float to the top. It's the only way it forms. This was very surprising to the Apollo scientists because before Apollo, there was no indication that the whole entire moon was almost completely melted. And it was right here in this paper that came out in the beginning of 1970 that starts the idea that the moon's origin must be weird because however you form the moon, you have to form it so energetically that it completely melts. That's probably a lot of you know. The current idea of how the moon forms is that early on in the Earth's history, a Mars-sized object crashes into the forming Earth and that the debris of this impact forms the Earth-moon system. Modern computer simulations have shown that this happens sometimes. Pretty low probability though. In most of these computer simulations if you smash a Mars-sized object into the Earth, 98% of them basically just end up with a slightly bigger Earth. This is actually a low probability event to actually get a moon from this particular thing. But this idea of a giant impact to form the Earth-moon system begins with that small fragment of a norther site in the little scoops that Neil Armstrong just chucked into the rock box so the rocks didn't rattle around as they came back to the Earth. A fundamental change in how we think about the moon happens by studying this really small little sample digging through little flecks of regolith, little fragments of rock, finding stuff that's very unexpected and fundamentally changing about how we think of the moon. I said here that this particular sample, 1084, this almost four kilograms of regolith that was tossed in the box is one of the most studied samples of any sample on the Earth. Certainly five pound is the most studied sample. I just quickly went to the astronomy database and found I think almost all the papers I could find where this was the main rock of study of a paper. And what is interesting is that the Apollo 11 missions happened in 1969. This sample was collected 50 years ago today. The first papers came out in 1970 but as you see here, they just keep on coming out. In many ways, this is one of the best legacies of the Apollo project because the samples are here. Since people had to come back, you might as well bring rocks back with you and then the samples are here, they aren't going to change. The vast majority of Apollo samples have never been studied and that's for a very specific reason because technology will change. Our interpretations, our instruments will get better and better but the rocks will always be there so we can always re-study the rocks. This sample, like I said, has been studied and what, one, two, three, four papers came out last year looking at this sample, this little pile of regolith that was collected by Apollo 11 using brand new techniques. Oh, I like this. And the generation of scientists who studied the rocks have started to change, which is excellent. Just recently, month ago, two months ago, I forget where it is, NASA just announced the next generation of Apollo analysis. They keep on being studied 50 years later and Apollo next generation sample analysis teams were announced and now samples, Christine samples will be released to the next generation of scientists using the next generation of technology to dig out even more information again in this little handful of soil.  And I should say that this technique that starts with Apollo is continuing spaceflight today. I just wanted to do a quick little advertisement here because this will be awesome. Currently, NASA has a mission called Orius-Rex.  That is going to a weird little asteroid called Bennu, which is basically a weird little bag of gravel in space. It's only about four kilometers across.  But what's interesting is exactly one year from today, I think it's July 24th is the sampling day, it could be the 25th.  In very much the same way that Neil Armstrong shucked some soil into that rock box. In September of 2023, that handful of soil will come back to the Earth, come to the Lunar Receiving Laboratory in Houston to be distributed to scientists around the world. And another story will be told, but a story about this asteroid Bennu using the same idea of looking for little unexpected things that you wouldn't expect to find in this weird little asteroid. It had lots of close up pictures of this thing and as it gets closer and closer, it just looks more stupid.  I just want to say. To finish me off here, as we're ending this night here, as we've celebrated the last, over the last eight days, the 50th anniversary of Apollo, I just want to say a few things and one is this. There's lots of people there, I just noticed as I was walking around who have this emblem on them, either on a shirt or something like that. And just that idea seems utterly insane. Think of one other government organization whose t-shirt you would buy with your own money and wear all the time. There's not a day that goes by that I'm not on the metro buses and there's not somebody wearing a NASA t-shirt. That's an insane amount of goodwill that is done. And in many ways, the goodwill of NASA or better or worse, comes back to the Apollo projects. Perhaps the most iconic picture ever taken by Apollo was taken in Christmas of 1968 by that Apollo 8. Birth rise over the moon. 25 people have seen this. Over four and a half billion years of organisms on the earth, only 25 people have seen this, three of them twice. It'll be a shame if into the future it's still that number, only 25 people. Only 27 people have ever left lower Earth orbit. And in the 50 years, that number has not changed. The last of the legacy of Apollo is this idea that even 50 years later, it's hard to think of something that happened 50 years ago that is still used as a bench for doing good things. It's hard to find something that was made 50 years ago that has this legacy attached to it, that is the pinnacle of what you can achieve. Whether we achieve it for the right reason and the wrong reason that's irrelevant, but it happened. And it's amazing that 50 years later, we are still celebrating this and that just a handful of dirt fundamentally changes how we think of the moon. All right, thank you very much. So the question is the White Rock, it was such a small percentage of the regular, why wasn't it the whole entire part of the moon? It was the original crust of the moon. But the Apollo 11 landed on a Maori surface that has covered up that old surface about a billion years after it formed. And so that particular piece was thrown from far away from the surface of the moon. And since about 4% of it, that's about what you'd expect from distant material that was thrown onto the site. If you land, Apollo 16 landed on the highlands in that heavily cratered area and every piece was on the other side. Yes, yes, and the asteroids out beyond the orbit of Mars and Jupiter. And it's not a direct flight. You have to wait for everything to line up so you collect, wait for the planets to line up and then come home. Going to the moon is easy. A couple of days, going farther is so much harder. When people say about, oh, we want to go to Mars after going to the moon. Oh my God, it's so much harder. Three days to go to the moon, about a year and a half to go to Mars. So it's not the same thing in any way, shape, or form. I just want to say, yeah. So in some ways, I'm doing it sort of backwards here. But the question was asked, what did the other Apollo samples teach us? And basically what we find as we go on to the Apollo missions is that we find different pieces of the moon are different. It's not all formed at the same time. There is some locality. The Monterey surface Apollo 12 lands at. It's different than Apollo 11 lands at. We find big pieces of this in North or Sight. Apollo 15 returns a rock that's very famous called the Genesis Rock, which is this big hand-sized piece of this in North or Sight. Apollo 16 returns nothing but a North or Sight essentially. So basically it tells us the story locally of each particular mission. So Titan was basically the last crater, the last future of the moon we could have seen form. It formed during the time of the dinosaurs. The dinosaurs would have seen that form. And that hit the old highlands of the moon. That's actually one of the best places to find this original crust. Unfortunately it was way outside where Apollo could land. The last Apollo mission made a strong case to try to land after the engineers wouldn't let them do it. All right, thank you very much.


What are your thoughts on the U.S. military draft being reinstated? I've been hearing recent news about it, thanks. I don't think it will be reinstated, but, but, check this out, I think one of the reasons the United States has been opening up the floodgates and letting it mass, like, millions of people walk into the United States is because in the early mid-2000s, the Bush Jr. regime passed a law saying that, okay, anybody that wanted to migrate to the United States, if they were willing to serve in the U.S. military for a designated amount of time, they would get fast-track residency and then they could get into, get citizenship.  Join the military, right?  We'll give you landed status and you're an American citizen within five years. Maybe, right? But I don't think they're gonna bring the draft in. The draft in the United States would not work. I think people rise up so fast, the people in the White House, their heads would spend, right? Sterling on censored tube. Salute, salute, salute. Salute, salute, salute. Good question, by the way. Possibly reinstated. Yeah, I don't think they're gonna reinstated. Yeah.


What's going on guys, it's your boy DPJ here today with another Destiny video and today I bring you top 5 sniping plays of the week and damn, some of these snipers are amazing. As always, thanks for stopping by, do hit that like button, let's aim for 4000 likes, that'll be insane and I'll catch you guys on the next one. Heavy ammo on the way. Double down, yes! Three down, fantastic work! Really should have picked up special learning up two shotgun shots though, if you want to kill. Three down! I mean the fact is, I'm an aether up sort.   Heavy ammo available. This is amazing! Always in the wrong...


Nostalgia! Disney's up to their old tricks again, remaking their classic animated films into live action abortions. It's Pinocchio! This time we have Tom Hanks's Geppetto. Joseph Gordon Levitt as Jiminy Cricket. And that lovable little boy, that's not a little weird, Pinocchio, I'm a real boy!  Let's talk about it. Disney Plus in their infinite wisdom decided to come out with a new Pinocchio on the same day they released Thor, Love and Thunder on their platform Disney Plus. Genius plan. But the question that popped into my mind multiple times was why did you remake Pinocchio?  Any version of it. Although Del Toro has an animated one coming out, so that could maybe change things for me. This is essentially a recreation of the animated one because that's what Disney's doing. Now, if you happen to like the remake of Lion King, Aladdin, Beauty and the Beast, Cinderella, et cetera, then you probably have bad taste and you will enjoy this.  But I did because I review movies on this channel and I give you my honest thoughts, so make sure to subscribe. I watched this movie with my wife for 15 minutes and then she said I'm out and left the room. My children, MIA, had no interest. I mean, they were at school, but they had no interest anyways.  He wrote and directed. This man brought us back to the future. One of the greatest trilogy's of all time. Now he's resorted to this?  No! No!  It's never worked. Stop doing it. The voice actors are trying to bring life to these CG abominations, but the animators are handcuffed. They can't do the wild expressions that are needed to convey messages.  And the eyes are kind of like barely going up and down. Things are like jerking around, but it's not the same as with freehand animation where you can have fun with it. Tom Hanks is in this at gunpoint. He doesn't seem to wanna be there. He's not happy about it. Acting's terrible. This is Tom Hanks, the guy's a treasure, he's a legend. He can act circles around pretty much anyone and he doesn't even know how to do the voice in this film. It's wildly inconsistent. At some points he's in Catch Me If You Can, other points he's recreating his moment from Castaway. I don't know who this guy's supposed to be. He's not Chippeto. So we have lifeless animation, we have actors that don't seem to give two shits about the project, and of course Easter eggs. That aren't actually Easter eggs. You know what an example of one is? Everybody knows it at this point. Still fun to point out. In Frozen, you can see Flynn, Ryder, and Rapunzel attending whatever ceremony's going on. Isn't that cute? Isn't that fun? It's like super quick. Blinking you'll miss it stuff. In Pinocchio, Chippeto is obsessed with his clocks, his creations. Of course he is. They're Disney properties. There are so many obnoxious shots of different references to shows and movies from over the years. It's not an Easter egg. It's directly in your face. It's just an egg.  It's gotta be colored or spotted or striped and handed to me by some magical bunny.  That's in this too, but they get a sugar rush. They're just drinking root beer and going down a candy mountain and just really hanging out at Neverland Ranch until eventually they do in fact turn into CGI abominations. I did fall asleep during this film about 35 minutes in. Unfortunately I did wake up and not just die right there on the couch. The last 20 minutes with the whale octopus thing, I don't know what that's supposed to be. It's got like tentacles, tendrils, going off the side of it. That's not a normal whale. That stuff's better because it's so bad.  Tom Hanks again, he's got like three guns pointed at him. He's like, whoa, I'm on this little part of a boat that for some reason hasn't broken and fallen into the water. This is so dumb. I hope I'm getting paid for this one. What do I owe Disney? What do I owe anyone at this point in my career?  He's made of wood. What?  He can run on water because he's made of wood.  If you're a fan of the music from the original, it's back, it's worse. It's in there though. So you have that to look forward to. I don't know what else there is to say. Disney's been killing it. As in our childhood, constantly the last decade or so, I can't wait to see what they do next. I think I rant it enough. I wanna hear from you though. Did you see this film? Why did you watch this movie? Are you also on YouTube making reviews for small amounts of views and pennies on the dollar hoping to someday break into the industry? If not, you owe it to yourself to skip this movie and ask why, Robert Zemeckis, why torture yourself with this material. You can do so much better. You have done so much better. Leave a comment. Let me know either way. Like the video if you had a good time. Please subscribe. Love to have you. I'm basically begging at this point. Please subscribe. And hopefully I'll catch you next time.  If you go to their theme parks, it's not like they update those to reflect the more modern take on them.  Anyway, since you're still here, maybe think about joining me on Twitch at twitch.tv slash adamdosmovies or on TikTok. You get a little different variety there. On TikTok, it's mostly my poster breakdowns. And with Twitch, not only am I playing games poorly, but I also once a week live edit and film there. So I get to chat with you guys, sometimes incorporating ideas into the episode. It's a fun time. If you really like what I'm doing, maybe join me on Patreon at patreon.com slash adamdosmovies or right here be that YouTube join button. You get access to exclusive shows and you're just helping me grow.


In the wake of the COVID-19 pandemic which has exacerbated educational disparities among the less fortunate, a transformative initiative is on the horizon. The gap in the teaching and learning for the most vulnerable is about to be bridged thanks to a collaboration backed by the Caribbean Development Bank and the Inter-American Development Bank. Approximately 40 teachers and educators will be trained in the use of a toolkit to be developed by the University of the West Indies. Excerpt effective pedagogy for teaching and learning, the 15-week program is not just about imparting knowledge but represents a beacon of hope and a catalyst for change. Alongside enhancing teaching skills, participants will also contribute to the development of a robust cyber security apparatus. The driving force behind this latest endeavor is the Ministry of Equity, Social Justice and Empowerment with oversight from the special education needs institutions affiliated with the Ministry of Education, Sustainable Development, Innovation, Science, Technology and Vocational Training. During the pandemic, many students suffered learning loss and students with special needs are among those who experience the greatest volume of learning loss. The teacher-training component of this project will position teachers to prevent such learning loss in the future. Teachers will learn to do better in more effectively teaching through distributed learning and they will also be trained to keep these children with special needs safe while navigating the online space. This latest initiative represents a pivotal intervention by the Ministry of Equity and by extension the Government of St. Lucia. As per our mandate, we are always dedicated to providing needed support to persons in need. This project is not just about education, it is all about breaking barriers, nurturing potential and ensuring that no one is left behind in the pursuit of knowledge and empowerment. Senior Operations Officer and Social Analyst at CDB's Projects Department, Albert Ellis, said the bank welcomed the opportunity to coordinate cost implementation across the three member borrowing countries of St. Lucia, St. Vincent and the Grenadines and St. Kitts and Neves as they combined cohort not only enable cost savings for countries but supported the cross-pollinisation of thought and good practices across the subregion to improve student learning. The bank looks forward to learning how the course fosters inclusion and supports teachers to better reach and engage the students they serve, especially those who have historically from multiple reasons been excluded from the education system. Participants will be awarded a certificate from the University of the West Indies. Certification will be provided through the mechanisms of the Eastern Caribbean Joint Board for Teacher Education, the ECJBTE. Furthermore, the course will be incorporated into the teacher education programs of the ECJBTE and holders of the current qualifications will receive credit in the event they apply to pursue the ECJBTE-regulated associate degree in education. The certification will also count towards professional development for teachers who are holders of the associate degree in education or other teacher education qualifications. Participating institutions include the Denver Special Education Center, the V4 Special Education Center, the Vision Center, New Beginnings Transit Home, the Boys Training Center and the Upton Gardens Girls Center.


Hi everyone, Joe for JasperJasperysCaseBreaks.com with our last filler box to sell out that playoff break. We're going to give away six spots at the end of the video here, but first, the break. Big thanks to this group for making it happen, appreciate it, and there's all the teams right here. Let's roll it and randomize it, four and a three, seven times for the break, and then different dice roll for the giveaway part. But first, four and a three, seven times, one, two, three, four, five, six, and seven, the final time. Four and a three, seven times for the teams, one, two, three, four, five, six, and seventh and final time. Here's the first half of the list right here, and then there's the second half of the list right over there. Let's alphabetize. Open this hangar box, let's see what we got inside. Should we save a second year Joe Borough? Is he reaching that status where even his second year cards could be amazing? Jeff with Cincinnati. Let's see what happens this Sunday. All right, Rated Rookies, Avin Collins, Amir Smith, Morris Sett, Hunter Henry, T.Y. Holton, Thielen, Allinger, and of course these inserts will ship. All right, so nothing, I think too crazy there, but the whole point of this is who's going to win those playoff football spots, and when you're in that, if you're in the next break, you've got a chance to win some big things there. All right, let's roll it, randomize that list, three and a five, eight times. Top six after eight, good luck, one, two, three, four, four, there's four, five, six, seven, and once more, eighth and final time after eight. Again it's the top six after eight, so from seven on down, sorry Robert, no go, but I appreciate everybody giving this a shot. Top six, you're happy because you're in the next break. Robert, you made it, Robert's happy, Brandon's happy, so is Jack, Joel, Dean, and Joel again. All right, congrats. I'll see you in the next video for the next break, jaskiescasebreaks.com.