There's about a gazillion action platformers on the NES, but every so often you'll run into a game doing something that ambitiously combines genres like Guardian Legend or Vice Project Doom.  Well, Angry Video Game Nerd already tore that apart better than I ever could. I'll just point out that this is one of those bait-and-switch games where you got some Dolph Lundgren, Brian Bosworth looking dude on the cover, and then you play the game, and who is this? I mean, this looks closer to Paul O'Neill, or even Paul Sorrento, or various other Pauls who played in Major League Baseball in the 90s. The goofiness doesn't end with the cover, this is a Camarica game, which means it's unlicensed. You know, one of those gold cartridges with a switch on the back to get around Nintendo's lockout system. It gets weirder from there, the story takes place in the distant year of 1997. Huh, I wonder if this is the same distant post-apocalyptic future as Chris Dallas. The Evil Doctor Evil has kidnapped a young scientist named Jenny Ackroyd, and I guess we gotta stop him from kidnapping other people who may or may not be related to the rest of the cast of Ghostbusters. The big gimmick with Ultimate Stuntman is that each level is a different gameplay mode. Level 1 is a top-down spy hunter-style thing, then it's a side-scrolling run-and-gun where you collect keys, then you're climbing a wall set to a time limit where you have a helper dude on the roof of the building next to you, apparently? I don't know, but there's a crosshair you can activate by holding down B or A to flip from climbing to shooting and aiming. Next there's this, it's just a puzzle where the number on the tile indicates how many times you can trace over it. Then we got more top-down shooting, only this time in what looks like a hang glider, then it switches to a horizontal shoot-em-up, then more climbing, then a boss fight, then you're on a boat, then a boss fight while you're in that boat, and yeah, you get the idea at this point. You get 3 lives and Unlimited continues to get through 8 levels with 3 stages each followed by a boss fight with no saves or passwords, and when you use a continue, you start at the beginning of the level no matter what stage you're on, and, well, some of this game works and some of it doesn't. The top-down shooter levels are actually pretty fun, they're simple enough and move along really fast and don't overstay their welcome. At least the first one does anyway, the problems really show up when you, uh, get to the rest of the game. It's rare when I come across a game that seems to get worse as it goes along, but Ultimate Stuntman pulls it off. The run and gun levels are as painfully generic as it gets. I mean, look at this friggin' enemy design. What are these mannequins? Drawing figures from high school art class? The climbing levels are at least kinda interesting, but get pretty boring after a bit, and the horizontal shooting levels seriously come across like someone whipped this together in like 2 hours. The puzzles are painful to get through, and again, not really unique to the game or anything, you're supposedly soldering to defuse a bomb, but the puzzle itself is just boring as hell. What was their second choice for a puzzle to shoehorn into this, a junior jumble? Then you get this boat level that doesn't even make any sense. What, I go under here? I go through here? And just to make sure there's some consistency in this game, it's also difficult to tell where the heck you're going in the side-scrolling level that comes after. Do you love blind jumps? Because here are some blind jumps.  For some reason, this reminds me of the dead soon text from Metamorphic Force. So yeah, as much as I admire when a game really goes all out and tries to do five games at once, Ultimate Stuntman just doesn't work. It's a classic case of being an awesome idea on paper, but it's extremely lacking in execution.  You know the saying, more than the sum of its parts, Ultimate Stuntman, unfortunately somehow, ends up being less than the sum. It is not worth playing today. All right, I wanna thank you for watching, and I hope you have a great rest of your day.


T. F. N. N. Headline news update Get afternoon folks, Steve Rhodes coming to you live from the shores of well rainy Delray Beach, Florida with your 1 p.m. update. And currently of all the U. S. Indices trading to the upside. The Dow is up 637 points. The S. N. P. 81 that's nearly 2% for the Dow and the S. N. P. 1.5% for the Nasdaq 100. That's 200 points. Russell's up 46, two and three tenths percent. Some eyes up three tenths percent. That's 109 points out there. Trendy's up about 3% 437 points. You've got gold trading off 23 bucks. 1920 is its print. Silver down 25 cents trading out at 37 cents. Trading out at 25 17 lights. We crude a $5 67 cents. 109 10 is the print there. Natural gas up 16 cents. She's trading out a 473 and a 30 year treasury off two points. Trading out at 157. Even Steven let's go take a look at our nine panel market update chart. We begin with the ES mini. Basically we've been trading sideways for the last four trading sessions out there. Now price is above the center of its daily profile. And if price can close about 43 69 today, that's going to signal move up that descending trend line or the top of that daily profile in the 44 84 level of spot ball tunics continues to move lower. That's a likely outcome. We don't know that for sure just yet. We're really just still in that sideways trading range. And the same thing with the NQ. You're charting the upper right hand corner. You can see four days of basically just sideways movement with the resistance here in the NQ. And this is the big one is up at the bottom of its daily profile 14342. That's also a descending trend line number. The US dollar index is trying to negate as TD nine count top. It will do that if it closed above 9744. If it closed above 9744 today, that suggests higher price. Goldilocks had a nice day yesterday right now. Price is pulling back and testing. It's actually below the top of its daily profile 1924. It may be targeting about the 1908 level. My recollection is that's the oscillator and change line on a daily timeframe. Silver nice move yesterday, but right up in resistance descending trend line top of weekly profile. So the key level that it needs to close above to really get into breakout mode be $25 and 59 cents lights recruit likely targeting the 119 area next. That's a one to one A to B equal CD price projection. Natural gas, although it's having a nice day. It's just consolidating with inside its daily profile. It's trading range is between 439 and 492. Also consolidated with inside its weekly profile right now likely tart on the top of the day. Folks, if you're on the start tour Wednesday, have a wonderful one. Otherwise, stay tuned for the trade.


Across the state of California, recovery work forges on in communities affected by this summer's siege of wildfires. In August alone, the fires impacted 18 counties statewide. Then in September, another 10 counties, with a total of 4.1 million acres burned. Even with record-breaking numbers, cleanup crews are continuing to make needed progress. The debris crews have started in all counties. This includes the field assessment crews and also the actual debris removal crews. As a reminder, the state's Consolidated Debris Removal Program consists of two phases. As we wrap up Phase 1, the removal of hazardous household material, and move into Phase 2, the property owner becomes a critical part of the process. Before Phase 2 work can start, property owners must fill out and sign a right-of-entry, or ROE, form, granting cleanup crews access to their property. This quick but important document will help toward getting things back to normal faster. Collecting right-of-entries expeditiously is critical to ensuring debris removal can commence on schedule. Once the county receives signed ROE forms, the state takes over from there. The local jurisdictions will transfer right-of-entries on a rolling basis to the state debris planning team via the state-provided system once local jurisdictions have verified that each right-of-entry is signed by the legal property owners and that the parcel contains an eligible structure, potentially eligible hazard trees, or both. That's right. Even if property owners don't have damage to structures, they still may be eligible for the state's debris removal program if their property contains impacted trees. The state will pick up eligible hazardous debris at no cost to the property owner. All we collect from the insurance company is the portion of your policy that was attended for debris removal. We do not collect your entire insurance proceeds. As an additional resource, you can log on to wildfirerecovery.ca.gov where you'll find direct links to county ROE forms, contact information for each affected county, as well as everything you need to know about the state's Consolidated Debris Removal Program.