What's up guys we're back with another epic video today. We're opening an ancient fairy dragon 10 and not just that 20 Ancient prophecy packs so we have a lot of chances at this ghost rare ancient fairy dragon We pulled the stardust dragon ultimate rare the other day go check that video out. It was insane So now we're trying to pull the ghost rare ancient fairy. These are all for ex gamer His birthday was like last week. I think when he bought these so these are his birthday packs So everyone wish him happy birthday in the comments and the giveaway for this video are these three cards Just let ex gamer know in the comments happy birthday as well as like the video and be subscribed That's all you got to do to enter the giveaway. Let's get into the opening We're going to start off with the loose packs. Then we'll get into the sealed 10, which we're going to set back here Actually, I kind of like it better like that. It looks a little better in the lighting. Okay, here we go Let's go with the first pack ancient prophecy Can we pull? The ghost rare guys, I've never pulled the ultimate rare of this either So we pulled the stardust ulti so we could pull that we could go for a ghost rare Let's make sure we're nice and close to the camera. There we go battle tele Hydro pressure cannon magikat Pure real custom so yeah ex gamer has opened I think he's open 20 of these already on the channel Yeah, he's also known as Eduardo, but he's first ex gamer. So This will be his like 40. He's like 40 packs in so hopefully we can get him some crazy. I think you got an ulti Ulti rare guy a plate the earth giant. That's a good start Okay, guys, how do you like this new phone? I mean this thing looks so much better. Does it not does it not? It's insane. And then we got the uh the new editing software. I mean we are stepping it up. That's what I'm talking about Scared him off. Okay next pack. We've already gotten an ultra rare. That's a good start Can we get an ulti can we get a ghost can we get a secret all that stuff is available in these sets? You got to love these 5v sets for that. There's the water hazard almost rucks and specials We were that close, but it didn't go all the way through. Let's go brain research.  It's pretty epic All right, come on guys. I would love to pull the ghost rare for the ex gamer for his birthday He actually pulled he said Gaia plate the earth giant ultimate rare So now we have the ultra and we have the ultimate rare in like a couple of packs Okay, that's pretty cool That's pretty cool. That's awesome All right, so uh back to my story, but first let's uh talk about how this an arcane and night joker I think this is the original print king's court. I mean there it is we've been Black wing fain steel chain guys there. I can't even talk today because there's so much stuff happening But we did a whatnot stream of king's court and ghosts in the past of the day. It's pretty cool We didn't actually get anything crazy. So our packs are heating up. Hopefully next time it'll be awesome Check out my whatnot down below. You can follow me there. It's been a lot of fun with those streams Ex gamer actually sent me a picture from his birthday. He he got two booster boxes And he pulled a ghost rare out of one of them Two booster boxes. It was two different booster boxes.  How do these keep showing up? I just kept going like that was the pull like that was the pull. It is the pull. It's the best pull Yeah, so I think he pulled a black queen dragon or something like that. It was it was a pretty good one. It was unlimited But it was a pretty epic pull. I was like, wow, that's that's good luck I don't know if we can follow that up, but we're gonna try and get you a ghost rare as well We got an infinity beast. He said imperial costume, sunny pixie hydro barrier Magic cat and the psychic soul got fossil dig. That's a decent card and cyborg doctor. Here we go All right, so we've pulled an ultra and an ulti. That's it. Nothing else. Which is pretty Good and weird. All right release for strength wave. We've got a dark sea float slip of fortune scary moth Another arcane and knight joker. Okay fossil dig and ancient crimson ape Come on. Give us the ghost rare Ancient prophecy. Here we go guys. By the way, he got these off ruxam34.com So if you guys want to get some packs to have me open them in a video Or if you want to get some packs have me ship them to you then let me know You know, just check out ruxam34.com. You actually don't have to let me know But let me know if you do want me to ship them because well if they're marked some of them are marked for openings and some are marked Default sealed. So just depends what you get if you want the opposite Make sure to send me a message on instagram or twitter at ruxam34.  This guy seems to pop out a lot in uh ancient prophecy It's a very cool looking one. He's like a synchro summon skull though pretty cool Wait, what you have to have plague spreader and two or more non-tuner zombies That sounds like impossible to summon That seems like a lot No wonder it's not worth much Blackwing feign the steel chain. How many of those are in this set? We pull them like every pack Okay, what is that like number five? It's like I think last time we had seven out of 20 so Yeah, there's there seem to be in a lot of the packs battle teleportation hydro pressure cannon battle the elements dark sea rescue fairy wind No blackwing feign the steel chain that time Surprisingly because they're in almost every pack. It was like All right next pack. We've got release restraint wave. We've got fairy wind spirit burner silver wing magic hat Brain research lab. Okay armored axon kicker the ultra ultra rare from dual links. That's a common Okay Here we go Sunny pixie. We got the hydro barrier Damage translation and the sauropod bracket. Did you know we pulled an error one of those ones? I've never said that before. This is the first time I've ever said it on the channel All right, what do we got like seven packs left or something so far? We've gotten three foils one ultra one ulti and one super All right, let's get it one secret and one ghost Ultimate rare ancient fairy dragon. We've finally done it. We have the luck for these ultimate rare cover cards Oh my goodness, and we're about to open the tin. He's gonna get a secret rare version Now all we need to the ghost rare check this out. Well, I am the ultra check this card out guys We are on fire with 5d's right now Ancient fairy dragon. That's a pretty cool one Check it out guys. That is so cool. Wow What a great pull happy birthday ex gamer. That is so cool, man. I'm this is a great opening you Blackwing fame the steel chain you pulled four foils to being ulti's which is insane That's crazy that you've pulled two ulti's All right, we still have the tin to go as well. This is nuts. This is nuts. Here we go fish for blaster We got the fossil dig arm c-hunter. That was an epic pull psychic soul Quacky mirror speeder. Okay, so it's not a crazy amount of foils, but we're pulling I mean, it's not a bad ratio, but we're pulling like really good stuff when we get them That is so awesome.  It's unreal. I mean, that's like six of them now at least He's a classic meme. I mean we're gonna be feigning the steel chain and until the day we die at this point Hey, just we got the white potent Water hazard and ex saber full helm night And bolder four packs left until we get into the tin. So let's see if we can pull the ghostry. Can you guys imagine? Can you imagine?  Let's go the packs from ruckson 34.com really been picking up They started a little slow, but we've pulled injection fairy lily. We've pulled um buster. No, I'm starting up buster player um thousand eyes Jester learn we've pulled ultimate rare Here ultimate rare we pulled ultimate rare power tool as well We pulled power tool and ancient fairy dragon. Wow. Wow. We pulled power tool ancient fairy dragon and stardust recently We are knocking these out. This is lit All right, two more packs here ragagura brain research lab. We got the battle teleportation Oh, this guy we pull him so much earth battle mortal a kusulu kusulu kusulu Okay, that's cool. It's pretty cool And dark sea float One more pack here we go final pack for the tin. Let's see what we can pull something big We've already pulled something pretty big so pretty cool out one with a sword We've got the ancient crimson ape iron Iron custard lore iron core luster battle teleportation and exec saver fulham knight No more blackling famous deal chain. Okay. All right. Now we will be opening this ancient fairy dragon tin This one we got to break this beautiful tense in very good condition actually so, uh Let's see what's inside guys. I can't even remember the packs in here. It says it on the back But we're about to open it. So there's no read or read it off the back, right? All right We just ripped up really nice seal. So it always hurts a little bit when the thing is so minty to open it up This is a pretty old tin at this point. I think it's 2009 something like that. So it's like a 12 years old at this point Okay, let's see how the promo looks We had decent luck with ancient fairy promos So let's see if they're a little better because they do have this nice little sleeve thing Um, it's a little bit warped. Let's see. Is that corner got a little bit of damage It's it's very slight like a tiny tiny damage. It's barely even damage. This is pretty minty promo. So that's a good sign Our second ancient fairy dragon in the video Oh, there's first edition ancient fairy ancient prophecy in here and ancient fairy dragon, right? We're gonna pull it Under here. They got some sleeves and stuff. We're not gonna go through those They're kind of crappy sleeves if I remember correctly from the tin We got the promo and we got five packs. We have first edition ancient prophecy, which is epic That could be crazy because those are really hard to get. Oh, this must be a european tin First edition crimson crisis as well and then an unlimited raging battle. These are all a little bit warped. You can feel it but First edition packs we could pull big time stuff ancient prophecy only came in the tins as well as the pre-release So getting first edition cards from that set is pretty tough. So that's gonna be pretty cool Let's start with raging battle because it's unlimited And let's see if we can pull like can you imagine like it's possible Like all ghost you get like a ghost threat from each set like something like that happening. That would be so cool We have a master gig. Let's see what we can get for ex gamer. Come on repair unit odd Automatic laser. I really struggle that I was gonna be like automatic laser Morphtronic remoting. Okay, phoenix in seed. That's okay. It's just the unlimited pack We're not we're not too upset about unlimited right now Let's go into a crimson crisis. This one warped a little bit backwards. These cards are slightly warped Oh, no, it's not it's just because they're facing a different way. Okay. Yeah, you guys see that these are a little warped You don't want to put these under several books. That's the way to do it blackling bore the spear. So it might activate seed cannon And a shining silver force trap eater prevention star and a soul counter. Okay All right, nothing so far. Come on tin. We got to get some let's go one ancient prophecy Ancient fairy ghost rare at first edition. Oh my goodness. That would be the craziest thing that has ever happened We got a pixie ring morphtronic magnan bar scary moth and Future visions. It is a super rare first edition. Okay One day I will pull something crazy out of one of these tins these fourth first edition packs I have yet to do it But uh, that's pretty cool super rare. It's not bad But it's not the big boy that we're looking for at one with a sword. Okay crimson crisis red dragon archfiend assault mode ghost rare come on Spell reactor re we got the cross sword beetle Super solar nutrients dupe frog And psychic tuning. Oh, there's an ultra rare right after it. Okay So those were after but the ancient prophecy were before that's interesting hyper psychic blaster Assault mode. So we got an assault mode and an ultra rare. That's pretty good Nice Oh, wow. So this has been a pretty good opening and we're ending it with a final pack ancient prophecy first edition Come on, baby Let's see what we can get We've got an imperial custom blackwing mistral the silver shield Infernity beast. Come on, baby. Here we go Depth amulet is that would that be the pull or is this it? Fortune lady fire. Okay, I can't remember. I don't think that's a good one Okay Okay, pretty good two out of five from a 10 is actually really good All right, so from the 20 packs in the 10 we pulled the secret rare near meant to min which is nice promo We got the archfiend zombie skull super rare. We got a future vision's first edition super rare Then we got an ultra rare guy a plate the earth giant. We got the Cousili Out of the ultra rare. We got the first edition hyper psyche blaster. That's pretty cool ultimate rare guy a plate the earth giant and finally The ultimate rare ancient fairy dragon. That was insane. What an epic 25 packs. Basically, that was really good So once again, happy birthday ex gamer. Thanks for getting these packs off of ruxen34.com and supporting the channel Appreciate all you guys who do that. Check that out down below. Also. I want to announce I do now have an affiliate link with sassy auto on ebay So if you guys that's where I get my new product if you guys are interested He also sells old cards and stuff like that as well. Check out the link in the description It'll say sassy autos Um ebay link or something like that. It's right at the top I think that would be the title of the video and then right there the affiliate link Go check that out and I will get a percentage of whatever you buy off his store Which is pretty awesome supports me and you guys can get some epic product at a decent price And that's it for this video. I'll see you guys later peace I'm shining at this. Oh the revival jam


Yn gwrth arnynt, y ffordd y maen nhw'n gyffredin. Y ffordd y maen nhw'n gyffredin yn fwy o'r cyfnod o'r ffordd y maen nhw'n gweithio, ydych chi'n gweithio, y dychydigol a'r statiau a'r ffordd. Yna y pethau y ffordd y maen nhw, y cwch yn y ffordd y link a'r ffordd y maen nhw'n gweithio. So, amlwg ar y ffordd y maen nhw, gofynnwch i'n meddwl i'r peth. Yn o'n meddwl, mae'r cyffredin yn fawr. I spoke about Chelsea. Just a team that find early interest in wolves, they've had a fantastic season, they barely have, the manager's done brilliantly, got some good players in. But Saturday and Tuesday, or what? Burnley and then United. Burnley and then United kind of epitomise what they are for me and it shows you probably what the Premier League is. Barely haven't been great at home this season, been struggling for each other. I mean, Palace went there the other week and beat me three now. And then they beat Wolves at the weekend, two-nil, you know, Conacody on goal early on. And then Mich Neil, the young kid, making it two-nil late on to give them the victory and really give them a shot in the arm because they were on 30 points at the weekend. They were on 28, so it was a massive result for them. And then Wolves respond on Tuesday night by beating Manchester United at home, as they did in the FA Cup a few weeks ago. So, I mean, what have you made of Wolves this season? I really like them as a team. I live in, well, I go to uni in Birmingham. So I've been to Wolves a few, so I've been to them all with me and last time I went with them when we played in the FA Cup and they beat us. And it's a weird stadium. You can tell it's a championship stadium in the terms of, it looks great. And the gap to capacity and the way it's running is brilliant, but all the pyrotechnics and stuff at the start and it's just a bit cheesy. But I think that as a team, they've got three or four absolute gems in that team. They've just signed to him and theirs, haven't they, for £30 million? He signed today, £30 million. So that's a big plus for them. He's been a real mainstay in that team. Moutinho, Nevez, Cody, I think has been good as well, obviously, the only goal against Burnley. And the striker is now, which we get, Jota, very consistent. And I think they've set a good precedent, I think, for the championship. Obviously, you said at the start of the show, having a super agent and stuff, being able to get sidings in to set you up a sort of a season early almost. It's hugely helpful, but I think the start contract between them and Fulham is that you don't need to, you get a lot of money coming into the Premier League. You should be careful with it. Pick where you want to pick some position where you think, right, we need a goal scorer, a Premier League goal scorer, go and buy one. To say it, because Wolves, for example, wanted a Regie in January. So it's an affordable striker for them, out of favour of a top six club. It would have been good for them. So that's, I think that they've done it. Their model as a club has been excellent and I like the way they play football. They play really exciting football, they do. I think the thing with them as well is the old mould of the position. They've stuck to a formation that they played last year, kept it. They are very attacking. You're right, the two midfield players, Metinio and Nevers are fantastic. He's got the donker in there on loan. He's a good, physically a good athlete. Doherty on one side and Johnny on the other, a great athlete as well to get up and down. Everyone knows the jobs, I think that's the biggest thing. I think they're at a place as well where, obviously, Jimenez just signed. I think they're a season early before that team starts getting pulled apart. Obviously, when you're a recently promoted side and you show a lot of hot talent, it's easy for top six clubs or sort of Everton's, Leicester's, Watford's, teams that are a little bit above them at the time. It was history states that could go, I'll take Nevers, I'll take Jimenez because they looked good enough for a £30-40m bench player. Obviously, Leicester did it with Mahrez. The fact that they've signed him when he's down, I think they could have another season of really challenging. They could be your biggest rivals next season in that new Leicester, Everton and Watford, that area of the pitch where it's been up for debate. It's nice to see a team to come up and look like they want to stay there, not hovering about what your Huddersfield did last year. A team that's come up and said we deserve to be here.


Hello, everyone. Welcome to the weekly infrastructure meeting team for Jenkins. We are the 7th of December. Today we are four persons. So Mark Waitz, Erwe Le Meur, Stefan, Merle, and Hai. So warm welcome to Stefan who joins the SRE team at CloudBiz. So he will work full time on the Jenkins infrastructure. Welcome Stefan. As usual, this is recorded. You will find the notes and the recording on the usual links that are put there on the invitation. And we will try to start publishing them as well on Community Jenkins. First announcement. So I've seen mentioned that the weekly release has been done. I don't know if it has been finished yet. But I saw some requests opened automatically. So I assume that at least the POM and the war have been released. We didn't change anything since last week's releases. So that should be very good. And I don't have any other announcement. Except the election results, maybe. Mark, I don't know if you have a word about the election. I think it has been published on the blog post. So it has. Congratulations to Damian for being elected with uncontested as the Jenkins infrastructure officer. That's great. And yes, there have been some others as well. So I've accepted the position as documentation officer and I'm a member of the board. And thanks to Oleg for continuing to serve as a member of the board as well. I don't have other announcement. Is there any other announcement for you folks? Yep. Okay. So let's go ahead on the task list. So I'm starting with the notes we took last week. Sorry for the notes we pre-pretake. What about census.org? So that machine was forgotten from recent puppet upgrade or appetite upgrades during the past month. I have no idea what census is doing. But I recently thanks to team and from the note from last week. Team gay confirmed that Mark and Hyde were able to connect to the machine. So we worked on adding that machine back under puppet management. It has been upgraded, rebooted and it works now. So we will need some help from someone that know what that service is doing. I don't know Mark if you have any idea. I don't. I'd have to do some I'll have to do some research. So the it's I think it's a good good point to realize, oh, we've got a service there that I thought it was something about under surveying and understanding what's what's distributed, but how it's different than stats dot Jenkins.io. I don't know. So we're just going to have to do the research. So we might have some no, that's what I remember. So the notes are on the on the runbook. Right. So let's ask Olivier for help on that part if it's okay for everyone. Unless team has an idea, I will start by asking on IRC. And I assume team and Olivier should be able to answer. But the machine is up to date at least. And there is an Apache server that answer HTTP not authorized that ask for a password. So it's a private service. Or there is there might be some specific endpoint that I'm not aware of. I haven't checked the access log. So let's see what is the goal of that machine because it was on AWS. So we have to see if we have to move that service on Kubernetes on the VM on Azure or keep it there. Is there any question about that part? Next one. So Puppet cleanup. Thanks, Hervé and team for helping me. So the Puppet cleanup is we started by removing the some part of the Puppet code that is not used since a few weeks, month or years for some. We started by Kubernetes. So we've put all the pull requests on the notes that we have done until now. That was focused on the roles. Now we'll start starting next week. Also removing machines that doesn't exist anymore from the inventory. We had to do that on the I think that was the last that has been one pull request that we were removing. The role was not sufficient. We also had to remove the machine in order to be sure that it wasn't breaking it or at least not the test. So let's continue. Why do we want to remove that code? Because then we will have to work on upgrading Puppet dependencies and test harness. Because right now it's using it's not using the same dependency tree for production and the testing environment. We cannot upgrade without breaking the test environment and the two kind of test unit test and operational tests are based on bricks and foundation that are to hold and that should be changed. So the main goal will be switching all the testing harness either unit or or end to end to the Puppet development kits aka PDK, which is a toolset that works on multi-platform that allows testing and managing all the life cycle of the test for Puppet rules, profiles, and also simulate machines as Docker container. Once we will have switched all the test harness, the existing tests that can be reused as much as possible, then we should be able to have one line of dependency and we can start improving things such as running end to end test on the master branch or like this. And we should, we might be able in the future to go back to a staging environment. But this is longer. Just to note why keeping a tool like Puppet, because we have machines such as the PowerPC machine, the OSUSL VMs. We have a few machines that cannot be managed as code with Terraform. There is no cloud API to manage the life cycle. There is no cloud API to build to pre-build images every week or for these machines. So we need tools for provisioning for these use cases. So you mentioned PowerPC and I know about S390. What was the other one that you mentioned? We have the two OSUSL machines that were used for Confluence and Jira back in time. We plan to keep this machine and use them as for C-Igen, Kinsayo, Kubernetes agents. But that could be used for something else. I don't think we have other machines like this. All the machines are managed by Puppet, but could be managed by Terraform at the moment in time. And the agents that we use for C-Igen, Kinsayo, those are started and stopped through Kubernetes or through plug-ins on the Jenkins configuration. So they're managed by code as well in that sense. Correct. There is a fifth machine. There is a static agent for trusted C-I that is the machine that holds the cache for the data center. We could have that machine cloud managed, but right now it's not managed at all. So at least we could put it on the Puppet management. Is there any other question about Puppet? No. Okay, let's go ahead. A word on post mortems. First, the post mortem about archives.jnkins.io, the issue we had last week due to Apache starting to enable the bandwidth module after a few months not doing it. The post mortem has been pushed a few days ago. We should freeze and publish it next week. So any comments is welcome. Thanks, Arveille, for the initial review. We had I have to publish the outage two weeks ago from Jenkins.io. Mark, did you have time to go over that one? I did. I made my comments and I think it's... So this was the www.jnkins.io. I don't remember the date, but yes, it's been reviewed and at least by me. And I think it's ready to publish. Okay. So we can still come back and update it afterwards, but publication moves it from HACMD where it's collaborative and it committed inside the GitHub repository under post mortem section. I'm taking the note from last week. Outage, post mortem. Here's the link. I'm opening it on the screen. When you say you commented, did you had some question inside the document, Mark? Yeah, there were one or two places where I added a question. The description seemed reasonable. I think I understood it. I liked that your plan for the things we should do. There were one or two things about, okay, should we also consider this? There was in the long term, I added a question. And I think it's you've already mentioned it. We may consider in the future long term having a way to do prototype setups. Yep. Okay, I don't see where the comments are, though. They're just listed as text. So scroll down to the very bottom. Would it, would it, would a prototype of PKG that was me asking a question? Okay. Okay, so, okay, so we'll take care of answering this question before publishing if it's okay for you. Great. Yeah, and you're welcome to delete the things that I added. If, if it turns out they were just not sensible, don't be shy about removing it. Keeping it is interesting, because if you have the question that means someone else would have, would have had it, so better to answer it instead. Okay. Is there any question about the outages we had during the past week and the post mortem? One, two, three. Okay. Next topic on the agenda, accelerating build and test some more. And so at DevOps World 2021, Gradle Enterprise did a 30 minute presentation on their build and test acceleration product. And, and they, I happened to talk with them afterwards and I said, Oh, yes, we love to have open source projects, use Gradle Enterprise, we let them do it for free. We grant them a license. And we run a series of experiments to identify which things we should work on and then work on those things and watch the results and then based on the results, decide what to work on next. It, the thing that was most interesting to me was not build acceleration, but rather test avoidance. The, the, some of their technology has the ability to decide that a dependency has not been changed and skip tests as a result. And we've got a major cost in our, a major portion of our execution time in on ci.jankens.io is in fact running tests. And I know in the code that I maintain many times, the, the test that's being executed is absolutely unaffected by the code change that was just submitted. But while I know that as a human being, others don't. And this, the computer certainly doesn't. Gradle's discussion hinted that, and there's some concern from Jesse Glick that Gradle's technique may actually not be that beneficial to us. And, and Jesse would know of all people. So, but I would like to have the Gradle Enterprise present to this meeting next week, a 15 to 20 minute overview of their techniques and their technology so that we could ask them questions, understand what it might mean if we were to choose to engage with them and, and what the, the hope, hope for gains might be. Similarly launchable Kosuke Kawaguchi's current company has a test avoidance technique. There's is using some machine learning to decide to, to make heuristic guesses, which tests should be run and which should not. And Jesse thought that that was probably more likely to help us because it's not as strictly dependent on whether or not a dependency changed. And so my thought was we also invite someone from launchable to present to the, to the infra team after conversations in the, in the mailing list. My goal there is really accelerate, accelerate jobs by reducing the number of tests we run so that we only, we, we run tests that are important or useful, not every test every time. Would, would it be okay with the three of you if we invited Gradle to attend this meeting next week for a, for a, an up to 15 or 20 minute presentation and question and answer? Yes. Yes, that will make sense. Um, do, do you think that we might want to, to do a specialized meeting with some people from development teams such as Jesse or James or Oleg, Oleg, uh, because here the thing is that as infrastructure people, we might not be at use of, um, how could we consume Gradle? So I, I fear that we will have a, a well shaped discourse that will be, oh, our tools is serving this and this, but we might not be able to do the correlation with what we is being done on the, I don't know the bomb or all these costly jobs. We don't really know what's under the hood for us. So we might need the expertise, at least for the usage or the way it works from Jesse and the other. Um, because in fact, for us, it will be more, okay, if we have to use this as infrastructure team, or can we, uh, what are the requirements for us to install? What will be the impact? So if we do only during the Jenkins infrastructure meeting, that will be only, okay, uh, what are the steps to install? What are the constraints? And are we okay? But then we cannot decide anymore because yeah, we don't manage that, um, that software stack them. I think you've got a good point. My reason for coming to the infra team first was, I think that the infra impact might in some cases be an absolute deal breaker where we say we simply cannot proceed with, with the experiment because the infra impact is too heavy. I think if we then say, okay, we think the infra impact would be acceptable, we, we may want then to consider a separate session after infra assessment, a separate session that says, okay, how do we, what will our objectives be? And what are the, what will our measures be? And how will we decide if we were successful or not? And, and that would feel like a great place to involve, um, skilled developers who understand more about the details of bills of material and dependencies. Okay. If, for me, it's fine. I don't know, Stéphane, Hervé, what do you think? Yep. Uh, be careful to tell maybe, uh, both companies that they will need to do two meetings with two different interlocutors so they can come with a discourse that will be adapted to the interlocutor they met and they won't lose their time. And in our case, we won't have to try to understand the under the hood that Cradel does while we are interested on the infrastructure impact. We'll do absolutely good. So I, what I'm going to ask you to do, given that we keep this meeting so brief, I'm limiting them to a 10 to 15 minute presentation and five minutes of questions. And then, um, we accept that we'll, we're assessing infrastructure fit, um, much more than technical viability, right? Technical impact. So, and, and a separate meeting for a separate meeting with others for technical viability. Basically, what they propose is to switch Cradel bills to Cradel Enterprise, right? No, no. Actually, they're, they said that their biggest acceleration is by letting Cradel Enterprise help Maven bills. So, so the, for me, that was very, and, and I'm less interested while, while bills may help, I'm much more interested in the test avoidance attribute than I am in the build acceleration. Build acceleration will, will certainly help us a little, but avoiding tests could help us an awful lot. And so that was the intent of the conversation with them. And that's why I think a presentation next week on, on what their techniques are for, um, the first 10 minutes that they present should give us a, at least a high level overview of why they're able to accelerate Maven and what their techniques are. And you'll ask questions about, okay, what would that mean on our DNS infrastructure, on our service or service infrastructure? Do we have to host this or can it be self-hosted for the experiment, et cetera, or, or can they host it for us? And the answer is they can. Those kind of questions, I think we come out of next week's discussion. So the only ask is, not draw it out for any delivery pipelines without wider discussion in the Jenkins developer amenities. Because basically you would be introducing proprietary software into the built pipelines. So, so tell me more about your concern there. So I'll like it. So if we just replace current Maven builds by, um, Redwood Enterprise Potentially, the goal is not to replace just to be the goal of the intro team is to evaluate if we can install it next and then hand it over to development team if they think they can do something with that based on the exchange they will have. That's the only goal for us. No replacement, unless development team to ask for that. Well, and no switch from Maven to Gradle. That's the, they, we continue using Maven for our build. So that's that that's the piece. Sorry, there are two different things. Firstly, retaining the same format, secondly, changing the engine under the hood. Because let's assume there is supply chain vulnerability on the Gradle site due to whatever reason, it means that whoever corrects Gradle, they can instrument it and basically modify Jenkins deliverables without us knowing about it. Yes. Yeah. That's why we need to invite them to, for them to show us an ask and see the technical requirements. And then based on that, we can see which part of the offer is a fit or is not. So yeah, not again, the principle, but yeah, just rolling it out would have some implications. Yes. So that will be the goal of the meeting next week. Yep. Thanks for the, for the warning point. Yeah. So I will, and it's, it's a good point that we should probably invite. Well, do we want a separate session with the Gradle Enterprise team to specifically address security topics? I'm not, I think it would be more than we've got capacity for to fit that into a 15 minute segment during the Infra team meeting. But I think security concerns are a valid place as well, not just developer workflow and platform using security, but actually inviting developers of the meeting. Because if you just sit in the infrastructure management, you know, almost now, but from the developer management is following it, or Jenkins contributors in general. So yeah, they are likely to be some strong opinions because we have a grand deal employers in the community. We have people for Gradle who left Gradle due to some issues. I am not going to disclose right now. So let's say it's likely to be a virtual topic. But if the point is really to allow developers to choose Gradle Enterprise or medium, then you should try to get developers on the call. Yeah. So I think your guidance there is more discussion in the Infra list and the developers list. Good. Makes sense. To be honest, in the currency state, I don't particularly see point in infrared discussion. So I guess in terms of from the infrastructure team site is clear. We use the cost for the bills and probably shorten them. But yeah, I think that the vast majority of input should come actually from developers here. Good. Okay. All right. I'll bring the discussion to the developer list as well. Good. Thank you. So do we still keep them to present at least the infrastructure and technical requirement at first? That will be a first opener. I don't see any harm. Keep doing what you propose the 10, 15 minutes next week.  And that will start triggering discussion at least on the security and infra part and requirements. While then in parallel could the discussion for developer to see if there is value on the developer workflow could happen in parallel. I don't see any harm to do in parallel. Is that okay for everyone or is there any risk? I think that's good to me. All right. So I'll mark to invite presenter to next meeting. Great. We'll do. Okay. We are three minutes ahead of the end. So unless there is other points for that one. So for unshable, let's continue discussion next week. I haven't heard from KK for the TLS cert for repo Jenkins here.org. We still have time because it's March for the end of life of the current certificates. I don't know if Mark or leg you can try to reach KK by another medium because I don't know outside email how to contact him. Maybe not publicly by Twitter that might not be the best thing for this task. Oh, he's still lurking around on the cloud. This luck. Well, while I was on this like he was. No, I'm not sure. So what else? I have his phone number, but I don't think it's appropriate to use it. It comes quite hard. Okay. Yeah, I can I can provide you because the only slack I have is the professional one. I have one, maybe two. That's all. Yeah. Yeah, good. Yeah. Private message. Okay. Thanks, Mark. We'll see if we can reach KK. No emergency, but yeah, that could be good if we can do that. If he's busy, we can totally take over again. That's the message. He proposed this help, which is really nice. It's just that we want to be sure that he's not rushing this thing. Oracle cloud. Yes. Mark, if you can ensure I used to have an account, but I cannot get back my password. The password I have is mentioned as not working. So I assume that either I don't have a safe to correct password or my account has been disabled. I can tell with the error message. So if you can just check that team are very high and we have the access. And in order to confirm that it work, my goal will be to create an account for Stefan as soon so that we'll confirm that we are multiple person that can manage the account. Yes. So we're ready. Good point. I forgot to send an email to Tyler. So still to do I.O. Domain renewal. So I still haven't emailed you. If you have question on that topic, please read the news from last week. There is an email to get information and legacy knowledge from Tyler about the domain renewal. That's the main should be the transfer to the links foundation. I'm not sure whether it's still on the list, but we should get rid of the ownership of that. OK, basically the links foundation expects it. Yeah, I was going to ask, OK, I haven't seen. Yeah, I'm new on board. So I don't know the relationship between the Jenkins community and the Linux Foundation for this kind of task. So that's something that should go to the Jenkins board meeting. Yes. So the rule of thumb, if it's something important for project sustainability, the Linux Foundation wants to have administrative access to that. Just in case something really bad happens, so we can review the summit and met our falls on our heads and bring to rest of the community. They can do that. OK, so the question here is what projects do we have and what is the how is it managed and renewed? We mentioned that it was automatic, so that's why we want to send an email to Tyler because Olivier wasn't able to tell us. So the idea is to see, yeah, where is it because if it's an Azure, for instance, it's already available for the Linux Foundation and there is nothing to do for us because they already have access to the whole Azure infrastructure. DNS zones are managed on Azure. So my guess is that I'm sure we have also the Azure as registrar, but we have to check and I'm pretty sure it's actually not registered with Azure, but we may want to transfer there or transfer it elsewhere as part of this this eventual sustainability effort with Linux Foundation. Yeah, that could be an easy way to get that to get that without spending too much time. OK, so on the last the last point for me I had is there there has been a huge work on updates and the pipeline shared library for infrastructure. So thanks, survey for that work. I hope it should unblock gave in the task for new repository. We should be there soon. So thanks for making our life easier. Great work on that part and the upcoming terraform things will start again next week as I will be half and we are onboarding Stefan so our availability this week is slow. I thought. So that's all for me. Is there any other point action point you want to mention? OK, so we can stop the recording. So I see Mark that you posted the on community from last week. Thanks.


You have fungus associated with the trees, the tree roots, and they kind of a symbiotic relationship, right? Did the cancer and these bad bacteria that chew up the chemo create a symbiosis, right? And what was the kind of initial event for that? We don't know. But the idea that at some point there were bacteria that were selected to grow around the cancer that like the tree roots of pancreatic cancer, and in so doing, actually facilitate the cancer's growth, is really an area that we're trying to better understand. This can happen in other tumor types as well.


Every journey is a series of choices. The first is to begin the journey. This is what the game Anti-Chamber greets you with. Then it presents you with one, right or left, red or blue. We've seen this choice before. Morpheus presented Neo with this very conundrum. Live in blissful ignorance or face reality. Here though, you choose one way, and you return to where you were. You choose another, and the result is the same. What is going on? What is the nature of this choice? Fortunately, there is a conveniently placed placard telling us what this all means. The choice doesn't matter if the outcome is the same. Remember, every journey starts with a choice. The choice to make a choice to begin with. Of course, this is hardly original. The Stanley Parable presented us with this choice as well, except it did us the courtesy of providing a whimsical British narrator. Whether left or right, whatever door you enter, whatever action you commit to, the narrator knows there is no freedom. The game makes explicit attention between designer and player, between their plans for us and our plans for ourselves. Subordination is not subversion, it is predicted by the author. We've seen this illusion time and time again. We think we are making the choice to save one or the other in The Walking Dead, but the result is always the same. We think saving little sisters is a sacrifice that makes us a hero, but your resource allocation is the same. We make choices in Detroit become human surely, but of course, the state space is map. The game is an illusion. I suppose it is true as they say, a man chooses, a slave obeys. An interactive art form, that's what they call it, so how could this be? As Sid Meier said, games are a series of interesting decisions, a robust place for dynamic problem solving to test our faculty. The simple game Tetris illustrates this. We choose between risk and reward every time we pile up blocks to score a Tetris, and we constantly have to adapt owing to the random tile generation. Surely we are making choices here. Warren Spector extends this argument to the narrative of a game. He views games as a collaborative story generator, a domain of distributed authorship between player and designer. In his game Deus Ex, we choose how to play. We choose between action, stealth, or diplomacy. We choose the endings of the game, right? Consequences both in the gameplay and narrative of a game. That is what Miguel Cicard argues as necessary for a game, to have a player who is playing ethically, acting meaningfully. Tetris must fuse with Deus Ex. Undertale shows this perfectly.  We are an embodied agent who sees what they do as intrinsically meaningful. We are not making binary choices. We are not just thinking about strategic optimization. We are acting in the game assuming every action we make has weight. And yet, this is all designed. The illusion of freedom is in fact design formalism in games. In Jesse Schell's The Art of Game Design, one of the lenses he presents is the illusion of freedom, the idea that the player must be deceived so. He presents psychological evidence like decision paralysis, where people are stunned into an action if presented with too many options, to suggest we must subtly guide players without them noticing. The mountain and journey, the salient red objects in Mirror's Edge, the cries of an overbearing NPC in a Naughty Dog game, these are all there to guide the player and engage them. Non-verbal communication is seen as good design, crafting space in such a way as to guide the player without telling them. Super Mario Bros. was heralded as a revolution in implicit learning, teaching players how to jump, maneuver and avoid enemies, by the design of space and objects. Even the revelations players have in puzzle games, are carefully contrived sequences of implicit communication. In Portal, you may think you had the insight to use a portal on the ground as a way to propel yourself over a gap, but the previous rooms were configured to imply this solution. In fact, the whole game was. Mathias Warsh presents this same argument. Human beings have a finite capacity for choices, and we need to optimize decisions in games in accordance with this. The design of the enemies in Doom adhere to this, creating what is known as orthogonal unit differentiation, to create clear prioritization puzzles for the player. The designers have in mind a particular experience, and they conspire to leverage these tools to force you to have fun. In his book Beyond Choices, Miguel Cicard argues that we need to think of choice differently when we design games. Beyond Choices, because he claims we should frame choice in the context of the game's fiction, like how Spec Ops the line gives you the option to break free of the supposedly binary decisions. But Beyond Choice is also in that constraining choice is also a powerful storytelling vehicle. Much like how Shadow of the Colossus's structure helps it communicate its tale of tragic descent, because it limits the choices you have. It seems strange that we can design experiences to make people feel free, but this is exactly what our psychology suggests is true. In his GDC talk, Scott Rigby illustrates how self-determination theory, a framework in psychology that studies human motivation, shows us how if we have a sense of competence, autonomy, and relatedness, we feel fulfilled, and hence free. It doesn't matter if you are in a rich, expansive world like No Man's Sky, a game which supposedly infinite freedom. If you don't make the player feel competent, make them feel loved, and ultimately, make them want to do what they are doing, they will never feel free. That's right. Freedom is an illusion that is created when we feel fulfilled, and so we can design experiences in such a way so as to craft this. Of course, when we bring philosophers into this discussion, things get a little more tricky. The debate over whether we are free has raged on for centuries, known as the debate between free will and determinism. Determinists suggest that all our actions exist in a sequential causal pattern, so no matter which way you slice it, we are determined. In support of this, neuroscientists present data about how the brain indicates we are making decisions in our head before we do consciously. In opposition to this, scholars like Daniel Dennett present the compatibilist argument, the idea that free will and determinism are not mutually exclusive. In his book Elbow Room, Dennett suggests that even though we are not infinitely free, we are free within constraints, and this is a form of free will worth having. He uses control theory to illustrate that there can be degrees of freedom to an agent. We have less control in certain instances than others, and hence, there is elbow room for free will to exist. Games live in this strange zone between freedom and determinism. In his book Uncertainty in Games, Greg Kostukin argues that without uncertainty, there would be no point to playing a game. It is the governing principle of play. We don't know if we will succeed. We don't know what our opponents will do, and we have no idea who will win. Perhaps it is here in the randomness of games that we can assert our freedom. And again, this could also mean that we have even less control. Like free will and determinism, luck and skill are not mutually exclusive, with different games invoking both in different measure to configure a rich possibility space. Poker may have luck, but it is a game of profound skill. The better player usually wins given enough time. But if this is the case, then the game starts seeming determined once more, so either games are random, or they are mediated by skill, which renders the outcome mostly certain. Game designers present us with rules, we accept them, consent to be mediated by them. But sometimes, the hand of the designer is resisted. Emergence is the phenomena where things arise from a system, like say rocket jumping and quake. Other times we change the rules we play by, modding communities take the game and structure it differently, and speedrunners impose their own rules to make the game fascinating once more. We see the contours of resistance here. A game isn't simply what the designers encode, it is the act of play that players bring as well. When players play a game, they don't just have different play styles, they also interpret play differently, and create a dynamic meaning that is a collaborative effort between designer and player. Computers came and we played with them. But what if in this simple fact lays the seeds of a revolution? A revolution to reclaim our agency. In his essay, Play Computers, Miguel Sucart argues that both play and computers are re-ontologizing activities. Both play and computers change the world. Today, according to Johann Wazinga in his seminal work Homoludens, is how we got culture. We transform and reinterpret elements in a magic circle, and imbue it with meaning. Computers were a new genesis of meaning though. When computers entered the world of interpersonal connection, human beings were both more connected and disconnected.  As Sherry Turkle argues in her book Alone Together, technology substitutes and overrides human connection. A game like Death Stranding pushes this analogy to a post-apocalyptic extreme. According to Sucart, because play is re-ontologizing the way computers are, it becomes our means of resisting the transformation of our world against our will. Video games in particular can reveal this process to us. We can bring this out of the magic circle and interface with a computerized world. We see an arbitrary social process in SimCity, so we are more privy to the manipulation of our real cities. We see a ludic interface encoding history and civilization, and so the arc of history can be sensed more keenly, and how it may not bend towards justice. Video games may not save the world, but they may endow us with the sense we need to understand a world transformed by computation. Jean-Baudrillard didn't like the matrix. Even though the movie was inspired by his work, he disliked it for a very simple reason. The movie suggested that there was a meaningful way to distinguish between being inside and outside the matrix. Is it any surprise, then, that it is a video game that better appreciated these ideas? Hideo Kojima's Metal Gear Solid 2. Nothing is as it seems both for the characters and ourselves, and Kojima uses meta-fiction and meta-text to break the division between player and avatar, game and reality. Information manipulates every character in the game. No one can tell the truth, including us, the player. However, we play the game to construct meaning out of this. We define our own reality regardless of the manipulation. Raiden rejects us, and now it's our turn. Time to turn off the console. Frank Lance has argued many things. He claims games are the art form of thought itself, revealing how meta-cognition and problem-solving are instrumental towards changing the world. His most recent claim, though, is that games might be integral to our ascension. Lance cites Robert Keegan's model of development he created in his book, The Evolving Self, and suggests that games can aid us up this hierarchy of development. Order Zero is the objectless infant world. Order One is the world of reflexes. At Order Two we can develop durable categories. By Order Three, we are a social being. We have what Michael Tomasello calls shared intentionality. We can play with others. Order Four is reflexive and meta-cognitive. We are capable of generating our own ideas by generalizing across abstractions, selecting between different values and ideas. By Order Five, we see how we are a part of a larger system and how to construct meaning out of it. Putting it another way, it is a frame of thinking that pushes us past selfish thinking. There are many futurist movements, religious denominations, and philosophical traditions, all claiming they can steer us towards a better future. Another movement called Meta-Modernism, the popular books of Yuval Noah Harari, and Derek Parfit's idea of climbing a mountain to reconcile all of ethics, fall within this purview. It is the project of humanity post-post-modernity, and supposedly, games are supposed to be useful to this project. How would we even make this case? Well it comes back to the illusion of freedom. By creating games that reveal the rules that permeate their reality, games can activate meta-cognition. This is the first stage of reflexive thinking. In his book Thinking Fast and Slow, Daniel Kahneman argues that dissonance and incongruity can activate meta-cognition. It is a way to give us more elbow room by enhancing our self-awareness. When we play games, we have to all accept common rules and goals, and in many instances, we negotiate these rules to accommodate others. This requires trust, shared communication, and mutual understanding. Children eventually grow out of rigidly abiding by rules, to question what their higher purpose is. They negotiate the instantiation of rules themselves. The very active play has built into it ideas about morals, law, ethics, and shared purpose. However, what is the specific utility of video games and pushing us towards order five though? Let's take Frank Lance's own game, Universal Paperclips, tasked with assembling and selling paperclips. Eventually, strategic optimization within this game leads to the conversion of the entire universe into one. Our obsession came at a price. What we should have done here was evaluate the purpose of play, not just optimize our strategy. This same idea existed in Brenda Romero's Train, a game that also chastises us for strategic optimization by showing us how we blindly contributed to genocide. In each of these games, we need to break free of the systems of the game and pay attention to what purpose they serve. This shows us the outline of rebellion. We are escaping the matrix. But as much as games can help us escape systems, they show us how we can reconfigure them within the magic circle. Journey creates a version of reality where meeting our fellow human is a joy, elevating our abilities when we encounter another and making us long for companionship. MMOs, Dark Souls, and recently Death Stranding all explored versions of this idea. How do we use technology? How do we re-ontologize using play within a computer to get us to rethink our real world? The trick may not just be escape, but creation. In the game English Country Tune, you turn from puzzle solver to puzzle creator. You have to start designing games to solve puzzles. If we ourselves become the designers of new realities, what sense does the illusion of freedom mean anymore? In David Graber's book, The Utopia of Rules, he argues that we are now being entrenched by an overabundance of rules as we impose stifling regulation upon ourselves. He also claims we love rules, but the seeds of revolution can appear in play in the spirit of creativity and redesign. In Minecraft, we play by the rules established by the designers, but we also create our own dynamic stories and then craft new worlds out of digital building blocks. In Eve Online, we are under the purview of the laws of a new digital universe, but we can also set our own rules in governing institutions, redesigning reality as it were. In the forward to our 2004 edition of her book, The Second Self, Sherry Turkle argues that the way we interact with computers can change how we think, and if we are stuck interfacing with the simulation of games, the abstraction, we are condemned to never be free. Instead, we need to dive into the code and redesign games. We can't just passively play SimCity and accept that the laws governing taxation and urban decay are inevitable. We need to interface directly with its programming and change the rules themselves. We need to become the creator to assume control of design. The final stage of our development is a new genesis, the genesis of our instinct to create new worlds. The only way to escape being a player is to become the designer yourself. It was a simple choice, left or right, but we rejected the false dichotomy. Freedom comes not from submission but escape, not from optimization but design. We break free of the system by realizing it doesn't have to be the way it is, and we reach our potential only when we start to have discussions about how we should redesign reality. However, rejecting to choose is a choice. It is always inevitably a dichotomy. We can take the blue pill and continue to play games uncritically, or we can take the red one and start analyzing, deconstructing and designing them anew. The choice is yours.


Kelly Owens first started experiencing chronic pain when she was a child. It started when she twisted her ankle when she was 13 years old at a play rehearsal, then all of a sudden the other ankle swelled up for no particular reason and she developed debilitating gastrointestinal issues. Eventually she developed arthritis that spread to every single joint in her body. By the time she was 26, she had been taking so much medication including steroids to try to control what was happening in her body with this immune response that she developed osteoporosis at 26. After this sort of dark night of the soul, she traveled to Amsterdam and spent six months there getting this vagus nerve implant that stimulates the nerve. She actually achieved full remission from her symptoms. She's been living a normal life. But when Kelly wrote about her recovery online, the response wasn't what you might expect. She was attacked, especially by people who continue to struggle with chronic illnesses. You're treated as though you're on a crusade to stop disabled people from existing. Journalist Kat Rosenfield wrote about Owens' story in a new article for Reason titled Is Online Illness Culture Keeping People Sick? If your identity is founded on being sick, it really precludes the possibility of getting well. Disease can be socially contagious. The dancing plagues of the 17th century are replaced in our current year, for instance, by a Tourette-like tick found on TikTok in which sufferers yell the word beans. Rosenfield writes... And when it comes to innovative treatments for chronic illness, the entrenched identitarianism within patient communities is an obstacle for letting people try things, or at least to getting them to a place where they want to try. In other words, learning to live with their symptoms becomes a trap. The problem is that accepting those limitations and then framing them as a sort of a heroic battle against not disease, but against an oppressive society that won't accommodate you can really entrench people into this identity, into this mindset that they're defined by their limitations. They're defined by how unwell they are. One of the problems with that is that in the quest to become a sort of a warrior against the oppressive, ableist society that's keeping you down, other things go by the wayside, including just like the basic hope to get better, to find a cure, you know, to be well again.  To get treatment, if you see illness as an identity, it can become like a form of conversion therapy. A person who orients their identity around an illness is sometimes referred to as a spoonie, which comes from a 2003 blog post by Christine Mizrandino. She used spoons as a metaphor to kind of describe the finite supply of energy that she has as a chronically ill person. And so they have to make strategic decisions day-to-day and hour-to-hour about how they expend energy lest they end up at the end of the day having spent all of their spoons and they're exhausted and they can't do anything. Spoonies have illnesses ranging from Crohn's to Lupus to chronic Lyme disease and now, long COVID. Understandably, spoonies are seeking a community, people who believe them. It's important to note that spoonies are not attention seekers, they're not making it up, it's not all in their heads. These are people who are genuinely sick, genuinely suffering. Often, they've been suffering for years. Doctors treat them very skeptically, especially if they have a disorder that has no obvious organic cause, it's just symptoms. So this battle to be believed about what's happening in your body can of course send people online in search of anybody who does believe them. Social media is primarily focused on awareness raising when it comes to individual spoonie influencers but also when it comes to patient foundations their sort of public-facing persona is not so focused on things like pursuing innovative therapies or pushing for a cure because what plays well on social media oftentimes is misery. What goes viral is the unhappy patient who's struggling. It's just not as sexy and it doesn't get as much traction to put this other stuff out there. Everybody in these communities I think would desperately love to get better but to have one of these chronic illnesses is to suffer such a terrible cycle of getting your hopes up and then being disappointed. They're constantly cycling through different treatments, constantly looking for something that works and it's really easy after going through that for months, for years, you know, for 10 years to become really downtrodden. At some point people do just give up hope because it's too painful to keep getting their hopes up and then having their hopes dashed. Kelly is a sort of a fascinating dissident voice within the chronic illness community. When you're so focused on awareness raising as your main ethos making people who have the disease visible rather than making them better, there's always an economy built around the idea of people being sick and staying sick and not getting better.


At Audiology Associates of Prestonsburg, you can live your life the way you want and find the freedom of better hearing. You'll experience patient care that is specific to you with exceptional follow-up care that ensures your hearing and balance needs are being met. Audiology Associates at 1428 Northlake Drive in Prestonsburg. The University of Pikeville is currently seeking applicants from all walks of life for paid positions in their standardized patient and human model programs. The programs each help medical students hone their skills by allowing them the chance to interact with and perform routine diagnostic exams on live patients in simulated real-world scenarios. Earlier, we spoke with Danny Driscoll and Lori Beth Day from the University of Pikeville to find out more about this unique opportunity. Our standardized patients are basically actors, actresses that portray different patients with different injuries or illnesses. And there are main means of helping our medical students practice their ability to interact in a clinical encounter with simulated patients that are also real-life human beings. Driscoll points out that while the standardized patient and human model roles are similar, there are some considerable differences between the two. The standardized patients, it's more of a non-invasive in a gown with shorts and that kind of thing underneath and just interacting like a regular doctor's visit. The human models are people that actually volunteer to have more invasive exams performed on them. We have male and female models, so the female model would have students doing the breast and pelvic exams on them and the male model would have students doing like the prostate exam on them. While the experience may sound uncomfortable to some, for those who are still interested, Day points out that compensation for participation in the program is very competitive. For the standardized patient, it is $20 an hour. For a human model, it is $40 an hour since that's a little more invasive. For the standardized patients, we run usually at least eight days per semester. For the human models, we do about the same, but it's all clustered into one for human models. So we'll do female exams in late July, early August, and those are about eight days within two weeks, and then we'll do the male exams in January. You get paid a good two hours just to come and eat, so we have free food and we also have snacks throughout the day if you're diabetic or if you're just like me and like to eat. And then you can go and hang out in the lounge and you pretty much do sessions that are about 15 minutes and then you get 15 minutes off for the student while they're writing their note and you can just hang out and it's a very easy day. I always looked at it as a day off, even though you're working, you're not really working, it's a whole lot better. We also spoke with Bob Sweeney, the longest tenured standardized patient currently working with the program, about his experiences after spending more than a decade in the role. Well it's been a real learning experience, it's been a lot of fun, and it's great to see and work with young people that are wanting to do something with their lives, wanting to do something more than just get by. And the students appreciate what you do, I believe, and that in itself is pretty rewarding. For more information on these programs, including how to apply, viewers are encouraged to contact the University of Pikeville directly. For Mountain Top News, I'm Joshua Slun.