In this lesson, we're going to be talking about who is healthy, where, and why. But in order to really understand this, we first need to take a look at the intersection of resources and action. Because this has a lot to do with the why the world is the way that it is. So here, we've got action on the right, resources on the left, and good health is what happens when these two things meet. So good health is here in the middle. And what do we mean by this? What does this mean? This is crazy, right? Well, first of all, resources often start with money or some sort of economic resource. It also starts with people, very, very important. And those people need to have information. So if you have these three things, you're definitely in a much better situation and you're much more able to create good health. But if you have all these resources and you don't do anything with them, so there are no verbs in your life, you're not creating things or making things happen, well, you can have everything in the world and just be sick. So this action side is also really important. And for our purposes, I'm going to divide it up into two things. You've got society on one side and you've got people on the other. So on a society level, you need to be able to take these resources and create systems that use them efficiently. So you need to draw the connections and find ways for resources to flow together and to work to create that good health that you want. You also need an education system that's ready to teach people how to be healthy. That's very important. It's not always necessarily something that people innately know how to do. And then you finally have infrastructure, which is definitely sort of a little bit more of the harder decision and it can also be the more expensive one. Infrastructure often meaning clinics or hospitals, but it could also mean sort of like a media system that is able to transmit information about being healthy that could maybe improve health in your society. So not necessarily always hospitals, but that's often what people think of when they're talking about that. And on a personal level, you've got your willingness and ability to learn and your interest in learning, which is also important. You've got your habits that you sort of establish through that learning. And then you've got, unfortunately, a certain degree of luck, which doesn't count as much on a society level. There are elements of luck, obviously, in each one of those. But you can do all the right things. You could have learned everything you need to learn. You could do all the right things. But you could get in a car wreck or you could be born with a genetic problem that then makes it hard for you to be fully healthy. So why am I saying this? What's the point of all of this? Well, first of all, these things are connected. And you're obviously, they're connected not just at this point, but they're also connected in how you create these actions here. So you need these resources for the action. And you need the action to make the resources sort of to unlock the resources. And this sort of interaction between action and resources is often where countries have a hard time making people in their country more healthy. I wanted to pull some examples of this and sort of take a look at maybe two countries. So I took a look at the HDI, which is the Human Development Index. And it is done by the UNDP, which is the United Nations Development Program. And on their little list on the website, they've gotten Norway at number one. And all the way down at the bottom of the list, not the very bottom, because there are some countries that don't report to the HDI, you've got the Democratic Republic of Congo, which rates in at 187 on the list. And there are some really shocking numbers underneath these countries. Life expectancy, so if you're born today in Norway, you can expect to live to 81, actually. I think is what it said on the website. So let me change that to 81. And in Congo, it was 48.  And that's not because Norwegians are necessarily better built or something like that.  The reason is because of resources and the ability to create action out of those resources. So let's take a look at what I would be talking about. In Norway, the average income is 48,000 per person per year. So that means each person in the society is earning an equivalent of that much money if you average it out over every living person in the country. And in Congo, the budget is a lot smaller, 280 per person. Now, money isn't everything. Just because Norway is making 170 times as much money per person per year doesn't necessarily mean that Congo is in the worst position they could possibly be. Although, after years and years of war, it's obviously not easy for a country like Congo to do well and do as well as Norway. But there are a lot of solutions that could bring this 48 a lot closer to this 81 over here. And a lot of it has to do with public health. And there are lots of low budget ways of doing that that could bring the Congo a lot closer to Norway and other countries at the top of the list and help out with making the world a more just place. I think that, in general, the prognosis for a country like Congo is actually not that bad. History is definitely showing that there is a lot of progress underway right now. And that is demonstrated on this really awesome website that I put in the links for this lesson. And it is called Gapmider. It's done by some very cool Swedes who love data and they love development. So if we click Play on this button on this website here, and you can see, if you look at this map here, you can see what color sort of the different dots here represent. Click Play. And you can just watch as in the 1800s, everyone was basically poor and sick. You can see they're not living very long. And then you can watch as the world hits the industrial revolution here. You can see Europe sort of start to take off. As America, you can also see America taking off.  And it goes back up. And as we hit World War II, or sort of approaching that time, numbers just start to climb really quickly. And you can see here that sort of the richer countries of the world pretty much hit 80 by the late 80s, early 90s. And here you can see that there are a couple countries that are lagging sort of a little bit behind. But this isn't necessarily mean that these countries are doing anything terribly wrong. In many cases, they just don't have a lot of resources. And they've been very unfortunate in being hit very disproportionately hard by HIV and malaria and several other diseases that are really sort of holding life expectancy down. You also see that incomes are not so great in these countries as well. So what do you do about this? Well, these are the questions that are driving this course and that are going to sort of drive the global discussion around this topic for the next 30 to 50 years. So the solutions are really going to be the things that are going to change the world. So I encourage you guys to come play around on this website and think about solutions that might be able to drive these little blue dots and these little red dots and these little green dots here, that will help you get a little higher closer to that 80.


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I love the costumes in this game. I don't think I've ever really talked about anything on this channel in a fully positive light, but I think today is that day. I've always been enamored by how Insomniac was consistently able to take Spider-Man's comic book costumes and make them into such realistic looking suits. Today I'm going to tell you about how Insomniac redesigns costumes and why I love Insomniac's Spider-Man's suits. Now to be clear, I don't think all of these costumes are winners, but I'm going to talk about the ones that I think are. And before we do, let's find a costume to use for an example as for what I'm talking about. Let's look at their rendition of the Iron Spider suit. You'll notice in terms of design, it's almost identical to the one from the comics. Give or take a few added liberties that enhance the original costume's design. For example, the original Iron Spider only had a red and gold color palette and omitted any accent colors from the costume. But Insomniac only makes subtle changes to the original by adding hints of gray throughout the costume in areas where Peter would need more flexibility. I think it's a color that fits well into the color palette of the original costume. And here, it doesn't overstep its boundaries and turn the costume into something else, like the other one. Not to mention that this costume also adds small, glowy pads on the hands and feet and what even looks like an arc reactor onto his chest. That's a really nice touch. I also love the bright ruby red they went with. I think it works well with the shade of gold they put on the costume. I just love everything about this version of this costume. I love that the lenses have a small edge that runs along the front. I love the small gold elements on the knuckles. And I love how every joint on his body has several creases and crevices that look like they'd allow metal to move so naturally around his legs like it does in the game. I could talk about this version of the Iron Spider all day. It's a phenomenal redesign. And you'll notice something similar about all these designs that I show in this video when compared to their comic book counterparts. Another one of my favorite redesigns in this game is the Big Time Stealth suit. This costume from the comics is bright green and entirely black. Something I want to highlight about Insomniac's redesign before I get to the unique elements of this suit is that this costume has several seams. And so does almost every other costume in this game. Usually, when Spider-Man is drawn, sometimes he's drawn without seams. And sometimes this carries over into video games and so much more. Putting seams on costumes just makes Spider-Man costumes feel much more real.  Also, they add special fabrics to each costume. Each costume has a specific pattern fabric and it's awesome. It's such an easy way to make these costumes feel like they could show up in movies because it looks like they're made out of the same exact shit the movie suits are made of. But anyway, back to the Big Time. Something really cool about this costume is that it takes advantage of the vastly open canvas the black portions on the Big Time suit are. They added small armor padding to the shoulders, elbows and knee pads, which all look like they're made out of some low-grade padded armor. Which makes sense. This suit shouldn't have super clunky armor because it's built for stealth. I kind of wish they used the same material for the hands and feet instead of the more shiny black armor pieces they used, but nonetheless, I still love it. I also love the lenses on this costume. I love how big and round they are. I also think the shade of green on this costume is so vibrant and appealing. I love how low-key the shininess of the green parts are. It's so minute that there's usually just a small pinprick of light in the green portions. Bossa nova. Mwah, it's beautiful. But you know, I can't help but notice something similar about the designs of these two re-designed costumes. I just can't put my finger on it. Who knows, maybe stick around and I'll find it out by the end of the video. Maybe leave a like, too. That'd be nice. Thank you. Next costume. Alright, I'm gonna be honest. I didn't really care for this one when it came out. I saw it in games like Spider-Man Unlimited and... Actually, that'd be a really good video to make about Spider-Man Unlimited. Anyway, I saw it in games like Edge of Time, Spider-Man Unlimited and the Amazing Spider-Man 2 licensed game, but never really cared much for it. But after Insomniac got their hands on it, now I love it. The gold trim, the cuts in the logo, now I feel like I can truly appreciate it. I don't really have any other particular reason for it, but I never hear anyone else talk about this suit either. But in Spider-Man PS4, I really, really enjoy it. But I think I know why that is. The common thread that's run through every costume I've shown in this video is that they weren't redesigned. They were barely touched by the designers at Insomniac. And that's a good thing. All they needed to do was make these costumes feel real. They only added to the design. They never, ever took away. Adding a sense of realism to a comic book costume, whether it be with shiny screen printed fabrics and seam lines, can make any costume look a million times more appealing. Sometimes just looking at the costume drawn out on paper isn't really enough to grab people. But adding intricate and realistic details while still sticking faithful to the original design is sometimes all you really need to make a costume beloved by fans. What we need is more superhero suits being brought to life as opposed to being reimagined. And I think the people who reimagined really good superhero costumes have a lot to learn from the lovely people over at Insomniac. There's so much more good costumes in this game that I didn't mention either. You've got the Scarlet Spider outfit. You've got the... What's that one called? I forget what it's called. I always forget the name of it. It's the Resilient Suit. I like that one. I know some people don't like it. I don't... I know some people don't like it, but I do. I like it. I also think the classic suit, despite what I said about it in, like, a previous video, I still think it looks pretty good. I like the fabrics on it. I like it. I like it a lot. And also, despite how much I trash on the PS4 suit sometimes, I like the materials it's made out of. I... Sometimes, sometimes I can sit down and really enjoy that suit.  All you need is some good fabric, some good seam lines, some soles, too. I love, I love good soles on Spidey outfits. It's good. It's good.