now okay now talk about your gay little things oh are we live now well we're not live yet but this will be on the re-upload oh okay so people will hear this so unlisted gang what's up and listed folks you know haha hello you're talking about when your heart takes the highs and big as bad like like Kana was bad right no I just like I understand what you mean so we were just talking about Rags was saying that like he enjoyed Heisenberg's delivery and voice and inflection he thought it was lovely and I kind of had a little bit of a different response to that just because there's there's occasionally at least in like kind of the voiceover scene you'll get people who they try really hard to do like deeper voices and you and then they'll kind of their voice will kind of bottom out and sound strained I'm not saying Heisenberg sounded quite that bad in fact yeah I think he was totally unacceptable performance but I have a guy I have an alternative take that potentially bolsters you chase okay it's slightly different you can actually see in my play throughout I wasn't sure about Heisenberg's voice and it was it's less I like his accent find he's very like it felt a little unnatural how he was raising and lowering parts of the sentences I'm so theatrical what would solve it for me what would solve it for me is if I got to know him a bit better and I felt like the way he talks that way on purpose as a part of three years but I barely got to fucking know him because well we can get into that yeah it's weird how the best part of the game is like not even hardly in it at all man I noticed that he sounded very different in person than he did over the radio like he was kind of putting on a radio announcer voice oh dude like it when you meet him in person that's like the best scene when he's like it really is in front of the open anyway so what should we do we got there's a couple things we can do okay and I think I'm gonna do memes first alright when you got a couple yeah they're musing right where are my may mace I should have clicked on already well this one this one is the only one you might not get all right so we'll start with this one I have ringing rags yeah no I like this I like this mean this is this is both appropriate and humorous yes I get I get half of it well is good enough do you not get do you not get the white half or do you not get the black half all right so the German business from yesterday experience so in Falcon and the Winter Soldier Zemo Zemo has an opportunity to kill Carly with his loaded handgun and he like gets her once and the show forgets about it but then for some reason he won't just kill her she takes cover right in front of his face but behind a wooden table which are not at all bullet proof they're hardly even bullet resistant and he just won't kill her he has a moment where he genuinely seems confused he's like what what is what a table would you go is this um we got we got this frame will enjoy that oh my goodness gracious baby gang signs I just like the picture in general but I don't know if there's a reference in there somewhere I like stressed over he looks funny yeah that's funny that's an early beta screenshot that's not in the front yeah naturally we were dug in the coat of it this one is just throated because why not I guess Bob Chipman I'm going I do I will be honest I worry for his forearms that is sunburn right there I worry for his motorcycle I worry for all of it I guess everything beneath him there's one thing I don't think it'd be easy for him to ride now this is going all the way back to last of us to must have been the wind when this time it was literally the wind what a terrible place to ambush Ethan well we will get you know so always I'm not loading well this is when it's not too little Jesus juice on your hands stomp and it doesn't all we come back but it's a scary movie to reference good stuff I think it's the thing everybody remembers from scary movie to even if you haven't seen the film a nice nice little draft here is just the life of a short woman short man tall man tall man long man and long woman are you blushing I might be yes speaking of that cannot confirm nor deny a couple people made you know some hot here in there about that sort of thing yeah I'm sure that we've been she's got a long fingers too this is a perfect wife now I almost didn't even see your hands there for a second yeah just slender and look she's blushing too it means we're all good so what's more important to you Mahler that she's very long or that she's 80 years fucking old ages a number she's gorgeous so then we got a reference to good old chairs all right I like that yeah I like that I like the chair bit so chairs that kind of power you can tell from the guy's face that hurt that was a chair oh yeah more powerful in Captain America shield and that's going right into him you ain't just walking away from that these are all these ones are from shock II by the way they are wonderful oh yeah I like I did enjoy that one I saw that one on Twitter I think I like how I like how they're not scared of you we're friends there's a chandelier above you yeah you're just like pressing into it anyway yeah just generally we're playing the game I felt bad for her back she bends quite far over you know because obviously all of us noted that she was bending very far over because that's you know you just keep it an eye on the enemy you know you got to make sure you're safe and stuff so yeah it's like oh no that's not good for her she needs to make a castle it's better suited for her but she has an excellent bathtub though so they clearly made that there's probably a lot of things in that castle they could fix over time but that's all right at one point you do see a closer like lined up and you're like oh my god did you take them off who knows she's a woman she has more than one dress true and then you make these as well I like it I actually kind of appreciate this pairing I'm not even gonna lie it's the expression he's got a buddy if you guys if you and the tall lady went to a fancy fancy restaurant you would match quite nicely oh that's nice oh Oscar if she's interested you're not coming she got all sad about her whole daughter's dying thing but you know there's a toxic brood to replace good I like how your face is smiling like your eyes like your eyebrows and I look genuinely sad about the dad daughters but like in fitness they attacked me like I don't really know how your fingers together like how do I tell her about this is okay self-defense then this is this is my favorite even though like like the others are phenomenal I just I just love this that is my favorite that's my favorite one the visual of you just kneeling over with your fucking tie we're a bystander watching Ethan and you're like what the fuck is he doing it was genuine I had to save Rose is satisfying watching Fringy stream and him having the same problem I was like thank you at least I was the only one trying to stab these chickens the chickens were right with me it was the fish for me that we're just in fact that I won't go any further as an is not a not a critique or anything I just I ended up going with the guns instead because you know I had a lot of ammo anyway let's move on these chickens won't shoot themselves now I'll grab I'll show some some clips in these clips you may detect forms of things to criticize about the game mainly doing it for the funsies all right think of them as little conversations everyone have a notepad open okay on your little windows computer so that any topics we blast through and you don't get to say something on you can always come back to it because that's obviously I should say there are one two three oh yeah nine of us right now 11 people were set to be here and so two are currently unavailable I'll be Jay Longbone and Mark I believe but both of them said they wanted to jump on so we'll see what happens the time goes on either way without many people there's gonna be a you know a bit of a fight to get your perspective out there and that's totally fine just remember you may end up saying something like I thought that I thought that I thought like ten times and that's okay okay because that's how it works you know this many people um we'll go we'll go around big circle in a sec I'm just gonna show some clips first okay you guys ready it's gonna be a full-on bukkake so put your goggles on everybody I already have that technically brings all right grab your goggles get your funnel no let's go all right is everybody in yeah I am like seven say seven like there's not nine of us yeah let's say wait a sec well I mean I'm I'm expecting to start it and then we'll react and someone will be like what are you what are you guys watching all right last chance whoever it is who may not be in here I'm hoping everyone isn't it's just displaying the wrong amount of people last chance okay oh my god place resident evil village true hey no a clip I think that's not correct or watching all the hours six times them look at you I know right come prepared you oh so what I'm gonna display to you in this video is a is a classic okay here we go I'm safe you're all gonna be aware of this one you know let's just let's just go let's see what happens here oh I was tempted to see how that was because I know now doors are one weakness this is making me mad Like I guess I don't want to kill him that bad That's what we call bigotry Like look dude look look you're right there. Can you believe it? They didn't make a leave they didn't make it. She's just Yeah, they didn't program her to say well, I don't know what you can do. I don't know either. Yeah Yeah You've created a horrific problem for yourself Yeah, I had I had clips of that stuff as well It's being able to sit there in the doorway with the door open as she stares at you and you unload Round after round after round into her and she's just saying she doesn't move. She doesn't say ah, ah Oh, oh or anything Animation loop. Oh, yeah, this one's great.  Oh, no digging right in I knew you were lonely This is Mel's fetish Oh Oh, yeah, we need to cancel metal now after that that was pretty sufficient evidence to say that. Oh, yeah That's more than a tweet. Let's put it that way. Yeah This is more of a meme. Oh, I would do that too So fun That's all things a little unnecessary. It's like your it's like your verbal teabag Magic because we're gonna like slap my weapon around Saved himself, how do you do this? Oh your chat. Yeah, sorry The kick-away thing is not a matter of you have to press the space bar a couple of times Oh, I think after they hit you have to hit space You have to hit space bar at the right time Yeah, yeah, I did that in my third playthrough by accident Press space bar so you press space bar and it just blocks it doesn't actually when to press All you guys on your end if you just if you want to mute it or turn it down over so we can talk over it Basically is the idea. Don't worry about it. Yeah, so I'm just I'm just throwing out all the stuff I've gone across the game because why not at this point and one of the things is obviously the little flashbang This will be fun for anybody who hasn't seen this before Flashbangs are classics The way that Because it says f it says f and then you hit f and nothing happens Yeah, I think I figured that out it like five minutes ago in this fight I was like tried like how the fucks this work Also, I Aming yeah, I didn't know they were flashbangs. I thought they were like explodies because the icon is like a You know, you would Explosive and it's in the area. Yeah, that makes sense Like what's the difference between these two bullets at these two shell you think they forgot to make a stun animation for her And that's why she got bugged. I'm thinking that might be the case And it didn't stun her at all, but I also got to her later than you guys probably you guys kind of did this in like two days Putting minds all over it boss Oh It's funny about it because I figure at this point as soon as I shoot here, I'll knock her out of the stun That's gonna be how it works If you would have shown me this boss image like this character out of context and ask what game is this from I would have said Dark souls.  Yeah This is the end of the game Like No, no, I actually died here she wakes up when she gets into a new But quite quite a fun thing It was so funny if that happened to you on like the hardest difficulty final boss. He was like, oh, thank you No, she reminds me of that angel in Hellboy 2 remember that one The one with the eyes on the tweenings. Yeah. Yeah Yeah, it's got that kind of a Guillermo del Toro look to it Yeah, what metals highlighting here is what you could call the most common strategy in the game Walk around. Oh, yes. Absolutely.  Yeah apps every every goer every roundabout essentially around cover is pretty much invincibility Enemies don't know how to deal with it. They never gave them a chance They didn't design them to be able to deal with this.  We should probably have something Like maybe they should have a ranged attack of some kind or maybe we should have two enemies God forbid two enemies. Oh, they got three alarms.  Oh, yeah, that's true. But there might be a table Not only that I think that was a gurney so it was on wheels But why do they constantly need to refer to everything as man flesh man hands? Is it like what's the it's hot?  I think the real reason they call you like man thing and stuff is because they think women are superior I think because they think I think it's they are superior to just vampires of that other humans Yeah, I suppose so just even someone out of place That's what it seems like though. Also, we're about 50 seconds away from the thing. I actually wanted to show you I just miss miss put the bigger don't like Um, this is this isn't hugely interesting It's more just like huh on the on an example of stuff. We will definitely be talking about as soon as we We already got this clip and I think one more so Um, just showcasing some fun things from old resident evil eight So I'm one of them players like tihi.  So what if What if I wonder what I didn't see this one. So I'm curious what happens. Yeah I'm legit curious Oh She's actually in the environment for the thing to be fair I don't think I don't think she would flinch much even if you did blow her up.  I don't know That's because the game's broken. Yeah, that's because it broke not because that's how it works Uh Explosives and stuff she didn't seem to feel very strongly about me shooting her throughout her entire section in my play until she died So context for this one Metal is playing on the hardest difficulty And of course at this point propeller man Chases you into a into an area and on normal mode. Is there one guy in the area now? Or is it no enemies? No enemies in it any other on any difficulty And for reference mel's got a very good gun with 80 well 79 shots, I guess. Oh, well 70 ish.  These are like the lowest of the low enemies. Yeah, that's not a I like to see her face That's that's uh, yeah Yeah, that's what that's the correct response.  So I still got almost killed Yeah with um my place you I don't remember what I did the first time around But the state gun can plow through like three at once. So it's uh, oh really? Okay My last clip I like I started a normal like I started on normal This was this was the only slightly clever thing that like It's in the game sort of where you have to turn your like the block the black block is the same one But the papers turned That was the that was the mild cleverness of that was like the fact that they gave you a cheat code though The lights go up more the more you get right Yeah, I wasn't even looking at that that note what I was doing Yeah, you just go to each one and click it until the green goes up and then Alrighty, um because this is uh, this is a game that doesn't want to be a game But it still has to put game things in it so you can proceed to the next cut scene Um, what I'm gonna do is my playthrough will just be going in the background on mute for when we're talking about the game So don't worry about it. You don't you don't need to put the volume up You don't even need to be in this in this thing to be honest with you. Yeah, it's all good now. All right So what we'll do with with the fun of those memes and those clips will go from good old fashion Left to right You have like one to two minutes Just summarize what you think of resident evil eight after oh and probably mention what you've played of it Like depending on difficulty time time amount Well, obviously you can go a little low via time if you've got stuff to say But uh, then we'll open it up to a big old discussion. It's gonna be great. So Um a monk what? Well, what are you? What are you welcome to an efab episode by the way? I can't remember if you've been on a main one before we've been on gaming you've been on gaming I've not been on a main one. Well, welcome We're here to talk about video games and stuff. So it's uh, it's good to see you He does he does stream in a bunch the links for everybody's channels will be in the description And uh, he streamed this game. I believe he loved it, but I'll let him describe it himself Go right ahead seems to be what we remember. Yeah. Okay.    I didn't even know what I was doing.  All right. Well, that's an opinion chase face. Welcome back What do you think of resident evil village eight? Uh, hello, first of all, thank you for having me. It's me. Oh overall, I mean Overall, I would say it was more of a favorable opinion than an unfavorable one But I definitely had some you know some some issues here and there Uh, one thing I'll talk about later that I was particularly impressed with is just the The way that the game kind of blended together a bunch of different sort of specific horror flavors Uh, like sort of uh, I don't really want to go too into detail for when we do get there But I just yeah, I thought that uh for the gameplay I enjoyed it. I thought it was a a significant improvement from seven and it was much more fluid, but uh Yeah, not not perfect in the narrative or the story of the you know character development or writing or whatever But that's what we're here to talk about. So yeah, overall is it was very interesting. All right Fringy. Hello. What did you think of resident eight village evil resident evil? Yeah Um So like I'm not very familiar with resident evil at all I played two and I really the remake and I really liked it But otherwise all I know about it is the memes of like boulder punching and complete global saturation So I came into this one having not played seven And I don't really play a lot of horror games at all like I haven't so I I had fun with the game, but Like I'm pretty sure it's not good Like the more I think about it. That's kind of that's kind of the conclusion I have even putting to one side like the story is terrible, which I think Is not even really up for debate I'm not sure how good I could say that a lot of what the game is because I think it's really Basic and even in how basic it is. I feel like there's a lot that's wrong with it Um, but we'll get into that. So yeah, I had fun, but I'm not sure if it's a good game All right And welcome to your first evap episode mr. Indigo gaming is do you do go by indigo or is there another name we should Yeah, indigo is good fair enough. Thank you. Um, I've I've heard you play video games And no, this is one you've checked out disgusting. I know so of course welcome. Uh, how you doing? So it's what's up good. Thanks for having me on the show. I really appreciate it. Oh, absolutely Uh, what did you think of?  Just say the normal name. All right. Resident evil four. What did you think remake? Yeah Reval um I'd mixed feelings on it. Um, it just a quick background. I've played uh one two Four five six resident evil two remake resident evil three remake. So I've got like a kind of mixed Uh selection of uh re games around belt. I didn't actually play seven So I might have a slightly unique perspective since I I caught up on the seven storyline I watched your retro perspective series on it marlar to get a better insight on like, you know, what you thought about it Oh, um, but uh, and you know, obviously you've got the whole storyline recap and everything I liked the game as a game But I had some really really really big problems with the story and how it The kind of tone it set Like it introduces you into like a household So you get the idea that it's supposed to be kind of a grounded story But it really goes off the rails pretty quickly. There are a lot of like, you know, visual and And audio things I liked about the game a lot and the shooting was tight But yeah, there was definitely some problems with the ai Um, the story there are a couple points the parts of the story Which we'll probably get into that I feel kind of ruined the entire story completely and I could definitely see Uh from somebody who if somebody really liked the story of re seven was really invested in You know, Ethan as a character that you get pretty upset of how things turned out because it basically I think it it's one of those sequels that makes the original A lot worse in in retrospect Um, it's kind of like undermines everything that happened Uh, and yeah One thing that I find it interesting about the game is it's probably the one of the most direct sequels to any Resident Evil game before like There you have recurring characters like chris and and uh leon and stuff like that But they're all kind of detached from each other, but this is meant to be a direct sequel that you know follows the events of re seven Shortly after so I found that to be an interesting turn of events for the the series But yeah, uh fun game if you turn your brain off. Uh, I definitely enjoy it more. Um, oh and I played it in standard all the way through and I played through about half of The castle on Uh new game plus with uh on the hardest difficulty without unlimited ammo just to see kind of how it played and Does it get a better idea of what it plays like in higher difficulties? All right, um I uh john is currently just a little unavailable. He'll be right back presumably We will then just skip over to me and I would want to say Don't feel bad if you thought the game was incredible, all right I wouldn't want anybody to be like, oh no, i'm surrounded by people who didn't like it. Oh, in case anyone is a little bad He probably should have a little bit of like just chain a little bit of remorse a little bit of remorse Just yeah, um never heard anyone I played through normal I played through village of shadows and then I fucked around on casual and I've done all of mercenaries mode up to Double s I got triple s and a couple of them Um, and then just you know random screwing around and stuff I Had loads of fun with this game.  I carry on with your story or you're shooting a target sort of thing So you might be able to tell that Without further inspection. I'll be like that was neat. Anyway Back to talking about media But if if someone was like wait, can you can you talk about it more in depth? Be like, oh, well You'll end up with the same a similar perspective that I had with the Resident Evil 8 but Better and worse in different ways at different points. And so yeah, I look forward to getting into it But uh, I wouldn't want to take away from the fact that I did have some fun. It was entertaining Um before jumping to metal we'll jump back to to john. Um, how you doing sir? Welcome back Yeah, thank you. Thank you for having me on absolutely. Oh, yeah, so what did you think of Resident Evil 8?  Um, I think I love the enemy variety um The the combat feels Sluggish In the same way Resident Evil 7 felt sluggish it was they they turned up the speed a little bit and they made a little more smoother to control which I like but The sluggishness kind of worked for me given the kind of game it's trying to be. Um, I mean it looks terrific I love the atmosphere of it like I love the design of that place and um The it has this vibe It's a really unique game And I couldn't wait to like play it again Like the the ending is so stupid But like I I couldn't wait to like start a new game plus and like keep leveling up my guns and like selling guns and buying new guns, which I felt was all pretty well balanced like Prices and guns and leveling them up and like a variety of guns and weighing one against the other and uh the characters are Ridiculous. It felt like I was playing like a Like a hammer horror movie or something that was really goofy I think heisenberg is complete cringe But uh, yeah, that whole kind of last part of it is a little bit of a drag for me But um, I had a lot of fun with this All right, I think it's I think it's good Um Metal commander welcome to your first episode of efab. Oh my god. I'm so excited. I Pete all over myself We've brought you on as the you've only seen one vague. Let's play this game. You've not played it, right? So tell us. What did you think of resident eight? Uh, revel eight Yes Uh, I had a lot of fun with this I mean as a bunch of people already know I pretty much played this all week last week the last couple of days Uh, I mean I played through all the difficulties Uh, that the casual one last with an infinite ammo gun, which was just hilarious to play through because everything just dies just when you look at it Uh, I made it that just because of Getting those uh completion points to get more infinite ammo weapons and see how much I can break this game even more Uh, so yeah, I have four playthroughs. I'm currently halfway through another playthrough just from talking Uh But yeah, I had a lot of fun, but it's absolutely broken and overall pretty terrible, but I love it somehow I think that's yeah, that's that's about it. Yeah, all right I'm saving the Cast screamy hard day because uh, I feel like we might not get the other people showing up, which is all right Uh, which leads us to mr. Moriarty. How do you do sir? Hi Hello, um, I believe you play video games too. Correct Occasionally very rarely, but you know occasionally. Well, what did you think of resident evil eight? So I played on standard. I played some mercenaries. I loaded up village of shadows and said yeah, forget this And um, then I uninstalled The the game is fine Ethan is maybe the least attentive slowest witted protagonist ever Like hey, what's going on here? Hey, who are you? What was that? What's happening? like He's an audience stand in for the lowest common dominator um, the the pacing issues are pretty Intense with the first half of the game being mostly puzzles and like amnesia style running from monsters and the the second half being mostly combat followed by cutscenes um How in depth am I am I getting right now?  Oh my god. The lore is really dumb and the controls I played this on pc right and like technically speaking the controls are trash.  I mean it even still has auto aiming turned on by default the the Controls menus a controller.  Isn't that what you want? It's so no, so I have a lot of about face. I have a lot of problems with this game Uh, that's how I would describe it Very well and finally Missed raggleton. Oh my goodness. Hey, it's time. It's time rounding out. I'm bringing up the rear Time for you to say what what is it that you loved about resident evil 8? Oh, um The graphics were pretty um Resident evil village resident evil 8 What an incredible What an incredible series of massive disappointments Just one after the other sometimes blending together consecutively just what I What an incredible disappointment. What an insanely poorly designed lazily put together just linear awfulness Technically, I would say I would say this is better than seven Seven was like the trial run for a new thing that they wanted to do And I guess enough people warmed up to it and but well enough people bought it and it made them enough money That they wanted to do resident evil 7 again And it's slightly better than resident evil 7. I would way I would much rather play this again than resident evil 7 but um what an incredibly disappointing game what That there's very very little in this game to praise In fact, I think the only thing that's worthy of praise on this entire game Is just the graphics of it almost everything that relates to The gameplay is mediocre and boring and tedious the characters are awful The writing is an absolute mess. The story is catastrophically bad Um There are plenty of gameplay decisions that make no sense at all Um, it is a is a tedious boring chore of a video game that offers basically nothing in the realm of positives Except for some superficial elements like just the graphics of it There's very little to praise here and a total regression for the resident evil series kind of in general Um, they're not taking this series even though it's slightly better than seven They're not taking the series forward in any interesting meaningful way Um, I think they should just drop it and do what they really want to do which is make movies And don't waste my time with playing this game and making me go through all that So There you have it. Well other than that you liked it, right? Yeah other than that. It was pretty great So game of the year Not this year if the if it was like 12 the year 12 I'd be like, yeah, this game of the year. Yeah, all right Yeah, compared to rocks and stones. This is game seems great. It's awesome. Yeah Yeah, it's it's it's a little bit better than hoops and sticks That's all right, you know Find the witch and so it seems to me that we've got a vast array of different opinions here But that basically nobody seems to want to take the position that it's like it's like a great game Like that's out. Oh, no No, I I wouldn't I I I just I couldn't I couldn't call this a good game I I couldn't it would devalue what it means to be a good game It would tarnish me calling things good And it just isn't also it's just flat. It isn't a good game. It's not well constructed in really any way Um, if I was to use this as an example for game makers Maybe graphically it's impressive Yeah, I think the characters look really nice Yeah, it's a very good looking game capcom has money to throw at graphics Um, but if you're if you're just starting out making games There's really not anything you can pull from this I feel Um, that would be of value Um, if you can't emulate this game's graphics, I don't think you could really Find anything worthy of learning Except bad examples because you can always profit from a bad examples Maybe that's the most useful this game could be um What a shame well We could honestly start anywhere anywhere anyone wants to like a maybe someone could bring in one of their major singular criticisms Or a major singular form of praise and then we can tear into this object I consider it completely open Yeah, I've been talking a while if anyone wants to start off with something we can sure I'll I'll start absolutely Let's talk about how this game is so linear and on rails and it's really really sad because this There's this like could have been approach at the beginning Where maybe it's an open world kind of game similar It's like like a dark souls where you defeat the mini bosses and unlock the big boss, right? However, it's All a lie. It's locked behind Literal locks that you could only do this door is locked from the other side mori already Yeah Damn it. You're not allowed to climb that fence You have to go through in this very Very specific path. You just walk through a series of rooms with almost no backtracking Until of course you get to the last of the four bosses, which is only backtracking Just metroidvania walking back and forth to unlock stuff. All right. I'm back. I miss Just that section that it could have been so much better I'm gonna modify what you said about linearity Um, because I think there's one important thing to sort of tack on and perfect it, right? This game is this game is very linear That does not give you the sense of progression or moving forwards It doesn't give you the sense of any remote choice either Yeah, the so what will probably happen a lot in this conversation is I will be bringing up resident evil 4 A game that is very old a game that was sort of the first of its kind That was the first attempt to do something sort of new the trend So it yeah, it was it really was a trendsetter resident evil 4 was it was really trying something literally inspired dark Sorry, not dark souls.  I have beaten it countless times. I I love resident evil 4 Yes, and in every way and It's it is the gold standard, which it's it's weird to say but resident evil 4 The one and we're talking about resident evil 8 but 4 is the gold standard for resident evil If you if you're gonna play resident evil Play 4 Yeah, certainly for its type. There's like a tree with resident evil for different types of game Because you're looking for like good or it's like 2 3 1, you know Oh, yeah, the resident evil is not scary Yeah, 7 is creepy sometimes Modern resident evil is yeah a bit hackneyed and and not very well executed 1 2 3 was scary.  I played them all and they came out and they were Are they really though? Yeah At the time at the time. Yeah, I mean if you disagree you can explain why you just know the first one Here's the moment that I think most people were scared of in the very first one I think even moller mentioned this is the win win in the very first resident evil You open the door and you walk and you see that that You know It's for him a hunched over something and then he turns around and it's a zombie And there's the blood and like, you know, you remember that In the very very first zombie that absolutely is terrifying. Yeah, the dog shopping through the windows too And you had no idea what was coming not all the way Look We should probably just move post anyway. It's scary.  I don't think anyone disagrees Really one this this game tries to feel like resident evil four Problem is that unless you've played you might believe that If you haven't played resident evil four lately, which most people just flat out haven't It's been a long time since that game came out This game only similar to four Oh, yeah, I I'll always just I can just always go back to it and play it Yeah, just you're in a mood.  That's not resident evil four. Yeah Yeah, there there's practically the similarities to just end there Boxes only. Yeah, there's chicken. Is this fish to kill? Yeah, yeah, there's some stuff like that Four was linear too four was a very linear game. There was not a lot in terms of story and progression There's very little room for Like going out of bounds and exploring It's for the sake of chas like yeah, there's a difference between linear and railroaded I don't I don't actually have a problem with linear games. None of us do I would imagine Oh, yeah Well scripted and you know, yeah, absolutely linearity is fine in in a story You can't have you know, this massive open world thing with all these different and have a really tightly scripted story It's hard to do but this you don't have a choice and I think that's the difference, right? Well, you you don't have you didn't have choice and resident evil four either in terms of Where you're going and how you get there. Yeah, but and what resident evil four Four was a game that for instance You have linearity and it makes you feel like you've gone places The village section The castle section and the island are all very distinct in terms of the enemies that are present in terms of this The locations itself even as you get away from the village to the castle There are big segments where you feel like the that the environment is changing When you go from the castle to the island, there a whole cut scene with eta taking you on the boat You're just in it.  You're like, oh Okay, yeah, here's the end of the game. Here you go. Just geographically speaking. This isn't necessarily an issue But in the way that it's done in resident evil village You do not feel even though you have You do not feel like you've accomplished things because you're just right back where you started essentially the final boss Is almost literally a stone's throw away from where you start um It is you don't get a sense of progression Like you're accomplishing things and doing things to um, I just want a funny thing to add to this, right? So when I I think I was like two or three quarters into my stream and I let people know that on my first part I was like, I don't know how much longer I'll be able to last year But they all wanted me to go through the spooky section which we will talk about and then a lot of people in chat Which I didn't realize my first time around but I do now was saying Oh, do do spooky doll section first. Don't do my row fists and I remember being like, I don't know how to I can't choose them because I don't even know where they are nest and I look to the map and I was like, oh Okay, this is spooky doll. All right. I'll go to her fist. You have to go to her fist Yeah, you don't have a choice Yeah, but this game that that is a microcosm by the way of this game Will make people think that it is much more like there's so much more for the player to be able to choose than there actually is More open. Oh, yeah, it lays it out like, oh, look, here's the four lords.  You could have had a lot more Feeling that you're choosing and making this story happen Well, you still have a choice with each of the lords as well. You can't return to the areas.   I mean this would be The the idea invisible section invisible walls apply to you. They apply to almost literally all of the enemies in this game There is for no reason whatsoever. You will be Prevented from backtracking and going to a place to explore The castle is a good example Once you leave the castle, you just can't go back.  Yeah, I don't get it. I can't even think of why Yeah, I don't know why why would you let me go back? The only thing I could think of is performance issues with having the all the areas loaded at once in the game I will take a loading screen. I'm okay with that Yeah, they could have they could have done a hidden They could have done the as you open the drawbridge again or something. That's the animation that plays over at loading in the back No, I agree. I'm just saying that's the only logical thing I can think of Really quick. Remember back in the day when like remember back in the day when having like even reasonably loading Reasonably long loading times was such a point of contention for everyone in reviews. It's yeah It's not a go six.   It's like goodbye all of the castle. You know, thanks. Yes Thanks so much. The game does not tell you that. It is super annoying.  Which way is the not way?   I if it Is huge text Right, what if you're going to leave the castle and finally when that door opens it goes, are you sure you want to leave? I don't find that's it. That's all you're gonna do. Yeah And talk to yourself and do I want to leave yet? That's a sense to mark progression too. That's in a lot of games Especially when you get to the ending section they say, all right.  We're like in the end game This is the final fight. This is the final section There I if I want to do stuff I need to do it now because there we're about to progress I did that one even working in cyberpunk.  It's like dude. I'm stuck in the basement. I can't go back Yeah, where am I gonna go? Yeah, hold down to do it.  Uh, I'm not I think a lot of it's blocked off by the yeah Yeah, a lot's blocked off There's only one line from duke that even made me like double taken. It's just a reference to the old mitch and I was like Yeah, that's the only one That pissed me off.   Yeah, there's a magic force Yeah, there's something in so the the re4 merchant Basically, he's not even a character essentially He's just a dude and he says some lines that are funny and that has become Very iconic and people love that Because they weren't they weren't trying he was just sort of became As it sort of became a thing. Yeah, the merchant was your friend. He was your buddy. You were always happy to see him He was just around. Oh, he was he was always a sign of safety Yep. Yeah, absolutely. You knew it. You knew it was a safe haven So for the two different to two different degrees, but I so I guess I'll elaborate on that just a little bit So sorry regs really quickly not to cut you off. Uh, and this isn't like a gotcha But just genuinely curious. Uh, I remember on metal stream last night I believe you were praising uh the evil within two which I agree I really like that game a lot significantly more than the first one But how did you feel about the way that they handled the um the sort of merchant quote-unquote in that game? I forget her name I Oh, I forget the merchant stuff. How was who was the you have to remind me It was like that nursewoman who would kind of sit you down and tell you like human beings need socialization Oh, yeah, like in its own like in your office section thing.  It was like a little it was very small But it sounds like it's more than the duke And so I kind of I like it more because I feel like it was trying to really be something I feel I feel like the duke was just we want to try and do their re4 merchant again But me fat man, but we really want to try Yeah, like honestly and when they wrote this they were like, what if he was really fat?  It's like, but he it just is Well, I think it just is dude. I think it's even worse. That doesn't make sense. There's no idea. It's he's really fat Like, okay, that's not anything My favorite my favorite thing was late in the game.  It's like a good question for another time No, never happen. Even I can't really tell you or something. It's like, uh, okay And then you wait for something something more. It's like that it just goes ahead.  I don't think I'm under the duke so much Well, so little that he didn't bother. I don't know. He doesn't upset me. I just know what they're trying to do And he said wait, so something that's gonna be a common theme. He's a waste, right? And that's gonna be my conclusion on basically almost every element in this game So the duke is a waste. They didn't do anything with him. He's fat Like all right, and that's it.   He gives you things. He likes, you know He's constantly helping you and he actually I think he saves you at the end or something like that too But he doesn't I think that what they tried to do with the duke was so in the game The duke is they try to involve him in the story as a character In ways that make you question his existence and the rest of the Yeah, like a sort of a helpful narrator or something like that Well, I wouldn't I wouldn't say that I wouldn't even say that because a narrator almost implies that they exist outside of the universe And you're you're getting knowledge From some source that isn't like localized to your player Like like a narrator would be a title crawl in star wars or something like that But that's kind of the reason I agree with chase He feels like he's not a part of the world because he can't be because yeah Well, but here's the thing They didn't even they didn't even like remembered to contextualize them. They were going to have That's the problem where like his they lost his horse in the beginning and then that's when you encounter him Like they cut that out of the game.  Yeah He talks about it really flowery like he is writing a book. He's like and yeah, you know, what will you do next?   I better reload my shotgun make sure I'm healed and you open the door.  It's just completely different. Oh, it's the fat merchant. Yeah, my experience was slightly different I could hear his like heavy gasping for it. I was like, oh merchant. Where are you?   I'm gonna beat your ass with my dick Bring it all by the Duke is an excellent example So if you're making a game or if you make just like characters or just anything It's one of those you can learn out of this game's bad example The Duke The problem with him is that you want to they want it both ways He is the merchant for Resident Evil 4 But he's also a part of this game's story and a part of this game's world in ways that can't mix and make any level of sense Yeah, which means it matches the rest of the story, but that's probably not a good thing No, it's just amazing to me that they Duke was so underdeveloped in a game that's Character anorexic like this game was starving for characters Someone in chat just said like combination of words someone in chat said like it doesn't need to be explained and presumably It's like he doesn't need it's not this game didn't need to be made. That's not like Yeah, well, I think at the point where the Duke is an actor in the plot and he progresses the plot and he does There are notes referring to him You have to explain that because now you're presenting me with because you have because someone in someone in the chat said But the re4 merchants a non character as well. I know but he was always a non character Like the main difference is that he doesn't know the merchant. He doesn't come up to the like Sorry, leon doesn't come into the merchant Resident Evil 4 and go. Oh merchant. It's you.        He directs you through the whole game. Yeah Yeah, Ethan's also a 20.  No, I'm dead serious. No, so I wanted to bring this up and I told me that I'm upset Yes, there's a camera mod and Ethan's walking next to the car.  I mean he survived. He survived a law, right? So yeah Our stops right next to him. So it's not like it's a vision or anything No, no, I saw that too And when you're looking at it's like clearly supposed to look like Ethan, you know, like two even from really far away But I gotta hope that they like come on. Maybe they were just leaving it So maybe there could be something but they couldn't possibly have actually intended. I don't know Can you imagine if they bring him back for re9?   Like I don't care about him. I care about chris. I care about jill. I care about Wesker I care about berry. I care about brad.    Uh, it's like a is it like a chalice or something? I can't remember. Yeah, it's something to sell. It's one of the treasures It's the only treasure I I I couldn't get in my first playthrough and I was really annoyed that it was just locked out Well, you know one mile is pretty counter intuitive.  It's gonna open up at this exact moment. I I got it Well, there is only I would argue a small clue for that Um, which would be you have to get your get your snipers zoom into the treasure and where it's locked in And notice that it's kind of a part of a slab and then see the part of the slab is missing and then be like Oh, maybe it'll open up when I kill the spooky lady like that is this what I mean It's like, oh, yeah, because that's really natural.  That's gonna happen Yeah Yeah, no before we before we jump off of the whole Getting locked out of places. Can I just say it was really annoying when the Fetus things showed up when I went to go through a door Previously unlocked and then it was locked and then I died.  I like the idea of just being completely Sorry, I don't want to so I'm not talking about the the the broader thing of like having this enemy chasing you like I thought that was cool. No. No, I know you're talking about like the actual specific the fact that it locked Yeah, I was just praising the fact that that like that made me shit myself that part like just Design a lot. Yeah, incredible. Well, that's what the game the game betrayed Fringy is the point Yeah, that's what I'm saying is like it's really And I know you're on the part because I've got it up on the stream the opening part where the enemies just Swarm you. I thought that sequence was incredibly bad. Like it was I was actually astounded by how bad it was because I didn't know what you could do. Yeah, it's just fine. Well, I've got I'll if I can kick it off with a quick criticism because I'm not entirely sure we're gonna go with that But I was just gonna say that uh, you are forced into the end of this like really really clunkily You'll see it in this playthrough, but I'm grabbed while I'm like In a in a in a house and just thrown through all the walls to land into the cutscene It's super awkward and it's just the game being it's probably the best example of the developer being like, can you please do what we say you're like Oh, sorry. Yeah, no problem. Uh, yeah That particular sequence is because it's it's a forced loss scenario But the problem is that forced loss scenarios generally should not be done ever Because as a player you go into any encounter reasonably expecting that you can win Yeah, so like in this particular encounter the way to win Is to not win in a specific area of the map Can I what are you guys talking about? Well, I just got a lot of people just catching me up.   I got from Hopefully you'll see it soon If you kill enough guys, uh, Ethan says, oh, there's no end to them or whatever and at that point Um, something at some point the big the the big bad comes by your eyes And once and once the big bad comes by if you walk to the river, it'll initiate You getting shot through the the leg and I think that's the way That's what they want you to do. I didn't get to the leg. Oh, that happened different for me Everyone everyone gets shot through the leg because he pulled it out with you guys Can I share a personal anecdote with you guys about that entire like werewolf like beginning section?  I did not know whether or not like this is one of those like oh This game's fun with drugs everyone Yeah, no, it was it was it was something man. I don't know. I just had to I just had to share that I was still on board with the game on my first playthrough But I think that's just because this is the kind of the first thing that happens of any real like remembrance So I was totally on board with this game because I hadn't figured out that it's basically completely Broken in every aspect yet um But I actually I actually survived the whole thing on my on my first try when I ran out of ammo I So many of those guys like oh shit. I'm making so much cash. Oh, yeah So we take this we take the comparison this game is Not in this is the game spits in the face of the concept of intuition Um Resident Evil 4's village sequence because we're talking about these sequences They're supposed to be in reference or the latter is supposed to be in reference to the former. They're trying to recreate that Resident Evil 4 happens ganados are coming.    I did that and you're like, oh, same. What did you do in this part? It's like, yeah, I did that.   They just kind of walk around you just as a player again. You're like, what's happening I thought it was a stealth sequence Well, I thought when the when the glycans are up on top and they're not not moving or looking around I thought this was a stealth sequence. Yeah, I mean, but I guess it wasn't because if you get to Crouching in this game, I don't know what the purpose of crouching in this game is There's nothing to go through I'm sorry. Yeah, go But yeah, I think because I was just like random thoughts like oh my Are we is there some kind of awkward peace right now? Am I allowed to walk through here because they clearly can see me if they want to so and they're not attacking It's like what is it? It's like no.  You're like, okay All right. It's like, yeah, you got to wait 10 seconds.    I'm not gonna think oh well once I survive six minutes I'll be all right I think yeah, it uh, it depends on the context right because like in halo reach when at the end of the game They say survive. You should be able to You should know that you can't and the reach yeah, and Like you know that you can't survive this I suppose it wouldn't matter right even if you you get the same ending. That's the thing Even if you don't recognize it, you're still gonna lose eventually. There's no way to go There's no this is the beginning of the game My assumption is there's a place I'm meant to get to Or uh, or something, especially when you give me a map like I assume that there's somewhere I need to go and how I don't How is anybody supposed to understand that you're meant to go to a very specific part of the level And then get shot in the leg and then that will trigger a cutscene Or No, it uses some trickery with the editing perspective to the ground Yeah, so what they'll do is they'll have him He'll grab you the camera will spin around and there'll be a shot of the sky And then they'll they'll transport you to where you need to be for the cutscene to continue Which was funny because I was on the roof in it and then all of a sudden the lichen threw me and I was in the Build the river. Yeah for me Metal is watching me.  This is what happened It normally gives up. Yeah Um, I also saw something in the chat saying like this sucks. There's like no one here defending the game. It's like this game is not very good It's really hard. This is a very poorly constructed game. It's very unintuitive hence the opening I know that you enjoyed it person listening right now. Who's very frustrated. I enjoyed it, too But this is not This is not what games are capable of okay Don't worry about it because we we might be more charitable later and have some interesting things to say about So yeah, when we get to the story in the writing, I'm sure we'll be very Well, I get to the story and I lose my fucking mind So yeah, I I have a I have a positive and negative about the scene one like the scene might work in like left for dead Or halo reach or whatever But in a survival game where you've got at most like two magazines on you at all times you're you're It seems like you're meant to just kill all of these guys. So I I like you more moller I used all my ammo. I used all my ammo by the end of this.  I've ran into a corner by accident.   Oh, I never saw the guy Get you from behind or not. I was just oh, here we go. Yeah, and he throws you. Oh, he throws you. Okay Oh, yeah, suddenly you're in the river I think it might have been my second playthrough because I remember get tossed through I was tossed through a house at some point Yeah, I was in a house and got pulled and thrown straight through a door It's funny. It seems for me. It just happened to line up Yeah, yeah, I you have to be at that river. So there's two triggers.  Yeah, two things one Did any of you guys find any of the lichens very scary or were they more cool or was it just like They were not scary. It was boring They were not scary. I feel like they wasted the concept and the designs were kind of boring Really quickly. Did you guys I'll let you answer that more but Delce did you also Realize that like every major enemy in boss in that game when they like get introduced to you They have just like leaning and sitting there staring.  Yeah, I know The peak of that is when you just allow morose of vomit all over you. You're like, well, why not I guess Why do you even listen to them?    You're on the ground. They could easily kill you, right?  Well, so if we're gonna talk that that's gonna lead into talking about the story probably right because yes, but I'm just I'm bringing that up because Well, regardless, it's incredibly lucky because why would they have been sent to kill you but then told not to kill you Like what the hell's going on there? exactly And just yeah, like like the timing of it all because any of you any of them could have killed many people It's very very strange Which yeah, I don't know if you guys do we could start with that because we can just go chronologically, right?  It's like, oh boy I have made no games as bad as resident evil 8 Yep, I have not made any as bad as this. So yeah, this is a plus We're gonna talk about the story, right? There's two different sides of that. There's ethan and then the lore, right? So Like ethan is probably a good spot spot to start. Oh, yeah. Well, I was gonna start just where the game starts, right?    What are you doing? Like, are you okay? Yeah, but how are you here instead? He's like ethan.  Yeah. Yeah. Yeah, you know what I mean.  Hello just every scene is just like, whoa, it's chris. It's so cool I like chris's attitude. It's like, well, what are you doing ethan looking for your daughter? Who would do that?   Why? It's like, well, I don't want him to look into this.  It's even better than that. Uh, he tells his wife everything Well, every time you can see chris, he's not even mad.  I realized that the one thing that ruins the story of this game is uh Throughout any point in the game ask yourself. Where in the hell is chris? Because at every single point like at the end he's freaking Incredible he can mow down people. He's got tons of ammo. He's got a literal, uh, you know airborne You know bombs and stuff bombs in the entire village like at any point in time chris could have Uh done everything that ethan did at 10 times the speed But for some reason he's just absent ethan does literally everything up into every event everything and and then and then chris at the end is like Oh, yeah, I guess I should probably uh kill the bad things. It's like what are you doing the entire time?  So what did he do?    You remember that Let's start back at the um, yeah at the beginning here.  No one exists. Yeah, the game I would love to hear that voicemail.  Don't be at home tonight. If that happens. Just like don't act surprised. Okay. I like Don't worry. It'll be all right. Just take my word for it. Just do trust me.   All right boss.   Ethan is there to witness all of this and you don't just tell him what's going on Even then chris doesn't tell even what's happening So you put him Without telling him anything you put him into a truck and then Mia I guess she's in another truck or is maybe she's in that truck. She might be in that one She might be that's the thing. We don't know they take this body only one crash truck in the beginning Yeah, I think the role in that it's the super truck ever was in there That's what I was trying to get at and chris is just some some different truck I guess because I think there's like a notice that's all we were too late when we arrived at the truck's like, okay Yeah, so chris wasn't with the truck. He would it wasn't that important. I guess Um, so chris had well chris had rose chris had rose when they left the house So where was the baby? They put it in the same truck with the corpse. Yeah, they put it in the corpse and Ethan's truck. Yep Yeah It's like they're all in the same truck, but the guys with the weapons are not for some yeah the guys all the weapons They're in a different truck.  It's like a soldier.  There's a lot of problems with that Yeah, they could have just written it to where crit like so Miranda as Mia is waiting for her time to reveal herself and take rose or fucking whatever But chris and his team of super cool gun people they're watching because they think they're not sure But they have a hunch that this shapeshifter might be Mia to get close to rose Or maybe the shapeshifter is Ethan. They don't know which one it is So they're keeping an eye on both of them.   What are you doing? Yeah, because he needs to be we have to have him be a villain until the end where he's not a villain Well, you know what I wanted on that okay, so on that part where you know, we're near the end when he's like, all right I'm gonna tell you everything and he goes he goes to ethan and says hey man that wrench Head and knock him out again, I was like yes do it do it.  Yep. Well, here you go.    Why can't I open that door back up? Not not to mention why why is the old lady even in the game when it's moranda? Well I think it's literally to satisfy a trope. It's the old crone. Yeah, it's the it's the wild Yeah, it's the old witch who lives in the woods.  She's still like will work with you and help you but Maybe to satisfy some strange goal. You're not aware of she's very enigmatic and mysterious and weird that old The woods Yeah, she adds nothing. You're right Dark souls to old women.    I just said that's what he did So that's um, Miranda is actually a really avid cosplayer and village cons been uh, you know Pretty pretty, uh, you know empty for the last couple years. She's just like stressing up. She keeps killing all the villages The one the village god is empty Horrible venue.  Why does she feel the need to do this?  Yeah, I obviously I meant to clarify before like literally you when you were opening up The morrow route it's still closed and at that point it just feels arbitrary, but You have a locked door to morrow's anyway. You have to get the the wing key upgrade So I don't know why what is the point of locking that off? It's just a place I could look in but now can't You know, you mentioned that that we're gonna say it's a waste I kind of feel like Miranda is the biggest waste you have a character who can shape shift into anything She could show up to you as chris. She could show up to you Oh, yeah, man She could show up to you in all these other ways And we look for his rose what I will say. I'm assuming everyone's gonna agree.  She could have been used a lot better in the entire story Like the user is an old witch. What? And Yeah, exactly. Yeah, I was That's like aria stark season seven plus all over again. It's like, why didn't you use your powers? I guess we're still talking about the old witch lady. Um Because I want to because that sort of she segues me into another Point first off upset. I never got to ruin her which I guess I do in the end Yeah, you were do. Yeah, but yeah, there you go. Um So Well before the the witch ties in with they want this aesthetic They want this idea and they want they want to rely they they have to rely on you as the player Putting all those little pieces of common lore together that exist in you know, the real world the creepy castle with the vampires The lycanthropy, you know the werewolves the village and the mountains that's away from civilization The old creepy witch the ravens and the bone totems all of this stuff that mesh and this inestraud like classic horror sort of vibe And everyone pretty much everybody's familiar with it and they know it and they want to evoke These kinds of feelings and this imagery and this style But they never do anything with it. It's all aesthetic and it's all practically wasted All right, so chat that made me laugh. I think you guys are a waste of time If you haven't anything better to do than to make fun of the game The biggest games of the year we're media critics we are friends that discuss game like I don't even there's so many And then the ultimate hilarity they're listening to it like That's what I had I'm sorry I had to I didn't mean to cut you off, but I had to break that up We're a we're a free form discussion here. Oh, yeah Well, while we're free-forming I did want to mention that I think it's hilarious in this footage that you're still trying to Save ammo.   I'm just gonna shoot him Well, that's that's like my other issue with this like So I I started my first playthrough on standard, right? I just like Yeah, that's what I do, right? Yeah Because that's the way that's the way that the I always even when I reviewed games I would always play through on normal because ideally that's the game at its best because it's what the developers Ideally sort of design it for people to play. I feel like there's a discussion to be had here It's okay. I can see the contention with at its best I can I can see the contention there, but I think that I would I want to see what the game is presented as For what the developers want the vast majority of people to actually experience and play through. I think that's fair. Yeah For example, just to clarify what friend was saying a guitar hero for me at its best is on the hardest difficulty Not out like fucking normal, which is right Oh, my mind my mind immediately goes like Metro where there's range of mode and developers themselves explicitly state like this is what we believe the game to be like this is what You're right. Yeah. Yeah, and then and like and then depending on a game like I only play risk of rain too on monsoon I only play re4 unprofessional like you just all right does a r2 re4 unprofessional But you just you settle into a difficulty that's appropriate for you and that you find the most, you know giving you know giving but Gonna by default. I'll go with normal. I want to see what the devs intend for most people to get Right, well Yeah, unless they imply something else that this is the way you should play it to give the best experience And even when they say that I'm almost wondering like is that just marketing bullshit play the game as it's intended to be played I think That you can often find instances where the developers will tell you to play in a harder difficulty And that's clearly what they actually mean Yeah, some games are built for is generally what you know, hello is balanced for heroic difficulty Yeah, and some games are designed to keep getting harder and harder And and if a game says like this is the difficulty you should do if you're brand new to this game or whatever It's like, I'll go with that. But like I regret choosing standard.  I could dispatch anything that came remotely close to me I was selling ammo. I've never sold ammo in a resident evil game in there That made it very easy This might be the interesting thing to add because I bought ammo consistently throughout the game. I was a reason for that I did that too, but I would I'm I haven't watched Fringies playthrough yet Um, I've watched parts of your cosmoronic uploads on youtube and I noticed your ammo count was significantly lower than mine was Because you're a bad gamer, but try and explain yourself.  I don't know. I just beat games quick Yeah, I uh, I don't explore that much. I just go through where I think I need to go I reckon that's fine with pretty much all games, but don't do it with so more. Okay.  I think something like that might be my completion time Like double the time. I just looked at every nook and cranny. Yeah, same. Sorry. I looked at like everything Yeah, and I noted as well. I had a spare 250,000 lay at one point while uh Fringy was like spending it whenever he was in the shop because the just needed more ammo and stuff It's just like very the the game a lot.  Yeah Yes, um They always drop ammo when you need it like that's well, they have to or else you'll get soft locked That's right. Um, that's that's the thing about survival games in general Like if you if you get to a point where you actually do need ammo and the player doesn't have it They're going to get soft.  You're just done like you can't pass that point anymore I think it's off locking people out of games is like just fundamentally bad game design I believe I would agree and disagree I What how would you disagree?   You're done really start over It is a sort of horror game that you need to be careful with your resources It is kind of laid out. Yeah, I guess. Well, yeah, they've given up on that now Right is they have my thing is So what I would say is be careful. What does that mean? Does that mean it will just be really hard or it is impossible now? Sorry, try again because I think there's a meaningful distinction between the two And there needs to be a clear distinction as well The player needs to know the difference between your wasting ammo And when you're not wasting ammo, you know, I agree because like I felt like I was wasting it because I wasn't Yeah, like when if an enemy shows up and is on the way If the if me doing damage to him and me not actually doing damage to him has the same animation and the same noise And I don't know if this is a cutscene I'm supposed to run away from or when I'm supposed to actually fight him You can't fault the player if they don't have more resources later because oh you no no that enemy in front of your face That was trying to kill you you were supposed to run away and waste time You you weren't supposed to like shoot them with your guns There needs to be a clear distinction between these two things Yeah, and if you're yeah, if you have an armadura like resi before and you shoot a bullet at it And it's just it planks off the shoulder or the chest or whatever you can clearly tell it doesn't do any damage Then if you keep shooting that's on you Okay, so the original resin evils It was not an action game. So it was very much resource-based. You knew this going into this This game being more when it's shifted from for on and it is an action game It is you don't really care about resources Well, they certainly encourage you not to care like there's no reason to care Exactly. So like me going into this game. I went into it like I'm a huge Old school resin evil fan. I love your three. Absolutely adore them And so I went into this game and people in chat are like, why the hell aren't you like Yeah And I was so over-prepared for every single thing Really annihilated everything Okay, can I monk? I want to know if you feel the same way about this.    This is very clearly not the way you should have played this Yep Yeah, I would agree with free that it's not fun at all to be self locked, but Yes, I think it's not supposed to be at all. It's it really really sucks But right survival horror was always based on on resource scarcity and fun and resources like in any Well game there's usually always some sort of uh Helping hand mechanic to get to help you back on your feet if you're somehow like low on health kids or Regen-regenerating health or you know ammo or whatever like there's kind of like little Little things to bring you back like I think in destiny if you run out of every single type of ammo It'll actually just give you more ammo just rant magically after a while Yeah, they're different approaches. Obviously doing it elastic banding is like the overall concept there, I'd imagine Yeah, yeah, I feel like an appeal to the genre though isn't isn't a good idea because of how Insanely broad and different different games within the genre can be Yeah, yeah, I'm not appealing to anything.    There's going to be some bullets nearby Like we can respecking really easy and noise me in Dark Souls. It's like all your points at whim. It's like Someone says yeah, you're just mean nothing. There's no consequences Someone said that's not a chat.  Yeah Unless they offer prior save states that That's a soft lock. Yeah Yeah, but in a game and someone else said it's not a soft lock.  Yeah, they're pretty entertaining So we just had a wild dub with ef. Bye Yeah See it's okay to loo. Bye Yeah, my point wasn't that uh, it was a good or bad idea. I just was saying that like yeah Potentially soft locking isn't necessarily a mechanic. It's it's on a lack of an last a what would you say like an elastic band mechanic? It's a lack of a helping hand. It's a lack of a elastic band rather than a specific thing With how we've kind of defined it. It's a bad thing if it's happening And so we would we would hope there was either good warning or there's a system in play Like even if the game because we're advanced enough now that we may have this But if you enter that soft lock and it's like you can rewind the game by like a full We will require it be at least two hours. That's the punishment now You've you've just a lot of cost you said like if they really want to go hardcore on the survive Yeah, do you want to hit the button and go back two hours?  Yeah.   You know what it is every time you like here comes the boomerang Yeah, r e4 is full of distinct sound clues that you are listening to yeah It's great because you can use that to your advantage And you know what's happening Um someone just says soft locking implies that you absolutely cannot progress extreme difficulty is different than being completely stuck Unable to progress the reason is soft lock rather than hard lock hard lock is you cannot progress soft lock Is it so astronomically unlikely that you may as well be hardlocked? I would agree with that Oh, that's how I understood to me anyway No, so so no soft locking is when you can still play Um, but you cannot progress So, well, no, no, no, no, no, no, no, no, no, stop. Stop. Stop. Stop. We just highlighted that with the knife and extreme skill like like Basement dwelling skill you can actually beat the boss But it's so unlikely that to any of us here it would be a soft lock. It's like we cannot do Yeah for yeah for they're highlighting Well, even if even if there's one way that we might be able to do it even all of us in the history of our lives It's like it's not really a soft lock that it's like well, no, it's a soft lock. I would say Yeah, I'd say that technicality is so insanely hence the word astronomical It's a sin. Are you aware of the the problem with the resneval to remake final boss tied to frame rate? Yeah, yeah No, no for those for those who don't know, uh, it's basically pay to win the higher your frame rate And refresh rating everything of your system in resneval to remake the more damage you do with the knife I don't know why exactly and so you can do 240 frames per second I was playing I was watching a friend play the final boss and he was really excited He got to the final boss and then he realized he was all out of ammo And then he was just like fuck. I'm softlocked and I said no Just turn up your frame rate all the way and use the knife and like three stabs he won And he's like, I love you. Thank you. Yeah, that's very weird. I don't think it's common practice I think that's still in the game. They have not patched it out. It's they're not going to Yeah, they're they put that code in the actual advancement of frames So every time a frame progresses where the knife is in collision with the boss mesh or whatever Yeah multiplies. Yeah, so if you have more frames that code keeps executing There's stuff like that in resident evil on the different versions because we talk about four a lot So some examples would be how on the we version the worst version of resident evil four Um, the motion controls are kind of like to do a sort of fun But the motion every thing needed a scope It it would yeah, it broke a lot of stuff like you could beat the uh, El Higante and like insanely fast because the motion controls would be how you swing your knife And you could swing it so much faster than the devs like ever intended for you to actually be able to do it Wiggle your beam out back and forth really really fast like you're playing red steel or something And the original was at 30 fps Subsequent remakes I think are all at 60 if I remember correctly. I can't the whole mean that I know that like the pc version is So the pc version was the question It wasn't it's more of a statement. Um, but 30 fps Well, oh we're getting there So at 30 fps and 60 fps the games will behave differently for different reasons So an example would be in hurry four when you're in the cabin with uh, louis sarah And you're defending against the ganados. He will toss you twice the amount of items Because there are twice is or because the frames like it just goes faster registers is happening twice. Yeah Yeah, it just registers the time in a different way So he'll give you twice as much at 60 fps than he will at 30 So just little things like that little little quirks of the engine But it happens with a lot of old games when you speed them up to playable frame rates Like dark souls and ladder sliding in 60 fps on the original pc port. Oh god. Yeah, um We can we can go right back onto uh, this topic I just wanted to quickly because this is the part of the game that the playthrough is up to I'm talking about video games just in general, right?  No, he grabs you no matter what and you're like second playthrough You're like do I do I even use ammo then you don't and then he grabs you anyway And you're like so what what is this and it's like I'll tell you what it is It's to give you a sense that you're making choices, but you're not it's just more movie It's like yeah, this ties this ties in really well to the soft locking discussion We just had where I mentioned how you need to a good game differentiate Differentiates to the player the difference between dan, you know actually doing damage and not doing it It's wasting and not wasting.   So this girl she actually seems to get it the moment that she shot him and then he goes on That girl I cared more about her than basically anyone else and then she's Yeah, I was like, oh I guess she's dead. All right. I guess I'll I gotta go save rose.  I'm sure everybody agree like yes You introduce the the the kind of matron lady who's very interesting. I've always got a history Missing us all for nothing. Yeah, the drunkard. You introduce the the gruff, you know, unthankful Father who's wounded. Maybe that's a bite that'll turn into something later. We don't know We introduced the daughter who you I agree with regs probably the most Compatetic character. Yeah empathetic character in the whole the whole thing You got like the the crying widow in the back. I don't know if it's a corpse like a wounded dude Everyone did dude. Yeah, like always interesting cast the characters if you would have spread that out over like act two act three You know, maybe maybe the maybe the dad imagine That was what was going to happen of the There was even the sense that like the drunkard will come through at the end, right? He's going to come through Model all these characters just to remove him in one scene The drunk guy's character changes by the end and he learns to appreciate the people around him The the wounded guy who's a cripple. He feels useless and he can't actually help But he finds a way to be useful and maybe he even dies doing something incredibly amazing The timid girl here who's constantly scared She finds her courage when things she cares about are on the line You have all of these ideas like the most basic of writing Basically tropes at this point, but we're not even worried about that. This is trope the game And I like the little bit of improvisation with the way that the dude like kind of lost his balance to do that needs the stilts Like that was totally improvised by his motion capture actor and I was like, okay There's all these little I wonder I wonder if I would notice these things focusing on each individual person What did they are their specific sort of improv skills teach them that they could enter the scene and then just okay They're all that goodbye. They literally told us I was surprised. I thought maybe maybe they would kill Maybe two or three, but I was like one or two They're done and you don't even get to save the young The girl that you like She's she's gone.  The death was garbage, too If I send you a video to have you play it, will that not be possible since we don't want to like interrupt the flow Oh, we we're not gonna have the time probably to have the full discussion It's like the guy with the bottle Also a 15 second clip from the reasonable three remake It's set in the whole place on fire as well.   They don't make the best decisions in that moment They'll literally drive through multiple walls.  It's what a highlight We will jump from story to gameplay But like I have to for this bit where you get into the car you you put in the key and you're like play the cutscene game It's like no, no, no, no. I want you to press left click.  Yeah, skip. Yeah. Oh, it's gameplay. God Can I ask you guys? Is it just me or were there a lot of situations in this game where you felt like, okay? We're in a cutscene Deadling back into my position. I'm gonna be able to control my character again. We're gonna here we go any second I'm gonna control and then you press w and then you see the in the lower right corner P to skip the cutscene Like they happen to be like fucking 12 times in this game and consistently was thinking I would love to be playing this scene myself Instead of watching my character be played for me Not only any any character or any key press any anytime you I think aggressively moved your mouse It would do the skip photo The alternative title of this game could be skip photo mode because I think in I think in one part they forgot to include the skip thing Because I think when you go up to the dollhouse for the first time you see the Mia illusion I think they just don't let you skip it Also people in chat are saying built for tough. Yeah, I agree And then the the the menu goes up and normally you have like the pause menu Or you have hip challenge exit or whatever there are two types of cutscenes in this game There are like action cutscenes like where you're getting bitten by a wolf or or like attacked or whatever Then there's like story cutscenes and and but which one's longer They varies like you said that they must have actually they must have done like an action cutscene that time which wasn't Yeah, I was gonna say the Joking about the how long the animations are for when enemies like attack you and bite you they're very long Oh, that's a really good point. All right I was actually gonna say this probably the most frustrating thing about the gameplay in this game was The sense of I wrote it down here artificial helplessness Like you're you're constantly like, oh no, I'm struggling. I can't I can't shoot. I can't aim I I'm something's on top of me. I've been grabbed, you know, it's just like that It's not it's not like in um previous games. Uh, a lot of re games on all of them, but a lot of re games where like Uh, zombies in real time are attacking you and like bashing you or shoot, you know And even like re5 like shooting at you or whatever where you're you feel like you're in danger in real time This is just like, okay. I'm gonna cutscene. I can't do anything But I'm helpless like it just constantly puts you in that state Whether it's like lady d grabbing you or or whatever like that that was a very frustrating aspect of the game where I'm constantly Like basically the controller is just yanked for my hands and I just have to watch my character struggle Yeah, what's interesting too is that in this very game on that exact same topic You have those scenes those action cutscenes essentially If if a lichen will jump on you or whatever that is and start gnawing on you And you're just passively okay with it. I don't know what Ethan's doing I would put more resistance myself But remember when the first daughter grabs you and you pull out your pistol and I finish my my thought from earlier Reds is currently talk.     It's basically what it says. It's like we'll get him. We thought it would look cool I keep thinking about that your hand comes off line How great leon was as a No, thanks, bro. I've seen to my right hand to dispose of you.  I believe it is it is time mel go right ahead mel now. You may speak We are done.  You only have Challenges and and quit but not the Oh, so you're saying they give you the option of a p but that it doesn't give you the options that p gives you Not the you either have like the whole menu like when I hit p right now You have like restart options control challenges photo about quit game But in this one instance, you only have photo about a quit game, but no skip Well, yeah, there's some funky stuff You know, it's weird about that same sequence too is It gate keeps that whole entire sequence. You can only go a certain way But then when you come back the gates are magically open Hmm Yeah, there's some weird things with pausing.  She can't see him I had a counterpoint about the linearity The kind of point about the linearity of the this game, you know, how like you can't get through doors came through You know invisible walls and stuff, but have you ever tried to climb over a picket fence? It's really hard Like you have to like lift up one leg a couple Over it's really really difficult. I don't know Well, wait, literally you have to lift up a couple feet.  Yeah, there's like a a door made out of like a few Loosely nailed together planks. It's pretty much basically impossible 70 years old you totally couldn't just like And it's already fallen apart and it's half Yeah, well, there's that um more suggestions and anything. There's that meme with the Fallout 3 I think it is it comes from where there's a door that's basically only the handle or something with a lock And it's like lock picket. It's like, no, I could just walk through this. It's fine. Yeah I know it's exactly the door. It's like half completely half gone. Like there's giant holes through it. It's like, oh, it's long I can forgive that sort of thing in games that don't take themselves so seriously If they're very very arcadey and very gamey games Well, they're like this game really wants to be realistic and super highly detailed So when I have to lift up a tractor A foot so that I can get underneath it to progress to the next area when Tractors literally have like Places to climb up on the side and doors and stuff.   He could go through some of the foliage too Yeah Solid object you guys ever use the hydro object like that's jack a car No, uh, no, no, okay. Well, I have a me out.   Someone who's been on many tractors tractors feature Useful features like step ladders that are built into the side and doors so that you can enter into them and climb up over them The whole place as a kid I've climbed as a child I've climbed over so many tractors that I just it baffles me that just a tractor in the road is an obstacle that cannot be overcome I think that you're I think that your tractor preferences blind you with bias.   You have to go. No. What does the game want me to do? Yeah, I was just on the chat said yes rags when I think of a game based in realism Resident evil is my first series.  That's not right. This isn't quite something's not right here That's not good. You need you need to design better because a lot of this is nothing. It's it's graphical This is off. It's not even like design. It's graphical The oh, can I just say someone in chat said imagine that e-fap overthinking things So so if you have a barrier that you don't want the player to progress You need to have the aesthetic of what that barrier is what it looks like be believable that it's actually a barrier Exactly. There's just there's a tractor in the road On that point Resident Evil 3 does that very well because the city's destroyed. There was cars. There's stuff piled up Like you literally cannot get through certain areas except for the way you go Um, well, you'll also have the aspect in games like that That you don't want to go all the way over there because that's not where your goal is right in this game This is the problem if you have door right door You need to get through door over there is the super weapon you got to get through door You're like, okay. So what's the door and it's just like it's big steel. It's got one big keyhole We're gonna have to get the key like all right great But then another game is like well, no, it's a it's a wooden door with a big key And you're like, okay. Well, I guess I'll get the key But I feel like I could bash that in maybe and it's like now it's a straw door. You're like, all right now You've lost me. I don't sound like why can't I just walk through it? Then another one could be like oh, it's a steel door, but there's no keyhole There's just chains keeping it together. You're like, okay, maybe a bolt cutter then or something like that I can't really do that myself. It's like, well, no now it's string.  Yeah, there's a reason why they choose particularly like look at the cuffs Ethan has on in this in the scene if it would just sell a tape I think people will be like, all right. That's a bit weird. Why that's not gonna do anything There's a reason they choose what they choose to indicate what they want to indicate So whenever these things are broken or they're lazy, we're gonna point it out You can't just go. No, it's fine. Resident Evil has zombies in it.    It's not a Yeah, it's not just going to melt through it like butter.  Yep It's fucking kidding me It's it's just an aspect of there are you this will obviously be different for every individual But there is generally a level of believability In suspension of disbelief that goes into both movies and to video games Definitely trick in video games is that that ludo narrative dissonance The in that aspect of I it needs to be intuitive what I believe and what I think is real and how I can interact with the world But there are certain things that are just um I suppose I suppose to be clear though that there is There is a difference between Dumb stuff that happens in cutscenes like really poorly communicated level design in terms of what you can or can't do I think uh, well, I want to someone in chat just said like find a game that isn't full of arbitrarily cordoned off areas As I said, there are plenty of places we do not want to go So it doesn't matter whether or not there's a big blockage there. Like oh go juggle Or make a blockage that's believable make a blockage that's actually a blockage And if and if every single I'll be really quick. I swear if every single game Ever had the problem that doesn't mean it's not a problem. Can we stop using the shitty argument? But again, it's it's just um a lot of what it comes down to is really good level design and art Art direction in terms of communicating very clearly to the player the places that you cannot cannot go so that it's Because basically all the ludo narrative dissonance is when we're talking about it is it's that the like What you want to do And like what the character in the world wants to do become misaligned or like the actions that they take become misaligned And I think it's is it more specifically that like the the type of game Like the type of gameplay that the game has is is antithetical to like the sort of narrative of the moral No, it's one way to look at it. Yeah, so ludo narrative dissonance is effectively where What's the game sort of the gameplay kind of contradicts narrative or uh, or just there's there's some sort of break between Yeah, that's what I heard in the world.  So We'll be here all day Yeah, we're nearly done with the intro. Sorry. It was it was about we're almost it was about level design That's right. So like yeah a lot of a lot of what it comes down to is you think about something like metroid prime Which is like peak level design It's pretty clear the places that you cannot cannot go like you're not going to be able to as samus claim some rock cliff And then sort of explore on the upper portions of the of the map It's just not something that you believe that you can do but there are doors. You're not going to have a ledge Well, yeah, you're not gonna have a ledge if you can jump on it. That's you can look for it There's there's not going to be a ledge that is just like it looks like you could totally jump on it And there's no reason I can't jump on it. But when I go to jump on it Oh, no, it's actually a lava pit down below and you could you weren't supposed to jump on that ledge It's clearly an empty space that you could occupy with your mass But enough about doom eternal. Let's go back to That's part of the brilliant part of a metroid veneer design is that quite often you'll see these various barriers Uh that are completely formidable And that's like a really good point that rags part up as you need to make Uh barriers look formidable But most of the barriers you see other than just solid walls in metroid games and castle You know the metroid veneer games Are quite often like oh, you can't get through the you can't get through this yet until you get some sort of tool later on So yeah, you could have you could have chains.     You just walk really fast And it's like this is consistent all the time Yeah, it's it's a gamey thing, but you know it so like when your brain knows it's a gamey thing You almost like you compartmentalize it and you put it to the side and you're like, okay That's not that's a game part of the thing That's not the story in the immersion aspect of it But if you have a cutscene of a player climbing over a fence And then it's the game time and you can't climb over any fences that prevent you from doing things your character Really wants to do like save your daughter That that's that's an issue. That's that's a bad. You need to come up with a different solution And if there were one example of you're like, yeah, it's fine tan.   That'll be its own section. That'll be its own section We'll get to the spooky house No, I'm just saying they're like So like the puzzles in this game that I I'm using very Very loosely.  Why is it even in the game? Yeah, I literally hey do this here you go I thought that was really weird that all the all the little safe cracking things you find the the codes are in like Pretty much in the rooms. They're right next to it. Yeah, every answer is in the same room There's no I have a clip I got a clip of me walking into the violinist's house the the celloist the the music maker man here I walk it into his um house and there's the birthday date on the wall And I'm I instantly before I even progress to the next room I don't even know that there's a safe to be opened in this house I'm like that's going to be the combination to the safe in this house, isn't it next room boom combinations right there I put it in boop it opens right up and I'm like, well, all right Yeah, I really hate when you barely have to remember it at all That was um in that room because there's another thing that has to has a code Quote a code code on it on it. It could be a code There's a box. There's actually like there's actually like four in that or okay. We saw two with the second one It's the correct one. There's one on the table. There's one on the calendar and then there's that sign That's the correct one and then I think there's a license plate or something that has the number on it too Yeah, I think that one was like that. I'll never forget my daughter's birthday and on the calendar. Yes. Yeah, I yeah But it's it's already the number you've devoted to memory because it's right fucking there And it's a number and it fits a safe in your face I was expecting it was going to be a small little thing on a table or like a frame thing Or you have to open it for me and read a note on the wall I am old resident evils You'd have to read through the notes and stuff like oh, I forgot this password, but I keep it locked here So you'd have to go I expected to have to work for it Just a little bit harder because when I read the note it was like it's on the counter I was like, oh, I remember there was a counter. It's like the numbers. I was like, all right, then That's yeah, visa razor back. You know what? Well, look out the window. Oh, so Look out the window. You know what is a good example in another linear in another linear game than it's on my last one No, I'm sure that actually that that game has puzzles and usually there'll be incomplete Hints like you'll have a notebook and there'll be incomplete notes on on the puzzle and of course it would be like It's it's the the in context Reason for that is Nate's just walked into the room He's written down what he can see and then you have to intuitively figure it out with a reference to that note but the problem here is that the puzzle is like just Written somewhere in full. It's like here's the answer. It's like when you flip the newspaper upside down It's like here's the answers to the you know crossword crosswords. Yeah Well, uh, yeah, if you remember yesterday's crosswords, yeah, yeah, if you remove the note that said look through the window I think that just improves the puzzle Yes, I think it's because I didn't even know about the note Yeah, I would agree with you. I think in in my in my unique situation As soon as I read look out the window I got very paranoid And I started and I immediately realized like, okay This probably isn't gonna pull any punches like some other games might where it's just like look behind you and you turn There's nothing there So I started waiting and then my guard was like a little my guard was pretty high And then I noticed the the fucking number is like, oh that this one and then now and then I kind of line up Oh fine And then it just got me to do the jump surely because I I started to focus on something else And I I forgot for a moment that like there was danger afoot and then the moment that like it happened I was like, oh, yeah, that's right. Shit. I almost forgot For me that part was really effective, but I do acknowledge that like it was goofy to yeah I think I say in my stream. I really liked it as well, but at the same time I don't know that I have much to praise for it mechanically. It's like, um, no I'm a little slow. What which one so when you have to look through the window to see the code It doesn't always happen. It didn't happen to me in two of my playthroughs, but they'll have a little wolfman go For me in both of mine and I was aiming through the window with a shotgun and the moment he went But I just killed him immediately. Well somebody said in chat, but they're cool puzzles They're not really puzzles. They're not okay yet. That's what I was that's what I was gonna say a moment ago So they they're not this game If you find a note that says press the red button This game doesn't have this game doesn't have puzzles. It has checklists All right.  Oh my god Resonable four had we're gonna keep doing it sort of sort of puzzles um where you would have to um When you go to the church behind the church, there's the green cat sigh And in order to get it you have to find the symbols in the graveyard and you have to line up the It's a two-parter.  That's already more complex than anything and it's fun. I think it was fun We're gonna go even more basic um In the castle there's a segment where there are four portraits and on the portraits There's it's basically one two or three and you can turn the portraits in a certain way So that six is the number Essentially, like you have to sacrifice six lives to open the way in the portraits of people dying So you have to Get six people in the portraits to light up the way or to open the way But you can only turn when you turn one it only turns like the one the one adjacent the one's adjacent to it Yeah, that one in the puzzle Yeah, so it's like those are actually Puzzles, it doesn't just a puzzle isn't copy the solution that we have right here Exactly. Yeah, that's not a puzzle Have a puzzle the summary that chase just gave a note says press the red button and so you do it.  It's a task following. You're just a checklist And why are there so many combination puzzles?  That's a checklist Yeah, that's more like an escape room almost. Yeah Well, I wouldn't even call it an escape room. I've done escape rooms Real escape rooms are more intuitive. That's the key word is intuitive. Honestly, it is. Yeah We will get to the Benavento. I'm sorry.   Oh, no The concept of one of your loved ones dying from being eaten alive Everybody finds different things scary.  No point in talking about what scares you. What does it this useless?  People aboard of zombies. People find dolls scary now Yeah, definitely without going into a ghost in the shell innocence thing dolls can be scary, but they sure as hell aren't in this But yeah, I think to give it doll scary You almost have to get like existential about what dolls can represent and it has to be for a person This game is just always done the exact same way where they just kind of their heads go bobble heady And then he they giggle that's creepy like most of the time. That's all I see them do with dolls If someone said it kind of werewolf be scary. I would say the answer is the same for everything. It's about the execution Always What's actually pretty funny about the whole doll kind of sorry to me and catch up for me No, I'm sorry. Go ahead. What's it's actually funny about the doll thing is that Before re4 came out.  What was it? That's what I was though. Yeah, there was a yeah, there was a goat. Yeah the the claw ghost There's like a struggle with them or the quick time event and everything like that So they actually it seems like they almost recycled some of those ideas I mean, they're it's not the first time those have been done. Obviously they're It looks like a decision made for the best But I'm really curious to see how it would have panned out kind of like with resident evil 1.5 We got like a plan in the league of that. It's definitely fascinating But uh, but it seemed like that just didn't like quite made the cut and it's also like, you know Now we're doing ghosts and dolls. That's kind of weird like it wasn't about the t-virus or whatever, but I like ghosts that can be cool But uh, when you're when you're gearing up resident evil 4 to have that kind of gunplay Ghost seems like a real mistake Someone in chat made a really good point.  That's lazy because it's about Remember what werewolves aren't those scary. All right moving on And then they use the word like in there's like a pun achievement Remember vampires. You guys know what vampires. All right. All right. We're done with that. They're not real vampires They're not real vampires. Yeah, but well, so Since we're at this point in the in the footage as well, right? What I what I feel this portion does is what they did in Resident Evil 7, but now they're cracking up a bit more It's just let's let everyone show off how crazy This is the thing might crazy. I'm gonna I'm gonna try and talk for a whole minute. All right So No, it's all good. I just wanted to let because if anyone wants to interject just I water you I have like a whole a whole minute's worth of things to say so Physically pressing my mute button. We have the the like the family members now We have like all representations of the the four big bads We're gonna be fighting in this game and they all I think in a good way, right? And this is part of the problem with the games so hollow. We have Demetresk who's like the the vampire boss. She looks like really high class.  It's like oh, yeah hyzenberg this Telekinetic sort of you could come across to evoke like a hillbilly type bad guy and a lot of the standard horror stuff from Let's say I don't know 80s ish late 80s Is a lot of the a lot of the slashery stuff from then then you have morrow Much more representative of a horrible thing sludge monster just a standard like horrible creature of the black legude type I was about to say. Yeah, it's more classic. Yeah. Yeah Miranda being like cult boss who possibly uses magic might be like able to use illusions It's just like oh, that's that's also kind of neat and then the spooky doll Who's like you don't quite know what's going on with her She seems more psychological and the little doll running around like chucky or something.  How many things are we doing all at once? Like whoa And if this game if this game are like 30 hours long and each of their areas were fully fleshed out And let's give heisenberg maybe the option to actually wolf out and his whole kingdom is wolf related Like, oh my god, the potential is enormous Oh, yeah, I want a bit of a rant here. Well, that's mine done. So you go right ahead. That's why you're here.  What are they a family or are they a cult? but the problem is Okay, you go to the castle and the castle is kind of cool, right? You get to see it and it's awesome Domi trust kind of chases you. I like the castle. The design is fantastic The lighting just the everything is fantastic.  It was gorgeous.     It's arbitrary Just filler that was thrown into the game to get to moranda I mean if it was a walking simulator, I'd be significantly less and I'd be way less happy with this game Yes, and it's just the whole point of They're in there kill them because they're bosses Right because like you're not a real reason you're not killing them for reason other than they're in your way I mean, maybe it would have been better if the game I like how now I'm just thinking like what if the game was very very very different, but you don't have to finish this sentence. I agree Yeah, I agree If you're looking at this game from like a gameplay perspective Sorry, I'll let you finish. I've been really good about like not talking most of the time lately. I feel um, but So when I was all I was gonna Yeah, go ahead. Go ahead. I think That if resident evil There's there's like a lot of great potential in in village like in this game There's a lot of stuff that could be really cool But if it was like it's only scratching the surface of what they could have done with it Like the idea of having the four lords in these different parts of the map Makes you wonder if it would have just been better to have the whole game have like Have the village in the middle be this like massive hub this really big hub And then you jump back and forth between the locations and you can pick and it was Yeah, exactly. Yeah Exactly which guys you fight first do come into a breath of the wild thing where it's just like You can pick who you want to go for first And um, that'd be a cool way to increase the replay value because you could have the story evolve in different ways Like yes, maybe there are different modifiers So even if you want to cut down the the difficulty for the developers Maybe like depending on the first two that you take down the next two will have these modifiers or buffs Yeah, um, and they can have a unique dialogue not mention they could work together even And then maybe almost you can gain a little like some kind of benefit Go ahead. Yeah I'm gonna say that the game tricked me into thinking that I could choose which one I could go to next Yes, they tricked my whole chat. My whole chat thought I could choose Yeah, because it opens up and then duke who's a quasi character who's He sets all the places and he puts all the treasures out and which i'm fine with that Um, then he tells you where the each are and he describes their areas and i'm like, oh, I could Wow, I I can choose which one that I do next, okay This might have this might improve the story too What if you had like you mentioned earlier survivors in the in the town Who could give you specific things that they need you to do who you can interact with as you come If you if you save us, I'll give you this one thing that will help you out on this one Yeah, they could tell you can make it thematic. So things like that. Like hey, there's a secret entrance Here's a shortcut into the castle. Yeah, exactly. Oh, yeah Yeah, you have the stone mason the town stone mason. He worked on the castle. Maybe he knows a few things There's the windmill operator. I don't know a windmill modeler a windmonger You go to if you go to him More about those windmills that rows around you can help you out.  They're already off so we can do this It doesn't change a lot, but it makes you think and I was thinking about this a bit before we're talking about the issues With like navigating the levels ludonarrative dissonance and stuff I almost feel like This game may have been hurt by how good it looks and just how How impressive the environments and stuff are it's like It does a really good job Of tricking you into believing that the game has a lot more depth than it than it like actually has and that can often Lead you a stray It almost hurts the game because you believe that you can do more than you actually can I would say the same about resident evil 4 but in a positive way Resident evil 4 clearly had a lot of technical limitations on because it was that time and for that like the game came out for game cube for fuck's sake But the game they they try a lot of Well, I mean still then when you consider The stuff that you can put in a game and yeah, it It yeah for that time with It tricks you in a good way of thinking the world is bigger and more expansive in a way Yeah, I know when really it's a lot more closed in But they're not trying to fool you in a bad way and I feel like they kind of are here Um Like when you don't have those they think you don't have those limitations anymore really you can pretty much make Whatever you want for this kind of game. You could pretty much go ham. You have the money Oh, yeah camp calm. You have the resident evil name You hold this stuff and I just feel like they didn't do anything. Um, they What's larry, so sorry.  It'd be so fucking cool Yeah, the idea of the villagers in the village Coming together to rise up against the this mad scientist in the castle or the werewolf in the forest Or the da da da or the witch in the woods or the old crones or anything like that They want you to think that kind of vibe that they don't they don't do anything with it.  I understand that Yeah, it's kind of like it's kind of like the new mortal combat It's definitely better than the old mortal combat, but the new one disappointed me a whole lot more I don't know if you you're not gonna know this right, but that's an incredibly hot take Um, people love the original little combat. Oh, oh, I love it too. It's terrible. It's You know if I've coverage coming one day one of these days Well, one of the things that I was going to mention sorry I was just going to mention something that the whole idea that you could take on all four Uh, well slight tangent. There's actually five. It's very confusing. There's actually five main main baddies under Miranda It's very confusing because there's there's lady d or lady double d, you know, uh, there's morrow There's uh, uh, there's heisenberg and there's been a viento with a little doll thing There's also the big wolf man in the stronghold. I thought that's I thought that one was going to be heisenberg Well, that's actually a separate. I thought it was going to be heisenberg too. I thought heisenberg was going to be the wolf man Um, well, yeah, I because he looks kind of a little bit grizzled. Yeah, you know, yeah Oh, I guess They're brothers.    That's it It's like, where is all of the wolf stuff? Where's the wolf place? Maybe it would have been a cool idea to have chris be the playable character and have that be him, you know, do do sonic unleashed, but good Well, yeah, you can have it be that you're balancing the man and the wolf and you need like injections to stop it But also if you wolf out, it'll actually give you like faster attacks more damage, but you'll also maybe lose sanity There could be something going on there. Yeah negative aspect to it Maybe have it play tricks on him have hallucinations and stuff like that And you can have heismberg taunt him because he wants him to join him. He's like be a wolf.    Jesus No, she looks your hand ladies This isn't bug ladies. They don't even vampire ladies. Exactly. They're not vampires.  It was bat woman. It was actually bat woman It's it's really it's actually one of the biggest criticisms of the of the game in terms of Worldbuilding is that this game the resident evil part of this game actually makes the whole game worse Like if they took out the whole oh this is actually tied to you know Umbrella and these are it's actually virus and you know mold whatever that actually Ruins a bit of the game like if they actually just straight up.  You pick up a note that says we injected them with it and it did that Yeah, okay. Oh, I really wish if going on that chris wolf idea How cool would it be to have the decision at the end?  I don't I called uh, Ethan a turnip and and I think that's really accurate because like What kind of vegetable does taste?  It's dark. I saw it's dark Also, you called it a film which i'm sure capcom would be happy with I love that because This on the screen is the most vampire it ever gets right actually I really really wanted to uh talk about this This was like the peak of my excitement for the vampire content I was waiting for her to like not only drink the blood But to sort of have a have a bit of a reaction like I yeah like I really like drinking blood Sort of thing that there's the what's going on underneath in this vampire because you have to maintain the look as a vampire But really underneath you're a horrible monster.  That's about it. The rest of it is She's a reskin.  I was just gonna say the the reason like because I know someone's gonna be like Well, what do you mean? There's loads of content with her left.  Oh, sorry. You're saying one of the great actresses. Yeah One of them passed away. Yeah, I thought it was her doing all three. I thought that was how did they credited her? All right, there were Honestly, I can't I can't tell you because I can't remember their difference in their voices Yeah, they don't have any different names. I don't think do they they have names, but you don't remember them neither does anyone else Well, speaking of not remembering I wanted to just bring up the record. She did a very good job Yeah, no, well, I think the voice acting in the game is great. She's good. Yeah So maybe we'll go over that.   She's just like Yeah, yeah, they didn't even I don't even remember a line.  You're like, okay Mike you I'm wrong. It's it's bella casandra and daniella chat is saying So I guess they do have different names of different names and the voice actor. So one of them died then Yeah, I know and there was it's unfortunate because all three of them aren't characters They're all just like they kind of just like I love drinking blood Yeah The voice acting is not good. What's what's not good about the voice. I thought it was pretty man Well, it's very solid. I honestly think it's the script. It's not the voice actors. The voice actors do Yeah, it's the script. Yeah, it's the script not the voice actor every reasonable game I just saw in the stream We we need to talk about this when I was playing this game because I didn't play seven I saw him rip his hand through that Yeah I'm right there. I was about I was I was looking what's happening to his body was like, what why can I walk? What is what is going on? I'll help you it's still confusing if you if you play Resident Evil 7 you don't really fully understand it You know that you got moldy juice in you, but you don't know what that means because the games never tell you Until the end you're you're dead Yeah, you you actually died at the beginning of the first game And why is blood squirting out everywhere? Like why does he even have blood then if he's normal?  It's just like what face is that?   How quickly you did that? I didn't see that coming I posted the meme a while ago. I posted the meme a while ago. I thought it was great It was um Name a character that's suffered more than Ethan's hands.  She's basically just like this is fine. I guess You think she would have been like, oh There's no super weird reaction And then she gets cut short by something else happening that leads us to go Wait, what's wrong with my blood? I don't have aids do I or something like that?   I worry, but I don't know why you always gotta go there Every time you always go here. This is a place.  I'm talking for people every time It's always you chase. You're always like, oh, let's talk about this now.  I was sorry On this scene though, just that they leave you with a health pickup. I agree. It is a meme. Yeah And Ethan knows exactly what to do with it. Oh, thank god.  And wouldn't you grab the other one and like put it back through and instead of ripping it out He's mold. He's mold.  You can regrow a heart. You can't regrow your fingers.  Why can you die? You can get a spike to the chest and that like kills you or a werewolf can nibble you to death and that's Fail state that's game over reload. You can have your heart ripped out, but it's fine. It's fine. You're mold. So it's cool Evelyn Evelyn you're fine All right, I think it was on metal stream We mentioned this but like to establish that we are so immune to death that not even pulling our heart out can kill us And then in narrative we die Yeah, really? But apparently he's not dead.  Yeah, well, you know I'm convinced we're indestructible There was a part in the game where like you're fighting drill monsters And um, I accidentally messed up and he started drilling like right through it.  I was like, you're dead. You had a drill They went free. It went through his heart. That's like not even his weak spot. We know this So, yeah Anything with that like with that game the gameplay part of that with you know fighting those guys Is it just me or did even on standard difficulty?  Yes, yeah Yeah, we we can move that topic to the game Yeah I hated it.  Yes.  I'd much rather have one 10 bullets. I agree one to kill I agree.   It's fun. And I well the only way I could do it is I locked them in their animation because there's a Leesh they have to where they have to return to their home point Yeah, the right can span in front of them and block their path and I did that and just knife them It took like 16 hits to kill.  You know what I mean? Yeah Yeah, I feel like they do do They do you can you can learn and maybe you can after extensive study of this game But in residency before you could learn enemies After eventually playing with them in a positive way because the game is so gameplay focused a game that's gameplay focused Fuck The enemies in this feel like they're on a randomizer like I don't know. Maybe it's just the way that they I don't like the way they move around it often not for combat reasons, but A lot oftentimes like the shambly. I think they're called morikai The the basic roby enemies that hold these things The way that they stumble around Means that they often get caught on the environment when they're trying to come and get you that can happen They'll be moving they'll be moving towards you and then they'll be at that part of their walking animation Where they move like to the left and catch themselves, which means they won't go through the door They'll hit the side of the door and they'll be stuck there And then they'll have to try and shambles their way back through the door.  It'll knock them off of you. Yeah, does that happen in this game?  Um, but try this at home I um on the hardest difficulty. I don't think I don't know if this was on stream or not But um, it was like on a replay.  I completely forgot I had it makes it real easy You'll have like 30 people trying to kill you as soon as you cross over into a cut It's not even a cutscene. It's an in-game cutscene right where he goes Oh, this is the thing. We've got to blow it up. They all disappear. You turn around.  Yeah Um, you would be if you actually went out looking for them and you'll discover them by accident almost Assuredly you'd be shocked at how many there are um, I'll put it here in the chat Because I recorded it just because I was I was testing it Uh, so it'll show up in a second once I find it In the section this is kind of like in the first section you have to just sort of walk around and fight enemies um You're going through the the field the little the fallow field and you meet the woman and her grandfather Once you talk to them They say oh you have to open you you're supposed to go forward So you go into their little place.  There are multiple lichens holding torches and they're just standing around This is supposed to tell this this tells the player. You're not supposed to do this. You're not supposed to go this way Um, you have to go the other way. You can't go this way. It's it's scary. You gotta get into the house Yes, however, I was like, you know what?  It was funny. I was talking to um, I think it was Everywhere different portions of the castle that uh, do different things and I was like I wanted to do puzzle solving and finding items But I kept getting interrupted by lady dimitres just walking around being annoying and free was like, oh, well, you know The puzzles I was doing I wasn't getting interrupted by her and all and I was like, oh, of course I just meant resource gathering because all puzzle rooms are essentially locked off to enemies Yep, it's like they're not allowed because that would be rude Can you do the wine puzzle?   I was like where'd you go? Like right there right then and there like It she obviously could hear you behind her Like we're we're talking about these invisible barriers and we we can't go too far without talking about the most bizarrely designed Invisible wall that exists in the game the one that's so obvious truly everyone who must have played this not only knows about it But used it to exploit Which is of course duke's position in the um in the castle Oh, yeah It's just resneval to remake resneval three remake again. They've had that with all the big bads that stalk you The the idea that you have a safe room. That's one thing to consider However, the fact that the safe room is here right there And the fact that it's it's nothing preventing her from going through. It's just a doorway It's just like it's a doorway.   It's like well safe rooms should be safe, right?   It was yeah Yeah, what I'm suggesting is both solutions are retarded and it's just like yeah Why is this ever happening at all? Like why did you make it this way? I for life me do not understand why they didn't have her enter into them If you go into the safe room when she's chasing you she should have a directive in her ai that takes her Fast out of there. She needs to go. She needs to get to a different room And you could even have her curse the duke be like duke you keep ruining everything or have the duke be like Oh, I'm not here.  Well, yeah, you know I'm gonna have to go for it. It would be just really cool in general as if you could actually incapacitate her But she's yes, so yeah Yeah, that's another that would be neat I try to say all what happens is she I shot her with the state gun and she does like a little head back so uh She does it three times and after that she ignores everything else You're like I shot her once a couple times and she said oh you messed up my dress and she got all angry and like brushed it off But that's well, I never got there yet that's stronger than nemesis and tyrant hilarious No one else got that but I did so yeah, I never did and I have a I posted a clip in this room earlier of me Just unloading multiple magazines into a bad bad bad bad bad bad why she just sits there Staring takes it doesn't react. She doesn't do anything. She does she just you're underneath the Yeah, she's underneath the lintel. I think it's called But it's just it's just uh funny because like a lot of these issues were fixed Kind of accidentally in older games by the fact that they're earlier like one two three games You would zone every time you go through a door it would go through you'd open the door You go to the side don't close so there was no connection between the two rooms You could do something like that have like a minute and then they often had them follow you through anyway And like break doors and permanently alter the way Yeah, but like but like in the case of the duke you could have a like a mini cut scene when you open up the duke's door And then as soon as the door closes The uh like some bolts come in like clock clock and then she'd like hear some banging on there or something like that Something to kind of remind you that she's out there But because the door closes and there's no uh room for her to try to get through the door You could do whatever you want outside of that door. You could have a respawn somewhere else You could have me here.  I'm just gonna die because I corner myself now Five stars you can't go into the exact Basic basic game design. They just prevent exploits. That's the that's your fucking job But the location is so perfect to exploit it makes you wonder what were they thinking Because it's it's there to be an expert thinking You have several lines from the duke and he could imply that she has to be at least like a good two or two rooms away before He'll open that door back up And so not not active in the work. Yeah. Yeah, just she needs you need to and that's the thing Then I would well the prom would then move.    X and you are both kind of foreigners to this area like you're both kind of exploring it So that you know, they wouldn't necessarily know the layout They're kind of like stalking figuring things out moving around But it's your home There's a room she's not allowed in what the hell is that about Yeah, it's her house.  I refused to go in. I have terrible memories That one ball puzzle that isn't actually a puzzle in a typewriter This is a more criticism to be led to duke by the way.   Why are you helping? Duke what why are you helping ethan?  I don't know. Well, that's my point So empty he's just a void of nothing in terms of uh, Tall lady. I guess the thing that frustrates me is that I don't like that. I can't incapacitate her at all But and then it also leads to mixed messaging because I remember encountering that werewolf that stalking you and I was like, oh, can I not kill him? Like that was a thought that I had. Do I have to avoid him or can I kill him? I think it's unclear who you cannot not kill It's that soft lock thing of if if the game doesn't tell you who you can and can't kill if there's no Intuition behind it and you don't know when you're supposed to shoot at enemies or if it's even worth it The game can't punish you by soft locking you Somebody in the chat brought something up that's really interesting. So they said, where where were the castle leave you? Yeah, they said, where were the castle staff?    Oh, but I don't know why that's even in the game. It was like it's like why But yeah, that's the castle staff.  That's that's probably a yes The idea that you're like we have vampire enemies and you're like, oh wow cool They can walk around in the sunlight. You're like, okay. They're killed by cold Uh So vampires are like typically cold because wait a sec like so vampires are typically cold because they're undead, right? Yeah, like the whole point is that you'll note when someone hasn't revealed that they're a vampire that they like a lot of Content will be like, wow, you're so cold. And it's like, yeah, no, I you know, I'm fine.  He never goes man.  Dimitris could relax on it. I was like, what are you doing? She's a vampire. She's not a real vampire. She's a mold vampire. Well, so this is This is what I was trying to get to right counterintuitive You're thinking about all these things and the game is just like no, we're doing our own thing They're bug mold vampires, you know, like, yeah Oh Well, not real vampire. So why even bother? Because because I've explained that because they just want to evoke the imagery and that's it They stole vampire. They didn't do anything with it. Yeah Like correct and they made like they made a worse version of vampires Well, so and I think that really does highlight it, right? So what we just highlight they don't do anything vampirish with the vampire concept they have except for one point She's like drinks and blood. You're like good job. We're wolves. There's no kiss. There's no struggle There's no moonlight. There's no mold experiments.  Of course windows. Cool. I think that's that's not even the case Yeah, yeah, you can call you through the courtyard and she's fine So it doesn't make any fucking sense the wind comes from the courtyard, but they can be in the courtyard Yeah, and and also like if if your precious daughters were so sacred to you that you would not you would do Whatever you could to protect them board up the wind