All right, thank you, Professor Wilber. Ladies and gentlemen, at the beginning of my presentation, I will speak shortly about the possible forms of legal protection of research data and the corresponding scope of protection. And subsequently, my colleague Thomas Magoni is going to speak about some licensing issues in context of OpenAir+. So a common guess is that copyright is the most important IP right in the area of research data. However, in the context of OpenAir+, this is not true since OpenAir mainly focuses on the use of scientific databases. Generally, the main requirement for obtaining copyright protection is the intellectual creation of an author. In the EU, databases can be protected by copyright when they represent the intellectual creation of their maker by reason of the selection or arrangement of the content. Furthermore, databases can be protected by another right, the database right, which is also often called sui generis right. In contrast to copyright protection, no intellectual creation is required to enjoy sui generis protection. But the database has to be systematically or methodically arranged. The elements of the database have to be individual accessible, and the database has to have required a substantial investment. Whereby the first two requirements are merely of a technical character, the most important requirement is the substantial investment. The copyright and the database right seem to be quite similar. Indeed, this is true at some points, but they are very different in many details. Therefore, it's very important to evaluate which right is applicable, especially because the scope of protection is different. For example, the duration of the database right is much shorter than copyright. Within OpenAir Plus, data from different sources will be linked to create new kinds of complex publications, so-called enhanced publications. In particular, peer-reviewed literature and associated data sets and collections will be linked to each other. The data which are used within the project are regularly stored in large scientific databases. And this raises the question whether these databases are protected by copyright and or the sui generis right. As scientific databases are intended to be as complete as possible and the arrangement of data is usually standard scientific practice, scientific databases will regularly fail to meet the requirement of an intellectual creation and thereby be very rarely protected by copyright. On the other hand, the most databases which match the technical criteria do require a minimum of investment and are protectable by the sui generis right. Therefore, the criteria for database protection are regularly met by scientific databases. In the following, I will speak about the scope of protection and thereby focus on the database right as the most important IP right for the infrastructure of OpenAir Plus. The database right gives the owner of the right two exclusive rights. These are the right of extraction and the right of reutilization of the whole or of a substantial part of the contents of a database. Extraction thereby means the transfer of the contents of a database to another medium. This means nothing else than copying. And reutilization means any form of making available to the public. To commit an infringement a qualitatively or quantitatively substantial part of the database has to be used. Whether a part is substantial or not is decided on a case-by-case basis. In quantitative terms, for example, the Federal Supreme Court of Germany has had the extraction of 75% of the data to be a substantial part, and the extraction of only 10% not to be substantial. But this is just an example. And according to the ECJ, the European Court of Justice, a quantitatively negligible part of the contents of a database may, in fact, represent in terms of obtaining verification or presentation significant human technical or financial investment and thereby be substantial. Article 9 of the Database Directive contains a limited number of exceptions to the Soviet General's right. The member states can provide for. In our context, the exception for scientific research may be of interest. However, it is important to note that the exception mentioned in Article 9 are not mandatory, which means that the regulations and the different member states are not fully harmonized. In Germany, for example, Article 87c of the Copyright Act states that the copying of a substantial part of a database is possible for one's own private or scientific use. Here it has to be noted that just the copying of the data is possible and not reutilization, hence making a substantial part of a database available to the public, even for scientific use is not permitted. Another example from the UK, according to Regulation 20, Database Regulations 1997, the database writes in a database which has been made available to the public is not infringed by fair dealing with a substantial part of its contents if that part is extracted from the database for the purposes of illustrating for teaching or research. This exception only allows extraction and not reutilization of substantial parts, too. So as we can see from these examples, the scientific research exception is rather limited and making available to the public does regularly not fall within the scope. In the legal study, we further analyze the extent to which the scope of protection covers the most relevant types of usage of research data as envisaged within OpenAir+. I would like to give two examples of use types. So one example is linking. The e-infrastructure of OpenAir+, involves cross-linking of a very broad spectrum of scientific publications and selected subset of related data sets. In particular, peer-reviewed literature and associated data sets and collections will be linked to create the mentioned enhanced publications. So let me give a simple example of linking of data. So this is the OpenAir demonstrator. I can use this. On this page, there are information about a publication which is contained in OpenAir+. And if you go on the publication link with this here, you're redirected to another site, which is the site of the data repository. So in this case, it's this Tuberk University repository. And this page is no longer the OpenAir page, but the page of the university repository. And on this page, there are again information about the publication. And with another click, you can access a full text article since this one is an open access one. So this kind of linking is one of the main features of OpenAir+. From a technical point of view, it's very important to note that a simple hyperlink in an information network such as the internet does not constitute a new physical fixation, but merely an electronic referral to an already existing copy of the work. Consequently, from a legal point of view, the linking to information is not a reproduction and thus no relevant transfer of data. According to the reutilization rights, which means again making available to the public, one must note that the linked copy of the work is already accessible on the internet before the linking. So we don't need the site of OpenAir to access the site of the repository. It's possible to access the repository directly. So some national courts have decided that a hyperlink to the contents of an external, freely available website does not infringe on the publicly making available rights of the right holder. However, the right shall be infringed when the hyperlink leads to the circumvention of technical protection measures. The right holder has taken to prevent uncontrolled access. Accordingly, the linking to information, which is freely accessible in the internet, should be possible. Just in case that the direct access of information which shall be linked is restricted by the right holder, his consent is required. OK, another activity I would like to show, and which is highly relevant for OpenAirPlus is data mining. In OpenAirPlus, OpenAirPlus will experiment with the interlinking of publications and data sets across different disciplines. It will apply sophisticated algorithms to automatically infuse semantic relationships between different entities of research results. To this aim, text mining will be applied on bibliographic metadata, full text resources to extract references to funding information, data sets, bibliographic references, and so on. So let me show you this second example. This is, again, the OpenAir demonstrator, which contains information about a publication, which is contained in OpenAirPlus. And if you use this link, search this publication in your library, you are again redirected to another site. Need some time. And on the page, which is hopefully coming soon, you can find information. Sorry, you can find, OK, this is new. I've never seen this page before. Whatever. You're redirected to a site where you can find institutions where this article is contained, or you can access this article. For example, Cambridge University Press, or some electronic libraries. So whatever. The information, which are contained in the external database, for example, of the site of the Cambridge University Press, or the EZB, it's a page in Germany, there are information contained about an article. So the question is, if we use this information, which are contained in the external database, does this infringe on the sui generis right? To remind you, the sui generis right is infringed as far as the underlying database is protected by the sui generis right, and a substantial part of it is transferred to another medium, or made available to the public. In our case, the other databases are not made available to the public, but just linked, as already mentioned before. And according to the right of reproduction, no general statement can be given. Whether this right is infringed in the case of data mining or not depends on what technical actions are carried out by the text mining tools. So if protected data is copied in a material form, for example, in the permanent, or even the working memory of a computer, the database rights could be infringed. Unfortunately, I have to stop here, but the good news is that our presentations are not over. So thank you very much.


See one of the worst Things to happen to gender dynamics is this they put a smart phone with a camera into women's hands That was disastrous for relationships and gender dynamics from there She can worship herself she can broadcast to other people to worship her so much so that if she has a spouse a boyfriend Or whoever people pursuing them They cannot match the attention that she can get on her own They cannot match the attention that she can get via Instagram take thought Snapper chat all of these vehicles to broadcast herself for women's worship and the beta males are eating it up


The last console generation ended up being the era of the huge, expensive, open-world action game. It seemed like every big franchise spent most of its resources on resolution, cinematics, and map size and very little on focused, tight gameplay systems. It was the era of bloat, huge, sprawling skill trees and games that didn't need them, pointless, grindy crafting systems, and maps bursting with annoying collectibles but little in the way of tight level design. It also ended up being a generation that saw a massive decline in the number of AAA titles, with games becoming so expensive to make that most publishers weren't willing to spend money on games that weren't surefire massive hits. Just sequel after sequel, man. Obviously, lots of people loved the generation's focus on size above all else, but personally, I think the 360 generation produced a wider variety of good games. Even in the AAA space, the 360 generation was more focused on smaller, tighter experiences and not dragging a 15 hour game out to 55 hours for no good reason. If Assassin's Creed Odyssey is the quintessential 8th generation game, then something like Gears of War was the quintessential 7th generation game. I made a few videos where I've talked about how disappointing it is to only ever get games like Assassin's Creed or Celeste with very little in between. Games are huge mega titles or small tiny little indie titles with very little oxygen in between for the small, focused, mid-budget game. For instance, games like, say, Bulletstorm. Bulletstorm was a perfect example of a 360 PS3 era game. It was a small, tight little game that featured a B-movie story about big beefy dudes shooting the badmens. It was a game that spent its resources on that focused gameplay hook. People Can Fly never got a chance to make a Bulletstorm 2, which is a damn shame. But they did release a new game this month. Outriders isn't a masterpiece by any stretch of the imagination, and it has an awful lot of problems. But it's also the most Xbox 360 game I have played in many years. Let's take a look at People Can Fly's new Gears of War meets Diablo meets Bulletstorm title and talk about why, even with all of those flaws, and there is a shitload of flaws, it's a good thing that Outriders is a hit. Outriders, after the logo.   This is why it is my unshakable belief that Bulletstorm is approximately 3.1 million times better as a game than Red Dead Redemption 2. I spent like 2% of my time in Bulletstorm walking. I spent like 70% of my time in Red Dead 2 walking. Ergo, Bulletstorm is better than Red Dead 2. That's just like math, dude. People Can Fly's Bulletstorm is a great look at the 360 era. It's a small little shooter that tries interesting things that would be considered too gamey for one of the huge triple A shooters that need to be hashtag realism.  The DNA of Bulletstorm is all up in Outriders, it is in Destiny. Outriders was covered as a sort of Destiny competitor, but it has nothing to do with Destiny, Anthem, Avengers, and the rest of the live service genre. Outriders is best described as a double A mix of Diablo, Gears of War, and Bulletstorm. Like all the best double A games, Outriders has the strange ability to constantly remind you that it's not all that good, while simultaneously somehow keeping you playing hour after hour. And that's the real reason I decided to write about the game. There were times where I would sigh because I'd entered yet another identical arena with the same enemies, and yet after clearing that arena I would end up opening the map to make sure I'd done all the quests in the area.  Why? Because even though the game is extremely narrow and repetitive, the core of it is quite good and all the systems are simple but enjoyable. The Division 2 keeps you playing because its production values are so high and the map is so huge that the game never really feels like it's repeating itself. Outriders keeps you playing because there's a ridiculous variety of enemies and locations and loot and skill systems, so it actually isn't really repeating itself. And even Destiny keeps you playing because there's a wide variety of stuff to do. Outriders does one thing, and it does it really well, well, when it isn't crashing or running at 11 frames a second. Outriders has like three different arena setups, it has four types of quests, it has like five animal enemies and five or six basic human enemies that it repeats over and over. But the actual gameplay loop works so well, it doesn't really get old. Like Bulletstorm, it takes a genre that's been done a billion times but tweaks it just enough to stay fresh. Outriders at its best isn't a cover shooter, but a run and gun combat game that revolves around skill combos and managing cooldowns. In fact, the only time the game really bogs down or the moments when it forgets what it does well and decides it's suddenly going to be the division for ten minutes. The division is the rare great cover shooter because the actual cover system works better than in any other game. And because it's pretty judicious about how many enemies it throws at you. Outriders cover system is, I mean it's bad, it's pretty bad frankly with all the classic issues that mediocre cover shooters deal with. Luckily these sections aren't all that common and most of the game is spent doing the things it does well. What makes the game able to be played like a third person doom is how the healing works. Outriders only has recharging health through the first twenty percent of the bar. Any other damage needs to be refilled by killing enemies. The precise method depends on the class but generally you heal yourself by killing enemies in specific ways. The Devastator has to kill enemies up close.  This means that you can't simply stay in cover and take potshots. You've got to get out and get close to enemies to gain health. It also makes the fights against monsters the ones that work best with this system. The human enemies are fine most of the time but many of the later arenas feature a ridiculous amount of dudes using hitscan sniper rifles or assault rifles which grinds the game right back into being gears of war except without regenerating health. The game is at its best when you're running around an arena lighting things on fire or turning them into pillars of ash before burning their skin off leaving the skeleton standing there for a few seconds before they crumble to the ground. In fact the game would have been even better if the actual cover mechanic had been removed and replaced by just cover objects that you could simply get behind like in Remnant or Destiny or Doom or whatever. If anything the game is held back by still fitting itself into the cover shooter box. If all those cover objects were just six feet tall and you can kind of just dip in and out instead of having to play around with a finicky cover mechanic it would have been better. I mean it's got all the classic problems. You will stick to cover when you're trying to roll or roll when you're trying to get into cover. Half the time you'll get shot through cover for some reason.    Walking into an arena in Outriders basically looks like walking into a cover shooter from 2010. Arenas are filled with identical sandbag emplacements that make the levels look like cover shooter levels and not like real places. Is this like a huge deal? I mean sometimes the levels against humans can be annoying because they're so cluttered and you can't run two feet without bumping into a pile of sandbags but for the most part the game is unabashedly gamey so it's not that big a deal.  The early levels are pretty weak.  Most games put all their best levels up front. Destiny 2 is the king of this where the first mission of a new expansion is always insanely beautiful levels full of remarkable skyboxes and unique maps but by mission 3 you return into patrol zones to collect drag skulls and public events. Outriders worst levels and maps are jammed up front. It seems pretty obvious to me that the earliest areas they designed are the first because about halfway through the game the levels get significantly bigger with far more interesting skyboxes, wider arenas and much more beautiful art design. It's so obvious that I can only assume they got a massive budget increase about halfway through the game's development and were able to hugely expand what they had the time and money to do. It seems pretty clear that the later levels were designed by a bigger team than the early levels. The first few levels feel like an Xbox 360 game. The last few levels feel like a modern remake of that same Xbox 360 game. It's the same thing but bigger and prettier. In fact this whole it gets better as it goes along is sprinkled throughout the whole game. Enemy types, levels, bosses, art design and interestingly the story. Start bad and less bad. Outriders story starts out an awful lot like Bulletstorm.  It's like the most B-movie thing ever. It's so ridiculous it flips over into enjoyable. By the second level my son was joking about how cool your player character is.   When he would brutally execute a defeated enemy we would be like aw so cool. In fact it's so bad that early on I was discussing with my wife how much it continues to amaze me that professional writers can be so amazingly terrible. This happens to me all the time.  I constantly play games and I'm positive I could write a better story for on lunch breaks from my actual job. I will cut down trees all day, come home and write the next Destiny 2 campaign for $20 an hour and do a way better job. And Outwriter's Story starts out like Destiny 2's story but at like a 4th grade reading level rather than Destiny 2's 6th grade reading level. But about halfway through the quality of the storytelling and writing noticeably improves. It's like the first half of the story was written in 2009 for a 360 game and the second half was written in 2018 for an Xbox One game. It's still pretty simple but it's at least interesting and characters suddenly start being more than just cool ass thick boy 2 or science nerd guy 3. By the end I was actually interested in what was happening. That's pretty remarkable for a game that started out so terribly my son and I had a little thing where we'd yell skip as soon as the cutscene started. Now don't get me wrong. This isn't the last of us. But it's pretty competent B-Sci movie schlock held together by some surprisingly poignant character moments and an overall story that's predictable but well told. It's a lot like Bulletstorm man.  The last thing to talk about in the positive section here is the loot and the progression.  Instead it's a relatively focused progression system that provides a surprising amount of diversity and depth without being a painful grind through mostly boring stat bumps. The only stat bumps on the skill trees are actually noticeable. Here is a node for 20% weapon damage boost and the health nodes are 10% each. Now that's not awesome that they're stat boost but at least you notice when you pick those. The actual skills are all pretty varied and all have utility because the game seamlessly weaves an MMO style interrupt system into its magic shooter gameplay. The cooldowns on skills range from 10 seconds at the low to 45 seconds on the high end and you can spec into builds that give you multiple charges of the most useful skills. And crucially, the skills work together almost as a primer and detonator combo system. For instance, the fire dude I mained can light everyone on fire and then turn them into ash consuming the status effect for huge damage. Later I found I could switch the blast to consume ash instead, making me able to turn everyone into pillars of ash that froze them in place and then blow them all up in a massive radius. Bosses and elites all cast obnoxious magic powers that need to be interrupted, which means very carefully managing your cooldowns to make sure you're able to interrupt their most deadly attacks is a big part of the game. Like the final boss constantly summons turret orbs and if you fail to interrupt him you will be surrounded by like 20 orbs and killed. It's a pretty simple and intuitive system that adds a ton to the combat, separating it from every other third person shooter out there. In fact, it's a system that makes it one of the better combat systems around. It adds a great layer of complexity to it without being annoyingly rock paper scissors. By the end of the game, I was convinced it was one of the most artfully designed combat systems I've seen in a good long spell. Now what about the loot? The weapons themselves are pretty forgettable, with only a few of the normal types. There's two types of shotguns, there's LMGs, SMGs, assault rifles, pistols, snipers, and bolt action rifles. The guns themselves are fine, the sound design is fine, they feel pretty good, but that fine system is held up by a pretty excellent mod system. You unlock these mods by disassembling guns that have them. By the end, you will have a huge variety of mods to choose from on both armor and guns with a tremendous variety of builds. My only complaint is that this is a game that's kind of a one-time playthrough without a new game plus, and you end up unlocking all the really cool stuff near the end. Also I hate that legendary weapons end up getting outleveled pretty fast. It feels bad to get a great new legendary and then dismantle it four levels later when you're picking up blues that do 40% more damage. Still, near the end, I was using an SMG I had modded to apply slow to enemies and also bring down lightning strikes and an LMG that turned enemies to ice and then made them explode into ice shards when I killed them. Plus, a ton of armor mods that changed how my skills worked. It's nothing like Destiny 2 in this regards. Every piece of gear fundamentally changes your actual skills, which means that even blue items basically behave like exotic armor in D2, and you're wearing exotic armor in every slot. It is much more like Diablo or Pillars than it is Destiny. And also like Diablo, it's not really a live service game. It's a game you beat, mess around in escalating tiers of procedural missions, and then put down. Now, there is one way it's not like Diablo however, and that's because it's a broken mess. You'd think this game is like a 9 out of 10 from the way I've described it, but that is not the case. It's sort of hard to score, because on one hand, based purely on the gameplay itself, it's probably pretty close to an 8. It's a really well put together game with a few dozen hours of content to play through and then three more classes if you want to do it again. It's also pretty fun to play co-op, but then there's the fact that the game is in a truly embarrassing state. It is shockingly unpolished.  This is the map. It doesn't show you which direction you're moving. It doesn't really show you where you are. It doesn't show you any geography so that you can even deduce where you are. It is so bad it's functionally useless. But that's okay, because it has this handy feature. If you press Tab, a nifty little line appears in the ground to take you to the next objective. Well, alright then, I guess you don't actually really need a map. It still should have a map, but you don't really need it. Oh, oh, wait. The little line is totally broken. Like 75% of the time it will take you to the wrong place. You will follow the line all the way somewhere, only to realize it's taking you to a door that doesn't work or a wall. It will literally lead you away from where you're going into an entirely different area. It's mind-boggling. The two systems that exist solely to let you know where you are and where you are going do not work.  Then there are the crashes. This game crashes all the time, all the time. If you launch in DX12, it runs at like eight frames a second and then eventually crashes. Sometimes in DX12, it will literally crash out in the opening scene you get during the game's logo.  Awesome. The game's framerate is terrible. Embarrassing.   And then the game crashes the desktop. There's a bug that completely wipes away your inventory. They released a patch for that and the patch made it worse. Finally, there's Outrider's worst Xbox 360 style feature. Constant loading screens and ridiculous cutscenes. Every single room in Outrider's is an instance. I'm not kidding about that. You must load into a new instance all the time. Sometimes this is hidden by having a little in-game thing where your cool-ass beefy dude breaks a rock or pushes a wagon aside. But more often, you will literally get a cutscene of your dude opening a door. You'll press T in my case to open the door. It'll fade to black. You'll watch an 8 second cutscene of him opening the door. It'll fade to black and then you'll wait a couple seconds until you can move again. There's the cutscene for the door. There's a cutscene for jumping over a hole. There's a cutscene for shimmying through a gap. A cutscene for climbing a rock. There are several missions that require you to open the door, watch the cutscene, wait until you get control, walk over to a spot on the ground, press the button, watch an in-game cutscene of your beefcake dude kneeling down, and then go back over to the door and watch the cutscene again. It is comically awful, like amazingly terrible. And keep in mind, a game can crash at any moment. And usually when that happens, it will keep crashing a few times just to keep you guessing before magically working again. I can only assume that half of these performance issues are tied to being online even when I'm playing offline.  It seriously drops any score you have to give to this game. Wrapping up. So what's the deal with Outriders? Is it worth 60 bucks? That's complicated man, here's the deal.  The cutscene thing constantly had me putting my face in my palms.   Then the game would drop to three frames a second, then there'd be some terrible dialogue, and then the game would crash. I'd log back in and it would be awesome until suddenly I'd come across a weird ass difficulty spike where a boss would have like six million hit points for some reason or a room with like no cover would feature 29 hitscan snipers or I'd get locked into a knockdown loop.  It doesn't need to be a thing ever but it keeps being in games for some reason. Then it would be great and then the game would crash four times.   In its current state it is objectively not worth 60 bucks because it's broken but I still didn't feel bad paying that because when it worked it works pretty damn well and I hope it will eventually not be broken but you're not going to buy Outriders and have a bug free game okay this isn't one of those things where your mileage will vary the game is broken but it's also pretty damn fun and has a surprisingly decent story by the end. If you're okay paying 60 bucks for a really fun double A game that happens to be half busted then I say go for it. I had a really good time every time I wasn't incredibly pissed off at another crash and of course as I've always said we need more games like Bulletstorm. I don't need everything to be a hyper polished triple A call of duty experience and everything else to be Celeste. Once Outriders is fixed properly it'll be that rarest of gems a really great focused double A game. It doesn't do a ton of different stuff but the few things it does it does really really well when it's not a broken piece of shit. All right that's it for today thanks for coming I'll see you next time bye.


Now that you've calculated the mass, we'll find the mass on this scale and compare values. It's more than 500, I'll put that on 500 grams, and this one is on 40, and that's just about right. So we're going to call the mass of the truck 0.540 kilograms. Now you shouldn't expect to get exactly that value because there are some sources of error in this experiment. The strings may not have been exactly perpendicular and parallel to the plane. That's probably the biggest source of error. Another one is that the pulleys, even though that they move pretty freely, they do have some friction. And that friction actually helps out the weights hanging over the end so they don't have to be as much in order to support the truck. Now if you were off by more than about say 20 grams between the value on the mass and the value you calculated, then you may have made a mistake in your calculation, so go back and take another look at those.


Hello everyone this is financial author Amit Dan of amitdan.com On this channel you'll find financial travel and more videos just like the one you're watching right now If you like what you see please give me a thumbs up and consider subscribing This is amitdan of amitdan.com Today I'll be showing you a panoramic view of Dhaka Singhi and the place is called Uttara And we'll be looking at the airport shortly So let's take a look at how Dhaka looks from this position So I'm on a rooftop and we'll be looking at the airport right now So you can see the raider of the airport if you look closely There are lots of buildings here So this is a very sunny day It's a Friday afternoon here So I can see there's a plane coming So I'm going to try to catch the plane So the plane just touched down on the runway And it's beyond our reach right now So let's take a look at some other scenes from here So you can see the road So you can see some solar panels here So that's the view from a rooftop Dhaka Uttara And if you like what you see please give it a thumbs up and consider subscribing And there will be more videos of Dhaka coming up shortly Thank you


Trample, trample, trample, the word sticks to me like gum on the sole of my shoe, hidden from view but lodged in the crevices, resisting each step forward. Be gracious to me, O God, for people trample on me. I see myself in Psalm 56, but this time I realize I am the trampler, the oppressor, the one who lurks, waiting to exploit another's fumble. In God I trust, I am not afraid, what can a mere mortal do to me? God help me. I don't want to trample. Forgive me and teach me to tread lightly.


6 Tips in 60 Seconds for Building Self-esteem in Children Encourage effort. Praise their hard work and effort rather than just their achievements. Celebrate small wins. Acknowledge and celebrate even the smallest accomplishments. Positive self-talk. Teach them to replace negative thoughts with positive affirmations. Set realistic goals. Help them set achievable goals to boost confidence. Release mistakes. Teach them that mistakes are opportunities to learn and grow. Show unconditional love. Let them know you love them no matter what.


What's up you guys, welcome back to another one. If you are new to the channel, I am Gold Pony. I review new car trucks and SUVs on YouTube. Today we are in the new 2020 BMW M2 competition, courtesy of Apple BMW in York PA, for more information on their inventory. Please feel free to check out the link in the description box below. Needless to say, this thing is going to be fun. I am quite excited to be in this one today. There is tons of performance packed into this little package. So as you can imagine, I will be going over everything about this one, including testing out acceleration, power swifters, braking, steering feel, all that fun stuff. So I do hope you guys enjoy this one as much as I'm about to. So what do you say? Let's just go ahead and jump right into it. And as always, let's start with pricing. And so MSRP for the M2 comes in at $58,900. And when it comes down to the power plant, powering this little beast is going to be a three liter twin power turbocharged inline six cylinder, not the four cylinder that BMW sometimes uses, but the six putting out 405 horsepower, 5,200 RPM, 406 pound feet of torque, approximately 2,300 RPM, sent to the rear wheels through a standard six speed manual. That's awesome. Or there is an optional transmission that we have today being the M tuned DCT or dual clutch transmission. That is a $2,900 option if you wanted to go that route. But that does include paddle shifters like I was saying. So if you're going to have a non manual transmission in a car like this, dual clutch is definitely the way to go. Just based off my experience. And again, we'll test that all out in the second year, but in the end, zero to 60 time, it is going to differ amongst the transmissions. The manual is going to push you out around 4.2 seconds according to BMW, 3.8 seconds for the dual clutch. That is quite a substantial difference. And that's typically how it works actually. But anyways, MPG numbers come in at 17 in the city, 23 on the highway, of course, taking premium unleaded fuel. And so before we do any kind of acceleration tester or anything like that, there is some drive mode buttons just to the left of the shifter. It's going to adjust things like the throttle response, the shift points, in the case of the dual clutch at least, not the manual, obviously. Steering sensitivity as well. I actually just put it in sport plus steering feel. Steering feel is insanely heavy. And in a car like this, it immediately points you in the direction that you want to go. Perhaps the first thing I noticed in the M2, I absolutely love that. But having said that, what do you say? Let's go ahead and let's put it in manual shift mode. I'm just going to slide the shifter all the way to the right. That's going to give me full control over the shifting. And let's go ahead and test out the paddle shifters here and let's see how quickly they're going to react for us.  That was crazy. Quite honestly, you guys, I was expecting a little bit of spinach because the power is all being sent to the rear wheels in a very small car. But dang, if that thing didn't connect to the road like no other, let me tell you, I need some new tires on my Mustang because this acceleration was amazing. It's an acceleration you can feel it in your stomach and those paddle shifters, I'm sure you guys saw it. I'm sure you guys heard it. Instantaneous, absolutely no delay whatsoever. This is a truly fun car to drive. That was, I was quite amazing. I love that. What's the way to waste to give control back to the M2? Simply just slide the shifter back to the right. That is gonna give control back to the car here. And as always to go along with that, braking is equally important as we are pulling up to a red light right here. And so when it comes to the braking setup, M compound four wheel ventilated disc brakes will come standard, but check out the brake size in these things. 15.7 inch ventilated front discs, 15 inch ventilated rear discs. Those are some massive rotors for the size of this car. Let me tell you, six piston front calipers, as expected, I guess, with that size of a rotor, but 60 to zero stopping distance comes in in 108 feet, which is pretty much as expected there. That's according to motor trend, by the way. Braking feel is absolutely wonderful. Definitely no brake pedal delay. Very firm brake pedal, we'll say immediately brings you to a stop. So I absolutely love that. But to the touching on suspension and handling a little bit upfront, you're gonna get a double joint spring strut front axle in the back five link rear axle twin tube gas pressure eye shock absorbers. That's all pretty much standard for the most part, but active M rear differential also coming standard. Essentially what that does is it sends torque to the rear wheel with the most traction. It's not only gonna increase handling actually, but acceleration as well as I can clearly attest to because that acceleration was breathtaking. And again, as far as the steering feel goes, it is going to adjust depending upon the driving mode that you're in. But having said that, the M2 also comes with an M developed electric power steering. So it's gonna give you an even better steering feel. Again, instantly pointing you with the direction that you wanna go. And again, that might be my favorite part about the M2 is the steering feel. It really is instantaneous the second you turn it. There's no dead spots in the steering either, which is obviously a very good thing in a car like this, but absolutely amazing steering feel to the M2. As far as ride quality goes, you can certainly feel a good bit of the road. I will say that, but that's pretty much as expected in a car like the M2. So that doesn't disappoint me whatsoever. Quite honestly, it's a lot smoother than my Mustang having said that, but I've done quite a bit to that car. But nonetheless, ride quality is pretty much as expected. As far as cabin noise goes, it's quiet right now because I'm coming up to a red light here, but still really all I'm getting as far as cabin noise goes is that beautiful exhaust sound, the M developed exhaust that we have here. We'll get to the exhaust later in the video, of course, but that's really all I'm getting as far as cabin noise goes. So that is actually a big plus for me at least. So I definitely love that as well. As far as visibility goes, I can actually see perfectly fine out the back. So definitely no issues of visibility. And again, this is a smaller car. So really you shouldn't have any issues there. Another perk with visibility, there's rain sensing windshield wipers that come standard on the M2, meaning whenever the M2 detects any kind of mist or rainfall, it's gonna automatically turn on these windshield wipers for you. Unless thing you gotta worry about so you can better fix more of your attention on enjoying the drive. And this is 100% an enjoyable drive in this thing. But that about rounds out the performance segment of this review, you guys. Let's now go ahead and take a look at the exterior of this beautiful 2020 BMW M2. All right, you guys. Here she is the 2020 BMW M2 Competition finished in Long Beach Blue Metallic. In case anybody was curious. So by the way, when it comes to those paint options, Alpine White is the only free color option in case you were curious. All the other colors are going to run $550 in case you wanted to go with one of the others. But let's go ahead and start up front on this one. Kidney grill with gloss black twin slats will come standard M2 designation found in the corner, of course.  To the bottom corners there, front air curtains located there kind of helps direct air around the wheel and tire combination. And of course this whole front end as far as the styling goes has been completely optimized for the best aerodynamics possible. And I can attest to that. This car is a blast to drive. To the sides, LED headlights coming standard. They will of course come with the automatic feature meaning when it starts to get dark at night they will turn on automatically for you there. LED daytime running lights also coming with that. And I did want to mention there's an optional lighting system. There are adaptive full LED headlights available with the executive package, I guess, for $1,200. We actually do have that today. An adaptive meaning when you're going around a bend at night, perhaps on the back roads those headlights will swivel based on your steering angle better help illuminating what is around that bend so you're less likely to hit any deer or any other rodents or even people for that matter. So they're definitely a plus as well. But now let's go ahead and make our way to the side of the M2 here. To start gloss black windows surrounds cum standard. Of course you have that M2 designation found in the front fender there. Taking a look at those side mirrors they are body colored power adjustable side mirrors. They will come heated with integrated turd signals. And the cool thing about the side mirrors specifically with BMW's M cars it kind of has that C shape design to it. So love the design of the side mirrors here on the BMW M2 just like all the other M cars like I was saying. Take a look down at the wheel setup though. 19 inch multi spoke alloy wheels do come standard. We'll say there is an optional gloss black 19 inch multi spoke alloy wheels at no extra cost. So essentially there's another option which you're looking at right now just in a gloss black finish to kind of tie in with the gloss black accents found throughout this one. So really can go with either setup. So again, that's no extra cost for you. Let's go ahead and make our way to the back the M2 shark fin antenna up top as expected. There is a small lip spoiler on the back of that trunk there. Gloss black M2 competition badging of course that definitely looks good back there. LED tail lights. Then of course just below it all there is a matte black rear diffuser and perhaps my favorite part. I told you guys there was gonna be an exhaust clip. This is it. There is an M tuned dual exhaust setup with quad dark chrome tips. A lot of times you'll see the regular chrome but I love the dark chrome. Definitely looks good with all the other black accents on the M2 but as always as promised you guys know what is coming next here is that exhaust clip. All right so now since we are around back when it comes to opening that rear trunk there is a button on the key fob if you like to simply press that. Once opened up cargo capacity is gonna come in at 13.8 cubic feet. If that was not enough space though those rear seats do fall down for quite a bit of extra space of course if you needed it there.  I'll give this a shot for reference I mean even six feet tall. This is how much space I have back there. Definitely better left for small children of course you probably could move up the passenger side front seat a little bit to accommodate an extra person in the back. Maybe if you wanted to do that but definitely better left for small children back there. And for this rear seats there's also M embossing found in the upper portion of the seating. To that of course you have the M colors on the seat belt that's found at both the back and the front of course. And there's a little bit of storage between the back two rear seats as well. But make your way to the front seats 14 way power adjustable M sport seats coming standard and these seats do have a single piece back panel so that's more of a sport oriented race car type seat that's cool. Power side bolsters one of those features that I love on BMW it definitely hugs you in place better around the turns that's something you're gonna love especially in a car like this. Four way power lumbar comes standard memory settings for up to two different drivers. Front seats are actually heated as well so that is definitely a big plus there too. And again you have the M2 designation found in the upper portion of the seat and very very comfortable seats. And again because of the power side bolsters definitely held me in place perfectly driving some back roads in this M2. So absolutely 100% on point with the seating. Take a look at the steering wheel it is tilt and telescoping it is leather wrapped it will come heated if you were to go with the executive package like we have today that heated steering wheel buttons located just to the left of the shifter there. Says definitely a big plus there as well. Then make your way to the startup let me start by showing you guys the key here. You do have all of your buttons found on one side of the key essentially lock unlock the pop the rear hatch and by the way the lock button is the BMW logo in the middle there but surprisingly this doesn't have the M colors on the side of the key like a lot of the other M cars do with BMW but still it's a key who really cares but nonetheless let's go ahead and start this one up to do that all I'm going to do in this case is simply put my foot on the brake there is a bright red engine start button found just kind of to the right down a little bit of the gauges there but once started up speedometer is all the way on your left tachometer is on your right there is the M2 designation within that tachometer you will find a ton of other information as well like how many miles you have left until you hit empty there's what gear you're in if you're shifting through manually there's also some navigation information found at the bottom portion there there's your speed limit recognition technology letting you know what the speed limit is of any given road that's definitely nice overall it's pretty much as expected there's no digital gauge cluster on the M2 but still it looks perfectly fine up there but now making your way to overall interior quality anthracite headliner comes standard power moon roof is optional doesn't come standard but it's optional for $1050 so it is there if you wanted it universal garage door opener for up to three different garage doors can be found just underneath that rear view mirror we do have that ambient lighting comes standard wireless phone charger is gonna come with the executive package and overall M2 is finished just how I would want it to be finished some of the pluses of the M2 you do have suede or alcantara it's one or the other a lot of suede and alcantara accents found on the parking brake as well as on the doors and they're accented actually with that blue contrast stitching as well so I absolutely love that but perhaps the first thing I noticed when I got in the M2 was the carbon fiber look weave accenting so it's not carbon fiber but it is a texturized weave accent so it goes around the climate controls it's also found on the doors and right around the circular dial and buttons for the infotainment but this is cool because usually you find a very smooth accent but I love that it's texturized it's something different something that you don't usually see really on any other cars out there even other BMWs so I absolutely love that it's texturized in the BMW it's definitely something different I love that but anyways like I was saying you do have dual cup holders 12 volt power outlet USB charging port of course automatic climate control you have a little compass in the rear view mirror there but overall finished very nicely and pretty much what I would expect in the car like the BMW M2 but now let's make our way to the tech display though 8.8 inch high resolution display screen will come standard it is voice activated but there is a circular dial and buttons just behind the shifter that's the other way you can control it of course Android Auto, Apple CarPlay factory navigation coming standard as well you can check out your ambient lighting if you wanted to and by the way there's ambient lighting colors I know some other BMWs offer 11 different colors but with the M2 you have a choice between classic and sport and then of course it can adjust the brightness of those colors just below that as well so I'm gonna go ahead and make sure that's all the way up and it is so cool so that's how you're gonna be able to adjust the ambient lighting up on that tech display as well and of course you can check out your radio settings and by the way when it comes to the sound system there is one sound system for the M2 it is a 12 speaker Harman Kardon surround sound system with 360 watts so I do believe you guys know what is coming next let's go ahead and turn on the radio let's see what we got playing today and let's test out the clarity of this one Music insane amount of bass really a ton of loudness really 360 watts for the size of the M2 is more than enough and really again that bass was absolutely ridiculous so plenty of a sound system for the M2 but last thing I wanted to mention to you guys though on the tech display at least is when you do put this one in reverse you will find a rear view camera letting you know who or what is behind you which is always is going to lead us into safety and so starting with the most important part the BMW 2 series is an IIHS top safety picks that's certainly a good start front side side curtain airbags come standard but in addition to that driver and passenger side knee airbags as well in the back you're gonna have latch AKA lower anchors and tethers for children for the rear car seats tire pressure monitoring system come standard auto dimming rear view and driver side exterior mirror is gonna come standard also standard some of the more advanced safety features daytime pedestrian detection frontal collision warning with city collision mitigation lane departure warning as well and so as far as my final thoughts go on the BMW M2 this is an insanely fun little car great handling, great steering feel especially when you put it in that sport plus mode for the steering it's absolutely amazing so ultimately the question for me comes down to is it worth the money that you're gonna be spending for and for some people it probably is going to be but the comparison that immediately comes to my mind is I have a Ford Mustang GT for almost half the price you can hit 63.9 seconds with that car or you can hit it in 3.8 seconds in the BMW M2 for quite a bit more money quite honestly but then again they are still two completely different animals this is a much more compact car definitely feels better around the turns without a doubt I feel like this car is more of a circuit track kind of car whereas my Mustang would be a lot better fitted for drifting perhaps because you can kick out of the rear wheels a lot easier I feel like in my Mustang than I could in this thing because this thing grips like crazy M2 has crazy amounts of grips and that makes it extremely fun to drive on the street quite honestly because you have instant acceleration amazing handling so ultimately I think it just depends on what you're looking for yes this is a blast to drive and if you're a BMW guy this thing is definitely where it's at because again the grip is amazing the steering feels amazing all in all I guess I'm saying it's completely your choice but this is an insanely fun car to drive so I certainly had a ton of fun in it so that is about it for this one you guys though thank you so much for watching feel free to follow me on social media at the bottom of the screen there if you like be sure to hit the subscribe and the bell notification button if you're in new car reviews that is what we do here on this channel after all do appreciate you guys watching more than you know and I will see you guys all in the next video stay gold


What's the word, y'all? It's play and tournament time. Ladies and gentlemen, some of our favorite teams still have a chance to lose in the first round. That's what we fighting for today. Sometimes, I don't know. Maybe one of these teams do wanna run. I'm not completely sure. I'm gonna give my opinions, my predictions, my X factors, and so on and so forth about every single one of these games. And you let me know in the comment section what you agree a disagree with. Leave a like, subscribe, let's get into it. Pelicans hosting the Lakers. This is kind of the worst case scenario for the Pelicans because they were playing at such a basketball pre-injury to Brandon Ingram. He just came back in that last game. We'll talk about that last game. But they proceeded after Brandon Ingram went down to lose four strict games. They were the five seed at one point. They finished all the way down to seventh and they had an opportunity to control their own destiny a little bit in that last game versus the Lakers. And the Lakers did what they have done to the Pelicans pretty much all season long. They took care of business. This man LeBron's been in the league for over 20 seasons. Anytime he breaks his own record on anything, it's a surprise. The most assist he's ever had in a single half came against the Pelicans team. He also had a game earlier in the season where he had 15 assists. It's something about the Pelicans defense that he's dissecting time in and time out. This is worst case scenario because they have not played the Lakers very good. They skidded to the finish line. Of course, misson Brandon Ingram who's back but the Lakers are playing some of their best basketball going into this. It's just, it's a tough time. Now, so one game is a one game situation. So anything could really happen. But in that four game sample size the scene of Zion Williams versus Lakers. He's only had one of those games that made me feel really good about his chances in this one. He had like a 30 piece. But all the other times because of Lakers are such a physical defensive team and Zion is such a physical player. They're like clashing and clashing and clashing and the defense of Anthony Davis and the others seem to be winning time in and time out. And as good as we have Herb Jones as Herb Jones is one of my favorite players of basketball. I want you to misunderstand me. As much as we like Herb Jones, as much as we like Brandon Ingram and Dyson Daniels, they do not have anybody on the roster physically that can mess with LeBron James. And the other guy that could potentially do that, Zion Williamson, that's not his cup of tea, being the stopper. And LeBron has walked through these teams time and time again. The most interesting part about their last game in a season is that Willie Green was like, hell, Valentino is you cannot play in this game against them. They're taking advantage of you time in and time out because Anthony Davis and LeBron James and Picker Rowe is one of the best in basketball. And Jonas Valentino, even though there's a team that has been top 10 in defense all season long, Val is not the center that you want to be guarding of Picker Rowe, LeBron James and Anthony Davis.  And Larry Nance is a good option. He ain't good enough option to stop that two-man duo. And I feel like that's gonna happen again in this one. Pelicans, I wish you nothing but the best, but if I had to make a prediction, I'm taking the Lakers. Man, there's been some conversations about this, right? Should the Lakers try to lose in the first playing game so they can avoid the different nuggets? That is the most dangerous thing you could potentially do. Nobody should ever try to lose a game if the next game means that you out. It just doesn't make, it doesn't impute to me. I don't think you mess with the basketball gods by intentionally losing at any time, unless you're trying to get women young and then you can intentionally lose all you want. The Lakers should go out there and try to win this game because if they lose on purpose and see Steph Curry potentially who can go for 50, and you miss the playoffs completely because of that, it's not worth it. Get the playoffs. Whether you're gonna be the eighth seed of the seventh seed, you're gonna either have to go through the different nuggets anyway or a team that beat the different nuggets anyway. So go out there and hoop, man.  I'm sorry, Pails. I feel like this is a game for the Lake Show, but the best thing about it, the loser of this game obviously gets to play for that eighth seed in another game. So that's the redemption time. Another stat, even though this is very early in the playing's existence, the seventh seed has always made it. Always, and the Pelicans are the seventh seed.  That's all I'm saying. Then we get Kings versus Warriors. The Kings, man. The Kings are beat up. And I remember when the season started last year, they were my darlings. I watched so much. They were my league past MVP team. I watched so much Sacramento Kings going into the season. My thing for them is because they basically side of a continuity, which is not a bad thing. A lot of teams go with continuity and it works out, especially the year after the big year. But last year they were the healthiest team in basketball. And this year, they did not have that luxury. Dear Fox went down with his injury and when he came back, he couldn't hit jump shot again. And now they're going into this playing game without potentially the sixth man a year in my league, Monk. And also without Kevin Herder, who wasn't having an amazing season, but hell, he's better than nothing. And the Warriors are playing something that's way better. They found themselves a front court and Trace Jackson, Dave is starting alongside Draymond Green. That two-man lineup has been phenomenal since they started together. And of course, the Kings with the match to bonus the team is trying to get hella physical with you. Draymond Green is one of the dudes that welcomed that physicality. And Kevon Looney hasn't played much since January. He hasn't, but I wouldn't be surprised if things aren't going well for the Warriors. Steve Kerr said, Loondog is your time to run because in that seven game series last year, Looney gave some bonus to works. He made it really difficult for all NBA player. Again, I don't know if that's what they're gonna do, but if it's not going perfectly. Remember, whoever loses this game, their season is over. It is wraps. So yeah, you're gonna try every single thing of you, Steve Kerr. And that might mean playing Kevon Looney. Now the X factor in this one, if you're the Sacramento Kings is Keon Ellis. These two teams have played all their games, but all of their games they played was at the first part of the season. So that was basically before Trace Jackson, Dave was a big part of the rotation. That was before Keon Ellis was a big part of the rotation. And Keon's gonna have the assignment of chasing around Wardale, Steph and Curry for 48 minutes. That's big. Now Keon has had a huge season. I've enjoyed every single moment of it, but guarding Steph Curry full-time is a chore. And not many people have completely figured that thing out. Clay Thompson is back to playing really good basketball over the last month and a half, two months or so. If I had to make a prediction, I'm predicting that the Warriors will take care of business. But the Kings obviously have the monster bonus in D.R. Fox, who in themselves are one of the best two man duos. But I'm gonna side with the history and the history of Golden State. Let's talk about 76ers versus the Miami Heat. Two teams that, I guess I wouldn't be able to predict that these two teams are both gonna end up into playing it. But here they are. The 76ers are playing the ball. And of the seven games, right? The Jordan Beatsman back, I think he missed one of the last eight games. He's a good, he hasn't looked perfect. He hasn't moved exactly the same way, but he's still been able to be super impactful, still getting his numbers, still playing great defense and so on. So I'm gonna say that they're playing at close to 100% value. And when it is Joe L and B and Tavis Maxi on the court together in the 37 games, they are 37. That is not even a stack that makes sense in my mind, but it's a fact. And everything from, okay, just looking at the 82 game sample size that I've watched both of these teams. Everything in my mind is saying this is 76ers for sure. This is 76ers for sure. But I have to give the respect to the sleeping giant that is the Miami Heat. Last year, this team actually lost the first play game. Yes, they did. They actually lost the first play game. So maybe it's cool to say 76ers easily because the heats do have a chance to beat the Bulls and the Hawks, which I think most people pick anyway. The 76ers will be muppet. And you know what? I was just trying to think about Joe L and B versus Bayum Slash, Eric Sposter Slash, whatever, whatever, and how Joe L and B has performed against them. Regular season wise, he's been the normal player that we expect from Joe L and B, but we did have that playoff series two years ago. Now granted, Joe L and B missed two of those games of that series, then came back to play through his injury. So his numbers are not going to be good. I think it was like 19 points per game on 40% shooting, which is not very good. But the Miami Heat just have a way of defending well. Like that's their identity, it's been the identity as long as I've been an adult, right? So they're going to make it really, really tough for Joe L and B, but Terry's Maxi is the X factor for them. Now, this will be the first time we really see Terry's Maxi have that much pressure because last year he was phenomenal in the playoffs, but he was really going into it. It's like the third option in most cases. And of course, Joe L and B missed a few games in that first series too, and James gave him, gave us what, two 40 pieces. So that's when he was the second option. But for the most part, Terry's Maxi's post-season career, he was the third option. Now he is number two, and that is added pressure. I'm starting to think about matchups. I don't know, I don't even know who the Miami Heat are going to start if everybody's healthy. And I think as of right now, Duncan Robinson is questionable, but I'm like, who on a 76 is going to get that Jimmy Butler assignment? And it made me go back and watch their last game from last week. And it was Kyle Lowry last time. So it got us interesting. Will they give Kyle Lowry the Jimmy Butler assignment? Yeah, I don't really know, because Tobias Harris just not fast enough. Kelly Ubrecht's not strong enough. Kyle Lowry kind of give them a decent mixture of both of those things. It doesn't make sense. It doesn't. But Ben Matabayo's got his hands full, and I've said it before, Ben Matabayo's the most versatile defender in all of basketball, so I trust him. But ultimately, I think I'm taking a 76 just to win this game. And lastly, the game that nobody cares about, the Chicago Bulls are hosting the Atlanta Hawks. My team has a winter go home game in Chicago. And guess what I'm doing? Watching it from home. Watching it from home. I gotta invite it. I gotta invite it. But I would rather watch it from home. Is that crazy? Trey Unger's back. Hasn't been beautiful with them both on the court all season long, but since they've been back. Jaylen Johnson's probably not planning this one, which is big. Ayode Sumo's questionable.  These are two sub 500 teams competing to try to go against them. It doesn't make sense to me. They shouldn't even have this game. Either way, Ayode Sumo's been phenomenal this season. And Ayode Sumo has a record versus the Atlanta Hawks like no other. Here is Ayode Sumo's averages versus every team in his three games versus Atlanta this season. He's averaging 21 points per game. Every other team like Brooklyn 10 points, Boston 12 points, you know, normal Ayode Sumo stuff. He's actually got a 21 piece here, but that's against Houston who they only played against twice. Three times against Atlanta, the man is averaging 21 points per game on 55, 50 shooting split. And against the Bulls, Trey Yunk has really struggled. In this game on February 12th, he put up 19 and 14, but he shot 24% from the field. And then in this game in December, he put up 21 points, six turnovers and he shot 35%. In this game, 21 points, 43%. This game, he put up 34 points, shot 35%. In this game, he put up 19 points and shot 27%. There's like a running meme in Bulls fandom that Ayode Sumo is like Trey Yunk's stopper. I would not go that far because Trey Yunk is so great of a player that it's gonna be hard to call any individual player a stopper of him. But it's just a meme in Bulls fandom. So if Ayode Sumo's not playing, we might see this man Trey Yunk go for 40. We don't really know. But if Ayode's playing, I do like the Bulls as odds. I think Drummond is also questionable going into this one and Drummond has a way of changing a particular game because the Atlanta Hawks are not a ridiculously great rebounded team. Drummond comes in and he gives you 12 offensive rebounds in one possession, you know what I'm saying? But again, this is one of those games that nobody cares about because whoever wins this game, I think most people will assume that they're gonna lose the next game versus the Heat or the 76 or whoever it may be. But the only time will tell. That's the best part about the player. I can make every prediction and all of them predictions could have been wrong. All four of them could have been wrong. We don't know until later tonight and then tomorrow. Let me know what you think. Leave a like, subscribe. Be sure to tune into them games, man. Tune into them games.


Built in 1860, the Iron Block building is Wisconsin's last standing building with a cast iron facade. Using cast iron from Daniel Badger's architectural iron works of New York City, the building was designed in an Italian neo-Renaissance style. Designated a Milwaukee landmark in 1973, the Iron Block building was listed in the National Register of Historic Places in 1974. But years of neglect made the once beautiful interior unusable and its then crumbling exterior unsafe for passing pedestrians. Enter Dental Associates, which wanted to move its corporate headquarters from Wauwatosa to downtown Milwaukee. Since its vision included a new clinic location, the company wanted a highly visible location, not to mention a historic structure that represented stability and longevity. After purchasing the Iron Block building in early 2012, Dental Associates undertook a complete, meticulous, historically accurate renovation of the site due to the advanced state of disrepair. The team had to resurrect 19th century construction techniques and combine them with modern technology to save the rare facades, plus all the workmanship, supplies and labor came from the Milwaukee area, adding to the pride and investment in this majestic place. The exterior renovation was unveiled in June 2013, with the doors opening for good the following year. For the people who saved it, the Iron Block is more than a building. It's a symbol of a grand idea from an important time in our nation's history and one well worth protecting.