Your Excellency Ambassador Yarnes Carclons, the chair of the WIPO General Assembly, Honourable Ministers. Your Excellencies, the permanent representatives and ambassadors and distinguished delegates. It's a great pleasure for me to join the chair in extending a very warm welcome to all delegations to this series of the WIPO assemblies. I should like at the outset to thank all of the member states for their support for the organisation which I think is so apparent in the large number of delegates who are present this morning as well as in the extensive range of activities, cultural and professional activities that member states have so generously agreed to support and to sponsor throughout this week. I should like to thank Ambassador Carclons for his great commitment throughout this year as chair of the WIPO General Assembly to the preparation of the 2017 assemblies and to ensuring a positive outcome of this meeting. I take the opportunity also to thank all of the other chairs or the chairs of other WIPO governing bodies, the committees and the working groups for the amount of time that they have made available to the organisation and for their dedication in guiding the work of the organisation. I'm very pleased to report that the membership of the organisation has expanded by three to 191 states now with the accessions of the Cook Islands, the Marshall Islands and Timor Leste. And I extend a very warm welcome to these new member states of the organisation. Like the membership of WIPO, the number of accessions to the various treaties administered by the organisation has grown in a pleasing manner throughout the past 12 months. A milestone will be reached this week with the accession of Indonesia to become the 100th contracting party to the Madrid protocol. So I thank Indonesia for this and thank the minister who is present with us this morning. The Madrid protocol joins now the WIPO Convention, the Paris Convention, the Berne Convention and the PCT as the fifth treaty administered by the organisation which has 100 or more contracting parties. There are several other treaties which have a number of contracting parties in the 90s and so I think we are on track towards meeting the target in the medium term strategic plan of having 12 treaties administered by the organisation with more than 100 contracting parties. The financial position of the organisation continues to be robust with very good results achieved in the first year of the current biennium of 2016-2017. In 2016 we finished the year with an overall surplus of 32 million Swiss francs that compared to the result in the preceding year 2015 of an overall surplus of 33 million Swiss francs and since we are now in October we are reasonably confident that this year 2017 the second year in the biennium will see a comparable result to that achieved last year. The good results of the last several years have enabled us to build the net assets of the organisation. They stood at the end of 2016 at 311 million Swiss francs compared to 279 million Swiss francs at the end of the preceding year 2015. In particular we have been able to build the liquid component of net assets thus going a long way towards meeting the target set by the member states for the reserves to move from 22% to 25% of biennial expenditure. The draft program and budget for the next biennium 2018-2019 is before the member states and the assemblies for approval. We are projecting an increase in revenue, an estimated increase in revenue of 10.4% but we have contained our request for authorization for expenditure to an increase of 2.7%. In particular in line with the consistent requests from member states we have contained the increase in staff costs to 0.8% which we consider to be an achievement in the context of rapid growth for the services of the organisation. For now the fifth consecutive biennium we are not proposing any fee increases for our global IP systems and we are not proposing any increase in staff posts. The positive and stable I would say financial condition of the organisation has been driven of course by continually rising demand for intellectual property throughout the world but we should also acknowledge I think the role played by the attractiveness and the soundness of the global IP systems administered by the organisation namely the patent cooperation treaty, the Madrid system for Marx and the Hague system for designs that have been put in place over the life of this organisation. These systems provide the best means for managing the rising demand for intellectual property worldwide and they also provide the best means for obtaining effective intellectual property protection in the global market. They are the financial lifeblood of the organisation but they do depend upon member state participation. That participation has been steadily increasing with now 152 contracting parties to the PCT, soon 100 to the Madrid system and 52 to the latest act of the Hague system. But there is still a long way to go with important parts of the world that missing or absent and none of the systems has reached its full potential. I would urge all member states to consider very seriously the benefits of the systems and the possibility of joining them if they have not already done so. In an organisation where member state contributions account for only about 4% of the revenue of the organisation and where these global IP systems account for about 93% of the revenue of the organisation, participation in the systems I think represents a most welcome and appreciated expression of engagement in and commitment to the organisation. Looking to the future, there are several features of the intellectual property landscape that I should like to mention which suggests possible new orientations for the organisation in the medium and longer term. The first of those is innovation which of course lies at the heart of the mission of intellectual property. Innovation has been or is or has become a central element in the economic strategy of a wide spectrum of countries not just the most advanced technologically but also middle income in other countries seeking to transform economies to a more sustainable basis of value addition. Its fundamental importance has been recognised in the Sustainable Development Goals in SDG 9 and as a capacity and a strategy that applies to all sectors of the economy, agriculture, industry, the service sector, the digital economy, the creative industries. Innovation provides an opportunity for the organisation to contribute to all of the SDGs. In line with SDG 17 which seeks to encourage partnerships to strengthen the implementation of the SDGs, we have several successful public private partnerships. These contribute to the SDGs in a variety of ways. The accessible books consortium contributes to quality education. WIPO research contributes to good health and well-being. The various partnerships we have with scientific, technical and medical publishers contribute to innovation, quality education and several other goals and WIPO green contributes to climate action. On Tuesday of this week that is tomorrow we shall launch a new public private partnership with the pharmaceutical industry called the Patent Information Initiative for Medicines. Through this initiative we will make available data on the legal status of patents on medicines which is something that has been called for quite some time by amongst others the non-governmental sector because it will assist in the efficient procurement of medicines and in determining freedom to operate. The Global Innovation Index which the organisation publishes annually with INSED and Cornell University together with a number of other knowledge partners has established itself now as the leading reference for measuring innovation capacity and performance throughout the world. It also provides a very good basis for us, the secretariat to engage with member states that wish to use the index as a means of improving their innovation capacity and we have successfully partnered with a number of developing countries in the course of the last 12 months in this way. Innovation as I think we are all very much aware is occurring now at an accelerating speed which produces a number of challenges for institutional and governance frameworks throughout the world. Amongst them is the challenge confronting the judiciary of dealing with intellectual property cases that throw up novel questions as a consequence of technological changes that may not yet have been considered or dealt with by legislatures. So we have noticed especially in the last 12 months an increasing demand from member states for engagement in respect of both the exchange of information amongst judiciaries and capacity building in jurisdictions that have been less exposed to intellectual property questions in the past. This development I think opens a new orientation for the organisation for most of the history of the organisation it has been concerned with the executive administration of intellectual property and this opens the possibility of the organisation also addressing the judicial administration of intellectual property and we will move to meet these demands from the member states within the secretariat in a more systematic way. It will involve activities that might fall into the category of capacity building such as the distance learning programme that is being developed together with a number of judges by the WIPO academy. The creation of a space for exchanges of best practices amongst judiciaries and the use of information technology to increase the availability of information about judicial systems and decisions in the field of intellectual property throughout the world. In this last respect we have commenced an exercise with the Supreme Court of the People's Republic of China as well as with several countries in Latin America for making available leading decisions in the field of intellectual property with access being improved through the use of our artificial intelligence based machine language translation system. I think we have made enormous progress in the last years in our global databases and information technology platforms for cooperation amongst officers in various end areas such as office automation, statistics, the digital exchange of priority documents and the exchange of search and examination results. We believe that these have now matured into a WIPO what might be called a WIPO knowledge network where the member states are sharing data. The organisation is organising the accessibility or the availability of that data through databases or through IT platforms and various knowledge products are built on the basis of the data so shared and so made available either by the secretariat through our reports on statistics and economics or by outside parties since all of these data are made available through an open access and open data policy. And I think that this now constitutes a very important global asset for policy makers, the academic, scientific and research communities, for practitioners and for the general public. A final area that I shall mention where I believe that the organisation should commence to engage although perhaps with baby steps is the rapidly developing area of big data, the internet of things and artificial intelligence. Now the area of course has enormous implications and a multiplicity of dimensions many of which lie well beyond the focus of intellectual property and I think considerable care will need to be exercised to ensure that we do not stray from the mandate of the organisation. But one focus of attention could be the increasing use of artificial intelligence in intellectual property administration. We have developed several applications in this regard in translation as I have mentioned in classification and in image searching and I know the number of other intellectual property officers are likewise working on different applications. So in order to keep intellectual property administration abreast of the latest technological developments it would be useful to develop, if we were to develop mechanisms for sharing information about our respective work as well as for taking advantage of each other's work and avoiding duplication. A different side of the coin is the impact of the classical intellectual property system on big data and artificial intelligence and in particular how is the intellectual property system performing in this area in the discharge of its basic mission of encouraging innovation, encouraging and diffusing innovation. There are many questions here of course and our knowledge base is only just developing. But it may be useful to advance our common understanding of the questions through more international exchanges of information on developments and practices. I would like to thank once again the member states for all of their support which I think ensures the vitality and the success of the organisation and I would like also to pay tribute to my colleagues the staff of WIPO for their dedicated and professional work. We have many fine professionals in the secretariat of WIPO who have contributed to the excellent progress that's been made and to some outstanding achievements. Thank you very much.


To know Milwaukee, to understand Milwaukee, you have to get down on the street level. NNS really feels a need that we have in Milwaukee. We really explore communities all around Milwaukee that I really haven't interested. When I think about the news and what's reported, it's always negative. And so, you know, from a mainstream media perspective, we're not seeing the great things that are happening in neighborhoods. We've got music, we have culture. I feel privileged to be part of the mission to change that perception and paint a more complex, nuanced, rich picture of this very interesting and diverse city. It is the type of journalism that is so vital because these people, most of them in the inner city, don't have a voice otherwise. So the function that we serve as Milwaukee Neighborhood News Service is giving an outlet to those stories. Those stories that would otherwise have not gone wrong. Small things start to like stack up, stack up, stack up, stack up, and they make this big difference. I believe that everyone who's a resident of the city of Milwaukee has something special to bring to Milwaukee. We want to put cameras in the hands of community members for them to document what they see in their neighborhood. What we're asking for is for cameras, good quality cameras. It would be the platform that they were able to use to tell their own story.


Everybody forced here ripping a box of 2022 top to chrome F1 sapphire for Nick G. Good luck Nick. Here we go See some nice Max Verstappen here. I'm gonna start with Pierre Gasly Collin Williams, Carlos Sainz and Marino Sato. It's a JQ's Orange Ollie Caldwell Number nine out of 25 Pierre Gasly Richard Vershore Lance Stroll Marcus Armstrong, Sepia 18 of 100 future stars Nicholas Latifi Max Verstappen Max Verstappen Grand Prix winner France Chartreuse Lance Stroll That one's number to 199 Hit the Pauly future stars and Lewis Hamilton Hamilton driver of the day Valtteri Baltas Caldwell future stars Sergio Perez Ralph Beauchamp Green makes Schumacher 23 of 75 Liam Lawson future stars in a Landon Norris driver of the day Austria Marino Sato future stars Charles Lecler makes Schumacher and Verstappen Grand Prix winner Abu Dhabi Lewis Hamilton on the Grand Prix winner Brazil a Chartreuse Sebastian Vettel Driver of the day Azerbaijan to 199 It's five numbered cars pretty solid and a joke one you rookie Sorry, Baltas. All right. Thanks again, Nick. Hope for some bigger cards there with five numbered cards pretty solid We'll get those out to you


Okay, 5 cm in length is placed at a distance of 20 cm. In front of a Kaam की बात कई है, Convex mirror. जऐसे ही मिरर दिखता है, है, I'll write mirror formula, 1uppon V plus 1uppon U. लए, sign convention will hit my mind that convex mirror, focal length is positive. Object distance is negative for anything. तो साईन सेंदिमिता


On Monday, I signed an executive order making all Pennsylvania workers, Commonwealth workers, subject to a minimum wage of $10.15. I also added that to new contracts moving forward, people working for contractors to the Commonwealth. This is the first step in trying to get broad-based minimum wage increase for all Pennsylvanians. I need the legislature to do this. I started with what I could do with an executive order. Sadly, this week, six people were killed Wednesday night in Wilkinsburg. Six people were killed Monday night in Philadelphia. Problem with gun violence in urban areas continues for Pennsylvania. We need to get our arms around this. We need to do something to address the menace of urban violence. I have proposed in my budget full support for education, mental health, and the things that we need to do to make the lives of people in these areas better. We cannot continue to countenance this kind of violence anywhere in Pennsylvania. I continue to push for the legalization of medical marijuana. I think doctors ought to have the right to prescribe the drugs they believe are most efficacious for their patients. And I applaud Republican Majority Leader Reid, the House of Representatives, for deciding to push this forward. As you know, Bill passed the Senate with broad bipartisan support. And the hope is that we'll do the same thing in the House and it reaches my desk. I will sign it. The State Employee Retirement System and the Teachers' Retirement System both made a good first step in reducing Wall Street fees this week in announcing that they had reduced fees by about almost $120 million. This was a first and important first step to making our government work more efficiently. I continue to stand for a responsible budget here in Harrisburg. And by responsible, I understand that we need to have a debate over policies and priorities, but there should be no debate over whether we balance the budget. Two paths. One, we keep doing what we're doing and that's the status quo and that leads us down to higher property taxes and money taken out of our schools and money taken out of our human services and local municipalities. Or we do what I propose in my budget, which is a modest revenue increase at the state level, $3.17 a week if you're making $50,000 a year. And for that, we get a balanced budget and we get schools that actually stay open and educators that continue to do what we need them to do, human services that do what we need them to do at the local levels to make this Commonwealth great.


What's up everyone takedown here welcome back to another video today I'm gonna be sharing with you how to game share PlayStation now games. Let's get right into this So I have recently went and purchased a one-year subscription for PlayStation now And if you don't know what PlayStation now is it is a subscription service on the PlayStation 4 that you can go and Livestream games. There is over 800 games and PlayStation is always adding new games So a one-year subscription a little over one maybe two months ago now It was on for 25% off and that's whenever I purchased a one-year subscription Whenever I did so prior to me doing so I Googled and I tried to look up on the Internet's how to game share PlayStation now games because I do game share with my best friend Jack And I couldn't find anything on a game sharing PlayStation now games I did not think it was possible. However, I recently found out prior to me looking it up I recently found out just by me going on PlayStation now and looking into it I found a way that you can actually games share some of the PlayStation now games And that's what I'm gonna be sharing with you today You can't game share all of the PlayStation now games Of course any of the games that you have to livestream and you have to stream from the PlayStation now servers You cannot game share those with the friends, but there is some other games that you can game share and I'm gonna be mentioning them shortly I also want to mention in this video. I'm not gonna be showing you guys how to game share I've already made that video So before looking into how to game share PlayStation now games check out my other video where I share how to Game share on the ps4 you and a friend can game share your games And if one of you guys do have PlayStation now you can open up the door and game share a whole bunch more games That are on the PlayStation now So that's what I've been doing I've been game sharing some of the PlayStation now games with my best friend Jack who I've already been game sharing with So once again, I'm not gonna be sharing how to game share in this video I'm just gonna be talking about what games you can game share and how to game share from the PlayStation now So I'm gonna flip over to the ps4 right now Okay, so once you're assigned into your PlayStation accounts You as the person who owns PlayStation now will have to go into your PlayStation now So you're just gonna click you're gonna sign in it may take a minute to get into PlayStation now because like I said You have to go on to the servers for me. It was fairly quick right now So now you can go down and you can look at recently added and go through each category And you will be able to find certain games that you can game share with the friends But the easiest thing to do is to scroll all the way up to the top where it says home You're gonna go over to browse which is to to the right. You're gonna click it and Then you're gonna go down to downloadable Now this is the easiest way and it makes the most sense It will take a lot less time for you to find the games that you can download and game share so you're gonna go into the downloadable under browse and And this here is the complete collection of games that you can game share with a friends So you just go through I'm just gonna go through here. They're all in alphabetical order right now This is a ton of games I'll try to go a little faster here. So you guys can see all these games you can game share with the friends And I'm gonna be showing you shortly how I just want to scroll through all of them here That is a ton of games ton of games So I'm gonna go back to up to the top here, and I'm gonna show you exactly I have a game I already be chose one that I wanted to download myself anyways Show you how to game share Okay, so you can only game share games that you can download how this works is Normal games on the PlayStation now you are streaming from the PlayStation now servers So those games since you're streaming them from PlayStation servers You cannot game share them with a friend because you do not have any rights to them on your system However under downloadable you can go to any of these games. I'm gonna choose this one over here You're gonna click it and you can do this for any game on PlayStation now You're not just under downloadable if it comes up and it says download game in the blue That's a game that you can a game share with a friend if it just says stream now That comes straight from the servers So you cannot game share that game with the friends the easiest thing like it just showed you is to go under browse Go under the downloadable column and that is all of the games you can game share It's easier for you to find out what games you can game share with a friend So you have to do to game share the friend as long as you already have game sharing set up Between the two of you all you have to do as the person who has PlayStation now is click download game And that's gonna take a little bit of time It is gonna start to download as you can see it's added to my downloads and on PlayStation now It's shown you how fast it's downloading. So this game here. It's really small. My internet seems to be good So it's already at 50% So the only thing you have to do as the person who has the PlayStation now accounts see it's finally installed All you have to do is Download the game you cannot game share the game until you have downloaded it So you the person who has PlayStation now first has to go and download any of the games that your friend Wants and that you want to game share with them. So now that is installed You're gonna get out of PlayStation now and it is installed right on your home screen So how this works the downloadable stuff and why that's in PlayStation now is simple It's for if you don't have internet access You can download them onto your console And if your internet's outs or if you don't if you can't sign in if there's an issue with the servers or whatever You can play the game as if you purchased it from the store and you purchase the rights to it And also if you have PlayStation now, it's the same way So if you download a free game from PlayStation, sorry PlayStation Plus if you download a free game from PlayStation Plus It comes here as well and you can play at any time not just not from the servers or anything PlayStation now is the same thing so you can download a game from the PlayStation now and it'll be on your system It's actually downloaded onto your system storage So now you can actually just go on to the game and play the game on its own Instead of live streaming it from the servers So that's a little bit easier and that's the only way you can game share a game from PlayStation now is to first download that game and then all your friend has has to do the person who's going to be getting the game from you is To sign onto your accounts on your ps4 Go under your library and download the game or any of the games that he got from PlayStation now and downloaded So like I said, I'm not mentioning how to game share I've already done that video. I'll try to leave that links down below so you guys can first find out how to game share regularly and Then if one of you guys have PlayStation now You now know how to go and download the games and game share the games from PlayStation now as well So I hope you guys have enjoyed this video me sharing what games on the PlayStation now can be game shared and also How to game share those games because you can't just game share like I said any game on the PlayStation now You have to only you the only ones you're able to game share are the ones that you can download onto your system storage So hope you guys have enjoyed. I hope this has helped. I'll see you guys in the next video. Please take care. Peace


Hey everyone, it is Crypto Grounds here and welcome back to another Unity Atom Game Tutorial video. This is episode 6.1 and today I'm going to be showing you guys different types of progress bars. I'm personally really excited for this episode because I think progress bars are pretty amusing and I have quite a few different types of progress bars that you guys can implement in your game. So if you find this video helpful and if you enjoyed it make sure you leave a like, subscribe to my channel if you're new around here and turn on that bell if you want to be notified for whenever I upload videos or go live. Anyways, let's just jump right into it. So first I'd like to explain that I have five progress bars. So let's just go in order. So this is the first one. It's just a normal bar. And then we have progress 2. This is just a circular pie chart one and three is a similar one but I have designed my own little progress bar so it's just like a thin circle. You'll see these in some places in different softwares or maybe games as well. This four is actually like a little star system. So I only have four stars in this example but you can probably change this up if you want to do like a health system or something like that. And then the last one is something I put in the background. So this is just an entire background so it just fills to the top like that. So let's start with how each of these progress bars work and like what's inside each of them. So for each of these except for the background one contains an image. So you see this darker one. This is the background. So this is what actually like holds the fill and the text. So you have this one here. It doesn't do anything. It's just a static background image. And then we also have a fill progress bar. So we set an image to the same one as our background here and then we can just adjust color to whatever you want and then you set the image type to filled and then you choose the fill method. So this one is horizontal and it starts from the left. You can start from the right side if you want but that'd be kind of weird in some circumstances and you can also choose like radial or something like that or maybe horizontal or vertical like that but again that may look weird in some cases. So this is a horizontal fill and it starts from the left. So you change the fill amount goes from zero to one. So if you haven't played with images like this before this is how they work. It's pretty basic. So each of these progress bars has a fill and a text inside of them or maybe placed below them. Each of these text displays a different form of like how full the progress bar is. So this one is just going to be normal percent with no decimal. This one is going to be a countdown when it's actually full. This one's kind of like just a rating system. So I guess it would be nice if you have like a HP system or something like that. And this one is also a percent but it shows one decimal in the background doesn't have any text because it's not really necessary in my example. Now I have coded all these already. So I want to show you guys them over a quick. Just remember that this is the first one. This is the second one. This is the third one. The star is the fourth one and the background is the fifth. The last one. So here's the code. So what the first one is going to do, it's going to fill once per two seconds or 0.5 times per second. So I do that by adding 0.5 times time dot delta time. And we do the same for all the others except we changed the rates. So this left circle one is going to be filling five times or once every five seconds or 0.2 times per second. The one on the right side is going to be filling once per second. So it's just time dot delta time. The star system is going to be filling once per 10 seconds or 0.1 times per second. And the background will be the slowest because I don't want to hurt anyone's eyes. But that would be filling once per 100 seconds. So now we know how fast all these are going to be filling up. Let's talk about the text. So for the first one, it's just a basic percent. So let's zoom in here. So basically what we do is that we grab the fill amount for that progress bar. We divide it by one and we multiply it by a hundred and that's how we get our percent because remember, progress bars go from zero to one. And if we want that 100 percent, we want to start at zero percent and we want to get to 100 percent. So we multiply that zero to one by 100 to get zero to 100. Now, I've also applied the F zero formatting just so we can get no decimals. The second one is going to be a time based thing. So this may depend on like what type or how you're using it because sometimes you may have a progress bar for like building something and you want to display like how long it's going to take. You're probably going to display this a little differently than I did. But since this is just me filling out a constant rate and it's not going to be changing, I just basically did one minus the progress bar or the fill amount and multiply by five. So remember, we're going from zero to one. OK, and when we're subtracting one by that, we're going from one to zero, basically. And we want to multiply that by five because this is going to take five seconds to fill. So it's going to go from five to zero. Now, the third one is pretty much the same thing as the first one, except I have changed the formatting to F one because I want to see one decimal. Last but not least, this is the star one. So this is out of four. So this one's pretty similar to the percent one. Instead, we're multiplying it by four because we want to go from zero to four rather than zero to 100. So we multiply this whole thing by four and then we just add ours of I by four inside of the string. After that, I have created a for each loop just to basically reset the progress bar every time it fills by one. So it does absolutely nothing. It's just going to keep going over and over and over again. So now that you've seen the code, let's actually run it. So I can show you guys in live action. So looking at it, there's a lot going on. So let's just start with one. So let me maximize this and let's just focus on one. I can't think I can see me like that. OK, so let's start with this first one right here. So this is filling one every two seconds and it's going from zero to 100 percent. It looks beautiful, looks great. All right, so this one, this is counting down from five to zero seconds. So you can see it goes from five, four, three, two, one, zero. Yeah. So you know how that works. All right, next one is this one. So this one feels a little faster. This is one every second. You can see it's going pretty fast and we have that one decimal. So it looks great. And the star system, you can see it's going from zero stars to four stars. So again, you can use this for like your health system or something like that. You can go fancy with that. And then there's the background. And in the background, you have this very slowly filling background. I'm not sure what you're really going to need this for, but I decided to go in just for cosmetic purposes. So now you know how each of these works. Let me just show you the settings for each of these progress bars. So I've already shown you the first one. It's just a horizontal fill starting from the left. Let's go to the second one. This one is a radial 360 and it just starts from the bottom. You can change right, top, left, whatever you want. But I'm just going to stick with bottom. Now it's the same thing with the third progress bar. And for the star system, you have the horizontal left fill as well, because it's starting from the left side and it's going to the right. So for the background, it's actually a vertical fill and we're starting from the bottom. You can start from the top and it can go down or start from the bottom. So you can use this for whatever you want. In conclusion, we have made a few different types of progress bars and these can be used for whatever you'd like. And I really hope you guys found these useful and we'll implement them in your own games or maybe even software. If you enjoy this video, please leave a like as it really helps out the channel and subscribe to my channel. If you're new around here, we're on our way to 5k, so we're almost there. If you want to be notified for whenever I upload videos or go live, make sure you turn on that bell and set the notifications to all of them so you get notified for everything. If you want to support the channel or if you want to become a beta tester for my games, hop on Discord, the links in the description below and join my Patreon or become a channel member. Anyways, fellas, this is the end of the video. I hope you guys enjoyed this one and I hope you guys have a great day or night. I will see you in the next episode 6.2 and that will be on Smooth Progress Bars, so we're going to get a little fancy with these. I will catch you guys in the next one. Again, thank you for watching. Peace.


What is going on guys, today I am back with another Destiny 2 video and today I'm going to show you guys how to get the Meda Mini Tool, this being the baby brother to the exotic scout rifle, the Meda Multi Tool. This is the very item you pair with the Meda Multi Tool to receive bonus perks, but before we go any further guys, if you enjoyed the video and it helps you out leaving a like really helps me out and if you want to win a Rockstar Destiny 2 exclusive in-game gear code simply drop a comment down below. Ok so this little hidden gem, the grind fruit is actually pretty crazy but in my opinion definitely worth it. Ok so first up you need to have completed the entire story, that's all 60 missions, warning though, spoilers lie ahead. Once you have completed the story you then have to head to the new social space, that being the tower courtyard. Here you need to head to Hawthorne who sends you around the tower to speak to all vendors, from Ikora to Kaye to Amanda and Savala. Upon doing this you should be notified of new ways to earn gear as seen on screen now. You then need to go and see Devrim Kaye in the EDZ. He tells you of how the fallen have stolen technology from the Cabal and are using it to make enhanced ether. We basically have to find their caches and destroy them, so upon speaking to Devrim a quest will pop up on your EDZ map called Enhanced. This is a 3 part quest which let me tell you guys is super hard. If you are a low level, let's say below 240, probably get some help from my friend. The first part I struggled with at a 209, so for the remaining parts I got a friend to help me out, big thanks to Doug117. So the 3 parts consist of you, defeating Kallis, the Sunless Captain, you then need to travel back to Devrim who sends you on part 2. Again find the location on the EDZ map and enter it. In this you have to find and locate, mazen the lost captain and take him down. You then need to travel back to Devrim and start part 3 of this quest. The third part of the quest consists of 2 bosses, Raxel the Archimpriest who is absolutely massive and then a giant servitor who is even bigger, who you spawn in near the EDZ spawn point. This thing is massive and easily one hits anyone below a certain level including myself as seen here. You literally have to take him down by chasing him around the EDZ, but when you eventually have, the quest is done. You then head back to Devrim K who will reward you with the Mida Mini Tool SMG, the baby brother of the Mida Multi Tool, a scout I'm actually currently working towards obtaining so expect a video up on that pretty soon. But yes guys this is how you obtain the Mida Mini Tool, the baby brother to the exotic Destiny 1 Mida Multi Tool and once you've obtained both of these and have them equipped at the same time, you see bonus perks which is epic, but yes guys we are at the end of the video I hope you enjoyed it if you did leave a like it really helps me out and hopefully people I will see you on that next one.