Wow, yeah, I swear to God. I'm with it. I don't see nobody in my lane It's quite go get it like what is going on welcome back to another reaction video Today, we're gonna be reacting to Stefan Gilmore cornerback for the Patriots Well, we all know about the Patriots Patriots won the Super Bowl last year I'm assuming Stefan Gilmore probably paid played a part in that Is it normal to see a cornerback so high on the list? I'm not even sure Without further ado guys, let's get into it Stefan Gilmore number 22.  Right, let's get some stats Stefan Styles Gilmore born September 19th 1990s two months older than me six foot one 200 pounds 10th pick in the 2012 draft 10th pick that's amazing. He's made two Pro Bowls. He made the first team all-pro last year Super Bowl champion last year He must have just got traded to the Patriots. What does he got 4.38 second 40 36 inches on the vertical Looked like he had about 46 in that last one 10 foot 3 inches for the broad jump He got traded from Buffalo. He's played a total of 97 career games 320 total tackles back there 18 interceptions for 311 yards with an average of 17.3 yards Now I'd say the cornerbacks Interception return yards would have to be higher than that of like a safety or a linebacker because they're further back in the field They've got more more distance in front of them more space in front of them to run back But that's probably just because I'm stoned. Anyways guys, let's get into it How did we not get on the list last year now he's 22 He makes his debut on the top 100 But he's also the top right corner back on the list. Wow, what? So he's been in he's the top 100 has been out since like 2011. He's been in the league since 2012 He has never been on the list How is and now he's come in at number 20 to look what the hell just happened this year Or is it because of his Super Bowl play I haven't seen a corner that's done has played any better than he has or seen the World Receiver Yeah, it's literally like what I've got to remember is it's not about the previous years whatsoever.  How does that work? Touchdown all day Not when Gilmore's around See, it's not all about the tackle is it?  That was a perfect punch And I've been wondering where the plate players actually try and do that Like a play like the running backs coming past them or whatever Instead of going in for a massive tackle Why not just go laser focused on the ball And just try and do a one punch and get it out, you know or not am I just No, I think I'm getting carried away actually Yeah, this isn't Super Bowl. Let me see this Why does that one receive a stop I'm watching these receivers right so we've got three over here one over here. It's kind of like a tight end attack Right he turns in The blitz is already on the quarterback so he's got to throw it This guy's just turned waiting for the ball. He's open But the ball's already left. Oh, no Oh, no indeed Where was that receiver looking number 12?  They both are looking at the ball They're both they're both running backwards at the same speed both looking at the ball They both have an opportunity to do what they need to do to get to it But because Gilmore's back in the field more he can turn and actually jump towards the ball Whereas the attacker Can't do that because he'll miss it completely. So he has to continue running That's that's the that's the tragic trajectory that he's trying to get That is the trajectory trajectory. Tredict.  What's he doing? All right, they're both looking for it. They're both looking for it now. They're both turning But the receiver just can't get there He can't get there in time. All he can do is watch Yeah, he's just got to the team he's been there two years Just got to the team he's won a Super Bowl already and starred in it And now he's on the top 100. I mean, he's got to be happy I'm happy for him. Stefan Gilmore awesome stuff. All right next on the list 21 Travis Kelsey and uh, Travis Kelsey's actually Yeah, a name that I do recognize because I play Madden and I play with the Kansas City Chiefs And I always use a tight end attack Um And Travis Kelsey's always the one on the hot route and he's always the one that catches it He always seems to be in the right place at the right time. Travis Kelsey. I'm sure he does that in real life as well Number 87 for the Chiefs See you soon


It doesn't really make any difference because the difference is so small compared to body versus Son of God.  This is really where we're having a hallucination of death. This is not life.  You know, life as the gift of God includes no limitation whatsoever. So nothing to burden you, no responsibility, no problem, nothing, no form of difficulty to burden your mind. No form, period. No form, period. And I think that a good point is, of course, is that if you're saying the level of decision, if you start to look, mind over matter might sound like, ooh, that sounds good. If you still think, I want to be a person in this world and have mind over matter, that would be the decision where I want to choose not to feel hot when it's 90 degrees or whatever, this and that. And what we're doing, we're talking about holding peace to the goal and seeing our brother, seeing the Christ and our brother, and then as a byproduct, there's no discomfort in the Christ. In other words, when you can recognize the Christ and your brother and you recognize yourself as Christ, pain or death in any form is absolutely impossible. But coming at it that way as opposed to the byproducts we're writing into it, talking about it. It keeps coming back to purpose. I mean, over and over again. It seems like the discussion keeps coming back to, you know, what's the purpose behind it? What's the intention? And that's always the thing to look at. When you said, Takas, that we realized the truth, then we wouldn't be able to be here. I'm sure you didn't mean that we are here anyway. Right. But obviously, we're not here.  Right.  Right. And yet, go ahead. Right. But I think even when we realize maybe an intellectual level, still parts of the mind have not accepted that. Yeah.  And you suddenly feel the punch of fear or anxiety or annoyance or depression or whatever. And then you know that you're mind really, at one level it says, yeah, I believe in my mind as God created me, but really, doesn't believe it really because then you wouldn't feel any annoyance or anxiety or any other disturbance. That's your ego causes not though, isn't it? Right. But for the ego to have any power to cause that, it means that part of my, of me, is still identifying with it. And therefore, even though somebody can be a teacher of God, still in the world too, but at the same time he also needs to learn certain lessons to continue to be in the world. Because once his lesson is over, he cannot possibly have any experience of being in the world. I think that's why Jesus disappeared when he was 33. He didn't, you know, disappear at 70 or 80. Why didn't he stay for 40 more years to teach? Yeah, but it seems like since we're, you know, not here anyway, then the appearance of whether we're here or not makes no difference because we're just figures in another's dream. Right. But does it make a difference whether you, we have this impression that we are here versus that the impression completely disappears? Well, it's like to me when the Course says that once we realize the truth, then we realize that it has always been. Right. Then whenever we, you know, realize the truth and buy into the truth as it is, who's to say how, you know, what the appearance will be to that part of the sun shift that is still deceived? I think what we want to do is keep it practical too because what I'm hearing is that as we talk and as we go into things we can start to see some of those beliefs that we still are holding on to and that's really what we want to do is focus on. In other words, Jesus, at some parts of the Course, he'll start to talk about the oneness, you know, he'll start to talk about heaven and knowledge. You know, go, like I was reading part in the workbook today where he kind of went for a few paragraphs and he said, but there's no point in talking any further. There's much work to do. Right. And he immediately, once you start to think about it, it's just so amazing, you know, you just start, you know, it's just like, you know, the implications of this because it's so completely contrary to ordinary patterns of living and thought, you know. And I think what we'll do is get into that tonight.  It's the metaphor that the mind can grab on to. Even the role of teacher of God is a very metaphorical thing where, you know, you'll speak, I was reading a section today where he says, you'll speak of things beyond this world as a teacher of God. And you'll speak that what is yet to come has already been. You know, that's the idea that we were talking about last week which is a very high metaphysical idea that the script is written. You know, that the future, what the world would consider the future is the past.  A lot of times people feel like if I really keep doing this course I'm just going to poof out of here and feel sorry for all the miserable circles I've lost, you know. I'm putting all this hard work here and everything but what it does is it gets away from the idea that this is a perceptual hallucination and all that happens is when you wake up is that, you know, you let go of the hallucination.  Abstraction means no form. No perception. That's the natural condition. Yeah. We cannot speak of this. We must go on. You know, you could see. You would just spend a whole night going around on this. You know, it's like, ah. In pride in what you're saying, she had to look at... Yeah, we got to do the nitty-gritty stuff. And I just want to get on with it. We're going to get into the good stuff. Look at my book. The Near Death Experience. Let's just basically jump to 167 for just one more look at... Less than 167. Hey, it's 311 in the old book. 18. The second paragraph is going to get at this idea we're talking about about the different forms. It says, in this world there appears to be a state that is life's opposite. You call it death. Yet we have learned that the idea of death takes many forms. That's the lesson that we just looked at in 163. It is the one idea which underlies all feelings that are not supremely happy. It is the alarm to which you give response of any kind that is not perfect joy. All sorrow, loss, anxiety, and suffering, and pain, even a little sigh of weirdness. See, now we're getting down to stretching that definition of death a little bit. A slight discomfort or the nearest frown acknowledged death and thus deny you live. So this kind of sheds light on what we're talking about. We're talking about a complete transformation of our mind, so complete that the idea of death is seen to be preposterous, that no more frowns even, or no more size of weirdness or whatever. There's another line in the course in the text where it says you will learn this course entirely or not at all. The ego can't be transcended in every single attack thought. Every single false idea and false belief has been looked at and seen as false. It's a great undertaking, what we're going to be doing, but what an opportunity we have when we come together and we can go into this to our different beliefs and everything because we're all kind of making that headway and that progress towards seeing things for what they are. Doesn't this mean, of course, that personality is a false idea, right? Yes, and that's part of the self-concept, the big object thing. If I'm the subject and I consider myself David and I look at my history and talk a little bit last week about shyness or all the different mental traits, all the different personality traits, they're all just kind of superficial, they're all kind of up on the surface. And the deeper you go beneath the clouds, you just come down to this light, which is formless and timeless and changeless. So it seems like the body and the personality is like clothing or dressing that covers up, attempts to cover up the real thing. And that we pay 99.9% of our time paying attention to the clothing rather than to the real thing. In a sense, you can look at it this way too, that here's the surface of the mind and this is where the body is, this is where you're talking about the clothing. And basically, this was made to cover up what's below it, which are the beliefs and underpinnings. It's like if you can think about this world as, you know, on stage in screenplays and plays in New York where they have a stage and then if you go behind the stage you can see all this wood. They have all these rafters and everything underpinnings holding the stage up. That here's the world of the body and all the perceptual world up here and then here are all these underpinnings that are holding it up. And these are the beliefs that are in the mind. So when we talk about giving up the world or relinquishing the world to the deceived mind it will be like okay I'm going to go to the Himalayas and I'm never going to look at girls again I'm going to detach from pleasure I'm going to give up, give up and the mistake is to think that you can give up the things up here which is just the form. But what Jesus is saying is come on we've got to go down into the mind we've got to get to the wood and we've got to get to the underpinnings and we've got to get to the beliefs because without getting to the beliefs there's no way. And this was made as a cover but the only reason this was made is as a distractive cover so I can be so, I can get so caught up in the drama of the world and in these bodies and everything that's happening and all this so that I won't look at these beliefs. And isn't it interesting that for the ego it's always the guilt that the ego induces it's always for things that we have done that it's like you always think back and say oh I feel so guilty that I said that or I did that and really from Jesus' perspective the guilt is not there at all the guilt is not at the behavioral level what you say or what you do the error is what the mind chose to believe about who it is and who your brother is and nobody feels guilty when I think about that and I let go of the behavioral level within to look at that level of ok who am I choosing to think I am and who am I choosing to think my brother is and realize the error there it doesn't make me feel guilty because at that level you choose it's only normal to say ok I made an error so now I'm willing to accept the correction of the error and accept my brother as they really are and that's an induced guilt and it seems like the ego is so persistent doesn't want us to go to that level and make the choice again he wants us to be preoccupied with the external level oh my god I said that oh my god I did that and be preoccupied with that always running the external world to fix things that we did wrong supposedly wrong which has nothing to do because the error is not there and cannot be corrected at that level but it's such a temptation to feel that the error is there I blew the test that's where the error is I blew my job that's where the error is I should straighten up I should now pay more attention I should now be more cautious all these external things all of that is the ego's way of salvation it doesn't bring salvation so what if it is instead of way A becomes B or C or D so you still believe in the world you still believe in death to let go of that level and not be tempted by the ego to always look at that external level to fix things that's not where the correction can take place


Hello, welcome to SSRetake. So, see this side and this is continuation of PySpark interview questions and answers. So, recently one of my friend has attended interview with Deloitte. So, this question was asked in second round of interview in Deloitte. So, let's assume we are having one of the input data frame that is having employee ID name and skills. And in the output of that, we just want to see the skills with the comma separated value. So, let's focus in the ID one. So, that is for John. Here, John is having total three skills, ADF, Azure Databricks and then Power BI. So, in the output, we just want to see like ADF then comma Azure Databricks then comma Power BI. So, all these we just want to skills as a comma separated value. So, inside the SQL, we are having a function that is the string underscore aggregate. So, by using that function, we can simply specify the comma and then we can specify the skills and we can simply achieve it. But inside the PySpark, how we can achieve it? So, here what we have to do first? First, we have to use the collect function. So, what collect function will do? Collect function will be going to use under the aggregate function. So, it will be going to take all these skills as a array. So, it will be having a single row. But here, under the skills, it will be having these three values as an array while we are using the collect function. And after that, we can use the concat function. So, by using concat function, we can specify comma as a concat string. So, it will be going to convert that array into this string format. So, let me quickly go inside the browser and we will try to see in practical. So, here let me try to execute this cell. So, it will be going to create the data frame that is DF1 and it should be having total three columns as employee ID, employee name and the third column will be skill. Now, data frame one has been created and we can also verify the data. So, it is having the same data as we have seen in the slide. So, what we have to do, we have to use the DF1, then we have to go with the group by because in the output, we just want to have only EMP name. So, we can specify DF1 dot EMP name column. And then after we have to use the aggregate and here we have to use the collect list. So, collect list function is not available directly. We have to import that. So, how we can import, we can go with PySpark dot SQL dot functions, then we can import and here we can use collect list. And let me also import concat underscore ws. So, ws is nothing but with separator. This function will be going to use later. Here, I am going to use the collect list, collect underscore list and here we can specify data frame one dot skill. So, the skill is the column. And let me put this into another data frame that is DF2 and let's see the output of this DF2. Let me execute this cell. So, as of now we can see it is having the value like employee ID, employee name and skills. And here after using this collect list, it is going to add in a single row. But here this is not coming as expected. It is converted as a array. So, inside the array we can see like it is having the zero index, one index and index two, first ADF then ADB and then Power BI. Now, how we can convert this array to the string with separator. So, for that we can simply use the concat with separator. So, by using that function we can simply get it. So, we can use DF2 dot. Let me go with select. First, we just want to see this employee name column. And the second column we have to go with concat with separator. First parameter it is specifying what is the separator. So, in our case separator is comma. Second parameter it is asking the column name. So, column name is nothing. Here we can see collect list in bracket that is skill. So, here let me provide the alias of this. So, we can simply go and provide the alias of this as skill. Let me execute. So, column name will be changed as skill. So, here let me use this column name as DF2 dot skill. And here let me also provide the alias of this as skills. Let me put this into another data frame that could be DF3. And let me go with display of this DF3 and we will execute this cell for checking the output of this. So, we are able to see it is having like employee name and skills are coming as comma separated. If we can expand we can also verify the skills are coming in string. And if we can go in up query and here we can see this data frame too. So, the skill is coming as a array type and the element that is a string type. So, I hope guys you have understood how we can convert our input data frame to the output data frame. So, thank you so much for watching this video. I will provide all this code in the description of this video you can copy and you can utilize for your practice purpose. Thank you so much. See you in the next video.


Anyway, lately pretty much the only reason I turn on my Nintendo Switch is to throw in some Smash and have King K. Roll beat my butt online. But of course, there are some exceptions to that. The Nintendo Switch has a huge library of games at this point. It would be foolish to limit myself to one title. So if you've been looking for some fun new games to play, here's what I've been playing on my Switch recently. Oh, and this video was sponsored by the sweater that Kim made me. It's my Christmas sweater that has my catchphrase on it. Thanks, Kim. Okay, the fact that I'm still playing My Hero's Ones Justice, a fighting game, even with Smash Brothers being out, should definitely say something about the quality of this title. Obviously, this game is based on the My Hero Academia cartoon, and I know some people get offended when you call it a cartoon. I know it's anime, but obviously, all of these kind of cartoon animes are just for kids. No one's supposed to take them seriously. They're just for children. It's the same with other kiddie shows like Dragon Ball and Naruto. You don't take it too seriously, but the games can be pretty fun. Be honest though, how many of you got upset? I am gonna take off this shirt though, because it's like a size too small. Kim got it for me, and I think I shrunk it in the wash. Anyway, this game is based on the anime, and it even has a story mode that recreates the show. And while most of the story is given to you in comic book manga style, a lot of the cool parts of the anime are recreated with the in-game engine. And it actually does a really great job at recreating shot-for-shot some of the scenes from the show. You get to actually be in some of the coolest fights from the anime.  The gameplay I saw in the trailers made me think, wow, this could actually be good, but I was hesitant going into it because I'd play things like J-Stars. Really hoping that was gonna be fun, then it ended up just being a clunky fumbling mess. And this game follows a very similar structure to that game, where it's not a traditional 2D fighter, rather you have free roam of the areas that it gives you to fight within. But it ended up being really great. I actually like it a lot, and it runs really well on Switch, albeit having some pretty long loading screens at times, but that's really the only drawback. The controls are really simple too, so it's easy to pick up and just start playing. But with practice, you can get really good at it, especially when you really start to learn a character. And every character has a really cool moveset that embodies their persona from the show. Honestly, my favorite character is probably Tenya, which I didn't expect because he's one of my least favorites in the show. I don't hate him, I don't love him. He has this one move where he dashes back a little bit, and then he lunges up and forwards, and does a massive drop punt onto their heads and makes them bounce off the floor. It's just really cool to pull that off out of nowhere, especially when you're playing online, and another character is charging straight to your face, WAPOW! I don't think so, buddy, knee to the face. And the online can be a hit or miss, just like with most fighting games. I tried it out last night just to see where the current state of it was at, and initially I found myself getting into the same fight with the same guy like five times, and he was very laggy. And then I had about ten fights after that with about five or six different people, and all of those fights played really well, and I had zero complaints. So it can be a hit or miss, but if you're getting frustrated battling people online, then fortunately, there is a ton of offline modes. Like I said, there's story mode, there's also missions mode, there's also arcade mode, and then you can just have one-on-one offline battles, whether it's with the CPU or with friends. And I played this game with my friend Tyler over on our second channel, and he'd never seen the anime before, he'd never played the game before, and we had some of the most intense matches I have had in this game, and it was a lot of fun for both of us. I wouldn't be surprised if this goes down as a hidden gem, because I haven't seen anyone talking about it. It is on other systems as well, but the fact that it runs and plays so smooth on the Switch, it just makes me happy. Oh, and by the way, I'm gonna start leaving links to all the games I talk about down in my description. Especially for list videos like this, because I feel like by the time you get to the end of the video, maybe you forgot about the games in the middle of the video, so make sure you check out the description because I'll link everything I talk about. Katamari Rero released recently, and I felt like it got kinda swept under the rug because of the release of Smash Bros. And don't be thinking, Oh, well, that was a PS2 game. How fun can it be now in 2018? Almost 2019, depending on when you're watching this. It actually holds up really well. Not only is it just really enjoyable to play, it's also weirdly calming. The game has a really weird story, where essentially this God character gets really drunk and destroys the entire universe. And this guy is your father, so now it's your responsibility.  And it starts with you picking up little everyday things, like thumbtacks and paper clips. And the more you roll over things and the bigger your ball becomes, the bigger things you can roll over. You can start rolling over things like mice and crabs, and tapes and magnets. And as you get bigger and bigger and bigger, you'll eventually get to the point where you're rolling over freaking buildings. There is a size goal you have to hit in each level, as well as a time limit that sometimes if you don't hit, it can be frustrating. Especially when I find myself fighting the controls and the camera, this is a PS2 game, so that's the only part that I would say has an age that well, and they didn't really go out of their way to fix it all that much. So while those things might frustrate you about 10% of the time, the other 90% of the time, you'll find yourself on an absolute soothing joyride, just rolling over things and trying to see how big a ball you can create. Certainly can be addicting, with every time you finish a level, you'll want to dive back in to see how much bigger you can make the next ball. Oh, and funny enough, this is another game I'll be playing through on my gameplay channel. Doing giveaways and stuff, daily content, if you want more me, that's the place to find it. Overcooked 2. Now, the reason this game made the list is because recently, they released some DLC for it called Surf and Turf. Now, I've never actually reviewed this game. I've recommended it before, but I always held off on actually talking about it because I wanted to make that video with Kim. Kim loves this game. It's one of her favorite Switch games. So I think what I'll do pretty soon is a video like my girlfriend's favorite Switch games or something like that. Well, we'll review all the games she really likes to play on Switch. But for now, I'll just briefly mention, yeah, there's DLC. They've added new ingredients, new menu items, a whole new area to explore. It's all Bahama Mama feeling with board shorts and sunglasses. But also, as of like yesterday at the time of filming this, they added more free Christmas DLC that will automatically update when you boot up this game next. So if you loved Overcooked 2, boot it back up. And speaking of Overcooked, I want to mention this one really quick. Not because I want to review it, not because I've been playing it. I mean, heck, Overcooked 2 is just so much better. I have no reason to go back to this one. The reason I want to talk about it is because I'm really bad at keeping the right games in the right cases. So every now and then, I have a tradition where I sit down with all my games, I open them all up, I go through them and I mix all the games back the way they're supposed to be. And as I'm going through, I opened up Overcooked to see what game might be in here, knowing that I haven't even opened it since I bought it, but I wanted to check. And I found a $10 note. I've never even opened this game. Why is there $10 in it? At the last retro-palooza I went to, a convention here in Texas, one of my very, very good friends and a sweet human being, Aunt Dude came up to me and said, hey, Wood, I'm trying to sell Overcooked. I was wondering if you had it for Switch yet. I said, no, I don't. Actually, I'm looking for it. He said, oh, I'll just give it to you. I said, no, no, no. Aunt Dude, I can't just take that from you. I must give you money. He hands me the game. I hand him a $10. I say, thank you, give him a hug. You know, the weekend goes out. We go our separate ways. And then yesterday I opened it up and I find a $10. And I haven't even told him yet that I found it. This will be when he finds out. So, Aunt Dude, you are a gorgeous human being, a fantastic content creator for YouTube. Everyone, please go and check out Aunt Dude. Such a sweetheart, such a generous soul, such an amazing human being. Aunt Dude, I miss you, I love you, and I can't wait to see you again, buddy. I was really excited for Moonlighter. I pegged it as my next Switch addiction. I thought it was going to be my new Dead Cells. I mean, just look at it. I wanted this in my game room, if nothing else, just for the artwork. And then I started playing it. Now, I immediately fell in love with the concept. I mean, I already kind of knew the concept, but actually getting your hands on it and playing it, everything just falls into place and it's such a great idea. But within an hour, I had put my Switch down and I didn't think I was going to play it again. And in fact, I was very disappointed. And I'll tell you why I didn't like it in a second, but I'll go straight to the end of the story and tell you that I love it now. So, here's what went wrong in my first hour and I do feel like it's poor game design in a way. I don't know, I flip-flop on it, but let me just try and explain. It is insufferably difficult at the start of the game. It's so stupidly hard. And I'm not talking like Dark Souls hard, where any good player can walk into any battle arm with a twig and no armor and probably take down the thing. I mean, it's hard in the sense of it's just borderline impossible.  Seriously, your range here is like a T-Rex arm. That's about as far as you can swing and stab. And you're coming against this huge enemies with these massive swords that swipe down from massive distances and kill you in one hit.  Every time I walked into this dungeon, I couldn't get more than two rooms in without Coppeness Sword or something in the face and dying immediately. The large enemies don't get pushed back or stunned by your attacks.   And it doesn't help that the enemies seem to be able to move in any direction they want. They can go around in freaking circles. They can move diagonally. They can shoot diagonally. They can attack in any direction. But you can literally only attack straight on, right, left and behind you, I guess. I mean, you turn around, but you get my point. So the trick to beating most of the enemies is if they're like, let's say here and shooting that way, you've got to kind of walk up to them and attack forward and try and get them on the side swipe while their shots are going that way. So again, at the start, when you're severely underpowered and you don't really know what you're doing yet, it's way more frustrating than fun, constantly going into the dungeon and dying immediately. You're not making any progress and you feel like you're not making any progress. The saving grace actually comes outside the dungeon because there's a whole nother mechanic to this game that makes it stupidly fun. The title Moonlighter is actually the name of the store that you run.  It's a really freaking cool idea. So during the day, you'll open up your store. Customers will come in. They'll buy the goo that an enemy dropped. They'll buy the tree bark. They'll buy whatever it is that you found. You'll make your money and then you'll use that money to upgrade the town like buying a blacksmith. And then once you've bought the blacksmith, you go to the blacksmith and you can start buying new armor and new weapons. Now, initially getting started, this takes forever. If I went back and started the game again, having a better know-how of how the game works, I could speed this up a lot quicker, but this game doesn't hold your hand, which in a way is great. I don't like having my hand held. It just would have been nice to kind of know what I was doing a little bit more at the start. So I didn't have to persevere with as many failed attempts in the dungeon. Now, I can't recommend this enough out of all the items you probably want to get a large sword, because not only now can I actually attack most enemies from a distance, also you can hold down B and do an all around you link style swing. And that move honestly feels OP compared to where you started the game. And that was the point where the game truly started exploding. And I was able to make so much more progress in the dungeon and so much more money in my store. I would go into that dungeon and I would fill my backpack full with so many items I had to leave because I literally couldn't cram anything else into my pockets. I would open up my store for the day and jack up all my prices to the highest they could be without turning customers away. Make as much money as I could and then I would grow my store to twice the size. I put in a better cash register, which actually made people tip more. So then I was making more money per sale. You could buy someone for the town that makes you potions. You can buy someone that brings cool items into the town. You can buy someone that will make cool things for your shop to attract more customers. You can put better beds into your rooms every morning you wake up with more HP.  That is what became the most rewarding part of the game for me. Not so much the dungeon, which was still really hard and I couldn't beat the Golem King. But it was this side of it that was getting addicting. Every time I went into the dungeon where all the combat and the action was, I kind of couldn't wait to get out of there and feed my addiction on growing my store and seeing what customers came through that day and what they bought. Then when I finally figured out how I was gonna beat the Golem King, I stocked up on potions. I saved up enough to improve my armor and improve my weapons and I went in there guns blazing except I didn't have guns. And I actually took down the Golem King all of a sudden with ease. I was so excited I messaged Shawn just to tell him I'd finally beaten the Golem King even though he had no idea what or who I was talking about. And it was at that point I realized, oh, now the combat is rewarding. I mean, I finally had that feeling in the combat of, yes, I did it, yes, I beat it. That moment, I was thankful for how impossibly hard the game was at the start. I was thankful for the fact that I couldn't walk into a room without wanting to throw my switch down and not play it anymore because I had come so freaking far. I honestly related to Breath of the Wild and walking out of that initial Caver's Link with no clothes and a stick and then eventually taken down Ganondorf. And that was all just in one dungeon. I have three more to go. Every time you take down a dungeon, you get a key. I have so many more weapons to unlock, so many more things to upgrade, so much more of the town left to build. From what I thought was one of the most disappointing and broken games I had ever played, it eventually became one of the most rewarding and satisfying games I had ever played. I would love to know what you guys have been playing on your switch lately, so let me know that down below. And on your way down there, make sure you like this video and you have flipped all over that subscribe button. Click or tap on this video right here because I'd really appreciate it. Check out the links to all the games I talked about today down below. And everyone go Bombard and do it on Twitter and YouTube. Tell him that I love him. I'd appreciate that too.